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Daniel Giddings (Danny)
Tournament Report - 2E
2014-03-23 - 02:00 PM
VoyagerCheap and Nasty Voyager #3
Introduction
The idea is to use Chakotay shenanigans, easy (low attribute requiring) missions and "For Better or For Worse" to get dilemmas under my incomplete missions, with a bouncing/on mission/in core, relatively cheap dilemma pile to keep dilemmas from under my opponents' missions, plus a cheeky Strange New Worlds to make the one mission my opponent might want to attempt unattemptable (due to potentially difficult requirements).

Round 1Terok NorWilliam HoskinMW (+20)
Will was using the new Cardassia IV mission, Kressari, The Trap is Sprung, Disappearing Weyoun and other capture tricks to keep my personnel on the bottom of my deck or in his brig. I think I had three personnel bounced away with Weyoun and four, possibly five languishing in Will's prison. Sadly, it was when the first personnel was taken that I realised I hadn't moved my Rescue Captives from the last deck to this one. Plus, I don't think I actually got out 6 [Voy] personnel to be able to play FBoFW. Still, the one or two Feds I had, plus a handful of ragtag NAs managed a MW.

When that style of capture deck is refined (as I believe it was untested and made just the night before), it'll be a thing to worry about :(

Round 2DominionNicholas YankovecFW (+100)
Nick's Dominion deck is slick, strong, with a wide variety of shenanigans to use. I really, really dislike facing it. It's usually pretty quick off the mark too, using Crom to download some buddies to get the ball rolling. That is, unless an early SNW makes one of the Strength missions an Integrity one... :)

I'm not sure if that threw Nick off of his game, or if he just wasn't expecting it, but I went on to win 100-0.

Round 3StarfleetUnjustly BannedFW (+65)
I'd played James' AU Starfleet deck a month ago, so I was expecting Reflections to appear (and reappear) a lot at my space attempts. With that in mind, I attempted CA with 4, lost one to Hard Time, but then attempted the next turn with 5 and took it. That meant I'd no longer have to face Reflections (as I wouldn't be attempting another space mission) and as I'd taken the first space mission, James wouldn't be getting a bonus 10 from Starfleet's Earth (whether he needed them or not is unknown). I think I went 100-35.

After the game, we went through James' "next" turn (had I not won on the one I did) - he managed to attempt and complete his two missing missions. If I hadn't've won, he would've. Good job I did then ;)

Closing Thoughts
Three games and FBoFW didn't come out once - I'm tempted to swap them out, but they're good Chakotay fuel if they ever hit the table.

Rescue Captives and Self Replicating Roadblocks will be entering the deck very soon. The former because I only pulled a MW with five guys in jail (I might've made a FW if they'd stuck around), and the latter because there are a few dilemmas I'd rather not have to face: Insurrection, Moral Choice, Agonizing Encounters, AIoT...

Still, my second tournament win's nice.