Make Us Go
"We are Pakleds. We look for things...things to make us go. You are smart. Can you make our ship go? Do not try to trick us. We can tell."
To get past, place most CUNNING ENGINEER present atop mission with dilemma. At the end of your next turn, place both out of play if you do not have CUNNING>24 here.
Rarity: P (Official Tournament Sealed Deck)
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: Modern Open Warp Speed
Image Source: The Next Generation: "Samaritan Snare"
Related Glossary Entries:
Make Us Go
Dilemma Resolution Guide: Make Us Go
Errata:
Date | Reason | Impact | Link |
---|---|---|---|
2021-07-05 | Reworded for clarity. | None | 🔗 |
1998-05-14 | Original printing | 🔗 |
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