Navigate Plasma Storms
Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region (even ), that player must probe:
, : Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged.
: Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed.
: Plasma storms subside. Discard objective.
Rarity: U (Deep Space 9)
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: Modern Open Warp Speed
Image Source: Deep Space Nine: "For the Uniform"
Related Glossary Entries:
Navigate Plasma Storms
Errata:
Date | Reason | Impact | Link |
---|---|---|---|
2024-02-05 | Clarification that this card affects the Badlands in both quadrants. | None | 🔗 |
1998-07-23 | Original printing | 🔗 |
Recent decks using this card
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