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Trekcc First Edition

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[Interrupt] Wormhole
An unstable tunnel through subspace that links to locations in normal space/time.
Requires two wormholes. Play one on your ship. Play the other at any location (even a time location). Ship relocates to that location (and then is "stopped").

Rarity: C (Premiere)

Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: OTF Open Warp Speed

Image Source: The Next Generation: "The Price"

(Edit)

Related Glossary Entries:
Wormhole


Errata:
DateReasonImpactLink
2017-04-03 Mention of time travel on the card, to simplify a Glossary entry. None 🔗
2010-11-08 Nerf. Now targets only your own ships, and "stops" them after. Major 🔗
1994-11-10 Original printing 🔗

Alternate Prints

Recent decks using this card

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