Wormhole
An unstable tunnel through subspace that links to locations in normal space/time.
Requires two wormholes. Play one on your ship. Play the other at any location (even a time location). Ship relocates to that location (and then is "stopped").
Rarity: C (Premiere Beta (WB95))
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: Modern Open Warp Speed
Image Source: The Next Generation: "The Price"
Related Glossary Entries:
Wormhole
Errata:
Date | Reason | Impact | Link |
---|---|---|---|
2017-04-03 | Mention of time travel on the card, to simplify a Glossary entry. | None | 🔗 |
2010-11-08 | Nerf. Now targets only your own ships, and "stops" them after. | Major | 🔗 |
1995-06-01 | Original printing | 🔗 |
Recent decks using this card
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