Other Information: |
SPECIAL RULES * Every deck must seed Squire's Rules - See the special dilemma seeding rules for Lackey * Every deck must include at least -- - two (2) Neutral Zone Region missions OR - two (2) missions from this set
GENERAL RULES * Lackey is required * Voice communication is required (generally Skype or Discord) * Deck lists are required * Each round will last 1 week at most (less if games are played sooner)
PRIZE SUPPORT Assuming I can get my hands on a release kit, we'll have some TNZ prizes. Even without the kit, I'll have other random foils. You'll get your choice of either: * Foil cards (# depends on participation, free shipping) * Premium membership (1mo)
CAVEATS * 4th round may be added if more than 8 participants
PREEMPTIVE RULINGS There was quite a long discussion on Discord about how The Squire's Rules interacts with other cards. The end result is that I'm going to make some preemptive tournament rulings, unless Rules makes an official ruling before this tournament begins. * Beware of Q - the 2nd function of replacing a dilemma with a Flash is valid. The other functions are not. Both players are allowed to read the dilemma. Then the player who seeded it must decide if they will replace it (before any skills checking or effects, including Squire's stop). * Hide & Seek - The rules unequivocally state that Q-Dilemmas are Dilemmas, not a different card type. Therefore, if seeded beneath a mission, it is a valid S/P dilemma. |