Forced-Labor Camp
Seeds or plays on Cardassia IV, Ligos VII or your planet that has Geology or Archaeology as a requirement. Your and personnel may attempt mission. On Cardassia IV or Ligos VII, changes your mission requirements to these:
SECURITY + Geology + STRENGTH>(mission points x2)
After you solve, while you escort a captive on this planet, you may draw one additional card at end of each turn.
Rarity: U (Rules of Acquisition)
Characteristics: Capturing-related card;
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: Modern Open Warp Speed
Image Source: Deep Space Nine: "The Homecoming (Part 1)"
Related Glossary Entries:
Forced-Labor Camp
Recent decks using this card
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