
| The Continuing Committee | |||
|---|---|---|---|
| Chairman | |||
| Department of Organized Play | Marketing Department | Department of First Edition | Department of Second Edition |
The Chairman is responsible for the group's agenda. He or she will cast the tie-breaking vote, as well as serve as an arbiter when a conflict cannot be resolved normally. Essentially, the Chairman will keep the departments coordinated, working together, and on the same page. He or she will also be responsible for any financial and legal issues. Goals:
Biography: | |||
| Department of Organized Play | |||||
|---|---|---|---|---|---|
| Director of Organized Play | |||||
| Australian OP Coordinator | European OP Coordinator | North American OP Coordinator | Achievement Master | ||
The Director of Organized Play is responsible for coordinating worldwide play issues, as well as the World Championship. He or she also maintains the tournament guide, code of conduct, and the sanctioned tournament formats. Biography: | |||||
Each continent has an Organized Play Coordinator that coordinates events on that continent. | |||||
Each continent has an Organized Play Coordinator that coordinates events on that continent. Biography: | |||||
Each continent has an Organized Play Coordinator that coordinates events on that continent. Biography: | |||||
The Achievement Manager will be the primary point of contact for the community regarding achievements. He or she will work with our Web Development team to address any concerns regarding "bugs" or errors in the system, and will deal with comments from users. This individual will also monitor the system for inappropriate behavior and respond appropriately. Finally, the Achievement Manager will work with our Web Development team and our Graphic Design team to create new achievements and to ensure that existing achievements are properly balanced. Goals:
Biography: | |||||
| Marketing Department | ||||
|---|---|---|---|---|
| Marketing Director | ||||
| Editor in Chief | Chief Programmer | Art Director | Shipping Manager | |
The Marketing Director is in charge of the overall plan for advertising and increasing our exposure to new players across the world. | ||||
The Editor in Chief is "the voice" of The Continuing Committee. This person is in charge of the writing team, making sure we have fresh and regular content for the site, and providing proofreading and editing of everything that gets posted on the website, to ensure a consistent image. Goals:
Biography: | ||||
The Chief Programmer is in charge of maintaining and updating all aspects of The Continuing Committee's web presence. In addition to maintaining the systems needed to keep things running smoothly, he or she should always be on the lookout for new tools or ideas that could benefit the community. Goals:
Biography: | ||||
The Art Director is responsible for creating and maintaining the visual design and identity of The Continuing Committee. The Art Director will work closely with the Chairman, Director of Public Relations, Chief Programmer, Second/First Edition Design and Development teams, and the First Edition Designer to fulfill the art requests of The Committee. The Art Director must have proficiency with Adobe Photoshop and Adobe InDesign. Goals:
Biography: | ||||
The Shipping Manager is responsible for all shipments of product and prize support. Goals:
Biography: | ||||
| Department of First Edition | ||
|---|---|---|
| First Edition Brand Manager | ||
| First Edition Lead Designer (assigned per expansion) | First Edition Rules Master | First Edition Creative Manager |
| Various Design Teams (assigned per expansion) | First Edition Rules Committee | Creative Development Team |
Brand Managers will guide expansions through their workflow cycles, ensuring that deadlines are being met and that the resources required for the expansion's release are available at the right times. However, the primary work of the Brand Managers will be in managing information about the expansion leading to its release: developing spoiler schedules, coordinating with Marketing to advertise the expansion, etc. | ||
The Rules Master is the chairman of the Rules Committee. He or she is the final authority for rules issues, errata issues, and the rulebook. Goals:
Biography: | ||
The Creative Managers will jointly manage a single Creative Team, working on new First Edition or Second Edition expansions respectively. Members of the creative team will work on both editions, but the Creative Managers are asked to be experts in their edition (as each edition has different styles and traditions to respect). Creative Managers will work with both the Graphic Design teams and the Design & Development Teams to ensure the art, story, and game play meld into the perfect cards. In addition, they will be called upon to select story for alternate image promo cards and might be asked to provide options to Design early in the process. Goals:
Biography: | ||
| Department of Second Edition | ||
|---|---|---|
| Second Edition Brand Manager | ||
| Second Edition Lead Designer (assigned per expansion) | Second Edition Rules Master | Second Edition Creative Manager |
| Various Design Teams (assigned per expansion) | Second Edition Rules Committee | Creative Development Team |
Brand Managers will guide expansions through their workflow cycles, ensuring that deadlines are being met and that the resources required for the expansion's release are available at the right times. However, the primary work of the Brand Managers will be in managing information about the expansion leading to its release: developing spoiler schedules, coordinating with Marketing to advertise the expansion, etc. | ||
The Rules Master is the chairman of the Rules Committee. He or she is the final authority for rules issues, errata issues, and the rulebook. | ||
The Creative Managers will jointly manage a single Creative Team, working on new First Edition or Second Edition expansions respectively. Members of the creative team will work on both editions, but the Creative Managers are asked to be experts in their edition (as each edition has different styles and traditions to respect). Creative Managers will work with both the Graphic Design teams and the Design & Development Teams to ensure the art, story, and game play meld into the perfect cards. In addition, they will be called upon to select story for alternate image promo cards and might be asked to provide options to Design early in the process. Goals:
Biography: | ||