Navigate Plasma Storms
Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region, that player must probe:
,
: Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged.
: Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed.
: Plasma storms subside. Discard objective.
Rarity: U (Deep Space 9)
Requires: Badlands Region;
Legal Card Pools: Complete Traditional Virtual Block
Legal Rules Sets: OTF Open Warp Speed
Image Source: Deep Space Nine: "For the Uniform"
Recent decks using this card (since 2018-02-17)
None.