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1962 Roger Maris Baseball Card One-of-a-kind trading card. Collectible icon of an ancient professional sport once played on Earth. Owned by Kivas Fajo. Still retains its original bubble gum aroma. Immediately play on table. During your turn, you may trade this artifact for any opponent's artifact in play. Players must immediately play traded cards as their own. (Not duplicatable.) Rarity: P (Fajo Collection) Link | ||
Alien Gambling Device Gaming device of unknown origin which alters the laws of probability. Martus Mazur replicated several of the devices for use in Club Martus. Many found the game irresistible. Use as Equipment card. Once every turn, you may cause any one random selection at same or adjacent location to be canceled and re-selected. (Cumulative.) Rarity: R (Deep Space 9) Link | ||
Antique Machine Gun 21st century automatic weapon. Developed for faction wars against ECON in World War III. No stun setting. Rapid-fires small-caliber bullets. Owned and often used by Lily Sloane. Use as Equipment card. At start of personnel battle, may target two opposing personnel or Rogue Borg (random selection). Mortally wounds targets (only stuns androids). Rarity: R (First Contact) Link | ||
Betazoid Gift Box Traditional device for presenting important gifts. Its sculpted face comes to life boisterously presenting its contents to the recipient. Immediately look through your draw deck for up to thirty seconds and choose three cards to place in your hand. Reshuffle draw deck and discard artifact. Rarity: 35 VP (Virtual Promos) Link | ||
Blade of Tkon The Tkon Empire was so advanced that it possessed the ability to move planets at will. The empire became extinct some 600,000 years ago during the Age of Makto. Immediately relocate one planet location, and all cards there, to a different place on the spaceline. Discard artifact. Rarity: R (Q Continuum) Link | ||
Canar A glowing device used by the Haliians to focus thoughts in a limited empathic form. Especially used to strengthen an emotional link during love. Immediately play on one female personnel. Specify one male personnel at a different location. If those two personnel are ever present together, discard both. Rarity: R (Q Continuum) Link | ||
Croden's Key Unusual necklace containing a shape-shifting key reminiscent of changelings. Used to secure a hidden stasis chamber protecting Croden's daughter, Yareth, in the Chamra Vortex. Seeds only in Gamma Quadrant. Use as Equipment card. Where present, allows docking/undocking at, and walking into/out of, any player's ship or facility (as appropriate). Rarity: R (The Dominion) Link | ||
Cryosatellite An ancient sublight vessel. Designed to carry and store cryogenically frozen humanoids until a cure for their death could be found and used to regenerate them. Seed at a space location. May seed one additional artifact and up to 3 personnel here. They are earned when Cryosatellite earned; then discard Cryosatellite. Rarity: R (Alternate Universe) Link | ||
Data's Head An excavation under the Earth city of San Francisco in 2369 discovered that the head of Lt. Commander Data had been lying there undisturbed for centuries. Use as Equipment card. Head has CUNNING=10 and Computer Skill. While on a ship, RANGE, WEAPONS and SHIELDS are +2. (Not Cumulative.) Rarity: R (Alternate Universe) Link | ||
Horga'hn Mysterious symbol of sexuality from the pleasure planet of Risa. To own one is to call forth its powers. To display one is to announce that the owner is seeking jamaharon. Immediately plays on table. Each turn, gain an additional normal card play OR at end of turn, draw an extra card. Rarity: R (Premiere) Link | ||
Iconian Gateway The now extinct Iconians were "Demons of Air and Darkness" due to their advanced technology such as this instant transport portal to farflung planets. Place in hand until played on a planet location as an Event card. While in play, anyone's personnel and equipment can move instantly from Iconian Gateway to any other planet(s). Rarity: R (Alternate Universe) Link | ||
Interphase Generator Experimental Romulan device that both cloaks and phases matter, allowing it to pass through normal matter. Use as Equipment card. Where present, nullifies Chalnoth, Archer, Rebel Encounter, Impassable Door, Phased Matter, Crystalline Entity, Armus, and Nausicaans dilemmas. Rarity: R (Premiere) Link | ||
Kir'Shara Legendary Vulcan artifact containing Surak's original writings. Thought lost for centuries, its rediscovery led to the Vulcan Reformation and a new period of enlightenment. Immediately play on table; you may download to hand two interrupts with "Vulcan" in title or lore. Your missions are worth +5 points if a personnel helps solve. Rarity: 1 V (Live Long and Prosper) Link | ||
Kirk's Reading Glasses Eighteenth century spectacles. A birthday present from Dr. McCoy in 2285. Admiral Kirk sold them for 100 dollars in 1986. Would have been worth more if the lenses were intact. Immediately plays on table. Once each turn, you may exchange a card in hand for a card in your discard pile. Rarity: 1 V (Paradise Lost) Link | ||
Kurlan Naiskos Statues which open to reveal a multitude of similar but smaller figurines inside, representing the belief that each person is a community of individual voices and desires. Place in hand until played on any ship as an Event card. If ship has all 7 personnel types aboard, its RANGE, WEAPONS and SHIELDS are tripled. (Not cumulative.) Rarity: R (Premiere) Link | ||
Magic Carpet Ride OCD High-res encoding of 20th century rock 'n' roll, known for its enervating rhythms and unbearable volume. "You don't know what we can find... on a Magic Carpet Ride." May seed at a space location. Owner may relocate any ship at this location (and ship's Away Teams, if any) to any planet location on spaceline. Discard artifact. Rarity: R (First Contact) Link | ||
Mona Lisa Priceless original oil painting by ancient Earth scientist Da Vinci. Stolen from the Louvre in 2243. Recovered from the collection of Kivas Fajo in 2366. Use as Equipment card. If destroyed, the player directly causing the destruction (if any) loses points. (Not duplicatable.) -25 Rarity: R (Q Continuum) Link | ||
Mysterious Orb In 2369, Jadzia Dax was transported from the Bajoran wormhole to Deep Space 9 by one of the objects Bajorans call "Tears of the Prophets." May seed at a space location. Place in hand until played at any time to relocate any one personnel to anywhere in play, then discard artifact. Rarity: R (Deep Space 9) Link | ||
Off-Zel Vase Kivas Fajo kept one of the few surviving pottery vases created by Mark Off-Zel, a native of Sirrie IV. Former Klingon Chancellor K'mpec also owned a similar treasure. Place in your point area. Z changes, where Z=the number of quadrants in which you have completed a mission (beyond the first). 15Z Rarity: 1 V (Life From Lifelessness) Link | ||
Ophidian Cane Disguised serpentine alien device used by the Devidians. When irradiated with the correct energy, the head comes alive and allows Devidians to control their time travel. Place in hand until played as an Interrupt card to allow 3 through Devidian Door OR double Devidian Foragers (to four personnel) OR double Empathic Touch. Rarity: R (Alternate Universe) Link | ||
Orb Fragment Shard of Bajoran Orb from the Celestial Temple. The fragment was set in a bracelet and used by the Sirah to create and control the Dal'Rok. Use as Equipment card. May keep Dal'Rok from killing at same location. Also, any player may play Dal'Rok from hand as an Event card at same mission. (Not duplicatable.) Rarity: R (Deep Space 9) Link | ||
Orb of Prophecy and Change Third of the nine mysterious energy vortices called Tears of the Prophets by the Bajorans. Grants visions of the future. Only Orb not stolen by Cardassians during the occupation. Use as Equipment card. Once each turn, you may glance at the top card of your draw deck. Insert it anywhere within your draw deck if you wish. (Not duplicatable.) Rarity: R (The Dominion) Link | ||
Orb of Time Bajoran Orb. Transported U.S.S. Defiant across time and space to encounter starship Enterprise. Also used by Kira Nerys to travel back to the Cardassian occupation to learn of her mother's fate. Use as Equipment card. Once each turn, your ship or Away Team (if this Orb and your personnel present) may time travel (except to board opponent's ship or outpost). Rarity: 1 R (The Trouble with Tribbles) Link | ||
Orb of Wisdom Acquired by Zek from one of his contacts on Cardassia III. The Grand Nagus used the Orb to contact the Prophets, then sold it to the Bajoran government at a substantial profit. Use as Equipment card. Your personnel here are each INTEGRITY +3. Each turn, one of your cards played here plays for free if your personnel present. (Not duplicatable.) Rarity: R (Rules of Acquisition) Link | ||
Persistence of Memory Surreal 1931 Salvador Dali painting stolen by Kivas Fajo. Place in hand until played at any time on Horga'hn OR Thought Maker OR Mona Lisa OR Static Warp Bubble OR Kivas Fajo - Collector OR The Traveler: Transcendence OR "Devidian Door" OR Supernova OR Black Hole OR Anti-Time Anomaly. Reverses that card. (Not duplicatable.) Rarity: P (Fajo Collection) Link | ||
Phased Cloaking Device Phasing cloak prototype created in violation of the Treaty of Algeron, which forbids the Federation from developing cloaking technology. Salvaged from the U.S.S. Pegasus. May seed under Pegasus Search. Use as an Equipment card. While aboard your ship, that ship has a Phasing Cloak (RANGE +4 while phased). Rarity: R (Rules of Acquisition) Link | ||
Receptacle Stones Ves Alkar, a Lumerian, used these mysterious objects in a ritual that would turn another person into a "receptacle" for all negative thoughts, causing rapid aging and death. Place in hand until played as an Event on crew of an opponent's ship. Any space dilemmas you encounter this turn also apply to that ship and crew. Discard event. Rarity: R (Alternate Universe) Link | ||
Ressikan Flute Artifact from Kataan, a now-dead planet. 1,000 years after Kataan's demise, a space probe gave Jean-Luc Picard this flute and a lifetime of memories in less than an hour. Immediately score points; X=the number of different Music personnel present (limit 5). Then, play on table; points may be nullified by The Devil. (Not duplicatable.) 4X Rarity: R (Alternate Universe) Link | ||
Saltah'na Clock Benjamin Sisko constructed a clock while being affected by the energy matrix of Saltah'na telepathic spheres. The spheres were storing the energy of an ancient power struggle. Place on ship or facility here (opponent's choice). Personnel aboard must initiate battle whenever possible (no leader is required and affiliation attack restrictions do not apply). Rarity: R (Deep Space 9) Link | ||
Samuel Clemens' Pocketwatch This 19th century watch was discovered in a cave along with Data's head in 2369. After returning to the past, Clemens left the watch again to maintain the timeline. Place in hand until played as an Interrupt card. One action that must happen on your next turn (such as your card draw), happens now instead. Rarity: R (Alternate Universe) Link | ||
Starry Night Famous painting by Dutch impressionist Vincent van Gogh. Painted at Saint-Rémy in 1889. Dubiously owned by Kivas Fajo 477 years later. A highly prized commodity. If earned at same location as Quark's Bar, a Trading Post or a homeworld, immediately download here (earn) up to two "use as Equipment card" artifacts. Discard Starry Night. Rarity: R (Rules of Acquisition) Link | ||
Sword of Kahless Legendary first bat'leth. 1500-year-old blade weapon forged by Kahless the Unforgettable. Used to slay the tyrant Molor. Discovered by Worf, Kor and Jadzia Dax in 2372. Use as Equipment card. Where present, your Klingons with Honor are attributes all +3; Kahless is STRENGTH +7 more and may not be killed in personnel battle. (Not duplicatable.) Rarity: R (Blaze of Glory) Link | ||
Tantalus Field Alien device that vaporizes victims at the touch of a button. Used by James Tiberius Kirk to achieve his captaincy. A Kirk not from his universe revealed its secret to First Officer Spock. Place on your ship here. (Unique.) Once each turn, may discard top card of draw deck to kill a ❖ personnel here OR discard top three to kill a unique personnel here. Rarity: 1 R (Mirror, Mirror) Link | ||
The Book In 2168, a copy of the book Chicago Mobs of the Twenties was left on planet Sigma Iotia II by a crew member from the Starfleet vessel Horizon. Immediately name a non- affiliation and a regular skill; place on table. Your personnel gain the named affiliation and skill (even if not in play). Rarity: 1 V (The Cage) Link | ||
The City of B'hala 20,000-year-old depiction of an ancient Bajoran city. Among the most revered icons of their faith. Some thought B'hala a legend until this painting helped The Emissary find its underground ruins. May seed only at Bajor. Use as Equipment card. If present where attempting a mission, encounter seed cards in reverse order. (Immune to Disruptor Overload.) Rarity: 1 R (Holodeck Adventures) Link | ||
The Earring of Li Nalas Quark acquired a Bajoran earring in 2370. Kira Nerys quickly identified it as that of Bajoran resistance hero Li Nalas, leading to the rescue of Li and others from the Hutet labor camp. Use as Equipment card. Once in play, if Li Nalas then earned from Rescue Prisoners, doubles its point box. Also, Resistance personnel present are attributes all +3. (Not duplicatable.) Rarity: R (The Dominion) Link | ||
The Genesis Device Torpedo created by Project Genesis. Reorganizes matter at the subatomic level to achieve rapid terraforming on a planetary scale. Its matrix utilized dangerously unstable protomatter. Use as (until placed). On your turn, if not playing , may place on mission here. If unsolved at start of your next turn, choose: worth double OR zero points. (Unique.) Rarity: 1 R (The Motion Pictures) Link | ||
The Great Teacher Computer interface from Sigma Draconis VI. Ancient technology which temporarily imparts knowledge, spanning topics such as neurosurgery, astrometrics, philosophy, and card game rules. Use as Equipment card. (Unique.) Immediately choose a personnel present. While present, chosen personnel gains two of every regular skill. Rarity: 1 V (A Private Little War) Link | ||
Thought Maker Outlawed Ferengi mind control device. Transmits signals that implant sensory experiences and triggers emotions and memories. Place in hand until played once as an Interrupt card. Look at opponent's draw deck for ten seconds and rearrange as desired. Rarity: R (Premiere) Link | ||
Time Travel Pod Craft from the future, stolen in the past by Berlinghoff Rasmussen for his own gain. Place in hand until played once as an Interrupt card on any ship. That ship travels into the future (disappears for up to 5 turns). Pre-announce the return time. Rarity: R (Premiere) Link | ||
Tox Uthat Dangerous quantum phase inhibitor invented in the future by Kal Dano who hid it in the 22nd century for safekeeping. Place in hand until played on table as an event (supernova can be played on later turn) OR as an interrupt (prevents supernova). Discard after use. Rarity: R (Premiere) Link | ||
Trilithium Weapon Trilithium-based nuclear inhibitor housed within a solar probe. Built by Dr. Tolian Soran to reshape gravitational forces and gain access to the joyous fantasy realm within the Nexus. Use as Equipment card. Discard to rotate your Mission card here (except a Mission II) so that your side now faces opponent. Rarity: 1 V (Engage) Link | ||
Varon-T Disruptor Only five of these pistols were made before being banned by the Federation. These vicious weapons disrupt the body from the inside out, causing a slow and painful death. Use as Equipment card. Doubles your personnel's STRENGTH where present. (Not cumulative.) Rarity: R (Premiere) Link | ||
Vulcan Stone of Gol Ancient Vulcan telepathic weapon. Kills by magnifying aggressive and violent thoughts, but can be blocked by peaceful thoughts. Place in hand until played as an Event card. Kills everyone in an Away Team without Youth OR CUNNING>7. Discard artifact. Rarity: R (Premiere) Link | ||
Zefram Cochrane's Telescope Gazing at the celestial harmony, Zefram Cochrane escaped the squalor of his time and dreamed of the conquest of space. And how much money he could make. Use as Equipment card. Once each turn, if on a planet with your personnel, allows you to glance at bottom seed card at one adjacent non-planet location. Rarity: R (First Contact) Link | ||
Rotation Damage Marker (Deep Space Nine) The damage was heavy on both side of the war between the Federation and the Dominion. While the Dominion held little regard for their fallen, the Alpha quadrant species did not share that sentiment. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 13 VP (Virtual Promos) Link | ||
Rotation Damage Marker (Enterprise) Unprepared and naive of the dangers that they would encounter, the Enterprise took its share of damage in those first few years. The ship and crew held up remarkable well under pressure. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 10 VP (Virtual Promos) Link | ||
Rotation Damage Marker (First Contact) Only with the combined efforts of Earth's entire defenses and the return of the U.S.S. Enterprise-E, was Starfleet able to destroy the Borg cube that attacked at Sector 001. But by then, the damage was done. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 18 VP (Virtual Promos) Link | ||
Rotation Damage Marker (Generations) Unfortunately for James T. Kirk, the U.S.S. Enterprise 1701-B left spacedock without many of its key components installed. It was thus ill equipped to deal with the effects of the Nexus and was damaged. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 17 VP (Virtual Promos) Link | ||
Rotation Damage Marker (The Motion Picture) When V'Ger came to Earth in search of its creator, it destroyed the Klingon vessels that penetrated the massive energy cloud. It viewed carbon based units aboard as a damaging infestation to be eliminated. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 15 VP (Virtual Promos) Link | ||
Rotation Damage Marker (The Next Generation) The Future Enterprise was more advanced after its refit. With more powerful engines and advanced firepower, it was able to dispense two Klingon attack cruisers while only taking minimal damage. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 12 VP (Virtual Promos) Link | ||
Rotation Damage Marker (The Original Series) The U.S.S. Constellation took heavy damage from the Doomsday Machine as it past through system L-374. The planet killer proved to be quite formidable in battle against two Federation starships. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 11 VP (Virtual Promos) Link | ||
Rotation Damage Marker (The Wrath of Khan) While in command of the Reliant, Khan was able to damage the flagship of the Federation. Only by hiding in the Mutara Nebula was the Enterprise able to evade him long enough to destroy the Reliant. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 16 VP (Virtual Promos) Link | ||
Rotation Damage Marker (Voyager) With some help from the future, the U.S.S. Voyager was able to get past a Borg armada. One transphasic torpedo would damage a Borg cube, and two was enough to destroy it. Range: * Hull: -50% Requires two full turns to repair. Cloaking Device is off line. * If printed RANGE>5, it is reduced to 5. Rarity: 14 VP (Virtual Promos) Link | ||
"God" "This starship. Could it carry my wisdom beyond the Barrier? ...Then I shall make use of this starship... bring it closer, so that I might... join with it." Unless two Away Team members each have INTEGRITY>7, place on mission; destroys one ship here (opponent's choice). You must have a ship here to attempt mission. Rarity: 3 R (The Motion Pictures) Link | ||
"Pup" An alien probe housing a playful software life-form exited the Bajoran wormhole in 2369. Miles O'Brien dubbed the program "Pup" after it disrupted computer systems to get attention. Place on ship. Disables RANGE until start of your next turn; then WEAPONS until start of your next turn; then SHIELDS; then repeats. Nullify with 4 Computer Skill OR any Miles. Rarity: R (Deep Space 9) Link | ||
"Subspace Seaweed" In 2370, a runabout piloted by Jadzia Dax collided with a protouniverse. The "subspace seaweed" lodged in the ship's warp nacelle until it was transferred to DS9's science lab. Unless 3 Navigation aboard, place on ship. Reduces RANGE by 3 (cumulative). Your Transporter Skill may subsequently beam dilemma to your Science Lab at same location. Rarity: U (Deep Space 9) Link | ||
A Bad End Shot in the chest by the Lenarians, Jean-Luc Picard's life was left hanging in the balance due to the damage his artificial heart received. Kills half of your "stopped" personnel at this location (your choice, round up). To get past requires 2 Biology. Rarity: 3 C 1 (Call to Arms) Link | ||
A Crime of Passion Manipulated by D'Nesh and her Orion pheromones, Kelby sabotaged the electro-plasma system aboard Enterprise as part of Harrad-Sar's attempt to capture the vessel. Unless a female ENGINEER OR a unique male with printed INTEGRITY>7 present, opponent may choose a ship here to . Discard dilemma. Rarity: 1 V (Cold Front) Link | ||
A Fast Ship Would Be Nice The mirror universe version of Bareil Antos unexpectedly beamed aboard Deep Space 9 and took Kira Nerys hostage. He demanded a ship in exchange for her life. Kills one personnel (opponent's choice). You may substitute a bodyguard or Guard Drone present OR an empty ship here (moved to opponent's side of spaceline; commandeered). Rarity: 2 R (Mirror, Mirror) Link | ||
A Good Day to Lie The Duras family's untrustworthiness is equal to their ambition. Duras tarnished Worf's honor, tried to have Picard killed, poisoned K'mpec, and murdered K'Ehleyr. To get past, requires 3 Diplomacy OR 3 Treachery. If a Treachery personnel in play, opponent may then download Duras to anywhere at this location. Rarity: 1 V (The Next Generation) Link | ||
A Little Fun Every Day While Anij taught Jean-Luc Picard to appreciate the beauty of a single moment, Artim taught Data to enjoy the value of play and to explore with childlike wonder. Place on mission. Now and start of each attempt here, cannot get past unless three personnel with total attributes < 52 OR 2 CIVILIAN present. Rarity: 1 V (Nemesis) Link | ||
A Miner Confrontation Harassed by marauding Klingons, deuterium miners found they needed both guts and guile to protect their assets. To get past requires three personnel with Leadership OR three personnel with ENGINEER classification. Rarity: 1 V (Broken Bow) Link | ||
A New Game After the Ferengi attempted to cheat him at dabo, Falow introduced Quark to the game of chula. Opponent may download and seed here up to two Chula dilemmas (except The Chandra or The Game). Place on mission; one personnel (opponent's choice) is excluded from random selections of each Chula dilemma here. Rarity: 1 V (Through the Looking Glass) Link | ||
A Passionate Vulcan Banished from Vulcan, Sybok urged people to face their pain and draw strength from it. Unless Mindmeld and Anthropology present, opponent may download (or relocate) Sybok here and may download Release This Pain onto one of your personnel present (random selection). Discard dilemma. Rarity: 1 V (Star Trek 50) Link | ||
A Pattern Of Lies "You people are so used to lying you don't even tell the truth to each other!" Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped. Rarity: 10 C 1 (Captain's Log) Link | ||
A Pleasant Surprise Brothers Krit and Nahsk were Morn's co-conspirators in the Lissepian Mother's Day Heist. Their run-in with Quark could have been much less pleasant. To get past, "stop" a personnel with CUNNING>6 and either Diplomacy or Treachery (random selection). Rarity: 4 R 2 (Necessary Evil) Link | ||
Abandon Ship! Krenim attacks repeatedly damaged the U.S.S. Voyager. Failing life support systems led Kathryn Janeway to order the evacuation of all personnel except senior staff. If ship damaged or RANGE reduced, personnel not needed for staffing are placed with dilemma atop mission. Rescue (opponent may capture) personnel with different ship here. Rarity: P (Official Tournament Sealed Deck) Link | ||
Accelerated Aging "Soon he will feel the burning of his Vulcan blood." Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome. Rarity: 11 P 1 (Genesis) Link | ||
Aggressive Behavior In 2372, a spaceborne creature attacked U.S.S. Voyager, trying to establish dominance. It perceived the ship as a potential rival. Unless 2 Anthropology OR Leadership, Anthropology, and CUNNING>35 present, ship is damaged and one crew member is killed (random selection). Rarity: 1 R (Voyager) Link | ||
Alice Alien shuttle with an interface that restructures its pilot's neural pathways. Manifested in Tom Paris' mind as an Academy crush, forcing him to take the ship to her particle fountain "home." Unless 2 Computer Skill and Biology present, personnel with most Navigation (opponent's choice if tie or none) is captured. Discard dilemma. Rarity: 2 C (Holodeck Adventures) Link | ||
Alien Abduction Solanagen-based aliens, existing in a subspace domain, can access our universe and abduct humanoids for study. Most CUNNING Away Team member (owner's choice if tie) is held atop mission. Cure with 3 Leadership. Nullified when mission completed. Rarity: U (Premiere) Link | ||
Alien Abduction: Test Subjects In 2369, aliens from a tertiary subspace domain abducted crew members from the U.S.S. Enterprise. The crew used the holodeck to jog their memories of the incident. Three personnel (random selection) are held with dilemma atop mission. Cure with 2 Physics OR a Holodeck and CUNNING>40. Rarity: 2 V (Through the Looking Glass) Link | ||
Alien Conspiracy After years of oppression by their Terran colleagues, the powerful threat of the Starship Defiant incited many within the Empire to rise up. Choose one personnel in crew or Away Team for each Dissident your opponent has in play. Your opponent chooses up to two of those personnel to be killed. Rarity: 13 C 2 (In A Mirror Darkly) Link | ||
Alien Labyrinth Many planets, such as Mordan IV, have convoluted underground installations which require Away Teams to have specific technology or skills. To get through this maze-like structure and continue, Away Team must have a Tricorder OR 2 ENGINEER. Rarity: C (Alternate Universe) Link | ||
Alien Parasites Intelligent parasites enter and take control of a humanoid. Their presence can be detected by a gill like protrusion on the back of a host's neck. Unless INTEGRITY>32, Away Team infected. They beam back and opponent immediately controls ship and crew until "stopped." Then turn resumes. Rarity: U (Premiere) Link | ||
Alien Parasites & REM Fatigue ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped." REM FATIGUE HALLUCINATIONS: Crew or Away Team dies at end of your third full turn unless cured by 3 MEDICAL OR docking at outpost. 5 Rarity: 7 P (Enhanced Premiere) Link | ||
All Available Personnel In 2369, a skeleton crew was left aboard the Enterprise while the rest of the crew searched for their rogue android. Opponent may download Balancing Act to table as OR download Skeleton Crew atop any mission. Cannot get past unless you began mission attempt with at least six personnel. Rarity: 2 V (The Next Generation) Link | ||
Altonian Brain Teaser To solve this holographic puzzle, its challenger must turn a multicolor sphere a solid hue using neural theta waves. The symbiont Dax tried unsuccessfully for over 140 years. Most CUNNING personnel present is "stopped." If their CUNNING<15, bonus points scored at this spaceline location do not count toward winning. Discard dilemma. Rarity: U (Deep Space 9) Link | ||
Anaphasic Organism A male non-corporeal life-form that lives inside a female host which he enchants, as in the case of Dr. Beverly Crusher's late grandmother. If Female(s) in Away Team, the one with highest total attribute numbers resigns (is discarded), unless SECURITY and MEDICAL present. Discard dilemma. Rarity: C (Premiere) Link | ||
Anaphasic Organism & Nagilum ANAPHASIC ORGANISM: Unless SECURITY and MEDICAL present, female crew or Away Team member with highest total attributes resigns (is discarded). (Not repeatable.) NAGILUM: Half of crew or Away Team is killed (random selection, round down) unless 3 Diplomacy OR STRENGTH>40 present. Discard dilemma. Rarity: 8 P (Enhanced Premiere) Link | ||
Ancient Computer Vital information can be retrieved from old or damaged computer systems like this one aboard a derelict Promellian battlecruiser. Cannot get past unless 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER present. Rarity: R (Premiere) Link | ||
Ancient Computer & Microvirus ANCIENT COMPUTER: To get past requires 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER. MICROVIRUS: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent's choice). Discard dilemma. Rarity: 9 P (Enhanced Premiere) Link | ||
Android Nightmares An infestation of interphasic creatures caused Lt. Commander Data to experience surreal dreams and hallucinations, resulting in his attack on Deanna Troi. If android present, one non-android personnel (random selection) killed (three if Interphasic Plasma Creatures affecting you) unless Empathy OR Dr. Soong present. Rarity: U (Q Continuum) Link | ||
Angry Mob When Odo was under suspicion for murder, Bajoran nationals led by Zayra demanded that the changeling be handed over to them. Benjamin Sisko spared the constable from their "justice." Kills a SECURITY or shape-shifter present (random selection) unless remaining Away Team has INTEGRITY>27 from up to four personnel OR STRENGTH>50. Discard dilemma. Rarity: C (Deep Space 9) Link | ||
Ankari "Spirits" Nucleogenic life-forms that relentlessly assaulted U.S.S. Equinox in retaliation for the crew's actions. Their attack causes a thermolytic reaction, desiccating every cell in a victim's body. Unless 3 Honor and INTEGRITY>35 present, place on ship. Now and start of each turn, kills two crew members (random selection). Cure with 3 ENGINEER and Exobiology. Rarity: 1 R (The Borg) Link | ||
Antedean Assassins In 2365, two Antedeans planned to bomb the conference on Pacifica. Without Lwaxana Troi's help, Starfleet would not have learned their robes were lined with explosive ultritium. To get past, one Anthropology OR Empathy personnel (opponent's choice) must be "stopped." Nullify with a personnel who has either 2 Anthropology OR 2 Empathy. Rarity: 1 C 4 (Second Edition) Link | ||
Aphasia Device Terrorist device developed by Dekon Elig and Surmak Ren to fight the Cardassian occupation. When activated, releases a deadly virus which interferes with language processing abilities. Place on ship. Quarantined. Now and end of each turn, disables one personnel aboard (random selection). If all crew disabled, all die. Cure with 2 MEDICAL and 2 Biology. Rarity: C (Deep Space 9) Link | ||
Archaic Ritual Many cultures have elaborate ceremonies. Jean-Luc Picard used the ja'chuq, a lengthy recitation of victories, to delay the selection of a new Klingon High Council leader. To get past, two personnel in crew or Away Team with the highest STRENGTH and one additional personnel with highest remaining CUNNING are stopped. Rarity: 2 V (The Terran Empire) Link | ||
Archer Indigenous inhabitants, such as this Mintakan bowman, often attack an Away Team out of fear. Away Team member with highest total attribute numbers is shot and dies unless SECURITY and MEDICAL present. Discard dilemma. Rarity: C (Premiere) Link | ||
Arena "The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship." Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission. Rarity: 12 C 1 (These Are The Voyages) Link | ||
Armed Search Party "Captain, please come back down here." Randomly select three personnel. Unless they have STRENGTH>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. Rarity: 10 R 3 (Captain's Log) Link | ||
Arms Deal In 2370, Quark was approached by Sakonna to arrange a covert arms deal to deliver weapons to the Maquis. Unless Acquisition OR Vulcan with Treachery OR Smuggling OR personnel present, crew or Away Team "stopped." Discard dilemma. 5 Rarity: U (Deep Space 9) Link | ||
Armus - Skin of Evil A malevolent being was formed when the inhabitants of Vagra II rid themselves of all the evil they had inside. Kills one Away Team member (random selection). Discard dilemma. Rarity: R (Premiere) Link | ||
Armus: Energy Field When Counselor Troi's and Lt. Prieto's shuttle crashed on Vagra II, a mysterious field prevented the Enterprise from retrieving its stranded crew members. One personnel (random selection) aboard each of your ships here is "stopped." To get past, crew must be able to meet mission requirements (even if playing Borg). Rarity: 1 V (Shades of Gray) Link | ||
Armus: Roulette Armus' boredom and cruelty led to Data pointing his phaser at his crewmates and then himself. If four personnel (random selection) have CUNNING>30 OR one of them has Leadership and INTEGRITY>7, discard dilemma. Otherwise, one is killed (opponent's choice) and the other selected personnel are "stopped." Mission continues. Rarity: 2 V (Shades of Gray) Link | ||
Armus: Sticky Situation Armus, a remnant of the Vagrans, engulfed William T. Riker in his skin of evil. Only the finesse and skillful negotiation of Jean-Luc Picard resulted in his release. Away Team member with highest STRENGTH is stopped if another personnel present has Diplomacy and CUNNING>7, killed otherwise. To get past requires any personnel remaining. Rarity: P (Official Tournament Sealed Deck) Link | ||
Artillery Attack The Gorn attackers responsible for eradicating an outpost on Cestus III turned their deadly weaponry on the Enterprise landing party dispatched to investigate. Kills X personnel (random selection); immediately probe: • : X = number of • icons on probe card. : X = 0 (discard probe card). Otherwise: X = 1. Rarity: 3 R (Mirror, Mirror) Link | ||
Assassin's Blade The technological advances of the 24th century offer a wide variety of state-of-the-art weaponry. Nevertheless, some still prefer the simple charm of the assassin's blade. Unless CUNNING>36 OR 2 SECURITY present, assassin kills one personnel present (opponent's choice) except a shape-shifter or android. Rarity: C (Deep Space 9) Link | ||
Assassination Attempt A plot to maintain military tensions between the Klingons and the Federation targeted key personnel for elimination. Opponent may download an assassin here. Unless Transporter Skill and a personnel with INTEGRITY>7 OR a personnel with SECURITY x2 present OR no assassin on planet, one personnel is killed (random selection). Rarity: 1 R 7 (Second Edition) Link | ||
Assimilated Vessel Revived Borg drones found in Earth's Arctic Circle assimilated the nearest ship in an attempt to rejoin the Collective. End of every turn: Attacks one ship (random selection), then moves. Opponent scores points if dilemma moves off spaceline (even if ). 10 Range: 5 Weapons: 8 Shields: 8 Rarity: 1 V (The Sky's the Limit) Link | ||
Astral Eddy Spatial phenomenon created by an intrusion of subspace into normal space. The resulting discharges of plasmatic energy caused the destruction of a Vostigye science station. Unless Navigation, Physics, and 2 ENGINEER present, one crew member (random selection) is killed. Rarity: 3 R (Voyager) Link | ||
Attack of the Drones The Son'a used transporter drones to forcibly relocate anyone interfering with their harvest of metaphasic radiation. Opponent may download up to three Transporter Drones to this planet. Three personnel (random selection) face the Drones as if in personnel battle, then are stopped; lose 3 points for each personnel captured. Rarity: 2 V (Star Trek 50) Link | ||
Attractive Antiquities Quark auctioned off several Gamma Quadrant artifacts in 2369. One valuable item disrupted station operations and was sought by both DS9's crew and wealthy bidders alike. To get past requires Acquisition and 2 Greed OR Honor, OFFICER, SECURITY, and INTEGRITY>20X, where X=number of opponent's Gold-Pressed Latinum in play (limit 3). Rarity: 3 V (Through the Looking Glass) Link | ||
Augment Aggression Genetically engineered for greater strength and ambition, human augments can be intimidating foes. The Starship Enterprise encountered some in suspended animation in 2267. Opponent may download to this location up to three augments. If you have Archaeology and MEDICAL, these augments are in stasis until the end of your next turn. Rarity: 2 V (The Cage) Link | ||
Authenticate Artifacts "You can tell Baran that I'm working as fast as I can." Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 1 C 8 (Second Edition) Link | ||
Authorized Access Only Many ships have secure areas to store valuable or dangerous materials. Only trusted officers can access such places. In 2151, unknown privateers searched for a vault on Enterprise. To get past requires three personnel with Acquisition OR three personnel with OFFICER classification. Rarity: 2 V (Broken Bow) Link | ||
Automated Weapons "I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there." Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 1 C 9 (Second Edition) Link | ||
B'omar Stipulations "While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft." Unless you have Diplomacy + CUNNING>30 OR Leadership + STRENGTH>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 4 C 5 (Necessary Evil) Link | ||
Back Room Dealings Conducting illicit negotiations with a pair of volatile Klingons requires an experienced eye and careful haggling, much like the day-to-day life of a tailor. One personnel (random selection) is killed unless you "stop" a personnel with Treachery or INTEGRITY<4. To get past requires STRENGTH>24 remaining. Rarity: 4 C 6 (Necessary Evil) Link | ||
Back to Basics With all political authority vanished, humanity teetered on the edge of its second Dark Age. Your opponent shuffles each personnel and ship in their discard pile into draw deck. If fourteen or more cards were shuffled in, Away Team stopped. Discard dilemma. Rarity: 14 R 1 (What You Leave Behind) Link | ||
Balancing Act Deadly plasma coolant flooded main engineering through a rupture opened by Data. Survival depended upon balance and strength. Resistance was futile. Each player whose missions with point boxes were mostly or mostly (by a difference of 3 or more), when seeded, loses 50 points (even if playing Borg). Rarity: U (First Contact) Link | ||
Barclay's Protomorphosis Disease Contagious affliction which causes animals to de-evolve into ancestral forms. Disease named for Lieutenant Reginald Barclay. Entire crew or Away Team (except androids) de-evolves (dies) unless MEDICAL, SCIENCE and SECURITY present. Discard dilemma. 10 Rarity: R (Premiere) Link | ||
Bendii Syndrome Rare disease which affects aging Vulcans. A profound loss of mental control leads to emotional outbursts, elicits violence in others and eventually kills its victim. One Vulcan without Youth present (opponent's choice) dies the next time you score points. Until then, all your personnel are INTEGRITY -2 where present. Rarity: R (Q Continuum) Link | ||
Berserk Changeling Changelings can be hyper-sensitive to certain environmental hazards, such as the poison gas encountered on planet LS-VI. Progressive degradation causes uncontrollable outbursts. Unless 2 hand weapons OR 3 SECURITY OR Changeling Sweep OR Shape-Shift Inhibitor OR Interphase Generator OR Mora Pol present, kills a non-changeling present (random selection). Rarity: U (The Dominion) Link | ||
Beta XII-A Entity Non-corporeal energy being fueled by anger and hatred. Could transmute matter, turning everyday objects into weapons. End of every turn: If no personnel here, moves. Otherwise, on planet surface and aboard each ship and facility here, two strongest personnel must battle each other. Range: 6 Weapons: 8 Shields: 8 Rarity: 2 V (A Private Little War) Link | ||
Between Duty and Respect While coordinating the evacuation of the Bajoran moon Jeraddo, Kira Nerys found herself sympathizing with the stubborn farmer Mullibok. To get past requires Geology, Leadership, and OFFICER OR Honor, Archaeology, and SCIENCE (all requirements doubled if 4 or more Bajor Region missions in play). Rarity: 8 U 3 (To Boldly Go) Link | ||
Birth of "Junior" Large infant spaceborne life-form. Attached itself to the U.S.S. Enterprise in 2368, sucking energy from the ship. Place on ship. End of each turn, RANGE reduced by 1; if reduced to 0, ship destroyed. Nullify with 3 ENGINEER. Rarity: U (Premiere) Link | ||
Bleeding to Death Unless you have Biology + MEDICAL x2 OR Honor x2 + INTEGRITY>30, randomly select a personnel to be killed, then place this dilemma in your core (on table). At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game. Rarity: 4 U 8 (Necessary Evil) Link | ||
Blended Sometimes obtaining information from locals requires consuming beverages of dubious nutritional value. It's best not to criticize such "counseling techniques." To get past requires Empathy, Diplomacy, Morn or any Scotty. All such personnel are "stopped," but if two or more present, one must continue (random selection). Rarity: U (First Contact) Link | ||
Borg Servo Borg nanotechnological servomechanism. Can remain dormant and undetected until activated. Typical first evidence of assimilation. Rapidly takes over its victim. Unless Cybernetics and MEDICAL present, opponent (if playing Borg) assimilates one personnel present (random selection). Discard dilemma. Rarity: U (First Contact) Link | ||
Borg Ship Gigantic cubic ship of the Borg collective. Possesses powerful weapons and remarkable regenerative abilities. Place at furthest spaceline end. End of every turn: Attacks all ships, then moves. Worth points if destroyed in battle. 15 Range: 8 Weapons: 24 Shields: 24 Rarity: R (Premiere) Link | ||
Brief Romance Jadzia Dax became romantically involved with Meridian native Deral. Dax was so enamored she attempted to follow Deral when Meridian returned to its non-corporeal state. Opponent specifies "male" or "female." Place on one personnel present of that gender (random selection). That personnel is "stopped" until countdown expires. Rarity: C (Deep Space 9) Link | ||
Broken Captive "Praetor, this is the man known as Sloan. Unlike the doctor, his mind is quite susceptible to our data retrieval methods. Under questioning, he has confirmed much of what the doctor and the senator have told you." Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped. Rarity: 4 R 9 (Necessary Evil) Link | ||
Buried Alive With the Starship Enterprise powerless to help, Khan left Admiral Kirk as Kirk had left him: marooned for eternity. If you did not seed this dilemma, place on mission and attempt ends. Adds (does not count for Balancing Act). (Unique.) Rarity: 2 V (Crossover) Link | ||
Captain's Holiday Thieves, time travel, mysterious artifacts, and digging in caves made for a refreshing change from the demands of commanding a starship. To get past requires 2 Archaeology OR 2 Geology. Rarity: 1 C 13 (Second Edition) Link | ||
Cardassian Processing Whether preparing captives for interrogation, trial, torture, incarceration, punishment, or other purposes, Cardassian methods are well-established. Unless Diplomacy, Honor, Transporter Skill, and CUNNING>30 OR Law, SECURITY, and STRENGTH>40, one personnel is captured (random selection). Rarity: 8 R 5 (To Boldly Go) Link | ||
Cardassian Trap With rumors of a metagenic weapon on Celtris III, the Cardassians lured Jean-Luc Picard into a trap in Cardassian space. He was captured in 2369. Unless Empathy present, opponent captures one unique non- personnel present (random selection). Discard dilemma. Rarity: U (Alternate Universe) Link | ||
Caretaker's Wave Causing heavy damage to the ships it encountered, the Caretaker used a displacement wave to bring vessels from all over the galaxy to his array. Unless Astrophysics and Stellar Cartography OR 3 Navigation present, you choose: opponent may OR opponent may and/or relocate ship to Caretaker's Array. Rarity: 14 C 2 (What You Leave Behind) Link | ||
Cargo Pirates Slower Earth cargo ships such as the E.C.S. Horizon and the E.C.S. Fortunate often fell victim to faster pirates. One personnel (random selection) is "stopped." Then, if you have a personnel in play OR if your opponent has three thieves, one personnel (opponent's choice) is "stopped." Rarity: 14 C 3 (What You Leave Behind) Link | ||
Causal Recursion "Before we can go forward, the cycle must end." Unless you choose to remove five cards in your discard pile from the game OR have three missions worth 40 or more points each, place this dilemma in your core. You need an additional 10 points to win the game. When you score points from an event, you may remove this dilemma from the game. Rarity: 17 V 2 (Raise the Stakes) Link | ||
Center of Attention After Morn faked his own death, Quark "inherited" the Lurian's stolen latinum fortune. Naturally, this made him quite a hit with Morn's former partners in crime. Unless 4 SECURITY OR hand weapon and CUNNING>36 OR any Quark present, kills one personnel present (opponent's choice) who has Treachery or Greed. Discard dilemma. Rarity: U (Rules of Acquisition) Link | ||
Chalnoth Anarchistic lupine race of humanoids with the reputation of violent responses to a variety of situations. Kills one Away Team member (opponent's choice) unless 3 SECURITY OR STRENGTH>40 present. Discard dilemma. 5 Rarity: U (Premiere) Link | ||
Chinese Finger Puzzle An ancient novelty which baffled Lt. Commander Data. The solution to the puzzle, which involves relaxation of effort, he called "fascinating." If android present, crew or Away Team is stopped until end of turn and androids are stopped for X full turns, where X = number of androids present. Discard dilemma. Rarity: C (Q Continuum) Link | ||
Chula: Crossroads Caught in a game of chula, Deep Space 9 senior officers divided up to explore different paths. Some paths were dead ends, while others lead to the next shap. Immediately probe (then draw probe card): , , , : "Stops" two personnel (your choice). Otherwise, "Stops" one personnel (opponent's choice). Rarity: C (Rules of Acquisition) Link | ||
Chula: Echoes The echoing voice of the "fallen" Julian Bashir attempted to separate Sisko, Dax, and Kira before they reached the final challenge in their game of chula. To get past, three personnel present (random selection) are chosen. If the highest CUNNING among them is odd, all three are "stopped." Rarity: 3 C (Holodeck Adventures) Link | ||
Chula: Move Along Home "...perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze." Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped. Rarity: 8 U 6 (To Boldly Go) Link | ||
Chula: Pick One to Save Two In the game of chula, thialo is a decision point which requires the player to select one participant to be lost so that the others can continue. To get past requires three personnel present (random selection) to face thialo. Choose one of those three to return to your hand, or all three are "stopped." Rarity: U (The Dominion) Link | ||
Chula: The Abyss In shap six of chula, players can fall into a deep crevasse. Three Deep Space 9 senior officers fell in, but landed in Quark's bar and learned that it was only part of an elaborate game. To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar. Rarity: R (Blaze of Glory) Link | ||
Chula: The Chandra The Chandra is part of an elaborate Wadi game which requires players to advance through several shaps, or levels. To get past this shap, players must precisely mimic the Chandra. One person (random selection) continues, along with all crew or Away Team members who have at least one attribute number matching that personnel. Others are "stopped." Rarity: R (The Dominion) Link | ||
Chula: The Dice The throw of the dice is the foundation of chula. Each combination of Wadi symbols determines which challenge next awaits the game's participants. To get past requires one personnel with INTEGRITY>6, another with CUNNING>7 and a third with STRENGTH>8. Rarity: C (The Dominion) Link | ||
Chula: The Door In the Wadi game of chula, participants are confronted with a virtual labyrinth of doorways. A few seem to permit passage arbitrarily, but most remain closed. To get past, two personnel must each contribute any one of their attributes to equal a total of 5 or 21. Nullify by placing any doorway out-of-play from hand. Rarity: R (Rules of Acquisition) Link | ||
Chula: The Drink One chula puzzle places the players in a cocktail party filled with poison gas. The antidote awaits the one who is clever (or foolish) enough to take a chance on a mysterious beverage. To get past, four personnel present (random selection) must be "tested." All four are "stopped" unless one has CUNNING<6 OR CUNNING>9. Rarity: 2 R (The Trouble with Tribbles) Link | ||
Chula: The Game Shortly after discovery of the Bajoran wormhole in 2369, a delegation of Wadi visitors arrived from the Gamma Quadrant. They coerced Quark into playing their unusual game of chula. Unless one personnel present has Greed and Treachery OR Greed and CUNNING>7, crew or Away Team is "stopped" until end of your next turn. Discard dilemma. Rarity: 4 U (Mirror, Mirror) Link | ||
Chula: The Lights Players face several perils throughout the game of chula. In shap four of the game played in Quark's Bar, Julian Bashir was singled out and "eliminated" by a burst of energy. Crew or Away Team member with total attributes closest to 22 (your choice if tie) returns to hand. To get past requires CUNNING>24 remaining. Rarity: C (Blaze of Glory) Link | ||
Chula: The Way Home Near the end of their chula experience, three Deep Space 9 senior staff members were enticed to follow an image of Julian Bashir. He claimed to have found the way home. To get past, three personnel (random selection) are chosen. Opponent may relocate one to Quark's Bar or your facility if the other two have combined INTEGRITY<15. Rarity: 3 C (The Trouble with Tribbles) Link | ||
Chula: Trickery Most chula puzzles play upon a participant's initial instincts - open doors are not always to be taken. Those who remember lessons from earlier shaps will fare better in the endgame. Opponent conceals your personnel, randomly selects one, and recites their attribute numbers. Unless you can name the selected personnel, all are "stopped." Discard dilemma. Rarity: 4 U (Holodeck Adventures) Link | ||
Chula: Unfortunate Roll In the game of chula, even choosing the less profitable but safer path does not guarantee that all of your players will continue to the next shap. To get past, three personnel present (random selection) are chosen. If their total INTEGRITY is odd, all three are "stopped." Otherwise, discard dilemma. Rarity: 16 V 5 (Favor the Bold) Link | ||
Civil Unrest Civil disobedience can often escalate into full-scale conflict. A peaceful demonstration soon turned violent, entangling Captain Janeway and Tom Paris in a domestic brawl. Two Away Team members are chosen (random selection). Unless one has Diplomacy, both are "stopped." Mission continues. Rarity: 5 C (Voyager) Link | ||
Clan People In 2369, the U.S.S. Yangtzee Kiang crashed on a moon in the Gamma Quadrant. The crew members found themselves caught between enemy clans locked in a never-ending war. To get past, must have Kai Opaka present OR CUNNING>38 from up to five Away Team members. Rarity: C (Deep Space 9) Link | ||
Climbing the Ranks Chief Navigator Chekov attempted to advance his standing on the I.S.S. Enterprise by assassinating James Tiberius Kirk, who had himself eliminated Captain Pike. Kills the highest STRENGTH OFFICER personnel present who does not have Leadership. To get past requires STRENGTH>24 remaining. Rarity: 3 V (Crossover) Link | ||
Close Call To outrun the reflexes and agility of his Jem'Hadar captors, Miles O'Brien used the even swifter response time of a transporter's energizing coil. One personnel present (random selection) is killed if that personnel does not have Computer Skill or Transporter Skill. To get past requires 2 Diplomacy OR 3 SECURITY remaining. Rarity: 3 C 3 (Call to Arms) Link | ||
Close That Door! A delicate stellar cartography experiment was ruined by Jean-Luc Picard when he opened a door at three o'clock in the morning to find out why he couldn't get his Earl Grey. To get past requires SCIENCE and Stellar Cartography. Nullify by discarding a from hand. Rarity: 1 V (Showdown: Four Lights) Link | ||
Coalescent Organism Rare colony of microscopic lifeforms which kill, absorb and then take the shape of other organisms. Must change form every few days. Unless Exobiology present, one personnel (random selection) dies at end of your next turn. If others present at the death, organism is passed on to one of them (random selection), etc. Rarity: R (Alternate Universe) Link | ||
Command Decisions Although there are many command styles, the best leaders share the ability to make difficult decisions and take swift action in a crisis. One personnel (random selection) is killed unless you stop a personnel with Leadership or OFFICER. To get past requires STRENGTH>24. Rarity: 1 S 17 (Second Edition) Link | ||
Common Thief When Odo confronted a minor thief on the Deep Space 9 promenade, the cutthroat attempted to kill the constable. If any equipment present, discard one (random selection). Otherwise, kills a personnel present (opponent's choice) who has STRENGTH+CUNNING<15. Discard dilemma. Rarity: C (Deep Space 9) Link | ||
Compassionate Interference "They'll die! You'd let them suffocate? Even if we could prevent it?" Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand OR reveal a Geology personnel from your hand, that personnel is killed instead. Rarity: 10 U 5 (Captain's Log) Link | ||
Computer Weapon & Hyper-Aging ICONIAN COMPUTER WEAPON: Unless SCIENCE present, re-boot by discarding all non-Personnel cards in hand and replenishing from top of draw deck. (Not repeatable.) HYPER-AGING: Entire crew or Away Team is quarantined (dies when countdown expires). Cure with SCIENCE and 2 MEDICAL. Rarity: 10 P (Enhanced Premiere) Link | ||
Confined to Quarters "As first officer, it is my responsibility to point out any actions that may be mistakes by a commanding officer. Sir." "Then maybe it's time you found other responsibilities. You're relieved." Randomly select three personnel. If any of those personnel has Leadership, all three are stopped. Rarity: 3 C 4 (Call to Arms) Link | ||
Contaminating a Culture Misplacing advanced technology can endanger both the development of pre-warp societies and those studying them. To get past requires 2 Anthropology; then place on mission until solved. If any equipment is discarded here, its owner loses points (discard dilemma). -7 Rarity: 10 R 6 (Captain's Log) Link | ||
Contingency Plan As their cube and then their sphere were destroyed, the Borg adapted to the changing situation, single-minded, implacably persistent. Place on ship; cannot be attacked by or returned to hand. Opponent may download A Change of Plans. Assimilate Starship targeting this ship is worth 35 points. Rarity: 2 V (Resistance is Futile) Link | ||
Conundrum In 2368, U.S.S. Enterprise personnel were given amnesia by Satarrans, who then attempted to trick the crew into attacking Lysian ships and a Lysian command station. Unless INTEGRITY>40, this ship must do nothing but chase (at normal speed) and attack one of your opponent's ships on this spaceline (your choice). Discard dilemma. Rarity: C (Alternate Universe) Link | ||
Cosmic String Fragment A long space object as thin as a proton but with the gravitational attraction of a hundred stars. Ship is sucked in and destroyed unless Astrophysics OR ENGINEER OR Navigation aboard. Discard dilemma. 5 Rarity: U (Premiere) Link | ||
Covert Ambush "Maximum power to the shields. Kill the music." Unless you have a personnel with 2 Engineer or a personnel with 2 Computer Skill, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig. Rarity: 17 V 3 (Raise the Stakes) Link | ||
Crew Advancement In some cultures, such as the Terran Empire, promotions are often achieved by the forced removal of one's superiors. Opponent names an attribute. Crew or Away Team members with highest printed value of that attribute are "stopped." (In case of ties, "stops" all tied personnel.) Rarity: 13 C 5 (In A Mirror Darkly) Link | ||
Crippling Attack "Direct hit, sir. Moderate damage to their aft shield generators." Unless you have Leadership x2 + OFFICER OR Navigation x2 + SHIELDS>6, randomly select a personnel to be killed, then this dilemma is placed on your ship. Range: -2 Weapons: -2 Shields: -2 Hull: -35% Rarity: 2 U 3 (Energize) Link | ||
Crippling Injury Fleet captain and former Starship Enterprise commander Christopher Pike was exposed to disfiguring delta particle radiation in the line of duty while saving trainees and cadets. To get past requires 2 OFFICER OR 2 Leadership. Then, place on a unique leader present (opponent's choice); loses all regular skills and has NO STRENGTH. Rarity: 3 V (The Cage) Link | ||
Crisis The crew of the U.S.S. Enterprise-E faced concurrent problems in 2063. The Borg required Picard's attention on the ship while Riker and the away team worked with Cochrane on Earth. To get past requires Leadership (or and icons) in Away Team and an OFFICER-classification personnel (or 2 Borg) aboard your ship at this location. Rarity: C (The Dominion) Link | ||
Crowded Bar For residents of 2063 Bozeman, after dealing with Borg bombardment, temporal incursions, and drunk Betazoids, making their way to the bar takes everything they've got. Each player draws a card. Stop one personnel for each card in hand (your choice if you have fewer than six cards in hand, opponent's choice otherwise). Discard dilemma. Rarity: 3 V (Resistance is Futile) Link | ||
Crystalline Entity Spaceborne life-form strips biological energy from planets and ships. Sensitive to modulation much like crystal can shatter from a high pitch note. Space mission: kills all life on ship unless SHIELDS>6 OR Music aboard. Planet mission: kills entire Away Team unless SCIENCE and MEDICAL present. Discard dilemma. 5 Rarity: R (Premiere) Link | ||
Cultural Differences Klingon honor and Ferengi greed are not a natural match. To win the heart of Grilka, Quark had to dispel many Klingon prejudices against the Ferengi. One personnel (random selection) is killed unless you "stop" a personnel with Acquisition or Anthropology. To get past requires CUNNING>24 remaining. Rarity: 8 R 8 (To Boldly Go) Link | ||
Cybernetic Homing Device Data and his brother Lore each contained a homing device. When Dr. Soong activated them in 2367, Data took control of the U.S.S. Enterprise to reach his creator. If android or non- Borg aboard, opponent may move ship up to printed RANGE (ship is "stopped"), then discard dilemma. Otherwise, to get past requires CUNNING>36. Rarity: 2 V (The Sky's the Limit) Link | ||
Cytherians Race which explores the galaxy by giving other species the temporary ability and strong compulsion to come to them. Place on ship. Ship must do nothing but travel to far end of spaceline at normal speed. When reached, discard dilemma. Score points. 15 Rarity: R (Premiere) Link | ||
Cytoplasmic Life-form Even a knowledge as vast as The Doctor's has limitations. In 2375, he called upon a holographic "consultant" to assist in removing a parasitic alien that had attacked B'Elanna Torres. Unless 3 Exobiology present, place on mission. Each of its skill requirements must be met by a different personnel when solving it. Rarity: 5 U (Holodeck Adventures) Link | ||
Dal'Rok Terrifying energy creature created and manipulated using an Orb fragment. The controller of the Dal'Rok channels the fears of Bajoran villagers into a powerful destructive force. Place on mission. Now and start of each turn, kills personnel with lowest total attributes at this location. May be nullified by INTEGRITY+CUNNING+STRENGTH>150 at this location. Rarity: U (Deep Space 9) Link | ||
Damaged Reputation "I'm Captain Kathryn Janeway. This is Commander Tuvok. We're from the Federation starship Voyager." If INTEGRITY>50, lose 5 points. To get past requires 2 Diplomacy OR any Intelligence and 2 Treachery OR STRENGTH>30 (STRENGTH>50 if this is a mission). Rarity: 1 U 20 (Second Edition) Link | ||
Dangerous Climb Deep underground passages such as those on Xantoras pose a problem for transporters. Without climbing skills, they may also pose a problem to away team personnel. Unless STRENGTH>40 OR 2 Geology and CUNNING>20 present, kills one Away Team member (random selection). Rarity: 3 R 5 (Call to Arms) Link | ||
Dangerous Derelict Neglected facilities often hold hidden dangers. According to standard Cardassian procedure, abandoned facilities like Empok Nor were booby-trapped to deter potential looters. Opponent may download and seed here up to two Empok Nor-related dilemmas (except Friendly Fire or Ferengi Infestation). Rarity: 6 V (Through the Looking Glass) Link | ||
Dangerous Liaisons Quark agreed to provide mercenaries for Rao Vantika's attempted theft of a deuridium shipment. Failure to complete his contract would have been a fatal mistake. To get past requires 3 Treachery and Acquisition OR 2 SCIENCE and 2 SECURITY OR Ty Kajada. Nullify by discarding Recruit Mercenaries from hand. Rarity: C (Rules of Acquisition) Link | ||
Dark Matter Pockets The Mar Oscura Nebula has an unusually high concentration of dark matter. Intersecting such pockets can temporarily phase bulkheads or entire planets out of existence. Opponent may download Gaps in Normal Space adjacent to here. To get past requires 2 SCIENCE (at ) OR Navigation and Stellar Cartography (at ). Rarity: 2 V (Showdown: Four Lights) Link | ||
Data Has Some Issues Under Lore's emotional influence, Data felt a sense of brutal pleasure after killing a Borg on Ohniaka III. He pursued those feelings until his ethical subroutines were reinitialized. Place on ("stops") a personnel present (random selection). End of each turn, they kill another personnel present with lower STRENGTH (opponent's choice). Cure with 3 ENGINEER. Rarity: 3 V (The Sky's the Limit) Link | ||
Dead End A Borg force field prevented Data from accomplishing his first goal, and caused him to seek another option. Unless you have at least 50 points, cannot get past; place dilemma atop mission; it may not be attempted by a player with less than 50 points. (Unique.) Rarity: U (First Contact) Link | ||
Dedication to Duty Starship work is hazardous. When danger arises, one must place the good of the crew ahead of one's own life. One unique personnel is "stopped" (random selection). Choose one: kill that personnel OR opponent may draw cards equal to the number of • on that personnel. Mission continues. Rarity: 2 C 4 (Energize) Link | ||
Definitely Not Swedish After encountering drones in person, Lily Sloane revised her initial reaction to Picard's description of the Borg. Opponent may download and seed here up to two of the following: Don't Call Me Ahab, My First Raygun, or Strict Dress Code. Discard dilemma. Rarity: 4 V (Resistance is Futile) Link | ||
Defrosted Menace Preserved in the Arctic ice for 90 years, two cybernetic bodies posed more of a threat than initially suspected. Unless 2 Biology, 2 Archaeology, and 2 SCIENCE present, place on mission. Now and start of every player's turn, their opponent (if playing Borg) assimilates their lowest CUNNING personnel here. Rarity: 4 V (Broken Bow) Link | ||
Dejaren Alien hologram with a deranged hatred of organic life. Murdered all the filthy animals aboard his ship, then attacked The Doctor and B'Elanna Torres when they responded to his distress call. Two personnel (one and one non-) are killed (random selection) if their individual CUNNING<9. To get past requires 2 Computer Skill remaining. Rarity: 6 C (Holodeck Adventures) Link | ||
Deliberate Tactical Error Keevan ensured his own survival by betraying Remata'Klan and his fellow Jem'Hadar, sending them into a deadly trap. Half of all ❖ personnel in Away Team (random selection, round down) are killed (erased if ). To get past requires two leaders OR two OR two . Rarity: 2 V (The Maquis) Link | ||
Denevan Neural Parasites Deadly flying parasites decimated the populations of Levinius V, Theta Cygni XII, Ingraham B, and finally Deneva, where they killed George Samuel Kirk and his wife, Aurelan. Attacks half of Away Team (random selection, round up). You may protect one selected personnel for each phaser, disruptor, or unselected Borg present; others are killed. Rarity: 5 R (Mirror, Mirror) Link | ||
Destined Journey "You will seek the prophets. In the end, not for Bajor and not for the Federation. But for yourself, for your own pagh." Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped. Rarity: 11 P 2 (Genesis) Link | ||
Devastating Communique Following the tragic news of the deaths of his brother and nephew, Jean-Luc Picard retreated to the seclusion of his quarters to mourn. One personnel (opponent's choice) is "stopped" until end of your next turn. May be nullified by Subspace Interference. Rarity: 4 V (Engage) Link | ||
Dial-Up In 1996, the warp signature of a stranded U.S.S. Voyager was detected by SETI engineer Rain Robinson. The ship's crew monitored her call to alert Henry Starling. All personnel with ∇ in Away Team are "stopped." Place this dilemma on this mission; you may not download cards. Nullify with 3 Computer Skill and Anthropology. Rarity: 2 V (Straight and Steady) Link | ||
Difference of Opinion Andorians despised Tellarites. Vulcans distrusted Andorians. Tellarites disliked everyone. Until they found a common ally in humankind, conflict in the region was inevitable. All personnel in crew or Away Team are "stopped" until end of your next turn. Discard dilemma. Rarity: 3 V (Straight and Steady) Link | ||
Difficult Disposal Julian Bashir found the harvester virus remarkably resistant to most forms of radiation, making the disease difficult to destroy. It only took 375 attempts. To get past requires 2 ENGINEER and MEDICAL OR ENGINEER and 2 MEDICAL. Rarity: 4 V (Emissary) Link | ||
Difficult Rescue "But that array has such a narrow scan field, we might as well break out the palm-beacons and try to find them that way." Unless you have SHIELDS + remaining RANGE > the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped. Rarity: 10 C 7 (Captain's Log) Link | ||
Dignitaries and Witnesses The bitterness of defeat and the exultation of triumph have taught many leaders a great lesson: they must preserve in peace what they have won in war. To get past requires INTEGRITY>20 and an Admiral OR STRENGTH>30 and a General OR CUNNING>30 and 3 Leadership OR STRENGTH>20 and a Maje. Rarity: 6 P 2 (Reflections 2.0) Link | ||
Dikironium Cloud Creature Gaseous predator which feeds on red blood cells. Killed 200 crewmen from the Starship Farragut in 2257. End of every turn: Kills four of each player's personnel here (their choice, human if possible), then moves. Worth points if destroyed in battle. 10 Range: 6 Weapons: NO Shields: 12 Rarity: 4 V (The Cage) Link | ||
Diplomatic Intervention The Federation often sends expert negotiators to defuse volatile situations before they spiral out of control. Opponent may download up to two ambassadors to planet; they cannot be battled this turn. Place on mission. To solve mission, you must have more Diplomacy here than opponent. Rarity: 3 V (The Next Generation) Link | ||
Disgraceful Assault Surprise attacks and boarding parties, such as the incident orchestrated by Valeris and General Chang in 2293, can wreak havoc on unsuspecting vessels. Opponent may (or if they have an in point area). Unless 2 SECURITY and Transporter Skill present, one personnel (opponent's choice) is killed. Discard dilemma. Rarity: 2 C 5 (Energize) Link | ||
Displaced In 2373, Nyrians beamed aboard U.S.S. Voyager, attempting to hijack the ship by replacing her crew. Eventually, Captain Janeway and her crew reversed the process. One personnel present (random selection) relocated to nearest planet. To get past requires CUNNING>30 (CUNNING>50 if this is a mission). Rarity: 3 V (Life From Lifelessness) Link | ||
Disruptor Accident "There was an alien here … who'd taken Romulan form. I was firing at her. … The doctor got in the way." Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped. Rarity: 2 C 6 (Energize) Link | ||
Distracted by Thoughts of Home After an encounter with the Timeship Aeon, Captain Janeway and her crew found themselves on Earth in 1996. The appeal of being on Earth - even in the past - was intense. Place on mission. All personnel here are attributes all -1. Any player must discard a card from hand to attempt this mission. X=4 if this is a mission, otherwise 2. Rarity: 4 V (Life From Lifelessness) Link | ||
Distracting Technology The Xyrillian holodeck was centuries ahead of most Alpha Quadrant races' recreational facilities. "If we had one of these on Enterprise, I'd never ask for shore leave." Place on ship. If ship is or , all crew with that icon are stopped this turn. Any player voluntarily moving or attacking with this ship must first discard 2 cards from hand. Rarity: 1 V (Ships of the Line) Link | ||
Distraction "You aren't very persistent, Mr. Sulu. The game has rules; you're ignoring them. I protest... and you come back. You didn't... come... back." One male or female present (random selection) "distracts" a personnel of the opposite gender (opponent's choice). If neither has Honor, both are "stopped." Rarity: 6 U (Mirror, Mirror) Link | ||
Divided Loyalties Torn between his allegiance to Starfleet and his Klingon heritage, Worf resigned his commission to serve his people in the Klingon Civil War. All multi-affiliation personnel and dual personnel are "stopped" for your next two full turns. To get past requires CUNNING>20 (or CUNNING>40 if this is a mission). Rarity: 4 V (The Next Generation) Link | ||
DNA Analysis "There's no doubt, Captain. Right down to your regressive strain of Shalaft's Syndrome. He's a clone." Unless you have a personnel who has MEDICAL x2 or a personnel who has SCIENCE x2, your opponent chooses a MEDICAL or SCIENCE personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 3 S 7 (Call to Arms) Link | ||
DNA Clues Although a thorough analysis of a DNA sample can be a time-consuming endeavor, it can also provide information crucial to successfully dealing with biomedical hazards. Place on mission. Further dilemmas requiring any MEDICAL here require 2 more if you continue OR 2 less if crew or Away Team has Exobiology and "stops" now to investigate. Rarity: R (Deep Space 9) Link | ||
DNA Metamorphosis Geordi La Forge was infected with alien DNA. Transformed into an invisible reptilian humanoid, he was observable only when scanned with ultraviolet light. Place on one personnel present (random selection). At the end of your next turn, that personnel is placed in stasis. Cure, before then, with MEDICAL and I.P. Scanner. Rarity: P (Fajo Collection) Link | ||
DNA Security Scan To deter tampering with its deadly mission, the Dreadnought's security systems included an identity check of anyone boarding the vessel. To get past, must have 2 ENGINEER, 2 Computer Skill, and CUNNING>15X. X=number of cards in opponent's discard pile (limit 6). Nullify with Scan Cycle Check. Rarity: 2 R 7 (Energize) Link | ||
Do You Smell Something Burning? Caught in the Nexus, where time has no meaning, James T. Kirk forgot he had been cooking Ktarian eggs for breakfast. "Stops" half of your away team (random selection, round down). Nullify with a cook, ANIMAL, or Lure of the Nexus. Mission continues. Rarity: 5 V (Engage) Link | ||
Don't Call Me Ahab Jean-Luc Picard had an Ahab-like obsession with his revenge against the Borg. If his chest had been a cannon, he would have shot his heart upon them. "Stops" one OFFICER with INTEGRITY>6 AND any number of personnel present (opponent's choice). Rarity: U (First Contact) Link | ||
Don't Let It End This Way Two assassins boarded Kronos One, slaughtering any crew in their path and fatally wounding Chancellor Gorkon. Gorkon's final words begged Kirk to continue the peace initiative. Kills half of your "stopped" personnel at this location (your choice, round up). To get past requires 2 SECURITY. Rarity: 3 C 8 (Call to Arms) Link | ||
Dramatis Personae Saltah'na energy spheres caused the crew of DS9 to play out an ancient power struggle: scheming, maneuvering, and plotting to eliminate their former friends. "Stops" all personnel in crew or Away Team named in lore by another personnel present. Discard dilemma. Rarity: 3 V (The Maquis) Link | ||
Drumhead In 2367, suspected sabotage to the warp core of the U.S.S. Enterprise led to an investigation of the crew. Suspicions ran rampant before Jean-Luc Picard put an end to the "witch hunt." If present, discard one crew member of INTEGRITY<5 (Norah Satie's choice if in play, or random selection); otherwise, to get past requires Jean-Luc Picard OR Law. Nullify with Plexing. Rarity: U (Blaze of Glory) Link | ||
Duonetic Field Generator Device designed to interfere with electromagnetic radiation flow. Inhibits the use of transporter annular confinement beams and the electrical systems of most ships. Place on planet. No beaming up or taking off from planet. Nullify with 3 ENGINEER OR Miracle Worker. Rarity: U (Deep Space 9) Link | ||
Echo Papa Attack "To be totally armed, is to be totally secured." Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: - MEDICAL + OFFICER + SECURITY; or - Leadership + Navigation + Computer Skill, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. Rarity: 17 V 4 (Raise the Stakes) Link | ||
Echo Papa Stasis Field "What appeared in the form of Captain Rice is an intelligence gathering device used during the Ersalrope Wars..." "If it's found out, it encases the subject to await a more detailed interrogation later." Randomly select an OFFICER or SECURITY personnel to be stopped. Rarity: 4 C 13 (Necessary Evil) Link | ||
Edo Probe When the Federation tried to contact the pre-industrial society on Rubicun III, the Edo Probe demanded in ship-shuddering tones that Jean-Luc Picard "State the purpose!" Abandon mission attempt until any player completes a different mission OR continue but lose points if you do not solve mission this turn. -10 Rarity: U (Alternate Universe) Link | ||
El-Adrel Creature Nearly invisible predatory electromagnetic creature. First encountered by Dathon and Captain Jean-Luc Picard on El-Adrel IV. Attacks two strongest members in Away Team (owner's choice if tie). Kills one of them (random selection) unless their combined STRENGTH>16. Discard dilemma. Rarity: U (Premiere) Link | ||
Emergency Conversion With the field density between the mirror universe and their own closing quickly, Mr. Scott and Dr. McCoy rushed to complete modifications to the transporters. To get past requires 2 Astrophysics and Transporter Skill. Rarity: 7 C (Mirror, Mirror) Link | ||
Emergent Life-form An emerging intelligence seized control of the Enterprise in 2370 to seek out particles it needed to evolve. The crew interacted with it on the holodeck, helping to find this nourishment more quickly. Place on ship. Now and start of each turn, opponent may move ship to another location (using its RANGE). If ship has Holodeck, cure with 2 ENGINEER and Astrophysics aboard. Rarity: 7 U (Holodeck Adventures) Link | ||
Eminian Disintegration Protocol Eminiar VII was in a simulated war with Vendikar for 500 years. Shipboard and ground-based deaths were determined by computer and completed at disintegration stations. One SECURITY (at ) or one ENGINEER (at ) with most • is killed. To get past requires 2 SECURITY (at ) OR 2 ENGINEER (at ) OR six non- ❖ personnel. Rarity: 1 V (The Neutral Zone) Link | ||
Empathic Echo In 2370, following the suicide of partially empathic Lt. Daniel Kwan, Deanna Troi experienced visions of a past murder, reliving it through the participants' eyes. One personnel present with Empathy (random selection) is killed unless SECURITY and MEDICAL present. Rarity: C (Alternate Universe) Link | ||
Encased in Crystal With Kira Nerys' life seemingly in danger from an expanding crystal, Odo tried everything from brute force to harmonic vibrations in an attempt to free his friend. To get past requires 2 Geology and SECURITY OR Geology and 2 SECURITY OR 2 Music. Rarity: 5 V (Emissary) Link | ||
Enemies of the State The Romulan government tried to suppress Ambassador Spock's underground movement and its efforts towards unification. Place on planet. Opponent may download three dissidents to planet. Now and at start of each attempt here, Away Team stopped if INTEGRITY from up to X personnel < opposing INTEGRITY. X = number of opposing personnel present. Rarity: 2 V (Cold Front) Link | ||
Engine Imbalance An improperly balanced warp drive system poses a serious hazard. Even a minor misalignment can propel a ship into an artificial wormhole. Place on ship. It may not fly by a location without stopping, and its RANGE is exhausted each time it moves. Cure with 2 ENGINEER, Computer Skill, and Physics. Rarity: 2 U (The Motion Pictures) Link | ||
Ensure Their Silence Valeris eliminated her co-conspirators, Burke and Samno. "The first rule of assassination: kill the assassins." One personnel (random selection) is killed. If opponent's infiltrator attempting, two more personnel (random selection) are killed and one such infiltrator (owner's choice) is exposed. Rarity: 6 V (Crossover) Link | ||
Entertaining Display The Platonians' psychokinetic abilities allowed them to turn Captain Kirk, Mr. Spock, Lt. Uhura and Nurse Chapel into playthings for their amusement. Opponent may download up to two females to planet; place on mission. To solve mission, Away Team must have more Anthropology than opponent has females present. Rarity: 5 V (The Cage) Link | ||
Exact Change Admiral Kirk and Captain Spock found their progress on 20th-century Earth slowed by obscure and archaic financial practices. To get past requires exactly 50 CUNNING from all Away Team members. May nullify by stopping two personnel (opponent's choice) until end of next turn. Rarity: 3 V (Star Trek 50) Link | ||
Excalbian Drama "We ask you to observe with us ... the confrontation of the two opposing philosophies ... you term good and evil." When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped. Rarity: 12 C 5 (These Are The Voyages) Link | ||
Excluded A Vorta scenario shut Romulus out of treaty negotiations. T'Rul's protests terminated her further involvement. For each affiliation present that does not include a V.I.P., one personnel of that affiliation is discarded (random selection), and others are stopped. Nullified if entire Away Team shares a faction icon. Discard dilemma. Rarity: 7 V (Through the Looking Glass) Link | ||
Exe-Q-tioner To save her life in Q's recreation of Sherwood Forest, Vash reluctantly agreed to marry Sir Guy of Gisbourne. Unless Treachery and INTEGRITY<29 OR CIVILIAN and INTEGRITY>49, one personnel (random selection) is killed and opponent re-seeds dilemma under a different unsolved mission. Rarity: 8 V (Through the Looking Glass) Link | ||
Executive Authorization Before Benjamin Sisko and Admiral Leyton could implement extreme security measures on Earth in 2372, they had to obtain authorization from Federation President Jaresh-Inyo. To get past requires a President, High Council Leader, General, Legate, Chancellor, Proconsul, Chairman, Intendant, Minister, Kai, Founder, Nagus, Governor, Queen, counterpart, or PADD. Rarity: 4 R (The Trouble with Tribbles) Link | ||
Experience Bij! In his efforts to commandeer the U.S.S. Enterprise, Kavok would use "punishments" to slow the progress of the remaining Starfleet personnel aboard from reaching the bridge. Attempt ends. Place on mission; cannot be attempted or scouted. May be nullified by any player encountering another dilemma OR if Dead End is on this mission. Rarity: 2 V (The Neutral Zone) Link | ||
Explosive Decompression Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated. Kills X personnel (random selection), where X=number of opponent's mission with point boxes. If >9 personnel remain, opponent may . Rarity: 1 R 26 (Second Edition) Link | ||
Exposed Power Relay When advanced technology is damaged, the power flowing through those systems can instead arc through adjacent walls and across passageways. X personnel (random selection) are stopped, where X=number of opponent's missions showing 25 points or less. Cannot get past if >9 personnel remain. Rarity: 2 U 8 (Energize) Link | ||
Extradition In 2370, Cardassian legal authorities coerced Miles O'Brien to lower his vessel's shields. They abducted him without explanation and forced him to stand trial on false charges. If opponent's Law or Treachery here, up to four opponent's SECURITY personnel may beam to one of your ships here, capture a crew member of lower STRENGTH and/or beam off. Rarity: U (Deep Space 9) Link | ||
Eye to Eye When Kira Nerys encountered her doppelganger from the mirror universe, they were both taken aback by not only their similarities but also their differences. Player with the most cards in hand chooses two personnel to be stopped. If tied, cannot get past. Rarity: 6 P 3 (Reflections 2.0) Link | ||
Face to Face After encountering a quantum duplicate of herself and the U.S.S. Voyager crew, Kathryn Janeway worked with her doppelganger to try to prevent further death or damage. Player with the least points chooses one personnel to be killed. If tied, ship is damaged and stopped until end of next turn. Rarity: 2 R 9 (Energize) Link | ||
Failure To Communicate "Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be 'thank you.'" Unless you have a personnel who has Anthropology x2 or a personnel who has SECURITY x2, your opponent chooses an Anthropology or SECURITY personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 3 S 10 (Call to Arms) Link | ||
Faux Pas The Kreetassans were deeply insulted when Porthos urinated on an alvera tree. Considering the plants cultural treasures, they demanded a ritualistic apology from Jonathan Archer. To get past requires three personnel with Diplomacy OR three personnel with V.I.P. classification. Rarity: 5 V (Broken Bow) Link | ||
Female's Love Interest A genetically-engineered leader. Once romantically involved with Deanna Troi. Female Away Team member (random selection) runs off with lover to furthest planet. Discard dilemma. Rarity: C (Premiere) Link | ||
Female's Love Interest & Garbage Scow FEMALE'S LOVE INTEREST: Female crew or Away Team member (random selection) runs off with lover to furthest planet. RADIOACTIVE GARBAGE SCOW: Place on mission; mission attempt ends. Mission can't be attempted here. Ship with Tractor Beam and 2 ENGINEER can tow Scow. Rarity: 11 P (Enhanced Premiere) Link | ||
Ferengi Ambush Despite prior agreements about cooperating in a joint exploration of Delphi Ardu IV, the Ferengi seized the chance to get the better of their Federation adversaries. Opponent may download to this planet up to three different ❖ Ferengi and/or one Ferengi Whip. They may initiate battle (if possible). Rarity: 5 V (The Next Generation) Link | ||
Ferengi Attack Ferengi attacked a Federation Away Team on a planet in the Delphi Ardu system using "whips" which fire discharges of high-energy plasma. Kills one Away Team member (opponent's choice) unless total CUNNING + STRENGTH>68 OR Greed present. Discard dilemma. Rarity: C (Alternate Universe) Link | ||
Ferengi Bug Quark attempted to use a Ferengi eavesdropping device to gather information on Shakaar Edon in 2372. He wanted to sell high-level Bajoran political information. Unless 3 SECURITY (or Odo) and any tricorder OR 2 FCA present, place atop mission. While in play, your hand is exposed, face up on table. Rarity: U (Rules of Acquisition) Link | ||
Ferengi Infestation In anticipation of a prisoner exchange, a Dominion delegation boarded Empok Nor in 2374. They found that the Ferengi were already entrenched there. Opponent may download up to two male Ferengi to a facility at this location (or up to six if facility is Empok Nor). To get past requires 2 SECURITY and CUNNING>50. Rarity: 5 R (The Trouble with Tribbles) Link | ||
Ferengi Ingenuity Quark's refusal to spend latinum resulted in some creative holosuite repairs. Rom once used a copper-ytterbium composite spatula as a spare part - the perfect plasma conductor. If one personnel present has 2 Computer Skill, discard dilemma. Otherwise, to get past, place on most CUNNING Computer Skill present ("stopped" during countdown). Rarity: U (Blaze of Glory) Link | ||
Ferengi Locator Bomb Pheromone-guided assassination device used unsuccessfully against Grand Nagus Quark in 2369. Very difficult to avoid. Can be identified by the telltale sorium and argine traces. Unless Computer Skill, Navigation, and Physics OR Acquisition, Treachery, and CUNNING>32 present, one personnel (random selection) is placed on bottom of draw deck. Rarity: 15 V 3 (The Undiscovered Country) Link | ||
Fesarius Bluff "... your intention is not peaceful. We are now considering the disposition of your ship and the life aboard." When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 CUNNING to this dilemma's requirements. Unless you have CUNNING>30, all your personnel are stopped. Rarity: 12 C 6 (These Are The Voyages) Link | ||
Final Triumph "No ... Kirk. The game's not over. To the last I will grapple with thee!" Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped. Rarity: 11 P 3 (Genesis) Link | ||
Firestorm With advanced technology, personnel can work together to survive natural phenomenon such as the firestorms on Bersallis III. Kills all Away Team members with INTEGRITY<5 unless thermal deflectors present (but Away Team may escape using Emergency Transporter Armbands). Discard dilemma. Rarity: U (Premiere) Link | ||
Flash Plasma Storm Quarantined on a planet due to a viral illness, Janeway and Chakotay were forced to "rough it." They found the sudden plasma storms on the planet as dangerous as their disease. Kills each Away Team member who has both STRENGTH<6 (ignoring hand weapon enhancements) and CUNNING<9. Nullified if you have Thermal Deflectors in play. Rarity: 9 U (Voyager) Link | ||
Flaxian Assassin Valued for their professionalism, Flaxian assassins are often employed by the Tal Shiar. Retaya was sent to eliminate Garak using a combinant poison disguised as perfumes. Unless 2 SECURITY and Biology present, kills one personnel (two if opponent has Tal Shiar in play) with three or more • icons (random selection). Rarity: U (Deep Space 9) Link | ||
Flim-Flam Artist The universe is full of hucksters, charlatans, swindlers, confidence men, and Ferengi. Your opponent may immediately draw a card. To get past requires Diplomacy and 2 Computer Skill OR Law and CUNNING>32 (CUNNING>50 if this is a mission). Rarity: 2 U 10 (Energize) Link | ||
Fly by the Seat of your Pants With limited resources and outdated technology, the Bajoran resistance had to rely on their instincts rather than navigational sensors to pilot their vessels. To get past requires 2 Navigation and OFFICER OR Navigation and 2 OFFICER. Rarity: 7 V (Emissary) Link | ||
Forsaken The Prophets would not respond to Kai Winn's prayers despite her zeal. Dukat, in his lust for power, twisted her rejection to the service of the Pah-Wraiths. To get past requires 2 Honor OR 2 Treachery. Each Honor or Treachery personnel that helps overcome this dilemma is placed on the bottom of owner's draw deck. Rarity: 3 R 11 (Call to Arms) Link | ||
Founder Secret Searching for the source of a jamming signal, Kira Nerys discovered a secret door on the Founders' homeworld. The lock was designed to be worked by changeling physiology. To get past requires a changeling OR Interphase Generator OR Croden's Key OR CUNNING>40 and any tricorder OR STRENGTH>70 OR 4 drones OR Breen CRM114. Rarity: R (The Dominion) Link | ||
Fractured Time In 2370, Data suggested Worf would be able to use an inverse warp field to restore the barriers between quantum realities. Thankfully, Mr. Data was correct, in every reality. Nine personnel (random selection) continue. Place out-of-play all other personnel in this crew or Away Team. Rarity: 13 C 9 (In A Mirror Darkly) Link | ||
Frame of Mind William Riker was captured in 2369 on Tilonus IV, tortured with neurosomatic techniques and made to believe he was someone else - until his illusions were shattered. One personnel present (random selection) now becomes Non-Aligned with attributes of 3-3-3 and only two skills (opponent's choice). Cure with 3 Empathy present. Rarity: U (Alternate Universe) Link | ||
Framed for Murder The convicted murderer Ibudan planted evidence implicating his prosecutor, Odo. To avoid a possible conflict of interest, Odo was relieved of duty during the investigation. Place on a unique personnel present (opponent's choice). That personnel cannot use skills or staff ships. Nullify with any personnel who has CUNNING>9 and Biology OR Law. Rarity: U (Deep Space 9) Link | ||
Friendly Fire Ferengi lack of leadership resulted in the untimely demise of the Vorta Keevan aboard Empok Nor. His death was a major setback in Quark and Rom's mission to rescue their Moogie. Unless 2 Leadership and 2 SECURITY present, kills one personnel (random selection); place dilemma on this mission (or this Empok Nor); it cannot be attempted or scouted. Rarity: C (The Dominion) Link | ||
Garak Has Some Issues Exposed to a psychotropic compound on Empok Nor, Elim Garak lost control. He hunted down and killed members of his away team because it seemed like "fun." Place on ("stops") a personnel present (random selection). Start of each turn, they kill another personnel present with lower CUNNING (opponent's choice). Cure with 2 Exobiology. Rarity: R (Deep Space 9) Link | ||
Garanian Bolites As a prank, Jake Sisko and Nog released Garanian bolites in the Replimat. Though harmless, the bolites caused temporary pigmentation fluctuations and severe itching. Two personnel (random selection) are "stopped" unless their combined CUNNING>15 OR Hypospray present. Mission continues. Rarity: C (Deep Space 9) Link | ||
Gomtuu Shock Wave Although some creatures have intricate greeting rituals, others will defend themselves violently at the first sign of danger. Unless 2 Diplomacy and INTEGRITY>32 OR Empathy and INTEGRITY>35 present, all undocked ships at this location are damaged and relocated one location toward far end of spaceline. Rarity: 3 R 12 (Call to Arms) Link | ||
Gorn Encounter Large reptilian humanoid. Pitted against Captain Kirk by the Metrons in a contest of wits and brute strength. Showed no mercy. Attacks personnel with most Leadership (opponent's choice if tie or none). Killed unless printed (CUNNING or STRENGTH) + (number of • icons) > 12. Discard dilemma. Rarity: 8 U (Mirror, Mirror) Link | ||
Gravimetric Distortion Gravimetric fluctuations sometimes accompany interruptions in the normal flow of space and time. Spatial distortion phenomena can cause a wide range of problems. Ship damaged unless 4 ENGINEER OR 2 Astrophysics OR a personnel who has 2 Navigation OR Guinan aboard. Rarity: C (Blaze of Glory) Link | ||
Gravitic Mine Free-floating weapon used against space vehicles. The U.S.S. Denver struck such a mine, which caused it to crash in the Mericor System. Ship damaged unless SCIENCE and Navigation aboard. Discard dilemma. Rarity: U (Premiere) Link | ||
Graviton Ellipse "According to the Federation database, it travels through subspace, emerging occasionally without warning." Unless you have (Astrophysics OR Stellar Cartography), Engineer, and Physics OR Shields + unused RANGE this turn>13, all your personnel are stopped and this dilemma is placed on your ship. Range: -2 Weapons: -2 Shields: -2 Hull: -35% Rarity: 1 R 28 (Second Edition) Link | ||
Graviton Wave "Our best guess is that the tetryon field reacted to the probe's shielding, producing a massive graviton wave." Unless you have Astrophysics or Stellar Cartography + Physics + CUNNING>32 OR Biology + MEDICAL x2, randomly select a SCIENCE personnel to be killed. Rarity: 3 C 13 (Call to Arms) Link | ||
Guess Who's Coming to Dinner? "We must do this again some time." Choose a personnel who has Diplomacy OR INTEGRITY>6 to be stopped. If you cannot, randomly select a personnel to be killed. Rarity: 4 C 15 (Necessary Evil) Link | ||
Hanonian Land Eel While stranded on a savage world by the Kazon-Nistrim, the crew of U.S.S. Voyager encountered a carnivorous creature with an appetite for Starfleet engineers. Unless SECURITY, SCIENCE, and STRENGTH>50 present, kills Away Team member with lowest CUNNING or fewest • icons (opponent's choice). Rarity: 11 R (Voyager) Link | ||
Hard Time Argrathi criminal remediation relies on false memories of imprisonment. After being accused of espionage, Miles O'Brien received a memory of a 20-year incarceration. One personnel (random selection) is returned to hand; X = the number of • on that personnel. To get past requires at least X personnel remaining. Rarity: 6 P 6 (Reflections 2.0) Link | ||
Harvester Virus Nanobiogenic weapon used by both sides in the T'Lani-Kellerun war. Julian Bashir and Miles O'Brien developed a method for neutralizing the virus using muon frequencies. Place on planet. End of every player's turn, one personnel on planet killed (random selection). Cure with 2 MEDICAL, Exobiology and Computer Skill. Rarity: R (Deep Space 9) Link | ||
Hate Crime Outraged by a crime on Deep Space 9, Bajorans defaced Odo's security office. The xenophobic vandals were quick to judge the "shifter" simply because he was different. Place on a non-Borg personnel who is the only member of its species present (opponent's choice). That personnel may not use any of its skills. Rarity: U (Deep Space 9) Link | ||
Hazardous Duty Jake Sisko was exposed to the horrors of war when caught in the Klingon attack on Ajilon Prime. Not a soldier, he was unprepared for the hazards he faced with the colonists. To get past requires 2 OFFICER; then place on mission until solved. If any non- OFFICER dies here, its owner loses points (discard dilemma). -5 Rarity: C (Blaze of Glory) Link | ||
Head to Head When the Chameloid Martia took the form of Captain Kirk on Rura Penthe, the warden of the penal colony was unsure who was the escapee and who was the doppelganger. Player with most points chooses one personnel to be killed. If tied, two personnel killed (random selection) and Away Team stopped until end of next turn. Rarity: 2 R 11 (Energize) Link | ||
Hello Computer? Any technology, if sufficiently advanced, seems indistinguishable from magic. Obsolete machinery, however, also poses certain challenges. "Just use the keyboard." Unless Archaeology, Physics, and Computer Skill present, place on table. All your personnel are attributes all -2. Rarity: 1 V (Second Star to the Right) Link | ||
Helpless Banished from the Continuum, Q lamented his transformation into a "normal, imperfect, lumpen human being." One Away Team member is chosen (random selection). If that personnel does not have a skill in mission requirements, that personnel and one other personnel (random selection) are "stopped" (even if playing Borg). Rarity: 6 P 7 (Reflections 2.0) Link | ||
Hero Worship "Doctor Cochrane, I know this sounds silly, but can I shake your hand?" Stops non-Borg crew or Away Team members with the most and fewest • icons. (In case of ties, stops all tied personnel.) Rarity: 4 R (The Motion Pictures) Link | ||
Hidden Entrance Using his visor, Geordi La Forge discovered a doorway to an underground android laboratory hidden in a rock wall on Omicron Theta in 2364. To locate the concealed entrance and continue, Away Team must have Geordi La Forge OR ENGINEER + CUNNING>32. Rarity: C (Alternate Universe) Link | ||
High Ground Against direct orders, Jean-Luc Picard led the Ba'ku to climb nearer to kelbonite deposits in the mountains to evade intensive scans by the Son'a and avoid planetary evacuation. To get past requires STRENGTH>40 if mission shows less than 30 points, STRENGTH>50 if it shows 30 points, or STRENGTH>60 if it shows more than 30 points. Rarity: 2 V (Nemesis) Link | ||
High Rollers A simple game of probabilities can make a fortune or provide a way home. Opponent may download and seed here any two Royale Casino dilemmas, then place on mission. Each Royale Casino dilemma you face here first "stops" one Away Team member (your choice). Rarity: 4 V (Shades of Gray) Link | ||
Hippocratic Oath On stardate 49066.5, rogue Jem'Hadar detained Julian Bashir on Bopak III. He was compelled to seek a cure to their genetically engineered addiction to the drug ketracel-white. To get past, most CUNNING MEDICAL must relocate with dilemma to nearest planet at another location (must still have MEDICAL upon arrival); stopped until countdown expires. Rarity: P (Official Tournament Sealed Deck) Link | ||
Hired Muscle "The FCA's involved now. And those Nausicaans working for Brunt aren't just for show." Unless you have Acquisition x2 OR choose to discard three cards from hand, your opponent chooses a personnel to be placed on top of his or her owner's deck. Rarity: 2 U 12 (Energize) Link | ||
History Repeats Itself The Melkotians, a race of xenophobic telepaths, could project powerful hallucinations into the minds of trespassers in their territory, drawn from the historical images in their minds. Randomly select three personnel (or six personnel if more than nine personnel present). If any of those personnel has Anthropology, all three of them are "stopped". Rarity: 3 C 14 (Call to Arms) Link | ||
Hologram Ruse Holograms can be used to create realistic fantasy worlds. To get past requires INTEGRITY>30 and CUNNING>30. Rarity: U (Premiere) Link | ||
Horta Silicon-based life-form native to Janus VI. Every 50,000 years, all Horta die off except one, which must repopulate the species through egg laying. Will kill to protect its young. Place on planet. Now and end of every player's turn, kills one of that player's personnel present (random selection). Cure with 2 Leadership, 2 Mindmeld, and 2 Exobiology. Rarity: 9 R (Mirror, Mirror) Link | ||
Hull Breach In 2372, a spatial scission caused explosive decompression aboard U.S.S. Voyager. Harry Kim was lost in the incident, and later replaced by a duplicate Harry from a duplicate Voyager. Unless Environmental Suit present, kills one non-android (random selection) and another non-android of same classification (random selection). Mission continues. Rarity: 13 R (Voyager) Link | ||
Hunter Gangs On some planets, civilization has devolved into a bitter struggle for survival. Violent gangs search for prey, such as those which chased Natasha Yar on Turkana IV. Two Away Team members (random selection) are chased. Examine cards separately. Personnel escapes if CUNNING even, killed if odd. Discard dilemma. Rarity: C (Alternate Universe) Link | ||
Hunter Probe Silaran Prin used hunter probes to exact vengeance against several Shakaar resistance cell members including Latha Mabrin, Furel, and Lupaza. Unless 2 SECURITY and 2 Anthropology present, opponent chooses two personnel. Both die at end of turn. Mission continues. Rarity: 4 V (The Sky's the Limit) Link | ||
Hyper-Aging Disease created accidentally at the Darwin Genetic Research Station on Gagarin IV. Causes rapid aging and death. Entire Away Team is quarantined (dies when countdown expires). Cure with SCIENCE and 2 MEDICAL. 5 Rarity: U (Premiere) Link | ||
I Hate You "The sins of all our fathers, being dumped on us - the sons. The only choice we're given is HOW MANY MEGATONS? And, I eschew you! And I say SCREW YOU! And I hope you're blue too." To get past requires Anthropology, Youth, and no Music present. Nullified by Vulcan Nerve Pinch. Rarity: 5 C (The Motion Pictures) Link | ||
I'm Not Going to Fight You Misinterpreting the Tamarian's intent, Picard was unable to comprehend the true source of danger on the planet. Opponent may download and seed here up to two of the following: Chalnoth, El-Adrel Creature, Nausicaans, or Rebel Encounter, then place on mission. Each of those dilemmas here first "stops" one Diplomacy (your choice). Rarity: 6 V (The Next Generation) Link | ||
Iconian Computer Weapon Highly destructive virus from the ancient extinct Iconians. Transmitted to target vessels via a probe. Unless SCIENCE present, re-boot by discarding all non-personnel cards in hand and replenish from top of draw deck. Discard dilemma. Rarity: C (Premiere) Link | ||
Impassable Door Forcefields across door or hallway openings are commonly used to bar entry. To get through this door, Away Team must have Computer Skill present. Rarity: C (Premiere) Link | ||
Implication The manager of a Nekrit Supply Depot arrested Chakotay and Tom Paris on charges of conspiracy and murder, based solely on security footage that showed them conversing with the victim. To get past requires 3 Diplomacy and INTEGRITY>30 OR Law and CUNNING>30. Rarity: 14 C (Voyager) Link | ||
Important Guests Ambassadors used to luxury accommodations are difficult to please while in the field. Commanding officers routinely assign their staff to placate the visiting dignitaries. To get past requires V.I.P OR CIVILIAN. For each of your V.I.P.s and CIVILIANS present, randomly select an OFFICER OR SECURITY personnel to be "stopped." Rarity: 5 V (Life From Lifelessness) Link | ||
Impressive Trophies Hirogen hunters always search for prey that provide the greatest challenge - and the most unique relics to adorn their ships. Unless CUNNING>50, crew or Away Team member with the most • icons OR highest CUNNING + STRENGTH (opponent's choice) is captured. Discard dilemma. Rarity: 2 U (The Borg) Link | ||
In the Pale Moonlight In a desperate attempt to spark Romulan participation in the defense of the Alpha Quadrant, Benjamin Sisko enlisted Elim Garak's effective, but questionable, methods. To get past requires a personnel who has INTEGRITY<4 OR a Treachery personnel OR any Garak OR a Founder. Rarity: U (Rules of Acquisition) Link | ||
In the Way "I was driving starships while your great grandfather was still in diapers. I'd think you'd be grateful for some help!" Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in game text you are using to attempt it), he or she is stopped. Rarity: 4 C 17 (Necessary Evil) Link | ||
Incentive-Based Economics To obtain a rare gift for his father, Jake Sisko and his friend Nog bartered, swapped favors, stole a teddy bear, and even negotiated with Weyoun. To get past requires Honor and no SECURITY OR CIVILIAN, Anthropology, Diplomacy, Youth, and a personnel with STRENGTH<8. Rarity: 2 V (The Gamma Quadrant) Link | ||
Inside Collaborators "...how did a Reman get to be Praetor? I don't get it." Unless you have a personnel who has Diplomacy x2 or a personnel who has Treachery x2, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 3 S 15 (Call to Arms) Link | ||
Inter Arma Enim Silent Leges Section 31 went to great lengths to ensure their mole Koval gained a seat on the praetor's Continuing Committee over rival Senator Cretak. To get past requires V.I.P. and no Treachery OR SECURITY, Exobiology, Computer Skill, and a personnel with INTEGRITY<5. Rarity: 3 V (The Gamma Quadrant) Link | ||
Interphasic Plasma Creatures Organisms from just beyond the range of visual acuity sucked cellular peptides from the U.S.S. Enterprise crew, similar to the way Terran leaches consume hemoglobin. Unless 2 SCIENCE or Mindmeld present, play on table as an Event card. While in play, lowers STRENGTH of each of your personnel by 2. (Not cumulative.) Rarity: C (Alternate Universe) Link | ||
Invasive Procedures Srivani researchers covertly boarded U.S.S. Voyager in 2374. Using a phase variance to avoid detection, they performed invasive, and sometimes fatal, medical tests on the crew. Unless a Borg OR MEDICAL, CUNNING>35, and a phaser or disruptor present, place on ship; quarantined. Each crew member loses first-listed skill and is attributes all -2. Rarity: 3 U (The Borg) Link | ||
Invidium Leak A broken container of invidium disrupted the U.S.S. Enterprise's systems in 2366 before it was rendered inert by Geordi La Forge and Reginald Barclay. Cannot get past unless crew has 3 ENGINEER OR a personnel with CUNNING>7 and MEDICAL OR a personnel with CUNNING>7 and Physics. Rarity: 1 C 31 (Second Edition) Link | ||
Irrational Commander After Worf's suggestion to activate the U.S.S. Enterprise-E's self-destruct sequence, Jean-Luc Picard's outburst surprised his crew. They carried out his orders nonetheless. Unless you have two leaders with Honor OR two leaders with Treachery, place on mission. Crew must have any attribute>double mission points to solve. (Unique.) Rarity: 5 V (The Sky's the Limit) Link | ||
Isolinear Puzzle Jake Sisko and Nog felt compelled to override the autopilot system of the U.S.S. Rio Grande. Unfortunately, they found it easier to take apart than to put back together. Place on ship. Reduces RANGE by 4 and WEAPONS by 4. Nullify with 2 ENGINEER. Rarity: C (Deep Space 9) Link | ||
It's Green The crew of the Starship Enterprise used distraction to regain control of their ship from the Kelvans. Mr. Scott, in fine naval tradition, put his stash of alcoholic beverages to good use. Randomly select three personnel (or six personnel if more than nine personnel present). If any of those personnel has ENGINEER, all of them are "stopped." Rarity: 10 V (Homefront VI) Link | ||
Jol Yichu'! With the Genesis Planet collapsing, Admiral Kirk impersonated Kruge in order to secure his and Captain Spock's escape aboard a Klingon Bird-of-Prey. "Activate beam!" Unless Anthropology in Away Team and Transporter Skill on your staffed ship in orbit, two personnel (opponent's choice) are killed. Rarity: 4 V (Star Trek 50) Link | ||
Justice or Vengeance Tuvok performed a mindmeld with Lon Suder hoping to give a sense of order, but received homicidal rage in return. Unless 2 SECURITY and Anthropology OR Honor, Exobiology, and INTEGRITY>32, opponent chooses: kills one Treachery personnel (random selection) OR kills two personnel (random selection). Rarity: 3 S 16 (Call to Arms) Link | ||
Kazon Bomb Tierna's "rescue" by the Voyager crew was part of an elaborate ruse. The Kazon was on a suicide mission, carrying a chemical injection that would convert is blood into a powerful explosive. Unless 3 SECURITY and CUNNING>35 OR 2 SECURITY and any tricorder OR 3 Borg present, kills all personnel present who have printed STRENGTH<7. Discard dilemma. Rarity: 15 C (Voyager) Link | ||
Kelvan Show of Force Aliens from the Andromeda Galaxy demonstrated their power to Captain Kirk by distilling two crew members to their chemical components. Crushing a container instantly killed the victim. To get past, two non-android, non-holographic personnel present are selected (opponent's choice). One of those two is "crushed" (killed, random selection). Rarity: 10 R (Mirror, Mirror) Link | ||
Kidnappers While visiting Bajor, Kira Nerys was captured by the Alliance for Global Unity, also known as the Circle. The Alliance sought to overthrow the Bajoran provisional government. Place on a female present (random selection). Until end of opponent's turn, she is "stopped" and may be captured by opponent's SECURITY present; then discard dilemma. Rarity: C (Deep Space 9) Link | ||
Klingon Troop Deployment When new worlds are absorbed into the Klingon Empire, such as Organia in 2267, a battalion of Klingon warriors quickly subdues the population and suppresses any resistance. Opponent may download to this planet up to three different personnel and/or one Classic Disruptor. They may initiate battle (if possible). Rarity: 3 V (A Private Little War) Link | ||
Kolaran Raiders "Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development." Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. Rarity: 1 S 33 (Second Edition) Link | ||
Komar Possession Tuvok was possessed by trianic energy beings known as the Komar. The entities sought to collect neural energy from the U.S.S. Voyager crew members. Place on one personnel present (random selection). Now and start of each turn, "stops" that personnel and one other personnel present (random selection). Cure with 3 SECURITY. Rarity: 16 U (Voyager) Link | ||
Koon-ut-kal-if-fee Translated as "marriage or challenge", this ritual requires Vulcans, driven by the neurochemical imbalance known as Pon Farr, to take a mate or fight a challenger in combat. Randomly select one Vulcan male OR opponent chooses one personnel. To get past, personnel must relocate to matching homeworld OR battle strongest other male present. Rarity: 6 V (The Cage) Link | ||
Ktarian Game Psychotropically, mesmerizingly addictive game device. One by one, its players are made susceptible to complete mental control. Place on ship. Now and start of each of your turns, one person aboard (random selection) is disabled. Cured when non-disabled CUNNING>30 OR android aboard. Rarity: R (Premiere) Link | ||
Lack of Preparation An Away Team that is unprepared to complete its mission will undoubtedly experience delays. Mission progress may be impossible until additional personnel arrive. Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt. Borg: Must have , and personnel to proceed. Rarity: C (First Contact) Link | ||
Last Gasp "You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this." Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an OFFICER personnel from your hand, that personnel is killed instead. Rarity: 10 U 11 (Captain's Log) Link | ||
Let Them Worry "... none of that has anything to do with you. You're a changeling. You're timeless." Unless you have Honor x3 OR MEDICAL + Physics + STRENGTH>28, randomly select a personnel to be stopped, and if your opponent commands 3 Shape-shifter personnel, all your personnel are stopped. Rarity: 16 V 8 (Favor the Bold) Link | ||
Lethean Telepathic Attack Altovar tried to steal biomimetic gel from the Deep Space 9 infirmary. When interrupted by Julian Bashir, he assaulted the doctor telepathically. Such attacks are usually fatal. Unless 2 Empathy present, place on one personnel (Julian Bashir if present, otherwise random selection). Personnel is disabled (killed if CUNNING+STRENGTH<16). Rarity: U (Deep Space 9) Link | ||
Lineup After a bar fight with Klingons on Station K-7, Captain Kirk ordered a lineup. No crewman claimed responsibility for starting the brawl, but none pointed the finger at Mr. Scott, either. To get past requires four personnel present (random selection) to "form a lineup." All four are "stopped" unless one has INTEGRITY<5 OR INTEGRITY>8. Rarity: 6 C (The Trouble with Tribbles) Link | ||
Linguistic Legerdemain "We must respond personally. The universal translator would be recognized." Unless Anthropology and Exobiology present, X=1+number of affiliation icons on this mission with no matching personnel present; place on mission; it cannot be attempted. Rarity: 6 C (The Motion Pictures) Link | ||
Local Trouble Even well-intentioned contact with less-advanced civilizations can still lead to disastrous repercussions. To get past requires Anthropology and STRENGTH>24. Opponent may then download and seed here up to two of the following: Archer, Hunter Gangs, or Punishment Zone. Rarity: 7 V (The Next Generation) Link | ||
Lockbox Quark's greed led him to critical evidence in a lockbox which ultimately solved a five-year-old murder case. Unless Greed present, Away Team "stopped" (discard dilemma). Otherwise, score points if you solve mission this turn. 5 Rarity: C (Deep Space 9) Link | ||
Looking for Par'mach With help from Jadzia Dax and Worf, Quark rehearsed his Klingon seduction techniques, with successful results. To get past requires a male and a female OR OFFICER and CUNNING>60. Opponent may then download and seed here up to two of the following: Distraction, Strange Bedfellows, Brief Romance, or Unexpected. Rarity: 9 V (Through the Looking Glass) Link | ||
M-113 Creature Last member of a telepathic, shape-shifting species. Craves salt. Will extract it, often fatally, from other creatures. Place on mission. Now and end of every player's turn, kills one of that player's personnel here (opponent's choice; human if possible). Cure with 2 Exobiology here. Rarity: 3 V (The Neutral Zone) Link | ||
MACO Encounter During the Earth-Romulan War, MACO soldiers served on the front lines as ground troops. Some later found it hard to find a role in peacetime. Opponent may download up to two MACOs and/or one MACO Assault Rifle to planet. Any MACOs on planet may (if possible) initiate personnel battle. Discard dilemma. Rarity: 6 V (Broken Bow) Link | ||
Macrovirus Initially microscopic virus that absorbs growth hormones from host organisms to augment its own mass. After emerging, specimens continue to grow to billions of times their original size. Place on ship. Now and start of each turn, kills lowest STRENGTH OR lowest CUNNING crew member (opponent's choice). Cure with 2 Exobiology and 2 SCIENCE. Rarity: 18 R (Voyager) Link | ||
Maglock Maglocks such as those securing the U.S.S. Enterprise-E deflector dish require triple-input authorization. The need for coordinated effort prevents accidental activation. To get past, crew must have at least 3 OFFICER with STRENGTH>5 each. Rarity: C (First Contact) Link | ||
Magnetic Field Disruptions Proximity to severe stellar phenomena can disrupt shipboard systems. In 2364, intense magnetic fields from the Delos star overloaded many consoles on the U.S.S. Enterprise. One personnel (random selection) is killed unless you "stop" a personnel with Astrophysics or Navigation. To get past requires CUNNING>24 remaining. Rarity: 1 R 36 (Second Edition) Link | ||
Make Us Go "We are Pakleds. We look for things...things to make us go. You are smart. Can you make our ship go? Do not try to trick us. We can tell." To get past, place most CUNNING ENGINEER present atop mission with dilemma. At the end of your next turn, place both out of play if you do not have CUNNING>24 here. Rarity: P (Official Tournament Sealed Deck) Link | ||
Male's Love Interest One of the many beautiful women who reside on the paradise planet of Risa. Male Away Team member (random selection) runs off with lover to furthest planet. Discard dilemma. Rarity: C (Premiere) Link | ||
Male's Love Interest & Plague Ship MALE'S LOVE INTEREST: Male crew or Away Team member (random selection) runs off with lover to furthest planet. TARELLIAN PLAGUE SHIP: Entire crew or Away Team immediately dies unless MEDICAL beams over (discarded). Discard dilemma. 5 Rarity: 12 P (Enhanced Premiere) Link | ||
Malfunctioning Door At times, Away Teams must open obstructed doors in confined passageways by hand, as did Data on stardate 41503.7. To get past requires a Soong-Type android OR STRENGTH>27 from up to four personnel. Rarity: C (Alternate Universe) Link | ||
Maman Picard At the place where ideas and reality intermix, Jean-Luc Picard saw his mother Yvette Gessard Picard, who asked, "(Is this) the end of the universe, or... the beginning?" If this is a Federation ship, immediately transport it to any end of the spaceline (opponent's choice). Rarity: U (Alternate Universe) Link | ||
Maquis Vendetta As hard to catch as a Norpin falcon, crafty and cunning Maquis leader Michael Eddington was able to stay one step ahead of the dogged pursuit of his former commanding officer. To get past, "stop" a Leadership personnel (random selection). If that personnel has OFFICER or SECURITY, randomly select two additional personnel to be "stopped." Rarity: 9 R 3 (Dangerous Missions) Link | ||
Mark of Gideon "There is no place ... that is not filled with people." Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand. Rarity: 12 C 10 (These Are The Voyages) Link | ||
Matriarchal Society The planet Angel One was dominated by its women who were intolerant of dealing with men. Cannot get past unless at least two female Away Team members are present. Rarity: U (Premiere) Link | ||
Meaningless Words "It's for your own good, Benny. Wipe away the words. Destroy them before they destroy you." Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped. Rarity: 2 C 14 (Energize) Link | ||
Medical Crisis In the farthest reaches of the Delta Quadrant, medical supplies and those trained in their use are equally rare. Without them, even a minor injury can become lethal. Randomly select a MEDICAL personnel. Killed if or , "stopped" otherwise. To get past requires 2 Biology and (2 MEDICAL OR a Nurse). Rarity: 6 V (Life From Lifelessness) Link | ||
Memory Invasion "...it's a practice that was abolished on our world centuries ago. ... A perverse source of pleasure, perhaps. A way to exercise control over another..." Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped. Rarity: 2 C 15 (Energize) Link | ||
Menthar Booby Trap Relic from ancient Menthar-Promellian war. Aceton assimilators trap passing ships, drain power, then emit deadly radiation. Place on ship; it cannot move. Unless MEDICAL present, one crew member killed (random selection). Cure with 2 ENGINEER. Rarity: C (Premiere) Link | ||
Microbiotic Colony Rare subatomic spaceborne life-form that can cause severe damage to a starship's hull. Ship damaged unless SCIENCE, ENGINEER and OFFICER aboard. Discard dilemma. Rarity: C (Premiere) Link | ||
Microbrain Small, solar-powered, inorganic collective life-form native to Velara III. Sabotaged Federation terraforming operations to protest the destruction of their home. To get past, one Exobiology OR Geology personnel (opponent's choice) is "stopped." Nullify with a personnel who has either 3 Exobiology OR 3 Geology. Rarity: 1 C 37 (Second Edition) Link | ||
Microvirus Genetic weapon designed to attack humanoids who have specific DNA sequences. Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY present. Discard dilemma. 5 Rarity: C (Premiere) Link | ||
Mimetic Simbiot In 2153, Phlox created Sim from a Lyssarrian desert larva. Archer and his crew chose to end Sim's life to save Trip's. To get past requires 3 MEDICAL OR INTEGRITY>30. Then, choose two personnel (random selection). One of those personnel dies (your choice). Rarity: 4 V (Straight and Steady) Link | ||
Misdirection A changeling disguised as Ambassador Krajensky nearly tricked the crew of the U.S.S. Defiant into starting a war. Unless SECURITY, Exobiology, and any tricorder OR Section 31 OR Mindmeld OR a changeling present, play on table as : Your personnel present with an infiltrator are CUNNING -2. Rarity: 4 U 60 (Necessary Evil) Link | ||
Misguided Activist Indoctrinated by Vedek Winn, Neela attempted to assassinate Vedek Bareil. She might have succeeded if not for the intervention of her superior officer, Miles O'Brien. One V.I.P. or personnel present (random selection) is killed (only "stopped" if 2 SECURITY OR Miles O'Brien present). Mission continues. Rarity: C (Deep Space 9) Link | ||
Misinterpreted History With the meaning of the Yangs' "holy words" lost to them, Captain Kirk re-educated them about freedom and liberty. Personnel with highest CUNNING OR most Treachery (if any) is killed (opponent's choice). To get past requires Law and Archaeology OR Exobiology and 2 Leadership OR a President. Rarity: 7 V (The Cage) Link | ||
Mission Fatigue When under extreme stress, even highly trained veterans can experience lapses in judgment. Miles O'Brien and Worf fought each other while they were besieged by Jem'Hadar in 2373. Unless Empathy and Leadership present, place on mission; each subsequent dilemma seeded here stops one non-Borg personnel present (random selection) when revealed. Rarity: U (The Dominion) Link | ||
Molecular Reversion Field Unless you have two personnel who each have INTEGRITY>5, CUNNING>5, and STRENGTH>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship. Hull: -35% Rarity: 7 R 8 (Strange New Worlds) Link | ||
Moral Choice "How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?" Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped. Rarity: 14 C 7 (What You Leave Behind) Link | ||
More of Your Kind The Prophets living in the Bajoran wormhole found their existence was disrupted each time a vessel entered the Celestial Temple. The Sisko negotiated for safe passage. Randomly stops half of your crew (round down). Nullify with any personnel. Rarity: 9 V (Emissary) Link | ||
Morphogenic Virus Debilitating pathogen developed by Section 31. Engineered to specifically target the morphogenic matrix of changelings, the elusive leaders of the Dominion. Place on one personnel present (random selection). That personnel and all your personnel of your same species are attributes all -2. Cure with 3 Biology OR any 2 Intelligence. Rarity: 1 V (Dogs of War) Link | ||
Multitronic Menace Reliance on automation can be dangerous. In 2268, shipboard tests of the M-5 multitronic unit with a skeleton crew resulted in the unit defending itself with deadly force. If ship has any attribute > number of personnel in crew, kills a unique personnel (random selection) for each of this ship's staffing icons. Mission continues. Rarity: 3 V (The Terran Empire) Link | ||
Murasaki Effect Electromagnetic phenomenon that surrounded Taurus II in 2267. Damaged the shuttlecraft Galileo and left transporters temporarily unreliable. Damages all unstaffed ships in orbit. Place on mission. Each time transporters used here, one just-beamed personnel is killed (random selection). Rarity: 6 V (The Sky's the Limit) Link | ||
Murder Investigation Tuvok was forced to question many of U.S.S. Voyager's crew to solve a mystery. The efforts took focus away from his other duties. Randomly select three personnel (or six personnel if more than nine personnel present). If any of those personnel has SECURITY, all of them are "stopped." Rarity: 3 C 18 (Call to Arms) Link | ||
My First Raygun An intruder with a stolen phaser can pose an unpredictable threat, especially if she doesn't know the difference between "stun" and "maximum." Immediately probe (then discard probe card): , , , : Kills a personnel (random selection). Otherwise: "Stops" a personnel (random selection). Rarity: R (First Contact) Link | ||
Nagilum Extra-dimensional entity willing to kill in order to understand the concept of mortality. Half of crew is killed (random selection, round down) unless 3 Diplomacy OR STRENGTH>40 aboard. Discard dilemma. 5 Rarity: R (Premiere) Link | ||
Nagilum: Test Subjects To learn about death, Nagilum attempted to obtain information on it through experimenting on the crew of the U.S.S. Enterprise. Place on ship. Now and start of each turn, kills one crew member (random selection). Cure with 2 SCIENCE, Diplomacy, and Physics OR Auto-Destruct Sequence. Rarity: 1 V (Coming of Age) Link | ||
Nanite Attack "I cannot believe this was an arbitrary attack..." Unless you have Diplomacy x2 + ENGINEER x2 OR SECURITY x2 + a Hand Weapon, this dilemma is placed on your ship. Hull: -35% At the end of each of your turns, randomly select a personnel aboard this ship to be killed. Rarity: 1 R 39 (Second Edition) Link | ||
Nanites Originally, submicroscopic robots used for medical therapy. Now, self-replicating sentient life-forms who can disable computer systems. Damages afflicted ship unless 2 SCIENCE OR Diplomacy present. Discard Dilemma. 5 Rarity: U (Premiere) Link | ||
Nanobiogenic Fugitives On the run after a Kellerun attempt to wipe out all knowledge of the harvester virus, Bashir and O'Brien had to repair an old communications system to signal for rescue. Choose two personnel with ENGINEER (or one personnel with Physics) to be stopped. To get past requires 2 Computer Skill and Physics remaining. Rarity: 4 V (The Gamma Quadrant) Link | ||
Nausicaans Tall humanoid species with a quick temper. A Nausicaan once stabbed Jean-Luc Picard through the heart with a knife. Three Nausicaans pick a fight. One Away Team member is killed (random selection) unless STRENGTH>44. Discard dilemma. Rarity: U (Premiere) Link | ||
Nausicaans: Pirates Brutal predators often target unprotected shipping lanes, plundering vulnerable freighters and non-military vessels. Only the most fortunate escape such encounters. Unless you have 2 Navigation, 3 SECURITY, and STRENGTH>40 OR a Cloaking Device and CUNNING>40, two personnel (random selection) are killed. Discard dilemma. Rarity: 2 C 16 (Energize) Link | ||
Navigational Hazards Successful completion of a mission in deep space requires proper charting and navigational skills. Maps of the known universe can be essential to a crew in unfamiliar territory. To get past requires Stellar Cartography and 2 Navigation. Rarity: C (The Dominion) Link | ||
New Advancements "She'll be ready to launch in fourteen months." Unless you have Diplomacy + Leadership + Navigation OR a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards. Rarity: 13 U 13 (In A Mirror Darkly) Link | ||
New Essentialists The New Essentialists Movement asserts that decadence and complacency are eroding the foundations of the Federation. Worf was temporarily swayed by this group while on Risa. Unless INTEGRITY>40 and 2 Honor OR CUNNING>40 and 2 Treachery present, place one non-Borg Away Team member (random selection) atop draw deck. Nullify with Jamaharon. Rarity: U (Blaze of Glory) Link | ||
Nitrium Metal Parasites Microscopic life-forms that normally live in asteroids but can infest and damage ships by ingesting nitrium. Place on ship. Ship is destroyed when countdown expires. Cure with 2 SCIENCE OR 2 ENGINEER. Rarity: U (Premiere) Link | ||
No Loose Ends Seeking to purge all knowledge of the harvester virus, E'Tyshra captured Julian Bashir and Miles O'Brien. Keiko's persistence led to their rescue moments before they were to be killed. Unless SCIENCE, OFFICER and Computer Skill OR Keiko O'Brien OR Resistance OR any drone present, kills all MEDICAL and ENGINEER present. Discard dilemma. Rarity: R (Deep Space 9) Link | ||
No Mention of Crime In 2152, Charles Tucker III and Malcolm Reed were deceived by con artists posing as alluring females on Risa. The Vulcan database hadn't warned them of potential criminal activity. Opponent chooses to capture male with most • icons OR stop any two males present. Nullify with four females. Rarity: 3 V (Cold Front) Link | ||
None Shall Pass Some natives are highly suspicious of outsiders. The Ennis and Nol-Ennis rejected Benjamin Sisko's efforts to end their longstanding feud. To get past requires STRENGTH>53 OR 3 Diplomacy OR 2 Anthropology OR Guramba. Rarity: C (Deep Space 9) Link | ||
Not Quite Domesticated Pets Unless you have Diplomacy + Leadership x2 + INTEGRITY>28 OR Biology + Exobiology x2 + CUNNING>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel. Rarity: 11 P 4 (Genesis) Link | ||
Now Would Be a Good Time With insufficient transporter power for Scotty to beam him off the aircraft carrier Enterprise, Chekov was captured and interrogated by the U.S. Navy. Being Russian didn't help him. Your Transporter Skill here with transporters may beam up Away Team. Otherwise, one personnel present (opponent's choice) is captured; others stopped. Discard dilemma. Rarity: 7 U (The Motion Pictures) Link | ||
Nuclear Disarmament In 1968, Gary Seven assumed the mission of two deceased temporal agents and caused a nuclear missile malfunction, preventing further proliferation of atomic weapons. Kills all your temporal agents in play (if 3 Anthropology present, stopped instead). To get past requires 2 Computer Skill and INTEGRITY>40 OR Physics and ANIMAL. Rarity: 5 V (The Neutral Zone) Link | ||
Nuclear Wessels Searching in an unfamiliar environment can be challenging. Commander Uhura and Commander Chekov struggled to locate a naval base in ancient San Francisco. Place on planet. Now and start of each attempt here, cannot get past unless one SECURITY OR Anthropology is stopped (random selection). (Unique.) Rarity: 2 V (Second Star to the Right) Link | ||
Null Space A rare, invisible pocket of space caused by turbulence during star formation. Absorbs all energy. Ship hits null space turbulence and is damaged unless 2 Navigation aboard. Discard dilemma. 5 Rarity: U (Premiere) Link | ||
Occupational Hazards In politics, mysterious gifts should be handled with care. A bottle of poisoned kanar may have no effect on Vorta but would have been fatal to Tekeny Ghemor. Unless 2 Greed OR 2 Treachery OR CUNNING>45, one personnel (random selection) is killed. Rarity: 17 V 9 (Raise the Stakes) Link | ||
Odo's "Cousin" In 2370, a Bajoran science probe revealed a life-form on L-S VI with DNA patterns similar to those of Odo. Tests indicated that the entity had some shape-shifting properties. To get past requires 2 Exobiology and Geology. If you overcome, one SCIENCE may stay behind ("stopped") to score points. 5 Rarity: U (Deep Space 9) Link | ||
Oh No! Desperate to prevent the inevitable collapse of the universe, Jack and Patrick spent considerable time on a solution. After all, they only had seventy trillion years - at most. If CUNNING>60, lose 5 points. To get past requires 3 Astrophysics OR any PADD and any tricorder OR INTEGRITY>30 (INTEGRITY>50 if this is a mission). Rarity: 7 V (Life From Lifelessness) Link | ||
Once More Unto the Breach "I can see you, Kirk ... Can you see me?" Your opponent chooses a staffed Cloaking Device ship he or she commands at this mission. That ship is Weapons +1 until the end of this dilemma. Unless you have Shields>that ship's Weapons, randomly select a personnel to be killed and all of your personnel are stopped. Rarity: 15 V 5 (The Undiscovered Country) Link | ||
One to One Thomas Riker, a transporter duplicate of William T. Riker, resented his doppelganger's authority and superior rank, and viewed him as a rival for the affections of Deanna Troi. Each player reveals a personnel from hand (if none, CUNNING=0). Highest CUNNING scores points, others lose points. Cannot get past if tie. +/-5 Rarity: 16 V 9 (Favor the Bold) Link | ||
Ooby Dooby "Well, you wiggle to the left, you wiggle to the right; you do the Ooby Dooby with all your might; Ooby Dooby; Ooby Dooby; Ooby Dooby Ooby Dooby, Dooby Dooby doo wah, doo wah, doo wah." Draw one card for each non-android Youth present, then discard one card for each Music present. All Youth, Music and Zefram Cochrane present are "stopped." Rarity: R (First Contact) Link | ||
Oops! In 2374, an ill-prepared band of Ferengi arranged a prisoner exchange aboard Empok Nor. Their profound lack of competence made the process even more difficult than they had expected. Unless Leadership present, kills one personnel (random selection) and "stops" all others present. To get past requires three personnel OR three drones OR Nog. Rarity: 7 C (The Trouble with Tribbles) Link | ||
Orion Syndicate Bomb Typical explosion device. One was hidden in a floor panel of a runabout carrying Quark to testify before a Federation Grand Jury. Odo's attempt to beam it out accelerated its destruction. Damages ship unless Transporter Skill OR any Orion Syndicate personnel present. Discard dilemma. Rarity: R (Rules of Acquisition) Link | ||
Ornaran Threat Suffering from felicium withdrawal, T'Jon threatened William T. Riker's life in an attempt to manipulate Jean-Luc Picard. Picard refused to enable the Ornaran's addiction. Randomly select a personnel to be "stopped." Unless you have 2 Diplomacy and MEDICAL OR 2 SECURITY and STRENGTH>25, that personnel is killed. Rarity: 1 C 41 (Second Edition) Link | ||
Osaarian Pirates Heavily armed Osaarian merchant ship. Its crew turned to piracy after being stranded in the Delphic Expanse. End of every turn: Destroys one equipment (random selection) on each facility (except a Nor) and ship here without Smuggling aboard, then moves. Range: 5 Weapons: 8 Shields: 7 Rarity: 7 V (The Sky's the Limit) Link | ||
Outpost Raid Rogue Borg conducted a brief but deadly raid on the remote Federation outpost Ohniaka III in 2369. 274 personnel were lost. If at your outpost: two personnel are killed (opponent's choice) unless STRENGTH>81. Discard dilemma. OR Elsewhere: requires STRENGTH>18 to pass. Rarity: C (Alternate Universe) Link | ||
Palukoo Large spider-like creature inhabiting the Bajoran moons. One-time food source for Resistance fighters. Caused Dax concern, since Trill/symbiont biochemistry cannot tolerate insect bites. Unless Resistance OR ANIMAL present, "bites" a non-android present (random selection). If Trill with symbiont, dies now (discard dilemma); otherwise, disabled until countdown expires. Rarity: 8 U (The Trouble with Tribbles) Link | ||
Parallel Romance Relationships in parallel universes take different courses. In one, Worf and Deanna Troi were married and had two children: Shanara, 2, and Eric Christopher, 3. If present, one male and one female (random selection) have affair. They are STRENGTH -2 each and stopped now and for your next two full turns. Rarity: U (Alternate Universe) Link | ||
Parallels "Not our universe. Not our ship. Something ... parallel." Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core (on table). If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner's deck in any order. Rarity: 8 R 14 (To Boldly Go) Link | ||
Paralyzed by Fear The untested junior engineers assigned to salvage Empok Nor were frozen with terror after Cardassian killers gradually began eliminating them. "Stops" each personnel in crew or Away Team with printed CUNNING+INTEGRITY<13. Nullify with Miles O'Brien. Rarity: 8 V (The Sky's the Limit) Link | ||
Paranoid Escape "So whatever's down there, McCoy's in the heart of it." Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome. Rarity: 13 R 15 (In A Mirror Darkly) Link | ||
Patriotic Spirit "... I pledge my life to free Cardassia..." Unless you have OFFICER x3 OR Honor + Leadership + STRENGTH>28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Glinn personnel your opponent commands. Rarity: 16 V 10 (Favor the Bold) Link | ||
Pawns of the Military In the wrong hands, a new discovery or scientific advancement can be perverted into a dreadful weapon. If T'Lani III or a biolab in play, opponent may download and seed here up to two of the following: Hyper-Aging, Aphasia Device or any virus-related dilemma; then place on mission: add 2 SCIENCE to requirements of all such dilemmas here. Rarity: 4 V (Cold Front) Link | ||
Persistent Individuality The Borg Queen uses deadly force and extreme measures to protect the hive mind. The sense of identity found in residents of Unimatrix Zero was both a threat and a means to resist. Kills 7 - X personnel (random selection), where X = the number of different classifications present. To get past requires ENGINEER. Rarity: 98 P (Virtual Promos) Link | ||
Personal Duty Commodore Decker, driven to the edge of madness by the loss of his entire crew, sacrificed himself in a vain attempt to destroy the "Planet Killer." To get past requires Leadership OR OFFICER. All such personnel are "stopped," but if two or more present, one must continue (random selection). Rarity: 1 R 42 (Second Edition) Link | ||
Phased Matter Phased personnel vibrate out of sync with normal matter, rendering them undetectable. Phased people cannot interact with non-phased people. Away Team is split into two Away Teams (your choice). Larger team is phased and cannot beam until cured by ENGINEER and SCIENCE in another Away Team on planet. Rarity: C (Premiere) Link | ||
Photonic Energy Being A noncorporeal life-form took hostages when another of its kind was unknowingly captured and experimented on by the Voyager crew. The Doctor ultimately negotiated their safe return. Three crew members (random selection) are held with dilemma atop mission; discard all when countdown expires. Cure with personnel OR Anthropology and Diplomacy. Rarity: 4 U (The Borg) Link | ||
Picking Up the Pieces Parts of B-4's assembly were found strewn across the Kolaran system. Many planetary scans were required to locate all the positronic signatures. To get past requires Geology or Computer Skill. All such personnel are "stopped," but if two or more present, one must continue (random selection). Rarity: 2 U 17 (Energize) Link | ||
Pinned Down Confronted with Sir Guy of Gisbourne's archers, Jean-Luc Picard, posing as Robin Hood, ordered his crew deeper into Q's recreation of Sherwood Forest. To get past, two personnel (random selection) must be "stopped." Then, if any card in play, another personnel (random selection) is "stopped." Rarity: 1 S 43 (Second Edition) Link | ||
Planet Killer Automated machine capable of destroying entire planets with an antiproton beam and consuming the debris for fuel. End of every turn: Attacks all ships here, then moves. Worth points if destroyed in battle. 10 Range: 6 Weapons: 10 Shields: 16 Rarity: 8 V (The Cage) Link | ||
Planetary Survey "I'm reading six distinct positronic signatures, spread out over a few kilometers on the planet's surface." Choose a personnel who has Geology or Computer Skill to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 1 C 44 (Second Edition) Link | ||
Plasma Currents Doing her best to suppress her space sickness, Ezri Dax disabled the engines of her runabout and drifted through the Badlands to retrace the path of Worf's escape pod. To get past requires STRENGTH>(50+10X), where X = number of other missions in this region, if in a region; otherwise, X = 0. Rarity: 2 V (Dogs of War) Link | ||
Plasma Shock "You were down for a good thirty seconds." Randomly select a personnel. If that personnel has STRENGTH>6, he or she is stopped. Otherwise, he or she is killed. Rarity: 2 U 18 (Energize) Link | ||
Poor Quality Workmanship Mr. Scott was not impressed by the newly launched U.S.S Enterprise-A and the numerous repairs needed. "Half the doors won't open, and guess whose job it is to make it right?" To get past requires 4 personnel with (ENGINEER OR Computer Skill) OR discard any Kit (at ) OR discard any PADD (at ). Rarity: 6 V (The Neutral Zone) Link | ||
Portal Guard Portal 63 is the last remaining protector of the Tkon Empire, which went extinct 600,000 years ago. Challenges those who awaken him. Unless at least one Away Team member has CUNNING>7 OR Honor, the entire Away Team must abort mission and beam up or die. Rarity: U (Premiere) Link | ||
Precision Piloting Jadzia Dax and Arjin had to maneuver carefully while transporting a protouniverse, avoiding any verteron nodes that could destabilize their delicate cargo. To get past requires Navigation with or . All such personnel are "stopped," but if two or more present, one must continue (your choice). Rarity: 10 V (Emissary) Link | ||
Preoccupied While exploring a trinary system containing a black hole, unusual radiation caused the Enterprise crew to exhibit erratic and obsessive behavior. Place on ship. Double first and second listed skill and removes all other skills on each non-Vulcan personnel aboard. Rarity: 7 V (Broken Bow) Link | ||
Primal Urges Mutated into a different stage of human evolution, Tom Paris and Kathryn Janeway reverted to their animal instincts and procreated. To get past, one male and one female (your choice) must run off to furthest planet. Nullify with 2 ANIMAL. Rarity: 9 V (The Cage) Link | ||
Primitive Culture First contact requires caution, subterfuge or force. Solkar's historic visit to Earth was peaceful, but Federation/Klingon contact in 2218 would ignite a century of hostilities. To get past, requires 3 Vulcans OR Anthropology and CIVILIAN OR Vorta and 4 Jem'Hadar OR 2 Tal Shiar OR 2 Obsidian Order OR Acquisition and 2 Greed OR 6 Klingons OR 4 Borg. Rarity: R (First Contact) Link | ||
Primitive Humanoids Humanoids inhabiting a desolate planted captured Neelix and Kes while the two crewmen were searching for food. The cave-dwellers particularly like Kes' golden locks. Unless 2 Leadership and Anthropology present, place two Away Team members (random selection) with dilemma atop mission until solved (or planet assimilated). Rarity: 8 C (Holodeck Adventures) Link | ||
Promethean Quartz A mysterious crystal found in the Gamma Quadrant by Vash was later revealed to be an egg of a spaceborne life-form. Opponent may download and seed a dilemma here. Unless Exobiology, SCIENCE and CUNNING>40 OR Archaeology, ENGINEER and STRENGTH>40, crew or Away Team stopped. Discard dilemma. Rarity: 2 V (Ships of the Line) Link | ||
Protestations of Innocence After years of conflict and military aggression, colonists near the Cardassian-Federation border often doubted the sincerity of Cardassian negotiators. To get past requires INTEGRITY>28 (INTEGRITY>42 if you initiated battle this game; INTEGRITY>63 if you voluntarily initiated battle). Rarity: 5 V (The Maquis) Link | ||
Psionic Attack "It's a good thing we got him here when we did. His cortex was on the verge of synaptic collapse." Unless you have MEDICAL + SCIENCE OR SECURITY x3, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck. Rarity: 10 R 14 (Captain's Log) Link | ||
Psychic Receptacle "...Alkar is flooding her with this... psychic waste... All these negative emotions pouring into her may have caused a chemical response in her brain." Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt. Rarity: 3 U 20 (Call to Arms) Link | ||
Psycho-Kinetic Attack "Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds." Unless you have Exobiology + MEDICAL x2 OR Honor + Empathy, randomly select a SECURITY personnel to be killed. Rarity: 3 S 21 (Call to Arms) Link | ||
Psychokinetic Control "Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses." Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. Rarity: 12 R 15 (These Are The Voyages) Link | ||
Punishment Box Correctional technique used on Orellius. Colonists who commit crimes are imprisoned in the box to suffer from heat and dehydration. Place on planet. Now and start of each mission attempt here, cannot get past unless one OFFICER is "placed in the box" ("stopped") until end of turn. Rarity: U (Deep Space 9) Link | ||
Punishment Zone On Rubicun III, mediators arrested Wesley Crusher when he fell into a garden. He was designated for death, which created a Prime Directive dilemma for Jean-Luc Picard. One Away Team member (random selection) is killed OR beam up that personnel at a penalty. Double penalty if Federation. -5 Rarity: C (Alternate Universe) Link | ||
Pursuit Just Behind While investigating mysterious positronic signatures, Jean-Luc Picard and his crew were forced to flee from attacking natives. Kills X personnel (random selection), where X=number of opponent's missions with point boxes. If >9 personnel remain, destroys three Equipment present. Rarity: 1 R 46 (Second Edition) Link | ||
Q Incorrigible omnipotent being. Member of the Q Continuum. Q exhibits a child-like petulance and sense of playfulness. Unless 2 Leadership and INTEGRITY>60, opponent may download up to 2 cards and place them atop their Q-Continuum side deck; crew or Away Team has a Q-Flash of 4 cards, then is stopped. Discard dilemma. Rarity: R (Premiere) Link | ||
Q Gets the Point Q, stripped of his powers, helped the U.S.S. Enterprise crew develop a plan to save Bre'el IV from destruction. Guinan used a simple serving fork to verify his claim of mortality. To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent's choice) is "forked" ("stopped") if opponent has any Guinan in play. Nullified by any Guinan. Rarity: 9 C (The Trouble with Tribbles) Link | ||
Q's Vicious Animal Things Wearing Napoleonic uniforms and firing musket-shaped energy weapons, Q's creatures attacked William Riker and his away team. Worf gave them their colorful moniker. Unless 22 < STRENGTH < 55, one Away Team member is killed (random selection) and opponent re-seeds dilemma under a different unsolved planet mission. Rarity: U (Q Continuum) Link | ||
Q-uality Time Honoring his promise not to trouble Picard's ship again, Q took the good captain hostage in a shuttlecraft to ensure his request was heard. Opponent chooses: they may download and seed here Q OR highest INTEGRITY personnel returns to hand unless 2 Leadership and CUNNING>30. Discard dilemma. Rarity: 12 V (Through the Looking Glass) Link | ||
Q: A Dazzling Flash One of many Q conflicts encountered during their voyage home, a furious chase between Q and Quinn threw the U.S.S. Voyager from the birth of the universe to a Christmas tree. Crew or Away Team has a Q-Flash with X cards from opponent's Q-Continuum, where X = number of personnel present. Discard dilemma. (Immune to Q2.) Rarity: 1 V (The Trial Never Ended) Link | ||
Q: Enter the Supernova A civil war between the Q resulted in the implosion of multiple stars. Each one created a negative density false vacuum, sucking the surrounding matter into the Continuum. Crew has a Q-Flash with X cards from opponent's Q-Continuum, where X = the lowest attribute of attempting ship. Discard dilemma. (Immune to Q2.) Rarity: 2 V (The Trial Never Ended) Link | ||
Quaint Technology "Hello, computer..." Unless you have Anthropology x2 + Computer Skill OR Diplomacy x2 + CUNNING>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 2 U 19 (Energize) Link | ||
Quality of Life While Dr. Farallon's exocomps proved useful as tools, their potential sentience led to conflict over whether they should be sacrificed to save humanoid lives. Opponent may draw a card for each present. To get past requires an (your choice, discarded) OR Cybernetics and 2 Law OR 4 ENGINEER OR Exocomp. Rarity: 4 V (The Terran Empire) Link | ||
Quantum Filament "Most of our systems are down and we haven't been able to contact anybody off the bridge." Unless you have (2 Astrophysics OR 2 Stellar Cartography) and 2 Navigation OR 2 ENGINEER, SCIENCE, and SHIELDS>8, this dilemma is placed on your ship. Hull: -35% When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped. Rarity: 3 R 22 (Call to Arms) Link | ||
Quantum Fissure A fragile intersection of countless parallel realities. An attempt to scan one using a subspace differential pulse was interrupted by a Bajoran warship - with disastrous results. To get past requires Astrophysics and Physics. Also, cannot get past if opponent has a ship here with two or more staffing icons that is staffed, undocked, and undamaged. Rarity: 11 U (Mirror, Mirror) Link | ||
Quantum Leap After sabotaging the Xindi weapon, Jonathan Archer was caught in the explosion and vanished. He awoke, trapped in the past, striving to put right what had gone wrong. One OFFICER (opponent's choice) is relocated to a time location (your choice); "disappears" (discarded) if none in play. To get past requires SECURITY and 2 Archaeology. Rarity: 8 V (Broken Bow) Link | ||
Quantum Singularity Lifeforms Sentient dimensional beings whose young incubate in black holes. When nesting in a Romulan ship's artificial singularity engine, a frozen-time effect occurs. If a Romulan ship present, all ships and personnel here are placed in stasis. Cure with Emergency Transporter Armbands, Timepod Ring or new ENGINEER arriving. Rarity: U (Alternate Universe) Link | ||
Racial Tension "This is an Earth vessel. You're in no position to take command." Randomly select two personnel. Unless they are the same species, both are stopped. Rarity: 2 C 20 (Energize) Link | ||
Radioactive Garbage Scow Barges containing dangerous waste can be adrift for centuries. One such barge threatened Gamelon V in 2367. Place on mission; mission attempt ends. Mission can't be attempted here. Ship with Tractor Beam and 2 ENGINEER can tow Scow. Rarity: U (Premiere) Link | ||
Rascals Passing through a molecular reversion field in a shuttle, Guinan, Ro Laren, Keiko O'Brien and Jean-Luc Picard reverted to children's bodies but retained adult knowledge. All unique crew members (maximum of 4, random selection) are kids. STRENGTH=2 and Youth replaces first-listed skill. Cure with 2 MEDICAL and Biology. Rarity: U (Alternate Universe) Link | ||
Rebel Encounter Belligerent rebels from war-torn worlds often hide out on other planets and can endanger an Away Team. Kills one Away Team member (random selection) unless STRENGTH>44 OR you bribe rebels first by discarding an Equipment card, if present. Discard dilemma. Rarity: U (Premiere) Link | ||
Recurring Injury While playing to maintain his darts winning streak at Quark's, Miles O'Brien aggravated an old kayaking injury, necessitating shoulder surgery and forfeiting his darts game. To get past, one personnel with Biology OR MEDICAL (opponent's choice) must be "stopped." Nullify with a personnel who has either 2 Biology OR 3 MEDICAL. Rarity: 1 C 48 (Second Edition) Link | ||
Redjac After killing a string of women on Argelius II, the murderous entity possessed the computer banks of the Starship Enterprise. End of every turn: Kills one of each player's ❖ personnel (random selection) on planet surface, on each non-Nor facility here, and aboard each exposed ship here, then moves. Range: 6 Weapons: 5 Shields: 6 Rarity: 4 V (A Private Little War) Link | ||
Reflections Faced with time-consuming repairs, Chief Engineer Tucker was initially unaware that the sabotage was due to a suggestion implanted in his mind by Commander T'Pol. Randomly stops half of crew (round down). If opponent has no cards in hand, those personnel are killed instead. Nullify with a personnel with Mindmeld and Treachery. Rarity: 13 C 17 (In A Mirror Darkly) Link | ||
Regime Change Shinzon's elimination of the Romulan Senate using a thalaron radiation device ensured his ascension to the pinnacle of power in the Star Empire. Opponent chooses: kills three personnel (random selection) who report for free using game text on planet (or planet facility here) OR kills one V.I.P. (random selection). Rarity: 9 V (The Sky's the Limit) Link | ||
Reluctant Informant When Yranac was unforthcoming with information about those responsible for Jean-Luc Picard's alleged death, William T. Riker used alternative methods to jog the Yridian's memory. Lowest INTEGRITY personnel and one other (if present, opponent's choice) are "stopped" until end of your next turn. Nullify with Empathy OR a brig present. Rarity: 8 V (Engage) Link | ||
REM Fatigue Hallucinations A crew can go insane from lack of REM (rapid eye movement) sleep. Personnel who encountered dilemma die when countdown expires unless cured by 3 MEDICAL OR boarding your outpost. 5 Rarity: U (Premiere) Link | ||
Remat Detonator Black market device of Romulan origin which scrambles transporter beams on rematerialization. Silaran Prin used one to kill Shakaar resistance cell informant Trentin Fala in 2373. Unless 2 Transporter Skill present, place on table. Whenever your personnel have just beamed, opponent may discard dilemma to kill one (their choice). Rarity: 10 V (The Sky's the Limit) Link | ||
Replicator Accident Nucleonic radiation from the explosion of a stolen - and incorrectly installed - food replicator mutated the cells of a Kazon-Nistrim crew, fusing them with inorganic matter. Ship is damaged and entire crew is killed unless ENGINEER, Physics, and CUNNING>30 present. Discard dilemma. 5 Rarity: 5 R (The Borg) Link | ||
Restricted Area To disable a station's deflector array (which has been turned into an anti-graviton beam), one could access the EPS feed and overload the waveguide. But there are alarms. If nine or fewer personnel in crew or Away Team, one is "stopped" (random selection). If more than nine personnel in crew or away team, three are captured (random selection). Rarity: 3 U 23 (Call to Arms) Link | ||
Rock People An Enterprise away team was exposed to a psychotropic compound in 2151. Experiencing intense anxiety and hallucinations, they claimed to see beings inside solid rock. To get past requires three personnel with Geology OR three personnel with SCIENCE classification. Rarity: 3 C 24 (Call to Arms) Link | ||
Romulan Mind Probes Unable to cure the morphogenic virus, Julian Bashir and Miles O'Brien used an illegally obtained Tal Shiar memory scanner to search the depths of Luther Sloan's mind. One personnel (random selection) continues, along with all crew or Away Team members who have at least one printed skill matching that personnel. Others are stopped. Rarity: 3 V (Dogs of War) Link | ||
Routine Physical Starfleet protocol requires medical staff to regularly conduct and record physical examinations of starship personnel. Crew members are often reluctant to undergo such procedures. Stops X lowest STRENGTH personnel (your choice if tie), where X=number of different MEDICAL personnel present. To get past requires 2 Computer Skill remaining. Rarity: 13 V (Through the Looking Glass) Link | ||
Row, Row, Row your Boat Even amongst old friends, conflicts can arise. Captain Spock initially struggled to comprehend the meaning behind the lyrics of his compatriots' chosen campfire song. To get past requires 2 Music OR total attributes > 63 from up to 3 personnel. Rarity: 2 V (Paradise Lost) Link | ||
Royale Casino: Blackjack Lt. Commander Data played blackjack while trapped in the surreal casino of the Hotel Royale. Tex said, "Boy, you have got the brass..." Data said, "Hit me." Play one game of blackjack, using CUNNING numbers. Players must show entire hand. Closest to 21 without going over wins points. Others lose points. Ties=0. 5 or -5 Rarity: U (Alternate Universe) Link | ||
Royale Casino: Craps An away team from the U.S.S. Enterprise was trapped in the illusionary Hotel Royale until they won enough money in the casino to buy the bank and their way out. Show a personnel from hand. If CUNNING = 7 or 11 OR opponent cannot match your number, win points. Otherwise, opponent wins points. 7 Rarity: U (Q Continuum) Link | ||
Royale Casino: Elevator After Royale's clearly marked exits failed to provide an escape, Riker, Data, and Worf were forced to follow the clues: up. Opponent may report a personnel. Return one of your Away Team members to hand (your choice). Compare those personnel; highest total printed attributes wins points. Discard dilemma. 7 Rarity: 5 V (Shades of Gray) Link | ||
Royale Casino: Slots A U.S.S. Enterprise away team became trapped in an illusory world based on the badly written Hotel Royale, a Todd Matthews novel filled with "endless cliché and shallow characters." Show a personnel from hand; if two of its attributes match, win points (if all three, win double points). Otherwise, lose points. +/-5 Rarity: 12 C (Mirror, Mirror) Link | ||
Rules of Obedience Overseer Odo's strict enforcement of order in the Ore Processing unit made life dangerous for any slave that stepped out of line. Personnel with highest INTEGRITY OR fewest • icons is killed (opponent's choice). To get past requires Geology and 2 Honor OR 2 SECURITY and 2 Treachery OR Smiley. Rarity: 14 V (Crossover) Link | ||
Rumplestiltskin Gamma Quadrant alien in the form of a fairy tale character taken from the mind of Molly O'Brien. Distracted the crew of Deep Space 9 as an attempt to study its inhabitants. X personnel are "stopped" (random selection), where X = the number of personnel in Away Team with five or more • icons. Discard dilemma. Rarity: 5 V (Straight and Steady) Link | ||
Sabotaged Negotiations Kathryn Janeway convinced several Kazon majes to hold a peace conference with the Trabe leader Mabus. He in turn betrayed her trust and attempted to massacre the Kazon leadership. To get past, four personnel present (random selection) "attend a conference." If their total INTEGRITY<24, each one without Treachery x2 is killed. Rarity: 6 U (The Borg) Link | ||
Sabotaged Plasma Conduit To resist her Maquis captors, Kira Nerys blew out two plasma conduits, forcing the U.S.S. Defiant to seek refuge in a nebula until the cloaking device could be repaired. To get past requires 2 Computer Skill and Physics OR Computer Skill and 2 Physics. Rarity: 7 V (The Maquis) Link | ||
Sabotaged Reactor "Somebody got in here and disconnected it from the primary antimatter feed." Unless you have (Astrophysics OR Stellar Cartography) + ENGINEER + Navigation OR Leadership + OFFICER + CUNNING>28, all your personnel are stopped and this dilemma is placed on your ship. Range: -2 Hull: -35% Rarity: 10 C 15 (Captain's Log) Link | ||
Sarjenka Alien child from Drema IV. Her radio pleas for help were answered by Lt. Commander Data in violation of the Prime Directive. Primitive alien begs for help. Ignore her (discard dilemma) OR help her and earn points, but all Away Teams here are "stopped." 5 Rarity: R (Premiere) Link | ||
Scapegoat To avoid escalating violence between Cardassian and Federation settlers, Cardassian Central Command blamed Gul Dukat for supplying weapons to the Demilitarized Zone. One personnel (random selection) is killed unless you "stop" a personnel with V.I.P. or Anthropology. To get past requires INTEGRITY>24 remaining. Rarity: 8 V (The Maquis) Link | ||
Scientific Method Beverly Crusher scanned Jo'Bril's body for tetryon traces during her 2369 "murder" investigation. Her scientific approach eventually revealed that Jo'bril had faked his own death. To get past requires MEDICAL and 3 SCIENCE. Rarity: C (Rules of Acquisition) Link | ||
Scout Encounter Many species send specially designed scout ships into unexplored sectors of space. If the species is aggressive, the arrival of a scout ship is a harbinger of trouble. Opponent may download to this location one scout ship with one or two ❖ crew members. That ship may (if possible) initiate battle against you or move away. Rarity: R (First Contact) Link | ||
Secret Identity Pel posed as a male waiter in order to bypass Ferengi commerce laws and earn profit. Rom exposed her secret, jealous that she had usurped his position at Quark's side. One personnel (opponent's choice) is discarded. If you did not seed this dilemma, you may download a personnel of the same affiliation to join crew or Away Team. Rarity: 3 U 26 (Call to Arms) Link | ||
Security Precautions Dr. Manheim's laboratory deep inside a remote planetoid used a system of forcefields and targeting laser to bar entry and protect a revolutionary experiment. To get past, Away Team must have Jenice Manheim OR android OR phaser OR disruptor OR 3 SECURITY. Rarity: C (Q Continuum) Link | ||
Seismic Quake While on a scientific mission to planet L-S VI, Dr. Mora Pol's away team experienced a volcanic disturbance. The quake released noxious gases which cut short their research. One Away Team member (random selection) is "stopped" if opponent's score is odd, killed otherwise. Cannot get past (shuffle back into seed cards here) unless Geology present. Rarity: R (Deep Space 9) Link | ||
Shaka, When the Walls Fell "Shaka, when the walls fell," means inability to understand. The incomprehensible Tamarians spoke entirely in metaphors. Must have 2 Diplomacy and CUNNING>30 to communicate and proceed. Rarity: U (Premiere) Link | ||
Shall We Begin Again? In 2369, the Cardassians expended considerable resources to capture and interrogate Jean-Luc Picard. They failed to extract the Federation's defense plans for Minos Korva. Opponent draws 3 cards, then reveals their hand. For each personnel revealed, "stops" one personnel present (random selection). Rarity: 9 V (Engage) Link | ||
Shields Up! When unknown threats appear, priority is immediately placed on defensive systems and evasive actions. To get past, "stop" a SECURITY personnel (random selection). If that personnel has Astrophysics or Stellar Cartography or Navigation, randomly select two additional personnel to be "stopped." Rarity: 9 R 2 (Dangerous Missions) Link | ||
Shipboard Fire An unchecked hazard aboard a starship can quickly lead to even more alarming problems. Just as with ancient sailing vessels, fire poses a particular risk. Unless there are no damage markers on this ship, all your personnel are stopped. Rarity: 6 P 9 (Reflections 2.0) Link | ||
Shocking Betrayal "Excellency, it is difficult. I try to obey, but..." Choose a personnel to be stopped and your opponent may discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed. Rarity: 14 U 13 (What You Leave Behind) Link | ||
Shore Leave "Our captain needs a holiday." To get past requires a male and a female OR Honor + INTEGRITY>50. Opponent may then download and seed here up to two of the following (except Combo dilemmas): Female's Love Interest, Male's Love Interest, Parallel Romance, or Wind Dancer. Rarity: 6 V (Shades of Gray) Link | ||
Short Circuit "We've got to get out of here! The whole thing might blow!" Unless you have ENGINEER + Physics x2 OR Computer Skill x2 + SCIENCE, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 4 U 23 (Necessary Evil) Link | ||
Shot in the Back Data protected his Away Team from machine gun fire by taking a few bullets from behind, then simply waiting until the magazine was empty. No vital systems were damaged. "Stops" SECURITY androids and OFFICER androids, if any present. Otherwise, kills one non-android Away Team member (opponent's choice). Rarity: C (First Contact) Link | ||
Show Trial "I wish to note for the record that the evidence against my clients is entirely circumstantial. I beg the court to consider this when pronouncing its sentence." Randomly select a personnel who has Leadership or MEDICAL to be stopped. If you have more points than each of your opponents, randomly select an additional personnel to be stopped. Rarity: 15 V 7 (The Undiscovered Country) Link | ||
Shuttle Crash In 2367, an accident aboard the Nenebek, a mining shuttle transporting Jean-Luc Picard and Wesley Crusher to Pentarus V, caused it to crash land on one of the moons orbiting Pentarus III. Stops one Youth personnel (opponent's choice) then one OFFICER (your choice). To get past requires 2 Navigation and (CUNNING>45 at OR STRENGTH>45 at ). Rarity: 7 V (The Neutral Zone) Link | ||
Side by Side "Synthetic organs are in place. We merely synchronize them with Kirk's autonomic nervous system, duplicating the rhythms of his body. At the same time, we duplicate the mental patterns." Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped. Rarity: 4 U 24 (Necessary Evil) Link | ||
Silent Enemy Unidentified hostile vessel. Delayed Enterprise in 2151 until its phase cannon upgrades were completed. Immediately battles attempting ship when encountered. End of every turn: Stops each ship here without CUNNING>30 aboard until end of owner's next turn, then moves. Range: 6 Weapons: 8 Shields: 7 Rarity: 10 V (Broken Bow) Link | ||
Skeleton Crew With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind. Place on mission. You may not begin a mission attempt here with fewer than six personnel. Rarity: 3 U 28 (Call to Arms) Link | ||
Skeptical Superiors "But what if you're wrong and the Dominion doesn't commit its forces to protect Deep Space Nine? What if they launch a full-scale assault on Earth instead?" Unless you have Leadership x3 OR (Astrophysics OR Stellar Cartography) + Computer Skill + CUNNING>28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Admiral personnel your opponent commands. Rarity: 16 V 12 (Favor the Bold) Link | ||
Skullduggery Quark was "encouraged" to help Rao Vantika commandeer a shipment of deuridium arriving at Deep Space 9. One personnel (random selection) is killed (only "stopped" if that personnel has Treachery OR Acquisition OR Greed OR Smuggling OR INTEGRITY<5). Mission continues. Rarity: C (Deep Space 9) Link | ||
Sleeper Trap Stasis chambers holding homicidal Cardassians infected with a biogenic compound. Left aboard the abandoned Empok Nor and rigged to activate should anyone come aboard. Opponent may download to one site or planet here up to three different ❖ Cardassians and one hand weapon. They may (if possible) initiate personnel battle. Discard dilemma. Rarity: R (The Dominion) Link | ||
So Many Enemies "I could have been killed. If it hadn't been for Data, and that one, brief delay he created, I would have been gone. No more me. And no one would have missed me, would they? Data may have sacrificed himself for me. Why?" Randomly select three personnel. If any of those personnel has Treachery, all three are stopped. Rarity: 3 C 29 (Call to Arms) Link | ||
Socializing with the Staff Julian Bashir made sure to meet all of the dabo girls working at Quark's Bar. Jadzia Dax took a perverse pleasure in making sure those meetings were awkward. To get past requires a female. All female personnel are "stopped," but if two are more present, one must continue (random selection). Rarity: 12 V (Emissary) Link | ||
Some Day I'll Retire Here In 2375, Benjamin Sisko purchased twelve hecapates of land in Bajor's Kendra province, intending to build a house there, just as soon as the Dominion War was over. To get past requires INTEGRITY>(40 + 10X), where X=number of other missions in this region, if in a region; otherwise, X=0. Rarity: 4 V (Dogs of War) Link | ||
Sorting Things Out "I've failed as the Emissary and, for the first time in my life, I've failed in my duty as a Starfleet officer. ... I need time to think... clear my head." If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped. Rarity: 2 C 21 (Energize) Link | ||
Space Amoeba Large, space-dwelling, single-celled organism. Surrounded by a field of negative energy, toxic to humanoid life. All attributes of ships and personnel at this location (and each adjacent location) become 5. End of every turn: Moves. Range: 7 Weapons: 7 Shields: 7 Rarity: 10 V (The Cage) Link | ||
Spaceborne Entity Angry life-form transformed into a massive and powerful vessel. Nothing like it in Starfleet records - not even close. No personnel may report "for free" at this location. End of every turn: Attacks all ships matching mission's affiliation icons, then moves. Range: 6 Weapons: 14 Shields: 14 Rarity: 11 V (The Sky's the Limit) Link | ||
Spatial Rift A rupture in space connected U.S.S. Voyager with its duplicate created by a spatial scission. The two crews had to separate their "siamese ships" that shared a single supply of anti-matter. Two personnel present (random selection) "disappear" (discarded) if their combined CUNNING<15. To get past requires Astrophysics and 2 ENGINEER remaining. Rarity: 23 C (Voyager) Link | ||
Spock's Brain In 2268, Mr. Spock's brain was removed and taken to Sigma Draconis VI to act as a computer control system for the Eymorg. To get past, most CUNNING SCIENCE must relocate to a planet with "23rd century" in lore (your choice; dilemma nullified if no such planet); they are stopped until countdown expires. Nullify with The Great Teacher present. Rarity: 5 V (A Private Little War) Link | ||
Stand-Off After the Eugenics Wars of the 20th century, human genetic engineering was outlawed. An encounter with hostile augments in 2154 reaffirmed the need for the ban. To get past requires three personnel with Anthropology OR three personnel with SECURITY classification. Rarity: 10 C 16 (Captain's Log) Link | ||
Stellar Core Fragment "With my theories and their equipment, we might be able to alter the fragment's path." Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses a Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 1 C 50 (Second Edition) Link | ||
Stellar Flare Stellar flares release tremendous amounts of energy and emit radiation across the entire electromagnetic spectrum. Large flares can cause severe damage throughout a star system. Damages and "stops" all ships at this location except those that are docked, landed, or carried OR have 2 Navigation and Astrophysics aboard OR have SHIELDS>11. Discard dilemma. Rarity: U (Blaze of Glory) Link | ||
Strange Bedfellows Dukat's disguise as a Bajoran farmer and seer named Anjohl allowed him to forge an alliance with Winn Adami that was both dangerous and disgusting. If a male and female present, lowest INTEGRITY male and lowest INTEGRITY female are "stopped" (discarded if their INTEGRITY numbers are the same). Rarity: U (Rules of Acquisition) Link | ||
Stratagem To find the Xindi weapon, Jonathan Archer's crew constructed an elaborate simulation in which he and Degra had escaped together from a Xindi-Insectoid prison and stolen a shuttle. Unless crew or Away Team has all printed skills on an opponent's captive (opponent's choice; nullified if none), opponent may peek at any one card. Discard dilemma. Rarity: 3 V (Showdown: Four Lights) Link | ||
Strict Dress Code If the holographic maître d' hadn't delayed the Borg, they would have killed Jean-Luc Picard before he could have completed his plan. Sacrifice one Diplomacy, one or two personnel present (killed); otherwise, one personnel present is killed (opponent's choice). Mission continues. Rarity: R (First Contact) Link | ||
Subspace Accident Benjamin Sisko became trapped outside the normal flow of time after an accident caused by the 2372 subspace inversion of the Bajoran Wormhole. Unless 3 Astrophyics OR 2 Physics and 2 SCIENCE present, personnel with most • icons is held with dilemma atop mission. Discard both at end of your next turn. Rarity: 2 C 23 (Energize) Link | ||
Subspace Fracture Instabilities in subspace can cause fractures and chain reactions leading to temporal relocation, death, or worse. Entire crew or Away Team is killed unless ENGINEER, SCIENCE, Leadership, and CUNNING>28 present. Discard dilemma. 5 Rarity: 24 R (Voyager) Link | ||
Subspace Shock Wave Dangerous aftermath of a stellar, planetary, or lunar explosion. The shock wave created by the "incident" on Praxis was felt even beyond the boundaries of Klingon space. Ship is damaged and two crew members are killed (random selection) unless a Navigation personnel who has CUNNING>7 present. Discard dilemma. Rarity: 8 C (The Motion Pictures) Link | ||
Subterranean Barrier "Occasionally, some of them do find their way to the surface. We don't know how. But the Ocampa seal the tunnels afterwards." Unless you have Biology + Exobiology + Geology + INTEGRITY>25 OR Diplomacy + Leadership + OFFICER + CUNNING>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 11 P 5 (Genesis) Link | ||
Surprise Assault Jem'Hadar soldiers have the capability to "shroud," or cloak themselves. This allows them to hide virtually anywhere, and they frequently take their adversaries by surprise. Unless Leadership, 2 OFFICER and 2 SECURITY present OR 2 hand weapons present, kills two personnel (lowest CUNNING first, then lowest STRENGTH). Discard dilemma. Rarity: C (The Dominion) Link | ||
Swashbuckler at Heart "Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen... with a sword." Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. Rarity: 12 R 17 (These Are The Voyages) Link | ||
Symbalene Blood Burn A highly contagious disease which kills its victims through increased body temperature and destruction of blood vessel walls. Samples were kept at Cold Station 12 in 2154. Kills one personnel (random selection). Place on facility here (your choice, quarantined). Now and start of each turn, kills one personnel aboard (your choice). Rarity: 10 C 17 (Captain's Log) Link | ||
Sympathetic Magic "Captain, it seems so foolish of you to insist on demonstrations." Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped. Range: -2 Weapons: -2 Shields: -2 Hull: -35% Rarity: 1 R 51 (Second Edition) Link | ||
System-Wide Cascade Failure Lal was affected by a positronic matrix failure. Lt. Commander Data's incomplete knowledge of Dr. Soong's work led to subtle design flaws in the matrix. Mission continues, but one android present (your choice) dies at end of turn unless Dr. Soong OR Ira Graves present. Discard dilemma. Rarity: R (Q Continuum) Link | ||
Systems Diagnostic Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer. Choose a personnel who has Engineer or Computer Skill to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 1 C 52 (Second Edition) Link | ||
T'Pol Has Some Issues Exposure to large concentrations of Trellium-D in the Delphic Expanse disrupted T'Pol's synaptic pathways. Her loss of emotional control endangered other crew members. Place on (stops) a personnel present (random selection). End of each turn, they kill another personnel present with lower INTEGRITY (opponent's choice). Cure with 3 SCIENCE. Rarity: 2 V (Live Long and Prosper) Link | ||
Tactical Disadvantage Khan's battle experience was significant but limited to terrestrial combat. Three-dimensional thinking gave Captain Kirk and the Enterprise a clear advantage. Players show their hands and examine revealed ships. Unless your total SHIELDS > opponent's total WEAPONS, kill one personnel (random selection). Discard dilemma. Rarity: 8 R 16 (To Boldly Go) Link | ||
Talosian Cage Telepathic aliens with the power to create illusory worlds, often based on the memories of life-forms they've captured. Starfleet General Order 7 forbids contact with their homeworld, Talos IV. Unless 3 Empathy OR Christopher Pike present, opponent may choose to discard two females (random selection) OR male with most • icons. Discard dilemma. Rarity: 9 U (Holodeck Adventures) Link | ||
Tarellian Plague Ship Ship containing the survivors of a Tarellia war plague. Infected from biological weapons, they are now refused entry everywhere. Entire crew immediately dies from plague unless MEDICAL "beams over" (discarded) to Tarellians. Discard dilemma. 5 Rarity: U (Premiere) Link | ||
Tedious Soiree With Worf already excused, the remaining senior officers of the U.S.S. Enterprise were required to attend Calvin Hutchinson's formal reception on Arkaria. Opponent names a classification or a subcommand icon. All but one personnel with that classification or icon (your choice) are stopped. Nullified by Incoming Message. Rarity: 15 V (Crossover) Link | ||
Telepathic Deception "...look around you. You're back home... on Vulcan." Unless you have Biology + Exobiology + SECURITY OR Empathy + CUNNING>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 2 C 24 (Energize) Link | ||
Temporal Causality Loop Localized distortion causes time to repeat ad infinitum. U.S.S. Bozeman was trapped for 90 years in a temporal loop that held the U.S.S. Enterprise for 17.4 days. Unless SCIENCE and CUNNING>35, undo your last two actions of this turn and end turn. Discard dilemma. 5 Rarity: R (Premiere) Link | ||
Temptation Despite overtures of friendship from the House of Duras, the Arbiter of Succession was unswayed, noting they had manipulated the circumstances with the skill of a Romulan. To get past, three personnel (random selection) must be "tempted." Each one without Honor OR Treachery is "stopped." Rarity: 1 U 53 (Second Edition) Link | ||
Temptations of the Flesh To further the Collective's attempts to stop first contact and take over the U.S.S. Enterprise-E, the Borg Queen attempted to seduce Data by offering him a sensual tactile experience. One personnel is stopped (random selection) for each objective in play (limit 5). To get past requires OR OR any Queen. Rarity: 16 V (Crossover) Link | ||
Tense Negotiations Experienced diplomats are willing to meet their opponents on their terms and to confront challenges to their integrity with appropriate invectives when necessary. To get past, one Diplomacy OR Leadership personnel (opponent's choice) must be "stopped." Nullify with a personnel who has either 3 Diplomacy OR 3 Leadership. Rarity: 1 C 54 (Second Edition) Link | ||
Terrorist Explosion Taking a lesson from Kira, Damar's resistance movement did not limit their attacks to non-Cardassian targets, ensuring the Dominion couldn't use Cardassian lives as a shield. Damages your facility here (opponent's choice) unless 4 SECURITY OR Resistance present. Discard dilemma. Rarity: 5 V (Dogs of War) Link | ||
Thasian Powers Enhanced with inhuman abilities, Charlie Evans took control of the Starship Enterprise. By turning on all shipboard systems, Captain Kirk proved the young man had overreached himself. You may discard any number of cards from hand. To get past requires CUNNING>(40 + 5X), where X = number of cards in your hand. Rarity: 11 V (The Cage) Link | ||
The Arsenal: Divided While confronting the Echo Papa 607 weapons system, Geordi La Forge ordered a saucer separation to protect the ship's crew. He took command of the stardrive section. Divide your unique crew members into two face-down piles. One pile is "stopped" (opponent's choice). To get past, ship must be staffed and have INTEGRITY>27 remaining. Rarity: 7 V (Shades of Gray) Link | ||
The Arsenal: Separated While investigating the Arsenal of Freedom on Minos, a sudden attack separated the crew of the Enterprise. Divide your unique personnel into two face-down piles. One pile is "stopped" (opponent's choice). To get past requires CUNNING>27 remaining. Rarity: 9 V (Life From Lifelessness) Link | ||
The Arsenal: Weapons Demonstration The automated weapons system on Minos also attacked orbiting starships. "The 607 does it all... neutralize ground personnel, even destroy enemy space vessels." To get past, choose your ship here (even a cloaked or landed ship): opponent may . You may lose 10 points to prevent one , or 20 points to prevent both. Rarity: 3 V (Ships of the Line) Link | ||
The Beast at El-Adrel "You knew there was a dangerous creature on this planet." Your personnel cannot gain skills while facing this dilemma. Unless you have Diplomacy x2 + Leadership x2 OR ENGINEER + Transporter Skill + CUNNING>33 OR a Hand Weapon, all your personnel are stopped. Rarity: 16 V 14 (Favor the Bold) Link | ||
The Caretaker's "Guests" Harry Kim and B'Elanna Torres were abducted by the Caretaker and exiled to the subterranean Ocampan society. One personnel present (opponent's choice) is placed atop draw deck. You may place a different personnel of the same affiliation from your discard pile with this crew or Away Team. Rarity: 11 P 6 (Genesis) Link | ||
The Cloud In 2371, U.S.S. Voyager entered what the crew thought was a nebula rich in omicron particles. It was in fact a massive life-form whose physiology reacted violently to the intrusion. Unless 2 MEDICAL, 2 ENGINEER, and 2 Astrophysics present, ship is damaged and "stopped" until end of your next turn. Discard dilemma. Rarity: 25 R (Voyager) Link | ||
The Clown: Beneath the Mask The Clown was most interested in the minds of those who had truly known fear and could appreciate what he represented. He was most unreasonable when dealing with anyone less. To get past, one personnel must have total attributes>23. Rarity: 7 U (The Borg) Link | ||
The Clown: Bitter Medicine Linked into the Kohl mental preservation network, Harry Kim endured searing confrontations of his deepest fears. Place on mission. Now and start of each mission or scouting attempt here, opponent names a skill. All your personnel with that skill are attributes -2 until end of turn. Rarity: 5 P 2 (Fractured Time) Link | ||
The Clown: Guillotine Though The Clown existed only through the minds linked to his system, he was willing to execute one to ensure the obedience of the others, perpetuating his role as fear personified. Unless 2 Diplomacy present, kills one personnel (random selection) and "stops" each personnel whose total attributes are lower than killed personnel until end of your next turn. Rarity: 10 U (Holodeck Adventures) Link | ||
The Clown: My Festival The subconscious world of the Kohl settlers turned nightmarish when a character arrived to embody their anxiety and fears, playing games with them according to his own malicious rules. To get past, crew or Away Team must have no fewer personnel than lowest INTEGRITY present and no more personnel than highest INTEGRITY present. Rarity: 8 R (The Borg) Link | ||
The Clown: On His Throne Leader of a band of torturous performers, The Clown could easily tap into the fears of his victims and manipulate the artificial environment in which they resided. Place on mission. Opponent chooses INTEGRITY, CUNNING, or STRENGTH. Replace other personnel attributes in dilemma and mission text here with the named attribute. Rarity: 16 V 15 (Favor the Bold) Link | ||
The Clown: Playing Doctor Linked directly to the minds of his "guests," The Clown could use their deepest fears to torment them. The Doctor's timely arrival spared Harry Kim a violent reenactment of a childhood trauma. One personnel (random selection) and all others present who have the same first-listed skill are killed (only "stopped" if a personnel present). Rarity: 11 R (Holodeck Adventures) Link | ||
The Demands of Duty "Worf, you have to go on without me. And I know that. I understand. ... You don't have to explain to me. I'm hurt. You're not. And there's a job to be done." Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed. Rarity: 3 R 31 (Call to Arms) Link | ||
The Gatherers Nomadic marauders and thieves from Acamar III. "We Gatherers value our freedom. We do what we want and we answer to no creature." Unless Marouk OR INTEGRITY>36 present, discard all Equipment and Artifacts in Away Team, plus one card (random selection) from your hand. Discard dilemma. Rarity: C (Alternate Universe) Link | ||
The Ghost of Cyrus Ramsey Trapped in the transporter pattern buffer, Hoshi Sato had an elaborate hallucination about a fictional transporter test subject, alien saboteurs, and her own disappearance. To get past requires three personnel with Transporter Skill OR three personnel with MEDICAL classification. Rarity: 13 V (Broken Bow) Link | ||
The Higher... The Fewer The Parallax Poet's cosmic lesson for Alexander was, "Every moment requires a purpose. Every purpose requires a plan. The Higher... The Fewer." Subtract X from your total score, where X=the number of personnel in this crew or Away Team. X Rarity: U (Alternate Universe) Link | ||
The Loss Even the strongest minds have weaknesses. To get past requires 2 Empathy OR 2 Mindmeld OR 2 androids OR INTEGRITY>38. Opponent may then download and seed here up to two of the following: Bendii Syndrome, Helpless, System-Wide Cascade Failure, or Two-Dimensional Creatures. Rarity: 8 V (Shades of Gray) Link | ||
The Metrons' Arena To resolve the conflict between the Gorn Hegemony and the Federation, the Metrons arranged for the two representative captains to battle for survival. One personnel (opponent's choice) is relocated to nearest planet with no personnel on surface; opponent may download S'Salk there. Attempt ends. Rarity: 6 V (A Private Little War) Link | ||
The New Resistance Undermining the new administration of Terok Nor required careful planning, inside information, playing dumb, and plying Damar with kanar. To get past requires Honor and no OFFICER OR Diplomacy, Leadership, Computer Skill, V.I.P., and a personnel with CUNNING<7. Rarity: 6 V (The Gamma Quadrant) Link | ||
The Sheliak Reclusive race of strict legalists. Consider humanoids inferior. The Treaty of Armens ceded several planets to the Sheliak. Place at furthest spaceline end. End of every turn: If at where encountered, destroys all outposts and Away Teams here; mission worth -10 points; discard dilemma. Otherwise: moves. Range: 6 Weapons: 9 Shields: 9 Rarity: R (Q Continuum) Link | ||
The Swarm Fiercely territorial species whose small ships disable enemy vessels by emitting interferometric pulses. Dubbed "the Swarm" by those few who have survived their armadas. Place on ship; WEAPONS are disabled and SHIELDS -2. After start of your next turn, cure with 3 ENGINEER and Physics in crew. If countdown expires, ship destroyed. Rarity: 26 R (Voyager) Link | ||
The Three Vipers A shattered comet created a danger to ships and the Bajoran wormhole. The three silithium-laden "vipers" had to be guided through to the other side, fulfilling a Bajoran prophecy. Ship damaged unless ENGINEER and 2 Navigation present. Even if not damaged, crew "stopped" unless SCIENCE, OFFICER and Astrophysics present. Discard dilemma. Rarity: R (Deep Space 9) Link | ||
The Vengeance Factor Old feuds and lingering grudges can persist across years or even centuries, destroying many innocent lives. Opponent may download and seed here up to two of the following (except Combo dilemmas): Microvirus, The Gatherers, or Yuta, then place on mission. Skill and attribute requirements of Microvirus and The Gatherers here are doubled. Rarity: 9 V (Shades of Gray) Link | ||
The Weak Will Perish During brief telepathic connections, Kes learned the purpose of Species 8472's invasion of the Delta Quadrant. As the Borg discovered, they were quite capable of carrying out their threats. Kills five ❖ Borg drones present (random selection) and each personnel present who has printed STRENGTH<5. (Immune to Adapt: Negate Obstruction.) Rarity: 9 R (The Borg) Link | ||
The Whale Probe Alien space probe of unknown origin. Traveled to Earth to contact the extinct humpback whale. Its powerful transmission caused total power loss aboard nearby ships and starbases. Place on mission. End of every turn, moves one location toward and off far end of spaceline. All ships, personnel, and facilities are in stasis while here. (Unique.) Rarity: 9 R (The Motion Pictures) Link | ||
Theta-Radiation Poisoning Damage to warp drive components, such as the throttle assembly of the Phoenix, can result in subspace-related theta particle emissions. Deadly if not inoculated quickly. Play on any ship or outpost here (opponent's choice). End of each turn, one personnel present without Medical Kit killed (random selection). Cure with 6 ENGINEER. Rarity: R (First Contact) Link | ||
This is Ceti Alpha Five! Commander Chekov was wrong about one potential test site for Project Genesis being lifeless. "Botany Bay?! ...Oh no!" If Away Team unopposed, opponent may relocate up to three augments here. Your Transporter Skill here with transporters may beam up one personnel. Place on mission; no downloading personnel here. Rarity: 3 V (Paradise Lost) Link | ||
Thought Fire In 2364, The Traveler took the U.S.S. Enterprise to a place where ideas and reality intermix. In such a place, one's own thoughts can be deadly. If The Traveler: Transcendence is affecting you, all crew or Away Team members with (CUNNING+INTEGRITY)<12 are killed unless Empathy present. Rarity: C (Alternate Universe) Link | ||
Too Many Chiefs The assignment of two chiefs of security aboard Deep Space 9 inevitably muddled the chain of command. Benjamin Sisko reassured Odo that George Primmin was not in charge. One SECURITY-classification personnel (random selection) is "stopped." If that personnel has Leadership, two additional SECURITY personnel are "stopped" (random selection). Rarity: 13 V (Emissary) Link | ||
Topological Anomaly 4747 Invasive program created in 2368 by Data and Geordi La Forge to cause the total system failure of the Borg Collective. Borg and personnel, androids, and one ENGINEER here (random selection) are placed in stasis. Cure on your next turn with new SCIENCE arriving or when countdown expires. Rarity: 6 V (Straight and Steady) Link | ||
Trabe Grenade Small incendiary devices can be used to create diversions and gain strategic control. An exploding grenade helped Neelix and Mabus escape an underground Kazon prison. Kills one Away Team member who has SECURITY or Leadership (random selection) unless that personnel has CUNNING>8. Mission continues. Rarity: 27 C (Voyager) Link | ||
Traitor Exposed "Captain, the spy! It's Michael Jonas! He's the one that sabotaged the ship!" Randomly select a Treachery personnel. If that personnel has CUNNING>6, he or she is stopped. Otherwise, he or she is killed. Rarity: 2 C 27 (Energize) Link | ||
Trauma Emotional trauma, such as the Prophets' first interrogation of The Sisko, can cause disability or even death. Others face the grim choice of lending aid or completing their mission. Place on personnel present with the most • icons (your choice if tie). That personnel is disabled. If you solve this mission before countdown expires, that personnel dies. Rarity: R (Deep Space 9) Link | ||
Treachery Running Deep "I support all diplomatic overtures. But if you will excuse me, Praetor, I have an appointment with the Tholian ambassador." Unless you have Anthropology x3 OR Physics + Treachery + CUNNING>28, randomly select a personnel to be stopped, and discard a card from hand for each Praetor personnel and Senator personnel your opponent commands. Rarity: 16 V 18 (Favor the Bold) Link | ||
Trelane's Trial "Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to foment insurrection.' How do you plead?" Choose a personnel that does not have an attribute>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed. Rarity: 12 C 18 (These Are The Voyages) Link | ||
Triage Prioritizing the most urgent cases first, as Dr. Crusher did on Rutia IV, requires swift evaluation and unbiased medical judgment to save as many lives as possible. One personnel (random selection) is killed unless you "stop" a personnel with Biology or MEDICAL. To get past requires INTEGRITY>22 remaining. Rarity: 1 C 57 (Second Edition) Link | ||
Tricyanate Poisoning Kivas Fajo kept the crew of the U.S.S. Enterprise busy dealing with a contaminated water table on Beta Agni II to avoid further investigation into the explosion of Data's shuttle. Unless requirements of nearest planet mission (at ) OR requirements of nearest space mission (at ) present, place on mission; mission worth zero points. (Unique.) Rarity: 8 V (The Neutral Zone) Link | ||
Trilithium Raid In 2371, after Lursa and B'Etor stole trilithium from a Romulan outpost, the Romulans came looking for it at the Amargosa observatory. Opponent may download up to two ❖ Romulans to a facility at this location (or up to six if facility is a station). To get past requires 2 ENGINEER and STRENGTH>40. Rarity: 10 V (Engage) Link | ||
Tsiolkovsky Infection Variety of water-based Psi 2000 virus. Passed by perspiration. Creates dangerous intoxication-like instability among a crew. Place aboard ship. It is now infected. Mission continues, but all personnel, while aboard, lose their first-listed skill. Cure with 3 MEDICAL. (Not cumulative.) Rarity: R (Premiere) Link | ||
Twisted Intense electromagnetic charges caused Voyager to fall into a state of structural flux. The fluctuations created a warping effect, turning the ship into a constantly shifting maze. Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING>7. Rarity: 28 U (Voyager) Link | ||
Two-Dimensional Creatures Perfectly flat spaceborne creatures from a two-dimensional spatial continuum. Ensnared the U.S.S. Enterprise in 2367 and impeded Counselor Deanna Troi's empathic abilities. Place on ship. Empaths aboard are disabled. Ship can't move until SCIENCE and ENGINEER aboard, discarding dilemma and curing empaths. Rarity: U (Premiere) Link | ||
Unbelievable Emergency "Energy wave at two-hundred forty degrees port." Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead. Rarity: 11 P 7 (Genesis) Link | ||
Under Fire While on a medical mission to Ajilon Prime in 2373, Julian Bashir found himself in the middle of a live combat situation. Immediately probe (then place probe card atop draw deck): , , ∇ , : Kills two personnel (random selection). Otherwise: "Stops" one personnel (random selection). Rarity: U (Blaze of Glory) Link | ||
Under Pressure "I'm going to need your help. Someone's got to defuse this thing." Unless you have (Astrophysics OR Stellar Cartography) + ENGINEER + Navigation OR Biology + MEDICAL + SCIENCE, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this. Rarity: 10 U 20 (Captain's Log) Link | ||
Undercover Agent Romulan security operatives such as Selok, who posed as Vulcan ambassador T'Pel for years, spy on governments throughout the quadrant. They could be anywhere. If a ship is in play, opponent may download to here Selok or a Romulan with an infiltration icon. To get past requires SECURITY, Biology, and (CUNNING>40 OR Law). Rarity: 11 V (Engage) Link | ||
Underestimating the Founders Although Enabran Tain was presumed dead after the failed attack on the Great Link, the spymaster was in fact captured by Dominion forces. One non- personnel is captured (your choice if opponent currently has a captive; otherwise, random selection). Nullify with any 3 Intelligence. Rarity: 7 V (The Gamma Quadrant) Link | ||
Undetected Beam-In Borg refugees from a destroyed spherical vessel were able to beam aboard the U.S.S. Enterprise-E without being detected. This led to a nasty surprise for Inge Eiger. Opponent may download to this location up to 4 Borg drones or Rogue Borg Mercenaries (they do not battle now). Nullify dilemma with Shelby OR 4 SECURITY. Rarity: R (First Contact) Link | ||
Unexpected Charles Tucker's experimentation with Xyrillian granules at Ah'len's suggestion led to surprises culinary, romantic, and even obstetric. Unless you have Astrophysics and 2 Exobiology OR a female who has MEDICAL, one personnel (random selection, excluding females) is placed atop owner's draw deck. Rarity: 2 C 28 (Energize) Link | ||
Ungracious Hosts "Did you say something, pinkskin?" Choose a personnel. Your opponent may discard cards from hand equal to the number of • icons on that personnel to place him or her in your opponent's brig. Rarity: 4 U 29 (Necessary Evil) Link | ||
Unknown Microorganism "I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg." Unless you have Biology + MEDICAL + SCIENCE OR SECURITY x2 + a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile. Rarity: 6 P 11 (Reflections 2.0) Link | ||
Unlikely Pair The bombing of Garak's tailor shop led Odo and Garak to investigate the whereabouts of Enabran Tain. However, their investigation also caught the eye of the Tal Shiar. Choose to "stop" until countdown expires: two personnel not of the same species (your choice) OR two personnel (random selection). Rarity: 14 V (Emissary) Link | ||
Unorthodox Preservation Facing the impending loss of the Boraalan people and culture due to atmospheric dissipation, Nikolai Rozhenko circumvented the Prime Directive to try and save them. To get past requires 2 Anthropology OR a personnel with OFFICER and Empathy OR a staffed ship with a Holodeck here. Rarity: 19 V (Homefront VI) Link | ||
Unscheduled "Assistance" The unexpected arrival of a Klingon fleet to defend DS9 against the changeling threat led to issues with docking schedules, shore leave, and unauthorized "inspections." Opponent chooses two locations. To get past requires CUNNING>X, where X=15 times the number of your ships at those locations. Rarity: 9 V (The Maquis) Link | ||
Unscientific Method As part of his plan to steal the newly developed metaphasic shield technology, Jo'Bril sabotaged the initial testing, faked his own death and killed the inventor. Most CUNNING SCIENCE personnel present without Greed or Treachery is killed. To get past requires CUNNING>24 remaining. Rarity: P (Official Tournament Sealed Deck) Link | ||
Untrustworthy Associate Pretending to be upset over Rom's departure from Deep Space 9, Quark disabled docking ring security sensors. His treachery allowed intruders to board and control the station. Unless CUNNING>40, opponent places on any one ship or facility here. Opponent's cards may beam, dock, and undock with ship or facility (as appropriate). Nullify with 4 SECURITY. Rarity: U (Deep Space 9) Link | ||
Unwanted Guests "I'm picking up transporter locks. They're beaming on board." Your opponent randomly discards a personnel from his or her hand. Unless you have that personnel's skills, all your personnel are stopped. Rarity: 16 V 20 (Favor the Bold) Link | ||
Up Yer Shaft! After some selective sabotage by Mr. Scott, the crew of the Starship Excelsior discovered that their new transwarp drive was not going to be breaking any speed records. One Computer Skill present (random selection) is placed atop draw deck. To get past requires ENGINEER>Leadership present. Nullify with Transwarp Conduit. Rarity: 205 VP (Virtual Promos) Link | ||
V'Ger Massive living machine created by an unknown race around the lost NASA space probe Voyager VI. Left a trail of destruction during its return to Earth in search of its creator. Ship is destroyed unless 2 Empathy OR Diplomacy, Anthropology, and Computer Skill present. Discard dilemma. 5 Rarity: 10 R (The Motion Pictures) Link | ||
Vantika's Neural Pathways The dying criminal Rao Vantika used a microscopic generator to transfer his consciousness into Julian Bashir. Eventually Vantika's essence was beamed out of the possessed doctor. Place on a non-changeling present (random selection). Loses skills, classification and INTEGRITY; gains Treachery x2. Cure at Infirmary site with MEDICAL and Transporter Skill. Rarity: C (Deep Space 9) Link | ||
Vastly Outnumbered "The internal security net has been sabotaged... which suggests someone didn't want to be that easily found." If STRENGTH>55, lose 5 points. To get past requires Anthropology and 2 Honor OR two hand weapons OR INTEGRITY>28 (INTEGRITY>48 if this is a mission). Rarity: 1 U 59 (Second Edition) Link | ||
Vendetta Grieving over the dead body of his brother Ro-Kel, Ah-Kel swore vengeance against the killer of his twin. Unless Law present, place on one crew or Away Team member (opponent's choice). If that personnel dies, opponent scores points. 5 Rarity: C (Deep Space 9) Link | ||
Virus Ancient Iconian computer programs transmitted to the U.S.S. Yamato, U.S.S. Enterprise, and Haakona attempted to overwrite the ships' computer systems. Unless you have 4 Computer Skill present, place on ship. This ship, and all your other ships of the same class, are attributes all -2. Cure with 6 Computer Skill. Rarity: 11 V (Life From Lifelessness) Link | ||
Volcanic Eruption Many planets suffer from geological instabilities. This can cause problems for unsuspecting - and unprepared - guests. Place on planet if no facility is on planet. Now and start of every player's turn, randomly kills one of their personnel present. Nullified if Thermal Deflectors is in play. Rarity: 29 R (Voyager) Link | ||
Vole Infestation If gone unchecked, Cardassian voles quickly multiply. Chewing through power conduits, the prolific rodents pose a serious and widespread threat to computer systems. Unless hand weapon OR ANIMAL OR Guard Drone present, place on ship. Disables special equipment; all attributes -2. To nullify, evacuate ship at your outpost until end of turn. Rarity: C (Deep Space 9) Link | ||
War Games The crews of the Enterprise and the Hathaway were forced to abandon their simulated battle to confront a real adversary. To get past requires 2 ENGINEER, SECURITY, and Navigation. Then, place on ship; if opponent's ship moves to this location, discard dilemma and opponent scores points. 5 Rarity: 14 V (The Next Generation) Link | ||
Warp Bubble Mishap When one of his warp field experiments trapped his mother in a collapsing warp bubble, Wesley was fortunate an expert was on hand to aid in her rescue. One personnel (random selection) is killed unless you "stop" a personnel with Physics or SCIENCE. To get past requires CUNNING>24 remaining. Rarity: 8 R 19 (To Boldly Go) Link | ||
Wavefront "Let's batten down the hatches." Unless you have a personnel who has 2 (Astrophysics OR Stellar Cartography) OR a personnel who has 2 Navigation, your opponent chooses an (Astrophysics OR Stellar Cartography) or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Rarity: 1 C 60 (Second Edition) Link | ||
What Lies Beneath "...it accumulated those frozen gases over time as it travelled through space." Unless you have Archaeology + Geology + Honor OR Anthropology + Treachery + CUNNING>32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped. Rarity: 15 V 10 (The Undiscovered Country) Link | ||
White Rabbit Time-obsessed recreation from Alice's Adventures in Wonderland encountered by Dr. McCoy. Caused shore leave to be delayed until such anachronisms could be explained. Unless Physics and Archaeology present, place on mission. When countdown expires, if mission unsolved, reduce points by 10. Nullified by any Pocketwatch. Rarity: 9 V (The Neutral Zone) Link | ||
Wind Dancer Sentry of the Parallax Colony. Only allows those whose hearts are joyous to pass. To get past, Lwaxana Troi must be present OR at least one Away Team member must have: Youth OR Music OR STRENGTH>9. Rarity: R (Premiere) Link | ||
Worshiper Advanced technology often causes natives to believe personnel are divine, as occurred for the U.S.S. Enterprise crew on Mintaka III and other worlds. If Away Team's Greed>Honor, score bonus points. Otherwise, Away Team is stopped unless Edo Vessel or Anthropology present. Discard dilemma. 5 Rarity: C (Alternate Universe) Link | ||
Xindi Test Strike Even the small-scale test of the Xindi weapon in 2153 caused massive destruction. Kills two personnel (random selection) and discards one personnel or empty ship (opponent's choice) at a corresponding time location. Nullify with 3 SECURITY OR a Xindi. Rarity: 14 V (Broken Bow) Link | ||
Your Galaxy Is Impure The genetic density of Species 8472 is superior to all known forms of life. Any wound inflicted by them will spread infection throughout a victim's body, consuming it from the inside out. Randomly select a personnel to be killed. Place on mission. At the start of each mission or scouting attempt here, kills one personnel present (your choice). (Immune to Adapt: Negate Obstruction.) Rarity: 12 R (Holodeck Adventures) Link | ||
Yuta An Acamarian of the clan Tralesta. Carrier of a microvirus engineered to instantly kill anyone with a particular genetic makeup. Opponent chooses a number X. Randomly examine crew or Away Team one by one. If (INTEGRITY + CUNNING - STRENGTH) = X, discard that personnel and dilemma. Rarity: R (Q Continuum) Link | ||
Zaldan Zaldans, who look human except for their webbed fingers, are infuriated by courtesy. They view it as insulting dishonesty. Unless 2 Treachery OR a disruptor OR Wesley Crusher OR Exobiology present, kills two Away Team members who have Diplomacy (random selection). Rarity: U (Alternate Universe) Link | ||
Airlock Plays on a ship (with at least one staffing icon), outpost or docking site. Once each turn, any personnel present who has Computer Skill and either Treachery or Greed may target one opposing personnel (or Rogue Borg) present of lower STRENGTH or CUNNING. Target is "tossed out the airlock" (Borg, Rogue Borg and androids float in space until beamed; others die). Target's owner may counter-attack next turn. Rarity: R (Deep Space 9) Link | ||
Alternate Universe Door Place one on table during the seed phase. Door is now open, allowing your icon cards to enter play. OR Stock in deck and use as follows: Plays to nullify one Revolving Door or Subspace Schism. (Discard doorway.) OR Allows one ship to pass through Q-Net. (Discard doorway.) OR Nullify one Temporal Rift, and return doorway to your hand. Rarity: C (Alternate Universe) Link | ||
Bajoran Wormhole Requires two Bajoran Wormhole cards; each inserts into a spaceline to create a location (span 1). Play one in Alpha Quadrant (Bajor Region); download the other to Gamma Quadrant. Limit one per quadrant. While in play, any ship may move from one end to the other, then is "stopped." OR Plays at any time to nullify any card which is closing or destroying Bajoran Wormhole (discard doorway). Rarity: U (Deep Space 9) Link | ||
Bajoran Wormhole: Mirror Universe Seeds (in any phase) or plays in Mirror Quadrant. Limit one. Inserts into spaceline to create a Bajor Region location (span 1); any player may download Bajoran Wormhole. Any ship may move between here and another Bajoran Wormhole if damaged or if ENGINEER and SCIENCE aboard, then is "stopped." OR Plays at any time to nullify any card which is closing or destroying Bajoran Wormhole (discard doorway). Rarity: 13 U (Mirror, Mirror) Link | ||
Barzan Wormhole Seeds (in any phase) or plays in Gamma or Delta Quadrant (limit one). Inserts into spaceline; creates a location (span 2). Any ship may move between Wormhole Terminus mission and here, then is "stopped." OR Once each turn, plays to relocate Barzan Wormhole to a new location in Gamma or Delta Quadrant; discard doorway. Rarity: 30 R (Voyager) Link | ||
Battle Bridge Door Place one atop Battle Bridge side deck during the seed phase. Battle Bridge is now open and in play (immune to cards which close doorways). OR Stock in deck and play at start of ship battle (even during opponent's turn) if you have Leadership in that battle. Allows you to draw two extra Tactic cards (cumulative) or enhances each of your ships' and facilities' WEAPONS +1; then discard doorway. Rarity: C (Blaze of Glory) Link | ||
Battle Bridge Door: Auxiliary Control Seeds on (opens) Battle Bridge side deck (at least 13 , all different); may download Emergency Evacuation OR Make It So. When your ship or facility battles, you may draw up to 3 cards from here: play 1; discard others. Whenever amount of damage to opponent’s card not stated, (for direct hits, again). When leave play, place them face up here only; when side deck empty, shuffle to replenish it. Rarity: 320 VP (Virtual Promos) Link | ||
Black Hole Plays between two adjacent ❖ missions named Space. Creates a location (span 1). End of every turn, destroys all cards here. Also, when countdown would expire, instead destroy an adjacent location and all cards there (left first, then alternating, while possible), then countdown resets. Does not count down the turn it is played. (Not duplicatable.) Rarity: P (Fajo Collection) Link | ||
Devidian Door Plays on table. While in play, allows you to play a card "from the future." Once each turn, you may say "Devidian Door" and play one Personnel or Equipment card to any planet. At any time during your next turn (or at game end, if sooner), you must show a Devidian Door from hand and place it out-of-play, or you lose the game. Rarity: R (Alternate Universe) Link | ||
Dyson Sphere Door Seeds on (opens) Dyson Sphere side deck (up to 13 dilemmas). You may seed dilemmas and examine cards in this side deck. Dilemmas you download must come from here (ignoring opponent's cards that prevent downloading). When opponent seeds Empok Nor, you may download and seed beneath it up to three dilemmas with "Empok Nor" in gametext or lore. Rarity: 10 V (Shades of Gray) Link | ||
Holding Cell Door Seeds (during facility phase) or plays on your ship or facility (except a Nor). Adds a Brig. OR Downloads Brainwash, Interrogation or Torture to a captive in your Brig, if you have Tal Shiar, Obsidian Order, Resistance or Section 31 (or a personnel who has SECURITY and Treachery) present; discard doorway or place atop draw deck. OR Nullifies any card closing another Holding Cell Door; discard doorway. Rarity: C (Blaze of Glory) Link | ||
Holodeck Door Seeds (during facility phase) or plays on your ship (limit one per ship) or outpost, or on any headquarters. Adds Holodeck, and your compatible cards may report aboard. OR Plays once each turn to download a Holoprogram or any or card; place doorway out-of-play. OR Plays at any time to prevent the deactivation of any one personnel; discard doorway. Rarity: 13 U (Holodeck Adventures) Link | ||
Launch Portal Suspends play to do any or all of the following: download Engage Shuttle Operations or Escape Pod; download (once per game) a scout ship, shuttle or Borg Sphere to your ship with Tractor Beam; and (except during a mission attempt) launch any or all of your carried ships with crew. Discard, or place on Engage Shuttle Operations to protect it from nullification and extend its effects to scout ships. Rarity: U (First Contact) Link | ||
Manheim's Dimensional Door Plays on any planet. Affects all players. While in play, whenever any player has a card in hand matching one just played by the opponent, the Manheim Effect (a temporal "hiccup") may occur. Opponent's card is suspended while player shows matching card, returns it to hand and plays any card from hand as if played normally. (Not duplicatable.) Nullify with Anti-Matter Pod. Rarity: R (Q Continuum) Link | ||
Preserver Obelisk Seed one on table in facility phase; if you have no personnel in play, you may download up to 2 different personnel who name in lore a planet you seeded. Score 5 points whenever such a personnel helps solve the planet mission they name. You may not seed Assign Mission Specialists. OR Plays to download such a personnel whom you do not have in play. Rarity: 12 V (The Cage) Link | ||
Q's Tent Seeds on (opens) Q's Tent side deck (up to 13 different cards). You may examine cards in this side deck. OR Once each turn, plays to take a card from your Q's Tent into your hand, either your choice (discard doorway) or random selection (place doorway on top of your draw deck). Must show card to opponent. Draw no cards this turn. Rarity: C (Q Continuum) Link | ||
Q's Tent: Civil War Seeds on (opens) Q's Tent side deck (up to 13 different cards face down and up to 13 different cards face up). You may examine cards in this side deck. Your Q-Continuum side deck is closed and cannot be opened. You may not play Q's Tent. You may not begin mission attempts with less than four personnel. Rarity: 93 VP (Virtual Promos) Link | ||
Q-Flash Seeds on (opens) Q-Continuum side deck (any number of cards). When opponent's crew or Away Team has a Q-Flash, draw cards from here, one at a time, discarding duplicates. Dilemmas drawn are encountered (while personnel present only). Opponent plays other cards drawn (if possible). When cards leave play, place them face up here only (even if closed); when side deck empty, shuffle to replenish it. Rarity: C (Q Continuum) Link | ||
Quantum Incursions Seeds like a dilemma. QR Code Rarity: 5 P 10 (Fractured Time) Link | ||
Ready Room Door Once per turn, plays to download to one of your ships its matching commander (draw no cards this turn) OR to download one Captain's Order. After any use, discard doorway; place it atop your draw deck; or place it atop one of your Captain's Order events to protect that event from nullification. Rarity: U (First Contact) Link | ||
Secret Compartment Plays on a ship or facility. (Unique.) If it is controlled by opponent and your Acquisition is present, you may probe: , : Alarm. Opponent may capture one of your personnel present (random selection); discard doorway. , : Success. Download to here up to two Equipment cards or one "use as Equipment card" artifact (as if earned from a mission attempt); discard doorway. Rarity: R (Deep Space 9) Link | ||
Slingshot Effect Seeds on table. Your personnel, ships and facilities (and cards of other card types) may seed and play. Once each turn, your ship may time travel between a time location and its corresponding spaceline location. Temporal Investigations is nullified. Rarity: 3 V (Second Star to the Right) Link | ||
Space-Time Portal Seeds or plays on table. Your cards may seed and (once per turn) play. At any time, discard doorway to download Alternate Universe Door (except to table) OR play Wormhole on a location to relocate your ship there (stopped) OR nullify Temporal Rift OR return one of your ships to owner's hand OR (once per game) report with up to four personnel an ship to any location. Rarity: P (Official Tournament Sealed Deck) Link | ||
Spacedoor Seeds on your outpost during facility phase. Outpost is SHIELDS -8 (cumulative). In place of your normal card play, you may return your empty ship docked here (and all cards played on it) to owners' hands, nullifying any Static Warp Bubble targeting you OR download Spacedock or one compatible ❖ ship to outpost. Flip Spacedoor over after either use. Rarity: P (Official Tournament Sealed Deck) Link | ||
Spacedoor You may use opponent's Red Alert! (only at this outpost) as if you had a copy in play. At the end of your turn, you may discard a card from hand to flip Spacedoor over. (Immune to cards that close doorways.) Rarity: 90 VP (Virtual Promos) Link | ||
Storage Compartment Door Place one atop Tribble side deck during the seed phase. Side deck is now open and in play. Once each turn, you may draw up to 3 cards from side deck, then play or discard each. OR Stock in deck and play (once each turn) to download from your Tribble side deck one Trouble or Tribble card, or to nullify any card that is closing another Storage Compartment Door; then discard doorway. Rarity: 10 C (The Trouble with Tribbles) Link | ||
Temporal Benefactor Seeds on table. Place one personnel beneath here from outside the game; "Benefactor" in play for uniqueness only. Your unique personnel naming (or named by) Benefactor in lore are temporal agents and (when in play) gain Benefactor's skills. Once each turn, you may place a personnel from hand beneath draw deck to download to hand Timepod Ring or a card with "temporal agent" in gametext or lore. (Unique.) Rarity: 5 V (Cold Front) Link | ||
Temporal Conduit Seeds on table. Your cards may seed and play (one per turn). Twice each turn, you may place a card from hand beneath draw deck to relocate your Away Team or staffed ship from a time location to the corresponding spaceline location, or vice versa. Once per game, you may download Stone Knives and Bearskins OR Out of Time OR Temporal Investigations. Rarity: 15 V (Broken Bow) Link | ||
Temporal Micro-Wormhole Seeds or plays on table. You may play personnel and . Once per game, you may download Space-Time Portal OR nullify its "report with" OR download Dr. Telek R'Mor. Your personnel may report aboard your ships, regardless of affiliation (limit once each turn, twice per game; discard doorway each time). Personnel played this way are compatible with your cards until they leave play. Rarity: 32 C (Voyager) Link | ||
Temporal Vortex Plays on a time location. While in play, any ships may time travel between here and corresponding spaceline location. OR Suspends play while you place doorway on Borg Ship dilemma or The Sheliak. While in play, dilemma disappears. OR Plays on table. While in play, nullifies Distortion of Space/Time Continuum. OR Relocates one of your ships at a time location to spaceline location of opponent's choice. Rarity: U (First Contact) Link | ||
The First Stable Wormhole Seeds on table. You may download Bajoran Wormhole(s) (even from outside the game). When your ship travels through Bajoran Wormhole, you may discard a card from hand to download Wormhole Navigation Schematic (even from discard pile). Your missions are span -1 for your ships. Doubles point boxes of your File Mission Report (for missions) and Rescue Personnel (if Away Team on a planet). Rarity: 15 V (Emissary) Link | ||
The Guardian of Forever Plays on planet Gateway (limit one). Once per turn, one or more personnel present may time travel to a time location in this quadrant, or may return here from there (with any of owner's other personnel present). OR Plays once each turn to nullify any card that is closing Guardian, or to draw up to four cards if your Archaeology or Anthropology personnel just time traveled back to Guardian; place doorway out-of-play. Rarity: 14 R (Mirror, Mirror) Link | ||
The Nexus Seeds like a dilemma. When encountered, place on far end of spaceline. End of every turn, moves one location toward other end. (Not duplicatable.) All personnel here are placed under Nexus (in play for uniqueness only). Destroys all ships here. At end of spaceline, place on table. At any time, players may relocate their personnel here to a mission or time location. (Immune to Revolving Door.) Rarity: 11 U (The Motion Pictures) Link | ||
Transwarp Network Gateway Seed one during facility phase on any spaceline end OR play on any spaceline location where you have a Borg. Any player may play a Transwarp Conduit (or another copy of this doorway) to allow moving any or all of that player's ships from this Transwarp Network Gateway to another. OR Downloads Transwarp Conduit (discard doorway). Rarity: C (First Contact) Link | ||
'45 Dom Perignon Champagne of a respected 20th-century vintage. Traditionally used to christen new ships. In the holographic world of Secret Agent Julian Bashir, also serves as an effective hand weapon. May discard to download a unique ship to replace (discard) your ❖ ship of same class here. Once per battle, your personnel present may stun an adversary they just engaged. Rarity: 14 C (Holodeck Adventures) Link | ||
Ablative Armor Early 25th-century technology brought from an alternate future to the year 2377 by Admiral Janeway. Quickly adapted for use on Voyager, enabling it to withstand the attack of a Borg cube. While aboard your ship or facility, opponent's ATTACK total must be more than double that ship or facility's DEFENSE total to score a hit, and more than triple to score a direct hit. Rarity: 15 C (Holodeck Adventures) Link | ||
Agonizer Pain-inflicting device developed by the Terran Empire. Fear of punishment drives crew members to maintain maximum efficiency at all times. Ensures alertness, loyalty, and obedience. Where present, each of your personnel and Klingons is INTEGRITY and CUNNING +1. (Cumulative up to +3.) Rarity: 15 U (Mirror, Mirror) Link | ||
Anti-Matter Pod Magnetic anti-matter containment vessel used by the U.S.S. Enterprise crew to shut down the Manheim Effect and to mine Cardassian ships in the McAllister C-5 nebula. May be left at any space mission. Damages next ship to stop here without 3 Navigation (discard pod). May be nullified by Transporter Skill. (Not cumulative.) Rarity: C (Q Continuum) Link | ||
Assimilation Table Functions: Equip drone initiates with specialized adaptive implants. Access counterpart biological data; encode heuristic pathways. Augment collective distinctiveness. Holds one personnel (occupant killed if table destroyed). Once per turn, in place of one card draw, you may download to occupant an Implant card. Rarity: U (First Contact) Link | ||
Bajoran PADD Standard Bajoran Personal Access Display Device for computerized information. Bajoran use only. Each of your personnel present is CUNNING +2. (Cumulative.) Rarity: C (Deep Space 9) Link | ||
Bajoran Phaser Standard-issue phased energy weapon of the Bajoran Militia. Provides firepower equivalent to that of the Starfleet type II phaser. Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: C (Deep Space 9) Link | ||
Bajoran Phaser Rifle Enhanced energy rifle used by the Bajoran Militia. Popular among members of the resistance during the Cardassian occupation of Bajor. Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (Deep Space 9) Link | ||
Bat'leth Traditional blade weapon of the Klingon warrior. According to legend, the first bat'leth, or "sword of honor," was forged by Kahless the Unforgettable some fifteen centuries ago. Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.) Rarity: C (Blaze of Glory) Link | ||
Bio-Neural Gel Pack Small, easily replaceable package housing synthetic neural cells in a gelatinous organic suspension. Part of the bio-neural computer system used aboard Intrepid-class starships. May report aboard your Intrepid-class ship (for free on U.S.S. Voyager). While on your Intrepid-class ship or Delta Flyer, enhances its attributes all +1. (Cumulative up to +3.) Rarity: 33 C (Voyager) Link | ||
Body Armor Hirogen body armor can resist injuries from battle and environmental hazards. Such equipment has been developed by many races. While present with your SECURITY-classification personnel, all hand weapons present lose cumulative. (Immune to Disruptor Overload.) Rarity: 12 V (Life From Lifelessness) Link | ||
Borg Data Node Borg information storage unit containing assimilation logistics, sensor telemetry, and vessel movements. Voyager salvaged these from the wreckage of a destroyed probe in 2375. If present with a Borg, once each turn, may download one Adapt card to hand OR glance for 10 seconds at crew of any one ship or top card of any player's draw deck. Rarity: 11 U (The Borg) Link | ||
Borg Nanoprobes Submicroscopic robots saturating a Borg's bloodstream. Injected into potential new drones, beginning their assimilation. Modified by the Voyager crew to use as a weapon against Species 8472. Once per turn, where present, may abduct and assimilate one personnel just stunned by your drone OR nullify a Species 8472-related dilemma (except Gravimetric Distortion). Rarity: 12 U (The Borg) Link | ||
Borg Vinculum Functions: Process and disseminate information relevant to the collective. Established transneural connections between drones. Purge individuality; bring order to chaos. If your Borg present, all your Borg at this location present with a Borg share regular skills (each has every such skill at highest level). (Immune to Disruptor Overload.) Rarity: 13 C (The Borg) Link | ||
Breen CRM114 Powerful disruptor often brokered by Hagath. Guaranteed to cut through reactive armor up to 15 centimeters and shields up to 4.6 gigajoules. Quick recharge. Expensive, but well worth it. Reports to your Breen or arms dealer. At start of battle, kills up to 5 Rogue Borg present. Once each turn, this Away Team may attack a landed ship or facility on same planet (damaged=). Rarity: R (Rules of Acquisition) Link | ||
Cardassian Disruptor Phase-disruption weapon used by Cardassian military and civilian personnel. Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: C (Deep Space 9) Link | ||
Cardassian Disruptor Rifle Rifle version of the Cardassian phase disruptor. Has a 4.7 megajoule power capacity, 3 millisecond recharge and two beam settings. Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (Deep Space 9) Link | ||
Cardassian PADD Standard Cardassian Personal Access Display Device for computerized information. Cardassian use only. Each of your personnel present is CUNNING +2. (Cumulative.) Rarity: C (Deep Space 9) Link | ||
Classic Communicator Typical 23rd-century personal communications device. Features flip-up antenna grid and multi-band tuning. Such equipment was developed by many races. Once each turn, one of your personnel present may add a skill from one of your other compatible personnel at same location until end of turn. (Unique.) Rarity: 11 C (The Trouble with Tribbles) Link | ||
Classic Disruptor Standard phase-disruption weapon used in the mid-23rd century. Technology shared between the Klingon and Romulan Empires during their brief alliance in the late 2260s. Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY. Rarity: 16 C (Mirror, Mirror) Link | ||
Classic Medical Tricorder General-purpose medical reference and diagnostic tool. Representative of devices used in the latter half of the 23rd century. Such equipment was developed by many races. Once each turn, you may select MEDICAL OR Biology OR Exobiology. Until re-selected, your MEDICAL- or SCIENCE-classification personnel present gain that skill. (Unique.) Rarity: 12 U (The Trouble with Tribbles) Link | ||
Classic Tricorder Multipurpose hand-held device typical of those employed by many races in the late 23rd century. Jadzia Dax said of this one, "I just love classic 23rd-century design." Once each turn, you may select ENGINEER OR SCIENCE OR Geology OR Physics. Until re-selected, your ENGINEER- and SCIENCE- classification personnel present gain that skill. (Unique.) Rarity: 13 U (The Trouble with Tribbles) Link | ||
Classic Type II Phaser Starfleet personal defense and security weapon. Styling is typical of those used in the late 23rd and early 24th centuries. The pistol grip cradles and amplifies a Type I phaser. Federation use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY. Rarity: 14 C (The Trouble with Tribbles) Link | ||
D'k Tahg Fearsome, three-bladed weapon. Ubiquitous in Klingon society. Favored knife of the warrior. Has ceremonial, combat and culinary applications. Easily concealed. Klingon use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s). Rarity: C (Blaze of Glory) Link | ||
Distribution Node Functions: Disseminate assimilated knowledge and reallocate Collective resources. Your Borg here share first-listed skills at highest level. Once each turn, you may discard your drone here to make your drones here all gain any skill until end of turn. Rarity: 2 V (Q Who?) Link | ||
Dominion PADD Standard Personal Access Display Device for computerized information. This PADD was taken by Jem'Hadar from the New Bajor colony destroyed in 2370. Dominion use only. Each of your personnel present is CUNNING +2. (Cumulative.) Rarity: C (The Dominion) Link | ||
Echo Papa 607 Killer Drone A deadly hovering anti-personnel device with the ability to fire phasers and to anticipate and adapt to its target's defenses. Created by the Arsenal of Freedom on Minos. Use during Away Team and Rogue Borg battles. First time used in battle, STRENGTH=10. Next time used in a separate battle, STRENGTH=20, etc. Rarity: R (Alternate Universe) Link | ||
El-Aurian Phaser Unusual, easily concealed weapon carried by Dr. Tolian Soran. Capable of producing powerful bursts of phased energy. Targeting scope increases accuracy, in the right hands. Each of your personnel present is STRENGTH +1, or +3 if they have both Treachery and SCIENCE. Rarity: 4 V (Homefront III) Link | ||
Emergency Transport Unit Portable transport technology capable of beaming a single target over a short distance. Data carried a prototype version of the device. You may return this equipment to hand to prevent a personnel present from being killed by a dilemma (that personnel is placed on your ship here and is "stopped"). Rarity: 4 C 32 (Necessary Evil) Link | ||
Engineering Kit Representative of specialized engineering instruments. Such equipment has been developed by many races. Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present. Rarity: C (Premiere) Link | ||
Engineering PADD Representative of Personal Access Display Devices designed specifically for engineering functions. Such equipment has been developed by many races. Gives all of your SCIENCE-classification personnel the extra skill of ENGINEER where present. Rarity: C (Premiere) Link | ||
Engineering Tricorder Representative of specialized tricorders optimized for engineering use. Such equipment has been developed by many races. Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present. Rarity: C (Deep Space 9) Link | ||
Environmental Suit Self-contained garment for protecting personnel in a hostile environment. A variable magnetic field can be activated in the boots when working in zero-gravity. You may discard this equipment to prevent a personnel present from being killed by a dilemma or a Tactic card (that personnel is stopped instead). Rarity: 1 P (All Good Things) Link | ||
Federation PADD Standard Federation Personal Access Display Device for computerized information. Federation use only. Each of your personnel CUNNING +2 where present. (Cumulative.) Rarity: C (Premiere) Link | ||
Ferengi Disruptor Standard-issue hand weapon used by military personnel in the Ferengi Alliance. Provides accuracy and energy output comparable to those of the Starfleet hand phaser. Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: C (Rules of Acquisition) Link | ||
Ferengi Disruptor Rifle Powerful energy weapon. Essential protection for particularly dangerous or unusual missions - such as when rescuing one's Moogie from the Dominion. Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (Rules of Acquisition) Link | ||
Ferengi PADD Standard Ferengi Personal Access Display Device for computerized information. Ferengi use only. Each of your personnel present is CUNNING +2. (Cumulative.) Rarity: C (Rules of Acquisition) Link | ||
Ferengi Whip Unconventional hand weapon. High-energy plasma discharge renders victims unconscious. Difficult to wield, it was phased out of use after a number of embarrassing accidents. Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.) Rarity: 17 U (Mirror, Mirror) Link | ||
Flintlock Rifle Primitive hand weapon developed by many races. Uses chemical combustion to fire projectiles over a long distance. Once each turn, discard your or personnel here to unstop up to X non-Honor personnel in your Away Team here. X = number of • on the discarded personnel. Rarity: 7 V (A Private Little War) Link | ||
Gold-Pressed Latinum Valuable liquid latinum encased in relatively worthless gold dust. Standard of exchange throughout the Ferengi Alliance. Typically traded in bars, strips and slips; 1 bar = 20 strips = 2,000 slips. Once each turn, on a Trading Post, homeworld or Quark's Bar, you may discard two Latinum (one if your Acquisition present) to download a non-Latinum Equipment card there. Rarity: C (Rules of Acquisition) Link | ||
Grappler Sturdy metallic shaft tipped with magnetic claws. Used for towing by Starfleet's 22nd-century starships. Plays aboard your NX-class ship. Adds Tractor Beam. When crew completes a space mission that requires an attribute, discard to score points. 5 Rarity: 7 V (Straight and Steady) Link | ||
Hirogen Disruptor Rifle Extremely high-powered weapon favored by Hirogen hunters. Constructed of solid monotanium. Over one meter in length. Equipped with a short-range tactical scanner for tracking prey. Hirogen use only. Each of your Hirogen present is STRENGTH +4 and CUNNING +2, but loses all Diplomacy unless aboard your ship. (Cumulative.) Rarity: 14 U (The Borg) Link | ||
Hirogen Talon After cornering or capturing their prey, many Hirogen hunters prefer to use a simple blade weapon to prolong the exhilaration of making the kill. Hirogen use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s). Rarity: 15 C (The Borg) Link | ||
Hypospray Uses an aerosuspension delivery system to administer subcutaneous or intramuscular medication. Can also be used to sedate an adversary. During personnel battle, one of your MEDICAL present may stun their adversary OR change one personnel from mortally wounded to disabled. (Does not affect androids.) Rarity: U (Deep Space 9) Link | ||
I.P. Scanner The Interphasic Scanner has been used to detect signatures of phased matter, invisible interphasic creatures and beings from other subspace domains. Where present, nullifies Interphasic Plasma Creatures, Brain Drain and Phased Matter. Rarity: C (Alternate Universe) Link | ||
Jem'Hadar Birthing Chamber Incubation module used to breed Jem'Hadar warriors. Each infant grows at a greatly accelerated rate, and is able to fight within days of emergence. Where present, each of your Jem'Hadar Birthing Chambers allows you to report one ❖ Young Jem'Hadar (for free) each turn, regardless of quadrant. Rarity: C (The Dominion) Link | ||
Jem'Hadar Disruptor Standard-issue Jem'Hadar sidearm. Energy from a tritium microfusion reaction is accumulated in a phased polaron source, then pulse-discharged through a parabolic arkenium emitter. Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: C (The Dominion) Link | ||
Jem'Hadar Disruptor Rifle Jem'Hadar weapons have nonvariable energy settings, but their polaron beams can be enhanced with chemicals such as anticoagulants, nerve agents and osteosolvents. Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (The Dominion) Link | ||
Kar'takin Blade weapon used by the Jem'Hadar and Dominion allies. Similar to the Klingon bat'leth in function and effectiveness. Each of your Jem'Hadar, Breen and Dosi present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.) Rarity: C (Blaze of Glory) Link | ||
Kazon Disruptor Typical sidearm employed by the various Kazon sects. Simple design is slightly less powerful than comparable Starfleet arms, but it easily mass-produced even without replicator technology. Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: 36 C (Voyager) Link | ||
Kazon Disruptor Rifle Relatively unsophisticated beam weapon used by the Kazon. No-frills design abandons aesthetic features in favor of inexpensive production. As deadly as it is ugly. Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: 37 U (Voyager) Link | ||
Kazon PADD Standard Kazon Personal Display Device for computerized information. Such equipment has been developed by many races throughout the Delta Quadrant. May be used only by a non-Federation personnel. Each of your personnel present is CUNNING +2. (Cumulative.) Rarity: 1 V (The Gift) Link | ||
Ketracel-White Isogenic enzyme controlled by the Vorta. Genetically addicted Jem'Hadar need a constant supply of "the white" to stay alive. Withdrawal prevents shrouding and leads to killing rampages. Where present, prevents "white deprivation." Counts down only if you have personnel present. (Your Vorta may "ration" just one Ketracel-White present to count down.) Rarity: C (The Dominion) Link | ||
Klingon Baldric Largely ornamental Klingon garment. Often used ceremonially to denote membership of a specific Klingon house. A cunning wearer can conceal weapons within as part of a strategic plan. Your non-Treachery Klingons present are INTEGRITY +2. Your Worf OR one of your leaders present may pair first in personnel battle (and select their adversary). Rarity: 8 V (A Private Little War) Link | ||
Klingon Disruptor Phase-disruptor used by Klingons and other races. Similar to a phaser. Klingon and Non-Aligned use only. Each of your personnel STRENGTH +2 where present. (Cumulative.) Rarity: C (Premiere) Link | ||
Klingon Disruptor Rifle Standard phase disruptor fitted with attachable shoulder stock. Rifle components include extended-charge capacitance cell, high-energy augmented accelerator and requisite induction coil. Klingon and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (Blaze of Glory) Link | ||
Klingon PADD Standard Klingon Personal Access Display Device for computerized information. Klingon use only. Each of your personnel CUNNING +2 where present. (Cumulative.) Rarity: C (Premiere) Link | ||
Kukalaka Beloved childhood companion (and first surgical patient) of Julian Bashir. Loaned to, and especially treasured by, Leeta. A timeless symbol of innocence and security. Your non-Borg personnel present are each INTEGRITY +2, or +3 if Leeta present. Also, each player is limited to one Brain Drain OR one Going To The Top every turn. (Unique.) Rarity: R (Rules of Acquisition) Link | ||
Library Record Tape Computer memory storage medium. During the 23rd century, much historical data and distant star charts were stored on such devices. Such equipment has been developed by many races. Once each turn, you may select Anthropology OR Stellar Cartography. Until re-selected, your OFFICER personnel and Computer Skill personnel present gain that skill. (Unique.) Rarity: 9 V (A Private Little War) Link | ||
MACO Assault Rifle Generic phaser rifle developed for use by United Earth military forces. Produces rapid-fire discharges of energy ideal for combating multiple assailants. MACO use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: 16 V (Broken Bow) Link | ||
Mantle of the Empire Ceremonial robes worn by the Klingon chancellor. Worf briefly wore them before naming Martok the new chancellor. If with your chancellor, they are attributes all +1 and your SECURITY present gain Leadership. May discard to prevent your chancellor present from being killed by a dilemma. Rarity: 6 V (Dogs of War) Link | ||
Maturation Chamber Functions: Prepare neonatal drones for integration into the collective. Protect and accelerate development. Restructure synaptic pathways; facilitate formation of thoracic nodes. Once each turn, you may download to Chamber one ❖ drone in place of one card draw OR report to Chamber one ❖ drone (for free). Rarity: 16 U (The Borg) Link | ||
Medical Kit Representative of specialized medical equipment. Such equipment has been developed by many races. Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present. Rarity: C (Premiere) Link | ||
Medical PADD Representative of Personal Access Display Devices designed specifically to facilitate medical diagnoses. Such equipment has been developed by many races. Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present. Rarity: U (Deep Space 9) Link | ||
Medical Tricorder Representative of a specialized tricorder optimized for medical use. Such equipment has been developed by many races. Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present. Rarity: C (Premiere) Link | ||
Mek'leth Blade weapon favored by many Klingons for close-combat situations. Typically made of baakonite. The mek'leth's size and perfect balance make it an excellent offensive weapon. May report wherever you have a Klingon present. Each of your Klingons present is STRENGTH +2. (Cumulative.) Rarity: U (Blaze of Glory) Link | ||
Mirror Dagger Small blade weapon used for personal protection. Ubiquitous in the mirror universe. Quite handy when an unexpected career-advancement opportunity presents itself. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a facility for free OR to a just-initiated personnel battle involving your card(s). Rarity: 18 C (Mirror, Mirror) Link | ||
Mission Briefing PADD Personal Access Display Device loaded with mission-specific details for ready reference. Used for tasks from reporting scans to repairing historic warp vehicles. Once each turn, you may select Anthropology OR Biology. Until re-selected, your OFFICER-classification personnel present gain that skill. (Unique.) Rarity: 5 V (Resistance is Futile) Link | ||
Mobile Holo-Emitter Portable holographic projector designed by Henry Starling. Based on 29th-century technology he stole from the Timeship Aeon. Acquired by The Doctor in 2373 - or was it 1996? May be "worn" by (placed on) one of your personnel; you may remove it during your turn. Wearer moves normally. While worn, does not count as an Equipment card. Rarity: 40 U (Voyager) Link | ||
Mr. Tricorder Standard-issue tricorder. Geordi La Forge asked Data to use one to analyze solar probes discovered in a secret chamber of the Amargosa observatory. Data had other ideas. May report to any Data. Your personnel present who have both OFFICER and ENGINEER all add Computer Skill. Androids here are attributes all -6. Rarity: 6 P 8 (Reflections 2.0) Link | ||
Multidimensional Transport Device Modifies transporter function to allow beaming to an alternate universe. Developed in the mirror universe. Used by Smiley, Professor Sisko, the Intendant, and others to cross over. Reports in Alpha or Mirror Quadrant. Twice each turn, where present, allows transporters to beam to opposite quadrant (anywhere at corresponding location), ignoring all SHIELDS. Rarity: 19 C (Mirror, Mirror) Link | ||
Painstik Electrified baton used throughout the Klingon Empire. Requires incredible endurance to withstand it. Often used by prison guards or during Klingon ceremonies. When reported, name a skill. Your personnel present with that skill are STRENGTH +2. Opponent's personnel present without that skill are STRENGTH -1. (Cumulative.) Rarity: 10 V (A Private Little War) Link | ||
Plasmadyne Relay Device designed by Geordi La Forge to improve warp engine quantum efficiency. Wesley Crusher opined that it was obsolete and needed a subprocessor matrix overhaul. While on a ship, RANGE and SHIELDS are +2. While on a station or outpost, SHIELDS are +4. (Cumulative.) Rarity: C (Q Continuum) Link | ||
Reman Dagger Traditional blade weapon developed on Remus. Shinzon used such a weapon to provide a blood sample for Beverly Crusher to examine and authenticate his story. Each of your personnel present is STRENGTH +1. (Cumulative.) You may mortally wound your Reman present in personnel battle to mortally wound their adversary. Rarity: 3 V (Nemesis) Link | ||
Reman Disruptor Rifle Energy rifle used by Reman assault teams. Has added blades for short range combat and a reduced anti-proton signature compared with standard Romulan disruptor rifles. Reman use only. Each of your personnel present is STRENGTH +3. (Cumulative.) Your Remans present who have SECURITY or Leadership all add OFFICER. Rarity: 4 V (Nemesis) Link | ||
Reman Scepter Traditional metal mace used by the Remans as a symbol of power and authority. The Viceroy carried such a staff during Shinzon's reign. Can also be used as a hand weapon. Once every turn, if present with your Reman leader, you may draw a card when you play a Reman or an with "Reman" in title. (Unique.) Rarity: 5 V (Nemesis) Link | ||
Romulan Cloaking Device 23rd-century device based on prototype successfully tested on the Gal Gath'thong. After one was lost to a Federation spy operation in 2268, the technology was revised and enhanced. Reports only aboard your Romulan ship or to Sherman's Peak. While on your Romulan ship (or your ship with 2 ENGINEER aboard), ship has a Cloaking Device. Rarity: 20 U (Mirror, Mirror) Link | ||
Romulan Disruptor Directed-energy weapon used by Romulans and other races. Disruptor fire can be identified by a high residue of antiprotons that linger for several hours. Romulan and Non-Aligned use only. Each of your personnel STRENGTH +2 where present. (Cumulative.) Rarity: C (Premiere) Link | ||
Romulan Disruptor Rifle Enhanced energy rifle used throughout the Romulan Star Empire. Generates an elevated level of residual anti-protons which are detectable for several hours after firing. Romulan and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (Blaze of Glory) Link | ||
Romulan PADD Standard Romulan Personal Access Display Device for computerized information. Romulan use only. Each of your personnel CUNNING +2 where present. (Cumulative.) Rarity: C (Premiere) Link | ||
Satan's Robot Robotic minion of Chaotica. Warns of invaders and deals with intruders. Nearly conquered the world in the final chapter of one of The Adventures of Captain Proton. Participates in battle like a personnel; has NO STRENGTH vs. a Borg or android adversary, otherwise STRENGTH=8. May capture any female or adversary it stuns. (Unique.) Rarity: 16 U (Holodeck Adventures) Link | ||
Scepter of the Grand Nagus Traditional cane of the Grand Nagus of the Ferengi Alliance. Symbol of his power and authority. The gnarled hardwood shaft is crowned by a nagus head made of gold-pressed latinum. Your Nagus present may allow one card to play for free each turn, prevent opponent from nullifying cards here and stun one adversary he just engaged in battle. (Unique.) Rarity: R (Rules of Acquisition) Link | ||
Science Kit Representative of specialized scientific analytical apparatus. Such equipment has been developed by many races. Gives all of your OFFICER-classification personnel the extra skill of SCIENCE where present. Rarity: C (Deep Space 9) Link | ||
Science PADD Representative of Personal Access Display Devices designed specifically for scientific analysis functions. Such equipment has been deployed by many races. Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present. Rarity: U (Deep Space 9) Link | ||
Self-Sealing Stem Bolts Used in producing reverse-ratcheting routing planers. Jake and Nog traded 5,000 wrappages of yamok sauce for 100 gross of stem bolts, which they sold for seven tessipates of Bajoran land. Once each turn, may be downloaded from draw deck to replace (discard) your other Equipment card at a homeworld (or vice versa if you have any Jake or any Nog present). Rarity: 21 C (Mirror, Mirror) Link | ||
Small Cloaking Device Device obtained by Quark. Illegal under Bajoran law. Quark gave it to Natima Lang so she could elude Cardassian authorities, but warned her it would only work for a short time. Reports for free if your Smuggling or Acquisition present. While aboard your ship with no staffing requirements, ship has a Cloaking Device. Counts down only while engaged. Rarity: U (Rules of Acquisition) Link | ||
Starfleet Phaser Pistol They have two settings, stun and kill. It would be best not to confuse them. use only. Each of your personnel present is STRENGTH +2 (or +3 if that personnel has SECURITY). (Cumulative.) Rarity: 41 P (Enterprise Collection) Link | ||
Starfleet Type I Phaser Least powerful of the standard hand-held Federation defensive weapons. Low profile favored by Starfleet captains. Smaller in size than the type II phaser, and easily concealed. Federation use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s). Rarity: C (Blaze of Glory) Link | ||
Starfleet Type II Phaser Handheld weapon can be set for stun, heat and disruption. PHASER is an acronym for PHASed Energy Rectification. Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: C (Premiere) Link | ||
Starfleet Type III Phaser Rifle More powerful than other hand-held Federation energy weapons and has longer-lasting charge. Rotatable beam modulation. Stored aboard ship in armory racks. Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.) Rarity: U (First Contact) Link | ||
Stolen Cloaking Device Regent Worf detained Zek in the mirror universe, demanding a cloaking device as ransom. To save their Nagus, Quark and Rom stole one from a Klingon ship. General Martok was not pleased. May not report aboard a facility. While on your ship with at least one staffing icon, ship has a Cloaking Device. On a non- ship, to cloak requires Treachery aboard. Rarity: 22 U (Mirror, Mirror) Link | ||
Suliban Cloaking Device In the 22nd century, cloaking devices were rare. The Suliban were one of the few sources of such technology. May report to your ship (for free if Suliban). While aboard your ship, that ship has a Cloaking Device. Counts down only if you have any cards in hand. Rarity: 6 V (The Terran Empire) Link | ||
Taspar Egg Boiled taspar egg is a Cardassian delicacy. Raw taspar egg can serve as nourishment during especially desperate times, or be used to debase a prisoner during torture. While you have a captive, your personnel present are either INTEGRITY +2 or INTEGRITY -2. You may change this at any time, even when facing a dilemma. (Unique.) Rarity: 4 V (Showdown: Four Lights) Link | ||
The Ferengi Rules of Acquisition Ornate book of 285 sayings, attributed to Grand Nagus Gint, which guide Ferengi commerce. They're really only guidelines; calling them "rules" was just a clever marketing ploy. Once each turn, you may place a card beneath draw deck from hand to draw a card (if your Ferengi is present) or to download a card to hand (if your Nagus is present). Rarity: U (Rules of Acquisition) Link | ||
Tommygun Holographic weapon. Version of Thompson submachinegun, model 1921. Can empty a 100-round drum in 4 seconds. "Pinched" from Nicky the Nose's henchman by Dixon Hill. Use at start of personnel battles. May stun one Rogue Borg or personnel present (random selection) OR erase up to 100 personnel present (your choice). Rarity: U (First Contact) Link | ||
Transport Inhibitor Device that emits an energy field preventing the operation of transporters within a radius of several meters. Used by the U.S.S. Enterprise-E crew in their defense against the Son'a. If your personnel present, you may prevent any beaming to or from this equipment. Opponent may destroy equipment if their personnel are present and unopposed. Rarity: 12 C (The Motion Pictures) Link | ||
Transporter Control Module Crucial transporter systems component. Kazon of the Nistrim sect stole one from U.S.S. Voyager. First Maje Jal Culluh used this new technology against his enemies, the Kazon-Relora. While aboard your ship or facility with your ENGINEER or Transporter Skill personnel present, that ship or facility has transporters. Rarity: 44 C (Voyager) Link | ||
Transporter Drones Typical reconnaissance devices modified by the Son'a to fire isolinear tags. Transporters can lock onto a tagged object, overcoming any interference with normal targeting scanners. Participates in battle like a personnel, using STRENGTH=8 (may not be modified) vs. adversary's CUNNING. May capture, and beam to your ship here, an adversary it stuns. Rarity: 13 U (The Motion Pictures) Link | ||
Tricorder Representative of a multipurpose handheld device combining sensors, computers, and recorders. Such equipment has been developed by many races. Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present. Rarity: C (Premiere) Link | ||
Trilithium Weapon Control PADD PADD used by Dr. Tolian Soran to remotely control his solar probe and its trilithium-based nuclear inhibitor. Modified programming also governs launch and cloak functions. Your Astrophysics and Stellar Cartography personnel present are CUNNING +1, or +3 if they also have Treachery. Rarity: 6 V (Homefront III) Link | ||
Vidiian Harvester Combination disruptor/medical device. A neural resonator stuns potential victims; sophisticated quantum imaging scanners and microtransporters extract live organs from the unwilling donor. Each of your Vidiians present is STRENGTH +2 and gains 1 MEDICAL, and in each battle one of them may stun one adversary they just engaged. (Cumulative.) Rarity: 45 U (Voyager) Link | ||
VR Headset Standard visual interface used by the Dominion. Virtual-reality eyepiece facilitates face-to-face communications and provides an unobstructed 360-by-360 view outside the ship. Each VR headset aboard your ship allows one Vorta, Jem'Hadar, or Cardassian present to enhance WEAPONS and SHIELDS +1 and (if Vorta) to serve as matching commander. Rarity: 15 U (The Trouble with Tribbles) Link | ||
Vulcan PADD Standard Vulcan Personal Access Display Device for computerized information. Your personnel present are CUNNING +2. Once each turn, one of your personnel present may add a skill from your ship's special equipment here until end of turn. (Unique.) Rarity: 71 P (Pre-Warp Pack) Link | ||
Vulcan Phaser Handheld phased energy weapon from the 22nd century. Standard issue amongst Vulcan security, although many prefer to use the traditional lirpa. Vulcan use only. Each of your personnel present is STRENGTH +2. (Cumulative.) Rarity: 72 P (Pre-Warp Pack) Link | ||
Vulcan Tricorder Representative of scanning devices used by 22nd-century space-faring civilizations. Used aboard Enterprise as a complement to standard-issue devices. Your personnel present who have ENGINEER or SCIENCE classification all add Biology OR Geology OR SCIENCE. (May re-select once each turn.) Rarity: 8 U 23 (To Boldly Go) Link | ||
"We Are the Metrons" Having pursued their Gorn adversaries into Metron-controlled space, the crew of the Starship Enterprise was forced to resolve their conflict on the Metrons' terms. Seeds on your mission. If each of your missions has exactly one affiliation icon and all match, all non- cards at this mission have attack restrictions of that affiliation. Rarity: 13 V (Cold Front) Link | ||
1st Rule of Acquisition "Once you have their money, you never give it back." Seeds or plays on your freighter, transport or facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P. Rarity: C (Rules of Acquisition) Link | ||
211th Rule of Acquisition "Employees are the rungs on the ladder of success - don't hesitate to step on them." Plays on Quark's Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent's personnel present). Rarity: U (Rules of Acquisition) Link | ||
33rd Rule of Acquisition "It never hurts to suck up to the boss." Plays on your Greed personnel at a mission or objective opponent completed. Compliment opponent's score. If they say "thank you," score points. If not, draw up to four cards. Discard event. (Limit two per location.) 5 Rarity: U (Rules of Acquisition) Link | ||
34th Rule of Acquisition "War is good for business." Plays on your arms dealer or Acquisition personnel. Once every turn, if a non-Rogue-Borg battle was just initiated or opponent's ship was just damaged, download two Gold-Pressed Latinum here (three if an arms dealer) OR draw two cards. Rarity: U (Rules of Acquisition) Link | ||
35th Rule of Acquisition "Peace is good for business." Plays on your Acquisition personnel. End of each turn, if no battles were initiated since end of your last turn, download a Gold-Pressed Latinum here OR draw a card. 35th Rule nullifies every 34th Rule, and vice versa, ignoring Scepter. Rarity: 23 U (Mirror, Mirror) Link | ||
45th Rule of Acquisition "Expand or die." Plays on your ship. Once per turn, your Gold-Pressed Latinum may report aboard (for free). Each time your personnel aboard is killed by an opponent's dilemma you may download one Gold-Pressed Latinum aboard or draw a card. Rarity: 13 V (Life From Lifelessness) Link | ||
47th Rule of Acquisition "Don't trust a man wearing a better suit than your own." Plays on your Acquisition or Greed personnel. Nullifies all Palor Toff cards. Whenever at same location as any Garak or a personnel who has more • icons than this one, may place that personnel atop owner's draw deck; discard event. Rarity: U (Rules of Acquisition) Link | ||
48th Rule of Acquisition "The bigger the smile, the sharper the knife." Plays on your ship. While Gold-Pressed Latinum aboard, ship is WEAPONS +1 for each Diplomacy aboard (limit +3). Rarity: 4 V (Ships of the Line) Link | ||
59th Rule of Acquisition "Free advice is seldom cheap." Plays on your Nagus. At any time, advise opponent to attempt a specific mission. If opponent does so voluntarily, opponent must first discard two cards from hand and/or top of the draw deck and you may draw up to two; discard event. Rarity: U (Rules of Acquisition) Link | ||
62nd Rule of Acquisition "The riskier the road, the greater the profit." Plays on your unattempted mission. Nullified if you begin an attempt with <3 (or >7) personnel, or if you play (or have played) Scan or Full Planet Scan. If you solve, score points; opponent loses points (discard event). +/-10 Rarity: 16 C (The Trouble with Tribbles) Link | ||
6th Rule Of Acquisition "Never allow family to stand in the way of opportunity." Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one ship here OR draw up to three cards. Discard event. Rarity: C (Rules of Acquisition) Link | ||
75th Rule of Acquisition "Home is where the heart is, but the stars are made of latinum." Plays on your Acquisition personnel in their native quadrant. If that personnel helps solve a mission in another quadrant, score points OR download up to five Gold-Pressed Latinum there; discard event. (Once per mission.) 10 Rarity: U (Rules of Acquisition) Link | ||
A Better Alternative Appealing to Odo's sense of order and justice, Gul Dukat had the changeling investigate the chemist shop murder to avoid executing ten Bajorans at random as reprisal. Plays on table. Once each turn, may discard a unique non- card from hand to draw a card. If the discarded card was a site or a card, draw two additional cards. Rarity: 8 V (The Gamma Quadrant) Link | ||
A Chance for Glory "It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song." Assault. Maneuver. Plays in your core (on table). Order - Destroy this event to begin personnel battle or a ship battle involving your personnel. If you win, score 10 points. Rarity: 1 R 73 (Second Edition) Link | ||
A Real Game What constitutes a winning hand in fizzbin depends on the day of the week and whether it's dark outside. It's one of the few card games that requires its own glossary. Seeds or plays on table. Players need an additional 10 points to win the game. Nullified if any player has solved or scouted three or more missions. (Cumulative.) Rarity: 7 V (The Terran Empire) Link | ||
A Second Chance at Life Q gave Jean-Luc Picard the opportunity to change the reckless mistakes of his youth and live a life free from danger. Discard a non-personnel card from hand to report a personnel from your discard pile. Discard event. Rarity: 3 C 33 (Call to Arms) Link | ||
A Sight For Sore Eyes "I'm sure I speak on behalf of my entire crew when I say ... It's good to be home!" To play this event, you must command three personnel. Play on table. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. Rarity: 10 R 23 (Captain's Log) Link | ||
A Willing Companion The Borg Queen's search for a like-minded counterpart led her to Data. The android was more resistant than anticipated. Plays on table. You may have an additional counterpart in play. If this event leaves play, discard counterparts down to allowed number. (Cumulative.) Rarity: 6 V (Resistance is Futile) Link | ||
Abandon Mission Jean-Luc Picard felt compelled to ignore his assigned patrol duties in the neutral zone and instead join the attack against the Borg. Plays on any ship with its matching commander or any personnel aboard. Crew may not attempt missions or beam off. Nullified if ship battles. (Immune to Kevin Uxbridge.) Rarity: R (First Contact) Link | ||
Activate Subcommands The Borg have huge numbers of available drones which normally perform internal functions for the collective. When a task is pending, some of these drones are activated. Downloads one Borg drone, one Borg drone and one Borg drone. Discard event and draw no cards this turn. Rarity: C (First Contact) Link | ||
Adapt: Allocate Resources The Borg hive mind allows assets to be quickly reassigned, bringing the entire Collective closer to perfection. Plays on table. In place of your normal card play, you may discard this event to download any Event or Interrupt card. Rarity: 7 V (Resistance is Futile) Link | ||
Alas, Poor Drone The Borg Queen searched tenaciously for the interlink frequency connecting the errant drones of Unimatrix Zero. Analyzing those she had discovered brought her closer to finding them all. Plays on table. Once each turn, you may discard a or drone from hand or in play to draw one card (or two if drone was present with your Borg Queen). Rarity: 18 U (The Borg) Link | ||
Alien Probe Space probes of unknown origin are frequently encountered by starships. Often such probes seek information and contact. Plays on table. Both players continue the game with their hands (cards) exposed, face up on the table. Rarity: U (Premiere) Link | ||
All-Consuming Evil "You do not understand. I do not serve things evil. I am evil." Seeds or plays on Vagra II. Doubles effects of all Armus dilemmas. Once per game, may suspend play to download any Armus dilemma and seed it beneath any mission, then discard event. (Immune to Kevin Uxbridge.) Rarity: 12 V (Shades of Gray) Link | ||
Amanda Rogers: Protector Keeping her powers secret, Amanda Rogers protected the crew of the U.S.S. Enterprise from minor mishaps. A crisis in engineering ultimately forced her to reveal herself. Seeds or plays on table. Nullify a just played non- interrupt (if you have any cards in hand, place that card atop owner's deck), then discard event. 0 Rarity: 8 V (The Terran Empire) Link | ||
Ancestral Vision Tribal lore tells of Sky Spirits who guided the Rubber Tree People in Earth's distant past. When Chakotay found the Spirits' home in the Delta Quadrant, he was beset with visions of his ancestors. Seeds or plays on a planet. End of each turn, if your Honor personnel who has INTEGRITY>7 is present, draw an extra card. (May not be nullified if Chakotay present.) Rarity: 46 R (Voyager) Link | ||
Anti-Time Anomaly Q-created phenomena. Rift caused by anti-time particles in the future. Anomaly grows backward in time endangering all life in the past. Plays on table. Kills literally ALL personnel in play (both players' cards) at the end of your third full turn, unless anti-time anomaly destroyed first. Rarity: R (Premiere) Link | ||
Assassination Plot General Chang, Admiral Cartwright, and others conspired to derail the Federation-Klingon peace process by assassinating key leaders on both sides. Name a skill. Kill an opposing personnel (random selection) with that skill present with your assassin. Return your assassin to owner's hand. Discard event. Rarity: 2 R 31 (Energize) Link | ||
Assimilation Techniques "The previous tenant." Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an interrupt. Destroy this event. Rarity: 8 C 25 (To Boldly Go) Link | ||
Astrometrics Lab "Space. The great unknown. Only now, we're going to know it a little better." Plays in your core (on table). Order - Discard a card from hand to make your ship with your Astrophysics OR Stellar Cartography personnel aboard RANGE +2 until the end of this turn. You may do this only once each turn. Rarity: 1 C 75 (Second Edition) Link | ||
Astrometrics Lab (Ships of the Line) Seven of Nine and Harry Kim combined astrometric technology from Starfleet and the Borg. Their enhanced sensors helped them plot a more efficient route home. Plays on your ship. Once each turn, if Stellar Cartography aboard, you may discard the top card of your draw deck to make this ship RANGE +3 until end of turn. Rarity: 5 V (Ships of the Line) Link | ||
Atmospheric Ionization Charged particles in the atmosphere of planets which can disrupt transporter beams. Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up or down at this location. (Unique.) Rarity: C (Premiere) Link | ||
Attack Plans During the Dominion War, Deep Space 9 became a key facility to plan and strategize the joint military efforts of the Federation, the Klingon Empire and the Romulan Star Empire. Plays on Ops. If your opponent's personnel or ship has ever initiated battle against your cards, your cards have no affiliation attack restrictions. (Captain's Order.) Rarity: 7 V (Dogs of War) Link | ||
Automated Security System A hidden security subroutine on Deep Space 9 triggered an old Cardassian counterinsurgency program. It was designed to quell any uprising of non-Cardassian workers. Plays on Ops. End of every turn, targets one personnel present (random selection). That personnel is killed unless its species is Cardassian. May be nullified by 3 ENGINEER. Rarity: R (Deep Space 9) Link | ||
Awaiting Trial On Cardassia Prime, no crime goes unsolved and all criminals are punished. With conviction guaranteed before trial, the people's faith in Cardassian justice is assured. Plays on table (for free if you have three personnel in play). At the end of each of your turns, if you have a captive, draw an extra card. (Cumulative.) Rarity: 1 R 76 (Second Edition) Link | ||
BaH! "In war, there is nothing more honorable than victory." Maneuver. Plays in your core (on table). Order - Destroy this event to begin a ship battle involving your ship. That ship is Weapons +1. If you win, score 10 points. Rarity: 1 U 78 (Second Edition) Link | ||
Bajor for Bajorans After the Cardassian occupation, many Bajorans wished to rid themselves of all alien influence. The Circle's isolationist attitude led to acts of violence against non-Bajorans. Plays on table (for free if you have Jaro Essa in play). At the end of each of your turns, if you have no non- personnel in play, you may draw an extra card. Rarity: 16 V (Emissary) Link | ||
Bajoran Civil War The xenophobic Alliance for Global Unity attempted to overthrow the Bajoran provisional government in 2370. Plays on table. Your Bajoran leaders may initiate battle against other Bajorans. OR Downloads two ❖ Bajoran OFFICER, SECURITY or Resistance personnel. Discard event. Rarity: R (Deep Space 9) Link | ||
Barber Pole The U.S.S. Enterprise features a fully equipped barber shop, including the traditional helical pole. Plays on table. Rarity: U (Q Continuum) Link | ||
Baryon Buildup Baryon particles build up on a ship's hull after prolonged warp travel. Particles must be periodically removed with a baryon sweep, which requires evacuation of the ship. Plays on ship. RANGE is reduced by 2. (Cumulative.) Nullified if ship is empty and docked at your facility at the beginning of your turn. Rarity: C (Alternate Universe) Link | ||
Battle Drills "That's pitiful! A crew of Ferengi scrap peddlers could do better than that. Select another target. We'll do it again." Maneuver. Plays in your core (on table). Order - Destroy this event to begin an ship battle involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved. Rarity: 1 R 80 (Second Edition) Link | ||
Bigger on the Inside The secrets of a small futuristic ship and the corpse of a presumed temporal agent led Starfleet, Suliban, and Tholian forces to abandon all other priorities in an attempt to secure it. Plays on a mission if your temporal agent is here or adjacent. Mission may not be attempted or scouted unless 4 OR any Intelligence in crew or Away Team. (Unique.) Rarity: 6 V (Cold Front) Link | ||
Biosphere Toxin In 2369, to prevent the collection of further DNA samples from Indri VIII, Nu'Daq destroyed all life on the planet. Plays on an unsolved planet mission if you have a ship there with 4 Treachery aboard. Mission worth -5 points. At the end of each turn, kills an opponent's personnel present (random selection). (Cumulative.) Rarity: 4 V (Metamorphosis) Link | ||
Blind Spot "Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there's too much interference for their sensors to detect anything." Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its RANGE from your next turn. Rarity: 1 C 81 (Second Edition) Link | ||
Blood Screening Blood tests are a standard method for exposing changelings. Though infiltrators are eventually found, the random testing engenders distrust among suspicious crew members. Plays on any shape-shifter who is infiltrating; exposed when countdown expires. Crew or Away Team is quarantined and may not pool their skills. (Immune to Kevin Uxbridge.) Rarity: 24 U (Mirror, Mirror) Link | ||
Blow You Out of the Stars Plays in your core. Order - Begin an engagement involving your personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event. (Unique.) Range: -2 Weapons: -2 Shields: -2 Hull: -35% Rarity: 11 P 8 (Genesis) Link | ||
Border Checkpoint In order for the U.S.S. Defiant to enter Cardassian territory in 2371, Benjamin Sisko used a holofilter to appear as a Kobheerian and allow the ship to pass the Cardassian patrols. Plays on a mission with "array" or "listening post" in lore. Once each turn, when you play a non- ship here, you may draw a card. Rarity: 6 V (Ships of the Line) Link | ||
Born for Conquest "Take every last man, form a boarding party, armed heavily. ... We are Klingons!" Assault. Plays in your core (on table). Order - Destroy this event to begin personnel battle involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. Rarity: 2 U 32 (Energize) Link | ||
Bound By Addiction "...they will die. But not before they kill me for betraying them..." Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event. Rarity: 8 R 26 (To Boldly Go) Link | ||
Brace for Impact In 2371, a warp core breach forced the crew of the U.S.S. Enterprise to land the saucer section on Veridian III, bringing the ship's mission to an end. Plays to land your damaged ship at a planet location. If Galaxy-class, X=landed ship's lowest printed attribute. Otherwise, X=0. X Rarity: 12 V (The Sky's the Limit) Link | ||
Brainwash Geordi La Forge was mentally reprogrammed to do the Romulans' bidding by a machine that accessed his mind through his VISOR's direct neural implants. Plays on one personnel you've captured. Captive reports to your outpost, is under your control and may mix with your personnel regardless of affiliation. Rarity: R (Q Continuum) Link | ||
Bred for Battle "By the time the Dominion is done with you, all you'll want is a quick death." Assault. Plays in your core (on table). Order - Discard two cards from hand to begin personnel battle involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the personnel battle. If you win, randomly kill an opponent's personnel involved. Rarity: 3 R 37 (Call to Arms) Link | ||
Brutal Struggle "Intruder alert! ... Security detail to deck 29." Assault. Plays in your core (on table). Order - Destroy this event to begin combat (personnel battle) involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. Rarity: 1 U 82 (Second Edition) Link | ||
Building a Bridge "My apologies, Captain. I'm afraid the Jem'Hadar are sadly deficient in the social graces. … You and I should talk… in private." To play this event, you must command (have in play) three personnel. Plays in your core (on table). When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card. Rarity: 3 R 38 (Call to Arms) Link | ||
Bynars Data Transfer A star in the Bynars' system went nova in 2364. Only their expertise with computers allowed them to transfer information from their main computer in time to save their world. Plays on table. Glance at the top five cards of your draw deck. Place them in any order on top of and/or beneath your draw deck, then place event beneath draw deck. Rarity: 17 U (Holodeck Adventures) Link | ||
Bynars Weapon Enhancement Binary race closely integrated with computers. Always work in pairs. Bynars have the ability to enhance specific computerized systems. Plays on ship. Ship is WEAPONS +2. (Cumulative.) Rarity: R (Premiere) Link | ||
Calamarain An intelligent species that exists as ionized gas and can travel in space. Penetrated the shields of the U.S.S. Enterprise seeking revenge on Q in 2366. Plays at location of opponent's choice. Moves like a ship (RANGE=6). May damage (not destroy) one ship OR kill Mortal Q at same location (discard event). (Immune to Kevin Uxbridge.) Rarity: R (Q Continuum) Link | ||
Captain's Log A commanding officer's journal of events. While on the surface of El-Adrel IV, Tamarian Captain Dathon made entries into his log by hand. Plays on table. Each of your ships with its matching commander aboard is SHIELDS and WEAPONS +3. (Captain's Order.) Rarity: U (Alternate Universe) Link | ||
Captain's Prerogative Although Starfleet regulations normally prohibit a starship commander from leading away missions, a captain can ignore such directives if it suits their interests or experience. Plays on table. While you have no cards in hand, if the matching commander of a ship you have in play helps solve a mission, score 5 points. (Captain's Order.) Rarity: 9 V (The Terran Empire) Link | ||
Cargo Run From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it. Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points. (Unique.) Rarity: 2 C 34 (Energize) Link | ||
Celebratory Toast Many occasions are often marked by raising a glass to acknowledge either great joy or tearful sadness. "To absent friends..." Seeds or plays on table. Once each turn, if not playing Borg, you may examine the top card of your draw deck, then place that card on the top or bottom of that deck. (Cumulative.) Rarity: 237 VP (Virtual Promos) Link | ||
Cellular Peptide Cake With mint frosting. Plays on table. At any time, you may return an opponent's Event to hand (except if , a Treaty, or immune to Kevin Uxbridge). Then return this card to hand and discard an Event OR Discard event. Rarity: 11 P 9 (Genesis) Link | ||
Changed History "They mush have done it in the past. They went back and assimilated Earth." Plays on table. When you win an ship battle involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not have in play, you may place him or her on that ship. (You now control that personnel). Rarity: 6 P 17 (Reflections 2.0) Link | ||
Charter a Space Flight Visiting a bar in 2285, Dr. McCoy attempted to find a pilot offering passage to the forbidden Genesis planet. He was hoping for no questions asked and no Starfleet entanglements. Seeds or plays on table. At end of each turn, you may discard a ship from hand to relocate your Away Team to a planet within the printed RANGE of that ship. Rarity: 4 V (Paradise Lost) Link | ||
Combat-Ready: Solidarity Knowing death is around every corner, soldiers often form close bonds with each other. The sense of camaraderie leads to improved teamwork and increased confidence. Plays on table. MACOs cannot be killed by dilemmas (stopped instead) when present with two other unstopped MACOs. Rarity: 17 V (Broken Bow) Link | ||
Combat-Ready: Tense Situation The resilient MACOs were keen to volunteer for a unified assault team with their Starfleet colleagues and stop the Xindi weapon, even after the tragic loss of Jeremiah Hayes. Plays on your MACO or your bodyguard; they gain Leadership. Each of your other leaders present gains SECURITY and is attributes all +1. Rarity: 18 V (Broken Bow) Link | ||
Computer Crash Rao Vantika accessed the Deep Space 9 computer system through a temperature control panel. He sabotaged the data network by purging everything in active memory. Seeds or plays on table. No player may play a Q's Tent doorway, download any card or play any card that requires downloading. Discard event at end of your next turn. Rarity: U (Deep Space 9) Link | ||
Coordinated Counterattack "Unless we find a way to destroy the creatures without killing their human hosts, my command responsibilities will force me to kill over a million people." To play this event, you must command six or personnel. Plays in your core. Opponent's personnel cannot gain skills. Rarity: 17 V 23 (Raise the Stakes) Link | ||
Cowboy Diplomacy Spock undertook a personal mission to reconcile ancient enemies Romulus and Vulcan. Starfleet took a dim view of his brash actions. Once per game, plays (for free) to score points if your Diplomacy personnel is on a planet mission opponent seeded. 5 Rarity: 16 V (The Next Generation) Link | ||
Cranial Transceiver Implant Borg implant that interprets and logs all instructions sent to a drone. Operates on an array of transpectral frequencies capable of transmission across hundreds of light-years. Plays on your drone; it is CUNNING +2. If a Borg, once each turn, you may download any objective OR discard your current objective. Rarity: 19 C (The Borg) Link | ||
Creatures of Duty Keras and his officers lived by the ideals of duty, obedience, and service to the Praetor, to the exclusion of all other concerns. Seeds or plays on table. Your male personnel with OFFICER classification may meet dilemma requirements as if CIVILIAN or V.I.P. or female, then are stopped. Rarity: 10 V (The Neutral Zone) Link | ||
Crew Reassignment In 2063, U.S.S. Enterprise-E crew member William T. Riker participated in Zefram Cochrane's historic warp flight. He and Geordi La Forge substituted for the missing Phoenix crew. Plays on table. Your personnel may staff ships as . Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captain's Order.) Rarity: U (The Dominion) Link | ||
Crossover: An Invitation In 2372, the Terran Rebellion kidnapped Jake Sisko from Deep Space 9, knowing that Benjamin Sisko would promptly pursue his son to the mirror universe. Seeds or plays on table. Once each turn, your personnel native to the Alpha Quadrant may report (but not download) as if they were . Rarity: 2 V (20th Anniversary Collection) Link | ||
Cry "Havoc!" "'...and let slip the dogs of war.'" Maneuver. Plays in your core (on table). Order - Destroy this event to begin an engagement (ship battle) involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. Rarity: 1 S 83 (Second Edition) Link | ||
D'jarras Akorem Laan called for the reinstatement of the caste system abandoned during the Occupation. The Kira family name indicated Nerys' membership in the artists' d'jarra. Plays on table. All of your OFFICER-classification personnel gain CIVILIAN. All of your CIVILIAN-classification personnel gain OFFICER. Rarity: 13 V (Shades of Gray) Link | ||
Decontamination Prior to the invention of the transporter biofilter, Starfleet away teams routinely spent several minutes in decontamination chambers after returning from missions. Plays on table (for free). Once per game, if your personnel have faced dilemmas at three different missions, you may discard event to score points. 5 Rarity: 19 V (Broken Bow) Link | ||
Defend Our People "...one disaster after another keeps bringing us back together..." Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event. Rarity: 8 R 29 (To Boldly Go) Link | ||
Defense System Upgrade Wartime upgrades to Deep Space 9's defensive systems in 2372 included enhanced shield emitters, rotary phasers, microtorpedo launchers and 5,000 new torpedoes. Plays on your space facility. WEAPONS=6 (or WEAPONS +4) and SHIELDS +6. (Cumulative.) OR Fully repairs a damaged facility if your compatible ENGINEER aboard; discard event. Rarity: U (Blaze of Glory) Link | ||
Defiant Dedication Plaque Commemorative inscription mounted on the bridge of the U.S.S. Defiant. Serves as an inspiration to the Defiant crew. Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.) Rarity: R (Deep Space 9) Link | ||
Determined to Stay Many colonists living in the Demilitarized Zone refused to abandon the worlds they had made their homes, despite pressure from the Federation and Cardassian governments. Plays on your unattempted Demilitarized Zone Region mission. When your personnel solve, if no opposing ship is at this mission, you may draw up to five cards. Rarity: 10 V (The Maquis) Link | ||
Dial Martok for Murder While infiltrating the Klingon Empire, a changeling posing as Martok killed two guards in an isolated corridor. They never expected such treachery from an honorable warrior. Plays to allow your infiltrator to initiate battle, with +4 STRENGTH, against up to two opposing personnel present (your choice). Infiltrator is not exposed. Discard event. Rarity: U (Blaze of Glory) Link | ||
Diplomatic Offer "Come see for yourself...You'll realize I'm telling the truth." Play on table. When your Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn. Rarity: 8 U 31 (To Boldly Go) Link | ||
Diplomatic Overture "Captain Picard, may I welcome you in the time-honored tradition of my people..." Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills. Rarity: 1 C 86 (Second Edition) Link | ||
Disable Sensors Sensors are essential for navigation, research, and tactical response. Maneuver. Plays in your core (on table). Order - Begin an ship battle involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Hull: -35% Personnel aboard this ship cannot attempt missions. Rarity: 2 R 41 (Energize) Link | ||
Discommendation naDHa'ghach. Klingon ritual of shame. A disgraced warrior (and his descendants for seven generations) are shunned and declared non-existent to the rest of Klingon society. Plays on any Klingon who survived a losing battle. That Klingon is now Non- Aligned, has no Honor and loses points. -5 Rarity: U (Q Continuum) Link | ||
Disengage Safety Protocols Jean-Luc Picard overrode the holodeck safety protocols during the Borg invasion of the U.S.S. Enterprise-E. Without those protocols, even a holographic bullet can kill. Plays on table. While in play, suspends Holographic Safety Protocols ( personnel may mortally wound). Also, weapons mortally wound instead of stun. Rarity: U (First Contact) Link | ||
Disrupted Continuum When temporal agent Daniels pulled Jonathan Archer out of a dangerous situation with the Suliban in the 22nd century, it resulted in devastating alterations to the timeline. Plays on table. Once per game, discard event to nullify a non- dilemma your opponent just revealed; may download and seed a replacement or dilemma. Rarity: 7 V (Cold Front) Link | ||
Distortion Field Atmospheric phenomena that inhibits use of transporters, as on Nervala IV. Plays crosswise face up on any planet location. Once each turn, flip card over. While face up, prevents all beaming down/up here. (Unique.) Rarity: U (Premiere) Link | ||
Dominion War Efforts The Dominion has the ability to produce Jem'Hadar in massive numbers with incredible ease. Losses taken in their war with the Alpha Quadrant meant as little to them as their Cardassian allies. Seeds or plays on table. Your Assign Support Personnel card is not discarded when used to download a or "support personnel." (Immune to Kevin Uxbridge). Rarity: 18 C (Holodeck Adventures) Link | ||
Doppelganger On stardate 42679.2, the U.S.S. Enterprise encountered a duplicate of Jean-Luc Picard from six hours in the future. He was eventually killed by Jean-Luc Picard. Plays on table. While in play, if a unique personnel moves to the same location as its duplicate, the duplicate is discarded unless Clone Machine in play. Rarity: R (Q Continuum) Link | ||
Drag Net When the U.S.S. Enterprise attempted to evade Q's energy net, the net collapsed into a sphere and chased the vessel at high warp. Plays on table. At the end of each of your turns you may move any one Q-Net in play one location in either direction. Rarity: R (Q Continuum) Link | ||
Drought Tree "This sapling is planted as an affirmation of life, in defiance of the drought, and with expectations of long life. Whatever comes, we will keep it alive as a symbol of our survival." Plant on a planet mission you completed to score bonus points. Points may be nullified by any unopposed Away Team. 7 Rarity: C (Q Continuum) Link | ||
Duck Blind To avoid compromising the Prime Directive, the Federation uses camouflaged stations to observe primitive societies. Seeds or plays on your Alpha Quadrant planet mission (except a homeworld). End of each turn, if your 2 Anthropology present, draw an extra card. (Immune to Kevin Uxbridge.) Rarity: 14 V (Shades of Gray) Link | ||
Duj Saq Klingon for "land the ship." Though K'Vort-class ships were larger and more heavily armed than the B'rel design they were based upon, only the 23rd-century original had this ability. Plays on table. Your B'rel-class ships may report on planets that have a matching affiliation icon. Each may use 1 RANGE to land or take off once each turn. (Captain's Order.) Rarity: 14 C (The Motion Pictures) Link | ||
Duranja Ceremonial Bajoran lamp lit in memory of a recently deceased loved one. The ornate candle burns continually, entreating the Prophets to guide the dead to the afterlife. "Guides" your Bajoran who died on your previous turn from discard pile to point area (worth points equal to INTEGRITY; "in play" for uniqueness only). Discard event. Rarity: R (Deep Space 9) Link | ||
E-Band Emissions Taibak and Kell used E-band emissions transmitted to Geordi La Forge's VISOR to influence the engineer's actions. La Forge was being programmed to assassinate Governor Vagh. Seeds or plays on table. May not be nullified if Kell, Taibak or Entek in play. Brainwash is immune to Kevin Uxbridge and gives captive infiltration icons for its own affiliation(s). Rarity: R (Blaze of Glory) Link | ||
Earn Your Rank! In a 31st-century Kyrian recreation, Starfleet officers were portrayed as belligerent and undisciplined, brawling with each other to settle their differences. Plays on table. Your leaders gain ; your other non-CIVILIAN personnel gain . When you play Holodeck Door, draw a card. Rarity: 5 V (Metamorphosis) Link | ||
Empress With the firepower of the Starship Defiant at her disposal, the former communications officer quickly assumed a new position of power. "You are speaking to Empress Sato." Plays on your Contender (for free if any Hoshi). Once per game, at the start of your turn, discard event to complete a Contender-related objective (but draw no cards). Rarity: 8 AP (Archive Portrait) Link | ||
Engage Shuttle Operations Most major starships are outfitted with shuttle hangars and equipment necessary to launch and recover shuttlecraft. Plays on table. Your shuttlecraft may take off and land (using full RANGE) and be loaded, carried, and launched by your ships with Tractor Beam and ENGINEER aboard (uses 0 RANGE). Rarity: U (Alternate Universe) Link | ||
Engage Shuttle Operations: Dominion Jem'Hadar warships are designed as mobile bases for attack ships, allowing the Dominion to quickly mobilize and maintain a massive strike fleet. Seeds or plays on table. Your shuttlecraft and Jem'Hadar attack ships may be loaded aboard and launched from your Dominion warships and battleships with Tractor Beam. Rarity: U (Blaze of Glory) Link | ||
Espionage - Dominion on Federation Dominion intelligence operations conducted against the Federation have included the initial Eris ruse, Borath's virtual invasion scenario and even changeling infiltration of Earth. Plays on any Federation mission (for free if your personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed. Rarity: C (The Dominion) Link | ||
Espionage - Dominion on Klingon A changeling impersonating General Martok manipulated Gowron so craftily that the Chancellor abandoned the Khitomer Accords and declared war on its long-time ally the Federation. Plays on any Klingon mission (for free if your personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed. Rarity: C (The Dominion) Link | ||
Espionage - Dominion on Romulan Romulan counter-espionage protocols are second to none. The vigilance of the Tal Shiar protected the Star Empire from enemy spies for decades - until the Dominion arrived. Plays on any Romulan mission (for free if your personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed. Rarity: C (The Dominion) Link | ||
Espionage: Bajoran on Cardassian Bajorans have investigated Cardassian activities before, during and after the 30-year occupation. In 2371, Odo contacted an old Cardassian acquaintance to investigate the Obsidian Order. Plays on any Cardassian mission (for free if you have a Resistance personnel there). Your Bajoran personnel may now attempt this mission. Discard after mission completed. Rarity: U (Deep Space 9) Link | ||
Espionage: Bajoran on Dominion No strangers to oppression, many Bajorans fought the 2374 Dominion occupation from within. With Odo's help, Kira's small "resistance cell" paved the way for the Dominion withdrawal. Plays on any Dominion mission (for free if you have Odo there). Your Bajoran personnel may now attempt this mission. Discard after mission completed. Rarity: 2 P (All Good Things) Link | ||
Espionage: Cardassian on Bajoran Since withdrawing from Bajor in 2369, Cardassians have kept a watchful eye on Bajoran activities. Plays on any Bajoran mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed. Rarity: U (Deep Space 9) Link | ||
Espionage: Cardassian on Federation Cardassian spies are masters of undercover operations. In 2371 Miles O'Brien was framed by a surgically altered Cardassian posing as retired Starfleet officer Raymond Boone. Plays on any Federation mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed. Rarity: U (Deep Space 9) Link | ||
Espionage: Cardassian on Klingon Cardassians have long been suspicious of the Klingon Empire. The unprovoked Klingon invasion of 2372 demonstrated the need to step up the Union's intelligence-gathering activities. Plays on any Klingon mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed. Rarity: U (Deep Space 9) Link | ||
Espionage: Federation on Klingon Federation intelligence-gathering has often relied on sympathetic informants and electronic surveillance. Plays on any Klingon mission. Your Federation personnel may now attempt this mission. Discard after mission completed. Rarity: C (Premiere) Link | ||
Espionage: Klingon on Federation Klingon espionage against the Federation has included data stolen from Relay Station 47 by Morag. Plays on any Federation mission. Your Klingon personnel may now attempt this mission. Discard after mission completed. Rarity: C (Premiere) Link | ||
Espionage: Romulan on Bajoran Romulan spies are still everywhere. Plays on any Bajoran mission. Your Romulan personnel may now attempt this mission. Discard after mission completed. Rarity: U (Deep Space 9) Link | ||
Espionage: Romulan on Cardassian Romulan infiltration of Cardassian facilities has gone largely undetected for decades. Plays on any Cardassian mission. Your Romulan personnel may now attempt this mission. Discard after mission completed. Rarity: U (Deep Space 9) Link | ||
Espionage: Romulan on Federation Romulan spies are everywhere. Plays on any Federation mission. Your Romulan personnel may now attempt this mission. Discard after mission completed. Rarity: C (Premiere) Link | ||
Espionage: Romulan on Klingon Romulan espionage against Klingons has included efforts to de-stabilize the Klingon government by programming assassins and supporting rebel forces. Plays on any Klingon mission. Your Romulan personnel may now attempt this mission. Discard after mission completed. Rarity: C (Premiere) Link | ||
Espionage: Romulan on Vulcan Romulan spies were everywhere. Plays on any Vulcan mission. Your Romulan personnel may now attempt this mission. Discard after mission completed. Rarity: 3 V (Live Long and Prosper) Link | ||
Espionage: Starfleet on Vulcan Starfleet routinely gathered intelligence on neighboring civilizations, even ostensibly friendly ones such as the Vulcans. Plays on any mission. Your personnel may attempt this mission. Discard after mission completed. Rarity: 4 V (Live Long and Prosper) Link | ||
Espionage: Vulcan on Andorian The Vulcan High Command routinely monitored the activity of more emotional and aggressive neighboring species, such as the Andorians, from hidden listening posts. Plays on any Non-Aligned mission (or any mission with "Andorian" in lore). Your Vulcan personnel may now attempt this mission. Discard after mission completed. Rarity: 5 V (Live Long and Prosper) Link | ||
Espionage: Vulcan on Klingon The Vulcan High Command maintained a watchful eye on the military capabilities of the aggressive and adversarial Klingon Empire. Plays on any Klingon mission. Your Vulcan personnel may now attempt this mission. Discard after mission completed. Rarity: 73 P (Pre-Warp Pack) Link | ||
Espionage: Vulcan on Starfleet The Vulcan High Command uses its influence with other governments to gather intelligence on them, as with its advisory role in the Starfleet Warp Five Program. Plays on any mission. Your personnel may now attempt this mission. Discard after mission completed. Rarity: 74 P (Pre-Warp Pack) Link | ||
Establish Landing Protocols Diligent adherence to landing procedures is crucial to the successful operation of runabouts, shuttles and other small spacecraft. Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.) Rarity: C (Deep Space 9) Link | ||
Esteemed Vedek Bajorans often seek guidance from their religious leaders. Members of the Vedek Assembly help many fellow Bajorans explore their pagh and gain enlightenment. Plays on table; download a Vedek personnel. Also, while in play, each personnel is INTEGRITY +2. (Cumulative.) Rarity: 1 R 208 (Second Edition) Link | ||
Extracted Confessions Skilled interrogators always get the information they seek. "...current assignment?" "Special operations on Celtris III." Seeds or plays on table. Each time you score points from Interrogation, score 1 additional point. (Cumulative.) Your guls gain each different regular skill on your captives affected by your copies of Torture (at their highest levels). Rarity: 5 V (Showdown: Four Lights) Link | ||
Fair Play When Miles O'Brien discovered his publicized racquetball match was unfairly influenced by an alien gambling device, he refused to take advantage of an unfair situation. Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players have a copy of it in play. Rarity: U (The Dominion) Link | ||
Fajo's Gallery Kidnapped by Kivas Fajo, Data became part of an impressive collection of rare and one-of-a-kind items. Fajo had no problem with the morality of Data's imprisonment. Seeds or plays on table. You may draw two cards each time you capture a unique personnel, and one card each time one of your cards or your Mona Lisa enters play. Rarity: R (Blaze of Glory) Link | ||
Fal-tor-pan Vulcan refusion of the body and katra. The ritual was performed successfully for the first time since ancient legend between Leonard H. McCoy, son of David, and Spock, son of Sarek. Plays on table. At any time, if top card of your discard pile is a Vulcan personnel, you may place it here. Personnel here may report to the planet Vulcan as if from your hand. Rarity: 15 C (The Motion Pictures) Link | ||
Federation Flagship: Renewed Over 100 years of refits and relaunches, the Federation's flagship kept its historic name and registry number. Plays on your Enterprise (except ). End of each turn, if ship is undocked, uncloaked, and has its matching commander aboard at a mission, draw an additional card. (Unique.) Rarity: 15 V (Shades of Gray) Link | ||
Ferengi Financial Data Net Galactic service providing up-to-the-second reports on market fluctuations, currency values, and commodity prices - all for a reasonable usage fee. Essential for any serious entrepreneur. Plays to discard your hand. Draw a card for each unique Greed personnel you have in play. Discard event. Rarity: 19 R (Holodeck Adventures) Link | ||
Ferocity The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper. Assault. Maneuver. Plays in your core (on table). When you win personnel battle or an ship battle involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved. (Unique.) Rarity: 2 U 42 (Energize) Link | ||
Final Cry "Kirk to Enterprise, lock on transporters. Beam us up." Plays in your core. When your or personnel is about to be killed by a dilemma, you may discard three or cards from hand to stop him or her instead. Rarity: 12 U 24 (These Are The Voyages) Link | ||
Finally Ready to Swim "Today we're about to cross a new threshold. For nearly a century, we've waded ankle-deep in the ocean of space." Seeds on table. Once every turn, when you play a card, you may draw a card. When you play a non- personnel or ship, you must discard a card from hand. Rarity: 9 V (Straight and Steady) Link | ||
Five-Year Mission The 23rd century was a period of expansion and exploration for many spacefaring races. Seeds on table. At the end of each of your turns, if all of your personnel and ships in play are , you may draw an extra card. (Immune to Kevin Uxbridge.) Rarity: 13 V (The Cage) Link | ||
Forcing Their Hand To play this event, you must command (have in play) three personnel. Plays in your core (on table). An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile. Order - Place a random card from an opponent's hand on this event. You may do this only once each turn. Rarity: 4 U 53 (Necessary Evil) Link | ||
Forever Linked "We shall always retain the best part of the other... inside us." Plays in your core (on table). When your personnel is killed, you may place him or her on this event. (You no longer command (have in play) him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn. Rarity: 4 U 54 (Necessary Evil) Link | ||
Friction The steadfast obedience of the Jem'Hadar to their leaders often made working with other species difficult. Plays on table if you control three personnel. Each non-Jem'Hadar personnel enters play "stopped." Rarity: 6 P 20 (Reflections 2.0) Link | ||
Gaps in Normal Space Pockets of space, such as those in the Mar Oscura nebula, dangerously phase out when coming in contact with a ship. Place between two Mission cards. Creates a gap with a span of 4. Ships stopping on the gap kill one personnel (random selection). Rarity: U (Premiere) Link | ||
Gatherers' Raid Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card. (Unique.) Rarity: 14 C 29 (What You Leave Behind) Link | ||
General Quarters During shipboard emergencies such as Roga Danar's escape from the U.S.S. Enterprise brig in 2366, off-duty crew and civilians are advised to stay in their quarters for safety. Seeds or plays on table. May not leave play. All players may only download personnel into play once every turn. Rarity: 17 V (The Next Generation) Link | ||
Genetronic Replicator Medical device invented by Toby Russell. Capable of growing replacements for damaged organs. Plays on table. When a personnel is targeted to die, you may stop 2 MEDICAL present (who are not also targeted to die) to return that personnel to hand instead. Rarity: U (Premiere) Link | ||
Getting Under Your Skin When it comes to logic and emotions, Romulan women may differ from Vulcan women, but that is not the only thing Spock finds distracting about Commander Charvanek. Plays on table if you control three personnel. Once each turn, when you play an event on table, opponent reveals top card of deck. If it is a personnel, score 5 points. (Unique.) Rarity: 4 U 55 (Necessary Evil) Link | ||
Goddess of Empathy Lt. Reginald Barclay created a fantasy holodeck simulation of Counselor Deanna Troi. Her empathic abilities help other personnel anticipate danger. Plays on table until the end of your next turn. Neither you nor your opponent can play Interrupt cards (except Kevin Uxbridge or Q2). Discard after use. Rarity: R (Premiere) Link | ||
Good Shepherd Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Commander to download a non-unique personnel or a personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your ship. (Unique.) Rarity: 14 C 31 (What You Leave Behind) Link | ||
Grappler: Shuttlepod Retrieval The grappler technology used on Starfleet vessels in the 22nd century aided docking and loading procedures but also had more unorthodox applications. Plays on table. Your ships with at least one staffing icon gain Tractor Beam. (Immune to Kevin Uxbridge if all your personnel are .) Rarity: 20 V (Broken Bow) Link | ||
Gunboat Diplomacy "...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?" Plays in your core (on table). When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points. Rarity: 4 C 56 (Necessary Evil) Link | ||
Habit of Disappearing James Tiberius Kirk's enemies often vanished mysteriously. Security Chief Sulu had to gather power with care. Seeds or plays on table. End of each turn, you must place out-of-play the top three cards of your draw deck (just one, if you have three personnel in play), then draw a card. (Immune to Kevin Uxbridge.) Rarity: 15 V (Through the Looking Glass) Link | ||
Hall of Warriors "May your Bat'leth run red. Success!" Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event. (Unique.) Rarity: 14 C 32 (What You Leave Behind) Link | ||
Heart of Glory Disillusioned with a modern Klingon society corrupted by the illusion of peace, Korris and Konmel sought to live their lives like true Klingons. Plays on your Klingon (for free if Korris or Konmel). X varies, where X=number of personnel this Klingon stuns or mortally wounds (limit three). (Unique.) 5X Rarity: 2 C 45 (Energize) Link | ||
Heisenberg Compensators Transporter subsystem designed to circumvent the "uncertainty principle" of subatomic physics, allowing the derivation of quantum vector data required for beaming. Plays on table. While in play, nullifies Alien Probe and all draw decks are turned face up. OR Nullifies another Heisenberg Compensators card (discard both). Rarity: U (Q Continuum) Link | ||
Hirogen Hunt: Coordinated Effort When pursuing particularly dangerous prey, Hirogen hunting groups would often join forces in a multi-pronged attack. Seeds or plays on table. Once each turn, if all your ships in play are or a card is in play, you may report a personnel for free. (Immune to Kevin Uxbridge.) Rarity: 2 V (The Gift) Link | ||
Holo-Projectors The hologram projector on Minos is an example of planet-based interactive holographic technology. Plays on a planet mission. cards may exist on this planet. Rarity: U (Premiere) Link | ||
HQ: Shipyards Unable to access their resources in the Gamma Quadrant, the Dominion looked to their Cardassian allies for help in constructing new vessels to bolster their combined fleet. Seeds or plays on your headquarters. If there is no Nor here, once each turn, when you play a ship here as your normal card play, you may draw a card. Rarity: 8 V (Dogs of War) Link | ||
HQ: War Room During the Bajoran civil war of 2370, General Krim charted troop movements for the Bajoran Militia from his fortified map room. Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2. Rarity: U (Deep Space 9) Link | ||
I Am Not a Merry Man! "I will not play the fool for Q's amusement!" Plays on any one Klingon. While in play, once per turn that Klingon may nullify one icon interrupt, event or dilemma where present. (Not duplicatable.) Rarity: R (Q Continuum) Link | ||
I Just Love Scanning for Life-forms "Life-forms... you tiny little life-forms... you precious little life-forms... where are you?" Plays to reveal up to three cards from the top of any draw deck (six if your own). Discard all non-personnel cards; replace remaining cards in any order. Discard event. Rarity: 16 R (The Motion Pictures) Link | ||
Immortal Again Following Q's "selfless act," Q2 reluctantly restored his powers. He warned Q to try to stay out of trouble - just in time to save the Calamarain from further torment. Nullifies Mortal Q (plus any Calamarain). Q-Continuum is active again. Discard event. (Immune to Kevin Uxbridge.) OR Exchange for one Amanda Rogers or Q2 card from your discard pile. Rarity: U (Q Continuum) Link | ||
Intermix Ratio Zefram Cochrane struggled to maintain the optimum balance of matter and anti-matter injection for the Phoenix warp systems. The proper ratio, of course, is 1 to 1. Plays on table. If any player's ratio of bonus points to non-bonus points exceeds 1:1, the excess bonus points do not count toward winning. (Immune to Kevin Uxbridge.) Rarity: U (First Contact) Link | ||
Internment Julian Bashir was captured by Dominion operatives at a conference. Like General Martok, he was imprisoned in the Gamma Quadrant and replaced by a changeling. Plays to relocate a captive held by your trap card to your brig (in same quadrant or Alpha Quadrant). OR Plays to download a capturing-related card to hand. Discard event. Rarity: 17 V (Emissary) Link | ||
Interrogation In violation of the Seldonis IV convention, Gul Madred interrogated Jean-Luc Picard, seeking Starfleet strategic secrets. He kept asking, "How many lights do you see?" Plays on your captive (limit one; discard if released). Once each turn per copy, ask, "How many lights?" If opponent replies "Five," score 10 points; relocate captive anywhere (opponent's choice; released). Otherwise, score 1 point. Rarity: R (Alternate Universe) Link | ||
Intruder Force Field With one look from Jean-Luc Picard, the U.S.S. Enterprise crew captured two alien intruders in a force field on the bridge - turnabout for their own kidnapping activities. Plays on table. While in play, reverses Telepathic Alien Kidnappers affecting you AND Rogue Borg invading your ships must be 3 or more to be effective. Rarity: U (Alternate Universe) Link | ||
Invasive Beam-In Dominion transporter technology is optimized for combat operations. The ability to breach enemy shields allows rapid deployment of Jem'Hadar warriors in most battle scenarios. Seeds or plays on table. Each of your ships with Invasive Transporters and Transporter Skill aboard may beam your personnel matching that ship through opponent's SHIELDS. Rarity: C (The Dominion) Link | ||
Isomagnetic Disintegrator Don't give an isomagnetic disintegrator to a Klingon showing signs of jak'tahla unless you want him to use it. Plays on table. Shuffle your hand into your discard pile, then exchange your discard pile for your draw deck. Draw four cards (may not be converted to downloads). Discard event. Rarity: 17 U (The Motion Pictures) Link | ||
Jem'Hadar Ambush "Maybe this wasn't such a good idea after all." Assault. Maneuver. Plays in your core (on table). Order - Destroy this event to begin personnel battle or a ship battle involving your personnel. If you win, score 10 points. Rarity: 3 C 45 (Call to Arms) Link | ||
Jem'Hadar Strike Force "All I know is that the Vorta say to do something, and you do it. … Because if you do not, they will send in the Jem'Hadar, and then you die." Assault. Maneuver. Plays in your core (on table). Order - Destroy this event to begin personnel battle or a ship battle involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. Rarity: 3 U 47 (Call to Arms) Link | ||
Just Like Old Times "The next time I start getting nostalgic for the old days, shoot me." Assault. Plays in your core (on table). Order - Destroy this event to begin combat (personnel battle) involving your Bajoran Resistance personnel. If you win, score 15 points. Rarity: 1 U 92 (Second Edition) Link | ||
Kal-Toh Vulcan game of intricate strategy. Players must find the seeds of order, even in the midst of profound chaos. Tuvok observed that novices often try merely to introduce a spatial balance. Plays on table. Once each turn, unless Alien Probe in play, you may discard one card from hand; opponent must discard one of same type (if they cannot, discard Kal-Toh). Rarity: 49 U (Voyager) Link | ||
Kivas Fajo - Collector Treacherous collector of rare one-of-a-kind antiquities. Once tried to add Lt. Commander Data to his collection. Choose any player to immediately draw three new cards from the top of their draw deck. Discard event after use. Rarity: U (Premiere) Link | ||
Klim Dokachin Zakdorn quartermaster controlling the Starfleet surplus depot at Qualor II. A typical bureaucrat of the type that delights in delays that make life difficult for officers. Plays on table. Opponent loses their regular card draw if they played a unique personnel this turn. Rarity: U (Alternate Universe) Link | ||
Klingon Civil War Powerful political "houses" in Klingon society can form factions that vie for control. Gowron and his supporters defeated the forces of Duras in the civil war of 2367-68. Plays on table. While in play, when a Klingon ship destroys any opponent's Klingon ship, winner scores points = loser's WEAPONS + SHIELDS. (Immune to Kevin Uxbridge.) Rarity: R (Q Continuum) Link | ||
Kotra "I can't help thinking what a perfect metaphor this game is for our present situation. Two players. Two minds. Two strategies. Each trying to outmaneuver the other, testing the enemy's defenses..." To play this event, you must command (have in play) three personnel. Plays in your core (on table). When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn. Rarity: 2 U 46 (Energize) Link | ||
Leader of the Sect A factionalized society, Kazon sects rely on the strong and dominant leadership of their Maje. Weakness is never tolerated. Seeds on your facility. At the start of any player's turn, if you do not have a Maje in play, you may download a Maje here. Rarity: 3 V (20th Anniversary Collection) Link | ||
Legal Proceedings Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law. Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points. Rarity: 2 C 47 (Energize) Link | ||
Let Honor Guide You "Would an honorable warrior ever refuse a challenge?" Assault. Plays in your core (on table). Order - Destroy this event to begin combat (personnel battle) involving your Honor personnel. If you win, randomly kill an opponent's personnel involved. Rarity: 1 U 94 (Second Edition) Link | ||
Let's See What's Out There Starship crews often venture beyond the reaches of known space to explore strange new worlds, broaden their knowledge, and expand their power in the universe. Plays to draw two cards. If you have 4 personnel at one or more missions opponent seeded where there is no facility, draw two additional cards. Discard event. Rarity: 19 V (The Next Generation) Link | ||
Life's Simple Pleasures While Samuel Clemens lamented the loss of opening a door for a lady, the 24th century's gains in eliminating poverty, prejudice, sexism, and intolerance far outweighed any losses. Plays on your non- crew of at least six personnel. If more males than females, download a female personnel; otherwise, draw three cards. Discard event. Rarity: 7 V (Metamorphosis) Link | ||
Line of Defense The threat of continued Dominion advances caused Starfleet to commit many ships and resources to the protection of Federation territory. Plays on table. Your ships are SHIELDS +3 while at missions with matching affiliation icons. Rarity: 1 C 95 (Second Edition) Link | ||
Lore Returns Data's charismatic android brother. Identical except has more emotional ability. Had a negative effect on Data. Became Borg leader known as The One. Plays where Rogue Borg have eliminated a ship's crew. With Lore, your Rogue Borg may now use ship to attack ships and/or beam to battle Away Teams. Rarity: R (Premiere) Link | ||
Lore's Fingernail Circuitry in Lore's finger was used to control and manipulate Lt. Commander Data with emotions. Plays on table. While in play, all Soong-type androids (including Lt. Cmdr. Data) and Exocomps lose their affiliation and are non-aligned personnel. Rarity: R (Premiere) Link | ||
Lower Decks Junior officers aboard all starships cooperate in their duties while competing for promotion and advancement, such as Ensigns Taurik, Sito, Lavelle and Ogawa. Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.) Rarity: U (Alternate Universe) Link | ||
Loyal Subordinate Although junior officers can be impulsive and exuberant, a commanding officer relies on their quick reactions for timely protection. Plays on table. While you have no cards in hand, your personnel cannot be captured or killed by opponent's dilemmas; stopped instead. (Captain's Order.) Rarity: 10 V (The Terran Empire) Link | ||
M-5 Computer Advanced multitronic computer prototype created by Richard Daystrom in 2268. More sophisticated than the duotronic computer. Its self-preservation instinct proved dangerous. Plays on your ship OR non- ship with 2 Computer Skill aboard. Ship may move and initiate battle without staffing or leader aboard. (Unique.) Rarity: 14 V (The Cage) Link | ||
Masaka Transformations Masaka attempted to transform the U.S.S. Enterprise into an ancient temple and grounds by rearranging its matter. Plays on any player. That player must shuffle entire hand, place on bottom of draw deck, then draw the same number of cards from the top. Discard event after use. Rarity: U (Premiere) Link | ||
Meditation "A-koo-chee-moya... to my father... Kolopak... if you can hear me among these unnamed stars, I ask you to continue to watch over me as you've always done... A-koo-chee-moya." Plays on table. At any time, you may discard one card from hand. For rest of that turn, each time you draw a card, you may do so from the bottom of your draw deck. Rarity: 20 U (The Borg) Link | ||
Memory Wipe Satarran operatives use biolelectric fields to cause selective memory suppression. Victims retain basic skills and aptitudes, but lose their sense of identity and affiliation. Seeds on table; your opponent's cards may mix regardless of affiliation. OR Plays on a non- ship; ship, crew and ship's Away Teams lose affiliation and become . Rarity: P (Starter Deck II) Link | ||
Mental Discipline "Yes, this is a tight enclosed space. Yes, there's not a lot of room to move. But a disciplined mind doesn't allow itself to be sidetracked by niggling psychological disorders like claustrophobia." Plays in your core (on table). When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma. Rarity: 2 U 50 (Energize) Link | ||
Metaphasic Shields Revolutionary shields using overlapping subspace fields. Invented by Ferengi Dr. Reyga. Plays on your ship. SHIELDS +2 for each SCIENCE classification personnel aboard. Rarity: U (Premiere) Link | ||
Military Assault Command Operations Part of the United Earth military with technology two to three years more advanced than that of Starfleet. MACO troops were assigned to Enterprise in 2153. Reveal the top three cards of your deck. You may report for free any MACO personnel revealed; place all other cards revealed beneath draw deck. Discard event. Rarity: 14 R 35 (What You Leave Behind) Link | ||
Militia Patrol Many former prison inmates serve in the Militia out of a sense of obligation, so those who fought to win their freedom won't have to. Assault. Plays in your core (on table). Order - Destroy this event to begin personnel battle involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this. Rarity: 4 R 59 (Necessary Evil) Link | ||
Mirror Image Jean-Luc Picard reflected upon introducing an unstable element into a critical situation. Seeds or plays on table. All Red Alert, Kivas Fajo - Collector, Masaka Transformations and The Traveler: Transcendence cards affect all players. (Immune to Kevin Uxbridge.) Rarity: U (First Contact) Link | ||
Mission Accomplished "Once again, we've saved civilization as we know it." Plays in your core (on table). When you complete a mission, if you command (have in play) a staffed ship at that mission with its Commander aboard, score 5 points. Rarity: 4 U 61 (Necessary Evil) Link | ||
Mission Debriefing Bureaucracies require field commanders to submit a complete "after action report" on any mission. Though necessary, the process can be time consuming. Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.) Rarity: U (First Contact) Link | ||
Mot's Advice Mr. Mot offered sage advice to his customers on a variety of subjects, but there was only one thing you could really learn from him. Plays on any one personnel. While in play, that personnel gains the skill of Barbering. Rarity: U (Alternate Universe) Link | ||
Mutual Distrust Despite their alliance to destroy the Founders, Tal Shiar and Obsidian Order agents did not trust one another. Watching for signs of betrayal kept them at peak efficiency. Plays on your personnel (limit one each); target their Intelligence. Once each turn, when you play a personnel with different Intelligence, draw a card. (Cumulative.) Rarity: 9 V (The Gamma Quadrant) Link | ||
Necessary Evil "You saved us back in sickbay with the Tantalus field." To play this event, you must command three personnel. Remove one of your personnel from the game. Destroy this event. Rarity: 13 R 29 (In A Mirror Darkly) Link | ||
Nelvana Trap (Second Edition) "Two Romulan warships uncloaking –" Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement (ship battle) involving them. If you win, randomly kill an opponent's personnel involved. Rarity: 1 R 96 (Second Edition) Link | ||
Neural Servo Device Device which can be used to control a crew by activating pain causing implants. Plays on any non-aligned ship. Unless 2 SECURITY aboard, use ship and crew for one turn as your own. Discard event. Rarity: U (Premiere) Link | ||
Neuropressure Massage Vulcan discipline for relaxing the mind and muscles by stimulating neural nodes and pressure points. Charles Tucker III was one of the few outsiders to experience it. Plays on table. At the end of each of your turns, if all your personnel are Vulcan, you may draw two cards and place one of them beneath draw deck. Rarity: 6 V (Live Long and Prosper) Link | ||
New Frontiers The discovery of the Bajoran wormhole created new opportunities for inter-quadrant exploration, commerce, and colonization. Plays to draw two cards. If you have four personnel at a mission not in their native quadrant, draw two additional cards. Discard event. Rarity: 18 V (Emissary) Link | ||
No Peace in Our Time "You do prefer it this way, don't you? As it was meant to be. ... 'Once more unto the breach, dear friends...'" Maneuver. Plays in your core (on table). Each of your Treachery personnel is Cunning +2. Order - Destroy this event to begin an engagement (ship battle) involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved. Rarity: 1 R 98 (Second Edition) Link | ||
No-win Situation "How we deal with death is at least as important as how we deal with life, wouldn't you say?" Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped. Rarity: 11 P 11 (Genesis) Link | ||
Noble Cause "Kahless would rather die than live under Molor's tyranny." Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command (have in play) three personnel. Plays in your core (on table). When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand. Rarity: 5 P 8 (Fractured Time) Link | ||
Nutational Shields Nutation adjusts the shield frequency phase rotation, thereby increasing shield efficiency. Used against the Borg in 2367. Plays on your ship. SHIELDS +2 for each ENGINEER classification personnel aboard. Rarity: U (Premiere) Link | ||
Ocular Implants In 2371, Geordi La Forge received implants allowing him to see without his VISOR. They include enhanced capabilities such as infrared and zoom focus over 500 meters. Plays on your Borg, android or any Geordi. Once each turn where present, may glance for 10 seconds at either one Away Team OR bottom seed card of mission. Rarity: R (First Contact) Link | ||
Omega Particle Unstable molecule that can power an entire planet - or render warp travel impossible in the wake of its explosion. Designated Particle 010 by the Borg, who regard it as harmonious perfection. Plays on your outpost; any player may download Omega Directive or Harness Particle 010. When countdown expires, destroys outpost and all ships here; mission is span +3. Rarity: 21 U (The Borg) Link | ||
One Man Cannot Summon the Future "But one man can change the present." Plays in your core. When you play an card, if you command two non- personnel, you may draw a card and then place a card from hand on the bottom of your deck. Rarity: 13 C 30 (In A Mirror Darkly) Link | ||
Oo-mox The bestseller Oo-mox for Fun and Profit guides a female around the highly erogenous Ferengi ear, from the tympanic tickle and eustachian tube rub to the infamous auditory canal nibble. Plays on table, "stopping" all male Ferengi in play. Until countdown expires, doubles regular skills of all male Ferengi in play, and they are attributes all +2. Rarity: 21 C (Holodeck Adventures) Link | ||
Operation Retrieve On the assumption that diplomacy would fail, Colonel West drafted a daring rescue plan to return the captured Starfleet officers being held on Rura Penthe. Plays on a personnel you own who is a captive OR under opponent's control. Personnel returns to hand. If they are , you may immediately play them (for free). Discard event. Rarity: 5 V (Paradise Lost) Link | ||
Operation Retrieve "Sir, we can go in, rescue the hostages, and get out in 24 hours with an acceptable loss in manpower and equipment." Plays in your core. When you are about to place an interrupt in your discard pile, if your opponent's personnel is facing a dilemma you own, you may place that interrupt on the bottom of your deck instead. (Unique.) Rarity: 15 V 13 (The Undiscovered Country) Link | ||
Oppression of the Remans The Reman miners worked together, doing whatever was required to survive the cruelty of the Romulan guards. Plays on table. Your Reman personnel with SECURITY classification may meet dilemma requirements as if CIVILIAN or V.I.P. or female, then die. OR Plays to take a card from Deliberately Discarded into hand. Discard event. Rarity: 6 V (Nemesis) Link | ||
Optimize Drones Due to the limited complement aboard smaller Borg vessels, drones are often assigned multiple tasks to achieve optimal mission outcomes. Plays on any mission. While your sphere is here, your and personnel here are attributes all +1. Discard when your objective targeting this mission completed. (Unique.) Rarity: 8 V (Resistance is Futile) Link | ||
Organian Peace Treaty Pacifistic energy beings known as Organians imposed upon the United Federation of Planets and the Klingon Empire the treaty that those warring factions were unable to forge for themselves. Seeds or plays on table. Your Federation- and Klingon-affiliation cards that have icons may mix and cooperate. (Immune to The Devil.) Rarity: 17 C (The Trouble with Tribbles) Link | ||
Organized Terrorist Activities In 2370, the Maquis blew up the Cardassian freighter Bok'Nor to prevent the transportation of additional weapons to Cardassian colonists in the Demilitarized Zone. Plays if you have eight personnel in play. Damage an undamaged ship in (or adjacent to) a region (once per game per Ship card title). Discard event. Rarity: 11 V (The Maquis) Link | ||
Out of Options "We are not leaving here. And neither are you." Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command (have in play) three personnel. Plays in your core (on table). When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand. Rarity: 5 P 9 (Fractured Time) Link | ||
Particle Scattering Field A Tamarian Ship used a particle scattering field to change the atmosphere of El-Adrel IV, stranding Jean-Luc Picard and Dathon on the planet in 2368. Plays on one of your ships with a Particle Scattering Device. No beaming to or from a planet is allowed where ship present. You may discard Field at any time. Rarity: C (Alternate Universe) Link | ||
Patient Schemer Many individuals have faked their own death to conduct illicit activities with impunity. In 2369, Jo'Bril used such a ploy in an attempt to steal Dr. Reyga's metaphasic shield technology. Seeds or plays on table. When your assassin, thief, or Jo'Bril is about to be killed by a dilemma, return them to your hand instead. Rarity: 1 R 331 (Second Edition) Link | ||
Pattern Enhancers Devices which amplify transporter signals to enhance transporter beam power in hazardous areas. Plays on table. Allows your personnel and equipment unlimited beaming through atmospheric ionization or distortion fields. Rarity: C (Premiere) Link | ||
Peacemaker or Predator? "The mighty Federation will fall before us." Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command (have in play). Replace those cards in any order. Destroy this event. Rarity: 1 C 102 (Second Edition) Link | ||
Personal Demons Shinzon felt his existence meaningless while Jean-Luc Picard was still alive. To make his mark, he vowed neither the Romulans nor the Federation would stop his Reman uprising. Seeds or plays on table. While Shinzon is aboard the Scimitar, when a or non-Reman personnel is killed, score one point for each. Rarity: 7 V (Nemesis) Link | ||
Personal Forcefield "It is highly unstable. No more than fifteen seconds." Name a unique personnel you command (have in play). For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event. Rarity: 2 C 52 (Energize) Link | ||
Planet of Galactic Peace Founded in 2267 after the Federation-Klingon War, Nimbus III was a dream given form. Located deep in neutral space, it was considered the last, best hope for peace. It failed. Plays on your non-homeworld mission. Your cards here may mix and cooperate regardless of affiliation. (Immune to Kevin Uxbridge.) Rarity: 89 P (Warp Pack: Holiday 2017) Link | ||
Plasma Fire Intensely hot combustion of ionized plasma gas. Dangerous fire which can destroy a ship. Plays on any ship, except Borg ship. Fire damages ship at end of next turn and continues damaging each turn. SECURITY puts it out. Discard after use. Rarity: C (Premiere) Link | ||
Polarized Hull Plating In the 22nd century, Starfleet vessels used electromagnetic stiffening mechanisms to mitigate damage from enemy weapons. Plays on table. Discard event to nullify one damage marker about to be placed on your ship. (Captain's Order.) Rarity: 22 V (Broken Bow) Link | ||
Political Leverage "... You've taken aboard a known criminal. You will turn him over to us." Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event. Rarity: 2 U 55 (Energize) Link | ||
Power to the Weapons "Congratulations, captain. You wanted them angry. They're angry." Maneuver. Plays in your core (on table). Order - Destroy this event to begin an ship battle involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved. Rarity: 2 C 56 (Energize) Link | ||
Preeminent Precision "The dilithium matrix has got to be aligned within .3 microns." To play this event, you must command three personnel. Play on table. Order - Stop your Engineer aboard your ship to make that ship Range +2 until the end of this turn. Rarity: 8 U 37 (To Boldly Go) Link | ||
Prejudice and Politics "The military does not dictate policy on Romulus." Plays in your core (on table). Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn. Rarity: 1 U 106 (Second Edition) Link | ||
Pride of the Fleet Klingons revel at their culture's prowess in battle. A mighty flagship embodies their power and dominance. Seeds or plays on your Negh'Var-class ship. If, at end of turn, ship is staffed, undocked, uncloaked, and no other uncloaked ship in quadrant has higher WEAPONS, draw an extra card. Rarity: 17 V (Crossover) Link | ||
Prison Compound Often housing political prisoners, clandestine Cardassian camps use hard labor as punishment. Plays if you control three personnel to score points. X=the total number of • on all your captives. X Rarity: 4 R 68 (Necessary Evil) Link | ||
Process Identification "All Cardassians are required to give the Bureau of Identification one of their first molars. It's usually extracted at age ten." To play this event, you must command (have in play) three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event. Rarity: 1 U 107 (Second Edition) Link | ||
Psychological Pressure In 2369, the Cardassian Union used the capture of Jean-Luc Picard to gain leverage in its negotiations with Starfleet. Seeds or plays on table. For each different regular skill in dilemma or mission requirements that is also on your captive, opponent must discard a card from hand to use that skill to meet those requirements (or choose not to). Rarity: 3 R 49 (Call to Arms) Link | ||
Q-Net Q used an enormous forcefield grid in space to stop the U.S.S. Enterprise in 2364. Plays between two adjacent spaceline locations. No ship may pass the Q-Net unless 2 Diplomacy aboard. Rarity: C (Premiere) Link | ||
Quantum Slipstream Drive Advanced technology that can propel a ship many times faster than warp drive. Though the Voyager crew never reliably adapted the system, the Think Tank still took interest in the theory. Plays on your ship that has full RANGE available (for free if U.S.S. Dauntless). Move ship to end of another spaceline OR elsewhere on same spaceline. RANGE is used; discard event. Rarity: 22 C (The Borg) Link | ||
Quite a Coincidence In 2371, Odo was informed that three former agents of the Obsidian Order had died the previous day from "natural causes," while two more perished in "accidents." Seeds or plays on table. Place on a personnel just played. When personnel is killed, discard event to score points. 10 Rarity: 3 C 50 (Call to Arms) Link | ||
Raise the Stakes Weekly poker game aboard the U.S.S. Enterprise honed the tactical and bluffing skills of many officers. Your opponent must forfeit the game OR agree the eventual winner may randomly select and keep one card from loser's 60-card deck. (Cumulative.) Rarity: U (Premiere) Link | ||
Raktajino The stimulating Klingon coffee is a staple of Benjamin Sisko's morning routine. He isn't awake until he's had his first cup. Plays to make a unique personnel attributes +2 until end of turn OR shuffle the bottom three personnel and/or ships from your discard pile into your draw deck. Discard event. Rarity: 19 V (Emissary) Link | ||
Rash Aggression "You can let your engineers play with the machines. I'm sending out search parties." Assault. Plays in your core (on table). Order - Destroy this event to begin personnel battle involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed. Rarity: 2 C 57 (Energize) Link | ||
Reaction Control Thrusters In 2369, thrusters and subspace field technology were used to relocate Deep Space 9 near the Bajoran Wormhole. This move guarded Bajor's claim to the Celestial Temple. Plays for free to move your space facility, if your 2 ENGINEER aboard, to an adjacent location in same region OR plays to add 2 to each of your ships' RANGE this turn. Discard event. Rarity: C (Deep Space 9) Link | ||
Rebellious Servants Although not technically slaves, Mr. Sisko and his crew spent their lives doing the Intendant's bidding. With Julian Bashir's influence, they rebelled, costing the Alliance bitterly. Download different human and/or Vulcan personnel with up to 7 total • icons to your facility. Discard event (lose points). -10 Rarity: 18 V (Crossover) Link | ||
Reconfiguration "Computer ... re-route the power flow in the Cargo Bay Four transporter through the auxiliary replicator system." To play this event, you must command (have in play) two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event. Rarity: 2 C 58 (Energize) Link | ||
Recreation Room During their off-hours, Starfleet officers in the 23rd century would frequently gather in crew lounges for socializing over some food, listening to music, and playing card games. Seeds or plays on table. Once each turn, when you play a unique card, you may draw a card and then place a card from hand on the bottom of your deck. Rarity: 15 V (The Cage) Link | ||
Recruit Mercenaries Quark hired mercenaries in 2369 to help Rao Vantika steal a deuridium shipment. Individuals of questionable character are easily found for this kind of illegal operation. Downloads and/or Treachery personnel with up to 7 total • icons to where you have Treachery present. "Pay" them (lose points). -10 Rarity: R (Deep Space 9) Link | ||
Red Alert! The state of maximum crew and systems readiness aboard starships. Plays on table. In place of your normal card play, you may report for duty any number of Ship, Personnel, and Equipment cards. Rarity: C (Premiere) Link | ||
Redirected Effort After the U.S.S. Enterprise retaliated to the initial assault by the Borg in system J-25, the Collective re-prioritized all drone activity into regenerating the ship. Plays on table. Once each turn, if you have two drones present together, you may place one card from hand beneath draw deck, then draw a card. (Immune to Kevin Uxbridge.) Rarity: 3 V (Q Who?) Link | ||
Regenerate The Borg use neural energy to collectively repair damaged biological and technological components. The Queen often serves as the focal point. Plays to fully repair and "stop" any Borg Ship dilemma or Borg ship (nullifying any cards reducing its attributes) OR to shuffle your discard pile into draw deck. Discard event. Rarity: R (First Contact) Link | ||
Renewal Scroll During the Bajoran Gratitude Festival, participants inscribe their troubles on small scrolls. Burning the renewal scrolls in a special brazier symbolically turns their problems to ash. Plays if you have three or more Bajorans in play. "Burn" (discard from hand) any number of cards and "renew" (draw) an equal amount, plus two more. Discard event. Rarity: U (Deep Space 9) Link | ||
Res-Q Q once saved Captain Jean-Luc Picard's life following an injury from a compressed teryon beam. Regenerates a card. Exchange this event for any one card from your discard pile. Rarity: C (Premiere) Link | ||
Resistance Tactics Insurgents and guerilla fighters often use unorthodox techniques to keep larger enemy forces off-balance. Seeds or plays on table. Discard event to cancel a just-initiated battle involving your Resistance, , or personnel. Rarity: 1 R 109 (Second Edition) Link | ||
Retask Even a Borg cube ship can lose contact with the collective consciousness and begin marauding through space. Proper protocol re-establishment reintegrates it into the collective. Downloads ❖ Borg Cube and seven drones (, , , , , , ) to replace any Borg Ship dilemma in play. Discard event and dilemma. Draw no cards this turn. Rarity: R (First Contact) Link | ||
Revisionist History One might meet an unfortunate end if the timeline were to be altered. Seeds or plays on table. Once each turn (thrice per game), you may discard a card from hand to search your discard pile for an Event and take it into hand. Rarity: 42 P (Enterprise Collection) Link | ||
Revolutionaries Damar rallied the civilian population of Cardassia, knowing that failure to oppose an enemy as evil and powerful as the Dominion would condemn them all to eternal submission. Plays on table. Your dissidents may initiate battle against their own affiliation. OR Download two ❖ dissident personnel. Discard event. Rarity: 9 V (Cold Front) Link | ||
Revolving Door Surreal door created by unknown aliens, found on Theta 116 VIII. Open to entry but seemingly closed to exit. Plays on any non- or Iconian Gateway; it is closed while this card is face up. At start of any player's turn, that player may discard a non-personnel card from hand to "revolve" (flip) this card. (Unique.) OR Nullifies Revolving Door. Rarity: R (Alternate Universe) Link | ||
Rishon Uxbridge In his grief, the Douwd Kevin Uxbridge re-created his dead wife, Rishon. As if she were real, he responded to her stubborn tendency to keep him calm at tense moments. Plays atop one Event card in play; it is immune to Kevin Uxbridge. Rarity: C (Alternate Universe) Link | ||
Romulan "Reunification" Restore the ancestral homeworld to the glory of the Empire. Plays to report a SECURITY personnel to Vulcan if you have an unopposed ship in orbit (discard event). OR Plays on Vulcan; worth points if your opponent has fewer personnel here than you have personnel here. 10 Rarity: 14 V (Life From Lifelessness) Link | ||
Romulan Intelligence Network "What do you know of this human? .... I have received intelligence indicating he's on his way here." Plays in your core (on table). At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top. (Unique). Rarity: 1 U 110 (Second Edition) Link | ||
Romulan Minefield Many species use mines to deny access to particular areas of space. Cloaked Romulan mines caused significant damage to Enterprise in 2152. Plays between two missions (for free if both are or ). Creates a location (span 2). Passing non- ships must stop here for rest of turn or incur damage. Rarity: 10 V (Cold Front) Link | ||
Rule Of Acquisition #102 "Nature decays, but latinum lasts forever." Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must have three personnel in play. Plays on table. At the end of each of your turns, place the top card of your deck on this event. Order - Discard a card placed on this event to draw a card. Rarity: 8 U 41 (To Boldly Go) Link | ||
Secondary Market Though they say that one man's trash is another man's treasure, nothing is worth more on the black market than a fast ship. Plays to return a ship that you have commandeered to its owner's hand. Score points and draw up to five cards. 10 Rarity: 10 V (Straight and Steady) Link | ||
Security Drills In times of crisis, those who wear the uniform have to be prepared for any contingency. Plays on table. Name a skill (or two skills if you have no cards in hand). Your and MACO personnel may use 2 SECURITY as the named skill(s). Rarity: 5 P 12 (Fractured Time) Link | ||
Seeing Double "Wait … it's me. Odo." "You don't say." Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event. Rarity: 7 C 30 (Strange New Worlds) Link | ||
Set Up "This is ridiculous. I'm not the changeling. If I were, don't you think I'd put up a little more of a fight?" Infiltration. Plays in your core (on table). When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities. Rarity: 3 R 54 (Call to Arms) Link | ||
Shades of Gray: Anguish Infected and facing death, Riker was forced to relive his past. "It's spread to the spinal column." Seeds or plays on table. Doubles requirements of each Cosmic String Fragment, Gravitic Mine, Menthar Booby Trap, and Null Space, and personnel that help overcome those dilemmas are "stopped." (Immune to Kevin Uxbridge.) Rarity: 16 V (Shades of Gray) Link | ||
Shades of Gray: Brutality Infected and facing death, Riker was forced to relive his past. "...the infection will spread to the brain within an hour." Seeds or plays on table. Doubles skill requirements of each Archer, Barclay's Protomorphosis Disease, Interphasic Plasma Creatures, Tsiolkovsky Infection, and Nanites. (Immune to Kevin Uxbridge.) Rarity: 17 V (Shades of Gray) Link | ||
Shades of Gray: Cruelty Infected and facing death, Riker was forced to relive his past. "Then all we've done is made things worse!" Seeds or plays on table. Adds 2 Exobiology to each set of requirements on each Alien Abduction; Chalnoth; Coalescent Organism; Shaka, When the Walls Fell; and Zaldan. (Immune to Kevin Uxbridge.) Rarity: 18 V (Shades of Gray) Link | ||
Shades of Gray: Despair Infected and facing death, Riker was forced to relive his past. "...I don't know if he can withstand it. He's extremely weak." Seeds or plays on table. Adds 1 to every printed number that appears on each Ancient Computer, Birth of "Junior", Nitrium Metal Parasites, and Rascals (except Combo dilemmas). (Immune to Kevin Uxbridge.) Rarity: 19 V (Shades of Gray) Link | ||
Shape-Shift Inhibitor Prototype device developed by the Obsidian Order. Emits a quantum stasis field that prevents a changeling from altering its biomolecular structure. Plays on table. Each player must first discard a personnel card in order to download a non- personnel. (Immune to Kevin Uxbridge.) Rarity: 3 P (All Good Things) Link | ||
Shape-Shift: Fluidity Inside the Link, an intimate sharing of thought and form, idea and sensation, concepts like gender are meaningless. Outside the Link, changelings can take any form, male or female. Plays on table. Each changeling in play is a romantic partner of every other changeling in play and, once each turn, may change their gender (until end of turn). Rarity: 11 V (The Neutral Zone) Link | ||
Shipwright In 2371, Benjamin Sisko used an ancient Bajoran spacecraft to prove Bajorans were capable of interstellar travel before many other races. Plays on table. Your ships are RANGE +1. (Cumulative.) OR Lose points to make your ship with Solar Sail RANGE +10 this turn. -5 Rarity: 20 V (Emissary) Link | ||
Sisko 197 Subroutine In anticipation of a Cardassian takeover in 2373, Benjamin Sisko sabotaged the Deep Space 9 central computer. The resulting damage hampered Terok Nor for quite some time. Seeds or plays on table. Place on your Nor's Ops. Nor may not be moved or commandeered. Any player may nullify with 4 Computer Skill present. (Immune to Kevin Uxbridge.) Rarity: U (The Dominion) Link | ||
Sleeper Ship Ships like the I.K.S. T'Ong could be deployed with their crew in cryogenic suspension. Once awakened, such ships could attack - unaware of changes in the political situation. Seeds or plays on table. When your ship wins a battle and its matching commander is aboard, you may report a personnel aboard. (Captain's Order.) Rarity: 11 V (Metamorphosis) Link | ||
So'wI' taH! Brute strength is not the most important asset in a fight. Suvlu'taHvIS yapbe' HoS neH. Seeds or plays on your Q's Tent. If playing only , you may play any , , or with "Klingon" or in gametext (and no point box) from here as if from your hand. Rarity: 321 VP (Virtual Promos) Link | ||
Space Boomer Some crave the adventure and mystique of deep space. They desire to explore the stars, navigate uncharted systems, and go boldly where no man has gone before. Plays on your personnel with Navigation x2 or Stellar Cartography x2. While aboard a matching ship, if you have completed a mission, that ship is RANGE +3. Rarity: 18 V (Homefront II) Link | ||
Spacedock Orbital repair and building facility for starships. Such facilities have been developed by many races. Plays on outpost. Instantly repairs your damaged ships if they stop here. Also repairs non-aligned ships. Rarity: C (Premiere) Link | ||
Spreading Fear Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core (on table). Order - Place a card from hand on this event to begin a ship battle involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed. Rarity: 5 P 13 (Fractured Time) Link | ||
Standard Cardassian Procedure Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later. Capture. Maneuver. Plays in your core (on table). Order - Destroy this event to begin an engagement (ship battle) involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig. Rarity: 1 U 111 (Second Edition) Link | ||
Standard Orbit To play this event, you must command two missions worth 40 or more points. Plays in your core. When an opponent is about to download a card, he or she can only download from the top ten cards of his or her deck. When an opponent discards a personnel from your hand or from the top of your deck, you may place him or her on the bottom of your deck instead. (Unique.) Rarity: 14 U 39 (What You Leave Behind) Link | ||
Starting Over Kathryn Janeway offered the disconnected drone Seven of Nine a new life free from the Borg Collective and the chance to rediscover her humanity as Annika Hansen. Discard your hand, then draw the same number of cards. If you have a Borg personnel in play, draw two extra cards. (No draws may be converted to downloads.) Discard event. Rarity: 10 U 34 (Captain's Log) Link | ||
Static Warp Bubble Dr. Beverly Crusher experienced a shrinking universe, shaped by her own thoughts, inside a static warp bubble created by Ensign Wesley Crusher. Plays on table. Opponent must discard one card before ending each turn. (Not cumulative.) Rarity: C (Premiere) Link | ||
Stone Knives and Bearskins Stranded on Earth in the 1930s, Spock struggled to construct a mnemonic memory circuit using the comparatively primitive equipment of the era. Plays on any planet mission. Suspends gametext of all non-unique Equipment present (except blade weapons, cards, Ketracel-White, and Gold-Pressed Latinum). Rarity: 13 V (The Sky's the Limit) Link | ||
Strange New Worlds The Vulcans approached exploration of other cultures through passive observation and impassionate logic. The High Command encouraged other cultures to adopt similar policies. Plays on a mission. (Unique.) Opponent's mission attempts here must use the following requirements: Anthropology + Diplomacy + Law + INTEGRITY>32 Rarity: 13 R 34 (In A Mirror Darkly) Link | ||
Strategic Sector The burgeoning Maquis activity in and around the Demilitarized Zone began to draw intense scrutiny from both the Cardassian Union and the Federation. Plays on a mission in a region. If not playing Borg, you may draw a card for every two missions in that region (plus one if you have no facilities in that region). Discard event. Rarity: 12 V (The Neutral Zone) Link | ||
Straying from the Path "It is dangerous to walk a different path." Prophet. To play this event, you must command (have in play) three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game. Rarity: 2 R 65 (Energize) Link | ||
Subspace Transporter Bok beamed to and from the U.S.S. Enterprise using a subspace transporter that forced his body into a state of quantum flux. Though dangerous, such devices have greatly extended range. Plays on your ship. Each turn, ship may beam one of your Treachery personnel to and/or from anywhere at same or adjacent location. Nullified only by Subspace Interference. Rarity: 18 C (The Trouble with Tribbles) Link | ||
Subspace Warp Rift Dr. Serova proved in 2370 that disastrous rifts occur in the fabric of space due to the excessive use of warp drive. Discovery led to a Federation-wide speed limit of warp 5. Plays crosswise on any spaceline location. Any ship passing over here without stopping incurs damage. Rarity: C (Premiere) Link | ||
Supernova The explosion of a star, usually caused by natural processes toward the end of its life cycle. You must have Tox Uthat on table. Place atop any mission. Everything there is destroyed (discarded), but leave Mission card underneath for span reference. Rarity: R (Premiere) Link | ||
Surprise Party Planning Lt. Worf's party was easy; translating "For He's A Jolly Good Fellow" into Klingon was hard. There didn't seem to be a Klingon word for "jolly." Plays on table. Your opponent may immediately draw up to two cards. At the end of each of your turns, you may draw an extra card. (Unique.) Rarity: 57 VP (Virtual Promos) Link | ||
System 5 Disruptors The Groumall was jury-rigged with large planetary disruptors salvaged from the destroyed outpost on Korma. The upgrade required emptying the cargo bay, which cost Dukat his profits. Plays on your freighter, transport or merchant vessel. Ship is WEAPONS +4, but is SHIELDS -1 and no longer qualifies as a freighter, transport or merchant vessel. Rarity: R (Deep Space 9) Link | ||
Tactical Console Standard display on most modern starships. Combines weapons control with target acquisition and analysis subroutines. Highly effective in the hands of a trained tactical officer. Plays on your ship docked at your facility. While you have Miles O'Brien or a SECURITY-classification personnel aboard, ship is weapons +3. (Captain's Order.) Rarity: U (The Dominion) Link | ||
Tapestry "They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life." Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game. Rarity: 1 R 114 (Second Edition) Link | ||
Target Practice "I need a target that fights back." Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an Assault or Maneuver event. Destroy this event. Rarity: 8 C 44 (To Boldly Go) Link | ||
Technical Wizardry With help from Geordi La Forge, Jean-Luc Picard was able to steal Ardra's magic tricks, revealing her fraud and rendering the "mythical being" powerless. Plays on table. While you have no cards in hand, your events are immune to Kevin Uxbridge. Rarity: 12 V (The Terran Empire) Link | ||
Technology Sharing Treaty Fueled by a mutual hatred of the Federation, the Klingon Empire and the Romulan Star Empire formed a brief alliance to share technology in the 2260's. Seeds or plays on table. Your and cards are compatible and may use your D-7-Class ships. Your D-7-Class ships gain Cloaking Device. Rarity: 11 V (A Private Little War) Link | ||
Telepathic Alien Kidnappers Unknown aliens abducted Captain Jean-Luc Picard for telepathic studies about authority in 2366. Plays on table. At end of each turn, guess a card type and point to a card in your opponent's hand. Card must be shown. If guessed correctly, card is discarded. Rarity: U (Premiere) Link | ||
Temper Advancements Alarmed by the rapid pace at which Starfleet was venturing into deep space, the Vulcan High Command sought to curb humanity's potentially dangerous progress. Once per game, seeds or plays on table. Each non- personnel or ship enters play stopped. Rarity: 8 V (Live Long and Prosper) Link | ||
Temporal Investigations The Federation Department of Temporal Investigations regulates and assesses possible damage to the timeline caused by time travel. They're never short of work. Plays on table. Once every turn, if opponent reports an personnel or ship to Alpha Quadrant spaceline, you may draw one card OR download Lucsly and/or Dulmer. Rarity: 19 C (The Trouble with Tribbles) Link | ||
Temporal Shifting Time travel can afford the user certain abilities that might not be available to those native to the current time. Plays on a player. That player must choose to either discard three cards from hand or discard one card. If that player discards an card, he/she may draw up to four cards. Discard event. Rarity: 43 P (Enterprise Collection) Link | ||
Temporal Test Subject "I was sent against my will! I'm not from your part of space. I come from a trans-dimensional realm. … I don't know why I was sent here." Temporal. Discard an personnel from hand to take an personnel from your discard pile into hand. Destroy this event. Rarity: 5 P 15 (Fractured Time) Link | ||
Terran Flagship: Predator The capture of the technologically sophisticated Starship Defiant significantly advanced the Terran Empire. Plays on your unique, non- ship at a Mirror Quadrant location. Ship gains and , is attributes all +4, replaces each staffing icon with , and once per game may nullify a dilemma here (if at a mission). Rarity: 13 V (The Terran Empire) Link | ||
Tetryon Field Intense masses of subspace particles, unstable in normal space, which require ships to route through safe corridors. Plays crosswise on any spaceline location. All ships must stop here before proceeding on next turn, unless Navigation aboard. Rarity: C (Premiere) Link | ||
The Beating Heart In 2374, Jadzia Dax was severely wounded on a critical mission. Worf was compelled to save the woman he loved, ignoring the mission and the consequences for the Federation. Plays on table. You may stop your personnel to prevent their romantic partner present from being killed by a dilemma (that personnel is stopped instead). Rarity: 1 V (Equilibrium) Link | ||
The Best of a Bad Life Having carved out an existence for himself and his crew better than most under the Alliance, Mr. Sisko was satisfied he had made his contribution to improve the lives of Terrans. Return up to two cards from your discard pile to hand. Discard event. OR Plays on table. Your personnel are attributes all +1. (Cumulative.) Rarity: 20 V (Crossover) Link | ||
The Big Picture Jean-Luc Picard had to convince Lily Sloane that she was on a starship orbiting Earth. To defeat the Borg, Captain Picard's crew had to succeed on the ship as well as on the planet. Plays on table. Each player who has not solved (or scouted) at least two missions with point boxes (one and one ) needs an additional 40 points to win. (May not be nullified.) Rarity: U (Blaze of Glory) Link | ||
The Charybdis This wreckage was quickly dated to 2033-2079 due to its 52 star American flag, an example of the importance of such knowledge when dealing with ancient artifacts. Plays on table. Artifacts at completed missions cannot be acquired until Archaeology present. (If Charybdis destroyed, anyone present may acquire artifact.) Rarity: U (Alternate Universe) Link | ||
The Cost of Freedom Over nine hundred million Cardassians were slaughtered by Dominion forces in retaliation for the actions of Damar's resistance. Plays in your core. At the start of your Execute Orders segment, discard the top three cards of your deck. For each event you discarded this way, each of your personnel is attributes +1 until the end of the turn. If you do not discard an event this way, all of your personnel are stopped. Rarity: 15 V 15 (The Undiscovered Country) Link | ||
The Line Must Be Drawn Here "... And I will make them PAY for what they've done!" Seeds or plays on table. Any player who plays Amanda Rogers, Kevin Uxbridge or Q2 loses 5 points, even if playing Borg. (Cumulative. Immune to Kevin Uxbridge.) Rarity: C (First Contact) Link | ||
The Mask of Korgano In legend, Masaka was chased by Korgano across the sky like the Terran moon chases the sun. Jean-Luc Picard masked himself as Korgano to fool Masaka. Plays on one of your personnel. While in play, changes it from normal to icon personnel, or vice versa. Rarity: C (Alternate Universe) Link | ||
The Next Emanation Believing themselves bound for an afterlife, the Vhnori used a device to send their dead through spectral ruptures, unaware the bodies were being sent to decompose on distant asteroids. Seeds or plays on table. Opponent's non- ❖ personnel discarded from play are placed under here instead of in discard pile. Rarity: 53 C (Voyager) Link | ||
The Orion Underworld For over a century, Orions have been synonymous with criminal activity. Though the planet's rightful government has tried to fight this negative image, the Syndicate wields more power. Maneuver. Plays in your core (on table). Order - Destroy this event to begin an engagement (ship battle) involving your ship with your Thief aboard. If you win, score 10 points. Rarity: 1 R 115 (Second Edition) Link | ||
The Pillage of Bajor "...they've spent the last half century robbing the planet of every valuable resource – before abandoning it." To play this event, you must command (have in play) three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event. Rarity: 1 U 116 (Second Edition) Link | ||
The Reman Mines "The Senate has considered Shinzon's proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?" Plays on Supervise Dilithium Mine. Each of your ships is RANGE +1 for each Reman you command (have in play) (limit +3). Rarity: 1 U 117 (Second Edition) Link | ||
The Traveler: Transcendence Benevolent humanoid from Tau Alpha C who could transcend space and time with thought. Place beside any player's draw deck. That player must draw one extra card at the end of each turn. Also, while in play, nullifies Static Warp Bubble. (Not cumulative.) Rarity: U (Premiere) Link | ||
The Unrelenting Lust for Profit Outraged by the taxes and social reforms on Ferenginar, Quark declared that his bar would be the last outpost of what had once made Ferenginar great. Seeds on Quark's Bar or a Trading Post; download 1st Rule of Acquisition or The Ferengi Rules of Acquisition. You may use them at any time on your turn. Rarity: 11 V (Cold Front) Link | ||
The Void Alliance "We almost escaped the void on our own. If we work together, I believe we'll succeed." To play this event, you must command three personnel. Plays in your core. When your personnel is facing a dilemma, you may give command of this event to the player on your left to have that personnel gain a skill of your choice until the end of that dilemma (move this event to his or her core). Rarity: 15 V 16 (The Undiscovered Country) Link | ||
Thermal Deflectors Away Teams from the U.S.S. Enterprise used an array of Thermal Deflectors to delay Bersallis III firestorms long enough to allow evacuation of the population. Plays on table. While in play, nullifies Firestorm, Thought Fire, Plasma Fire, Fire Sculptor, and Phaser Burns. Rarity: U (Alternate Universe) Link | ||
Timepod Ring Small device used to monitor the auto-timer on the time travel pod appropriated by Berlinghoff Rasmussen. As he was uncertain how to reprogram the timer, the ring was very precious to him. Plays on table. Once each turn, you may peek at the top card of your deck. Also, you may discard this event and the top card of your draw deck to nullify an dilemma. Rarity: 4 P (All Good Things) Link | ||
To Be or Not to Be taH pagh taHbe'. DaH mu'tlheghvam vlqelnlS. quv'a', yabDaq San vaQ cha, pu' je SIQDI'? pagh, Seng blQ'a'Hey SuvmeH nuHmey SuqDI', 'ej, Suvmo', rlnmoHDI'? Plays on table. May discard event just after a battle your opponent initiated to damage all opposing ships (including cloaked ships) in that battle. (Immune to Kevin Uxbridge.) Rarity: 18 U (The Motion Pictures) Link | ||
To Boldly Go Exploration of the stars, encounters with different cultures, and the potential for knowledge and advancements were driving forces for expansion in the 23rd century. Seeds or plays on table if you seeded 2 or more missions with "23rd century" in lore. Your ships are RANGE and SHIELDS +2 and your ❖ facilities gain . (Captain's Order.) Rarity: 16 V (The Cage) Link | ||
Torture Jean-Luc Picard was captured by Cardassians in 2369. He was subjected to intense physiological and psychological torture in an effort to obtain strategic Federation information. Plays on your captive (discard if released). When countdown expires, captive dies, then owner loses points (loses 3 more if you control Madred). -7 Rarity: R (Blaze of Glory) Link | ||
Transfiguration John Doe was persecuted by other Zalkonians who did not understand his evolution into a higher form. He is now a benevolent energy being with metaphysical powers. Plays on John Doe after he has prevented a death. Each turn he may nullify one Event card (except Transfiguration) where present. (Immune to Kevin Uxbridge.) Rarity: U (Q Continuum) Link | ||
Treacherous Advice For many months, a changeling posing as General Martok manipulated the Klingon Empire through choice lies whispered in the ear of Chancellor Gowron. Peek at an opponent's hand. You may discard one of those cards for each Leadership personnel present with one of your infiltrators who is infiltrating. Discard event after use. Rarity: 5 P (All Good Things) Link | ||
Treaty: Alpha Quadrant Alliance The assassination of Senator Vreenak, after he uncovered Dominion plans to invade Romulus, resulted in a military alliance between Romulan, Klingon, and Federation forces. Plays on table. If you seeded missions only in the Alpha Quadrant, your , , , and cards are compatible. You may not play or cards. Rarity: 9 V (Dogs of War) Link | ||
Treaty: Bajoran/Dominion Bajor's non-aggression pact with the Dominion, signed in 2373, was endorsed by the Emissary himself. He hoped to spare Bajor from the inevitable Federation/Dominion war. Plays on table (for free if you have Kai Winn or The Emissary in play). Your Bajoran and Dominion affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (The Dominion) Link | ||
Treaty: Bajoran/Klingon The Klingon Empire established a permanent military presence on the Bajoran station Deep Space 9 when Chancellor Gowron reinstated the Khitomer Accords in 2373. Plays on table (for free if you have Chancellor Gowron in play). Your Bajoran and Klingon affiliations recognize this treaty. They can now mix and cooperate. Rarity: U (Deep Space 9) Link | ||
Treaty: Cardassian/Bajoran In 2371, the Bajoran and Cardassian peoples finally began to put their long conflict behind them, with the signing of a peace treaty between Legate Turrel and the newly elected Kai Winn. Plays on table (for free if you have Bareil Antos, Kai Winn, or Turrel in play). Your Cardassian and Bajoran affiliations recognize this treaty. They can now mix and cooperate. Rarity: 20 C (The Trouble with Tribbles) Link | ||
Treaty: Cardassian/Dominion Gul Dukat's secret negotiations with the Dominion in 2373 secured a strong ally for the Cardassian Union, and positioned Dukat as the new head of the Cardassian government. Seeds or plays on table (plays for free if you have Dukat in play). Your Cardassian and Dominion affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (The Dominion) Link | ||
Treaty: Cardassian/Kazon In 2371, the Cardassian agent Seska formed a pact with the Kazon-Nistrim, covertly supplying them with Federation technology. Seeds or plays on table (plays for free if you have Seska in play). Your Cardassian and Kazon affiliations recognize this treaty. They can now mix and cooperate. Rarity: 3 V (The Gift) Link | ||
Treaty: Federation/Bajoran In 2369, the Bajoran provisional government applied for Federation membership. That same year, Bajor invited Starfleet to administer the recently acquired space station Terok Nor. Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (Deep Space 9) Link | ||
Treaty: Federation/Cardassian The Federation and the Cardassian Union concluded three years of negotiation in 2370. The resulting treaty brought an end to hostilities and established the Demilitarized Zone. Plays on table. Your Federation and Cardassian affiliations recognize this treaty. They can now mix and cooperate. (May be seeded if you have Klaestron outpost in play.) Rarity: C (Deep Space 9) Link | ||
Treaty: Federation/Dominion Federation and Dominion forces led by Benjamin Sisko and Weyoun worked together in 2372 to attack renegade Jem'Hadar on Vandros IV and destroy their Iconian gateway. Plays on table (for free if you have Weyoun or Benjamin Sisko in play). Your Federation and Dominion affiliations recognize this treaty. They can now mix and cooperate. Rarity: 25 C (Mirror, Mirror) Link | ||
Treaty: Federation/Klingon Past treaties between these powers included the Treaty of Alliance creating mutual aid and defense without intervention. Plays on table. Your Federation and Klingon affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (Premiere) Link | ||
Treaty: Federation/Romulan Past treaties between these powers include the Treaty of Algeron, which created a neutral zone and outlawed Federation cloaking devices. Plays on table. Your Federation and Romulan affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (Premiere) Link | ||
Treaty: Federation/Romulan/Klingon Three major Alpha Quadrant powers, in an uncharacteristic show of solidarity in 2373, focused their resources against the Dominion threat in a united stand at station Deep Space 9. Plays on table. While you have no open side decks, your , , and affiliations are compatible and ignore affiliation attack restrictions. They may not attempt opponent's missions. Rarity: P (Official Tournament Sealed Deck) Link | ||
Treaty: Romulan/Bajoran After the Romulan Star Empire's entry into the Dominion war in 2374, Senator Cretak established a Romulan military presence on Deep Space 9 - and a fragile trust with Colonel Kira Nerys. Plays on table (for free if you have Colonel Kira or Senator Cretak in play). Your Romulan and Bajoran affiliations recognize this treaty. They can now mix and cooperate. Rarity: 21 C (The Trouble with Tribbles) Link | ||
Treaty: Romulan/Cardassian Responding to the Dominion threat, Romulans and Cardassians became secret allies in 2371 and assembled a joint Tal Shiar/Obsidian Order strike force in the Orias system. Seeds or plays on table. Your Romulan and Cardassian affiliations recognize this treaty. They can now mix and cooperate. Rarity: U (Deep Space 9) Link | ||
Treaty: Romulan/Dominion On Proconsul Neral's authority, Senator Vreenak negotiated a strategic non-aggression pact with the Dominion, forcing the humans and Klingons to bear the brunt of Dominion aggression. Plays on table (for free if you have Senator Vreenak in play). Your Romulan and Dominion affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (The Dominion) Link | ||
Treaty: Romulan/Klingon Historically bitter enemies, these two powers had a brief, failed alliance to share technology around 2268. Plays on table. Your Romulan and Klingon affiliations recognize this treaty. They can now mix and cooperate. Rarity: C (Premiere) Link | ||
Treaty: Romulan/Vulcan Under the administration of V'Las, a covert alliance existed in 2154 between the Vulcan High Command and Romulan agents with the aim of "reunifying" the two cultures. Plays on table (for free if you have V'Las in play). Your cards and your cards recognize this treaty. They can now mix and cooperate. Rarity: 12 V (Cold Front) Link | ||
Treaty: Starfleet/Klingon In the 22nd-century, brief periods of peaceful cooperation existed between Starfleet and the Klingon Empire, such as the effort to stop the Qu'vat Colony virus. Plays on table (for free if you have Antaak or Phlox in play). Your cards and your cards recognize this treaty. They can now mix and cooperate. Rarity: 11 V (Straight and Steady) Link | ||
Treaty: Starfleet/Vulcan Prior to the formation of the Federation, the Vulcan High Command allied with Starfleet to advise on its tentative early footsteps into deep space. Seeds or plays on table. Your and cards are compatible. Rarity: 75 P (Pre-Warp Pack) Link | ||
Treaty: The Alliance In the mirror universe, the Cardassian Union and the Klingon Empire united with other smaller powers to take advantage of the peaceful reforms of the Terran Empire. Seeds or plays on table. Your cards may mix and cooperate, and your leaders may use your ships. Your leaders may attempt and missions. Rarity: 21 V (Crossover) Link | ||
Trial of Faith "The Prophets will not let anything happen to him." Prophet. To play this event, you must command (have in play) three personnel. Plays in your core (on table). An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points. Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn. Rarity: 3 U 65 (Call to Arms) Link | ||
Tyranny Powerful dictatorships like the Terran Empire have traditionally gained additional manpower by creating a pervasive climate of fear. Plays on table. At the start of your turn, if you had no cards in hand when your turn began, you may download to hand a card or an event. (Cumulative.) Rarity: 14 V (The Terran Empire) Link | ||
U.S.S. Enterprise-J "You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. ... You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself." Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. (Unique.) Rarity: 14 R 43 (What You Leave Behind) Link | ||
Under Scrutiny "I have cut you a lot of slack in the past. I even looked the other way once or twice when I could have come down hard on you. But those days are over. ... you so much as litter on the Promenade and I will nail you to the wall." Plays in your core (on table). When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills. Rarity: 2 R 68 (Energize) Link | ||
Unstable Matrix David Marcus used dangerously unpredictable protomatter to build the Genesis Device, inadvertently dooming the Genesis Planet. Seeds on Genesis. If mission complete, you may lose points (discard event) to convert to a space mission. (Immune to Kevin Uxbridge.) -5 Rarity: 2 V (Homefront IV) Link | ||
Urgent Warning "The transmissions of an orbiting Probe are causing critical damage to this planet... Save your energy, save yourselves. Avoid the planet Earth at all costs. Farewell." Plays on a mission. Once per game per card title, download The Whale Probe OR a dilemma and put it into play at either spaceline end (opponent's choice). Discard event. Rarity: 17 V (The Cage) Link | ||
Venus Drug Illegal compound believed mythical by some. Used by Harcourt Fenton Mudd to improve the attractiveness of his "cargo." Its true power lay in the user's self-confidence. Plays on any location. Your female personnel here gain Youth and are attributes all +2. Rarity: 12 V (Engage) Link | ||
Versatile Vessel: Applied Science The Romulan scientists aboard the Apnex strategically used an undetected muon feedback wave to destabilize the U.S.S. Enterprise's dilithium chamber. Plays on your Nebula- or Science- class ship or scout ship. Once each turn, you may select SCIENCE OR Geology OR Stellar Cartography OR Astrophysics. Until re-selected, adds that skill. Rarity: 7 V (Ships of the Line) Link | ||
Versatile Vessel: Crew Transport A backbone of Starfleet during the 2360s and the 2370s, Nebula-class ships performed scientific research, deep space exploration, border patrol, and transportation duties. Plays on your Nebula- or Military Freighter- class ship; download Rescue Personnel to this ship; it may target an Away Team in same quadrant at a different location. Rarity: 8 V (Nemesis) Link | ||
Villagers With Torches After years of poverty, the Takarians were eager to be rid of their Great Sages. Fortunately, Chakotay and Tom Paris were there to keep them from being sent away on "wings of fire." Seeds or plays on table. Whenever opponent begins a planet mission attempt with fewer than three personnel, all are killed unless opponent has Thermal Deflectors in play. Rarity: 54 C (Voyager) Link | ||
Visionary "What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what's going to happen, then return to the present in time for us to prevent it from happening." Temporal. To play this event, you must command (have in play) two Engineer personnel. Plays in your core (on table). When you draw a card, you may discard that card to draw a card. You may do this only once each turn. Rarity: 2 R 72 (Energize) Link | ||
Vorta Cloning "The Vorta are experts at cloning." "It tends to mitigate the risk involved in so much of our work." Plays in your core (on table). When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead. Rarity: 3 C 67 (Call to Arms) Link | ||
Vulcan Observation After taking their initial steps into deep space, Jonathan Archer and his crew felt the gaze of their pointy-eared neighbors looking over their shoulder a little too often. Plays on an opponent's mission. Add the skills of each ship here to this mission's requirements (add double those skills instead if this mission is or ). Rarity: 8 V (Ships of the Line) Link | ||
Wall of Ships A wall display of all ships to bear the name Enterprise is a tradition built into each new ship of the line. This exhibit is in the observation lounge aboard the U.S.S. Enterprise-E. Downloads any Enterprise. Discard event. OR Plays on table. Adds 1 to RANGE, WEAPONS and SHIELDS of each of your Enterprises. (Cumulative.) Rarity: R (First Contact) Link | ||
Warp Core Breach In warp propulsion systems, if the magnetic confinement field collapses, matter and antimatter collide causing the ship to explode. Plays on any ship, except Borg ship. Ship explodes at end of owner's next turn, unless ENGINEER aboard by then. Discard after use. Rarity: R (Premiere) Link | ||
Warrior's Birthright A Klingon proverb holds that "if a warrior does not fight, he does not breathe." Plays on your mission. Your , , , , and personnel may contribute their STRENGTH instead towards INTEGRITY and CUNNING requirements of mission, and dilemmas here. Rarity: 1 R 119 (Second Edition) Link | ||
Wartime Conditions In an alternate timeline caused by the events of Narendra III, the Federation entered into war against the Klingon Empire. 40 billion lives were lost. Plays on table only if a Federation ship is attacked by another ship. While in play, the Federation may battle the attacking ship's affiliation at will. Rarity: R (Alternate Universe) Link | ||
We Are the Borg "Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile." Downloads two drones; discard event. OR Plays on table. Each turn, report one of your cards for free or make an additional end-of-turn draw (immune to Kevin Uxbridge). Rarity: P (Enhanced First Contact) Link | ||
We Will Not Surrender "If a war starts here, the blame will be yours." Maneuver. Plays in your core (on table). Order - Destroy this event to begin an ship battle involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. Rarity: 2 U 73 (Energize) Link | ||
We're Ready Ensign Sato felt she had much in common with Sluggo: out of place, far from home, and unsure if she could survive. But, she soon realized, "It's not that hard to adapt." Plays on table if you have three personnel in play. At the end of each of your turns, if you do not have a card in play, you may draw an additional card. Rarity: 12 V (Straight and Steady) Link | ||
Weapons Locker Arms storage compartment used aboard a space station or starship. Accessible only with the proper authorization codes. Plays on Ops, Security Office, Cargo Bay or any ship. If your personnel present are unopposed, your hand weapons may report there (for free if at a site). Rarity: C (Deep Space 9) Link | ||
Where No Man Has Gone Before Going boldly into the unknown frontiers of the galaxy, brave captains and crews cheat death in search of new life. Plays on table. At start of turn, your undocked ships at any spaceline end are RANGE +3 until end of turn. Once per turn, when your ship moves from one spaceline to another, you may draw a card OR report an card aboard. Rarity: 1 V (Chain of Command) Link | ||
Where No One Has Gone Before The Traveler transcends space with thought. Took the U.S.S. Enterprise to Galaxy M-33, then to an even greater extragalactic distance. Plays on table. Allows all your ships to leave one end of the spaceline and enter the other end. Rarity: C (Premiere) Link | ||
Will You Kindly Die? Denying the Tholian "visitor" the extreme environmental conditions it required to survive proved to be an effective way of extracting information - and killing the troublesome guest. Plays on table. Once each turn, if you have no cards in hand, you may make your opponent choose and discard one of their universal personnel in play. Rarity: 15 V (The Terran Empire) Link | ||
Yellow Alert State of increased readiness and watchfulness. Declared by a captain in anticipation of danger or when a crisis situation has lessened. Plays on table. While in play, cancels (discards) and prevents Red Alert! AND all your Personnel are each CUNNING +1 (Not cumulative.) (Captain's Order.) Rarity: C (Alternate Universe) Link | ||
You Are a Monument An ancient humanoid race, realizing they were alone in their part of the galaxy, seeded new life on other Alpha and Beta Quadrant worlds as a monument to their existence. Plays on table. May not leave play. Each player who has not solved (or scouted) an Alpha Quadrant mission needs an additional 40 points to win. Rarity: 20 V (The Next Generation) Link | ||
You Have a Disease "We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow." Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn. Rarity: 12 U 32 (These Are The Voyages) Link | ||
You Know I'd Like to Help Starbase 247 commander Admiral Riker could request a ship for his old captain but hesitated to anger the Klingon Empire. Seeds or plays on your facility. If your facility commander aboard, your matching ship reporting here may do so for free (once per game per facility commander). (Unique.) Rarity: 175 VP (Virtual Promos) Link | ||
Zalkonian Storage Capsule Alien information storage device salvaged from John Doe's escape pod. Uses a chemically based system for molecular energy encoding. Plays on table. Each turn, you may store one hand card here (may be returned to hand at any time). If destroyed, shuffle stored cards and place group on top or bottom of draw deck. Rarity: R (Q Continuum) Link | ||
❖ Bajoran Outpost The Bajoran homeworld is Bajor. The Bajorans establish outposts throughout their territory. Seed one OR build where you have a Bajoran ENGINEER. Outpost Shields: 30 Rarity: C (Deep Space 9) Link | ||
Chamber of Ministers Legislative body of Bajoran provisional government. Established following Cardassian withdrawal in 2369. Seeds or plays on Bajor. A Nor may coexist here. Once per turn, one Bajoran Minister, Vedek or Kai OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 36 Rarity: R (Deep Space 9) Link | ||
Deep Space 9 Formerly known as Terok Nor. Now a Bajoran trading center and administrative facility run by the Federation. Seeds during dilemma phase at a Bajor Region location. If commandeered by any personnel who is not Bajoran or Federation affiliation, flip card over. (Not duplicatable.) Station Weapons: 6 Shields: 34 Rarity: R (Deep Space 9) Link | ||
Deep Space 9 Formerly known as Terok Nor. Now a Bajoran trading center and administrative facility run by the Federation. Seed during dilemma phase at a Bajor Region location. If commandeered by any personnel who is not Bajoran or Federation affiliation, flip card over. (Not duplicatable.) Station Weapons: 6 Shields: 34 Rarity: 38 VP (Virtual Promos) Link | ||
❖ Borg Outpost Identification: BORG OUTPOST Task: Distribute resources in specified unimatrix. Seed one at any mission with no affiliation icons OR build at such a mission (or at an assimilated planet) where you have a Borg ENGINEER. ∇ Transwarp Network Gateway Outpost Shields: 48 Rarity: 23 C (The Borg) Link | ||
❖ Transwarp Hub Identification: TRANSWARP HUB Task: Dispatch Borg vessels throughout the galaxy. Seeds or plays at any nebula. Once each turn, your ship may move from here to any Transwarp Network Gateway, or vice versa. Outpost Shields: 68 Rarity: 22 R (Holodeck Adventures) Link | ||
✶ Unicomplex Identification: BORG UNICOMPLEX Task: Centralize all collective operations. Coordinate. Seeds or plays at any mission with no affiliation icons. Once each turn, Borg Queen OR one unique drone OR one unique ship may report for free here. Outpost Shields: 74 Rarity: 24 R+ (The Borg) Link | ||
❖ Alliance Nor Ore mining and processing station representative of facilities used by the Klingon/Cardassian Alliance. Seeds or plays at any mission in Mirror Quadrant (except in the Badlands Region). Ops may not seed or play on this Nor. Station Weapons: 6 Shields: 30 Rarity: 26 C (Mirror, Mirror) Link | ||
❖ Alliance Outpost In the mirror universe, the Cardassian Union is a member of the Klingon/Cardassian Alliance. The Alliance establishes outposts throughout its territory. Seed one OR build where you have a ENGINEER. Outpost Shields: 32 Rarity: 23 V (Crossover) Link | ||
❖ Cardassian Outpost Cardassia Prime is the homeworld of the Cardassians. The Cardassian Union establishes outposts throughout its territory. Seed one OR build where you have a Cardassian ENGINEER. Outpost Shields: 32 Rarity: C (Deep Space 9) Link | ||
Central Command The Central Command controls every Cardassian ship, outpost and space station from its great War Room. Seeds or plays on Cardassia Prime. Once per turn, one Cardassian Gul or Legate OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 44 Rarity: R (Deep Space 9) Link | ||
Mirror Terok Nor Cardassian ore processing facility controlled by the Klingon/Cardassian Alliance in the mirror universe. Seeds at Bajor. If commandeered, new controller may flip card over. (Not duplicatable.) Quark's Bar may seed or play on this Nor; Ops may not. Station Weapons: 8 Shields: 36 Rarity: 27 R+ (Mirror, Mirror) Link | ||
Mirror Terok Nor Cardassian ore processing facility controlled by the Klingon/Cardassian Alliance in the mirror universe. Seeds at Bajor. If commandeered, new controller may flip card over. (Not duplicatable.) Quark's Bar may seed or play on this Nor; Ops may not. Station Weapons: 8 Shields: 36 Rarity: 71 VP (Virtual Promos) Link | ||
❖ Nor Ore mining and processing station representative of facilities throughout Cardassian territory. Seeds or plays at any location (except a Bajor Region location). Station Weapons: 4 Shields: 28 Rarity: C (Deep Space 9) Link | ||
Secret Prison Gul Madred commanded this hidden interrogation facility where Jean-Luc Picard was questioned in 2369. Seeds or plays at Celtris III. Has a Brig. Outpost Shields: 24 Rarity: 6 V (Showdown: Four Lights) Link | ||
❖ Dominion Outpost The homeworld of the Founders of the Dominion is shrouded in mystery. The Dominion establishes outposts throughout its territory. Seed one OR build where you have a Dominion ENGINEER. Outpost Shields: 30 Rarity: 33 V (Homefront VI) Link | ||
Dosi Trading Post Center of enterprise for the Dosi, other Gamma Quadrant citizens, and their associates. Seeds on Dosi planet. Your personnel with Greed or Acquisition, and your Karemma and Dosi personnel, may report here (for free, once each turn). Station Shields: 20 Rarity: 10 V (The Gamma Quadrant) Link | ||
Internment Camp 371 Detention and interrogation facility for high-profile prisoners. Commanded by Deyos. Seeds at Asteroid Camp. Has a Brig. Once each turn, you may play a personnel with "Internment Camp 371" in lore for free here. ∇ Training Ring Outpost Shields: 20 Rarity: 11 V (The Gamma Quadrant) Link | ||
❖ Primary Supply Depot Gamma quadrant space facility. Long-time source of ketracel-white for Jem'Hadar troops. Seeds at any non-homeworld Gamma Quadrant mission. Your non-weapon equipment may seed aboard (limit three). Resets countdowns of Ketracel-White aboard. Does not repair ships. Outpost Shields: 30 Rarity: C (The Dominion) Link | ||
❖ Remote Supply Depot Recently constructed space facility designed to support Dominion expansion into other quadrants. Build where you have a Dominion ENGINEER. Your equipment may report aboard, for free, regardless of quadrant. Resets countdowns of Ketracel-White aboard. Does not repair ships. Outpost Shields: 30 Rarity: C (The Dominion) Link | ||
The Great Link Changelings intermingle in the Great Link, merging form and thought into one communal entity. Seeds or plays on Founders' homeworld. Ketracel-White on planet does not count down. Once per turn, one Founder OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 46 Rarity: R (The Dominion) Link | ||
Deep Space Station K-7 Federation frontier station, circa mid-2260s. Consists mostly of fabrication facilities and storage units. Plays at 2267 Sherman's Planet; may be used by all players' compatible cards. Once per turn, one card reporting at this location may report for free. (Not duplicatable.) Station Shields: 16 Rarity: 22 R (The Trouble with Tribbles) Link | ||
❖ Earth Outpost After the Earth-Romulan War, Starfleet constructed a series of outposts along the Neutral Zone. Seeds (limit one) or plays at a Neutral Zone Region mission. Outpost Shields: 16 Rarity: 13 V (The Neutral Zone) Link | ||
Earth Spacedock Large starship service facility commanded by Fleet Admiral Morrow. On a clear night, visible from Earth. Seeds at a Sector 001 mission; you may not play cards to Camp Khitomer. Once each turn, if all your personnel are , one personnel may play for free here. Outpost Shields: 32 Rarity: 4 V (Second Star to the Right) Link | ||
❖ Federation Outpost Earth is a member of the United Federation of Planets. The Federation establishes outposts throughout its territory. Seed one OR build where you have a Federation ENGINEER. Outpost Shields: 30 Rarity: C (Premiere) Link | ||
Office of the President From his office in Paris, the President of the United Federation of Planets leads the representative council. Seeds or plays on Earth. Once per turn, one Federation Ambassador, Admiral, Vice-Admiral or President OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 42 Rarity: R (The Dominion) Link | ||
Starbase 247 Federation starbase commanded by Fleet Admiral Shanthi in 2370, where she conducted an inquiry into the U.S.S. Pegasus affair. Seeds at any mission. ∇ You Know I'd Like to Help Outpost Shields: 32 Rarity: 4 V (20th Anniversary Collection) Link | ||
❖ Terran Outpost Hidden enclave and meeting place for the Terran rebels of the mirror universe. Seed one OR build where you have a ENGINEER. May be seeded or built at Terran Hideout if no headquarters there. Outpost Shields: 28 Rarity: 28 C (Mirror, Mirror) Link | ||
Terran Rebellion HQ Subterranean base of the Terran Rebellion. Hidden on a small planetoid in the treacherous Badlands. Seeds or plays on Terran Hideout; it is now the homeworld of cards. Once per turn, one personnel (except ) OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 54 Rarity: 29 R (Mirror, Mirror) Link | ||
❖ Klaestron Outpost Klaestron IV is a member of the United Federation of Planets. Its inhabitants also maintain a strong alliance with the Cardassian Union. Seed one OR build where you have a Klaestron ENGINEER. Outpost Shields: 24 Rarity: C (Deep Space 9) Link | ||
❖ Ferengi Outpost Ferenginar is the rainy, soggy homeworld of the highly capitalistic Ferengi people. The Ferengi Alliance establishes outposts throughout its territory. Seed one OR build where you have a Ferengi ENGINEER. Outpost Shields: 30 Rarity: C (Rules of Acquisition) Link | ||
Ferengi Trading Post Ferengi commercial centers are frequented by many races for trade, information, repair and resupply. Seed one (you may also seed one ❖ D'Kora face up here) OR build where you have a Ferengi ENGINEER. Each player's non-Borg cards may report and mix aboard regardless of affiliation. Outpost Shields: 24 Rarity: P (Starter Deck II) Link | ||
Tower of Commerce The Grand Nagus enjoys absolute control over Ferengi business affairs from his Chamber of Petitioners. Seeds or plays on Ferenginar. Once per turn, one Ferengi V.I.P., CIVILIAN or Hupyrian OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 40 Rarity: R (Rules of Acquisition) Link | ||
❖ Hirogen Outpost For 100,000 years, the nomadic Hirogen have hunted prey, establishing outposts throughout their territory. Seed one at a mission or any mission with no affiliation icons OR build at such a mission where you have a Hirogen ENGINEER. Has a Holodeck. ∇ Hirogen Hunt Outpost Shields: 34 Rarity: 25 C (The Borg) Link | ||
❖ Kazon Outpost Since losing its homeworld, the Kazon Collective raids others, establishing outposts throughout its territory. Seed one at a or mission OR build at such a mission where you have a Kazon ENGINEER. Has no transporters. ∇ The Kazon Collective Outpost Shields: 34 Rarity: 55 C (Voyager) Link | ||
❖ Klingon Empire Outpost In the mirror universe, the Klingon Empire is a member of the Klingon/Cardassian Alliance. The Alliance establishes outposts throughout its territory. Seed one OR build where you have a ENGINEER. Outpost Shields: 34 Rarity: 30 C (Mirror, Mirror) Link | ||
❖ Klingon Outpost The Klingon Homeworld is Qo'noS. The Klingon Empire establishes outposts throughout its territory. Seed one OR build where you have a Klingon ENGINEER. Outpost Shields: 32 Rarity: C (Premiere) Link | ||
The Great Hall The Great Hall of Qo'noS is the seat of power for the entire Klingon Empire. Seeds or plays on Qo'noS. Once per turn, one Klingon Emperor, Chancellor or personnel with "High Council" in lore OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 44 Rarity: R (The Dominion) Link | ||
Amargosa Observatory Solar research post. Secretly housed Dr. Tolian Soran's trilithium missile project. Plays at Amargosa. Once per game, if your Dr. Tolian Soran is aboard, you may change the direction of The Nexus, then download Trilithium Weapon (as if earned). Station Shields: 20 Rarity: 5 V (Star Trek 50) Link | ||
❖ Colony Communities are commonly founded on uninhabited planets. Many are not charted by the Federation. Build on any planet mission you completed. Each unopposed CIVILIAN inside at start of its owner's turn scores 1 point. Station Shields: 18 Rarity: C (Q Continuum) Link | ||
Empok Nor Cardassian mining station abandoned in 2372. Seeds (uncontrolled) during mission phase at a ❖ mission. Dilemmas related to Empok Nor may seed beneath station. No reporting aboard. Once no dilemmas remain, any player may commandeer; then flip over. (Not duplicatable.) Station Shields: 16 Rarity: R (The Dominion) Link | ||
❖ Neutral Outpost A common space station design used by many races for research or trade. Personnel and ships from all affiliations are frequent visitors at such facilities. Seed one at any mission OR build at any mission where you have any ENGINEER. Does not repair ships. Outpost Shields: 24 Rarity: C (Alternate Universe) Link | ||
Terraforming Station Planets such as Velara III can be transformed to support life. The process takes many decades. Seed on any planet mission. If still in play at end of game, redefine that mission's requirements for next game with same opponent. Station Shields: 16 Rarity: R (Q Continuum) Link | ||
Cold Station 12 22nd-century biolab built by Earth and Denobula. Stored hazardous pathogens and genetically enhanced embryos. Commandeered by augments. Seed one at a or mission. Your cards with "Khan" in title or lore may report here; one may seed here. Station Shields: 18 Rarity: 14 V (Cold Front) Link | ||
❖ Husnock Outpost The sudden eradication of the entire Husnock race left its many outposts vacant. Various affiliations take advantage of these available facilities. Seed at any location. You may seed one ❖ Husnock Ship face up here. Extends only 25% of its SHIELDS to ships. Outpost Shields: 40 Rarity: P (Official Tournament Sealed Deck) Link | ||
❖ Nekrit Supply Depot Trade center for mining and commercial vessels. Located on the border of the Nekrit Expanse. Seed one at any mission that is in (or adjacent to) the Nekrit Expanse Region OR build at such a mission where you have a Non-Aligned ENGINEER. Outpost Shields: 32 Rarity: 56 S (Voyager) Link | ||
Paradise City Capital of the so-called "Planet of Galactic Peace." The dregs of the galaxy were conned into settling on this worthless lump of rock. Many hide their pain. Seeds at Nimbus III. J'Onn may seed here. In place of your normal card play, you may download Sybok here. Outpost Shields: 24 Rarity: 6 V (Paradise Lost) Link | ||
❖ Repurposed Outpost As the power of a spacefaring culture declines, outposts established throughout its former territory are often occupied by independent groups. Seed one OR build where you have a Non-Aligned ENGINEER. Does not allow aligned cards to report. Outpost Shields: 30 Rarity: 14 V (The Sky's the Limit) Link | ||
Son'a Observatory Son'a facility constructed to oversee the Federation's process in evaluating the Ba'ku. Seeds on Ba'ku Planet. Cloaking Device. Your Son'a cards may report here (for free, once each turn). Twice per game, you may download a Son'a personnel OR Matthew Dougherty here. Station Shields: 20 Rarity: 20 V (Shades of Gray) Link | ||
Space Lab Regula I Advanced research biolab. Home to stage one testing of Project Genesis. Commanded by Carol Marcus. Seeds at Regula I. Dilemmas that require SCIENCE to overcome, cure, or nullify, when revealed, stop a personnel (random selection). ∇ Science Kit Station Shields: 16 Rarity: 7 V (Paradise Lost) Link | ||
❖ Tellarite Trading Post 22nd-century depot operated by the Tellarite Mining Consortium. Home away from home for diplomats, hustlers, entrepreneurs, and wanderers. Seeds or plays at a 2154 location. Ships may dock and repair here (as if an outpost). ∇ UFP: One Small Step Station Shields: 26 Rarity: 15 V (Cold Front) Link | ||
Continuing Committee Praetor Neral presides over the Continuing Committee of the Romulan People, the final authority on Romulus. Seeds or plays on Romulus. May coexist with Office of the Proconsul. Once per turn, one Tal Shiar personnel OR any Neral may report for free here. (Not duplicatable.) Headquarters Shields: 44 Rarity: R (Rules of Acquisition) Link | ||
Office of the Proconsul The Proconsul heads the Romulan Senate. Neral was Proconsul during the 2368 Vulcan Unification ruse. Seeds or plays on Romulus. Once per turn, one Romulan General, Admiral, Senator or Proconsul OR Sela or Tomalak OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 44 Rarity: R (The Dominion) Link | ||
❖ Romulan Outpost Romulus is one of the two homeworlds for the Romulans. The Romulan Star Empire establishes outposts throughout its territory. Seed one OR build where you have a Romulan ENGINEER. Outpost Shields: 32 Rarity: C (Premiere) Link | ||
Senate Chamber Guile and cunning are needed to survive in the legislative body of the Romulan Star Empire. Seeds or plays on Romulus. Once each turn, one V.I.P. OR one OFFICER with a Star Trek Nemesis property logo OR one HQ card may play for free here. (Not duplicatable.) Headquarters Shields: 44 Rarity: 9 V (Nemesis) Link | ||
❖ Imperial Outpost In the mirror universe, the Terran system is the heart of the Terran Empire. The Terran Empire establishes outposts throughout its territory. Seed one OR build where you have a ENGINEER. ∇ UFP: One Small Step Outpost Shields: 28 Rarity: 16 V (The Terran Empire) Link | ||
Imperial Palace The seat of the Terran Empire has been located in numerous places including San Francisco and Kyoto. Seeds or plays on 2155 Earth. Once per turn, one personnel may report for free here. (Not duplicatable.) Headquarters Shields: 38 Rarity: 17 V (The Terran Empire) Link | ||
Seat of Starfleet The place that started it all. Changed the galaxy as we know it. Seeds or plays on 2154 Earth. Once per turn, one personnel may report for free here. (Not duplicatable.) ∇ UFP: One Small Step Headquarters Shields: 38 Rarity: 44 P (Enterprise Collection) Link | ||
Starbase One As Starfleet explored and expanded its territory, it began establishing outposts to provide repair and resupply services. The first was on Berengaria VII. Build at your completed mission where you have a ENGINEER. ∇ Any card Outpost Shields: 28 Rarity: 21 V (Shades of Gray) Link | ||
❖ Starfleet Outpost As humanity explored further into deep space, Starfleet established outposts throughout its expanding territory. Seed one OR build where you have a ENGINEER. ∇ UFP: One Small Step Outpost Shields: 26 Rarity: 18 V (The Terran Empire) Link | ||
❖ Vidiian Outpost The Vidiian Sodality establishes outposts throughout its territory, often hiding them inside barren planetoids. Seed one at a or mission OR build at such a mission where you have a Vidiian ENGINEER. ∇ The Vidiian Sodality Outpost Shields: 34 Rarity: 57 C (Voyager) Link | ||
❖ Vulcan Outpost Vulcan is the homeworld of the highly logical Vulcan people. The Vulcan High Command established outposts throughout its territory. Seed one OR build where you have a ENGINEER. Outpost Shields: 30 Rarity: 76 P (Pre-Warp Pack) Link | ||
Access Denied Seeds or plays on table. While in play, nullifies all Establish Gateway objectives targeting your missions. You may suspend play while you discard incident to download Fractal Encryption Code. Rarity: U (Blaze of Glory) Link | ||
Add Distinctiveness Seeds or plays on table. X varies, where X = number of • icons on personnel you've assimilated as drones. Also, if you are behind by 40 or more points, once per game you may open a sealed First Contact expansion pack. Play or place in hand any or all non-seed cards in that pack (non-Borg cards are assimilated or stolen, as appropriate), then place the others out-of-play. X Rarity: P (Enhanced First Contact) Link | ||
Agony Booth Plays on your ship. Once every turn, if ship, its crew, or one of its Away Teams solves a mission or wins a battle against opponent's cards, you may draw up to three cards. But whenever they fail a mission attempt or fail to win such a battle, one of your personnel involved (random selection) must do nothing but return to ship (if not already aboard), then is "stopped." Rarity: 31 U (Mirror, Mirror) Link | ||
Alliance for Global Unity Plays on table. Your personnel lose Resistance (even if not in play). Once each turn, your personnel with "the Circle" in lore reporting to a compatible facility in the Bajor Region may do so for free. Each time you solve a mission, you may download a card to that mission, an HQ card, Bajoran Civil War, or Bajor For Bajorans. Discard this card if you play or have played a personnel that is not , , or . Rarity: 21 V (Emissary) Link | ||
Alliance with the Son'a Seeds on table. Your Son'a cards become and (while your Reshape the Quadrant is in play) gain . While your Son'a personnel is in play, you may ignore White Deprivation. Nullified if you seeded a mission. Your Invasive Beam-In is nullified. Rarity: 10 V (Dogs of War) Link | ||
Always a Chess Game Plays on table. Once each turn, your personnel (except Tal Shiar, CIVILIAN, or V.I.P.) may report for free to your outpost OR you may report (for free) to your ship its matching commander. Once per game, score 5 points when your personnel helps solve a non- Neutral Zone mission. Rarity: 13 V (Engage) Link | ||
An Important Victory Plays on table. Once each turn, your personnel reporting to Mirror Terok Nor may do so for free. Contain Boarding Parties may seed or play there. You may ignore the point box of Rebellious Servants when played as your normal card play. Nullified if you play or have seeded Terran Rebellion HQ. Rarity: 24 V (Crossover) Link | ||
Articles of Jurisprudence Plays on your escorted captive on Cardassia Prime; you may discard captive at any time. (Unique.) Each of your Law personnel add captive's skills. personnel without Honor are each attributes all +2. OR Plays once each turn to draw a card for each captive you are escorting or have in your brig (limit four). Rarity: 22 V (Emissary) Link | ||
Assignment: Earth Seeds or plays on Earth. Your Gary Seven, Isis, and Roberta Lincoln gain (even if not in play) and may report to any corresponding time location. Your facilities, personnel, and ships at same location as your Gary Seven are immune to timeline disruption effects of Build Interplexing Beacon and Stop First Contact. Rarity: 12 V (A Private Little War) Link | ||
Attention All Hands Seeds or plays on table. Once each turn, your personnel (except an android, hologram, or ) that you do not already have in play may report (for free) aboard your matching outpost. Once per game, in place of your normal card play, you may download a ship to your matching outpost. Rarity: 21 V (The Next Generation) Link | ||
Battle Stations: All Hands During crisis situations, the whole crew needs to pull together, from the captain to the lowest ranked crewman. Seeds on table. Once each turn, if you have Battle Stations: Sovereign Class in play, you may play up to one unique, one , and one ❖ personnel for free. You may not otherwise play personnel "for free." Rarity: 10 V (Nemesis) Link | ||
Battle Stations: Core Protection During alert situations, warp core integrity can be enhanced with forcefields to help ensure continuous flow of power. Seeds on table. While you have Battle Stations: Sovereign Class in play, you may draw three cards in place of your normal card draw. During your turn, ignore effects from your other cards that allow or require you to draw cards. Rarity: 11 V (Nemesis) Link | ||
Battle Stations: Sovereign Class Seeds on table. You may not download dilemmas or personnel. At the start of each turn, you must activate or discard each of your face down cards. Discard this incident if you play (or have played) a personnel or ship that does not have a Star Trek Generations, Star Trek First Contact, Star Trek Insurrection, or Star Trek Nemesis property logo. Nullifies each Klim Dokachin. Rarity: 12 V (Nemesis) Link | ||
Bleed Resources Plays on your , , or personnel. When this personnel helps solve a mission, you may choose one: Examine opponent's hand and choose two of those cards to be discarded OR Opponent places three cards (random selection) from hand on top of his or her draw deck OR Opponent discards the top four cards of his or her draw deck. Rarity: 12 V (The Maquis) Link | ||
Blood Oath Plays on a non-Borg personnel who has INTEGRITY<8 and no Honor. Adds icon beginning at start of your next turn. OR Plays on table. While you have two personnel present together, all personnel lose their first-listed skill and, in place of your normal card draw, you may download to that location I.K.C. Ning'tao, I.K.C. Lukara, I.K.C. Gr'oth, Bat'leth, Blood Oath or one personnel. Rarity: R (Blaze of Glory) Link | ||
Blue Alert Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.) Rarity: 58 C (Voyager) Link | ||
Bluegill Infestation Seeds on table; place up to seven unique personnel face up beneath here from outside the game. Your copies of those personnel in play are STRENGTH +5, considered Bluegills, and may not be stunned. Also, when one of your Bluegills is killed, you must randomly select a personnel from here; if it matches one who was killed, that personnel was considered to be the Bluegill Queen. (Unique.) Rarity: 6 P (All Good Things) Link | ||
Bodyguards Seeds or plays on table. At start of any personnel battle, each of your bodyguards and leaders who has SECURITY in that battle may exclude from battle one of your V.I.P. or CIVILIAN personnel. If you have a non-Borg Leadership personnel or a drone remaining in the battle, instead of shuffling your combat pile you may pre-arrange the order in which your personnel will fight. Discard incident. Rarity: U (Rules of Acquisition) Link | ||
Bribery Seeds or plays on table. Once each turn, your Smuggling or Greed personnel may discard one of your Gold-Pressed Latinum present to add to your mission there (except Ferenginar) until end of your next turn OR to prevent one entire point loss of up to 9 points just incurred there (discard incident) OR to release (and relocate to that personnel) one of your personnel held captive there. Rarity: C (Rules of Acquisition) Link | ||
Call for Reinforcements Seeds or plays on table. Once per game, in place of your normal card play, you may download a ❖ ship. Once per game, in place of your normal card play, you may fully repair your ship if you have a matching facility (or compatible Nor) in play. Rarity: 23 V (Emissary) Link | ||
Captured Seeds or plays on table. During your turn, your non- crew or Away Team may capture one opposing personnel present (random selection) if you have more SECURITY present than opponent, or more hand weapons present than opponent. OR During any player's turn, you may capture one personnel just stunned in battle by your non- SECURITY. Discard incident after either use. Rarity: U (Blaze of Glory) Link | ||
Cardassian Liberation Front Plays on a Cardassia Region . Discard if you own a facility in play. Your equipment, personnel, and ships with one or fewer staffing icons may report here. Once each turn, one personnel with "resistance" in lore or dissident may report for free. Once each turn, in place of your normal card play, you may download Revolutionaries OR Stolen Attack Ship. Rarity: 11 V (Dogs of War) Link | ||
Caretaker's Array Seeds at Ocampa planet (limit one here). Each player may seed a non-Borg ship here. OR Plays once each turn to relocate your ship in the Badlands Region to Caretaker's Array. OR Plays at any time, for free, if a ship is about to be destroyed by Navigate Plasma Storms. Instead relocate ship to Ocampa planet or owner's hand. Rarity: 59 R (Voyager) Link | ||
Cautionary Tale Seeds or plays on table. If you have three personnel in play, your Abandon Mission, Gaps in Normal Space, Q-Net, and Subspace Warp Rift gain and are unique (even if not in play; if you have multiple in play, discard down to one copy of each). OR Plays to download a card (once per game per card title), then discard incident. Rarity: 9 V (Live Long and Prosper) Link | ||
Center of Authority Plays on table; if opponent's Mirror Terok Nor in play, you may download a Outpost (ignoring ENGINEER requirement). Once each turn, your personnel OR personnel reporting to Mirror Terok Nor (or, if opponent's Mirror Terok Nor in play, to your outpost) may do so for free. Rarity: 25 V (Crossover) Link | ||
Ceti Eel Plays on table (once each turn, for free). On your turn, you may place on a personnel present with Khan. Personnel becomes , is under your control, is attributes all –3, and is not discarded at end of turn by Revenge Is A Dish Best Served Cold. Nullified if personnel is an android or . You may not place more than two Ceti Eels on personnel during any turn (even with Mas'ud). Rarity: 19 C (The Motion Pictures) Link | ||
Chain Reaction Ricochet Seeds or plays on table. When your Chain Reaction Pulsar hits (but does not destroy) a ship, after applying damage it "ricochets" to other opposing ships present (except those already damaged this battle) in the order of your choice. Second ship's damage = , third = , and so on, until one is destroyed. Discard incident. Rarity: 23 R (The Trouble with Tribbles) Link | ||
Children of Light Seeds or plays on table. Your personnel may mix and have no affiliation attack restrictions. OR Plays to capture all personnel present with Iden, or (if he is aboard Olarra) all personnel aboard one damaged ship at his location; discard incident. Rarity: 23 C (Holodeck Adventures) Link | ||
Clone Machine Seeds or plays on Mariposa, Boreth, a facility, or an Infirmary. Your unique personnel (except a , android, or dual personnel) may report here if a copy is already in play (limit once each turn; requires Koroth OR a personnel with INTEGRITY<6 and MEDICAL, Biology, or Exobiology present). Once every turn, if your Vorta just died, you may download any version of that persona here, ignoring uniqueness. Rarity: 24 R (Holodeck Adventures) Link | ||
Combined Task Force Plays on table; you may download Treaty: Federation/Klingon. Your cards may initiate battle against any non- and non- target. You may only report ships or personnel that are or . Once each turn, one (except or ) personnel may report for free OR you may nullify Homefront present with your V.I.P. Nullified if you control a Nor. Rarity: 6 V (Star Trek 50) Link | ||
Comfort Women Plays once each turn (for free) on your Gul or Senator present with a female of a different species. For rest of turn, this personnel gains any regular skill; discard incident. OR Seeds on Bajor. Your females become dissidents with "Terok Nor" in lore (even if not in play). You must download a site. OR Seeds on Verex III. Your females are considered native to 2154 Time Locations. Rarity: 16 V (Cold Front) Link | ||
Community Leader Seeds on table. Once per game, at any time, you may download Quark's Bar and/or one Holosuite. Your Quark gains Leadership. Your Quark, Rom, and your bartenders, dabo girls, and waiters may mix with your cards. All personnel may mix at Quark's Bar. Rarity: 14 V (The Neutral Zone) Link | ||
Condition Red Plays on table. While aboard your ships, each of your personnel gains . At the start of each of your turns, if opponent has more ships in play than you (including any cloaked, phased, or landed ships), you may discard a card from hand to download a ship to hand, then discard incident (unless ship is ). (Captain's Order.) Rarity: 12 U 22 (These Are The Voyages) Link | ||
Contain Boarding Parties Seeds or plays on Deep Space 9; you may download Sisko 197 Subroutine. Twice per game, when opponent voluntarily initiates battle aboard, you may download up to six personnel (each must be or ), and/or one hand weapon to sites aboard where those cards may report. Does not count down during the first turn of the game. Rarity: 63 P (Warp Pack: Emissary) Link | ||
Containment Field Seeds or plays on table. May not leave play. Nullifies each Destroy Radioactive Garbage Scow (its owner loses its points), Telepathic Alien Kidnappers, and Static Warp Bubble. Players must place a card from hand face up here to use a ∇ or Hidden Fighter. Start of each player's turn, they return up to two of those cards to hand; if they still have any cards here, they skip that turn. (Not duplicatable.) Rarity: 60 C (Voyager) Link | ||
Continuing Mission Seed one on table. You may download one card. Your personnel and ships that have a Star Trek: The Next Generation or Star Trek Generations property logo gain (even if not in play). Once each turn, when you play a personnel with four or fewer • icons (and no ∇ ), you may draw a card. Discard this incident if you play (or have played) a non- personnel or ship. Rarity: 22 V (The Next Generation) Link | ||
Cortical Node Implant Plays on your Borg. If a Borg, once each turn, may "transfer data" if present with a Borg Data Node: draw one card (may not be converted to a download). Also, each of your Borg with a Cortical Node Implant may, once every turn, suspend play to "regulate implants": subtract 2 from any attribute and add 2 to any other attribute until end of turn. Rarity: 26 C (The Borg) Link | ||
Covert Agent Seeds or plays on table. Opponent may not return a ship to hand if your infiltrator aboard. When opponent reports a personnel or ship to same location as your infiltrator, you may draw a card (once per turn per infiltrator). When a mission attempt or battle begins at same location as your infiltrator, you may download to hand a morph card or an infiltration-related card (once per game per card title). Rarity: 16 V (Through the Looking Glass) Link | ||
Cross-Quadrant Expansion Seeds or plays on any facility in the Alpha Quadrant. Just after your personnel reports here, you may relocate that personnel to your ship with two or more staffing icons at a Gamma Quadrant location. At the end of each turn, if you have a matching ship at a Gamma Quadrant location, you may draw an extra card. Discard incident if you have a Dominion treaty in play or if you seeded a mission in the Bajor region. Rarity: 12 V (The Gamma Quadrant) Link | ||
Crossover Seeds or plays on table. Once each turn, your personnel may ignore their icon when reporting OR just after you report Smiley, Benjamin Sisko, Professor Sisko, Jake Sisko, Bareil, The Intendant, Grand Nagus Zek, Maihar'du, Ezri, Rom, or Quark, you may download a Multidimensional Transport Device to that personnel (or vice versa, if you reported Device as your normal card play; discard incident). Rarity: 32 C (Mirror, Mirror) Link | ||
Cybernetics Expertise Seeds or plays on table. Once each turn, your android may report for free if Cybernetics present and may report to your personnel who has Cybernetics x2. Also, once each turn, you may exchange a card from hand for an android in your discard pile. Rarity: 25 C (Holodeck Adventures) Link | ||
Dabo Plays on Quark's Bar. Any player who has a personnel here (except any Quark) may "wager" 1 to 3 cards from discard pile (except Kevin Uxbridge/Amanda Rogers) and probe: , , • : Place wager in point area (2 points per card). Otherwise: Place wager out-of-play; if station's controller has any Quark here, for each dabo girl here that player may draw one card OR download one Gold-Pressed Latinum here. Rarity: C (Rules of Acquisition) Link | ||
Defending Their Homes Plays on table; you may download They Call Themselves the Maquis. Once each turn, one personnel may report for free OR you may download For the Cause to your Demilitarized Zone Region mission. Discard if you have a Treaty in play. Rarity: 13 V (The Maquis) Link | ||
Deliberately Discarded The Remans strategically left B-4's body parts to be found. Seeds on table. When your ❖ Reman dies, if you have Remus in play, place them here. Once each turn, you may place one card here beneath your draw deck OR discard two cards here to draw a card OR once per game, place three cards here out of play to download a Reman to Remus. Rarity: 13 V (Nemesis) Link | ||
Delta Quadrant Spatial Scission Seeds or plays on table. You may have up to two copies of each unique Personnel and Ship card in play. Also, once each turn, you may place a unique Personnel or Ship card from your hand out-of-play if you have a copy of that card in play (once per game per card title): all copies in play are attributes all +2 until start of your next turn, and you may play a personnel or draw a card. Rarity: 61 C (Voyager) Link | ||
Dig Plays on your non- Archaeology personnel to place any one card in your discard pile beneath your draw deck, then draw a card (or two cards if Jean-Luc Picard or an Archaeology x2 personnel present) OR discard the top card of your deck to place any other card from your discard pile atop draw deck OR discard a card from hand to take any one card from your discard pile into hand. After any use, discard incident. Rarity: 21 V (Homefront II) Link | ||
Diplomatic Contact Plays on your non- personnel with Diplomacy and Treachery. Once each turn, you may discard a non-personnel card from hand to place a personnel from your discard pile on top of your deck. If that personnel is the same affiliation as this personnel, discard incident. Rarity: 22 V (Homefront II) Link | ||
Dominion Command Seeds on Cardassia Prime if you have not seeded any missions; you may download Central Command here. Your compatible Vorta, Founders, and Thots that are native to the Alpha Quadrant may use Central Command as if Cardassian Guls. Once per game, in place of a card draw, you may download one ship native to the Alpha Quadrant here. Rarity: 12 V (Dogs of War) Link | ||
Dominion Hierarchy Plays on your Founder; once each turn, Dominion Hierarchy plays for free. OR Plays on your Vorta present with a Founder and Jem'Hadar to make that Vorta attributes all +2 and gain a skill of your choice until tend of turn, then discard incident. OR Seeds or plays on your facility. You may suspend play while you download Jem'Hadar Sacrifice or Security Sacrifice, then discard incident. Rarity: 12 U 35 (These Are The Voyages) Link | ||
Emblem of the Alliance Seeds or plays on table; you may download The Art of Diplomacy. Your cards, Grand Nagus Zek, Maihar'du, Rom, and Quark may mix and have no affiliation attack restrictions. Once each turn, you may report a personnel for free if you have in play a leader who names (or is named by) them in lore. Ore Processing Units on Nors are immune to Reactor Overload if 2 ENGINEER present. Rarity: 33 C (Mirror, Mirror) Link | ||
Emblem of the Empire Seeds or plays on table; you may download The Art of Diplomacy. Your cards, Benjamin Sisko, Jake Sisko, Rom, and Quark may mix and have no affiliation attack restrictions. Your facilities and staffed ships are immune to Navigate Plasma Storms. Ore Processing Unit on Mirror Terok Nor is immune to Reactor Overload if 2 ENGINEER present, and may Process Ore while under control. Rarity: 34 C (Mirror, Mirror) Link | ||
Emergency Evacuation Seeds or plays on table. If your ship or facility is being destroyed or just encountered Abandon Ship, you may place entire crew under that Abandon Ship dilemma OR download Escape Pod (ignoring Computer Crash) to save entire crew of ship or facility OR relocate entire crew to a planet at that location. Discard incident after use. Rarity: C (Rules of Acquisition) Link | ||
Engage the Borg Admiral Hayes mobilized the fleet in 2373, summoning all ships to defend Sector 001 against a Borg incursion. Seeds on table. Your non- personnel with a Star Trek Generations, Star Trek Insurrection, or Star Trek Nemesis property logo gain . Score 5 points each time you destroy Borg Ship dilemma or a ship in battle. Rarity: 14 V (Nemesis) Link | ||
Equipment Replicator Seeds or plays on your non- ship that requires or your non- outpost. Once each turn, in place of a card draw, you may download any Kit, PADD, Relay, Scanner, or Tricorder equipment to your personnel or 3 non- ENGINEER aboard. Rarity: 23 V (The Next Generation) Link | ||
Expert Pilot Seeds or plays on table. Your unique ships with a personnel with Navigation x2 aboard are RANGE +2, are immune to Loss of Orbital Stability and Outgunned, and may download Evasive Maneuvers. When you complete a space mission, you may download Space Boomer. Doubles skill requirements of each Fly by the Seat of your Pants. Rarity: 26 V (Crossover) Link | ||
Federation Flagship: Recovered Seeds or plays on table. If opponent's card just destroyed your only ship in play, place that ship here (with all cards aboard). Download one of the following to your matching facility or that spaceline's end: a different ship of the same class or identification OR any other Enterprise (if destroyed ship was any Enterprise). Relocate crew and equipment from here to downloaded ship (they are "stopped"). Discard incident. Rarity: 14 V (Engage) Link | ||
Federation Flagship: Relaunched Seeds on table; download U.S.S. Enterprise-E to your Outpost (opponent may ). Your and personnel may report aboard your U.S.S. Enterprise-E. Once each turn, one such personnel may do so for free. Your three personnel present together may meet an additional staffing requirement. Discard this incident if you have a personnel in play who is not or . Rarity: 22 V (Shades of Gray) Link | ||
Feedback Surge Seeds or plays on table. If opponent completes Establish Gateway targeting a mission they did not seed, you score those points (instead of opponent). Also, if opponent discards any seed cards using Ajur, Boratus, Senior Staff Meeting, or their own dilemma, you may immediately re-seed them under any mission(s); opponent loses 10 points for each such card. Rarity: 27 U (The Borg) Link | ||
Ferengi Gas Trap Plays on a location. Opponent's ship here must "bring this card aboard" (place on ship; limit once per game per ship title). Counts down only while on a ship. While on opponent's ship: crew disabled, and ship (if non-) may be targeted by Secondary Market. Nullified if Decontamination is in play, by Disruptor Overload, or with CUNNING>103 here. (Unique.) Rarity: 17 V (Cold Front) Link | ||
Ferengi Military Operations Plays on table. Once each turn, your personnel (except V.I.P. or CIVILIAN) may report (for free) to your outpost. Once per game, if your DaiMon is at a location where you win a battle, capture an opponent's personnel, or commandeer an opponent's ship, choose two of the following: score 5 points, draw two cards, or download an equipment there. Rarity: 24 V (The Next Generation) Link | ||
Finest Crew in the Fleet Plays on table. Once each turn, your personnel with "U.S.S. Enterprise" in lore may report (for free) aboard your U.S.S. Enterprise or to your outpost. Once per game, if your matching commander is aboard your U.S.S. Enterprise, you may download one Federation Flagship card to hand. Rarity: 25 V (The Next Generation) Link | ||
Followers of the One Plays on Varria III. androids and Borg cards may report to planet or in orbit; once each turn, The One (or a personnel with his name in lore) may do so for free. Your androids and Borg may beam through shields of an opponent's ship at the same mission as your Borg ship, but may only battle once that turn. Your Borg are immune to Reactor Overload. Rarity: 15 V (The Sky's the Limit) Link | ||
For the Sisko Plays on table if you have three personnel in play. In place of your normal card play, discard a non-personnel card from hand to place two personnel from your discard pile on top of your draw deck. Rarity: 2 U 44 (Energize) Link | ||
Formidable Warriors Reman troops were used as front line soldiers during the Dominion War, proving their mettle in the fiercest encounters. Plays on table. Nullified if you have a time location, treaty, or card in play. While your Reshape the Quadrant in play, your Remans gain and, once each turn, you may play a Reman or an with "Reman" in title for free. Rarity: 15 V (Nemesis) Link | ||
Full Complement of Shuttles Seeds or plays on table. At start of your turn, you may discard a non-personnel card to download to hand a shuttlecraft. Your Type 9 Shuttlecraft may report with crew (limit two personnel, each must be ) to your U.S.S. Voyager. At any time (limit twice per game), you may download Narrow Escape (even from your discard pile). Your ships are attributes all +3 in if opponent's non- ship in . Rarity: 17 V (Through the Looking Glass) Link | ||
Gagh Tek Or? Plays to download Lursa and B'Etor OR Yeto and T'Kar OR Quark Son of Keldar and Grilka OR once per game, download Klingon Restaurant and one Klingon (may report to that site); when reporting and for rest of game, personnel downloaded with this incident may mix and cooperate with your cards regardless of affiliation. Draw no cards this turn. Discard incident. Rarity: 24 V (Emissary) Link | ||
Galactic Army of Light Seeds on Nimbus III. Your personnel may only play here. They must be non-augment and are disabled unless or . If Sybok in play, you may play Release This Pain on personnel here (even if Sybok not present) and, twice each turn, you may play one OR ❖ personnel here for free. Once per game, you may relocate your Sybok (and any of your personnel present with him) to here. Rarity: 8 V (Paradise Lost) Link | ||
Get It Done Plays on table. Once each turn, you may place two cards from hand on the bottom of your deck to choose: make a unique personnel attributes +2 until end of turn OR make a ship range +2 until end of turn OR shuffle the bottom three personnel and/or ships from your discard pile into your draw deck. After any use, discard incident OR discard a card from hand. (Captain's Order.) Rarity: 26 V (The Next Generation) Link | ||
Getting to Know You Plays to draw a card. Then draw an additional card for each different infiltration icon you have in play that does not match any opponent's cards (maximum 3). OR Download Insert Undercover Agent. OR Plays (for free, once each turn) on an opponent's personnel present with your infiltrator. Your Founders and personnel with any Intelligence add target's regular skills until end of your turn. Discard incident after any use. Rarity: 18 V (Through the Looking Glass) Link | ||
Gold! Seeds on table. Once every turn, when one of your personnel is eligible for random selection, you may ask "Where's the Vault?" to pass this card to opponent (they now control it). If you do not, selection is instead opponent's choice. (May also be passed to opponent at start of your turn.) Worth points; X varies, where X=number of times passed. (Not duplicatable.) 5X Rarity: 23 V (Broken Bow) Link | ||
Greater Glory of Cardassia Seeds or plays on table. Ore Processing Units on Nors are immune to Reactor Overload if SECURITY aboard. While you have not attempted a mission, your Nor cannot be commandeered. Once per game, if you downloaded a or outpost during your seed phase, you may download 3 cards there (limit one ship) OR A Better Alternative OR Automated Security System. Rarity: 19 V (Through the Looking Glass) Link | ||
Group Therapy Seeds or plays on your headquarters, outpost, or site. In place of a card draw, you may download a CIVILIAN to hand OR a genetically enhanced personnel to your Karen Loews. If present with Julian Bashir, your Jack, Lauren, Sarina, and any Patrick may use their classification as if it were ENGINEER-, MEDICAL-, SCIENCE-, or V.I.P.-classification. Rarity: 13 V (Metamorphosis) Link | ||
Guess Who's Coming to Dinner Seeds on The Great Hall. Once each turn, your personnel reporting here may do so for free. You may play personnel for free only at Qo'noS. In place of your normal card draw, you may download to hand one personnel with "High Council" in lore OR on HQ card. Rarity: 5 V (Second Star to the Right) Link | ||
Handshake Plays once each turn (for free) if you have played no cards this turn and have fewer in hand than opponent; they must choose to discard three cards or allow you to draw three. OR Plays to look at top five cards in any draw deck or discard pile for ten seconds; rearrange as desired. OR Plays if you have at least three other cards in hand; discard entire hand and draw seven cards. Discard incident after any use. Rarity: 62 U (Voyager) Link | ||
Hard-Working, Happy Androids Seeds on Exo III or Planet Mudd. Your androids, Cravic Warships, and Pralor Warships may report here. While you have no more than one non-android personnel in play, once each turn you may "conduct upgrades": place one android from hand underneath deck to draw 2 cards (one android drawn may report to your Cybernetics personnel). Once per game, you may download Lore's Fingernail. Rarity: 15 V (The Neutral Zone) Link | ||
He Took Away my Pain! Dr. McCoy carried the guilt of allowing his father to die shortly before a cure was found. Sybok helped McCoy let go of this burden. Seeds on table. While Sybok in play, when you play a ❖ personnel, you may download Release This Pain to hand (limit twice every turn). Rarity: 9 V (Paradise Lost) Link | ||
Here by Invitation Plays on table; you may download Treaty: Federation/Bajoran. Once each turn, your or personnel with "DS9" or "Deep Space 9" in lore may report (for free) aboard Deep Space 9 (to an appropriate site) OR to your U.S.S. Defiant. Once per game, if your facility commander is at Commander's Office, you may download an objective. Nullified if you have Bajoran Resistance Cell in play. Rarity: 25 V (Emissary) Link | ||
Hirogen Hunt Seeds or plays on table. In place of your normal card draw, you may download Rituals of the Hunt, Hirogen Hunt, or any ship. Also, once each turn, you may report an Alpha-Hirogen (or any card that names in its lore an Alpha-Hirogen you already have in play) for free. OR Plays on your ship; its transporters may be used to beam through SHIELDS of any damaged ship here (even if landed). Rarity: 28 C (The Borg) Link | ||
Holographic Camouflage Seeds on table; place here from outside the game up to 7 different non- ships. At the start of your turn, you may place a ship here out-of-play; until start of your next turn: your ships with Holographic Skin have that ship's WEAPONS and add its special equipment, use tactics as if that ship, and damage is replaced with for all hits (score 5 points per hit). Your Outgunned is nullified. Rarity: 18 V (Cold Front) Link | ||
Holographic Communicator Seeds or plays on table. Just after you report a ship with at least one or staffing icon to your Alpha Quadrant facility, you may place this incident on that ship. This ship, and all your other ships of the same class, add Holodeck. If ship is destroyed, return incident to table. Rarity: 14 V (The Gamma Quadrant) Link | ||
Holographic Settlement Seeds or plays on Yaderan colony. cards may exist on this planet (and report activated). Your Rurigan and your personnel may report here; once each turn, one such personnel may do so for free if . Whenever a personnel on a planet is deactivated, it must be returned to its owner's hand (limit once each turn) or placed beneath owner's draw deck. Rarity: 15 V (The Gamma Quadrant) Link | ||
Holoprogram: 221B Baker Street Seeds or plays on your ship or facility with a Holodeck. In place of your normal card play, you may download Sherlock Holmes (or any personnel with his name in lore) aboard. OR Seeds or plays on table. Once each turn, you may place a personnel here from hand. Personnel placed here add icon to your copies of same personnel in play. You may discard any cards placed here at any time. Rarity: 26 C (Holodeck Adventures) Link | ||
Holoprogram: Cafe des Artistes Seeds or plays on your ship or facility with a Holodeck. Once each turn, you may stop your couple present to draw a card. Once per game, you may download a romantic partner of your personnel present, then discard incident. (Unique.) Rarity: 5 V (20th Anniversary Collection) Link | ||
Holoprogram: Deadwood Seeds or plays on your ship with a Holodeck. Sheriff Worf and Deputy Rozhenko may report aboard. If both aboard: location here is span+X for opponent (where X=number of your SECURITY personnel aboard, maximum 4), opponent must have more SECURITY here than you to initiate battle here, and, once each turn, Sheriff Worf may nullify any dilemma requiring SECURITY he just encountered here. Rarity: 27 C (Holodeck Adventures) Link | ||
Holoprogram: Fortress of Doom Seeds or plays on your ship with a Holodeck. In place of your normal card play, you may download Chaotica (or any card with his name in lore) aboard. While Chaotica is aboard (and Captain Proton is not at same location), opponent must discard two cards to attempt mission at this location unless they have a personnel participating in the attempt. Rarity: 29 C (Holodeck Adventures) Link | ||
Holoprogram: Historical Poker Game Seeds or plays on your ship with a Holodeck. In place of your normal card play, you may download Albert Einstein, Sir Isaac Newton, or Stephen Hawking aboard. Once per turn, if all three are aboard, you may "observe greatness": discard a card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw one card (or up to two if Data is present). Rarity: 23 V (Shades of Gray) Link | ||
Holoprogram: Noah's Mountain Retreat Seeds or plays on any ship or facility with a Holodeck. You may report Secret Agent Julian Bashir (or any personnel with his name in lore) aboard. In place of your normal card play, you may download such a personnel aboard. Also, if your Transporter Skill aboard, at start of turn you may replace (discard) your Dr. Noah (or personnel with his name in lore) present by downloading a version of same persona. Rarity: 28 C (Holodeck Adventures) Link | ||
Holoprogram: The Office of Dixon Hill Seeds or plays on your ship with a Holodeck. In place of a card draw, you may download Felix Leech aboard. Also, your Cyrus Redblock may report aboard and, if he is aboard, once each turn you may request "the item." Place a card from hand face down on table. Opponent must choose: you may play it for free and draw a card OR you must place it out-of-play and score 5 points. Rarity: 30 C (Holodeck Adventures) Link | ||
Holoprogram: The Voyager Encounter Plays on Museum of Kyrian Heritage; cards may exist here. At the start of your turn, your native personnel may exchange (from hand to in play, or vice versa) with your personnel named in their printed lore (limit once each turn per lore reference). When a native personnel leaves play this way, draw a card. When a native personnel enters play this way, their ∇ is considered unused. Rarity: 14 V (Metamorphosis) Link | ||
Home Away From Home Seeds or plays on your ship with one or more staffing icons. If a ship with "Alpha Quadrant" in lore: while not in Alpha Quadrant, your equipment and matching personnel may report aboard; once each turn, one who has icon may do so for free. If any other non-Borg ship: while not in its native quadrant, your personnel who match ship's affiliation and native quadrant (and your equipment) may report aboard. Rarity: 63 C (Voyager) Link | ||
Homefront Seeds or plays on any homeworld. In place of a normal card play, a SECURITY personnel matching homeworld's affiliation may download here (owner draws no cards that turn). No player may attempt mission or use headquarters game text here unless they have 4 SECURITY on planet. OR Plays on table. Your personnel who have infiltration icons may report (for free) on homeworlds those icons match. Rarity: 24 U (The Trouble with Tribbles) Link | ||
Homestead Seeds or plays on table. If you have completed three missions (including at least one and one ), you may ignore any effect that requires you to score "an additional 40 points to win." Nullified if you have seeded a mission showing more than 30 points. Rarity: 4 V (The Gift) Link | ||
Hostage Trade Seeds or plays on table (for free if you hold any captives). (Unique.) Prisoner Exchange and Fajo's Gallery may each be used only once per turn. Where your personnel are escorting captive(s), you may release any or all of them (relocate to owner's crew or Away Team there) and capture an equal number of other personnel there, then discard incident. Rarity: 35 C (Mirror, Mirror) Link | ||
Hotel Royale Plays on Theta VIII. Your cards with "Hotel Royale" or "Royale Casino" in lore may report on planet (for free, once each turn). Points you score from Royale Casino dilemmas faced by your opponent's personnel do not count towards Writ of Accountability. OR Plays to download The Charybdis or a personnel with "Hotel Royale" or "Royale Casino" in lore, then discard incident. Rarity: 24 V (Shades of Gray) Link | ||
HQ: Executive Orders Seeds or plays on any headquarters. Once each turn, if you report a matching personnel here that has a property logo not on any of your other personnel in play, you may draw a card. Your matching V.I.P.-classification personnel here gain SECURITY. Rarity: 90 P (Warp Pack: Holiday 2017) Link | ||
HQ: Ferengi Credit Exchange Seeds or plays on Ferenginar, Ferengi Trading Post or Quark's Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference. Rarity: U (Rules of Acquisition) Link | ||
HQ: Orbital Weapons Platform Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged = for each Platform that targets it, and you may exclude that ship from that battle. Rarity: 25 R (The Trouble with Tribbles) Link | ||
I Miss This Office Plays on table; if opponent's Deep Space 9 in play, you may download Cardassian Outpost (ignoring ENGINEER requirement). Once each turn, your personnel reporting to Terok Nor (or, if opponent's Deep Space 9 in play, to your outpost) may do so for free if or have "Terok Nor" in lore. If your personnel just commandeered Deep Space 9, you may download Baseball. Rarity: 26 V (Emissary) Link | ||
IDIC: Courage of the V'Shar Plays on table. Your personnel may attempt Alpha Quadrant missions requiring SECURITY. When you play (but not download) a Vulcan espionage card, you may draw up to two cards. Once each turn, you may place an Espionage card from hand beneath your deck to download a different Espionage card to hand. Rarity: 10 V (Live Long and Prosper) Link | ||
IDIC: Power of the High Command Plays on table. Your personnel may attempt Alpha Quadrant missions requiring OFFICER. Once each turn, when you play (but not download) a card, if you have at least four personnel in play, you may draw up to two cards OR (once per game) download to hand a ship and its matching commander. Rarity: 11 V (Live Long and Prosper) Link | ||
IDIC: Wisdom of Surak Plays on table. Your personnel may attempt Alpha Quadrant missions requiring Honor. When you play a Vulcan Dissident as your normal card play, you may draw a card. Once per game, you may download Seek Hidden Reliquary. Once per game, your Syrranite may use Honor as if it were any other regular skill (lasts until end of turn). Rarity: 12 V (Live Long and Prosper) Link | ||
Illegitimate Leader of the Empire Plays on table. In place of your normal card play, you may download Klingon Civil War OR download to your facility any or card with "Duras" in title or lore. Once each turn, your non-Honor personnel may report (for free) to your outpost, or to your Duras, Lursa, B'Etor, or Sisters of Duras. Discard incident if you have Gowron or any Klingon with Honor in play. Rarity: 15 V (Engage) Link | ||
In Darkness there is Strength One side of Remus always faces its sun. Due to the temperature extremes, the Remans live on the dark side of their planet. Seeds or plays on table. The first time you play a Reman from hand each turn, if played to Remus or your outpost, you may play a ❖ Reman there for free. Rarity: 16 V (Nemesis) Link | ||
In the Zone Seeds or plays on table. If a non-Borg player scores more than 50 points during a single turn (including this turn), those points in excess of 50 do not count toward winning. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Also, nullifies End Transmission and Preparation, and each player may call "Devidian Door" during their turn (and only once per turn). Rarity: 31 C (Holodeck Adventures) Link | ||
Inspection Plays on table. Your ships native to the Alpha Quadrant (and each personnel aboard) are attributes all +1 while three Admirals and/or V.I.P.s aboard. At the start of each of your turns, you may exchange an OFFICER personnel aboard your staffed ship with an Admiral or V.I.P. in your discard pile. Rarity: 16 V (Life From Lifelessness) Link | ||
Intruder Alert! Seeds or plays on table; nullifies all seeded Memory Wipe cards. At any time, you may capture a one- or two-person Away Team in your Ops or assimilate one personnel intruder on your Borg ship or facility if your Talon Drone is present (discard incident) OR download Intruder Force Field (place incident atop event to protect it from nullification and extend its effects to all intruders on your ships). Rarity: U (Blaze of Glory) Link | ||
Intuition Seeds or plays on table (for free if Deanna Troi in play). Once each turn, if you have a dabo girl, counselor, El-Aurian, or genetically enhanced personnel in play, you may name a card type and reveal a random card from opponent's hand. If it is the named card type, draw a card. Rarity: 15 V (Metamorphosis) Link | ||
It's Only a Game Seeds or plays on table. Limits each non-Borg report with crew action to four total personnel/equipment. Limits Red Alert to one Personnel, one Ship and one Equipment card per turn. Limits probing and doubling for Visit Cochrane Memorial to once per game per persona. Also, whenever opponent draws three or more cards in one turn, you may download (even from discard pile) Scorched Hand, ignoring Computer Crash. Rarity: U (Rules of Acquisition) Link | ||
Jem'Hadar Shrouding Seeds or plays on table. During your turn, you may place here one or two Jem'Hadar from hand or in play, then draw a card. (These Jem'Hadar are not in play.) OR Plays once every turn (for free) on an opponent's Away Team (unless it is on a homeworld). Initiate battle against that Away Team by playing up to an equal number of personnel to it from your Jem'Hadar Shrouding on table. Discard incident. Rarity: 32 C (Holodeck Adventures) Link | ||
Joint Operation Plays on table; you may download Treaty: Romulan/Cardassian. Your (except ) and personnel may report to your ship in the Orias System. Once each turn, your or personnel with any Intelligence may report for free OR nullify Homefront where present. Rarity: 16 V (The Gamma Quadrant) Link | ||
Klingon Imperial Court Plays on Hall of Magistrates. Adds a Brig to each of your outposts. Once each turn, your personnel (and any captives present) may relocate from here to Rura Penthe (and vice-versa) or to your ship in the Alpha Quadrant. Worth points while you have three or more captives on Rura Penthe. 15 Rarity: 24 V (Broken Bow) Link | ||
Know Your Enemy Experienced officers can anticipate their opponents' moves. Seeds on table if your missions are all different and show less than 35 points. End of each turn, if all of your missions share an affiliation icon and you are neither playing that affiliation nor , draw a card. Rarity: 7 V (Showdown: Four Lights) Link | ||
Kobayashi Maru Scenario Seeds or plays on a mission; adds Computer Skill to mission requirements. At the start of each mission attempt here, one attempting personnel (random selection) is placed beneath this incident ("in play" for uniqueness only). When a player solves this mission, all of their compatible personnel beneath this incident join the solving crew or Away Team (any other personnel are discarded). (Unique.) Rarity: 7 P (All Good Things) Link | ||
Kolinahr Seeds or plays on Vulcan. Your Vulcan cards may mix and cooperate (regardless of affiliation) and may use Vulcan ships and facilities. Once each turn, if you do not have Protect the Timeline in play, one personnel may report for free. Twice each turn, your personnel and ships may move between here and 2154 Vulcan. Discard incident if you play (or have played) any non-Vulcan personnel. Rarity: 77 P (Pre-Warp Pack) Link | ||
Labor Camp Plays on an Ore Processing Unit or your non-homeworld planet mission (for free if Forced-Labor Camp present). Start of each turn, if your or personnel present is escorting a captive, score 5 points. (Unique.) Rarity: 1 U 93 (Second Edition) Link | ||
Latest Provocation A failed covert operation by the Federation allowed the Cardassian Union to gain an advantage in its negotiations. Seeds on table. At the end of each of your turns, if you are playing only , you may draw one additional card. Discard if you voluntarily initiate battle, attempt a mission, or play a card. Rarity: 8 V (Showdown: Four Lights) Link | ||
Launch Bay Seeds or plays on table. In place of a card draw, you may download one shuttlepod to hand. Once per game, you may download Grappler and/or Emergency Evacuation. Your shuttlepods may be loaded aboard (limit 4) and launched from your NX-class ships with Tractor Beam. Your shuttlepods may land on or take off from planets using 1 RANGE. Rarity: 25 V (Broken Bow) Link | ||
Learning Curve Plays on table. At the end of each of your turns, if you played two or more personnel this turn, you may place two cards from the top of your draw deck face down on this incident. You may play cards from this incident as though they were in your hand. At any time, you may place this card and each card atop it beneath your draw deck to draw that many cards. (Unique.) Rarity: 11 P 10 (Genesis) Link | ||
Legitimate Leader of the Empire Plays on table. In place of your normal card play, you may download Gowron to your facility. While your Gowron is at a non-homeworld mission, once each turn, your non-Treachery personnel may report (for free) to him or to your outpost. When your personnel targeted by Arbiter of Succession wins a battle or helps solve a mission, you may draw two cards. Rarity: 27 V (The Next Generation) Link | ||
Long Live the Empire! Seeds on Imperial Palace. If you seeded 6 missions and have no ship in play, at the start of your turn you may download one NX-class ship here. Once each turn you may discard 2 or more cards from hand to put top two cards of draw deck beneath Watch Dog and/or keep one event from counting down this turn. Rarity: 16 V (The Neutral Zone) Link | ||
Long Live the Queen Seeds or plays on table. Reveal (then discard) incident to do one of the following: If your Borg Queen was just killed, download another Borg Queen. OR Prevent your Borg Queen present with your drone from being captured (drone is captured instead). OR Suspend any Regenerate while you place out-of-play from targeted discard pile up to six cards without a or icon. Rarity: R (Blaze of Glory) Link | ||
maH nIv Seeds on table. Your Klingons may report where you have an Klingon (or vice-versa). Your and Klingons may use 2 Treachery as if it were 1 Honor. OR Plays on your crew or Away Team of at least three Klingons. Replace those Klingons (place out-of-play) by downloading an equal number of or Klingon personnel. Rarity: 25 V (Shades of Gray) Link | ||
Make a Difference Again Plays on table. Once each turn, when you play James T. Kirk or a personnel, you may draw a card. You may ignore when playing cards, and once each turn, one such personnel may play for free. You may not draw cards after you begin executing orders (except your normal card draw). Rarity: 17 V (Nemesis) Link | ||
Make It So Seeds or plays on table. Once each turn, if your staffed ship has its matching commander aboard, you may "unstop" it (once per game per Ship card title) OR download Ready Room Door (to download a Captain's Order) OR , if that ship is in battle (even during opponent's turn), download a Tactic card (once per game per Tactic card title). Discard incident after use, unless that matching commander has icon. Rarity: 26 R (The Trouble with Tribbles) Link | ||
Mercenary Raiders Plays on Calder II. Your Galen and personnel with "Stone of Gol" in lore may mix and cooperate regardless of affiliation. Once each turn, one such personnel may report aboard your Mercenary Ship (for free). Once per game, you may discard incident and place out-of-play two of your "use as equipment" artifacts in play or one Vulcan Stone of Gol (from hand) that you have earned to score points. 15 Rarity: 28 V (The Next Generation) Link | ||
Nano-Biogenic Disarmament Seeds or plays on T'Lani III. Your cards with "harvester virus" in lore may report here; once each turn, one such personnel may do so for free if you do not have a facility here. When you solve, you may download and seed a dilemma with "harvester virus" in lore beneath any mission OR discard incident to score points. 10 Rarity: 28 V (Emissary) Link | ||
New Arrivals Seeds on table. Once each turn, you may play a ❖ personnel you do not already have in play for free. End of each turn, you may draw an extra card. Discard incident if you play more than one personnel for free on any turn. Rarity: 29 V (Emissary) Link | ||
Nightmare Plays on non-Borg opponent if you have a card or Borg Ship dilemma in play. Each turn, peek at one to three cards in opponent's hand (random selection) and store at least one of them beneath incident. Nullified only by Plexing or when stored cards exceed cards in opponent's hand. (When nullified, choose one stored card to place beneath opponent's draw deck; return others to opponent's hand.) Rarity: P (Enhanced First Contact) Link | ||
No Way Out Seeds or plays on table. All personnel must mortally wound and stun their adversaries when possible. Once every turn, if your unique personnel who has 2 Honor or icon is killed in personnel battle, you may discard incident to place them in your point area (worth points equal to printed INTEGRITY; "in play" for uniqueness only). Rarity: 36 U (Mirror, Mirror) Link | ||
Not So Demilitarized Plays on table; you may download They Call Themselves the Maquis. Once each turn, while all your facilities are , one personnel may report for free OR you may download For the Cause to your Badlands or Demilitarized Zone Region mission. You may not play Espionage cards. Rarity: 15 V (The Maquis) Link | ||
Obelisk of Masaka Seeds or plays on table. Each time a card provides multiple card draws, only one may be converted to a download. Also, to move or initiate battle, each ship with one or more staffing icons (and each Interceptor) requires at least two crew members aboard. Once each turn (unless opponent has The Mask of Korgano in play), you may download Masaka Transformations targeting yourself, then discard incident. Rarity: 27 U (The Trouble with Tribbles) Link | ||
Officer Exchange Program Seeds or plays on table. Once each turn, in place of a card draw, you may download I.K.S. Pagh or any personnel with "I.K.S. Pagh" in lore to hand. Once every turn, when you are about to place a Tactic on an opponent's ship involved in battle with your I.K.S. Pagh, you may place that Tactic out-of-play instead to score 5 points (once per game per Tactic card title). Rarity: 29 V (The Next Generation) Link | ||
One with the Borg Plays on table. Once per game, when you assimilate an opponent's personnel, place your drone present beneath your draw deck and discard incident to assimilate another of opponent's personnel present (random selection). OR Plays on a ship you have assimilated. While your aboard, worth points equal to ship's highest printed attribute. Rarity: 19 V (Cold Front) Link | ||
Only Logical Plays on your mission (lose points). When attempting this mission, while at least four Vulcans are in crew or Away Team, name a card before each unexamined seed card is revealed. If it is the card you named, nullify it. (Unique.) -7 Rarity: 13 V (Live Long and Prosper) Link | ||
Organian Annexation Seeds on Organia. You may only play personnel and ships if they are or . Once each turn, when you report a personnel, you may report an equipment or equipment with "Klingon" or in gametext to that personnel for free OR place an equipment, personnel, or ship from discard pile beneath draw deck. Rarity: 13 V (A Private Little War) Link | ||
Out of Time Plays for free at any time to take up to three temporal agents in your discard pile into hand OR to allow your temporal agent, any number of your personnel present, and/or your ship he or she is aboard to time travel between a time location and the corresponding spaceline location. Discard incident OR "stop" your temporal agent to place this on top of your draw deck. Rarity: 13 V (Straight and Steady) Link | ||
Panel Overload Seeds or plays on table. Discard incident to nullify Bynars Weapon Enhancement or Genetronic Replicator. You may place incident on any outpost to prevent its Spacedoors from re-opening (nullified by 4 ENGINEER aboard). Rarity: 28 C (The Trouble with Tribbles) Link | ||
Plenty of Captains Plays on table; you may download A Safe Place to Hide. Your personnel lose (even if not in play). Your personnel and ships may report to any Badlands Region mission; once each turn, one such or personnel may do so for free. Nullified if you seeded Mirror Terok Nor. Rarity: 27 V (Crossover) Link | ||
Population 9 Billion - All Borg Seeds or plays on table. If your Borg have completed Stop First Contact (or Build Interplexing Beacon), place incident on Earth; you may download a Borg outpost there. Your cards may subsequently report on Earth or to that outpost; and your subsequently completed objectives targeting missions in the Alpha Quadrant score double points. Rarity: P (Enhanced First Contact) Link | ||
Prisoner Exchange Seeds or plays on table. During your turn, you may release a personnel you hold captive (relocate to owner's ship or facility at same location). Release any or all of your own personnel held captive at that location (relocate them to your ship or facility there), or instead download any one personnel there; then discard incident. Rarity: U (Blaze of Glory) Link | ||
Protect the Timeline Seeds on a time location. (Unique.) Once each turn, one of your unique personnel reporting here may do so for free. You may not report personnel for free unless native to this timeline or reporting to a ship or facility here. Any ship may time travel between here and corresponding spaceline location (once per turn per ship), then is stopped unless ship or three personnel aboard are native to this timeline. Rarity: 20 V (Through the Looking Glass) Link | ||
Protection Racket Seeds or plays on table. Once each turn, your Ferengi who has Treachery (or your non-Ferengi who has Treachery x2) may "threaten" (place incident on) any non-Borg personnel at this location. Make any request of opponent. Incident nullified if opponent complies. Threatened personnel loses first-listed skill and opponent must probe each turn: , • : Assassin strikes. Threatened personnel killed. Rarity: R (Rules of Acquisition) Link | ||
Q the Referee Seeds or plays on table. Once each turn, you may play one card for free OR discard (or place beneath draw deck) one of your cards from hand or in play to draw a card. Also, you may suspend play while you download any other card (ignoring Computer Crash), then discard incident. Rarity: 29 U (The Trouble with Tribbles) Link | ||
Quark's Isolinear Rods Seeds or plays on table. You may ignore each opponent's Computer Crash. Also, you may nullify any or all cards preventing you from playing Q's Tent (discard incident after card taken from tent). Once per game, you may download to hand Intermix Ratio, The Big Picture or a non-OFFICER who has Computer Skill x2 (discard incident). Does not count down while you have any Quark in play. Rarity: R (Rules of Acquisition) Link | ||
Radiation Monitoring Seeds or plays on table. Discard a card from hand to make your ship attributes +1 until the start of your next turn (limit +3). Also, while you have no cards in hand, you may ignore your opponent's Containment Field when using a ∇ on your personnel. Rarity: 19 V (The Terran Empire) Link | ||
Ravenous Hunger Plays on an opponent's non-homeworld mission (once per game, may play for free). End of every turn, if Planet Killer is here and did not move or battle here this turn, and no ships here, planet is converted to a mission. If unsolved, mission now worth 30 points. Planet Killer may not move from here while this is a mission (but may "fly by"). Rarity: 18 V (The Cage) Link | ||
Reactor Overload Seeds or plays on table. If any player has "processed ore" to draw two cards per turn at any one Ore Processing Unit, destroys that site. OR Seeds or plays on table. Place on your ship or facility. EM surge disables each android aboard until Cybernetics present; erases all cards aboard; kills each Borg aboard (unless drone in hive); and kills all Rogue Borg aboard. Return incident to your hand after either use. Rarity: U (Rules of Acquisition) Link | ||
Reed Alert! Plays to download to your ship its matching commander OR to download any two of the following: Straight and Steady OR Explore New World OR Polarized Hull Plating OR Expert Pilot. (Captain's Order.) Rarity: 26 V (Broken Bow) Link | ||
Release This Pain "Share your pain with me… and gain strength from the sharing." Plays once each turn (for free) on a personnel present with your Sybok. Personnel loses all Treachery, is under your control, gains , and is compatible with your cards. Rarity: 20 C (The Motion Pictures) Link | ||
Relentless Seeds on table; you may not play Implant cards. Initiating a scouting attempt requires at least three drones. Once each turn, you may play Adapt: Negate Obstruction to target dilemmas previously encountered by your Borg on the same turn. Scouting of missions targeted by your Consume objectives is completed at the end of your turn if no dilemmas remain under mission to be encountered. Rarity: 4 V (Q Who?) Link | ||
Relics of the Chase Seeds or plays on table. Once per battle, your Hirogen may capture an opposing personnel he just stunned. Also, once each turn, your Hirogen using a Hirogen Talon may place in point area one opponent's personnel he just killed in personnel battle (or, if he is an Alpha-Hirogen, one captive he is escorting); score points equal to that personnel's highest printed attribute. Rarity: 29 U (The Borg) Link | ||
Reshape the Quadrant Seed one on table. You may download one card. Your Nors, personnel, and ships that have a Star Trek: Deep Space Nine property logo gain (even if not in play). Discard incident if you play (or have played) a non- personnel or ship. Rarity: 30 V (Emissary) Link | ||
Resistance Is Futile Plays on your completed Establish Gateway, Assimilate Planet, or Salvage Starship objective. Increases objective's points by 10 while your Borg at that location. OR Plays on opponent's Q's Planet. The 40 additional points it requires are irrelevant to your Borg while your Borg is at that location. OR Seeds or plays on table. Your Borg may report directly to your Borg spheres. Rarity: 30 R (The Trouble with Tribbles) Link | ||
Reward from the Founders Plays on table. You may report only one Jem'Hadar each turn. Once each turn, you may play a Vorta for free, then draw a card if you do not have Dominion War Efforts in play. Twice per game, you may download Ketracel-White to your Vorta present with your Jem'Hadar. Discard incident if you voluntarily initiate a personnel battle with more than 2 of your Jem'Hadar. Rarity: 17 V (The Gamma Quadrant) Link | ||
Risk is Our Business Seeds or plays on table. End of each turn, if your ship is exposed with two unstopped personnel aboard at a mission with "23rd century" in lore, draw a card. At the start of your first mission attempt of each mission, you may download Prepare Landing Party OR Where No Man Has Gone Before OR Where No One Has Gone Before OR Preserver Obelisk OR Recreation Room OR Corbomite Device. Rarity: 19 V (The Cage) Link | ||
Rituals of the Hunt Plays on your prey (any opponent's personnel); you may return incident to hand at any time. (Unique.) Know your prey. Your Hirogen who have Anthropology add prey's printed regular skills. Stalk your prey. Your equipment and personnel may report aboard your ships. Capture your prey. If present with prey, your Hirogen using Hirogen Talon may capture them (discard incident). Rarity: 30 C (The Borg) Link | ||
Scanner Interference Seeds or plays on table. Nullifies each Scan and Full Planet Scan unless owner has 2 Computer Skill aboard a staffed ship at targeted mission. Just after opponent scans mission (after seed cards are replaced) you may discard incident to seed one card there from hand, discard pile or Q's Tent. At any time you may discard incident to download Atmospheric Ionization, Distortion Field and/or Particle Scattering Field. Rarity: U (Blaze of Glory) Link | ||
Scientific Diplomacy Seeds or plays on Veytan. Your Dr. Reyga, T'Pan, and each of your personnel with "metaphasic shield" in lore may report for free to your ship or outpost here (once each turn), and may mix and cooperate with your cards. When you solve this mission, you may place a SCIENCE personnel from your discard pile in your point area (worth points equal to INTEGRITY). Rarity: 30 V (The Next Generation) Link | ||
Seductive Dance Plays on table. Once each turn, when your Commander Uhura or slave girl is facing a dilemma, discard your event from play to choose one: one personnel present adds a skill from another personnel present until the end of the dilemma OR all personnel present are attributes all +1 until the end of current mission attempt OR one personnel present about to be killed is "stopped" instead. Rarity: 26 V (Shades of Gray) Link | ||
Service the Collective Seeds or plays on table. Whenever your current objective targets either a homeworld OR your mission that has an affiliation icon matching your counterpart there, your Borg are not restricted from probing on same turn they complete scouting. Also, while a personnel you've assimilated as a counterpart is on your ship, that ship is WEAPONS and SHIELDS +4 against counterpart's former affiliation(s). Rarity: P (Enhanced First Contact) Link | ||
Sickbay: Menagerie Plays on your ship with at least one staffing icon. Thrice per game, you may stop your MEDICAL personnel aboard to prevent one personnel present from being assimilated, controlled by Ceti Eel, or killed by a dilemma; personnel is stopped instead. May be nullified by Plasma Fire. Rarity: 2 U 62 (Energize) Link | ||
Sniper Seeds or plays on table. At start of each battle you initiate on a planet, if you have a phaser or disruptor present, target one personnel present. (Cumulative.) Immediately probe (then place probe card beneath draw deck): , , , : Hit. Target(s) mortally wounded. , , , : Glancing blow. Target(s) stunned. , , , : Sniper spotted. Discard incident. Rarity: U (Blaze of Glory) Link | ||
Sphere Encounter Seeds or plays on table. Each of your Borg spheres is RANGE +4. Also, whenever opponent initiates an attempt of one of your missions that you have scouted, you may report with crew to that location any number of Borg spheres (downloading spheres, personnel and equipment as desired); each may initiate battle (regardless of your current objective) or move away. Rarity: P (Enhanced First Contact) Link | ||
Staging Ground Plays on Starbase 375 OR Docking Pylons at Deep Space 9; download Treaty: Alpha Quadrant Alliance. You may not report personnel for free. In place of your normal card play, you may report one ship native to the Alpha Quadrant here with up to 3 compatible personnel native to the Alpha Quadrant (each of a different affiliation) and up to one aboard. Your Crossover is nullified. Rarity: 13 V (Dogs of War) Link | ||
Station Briefing Seeds or plays on Commander's Office. No player may commandeer station unless that player has 2 Leadership unopposed at this site. While your facility commander present: once each turn, your Captain's Order or File Mission Report may play for free, and any of your personnel may "file a mission report" here. Rarity: 21 V (Through the Looking Glass) Link | ||
Strategema Seeds or plays on table. Ooby Dooby and Rogue Borg Mercenaries are nullified. Q's Planet may not enter play. Your opponent may not initiate battle or play Outgunned at a homeworld against your force containing a card matching that homeworld's affiliation. Rarity: 8 P (All Good Things) Link | ||
Strategic Base Seeds or plays on your outpost (except or ). Adds point value of this mission to outpost's DEFENSE total. Your leaders and SECURITY personnel at this location are attributes all +1. OR Once per game, seeds or plays on any mission. If you subsequently play an outpost here, discard incident and draw three cards. Rarity: 31 V (The Next Generation) Link | ||
Supplant Opposite Seeds or plays on table. Your non- personnel with "mirror universe" in lore gain infiltration icons ( if or , otherwise , even if not in play; may be exposed by their opposite), and may report as if (once each turn). When reported as your normal card play (or downloaded by Transporter Mixup), such a personnel may gain any skill until end of turn (once per game per card title), and you may draw a card. Rarity: 22 V (Through the Looking Glass) Link | ||
Take Us Out! The late 23rd century saw many scientific and technological advancements. New ships were launched and older ships refurbished, each one worthy of celebration. Seeds on table. If all your ships in play are , they are RANGE and SHIELDS +2 while uncloaked. Nullified if you have in play both Camp Khitomer and a headquarters. Rarity: 6 V (Second Star to the Right) Link | ||
Taken Prisoner Plays on table. Once each turn, you may report a personnel (for free) to your outpost or to your ship at a mission an opponent seeded or that is worth 40 or more points. Once each turn (thrice per game), if an opponent's personnel present with your personnel is about to be killed, you may capture that personnel instead. Rarity: 1 U 113 (Second Edition) Link | ||
Taking Charge Seeds or plays on table. Your personnel at a non-homeworld mission with an objective on it are attributes all +1. Once each turn, if your Admiral, General, Captain, Colonel, Gul, Legate, DaiMon, Maje, Alpha-Hirogen, or Jem'Hadar First is at your mission, you may download an objective onto that mission. Rarity: 28 V (Crossover) Link | ||
The Art of Diplomacy Seeds or plays on table. Your , , Resistance, and Orion Syndicate personnel who are using a hand weapon may use 2 Treachery as if it were 1 Diplomacy (ignoring reductions from rifles) and, once each turn, may place incident out-of-play to kill one other personnel present. Once per game, you may discard incident to download one hand weapon to one of your personnel who has 2 Treachery. Rarity: 37 R (Mirror, Mirror) Link | ||
The Final Frontier Seeds on table. Once each turn, an personnel reporting to your matching ❖ outpost may do so for free (twice each turn, if one of the personnel is ❖ ). You may not otherwise play personnel or ships for free or to time locations. You may not play personnel or ships without . Your Crew Reassignment and Crossover are nullified. Rarity: 20 V (The Cage) Link | ||
The Genesis Effect Plays on your unexamined mission. When you play this incident, name a dilemma. When attempting this mission with >2 and <8 personnel and your personnel face that dilemma at this mission, prevent and discard it. (Unique.) Rarity: 11 P 12 (Genesis) Link | ||
The Katra of Surak Plays on your personnel. (Unique.) This personnel gains Archaeology. Your Vulcan personnel present gain Honor, are attributes all +1, and may ignore their Treachery. At the start of your turn (or when this personnel is killed), if Mindmeld present, may transfer to your other personnel present. Rarity: 14 V (Live Long and Prosper) Link | ||
The Kazon Collective Seeds or plays on table. Your Kazon affiliation is immune to assimilation. Once each turn, if you have a Maje in play, you may report another Kazon of his sect for free. OR Plays on your Kazon Warship. Your Personnel and Ship cards (except other Warships) may report aboard. Rarity: 64 C (Voyager) Link | ||
The Neutral Zone Seeds on table if you seeded at least 5 different Neutral Zone missions and no homeworld. All ships are RANGE +2 in Neutral Zone. Once per game, you may download Test For Weakness OR Consume: Outpost. End of every player's turn, that player may draw an extra card if their staffed, exposed, non- ship is at a Neutral Zone mission. Rarity: 17 V (The Neutral Zone) Link | ||
The New Reman Flagship Seeds on table. Your Remans, Scimitar, any Shinzon, and may play to Remus. Once each turn, if you do not have a headquarters or time location in play, one such personnel may do so for free. Once each turn, you may kill your Reman to download an with "Reman" in title OR kill two of your Remans to download Scimitar. Discard if you play a personnel that is not or . Rarity: 18 V (Nemesis) Link | ||
The Regent's Flagship Plays on table; download Regency 1. Your personnel lose (even if not in play). Your personnel may report aboard Regency 1; once each turn, one such or personnel may do so for free. In place of your normal card play, you may download a non- leader (once per game per affiliation). Nullified if you seeded Mirror Terok Nor. Rarity: 29 V (Crossover) Link | ||
The Reman Mines Remus, the third planet of the Romulus system, is rich in dilithium and a base for Romulan heavy weapons production. Seeds or plays on Remus. For each of your ships placed in your point area by Process Ore: Mining here, your ships are WEAPONS +1 (limit +3). Once solved, your ships are RANGE +2. Rarity: 19 V (Nemesis) Link | ||
The Romulan Underground Plays on a Romulus System planet. Once each turn, Major Rakal, a Dissident, or personnel with "underground" in lore may report for free here. Your Away Team which includes such a personnel may attempt this mission. When you solve, you may discard incident and three Honor personnel from that Away Team to score points. 10 Rarity: 16 V (Engage) Link | ||
The Savage Curtain Seeds or plays on Excalbia. Captain Kirk and Mr. Spock in play gain Honor and . Once each turn, in place of a card draw, you may download to hand a OR . When you solve this mission, you may draw a card for each Geology personnel who helped solve, then may report an Honor personnel for each who helped solve, then may report a Treachery personnel for each who helped solve. Rarity: 14 V (A Private Little War) Link | ||
The Secret of P'Jem Seeds or plays on table. Your Espionage: Vulcan on Andorian may target missions (except Vulcan). Your Espionage cards targeting a mission you seeded may not be nullified by opponent's cards. Once each turn, when you complete a mission targeted by an Espionage card, you may download File Mission Report. Rarity: 15 V (Live Long and Prosper) Link | ||
The Spires of Romulus Seeds on 2154 Romulus. Your personnel and Remans are considered native, and your downloaded mission specialists may download to here. When your staffed ship's crew solves a mission or wins a battle at a Neutral Zone location, you may relocate that ship to here. Rarity: 20 V (Cold Front) Link | ||
The Ultimate User Plays on table. You may not download drones. Once each turn, you may report one drone for free. While your Relentless in play, once each turn, your drone may discard your objective and/or download a objective, and, while downloading a objective (or uncontrolled facility), you may ignore Computer Crash. Rarity: 5 V (Q Who?) Link | ||
The Undiscovered Country Seeds on table. While all your personnel in play are , you may draw an extra card at the end of your turn. Once per game, in place of your normal card play, you may nullify Homefront. Nullified if you have in play both Camp Khitomer and a headquarters. Rarity: 7 V (Second Star to the Right) Link | ||
The Vidiian Sodality Seeds or plays on table. Once each turn, you may report either a MEDICAL-classification Vidiian or a MEDICAL-related Equipment card for free. OR Plays on your Vidiian Cruiser. Your Vidiians may report aboard. Rarity: 65 C (Voyager) Link | ||
The Warp Five Program Seeds or plays on Seat of Starfleet. Mission specialists you download may download here. Just after your personnel reports here, you may relocate them to your NX-class ship in the Alpha Quadrant. If the first mission you solve is , score 10 points. Nullified if you have more than one ship (except shuttlepods) in play. Rarity: 7 V (Star Trek 50) Link | ||
These Are the Voyages Plays on Devlin System Asteroid Belt. Even if not in play, your non- personnel lose and but add and , and they (and Chef) add while Continuing Mission in play. In place of your normal card play, you may download Chef. Once each turn, a unique with INTEGRITY>6 may report for free to Chef. If Chef helps solve this mission, you may download U.S.S. Pegasus here. Rarity: 21 V (Cold Front) Link | ||
They Call Themselves the Maquis Seeds or plays on table; you may download The Art of Diplomacy. Your cards may mix and, if ever attacked, have no affiliation attack restrictions. Your ships are immune to Navigate Plasma Storms. Your equipment, personnel, and ships may report to your Liberty or to a Badlands or Demilitarized Zone Region mission; once each turn, one such unique personnel may do so for free. Rarity: 16 V (The Maquis) Link | ||
They Will Be Coming Seeds during facility phase on spaceline end (on far end from Earth, if possible); may download one ship here. Once each turn, you may report a ❖ Borg to your ship for free. Nullified if you seeded any non-Alpha Quadrant mission. (Unique.) Rarity: 17 V (Engage) Link | ||
Thorough Debriefing Plays between two adjacent missions if you have three personnel in play. Just after an opponent's personnel at an adjacent mission uses a regular skill to solve a mission, overcome a dilemma, or cure a dilemma, they are stopped. (Unique.) Rarity: 16 V (Live Long and Prosper) Link | ||
Tinkerer Plays on table. Once each turn, may "stop" your non- ENGINEER personnel to choose one: fully repair your ship or facility they are aboard (limit once per game) OR shuffle any number of non-hand weapon equipment from your discard pile into your deck OR discard an equipment present to download an ENGINEER-related equipment there. Rarity: 30 V (Crossover) Link | ||
To Rule in Hell Seeds on Ceti Alpha V. Your Khan may seed here and your cards may report here. You may discard two cards from hand to relocate your Khan (and any personnel you control present with your Khan) to here. When your opponent encounters Augment Aggression, you may forfeit its download and relocate up to three of your augments to that location instead. Rarity: 10 V (Paradise Lost) Link | ||
Tongo Plays on table. Once each turn, you may declare a move from the list below. Each player simultaneously reveals a bet from hand (a personnel card; yours must be Ferengi). Player with highest total attributes on bet is winner. Acquire. Winner: discard bet, then draw up to two cards. Confront. Winner: report bet. Loser: place bet on draw deck. Evade. Winner: place bet under draw deck. Loser: discard bet. Rarity: 33 R (Holodeck Adventures) Link | ||
Training Cruise Plays on your ship. Compatible cadets may report aboard; once each turn, one such personnel may report aboard for free. Ship is attributes all +1 for each cadet aboard (limit 4). If crew has no more than one non-cadet, ship and crew may ignore affiliation attack restrictions. Rarity: 16 V (Metamorphosis) Link | ||
Transporter Mixup Seeds or plays on table. (Unique.) If up to four of your personnel are beaming up from a planet in their native quadrant, you may replace (discard) them by downloading an equal number of others to complete the transport. Each ❖ personnel may be replaced by any ❖ personnel native to opposite quadrant; others may be replaced only by opposite versions of their personas. Discard incident. Rarity: 38 U (Mirror, Mirror) Link | ||
Tribble Bomb Plays for free on your tribble group if your Barry Waddle at same location. (Unique.) When countdown expires, kills one personnel present (your choice). Once per turn, any player's personnel present who has any tricorder may "search" for Bomb: Shuffle Bomb into all your tribbles present (if any). That player randomly examines half of those cards (round up); Bomb is nullified if so examined. Rarity: 31 U (The Trouble with Tribbles) Link | ||
Tribunal of Q Seeds on table. You may download cards from your discard pile. While you are downloading or playing a card, you may ignore any effect and no action may suspend play. In place of a card draw you may download a card (once per game per card title) OR Q the Referee (limit once every turn). At the start of the first turn, if it is not your turn, you may download a card. Rarity: 2 VP (Virtual Promos) Link | ||
Trust the Prophets Seeds on table; you may download The Celestial Temple. The Celestial Temple ignores WEAPONS of Deep Space 9 (and any ships docked there). Compatible (except ) cards are considered to match Deep Space 9's affiliation for purposes related to its sites. Rarity: 64 P (Warp Pack: Emissary) Link | ||
UFP: One Small Step Plays on table. Your personnel may attempt non-homeworld missions. While all your personnel are and the same affiliation, each of your personnel (and ships) are CUNNING (or RANGE) +1. OR Seeds or plays on a time location. Any ship may move between this time location and another time location in the same quadrant with a matching year by using 4 RANGE. Rarity: 20 V (The Terran Empire) Link | ||
Ultimatum Seeds or plays on table; you may download Bajoran Wormhole. Once per game, you may download Remote Supply Depot and up to two Equipment cards to a Alpha Quadrant mission where your ENGINEER present. Also, you may discard incident to place in your point area one ship just destroyed by your ship; score points equal to highest attribute printed on that ship card. Rarity: U (Blaze of Glory) Link | ||
Used to Being Outnumbered Seeds or plays on table. Condor-class ships may be used by or . In the Badlands or Demilitarized Zone Regions, opponent's ATTACK total must be more than double your Condor-class ship's DEFENSE total to score a hit, and more than triple to score a direct hit. While your Condor-class ship is moving within a region, it is RANGE +2. Rarity: 17 V (The Maquis) Link | ||
Valuable Prisoner Seeds or plays on table. (Unique.) Place on your personnel who is about to be killed; relocate (as a captive) to opponent's crew or Away Team in same quadrant; worth points if rescued. OR Place on an opponent's personnel who is about to be killed; relocate (as a captive) to your crew or Away Team in same quadrant (or to Internment Camp 371); you may download Impersonate Captive or a card. 10 Rarity: 23 V (Through the Looking Glass) Link | ||
Vidiian Boarding Claw Plays on any undocked ship present with your staffed, "unstopped" Vidiian Cruiser. Those ships may not fire WEAPONS at each other; yours may not move. Your personnel may travel through Claw to and from other ship. If other ship moves, both ships are first damaged (discard Claw). You may discard Claw during your turn. Rarity: 66 R (Voyager) Link | ||
Vulcan Database Plays on your ship or Vulcan Lander; ship gains one of the following skills as special equipment: ENGINEER, MEDICAL, Anthropology, Astrophysics, Biology, Computer Skill, Exobiology, Geology, Physics, or Stellar Cartography. If a Vulcan aboard, may re-select skill once each turn. OR Plays to draw 2 cards (limit 4) for each of your ships in play with a skill as special equipment. Rarity: 78 P (Pre-Warp Pack) Link | ||
War Council Seeds or plays on your or facility (except Colony or a Nor). Your cards do not work with aligned cards and have standard attack restrictions. Each of your CIVILIAN and V.I.P. personnel native to this quadrant is CUNNING +2; once each turn, one such personnel reporting aboard may do so for free. OR Plays on your crew or Away Team that has 4 Treachery. Draw up to three cards; discard incident. Rarity: 67 R (Voyager) Link | ||
Warp Speed Transfer Plays on table. When your crew is attempting a space mission aboard your ship, you may suspend play to move your other staffed ship on the same spaceline (up to double its full RANGE) to that mission and place one personnel aboard on the attempting ship; that personnel joins the crew. Each ship's RANGE for this turn is used, then place incident out-of-play. (Unique.) Rarity: 10 R 45 (Captain's Log) Link | ||
Watch Dog Plays on table if you have three personnel in play. Once each turn, you may play an with a countdown for free. Place any cards drawn at the end of your turn face down beneath this incident. At the start of your turn, take all cards from beneath this incident into hand. While you have cards in hand, your personnel lose their first-listed skill. (Unique.) Rarity: 13 C 41 (In A Mirror Darkly) Link | ||
We All Serve Plays on table; download Treaty: Cardassian/Dominion. Nullifies your Dominion War Efforts. Once each turn, one OR personnel with four or fewer • (and no ∇ ) may report for free, then you may draw a card. Discard if you have played a personnel not native to the Alpha Quadrant OR a Honor personnel. Rarity: 14 V (Dogs of War) Link | ||
We Look for Things Plays on your staffed Pakled ship. May discard incident to "acquire" one artifact, event, or equipment enhancing attribute(s) of an opposing ship present (once per game per card title). Opponent must give you that card (or download a copy of it) for your use. OR Downloads a copy of any artifact (as if earned), event, or equipment enhancing attribute(s) of an opponent's ship. Discard incident. Rarity: 32 U (The Trouble with Tribbles) Link | ||
We Need You Here Seeds or plays on Commander's Office. If your Reshape the Quadrant is in play, you may ignore restrictions of site(s) on this station which instruct you to "draw no cards that turn." Once each turn, in place of a card draw, you may download a site to this station. (Captain's Order.) Rarity: 65 P (Warp Pack: Emissary) Link | ||
Where Opportunities Are Made Seeds or plays on your facility in the Alpha Quadrant. While your ship is at a Gamma Quadrant location, your cards may mix and cooperate with your Dosi, Karemma, ships, and facilities; your personnel may report as if and may report to Dosi Trading Post (as if Dosi). Once per game, you may download Cross-Quadrant Expansion to this facility. Rarity: 18 V (The Gamma Quadrant) Link | ||
White Deprivation Seeds or plays on table. At start of every player's turn, all of that player's personnel present together must battle (and stun or mortally wound when able) opposing non-changelings present, or (if none) any non-changelings present, or (if none) each other (split randomly into two equal groups). Also, one personnel in each of that player's crews and Away Teams dies (random selection). Rarity: 34 C (Holodeck Adventures) Link | ||
Workhorses of the Fleet Seeds or plays on table. Once each turn, you may play a ❖ Excelsior-, Miranda-, Oberth-, or K't'inga-class ship for free (once per game per class). While all ships in play that you own are Excelsior-, Miranda-, Oberth-, K't'inga-, Ambassador-, or Constellation-classes, your ships are attributes all +X where X = 1+the total number of missions any player has completed or placed a objective on. Rarity: 20 V (Nemesis) Link | ||
Writ of Accountability Seeds or plays on table. Once per game, downloads an FCA personnel; discard incident. OR Seeds or plays on table. Place on your FCA personnel. If opponent has used Subspace Schism or Brain Drain more than twice OR played Static Warp Bubble, Anti-Time Anomaly, or Black Hole more than once OR used their own dilemma(s) to score more than 15 points or to discard other dilemmas, they lose the game. Rarity: R (Rules of Acquisition) Link | ||
You Can't Kill the Captain Plays on table. At the start of each of your turns, your personnel with the highest INTEGRITY (your choice if tie) gains V.I.P. until end of turn. When your personnel dies, you may place them here. (Personnel here are not in play.) Once each turn, you may discard a card from here to give one of your personnel any skill until end of turn. Rarity: 31 V (Crossover) Link | ||
You Could Be Invaluable Seeds or plays on table. At the start of a mission attempt involving only your personnel, you may reveal the top card of opponent's draw deck. If it is a personnel neither player has in play, opponent reports them to your attempting crew or Away Team (under your control; they gain ). Return personnel to opponent's hand (if still in play) at end of mission attempt. (Unique.) Rarity: 3 U 80 (Call to Arms) Link | ||
You're Not Ready Plays between two adjacent missions if you have three personnel in play. Opponent may not begin mission attempts at adjacent missions with fewer than nine personnel. (Unique.) Rarity: 17 V (Live Long and Prosper) Link | ||
"Tag!" The Ferengi were unprepared for the ingenious games, tricks, and toys the "children" used to retake the Enterprise. "You're it!" Once per game, downloads (even from your discard pile) a Youth personnel to replace (discard) your non-Youth personnel. Rarity: 32 V (The Next Generation) Link | ||
A Change of Plans Sensing that her plans for the interplexing beacon had been thwarted, the Borg Queen immediately implemented a new goal for the hive. Plays to do any or all of the following: discard your current objective; return it to your hand if you have Borg Queen in play; and download one Objective card. Rarity: C (First Contact) Link | ||
A Family of Traitors Like their father Ja'rod and their brother Duras, Klingon sisters Lursa and B'Etor chose to betray their people and form an alliance with the Romulans in an attempt to seize power. Once per game, downloads (even from your discard pile) a Treachery x2 personnel to replace (discard) your non-Treachery personnel. Rarity: 18 V (Engage) Link | ||
A Few Loose Ends Matthew Dougherty wanted to keep his plans with the Son'a to relocate the Ba'ku a secret. "You've done a terrific job. Now pack your bags and get the hell out of here." Plays just after opponent solves (or completes a objective targeting) a mission. If their score is higher than yours, all their personnel are stopped. OR Nullifies No Loose Ends. Rarity: 21 V (Nemesis) Link | ||
A Long Road "It's been a long road Getting from there to here." To play this interrupt, you must command a Navigation personnel. Order - Discard a card from hand to take up to two cards from your discard pile into hand. Rarity: 10 C 38 (Captain's Log) Link | ||
A Matter of Honor To a Klingon, honor is everything. Once per game, downloads (even from your discard pile) a Honor x2 personnel to replace (discard) your non-Honor personnel. Rarity: 33 V (The Next Generation) Link | ||
A Missing Day The isolationist Paxan race hid their existence by erasing explorers' memories. The Paxans failed to remove all clues to their encounter with the U.S.S. Enterprise in 2367. Plays once each turn to count down an opponent's dilemma, interrupt, or event (except Omega Particle). -5 Rarity: 17 V (The Sky's the Limit) Link | ||
Absolute Power Genetically-enhanced ability often breeds enhanced ambition. Love, trust, and friendship are sacrificed in the name of power. Once per game, kill your personnel to "unstop" all your augments of the same affiliation as that personnel. OR Once each turn, kill your augment to draw three cards. Rarity: 14 V (Straight and Steady) Link | ||
Activate Tractor Beam "Tractor Beam" is the common term for the focused linear graviton force beam installed on most starships. Plays on your ship with Tractor Beam; it may tow any ship present which is yours or is empty. OR Plays on your outpost or ship; adds Tractor Beam (but may not carry ships aboard). Rarity: C (Deep Space 9) Link | ||
Adapt: Modulate Shields Borg quickly adapt countermeasures, such as drone energy shields, to foil any new weapon used against them. Remodulating an energy weapon helps only briefly. Plays and remains on a phaser or disruptor just used to stun or mortally wound one of your Borg. Your Borg are immune to all weapons with that exact card title. Rarity: U (First Contact) Link | ||
Adapt: Negate Obstruction The first experience of a hazard can be as dangerous to a Borg drone as to anyone. However, the Borg soon adapt and learn how to nullify it. Nullifies a dilemma (except a Q-related dilemma) just encountered by your Borg if your Borg encountered that dilemma (or a copy) on a previous turn. Rarity: C (First Contact) Link | ||
Alas, Poor Queen Like all cybernetic life forms, the Borg cannot survive without their organic components. Loss of the Queen brings chaos to order. Plays if Borg Queen (or Bluegill Queen) was just killed. All Borg (or Bluegills) in play of same player also die. (Immune to Amanda Rogers.) OR Nullifies Regenerate. Rarity: R (First Contact) Link | ||
Alien Groupie Lanel, a Malcorian nurse, agreed to help Commander William T. Riker, but only if he would... Plays on any Away Team that just completed a planet mission. Female groupie delays beam up of one male (random selection) for one full turn. Rarity: R (Premiere) Link | ||
All Threes While trapped in a temporal causality loop, Data's dealing at the regular poker game was influenced by a posthypnotic suggestion sent from an earlier repetition of events. Plays once each turn to reveal two sets of three cards from top of your draw deck. Take one set into hand; discard the other (opponent's choice unless you have any Data in play). Rarity: 35 U (Holodeck Adventures) Link | ||
Amanda Rogers Female Q raised as a human on Earth. Was taken to the Q continuum by Q after she could not resist the benevolent use of her powers. Nullifies any one Interrupt card just played OR any other card just played as an Interrupt card. (Immune to Amanda Rogers.) 0 Rarity: U (Premiere) Link | ||
Android Headlock Although drones are physically stronger than humanoids, they cannot always overcome Soong-type androids. Data has strangled, thrown and "disarmed" various Borg. Mortally wounds a Borg drone, Jem'Hadar, Rogue Borg or personnel who just engaged your android in combat. (Android engages next adversary.) OR Nullifies Borg Kiss. Rarity: R (First Contact) Link | ||
Anti-Matter Spread Using harmless anti-matter explosives in a pyrotechnic display, acting-captain William Riker implemented a "brilliantly unorthodox" plan to confuse the Borg in battle. Plays at start of ship battle. For this battle, opposing ships' WEAPONS -1 for each personnel aboard with CUNNING<8 OR Borg Ship WEAPONS=16 this turn. Rarity: C (Alternate Universe) Link | ||
Arbiter of Succession Jean-Luc Picard was chosen to administer the Klingon Rite of Succession to select a new High Council Leader. The ritual concluded when one challenger was killed in battle. Two strongest Klingon leaders at one location battle. Place on winner to score points and nullify Klingon Civil War. If killed, points transfer to opponent. (Not duplicatable.) 10 Rarity: R (Q Continuum) Link | ||
Assimilate This! Proving that resistance is not always futile, Worf gave the Borg something else to assimilate. Nullifies Build Interplexing Beacon OR Crosis OR Orbital Bombardment. (Also, owner of that card loses points, even if playing Borg.) -10 Rarity: R (First Contact) Link | ||
Assimilation Tubules Specially equipped drones use tubule-shaped talons capable of penetrating any known alloy or energy field. Nanoprobes in the bloodstream recode the victim's DNA. Plays during battle after a winner is determined. Your Talon Drone may select one opposing mortally wounded personnel present to instead be assimilated. Rarity: U (First Contact) Link | ||
Asteroid Sanctuary Hoping to avoid detection by a Romulan Warbird, the U.S.S. Enterprise entered a giant asteroid cavern in 2370. Plays on any ship. If 2 Navigation aboard, hides ship to prevent any battle initiated against that ship for this turn. Rarity: C (Premiere) Link | ||
Attack Pattern Delta Upon encountering Dominion ships during a rescue attempt in 2370, Captain Keogh ordered the U.S.S. Odyssey and two runabouts to execute a predetermined attack pattern. Plays at start of ship battle. Doubles one Tactical Console until end of battle OR draw up to X additional Tactic cards, where X = the number of your ships in this battle. Rarity: U (Blaze of Glory) Link | ||
Auto-Destruct Sequence Computer controlled self-destruct countdown which can be set by the senior officers aboard a ship. Plays on your ship. Ship self-destructs at end of your turn. Explosion damages all other ships at same location that have SHIELDS<8. Rarity: U (Premiere) Link | ||
Awaken Each Borg drone is tied into a sophisticated subspace communications network, allowing quick activation in response to a threat. Downloads one or drone. OR Plays at start of battle to download to one of your ships at that location one drone (two if opponent initiated the battle). Rarity: C (First Contact) Link | ||
Barclay Transporter Phobia Lt. Reginald Barclay refused to transport out of fear. When forced to transport in 2369, he saw creatures in the beam and believed he had transporter psychosis. Plays during transport by beaming, Dimensional Shifting or Iconian Gateway. One personnel (random selection) refuses all transport until cured with Plexing. Rarity: U (Alternate Universe) Link | ||
Baseball Benjamin Sisko was forced to abandon Deep Space 9 to spare Bajor from the Dominion's wrath. He left his prized baseball behind as a message to Gul Dukat that he would return. Plays to score points if you just commandeered opponent's facility. Lose points if opponent regains control. 20 Rarity: R (Deep Space 9) Link | ||
Beyond the Subatomic In 2374, Kes' mental abilities began to grow at an astonishing rate. Soon she was able to perceive and control a new level of reality that exists in the space between subatomic particles. Name a card type. Reveal cards from top of draw deck until you reveal a card of selected type; take it into hand, remove other revealed cards from game. (If you exhaust draw deck, lose the game.) Rarity: 69 C (Voyager) Link | ||
Borg Kiss It had been eight years, seven months, sixteen days, four minutes and twenty-two seconds since Data last experienced physical forms of pleasure. Plays if you just probed for Assimilate Counterpart. Ignore result, draw probe card and probe again. OR Plays to draw one card for each • on a male you've abducted. Rarity: R (First Contact) Link | ||
Borg Neuroprocessor Picard used a tricorder to decode the memory chip implanted in the chest of a Borg drone. This chip records all instructions the drone has received from the collective. Glance at one face-down card. OR Plays if a Borg or Rogue Borg has died and you have any tricorder in play. Nullifies a interrupt or all Rogue Borg in play. Rarity: R (First Contact) Link | ||
Brain Drain In Lt. Commander Data's dream, his perception of the leech-like interphasic creatures aboard the U.S.S. Enterprise was symbolized by the surreal actions of his friends. Plays (once every turn) on any crew or Away Team. Remove all skills and CUNNING from one personnel present until end of turn. OR Plays on Interphasic Plasma Creatures, doubling effects. Rarity: U (Alternate Universe) Link | ||
Burial Ground Dukat and Kira Nerys found the wreckage of the Ravinok on Dozaria in 2371. Twelve crash victims, including Dukat's mistress Tora Naprem, were buried there. Plays once per turn on any player. That player must "bury" (place out-of-play) from their discard pile one card (their choice) and all other cards there of the same card type. Rarity: 33 U (The Trouble with Tribbles) Link | ||
Business Gambit Many in the Alpha Quadrant, lacking the lobes for business, are wary of the Ferengi Alliance's capitalistic practices. Once per game, plays to "stop" your Greed personnel and an opposing personnel present. Steal an equipment present OR download an equipment there. 5 Rarity: 34 V (The Next Generation) Link | ||
Caught Red-Handed Odo used his instincts as both an investigator and a shape-shifter to expose a Founder spy masquerading as Admiral Leyton on Earth in 2372. Exposes (may capture) an opponent's infiltrator present with your shape-shifter OR prevents a changeling from morphing this turn OR nullifies Common Thief. (May not be nullified.) Rarity: C (The Dominion) Link | ||
Change of Heart Donatra appealed to Suran for support when she realized that Shinzon's goals did not match theirs, and that his sins would mark them for generations to come. Plays on your unstopped personnel with Honor and OFFICER to cause a random selection present to be cancelled and re-selected. OR Nullifies Rules of Obedience. Rarity: 22 V (Nemesis) Link | ||
Change of Heart Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but that Shinzon's goals had little to do with hers. To play this interrupt, you must command three personnel. When a random selection is made by a dilemma, you may ignore its results and select again. Rarity: 6 P 33 (Reflections 2.0) Link | ||
Changeling Sweep Changelings will be forced into a gelatinous state by a mid-level phaser stun. In 2372, special units were placed in many Starfleet facilities to ensure that empty rooms were in fact truly so. Plays to "sweep" an opponent's discard pile: examine it and place any interrupt cards (except or cards) out-of-play. Rarity: 9 P (All Good Things) Link | ||
Clear Ultimatum "You will withdraw or I will be forced to destroy your ship and your away team." To play this interrupt, you must command (have in play) three personnel. Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it. Rarity: 7 C 38 (Strange New Worlds) Link | ||
Cloaked Maneuvers With the vapor trail of comet Icarus IV to further obscure their movements, the Gal Gath'thong was able to change course and evade the pursuit from their Starfleet adversary. Plays on your undamaged ship with a Cloaking Device. Ship cloaks (even if stopped or it has decloaked this turn). Shuffle back into deck if ship is . Rarity: 18 V (The Neutral Zone) Link | ||
Cluttering Irrelevancies A hologram of Lewis Zimmerman wanted to delete The Doctor's growing interest in music to stabilize the EMH's program. Once per turn, plays at start of mission attempt to target your personnel. That personnel gains any skill until the end of the mission attempt, then returns to hand. Rarity: 7 U 39 (Strange New Worlds) Link | ||
Cold Warriors "Captain, there's no need to mince words: in space, all warriors are cold warriors." Plays when facing a dilemma. Your personnel with Treachery x2 gain Diplomacy and Law until end of turn. OR Nullifies Ankari "Spirits". Rarity: 24 V (Homefront II) Link | ||
Combat-Ready: Jury-Rig Soldiers are trained to quickly assess and handle a variety of technological obstacles, even under pressure. Plays on your MACO or Miracle Worker. Until end of turn, that personnel is attributes all +2 and gains ENGINEER, Transporter Skill, and Computer Skill. Rarity: 28 V (Broken Bow) Link | ||
Combat-Ready: Tactical Reserve Military officers can quickly redeploy forces to where thy can be of the most use. Plays on your personnel. Relocate one of your unstopped matching SECURITY-classification personnel from a mission in same quadrant to this personnel. Rarity: 29 V (Broken Bow) Link | ||
Counterintelligence The Founder posing as Julian Bashir used his position as chief medical officer to gain valuable information for the Dominion, while secretly undermining the efforts of his enemies. Plays on your infiltrator. Until end of turn, subtract (rather than add) infiltrator's classification, skills and attributes from infiltrated crew's or Away Team's totals. Rarity: U (Blaze of Glory) Link | ||
Countermanda A Federation student intern when she discovered her true identity as a Q, Amanda took a dim view of the over-manipulative use of power upon other species. Nullifies Telepathic Alien Kidnappers OR if opponent just played Res-Q or Palor Toff, suspend that action, look through opponent's discard pile and put any three cards out-of-play. Rarity: C (Alternate Universe) Link | ||
Covenant "The Pah-wraiths aren't what you think. And neither am I." When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this mission attempt. Rarity: 14 R 47 (What You Leave Behind) Link | ||
Critical Assistance Trained nurses like Alyssa Ogawa are vital aids in life-threatening situations. Once per turn, stops your Nurse to download a MEDICAL-related equipment to his or her location OR unstops a MEDICAL-classification personnel present. Rarity: 18 V (Life From Lifelessness) Link | ||
Crosis Fanatical Borg lieutenant of Lore. Captured Lt. Commander Data with the lure of emotions. Plays on Rogue Borg. Doubles their STRENGTH, including himself. Two Borg = 4 STRENGTH each, three Borg = 6 STRENGTH each, etc. (Not cumulative.) Rarity: R (Premiere) Link | ||
Cultist Attack "Your work is finished. The Orb you are seeking. The Orb of the Emissary... You're never going to find it." Pah-wraith. To play this interrupt, you must command (have in play) a Treachery personnel. Order - Each player removes all interrupts in his or her discard pile from the game. Rarity: 3 C 71 (Call to Arms) Link | ||
Data Laughing When Lt. Commander Data rescued the temporarily mortal Q from the Calamarain in 2366, Q awarded him with the gift of laughter. Nullifies Calamarain. OR Doubles Data's Head this turn. OR Plays on a ship affected by Lore Returns; you gain control of that ship and all Rogue Borg Mercenaries aboard. Rarity: P (Introductory 2-Player Game) Link | ||
Data's Medals Lt. Commander Data's citations include Starfleet Command Declaration for Valor and Gallantry, Medal of Honor with Clusters, Legion of Honor and Star Cross. Plays on any leader in a battle you just won to score bonus points. Stays on that leader. Points lost if leader killed. (Not cumulative.) 5 Rarity: C (Q Continuum) Link | ||
Data, Keep Dealing Data could shuffle playing cards as if they were isolinear chips removed by an intoxicated engineer. Will Riker often quipped, "Sometimes I wonder if he's stacking the deck." If you have in play any Data or any Hollander, look at the top two and bottom two cards of your draw deck. Replace in any order, two on top and two on bottom. Rarity: 36 U (Holodeck Adventures) Link | ||
Deactivation Command codes, known only to key personnel, are needed to disable many system-level instructions. Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert or Static Warp Bubble. OR Erases an Away Team of only personnel. (Captain's Order.) Rarity: C (First Contact) Link | ||
Dead in Bed Astronaut Colonel Stephen Richey was found 283 years after his death on Theta 116 VIII. He was caught in an unchanging eternal trap created by well-meaning aliens. Kills any one personnel currently in stasis. Rarity: U (Alternate Universe) Link | ||
Destroy Radioactive Garbage Scow The U.S.S. Enterprise destroyed a radioactive garbage scow by towing it into a sun. It could have been destroyed in place, but the act would have contaminated Gamelan V. Plays to discard Scow. Kills all personnel at that location unless aboard ship or Thermal Deflectors present. If mission not done yet, reduce its points. -10 Rarity: C (Alternate Universe) Link | ||
Devidian Foragers Disguised beings from Devidia II traveled to troubled times and squalid places to steal and consume neural energy from souls who would not be missed. Look through any one discard pile and place two personnel out-of-play. Add their attribute numbers to one of your icon personnel for this turn. Rarity: C (Alternate Universe) Link | ||
Dimensional Shifting Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject's cellular chemistry. During your turn, discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission. Rarity: 10 P (All Good Things) Link | ||
Disruptor Overload A directed-energy weapon can be set on overload and left to explode like a bomb. Plays on any ship or Away Team. Where present, destroys one Equipment card or one card used as an Equipment card (random selection). Rarity: C (Premiere) Link | ||
Distorted Reflection After years as a puppet of the Dominion, Damar could no longer recognize the man he had become, and decided to rise up and reassert Cardassian autonomy. When your personnel with "resistance" in lore helps solve a Cardassian Region mission, you may score points OR opponent must discard 3 cards. 5 Rarity: 15 V (Dogs of War) Link | ||
Distortion of Space/Time Continuum Time effects can be caused by the unusual warping or rifting of space. Plays on any ship. "Unstops" ship, crew, and ship's Away Teams and restores any of this turn's RANGE already used by that ship. Rarity: U (Premiere) Link | ||
Diverse Experiences The crew of Enterprise paved the way for interstellar cooperation because of their willingness to embrace alien cultures and knowledge. Once each turn, when you complete a mission, draw a card for each personnel in crew or Away Team (maximum 5). Rarity: 15 V (Straight and Steady) Link | ||
Docking Procedures While comprehensive docking procedures are crucial for safeguarding life and property, proceeding "by the book" can also cause delays. Plays on any ship just as it begins to dock or undock at any facility. Ship and crew are "stopped." Docking or undocking complete at end of turn. Rarity: C (Deep Space 9) Link | ||
Double Dumbass on You! Navigating an unfamiliar culture, with its unique idioms and colorful metaphors, can be quite a challenge. Plays (once every turn) just after a dilemma has stopped personnel. Choose an Away Team at same location and stop up to two additional personnel (random selection). Rarity: 11 V (Paradise Lost) Link | ||
Driven The strain experienced by Lt. Bailey during his encounter with the Fesarius pushed him to the brink of mental breakdown. When your OFFICER is facing a dilemma, discard an OFFICER from hand to make him or her attributes all +5 until the end of that dilemma. Rarity: 12 U 36 (These Are The Voyages) Link | ||
Dropping In Ships and facilities are vulnerable to unwanted quests when their shields are lowered. Plays if any SHIELDS are less than 4 or were just lowered for beaming. Your Transporter Skill may beam your cards through those SHIELDS. OR Nullifies your Dead End. Rarity: U (Deep Space 9) Link | ||
Emergency Transporter Armbands Devices which allow quick remote activation of a transporter when in danger. Beam your Personnel up or down at any time, except during a dilemma (unless specifically permitted). May be used during battle before the winner is determined. Rarity: C (Premiere) Link | ||
Empathic Touch "It's accelerating. You have no more time for games." When your personnel is about to be killed, if your Empathy personnel is present, stop both personnel to prevent that. Rarity: 11 P (All Good Things) Link | ||
End Transmission Subspace communications are sometimes abruptly terminated by the transmitter. Play on table. Immediately end your turn. (Unique.) Rarity: C (Q Continuum) Link | ||
Energy Vortex Whirlpool-like space/time phenomena that can destroy a ship, as it nearly did the U.S.S. Enterprise in 2365. Plays immediately after opponent plays any non-Interrupt card from hand. That card returns to their hand and a different one must be played instead. Rarity: U (Premiere) Link | ||
Escape Pursued by the natives of Kolarus III, Jean-Luc Picard decided that the best course of action was to drive straight off a cliff, into the safety of an awaiting shuttlecraft. Just after a dilemma targets at least one personnel to die, if you randomly discard cards from hand equal to the total number of targeted personnel, they are all stopped instead. Rarity: 23 V (Nemesis) Link | ||
Escape Pod Angosian escape pod used by Roga Danar in 2366. Escape pods can be used in an emergency to save a crew. Plays on ship being destroyed. Escape pod saves entire crew. Unseen by enemy ships, crew remains in pod until personnel rescued. Discard after rescue. Rarity: C (Premiere) Link | ||
Explain Your Presence While neither the Federation nor the Romulans may enter the Neutral Zone, chance encounters do occur. The Romulans manipulate such situations to look like the aggrieved party. Once per game, plays on your OFFICER if opponent's crew there. "Stop" that personnel and examine opponent's crew; score points. 5 Rarity: 19 V (Engage) Link | ||
Explicit Orders "You two, get out there and see that no one gets through that door!" When your personnel is attempting a mission, discard a personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt. Rarity: 5 P 19 (Fractured Time) Link | ||
Extraordinary Methods Using unorthodox procedures, Julian Bashir was able to briefly prolong the life of Vedek Bareil. The process allowed Bareil to complete critical negotiations. If 3 MEDICAL OR MEDICAL and Cybernetics present, plays on one of your personnel just selected to die. Death is delayed until the end of your next turn. Rarity: U (Deep Space 9) Link | ||
Eyes in the Dark Deanna Troi saved the U.S.S. Enterprise in 2367 by communicating through nightmarish visions with a telepathic species on the other side of a Tyken's Rift. Plays when facing a dilemma. If Empathy present, add the skills and attribute numbers of one personnel (random selection) from any opponent's ship (your choice). Rarity: C (Alternate Universe) Link | ||
Fire Sculptor Native of the Parallax Colony who created intricate and artistic designs in the air with fire. Plays on Plasma Fire or Warp Core Breach to move onto nearest opponent's ship. OR "Melt" (place out-of-play) one card in any discard pile. Rarity: C (Alternate Universe) Link | ||
Fitting In To prevent the assassination of Captain Kirk in 2268, the crew of the U.S.S. Defiant needed to blend into the background of daily life aboard the Starship Enterprise. Plays once each turn to give your non- personnel a skill from an personnel present until end of turn. Rarity: 5 P 20 (Fractured Time) Link | ||
Flight of the Intruder When the changeling impersonating Admiral Leyton on Earth was caught red-handed by Odo, the Founder quickly made a winged escape. Except during the destruction of a location, ship or facility, suspends play while any or all of your shape-shifters present together morph into birds (return to your hand). Rarity: U (The Dominion) Link | ||
Fractal Encryption Code Nearly unbreakable code. Based on infinitely recursive fractal algorithms. Data used one to isolate the main computer, storing the decryption codes in his neural net. Plays on your ship or outpost if your android aboard. It may not be assimilated or commandeered and may not use RANGE or WEAPONS. Same android may nullify interrupt if aboard. Rarity: U (First Contact) Link | ||
Full Planet Scan Sensor instruments can make detailed scans of a planet surface and atmosphere. Plays at the start of your turn on your ship with at least two staffing icons at a mission. Stop your Computer Skill and Geology aboard to examine the bottom seed card here. Rarity: U (Premiere) Link | ||
Going to the Top Kira Nerys went directly to Admiral Rollman when she disagreed with one of Benjamin Sisko's command decisions. Sisko and Rollman were not exactly pleased with her action. Plays if you have two personnel together on a facility. Download a compatible personnel with Leadership x2 to them (once per game per affiliation). Rarity: R (Deep Space 9) Link | ||
Hail Using a universal translator and other communication technology, such as at Worf's station aboard the U.S.S. Enterprise, starships can greet any ships they encounter. Plays on any ship "flying by" one of your ships; it must stop at your location. OR Select two ships; they cannot battle each other this turn. Rarity: C (Alternate Universe) Link | ||
He Put Creatures in our Bodies Ceti eels leave their victims extremely susceptible to suggestion. However, more challenging orders can be resisted. Nullify your Ceti Eel on one personnel you control that opponent owns (relocate them anywhere; opponent's choice) to add a skill of your choice to all your augments at same location until end of turn. Rarity: 12 V (Paradise Lost) Link | ||
He Will Make an Excellent Drone Having apparently seduced a new counterpart to join the collective with temptations of flesh, the Queen had no further use for her old "equal." Converts your counterpart to a drone. (Discard any Assimilate Counterpart objective placed on that Borg.) Rarity: U (First Contact) Link | ||
Hidden Fighter The resistance concealed small spacecraft throughout the Bajor system during the occupation. A decade later, Kira Nerys and Jadzia Dax recovered one from the abandoned Lunar V base. Downloads one ship with no staffing requirements to your Away Team on a planet. (You may also download Establish Landing Protocols or Engage Shuttle Operations.) Rarity: U (Deep Space 9) Link | ||
Honor Challenge The call to glory inspires the Klingon warrior to maximum fierceness and honor, as symbolized by the Bat'telh championship trophy. Plays just after an Away Team battle is initiated. Each Klingon with Honor immediately kills one opponent with Treachery. Battle continues. Rarity: R (Premiere) Link | ||
Howard Heirloom Candle The anaphasic organism appearing as Ronin lived in and drew power from this special candle. Plays to double effects of Anaphasic Organism or Empathic Echo OR nullifies Coalescent Organism OR prevents Anya or Salia from morphing this turn. Rarity: C (Alternate Universe) Link | ||
Hugh The Federation named a rescued Borg, Hugh. When he returned, his newly acquired self-aware personality collapsed the Borg collective. Nullifies attack by Borg Ship for this turn OR destroys (discard) all Rogue Borg at one location. Rarity: R (Premiere) Link | ||
Humuhumunukunukuapua'a A reef triggerfish, Rhinecamthus aculeatus, found near Earth's tropical islands. An animated version is a symbolic "guide" on the U.S.S. Enterprise schoolroom computers. Plays on any location. For this turn: Your personnel with Youth are CUNNING +4 and STRENGTH +4. Opponent's non-aligned personnel are CUNNING -4 and STRENGTH -4. Rarity: C (Alternate Universe) Link | ||
I Do Not Take Orders From You! Admiral Dougherty knew the Son'a were devious and dangerous, but never imagined how far Ru'afo would go until it was too late. "The Federation will never know what happened here." Plays at start of a personnel battle you initiated (once per battle). Each of your personnel who has Treachery x2 may kill an opposing personnel who has lower CUNNING. Rarity: 21 U (The Motion Pictures) Link | ||
I Feel Young Kirk felt renewed in the face of new life, in spite of the death of Spock. "He's really not dead. As long as we remember him." Adds Youth to one personnel until end of turn. OR Downloads any Kirk if any Spock was just discarded from play. Rarity: 20 V (Life From Lifelessness) Link | ||
I Want the Cardassians Exterminated! Tired of the uprisings, disloyalty, and betrayal, the Founder Leader ordered the execution of the Cardassians. All of them. Kill three of your non- personnel (X = their total • ) present with your Founder to peek at the bottom seed card there (once per unattempted mission) and score points. X Rarity: 16 V (Dogs of War) Link | ||
I'm a Doctor, Not a Bartender Though happy to celebrate Kes' second birthday, The Doctor's mood soured when he became trapped in the Chez Sandrine holoprogram during an encounter with a spatial distortion ring. Adds Anthropology to one MEDICAL personnel until end of turn. OR Downloads a bartender to replace (discard) your MEDICAL personnel in play (or vice versa). Rarity: 37 C (Holodeck Adventures) Link | ||
I'm a Doctor, Not a Bricklayer Despite his protestations to Captain Kirk, Dr. McCoy treated a grievously wounded Horta. Thermal concrete from the supplies of the starship Enterprise made an excellent wound covering. Nullifies Horta. OR Adds Geology to one MEDICAL personnel until end of turn. OR Once per game, downloads a Geology personnel to your MEDICAL and OFFICER. Rarity: 39 U (Mirror, Mirror) Link | ||
I'm a Doctor, Not a Doorstop Interactive holograms sometimes balk at instructions not compatible with their programming. Dr. Crusher activated an unwilling E.M.H. program to delay a group of Borg. Plays to "stop" any one personnel. OR Plays to cancel a personnel battle by sacrificing (discarding) one of your personnel present. Rarity: U (First Contact) Link | ||
I've Been Waiting for You Upon learning of Quark's plan to feature her in a lascivious holoscenario, Kira Nerys enlisted Odo's help in making a small change to the program. The client got far more than he paid for. Once every turn, plays to exchange your unique personnel in play with a personnel from your hand. Rarity: 38 U (Holodeck Adventures) Link | ||
I... Have Had... Enough of You! Filled with rage following the death of his son, Admiral Kirk angrily ended Kruge's quest to acquire the secret of Genesis. Once per game per persona, plays on any Benefactor OR on a personnel to prevent a ∇ they just initiated (after start of next turn, ∇ considered unused). Target personnel loses all skills until end of turn. Rarity: 19 V (The Neutral Zone) Link | ||
In the Bag While investigating a Tallonian crystal smuggler, Odo took the form of a latinum-filled satchel. He was forced to abort the sting operation when Worf interfered. Allows your Equipment card in play and your shape-shifter in hand to morph (exchange). May be played at the start of battle (may also download Strike Three there). Rarity: C (The Dominion) Link | ||
Incoming Message - Bajoran Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. "Your ship must immediately return to the nearest Bajoran outpost, full speed." Place on one Bajoran ship until outpost reached, then discard. Rarity: U (Deep Space 9) Link | ||
Incoming Message - Cardassian Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. "Your ship must immediately return to the nearest Cardassian outpost, full speed." Place on one Cardassian ship until outpost reached, then discard. Rarity: U (Deep Space 9) Link | ||
Incoming Message - Federation Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. "Your ship must immediately return to the nearest Federation outpost, full speed." Place on one Federation ship until outpost reached, then discard. Rarity: U (Premiere) Link | ||
Incoming Message - Ferengi Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. "Your ship must immediately return to the nearest Ferengi outpost, full speed." Place on one Ferengi ship until outpost reached, then discard. Rarity: C (Rules of Acquisition) Link | ||
Incoming Message - Klingon Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. "Your ship must immediately return to the nearest Klingon outpost, full speed." Place on one Klingon ship until outpost reached, then discard. Rarity: U (Premiere) Link | ||
Incoming Message - Romulan Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. "Your ship must immediately return to the nearest Romulan outpost, full speed." Place on one Romulan ship until outpost reached, then discard. Rarity: U (Premiere) Link | ||
Incoming Message: Attack Authorization On several occasions, for purposes of Federation security, Starfleet Command has reluctantly or mistakenly ordered captains to attack certain enemy or rogue ships. Plays on any Federation ship. If Treachery aboard, "This ship must immediately attack one ship (your choice) at this location." May ignore if V.I.P. aboard. Rarity: U (Alternate Universe) Link | ||
Inside Operation The changeling impersonating Lovok compromised the mission to destroy the Founders' homeworld. His participation in the battle plans led the attacking fleet into a Jem'Hadar ambush. Plays at start of ship battle. Each opposing ship and facility in the battle is WEAPONS and SHIELDS -3 if your personnel is infiltrating one of them. Infiltrator exposed. Rarity: R (Blaze of Glory) Link | ||
Isabella At the FGC-47 nebula, the U.S.S. Enterprise encountered an energy being who took the form of a child's imaginary friend. It judged the crew from that perspective. Plays on any non-Borg ship at a nebula; it is destroyed unless Youth aboard by end of your next turn. OR Kill any one Greed personnel who just exploited a Worshiper. Rarity: U (Alternate Universe) Link | ||
Jaglom Shrek - Information Broker Yridian dealer of information who uncovered the Romulan prison camp in the Carraya system. Look at opponent's draw deck for twenty seconds, then replace unshuffled. Rarity: R (Premiere) Link | ||
Jamaharon A mysterious sexual ritual from Risa. One signifies desire for Jamaharon by displaying a Horga'hn, as Jean-Luc Picard did accidentally in 2366, thereby attracting Joval. Nullifies Horga'hn OR nullifies Parallel Romance OR if planet Risa is on spaceline, immediately move any one male personnel alone on a planet to Risa. Rarity: C (Alternate Universe) Link | ||
Jem'Hadar Sacrifice Injured by phaser fire, Meso'Clan could no longer contribute to his unit. He requested that he be put to death rather than continue to consume ketracel-white. Plays on your personnel. He sacrifices (dies) to keep all your Ketracel-White present from counting down this turn OR to substitute for a Founder present who is about to die. Rarity: C (The Dominion) Link | ||
Kevin Uxbridge Immortal omnipotent being called a Douwd. Lived secretly as a human. Took a human wife who was killed by the Husnocks at Delta Rana IV. Nullifies any one Event card in play (except for Treaty cards) OR any other card played as an Event card. (Immune to Amanda Rogers.) 0 Rarity: U (Premiere) Link | ||
Kevin Uxbridge: Convergence A Douwd, a race of sentient energy beings of "disguises and false surroundings." He is capable of using his enormous powers to stop threats with a single thought. Destroys all Event cards in play at any one spaceline location (including those on ships). Rarity: C (Alternate Universe) Link | ||
Khan! "...KHAN!" Just after an opponent scores bonus points, nullify those points. OR Nullifies The Genesis Effect. Rarity: 11 P 13 (Genesis) Link | ||
Klingon Border Patrol Klingons are extremely territorial. There is no such thing as an insignificant corner of Klingon space. Plays on your ship present with an opponent's ship. If this ship is present with an opponent's ship at end of your next turn, score points. 5 Rarity: 30 V (Broken Bow) Link | ||
Klingon Bounty Victims of the Klingon justice system, such as Jonathan Archer, soon learned that Klingons had little tolerance for escapees. Once per game, plays on an opponent's ship at same location as your 2 SECURITY. One personnel aboard (random selection) is captured (relocated to those SECURITY). Rarity: 31 V (Broken Bow) Link | ||
Klingon Death Yell Warning for the dead to beware; a Klingon warrior is about to arrive. In Klingon myth, killed warriors with honor go to Sto-Vo-Kor. Dishonored dead go to Gre'thor. Plays on any just killed Klingon with Honor. Yell to warn the dead and earn bonus points. May play only one death yell for each such Klingon. 5 Rarity: R (Premiere) Link | ||
Klingon Painstik Device employed to verify death in the Sonchi ritual. Also used in the nentay (Rite of Ascension) to test courage. Can make a two-ton Rectyne monopod jump 5 meters. Return your Arbiter of Succession to your hand at any time, nullifying its points. OR One unique personnel just killed may not be reported for duty again by any player. Rarity: U (Q Continuum) Link | ||
Klingon Right of Vengeance Under Klingon law, Lieutenant Worf claimed right of vengeance against Duras in 2367. If any Klingon is killed in an away team battle, all other Klingons present may immediately re-attack with double STRENGTH. Rarity: C (Premiere) Link | ||
La Forge Maneuver When attacked by a powerful cloaked drone at Minos, acting-captain Geordi La Forge used atmospheric turbulence to locate and target the hidden enemy. Plays to expose any one cloaked ship at a planet location. It is vulnerable (as if it were decloaked) if the next action is an attack against that ship. Rarity: U (Alternate Universe) Link | ||
Lasting Peace "The Prophets teach us that while violence may keep an enemy at bay, only peace can make him a friend." To play this interrupt, you must command (have in play) a Diplomacy personnel. Order - Place an equal number of personnel and non- personnel from your discard pile on top of your deck in any order. Rarity: 1 C 130 (Second Edition) Link | ||
Latinum Payoff Gold-pressed latinum, which cannot be replicated, is a valuable metal used as currency in many less-developed sectors, primarily outside Federation space. Plays if Greed aboard your ship when it destroys another ship in battle (once per destroyed ship). X=3 for each OFFICER aboard destroyed ship. X Rarity: C (Alternate Universe) Link | ||
Life-form Scan A special form of sensor scan capable of detecting life-forms on planets or in space. Glance at the cards in your opponent's hand for ten seconds. Rarity: U (Premiere) Link | ||
Live Long and Prosper Traditional Vulcan greeting and farewell gesture. Originated by Surak, the father of Vulcan philosophy, who led Vulcan into its era of peace some 2,000 years ago. Saves any Vulcan who was just randomly selected to die. OR Once per turn, returns an opponent's personnel who just died to opponent's hand; draw one card for each of its • icons. Rarity: 34 C (The Trouble with Tribbles) Link | ||
Long-Range Scan Detects ships and phenomena at interstellar distances using ship sensors. Glance at the cards aboard any ship for ten seconds. Rarity: C (Premiere) Link | ||
Loss of Orbital Stability If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere. Plays on any ship orbiting a planet. Ship has NO RANGE until end of turn, and is destroyed at end of its owner's next turn unless SHIELDS>4; then discard interrupt. Rarity: C (Premiere) Link | ||
Lure of the Nexus Though exiting the nexus is as simple as wishing it so, its temptations are so great that few desire to leave. Those pulled away against their will are forever changed by their experience. Prevent a personnel from leaving The Nexus. OR Relocate all personnel under The Nexus aboard a ship about to be destroyed by it; relocate ship to adjacent location. Discard interrupt. Rarity: 22 C (The Motion Pictures) Link | ||
Magnetic North Miles O'Brien used the polar magnetic field of Parada IV to shield his runabout from the sensors of pursuing ships. Plays on your ship that has no staffing requirements if it is orbiting a planet. Prevents battles from being initiated against that ship. Discard interrupt when ship moves. Rarity: U (Deep Space 9) Link | ||
Mercy Kill Assimilation is considered by many to be a fate worse than death. "Don't hesitate to fire. Believe me, you'll doing them a favor." Plays to immediately kill one of your personnel just abducted, captured or assimilated as a drone. OR "Kills" (nullifies) any one of your Event cards in play. Rarity: U (First Contact) Link | ||
Miss Q Female Q. Has an eternal association with Q. Relied on a rickety barge and its half witted crew to stop Q from mating with a human. Mother of Q Junior. Admires Klingon females. Once per Q-Flash, just before a card is drawn from your Q-Continuum, download a card (once per game per card title) and place it atop that deck. OR Nullifies a card. Rarity: 3 V (The Trial Never Ended) Link | ||
Multivector Assault Mode New technology designed for the U.S.S. Prometheus, allowing it to split into three separate ships during battle. Programmed with hundreds of computer-controlled attack patterns. Plays at start of battle (once per battle) involving your U.S.S. Prometheus OR at least three of your ships. One of those ships is WEAPONS and SHIELDS +5 until end of battle. Rarity: 34 U (The Borg) Link | ||
Mutation Tom Paris underwent a horrifying evolution after a transwarp test flight. His mutating DNA caused internal organs to shift, atrophy, and reform. His outward transformation was no less disturbing. Plays to shuffle top two cards of any discard pile into owner's draw deck. OR Plays once each turn; discard one card to draw two. Rarity: 72 U (Voyager) Link | ||
Nanoprobe Resuscitation Seven of Nine used a Borg procedure to resuscitate Neelix in 2374, nearly nineteen hours after his death. The Collective has restored drones after almost four times that duration. Plays once every turn to return top card of your discard pile to hand. If it is a Personnel card and you have any Borg in play, you may report it to that Borg's location. Rarity: 73 C (Voyager) Link | ||
Narrow Escape The writings of ancient Chinese philosopher Sun Tzu on the art of warfare are still taught at Starfleet Academy. "He will triumph who knows when to fight... and when not to fight." Plays on your staffed, undocked ship if its SHIELDS are less than half of opponent's total usable WEAPONS here. You may immediately move ship up to its total RANGE. Rarity: 35 U (The Borg) Link | ||
Near-Warp Transport Physically disconcerting transport at high-speed. Allows beaming from ship to a neighboring spaceline location. Transport a maximum of six of your personnel and/or your equipment. Rarity: U (Premiere) Link | ||
Neural Transceiver Communications devices integrated into all Borg allow the collective to operate seamlessly, even across large distances. When one of your unique personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn. Rarity: 12 U 38 (These Are The Voyages) Link | ||
No, Kirk ... The Game's Not Over "From hell's heart, I stab at thee! For hate's sake... I spit my last breath at thee!" Plays if you just changed a mission's point value using The Genesis Device. Discard all planet facilities, landed ships, and ships in orbit there, and all personnel on planet. Rarity: 23 C (The Motion Pictures) Link | ||
Not Programmed to Respond With a physical show of force futile, the crew of the Starship Enterprise planned to use confusion and illogic, forcing the androids to consult Norman for advice. Plays to stop your android. If Norman is in play, one of your other androids present with him gains a skill of your choice until end of turn. OR Nullifies Kelvan Show of Force. Rarity: 20 V (The Neutral Zone) Link | ||
Obedience Brings Victory "First Omet'iklan, can you vouch for the loyalty of your men?" "We pledge our loyalty to the Founders from now until death." "Then receive this reward... may it keep you strong." Plays once per turn if your Vorta just "rationed" Ketracel-White. Draw two cards (in place of one draw, may download Subjugate Planet to that location or Victory Is Life to hand). Rarity: 35 U (The Trouble with Tribbles) Link | ||
Off Switch Lt. Commander Data has a deactivation switch hidden in his back. Reluctantly, he informed Dr. Crusher of its existence to aid in the re-assembly of Lore. Place any android in stasis until end of turn. While in stasis, immune to Android Nightmares, Chinese Finger Puzzle and Dead in Bed. OR Nullifies another Off Switch. Rarity: C (Q Continuum) Link | ||
Oof! Surprised by Benjamin Sisko's rather unconventional response to Q's antagonism, the allegedly omnipotent being protested, "You hit me! Picard never hit me!" Nullifies Fightin' Words. OR Place each Amanda Rogers, Kevin Uxbridge and Q2 in opponent's point area out of play; opponent loses 5 points for each. (Immune to Amanda Rogers.) Rarity: U (Deep Space 9) Link | ||
Orb Experience In 2369, Benjamin Sisko encountered the Orb of Prophecy and Change. This contact caused him to experience a flashback to his first meeting with his wife-to-be, Jennifer. Plays on any personnel with INTEGRITY>6. Adds icon. OR Plays if your personnel is present with an Orb. Examine any one card in the game (once per game per Orb). Rarity: U (Deep Space 9) Link | ||
Outgunned On a mission inside Dominion space, the U.S.S. Defiant was surrounded by Jem'Hadar vessels. In the face of superior firepower, Benjamin Sisko elected to surrender. Plays at start of battle against opponent's only ship here. If undocked and your total WEAPONS involved > its SHIELDS x3: battle cancelled; ship commandeered and crew captured. Rarity: R (Blaze of Glory) Link | ||
Palor Toff: Alien Trader Rich merchant and trader from an unknown race. Friend of Kivas Fajo. Snappy dresser. Once each turn, remove this card from the game to take a card from your discard pile (except a personnel) into your hand. Rarity: C (Premiere) Link | ||
Parallax Arguers At the Parallax Colony, one couple spent their lives endlessly contradicting each other, despite Alexander's reminding them about the higher... the fewer. If that was cool, X=5. OR If you just argued, play an Event card now (X=0). OR Nullifies Parallax Arguers (X=opponent's Arguers points +5). X Rarity: C (Q Continuum) Link | ||
Particle Fountain Experimental orbital station built by Dr. Farallon for mining a planet from space. Rumored to be effective for atmospheric depletion. If 2 ENGINEER present in Away Team, play particle fountain (maximum of one) on just completed planet mission for bonus points. 5 Rarity: C (Premiere) Link | ||
Phaser Array Power Cell In times of war, it is not unusual for a crew to adopt rituals recognizing its accomplishments in battle. In 2374, the crew of the U.S.S. Defiant ceremonially displayed used phaser cells. Once per turn, plays to score points if your ship survived a battle in which it and an opponent's card both fired WEAPONS. 5 Rarity: C (Blaze of Glory) Link | ||
Phaser Burns Even on stun settings, phased energy weapons can cause severe injuries and burns if not fired judiciously in bursts. If you have phasers or disruptors present during a personnel battle, before a winner is determined randomly select two opposing stunned cards to die. Rarity: C (Alternate Universe) Link | ||
Plexing A Betazed relaxation method taught to Reginald Barclay by Deanna Troi. Stimulating a nerve cluster behind the ear releases natural endorphins and helps to reduce anxiety. Nullifies Empathic Echo OR Parallax Arguers OR Frame of Mind OR System-Wide Cascade Failure OR Thought Maker. (May not be nullified.) Rarity: C (Q Continuum) Link | ||
Power to the Shields Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation. Maneuver. When your ship with your Engineer personnel aboard is in an engagement (ship battle), it is Shields +4 until the end of that engagement (ship battle). Rarity: 1 U 132 (Second Edition) Link | ||
Precautionary Measures "I want to thank you, captain. ... For convincing the President to implement these security measures. It feels like we're finally on the right track." When your personnel is about to be stopped by a dilemma, stop one of your personnel present to prevent that. Rarity: 2 U 84 (Energize) Link | ||
Prefix Code Transmission Each starship is assigned a unique security code to prevent remote access to its vital systems. With knowledge of the code, a ship can be ordered to lower its own shields. Plays on your ship when firing on a target that has a matching affiliation or faction icon or that your infiltrator is aboard. Opposing DEFENSE total reduced by half (round down). Rarity: 24 C (The Motion Pictures) Link | ||
Preparation Mission briefings with senior staff are important for information and planning. Lack of preparation can be costly in some instances. Plays if you have personnel with four different classifications at a mission you have not attempted. Glance at bottom seed card. OR Nullifies Lack of Preparation (but still lose points). Rarity: U (Deep Space 9) Link | ||
Prisoner Escort Captured by a Hunter, Tosk was led through the corridors of Deep Space 9 to show that he had been apprehended - the ultimate humiliation for a Tosk. Plays on a personnel you just captured. If you place captive in your Brig, its owner loses points (once per persona per game). -5 Rarity: C (Blaze of Glory) Link | ||
Protouniverse An unknown anomaly brought from the Gamma Quadrant was actually a protouniverse in its early stages. Its growth would have destroyed DS9 had it not been returned to space. Plays on "Subspace Seaweed"; ship or facility destroyed when countdown expires. Nullify with Astrophysics, SCIENCE and 2 ENGINEER aboard, but ship or facility damaged. Rarity: R (Deep Space 9) Link | ||
Q2 Member of the Q who observed Q's act of self-sacrifice and re-instated him in the Q continuum. Nullifies Amanda Rogers OR Kevin Uxbridge OR a icon dilemma OR a dilemma with the word "Q" in title. 0 Rarity: U (Premiere) Link | ||
Qapla'! When threatened, fight. When in doubt, surprise them. Brute strength is not the most important asset in a fight. Real power is in the heart. A Klingon does not run away from his battles. If an opponent attacks you, during that battle your Klingons with Honor add INTEGRITY to STRENGTH. (Not cumulative.) Rarity: P (Fajo Collection) Link | ||
Quinn Member of the Q who felt immortal life had become futile, meaningless, and unendurable. Lobbied to be made mortal so he could commit suicide and upset the Continuum's status quo. Thrice per game, nullifies an interrupt or event just played or revealed (even a Treaty), unless immune to Kevin Uxbridge or Amanda Rogers. -5 Rarity: 74 R (Voyager) Link | ||
Reclamation Cardassians sabotaged much of Terok Nor during their evacuation. The new Federation and Bajoran occupants salvaged and repaired what they could. Plays to take into hand from your discard pile up to two Equipment or Site cards OR one previously earned "use as Equipment card" artifact (for re-use). Rarity: C (Deep Space 9) Link | ||
Reman Sacrifice Oppressed by the Romulans for centuries, Reman troops made a vicious and expendable fighting force. They were frequently used as cannon fodder during the Dominion War. Plays on your Reman. They are sacrificed (die) to draw three cards (once each turn) OR to substitute for a personnel present who is about to die. Rarity: 22 V (Cold Front) Link | ||
Remember the Alamo Miles O'Brien's fascination with the famous 1836 battle led him to create this massive scale model. Kira and Worf teased him about his toy. Molly noted she let him play with her toys. Randomly kills an opposing personnel in a personnel battle you just lost (limit once per battle). OR Once per game, plays on a planet to randomly kill a SECURITY personnel. Rarity: 39 C (Holodeck Adventures) Link | ||
Remodulation With Borg intruders overrunning every defensive checkpoint, Jean-Luc Picard struggled with modifications to make resources more effective. Nullifies Adapt: Modulate Shields. OR "Remodulates" your hand. Discard one or two cards and draw an equal number from the bottom of your draw deck. Rarity: U (First Contact) Link | ||
Renewed Spirit During the Dominion War, crew morale was often low. In his quest to give his father a baseball card, Jake Sisko lifted everyone's spirits and a new optimism swept through DS9. Nullifies half of a Combo dilemma. OR Unstops your non- Away Team or your non- ship and crew at your ❖ mission (once per game per Mission card title). Rarity: 24 V (Through the Looking Glass) Link | ||
Reprogrammed "Doctor, have you been messing around with your program?" When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, discard a personnel from hand to prevent that interrupt and place it in its owner's discard pile. Rarity: 16 V 26 (Favor the Bold) Link | ||
Rescue Captives Away Teams led by Security Chiefs like Tasha Yar have at times been sent to rescue captured personnel, as on this occasion at Mordan IV in 2364. All your personnel currently held captive are returned to your outpost(s), nullifying Interrogation, Brainwash and Torture, if any or all are in progress. Rarity: U (Alternate Universe) Link | ||
Rogue Borg Mercenaries Upon Hugh's return to the Borg collective, the Borg became self-aware. Soon, many unquestioningly followed their first leader, Lore. Plays on any occupied ship. Battles crew now and at start of every players' turn. Two Borg =2 STRENGTH each, three =3 each, etc. Surviving Borg remain. Rarity: C (Premiere) Link | ||
Romulan Ambush In 2367, Geordi La Forge was captured by a Romulan ship while piloting a shuttle to Risa. He was brainwashed into an assassination plot against Klingon Governor Vagh. Destroys opponent's ship with SHIELDS<6 present with your D'deridex-class ship. Crew killed, except one personnel (your choice) is made captive. Rarity: U (Alternate Universe) Link | ||
Scan Sensor instruments can detect life signs and molecular signatures at a distance with accuracy. Plays at the start of your turn on your ship with at least two staffing icons at a mission. Stop your Computer Skill and Stellar Cartography aboard to examine the bottom seed card here. Rarity: C (Premiere) Link | ||
Scan Cycle Check To protect the integrity of the timeline in 2267, Miles O'Brien monitored starship Enterprise scan cycles to identify when the U.S.S. Defiant could decloak without being detected. Plays on your Transporter Skill. Your ships there decloak/dephase while that personnel operates transporters, then recloak/rephase. OR Nullifies Scan or Full Planet Scan. Rarity: 36 C (The Trouble with Tribbles) Link | ||
Scorched Hand Plasma gas from the ruptured coolant tank liquified all the organic skin grafted onto Data's endoskeletal structure. Plays to cause each player who has more than 12 cards in hand to shuffle all but 6 (random selection) and place beneath draw deck. (Immune to Amanda Rogers.) Rarity: U (First Contact) Link | ||
Scotty, Beam Me Up! Mr. Scott was well known for his ability to swiftly retrieve his shipmates from difficult situations Plays on your Away Team just after a dilemma kills your personnel present. Transporter Skill on your ship in orbit may beam up entire Away Team. Rarity: 21 V (The Cage) Link | ||
Secret Sabotage To defeat the occupying Dominion forces, Damar and his compatriots adopted guerrilla warfare techniques, taught to them by Kira Nerys from her days in the Bajoran resistance. Plays once each turn, at the end of your turn, on an opponent's undamaged ship. If you have 3 personnel with "resistance" in lore here, you may . Rarity: 17 V (Dogs of War) Link | ||
Security Sacrifice Charged with ship and mission safety, security personnel are willing to voluntarily expose themselves to hazards or threats, as Tasha Yar did on many occasions. One SECURITY personnel present may sacrifice (substitute) for another personnel who has been randomly selected to die. Rarity: C (Alternate Universe) Link | ||
Security Sweep "Do you know what the Romulans will do to you if they discover who you are?" To play this interrupt, you must command (have in play) two Security personnel. Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck. Rarity: 3 U 77 (Call to Arms) Link | ||
Seize Wesley Influenced by the Ktarian Game, the crew of the U.S.S. Enterprise chased and captured the last unaffected human crew member... Wesley Crusher. Plays on opponent's ship under influence of Ktarian Game dilemma. All remaining personnel are disabled. If Wesley Crusher aboard, he is made your captive. Rarity: R (Alternate Universe) Link | ||
Senior Staff Meeting Standard operating procedure on starships is to call a meeting of senior officers or department heads to help find solutions of paramount problems. Plays on ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded. (Captain's Order.) Rarity: U (Alternate Universe) Link | ||
Sense the Borg "Yes, I know - the Borg." Plays if a Borg ship, Borg personnel, Borg Ship dilemma or Rogue Borg just entered play. Download to hand Weak Spot OR Hugh OR Borg Neuroprocessor OR Ready Room Door. Rarity: U (First Contact) Link | ||
Shape-Shift From the Great Link, the Founders manipulate their expanding empire. The ability to appear as members of any species has proven invaluable to their success. Allows your Founder in play to morph into a different Founder (exchange it with one in hand OR discard it to download one there). (Immune to Amanda Rogers.) Rarity: U (The Dominion) Link | ||
Shared Delicacy "Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar." To play this interrupt, you must command (have in play) three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck. Rarity: 2 U 86 (Energize) Link | ||
Ship Seizure Tractor beams are focused linear graviton beams which can be used to seize or tow objects in space. If your ship has tractor beams, tow away (discard) any empty ship in the same orbit as your own ship (except empty ships at their outpost). Rarity: C (Premiere) Link | ||
Shipwreck Lily was stunned when Jean-Luc Picard, in a rage against the Borg, destroyed the traditional Enterprise exhibit in the observation lounge. "You broke your little ships." Suspends ALL ship attribute enhancements for the rest of this turn. (May be played at start of battle.) OR Nullifies all Wall of Ships cards in play. Rarity: R (First Contact) Link | ||
Shrouded Assailant In what he called a sacred moment, a member of the Pah-wraith cult stabbed Benjamin Sisko on Earth in 2375. Once every turn, plays on your Treachery personnel using a blade weapon to kill one other personnel present (random selection) OR Nullifies Handshake. Rarity: 32 V (Crossover) Link | ||
Small Oversight Holographic technology is notoriously finicky. Before The Doctor acquired his mobile emitter, attempts to project him outside of sickbay or the holodeck invariably met with problems. Plays on a personnel who is not wearing a Mobile Holo-Emitter. and personnel present are each attributes all -3 and lose first-listed skill for rest of turn. Rarity: 40 C (Holodeck Adventures) Link | ||
Smoke and Mirrors In the mirror universe, the crew of the Starship Enterprise found it far easier as civilized men to behave as barbarians than for their counterparts to behave as civilized men. While facing a dilemma, removes classification and all skills from one of your personnel until dilemma resolved, then discard interrupt. Rarity: 25 V (Through the Looking Glass) Link | ||
Smoke Bomb Small, hand-held device used to create a diversion. DS9 personnel employed this to evade occupying Circle forces. Plays at start of personnel battle. You may exclude any or all of your non- personnel from that battle. OR Once every turn, plays to stop a crew or Away Team where you have personnel present (limit once per game per location). Rarity: U (Deep Space 9) Link | ||
Smooth As an Android's Bottom? Geordi once told Data that technological perfection can shave too close. That, of course, depends on the desired results. Once every turn, plays to reveal the bottom three cards of your draw deck. Take any non-personnel into hand; discard others. OR Prevents the death of any one Youth personnel. Rarity: 25 U (The Motion Pictures) Link | ||
Souls of the Dead Many Bajorans believe that what remains after death is just a shell, with the pagh leaving the body to begin a new journey: to walk with the Prophets in the Celestial Temple. Plays once each turn if you have three personnel in play. Place a card from your discard pile on top of your deck. Rarity: 1 C 141 (Second Edition) Link | ||
Stalling for Time Ro Laren was able to maintain Jean-Luc Picard's confidence in her loyalty just long enough to conceal her defection to the Maquis and help her new allies evade Starfleet's trap. Plays once each turn on any location if you have three personnel in play. Opponent chooses one of their personnel here to return to hand. Rarity: 6 P 29 (Reflections 2.0) Link | ||
Strike Three Bearing a striking resemblance to a bag of explosives, Odo surprised three Jem'Hadar warriors on Vandros IV. Plays at start of personnel battle. Each of your shape-shifters present may stun up to three opposing non-shape-shifters (random selection) and is exposed if infiltrating. Rarity: C (The Dominion) Link | ||
Subspace Interference Disruptions of subspace communications can be caused by nebulae and other phenomena. Prevents (nullifies) reception of Incoming Message OR Hail OR Subspace Schism. Both cards are discarded. Rarity: C (Premiere) Link | ||
Subspace Schism Solonagen-based aliens from another subspace domain accessed our space to abduct people for experiments. Plays within five seconds of either players' card draw. That player must discard that card and re-draw. Rarity: U (Premiere) Link | ||
Sucking Up to the Boss Benjamin Sisko exploited Ferengi loyalty to the Grand Nagus, forcing Quark to use his contacts with the Karemma to help Starfleet's search for the Founders. Plays once each turn on your personnel. Name a skill. For the rest of the turn, while facing a dilemma with your 3 Acquisition present, personnel gains that skill. Rarity: 14 U 49 (What You Leave Behind) Link | ||
Suicidal Attack During a prison break aboard Dominion Internment Camp 371, a captive Breen and a Jem'Hadar guard obligingly removed each other from existence. Plays to kill one personnel (your choice) who is escorting your Breen or Romulan as a captive OR who just engaged one of your personnel in combat. Your personnel also dies. Rarity: 37 C (The Trouble with Tribbles) Link | ||
Surprise Amity "It is the judgment of this court, that without possibility of reprieve or parole, you be taken from this place to the dilithium mines on the penal asteroid of Rura Penthe, there to spend the rest of your natural lives." When your opponent's mission attempt ends, if that opponent has more points than you, stop each of that opponent's personnel. Place this interrupt on the bottom of your deck. Rarity: 15 V 20 (The Undiscovered Country) Link | ||
Sweet Nothings "I can't resist a man who knows what he wants and goes after it." To play this interrupt, you must command three personnel. Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed. Rarity: 10 C 43 (Captain's Log) Link | ||
Tachyon Detection Grid Network of active tachyon beams between many ships. Devised by Lt. Commander Geordi La Forge in 2368 to detect cloaked vessels. Must have at least four of your ships in play to use. Play on any cloaked ship to detect its presence. Ship is forced to de-cloak for rest of turn. Rarity: C (Premiere) Link | ||
Tactical Scan Long range sensor data is often used to project and anticipate the tactics of an adversary. Glance at the top three cards of any Battle Bridge side deck for twenty seconds. OR Play one at start of battle to name a tactic. No player may play that tactic this battle. Rarity: 26 V (Homefront II) Link | ||
Team of Ambassadors "If you understood the complexities of interstellar diplomacy..." When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead. Rarity: 2 C 88 (Energize) Link | ||
Temporal Almanac Jonathan Archer had access to a database of future events and details, left behind by temporal agent Daniels. He rarely used it, fearing the consequences could be disastrous. Once each turn, if you have a temporal agent at a time location, you may draw two cards OR immediately play an event on table for free. Rarity: 23 V (Cold Front) Link | ||
Temporal Narcosis Debilitating disorientation caused by prolonged exposure to a temporal disturbance, similar to nitrogen narcosis ("the bends"). Jean-Luc Picard experienced this in 2369. Plays when opponent is using Horga'hn, Revolving Door, Emergency Transporter Armbands or Energy Vortex. Your next turn take a double turn. Rarity: U (Alternate Universe) Link | ||
Temporal Rift Time displacement caused by ultra high energy explosions such as that which affected the U.S.S. Enterprise-C at Narendra III. Plays on your ship. Ship disappears. When countdown expires, ship reappears here. Rarity: U (Premiere) Link | ||
Temporal Wake The Borg sphere used chronometric particles to create a temporal vortex. The pursuing U.S.S. Enterprise-E was pulled in when it flew through the wake of the anomaly. Plays if any ship or Away Team just time traveled. Choose your other ship or Away Team which was present; it follows. OR Nullifies Anti-Time Anomaly. Rarity: R (First Contact) Link | ||
That's a Stupid Question! Jack, Lauren, and Patrick impersonated Starfleet officers to escape the Institute and bring Sarina to DS9 for treatment. Admiral Patrick had the perfect reply to any challenges. Suspends play to make all opponent's OFFICER-classification personnel attributes -2 until end of turn. OR Nullifies any card with "question" or "?" in title. Rarity: 18 V (Metamorphosis) Link | ||
The Devil Ardra recreated the human mythical figure the Devil on Ventax II. Destroys any one Treaty card on table OR one Horga'hn on table OR one Wind Dancer. Rarity: R (Premiere) Link | ||
The First of Many Like information and technology, Borg drones themselves are simply another resource at the Collective's disposal - and the least limited of all of them. When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt. Rarity: 4 C 96 (Necessary Evil) Link | ||
The Gift Distortions from Kes' expanding powers threatened to destroy Voyager. To save her friends, she permanently left the ship. To thank them, she pushed them 9,500 light-years closer to home. If you have Kes aboard your ship at a spaceline location, place her out-of-play and relocate that ship to another spaceline location in same quadrant. Ship is "stopped." Rarity: 75 U (Voyager) Link | ||
The Guardian The allasomorph Anya could appear in many forms. In 2365, while escorting Salia aboard the U.S.S. Enterprise, Anya took the form of a monstrous guardian to protect her charge. Suspends play while you place interrupt on your shape-shifter. It morphs (STRENGTH +6; exposed if infiltrating). Discard interrupt if shape-shifter morphs again. Rarity: U (Blaze of Glory) Link | ||
The Juggler The Juggler hosted Lwaxana Troi and Alexander Rozhenko's visit to the Parallax Colony, all the time juggling his three worlds. Choose any player to re-shuffle the cards in their draw deck. Rarity: U (Premiere) Link | ||
The Needs of the Many ... "...outweigh..." "The needs of the few." "Or the one." Captain Spock made the ultimate sacrifice not because it was noble, but because it was logical. Nullifies a dilemma or damage marker if it would destroy your ship. Discard one of that ship's crew members (opponent's choice). Rarity: 26 C (The Motion Pictures) Link | ||
The Phage Highly adaptive, deadly virus that has plagued the Vidiians for over two millennia. Destroys genetic codes and cellular structure, requiring constant replacement of decaying organs and tissue. Plays at start of mission attempt or personnel battle to kill any one Vidiian present. OR Kills any one of your Vidiians; place that Vidiian beneath draw deck or in hand. Rarity: 76 C (Voyager) Link | ||
The Power Tanis taught Kes to reach out with her mind, embrace the essence of life, and then transform it into death. "Hurt people, help them... give life, kill. It's all the same." Plays once each turn to draw a card OR draw two and discard one of them (your choice) OR draw three and discard one (opponent's choice). (May not be converted to downloads.) Rarity: 77 C (Voyager) Link | ||
The Prophets' Guidance "This isn't working, Bareil. ... I need to feel useful." "It might be interesting to explore 'useless' for awhile. See how it feels." Prophet. To play this interrupt, you must command (have in play) two Vedeks. Order - Take a personnel from your discard pile into hand. Rarity: 2 C 89 (Energize) Link | ||
The Wake of the Borg The New Providence colony on Jouret IV was scooped up by the Borg in 2366, just as Federation and Romulan outposts along the Neutral Zone had been destroyed in 2364. Plays on opponent's Neutral Zone Region mission if they seeded 4 or more. End of opponent's next turn, all non- ships, facilities, and personnel there are returned to hand. Rarity: U (Blaze of Glory) Link | ||
The Walls Have Ears Deep Space 9 was besieged by the Alliance for Global Unity in 2370. Odo used his shape-shifting abilities to monitor the intruders' activities and report back to Commander Sisko. Once each turn, plays on opponent's occupied ship or facility. Report a changeling there OR score points if you have an intruder aboard. 5 Rarity: R (Deep Space 9) Link | ||
Thine Own Self Attempting a mission with only a few personnel is dangerous. Lt. Commander Data suffered amnesia while alone on Barkon IV. He was lost and eventually "killed." Plays on opponent's one- or two-person Away Team on a planet (unless in a facility). Away Team is "lost" (place under mission). Capture (or opponent rescues) by solving mission. Rarity: C (Alternate Universe) Link | ||
Three-Dimensional Thinking The Borg Queen was also on the first cube to attack Earth, even though all Borg on it were destroyed. "You think in such three-dimensional terms. How small you've become." Plays if you have Borg Queen or a counterpart aboard one of your ships being destroyed. Immediately relocate any or all crew to another of your ships in play. Rarity: R (First Contact) Link | ||
Time to Reconsider Gul Jasad paused for a moment on the brink of an assault against Deep Space 9. He eventually called off the attack and withdrew his ships. Plays to "stop" your ship and crew. Prevents opponent (unless playing Borg) from initiating a counter-attack this turn at that location. Rarity: U (Deep Space 9) Link | ||
Transwarp Conduit New Borg technology which creates an artificial subspace tunnel that increases effective warp speed. Select a ship. It can move double range for this turn. Rarity: U (Premiere) Link | ||
Twist of Fate Exposed as a traitor, N'Vek went from captor to memory in the blink of an eye. When your personnel is about to be killed, randomly select another of your personnel present to be killed instead. Rarity: 1 R 147 (Second Edition) Link | ||
Unnatural Causes A murder in the holosuite puzzled the Deep Space 9 authorities. How could someone have entered a room to commit the crime without leaving a trace? Plays on any crew or Away Team if one of its members was just killed other than in battle. One personnel present (random selection) is "stopped" to investigate. Rarity: U (Deep Space 9) Link | ||
Vacuum-Desiccated Remains When a Ferengi dies, his body is desiccated and apportioned into flat, circular containers to be sold as collectibles. The remains of noteworthy individuals can become quite valuable. Once per turn, place out-of-play any Ferengi just killed by your opponent's card. Draw cards and/or download Gold-Pressed Latinum: up to three total if a V.I.P., two otherwise. Rarity: C (Rules of Acquisition) Link | ||
Victory Is Life "I am First Omet'iklan. And I am dead. As of this moment we are all dead. We go into battle to win back our lives. This we do gladly, because we are Jem'Hadar. Remember... victory is life." Once per turn, downloads an Equipment card to a Jem'Hadar who just helped solve a mission or win a personnel battle against opponent's cards. 5 Rarity: C (Blaze of Glory) Link | ||
Vision of Violence "Accept this gift from the Prophets." Prophet. When your personnel is in personnel battle, add the STRENGTH of a personnel in your discard pile to your total STRENGTH. Rarity: 2 C 92 (Energize) Link | ||
Vorgon Raiders In 2366, two Vorgons from the 27th century attempted to steal the Tox Uthat artifact uncovered on Risa by Jean-Luc Picard and Vash. If you have Ajur and Boratus together in play, discard them and "steal" (use as your own) any one artifact in play or just played as an Interrupt card. Rarity: R (Alternate Universe) Link | ||
Vulcan "Death Grip" Vulcan technique which suppresses the life signs of a subject, simulating death until the individual is revived. Spock "killed" his captain in order to prevent Romulans from executing him. Allows your Vulcan to save your other non-android present who was just mortally wounded or selected to be killed or captured. "Victim" is instead in stasis until end of turn. Rarity: 40 U (Mirror, Mirror) Link | ||
Vulcan Mindmeld Ancient Vulcan ritual which telepathically links minds to intimately share each other's thoughts and knowledge. Plays on your Mindmeld personnel. Personnel gains the skills of one of your other personnel present until end of turn. Discard interrupt. Rarity: U (Premiere) Link | ||
Vulcan Nerve Pinch Vulcans are the only species known to use this method of rendering an opponent unconscious. However, Lt. Commander Data was able to master the technique. Plays at start of personnel battle. Your Vulcans and Soong-Type Androids may each place one opposing personnel or Rogue Borg (random selection) in stasis until end of your next turn. Rarity: C (Alternate Universe) Link | ||
Warrior's Resolve "We can take the whole by force, what they propose to divide!" Order - Randomly select a card in your discard pile to be removed from the game. If that card was a personnel, add that personnel's cost to the attributes of each of your ships until the end of turn. Place this interrupt on the bottom of your deck. Rarity: 15 V 22 (The Undiscovered Country) Link | ||
We Surrender! To avoid instigating full scale war on the eve of universal peace, Captain Kirk ordered his crew to yield to the Klingon flagship. Plays at start of a battle opponent initiated against your card. Cancels and prevents battles there. Up to two of your personnel involved (opponent's choice) are captured. Rarity: 8 V (Second Star to the Right) Link | ||
Weak Spot Sensing the hive's thoughts, Jean-Luc Picard ordered all ships to fire on a critically vulnerable point, even though it did not appear to be a vital system. Plays on a ship being targeted by two or more ships. For this battle, reduces its SHIELDS by 4 (not cumulative) OR suspends its SHIELDS enhancement from any one card. Rarity: R (First Contact) Link | ||
What Does God Need With a Starship? "Excuse me. I'd... just like to ask a question." Nullifies "God." OR Plays once per game. Opponent chooses: you may download a ship to any location or you may stop or unstop (your choice) any ship in play. Rarity: 27 R (The Motion Pictures) Link | ||
Wolf Lwaxana Troi suffered a collapse as a Betazoid defense from psychic trauma. The wolf symbolized a barrier in her metaconscious mind. Saves any personnel with Empathy who has been randomly selected to die or to be captured. OR Nullifies Barclay Transporter Phobia. Rarity: U (Alternate Universe) Link | ||
Wormhole An unstable tunnel through subspace that links to locations in normal space/time. Requires two wormholes. Play one on your ship. Play the other at any location (even a time location). Ship relocates to that location (and then is "stopped"). Rarity: C (Premiere) Link | ||
Wormhole Navigation Schematic The Bajoran Wormhole is the only one known to be stable. One terminus is in the Alpha Quadrant near Bajor; the other, in the Gamma Quadrant near the Idran system. Allows your ship with SCIENCE and Navigation aboard to travel through Bajoran Wormhole without being "stopped." (Immune to Amanda Rogers.) OR Nullifies The Three Vipers. Rarity: U (Deep Space 9) Link | ||
Wrong Door Jean-Luc Picard had intended to step through an Iconian Gateway to the U.S.S. Enterprise, but lack of time forced him to settle for a nearby Romulan Warbird instead. If opponent just used Iconian Gateway, redirect the exit to another planet. OR Nullifies one Q's Tent played from hand. OR Move Revolving Door to a different non-. Rarity: U (Q Continuum) Link | ||
You Dirty Rat On more than one occasion, Odo has assumed the form of a rodent in order to remain undercover during an investigation or conceal himself from a potential threat. Plays on your shape-shifter. It morphs into a rat (treated as disabled and may not be targeted or participate in battle). May morph back (discard interrupt) at any time. Rarity: U (The Dominion) Link | ||
Your Place is on the Bridge In times of crisis, a captain needs to be able to coordinate crew activities. James T. Kirk reminded John Harriman of this during the maiden voyage of the U.S.S. Enterprise-B. Plays on your damaged ship OR your ship just targeted in a battle you did not initiate. Download its matching commander aboard. Discard interrupt. Rarity: 19 V (The Sky's the Limit) Link | ||
Dixon Hill's Business Card If any mug (what ain't Swedish) just got iced and there weren't no witnesses, finger any udda mug what's woikin' for da same boss. Put da bag on 'im. Plays on da table. The udda boss' next mug what shows up has gotta be univoisal or hologrammatical, den put dis card outta commission. (No duplicatin' dis here event.) Rarity: P (Fajo Collection) Link | ||
A Good Day To Live Secarus IV: Seek revenge on notorious criminal who used a genetic virus to murder Klingon children. (Kor OR Kang OR Koloth) + STRENGTH>40 * +5 for each personnel in Away Team. 30* (Alpha) Span: 4 Rarity: R (Blaze of Glory) Link | ||
A Good Place to Die Halee System: Study harsh planet where Klingon criminals are exiled "to die on their feet with honor." Physics + STRENGTH>33 OR Biology + Honor 25 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Abduction Plot Deep Space near Risa: Intercept Starfleet officer en route to shore leave. Transporter Skill + Treachery + CUNNING>34 + (any Intelligence + Leadership OR Law + OFFICER) Opponent's side: Navigation x3 + SHIELDS>6 shuttlecraft may report with crew (limit 2) here. 35 (Alpha) Span: 3 Rarity: 1 S 148 (Second Edition) Link | ||
Accept Ambassadorial Invitation Tholia: Seize rare opportunity to study xenophobic race and their silk production process. Geology + Exobiology + Diplomacy + V.I.P. + (CUNNING>33 OR Environmental Suit) 40 (Alpha) Span: 5 Rarity: 18 V (Live Long and Prosper) Link | ||
Access Archives Memory Alpha: Acquire information from central Federation library, built in the 23rd century. Computer Skill X = number of different classifications present. Any Away Team may attempt mission. 10X (Alpha) Span: 3 Rarity: 22 V (The Cage) Link | ||
Access Dilithium Cache Tellun System Region • Troyius: Negotiate for dilithium, stockpiled here since the 23rd century. Geology x2 + Diplomacy + Anthropology + (Acquisition x2 OR personnel OR INTEGRITY>35) 35 (Alpha) Span: 3 Rarity: 16 V (A Private Little War) Link | ||
Access Relay Station Callinon VII: Analyze automated subspace relay station for information on the Dominion. OFFICER + SCIENCE + ENGINEER + Computer Skill x2 + CUNNING>34 35 (Gamma) Span: 5 Rarity: R (Deep Space 9) Link | ||
Acquire Illicit Explosives Bajor Region • Bajor System: Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents. Physics + CIVILIAN + Treachery OR Physics + Smuggling 25 (Alpha) Span: 4 Rarity: S (Deep Space 9) Link | ||
Acquire Surplus Ships Klingon Salvage Yards: Complete illicit sale of decommissioned B'rel-class hardware. Acquisition + ENGINEER + Computer Skill OR Diplomacy + Greed + Treachery 30 (Alpha) Span: 4 Rarity: 35 V (The Next Generation) Link | ||
Acquire Technology Sikaris: Obtain trajector transport system from society with strict laws against trading technology with outsiders. ENGINEER + Physics + (Acquisition OR Diplomacy x3 OR Treachery x2 OR Pakled) 35 (Delta) Span: 3 Rarity: 78 U (Voyager) Link | ||
❖ Advanced Combat Training Inhospitable planet: Participate in tactical training scenarios in harsh environment. Computer Skill + SECURITY + Leadership + MEDICAL 30 (Alpha) Span: 2 Rarity: 21 V (Engage) Link | ||
Aftermath Lifeless world: Determine cause of a disaster that obliterated all life on this once-thriving planet. ENGINEER + Physics x2 + (Honor OR Treachery) 35 (Delta) Span: 4 Rarity: 79 U (Voyager) Link | ||
Aftermath II Lifeless world: Determine cause of disaster. ENGINEER + Physics x2 + (Honor OR Treachery) Wormhole: You may move your staffed ship between here and any other location if that location is a [Wmh] mission OR by playing one Wormhole interrupt there. Then flip this mission over. 30 (Delta) Span: 4 Rarity: 21 V (Life From Lifelessness) Link | ||
Agricultural Assessment Sherman's Planet: Report on long-term progress of quadrotriticale crop introduced here over a century ago. Geology + Biology OR any Spock OR any Chekov 30 (Alpha) Span: 4 Rarity: 38 U (The Trouble with Tribbles) Link | ||
Aid Clone Colony Mariposa: Help small population of clones who are suffering from replicative fading of their DNA. Biology + Diplomacy + MEDICAL x2 + CUNNING>36 When you solve, may download a copy of a personnel in play. 35 (Alpha) Span: 2 Rarity: 12 P (All Good Things) Link | ||
Aid Fugitives Bopak III: Search for the cure to Jem'Hadar addiction to ketracel-white MEDICAL x3 + Exobiology + ENGINEER Hippocratic Oath relocates here from any quadrant. Any non-Dominion Away Team may attempt mission. 35 (Gamma) Span: 4 Rarity: R (Deep Space 9) Link | ||
Alter Records Bajor Region • Bajor: Create false documents on Bajoran homeworld pertaining to Cardassian occupation. Computer Skill x2 + Obsidian Order x2 OR Computer Skill x2 + Treachery x4 35 (Alpha) Span: 4 Rarity: U (Deep Space 9) Link | ||
Ambush Ship Ionized hydrogen cloud: Lure enemy ship to tactically advantageous space and launch an attack. Leadership x2 + WEAPONS>9 X=30 (or 45 if opponent's occupied ship here). Any non-Federation crew may attempt mission. X (Delta) Span: 5 Rarity: 80 U (Voyager) Link | ||
Amnesty Talks Near Acamar system: Mediate an end to Gatherer raids in this area. Anthropology + Diplomacy x2 + Law OR Leadership + SECURITY + Treachery x2 OR Marouk Any crew may attempt mission. 35 (Alpha) Span: 3 Rarity: 1 U 151 (Second Edition) Link | ||
❖ Analyze Radiation Briar Patch Region • Sector 441: Conduct analysis of the metaphasic particles in this nebula. Astrophysics + Biology + Navigation Span -2 for all Son'a ships. 25 (Alpha) Span: 5 Rarity: 28 C (The Motion Pictures) Link | ||
Analyze Rapid Terraforming Mutara Region • Regula I: Assess long-term stability of artificially created habitable areas. SCIENCE x2 + Physics + Biology OR Carol Marcus OR David Marcus 30 (Alpha) Span: 3 Rarity: 13 V (Paradise Lost) Link | ||
Answer Distress Signal Arrithean space: Respond to call for help from malfunctioning isomorphic projection alone on alien ship. ENGINEER + OFFICER + MEDICAL * +10 if a personnel in crew. Any crew may attempt mission. 30* (Delta) Span: 4 Rarity: 81 U (Voyager) Link | ||
Arbitrate Negotiations Babel: Host conference at venue famed for several historic treaties of the 23rd century. Diplomacy x2 + SECURITY x2 + CUNNING>40 35 (Alpha) Span: 3 Rarity: 23 V (The Cage) Link | ||
Archanis Dispute Archanis IV: Force the Federation to forfeit claim to planet relinquished a century ago by the Klingon Empire. OFFICER x2 + Strength>45 + (VIP x3 OR personnel OR any Gowron) 35 (Alpha) Span: 4 Rarity: U (The Dominion) Link | ||
Assassinate Diplomat Near Babel: Ambush high ranking official travelling to famed site used since the 23rd century. SECURITY x2 + (Treachery x3 OR Orion Syndicate OR personnel OR assassin) + no humans Any crew may attempt mission. 30 (Alpha) Span: 3 Rarity: 17 V (A Private Little War) Link | ||
Assemble Fleet Regulus: Coordinate forces at staging ground beyond the range of Andorian listening posts. OFFICER + Leadership + (Treachery x2 OR Honor x2) + (any Intelligence OR Shran) 35 (Alpha) Span: 3 Rarity: 19 V (Live Long and Prosper) Link | ||
Assist Cloaked Ship Klingon-occupied space: "We've been using your plasma exhaust..." Diplomacy + ENGINEER + OFFICER + Transporter Skill + INTEGRITY>33 You may attempt and complete this mission using your personnel with these requirements: Leadership + Navigation + SECURITY + Treachery + STRENGTH>36. 35 (Alpha) Span: 4 Rarity: 8 U 52 (To Boldly Go) Link | ||
Assist Cooperative Nekrit Expanse Region • Factionalized colony: Help group of former Borg to unite and end anarchy. ENGINEER + SCIENCE + Computer Skill x2 * +10 if you have a personnel present. 30* (Delta) Span: 3 Rarity: 82 U (Voyager) Link | ||
Assist Damaged Vessel Demilitarized Zone Region • Shipping lane: Aid vessel involved in Maquis attack. Leadership + MEDICAL + Biology + ENGINEER + no ships here Opponent's side: Leadership + SECURITY + Treachery + Physics ships may report with crew (limit 2) here. 35 (Alpha) Span: 3 Rarity: 22 V (Engage) Link | ||
Assist Survivors Delta Rana IV: Defend sole survivors of colony devastated by Husnock attacks. Diplomacy + Biology + (Empathy OR Anthropology x2) Rishon may seed face up here. Opponent's side: Once per game, Husnock Ship may report with crew here. 30 (Alpha) Span: 3 Rarity: 23 V (Engage) Link | ||
Attack at Rare Phenomenon Compression anomaly: Ambush enemy ship while it conducts delicate research. ENGINEER + Leadership + Computer Skill + SECURITY 35 (Alpha) Span: 3 Rarity: 5 V (Homefront IV) Link | ||
Attend Ambassadorial Banquet Tellar Prime: Accept invitation to visit Tellarite capital for annual dinner at Andorian embassy. Diplomacy x2 + Exobiology + OFFICER Solving player may download Ambassador Gral here. 35 (Alpha) Span: 3 Rarity: 20 V (Live Long and Prosper) Link | ||
Attend Disciplinary Proceeding M-11: Participate in court-martial at starbase established in the 23rd century. Diplomacy x2 + Anthropology + (Law OR INTEGRITY>30) 30 (Alpha) Span: 3 Rarity: 18 V (A Private Little War) Link | ||
Attend Mysterious Rendezvous Near Xendi Sabu system: Meet with old adversary to discuss a "gift." Navigation x2 + Leadership x2 + (DaiMon Bok OR Jean-Luc Picard OR INTEGRITY>30) 35 (Alpha) Span: 3 Rarity: 24 V (Engage) Link | ||
Attend Royal Function Tellun System Region • Elas: Adhere to strict formal protocols imposed since the 23rd century. Leadership + SECURITY + Anthropology + (Guramba OR STRENGTH>35) 35 (Alpha) Span: 3 Rarity: 19 V (A Private Little War) Link | ||
Automated Repair Station Tellarite cargo lane: Repair severe damage at automated facility. Physics + Computer Skill + ENGINEER + CUNNING>30 Solving player may download and use Spacedock here. 30 (Alpha) Span: 4 Rarity: 8 U 53 (To Boldly Go) Link | ||
Avert Danger Moab IV: Aid colony threatened with destruction by a stellar core fragment. Stellar Cartography + CUNNING>35 OR Astrophysics + CUNNING>35 30 (Alpha) Span: 4 Rarity: P (Introductory 2-Player Game) Link | ||
Avert Disaster Artrea: Aid project to delay solidification of the planet's core. Geology + Honor + INTEGRITY>35 40 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Avert Solar Implosion Veridian III: Prevent annihilation of inhabited star system by deranged scientist. Anthropology + Leadership + OFFICER + Honor + STRENGTH>38 OR James T. Kirk + Jean-Luc Picard 35 (Alpha) Span: 3 Rarity: 9 R 5 (Dangerous Missions) Link | ||
❖ Bat'leth Tournament Klingon planet: Participate in bat'leth competition held at this Klingon settlement. Honor + any bat'leth *+10 if bat'leth is Sword of Kahless. 25* (Alpha) Span: 3 Rarity: U (Blaze of Glory) Link | ||
Battle of Cardassia Cardassia Region • Orbiting Cardassia Prime: Defeat overwhelming Dominion forces. Leaderships x2 + SECURITY x2 + Honor x2 *+20 points if your ship, ship, and ship here. Opponent's side: Leadership x2 + SECURITY x2 + Treachery x2 May only attempt if your total WEAPONS>36 here. Points: [40] 30* (Alpha) Span: 2 Rarity: 18 V (Dogs of War) Link | ||
Battle of Narendra III Narendra III: Battle adversary at Klingon colony world. Leadership + SECURITY + Honor x2 + ship with WEAPONS>7 Opponent's side: Leadership + SECURITY + Treachery x2 + ship with WEAPONS>7 40 (Alpha) Span: 4 Rarity: 32 V (Broken Bow) Link | ||
Battle of Sector 001 Sector 001 Region • Near Earth: Take desperate action to repel relentless adversary. 6 personnel *+25 if your total WEAPONS>24 here. Opponent's side: OFFICER x6 You may start Borg Ship dilemma here. Points: [40] 25* (Alpha) Span: 2 Rarity: 9 V (Star Trek 50) Link | ||
Battle Reconnaissance Northwest Passage Region • Borg wreckage: Investigate unusual bio-readings. ENGINEER + Computer Skill + Transporter Skill + STRENGTH>32 Any crew may attempt mission. 35 (Delta) Span: 3 Rarity: 3 S 83 (Call to Arms) Link | ||
Betazed Invasion Betazed: Strike deep into Federation territory and take control of this strategically important planet. OFFICER x3 + SECURITY x5 + 2 hand weapons + STRENGTH>100 45 (Alpha) Span: 5 Rarity: R (The Dominion) Link | ||
Bioweapon Ruse Celtris III: Install signal generator and leak rumors about metagenic weapon production on this barren planet. ENGINEER + Strength>35 + no Honor + (SECURITY x3 + Obsidian Order OR Madred) 40 (Alpha) Span: 3 Rarity: U (The Dominion) Link | ||
❖ Botanical Research Unexplored planet: Gather plant life for medical research from planet with highly ionized atmosphere. SCIENCE + MEDICAL + CUNNING>35 Atmospheric Ionization may seed here. 30 (Alpha) Span: 2 Rarity: P (Starter Deck II) Link | ||
Breach Barrier Great Barrier Region • Barrier's Edge: "They say no ship can survive it." ENGINEER + Navigation + SCIENCE x2 + CUNNING>40 When you are about to complete this mission, if an opponent has more points than you, choose one - score 5 points; unstop all your personnel; or restore Range of each ship you command. Any affiliation may attempt this mission. 40 (Alpha) Span: 4 Rarity: 15 V 24 (The Undiscovered Country) Link | ||
Breach Barrier Great Barrier Region • The Great Barrier: "My brothers, we have been chosen..." SCIENCE + ENGINEER + Navigation x2 * +20 points if solved using a ship you do not own. Any crew may attempt mission. 20* (Alpha) Span: 4 Rarity: 14 V (Paradise Lost) Link | ||
Breach Detection Grid Neutral Zone Region • Border Crossing: Evade tachyon beams and pursuing vessels. (Cloaking Device OR any Intelligence OR any Founder) + Computer Skill + Navigation + SECURITY 35 (Alpha) Span: 5 Rarity: 21 V (The Neutral Zone) Link | ||
Break Prisoner Badlands Region • Class-M planetoid: Interrogate captured officer at secret base. SECURITY x2 + Treachery x2 + Biology + CUNNING>30 *+10 if your escorted captive here. Opponent's side: No gametext. Points: [35] 30* (Alpha) Span: 4 Rarity: 20 V (The Maquis) Link | ||
Brute Force Valt Minor: Suppress Kriosian rebels seeking foothold here. STRENGTH>10 x number of Away Team members (minimum 3 personnel). 30 (Alpha) Span: 3 Rarity: R (Alternate Universe) Link | ||
❖ Bypass Warzone Class 9 Nebula: Use dense astronomical phenomenon to avoid local conflict. Leadership + SCIENCE + Astrophysics *+10 points if no in crew. 25* (Delta) Span: 3 Rarity: 5 V (The Gift) Link | ||
Camping Trip Forested planet: Escort students for botany experiment on presumably uninhabited world. SCIENCE + Youth x2 + CUNNING>35 Vorta and Jem'Hadar may report here. 35 (Gamma) Span: 3 Rarity: R (Deep Space 9) Link | ||
Cargo Rendezvous Beltane IX: Appointed meeting to deliver cargo at this major commercial center. ENGINEER + Physics + INTEGRITY>30 OR Greed + Treachery + CUNNING>32 35 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
❖ Catalog Phenomena Nekrit Expanse Region • Plasma storm: Map dust clouds and other hazards in the Expanse. SCIENCE + Astrophysics + Stellar Cartography + Computer Skill Any crew may attempt mission. 30 (Delta) Span: 4 Rarity: 83 C (Voyager) Link | ||
Changeling Research L-S VI: Investigate possible changeling life signs on highly volcanic planet. SCIENCE x3 + Exobiology x2 + Geology Each Seismic Quake here affects two personnel. 40 (Gamma) Span: 2 Rarity: R (Deep Space 9) Link | ||
Changeling Research II L-S VI: Investigate possible changeling life signs. SCIENCE x3 + Exobiology x2 + Geology Each Seismic Quake here affects two personnel. WORMHOLE: You may move your staffed ship between here and any other location if that location is a [Wmh] mission OR by playing one Wormhole interrupt there. Then flip this mission over. 35 (Gamma) Span: 2 Rarity: 22 V (Life From Lifelessness) Link | ||
Characterize Neutrino Emissions Bajor Region • Denorios Belt: Study and catalog neutrino discharge from charged plasma field. Navigation + SCIENCE x2 + Astrophysics + Physics Any number of Orb artifacts may seed here. 35 (Alpha) Span: 3 Rarity: S (Deep Space 9) Link | ||
Chart Stellar Cluster Edge of Denkiri Arm: Perform long-distance overview survey of this region of the Gamma Quadrant. SCIENCE x2 + Computer Skill x2 + Stellar Cartography x2 40 (Gamma) Span: 5 Rarity: R (Blaze of Glory) Link | ||
Clandestine Search Planet 892-IV: Search for evidence of cultural interference from stranded 23rd century crew. SECURITY x2 + Diplomacy + Computer Skill + (Anthropology OR Treachery x2 OR a Praetor) 35 (Alpha) Span: 3 Rarity: 24 V (The Cage) Link | ||
Clash at Chin'toka Chin'toka Region • Defense perimeter: Battle over strategically significant system. ENGINEER + Navigation + two leaders + CUNNING>36 35 (Alpha) Span: 3 Rarity: 3 U 85 (Call to Arms) Link | ||
Cloaked Mission Romulus System Region • Romulus: Secretly escort covert operatives to the Romulan homeworld. Navigation + Diplomacy + Honor 30 (Alpha) Span: 3 Rarity: U (Premiere) Link | ||
Collect Omicron Particles Nucleogenic cloud: Harvest rare substance for use as replacement power source. ENGINEER + Leadership + Astrophysics + Navigation Adjacent missions are span -1. 35 (Delta) Span: 4 Rarity: 10 U 47 (Captain's Log) Link | ||
❖ Collect Sample Gaseous cloud: Beam volatile sample aboard ship for possible use as a weapon component. SCIENCE + Astrophysics + Transporter Skill + (Smuggling OR Treachery x2) 30 (Alpha) Span: 3 Rarity: C (Rules of Acquisition) Link | ||
❖ Colony Preparations Suitable planet: Survey uninhabited class-M world for possible colonization. SCIENCE + Geology + Biology + SECURITY When you solve, may download Colony here. 30 (Gamma) Span: 3 Rarity: U (Deep Space 9) Link | ||
Combat Training Tarok: Survive training exercises at this formidable Kazon-Ogla base. STRENGTH>50 + any Maje * +5 for each Kazon-Ogla present, up to four. 25* (Delta) Span: 2 Rarity: 84 U (Voyager) Link | ||
Compromised Mission Sector 2520: Rush to plug information leaks occurring from this remote border sector. Treachery x 2 + Computer Skill + STRENGTH>35 Opponent's side: Treachery x2 + Computer Skill + STRENGTH>35 35 (Alpha) Span: 4 Rarity: R (Alternate Universe) Link | ||
Conceal Unlikely Society Carraya IV: Suppress knowledge of colony of Romulans and formerly imprisoned Klingons. Anthropology + (Honor x2 OR any Intelligence) *Discard up to three Youth for +5 each. 20* (Alpha) Span: 3 Rarity: 25 V (Engage) Link | ||
Conduct Crossover Operation Bajor Region • Near Derna: Seek and retrieve resources from opposite quadrant. Treachery + Transporter Skill x2 + ENGINEER + CUNNING>32 OR Ezri OR The Intendant OR Smiley Any crew may attempt mission. 35 (Alpha) Span: 3 Rarity: 33 V (Crossover) Link | ||
Conduct Perilous Trade Kyrian-Vaskan planet: Negotiate exchange of goods amid geo-political conflict. Diplomacy x2 + (Honor x2 OR Treachery x2) 35 (Delta) Span: 3 Rarity: 19 V (Metamorphosis) Link | ||
Conduct Stellar Research Amargosa: Perform routine observations of yellow giant star. Astrophysics x2 + Stellar Cartography + Physics When seeded, you may download Amargosa Observatory. Opponent's side: No gametext. 30 (Alpha) Span: 4 Rarity: 10 V (Star Trek 50) Link | ||
Confront Duplicate Bassen Rift: Challenge adversary in nebula that disrupts long-range communications. OFFICER x4 + (any Shinzon OR any Jean-Luc Picard) *+5 if Empathy present. 30* (Alpha) Span: 4 Rarity: 24 V (Nemesis) Link | ||
❖ Construct Depot Asteroid field: Build ketracel-white production facility in the Alpha Quadrant. Navigation x2 + Physics + Vorta + ENGINEER When you solve, download Remote Supply Depot here. Opponent's side: Not attemptable, no gametext, no pointbox. 30 (Alpha) Span: 2 Rarity: C (The Dominion) Link | ||
Contact Resistance Mokra planet: Seek aid from the Alsaurian resistance in freeing prisoners taken by the Mokra. SECURITY + Leadership + STRENGTH>40 OR Resistance + CUNNING>30 30 (Delta) Span: 4 Rarity: 85 C (Voyager) Link | ||
Control Plague Qu'Vat: Prevent the spread of a lethal disfiguring virus - at any cost. Biology + Exobiology + MEDICAL x2 + CUNNING>34 35 (Alpha) Span: 2 Rarity: 8 U 54 (To Boldly Go) Link | ||
Corner Enemy Ship Dense nebula: Flush out enemy hiding amidst the radiation of this anomaly. Leadership + Navigation + Stellar Cartography May attempt only if your total WEAPONS>15 here. 40 (Delta) Span: 5 Rarity: 36 U (The Borg) Link | ||
Covert Incursion McAllister Region • C-5 Nebula: Hide invasion force amid intense particle flux. Leadership + Navigation + SCIENCE + CUNNING>30 35 (Alpha) Span: 4 Rarity: 9 V (Showdown: Four Lights) Link | ||
Covert Installation Neutral Zone Region • Devora: Build hidden monitoring station in the Neutral Zone. ENGINEER + Leadership + Treachery 35 (Alpha) Span: 3 Rarity: C (Premiere) Link | ||
Covert Installation II Neutral Zone Region • Devora: Build station. ENGINEER + Leadership + Treachery WORMHOLE: You may move your staffed ship between here and any other location if that location is a [Wmh] mission OR by playing one Wormhole interrupt there. Then flip this mission over. 30 (Alpha) Span: 3 Rarity: 13 P (Enhanced Premiere) Link | ||
Covert Rescue Galorndon Core: Retrieve crashed scoutship in Federation territory. Diplomacy + Leadership + CUNNING>35 30 (Alpha) Span: 4 Rarity: U (Premiere) Link | ||
Critical Care Dinaal: "As soon as we get the cytoglobin, we'll be able to treat all the Level Red patients, including him." Honor + MEDICAL x3 + SCIENCE + CUNNING>32 When you complete this mission, you may take up to three personnel in your discard pile and place each on the bottom of his or her owner's decks. Any affiliation may attempt this mission. 35 (Delta) Span: 2 Rarity: 13 U 44 (In A Mirror Darkly) Link | ||
Cultural Observation Mintaka III: Aid observation of primitive society. Anthropology + Leadership + STRENGTH>30 40 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Cultural Observation II Mintaka III: Aid observation of primitive society. Anthropology + Leadership + STRENGTH>30 WORMHOLE: You may move your staffed ship between here and any other location if that location is a [Wmh] mission OR by playing one Wormhole interrupt there. Then flip this mission over. 25 (Alpha) Span: 4 Rarity: 21 V (Live Long and Prosper) Link | ||
Cure Blight Boranis III: Develop vaccine for Teplan Blight deliberately introduced here by the Dominion. MEDICAL x3 + SCIENCE + Anthropology * +5 if MEDICAL-related Equipment card present. 30* (Gamma) Span: 4 Rarity: R (Deep Space 9) Link | ||
Cure Deadly Virus Biohazardous world: Develop anti-viral agent for fatal disease that lies dormant in its natural environment. Exobiology x3 + Biology x2 OR Danara Pel Until solved, personnel on planet are quarantined. Any Away Team may attempt mission. 45 (Delta) Span: 4 Rarity: 86 R (Voyager) Link | ||
Cytherian Lure Great Barrier Region • Cytheria: Exchange knowledge with advanced race. Computer Skill x2 + (ENGINEER x2 OR CUNNING>50) Cytherians in this quadrant instead force travel here. Any crew may attempt mission. 30 (Alpha) Span: 5 Rarity: 9 V (Ships of the Line) Link | ||
Deliver Ancient Artifact Vulcan: Repatriate historic object to reliquary on the Vulcan homeworld. Archaeology + Exobiology + Geology + SCIENCE + CUNNING>37 OR any artifact with "Vulcan" in title or lore 40 (Alpha) Span: 4 Rarity: 9 R 6 (Dangerous Missions) Link | ||
Deliver Message Ferenginar: Convey documents to Grand Nagus Zek on the Ferengi homeworld; beware enemy patrols. V.I.P. + Diplomacy + Acquisition OR Quark Son of Keldar OR Nog 30 (Alpha) Span: 4 Rarity: U (Rules of Acquisition) Link | ||
Deliver Supplies Dreon VII: Take provisions and equipment to settlers. (CIVILIAN x2 OR Kasidy Yates) + freighter or transport in orbit with Transporter Skill aboard 40 (Alpha) Span: 4 Rarity: S (Deep Space 9) Link | ||
❖ Destabilize Region Disputed Sector: Fuel political unrest in system contested since the 23rd century. SECURITY + Treachery x2 + Navigation 30 (Alpha) Span: 4 Rarity: 20 V (A Private Little War) Link | ||
Destroy Iconian Gateway Vandros IV: Permanently close ancient portal held by renegade Jem'Hadar. ENGINEER + Leadership + Physics + STRENGTH>34 35 (Gamma) Span: 3 Rarity: 3 S 86 (Call to Arms) Link | ||
Diplomacy Mission Peliar Zel: Mediate dispute between civilizations on Peliar Zel's two moons. Diplomacy + INTEGRITY>30 + CUNNING>30 30 (Alpha) Span: 3 Rarity: U (Premiere) Link | ||
Diplomatic Conference Parliament: Participate in historic interstellar conference at this neutral diplomatic site. One V.I.P. from each of four different affiliations Personnel on planet may mix to attempt. 60 (Alpha) Span: 4 Rarity: R (Alternate Universe) Link | ||
Disrupt Alliance Bajor Region • Bajor: Conduct sabotage operations on Bajoran homeworld. SECURITY + CUNNING>30 + 2 leaders OR Captain Bashir When seeded, you may download one Emblem card. Opponent's side: No gametext. 30 (Mirror) Span: 4 Rarity: 41 U (Mirror, Mirror) Link | ||
Distress Mission Ligos VII: Respond to distress call and beware of Ferengi activity this sector. Youth x3 + CUNNING>32 OR Honor x3 + STRENGTH>36 35 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Divert Attention Badlands Region • Rendezvous Point: Distract adversary to allow equipment theft. Navigation x2 + Leadership + Treachery + CUNNING>36 Span -2 for ships. 35 (Alpha) Span: 5 Rarity: 21 V (The Maquis) Link | ||
Eliminate Virus T'Lani III: Return to analyze and destroy last traces of deadly nanobiogenic weapon accidentally re-released. MEDICAL + Exobiology + Computer Skill * Points do not count when Harvester Virus in play. 30* (Alpha) Span: 2 Rarity: S (Deep Space 9) Link | ||
Encounter at Farpoint Deneb IV: Negotiate with natives for use of their newly-constructed starbase. Empathy + Exobiology + Honor + INTEGRITY>25 OR Acquisition + Diplomacy + Treachery + CUNNING>30 30 (Alpha) Span: 3 Rarity: 1 U 164 (Second Edition) Link | ||
❖ Enlistment Drive Remote colony: Recruit troops for conflict between the Alliance and the rebels. Diplomacy x2 + Leadership + INTEGRITY>30 OR Treachery x2 + OFFICER + STRENGTH>30 30 (Mirror) Span: 3 Rarity: 34 V (Crossover) Link | ||
Escape Gulag Rura Penthe: Test security vulnerabilities of harsh work camp and devise escape plan. Geology + Transporter Skill + ENGINEER + CUNNING>36 Opponent's side: SECURITY x2 + Geology + ENGINEER + Law 30 (Alpha) Span: 3 Rarity: 8 U 56 (To Boldly Go) Link | ||
Espionage Mission Sector 001 Region • Earth: Infiltrate Starfleet HQ; compile intelligence dossier on the Federation homeworld. Tal Shiar x2 OR Obsidian Order x2 OR FCA x2 OR Klingon Intelligence x2 OR 2 Founders Any 'Espionage... on Federation' card may play here. Also, mission may be attempted if Selok in Away Team. 40 (Alpha) Span: 3 Rarity: R (First Contact) Link | ||
Establish Home Planet Ha'Dara: Help found a new "Home of Light" for holograms liberated from Hirogen training facilities. Leadership + ENGINEER x2 + Computer Skill x2 * +25 if all personnel in Away Team are . Any Away Team may attempt mission. 30* (Delta) Span: 4 Rarity: 41 U (Holodeck Adventures) Link | ||
Establish Interquadrant Communications Wormhole terminus near Idran: Set up subspace communication array. ENGINEER + Stellar Cartography + Diplomacy + Anthropology 35 (Gamma) Span: 5 Rarity: 31 V (Emissary) Link | ||
Establish Medical Complex Bajor Region • Derna: Build facility for wounded Romulans in allied government territory. ENGINEER x3 + MEDICAL + SECURITY + CUNNING>35 When you solve, may download Romulan Outpost here. 35 (Alpha) Span: 3 Rarity: 20 V (The Gamma Quadrant) Link | ||
❖ Establish Relations Independent planet: Conduct negotiations to establish peaceful rapport and cultural exchange. Diplomacy + INTEGRITY>32 + (Leadership OR V.I.P.) When you solve, you may download a personnel here. 25 (Alpha) Span: 3 Rarity: P (Official Tournament Sealed Deck) Link | ||
Establish Settlement Planet in Grid 622: Help Klingon pioneers begin a new Empire on this world very much like Qo'noS. Diplomacy + Anthropology + Honor OR Miral Paris * Discard up to five Klingons for +5 each. 30* (Delta) Span: 3 Rarity: 37 U (The Borg) Link | ||
Establish Station Amleth Prime: Build remote station on this planet located in a cloak-disrupting emission nebula. SCIENCE + ENGINEER + SECURITY + CUNNING>35 Cloaking Devices do not function here. 35 (Alpha) Span: 5 Rarity: S (Deep Space 9) Link | ||
Evacuation Dorvan V: Evacuate American Indian colony. Diplomacy x3 + STRENGTH>35 30 (Alpha) Span: 3 Rarity: U (Premiere) Link | ||
Evade Borg Vessel Paulson Nebula: Hide from pursuing Borg cube in dense, hazardous nebula. Stellar Cartography + Navigation + Leadership + CUNNING>36 Only one of your ships may battle here every turn. 35 (Alpha) Span: 4 Rarity: 20 V (The Sky's the Limit) Link | ||
Evade Dominion Squadron Kuiper Belt: Maneuver among icy comet fragments during hot pursuit. Stellar Cartography + Navigation x2 + CUNNING>34 + (Geology OR Leadership) 35 (Alpha) Span: 4 Rarity: 3 U 89 (Call to Arms) Link | ||
❖ Evade Patrolling Squadron Badlands Region • Plasma storms: Use natural phenomena to hide from pursuing vessels. Navigation x2 + SCIENCE + CUNNING>30 When seeded, you may download Navigate Plasma Storms. Opponent's side: No Gametext. 30 (Mirror) Span: 5 Rarity: 35 V (Crossover) Link | ||
Evade Sensors Neutral Zone Region • Comet Icarus IV: Hide near comet discovered in 23rd century. Leadership x2 + Navigation + Computer Skill + Stellar Cartography 35 (Alpha) Span: 3 Rarity: 22 V (The Neutral Zone) Link | ||
Evaluate Terraforming Velara III: Evaluate progress of terraforming station. MEDICAL + Biology + Exobiology OR Geordi La Forge + MEDICAL x2 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Examine Battle Site Near Orelious IX: Chart cataclysmic final battle from the Menthar-Promellian war. SCIENCE + (Archaeology OR Anthropology) + Physics + CUNNING>40 40 (Alpha) Span: 4 Rarity: 3 V (Coming of Age) Link | ||
Examine Disappearance Site Spatial interphase: Study remnant of trans-dimensional event in Tholian-annexed space. Stellar Cartography + SCIENCE + (Treachery OR Honor) 30 (Alpha) Span: 4 Rarity: 36 V (Crossover) Link | ||
Examine Distant Sector System J-25: Evaluate ominous disappearance of local infrastructure. Navigation x2 + Computer Skill + Stellar Cartography + (RANGE + WEAPONS + SHIELDS>25) 40 (Alpha) Span: 6 Rarity: 7 V (Q Who?) Link | ||
Examine Morality Excalbia: Make contact with rock-based life-form first encountered in the 23rd century. Honor x4 + no Treachery OR Treachery x4 + no Honor OR Geology x4 + no Honor + no Treachery Any Away Team may attempt mission. 40 (Alpha) Span: 4 Rarity: 21 V (A Private Little War) Link | ||
Examine Protected Culture Amerind: Study ancient obelisk which defends preserved society encountered in the 23rd century. OFFICER x2 + ENGINEER + (CIVILIAN OR Music OR Classic Communicator) Any Away Team may attempt mission. 35 (Alpha) Span: 3 Rarity: 25 V (The Cage) Link | ||
Examine Quasar Murasaki Region • Murasaki 312: Update 23rd century data on electromagnetic phenomenon. SCIENCE + Exobiology + Astrophysics + Navigation 35 (Alpha) Span: 4 Rarity: 26 V (The Cage) Link | ||
Excavation Kurl: Assist new archaeological dig. Archaeology OR CUNNING>32 25 (Alpha) Span: 3 Rarity: C (Premiere) Link | ||
Excavation II Kurl: Assist new archaeological dig. Archaeology OR CUNNING>32 WORMHOLE: You may move your staffed ship between here and any other location if that location is a [Wmh] mission OR by playing one Wormhole interrupt there. Then flip this mission over. 20 (Alpha) Span: 3 Rarity: 14 P (Enhanced Premiere) Link | ||
Excite Dark Matter Robinson Nebula: Illuminate concentrated dark matter using metreon particle bombardment. SCIENCE x2 + Stellar Cartography x2 OR ENGINEER + Astrophysics x2 + Honor 30 (Alpha) Span: 3 Rarity: 79 P (Pre-Warp Pack) Link | ||
Expand Karemman Operations Karemman colony: Source new land to increase fleece production and trade potential. Geology + Leadership + SCIENCE + (Greed x2 OR CUNNING>40) 40 (Gamma) Span: 4 Rarity: 21 V (The Gamma Quadrant) Link | ||
Explore Black Cluster Sector 97: Study and evaluate enormous cluster of collapsed proto-stars. Stellar Cartography + Leadership OR CUNNING>50 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
❖ Explore Delphic Expanse Delphic Expanse Region • Thermobaric clouds: Study remnants of old regional barrier. SCIENCE + Navigation + Stellar Cartography x2 25 (Alpha) Span: 3 Rarity: 22 V (Live Long and Prosper) Link | ||
Explore Dyson Sphere Norpin V: Study gigantic structure completely enclosing a star. ENGINEER x3 + Navigation + Computer Skill + Physics 35 (Alpha) Span: 2 Rarity: R (Premiere) Link | ||
Explore Extradimensional World Meridian: "Our planet has a dual existence ... it shifts between this dimension and another." Anthropology + Exobiology x2 + SCIENCE + Transporter Skill + CUNNING>32 Your personnel cannot attempt this mission if it was attempted by your personnel on your previous turn. Any affiliation (except ) may attempt this mission. 40 (Gamma) Span: 2 Rarity: 17 V 46 (Raise the Stakes) Link | ||
❖ Explore Interstellar Matter Unexplored space: Gather data on newly encountered phenomenon. SCIENCE + (Astrophysics OR Stellar Cartography) Your Subspace Warp Rift and Tetryon Field play for free here. Opponent's side: Opponent's Calamarain plays at this mission (or a copy). Any crew may attempt mission. 25 (Alpha) Span: 3 Rarity: P (Official Tournament Sealed Deck) Link | ||
Explore Micro-Wormhole Deep space: "Vertiron emanations ... tunneling secondary particles. It certainly looks like a wormhole." (Astrophysics OR Stellar Cartography) + OFFICER + Transporter Skill + CUNNING>32 When you complete this mission, you may place any number of personnel on your ship here on your ship at an [AQ] mission. 30 (Delta) Span: 4 Rarity: 10 U 48 (Captain's Log) Link | ||
Explore Typhon Expanse Typhon Expanse: Trace time distortion reported in this desolate region. Astrophysics + Stellar Cartography OR CUNNING>50 35 (Alpha) Span: 5 Rarity: R (Premiere) Link | ||
Expose Covert Supply Qo'noS: Uncover covert supply lines supporting rebels on the Klingon Homeworld. Treachery x3 + Navigation 30 (Alpha) Span: 4 Rarity: U (Premiere) Link | ||
Expose Plot Banea: Exonerate crewman framed for murder, and reveal conspiracy to commit scientific espionage. Diplomacy + Computer Skill + Exobiology x2 OR Law + Mindmeld 35 (Delta) Span: 2 Rarity: 87 U (Voyager) Link | ||
Expose Secret Buildup Orias System: Reveal military construction at unsanctioned facility. Computer Skill + Leadership + Physics + SECURITY + (any Intelligence x2 OR CUNNING>37) 40 (Alpha) Span: 4 Rarity: 22 V (The Maquis) Link | ||
Extract Rare Mineral Archer's Comet: Drill into giant comet and collect sample of scarce eisilium. SCIENCE + Geology + (Tractor Beam OR INTEGRITY>32) * +5 if any shuttlepod or ship here. 30* (Alpha) Span: 4 Rarity: 34 V (Broken Bow) Link | ||
Extraction Cerebus II: Secretly acquire age-reversal drug reportedly under development. Treachery + Biology + MEDICAL 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Feldomite Rush Parsion III: Stake claim and exploit rich feldomite deposits recently struck here. Geology + Greed + (Treachery x3 OR Law) Any Away Team may attempt mission. 35 (Alpha) Span: 3 Rarity: 42 U (Mirror, Mirror) Link | ||
Fever Emergency Nahmi IV: Coordinate aid for Correllium Fever outbreak. MEDICAL x3 OR Biology + OFFICER 35 (Alpha) Span: 3 Rarity: C (Premiere) Link | ||
FGC-47 Research FGC-47: Study interior of nebula filled with energy strands that obstruct navigation. Diplomacy + Youth x2 X = 6 minus each Navigation aboard ship. 30 (Alpha) Span: X Rarity: R (Alternate Universe) Link | ||
Find Hidden Base Badlands Region • Athos IV: Eliminate primary Maquis base of operations. SECURITY x3 + Leadership x2 + 2 hand weapons *+10 if no in Badlands Region. 30* (Alpha) Span: 4 Rarity: 23 V (Life From Lifelessness) Link | ||
First Contact Malcor III: Make initial contact with advancing civilization. Diplomacy + Empathy 30 (Alpha) Span: 2 Rarity: U (Premiere) Link | ||
Fissure Research Forkus Sector: Investigate quantum fissure between parallel universes reported here. Astrophysics + Physics + 3 icon Personnel 35 (Alpha) Span: 3 Rarity: R (Alternate Universe) Link | ||
Foster New Collective Varria III: Help separated and disoriented Borg regain order. SECURITY x3 + STRENGTH>36 + ( OR OR ) Opponent's side: Your and may report on planet (for free). 35 (Alpha) Span: 4 Rarity: 21 V (The Sky's the Limit) Link | ||
Free Orion Slaves Verex III: Rescue or purchase captive crew members kidnapped in pirate raids. Leadership + SECURITY x2 + STRENGTH>40 Orions may report here (for free, once each turn). 35 (Alpha) Span: 4 Rarity: 18 V (Straight and Steady) Link | ||
Further Tulaberry Talks Dosi planet: Attend Karemma conference hosted by the Dosi to coordinate distribution. Diplomacy + CUNNING>36 + (Acquisition x2 OR Treachery + Greed) 35 (Gamma) Span: 5 Rarity: 22 V (The Gamma Quadrant) Link | ||
Gault Gault: Open secret inquiry on early history of Klingon foster child raised on this Federation planet. Exobiology + OFFICER + Honor x2 30 (Alpha) Span: 2 Rarity: P (Introductory 2-Player Game) Link | ||
Genesis Planet Mutara Region • Genesis: Study final collapse of unstable and formerly forbidden planet. Geology + CUNNING>42 + (Biology + Exobiology + SCIENCE OR SECURITY + Transporter Skill + Treachery) 35 (Alpha) Span: 4 Rarity: 11 P 14 (Genesis) Link | ||
❖ Geological Survey Uncharted planet: Assess value of rich mineral deposits on planet near edge of explored space. SCIENCE + Geology + Computer Skill * +10 if 3 Geology OR 3 Greed present. 20* (Alpha) Span: 2 Rarity: P (Starter Deck II) Link | ||
Gravesworld Gravesworld: Investigate distress call received from lab of Dr. Ira Graves here. MEDICAL + OFFICER + Physics 30 (Alpha) Span: 5 Rarity: P (Introductory 2-Player Game) Link | ||
Gunrunning Military checkpoint: Get lethal cargo past patrol ship to conclude lucrative arms deal with local interests. Greed x2 + Smuggling x2 + Anthropology + CUNNING>28 + (hand weapon OR Echo Papa 607) 40 (Alpha) Span: 3 Rarity: U (Rules of Acquisition) Link | ||
Heal Life-form Nucleogenic cloud: Provide medical aid to spaceborne life-form injured by starship. MEDICAL + Physics + Biology + Navigation 35 (Delta) Span: 4 Rarity: 88 U (Voyager) Link | ||
Historical Research Gateway: Witness historical events first hand using the Guardian of Forever. Anthropology x2 + Archaeology x2 + (Honor OR Treachery) When seeded, you may download The Guardian of Forever. Opponent's side: No gametext. Any Away Team may attempt mission. 40 (Alpha) Span: 4 Rarity: 43 U (Mirror, Mirror) Link | ||
Homeward Boral II: Aid study of primitive culture on planet threatened by intense radiation storms. Anthropology + Computer Skill 25 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Host Metaphasic Shielding Test Veytan: Test revolutionary shield design within star's superdense corona. Diplomacy + ENGINEER + Navigation + SCIENCE When you solve, may download Metaphasic Shields here. 40 (Alpha) Span: 4 Rarity: 1 S 172 (Second Edition) Link | ||
Host Tournament Wadi planet: Facilitate high stakes gaming event. Diplomacy + Honor + Greed x2 cards may report on planet. Any Away Team may attempt mission. 35 (Gamma) Span: 4 Rarity: 32 V (Emissary) Link | ||
Hostage Crisis Neutral Zone Region • Nimbus III: Recover representatives from jointly-administered world. Leadership x2 + SECURITY x2 + (Honor OR Treachery) When seeded, may download Planet of Galactic Peace here. 35 (Alpha) Span: 4 Rarity: 15 V (Paradise Lost) Link | ||
Hostage Situation Mordan IV: Coordinate with local authorities to free captives held hostage. SECURITY x2 + MEDICAL + INTEGRITY>32 25 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Hunt Alien Uncharted asteroid belt: Stalk and kill wounded member of Species 8472. Anthropology + Exobiology + Leadership + (STRENGTH>40 OR Borg Nanoprobes) 30 (Delta) Span: 3 Rarity: 38 U (The Borg) Link | ||
Hunt for DNA Program Vilmor II: Seek and secure last strand of DNA program on this desert planet. Archaeology x 3 + Computer Skill + Biology + Leadership + STRENGTH>40 55 (Alpha) Span: 5 Rarity: R (Premiere) Link | ||
Iconia Investigation Neutral Zone Region • Iconia: Investigate Federation incursion in the Neutral Zone. Archaeology + Computer Skill x2 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
❖ Impose Order Pre-unified world: Unify diverse nation-states via coercion and occupation. Diplomacy + Treachery + STRENGTH>40 * Unopposed OFFICER on planet may steal points. 35* (Alpha) Span: 4 Rarity: P (Official Tournament Sealed Deck) Link | ||
Incapacitate Inhabitants Janus VI: Subdue menacing life-forms disrupting mining operations on resource-rich planet. SECURITY + Exobiology + Geology + Treachery * -5 points if opponent's 3 MEDICAL here. 35* (Mirror) Span: 2 Rarity: 23 V (The Terran Empire) Link | ||
Increase White Production Devos II: Mass-produce ketracel-white to maintain Jem'Hadar soldiers' biochemical balance. SCIENCE + Biology + (Son'a OR Vorta OR MEDICAL x3) *+5 points for each Son'a present (limit 3). 25* (Alpha) Span: 3 Rarity: 19 V (Dogs of War) Link | ||
Inspect Strategic Snare Beta Cygni System: Investigate reports of a detonation in recently reactivated minefield. SECURITY + ENGINEER + Treachery + CUNNING>36 May opponent's ship that stops here. Opponent's side: Any crew may attempt this mission. Diplomacy x2 + Navigation x2 + SECURITY No gametext. 40 (Alpha) Span: 4 Rarity: 24 V (Cold Front) Link | ||
Install Emotion Chip Terlina III: Install new android hardware at remote laboratory. Cybernetics x2 + INTEGRITY>34 *+5 for each unique Soong-type android present, up to three. Any Away Team may attempt mission. 25* (Alpha) Span: 3 Rarity: 22 V (The Sky's the Limit) Link | ||
Insurrection Briar Patch Region • Ba'ku Planet: Prevent the Son'a attempt to forcibly relocate the Ba'ku race. Leadership x2 + Diplomacy + STRENGTH>50 Ba'ku may report on planet (for free). 35 (Alpha) Span: 4 Rarity: 29 C (The Motion Pictures) Link | ||
Intelligence Operation Founders' homeworld: Covertly compile data on current Dominion homeworld in the Omarion Nebula. Navigation x2 + (Tal Shiar OR Obsidian Order) + Anthropology + (SECURITY x3 OR any Odo) 40 (Gamma) Span: 6 Rarity: U (The Dominion) Link | ||
Intercept Dignitary Retellian shipping lane: Seize influential figure from enemy vessel. OFFICER + SECURITY + Navigation x2 When you solve, you may nullify a card. Opponent's side: Acquisition + SECURITY + Treachery x2 *+5 points if you have a captive. Points: [35*] 35 (Alpha) Span: 3 Rarity: 23 V (Live Long and Prosper) Link | ||
Intercept Maquis Demilitarized Zone Region • Near Bryma: Prevent attack on secret Cardassian weapons depot. OFFICER + SECURITY + CUNNING>24 May attempt only if your total WEAPONS>14 here. 30 (Alpha) Span: 3 Rarity: S (Deep Space 9) Link | ||
Intercept Renegade Orias System: Intercept hijacked Starfleet vessel reportedly attacking facilities in Cardassian space. Obsidian Order + Tal Shiar + Treachery x3 OR OFFICER x2 + CUNNING>40 30 (Alpha) Span: 4 Rarity: S (Deep Space 9) Link | ||
Intercept Sleeper Ship Near Boradis system: Protect colonies from returning Klingon sleeper ship. Leadership x2 + WEAPONS>8 OR Any K'Ehleyr + INTEGRITY>35 I.K.S. T'Ong may report here (with up to 3 personnel) 40 (Alpha) Span: 5 Rarity: 40 V (The Next Generation) Link | ||
Internment Operations Asteroid Camp: Secure internees and key infiltration targets captured from the Alpha Quadrant. Treachery x2 + SECURITY x2 + Leadership + Vorta + STRENGTH>40 Opponent's side: ENGINEER x2 + Computer Skill x2 + Honor + INTEGRITY>40 35 (Gamma) Span: 4 Rarity: 23 V (The Gamma Quadrant) Link | ||
Inversion Mystery Inversion nebula: Determine how plasma strands - typically unstable - have survived here for centuries. ENGINEER + Astrophysics + Diplomacy 35 (Delta) Span: 3 Rarity: 89 U (Voyager) Link | ||
Investigate "Shattered Space" Neutral Zone Region • Near Neutral Zone: Study fragments of distorted space/time reported in this sector. Leadership + Computer Skill + Astrophysics x2 + Stellar Cartography 45 (Alpha) Span: 5 Rarity: R (Premiere) Link | ||
Investigate Alien Probe Parvenium System: Study and evaluate mysterious probe sighted in this sector. Anthropology + Biology + Computer Skill 40 (Alpha) Span: 2 Rarity: R (Premiere) Link | ||
Investigate Alleged Murder Banean Homeworld: "All we know is that a member of our crew has been accused of murder." Diplomacy + Law + OFFICER + INTEGRITY>27 You may attempt and complete this mission using your personnel with these requirements: Anthropology, Security, Transporters, and Strength>28. 30 (Delta) Span: 2 Rarity: 10 U 49 (Captain's Log) Link | ||
Investigate Anachronism Theta VIII: Discover origin of 20th-century Earth material in orbit of alien planet. Anthropology x2 + (Greed x2 OR CUNNING>33) When seeded, you may download Hotel Royale here. 30 (Alpha) Span: 2 Rarity: 29 V (Shades of Gray) Link | ||
Investigate Anomaly Gamma Arigulon II: Trace radiation anomalies reported at this location. Exobiology + STRENGTH>35 30 (Alpha) Span: 4 Rarity: C (Premiere) Link | ||
Investigate Anti-Time Eruption Neutral Zone Region • Devron System: Analyze anomaly in politically delicate location. ENGINEER x3 + Leadership x3 + Astrophysics x3 + Physics x3 50 (Alpha) Span: 4 Rarity: 6 V (20th Anniversary Collection) Link | ||
Investigate Coup Tzenketh: Investigate alleged coup that threatens to change the balance of power in this sector. OFFICER + Leadership x2 + SECURITY + Navigation OR Benjamin Sisko OR Tomalak OR General Krim 30 (Alpha) Span: 3 Rarity: U (The Dominion) Link | ||
Investigate Dead Planet Omicron Theta: Search devastated world for hidden lab of famed android designer Dr. Soong. ENGINEER + CUNNING>32 + (Acquisition OR Data) When you solve, may download an android here. Opponent's side: ENGINEER + CUNNING>32 + (Acquisition OR Lore) Your Crystalline Entity here is doubled. 30 (Alpha) Span: 3 Rarity: 26 V (Engage) Link | ||
Investigate Decaying Radiation Neutral Zone Region • Gamma Hydra IV: Study aftereffect from 23rd century comet. SCIENCE + Exobiology + Astrophysics + Youth 35 (Alpha) Span: 3 Rarity: 23 V (The Neutral Zone) Link | ||
Investigate Derelict Delphic Expanse Region • Wrecked D'Kyr: Study remains of antique Vulcan ship. ENGINEER + Exobiology + Navigation + SECURITY When you solve, restores RANGE of all ships in region. 35 (Alpha) Span: 3 Rarity: 13 U 46 (In A Mirror Darkly) Link | ||
Investigate Destruction Neutral Zone Region • Science Station Delta-05: Seek cause of missing outposts. Stellar Cartography + Diplomacy + OFFICER OR Navigation + SECURITY + Treachery 30 (Alpha) Span: 3 Rarity: 7 U 49 (Strange New Worlds) Link | ||
Investigate Disappearance Hakaris Corridor: Trace disappearance of a medical transport ship. Physics + Navigation + CUNNING>40 OR Astrophysics x3 35 (Alpha) Span: 5 Rarity: R (Premiere) Link | ||
Investigate Disturbance Boreth: Investigate disturbance at Boreth monastery. Honor + Leadership + INTEGRITY>30 OR Gowron + Biology 35 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Investigate Energy Readings Alpha Onias III: Pinpoint source of subspace probe that emanated from this inhospitable world. SECURITY + Anthropology x2 + (CUNNING>38 OR ) When you solve, may download Barash here. 35 (Alpha) Span: 4 Rarity: 4 V (Coming of Age) Link | ||
❖ Investigate Incursion Border of known space: Investigate reports of Borg presence in this sector. SECURITY + (Shelby OR Leadership + OFFICER x2) X=30 (45 if or card or Borg Ship dilemma here). Opponent's side: Your Borg ships may report with crew here. Points: [30] Any crew may attempt mission. Your Salvage Starship objective may target this location. X (Alpha) Span: 4 Rarity: P (Official Tournament Sealed Deck) Link | ||
Investigate Intrusion Bajor Region • Denorios Belt: Evaluate threat posed by ship after sudden appearance. Leadership + SECURITY + OFFICER + STRENGTH>30 30 (Mirror) Span: 3 Rarity: 37 V (Crossover) Link | ||
Investigate Legend Aldea: Verify existence of fabled utopian planet hidden by powerful cloaking device. Youth x3 + (Diplomacy x2 OR Discard 2 Youth) Cloaks or decloaks each time any points scored. 40 (Alpha) Span: 4 Rarity: R (Q Continuum) Link | ||
Investigate Maquis Activity Demilitarized Zone Region • Volan III: Confer with colonial leaders about recent tensions. Diplomacy + Leadership x2 + STRENGTH>37 + no *+5 if this is your first completed mission. 30* (Alpha) Span: 2 Rarity: 2 U 100 (Energize) Link | ||
Investigate Massacre Tarod IX: Initiate investigation into destruction of distant outpost. Diplomacy + INTEGRITY>35 + CUNNING>35 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Investigate Omicron Particles Yaderan colony: Determine source of unusual particle field. Computer Skill + (3 Personnel OR Jadzia Dax) When seeded, you may download Holographic Settlement. Any Away Team may attempt mission. 35 (Gamma) Span: 4 Rarity: 24 V (The Gamma Quadrant) Link | ||
Investigate Probe Origin Kataan: Search northern territory for evidence of long-dead settlers. Kamin + CUNNING>30 OR Archaeology x3 Opponent's side: CUNNING>30 OR Archaeology x3 Any Away Team may attempt mission. 30 (Alpha) Span: 2 Rarity: 11 V (Star Trek 50) Link | ||
Investigate Quantum Singularity Near Ilidaria: Investigate unidentified transmission emanating from this type-four quantum singularity. Navigation x2 + CUNNING>40 + (ENGINEER x3 OR B'Elanna Torres) 45 (Delta) Span: 4 Rarity: 90 R (Voyager) Link | ||
Investigate Quarantine Talos IV: Determine origin of General Order 7, imposed on this planet in the 23rd century. (Honor OR Treachery) + Anthropology + SECURITY + (any Intelligence OR CUNNING>32 OR Vina) 35 (Alpha) Span: 3 Rarity: 27 V (The Cage) Link | ||
Investigate Raid Ohniaka III: Investigate report of Borg attack. Exobiology + Diplomacy 35 (Alpha) Span: 2 Rarity: R (Premiere) Link | ||
Investigate Rogue Comet Sector 1156: Study unusual rogue comet sighted in this sector. Archaeology + Exobiology + Computer Skill 30 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Investigate Rumors Chamra Vortex: Search nebula for clues to origin of changelings. Navigation + SCIENCE x2 + SECURITY OR Navigation + Odo 30 (Gamma) Span: 5 Rarity: R (Deep Space 9) Link | ||
Investigate Sighting Beta Stromgren: Investigate sighting of Gomtuu, an interstellar creature code-named, Tin Man. Empathy x3 OR Treachery + Exobiology + CUNNING>40 35 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Investigate Stalled Ship Uncharted system: Board derelict and investigate status. (Astrophysics x2 OR Stellar Cartography x2 OR Astrophysics + Stellar Cartography) + SCIENCE x2 + CUNNING>34 OR Diplomacy x2 + OFFICER x2 + INTEGRITY>32 Any affiliation may attempt and complete this mission using these requirements: Biology + OFFICER + Treachery x2 + STRENGTH>36. 35 (Alpha) Span: 4 Rarity: 8 U 57 (To Boldly Go) Link | ||
Investigate Time Continuum Devidia II: Trace mysterious time-traveling aliens living in a parallel time continuum. Guinan OR Data OR Time Travel Pod 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Investigate Unknown Element Ringed Planet: "A stable transuranic element inside a natural environment. This is a first." Anthropology + Leadership + OFFICER + INTEGRITY>27 OR Exobiology + Geology + SCIENCE + CUNNING>30 Any affiliation (except ) may attempt this mission. 30 (Delta) Span: 2 Rarity: 10 U 50 (Captain's Log) Link | ||
Kazon Conference Sobras: Attend meeting of rival Kazon sects. OFFICER x3 + SECURITY + Diplomacy * +5 for each different Maje present. 20* (Delta) Span: 4 Rarity: 91 U (Voyager) Link | ||
Khitomer Research Khitomer: Reopen investigation into Khitomer massacre. Honor x3 + Computer Skill + Treachery 35 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Kressari Rendezvous Cardassia Region • Near Cardassia: Complete covert weapons transfer to agents supplying the Circle. OFFICER + (Treachery x2 OR Smuggling) * Discard up to four hand weapons for +5 each. 25* (Alpha) Span: 2 Rarity: S (Deep Space 9) Link | ||
Krios Suppression Krios: Aid suppression of warring factions. Honor + Diplomacy + STRENGTH>35 30 (Alpha) Span: 2 Rarity: U (Premiere) Link | ||
Launch Military Strike Qo'noS: Lead bold assault on Klingon homeworld to destabilize Klingon/Cardassian Alliance. OFFICER + STRENGTH>44 + 2 OR Emperor When seeded, you may download one Emblem card. Opponent's side: No gametext. 30 (Mirror) Span: 4 Rarity: 24 V (The Terran Empire) Link | ||
Legal Appeal Rubicun III: Debate enforcement of death penalty for breach of local law. Diplomacy x2 + Anthropology + Law + no Youth Opponent's side: CIVILIAN x2 + SECURITY + Law x2 Once per game, Edo Vessel may report with crew here. 30 (Alpha) Span: 2 Rarity: 27 V (Engage) Link | ||
Liberation Ocampa planet: Liberate prisoner being held by Kazon sect on the surface of this desert planet. SECURITY + (Transporter Skill OR Neelix) Ocampa may report on planet (for free). 30 (Delta) Span: 3 Rarity: 92 U (Voyager) Link | ||
Locate Telepaths Andoria: Seek out secretive Andorian subspecies living in the Northern Wastes. Geology x2 + Biology + (Honor x2 OR Empathy) *+5 if an Aenar, a Breen, or Shran present. 35* (Alpha) Span: 3 Rarity: 24 V (Live Long and Prosper) Link | ||
Locate Terrorist Leader Valo Region • Third moon of Valo I: Find Bajoran terrorist's resistance cell. Anthropology + SECURITY + Computer Skill + (Honor OR Treachery OR Resistance) 35 (Alpha) Span: 4 Rarity: 23 V (The Sky's the Limit) Link | ||
Maintenance Overhaul Uninhabited planet: Set down on this world to perform complete repairs and upgrades on ship systems. Landed ship + ENGINEER + Computer Skill When you solve, you may download Divert Power. Any Away Team may attempt mission. 30 (Delta) Span: 2 Rarity: 39 U (The Borg) Link | ||
❖ Market Research Uncommercialized system: Survey remote region; seek out new life and new civilizations to exploit. Greed x2 + Acquisition + Anthropology + Stellar Cartography + CUNNING>35 30 (Alpha) Span: 5 Rarity: C (Rules of Acquisition) Link | ||
Medical Conference Dekendi III: Present research at annual Interspecies Medical Exchange convention. MEDICAL x2 + SCIENCE + Biology + (Honor OR Mindmeld) + CUNNING>38 40 (Alpha) Span: 3 Rarity: 25 V (Live Long and Prosper) Link | ||
Medical Relief Beta Lankal: Respond to reported medical emergency. Biology + Exobiology + MEDICAL 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
❖ Military Exercises Unclaimed sector of space: Conduct flagship efficiency drills in remote sector of Alpha Quadrant. SECURITY + Leadership + CUNNING>28 + ship with two or more staffing icons 30 (Alpha) Span: 4 Rarity: P (Starter Deck II) Link | ||
Mine Dilithium Halkan Planet: Replenish dilithium supply from world conquered decades ago. Geology + Transporter Skill Solving player's ships are RANGE +1. 30 (Mirror) Span: 3 Rarity: 44 U (Mirror, Mirror) Link | ||
Mine Enemy Fleet McAllister Region • Nebula near Minos: Position explosives near hidden ships. Navigation x2 + (Stellar Cartography OR any shuttlecraft) When solved, may damage opponent's ships in region. 30 (Alpha) Span: 4 Rarity: 10 V (Showdown: Four Lights) Link | ||
Mine Gallicite Sakari colony: Collect valuable material from the tunnels beneath this apparently abandoned world. ENGINEER + Geology + (Diplomacy OR Treachery + STRENGTH>40) Any Away Team may attempt mission. 30 (Delta) Span: 2 Rarity: 42 C (Holodeck Adventures) Link | ||
❖ Mineral Survey Planetoid: Survey planetoid with minimal atmosphere to determine value of mineral deposits. Geology + SCIENCE + CUNNING>28 When you solve, draw up to two cards. Any Away Team may attempt mission. 25 (Alpha) Span: 2 Rarity: P (Official Tournament Sealed Deck) Link | ||
Mining Survey Trivas System: Scan system for mineral resources suitable for processing by mining station located here. ENGINEER + SCIENCE + Geology + Physics Nor or Empok Nor may seed and Process Ore here. Any crew may attempt mission (if same player controls a Nor with an Ore Processing Unit here). 40 (Alpha) Span: 3 Rarity: U (The Dominion) Link | ||
Monitor Population Sector 001 Region • Earth: Conduct covert cultural research on former Starfleet homeworld. Anthropology + SCIENCE + Treachery x2 30 (Mirror) Span: 3 Rarity: 25 V (The Terran Empire) Link | ||
Monitor Traffic Morska Listening Post: Identify ships crossing busy border. SECURITY + Astrophysics + (Law OR CUNNING>32) Border Checkpoint may seed here. 30 (Alpha) Span: 4 Rarity: 10 V (Ships of the Line) Link | ||
Mourn Victims Tarsus IV: Attend remembrance event for those massacred in the 23rd century after food shortages. Anthropology + Leadership + (Music OR Honor x2) 30 (Alpha) Span: 2 Rarity: 22 V (A Private Little War) Link | ||
Navigate Argolis Cluster Argolis Cluster Region • Protostar cluster: Engage enemy near vital sensor array. Stellar Cartography + Navigation x2 + Physics OR OFFICER + Leadership + SECURITY + STRENGTH>36 35 (Alpha) Span: 4 Rarity: 12 U 41 (These Are The Voyages) Link | ||
❖ Nebula Cloud of Dust and Gas: Representative of nebulae. Seeds in any quadrant. You must play Scan to initiate battle here. When opponent scores points, your ship here encounters next seed card. (Alpha) Span: 4 Rarity: C (Q Continuum) Link | ||
New Contact Tau Alpha C: Seek contact with advanced civilization at this distant planet. Diplomacy + Leadership + Empathy + Anthropology 40 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Observe Alliance Operations Qu'Vat: Spy on Klingon/Cardassian Alliance military activity on outlying colony. Treachery x2 + Leadership + SECURITY 30 (Mirror) Span: 4 Rarity: 38 V (Crossover) Link | ||
Observe Kazon Ritual Tarok: "There's only one way back to the Ogla for you, and that's if you earn your name. So I guess that's what you'll have to do." Anthropology + Honor + OFFICER + Transporter Skill + INTEGRIY>31 OR (Astrophysics OR Stellar Cartography) + Navigation + SECURITY + Treachery + STRENGTH>34 35 (Delta) Span: 2 Rarity: 10 U 51 (Captain's Log) Link | ||
Observe Ritual Vulcan: Transport crew member to Vulcan homeworld to participate in a cultural ceremony. Vulcan + Diplomacy + Anthropology Vulcans and Amanda Grayson may report on planet. 35 (Alpha) Span: 4 Rarity: 30 C (The Motion Pictures) Link | ||
Observe Spatial Coordinates Spatial interphase: Covertly monitor former incursion site for further transdimensional incidents. SECURITY + Navigation + CUNNING>30 * +5 points if ship has Cloaking Device. 30* (Mirror) Span: 4 Rarity: 26 V (The Terran Empire) Link | ||
Observe Stellar Rebirth Near a stellar nursery: Observe cycle of rebirth with devout pilgrims. Navigation + Anthropology + Stellar Cartography + INTEGRITY>28 35 (Alpha) Span: 4 Rarity: 19 V (Straight and Steady) Link | ||
Obtain Advanced Technology Sikaris: "We call it a spacial trajector. We're able to travel to all the planets in this quadrant." Anthropology + Diplomacy + Honor + INTEGRITY>29 OR SECURITY + Transporter Skill + Treachery + CUNNING>30 Any affiliation (except ) may attempt this mission. 30 (Delta) Span: 2 Rarity: 10 U 52 (Captain's Log) Link | ||
Obtain Mining Agreement Capella IV: Renegotiate topaline deposit rights, first granted to the Federation in the 23rd century. Diplomacy x2 + Anthropology x2 + MEDICAL + Geology When you solve, you may draw two cards. 40 (Alpha) Span: 3 Rarity: 23 V (A Private Little War) Link | ||
Oppress Population Vulcan: Quell dissension and ensure allegiance among native inhabitants of Vulcan homeworld. Treachery + SECURITY + Exobiology x2 + STRENGTH>34 35 (Mirror) Span: 4 Rarity: 39 V (Crossover) Link | ||
Orb Negotiations Cardassia Region • Cardassia Prime: Negotiate for return of stolen Orbs still on Cardassian homeworld. Diplomacy x3 + V.I.P. OR personnel Any number of Orb artifacts may seed here. 35 (Alpha) Span: 4 Rarity: U (Deep Space 9) Link | ||
Overhaul Starship Systems Sector 001 Region • Near Earth: Enhance, repair, and upgrade vessel to latest specifications. ENGINEER x2 + 6 personnel 25 (Alpha) Span: 2 Rarity: 9 V (Second Star to the Right) Link | ||
Pacify Warring Factions Alien penal colony: End centuries of warfare and rescue crash survivors. (SECURITY x2 OR Kai Opaka) + scout ship with 2 ENGINEER aboard 40 (Gamma) Span: 4 Rarity: 33 V (Emissary) Link | ||
❖ Patrol Neutral Zone Neutral Zone Region • Nebula: Prevent incursions along border of Federation/Romulan Neutral Zone. Leadership + No opposing ships in Neutral Zone X = number of Neutral Zone locations in play. 10X (Alpha) Span: 5 Rarity: U (First Contact) Link | ||
Paxan "Wormhole" Ngame Nebula: Investigate M-class planet and wormhole reported near T-tauri-type star. Diplomacy + CUNNING>30 + Android Relocate opponent's ship if no android aboard. 35 (Alpha) Span: 3 Rarity: R (Q Continuum) Link | ||
Pegasus Search Devlin System Asteroid Belt: Search for U.S.S. Pegasus, reported lost in this sector. Navigation + Diplomacy + Leadership + Treachery + INTEGRITY>40 OR Interphase Generator 50 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Plague Planet Tarella: Investigate origin site of famous deadly plague. MEDICAL + Biology + Archaeology If you solve, you automatically overcome Plague Ships. Opponent's side: If you solve, all Plague Ships score no points. 30 (Alpha) Span: 4 Rarity: R (Q Continuum) Link | ||
❖ Planet Class-M planet: Investigate unsurveyed habitable planet with nitrogen-oxygen atmosphere. Landed ship + (Geology OR Greed) Any Away Team may attempt mission. 20 (Alpha) Span: 3 Rarity: C (First Contact) Link | ||
Plunder Site Barradas III: Search ancient civilization site for treasures or artifacts. Treachery + Archaeology + STRENGTH>30 30 (Alpha) Span: 2 Rarity: U (Premiere) Link | ||
Police Trade Route Near Nausicaan space: Protect civilian transports along vital shipping lane. MEDICAL + SECURITY + OFFICER + (Honor OR Treachery) + (STRENGTH>42 OR Guramba) 40 (Alpha) Span: 4 Rarity: 35 V (Broken Bow) Link | ||
Practice Orbital Maneuvers Sector 001 Region • Academy flight range: Conduct training exercise near Saturn. Navigation + SECURITY + 3 cadets Opponent's side:Astrophysics + Leadership + Navigation + SECURITY + CUNNING>36 Any crew may attempt mission. 35 (Alpha) Span: 2 Rarity: 8 U 59 (To Boldly Go) Link | ||
Preliminary Incursion Wormhole Terminus: Scout immediate area and ascertain potential for conquest. SECURITY + Navigation x2 + Astrophysics 30 (Alpha) Span: 4 Rarity: 6 V (The Gift) Link | ||
Prepare War Game Scenario Braslota System: Ready crew for combat simulation designed to hone tactical skills. Computer Skill + SECURITY + Leadership x2 + (CUNNING>40 OR Sirna Kolrami) 40 (Alpha) Span: 4 Rarity: 5 V (Coming of Age) Link | ||
Prevent Annihilation Rakosa V: Stop malfunctioning Cardassian warhead from attacking defenseless, highly populated planet. ENGINEER x2 + Leadership x2 + Computer Skill x2 OR B'Elanna Torres 40 (Delta) Span: 4 Rarity: 93 U (Voyager) Link | ||
Prevent Military Escalation Sector 21505: Investigate unauthorized activity endangering fragile peace treaty. OFFICER x2 + Leadership + Honor OR Miles O'Brien Opponent's side: OFFICER x3 + Leadership OR Benjamin Maxwell U.S.S. Phoenix may report with 3 personnel here. 30 (Alpha) Span: 4 Rarity: 28 V (Engage) Link | ||
Prevent Rebellion Coridan: Intercede on restless local planet to stabilize local space. Anthropology + Honor + SECURITY + INTEGRITY>29 35 (Alpha) Span: 3 Rarity: 20 V (Straight and Steady) Link | ||
Prison Break Akritirian space: Locate secret alien prison facility and rescue wrongfully incarcerated crew members. Diplomacy + Navigation + Computer Skill May seed up to two personnel under here. Any crew may attempt mission. 30 (Delta) Span: 4 Rarity: 94 U (Voyager) Link | ||
❖ Probe Alpha Quadrant System Uncharted sector: Gather information about distant areas of the galaxy. Navigation + Stellar Cartography + (Vorta OR Dosi OR Diplomacy x2) 30 (Alpha) Span: 4 Rarity: 25 V (The Gamma Quadrant) Link | ||
Protect Shipment Pentath System: Guard medical shipments to colony suffering from outbreak of Rudellian plague. Leadership + SECURITY x2 + MEDICAL + Honor + WEAPONS>9 35 (Alpha) Span: 4 Rarity: U (The Dominion) Link | ||
Protect The Escapees Olmerak rendezvous point: Defend civilian government from Klingon patrols. ENGINEER + Honor + Navigation + INTEGRITY>30 Solving player may initiate battle against . 30 (Alpha) Span: 3 Rarity: 7 U 51 (Strange New Worlds) Link | ||
Provide Purpose Planet Mudd: Give direction to a society of androids first discovered in the 23rd century. Leadership + Cybernetics OR Harcourt Fenton Mudd Owner's androids may not mix with aligned personnel. 30 (Alpha) Span: 3 Rarity: 24 V (The Neutral Zone) Link | ||
Purchase Moon Habitable satellite: Inspect and make offer on moon that just came on the market in this upscale sector. Greed + Acquisition + Geology + Astrophysics + discard 1 to 4 Gold-Pressed Latinum (X = number discarded) Opponent's side: Greed + Acquisition + Geology + Astrophysics + discard 3 Gold-Pressed Latinum Points: [30] 10X (Alpha) Span: 4 Rarity: U (Rules of Acquisition) Link | ||
Pursue Origins Beta XII-A: Track entity feeding on hostility, first encountered here in the 23rd century. SECURITY + Leadership + Physics + CUNNING>30 OR Captain Kirk + Captain Kang 30 (Alpha) Span: 3 Rarity: 24 V (A Private Little War) Link | ||
Qualor II Rendezvous Qualor II: Rendezvous with nefarious merchants at squalid camp. Treachery + Greed OR Amarie Aligned personnel on planet in stasis until mission solved. 30 (Alpha) Span: 4 Rarity: U (Alternate Universe) Link | ||
Quash Conspiracy Borka System: Negate Vulcan underground operation here. Tal Shiar + INTEGRITY<21 No ship-to-ship beaming at this location. 40 (Alpha) Span: 3 Rarity: R (Alternate Universe) Link | ||
Quest for the Sword Hur'q planet: Search ancient vault for the Sword of Kahless and other artifacts plundered centuries ago. Archaeology + SCIENCE + any tricorder + STRENGTH>32 + (Honor OR Treachery) 40 (Gamma) Span: 4 Rarity: U (The Dominion) Link | ||
Raid Ancient Burial Site Calder II: Seek ancient Debrune artifacts near Sakethan burial mounds. Archaeology + SECURITY + Treachery + STRENGTH>50 May seed one Mercenary Ship face up here. Opponent's side: No gametext. 40 (Alpha) Span: 4 Rarity: 42 V (The Next Generation) Link | ||
Reallocate Dividends Sigma Iotia II: Collect gains from 23rd century contract and determine re-investment options. Diplomacy + (Anthropology OR Acquisition) + (Law OR Greed OR CUNNING>32) 35 (Alpha) Span: 3 Rarity: 28 V (The Cage) Link | ||
Rebuild Monastery P'Jem: Restore ancient Vulcan sanctuary destroyed during Andorian espionage incident. Archaeology x2 + Geology + ENGINEER + (Priest OR Vedek OR Koroth OR INTEGRITY>30) 35 (Alpha) Span: 2 Rarity: 26 V (Live Long and Prosper) Link | ||
Recover Prisoner Edge of Cardassian space: Retrieve escape pod of fleeing Bajoran operative. OFFICER + SECURITY + (Treachery OR Physics OR Greed) When you solve, may capture an opponent's personnel here. Opponent's side: Navigation + Youth + SECURITY When you solve, may download Rescue Captives. 30 (Alpha) Span: 3 Rarity: 29 V (Engage) Link | ||
Recruit Ally Near Goralis system: Rendezvous with Breen flagship in Dominion-occupied Cardassian space. Leadership + Diplomacy x2 + (Breen OR V.I.P.) Once solved, your Breen ships may report with crew here. 20 (Alpha) Span: 4 Rarity: 20 V (Dogs of War) Link | ||
Refine Inoculation Omicron Ceti III: Enhance 23rd century spore-based vaccine to protect against Berthold rays. MEDICAL + Exobiology + Physics + STRENGTH>36 35 (Alpha) Span: 3 Rarity: 29 V (The Cage) Link | ||
Refuse Immigration Bajor Region • Near Bajor: Prevent Skrreean refugee vessel from landing on Bajor. Vedek + Leadership + Diplomacy + CUNNING>28 OR Leadership x2 + INTEGRITY<30 + WEAPONS>10 35 (Alpha) Span: 4 Rarity: S (Deep Space 9) Link | ||
Reignite Dead Star Epsilon 119: Use protomatter to re-initiate fusion process of this dead stellar core. SCIENCE x2 + ENGINEER + Astrophysics + Stellar Cartography OR Gideon Seyetik 35 (Alpha) Span: 3 Rarity: S (Deep Space 9) Link | ||
Reinitialize Warp Reaction T-class gas giant: Collect radiogenic particles from the rings of this gas giant to fully restore warp efficiency. Astrophysics + Physics + (SCIENCE OR ENGINEER) Restores solving ship's RANGE used this turn. Any crew may attempt mission. 35 (Delta) Span: 4 Rarity: 95 U (Voyager) Link | ||
Relief Mission Penthara IV: Alleviate planet of Ice Age conditions following type-C asteroid impact. Geology OR Physics 20 (Alpha) Span: 2 Rarity: C (Premiere) Link | ||
Relief Mission II Penthara IV: Alleviate Ice Age conditions. Geology OR Physics WORMHOLE: You may move your staffed ship between here and any other location if that location is a [Wmh] mission OR by playing one Wormhole interrupt there. Then flip this mission over. 15 (Alpha) Span: 2 Rarity: 19 P (Enhanced Premiere) Link | ||
Relocate Settlers Bajor Region • Jeraddo: Relocate settlers before moon becomes uninhabitable due to core tapping project. V.I.P. + Diplomacy + SECURITY x2 OR SECURITY x2 + Treachery OR Kira Nerys 30 (Alpha) Span: 1 Rarity: S (Deep Space 9) Link | ||
Renegotiate Pact Beta Thoridar: Renew technology-sharing agreement from the 23rd century. Diplomacy + Leadership x2 + (Honor OR Treachery) When seeded, you may download Technology Sharing Treaty. 30 (Alpha) Span: 4 Rarity: 25 V (A Private Little War) Link | ||
Renovate Starbase Berengaria VII: Refurbish outpost established in the earliest days of space exploration. ENGINEER x2 + OFFICER When you solve, download a facility here. 30 (Alpha) Span: 3 Rarity: 17 V (Homefront IV) Link | ||
Reopen Dig Denius III: Revive excavation and seek rumored clues to Iconian artifacts. Archaeology + OFFICER x2 25 (Alpha) Span: 4 Rarity: P (Introductory 2-Player Game) Link | ||
Reopen Trade Discussions Karemman space: Renegotiate contract in exchange for information. Diplomacy + Stellar Cartography + (Acquisition OR CUNNING>35) 30 (Gamma) Span: 4 Rarity: 34 V (Emissary) Link | ||
Repair Memorial Tarakis: Recharge power cells of a monument built to commemorate a Nakan massacre. ENGINEER + Computer Skill + Honor x2 Personnel here are each attributes all -2. Any Away Team may attempt mission. 40 (Delta) Span: 3 Rarity: 43 U (Holodeck Adventures) Link | ||
Repair Mission Edge of Federation Space: Investigate malfunction of subspace radio telescope. ENGINEER x3 + Computer Skill 35 (Alpha) Span: 2 Rarity: C (Premiere) Link | ||
Repair Null Space Catapult Interstellar space: Stabilize and make use of high-speed propulsion device built by alien explorer. ENGINEER + Physics + (Diplomacy OR Treachery) May relocate solving ship to any spaceline location. Any crew may attempt mission. 30 (Delta) Span: 4 Rarity: 40 U (The Borg) Link | ||
Repair Sabotage Nebula near Cardassian Outpost 47: Evade detection while fixing damaged systems. ENGINEER + Navigation + (SECURITY OR personnel) 30 (Alpha) Span: 4 Rarity: 12 V (Showdown: Four Lights) Link | ||
Repatriate Citizen Qo'noS: Return warrior found at distant crash site to the Klingon homeworld. Diplomacy x2 + Anthropology + Exobiology + (OFFICER OR V.I.P.) 35 (Alpha) Span: 4 Rarity: 27 V (Live Long and Prosper) Link | ||
Replenish Workforce Sector 001 Region • Luna: Gather slave laborers from Terran colony. OFFICER + SECURITY x2 + STRENGTH>30 When you solve, may download a human here. 30 (Mirror) Span: 3 Rarity: 40 V (Crossover) Link | ||
Reported Activity Xendi Sabu: Probe reports of mysterious Ferengi activity in this sector. Navigation + Honor x2 OR Navigation + ENGINEER x2 35 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Rescue Founder Torga IV: Negotiate with Federation survey team to recover injured Founder from shipwreck. Diplomacy x2 + MEDICAL + Strength>45 + Cunning>35 30 (Gamma) Span: 5 Rarity: U (The Dominion) Link | ||
Rescue Prisoners Cardassia Region • Cardassia IV: Free Bajoran prisoners held secretly at Hutet labor camp. STRENGTH>40 + (Transporter Skill OR landed ship) May seed ❖ personnel under here. 25 (Alpha) Span: 3 Rarity: S (Deep Space 9) Link | ||
Research Devastating Attack Sector 001 Region • Earth: Examine site of unprovoked assault on the Starfleet homeworld. Diplomacy + Exobiology + Archaeology + Anthropology 35 (Alpha) Span: 3 Rarity: 36 V (Broken Bow) Link | ||
Research Historic Accident Halkan Planet: Study notable contact with parallel universe at site of transporter incident. Archaeology + Transporter Skill + Physics When seeded, you may download Transporter Mixup. Opponent's side: No gametext 30 (Alpha) Span: 3 Rarity: 26 V (Through the Looking Glass) Link | ||
Research Phage Avery III: Conduct genetic research on lethal virus that destroys Vidiian cellular structures. Vidiian + MEDICAL x2 + Exobiology x2 + SCIENCE + Physics OR Think Tank personnel 40 (Delta) Span: 2 Rarity: 96 U (Voyager) Link | ||
Research Rapid Rotation Weird Planet Displaced in Time: Study cultural evolution via time differential. (Astrophysics + ENGINEER x2) on planet + (Honor + SCIENCE x2) on ship 40 (Delta) Span: 4 Rarity: 322 VP (Virtual Promos) Link | ||
Resist Occupying Forces Cardassia Region • Vanden Prime: Establish covert base and train in guerrilla warfare. OFFICER x3 + Honor x3 OR Kira + Legate Damar *+10 if Cardassian Liberation Front in play. 30* (Alpha) Span: 2 Rarity: 21 V (Dogs of War) Link | ||
Resolve Local Tensions Eminiar VII: Defuse recent hostility in system at peace since the 23rd century. Diplomacy + Leadership + staffed ship in orbit with (Computer Skill + Navigation OR Mr. Scott) aboard 35 (Alpha) Span: 3 Rarity: 30 V (The Cage) Link | ||
Restock Supplies Planet Hell: Search for fuel and food sources on this world with an inhospitable atmosphere. Geology + Anthropology + (Biology OR cook) Transporter Skill required to beam up/down here. Any Away Team may attempt mission. 35 (Delta) Span: 2 Rarity: 97 U (Voyager) Link | ||
Restore Errant Moon Bre'el IV: Restore moon knocked off orbit by passage of nearby black hole. ENGINEER + Astrophysics + Leadership 30 (Alpha) Span: 3 Rarity: U (Premiere) Link | ||
Restore Victims Talax: Attempt to restore civilians killed by metreon cascade weapon on the Talaxian moon of Rinax. SCIENCE x2 + Physics x3 + Transporter Skill x2 Talaxians may report on planet (for free). 55 (Delta) Span: 4 Rarity: 98 R (Voyager) Link | ||
Resupply Marauder Clandestine base: Restock Ferengi vessels for operations in adjacent sectors. OFFICER + ENGINEER x2 + Acquisition Solving player's D'Kora-class ships are RANGE +1. 30 (Alpha) Span: 4 Rarity: 18 V (Homefront IV) Link | ||
Retrieve Materiel Pre-industrial world: Recover technology previously lost on less-advanced planet. Anthropology + Transporter Skill + CUNNING>30 Solving player may download one here. 30 (Alpha) Span: 2 Rarity: 8 U 60 (To Boldly Go) Link | ||
Return Life-form Class-J Nebula: Communicate with electromagnetic life-form on ship and return it to its native environment. Computer Skill x2 + Astrophysics + Exobiology + Diplomacy OR Kathryn Janeway 40 (Delta) Span: 3 Rarity: 99 U (Voyager) Link | ||
Reunion Sector 001 Region • Utopia Planitia, Mars Station: Transport famous officers to a reunion Miracle Worker OR Cantankerousness OR Spock X = 15 points if one present, 40 if all three. X (Alpha) Span: 3 Rarity: R (Alternate Universe) Link | ||
Revenge Plot Camor V: Lay genetic groundwork for vengeance against old foe. MEDICAL + Exobiology + Treachery x2 OR any Bok + CUNNING>35 35 (Alpha) Span: 3 Rarity: 43 V (The Next Generation) Link | ||
Review Mining Operation Janus VI: Evaluate pergium extraction process since Horta tunnelling began in the 23rd century. Geology + Diplomacy + ENGINEER + SECURITY Process Ore: Mining here scores double points. 35 (Alpha) Span: 3 Rarity: 31 V (The Cage) Link | ||
Revive Settlers Kohl settlement: Awaken people trapped in cryonic hibernation on this planet recovering from a glacial freeze. Computer Skill + Diplomacy + CUNNING>35 + ( personnel OR discard one unique personnel) 35 (Delta) Span: 3 Rarity: 100 U (Voyager) Link | ||
Risa Shore Leave Risa: Have a good, relaxing holiday on the pleasure planet. Music + Youth + CIVILIAN x2 + Female + Male 30 (Alpha) Span: 3 Rarity: R (Alternate Universe) Link | ||
Runabout Search Class-L planet: Track distress signal; locate survivors of ship sabotaged by Orion Syndicate. Transporter Skill + MEDICAL + (Honor OR Greed) If you solve, may download Odo or Quark here. 40 (Alpha) Span: 3 Rarity: U (Rules of Acquisition) Link | ||
Sabotage Biosphere Moab IV: Destabilize independent Terran colony reliant on artificial habitat. Geology + OFFICER + ENGINEER x2 * +5 points if opponent's objective in play. 30* (Mirror) Span: 3 Rarity: 27 V (The Terran Empire) Link | ||
Salvage Borg Ship Argolis Cluster Region • Small Moon: Study wreckage and crew member of lost scout. Astrophysics + ENGINEER + MEDICAL + Computer Skill * +10 if a card in play. Opponent's side: Your Borg ships may report with crew here. Points: [35] 35* (Alpha) Span: 3 Rarity: 3 S 103 (Call to Arms) Link | ||
Salvage Operation Debris field: Survey wreckage for recyclable ship systems and other items of value. ENGINEER OR Archaeology OR Greed X=20 if one skill present, 30 if two, 40 if all three. Opponent's side: Any crew Any crew may attempt mission. Your Salvage Starship objective may target this location. X (Delta) Span: 4 Rarity: 101 U (Voyager) Link | ||
Salvage Wrecked Ship Unknown wreckage: Recover scrap from crashed vessel. ENGINEER x2 + Archaeology + Acquisition When you solve, may download Jem'Hadar Birthing Chamber here. 30 (Gamma) Span: 5 Rarity: 35 V (Emissary) Link | ||
Samaritan Snare Rhomboid Dronegar Sector: Respond to distress call from Pakled ship. ENGINEER + Discard one Equipment card Federation must attempt mission if present. 15 (Alpha) Span: 3 Rarity: R (Q Continuum) Link | ||
Sarthong Plunder Sarthong V: Plunder rich ruins at this famous archaeological site. Archaeology x2 + STRENGTH>40 35 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Save Stranded Crew Vagra II: Locate and rescue stranded crash survivors held by evil entity. Transporter Skill + Leadership + ENGINEER x2 When seeded, you may download All-Consuming Evil. Any Away Team may attempt mission. 30 (Alpha) Span: 3 Rarity: 30 V (Shades of Gray) Link | ||
Seal Rift Near Grid 986: Use an anti-tachyon pulse to implode this artificially-created temporal phenomenon. SCIENCE x2 + ENGINEER x2 OR Admiral Janeway Until solved, ships may report here. Any crew may attempt mission. 35 (Delta) Span: 3 Rarity: 44 U (Holodeck Adventures) Link | ||
Search and Rescue Badlands Region • Class-M Planetoid: Search for officer kidnapped from Deep Space 9 by Maquis. Navigation x2 + Honor + OFFICER + CUNNING>35 30 (Alpha) Span: 4 Rarity: S (Deep Space 9) Link | ||
Search for Rebels Badlands Region • Terran Hideout: Locate secret base of escaped slaves. SECURITY + CUNNING>30 + 2 leaders OR Professor Sisko When seeded, you may download one Emblem card. Opponent's side: No gametext. 30 (Mirror) Span: 4 Rarity: 45 U (Mirror, Mirror) Link | ||
Search for Survivors Dozaria: Investigate possible crash location of Cardassian prisoner transport Ravinok. OFFICER x2 + Computer Skill x2 + STRENGTH>30 May seed ❖ and ❖ personnel under here. 30 (Alpha) Span: 3 Rarity: S (Deep Space 9) Link | ||
❖ Search for Weapons Demilitarized Zone Region • Border planet: Search planet for illegal Maquis arms cache. OFFICER + Navigation + Treachery May seed hand weapons under here. 30 (Alpha) Span: 3 Rarity: P (Starter Deck II) Link | ||
Secret Salvage Wolf 359: Attempt retrieval of floating Federation wreckage at Borg massacre site. Treachery x4 OR Navigation x2 + Computer Skill 30 (Alpha) Span: 3 Rarity: U (Premiere) Link | ||
Secure Covert Transportation Torman V: Arrange passage into neighboring territory without detection. Navigation + SECURITY + Computer Skill *+5 if Smuggling in Away Team. 30* (Alpha) Span: 3 Rarity: 13 V (Showdown: Four Lights) Link | ||
❖ Secure Station Hirogen relay station: Guard against violations of Hirogen property. Alpha-Hirogen + total WEAPONS>opponent's total WEAPONS here 30 (Delta) Span: 2 Rarity: 41 C (The Borg) Link | ||
Secure Strategic Base Organia: Assess potential for tactical alliance with beings last encountered in 23rd century. Anthropology + SECURITY + 3 Personnel Once per game, may download Strategic Base here. Opponent's side: No gametext. 30 (Alpha) Span: 3 Rarity: 12 U 42 (These Are The Voyages) Link | ||
Secure Supply Lines Tellarite cargo lane: Re-establish Terran Empire trade route. SECURITY + Treachery + Navigation 30 (Mirror) Span: 3 Rarity: 41 V (Crossover) Link | ||
Security Briefing Korma: Attend joint intelligence exchange on this Cardassian world regarding Klingon military movements. SECURITY + Diplomacy x2 + V.I.P. x3 You may play System 5 Disruptors for free here. 35 (Alpha) Span: 4 Rarity: U (The Dominion) Link | ||
Seek Illicit Relic Draken IV: Raid ruins in search of powerful artifact. Geology + (Smuggling OR Transporter Skill) + CUNNING>28 Dead End here is nullified. Opponent's side: Once per game, may download The Charybdis. Any Away Team may attempt mission. 20 (Alpha) Span: 3 Rarity: 27 V (Through the Looking Glass) Link | ||
Seek Knowledge Cache Badlands Region • Class-M planetoid: Search for information hidden by former emperor. Anthropology + Archaeology + (CUNNING>32 OR Memory Omega OR First Officer Spock) 30 (Mirror) Span: 3 Rarity: 42 V (Crossover) Link | ||
Seek Life-form Alpha Omicron: Study new spaceborne life-form reported in this system. Exobiology + Astrophysics + ENGINEER 40 (Alpha) Span: 3 Rarity: R (Premiere) Link | ||
Seek Remnants Gamma 7A System: Search for debris from Starship Intrepid, destroyed in the 23rd century. Navigation + Computer Skill + Archaeology + CUNNING>35 35 (Alpha) Span: 2 Rarity: 32 V (The Cage) Link | ||
Seize Freighter Neutral Zone Region • Near Talarian Shipping Lane: Hijack ship in glorious battle. OFFICER x2 + Honor + Navigation *+5 if Korris or Konmel in crew. 25* (Alpha) Span: 3 Rarity: 45 V (The Next Generation) Link | ||
Sensitive Search Nequencia System: Investigate reports of politically "sensitive" activities by an information dealer in sector. Computer Skill + CUNNING>28 30 (Alpha) Span: 4 Rarity: P (Warp Pack) Link | ||
Signal for Rescue Desolate world: Quickly repair damaged communication system; call for help. Biology + ENGINEER + Computer Skill + SECURITY + STRENGTH>42 40 (Alpha) Span: 3 Rarity: 3 U 105 (Call to Arms) Link | ||
❖ Space The final frontier ...: The final frontier... Counts as 1/2 card. Limit 4. May insert into spaceline. X = 3 + Number of adjacent ❖ locations. (Alpha) Span: X Rarity: C (Q Continuum) Link | ||
Steal Breen Armament Kelvas V: Covertly penetrate facility and retrieve newly installed weapons technology. Anthropology + Honor + Leadership + (3 SECURITY OR 3 personnel with "resistance" in lore) 35 (Alpha) Span: 3 Rarity: 22 V (Dogs of War) Link | ||
Steal Technology Gamma Tauri IV: Steal energy converter from remote Federation outpost. OFFICER + Greed + Transporter Skill + Treachery When you solve, may download (or steal) an equipment here. 35 (Alpha) Span: 4 Rarity: 46 V (The Next Generation) Link | ||
Stop Bombardment Nezu colony: Discover cause of repeated asteroid impacts on this resource-abundant planet. Astrophysics + ENGINEER + Geology + Leadership 35 (Delta) Span: 3 Rarity: 102 U (Voyager) Link | ||
Strategic Diversion Neutral Zone Region • Nelvana III: Aid preparations for an offensive invasion. Treachery x3 + STRENGTH>30 30 (Alpha) Span: 3 Rarity: U (Premiere) Link | ||
Study "Hole in Space" Morgana Quadrant: Investigate mysterious void. Leadership + Diplomacy + INTEGRITY>40 35 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
❖ Study Badlands Badlands Region • Plasma Storms: Chart region of intense plasma activity. Navigation x2 + Stellar Cartography x2 Any crew may attempt mission. 25 (Alpha) Span: 5 Rarity: U (Deep Space 9) Link | ||
Study Cometary Cloud Cruses System: Research gaseous comet trail in this system's Oort cloud for military or commercial use. Navigation + SCIENCE + Physics + Computer Skill 30 (Alpha) Span: 3 Rarity: P (Starter Deck II) Link | ||
Study Cybernetic Relics Exo III: Examine android components and systems uncovered during the 23rd century. 3 non-android Computer Skill OR Cybernetics + Ruk Owner's androids may not mix with aligned personnel. 30 (Alpha) Span: 3 Rarity: 25 V (The Neutral Zone) Link | ||
Study Interment Site Ringed planet: Investigate appearance of humanoid remains on the asteroids of this planet's ring system. SCIENCE + Astrophysics + Honor + Anthropology OR Harry Kim 35 (Delta) Span: 4 Rarity: 103 C (Voyager) Link | ||
Study Interstellar Colony Interstellar swarm: Study the behavior patterns of this colony of space-dwelling life-forms. SCIENCE + Anthropology + Exobiology Ocampa are disabled while here. 35 (Delta) Span: 2 Rarity: 104 U (Voyager) Link | ||
Study Lonka Pulsar Lonka Cluster: Research vibrating neutron star. Navigation + Astrophysics + Stellar Cartography 40 (Alpha) Span: 2 Rarity: R (Premiere) Link | ||
Study Nebula Gamma Erandi: Study and chart nebula. Astrophysics + Stellar Cartography + CUNNING>40 35 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Study Neutronic Storm Takret System: Examine plasma phenomena traveling at high warp. Navigation + CUNNING>41 + (SCIENCE + Biology OR SECURITY + Stellar Cartography) 40 (Alpha) Span: 3 Rarity: 38 V (Broken Bow) Link | ||
Study Planetary Devastation Ceti Alpha Region • Ceti Alpha V: Study impact from 23rd century explosion of Ceti Alpha VI. Leadership + CUNNING>32 + (SCIENCE x2 OR Geology) 30 (Alpha) Span: 4 Rarity: 33 V (The Cage) Link | ||
❖ Study Plasma Storm Plasma storm: Observe violent disturbance and compensate for disruption of computer operations. SCIENCE + ENGINEER + Astrophysics + CUNNING>30 Computer Skill required to use any equipment here. 30 (Alpha) Span: 2 Rarity: S (Deep Space 9) Link | ||
Study Plasma Streamer Igo System: Study stream of plasma flowing between binary stars. Astrophysics + Youth 30 (Alpha) Span: 4 Rarity: C (Premiere) Link | ||
Study Protonebula Protonebula: Monitor emerging phenomenon and record the effects of its radiation on the crew. Astrophysics + Biology + Navigation x2 Once per game, you may download One to your ship here. Opponent's side: Once per game, you may download a objective. Any crew may attempt mission. 30 (Delta) Span: 4 Rarity: 45 U (Holodeck Adventures) Link | ||
❖ Study Pulsar Uncharted space: Characterize radio and optical emissions from rapidly rotating neutron star. Navigation + Astrophysics + Computer Skill 25 (Alpha) Span: 3 Rarity: P (Starter Deck II) Link | ||
Study Rare Phenomenon Compression anomaly: Evaluate subspace abnormality for possible transwarp applications. ENGINEER + Navigation + Physics + SCIENCE 35 (Alpha) Span: 3 Rarity: 3 U 107 (Call to Arms) Link | ||
Study Stellar Collision Detrian System: Study rare collision between two gas giants. Stellar Cartography 25 (Alpha) Span: 3 Rarity: C (Premiere) Link | ||
Study Xenophobic Tendencies Tandar Prime: Observe shift in government policies towards anti-immigration stance. Anthropology + Leadership + Exobiology + no Suliban + no shape-shifter 35 (Alpha) Span: 2 Rarity: 28 V (Live Long and Prosper) Link | ||
Supervise Dilithium Mine Romulus System Region • Remus: Ensure mines operate at peak efficiency. Geology + OFFICER + SECURITY + STRENGTH>34 When seeded, you may download Process Ore: Mining here.Opponent's side:No gametext. 35 (Alpha) Span: 2 Rarity: 1 S 202 (Second Edition) Link | ||
Supply Terrorists Demilitarized Zone Region • Portas V: Broker sale of biogenic storage containers. Diplomacy + SECURITY + Acquisition + CUNNING>36 35 (Alpha) Span: 2 Rarity: 23 V (The Maquis) Link | ||
Surgery Under Fire Ajilon Prime: Assist with triage of heavy combat casualties. Biology + MEDICAL + OFFICER + STRENGTH>36 35 (Alpha) Span: 3 Rarity: 1 S 203 (Second Edition) Link | ||
Survey Instability Selcundi Drema Sector: Study this "live fast, die hard" volcanic planet in this sector. Geology + STRENGTH>35 25 (Alpha) Span: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Survey Mission Mar Oscura: Study and chart dark matter nebula. Stellar Cartography + Physics 35 (Alpha) Span: 5 Rarity: R (Premiere) Link | ||
❖ Survey New World Minshara-class planet: Study habitable planet with novel ecosystems. OFFICER + SCIENCE + Exobiology + CUNNING>32 * +5 if landed ship or Environmental Suit here. Any Away Team may attempt mission. 30* (Alpha) Span: 3 Rarity: 8 U 62 (To Boldly Go) Link | ||
❖ Survey Star System Planetary system: Scan uncharted system for inhabited, habitable and resource-rich worlds. Navigation + Stellar Cartography + Diplomacy + SCIENCE 30 (Gamma) Span: 3 Rarity: U (Deep Space 9) Link | ||
Survival Training Sector 001 Region • Luna: Attend survival school on the surface of Earth's moon. OFFICER x2 + 6 MACOs 25 (Alpha) Span: 3 Rarity: 40 V (Broken Bow) Link | ||
Symbiont Diagnosis Trill: Identify treatment options for ailing Trill host and assess status of symbiont. Trill with symbiont + MEDICAL x3 + OFFICER + Diplomacy x2 + Anthropology + CUNNING>45 45 (Alpha) Span: 3 Rarity: R (Deep Space 9) Link | ||
Tactical Observation Kepla Sector: Collect technical data on advanced enemy ship reported to be in this area. ENGINEER x2 + Leadership + Navigation U.S.S. Valiant may be seeded here; facilities may not. Opponent's side: SECURITY x2 + OFFICER x2 Dominion Battleship may report here. 30 (Alpha) Span: 5 Rarity: 22 V (Metamorphosis) Link | ||
Tak Tak Negotiation Tak Tak planet: Obtain information and supplies from culture with highly ritualistic and gestural language. Diplomacy x3 + CUNNING>35 OR Neelix 30 (Delta) Span: 3 Rarity: 105 C (Voyager) Link | ||
Tarchannen Study Tarchannen III: Aid investigation of outpost that disappeared on this planet. ENGINEER x2 + I.P. Scanner + Holodeck No outposts or stations allowed here. 40 (Alpha) Span: 2 Rarity: R (Q Continuum) Link | ||
Test Mission Praxillus System: Provide aid for a helium ignition project attempting to revitalize dying sun. Physics + INTEGRITY>28 25 (Alpha) Span: 3 Rarity: C (Premiere) Link | ||
❖ Test Propulsion Systems Remote sector: Test upgrades to faster-than-light drive components. Navigation + Physics + ENGINEER + ❖ ship Solving player's ships are RANGE +2. (Cumulative.) Any crew may attempt mission. 25 (Alpha) Span: 5 Rarity: P (Official Tournament Sealed Deck) Link | ||
Test Warship Bajor Region • Near Bajor: Determine battle capabilities of new warship. SECURITY + Leadership x2 + ENGINEER + CUNNING>35 * +5 points if Defiant or Regency 1 here when solved. 35* (Mirror) Span: 3 Rarity: 43 V (Crossover) Link | ||
The Discovery of Sha Ka Ree Great Barrier Region • Sha Ka Ree: "...to undertake the greatest adventure of all time..." Sybok X=number of non-Sybok personnel present (limit 6). Any Away Team may attempt mission. 10X (Alpha) Span: 6 Rarity: 31 C (The Motion Pictures) Link | ||
The Last Outpost Delphi Ardu IV: Investigate source of energy emanating from ancient T'Kon outpost. Acquisition + SECURITY + Treachery x2 OR Diplomacy x2 + Leadership + OFFICER 35 (Alpha) Span: 3 Rarity: 47 V (The Next Generation) Link | ||
The Siege of AR-558 Chin'toka Region • AR-558: Fight for control of critical communications array. ENGINEER + Leadership + Physics + Computer Skill + SECURITY + STRENGTH>38 40 (Alpha) Span: 2 Rarity: 3 U 109 (Call to Arms) Link | ||
Transfer Vaccines Makus System: Deliver medical supplies to prevent reoccurrence of 23rd century plague. ENGINEER + Navigation + MEDICAL Solving player may immediately cure one dilemma. 30 (Alpha) Span: 3 Rarity: 34 V (The Cage) Link | ||
Transport Colonists Enara Prime: Convey members of a telepathic species from the Fima system to their home planet. Diplomacy + Honor + INTEGRITY>40 * +5 if Empathy or Mindmeld present. Any Away Team may attempt mission. 35* (Delta) Span: 3 Rarity: 46 C (Holodeck Adventures) Link | ||
Traverse Ion Storm Gaseous anomaly: "I'm reading an ion storm on that trajectory, sir. Should I go around it?" (Astrophysics OR Stellar Cartography) + CUNNING>40 + (Biology + SCIENCE OR Any Intelligence + Treachery) When you score points for completing this mission, lose 5 points for each other mission that has already been completed. Any affiliation may attempt this mission. 40 (Alpha) Span: 3 Rarity: 8 U 61 (To Boldly Go) Link | ||
Treat Plague Ship Near Haven: Provide medical assistance to last members of disease-ravaged culture. Biology + CUNNING>26 + discard one MEDICAL personnel * +10 if Plague Planet complete. 25* (Alpha) Span: 2 Rarity: 2 U 102 (Energize) Link | ||
Tulaberry Wine Negotiations Dosi planet: Meet with aggressive Dosi negotiators to discuss lucrative wine contract and distribution rights. Acquisition x3 + (STRENGTH>30 OR Guramba) OR Pel + any Quark Any non-Dominion Away Team may attempt mission. 45 (Gamma) Span: 5 Rarity: U (Rules of Acquisition) Link | ||
Uncover DNA Clues Ruah IV: Investigate genetic research conducted here by Federation scientist Dr. Richard Galen. SCIENCE + Archaeology + (Leadership x2 OR Ocett) Hunt for DNA Program adds . 30 (Alpha) Span: 3 Rarity: U (The Dominion) Link | ||
Unsanctioned Attack Dissident-controlled space: Bypass chain of command to coordinate strike on subversives. Treachery x2 + CUNNING>35 + discard one personnel 35 (Mirror) Span: 4 Rarity: 28 V (The Terran Empire) Link | ||
Unseat Dictator Ilari: Retrieve crewman possessed by the consciousness of a despotic ruler and restore rightful leader. MEDICAL + SECURITY + (Empathy OR Mindmeld OR STRENGTH>55) 35 (Delta) Span: 3 Rarity: 106 U (Voyager) Link | ||
Upgrade Munitions Planet Neural: Re-arm faction after initial military interference in the 23rd century. SECURITY x2 + Leadership + (Klingon Intelligence OR Law OR Treachery x2) 30 (Alpha) Span: 4 Rarity: 26 V (A Private Little War) Link | ||
Vanquish Enemy Mutara Region • Mutara Nebula: Defeat nemesis among starship-debilitating ionized gases. Leadership x2 + (Treachery OR Honor) + CUNNING>50 Once per game, may opponent's ship here. Any crew may attempt mission. 50 (Alpha) Span: 3 Rarity: 13 V (Star Trek 50) Link | ||
Verify Evidence Badlands Region • Rendezvous point: Substantiate report of information broker working here. Navigation x2 + (CUNNING>24 OR any tricorder) + (Leadership x2 OR hand weapon OR Smuggling) 35 (Alpha) Span: 5 Rarity: S (Deep Space 9) Link | ||
Verify Legendary Journey Intersystem tachyon eddies: Recreate ancient spacefarers' "impossible" journey. ENGINEER + Navigation + Honor + Stellar Cartography May insert adjacent to Bajor Region OR Cardassia Region. 40 (Alpha) Span: 2 Rarity: 36 V (Emissary) Link | ||
Visit Parallel Universe Bajor Region • Near Derna: Seize opportunity to explore alternate reality. Anthropology + (Youth OR Greed) + 2 non- personnel When seeded, you may download Crossover: An Invitation. Opponent's side: No gametext. 25 (Mirror) Span: 4 Rarity: 28 V (Through the Looking Glass) Link | ||
Visit Tranquil Colony Jouret IV: Make routine stop at hospitable world near enemy space. Diplomacy + Anthropology + (Jean-Luc Picard OR Tebok OR CUNNING>35) 35 (Alpha) Span: 3 Rarity: 49 V (The Next Generation) Link | ||
Warped Space Amargosa Diaspora: Investigate gravity wells in globular cluster. SCIENCE x2 + Navigation + Astrophysics Opponent's side: Span: 1 45 (Alpha) Span: 5 Rarity: R (Alternate Universe) Link | ||
Wormhole Negotiations Wormhole Terminus: Study and negotiate for exclusive use of Barzan wormhole. Diplomacy x5 OR Honor x4 OR Treachery x4 45 (Alpha) Span: 4 Rarity: R (Premiere) Link | ||
Prevent Military Escalation II Sector 21505: Investigate unauthorized activity. OFFICER x2 + Leadership + Honor OR Miles O'Brien If destroyed, flip mission over. Opponent's side: OFFICER x3 + Leadership OR Benjamin Maxwell U.S.S. Phoenix may report with 3 personnel here. 25 (Alpha) Span: 4 Outpost Shields: 32 Rarity: 11 V (Showdown: Four Lights) Link | ||
Investigate Anomaly II Gamma Arigulon II: Trace radiation anomalies. Exobiology + STRENGTH>35 If destroyed, flip mission over. 25 (Alpha) Span: 4 Outpost Shields: 30 Rarity: 17 P (Enhanced Premiere) Link | ||
Test Mission II Praxillus System: Aid helium ignition project. Physics + INTEGRITY>28 If destroyed, flip mission over. 20 (Alpha) Span: 3 Outpost Shields: 30 Rarity: 21 P (Enhanced Premiere) Link | ||
Resupply Marauder II Clandestine base: Restock Ferengi vessel. OFFICER + ENGINEER x2 + Acquisition Solving player's D'Kora-class ships are RANGE +1. If destroyed, flip mission over. 25 (Alpha) Span: 4 Outpost Shields: 30 Rarity: 30 V (Engage) Link | ||
Explore Black Cluster II Sector 97: Study and evaluate collapsed proto-stars. Stellar Cartography + Leadership OR CUNNING>50 If destroyed, flip mission over. 30 (Alpha) Span: 3 Outpost Shields: 32 Rarity: 15 P (Enhanced Premiere) Link | ||
Secret Salvage II Wolf 359: Retrieve wreckage at Borg massacre site. Treachery x 4 OR Navigation x 2 + Computer Skill If destroyed, flip mission over. 25 (Alpha) Span: 3 Outpost Shields: 32 Rarity: 20 P (Enhanced Premiere) Link | ||
Explore Typhon Expanse II Typhon Expanse: Trace reported time distortion. Astrophysics + Stellar Cartography OR CUNNING>50 If destroyed, flip mission over. 30 (Alpha) Span: 5 Outpost Shields: 32 Rarity: 16 P (Enhanced Premiere) Link | ||
Investigate Sighting II Beta Stromgren: Investigate sighting of Gomtuu. Empathy x3 OR Treachery + Exobiology + CUNNING>40 If destroyed, flip mission over. 30 (Alpha) Span: 4 Outpost Shields: 32 Rarity: 18 P (Enhanced Premiere) Link | ||
A Safe Place to Hide Plays on table. While on the table, you may discard a card from hand to place this objective on your unsolved non-homeworld mission. While on a mission, at the end of your turn, if your staffed ship at this mission is undocked, uncloaked, and not landed, you may draw an additional card. When this mission is completed, return this objective to table. (Unique.) Rarity: 44 V (Crossover) Link | ||
Activate Thalaron Weapon Plays on a homeworld. Target your Scimitar in Romulus System Region. If your staffed Scimitar is here, you may probe: : Emitters extended. Ignore when probing. : If emitters extended, generator primed. : If generator primed, weapon deployed: All personnel at this mission (or at all missions in this region) not aboard Scimitar are killed. Discard objective. Rarity: 25 V (Nemesis) Link | ||
Ancient Citadel Seeds or plays on your mission with "23rd century" in lore. Your personnel who name in lore this planet become (even if not in play). OR Plays on your crew or Away Team with at least 4 Honor or 4 SECURITY. Draw up to three cards; discard objective. Rarity: 27 V (A Private Little War) Link | ||
Assemble Rescue Team Seeds or plays on table. Start of each turn, if your unique personnel is a captive, you may download The Emperor's New Cloak OR Prisoner Exchange OR Quark OR Nog OR Leck OR a non- personnel with "Quark" in lore. Once per game, you may discard objective to score points when your captured personnel is released from a non-Alpha Quadrant location. 10 Rarity: 29 V (Through the Looking Glass) Link | ||
Assert Authority Seeds on table. If, at the end of your turn, your staffed ship with a unique personnel aboard is at a mission opponent seeded (or a ❖ mission), objective complete (once per game): Place objective in point area, place a copy of the unique personnel (the Contender) beneath objective from outside the game, draw a card, and you may download Betray Captain. 5 Rarity: 29 V (The Terran Empire) Link | ||
Assign Mission Specialists Seeds or plays on table. You may download to one of your outposts up to two different mission specialists (personnel whose only skill is a regular skill) that you do not already have in play. Also, while in play, each of your mission specialists scores 5 points whenever they use their skill to meet a mission requirement. You may voluntarily discard objective at start of any of your turns. (Unique.) Rarity: C (First Contact) Link | ||
Assign Support Personnel Seeds or plays on table. (Unique.) Your "support personnel" (those who have exactly two skills, but no special skills) may report aboard your compatible ships that have two or more staffing icons. Once each turn, you may discard objective to download a "support personnel" (once per game per Personnel card title) to your matching ship that has two or more staffing icons, or to your matching facility. Rarity: 39 C (The Trouble with Tribbles) Link | ||
Assimilate Counterpart Plays on table. Target an opponent's unique male personnel. Your Borg may beam to and battle target's crew or Away Team. One of your Borg who engages target in combat may abduct target. If target is occupying an Assimilation Table, you may probe: , , : Assimilated as a counterpart. Place on target. Worth 5 points per • while objective on target. Rarity: U (First Contact) Link | ||
Assimilate Homeworld Plays on table. Target both a homeworld with no objective on it and your matching counterpart. Your Borg may scout that homeworld. After scouting complete, if your matching counterpart is at that location, you may probe: : Assimilated. Place on mission. Cards of that affiliation (except cards) may not report to any outpost for rest of game. 40 Rarity: R (First Contact) Link | ||
Assimilate Planet Plays on table. Target a non-homeworld planet mission showing at least 35 points and with no objective on it. Your Borg may scout that planet. After scouting complete, if you have Borg at that location, you may probe: , : Assimilated. Place on mission. May download one Objective card. 25 Rarity: C (First Contact) Link | ||
Assimilate Species Plays on table; target (name) a species. Your Borg may beam to and battle a crew or Away Team containing a personnel of that species, but may not mortally wound. At end of battle, immediately probe (draw probe card, discard objective): : Distinctiveness added. If you won battle, and your Borg Nanoprobes or Assimilation Table present, all stunned personnel of target species present are assimilated. Rarity: 43 R (The Borg) Link | ||
Assimilate Starship Plays on table. Target an opponent's ship. Your Borg may scout that ship. (Whenever no active Borg aboard target during your turn, you may beam one scout aboard.) After scouting complete, if your Borg have Computer Skill aboard that ship, you may probe: , : Assimilated. Place on ship. May download one Objective card. Rarity: U (First Contact) Link | ||
Assume Identity Seeds or plays on table. If an opponent's non-Borg ❖ personnel was just killed, place on your Founder (except Odo Founder) in same quadrant. Founder morphs to impersonate killed personnel. Founder's classification and staffing icon change to those of killed personnel. Founder gains infiltration icon(s) for killed personnel's affiliation(s). May morph back at any time (discard objective). Rarity: 30 V (Through the Looking Glass) Link | ||
Bajoran Resistance Cell Seeds or plays on table. Once each turn, your Resistance personnel may report for free to your facility or ship or to any Bajor Region planet. Also, your Bajoran espionage cards may not be nullified. Once each turn, you may download a Bajoran espionage card to one of your unsolved missions (limit one per mission), then draw two cards if you have at least two Resistance personnel in play. Rarity: 47 U (Holodeck Adventures) Link | ||
Betray Captain Plays on table if your Assert Authority complete. If, at the end of your turn, your ship is at your unique mission with its matching commander and the Contender aboard, kill that commander; objective complete (once per game): Place objective in point area, the Contender is now the matching commander of that ship, draw two cards, and you may download Consolidate Power. 8 Rarity: 30 V (The Terran Empire) Link | ||
Beware of Q Seeds on table during doorway phase. Your dilemmas may seed like dilemmas. OR Seeds or plays on your Q-Flash. Once per mission location, if opponent just revealed your dilemma there, you may exchange it with a dilemma named Q from your Q's Tent or hand (discard original dilemma). OR Plays to download and seed a dilemma named Q under a mission; discard objective. Rarity: C (Deep Space 9) Link | ||
Boarding Party Seeds or plays on table. Once each turn, your Boarding Pod may move to "ram" any ship present. Personnel on Pod go aboard; discard Pod. Also, once each turn, your Kazon aboard opponent's ship may use its transporters (ignoring its SHIELDS) OR steal an Equipment card aboard (score points; discard objective) OR download Commandeer Ship there (score double points; discard objective). 10 Rarity: 108 U (Voyager) Link | ||
Build Interplexing Beacon Suspends your Assimilate Homeworld targeting Earth, if your Stop First Contact was nullified. Target a ship. Your Borg may scout target. If your Borg are aboard target orbiting 2063 Earth, you may probe: , : Transponder rods are now set in place. : If transponder rods set, place on ship; Timeline disrupted in 2063 and suspended objective completed. Rarity: R (First Contact) Link | ||
Collect Metaphasic Particles Seeds or plays on Ba'ku Planet. Your personnel may attempt it using these requirements: Any Son'a personnel + Injector Assembly One in orbit + Treachery x2 + no opposing ships or personnel here When you solve, you may skip opponent's next turn and, for rest of game, all your personnel are STRENGTH +2, add Youth, and you may unstop them each once each turn. Rarity: 32 U (The Motion Pictures) Link | ||
Combined Strike Plays on your mission (for free if or ). Your personnel may report here, to your matching Intelligence personnel aboard your ship native to the Alpha Quadrant. When solved by your non- personnel, draw up to 5 cards, then discard objective to score points; if opponent has a facility, you may download Combined Strike. 5 Rarity: 26 V (The Gamma Quadrant) Link | ||
Commandeer Ship Plays on your unstopped Computer Skill personnel who is unopposed aboard opponent's ship (except any Cube). That personnel commandeers ship and, while objective in play, may meet up to three of its staffing icons. OR Seeds or plays on table. Opponent may not return to hand any ship which has your personnel aboard as an intruder or infiltrator. Rarity: U (Blaze of Glory) Link | ||
Consolidate Power Plays on table if your Betray Captain complete. If you just won a battle involving at least two of your ships and the Contender, objective complete (once per game): Place objective in point area, the Contender is now an Admiral, your ship the Contender is aboard is attributes all +2, draw three cards, and you may download Declare New Sovereign. 12 Rarity: 31 V (The Terran Empire) Link | ||
Construct Starship Seeds or plays on table. In place of your normal card play, you may download any outpost or headquarters (if you have a matching ENGINEER at an appropriate location) OR download Spacedock (even to a docking site) OR download a unique ship to your facility that has a Spacedock (if you have an ENGINEER aboard who is that ship's matching commander). Discard objective OR draw no cards this turn. Rarity: 46 R (Mirror, Mirror) Link | ||
Consume: Outpost Plays on table. Target an unsolved Neutral Zone Region mission you have not examined with no objective on it; download an outpost there (ignoring ENGINEER requirement) from outside the game, uncontrolled. Your Borg may scout that location. After scouting complete, if your staffed Borg cube here, Objective complete: place on mission; place outpost out-of-play. 35 Rarity: 8 V (Q Who?) Link | ||
Consume: Resources Plays on table. Target an unsolved non-homeworld planet mission with no objective on it. Your Borg may scout that planet. After scouting complete, if your staffed Borg cube there, Objective complete: Place on mission; your Archaeology present may acquire any artifacts here. Your drones gain non-Intelligence skills in mission requirements (at their highest level). 30 Rarity: 9 V (Q Who?) Link | ||
Consume: Technology Plays on table. Target your unsolved space mission requiring Computer Skill with no objective on it. Your Borg may scout that mission. After scouting complete, if your staffed Borg cube there, Objective complete: Place on mission; your drones gain non-Intelligence skills in mission requirements (at their highest level). 35 Rarity: 10 V (Q Who?) Link | ||
Council of Warriors Plays on your mission showing less than 30 points (or on Qo'noS), if unattempted. Nullified if you play (or have played) Scan, Full Planet Scan, or a non-Klingon personnel. If you solve by end of your next turn, place objective in point area; place here all ships your ships destroy in battle and all personnel your Klingons kill in personnel battle to score points equal to WEAPONS or STRENGTH printed on card. Rarity: 40 R (The Trouble with Tribbles) Link | ||
Decimate Homeworld Plays on a homeworld if you have solved two missions (one and one ). Your Breen and Xindi ships may ignore Strategema here when initiating battle. If you destroy a headquarters here (or at a corresponding time location) that your opponent seeded or played, you score points, where X = printed SHIELDS of that headquarters. X Rarity: 23 V (Dogs of War) Link | ||
Declare New Sovereign Plays on table if your Consolidate Power complete. When the Contender helps solve a matching homeworld, objective complete (once per game): Place objective in point area, the Contender is now an Emperor (or Empress), and once each turn you may stop that personnel to either draw four cards OR download a personnel. 15 Rarity: 32 V (The Terran Empire) Link | ||
Defend Homeworld Seeds or plays on table. When opponent voluntarily initiates battle against your card at a homeworld matching that card's affiliation, just after it is targeted you may download there any number of HQ cards and compatible ships, leaders, SECURITY personnel, and hand weapons. Once per game, you may discard objective to download a SECURITY personnel OR any HQ card (except Return Orb to Bajor). Rarity: 41 U (The Trouble with Tribbles) Link | ||
Disguise Encroachment Plays on your unsolved mission. If at Derna or a mission where you have no facility, you may immediately report a Treachery personnel here. Once solved, if opponent subsequently solves (or has solved) a mission that is adjacent or in the same region, score points; opponent loses points (discard objective). +/-5 Rarity: 27 V (The Gamma Quadrant) Link | ||
Dispatch Metagenic Experts Seeds or plays on table. Target an Alpha Quadrant mission (opponent's if possible). If your non- Away Team there has Biology, Physics, and 2 SECURITY at end of turn, objective complete: opponent chooses one of those personnel to be captured and relocated to their facility, crew, or Away Team, you may download Get Him Cleaned Up, then discard objective (score points). 5 Rarity: 14 V (Showdown: Four Lights) Link | ||
Distant Control Seeds on table. While your Leadership, Empathy, and Treachery present at Drone Control Room, your all-native Away Team present may attempt missions as the crew of your empty Drone-class ship (may not die unless they have Empathy, and may not relocate to spaceline). At the end of any dilemma, if no Empathy remains, attempt ends. You may not re-attempt this turn. Rarity: 14 R 26 (What You Leave Behind) Link | ||
Divert Power Plays on table. At start of each of your turns, one of your ships with ENGINEER (or Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.) Rarity: 110 U (Voyager) Link | ||
Eliminate Starship Plays on table. Target an opponent's ship at a mission you seeded. Your Borg may battle that ship. If they destroy it in battle, immediately probe (draw probe card, discard objective): : Wreckage. You may download Salvage Starship. : Energy distortion. You may download Temporal Rift. : Collateral damage. One other opposing ship present is damaged (random selection). Rarity: U (First Contact) Link | ||
Emotional Blackmail Seeds or plays on table; download Brainwash to a captive escorted by your personnel at a non- mission; captive does not relocate to an outpost. When that personnel helps you complete a mission, you may discard objective and Brainwash to score points (captive is released and relocated to opponent's facility). 15 Rarity: 45 V (Crossover) Link | ||
Engage Cloak Seeds or plays on table. When your staffed ship cloaks or phases, it may relocate here (capacity one ship). Just before that ship decloaks or dephases, return it to its former location; it may immediately move (up to its full RANGE) once for each of your full turns it was on this objective. (If ship returns to spaceline on your turn, it may also use that turn's RANGE). Rarity: U (The Dominion) Link | ||
Ensnared Seeds or plays on table. Once per game, at the start of your turn, if you have personnel at four or more missions an opponent seeded, name a unique personnel. If opponent has that personnel in play, place that personnel aboard your ship (captured). Rarity: 17 V 27 (Raise the Stakes) Link | ||
Establish Dominion Foothold Seeds or plays on a mission in Alpha or Delta Quadrant if none of your cards have been in that quadrant yet this game. If your Dominion personnel subsequently complete that mission, you may download a Dominion facility with up to five different Equipment cards there; score points (discard objective). You may complete this objective only once in each quadrant. 10 Rarity: U (The Dominion) Link | ||
Establish Gateway Seeds or plays on table. Target a space mission with no objective on it. Your Borg may scout that location. After scouting complete, if you have Borg at that location, you may probe: , : Sector cleared. Place on mission. Download to here one Transwarp Network Gateway (if possible). May download one Objective card. 25 Rarity: C (First Contact) Link | ||
Establish Tractor Lock Plays on your Nor with Tractor Beam and your personnel unopposed in Ops OR on your staffed ship with Tractor Beam. Immediately target another ship at same location. That ship may not move or initiate battle. You may discard objective at any time. You must discard objective if your ship or Nor moves, battles or has SHIELDS < target's RANGE. Rarity: R (Deep Space 9) Link | ||
Establish Trade Route Seeds or plays on a space mission with a point box that you seeded. You may attempt it using these requirements: Greed + (freighter OR transport OR ship) + Acquisition x3 + CUNNING > (mission points x2) When you solve mission, you may download Ferengi Trading Post (plus up to two Equipment cards) here; discard objective. Rarity: C (Rules of Acquisition) Link | ||
Evaluate Starship Systems Seeds or plays on table. At any time, place on your Defiant, I.K.S. Negh'Var, or ship with "prototype" in lore; ship is attributes all +1 for each of your missions with "Test" in title and each of your objectives played on a mission (limit +4). When ship's crew completes a mission with "Test" in title or a mission with an objective on it, discard this objective to score points and draw 3 cards. 5 Rarity: 46 V (Crossover) Link | ||
Examine Singularity Seeds or plays on table. Once each turn, your ship with SCIENCE, Astrophysics and CUNNING>30 in crew may close Black Hole where present. Relocate all ships there to one other location in any quadrant, place Black Hole out-of-play and score points (discard objective). Also, once each turn, you may download (even from discard pile) Bajoran Wormhole, Temporal Wake or Deactivation. 15 Rarity: U (Blaze of Glory) Link | ||
Expand the Empire Seeds or plays on table. Once per game, at the start of your turn, for each mission opponent seeded where you have personnel, you may download to hand (even from outside the game) a different interrupt with "Klingon" in title or gametext. Discard objective after use. Rarity: 50 V (The Next Generation) Link | ||
Explore Gamma Quadrant Seeds or plays on table. At any time, place on your ship docked at a facility in the Alpha Quadrant. If ship's crew or Away Team solves a Gamma Quadrant mission, then ship returns and docks at that facility, draw three cards and score points (discard objective). 5 Rarity: U (Deep Space 9) Link | ||
Explore New World Plays on your unexamined planet mission. You may not voluntarily use transporters here. If your entire Away Team (containing three or more personnel) was just stopped by a dilemma here, you may download one equipment here. When mission solved by your Away Team, you may unstop all your Away Teams here, restore full RANGE to one of your ships in orbit and/or download Diverse Experiences. Rarity: 41 V (Broken Bow) Link | ||
Facilitate Peace Talks Seeds or plays on Khitomer; download Treaty: Federation/Klingon. Your personnel may attempt mission with the following requirements: Diplomacy x2 + Leadership x2 + INTEGRITY>40 When you solve, you may download up to two personnel of different affiliations here. Rarity: 14 V (Star Trek 50) Link | ||
Fear Will Keep Them in Line Seeds or plays on a mission. In place of your normal card draw, you may download Agony Booth or an Agonizer to your ship here. Each of your ships with an Agony Booth are attributes all +1. When you solve mission, score bonus points equal to your total WEAPONS from staffed ships at this mission (limit 15 points), then discard objective. Rarity: 31 V (Through the Looking Glass) Link | ||
Ferengi Commerce Operation Seeds or plays on table. Once per game, at the start of your turn, for each mission opponent seeded where you have personnel, you may download one equipment there. Then, if you have personnel at six or more such missions, you may also download one "use as equipment card" artifact to your ship (as if earned). Discard objective after use. Rarity: 51 V (The Next Generation) Link | ||
Ferengi Conference Seeds or plays on Quark's Bar. When you have a Nagus here, you may download one copy of the 75th Rule of Acquisition to each of your other Ferengi here who has Acquisition. Discard objective. OR Plays on your Nagus at Quark's Bar or aboard a facility. Download to that Nagus one Hupyrian or any number of Ferengi CIVILIANs with up to 11 total • icons. Discard objective. Rarity: C (Rules of Acquisition) Link | ||
File Annual Report Seeds or plays on your Earth. If you have completed a different mission, your personnel may attempt Earth with the following requirements: OFFICER + any staffed ship in orbit + INTEGRIY>30 When you solve, mission is worth 30 points (instead of printed value), and you may download one personnel. Rarity: 21 V (Straight and Steady) Link | ||
File Mission Report Seeds or plays on table. When one of your personnel has used a classification or skill to meet a mission requirement, and you have not yet attempted another mission, that personnel may "file a mission report" if unopposed at a site which allows this. Score points (discard objective). Limit one per mission. 5 Rarity: U (Deep Space 9) Link | ||
For Cardassia! Plays on your Legate (for free if they have Honor). All your Cardassians present are INTEGRITY and STRENGTH +2. When that Legate helps complete HQ: Secure Homeworld at Cardassia Prime, you may discard objective: download two Cardassians who have Honor OR once per game, place Legate and two other Cardassians who have Honor from that Away Team out-of-play to score points. 15 Rarity: 47 U (Mirror, Mirror) Link | ||
For the Cause Plays on your Badlands or Demilitarized Zone Region mission. Your personnel may attempt this mission and may replace all levels of one requirement with: Leadership + SECURITY + CUNNING>30 Rarity: 24 V (The Maquis) Link | ||
Forced-Labor Camp Seeds or plays on Cardassia IV, Ligos VII or your planet that has Geology or Archaeology as a requirement. Your and personnel may attempt mission. On Cardassia IV or Ligos VII, changes your mission requirements to these: SECURITY + Geology + STRENGTH>(mission points x2) After you solve, while you escort a captive on this planet, you may draw one additional card at end of each turn. Rarity: U (Rules of Acquisition) Link | ||
General Order 7 Seeds or plays on Talos IV. Your personnel may attempt this mission. Once each turn, in place of a card draw, you may download to hand Christopher Pike or any personnel who names him in lore. Your Starship Enterprise may use its full RANGE to move here from any spaceline location in the Alpha Quadrant. Rarity: 35 V (The Cage) Link | ||
Get Back Plays on table. When Transporter Skill aboard, your Transporter Mixup may work "in reverse" (replace personnel with their opposites native to this quadrant). When four unique personnel are replaced in this way, discard objective to score points. OR Plays on a non- ship docked at a facility. If ship and non- crew subsequently dock at a non- Nor, discard objective to score points (once per game). 10 Rarity: 32 V (Through the Looking Glass) Link | ||
Get Him Cleaned Up Plays on table if your Dispatch Metagenic Experts is complete. When your crew completes a nebula mission, objective complete: you may return one personnel you own who is a captive (your choice) to your facility, draw up to 3 cards, and your missions showing 30 points or less solved this game (even those already solved) are worth +5 points if solved by your crew or Away Team. Rarity: 15 V (Showdown: Four Lights) Link | ||
GIVE ME GENESIS! Seeds on any mission that requires SCIENCE OR Geology. No player may use The Genesis Device on a mission they seeded. In place of your normal card play, you may download Kruge here; lose 5 points. When you solve mission, you may download The Genesis Device here. (Unique.) Rarity: 10 V (Second Star to the Right) Link | ||
Harness Particle 010 Plays on table. Target Omega Particle (download if needed; it is immune to Kevin Uxbridge) at your mission with no objective on it. Your Borg may scout that location. After scouting complete, if your staffed Borg cube there, you may probe: ✶ , , : Perfection achieved. Place on mission; discard Particle. Doubles point boxes of your subsequently completed objectives. 30 Rarity: 47 R (The Borg) Link | ||
Hero of the Empire Seeds or plays on Deep Space Station K-7. Download Captain Kirk aboard; he may not be moved. If he leaves play because of a Tribble Bomb (or an action your opponent initiated), timeline disrupted in 2267: place objective on table; each Alpha Quadrant mission solved this game is -10 points if solved by opponent, or +10 if showing icon and solved by your non-Federation crew or Away Team. Rarity: 42 U (The Trouble with Tribbles) Link | ||
Hinder Progress Seeds or plays on table. When opponent's crew or Away Team fails a mission attempt, if you have a personnel at that mission OR a dissident in play with affiliation matching any personnel in the attempt, you may place objective on that mission (limit once per mission): discard objective at end of turn, and score points if mission not solved. 5 Rarity: 26 V (Cold Front) Link | ||
Historic Coming Together Seeds or plays on your planet mission. Nullified if you attempt with <5 (or >9) personnel. Just after you start a mission attempt here, if mission is unexamined, you may draw X cards, where X=the number of different affiliations among your personnel involved. If X>2, discard objective to score points. Otherwise, place objective out of play. 5 Rarity: 47 V (Crossover) Link | ||
HQ: Defensive Measures Seeds or plays on table. Your personnel with any Intelligence gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card. Rarity: U (Deep Space 9) Link | ||
HQ: Return Orb to Bajor Plays on your personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.) 10 Rarity: R (Deep Space 9) Link | ||
HQ: Secure Homeworld Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld. Rarity: U (Deep Space 9) Link | ||
Hunting Group Seeds or plays on your non- space mission with a point box. You may attempt it using these requirements: Alpha-Hirogen + ship + (CUNNING + STRENGTH) > mission points x3 When you solve mission, you may commandeer an opposing ship present (capturing opposing personnel aboard) if your total WEAPONS there > twice its SHIELDS. Discard objective. Rarity: 48 C (Holodeck Adventures) Link | ||
Imperial Intimidation Seeds or plays on your ship. Doubles attribute bonuses to this ship from special skills. End of each turn, if this staffed ship orbiting an unsolved, non-homeworld planet mission, you may probe: , : Intimidation. Draw a card. , : Exploitation. Play a non- personnel. , : Rebellion. Discard a card from hand. Rarity: 33 V (Through the Looking Glass) Link | ||
Impersonate Captive Seeds or plays on table. Place on your Founder present with a non-Borg personnel you've captured. Founder morphs to impersonate captive. Founder's classification, skills, staffing icon, infiltration icon, STRENGTH and CUNNING change to those of captive. Founder has 1 Treachery, loses all Honor and gains infiltration icon(s) for captive's affiliation(s). May morph back at any time (discard objective). Rarity: R (Blaze of Glory) Link | ||
In for a Trim Seeds or plays on table. Barber Pole and Mot's Advice play for free. Once each turn, if you have Barber Pole in play, you may "take a little off the top": peek at the top X cards of opponent's draw deck, where X is the number of your non- Barbering personnel in play. You may discard any events, incidents, or interrupts (except and cards), then replace the rest in any order. Rarity: 13 P (All Good Things) Link | ||
Insert Undercover Agent Seeds or plays on table. May discard from table to relocate one of your personnel to an opponent's crew or Away Team which they can infiltrate, and/or download Covert Agent. OR Once per game, place on your personnel with an infiltration icon (unless infiltrating); icon changes to match an opponent's affiliation or faction present; exposed (if infiltrating) when countdown expires. Rarity: 34 V (Through the Looking Glass) Link | ||
Install Autonomic Systems Parasite Plays on opponent's ship if your Founder is aboard. That ship may not engage or disengage its special equipment, transporters and WEAPONS until your next turn; then you may use ship to move and/or battle opponent's other cards (ignore staffing and affiliation restrictions); then discard objective. May be nullified by Miles O'Brien OR Odo OR 3 ENGINEER and 3 SECURITY aboard. (Unique.) Rarity: U (The Dominion) Link | ||
Investigate Warp Signature Seeds on Earth; you must download Launch the Phoenix. Your personnel may attempt Earth using these requirements: Astrophysics + Anthropology + (Vulcan Lander OR CUNNING>30) When solved, mission worth 30 points (instead of printed value) or 40 points if Phoenix in orbit at this mission or Montana Missile Complex. Rarity: 26 V (Nemesis) Link | ||
Issue Secret Orders Seeds or plays on table. Place on your V.I.P. or OFFICER who has been infiltrating opponent's ship since start of opponent's last turn. Target any opponent's mission in same quadrant. Ship and crew must do nothing but go to that mission (with infiltrator aboard) and attempt it if possible (any infiltrators may decline); then infiltrator is exposed. Discard objective whenever infiltrator exposed. Rarity: R (The Dominion) Link | ||
Launch the Phoenix Seeds or plays on table. You may seed Montana Missile Complex. Phoenix may not be played (but may be acquired). Once each turn, your card native to 2063 Earth may report there for free. If your Phoenix takes off with (or any Lily Sloane) aboard, Launch Successful: Place objective on Phoenix, draw 3 cards. Your Alpha Quadrant missions are worth +5 points while Phoenix in orbit. Rarity: 9 V (Resistance is Futile) Link | ||
Let Me Help Seeds on table if you seeded at least 18 cards under opponent's missions. Love Interest dilemmas affect one additional personnel. On dilemmas with "male" or "female" in gametext (except Distraction), every printed number is increased by 1. Such dilemmas are considered Borg-related; personnel encountering them are considered male and female. Rarity: 36 V (The Cage) Link | ||
Military Protectorate Seeds or plays on your non-homeworld mission. When your Away Team of at least four personnel solve this mission, you may download Colony here; it becomes and compatible cards may report here. While a Colony is here, personnel who name this mission in lore and your SECURITY-classification personnel here gain CIVILIAN. Rarity: 28 V (A Private Little War) Link | ||
Navigate Plasma Storms Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region (even ), that player must probe: , : Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged. : Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed. : Plasma storms subside. Discard objective. Rarity: U (Deep Space 9) Link | ||
New Civilizations Seeds on table if each of your non-homeworld missions shows 30 points or less. When you have completed a planet mission, a space mission, and four total missions, you win the game. Rarity: 29 V (A Private Little War) Link | ||
Obsession Seeds on table; you must download a dilemma (except Borg Ship) and choose a spaceline, then put it into play at either end (opponent's choice). Once each turn, your event that plays on your ship may play for free. When you destroy a card, score points equal to its RANGE + WEAPONS. Points scored from cards do not count towards Writ of Accountability. (Unique.) Rarity: 37 V (The Cage) Link | ||
Omega Directive Seeds or plays on table. Place on your ship with matching commander aboard. (Nullified if no personnel aboard.) While ship is at same location as an Omega Particle, it may ignore affiliation attack restrictions, and end of each turn you must probe: ∇ : Threat eliminated. Discard Particle; draw two cards and score points; discard objective. 10 Rarity: 48 U (The Borg) Link | ||
One Big Happy Family Plays on your non- mission (limit one per mission). At the start of your first mission attempt here, if you have and/or personnel here from at least four different species, you may draw three cards. Once solved, your and non- ships with personnel of three different species aboard are attributes all +2, or +4 if in a region with this mission (cumulative). Rarity: 24 V (Dogs of War) Link | ||
Open Diplomatic Relations Seeds on table during doorway phase; you may seed one Treaty during this phase (cumulative). At any time, you may exchange two cards in hand for a Treaty in your discard pile. OR Plays on opponent's ship. Your Away Teams which have a V.I.P. may beam to and from that ship, and it may not voluntarily move while your V.I.P. aboard. Discard objective if your personnel battle aboard that ship. Rarity: P (Official Tournament Sealed Deck) Link | ||
Operate Dilithium Gulag Seeds or plays on Rura Penthe; rotate mission so that your side now faces opponent. Once per game, at the start of your turn, you may download one personnel with "Rura Penthe" in lore to hand. While you have a captive (or any personnel with "Prisoner" in title) here, you may draw one additional card at the end of each turn. Once solved, each of your ships is RANGE +2. Rarity: 42 V (Broken Bow) Link | ||
Operate Wormhole Relays Seeds or plays on table. once each turn, your staffed ship with two or fewer staffing icons and SCIENCE, Physics x2, and Astrophysics aboard may move through Barzan or Bajoran Wormhole (or between two Transwarp Network Gateways by using RANGE equal to twice the span of the destination location, and is not stopped. Rarity: U (The Dominion) Link | ||
Orbital Bombardment Plays on your non- ship. It is WEAPONS +4 against planet facilities, and may target landed ships in battle (those ships may not return fire). Also, if this ship is at a planet location at end of your turn (and has not battled this turn), you may probe: • : Targets hit. Kills up to two opposing personnel on planet (random selection). Opponent may counter-attack next turn. Rarity: 49 R (Holodeck Adventures) Link | ||
Organ Theft Seeds or plays on table. Once each turn, stop your Vidiian using Vidiian Harvester to "steal organs" from any non- personnel present (except an android or shape-shifter). Discard victim; you may report two ❖ Vidiians (or download one) and, until end of your next turn, your Vidiians may ignore The Phage. If victim belonged to opponent, you may discard objective (thrice per game) to score points. 10 Rarity: 111 U (Voyager) Link | ||
Plans of the Obsidian Order Seeds or plays on table. Wherever you have an Obsidian Order personnel in play, your Cardassian espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Cardassian espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Cardassian espionage card. Rarity: R (Deep Space 9) Link | ||
Plans of the Tal Shiar Seeds or plays on table. Wherever you have a Tal Shiar personnel in play, your Romulan espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Romulan espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Romulan espionage card. Rarity: R (Deep Space 9) Link | ||
Post Garrison Plays on any mission. Opponent may not attempt, scout or complete a objective targeting that mission, but may battle your cards at that location regardless of affiliation attack restrictions. If on a planet, objective nullified if you have fewer than three Jem'Hadar or SECURITY personnel on planet; otherwise, nullified if you have fewer than two staffed ships at that location. Rarity: U (The Dominion) Link | ||
Prepare Assault Teams Plays on table. You may download to one of your crews or Away Teams one hand weapon. While in play, your SECURITY may function as leaders. Also, at start of personnel battle, you may split your cards into two assault teams (face down). Attacker chooses one team to participate in the battle. (The other team does not participate and is not "stopped.") Rarity: U (First Contact) Link | ||
Prepare Landing Party Plays on your mission. At the start of your first mission attempt here, you may download one SECURITY personnel OR one equipment to Away Team. If three unique personnel with different classifications are present when you solve mission, discard objective to score points and/or draw 3 cards. Nullified if you play (or have played) a non- personnel. 5 Rarity: 15 V (Star Trek 50) Link | ||
Prepare the Prisoner Seeds or plays on table. Captives you Brainwash are not required to relocate to an outpost. Opponent's Rescue Captives card affects only captives at one location where opponent has a crew or Away Team (rescued personnel relocate to that crew or Away Team). Each turn, you may draw one card by placing one capturing-related card from your hand beneath your draw deck or discard pile. Rarity: U (Blaze of Glory) Link | ||
Process Ore Plays on an Ore Processing Unit. Start of each turn, if you control this Nor at a planet location and you have a matching ENGINEER or SECURITY personnel unopposed here, you may "process ore." Discard one card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw up to two cards. Rarity: U (Deep Space 9) Link | ||
Process Ore: Mining Seeds or plays on your non-homeworld mission. Adds Geology to requirements. Start of each turn, while you have no facility here, your non- Geology personnel present and unopposed may "process ore": discard one non- card from hand, place bottom non- card of discard pile in point area (worth 1 point), then draw one card (or two if 2 Geology present). Rarity: 48 V (Crossover) Link | ||
Protect Historic Encounter Seeds on Earth; you may download Launch the Phoenix. Your personnel may attempt Earth using these requirements: Anthropology + Archaeology + CUNNING>30 When solved, mission worth 30 points (instead of printed value) and you may download a personnel native to 2063 Earth. Rarity: 10 V (Resistance is Futile) Link | ||
Raid Opposite Quadrant Seeds or plays on table. At any time, place on your ship docked at a facility. If ship's crew or Away Team completes a mission in another quadrant, then ship returns and docks at that facility, you may discard objective to download up to two cards OR one "use as Equipment" artifact (as if earned) here. Rarity: 49 V (Crossover) Link | ||
Reaching Out Plays on your non-homeworld mission requiring Diplomacy (for free if your Jonathan Archer there). Limit one per mission. Your personnel may now attempt this mission. When your personnel solve, discard to score points if mission has at least two non- affiliation icons. 5 Rarity: 15 V (Homefront III) Link | ||
Reap All the Glory Seeds or plays on your space mission; it may be attempted by your crew with at least four personnel. Your ships here are SHIELDS +2. When you solve mission with such a crew, score 5 points and relocate objective to table; your ships are attributes all +1. Rarity: 50 V (Crossover) Link | ||
Reassimilate Lost Drone Seeds or plays on table. Target an opponent's non- Borg. If you have Borg Queen in play, you may probe: : Coercion. If your Borg ship is at same location, target is abducted and relocated to that ship. : Collaboration. If abducted target is present with Borg Queen, place on target (assimilated); worth 5 points per • while objective on target (10 points per • if target is One). Rarity: 49 U (The Borg) Link | ||
Recover Stolen Material Seeds at the same mission as Space Lab Regula I, Amargosa Observatory, or a Science Lab. You may immediately seed an here. Your non- crew or Away Team may attempt with these requirements: SECURITY x3 + STRENGTH > point value of mission When solved, if you did not earn an here, you may download up to three here. (Unique.) Rarity: 27 V (Nemesis) Link | ||
Redirect Energy Ribbon Seeds on Veridian III. Your El-Aurian personnel may attempt it using these requirements: Treachery + Astrophysics + Trilithium Weapon + Trilithium Weapon Control PADD When you solve, download or relocate The Nexus (even from on table) to any of your planet missions and you may convert Veridian III to a space mission. Rarity: 24 V (The Sky's the Limit) Link | ||
Reflection Therapy Plays on a personnel (except Suna) if your Treachery > Honor present. Replace one regular skill with one level of another regular skill (discard if skill lost). Any player may nullify with 3 Empathy present. OR Plays on an opponent's personnel affected by Frame of Mind; personnel is captured. Discard objective if rescued or (on a later turn) to download Brainwash or Interrogation to this captive. Rarity: P (Official Tournament Sealed Deck) Link | ||
Remote Interference Seeds or plays on table. Twice each turn, when you move your Drone-class ship to a location where an opponent has a ship, you may draw a card. At start of each of your turns, you may return an empty Drone-class ship to hand OR discard a card to download a Drone-class ship to hand. (Unique.) Rarity: 22 V (Straight and Steady) Link | ||
Rescue Personnel Plays on your ship docked at a facility in the Alpha Quadrant. Target your Away Team on a planet which is either in a different quadrant or at a time location. If ship travels there, beams up Away Team and returns to facility, draw one card per personnel "rescued" (up to 5) and score points (discard objective). Limit one such "rescue" per location. (Unique.) 5 Rarity: R (Deep Space 9) Link | ||
Reserve Activation Clause Seeds or plays on table. Once each turn, just after the end of a mission attempt, you may "retire" one personnel who was involved in that attempt when it ended (place atop objective; in play for uniqueness only) and play a different personnel there (from hand) instead. Once per game, you may play one personnel from here to your crew or Away Team. Rarity: 11 V (Second Star to the Right) Link | ||
Reunite Legends Seeds or plays on your outpost. Once per game, you may download a matching ship here (except I.K.S. Kla'Diyus). When your crew completes a mission aboard a ship, if crew included at least seven unique personnel at start of attempt, discard objective to score points. 10 Rarity: 16 V (Star Trek 50) Link | ||
Revenge Is a Dish Best Served Cold Seeds on table during facility phase; you may download U.S.S. Reliant. Once each turn, your Khan (or personnel with "Khan" in lore) may report for free aboard U.S.S. Reliant; at end of every turn, you must discard all other personnel you have in play. At start of each of your turns, if your Khan and The Genesis Device are aboard your U.S.S. Reliant, score 30 points (only 15 if opponent has any Kirk in play). Rarity: 33 U (The Motion Pictures) Link | ||
Salvage Starship Seeds or plays on table. Target a space mission with a point box where an opponent's ship was destroyed (or Wolf 359), if no objective on it. Your Borg may scout that location. If you have Borg there, you may probe: , : Place on mission. May search opponent's discard pile for one ship to place underneath objective. Add its special equipment to all of your ships. 30 Rarity: R (First Contact) Link | ||
Search and Seize Plays on your unexamined mission. Each time your crew of only personnel overcomes a dilemma here, reveal top card of opponent's draw deck. If it is a personnel, opponent reports that personnel (if possible) to Rura Penthe (captured); discard otherwise. Once solved, increases point box of Rura Penthe by 10 points while a captive is there. (Unique.) Rarity: 43 V (Broken Bow) Link | ||
Seek Hidden Reliquary Plays on your Archaeology personnel (for free if Tallera OR The Katra of Surak present). Once per game, you may download and seed at a planet here an artifact with "Vulcan" in title or lore. When your Away Team including a personnel earns Kir'Shara here, you may download a Honor personnel (X=their printed INTEGRITY; discard objective). X Rarity: 29 V (Live Long and Prosper) Link | ||
Seek Out New Life Seeds or plays on table. Once per game, at the start of your turn, for each mission opponent seeded where you have personnel, you may download to hand one personnel whose species you do not have in play. Discard objective after use. Rarity: 52 V (The Next Generation) Link | ||
Set a Course for Home Seeds or plays on Earth. If you have solved two missions, your U.S.S. Voyager may move between any spaceline end and this mission using its full RANGE. Your Away Team of only personnel may attempt this mission with the following requirements: Navigation x2 + OFFICER x2 + CUNNING>40 Rarity: 17 V (Star Trek 50) Link | ||
Stop First Contact Suspends your Assimilate Homeworld targeting Earth, if scouting complete. Target Montana Missile Complex (downloading as necessary). If you have a staffed ship orbiting that location, you may probe: : Phoenix destroyed here. Timeline disrupted in 2063. Discard objective. Suspended objective completed. May download one Objective card. Rarity: R (First Contact) Link | ||
Straight and Steady Seeds or plays on table. When your card is attacked, you may discard objective to make each card involved attributes all +5 until the end of that battle. At the end of your opponent's turn, you may discard objective to move your ship one spaceline location toward your homeworld or facility. (Unique. Captain's Order.) Rarity: 23 V (Straight and Steady) Link | ||
Study Cultural Evolution Seeds or plays on Weird Planet Displaced in Time. Any Away Team and crew may attempt mission. When solved, each ship here is damaged and all non-, non-android personnel on planet are killed. Then, for each personnel killed, their controller may download a non-, non-android personnel who is different from all their personnel killed this way. Rarity: 323 VP (Virtual Promos) Link | ||
Study Divergent History Seeds or plays on Guest Quarters OR The Intendant's Quarters OR your ship OR a headquarters. Once each turn, you may stop two personnel present from opposite quadrants to draw a card. Doubles point boxes of your File Mission Report in this quadrant (for opposite quadrant missions). Rarity: 51 V (Crossover) Link | ||
Subjugate Planet Seeds or plays on table. Place on a non-homeworld, non- planet mission you seeded. You may attempt mission using these requirements: Vorta + Treachery + 4 Jem'Hadar + STRENGTH>(point value of mission x2) When you solve mission, you may download Remote Supply Depot (plus one Ketracel-White) here; discard objective. Rarity: C (The Dominion) Link | ||
Test for Weakness Plays on a Neutral Zone Region mission. Once per game, you may download Earth Outpost here (under opponent's control). Doubles WEAPONS of your ships here when attacked or if attacking alone versus outposts. When an opposing outpost is destroyed here, score points (discard objective). 10 Rarity: 26 V (The Neutral Zone) Link | ||
The Emperor's New Cloak Seeds or plays on table. Your Treachery personnel may steal unattended Equipment cards present and, if aboard an opponent's ship that has Cloaking Device, may place objective on ship: it may not be cloaked; steal a Cloaking Device Equipment card aboard or download your own aboard. (If you bring Device aboard any Enterprise or same ship as Regent Worf, discard objective and score points.) 10 Rarity: 48 U (Mirror, Mirror) Link | ||
The Inner Light Seeds or plays on Parvenium System; download and seed Ressikan Flute here. Your personnel may attempt this mission. When you acquire Ressikan Flute, choose a personnel (they are now Kamin). When Kamin helps solve a planet mission, you may download Drought Tree there. (If on Kataan or Kamin is Jean-Luc Picard, double Drought Tree points and they may not be nullified.) (Unique.) Rarity: 13 R 36 (In A Mirror Darkly) Link | ||
The Only Way Home Seeds on table. When your personnel solve a mission, relocate your personnel to your ship there, then relocate ship to any Alpha Quadrant mission. For the rest of the game, your personnel are attributes all +2 and may report to your ships. Rarity: 25 V (The Maquis) Link | ||
The Squire's Rules Seeds in doorway phase. At start of dilemma phase, shuffle all your dilemmas. You must seed them without looking at them. When your dilemma is revealed, if no other copies of that dilemma that you own have been revealed this game, it stops one personnel (random selection); otherwise, it is a mis-seed. All other cards you seed under missions are mis-seeds (except artifacts). You may not download dilemmas. Rarity: 27 V (The Neutral Zone) Link | ||
Training Ring Plays on your facility with a Brig. Once each turn, you may target a captive in that Brig; then randomly select your Jem'Hadar or SECURITY personnel present. If your selected personnel has higher printed STRENGTH than captive, place captive in point area; he or she is worth X points, where X = printed STRENGTH of targeted captive. Rarity: 28 V (The Gamma Quadrant) Link | ||
Visit Cochrane Memorial Seed or plays on Earth. (Unique.) When your unopposed personnel or human ENGINEER personnel present, you may probe (once per game per persona): , : "Oooh." Draw one card. , : "Aaaaah." Play one personnel to planet. , : "Wow!" Download probe card (or a copy). , : "I thought it'd be bigger." Discard one card. Rarity: R (First Contact) Link | ||
We Are Back Seeds or plays on table. Once per game, at the start of your turn, for every two missions an opponent seeded where you have personnel, you may download to hand one ship and one personnel. Discard objective. Rarity: 32 V (Engage) Link | ||
We'll Need a Starship Seeds or plays on a Neutral Zone Region . Your Sybok may nullify Dead End here. Your personnel may attempt with these requirements: SECURITY + Diplomacy x3 + Sybok Once solved, opponent must (if possible) download a ship here; commandeered. Ship adds and . Ship replaces each staffing requirement with . (Unique.) Rarity: 16 V (Paradise Lost) Link | ||
Akorem Laan CIVILIAN Bajoran poet from the 22nd century. Believed he was the Emissary of the Prophets sent to restore his people's d'jarras. • Anthropology • Navigation • Physics • Law ∇ D'jarras Integrity: 8 Cunning: 6 Strength: 6 Rarity: 24 V (Straight and Steady) Link | ||
Akorem Laan (Revered Poet) "It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason." • Anthropology • Law • Navigation • Physics While two personnel are in your discard pile, this personnel is attributes +2. Integrity: 6 Cunning: 4 Strength: 4 Rarity: 2 U 103 (Energize) Link | ||
❖ Anara ENGINEER Representative of Bajoran engineering apprentices serving on Deep Space 9. Assisted Miles O'Brien with computer "pup" in 2369. • Physics • Transporter Skill Integrity: 6 Cunning: 7 Strength: 4 Rarity: C (Deep Space 9) Link | ||
Anjohl and Winn CIVILIAN+V.I.P. The Cardassian Dukat, anointed by the Pah-wraiths, became romantically involved with former Vedek Winn, now Kai of Bajor. He acted as her guide. Anjohl: • Treachery x2 • Anthropology • Archaeology Winn: • Leadership • Treachery • Diplomacy Integrity: 2+4 Cunning: 9+8 Strength: 8+2 Rarity: 25 V (Dogs of War) Link | ||
❖ Anneli SCIENCE Representative of female Bajorans serving in the militia. Dispatched by General Krim to help the Circle secure Deep Space 9. • Astrophysics • Biology Integrity: 7 Cunning: 7 Strength: 7 Rarity: 4 C 99 (Necessary Evil) Link | ||
Bareil CIVILIAN Skilled thief and decryption expert. Bareil Antos was romantically involved with both the Intendant and Kira Nerys, who gave him an Orb experience. • Computer Skill x2 • SECURITY • Biology • Honor • Anthropology • Treachery ∇ Any Equipment card Integrity: 6 Cunning: 8 Strength: 6 Rarity: 49 R+ (Mirror, Mirror) Link | ||
Bareil Antos V.I.P. Vedek. Follows springball religiously. Romantically involved with Kira Nerys. Began spiritual service as a gardener; still enjoys tending the grounds. • Anthropology • Diplomacy x2 • Honor • SCIENCE • Biology Integrity: 8 Cunning: 7 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Benjamin Sisko (The Emissary of the Prophets) "The Sisko is of Bajor, but he will find no rest there." • Anthropology • Archaeology • Diplomacy x2 • Honor x2 • Leadership x2 When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn. Integrity: 9 Cunning: 7 Strength: 6 Rarity: 1 R 209 (Second Edition) Link | ||
❖ Beyor CIVILIAN Representative of Bajoran political aides. Worked with Jaro Essa and, despite her connections to the Circle, later rose to become a minister. • Law • Computer Skill Integrity: 6 Cunning: 8 Strength: 5 Rarity: 39 V (Emissary) Link | ||
❖ Bor Kaffe OFFICER Representative of loyal commandos serving The Intendant. Assisted in Mr. Quark's execution in 2370. Desires a greater role for Bajor in the Alliance. • Stellar Cartography • Treachery • Transporter Skill Integrity: 4 Cunning: 6 Strength: 7 Rarity: 52 V (Crossover) Link | ||
Borum MEDICAL Selfless hero held prisoner on Cardassia IV. Bajoran willing to sacrifice himself to rescue Li Nalas. Never gave up hope of returning him to Bajor. • Resistance • Honor ∇ Starfleet Type II Phaser • May exchange for a leader in your discard pile. Integrity: 8 Cunning: 6 Strength: 5 Rarity: 2 R 104 (Energize) Link | ||
❖ Brilgar SECURITY Representative of Bajoran security officers serving aboard Deep Space 9. Often served as a bodyguard for visiting dignitaries and key personnel. • Anthropology • Law Integrity: 6 Cunning: 6 Strength: 7 Rarity: 1 C 210 (Second Edition) Link | ||
Colonel Day OFFICER Member of Bajoran Militia and the Circle. Participated in DS9 siege of 2370. Deceived General Krim, under orders from Jaro Essa. Tried to kill Benjamin Sisko. • SECURITY • Treachery • Navigation Integrity: 3 Cunning: 7 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Colonel Kira OFFICER During Captain Sisko's absence after the death of Jadzia Dax, Kira Nerys was promoted to command DS9. She soon learned the responsibilities of the captain's chair. • SECURITY • Honor • Diplomacy • Leadership • Computer Skill • X=2 if a personnel in play. Integrity: 7 Cunning: 7+X Strength: 8 Rarity: 14 P (All Good Things) Link | ||
Colonel Kira (Warp Pack) OFFICER Blockade commander Kira Nerys opposed the Romulans at Derna. She commanded DS9 in 2375. • SECURITY • Diplomacy • Leadership • Once each turn (twice per game), you may draw a card for each staffed ship here. Integrity: 7 Cunning: 7 Strength: 8 Rarity: 10 U 54 (Captain's Log) Link | ||
Commander Leeta SECURITY Leeta is one of the few Bajorans in the mirror universe to join the Terran Rebellion. Responsible for debriefing Ezri following the cloaking device affair. • Leadership • Diplomacy • Youth ∇ Mission Debriefing Integrity: 6 Cunning: 7 Strength: 5 Rarity: 50 R (Mirror, Mirror) Link | ||
❖ Dohlem CIVILIAN Typical Bajoran vedek. He collects antique Bajoran mandalas. Tried to acquire one in an auction at Quark's Bar in 2373. Interested in human culture. • Youth • Anthropology • Diplomacy • Navigation Integrity: 7 Cunning: 6 Strength: 6 Rarity: 1 C 211 (Second Edition) Link | ||
Els Renora V.I.P. Wry, 100-year-old judge who presided over Jadzia Dax's Klaestron extradition hearing in 2369. Shows no signs of slowing down, despite her advanced age. • Law x2 • MEDICAL • Anthropology Integrity: 8 Cunning: 8 Strength: 2 Rarity: 50 U (Holodeck Adventures) Link | ||
First Minister Shakaar V.I.P. Once a farmer and leader of Shakaar resistance cell, Shakaar Edon was elected First Minister in 2371. • Diplomacy • Leadership • Honor • Law • Once each turn, allows your Bajoran CIVILIAN to report for free to Chamber of Ministers if present. Integrity: 9 Cunning: 8 Strength: 7 Rarity: 43 R+ (The Trouble with Tribbles) Link | ||
Furel CIVILIAN Strong believer in the Prophets. While with Shakaar resistance cell, lost his left arm saving Kira Nerys from Cardassians. Refuses synthetic replacement. • ENGINEER • Biology • Geology • Resistance ∇ Sniper Integrity: 6 Cunning: 7 Strength: 7 Rarity: U (Blaze of Glory) Link | ||
Furel (Resistance Fighter) "Before I went into that interrogation center, I asked the Prophets to give me strength to get the rest of you out of there. And... in exchange I... I said I'd give up my life. ... it only cost me an arm. I felt that the Prophets were generous." • Astrophysics OR Stellar Cartography • Biology • ENGINEER • Geology When you play this personnel, you may download Resistance Tactics. Integrity: 6 Cunning: 6 Strength: 5 Rarity: 1 U 212 (Second Edition) Link | ||
❖ Gantt MEDICAL Typical member of Shakaar resistance cell. Cared for the mortally wounded Kira Taban. Now a part of Kira Nerys' memories of her father's death. • Resistance • Anthropology • Youth Integrity: 6 Cunning: 6 Strength: 7 Rarity: 51 C (Mirror, Mirror) Link | ||
❖ General Hazar OFFICER Typical high-ranking officer in Bajoran militia. Familiar with Bajoran defense technology. Issued the order to refuse landing privileges to Skrreean ships in 2370. • Leadership • Astrophysics • If aboard Assault Vessel, its Tactical Console is +1. Integrity: 5 Cunning: 8 Strength: 7 Rarity: C (The Dominion) Link | ||
General Krim OFFICER High-ranking Bajoran Militia leader. Member of the Circle. Took over Deep Space 9 in 2370, but returned the station when informed of Cardassian involvement. • Leadership x2 • Navigation • Honor • Stellar Cartography Integrity: 7 Cunning: 7 Strength: 7 Rarity: R (Deep Space 9) Link | ||
❖ Jabara MEDICAL Bajoran nurse representative of medical assistants on Deep Space 9. Helped Dr. Julian Bashir extend the life of Bareil Antos in 2371. • Exobiology • Youth Integrity: 7 Cunning: 6 Strength: 4 Rarity: U (Deep Space 9) Link | ||
❖ Jabara (Second Edition) Bajorans on the Infirmary staff proved every bit as reliable as the Starfleet personnel. • Exobiology • MEDICAL • Computer Skill Integrity: 6 Cunning: 6 Strength: 4 Rarity: 1 C 214 (Second Edition) Link | ||
❖ Jalota Mar ENGINEER Typical ore processing technician. Served under Overseer Odo. Occasionally deputized by station security during emergencies on Terok Nor. • Geology • Computer Skill Integrity: 6 Cunning: 5 Strength: 5 Rarity: 53 V (Crossover) Link | ||
Jaro Essa V.I.P. Ambitious member of Chamber of Ministers. Leader of Alliance for Global Unity, a.k.a. the Circle. Minister Jaro was allied with Vedek Winn until exposed as a traitor. • Diplomacy • Leadership • Greed • Treachery x2 • CUNNING +3 if with Vedek Winn. Integrity: 2 Cunning: 8 Strength: 6 Rarity: R (Deep Space 9) Link | ||
❖ Javek Len CIVILIAN One of many Bajoran nationals living aboard Terok Nor. The Intendant, quite a fan of his talents, often invites him to perform at special functions. • Music • SCIENCE • Astrophysics Integrity: 7 Cunning: 6 Strength: 5 Rarity: 52 C (Mirror, Mirror) Link | ||
Kai Opaka V.I.P. Revered Kai of Bajor. Lost her son in the Kendra Valley Massacre. First recognized Benjamin Sisko as the Emissary of the Prophets. • Leadership x3 • Diplomacy • Honor • Anthropology • Orb artifacts may not be nullified. Integrity: 9 Cunning: 6 Strength: 2 Rarity: R (Deep Space 9) Link | ||
Kai Winn V.I.P. Vedek Winn became Kai of Bajor in 2370. Concluded Cardassian treaty negotiations by Bareil Antos. Finally accepted Benjamin Sisko's role as the Emissary. • Leadership x2 • Diplomacy • Treachery • Honor (if The Emissary in play). ∇ Any Bajoran treaty Integrity: 4 Cunning: 8 Strength: 2 Rarity: R (The Dominion) Link | ||
❖ Kallis Ven SECURITY One of the Bajoran deputies serving on Deep Space 9. During Cardassian occupation, helped chart Badlands and served as pilot on raids against Cardassian forces. • Navigation • Computer Skill Integrity: 6 Cunning: 5 Strength: 7 Rarity: C (Deep Space 9) Link | ||
❖ Keeve Falor V.I.P. Typical leader of Bajoran colonists who fled Bajor during the Cardassian occupation. Resides on Valo II. Helped Jean-Luc Picard locate the terrorist Orta. • Leadership • Biology • Honor • Your CIVILIANs present are attributes all +2. Integrity: 7 Cunning: 7 Strength: 5 Rarity: C (The Dominion) Link | ||
Kira Nerys OFFICER Outspoken Major in Bajoran Militia. Assigned as first officer of Deep Space 9. Former member of Shakaar resistance cell. Romantically involved with Odo. • Leadership • Resistance • SECURITY • Navigation x2 • Computer Skill • X=3 vs. . Integrity: 7 Cunning: 7 Strength: 8+X Rarity: R (Deep Space 9) Link | ||
Kira Nerys (Bit of a Fighter) "When I first met you, Major, I thought you were hostile and arrogant. But I was wrong. Bajor needs you..." • Honor • Physics • SECURITY While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 12 U 43 (These Are The Voyages) Link | ||
Kira Nerys (Impassioned Major) "My priorities are straight, Commander; let's not be confused here - my loyalties are to Bajor." Bajoran Resistance • Honor • Leadership • OFFICER • SECURITY When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 2 R 106 (Energize) Link | ||
Kira Nerys (Lela) "After all, what is a person but the sum of their memories?" • Diplomacy • Honor • Law • Leadership • OFFICER • SECURITY When you play this personnel, you may take a card from your discard pile into hand. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 17 V 52 (Raise the Stakes) Link | ||
Kira Nerys (Outspoken Major) "...I have the bad habit of telling the truth ... even when people don't want to hear it." • Diplomacy • Honor • Leadership • SECURITY While this personnel is facing a dilemma, each personnel present is attributes +1 and gains Honor. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 11 P 15 (Genesis) Link | ||
Kira Nerys (Reformed Collaborator) "Half the Alpha Quadrant is out there right now, fighting for my freedom. ... Yassim was right - I have to do something." • OFFICER • SECURITY • Treachery When you play this personnel, discard a card from hand. While a Cardassian or Vedek is in your discard pile, this personnel is attributes +1, loses Treachery, and gains Honor and Physics. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 3 R 112 (Call to Arms) Link | ||
Kira Nerys (Rescuer) "... if you hurt that girl, I promise... I'll kill you." • Honor • Leadership • Navigation • SECURITY When you play this personnel, you may choose one: take up to two of your personnel from your discard pile into hand; or place the bottom two cards of your deck in your discard pile. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 15 V 25 (The Undiscovered Country) Link | ||
Kira Nerys (Through the Looking Glass) OFFICER First officer of DS9. She accidentally entered the mirror universe while commanding the U.S.S. Rio Grande in 2370. Spitting image of the Intendant. • Leadership • Navigation • Diplomacy • Honor • X=3 vs. . ∇ Get Back (if in ). Integrity: 7 Cunning: 8 Strength: 8+X Rarity: 35 V (Through the Looking Glass) Link | ||
Kira Taban MEDICAL Husband and father who lived in the Singha refugee camp in 2346. Married to Kira Meru, who he called the bravest woman he'd ever known. • Resistance • Biology • Honor • Physics • Scores points if killed. 5 Integrity: 8 Cunning: 7 Strength: 6 Rarity: 5 P 23 (Fractured Time) Link | ||
Kurn (Bajoran Security Officer) "I have accepted the transition. I am a Bajoran security officer. The uniform is simply... uncomfortable." • Law • Navigation • OFFICER • SECURITY When you win personnel battle involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved. Integrity: 6 Cunning: 5 Strength: 7 Rarity: 2 R 107 (Energize) Link | ||
Kurn (Life From Lifelessness) SECURITY Klingon living in exile. Brother of Worf. Son of Mogh. Recently deputized by Odo. Has a death wish. • SECURITY • Navigation • Law • Must replace your personnel present selected to die. • SECURITY personnel present are attributes all +1. Integrity: 6 Cunning: 6 Strength: 8 Rarity: 24 V (Life From Lifelessness) Link | ||
Leeta (Dabo Girl) "The truth is, not everyone can be a dabo girl. First of all, you have to be able to wear the clothes, and believe me, that's not easy." • Anthropology • Honor When this personnel is randomly selected during a mission attempt, you may make one of your other personnel present gain one skill he or she already has until the end of that mission attempt. Integrity: 6 Cunning: 5 Strength: 4 Rarity: 2 R 108 (Energize) Link | ||
Leeta (Enticing Rebel) "Captain Smiley wants me to debrief you." • Diplomacy • Leadership • SECURITY When this personnel is randomly selected by a dilemma, you may download a card and place it in your discard pile. Integrity: 4 Cunning: 5 Strength: 5 Rarity: 13 U 49 (In A Mirror Darkly) Link | ||
Leeta (Rebel Supporter) Inspired by the bravery of her husband Rom, Leeta joined in the underground efforts to oust the Dominion from Deep Space 9. • Anthropology • Honor When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes +1. Integrity: 6 Cunning: 5 Strength: 4 Rarity: 4 R 106 (Necessary Evil) Link | ||
Lenaris Holem OFFICER Colonel. Former member of Ornathia resistance cell. Part of historic Pullock V raid. Grateful to Shakaar for liberating his brother from Gallitep prison camp. • Honor • Leadership • Physics • Resistance Integrity: 8 Cunning: 6 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Li Nalas V.I.P. Hero of the Bajoran resistance. Cardassian prisoner at Hutet labor camp. Temporary first officer of Deep Space 9. Titled Navarch by provisional government. • OFFICER • Resistance • Honor • Geology • May seed under Cardassia IV. Integrity: 8 Cunning: 7 Strength: 6 Rarity: R (Deep Space 9) Link | ||
Li Nalas (Legend of Bajor) "...I have done what Bajor needed me to do. I've allowed myself to be a slave to my reputation all of these years. And now, it is enough." • Geology • Honor • Leadership • OFFICER Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand. Integrity: 8 Cunning: 5 Strength: 5 Rarity: 1 S 217 (Second Edition) Link | ||
Lupaza CIVILIAN Friend of Kira Nerys. Romantically involved with Furel. Member of Shakaar resistance cell. Fought provisional government over soil reclamators. • MEDICAL • Resistance • Smuggling • Computer Skill Integrity: 7 Cunning: 7 Strength: 7 Rarity: U (Blaze of Glory) Link | ||
Lupaza (Resistance Fighter) "It's just like in the old days. Every once in a while the Cardassians would get too close, and we'd turn around and give them a bloody nose." • MEDICAL • Computer Skill • SECURITY • Transporter Skill When you play this personnel, you may download Just Like Old Times. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 1 U 218 (Second Edition) Link | ||
❖ Minister Rozahn V.I.P. Typical member of the Chamber of Ministers. Has background in the sciences. Led Bajoran delegates in talks with Skrreean refugees. • Leadership • Stellar Cartography • SCIENCE Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (Deep Space 9) Link | ||
Minister Toran ENGINEER Planetary geologist in charge of the Jeraddo energy project in 2369. He ordered the forced relocation of the moon's last three residents. • Geology x2 • Music Integrity: 6 Cunning: 7 Strength: 7 Rarity: 45 V (Emissary) Link | ||
Mora Pol SCIENCE Member of Bajoran Institute of Science. Odo's foster father. Dr. Mora encouraged Odo to adopt humanoid form. Reconciled with his estranged "son" in 2373. • SCIENCE • Exobiology x2 Integrity: 6 Cunning: 8 Strength: 3 Rarity: R (Deep Space 9) Link | ||
Mora Pol (Pioneering Scientist) "In science we look for the obvious. We track in a straight line. If something looks too good to be true, it usually isn't true. If there appears to be more to something than meets the eye, there usually is more. We take it step by step." • Exobiology x2 • Physics • SCIENCE x2 Integrity: 5 Cunning: 7 Strength: 4 Rarity: 1 U 219 (Second Edition) Link | ||
❖ Murjo ENGINEER Representative of male Bajorans who became disillusioned with the provisional government and joined the Circle. Helped kidnap Kira Nerys. • Treachery • Astrophysics • Transporter Skill Integrity: 5 Cunning: 6 Strength: 6 Rarity: 46 V (Emissary) Link | ||
❖ Nalan Bal SCIENCE Astrophysicist. Characteristic of Bajoran scientists now free of Cardassian rule. Had a brief encounter with Jem'Hadar on Deep Space 9 in 2371. • Astrophysics • Navigation Integrity: 5 Cunning: 8 Strength: 5 Rarity: C (Deep Space 9) Link | ||
Neela ENGINEER Religious activist. Assassin. Sabotaged systems and planted a bomb on Deep Space 9 in 2369. Believed she was following the will of the Prophets. • Computer Skill • Archaeology • Treachery ∇ Bajoran Phaser Integrity: 4 Cunning: 7 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Odo SECURITY Changeling security chief of Deep Space 9. Not very good at pretense. Always investigates Quark. Does not use hand weapons. • SECURITY • Computer Skill x2 • Honor x2 • Law • Once per turn, may "stop" any Quark present. Integrity: 9 Cunning: 7 Strength: 10 Rarity: R (Deep Space 9) Link | ||
Odo (Constable) "Sometimes I have to remind you just how good I am." • Honor • Law • Leadership • Navigation • Computer Skill x2 • SECURITY x2 While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities. Integrity: 6 Cunning: 7 Strength: 8 Rarity: 1 R 220 (Second Edition) Link | ||
Odo (Curzon Odo) "...it's as if Odo and Curzon have been...joined. It's proving to be an interesting experience for both of us." • Anthropology • Diplomacy • Law x2 • SECURITY This personnel is Cunning +1 for each Diplomacy personnel in your discard pile (limit +4). This personnel is Strength +1 for each SECURITY personnel in your discard pile (limit +4). Integrity: 6 Cunning: 6 Strength: 6 Rarity: 6 P 40 (Reflections 2.0) Link | ||
Odo (Wayward Link) "The Link was paradise. But it appears I'm not ready for paradise." • Law • Leadership • Computer Skill • SECURITY When you play this personnel, discard a card from hand. When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that. Integrity: 5 Cunning: 7 Strength: 8 Rarity: 3 R 113 (Call to Arms) Link | ||
Orta CIVILIAN Bajoran terrorist leader. Has an intense hatred for Cardassians as a result of being tortured while in captivity. Speaks with the aid of a voice synthesizer. • Resistance • Leadership • SCIENCE • Opposing personnel STRENGTH -1 where present. Integrity: 6 Cunning: 8 Strength: 8 Rarity: U (The Dominion) Link | ||
Pallra CIVILIAN Resident of Terok Nor during Cardassian occupation of Bajor. Wife of collaborator. Extortionist. Hired Quark to steal hidden list of other collaborators. • Acquisition • Greed • Treachery • Your Trazko may report where present (for free). Integrity: 2 Cunning: 5 Strength: 3 Rarity: R (Deep Space 9) Link | ||
❖ Prylar Mond CIVILIAN Representative of Bajoran Prylars. Interested in science. Escorted Benjamin Sisko to see Kai Opaka in 2369. • Anthropology • Exobiology Integrity: 8 Cunning: 7 Strength: 3 Rarity: C (Deep Space 9) Link | ||
Ranjen Koral SCIENCE Student of B'hala, the lost Bajoran city. Former Prylar promoted to the rank of Ranjen to serve as minister overseeing the excavation project. • Anthropology • Archaeology x2 • Computer Skill ∇ Dig Integrity: 6 Cunning: 6 Strength: 4 Rarity: 1 U 222 (Second Edition) Link | ||
❖ Rano Dake SECURITY Characteristic of young, eager Bajorans serving on Deep Space 9. Assigned to security detachment under command of Odo. • Geology • Youth Integrity: 6 Cunning: 7 Strength: 6 Rarity: C (Deep Space 9) Link | ||
❖ Rase Norvan MEDICAL Representative of Bajorans entering science and medical studies after the Cardassian occupation. Serves in the infirmary on Deep Space 9. • Biology • Music • Youth Integrity: 7 Cunning: 5 Strength: 4 Rarity: C (Deep Space 9) Link | ||
Razka Karn ENGINEER Ex-resistance fighter pilot. Down on his luck. Deals in scrap metal. Sometime smuggler. Enjoys listening to classical Bajoran music such as Varani. • Navigation x2 • Smuggling • Music • Resistance Integrity: 5 Cunning: 6 Strength: 4 Rarity: R (Deep Space 9) Link | ||
Razka Karn (Scavenger) "Let's just say I miss the old days on Bajor." • Acquisition • Archaeology • Astrophysics OR Stellar Cartography • ENGINEER • Navigation While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a personnel in your discard pile until the end of that dilemma. Integrity: 4 Cunning: 6 Strength: 5 Rarity: 4 C 107 (Necessary Evil) Link | ||
Riker Wil SECURITY In 2370, the human William T. Riker accompanied Ro Laren on a clandestine mission to investigate the Maquis. He posed as a Bajoran freedom fighter. • Navigation • Treachery • Diplomacy • Music • While at your mission, adds . Integrity: 5 Cunning: 8 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
❖ Rinnak Pire OFFICER Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career. • Computer Skill • Navigation • May be matching commander of any ship. Integrity: 6 Cunning: 5 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Ro Laren (Blaze of Glory) CIVILIAN Former Starfleet officer. Defected to the Maquis in 2370. Used a low-intensity particle beam to expose a Federation attack force hiding in a nebula. • SECURITY • Navigation • Astrophysics • Your other personnel here are each CUNNING +2. Integrity: 6 Cunning: 8 Strength: 6 Rarity: R (Blaze of Glory) Link | ||
Rom (Diagnostic and Repair Technician) "Ferengi can be very focused. Especially when no one bothers to talk to them. ... Not that I mind. I'm used to being ignored." • ENGINEER x2 • Navigation • Physics • Computer Skill While this personnel is facing a dilemma, he is attributes +1 and gains Astrophysics OR Stellar Cartography, Honor, and Physics. Integrity: 5 Cunning: 5 Strength: 4 Rarity: 1 R 223 (Second Edition) Link | ||
❖ Romara Cal MEDICAL Typical of personal physicians employed by important Alliance officials. Assigned to the Intendant. Surprised at how frequently she comes in for an exam. • Biology • Physics Integrity: 6 Cunning: 7 Strength: 6 Rarity: 54 C (Mirror, Mirror) Link | ||
Sarish Rez CIVILIAN Adjutant to First Minister Shakaar. Referred to by the First Minister as his entire "senior staff." Used to tend the gardens outside the Chamber of Ministers. • Anthropology • Transporter Skill • Biology ∇ First Minister Shakaar OR Senior Staff Meeting Integrity: 7 Cunning: 7 Strength: 6 Rarity: 44 U (The Trouble with Tribbles) Link | ||
Shakaar Edon CIVILIAN Leader of Shakaar resistance cell. Farmer. Refused to return soil reclamators to provisional government in 2371. Old friend of Kira Nerys. • SECURITY • Resistance x2 • Leadership • Geology • Other Bajorans present are STRENGTH +2. Integrity: 8 Cunning: 8 Strength: 8 Rarity: R (Deep Space 9) Link | ||
Shakaar Edon (Resistance Leader) Leader of a resistance cell whose victories during the Occupation included the liberation of the Gallitep labor camp. He remained equally devoted to his people years after trading that violent past for the life of a farmer. • Biology • Geology • Leadership x2 • SECURITY Each of your other personnel present is Strength +1 (or +2 while in personnel battle). Integrity: 6 Cunning: 6 Strength: 6 Rarity: 1 R 224 (Second Edition) Link | ||
❖ Shandor CIVILIAN Prylar representative of members of the Bajoran clergy. Maintains the shrine aboard Deep Space 9. • Archaeology • Diplomacy • Honor Integrity: 7 Cunning: 6 Strength: 3 Rarity: 15 P (All Good Things) Link | ||
Solbor CIVILIAN The Bajoran Prylar worried about Kai Winn's interest in the Pah-Wraiths but remained a faithful attendant. • Anthropology • Honor • Exobiology • Once per mission, scores 5 points if your Vedek, Prylar, or Kai helps solve a mission where present. Integrity: 7 Cunning: 6 Strength: 3 Rarity: 4 R 108 (Necessary Evil) Link | ||
Surmak Ren MEDICAL Chief administrator of Ilvian Medical Complex. Former Bajoran resistance member. Helped develop an aphasia virus which years later would infect Deep Space 9. • SCIENCE • Biology • Resistance • May nullify Aphasia Device where present. Integrity: 5 Cunning: 8 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Tahna Los CIVILIAN Member of Kohn-Ma terrorist group. Wanted for crimes against the Cardassian people. Tried to collapse the entrance to the Bajoran wormhole in 2369. • Resistance • Treachery • Physics • ENGINEER Integrity: 3 Cunning: 7 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Tahna Los (Voice of the Kohn-Ma) "Once you're in your comfortable bed with the Federation, you won't be able to get out. We won't be able to get out." • Acquisition • Astrophysics OR Stellar Cartography • Navigation • Physics • Treachery This personnel is Integrity -1 and Strength +1 for each non-Bajoran present (limit -3/+3). Integrity: 3 Cunning: 5 Strength: 6 Rarity: 3 U 115 (Call to Arms) Link | ||
❖ Taymar Bern SECURITY Representative of security officers serving in the Klingon/Cardassian Alliance. Part of the Intendant's elite assault team. Helped track down Professor Sisko. • Anthropology • Navigation • Treachery Integrity: 4 Cunning: 7 Strength: 8 Rarity: 55 C (Mirror, Mirror) Link | ||
Teero Anaydis CIVILIAN Excommunicated Vedek. Worked in counterintelligence for the Maquis. Experimented with using mind control to recruit agents. Honed his techniques on Tuvok. • Treachery • Exobiology • MEDICAL • Anthropology • Computer Skill Integrity: 3 Cunning: 9 Strength: 7 Rarity: 52 R (Holodeck Adventures) Link | ||
The Intendant V.I.P. Kira Nerys commands Terok Nor in the mirror universe. Enjoys being intimate with her friends - and enemies. • Leadership • Navigation • Exobiology • May replace anyone present who was just targeted by any gender-related dilemma. • Treachery x2 Integrity: 2 Cunning: 8 Strength: 7 Rarity: 56 R+ (Mirror, Mirror) Link | ||
The Intendant (Crossover) V.I.P. Resourceful prisoner, seductress, and assassin. Kira Nerys left a trail of bodies behind while escaping her rebel captors. Misses her milk baths. • Treachery x2 • Leadership • Law • Transporter Skill ∇ Assassination Plot (as the assassin, even while captive). Integrity: 2 Cunning: 8 Strength: 7 Rarity: 13 R 48 (In A Mirror Darkly) Link | ||
Trazko CIVILIAN Hireling used by Pallra during her extortion plan. Assassin. Recovered secret list of collaborators. Attempted to kill Quark - twice. • Greed • Computer Skill • Stellar Cartography Integrity: 2 Cunning: 7 Strength: 6 Rarity: U (Deep Space 9) Link | ||
Trazko (Hired Muscle) Contract killer employed by Vaatrik Pallra to shadow Quark and, if necessary, dispose of him. • Astrophysics OR Stellar Cartography • Computer Skill • Treachery x2 Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present. Integrity: 2 Cunning: 5 Strength: 6 Rarity: 1 R 226 (Second Edition) Link | ||
Varis Sul V.I.P. Orphan of parents killed by Cardassians. Succeeded her father as tetrarch of the Paqu. Compromised with rival village of Navot. Friend of Jake Sisko and Nog. • Youth • Leadership • Diplomacy • Geology Integrity: 6 Cunning: 5 Strength: 4 Rarity: U (Deep Space 9) Link | ||
Varis Sul (Tetrarch of the Paqu) "My father was a great man. A great leader. ... I try to be strong, the way he was strong, but... it's difficult." • Geology • Honor • Law While a Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership. Integrity: 6 Cunning: 5 Strength: 3 Rarity: 2 U 111 (Energize) Link | ||
Vedek Dax SCIENCE Trill with symbiont. Jadzia Dax posed as a vedek to sneak Kira Nerys past members of the Circle and into the Chamber of Ministers. Joked about keeping the nose. • ENGINEER • Anthropology • Physics • Navigation • Exobiology Integrity: 7 Cunning: 9 Strength: 7 Rarity: P (Second Anthology) Link | ||
Vedek Kira OFFICER Hero of Bajor Kira Nerys posed as a vedek to enter the Chamber of Ministers. Exposed Cardassian connections to the Circle. • SECURITY • Navigation • Archaeology ∇ Hidden Fighter Integrity: 8 Cunning: 7 Strength: 6 Rarity: 9 R 9 (Dangerous Missions) Link | ||
❖ Vedek Sorad V.I.P. Bajoran Vedek. Typical member of Vedek Assembly. Accompanied Minister Rozahn to Deep Space 9 in 2370 to deny Skrreean request to settle on Bajor. • Diplomacy • MEDICAL Integrity: 6 Cunning: 6 Strength: 5 Rarity: C (Deep Space 9) Link | ||
Vedek Winn V.I.P. Religious leader who protested scientific teachings of Bajoran wormhole origins. Orchestrated assassination attempt on Bareil. Aspires to be Kai - by any means. • Treachery • Leadership • Diplomacy • Once every turn, may "stop" one personnel present. Integrity: 3 Cunning: 8 Strength: 2 Rarity: R (Deep Space 9) Link | ||
❖ Weld Ram SCIENCE Typical of Bajorans studying the geosciences. Part of Dr. Mora Pol's research mission to L-S VI in 2370. • Geology • Archaeology Integrity: 6 Cunning: 8 Strength: 5 Rarity: C (Deep Space 9) Link | ||
Winn Adami V.I.P. Kai of Bajor formerly known as Vedek Winn. Won her post through ambitious political maneuvering. Fairly successful as a negotiator. • Diplomacy • Leadership • Law • Treachery ∇ Diplomatic Contact Integrity: 3 Cunning: 8 Strength: 2 Rarity: 1 U 228 (Second Edition) Link | ||
Yarka CIVILIAN Former vedek who lost his position in 2371 for protesting against peace with the Cardassians. Misinterpreted Trakor's third prophecy. • Anthropology • Archaeology • Physics Integrity: 6 Cunning: 6 Strength: 5 Rarity: 48 V (Emissary) Link | ||
Zayra CIVILIAN Bajoran male who operates the Transit Aid Center on Deep Space 9. Stirred xenophobic sentiment against Odo during the Ibudan murder investigation. • Treachery • Archaeology • Transporter Skill • May play Hate Crime as an interrupt where present. Integrity: 3 Cunning: 8 Strength: 7 Rarity: R (The Dominion) Link | ||
Zayra (Bigoted Witness) "He told me that he was scared. He was afraid Odo would kill him." • Anthropology • Archaeology • Physics • Transporter Skill • Treachery While this personnel is present with your non- personnel, he cannot use his skills. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 10 C 55 (Captain's Log) Link | ||
Kira Meru CIVILIAN Comfort woman aboard Terok Nor in 2346. Romantically involved with Dukat. Worked all hours in hope of a better life for her family. • Anthropology • Exobiology • Geology ∇ Comfort Women Integrity: 6 Cunning: 6 Strength: 5 Rarity: 4 R 103 (Necessary Evil) Link | ||
Overseer Odo OFFICER The mirror version of Odo supervises ore processing on Terok Nor. Has strict rules of obedience. The only changeling his contemporaries have ever seen. • SECURITY • Leadership • Geology • Computer Skill ∇ Process Ore Integrity: 5 Cunning: 7 Strength: 10 Rarity: 53 R+ (Mirror, Mirror) Link | ||
Ben Sisko ENGINEER Shipwright Benjamin Sisko built and commanded the Baraka, a replica Bajoran lightship. Human. Recreated a legendary interstellar journey. • Honor • Navigation • Astrophysics • Anthropology ∇ Construct Starship Integrity: 8 Cunning: 7 Strength: 7 Rarity: 6 P (Tenth Anniversary Collection) Link | ||
Curzon Odo V.I.P. As part of Jadzia Dax's zhian'tara ritual aboard DS9, former Ambassador and host Curzon Dax was merged with the changeling Odo in 2371. • Diplomacy x2 • Anthropology • Law • SECURITY • When he leaves play, may download Odo and/or Jadzia Dax. Integrity: 7 Cunning: 8 Strength: 9 Rarity: 2 V (Equilibrium) Link | ||
Ro Laren (The Maquis) SECURITY Maquis sympathizer and Bajoran officer aboard the U.S.S. Enterprise. Found a new father figure in Macias. Betrayed Jean-Luc Picard's trust in her. • Navigation • Leadership • Computer Skill • Treachery ∇ Bleed Resources Integrity: 5 Cunning: 8 Strength: 7 Rarity: 2 C 109 (Energize) Link | ||
Tabor ENGINEER Bajoran whose brother and grandfather were killed in Crell Moset's grisly experiments. Under Teero's influence, helped his fellow Maquis seize U.S.S. Voyager in 2377. • Honor • Youth • SECURITY • Resistance • Stellar Cartography Integrity: 8 Cunning: 7 Strength: 6 Rarity: 112 R (Voyager) Link | ||
Tabor (The Maquis) ENGINEER Apoplectic Bajoran haunted by the screams of Crell Moset's victims. Chakotay helped him focus his rage. Skilled holoprogrammer. Friend of Jor. • Physics • SCIENCE • Computer Skill • X=3 if six or more personnel in your discard pile. Integrity: 5 Cunning: 6+X Strength: 6+X Rarity: 16 V 31 (Favor the Bold) Link | ||
The Emissary V.I.P. Benjamin Sisko discovered the Celestial Temple in 2369. Reluctantly accepts Bajoran reverence. • All other Bajorans in play are INTEGRITY +2. • Your Bajorans may report for duty where present. • Diplomacy ∇ Bajoran Wormhole Integrity: 7 Cunning: 8 Strength: 6 Rarity: P (Away Team Pack) Link | ||
Deputy Quark CIVILIAN Ferengi merchant Quark was deputized by Odo to get information on Kressari weapons movements. Keen participant in the Bajoran gratitude festival. • Diplomacy • Anthropology • Computer Skill • SECURITY (if Odo in play). ∇ Renewal Scroll Integrity: 5 Cunning: 8 Strength: 3 Rarity: 41 V (Emissary) Link | ||
Leeta CIVILIAN Bajoran dabo girl. Formed the Guild of Restaurant and Casino Employees with Rom. Amateur sociologist. Was formally separated from Julian Bashir on Risa in 2373. • Anthropology • Youth • Computer Skill • Leadership • Music ∇ Dabo OR Kukalaka Integrity: 7 Cunning: 6 Strength: 4 Rarity: R (Rules of Acquisition) Link | ||
Mardah CIVILIAN Bajoran entomology student. Dabo girl. Orphaned by Cardassians. Romantically involved with Jake Sisko. Accepted to the science academy on Regulus III. • Youth • Biology • SCIENCE Integrity: 7 Cunning: 6 Strength: 3 Rarity: U (Rules of Acquisition) Link | ||
Iden V.I.P. Charismatic but megalomaniacal hologram. Escaped the Hirogen. Seeks to create a new religion based on his deliverance of holograms from oppression and slavery. • Leadership • Anthropology • Diplomacy • Treachery • Astrophysics ∇ Children of Light Integrity: 5 Cunning: 9 Strength: 8 Rarity: 51 R+ (Holodeck Adventures) Link | ||
Bareil of Borg Assimilated counterpart who spoke to the Bajorans in a parallel universe. "The knowledge and experience of the Bajoran - Bareil Antos - is part of us now." • V.I.P. • Anthropology • Diplomacy x2 • Honor • SCIENCE • Biology • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 8 Cunning: 7 Strength: 8 Rarity: P (Enhanced First Contact) Link | ||
✶ Borg Queen "I am the beginning; the end; the one who is many. I am the Borg.... I am the collective." • When reported, selects any skill; may change skill at start of each turn. • May download A Change of Plans or a Borg drone in place of one card draw. Integrity: 6 Cunning: 12 Strength: 6 Rarity: R (First Contact) Link | ||
✶ Borg Queen (Shades of Gray) "Species 10026 is already adding to our perfection. You can feel their distinctiveness coursing through us, enhancing us." • When reported, selects any skill; may change skill at start of each turn. • Leadership • Treachery • Twice per game, may download We Are the Borg. Integrity: 6 Cunning: 12 Strength: 6 Rarity: 32 V (Shades of Gray) Link | ||
✶ Borg Queen (The Borg) "We all originated from lesser species. I myself came from Species 125. But that's irrelevant now. We are Borg... Our thoughts are one... One order, one voice." • When reported, selects any skill; may change skill at start of each turn. • May download any Event or Interrupt card in place of your normal card play. Integrity: 6 Cunning: 12 Strength: 6 Rarity: 50 R+ (The Borg) Link | ||
Brunt of Borg Assimilated counterpart who spoke to the Alliance in a parallel universe. "The knowledge and experience of the Ferengi - Brunt - is part of us now." • Treachery x2 • Computer Skill • Navigation • Greed • Law • V.I.P. • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 3 Cunning: 10 Strength: 7 Rarity: 25 V (Life From Lifelessness) Link | ||
❖ Computation Drone Task: Evaluate analytical efficiency of Borg drones. Improve. • Navigation • Computer Skill Each of your other Borg present is Cunning +1. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 3 C 126 (Call to Arms) Link | ||
Data of Borg Tempted by flesh, the Soong-type android Data filled Locutus' role as an assimilated counterpart to speak to the Federation. Returns to hand when you complete an objective. • OFFICER • Astrophysics • Computer Skill x2 • ENGINEER • Exobiology ∇ Resistance is Futile Integrity: 7 Cunning: 12 Strength: 12 Rarity: 14 R 67 (What You Leave Behind) Link | ||
Dukat of Borg Assimilated counterpart who spoke to the Union in a parallel universe. "The knowledge and experience of the Cardassian - Dukat - is part of us now." • OFFICER • Leadership x2 • Navigation x2 • Treachery • Diplomacy • Computer Skill • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 4 Cunning: 8 Strength: 12 Rarity: P (Enhanced First Contact) Link | ||
❖ Eight of Eighteen Identification: ANNEXATION DRONE Task: Facilitate assimilation of enemy vessels. Biological Distinctiveness: Humanoid. • Transporter Skill • Computer Skill • SECURITY • Where present, allows your transporters to beam through opponent's SHIELDS. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 51 C (The Borg) Link | ||
❖ Eight of Fifteen Identification: ANTITOXIN DRONE Task: Analyze biological and chemical weapons. Adapt. Biological Distinctiveness: Humanoid. • MEDICAL • Exobiology • May download Borg Nanoprobes in place of your normal card play. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 52 C (The Borg) Link | ||
❖ Eight of Nineteen Identification: ASSAULT DRONE Task: Supply enhanced combat apparatus. Patrol. Biological Distinctiveness: Humanoid • SECURITY • Where present, your Borg are each STRENGTH +2. (Cumulative.) Integrity: 5 Cunning: 5 Strength: 7 Rarity: C (First Contact) Link | ||
❖ Eight of Twenty Identification: ASSEMBLY DRONE Task: Produce enhanced components. Upgrade. Biological Distinctiveness: Humanoid. • Physics • ENGINEER • Navigation • Once per game, may download Redirected Effort. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 11 V (Q Who?) Link | ||
❖ Eighteen of Nineteen Identification: ASTROGATION DRONE Task: Calibrate warp matrix. Increase efficiency. Biological Distinctiveness: Human species. • Navigation • Computer Skill • While on your ship, RANGE is +1. (Cumulative.) Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Eighteen of Twenty Identification: ASTROMETRIC DRONE Task: Catalog interstellar phenomena. Analyze. Biological Distinctiveness: Humanoid. • Stellar Cartography • Navigation • Your Topology Drone present gains SECURITY. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 12 V (Q Who?) Link | ||
❖ Eleven of Eighteen Identification: AUGMENTATION DRONE Task: Equip drones with cybernetic components. Biological Distinctiveness: Humanoid. • Where present, your Implant cards play for free and may be "reabsorbed" (placed beneath draw deck) if discarded. • Cybernetics • MEDICAL Integrity: 7 Cunning: 5 Strength: 5 Rarity: 53 C (The Borg) Link | ||
❖ Eleven of Fourteen Identification: BIOHAZARD DRONE Task: Assess biological organisms. Evaluate. Biological Distinctiveness: Humanoid. • Biology • MEDICAL • Archaeology • If your drone present, may download A Willing Companion or Lower Decks in place of a card draw. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 13 V (Q Who?) Link | ||
❖ Eleven of Nineteen Identification: BIO-MED DRONE Task: Reabsorb damaged biological components. Biological Distinctiveness: Humanoid. • Once every turn where present, may "reabsorb" (place beneath draw deck) another of your Borg just killed. • Biology • MEDICAL Integrity: 7 Cunning: 5 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Eleven of Ninety Identification: Calibration Drone Task: Track hive resource usage. Optimize. Biological Distinctiveness: Humanoid. • Archaeology • Biology • Geology ∇ Masaka Transformations (targeting yourself). Integrity: 7 Cunning: 5 Strength: 5 Rarity: 3 S 124 (Call to Arms) Link | ||
❖ Eleven of Seventeen Identification: COMPLINK DRONE Task: Ensure network data continuity. Augment. Biological Distinctiveness: Humanoid. • May seed (limit one) face up at your outpost. • Computer Skill • SCIENCE • Nullifies all Computer Crash cards in play. Integrity: 7 Cunning: 5 Strength: 5 Rarity: P (Enhanced First Contact) Link | ||
❖ Eleven of Twelve Identification: CONNECTIVITY DRONE Task: Monitor interlink aboard Borg vessels. Maintain. Biological Distinctiveness: Humanoid. • Computer Skill • ENGINEER • Biology • May download Borg Vinculum here in place of a card draw. ∇ Borg Data Node Integrity: 7 Cunning: 5 Strength: 5 Rarity: 54 C (The Borg) Link | ||
❖ Fifteen of Seventeen Identification: COUNTERMEASURE DRONE Task: Nullify resistance to scout operations. Biological Distinctiveness: Klingon species. • ENGINEER • Exobiology • May download any one Adapt card in place of one card draw. Integrity: 7 Cunning: 5 Strength: 5 Rarity: C (First Contact) Link | ||
Fifth Immature drone of Species 689, Norcadian; irrelevant designation: Mezoti. Detected Harry Kim's presence aboard her ship by the trail of playing cards he'd left. • Youth • Computer Skill • Biology • SECURITY • Once each turn, may return to hand one of your Incident, Event, or Objective cards in play. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 55 R+ (The Borg) Link | ||
Fifth (Neonatal Drone) Task: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen. • ENGINEER • MEDICAL • SECURITY Order - Stop this personnel to take a non-dilemma card you own from on top of your event into hand. Integrity: 5 Cunning: 5 Strength: 4 Rarity: 10 U 56 (Captain's Log) Link | ||
First Immature, humanoid drone. Hostile and irrational. Self-designated leader of a group of neonatal drones activated prematurely by malfunctions aboard his cube. • Youth • Treachery • Navigation • Biology • May initiate battle against intruders. • Your Borg present are each STRENGTH +3 in battle. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 56 R+ (The Borg) Link | ||
❖ Five of Eleven Identification: CYBER DRONE Task: Analyze suspended animation principles. Biological Distinctiveness: Klingon species. • SCIENCE • Cybernetics • Wherever Borg present in the same hive, may prevent your Borg from being placed in stasis. Integrity: 7 Cunning: 5 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Five of Fourteen Identification: DEPLOYMENT DRONE Task: Assess inter-hive resourcing. Optimize. Biological Distinctiveness: Humanoid. • SECURITY • Exobiology • May download Retask in place of your normal card play. • Once per game, may nullify Temporal Vortex. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 92 P (Warp Pack: Holiday 2017) Link | ||
❖ Four of Eleven Identification: GUARD DRONE Task: Compute defense effectiveness. Maximize. Biological Distinctiveness: Humanoid. • MEDICAL • Computer Skill • While on your ship, SHIELDS are +2. (Cumulative.) Integrity: 5 Cunning: 5 Strength: 7 Rarity: C (First Contact) Link | ||
❖ Four of Fifty Identification: HARVEST DRONE Task: Identify targets in Sector 001. Engage. Biological Distinctiveness: Humanoid. • SECURITY • ENGINEER • Exobiology • May download One with the Borg in place of a card draw. ∇ Orbital Bombardment OR Establish Tractor Lock Integrity: 5 Cunning: 5 Strength: 7 Rarity: 15 V 27 (The Undiscovered Country) Link | ||
Four of Nine Identification: HEURISTICS DRONE Task: Secondary adjunct of unimatrix zero one. Biological Distinctiveness: Humanoid; Species 571. • Computer Skill • Honor • MEDICAL • Once each turn, may place one drone present beneath draw deck, then download another. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 57 R+ (The Borg) Link | ||
Four of Twelve (Standardization Drone) Task: Monitor acquired technology. Repurpose. • ENGINEER • MEDICAL • SCIENCE When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission. Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 12 U 46 (These Are The Voyages) Link | ||
Gowron of Borg Assimilated counterpart who spoke to the Empire in a parallel universe. "The knowledge and experience of the Klingon - Gowron - is part of us now." • V.I.P. • Leadership x2 • Diplomacy • Honor • Once per game, allows his hive to initiate battle. • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 8 Cunning: 7 Strength: 12 Rarity: P (Enhanced First Contact) Link | ||
Locutus of Borg Assimilated counterpart who spoke to the Federation. "The knowledge and experience of the human - Jean-Luc Picard - is part of us now." • OFFICER • Diplomacy x2 • Leadership • Honor • Navigation • Archaeology • Music • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 9 Cunning: 8 Strength: 9 Rarity: P (Fajo Collection) Link | ||
❖ Nine of Eleven Identification: INTERLINK DRONE Task: Expedite aptitude dissemination. Enhance. Biological Distinctiveness: Cardassian species. • Allows all Borg in this hive present with a Borg to share skills. Each such Borg has every shared skill at its highest level. Integrity: 7 Cunning: 5 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Nine of Fifteen Identification: ISOTOPE DRONE Task: Study Particle 010. Disseminate findings. Biological Distinctiveness: Humanoid. • SCIENCE • Physics • Astrophysics • If you have completed Harness Particle 010, all your Borg in play are each attributes all +2. (Cumulative.) Integrity: 5 Cunning: 7 Strength: 5 Rarity: 58 C (The Borg) Link | ||
❖ Nine of Seventeen Identification: MULTIPLEXOR DRONE Task: Monitor multiple threat acquisition. Target. Biological Distinctiveness: Human species. • When on your ship during battle, that ship may use total WEAPONS against X different targets, where X=number of Borg aboard. Integrity: 5 Cunning: 5 Strength: 7 Rarity: C (First Contact) Link | ||
❖ Nine of Twelve Identification: NETWORK DRONE Task: Accelerate construction of transwarp gateways. Biological Distinctiveness: Bolian species. • ENGINEER • Physics • Navigation • If present where probing for Establish Gateway, once each turn, you may discard probe card to probe again. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 59 C (The Borg) Link | ||
❖ Nineteen of Twenty Identification: OBSERVATION DRONE Task: Collect data on new species. Relay. Biological Distinctiveness: Humanoid. • MEDICAL • ENGINEER • Observation and Scout Drones here share printed skills at highest level. • If killed, shuffle this drone into your draw deck. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 14 V (Q Who?) Link | ||
❖ One of Eleven Identification: PROCUREMENT DRONE Task: Add technological distinctiveness to collective. Biological Distinctiveness: Bolian species. • May "steal" unattended Equipment cards present. • May download any one Equipment card in place of one card draw. • ENGINEER Integrity: 7 Cunning: 5 Strength: 5 Rarity: C (First Contact) Link | ||
❖ One of Fourteen Identification: PRODUCTIVITY DRONE Task: Assess data transfer protocols. Enhance. Biological Distinctiveness: Humanoid. • Anthropology • SCIENCE • Computer Skill • If your drone present, you may download Distribution Node in place of a card draw. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 15 V (Q Who?) Link | ||
✶ Q of Borg In one universe, Q explored life as a Borg to better understand the hive mind, and determine how best to use the Collective to torment other races. • CIVILIAN • Treachery • Physics x10 ∇ Q-Net • His ship may ignore required actions. • Once per game, may relocate your ship here to System J-25. Integrity: 2 Cunning: Q Strength: 5 Rarity: 16 V (Q Who?) Link | ||
❖ Reclamation Drone Task: Recover cybernetic components from non-functional Borg drones. Redistribute. • ENGINEER • MEDICAL When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 3 U 136 (Call to Arms) Link | ||
Second Immature drone of Brunali species; irrelevant designation: Icheb. A model of efficiency, yet failed to establish order among the young drones of his hive. • ENGINEER • Astrophysics • Physics • Youth • Stellar Cartography ∇ Divert Power • Doubles regular skills of other drones present. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 60 R+ (The Borg) Link | ||
Second (Neonatal Drone) Task: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen. • Exobiology • Computer Skill • SCIENCE When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 10 R 57 (Captain's Log) Link | ||
Seven of Nine (Representative of the Hive) "We are Borg. ... You are individuals. You are small, and you think in small terms." • ENGINEER • Exobiology • Physics • Computer Skill • SCIENCE While this personnel is facing a dilemma, she is Strength +2 and gains SECURITY. Integrity: 5 Cunning: 7 Strength: 6 Rarity: 3 S 139 (Call to Arms) Link | ||
Seven of Nine (The Borg) Identification: PROFICIENCY DRONE Task: Tertiary adjunct of unimatrix zero one. Biological Distinctiveness: Human species. • ENGINEER • Stellar Cartography • Computer Skill • Physics • May apply , , and to staffing. • May draw a card in place of your normal card play. Integrity: 7 Cunning: 7 Strength: 7 Rarity: 61 R+ (The Borg) Link | ||
❖ Seventeen of Eighteen Identification: PURIFICATION DRONE Task: Process acquired resources. Optimize consumption. Biological Distinctiveness: Humanoid. • Geology • Stellar Cartography • SCIENCE • While on your ship in the Delta Quadrant, it is RANGE +2. (Cumulative.) Integrity: 5 Cunning: 7 Strength: 5 Rarity: 62 C (The Borg) Link | ||
Seventeen of Seventeen Identification: PURSUIT DRONE Task: Intercept former shipmates of Hawk. Biological distinctiveness: Human. • Navigation x2 • SECURITY ∇ Environmental Suit • May report to any U.S.S. Enterprise-E. • If on your U.S.S. Enterprise-E, it is attributes all +3. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 28 V (Nemesis) Link | ||
❖ Six of Eleven Identification: QUANTUM DRONE Task: Investigate parallel space/time. Analyze. Biological Distinctiveness: Human species. • Physics • Navigation • SCIENCE • When on your ship, may download an Alternate Universe Door in place of one card draw. Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Six of Fourteen Identification: REACTION DRONE Task: Assess progress of hive objectives. Facilitate. Biological Distinctiveness: Humanoid. • Transporter Skill • SCIENCE • Draw a card when your counterpart here is stopped by a dilemma (once per game per dilemma card title). Integrity: 5 Cunning: 7 Strength: 5 Rarity: 17 V (Q Who?) Link | ||
❖ Six of Nineteen Identification: REASSIMILATION DRONE Task: Repair and reintegrate defective drones. Biological Distinctiveness: Humanoid. • Just before Rogue Borg present initiate battle, may download a drone to replace (discard) one of them. • Exobiology ∇ Intruder Alert! Integrity: 5 Cunning: 5 Strength: 7 Rarity: P (Enhanced First Contact) Link | ||
❖ Six of Ninety-Six Identification: RECONNAISSANCE DRONE Task: Scout areas where resistance is anticipated. Secure. Biological Distinctiveness: Human species. • Exobiology • SECURITY • Transporter Skill • Navigation • When you play this personnel, you may shuffle any deck then peek at the top two cards. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 4 U 115 (Necessary Evil) Link | ||
❖ Six of Seven Identification: REQUISITIONS DRONE Task: Assess resources for evaluation. Obtain. Biological Distinctiveness: Human species • SCIENCE • Archaeology • Physics • Once per game, may download Bynars Data Transfer in place of your normal card play. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 6 P 43 (Reflections 2.0) Link | ||
❖ Six of Seventeen Identification: SABOTAGE DRONE Task: Scan navigation/defense systems. Attenuate. Biological Distinctiveness: Humanoid. • Physics • Computer Skill • Once every turn, if on a ship, may reduce RANGE or WEAPONS by 2 until end of turn. (Not cumulative.) Integrity: 5 Cunning: 5 Strength: 7 Rarity: C (First Contact) Link | ||
❖ Six of Thirteen Identification: SCOUT DRONE Task: Implement initial reconnaissance. Evaluate. Biological Distinctiveness: Humanoid. • Astrophysics • Immune to Thine Own Self. • If present when your Adapt: Negate Obstruction is nullified, you may place it beneath draw deck. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 45 C (The Trouble with Tribbles) Link | ||
❖ Six of Twelve Identification: SENTINEL DRONE Task: Assess defensive measures. Classify. Overcome. Biological Distinctiveness: Humanoid. • SECURITY • Where present, your Borg are each CUNNING and STRENGTH +1. (Cumulative.) Integrity: 5 Cunning: 5 Strength: 7 Rarity: 63 C (The Borg) Link | ||
❖ Sixteen of Nineteen Identification: SURVEY DRONE Task: Identify exorelics. Examine. Classify. Biological Distinctiveness: Humanoid. • Archaeology • Geology • May acquire artifact(s) if on same planet or aboard a ship at same space location. Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Ten of Fifty Identification: SYNERGY DRONE Task: Recognize optimum performance. Coordinate. Biological Distinctiveness: Human species. • Cybernetics • Attributes all +2 while sharing skills. • Once each turn, may return to hand your non- Objective in play. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 15 V 28 (The Undiscovered Country) Link | ||
❖ Ten of Nineteen Identification: TACHYON DRONE Task: Neutralize concealment systems. Biological Distinctiveness: Humanoid. • Astrophysics • Navigation • Once each turn, if on your ship, may force one opponent's ship at same location to decloak. Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
Third and Fourth Immature drones of Wysanti species; irrelevant designations: Rebi and Azan. Assigned by the First to accelerate the development of new drones in their hive. Third: • Youth • SCIENCE • Transporter Skill Fourth: • Youth • Exobiology • Computer Skill ∇ Maturation Chamber Integrity: 7+7 Cunning: 5+5 Strength: 5+5 Rarity: 64 R+ (The Borg) Link | ||
Third of Five Identification: TACTIC DRONE Task: Survey. Compile tactical data. Encode. Report. Biological Distinctiveness: Humanoid. • Geology • Stellar Cartography • Biology • If on your Borg Scout Vessel, it is attributes all +2 (or +4 in Alpha Quadrant). ∇ Hugh Integrity: 5 Cunning: 7 Strength: 5 Rarity: 46 R+ (The Trouble with Tribbles) Link | ||
❖ Thirteen of Nineteen Identification: TACTICAL DRONE Task: Control offensive capabilities. Coordinate. Biological Distinctiveness: Humanoid. • SECURITY • While on your ship, WEAPONS are +2. (Cumulative.) Integrity: 5 Cunning: 5 Strength: 7 Rarity: C (First Contact) Link | ||
Three of Nine Identification: TACTICIAN DRONE Task: Auxiliary processor of unimatrix zero one. Biological Distinctiveness: Bajoran species. • ENGINEER • Astrophysics • Stellar Cartography • Once each turn, may place one card from hand beneath draw deck, then draw a card. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 65 R+ (The Borg) Link | ||
Three of Nine (Tactician Drone) Task: Auxiliary processor of Unimatrix Zero-One. • Archaeology • Astrophysics OR Stellar Cartography • Geology Order - Place this personnel on the bottom of her owner's deck to discard four cards from the top of your deck. Then take up to four cards from your discard pile and shuffle them into your deck. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 12 R 47 (These Are The Voyages) Link | ||
❖ Three of Nineteen Identification: TALON DRONE Task: Add biological distinctiveness to collective. Biological Distinctiveness: Humanoid. • Just after stunning an opposing personnel, may abduct and assimilate that adversary. • SECURITY ∇ Assimilation Tubules Integrity: 5 Cunning: 5 Strength: 7 Rarity: C (First Contact) Link | ||
Tomalak of Borg Assimilated counterpart who spoke to the Star Empire in a parallel universe. "The knowledge and experience of the Romulan - Tomalak - is part of us now." • OFFICER • Diplomacy • Leadership • For rest of game, all your ships have Cloaking Device. • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 6 Cunning: 7 Strength: 12 Rarity: P (Enhanced First Contact) Link | ||
❖ Twelve of Ninety-Six Identification: TEMPORAL DRONE Task: Calibrate and maintain chronometric particles. Biological Distinctiveness: Humanoid. • Physics • Anthropology • SCIENCE • Navigation • May download Temporal Vortex in place of a card draw. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 13 V (Resistance is Futile) Link | ||
❖ Twelve of Thirteen Identification: TOPOLOGY DRONE Task: Analyze planetary surface features. Secure. Biological Distinctiveness: Humanoid. • Geology • Allows each scout ship in this hive to take off or land once each turn. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 25 V (The Sky's the Limit) Link | ||
❖ Two of Eleven Identification: TRANSPORT DRONE Task: Determine defensive screen harmonics. Adapt. Biological Distinctiveness: Klingon species. • ENGINEER • Transporter Skill • Where present, allows your transporters to beam through opponent's SHIELDS. Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
Two of Nine Identification: TRANSTATOR DRONE Task: Primary adjunct of unimatrix zero one. Biological Distinctiveness: Humanoid. • SCIENCE • Physics • SECURITY • Once each turn, may discard a card from hand to place bottom two cards of discard pile beneath draw deck. Integrity: 5 Cunning: 5 Strength: 7 Rarity: 66 R+ (The Borg) Link | ||
❖ Two of Nineteen Identification: TRANSWARP DRONE Task: Expand transportation network. Biological Distinctiveness: Humanoid. • Navigation • Stellar Cartography • When on your ship, may download one Transwarp doorway or interrupt in place of one card draw. Integrity: 5 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Two of Seventeen Identification: UNITY DRONE Task: Study biological organisms. Analyze. Correlate. Biological Distinctiveness: Humanoid. • Your Borg present with any Borg in this hive may add their CUNNING to total wherever there is another Borg in same hive. • Anthropology Integrity: 7 Cunning: 5 Strength: 5 Rarity: C (First Contact) Link | ||
❖ Two of Twelve Identification: XENOLOGY DRONE Task: Assess suitability of alien cultures for assimilation. Biological Distinctiveness: Humanoid. • Archaeology • Anthropology • Exobiology • If present where probing for Assimilate Planet, once each turn, you may discard probe card to probe again. Integrity: 7 Cunning: 5 Strength: 5 Rarity: 67 C (The Borg) Link | ||
Weyoun of Borg Assimilated counterpart who spoke to the Dominion in a parallel universe. "The knowledge and experience of the Vorta - Weyoun - is part of us now." • V.I.P. • Diplomacy x2 • Leadership • Treachery • Law • Biology • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 5 Cunning: 9 Strength: 8 Rarity: 57 R+ (Mirror, Mirror) Link | ||
Aamin Marritza CIVILIAN Former file clerk. He served under and impersonated Gul Darhe'el, the infamous "Butcher of Gallitep," in an attempt to force Cardassia to atone for war crimes. • Honor x2 • Computer Skill • Archaeology • Scores points if killed. 5 Integrity: 9 Cunning: 8 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Aamin Marritza (Honorable Patriot) "Don't you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I'm Gul Darhe'el." • Honor x2 • Computer Skill While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn. Integrity: 8 Cunning: 6 Strength: 3 Rarity: 4 U 116 (Necessary Evil) Link | ||
❖ Ansomah SCIENCE One of many Cardassian scientists serving aboard the Bralek. He accompanied Ocett to Vilmor II when the secret of the DNA program was revealed. • Stellar Cartography • Archaeology ∇ Cardassian PADD • If you have a captive: Astrophysics, Diplomacy. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 18 V (Showdown: Four Lights) Link | ||
❖ Aramax MEDICAL Representative of Cardassians in the mirror universe. Strives to be noticed - without raising the ire of Security Chief Garak. Has done neither thus far. • SCIENCE • Greed Integrity: 4 Cunning: 8 Strength: 6 Rarity: 58 C (Mirror, Mirror) Link | ||
❖ Ari OFFICER Dissident. Typical member of Cardassian underground. Loyal to Ghemor. Helped Kira Nerys escape Obsidian Order in 2371. Has hopes for a better Cardassia. • Honor • Transporter Skill • Computer Skill Integrity: 8 Cunning: 6 Strength: 6 Rarity: C (Deep Space 9) Link | ||
❖ Belcalis OFFICER Typical Cardassian intelligence asset. His undercover team, dressed as monks, attacked a Maquis cell at the Juhraya colony. Later promoted to legate. • Leadership • Obsidian Order Integrity: 3 Cunning: 6 Strength: 5 Rarity: 19 V (Showdown: Four Lights) Link | ||
❖ Belva MEDICAL Typical Cardassian dissident. Works at the central medical center on Cardassia Prime. She befriended Legate Damar to obtain information on the Dominion. • Biology • Archaeology Integrity: 7 Cunning: 5 Strength: 4 Rarity: 49 V (Emissary) Link | ||
Benil OFFICER Cardassian Gul of the Eighth Order. Intercepted the U.S.S. Defiant en route to Cardassia Prime. Covert arms dealer with suspected Kressari connections. • Leadership • Biology • Greed • Smuggling Integrity: 5 Cunning: 6 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
Boheeka OFFICER Glinn. Cardassian biotechnology expert. Jeopardized his career when he was bribed by Quark to order a classified cranial implant for Elim Garak. • ENGINEER • Cybernetics • Smuggling • Greed Integrity: 3 Cunning: 5 Strength: 8 Rarity: R (Deep Space 9) Link | ||
Boone Impersonator ENGINEER Cardassian surgically altered to resemble retired Starfleet officer Raymond Boone. Spied on the Federation. Attempted to frame Miles O'Brien. • Treachery • Computer Skill • Physics ∇ Counterintelligence Integrity: 4 Cunning: 8 Strength: 5 Rarity: R (Blaze of Glory) Link | ||
Borad SCIENCE Male trained in science and exoarchaeology. Studied the effects of stolen Bajoran Orbs on the Cardassian nervous system. Had an unpleasant Orb experience. • Exobiology • Archaeology • Youth Integrity: 6 Cunning: 7 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Broca V.I.P. Cardassian officer quickly promoted to legate in the wake of Damar's defection. Says he believes in the Dominion. Strives in vain to please the Founder. • Archaeology • Geology • ENGINEER • Treachery Integrity: 2 Cunning: 6 Strength: 7 Rarity: 47 U (The Trouble with Tribbles) Link | ||
❖ Bronok ENGINEER Typical member of Damar's resistance. Dissident who performed many acts of terrorism against the Dominion. One of Rusot's most experienced soldiers. • Geology • Physics • Smuggling Integrity: 6 Cunning: 7 Strength: 8 Rarity: 26 V (Dogs of War) Link | ||
❖ Chaban MEDICAL One of many battlefield nurses on Cardassia Prime. Dissident who was angered by the loss of Cardassian lives. He vowed to join Damar's resistance efforts. • Exobiology • Navigation • Archaeology Integrity: 6 Cunning: 7 Strength: 7 Rarity: 27 V (Dogs of War) Link | ||
❖ Corak SCIENCE Representative of Cardassians researching new means of interrogation. Glinn. Visited the U.S.S. Enterprise in 2369 as Gul Lemec's aide. • Biology • Physics Integrity: 4 Cunning: 7 Strength: 6 Rarity: 33 V (Engage) Link | ||
Crell Moset MEDICAL Re-creation of notorious exobiologist. Cured the Fostossa virus through cruel experiments on Bajoran prisoners. • MEDICAL • Exobiology x2 • Treachery • Once each turn, may discard a personnel present to play a personnel and/or draw up to two cards. Integrity: 3 Cunning: 8 Strength: 5 Rarity: 53 R+ (Holodeck Adventures) Link | ||
❖ Dakol SECURITY Representative of Cardassian military security guards. Glinn assigned to guard prisoners at Hutet labor camp. Wanted to be intimately involved with Major Kira. • Navigation • Leadership • Treachery Integrity: 3 Cunning: 4 Strength: 9 Rarity: C (Deep Space 9) Link | ||
Damar OFFICER Ambitious Glinn. Reports to Dukat. Witnessed his commanding officer's triumphal retaking of Terok Nor. Oversees engineering operations aboard the station. • Physics • ENGINEER • Treachery • Computer Skill • May report where your Dukat is present. Integrity: 6 Cunning: 7 Strength: 7 Rarity: R (The Dominion) Link | ||
Damar (Loyal Glinn) "...I'm willing to spill a little Klingon blood to get the job done..." • Astrophysics OR Stellar Cartography • ENGINEER • Physics • Computer Skill Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn. Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 U 231 (Second Edition) Link | ||
Danar OFFICER Gul. Commander of the Galor-class warship Aldara. Pursued the Bajoran terrorist Tahna Los in 2369. Enjoys vole fights. • Navigation x2 • ENGINEER • Astrophysics Integrity: 4 Cunning: 7 Strength: 9 Rarity: R (Deep Space 9) Link | ||
Danar (Emissary) OFFICER Irascible Gul assigned to pursue Tahna Los. Captain of the Aldara. Has mapped Klingon, Romulan, and Starfleet-patrolled space for the Cardassian Union. • Leadership • Navigation • ENGINEER • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 8 Rarity: 1 U 232 (Second Edition) Link | ||
Darhe'el ENGINEER The Butcher of Gallitep. Gul and labor camp commandant during the occupation of Bajor. Later impersonated by former file clerk Aamin Marritza. • Treachery x2 • Exobiology • Geology • Leadership ∇ Fajo's Gallery Integrity: 1 Cunning: 7 Strength: 6 Rarity: 1 U 233 (Second Edition) Link | ||
❖ Daro ENGINEER Glinn. Aide to Gul Macet. Attempted to discuss transporter technologies with Miles O'Brien aboard the U.S.S. Enterprise, but was rebuffed. • Astrophysics • Transporter Skill Integrity: 7 Cunning: 5 Strength: 6 Rarity: U (The Dominion) Link | ||
❖ Davin Still mindful of the bad timing of the withdraw from Bajor and the subsequent discovery of the wormhole, some Cardassians embraced alliance with the Dominion solely for the goal of subjugating the Bajorans once more. • Astrophysics OR Stellar Cartography • Law • Treachery When you play this personnel, discard the top card of an opponent's deck. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 3 C 142 (Call to Arms) Link | ||
Dejar ENGINEER Female Obsidian Order operative. Sabotaged weapons systems of the U.S.S. Defiant in an attempt to ruin the joint scientific project between Bajor and Cardassia. • Obsidian Order • Stellar Cartography • Treachery Integrity: 7 Cunning: 5 Strength: 6 Rarity: U (The Dominion) Link | ||
❖ Derell MEDICAL Representative of Cardassian medical personnel. Assigned to Terok Nor infirmary in 2358. Frequent patron of Quark's bar prior to the 2369 evacuation. • Exobiology • Anthropology Integrity: 6 Cunning: 8 Strength: 5 Rarity: C (Deep Space 9) Link | ||
❖ Disik OFFICER Typical loyal Cardassian glinn. Friends with Ekoor. Joined Damar's resistance movement against the Dominion. Wanted to avenge Lakarian City. • Honor • MEDICAL • Anthropology Integrity: 8 Cunning: 7 Strength: 7 Rarity: 28 V (Dogs of War) Link | ||
Dolak OFFICER Officer in the Cardassian militia, unit 41. First Gul to command the Kraxon. Tactical commander of task force sent to kill the Bajoran terrorist Orta. • Treachery • Navigation • Exobiology • Your ships at same location are each WEAPONS +2. Integrity: 4 Cunning: 8 Strength: 7 Rarity: U (Blaze of Glory) Link | ||
❖ Dorza SCIENCE Female Cardassian in the mirror universe. Science officer aboard Terok Nor. Occasionally keeps high-profile visitors under surveillance for the Intendant. • Biology • Stellar Cartography Integrity: 7 Cunning: 6 Strength: 6 Rarity: 59 C (Mirror, Mirror) Link | ||
Dukat OFFICER Gul. Ex-prefect of Bajor. Commander of the Prakesh. Father of Ziyal. Cardassian Union liaison with Dominion. Desires to regain command of Terok Nor. • Leadership x2 • Navigation x2 • Treachery • Diplomacy • Computer Skill Integrity: 4 Cunning: 8 Strength: 9 Rarity: R (Deep Space 9) Link | ||
Dukat (Emissary) OFFICER Gul of the Second Order. Abducted by the Maquis from Deep Space 9 in 2370. He easily resisted their interrogation attempts. • Diplomacy • Navigation • ENGINEER • Biology • Attributes all +2 if opponent's card in play. Integrity: 5 Cunning: 8 Strength: 8 Rarity: 52 V (Emissary) Link | ||
Dukat (Liberator and Protector) "A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness." • Diplomacy • Leadership • OFFICER • Treachery x2 When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn. Integrity: 2 Cunning: 6 Strength: 6 Rarity: 3 R 143 (Call to Arms) Link | ||
Ekoor OFFICER Former soldier in a Jem'Hadar security detail. Outraged by the destruction of Lakarian City, he pledged his life to the resistance against the Dominion. • Once each turn, your SECURITY may report for free where present. • Leadership • Honor Integrity: 7 Cunning: 7 Strength: 8 Rarity: 55 U (Holodeck Adventures) Link | ||
Elim SECURITY Elim Garak forced himself to interrogate Odo in an attempt to regain favor with his father, Enabran Tain. • Treachery x2 • Computer Skill x2 • Obsidian Order • Random selections here involving only opponent's personnel are instead your choice. ∇ Interrogation Integrity: 4 Cunning: 10 Strength: 7 Rarity: R (Blaze of Glory) Link | ||
Elim Garak CIVILIAN Former member of Obsidian Order. Exiled to Terok Nor in 2368. Maintains some contact with Cardassian intelligence. Distrusts Dukat. Son of Enabran Tain. • Computer Skill • Obsidian Order • Treachery • Anthropology • May avoid any random selection. Integrity: 5 Cunning: 9 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Elim Garak (Agent of the Obsidian Order) "Why Constable, you seem positively disappointed in me. ... you considered me a close friend. No wonder you feel betrayed." • Exobiology • Obsidian Order • Computer Skill • SECURITY • Treachery While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt. Integrity: 3 Cunning: 6 Strength: 6 Rarity: 1 R 236 (Second Edition) Link | ||
Elim Garak (Plain, Simple Tailor) "Truth, Doctor, is in the eye of the beholder. I never tell the truth because I don't believe there is such a thing." • Diplomacy • Obsidian Order • Computer Skill • Treachery When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead. Integrity: 3 Cunning: 6 Strength: 6 Rarity: 3 U 144 (Call to Arms) Link | ||
❖ Emok MEDICAL Typical Obsidian Order operative trained in exobiology and medical interrogation. Expert at surgically altering operatives for long-term assignments. • Exobiology • Obsidian Order Integrity: 5 Cunning: 6 Strength: 6 Rarity: 1 C 237 (Second Edition) Link | ||
Enabran Tain V.I.P. Estranged father of Elim Garak. Former head of the Obsidian Order. Led covert Obsidian Order/Tal Shiar raid on the Founders' homeworld. • Leadership • SECURITY • Treachery • Computer Skill • Obsidian Order x2 Integrity: 3 Cunning: 9 Strength: 6 Rarity: R (Deep Space 9) Link | ||
Entek SECURITY Trains Obsidian Order operatives. Enemy of Ghemor. Had Kira Nerys surgically altered to appear Cardassian in 2371. Rather liked by Garak. • Treachery • Exobiology • Biology • Obsidian Order Integrity: 2 Cunning: 8 Strength: 8 Rarity: R (Deep Space 9) Link | ||
Evek (Attache to the Demilitarized Zone) "Do you deny that the Federation is engaging in organized terrorist activities against the Cardassian people? Deliberately undermining this treaty?" Commander: Vetar. • Anthropology • Diplomacy • Law • Leadership • OFFICER • SECURITY When you play this personnel, you may discard a card from hand to download a Capture card. Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 R 239 (Second Edition) Link | ||
Evek (Homefront II) OFFICER Harsh interrogator who excels in extracting confessions from Maquis terrorists. Gul. Patrols the Badlands as captain of the Vetar. • SECURITY • Diplomacy • Leadership • If you hold a captive, gains Biology and Law. Integrity: 6 Cunning: 6 Strength: 7 Rarity: 2 R 115 (Energize) Link | ||
❖ Ghoren MEDICAL Male Cardassian characteristic of medical personnel in military service. Treated survivors of Klingon attack on Cardassia Prime in 2372. • Biology • Music • Geology Integrity: 7 Cunning: 6 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Gilora Rejal SCIENCE Cardassian Ministry of Science member. Worked on the 2371 subspace relay project. Mistook Miles O'Brien's irritation with her as a Cardassian mating ritual. • ENGINEER • Astrophysics • Honor • Attributes all +2 if Miles O'Brien in play. Integrity: 7 Cunning: 8 Strength: 4 Rarity: R (Deep Space 9) Link | ||
Gilora Rejal (Subspace Researcher) "It has been my experience that... men just don't seem to have a head for this sort of thing. That's why women dominate the sciences." • Astrophysics OR Stellar Cartography • ENGINEER • Computer Skill • SCIENCE While this personnel is facing a dilemma, she gains Physics and SCIENCE. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 1 U 240 (Second Edition) Link | ||
Glinn Telak ENGINEER Communications officer aboard the Vetar. He liaised with Gul Evek about a hostage situation on Dorvan V. Injured during a Maquis attack in 2370. • Computer Skill • Law • Honor • Twice per game, you may download Holding Cell Door. Integrity: 7 Cunning: 8 Strength: 6 Rarity: 20 V (Showdown: Four Lights) Link | ||
Gollek ENGINEER Female chief engineer on the Vetar. Believes females make better engineers. Injured in a Maquis attack in 2370. Tactful manager. • Leadership • Computer Skill • Navigation • Diplomacy Integrity: 6 Cunning: 8 Strength: 4 Rarity: 34 V (Engage) Link | ||
❖ Goran MEDICAL Representative of espionage specialists serving in the Cardassian military. Posed as a monk to attack a Maquis cell at the Juhraya colony in 2370. • Transporter Skill • Anthropology • Obsidian Order ∇ Cardassian Disruptor Integrity: 6 Cunning: 7 Strength: 7 Rarity: 26 V (The Sky's the Limit) Link | ||
Gul Evek OFFICER Cardassian who commands the Vetar. Evek lost two of his three sons in a war with the Federation. He doesn't want to lose the last son the same way. • SECURITY • Leadership • Diplomacy • At : Diplomacy, Honor, Law. Integrity: 7 Cunning: 7 Strength: 7 Rarity: 21 V (Showdown: Four Lights) Link | ||
Gul Madred OFFICER Ruthless Obsidian Order officer. Madred's torture of Jean-Luc Picard quickly degenerated into a desperate attempt to break Picard's will. A pitiable man. • Obsidian Order • SECURITY • Treachery • Archaeology ∇ Torture Integrity: 2 Cunning: 8 Strength: 6 Rarity: R (Blaze of Glory) Link | ||
❖ Hogue CIVILIAN Student of Natima Lang. Dissident. Member of Cardassian underground sentenced to death by Central Command. Sought refuge at Deep Space 9. • Youth • SCIENCE • Navigation • Honor Integrity: 7 Cunning: 6 Strength: 6 Rarity: U (Deep Space 9) Link | ||
Human CIVILIAN Human interrogated by Gul Madred. Chose to remain imprisoned to protect Beverly Crusher. Near the end, Jean-Luc Picard believed he could see five lights. • Honor x2 • Archaeology • Physics • Your cards may not initiate battle against here. Integrity: 10 Cunning: 7 Strength: 4 Rarity: 22 V (Showdown: Four Lights) Link | ||
Investigator Odo SECURITY Impartial changeling. Served on Terok Nor during the occupation of Bajor. An observer by necessity. Does not use hand weapons. • Anthropology • Honor • Law x2 • Once per game, may capture one personnel present. Integrity: 7 Cunning: 9 Strength: 10 Rarity: 53 V (Emissary) Link | ||
❖ Jasad OFFICER Representative Gul in the Seventh Order. In 2369, unsuccessfully attempted to reclaim Deep Space 9 for the Cardassian Union. • Physics • Stellar Cartography Integrity: 5 Cunning: 6 Strength: 8 Rarity: U (Deep Space 9) Link | ||
❖ Jasad (Emissary) OFFICER Representative Gul of the Cardassian Guard, Seventh Order. Attacked Deep Space 9 in 2369. Eager to stake a claim in the Gamma Quadrant. • Physics • Navigation • Treachery • If in , ship he is aboard is attributes all +2. Integrity: 5 Cunning: 7 Strength: 7 Rarity: 11 P 16 (Genesis) Link | ||
❖ Jerax SECURITY Typical Glinn of the Third Battalion. Psychotropic drug test subject. Revived from stasis on Empok Nor when a Starfleet salvage team arrived in 2373. • Biology • Geology Integrity: 4 Cunning: 6 Strength: 9 Rarity: 1 C 241 (Second Edition) Link | ||
❖ Jil Orra CIVILIAN One of many Cardassian children who admire their parents' military service. Daughter of Gul Madred. Cares for her pet wompat. Curious about humans. • Youth • Exobiology • Geology Integrity: 7 Cunning: 7 Strength: 2 Rarity: 23 V (Showdown: Four Lights) Link | ||
❖ Jural OFFICER Typical Cardassian officer. Proud, dedicated and constantly seeking to advance his rank. Posted to Cardassian Central Command in 2370. • Astrophysics • SCIENCE Integrity: 5 Cunning: 6 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Korinas OFFICER High-ranking female intelligence operative. Often assigned by the Obsidian Order to keep a close watch on the Central Command. • SECURITY • Leadership • Treachery • Obsidian Order Integrity: 4 Cunning: 9 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Kotran Pa'Dar V.I.P. Powerful civilian leader. Former exarch of Cardassian settlement on Bajor. Believed his son Rugal was killed in 2362 terrorist attack. • Diplomacy • Leadership • Geology Integrity: 6 Cunning: 7 Strength: 6 Rarity: U (Deep Space 9) Link | ||
Kovat CIVILIAN One of the finest public conservators on Cardassia. Assigned to defend Miles O'Brien. Deeply disturbed when he "won" the case and O'Brien was freed. • Honor • Diplomacy • Law • Anthropology Integrity: 6 Cunning: 7 Strength: 4 Rarity: R (Deep Space 9) Link | ||
Legate Damar V.I.P. Damar became legate in 2374. Weary of Dominion rule, he led the resistance effort to free Cardassia in 2375. Rumored to have secret mountain stronghold. • Leadership x2 • Computer Skill • Honor • SECURITY • Physics ∇ For Cardassia! Integrity: 9 Cunning: 7 Strength: 7 Rarity: P (Second Anthology) Link | ||
Lemec OFFICER Gul in command of the Reklar. Clashed with Captain Edward Jellico over troop and ship movements along the Federation-Cardassian border. • Geology • MEDICAL • Music • Transporter Skill Integrity: 6 Cunning: 7 Strength: 8 Rarity: R (Rules of Acquisition) Link | ||
Lemec (Posturing Negotiator) "I have come to negotiate a Federation withdrawal from the borders, not to be dictated to by some mere captain." Commander: Reklar. • Diplomacy • Geology • MEDICAL • OFFICER • Transporter Skill • Treachery While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2. Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 U 244 (Second Edition) Link | ||
❖ Lepel SECURITY Representative of Cardassian prison guards serving on Celtris III. Inspired by Gul Madred, he desires to learn about other species and their weaknesses. • Treachery • Exobiology • If you have a captive: Leadership, Music. Integrity: 2 Cunning: 6 Strength: 7 Rarity: 24 V (Showdown: Four Lights) Link | ||
Macet OFFICER Cardassian observer on board the U.S.S. Enterprise during the Phoenix incident of 2367. High-ranking Gul in the Central Command. Strict disciplinarian. • Diplomacy • Honor • MEDICAL Integrity: 8 Cunning: 6 Strength: 7 Rarity: U (The Dominion) Link | ||
Macet (Skeptical Commander) "You expect us to believe you are using every means at your disposal to track down one of your own?" Commander: Trager. • Astrophysics OR Stellar Cartography • Leadership • OFFICER • Treachery While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 10 R 58 (Captain's Log) Link | ||
Madred (Calculating Captor) "I didn't ask you about Minos Korva. I asked how many lights you see. ... I don't understand how you can be so mistaken." • Archaeology • Obsidian Order • OFFICER • SECURITY • Treachery x2 When you play this personnel, you may download a card. Integrity: 2 Cunning: 6 Strength: 5 Rarity: 1 R 245 (Second Edition) Link | ||
❖ Magren "...without the drug, the Jem'Hadar will run amok, killing everyone and everything in their path. ...If the Cardassians can't bring down the minefield and re-open the supply line from the Gamma Quadrant, they should poison the last ration of white, eliminating the Jem'Hadar before it's too late." • Biology • MEDICAL • Physics Integrity: 5 Cunning: 6 Strength: 5 Rarity: 3 C 145 (Call to Arms) Link | ||
Makbar V.I.P. Chief archon in Cardassian Judiciary. Presided over trial of Miles O'Brien. Outraged when human intervention forced her to acquit him. Tried to resist the Dominion. • Law x2 • Anthropology • MEDICAL • Treachery • Doubles Extradition here. Integrity: 3 Cunning: 9 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Makbar (Emissary) V.I.P. Chief Archon. She believes efficient execution of Cardassian jurisprudence makes good viewing and is uplifting for the public. • Law x2 • Treachery x2 ∇ Any card Integrity: 3 Cunning: 9 Strength: 3 Rarity: 1 R 246 (Second Edition) Link | ||
❖ Mason CIVILIAN Representative of Cardassian citizens, living under the Dominion occupation. Upon seeing Damar, he was inspired to rise up and join the resistance efforts. • SCIENCE • Astrophysics • Honor • Youth Integrity: 7 Cunning: 6 Strength: 7 Rarity: 30 V (Dogs of War) Link | ||
Mavek (Science Officer) Member of the primary shift in Ops in Terok Nor. Unusually reserved for a Cardassian, he does his best to avoid making waves with the Bajorans and Jem'Hadar soldiers he is forced to work with. • Biology • Geology • Navigation • SCIENCE When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment. Integrity: 6 Cunning: 5 Strength: 5 Rarity: 3 U 146 (Call to Arms) Link | ||
❖ Megar Established over 500 years ago, the Detapa Council ostensibly leads the Cardassian government. Over time, its true power has eroded as the Central Command and Obsidian Order have acted with increasing autonomy. • Anthropology • Biology • Law Integrity: 5 Cunning: 5 Strength: 5 Rarity: 1 C 247 (Second Edition) Link | ||
❖ Mekar MEDICAL Typical Cardassian working for Gul Madred. Cook and field medic. He provides taspar eggs for nutrition: boiled for the officers, live for the prisoners. • Biology • Acquisition ∇ Taspar Egg Integrity: 5 Cunning: 5 Strength: 6 Rarity: 25 V (Showdown: Four Lights) Link | ||
❖ Merdan SECURITY Representative of Terok Nor security officers under Security Chief Garak. Assisted the Intendant with her pursuit of Terran rebels in 2371. • Transporter Skill • Treachery Integrity: 4 Cunning: 7 Strength: 7 Rarity: 55 V (Crossover) Link | ||
Mila CIVILIAN Former housekeeper and confidante of Enabran Tain. Hid members of Damar's resistance in her basement. Procured a com unit and other equipment for their use. • MEDICAL • Computer Skill • Honor ∇ Any Equipment card Integrity: 8 Cunning: 8 Strength: 3 Rarity: 58 U (Holodeck Adventures) Link | ||
Nador OFFICER Elder gul encountered by the U.S.S. Enterprise in multiple realities. Commanded the Rokassa. Investigated espionage uses of the Argus Array. • Treachery • Stellar Cartography • Law • Leadership • Anthropology Integrity: 4 Cunning: 7 Strength: 7 Rarity: 27 V (The Sky's the Limit) Link | ||
Natima Lang CIVILIAN Professor of Political Ethics. Dissident. Romantically involved with Quark. Member of Cardassian underground. Likes Samarian Sunsets. • Diplomacy • Honor • Leadership • Attributes all +2 if with another Cardassian dissident. Integrity: 8 Cunning: 8 Strength: 4 Rarity: R (Deep Space 9) Link | ||
Natima Lang (Professor of Political Ethics) "There are some who believe the future of Cardassia should not remain in the hands of military." Dissident • Diplomacy • Honor • Law • Leadership • Computer Skill When you play this personnel, discard a card from hand. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 2 U 117 (Energize) Link | ||
Ocett (Homefront II) OFFICER Dogged rival of Nu'Daq, Galathon, and the crew of the U.S.S. Enterprise in the pursuit of the DNA program. Female gul in command of the Bralek. • SCIENCE • Archaeology • Exobiology • Navigation • Treachery ∇ Dig Integrity: 4 Cunning: 7 Strength: 6 Rarity: 1 R 248 (Second Edition) Link | ||
Oran OFFICER Irritable Gul posted on Bajor during the occupation. Took leave on Terok Nor in 2346. Staged an incident to help Dukat win the favor of Kira Meru. • MEDICAL • SCIENCE • Physics • When reported, gains any skill until end of turn. Integrity: 4 Cunning: 6 Strength: 7 Rarity: 12 U 49 (These Are The Voyages) Link | ||
Overseer Mardel ENGINEER Overseer of ore processing on Terok Nor in the mirror universe. Less demanding than his predecessor, Overseer Odo, but just as hated by the Terran slaves. • Exobiology • Anthropology • Geology Integrity: 5 Cunning: 5 Strength: 7 Rarity: 60 U (Mirror, Mirror) Link | ||
Parek (Privileged Legate) "I want comfort and I want it now. You're a comfort woman, aren't you?" • Archaeology • Exobiology • Law • OFFICER When this personnel gains a skill, he may gain any one skill of your choice until the end of this turn. You may do this only once each turn. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 12 R 50 (These Are The Voyages) Link | ||
❖ Parn V.I.P. Legate. Member of Central Command. Tried to conceal Cardassian effort to supply weapons to Demilitarized Zone colonists in 2370. • Treachery • Archaeology • Diplomacy Integrity: 5 Cunning: 8 Strength: 6 Rarity: C (Deep Space 9) Link | ||
❖ Parn (Second Edition) "...my business here is crucial. It demands immediate attention. And as a member of the Cardassian Central Command I must assure you, Commander, that what we have to discuss is most crucial indeed." • Archaeology • Diplomacy • Leadership • OFFICER • Treachery Integrity: 4 Cunning: 6 Strength: 5 Rarity: 1 C 249 (Second Edition) Link | ||
❖ Perak SECURITY Characteristic of Cardassian security personnel. Helped provide protection for Detapa Council prior to its 2372 evacuation from Cardassia Prime. • ENGINEER • Greed • Treachery Integrity: 5 Cunning: 6 Strength: 7 Rarity: C (Deep Space 9) Link | ||
Plain, Simple Garak CIVILIAN Tailor. Merchant. Elim Garak is suspected of being a spy by his friend Julian Bashir. Raises Edosian orchids as a hobby. Haggled with the Sisters of Duras. • Diplomacy • Acquisition • Biology • May be replaced by another version at any time. Integrity: 7 Cunning: 8 Strength: 6 Rarity: R (Deep Space 9) Link | ||
❖ Rekelen CIVILIAN Young dissident. Forced to flee Cardassia with Natima Lang and Hogue because of her political views. Member of Cardassian underground. • Youth • Computer Skill • Geology Integrity: 7 Cunning: 7 Strength: 3 Rarity: C (Deep Space 9) Link | ||
❖ Rogesh SCIENCE Typical low-level member of the Obsidian Order. Captured during Enabran Tain's attack on the Founder homeworld and held at Internment Camp 371. • Obsidian Order • Physics • Navigation • Treachery Integrity: 4 Cunning: 7 Strength: 7 Rarity: 1 C 250 (Second Edition) Link | ||
Rusot OFFICER Arrogant Gul. Gathered support in the early stages of the anti-Dominion resistance, despite his disdain for covert tactics. His Cardassia's dead, and won't be coming back. • Your personnel with resistance in lore may report where present. • Treachery • Astrophysics Integrity: 4 Cunning: 6 Strength: 7 Rarity: 59 U (Holodeck Adventures) Link | ||
Rusot (Things Past) OFFICER A proud nationalist, Gul Rusot joined Damar's underground resistance movement. Served on Terok Nor. Dissident. • Biology • Geology • Treachery • If with Damar, gains Leadership and SECURITY. Integrity: 4 Cunning: 6 Strength: 7 Rarity: 4 U 122 (Necessary Evil) Link | ||
Security Chief Garak OFFICER Although the mirror universe Elim Garak hates the Intendant, he is still able to please her now and then. Not Regent Worf's type. • Computer Skill • SECURITY • Biology • Treachery x2 ∇ Any Cardassian Equipment card Integrity: 3 Cunning: 7 Strength: 8 Rarity: 61 R+ (Mirror, Mirror) Link | ||
Seskal OFFICER Abrasive Gul. Loyal to Damar, though he believes the resistance movement would do better without the interference of the former terrorist, Kira Nerys. • SCIENCE • Stellar Cartography • Anthropology Integrity: 5 Cunning: 7 Strength: 7 Rarity: 60 U (Holodeck Adventures) Link | ||
Silaran Prin CIVILIAN Twisted male Cardassian living in exile. Disfigured in a terrorist attack during the occupation of Bajor. Nurtures a great hatred for the Bajorans who injured him. • Smuggling • Treachery • ENGINEER • Exobiology • Each Shakaar resistance cell member in play has . Integrity: 2 Cunning: 9 Strength: 5 Rarity: U (The Dominion) Link | ||
Silaran Prin (Between Darkness and Light) • Anthropology • ENGINEER • Computer Skill • Treachery x2 Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his owner's discard pile to kill that personnel. This effect lasts until this order is executed again. Integrity: 2 Cunning: 6 Strength: 6 Rarity: 14 U 69 (What You Leave Behind) Link | ||
❖ Tadim V.I.P. Representative of senior Cardassian security experts. Advised the Detapa Council. Became a dissident after observing the trial of Miles O'Brien. • SECURITY • Honor • Music • Stellar Cartography Integrity: 8 Cunning: 6 Strength: 6 Rarity: 60 V (Emissary) Link | ||
❖ Tajor ENGINEER Typical Cardassian military aide. Fleet logistics expert and skilled negotiator. Glinn who assisted Lemec in 2369. Friend of Corak. • Diplomacy • Archaeology Integrity: 6 Cunning: 7 Strength: 6 Rarity: 7 V (Coming of Age) Link | ||
Tekeny Ghemor V.I.P. Legate. Exposed his status as a dissident to protect Kira Nerys. Has Yarim Fel syndrome. Knows more about the Cardassian government than anyone alive. • Leadership x2 • Honor x2 • May glance at any Cardassian player's card(s). Integrity: 9 Cunning: 8 Strength: 7 Rarity: R (Deep Space 9) Link | ||
❖ Telle SECURITY Glinn who accompanied Gul Macet aboard the U.S.S. Enterprise in 2367. Confined to his quarters by Macet for attempting to access Federation tactical data. • Computer Skill • MEDICAL Integrity: 4 Cunning: 6 Strength: 7 Rarity: C (The Dominion) Link | ||
❖ Thorel SCIENCE Representative of Cardassian technicians stationed on Terok Nor in 2374. Assigned to analyze the changes to the repurposed ore processing facilities. • Archaeology • Geology Integrity: 7 Cunning: 6 Strength: 6 Rarity: 3 C 148 (Call to Arms) Link | ||
Thrax SECURITY Cardassian forensics expert briefly stationed on Terok Nor during the occupation. Odo's impressions of him were superimposed over a dark memory from his past. • Physics • Exobiology • Law • Computer Skill Integrity: 3 Cunning: 8 Strength: 8 Rarity: 62 U (Mirror, Mirror) Link | ||
Tora Ziyal (Beloved Daughter) "The Institute is having an exhibition of new artists next month. He might want to include my work. ... It's a chance to show that both Bajorans and Cardassians look at the universe in the same way." • Anthropology • Geology • Honor When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card. Integrity: 6 Cunning: 4 Strength: 4 Rarity: 3 R 149 (Call to Arms) Link | ||
Toran OFFICER Gul. Sent to Deep Space 9 to kill Natima Lang and other dissidents. Political enemy of Garak. • ENGINEER • Navigation • Treachery • Stellar Cartography Integrity: 3 Cunning: 6 Strength: 8 Rarity: R (Deep Space 9) Link | ||
Toran (Homefront II) OFFICER Ambitious brute sent as an assassin to kill political dissidents in 2370. Rose to the rank of Gul. Not to be confused with the commander of Outpost 61. • Treachery x2 • Astrophysics • Diplomacy • Physics ∇ Assassination Plot Integrity: 3 Cunning: 6 Strength: 7 Rarity: 4 R 124 (Necessary Evil) Link | ||
❖ Trepar OFFICER Typical cultural attaché and legal expert. Discredited former legate trying to regain power by allying with Regent Worf. Rival of Security Chief Garak. • Anthropology • Law • Archaeology Integrity: 6 Cunning: 7 Strength: 6 Rarity: 56 V (Crossover) Link | ||
❖ Turo MEDICAL Cardassian posted aboard the Serrola as a liaison to the Romulans. Typical transporter forensics specialist. Glinn later interned by the Dominion. • Obsidian Order • Transporter Skill Integrity: 6 Cunning: 7 Strength: 7 Rarity: 30 V (The Gamma Quadrant) Link | ||
Turrel V.I.P. Legate. Politician and diplomat. Negotiated historic 2371 treaty between Cardassia Prime and Bajor with Bareil Antos and Kai Winn. • Diplomacy x2 • Anthropology • Astrophysics • Protects your Cardassian treaties from nullification. Integrity: 6 Cunning: 7 Strength: 8 Rarity: R (Deep Space 9) Link | ||
❖ Ulani Belor SCIENCE Representative of Cardassian scientists. Member of Ministry of Science. Worked on subspace radio relay project in 2371 with her associate, Gilora Rejal. • Physics • Stellar Cartography Integrity: 6 Cunning: 7 Strength: 4 Rarity: C (Deep Space 9) Link | ||
Vengar SCIENCE Cardassian crewman on the Vetar. He was briefly taken hostage while assessing buildings and equipment expected to be left behind on Dorvan V. • Navigation • Greed • Anthropology • Leadership Integrity: 4 Cunning: 7 Strength: 6 Rarity: 26 V (Showdown: Four Lights) Link | ||
❖ Vornar SECURITY Guard stationed at a facility in the Kelvas system. Characteristic of the many Cardassians, resentful of the Dominion, who embraced Damar's resistance effort. • Transporter Skill • Biology • Honor Integrity: 8 Cunning: 7 Strength: 7 Rarity: 61 C (Holodeck Adventures) Link | ||
Tora Ziyal CIVILIAN Half-Bajoran daughter of Tora Naprem and Dukat. Survived crash of the Ravinok on Dozaria. Rescued in 2372. Talented artist. Fond of Elim Garak. • Youth • May seed under Dozaria. • Geology • Dukat is INTEGRITY +3 if present. Integrity: 8 Cunning: 6 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Kira OFFICER Ironically, Kira Nerys trained Legate Damar's freedom fighters in Resistance tactics. The Bajoran accepted a Starfleet commission to help ease the racial tensions. • Leadership • Resistance • SECURITY • Navigation • Honor x2 • X=3 vs. . Integrity: 7 Cunning: 7 Strength: 8+X Rarity: 48 R+ (The Trouble with Tribbles) Link | ||
Odo (Dogs of War) SECURITY Changeling who aided Damar's resistance. Frequent shape-shifting advanced the onset of the morphogenic virus. He posed as the Founder, Founder Leader. • Honor • Law • Computer Skill • Diplomacy ∇ You Dirty Rat (to hand). ∇ Strike Three (when attacked). Integrity: 8 Cunning: 7 Strength: 8 Rarity: 31 V (Dogs of War) Link | ||
Admiral Kennelly V.I.P. Human who conspired with the Cardassians. He sent Ro Laren to make a secret offer to Orta, but secretly planned to betray and eliminate the terrorist cell. • Treachery • At : Greed, SECURITY. • Leadership • At : Law, INTEGRITY+1. Integrity: 4 Cunning: 7 Strength: 7 Rarity: 16 V (Showdown: Four Lights) Link | ||
Agent Garak CIVILIAN Elim Garak joined the Federation it its fight against the Dominion. Served as a code breaker in spite of his fear he was betraying his homeworld. • SECURITY • Treachery • Anthropology • Computer Skill x2 ∇ Any Garak (discards this one) Integrity: 5 Cunning: 9 Strength: 7 Rarity: 26 V (Life From Lifelessness) Link | ||
Andro OFFICER Cardassian pilot serving in Starfleet in a different quantum reality. Worf encountered him aboard an alternate U.S.S. Enterprise in 2370. • Navigation • Stellar Cartography • Anthropology Integrity: 7 Cunning: 6 Strength: 7 Rarity: 17 V (Showdown: Four Lights) Link | ||
Elim Garak (Dogs of War) CIVILIAN Cardassian tailor and former spy. He assisted Legate Damar's resistance efforts to free Cardassia. Does not work with affiliation. • SECURITY • ENGINEER • Computer Skill • Diplomacy • Honor • Obsidian Order Integrity: 8 Cunning: 9 Strength: 7 Rarity: 29 V (Dogs of War) Link | ||
Joret Dal SECURITY Cardassian informant who provided military secrets to the Federation for the good of the Cardassian Union. Commanded a Type VI Shuttlecraft. • SCIENCE • Stellar Cartography • Honor ∇ Escape Pod ∇ Counterintelligence Integrity: 5 Cunning: 7 Strength: 7 Rarity: 35 V (Engage) Link | ||
Quark (Emissary) CIVILIAN Ferengi bartender romantically involved with Natima Lang. Former dissident who illicitly sold discounted food to oppressed Bajorans on Terok Nor. • Computer Skill • Acquisition • Anthropology • ENGINEER • Smuggling ∇ Natima Lang Integrity: 7 Cunning: 7 Strength: 3 Rarity: 58 V (Emissary) Link | ||
❖ Doran SECURITY Typical Hirogen hologram based on information taken from Voyager. His memories of the hunt were transferred to The Doctor in the hopes of gaining his understanding. • Archaeology • Transporter Skill Integrity: 6 Cunning: 7 Strength: 8 Rarity: 54 C (Holodeck Adventures) Link | ||
❖ Harath SCIENCE Representative of the Hirogen's holographic prey. The Cardassians' deceptive nature - and unpredictability when cornered - made them a worthy challenge. • Astrophysics • Computer Skill Integrity: 6 Cunning: 8 Strength: 7 Rarity: 56 C (Holodeck Adventures) Link | ||
Kejal ENGINEER Cardassian hologram created by the Hirogen. Self-taught engineer of advanced skill. Her name, the Bajoran word for "freedom," was given to her by Iden. • Computer Skill • Transporter Skill • Honor ∇ Holo-projectors Integrity: 8 Cunning: 8 Strength: 4 Rarity: 57 R+ (Holodeck Adventures) Link | ||
Seska ENGINEER Devious Cardassian operative. Broke her cover after becoming trapped in the Delta Quadrant aboard U.S.S. Voyager. Formed an alliance with the Kazon-Nistrim. • Leadership • Treachery x2 • Transporter Skill • SECURITY • Exobiology • Computer Skill Integrity: 2 Cunning: 9 Strength: 6 Rarity: 113 R (Voyager) Link | ||
Garak CIVILIAN Cardassian male. Virtual player in the Vorta scenario testing the resolve of Alpha Quadrant species. Risked his life in the defense of his comrades. • SECURITY • Computer Skill • Honor • May replace anyone present randomly selected to die. Integrity: 7 Cunning: 8 Strength: 6 Rarity: R (The Dominion) Link | ||
Enabran Tain (The Gamma Quadrant) V.I.P. Retired mastermind planning a dramatic comeback. Working with the Tal Shiar and his fellow Cardassians to destroy the Founders. Mentored Elim Garak. • Obsidian Order • Tal Shiar • Treachery x2 • SECURITY ∇ Combined Strike Integrity: 2 Cunning: 10 Strength: 5 Rarity: 2 R 114 (Energize) Link | ||
Administrator Kilana V.I.P. Prior to contact with the Alpha Quadrant, the female Vorta Kilana mapped transport and patrol routes. • ENGINEER • Leadership • Archaeology • Stellar Cartography x2 • Once per game, may download Dominion Hierarchy. Integrity: 6 Cunning: 8 Strength: 4 Rarity: 31 V (The Gamma Quadrant) Link | ||
Administrator Weyoun V.I.P. Stalwartly loyal Vorta. Third incarnation of Weyoun. Dutifully directed the destruction of the New Bajor colony in 2370, as ordered by the Founders. • Leadership • Computer Skill • Law • Navigation • Stellar Cartography Integrity: 6 Cunning: 8 Strength: 5 Rarity: 32 V (The Gamma Quadrant) Link | ||
❖ Amar'itak SECURITY Sixth under Ikat'ika. One of many Jem'Hadar guards at Internment Camp 371. Grew to respect Klingons after seeing Worf's endurance in combat. • Geology • Astrophysics • ENGINEER Integrity: 7 Cunning: 7 Strength: 8 Rarity: 33 V (The Gamma Quadrant) Link | ||
Amat'igan SECURITY Jem'Hadar bodyguard of Founder Leader. Third. Took the conn of the U.S.S. Defiant to navigate the ship to the Founders' homeworld. • Navigation x2 • Stellar Cartography • Computer Skill ∇ Security Sacrifice Integrity: 7 Cunning: 8 Strength: 10 Rarity: R (The Dominion) Link | ||
❖ Amet'alox SECURITY Jem'Hadar Fourth. Representative of Dominion troops deployed to hold Terok Nor after its capture near the end of 2373. • Transporter Skill • Stellar Cartography Integrity: 7 Cunning: 7 Strength: 9 Rarity: 49 C (The Trouble with Tribbles) Link | ||
Arak'Taral OFFICER Jem'Hadar Second under Goran'Agar. Disapproved of Goran'Agar's use of Julian Bashir and Miles O'Brien in search for cure to ketracel-white addition. • Leadership • Transporter Skill • Physics ∇ Invasive Beam-In Integrity: 7 Cunning: 8 Strength: 10 Rarity: U (The Dominion) Link | ||
Arak'Taral (Suspicious Second) "You're not like the other human. You don't like helping us ... Good. I don't like it either." • Astrophysics OR Stellar Cartography • OFFICER • Physics • Transporter Skill When this personnel is an eligible target for a random selection, you may exclude a personnel present from that selection. Integrity: 5 Cunning: 5 Strength: 8 Rarity: 16 V 34 (Favor the Bold) Link | ||
❖ Azet'izan OFFICER Third serving under Omet'iklan. Representative of Jem'Hadar officers. Participated in eradication of dishonorable Jem'Hadar renegades on Vandros IV. • Leadership • Computer Skill Integrity: 7 Cunning: 8 Strength: 9 Rarity: C (The Dominion) Link | ||
Baas SECURITY Breen security specialist. Patrolled the holding cells where Worf and Ezri Dax were held. He helped Thot Gor to plan the attack on Earth. • Diplomacy • Geology • Law ∇ Decimate Homeworld (if with any Thot). Integrity: 6 Cunning: 7 Strength: 8 Rarity: 32 V (Dogs of War) Link | ||
Bashir Founder MEDICAL Changeling posing as Julian Bashir. Tried to destroy an entire fleet by causing the Bajoran sun to go nova. • MEDICAL • Exobiology • Biology • Treachery ∇ Supernova (Tox Uthat not required; opponent must have total usable WEAPONS>36 at this location). Integrity: 4 Cunning: 11 Strength: 5 Rarity: P (Second Anthology) Link | ||
Borath MEDICAL Vorta analyst. Subjected the captured crew members of the U.S.S. Defiant to a simulated invasion of the Alpha Quadrant in order to study their response. • SCIENCE • Exobiology • Cybernetics • Treachery Integrity: 5 Cunning: 8 Strength: 6 Rarity: R (The Dominion) Link | ||
Damar (Dogs of War) OFFICER Cardassian legate and head of state. Holds no true power in the Dominion. Hates the Vorta. Drowns his woes with alcohol. He arranged a surgeon for Dukat. • Diplomacy • ENGINEER • Treachery • Physics • Stellar Cartography ∇ Kanar Integrity: 4 Cunning: 7 Strength: 8 Rarity: 33 V (Dogs of War) Link | ||
Deyos SECURITY Vorta in charge of Internment Camp 371. Responsible for training and equipping Jem'Hadar troops. Accepts nothing less than perfect obedience. • May draw a card for each non-Youth Jem'Hadar that enters play here. • Treachery x2 • Archaeology Integrity: 4 Cunning: 7 Strength: 6 Rarity: R (Rules of Acquisition) Link | ||
❖ Draz MEDICAL Representative of Breen medics. He was charged with ensuring that prisoners such as Worf and Ezri Dax were not killed during interrogation. • Biology • Stellar Cartography • Youth • X = number of your other Breen present. Integrity: 5 Cunning: 5+X Strength: 8 Rarity: 34 V (Dogs of War) Link | ||
❖ Duran'Adar SECURITY Sixth. Typical Jem'Hadar alpha. Served under Kudak'Etan. Assisted with repairs to U.S.S. Defiant captured by his away team in 2374. • ENGINEER • Geology • Physics Integrity: 7 Cunning: 8 Strength: 8 Rarity: C (Blaze of Glory) Link | ||
❖ Edan'Atal SECURITY Representative of Jem'Hadar assigned to guard Dominion operations on Cardassia Prime. Fourth. Bred in the Alpha Quadrant. • Astrophysics • ENGINEER • Honor Integrity: 6 Cunning: 8 Strength: 9 Rarity: C (Rules of Acquisition) Link | ||
❖ Eris V.I.P. Duplicitous female agent. First Vorta to contact the Federation. Posed as an oppressed fugitive in order to win sympathy - and opportunities for espionage. • Treachery • Diplomacy • MEDICAL Integrity: 3 Cunning: 8 Strength: 4 Rarity: C (The Dominion) Link | ||
❖ Fel SCIENCE Typical Breen scientist. He supervised the interrogation of Worf and Ezri Dax. Accompanied Thot Gor for the initial meeting with the Dominion. • Astrophysics • Honor • Music Integrity: 6 Cunning: 7 Strength: 8 Rarity: 35 V (Dogs of War) Link | ||
❖ Flet'ika OFFICER Typical Jem'Hadar First bred in the Alpha Quadrant. Served during the battle to retake the Chin'toka system, which saw the U.S.S. Defiant destroyed. • Archaeology • Transporter Skill • Leadership • Exobiology Integrity: 7 Cunning: 7 Strength: 9 Rarity: 36 V (Dogs of War) Link | ||
❖ Founder V.I.P. Female member of the Dominion. Changeling. Characteristic of the members of the Great Link. Adept at mimicking the solids. • SCIENCE • Exobiology • May morph (exchange with your Founder in hand). Integrity: 5 Cunning: 8 Strength: 7 Rarity: U (The Dominion) Link | ||
Founder Agitator SECURITY Changeling assassin posing as a sculpture at the Federation-Romulan Antwerp Conference. Planted a bomb that killed 27 attendees. • Treachery x2 • Physics x2 ∇ Assassination Plot Integrity: 2 Cunning: 8 Strength: 8 Rarity: 35 V (Homefront II) Link | ||
❖ Founder Architect V.I.P. Male Shape-shifter serving as a representative of the Founder population. Greeted Odo when he returned to the Great Link. • While attempting a mission, X=number of different events in play. • Astrophysics • Law Integrity: 5+X Cunning: 5+X Strength: 5+X Rarity: 4 R 126 (Necessary Evil) Link | ||
Founder Leader V.I.P. Female changeling. Center of power for the entire Dominion. Key figure in the Great Link. Told Odo of his origin; greatly desires his return to the Link. • Treachery x2 • Leadership • Exobiology • SCIENCE • Law ∇ Shape-Shift Integrity: 3 Cunning: 9 Strength: 8 Rarity: R (The Dominion) Link | ||
Founder Leader (Beguiling Teacher) "What you need is clarity. I can give you that." • Anthropology • Exobiology • Leadership x2 • SCIENCE • Treachery When you play this personnel, each of your other personnel is Cunning +1 until the end of this turn. Integrity: 3 Cunning: 7 Strength: 5 Rarity: 3 U 153 (Call to Arms) Link | ||
Founder Leader (Dogs of War) V.I.P. Diseased changeling trapped in the Alpha Quadrant. Her negotiations brought the Breen into the war. May not morph or be exchanged. • Leadership • Exobiology • Treachery x2 • Diplomacy ∇ Any Thot ∇ I Want the Cardassians Exterminated! Integrity: 2 Cunning: 10 Strength: 5 Rarity: 37 V (Dogs of War) Link | ||
Founder Leader (Single-Minded) "I have no intention of surrendering my forces. If I did, it would be a sign of weakness. An invitation to the Solids to cross into the Gamma Quadrant and destroy the Great Link." • Law • Leadership x2 • SCIENCE • Treachery x2 While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present. Integrity: 1 Cunning: 7 Strength: 5 Rarity: 14 R 71 (What You Leave Behind) Link | ||
Gelnon V.I.P. Vorta who ordered an attack on the U.S.S. Defiant in 2374. Skeptical of using Kudak'Etan and other Jem'Hadar alphas. His suspicions were justified. • Diplomacy • MEDICAL • Stellar Cartography • Treachery ∇ VR Headset OR Ketracel-White Integrity: 4 Cunning: 8 Strength: 6 Rarity: R (Blaze of Glory) Link | ||
Goran'Agar OFFICER First. Jem'Hadar soldier who overcame addiction to ketracel-white. Brought group of Jem'Hadar to Bopak III seeking freedom from the white and the Vorta. • Honor x2 • Leadership • Navigation • Biology • Nullifies Hippocratic Oath where present. Integrity: 8 Cunning: 7 Strength: 11 Rarity: R (The Dominion) Link | ||
❖ Guna'shan OFFICER Typical Jem'Hadar Second aboard Weyoun's Warship. Assisted Weyoun during his encounter with Jake Sisko, Nog, and Elias Giger in 2373. • Geology • Physics Integrity: 7 Cunning: 6 Strength: 9 Rarity: 34 V (The Gamma Quadrant) Link | ||
❖ Gurat'urak SECURITY Typical Jem'Hadar navigator. Fifth under Omet'iklan. Responsible for safeguarding devices assigned to his unit. • Navigation • Transporter Skill • Protects one card present from Disruptor Overload. Integrity: 6 Cunning: 7 Strength: 8 Rarity: C (The Dominion) Link | ||
Hanok V.I.P. Karemma Commerce Minister. Helped to defuse a torpedo lodged in the hull of the U.S.S. Defiant. Learned of Ferengi business philosophy from Quark. • Acquisition • Diplomacy • Smuggling • ENGINEER ∇ Any card Integrity: 7 Cunning: 7 Strength: 6 Rarity: U (Rules of Acquisition) Link | ||
Ikat'ika OFFICER Jem'Hadar First under Deyos. Leader of detachment assigned to Internment Camp 371. Fought Worf as part of training exercise. Skilled combatant. • Honor • Leadership • Anthropology • Your Jem'Hadar present are STRENGTH +1 in battle. Integrity: 8 Cunning: 8 Strength: 12 Rarity: R (Rules of Acquisition) Link | ||
Ikat'ika (Honorable Warrior) "I yield. I cannot defeat this Klingon. All I can do is kill him. And that no longer holds my interest." • Anthropology • Biology • Honor • Leadership • OFFICER While this personnel is attempting a mission, you may make him attributes +2. If you do this, he is killed at the end of this turn. You may do this only once each turn. Integrity: 8 Cunning: 5 Strength: 9 Rarity: 3 R 155 (Call to Arms) Link | ||
❖ Imat'Korex SECURITY Representative of Jem'Hadar soldiers posted to Terok Nor in 2374. Second assigned to protect the Founder Leader during visits to Odo's quarters. • Biology • Computer Skill Integrity: 7 Cunning: 5 Strength: 9 Rarity: 3 C 156 (Call to Arms) Link | ||
❖ Inglatu CIVILIAN Typical male Dosi. Violent and impatient negotiator. Threatened to kill Quark because of the Ferengi's annoying tenacity. • Greed • Acquisition • MEDICAL • Geology Integrity: 5 Cunning: 7 Strength: 11 Rarity: C (Rules of Acquisition) Link | ||
Ixtana'Rax OFFICER Jem'Hadar Honored Elder. Became Second under Kudak'Etan when the alpha was promoted above him. Unsure about the new order of things. • Leadership • Navigation • Stellar Cartography • Other Jem'Hadar present are attributes all +1. Integrity: 8 Cunning: 10 Strength: 10 Rarity: R (Blaze of Glory) Link | ||
Ixtana'Rax (Honored Elder) "It must be gratifying for an 'Elder,' to end his career with a victory." • Anthropology • Astrophysics OR Stellar Cartography • Honor • Leadership • Navigation • OFFICER When this personnel uses one of his skills to complete a mission, he is killed. Integrity: 6 Cunning: 6 Strength: 8 Rarity: 6 P 47 (Reflections 2.0) Link | ||
Jiten'parekh OFFICER Jem'Hadar First present at Alpha Quadrant armistice signing; later ambassador to Qo'noS. Former bodyguard at Internment Camp 371. • Diplomacy • Transporter Skill • Leadership • Stellar Cartography • SECURITY Integrity: 6 Cunning: 8 Strength: 10 Rarity: 35 V (The Gamma Quadrant) Link | ||
Keevan V.I.P. Devious, aloof Vorta. Extorted a Federation Away Team into destroying his marooned, white-starved Jem'Hadar unit before it could turn on him. Hates Ferengi. • Treachery x2 • Anthropology • Diplomacy • Geology ∇ Hostage Trade Integrity: 2 Cunning: 10 Strength: 5 Rarity: R (The Dominion) Link | ||
Keevan (Conniving Liar) "This case of white must last until we're rescued - at least ten days, possibly more. I will ration the supply. Don't worry. I am the Vorta. I will take care of you all." • Anthropology • Diplomacy • Exobiology • Geology • Treachery x2 When you play a Jem'Hadar at this mission, you may choose to have each player draw a card. Integrity: 2 Cunning: 6 Strength: 3 Rarity: 3 U 157 (Call to Arms) Link | ||
Kilana V.I.P. Female Vorta field operative. Dispatched to rescue an injured Founder shipwrecked on Torga IV. Distrusted Benjamin Sisko long enough to fail her mission. • Diplomacy • Leadership • Treachery • SCIENCE • Archaeology Integrity: 4 Cunning: 9 Strength: 4 Rarity: R (The Dominion) Link | ||
Kilana (Dissembling Envoy) "Just like you have to protect the lives of your men, I have to protect our... property." • Archaeology • Diplomacy • MEDICAL • Transporter Skill • Treachery Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn. Integrity: 4 Cunning: 5 Strength: 5 Rarity: 3 S 158 (Call to Arms) Link | ||
Kira Founder OFFICER Changeling who, under the guise of Kira Nerys, attempted to understand Odo's loyalty to the solids. Discovered he had feelings for Kira. • Leadership • Resistance • SECURITY • Navigation • Computer Skill • Treachery Integrity: 4 Cunning: 7 Strength: 8 Rarity: R (The Dominion) Link | ||
❖ Koret'alak SECURITY Fifth. Representative of Jem'Hadar soldiers serving under Goran'Agar. Escorted Federation prisoners taken captive on Bopak III. • Physics • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 8 Rarity: C (The Dominion) Link | ||
Krajensky Founder V.I.P. The changeling appearing as Ambassador Krajensky seized the U.S.S. Defiant in an effort to start a war between the Federation and the Tzenkethi. • Diplomacy • Law • Leadership • ENGINEER • Treachery ∇ Issue Secret Orders Integrity: 4 Cunning: 8 Strength: 5 Rarity: R (Rules of Acquisition) Link | ||
Kudak'Etan OFFICER Arrogant First under Gelnon. Commanded the captured U.S.S. Defiant in 2374. One of the first Jem'Hadar bred in the Alpha Quadrant. Ignored his Second's advice. • Leadership • Navigation • Anthropology • ENGINEER ∇ Commandeer Ship OR Victory Is Life Integrity: 6 Cunning: 7 Strength: 11 Rarity: R (Blaze of Glory) Link | ||
Kudak'Etan (Arrogant First) "I am the First. And I have declared victory." Commander: U.S.S. Defiant. • Astrophysics OR Stellar Cartography • Leadership • Navigation • OFFICER Order - Discard a Vorta from hand to place this personnel and any number of your Jem'Hadar present aboard a ship at the same mission. Integrity: 5 Cunning: 5 Strength: 8 Rarity: 9 P (Tenth Anniversary Collection) Link | ||
❖ Lam SECURITY Breen soldier. One of Thot Gor's bodyguards. Secretly questions the advisability of the Dominion/Breen Alliance. As cold as a winter on his home planet. • Anthropology • Computer Skill Integrity: 5 Cunning: 7 Strength: 9 Rarity: 50 C (The Trouble with Tribbles) Link | ||
Lamat'Ukan SECURITY Jem'Hadar Third. Alpha. Realigned targeting sensors on U.S.S. Defiant captured by Dominion forces in 2374. His initiative pleased First Kudak'Etan. • Leadership • Computer Skill x2 • Transporter Skill • While on your ship, it is WEAPONS +2. Integrity: 7 Cunning: 8 Strength: 10 Rarity: U (Blaze of Glory) Link | ||
Leyton Founder V.I.P. Dominion changeling appearing as Admiral Leyton. Exposed by Odo outside Starfleet headquarters; escaped using his shape-shifting abilities. • Leadership • SECURITY • Treachery • May report on Earth. ∇ Flight of the Intruder Integrity: 4 Cunning: 8 Strength: 8 Rarity: R (The Dominion) Link | ||
❖ Limara'Son SECURITY Typical Jem'Hadar soldier. Reports to Remata'Klan. Demoted to Sixth for firing his weapon against orders. • Astrophysics • Navigation Integrity: 5 Cunning: 7 Strength: 9 Rarity: C (The Dominion) Link | ||
Lovok Founder OFFICER Changeling. Impersonated Colonel Lovok during the 2371 attack on the Dominion homeworld. Led the Romulan/Cardassian fleet into a Jem'Hadar ambush. • Tal Shiar • Computer Skill • Navigation • SCIENCE • Transporter Skill • Treachery Integrity: 4 Cunning: 9 Strength: 6 Rarity: R (The Dominion) Link | ||
Luaran SCIENCE Female Vorta who supervised the installation of Breen weaponry on Dominion ships. Hopes one day her service will bring her to the Founder Leader's attention. • ENGINEER • Biology • Treachery • Physics • May report aboard your Enhanced Attack Ship. Integrity: 5 Cunning: 7 Strength: 4 Rarity: 63 R (Mirror, Mirror) Link | ||
Luaran 9 SCIENCE Vorta clone activated in the Alpha Quadrant near the end of the war after the death of her predecessor. Luaran helped negotiate the peace accords. • Computer Skill • Biology • Diplomacy • Leadership • Your non- ships here are each WEAPONS +1. Integrity: 6 Cunning: 7 Strength: 4 Rarity: 38 V (Dogs of War) Link | ||
❖ Makla'Gor SECURITY Sixth. Typical Jem'Hadar guard and soldier. Assigned to station Terok Nor recently liberated by Dominion and Cardassian forces. Posted to security section. • Astrophysics • Exobiology • Honor Integrity: 7 Cunning: 6 Strength: 9 Rarity: C (The Dominion) Link | ||
Martok Founder OFFICER Changeling who posed as General Martok. Advised Chancellor Gowron to end the Empire's long-standing alliance with the Federation. • Leadership • Navigation • Treachery ∇ Treacherous Advice OR Dial Martok for Murder Integrity: 4 Cunning: 8 Strength: 9 Rarity: R (The Dominion) Link | ||
Meso'Clan SECURITY Jem'Hadar Fourth under Goran'Agar. Injured by discharge from Miles O'Brien's crude phaser. Willing to be sacrificed to preserve dwindling supply of the white. • Honor • Stellar Cartography ∇ Jem'Hadar Sacrifice Integrity: 8 Cunning: 6 Strength: 9 Rarity: U (The Dominion) Link | ||
❖ Noret'ikar Genetically engineered soldiers, the Jem'Hadar have no interest in glory and no tolerance for politics. They cannot be bribed or reasoned with. They are consummate professionals, ultimate weapons. • Geology • Leadership • OFFICER • Transporter Skill Integrity: 6 Cunning: 5 Strength: 8 Rarity: 3 S 163 (Call to Arms) Link | ||
O'Brien Founder ENGINEER Changeling posing as Miles O'Brien. Infiltrated Earth in 2372 with three other Founders. Gloated about their disruptive activities to Benjamin Sisko. • ENGINEER • Transporter Skill • Physics • Computer Skill • Treachery ∇ Homefront Integrity: 4 Cunning: 7 Strength: 8 Rarity: R (The Dominion) Link | ||
❖ Odera'Klen "No Jem'Hadar has ever lived thirty years. ... If we reach twenty we are considered 'Honored Elders.'" • Anthropology • SECURITY Integrity: 5 Cunning: 5 Strength: 8 Rarity: 3 C 164 (Call to Arms) Link | ||
Odo (Homefront II) SECURITY The Great Link's savior, the changeling Odo became a Founder to save his people and secure peace at the close of the Dominion War. • SECURITY • Leadership • Honor • Law • Computer Skill • Anthropology • Exobiology Integrity: 8 Cunning: 7 Strength: 9 Rarity: 14 R 72 (What You Leave Behind) Link | ||
Odo Founder SECURITY Changeling who confused the crew of the U.S.S. Defiant by posing as Odo. • SECURITY • Computer Skill • Law • Treachery • Not exposed by Blood Screening or if he morphs. Integrity: 4 Cunning: 7 Strength: 10 Rarity: R (Blaze of Glory) Link | ||
❖ Oken'alak SECURITY Fifth under Ikat'ika. Guard at Internment Camp 371. Representative of Jem'Hadar assigned to guard and escort Dominion prisoners. • Exobiology • Computer Skill ∇ Prisoner Escort Integrity: 7 Cunning: 6 Strength: 8 Rarity: C (Blaze of Glory) Link | ||
Omet'iklan OFFICER First assigned to Weyoun. Sought to destroy rebel Jem'Hadar and their Iconian Gateway on Vandros IV. Killed the Weyoun 4 clone for questioning his loyalty. • Leadership x2 • Astrophysics • Computer Skill • Allows your cards here to initiate battle against . Integrity: 7 Cunning: 7 Strength: 11 Rarity: R (The Dominion) Link | ||
❖ Ornithar CIVILIAN Typical male Karemma official. Broker of tulaberry wine for the Dominion. Well versed in valuable metals. One-time business partner of Quark. • Greed • SCIENCE • Geology Integrity: 5 Cunning: 7 Strength: 6 Rarity: C (The Dominion) Link | ||
❖ Pimoo OFFICER Typical Dosi bureaucrat. Assigned to audit off-world trade. She specializes in Alpha Quadrant transaction. Formerly first officer on a Dosi Trade Vessel. • Anthropology • Transporter Skill • Computer Skill Integrity: 5 Cunning: 9 Strength: 6 Rarity: 36 V (The Gamma Quadrant) Link | ||
❖ Rak'tazan OFFICER Jem'Hadar Sixth representative of soldiers stationed aboard Terok Nor during the Dominion occupation of 2374. Struggled to decipher Cardassian egotism. • Stellar Cartography • Astrophysics Integrity: 5 Cunning: 6 Strength: 8 Rarity: 3 C 165 (Call to Arms) Link | ||
❖ Rayva MEDICAL One of many Vorta bred in the Alpha Quadrant. Was instructed to continue the viral research of his predecessor. Witnessed the Treaty of Bajor signing. • Astrophysics • Anthropology • Treachery • X = number of affiliations of non- personnel present. Integrity: 4+X Cunning: 7+X Strength: 6+X Rarity: 39 V (Dogs of War) Link | ||
Remata'Klan OFFICER Jem'Hadar Third who was marooned with Keevan on a deserted planet. Took charge of his men after the First and Second were lost during the incident. • Leadership • SECURITY • Honor • Physics ∇ No Way Out Integrity: 8 Cunning: 8 Strength: 10 Rarity: R (The Dominion) Link | ||
Remata'Klan (Unit Leader) "You may discipline me, but only I discipline the men. That is the order of things." • Exobiology • Honor • Leadership • OFFICER • SECURITY When this personnel is an eligible target for a random selection, you may exclude another personnel present from that selection. Integrity: 7 Cunning: 6 Strength: 8 Rarity: 3 R 166 (Call to Arms) Link | ||
❖ Retana'var OFFICER Typical Jem'Hadar Fourth, assigned as a bodyguard on the Founders' homeworld. Assisted Science Advisor Borath with maintenance of his equipment. • Honor • ENGINEER Integrity: 7 Cunning: 7 Strength: 8 Rarity: 38 V (The Gamma Quadrant) Link | ||
❖ Rodak'koden "The Dominion has endured for 2,000 years, and will continue to endure long after the Federation has crumbled into dust." • Honor • Physics • SECURITY • Transporter Skill When you play this personnel, if you command (have in play) a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command (have in play) an event in your core (on table)). Integrity: 6 Cunning: 5 Strength: 8 Rarity: 4 C 131 (Necessary Evil) Link | ||
Science Advisor Borath V.I.P. Prior to the invasion of the Alpha Quadrant, the male Vorta Borath oversaw the Dominion research and development divisions. • SCIENCE • Exobiology • Physics • Biology • Astrophysics • Leadership ∇ Internment Integrity: 5 Cunning: 8 Strength: 6 Rarity: 39 V (The Gamma Quadrant) Link | ||
❖ Shah'Razad ENGINEER Representative of virtual players in the Vorta scenario testing designed by Borath. Jem'Hadar Third trained in the fields of engineering and wormhole theory. • SCIENCE • Navigation Integrity: 7 Cunning: 7 Strength: 8 Rarity: 28 V (The Neutral Zone) Link | ||
Talak'talan OFFICER Jem'Hadar Third. Delivered the proclamation that Alpha Quadrant species were no longer welcome in the Gamma Quadrant... and would be destroyed. • SECURITY • Transporter Skill • Astrophysics ∇ Ultimatum OR Dominion PADD Integrity: 6 Cunning: 8 Strength: 10 Rarity: R (The Dominion) Link | ||
❖ Temo'Zuma SECURITY Soldier under the command of Goran'Agar. Third. Typical of Jem'Hadar warriors trained to operate shield-penetrating transporter systems. • ENGINEER • Transporter Skill Integrity: 7 Cunning: 6 Strength: 9 Rarity: C (The Dominion) Link | ||
❖ Tholun MEDICAL Vorta advisor sent to Deep Space 9 by the Founders. Replaced Weyoun. Witnessed the surrender of the Dominion to the Alpha Quadrant alliance. • Archaeology • Computer Skill • Treachery • Law Integrity: 4 Cunning: 7 Strength: 4 Rarity: 3 C 167 (Call to Arms) Link | ||
Thot Gor OFFICER General in the Breen Confederacy. Key figure in forging the Dominion/Breen Alliance. Respects the Founder. Accepts Weyoun. Disregards Damar. • Your Breen and Jem'Hadar ships in battle together are each WEAPONS +2. • Leadership x2 • MEDICAL Integrity: 5 Cunning: 7 Strength: 11 Rarity: 51 R+ (The Trouble with Tribbles) Link | ||
Thot Pran OFFICER Breen general. Successor to Thot Gor. Ordered the installation of Breen weaponry on Jem'Hadar ships. Seeks to secure Romulus and Earth for the Breen. • Archaeology • Exobiology • Transporter Skill Integrity: 4 Cunning: 8 Strength: 10 Rarity: 52 U (The Trouble with Tribbles) Link | ||
Toman'torax OFFICER Jem'Hadar Second. Served under Omet'iklan for three years. In defiance of the First's orders, fought Worf during preparations for the joint Vandros IV mission. • Leadership • ENGINEER • Stellar Cartography • May pair first when in personnel battle. Integrity: 4 Cunning: 6 Strength: 10 Rarity: R (The Dominion) Link | ||
❖ Tozara'Kesh "If your soldiers are addicted to a drug that can't be replicated and only you can provide, that gives you a great deal of control over them." • ENGINEER • Exobiology • Navigation • OFFICER Integrity: 6 Cunning: 5 Strength: 8 Rarity: 3 C 168 (Call to Arms) Link | ||
❖ Turan'Ekan SECURITY Jem'Hadar bred in the Alpha Quadrant. Ordered by Weyoun to hunt for the traitor Damar. Killed Mila. Betrayed and killed by one of his Cardassian allies. • Geology • Navigation • Physics • Computer Skill Integrity: 6 Cunning: 5 Strength: 8 Rarity: 29 V (Life From Lifelessness) Link | ||
Umat'Adan SECURITY Fifth. Jem'Hadar alpha assigned to Kudak'Etan. Well versed in the Alpha Quadrant anomaly. Once guarded prisoners repairing the commandeered U.S.S. Defiant. • SCIENCE • Navigation • Stellar Cartography ∇ Wormhole Navigation Schematic (once per turn). Integrity: 6 Cunning: 8 Strength: 9 Rarity: U (Blaze of Glory) Link | ||
Umat'Adan (Eager Fifth) "The Gammas have many flaws." • Astrophysics OR Stellar Cartography • Biology • Navigation • SCIENCE While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma. Integrity: 5 Cunning: 5 Strength: 8 Rarity: 10 C 59 (Captain's Log) Link | ||
❖ Varat'idan SECURITY Typical Jem'Hadar soldier. Fifth. Assigned to Terok Nor while station was occupied by the Dominion. Drilled in station defense tactics. • Astrophysics • Geology Integrity: 6 Cunning: 8 Strength: 8 Rarity: 53 C (The Trouble with Tribbles) Link | ||
Varen'agor OFFICER Jem'Hadar Third previously assigned to the Dominion relay station on Callinon VII. Administrator Kilana's pilot on several key missions. • Biology • Navigation • Physics Integrity: 7 Cunning: 6 Strength: 9 Rarity: 3 C 169 (Call to Arms) Link | ||
❖ Virak'kara SECURITY Jem'Hadar soldier. Fourth reporting to Omet'iklan. Eight years old. Amazed at the longer lifespans of other species, especially Trill. • Physics • Navigation Integrity: 7 Cunning: 6 Strength: 9 Rarity: C (The Dominion) Link | ||
Weyoun V.I.P. Vorta field supervisor. Skilled negotiator. Key figure in the war effort. Reports directly to the Founder Leader. Self-proclaimed expert at telling - and spotting - lies. • Diplomacy x2 • Leadership • Treachery • Law • Biology Integrity: 5 Cunning: 9 Strength: 5 Rarity: R (The Dominion) Link | ||
Weyoun (Loyal Subject of the Dominion) "Now that I've done something for you, perhaps there's something you'd consent to do for me." • Anthropology • Diplomacy • Law • Leadership • SECURITY • Treachery When this personnel uses a skill to complete a mission, you may draw a card. Integrity: 3 Cunning: 6 Strength: 4 Rarity: 3 R 171 (Call to Arms) Link | ||
Weyoun (Scheming Negotiator) "Perhaps it would be best to let the matter rest for a while. I'm sure, in time, all these minor problems will be resolved to our mutual satisfaction." Commander: Tenak'talar. • Anthropology • Diplomacy • SCIENCE • Treachery When you play a Treachery personnel, you may take a Jem'Hadar personnel from your discard pile and place it on the bottom of your deck. Integrity: 2 Cunning: 6 Strength: 4 Rarity: 15 V 30 (The Undiscovered Country) Link | ||
Weyoun 8 V.I.P. Overconfident Vorta. The last Weyoun clone. Activated in the Alpha Quadrant after his predecessor was killed by Worf. Lives to serve the Founders. • Diplomacy x2 • Leadership • Treachery x2 • Law • Biology • Once per game, if killed, draw 3 cards. Integrity: 5 Cunning: 9 Strength: 5 Rarity: 40 V (Dogs of War) Link | ||
❖ Yak'Talon SECURITY Seventh serving under Remata'Klan. Assigned to repair communication equipment damaged when his Jem'Hadar unit was marooned in 2374. • ENGINEER • Computer Skill Integrity: 6 Cunning: 7 Strength: 8 Rarity: C (The Dominion) Link | ||
Yelgren V.I.P. Matter-of-fact Vorta. Met a disorganized group of Ferengi aboard Empok Nor. Agreed to release Ishka in exchange for Keevan. Got less than he bargained for. • Diplomacy • Leadership • Anthropology • Music ∇ Prisoner Exchange Integrity: 6 Cunning: 8 Strength: 6 Rarity: R (The Dominion) Link | ||
❖ Young Jem'Hadar CIVILIAN Jem'Hadar youth. Typical juvenile recently emerged from birthing chamber. • At end of any of your turns, may be exchanged with one of your Jem'Hadar in hand. • Youth Integrity: 4 Cunning: 5 Strength: 7 Rarity: C (The Dominion) Link | ||
❖ Zyree CIVILIAN Representative female member of the Dosi, a physically aggressive merchant race aligned with the Dominion. Tulaberry wine expert. • Biology • Greed • Archaeology Integrity: 6 Cunning: 6 Strength: 7 Rarity: C (The Dominion) Link | ||
Quark (The Gamma Quadrant) CIVILIAN Ferengi bartender and trade envoy of Grand Nagus Zek. Assigned to negotiate with the Dominion. Oblivious to Pel's romantic intentions toward him. • ENGINEER • Navigation • Acquisition • Anthropology • Computer Skill • If in : May serve as Nagus. Integrity: 5 Cunning: 9 Strength: 3 Rarity: 37 V (The Gamma Quadrant) Link | ||
❖ Dar SECURITY The Hirogen created relatively few Breen holograms, given the limited and conflicting information about their species gleaned from the Voyager databanks. • Biology • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 9 Rarity: 62 C (Holodeck Adventures) Link | ||
❖ Wodek'idan OFFICER One of dozens of holograms freed by Iden. The Jem'Hadar reputation for raw prowess in battle made re-creations of them favorites among Hirogen hunters. • Physics • Exobiology Integrity: 6 Cunning: 8 Strength: 9 Rarity: 63 C (Holodeck Adventures) Link | ||
Admiral Cartwright V.I.P. Militant admiral opposed to Chancellor Gorkon's peace initiative. Used his covert contacts in mounting a conspiracy to assassinate the Klingon leader. • Leadership • SECURITY • Treachery • Section 31 • Once per game, may nullify a Treaty. Integrity: 5 Cunning: 7 Strength: 5 Rarity: 34 U (The Motion Pictures) Link | ||
Admiral Hayes V.I.P. Admiral in charge of coordinating Starfleet's anti-Borg forces. Led a fleet in defense of a Borg cube attack on Earth in 2373. • Each of your Federation ships at same location is WEAPONS +1 and SHIELDS +2. • Leadership Integrity: 7 Cunning: 6 Strength: 4 Rarity: R (First Contact) Link | ||
Admiral J. P. Hanson V.I.P. Head of Borg research and strategic planning at Starfleet Tactical. Friend of Jean-Luc Picard for over 40 years. Amassed an armada to face a Borg cube at Wolf 359. • Leadership x2 • Honor • SECURITY • Your ships may report here (unless ). Integrity: 8 Cunning: 8 Strength: 4 Rarity: 64 R+ (Holodeck Adventures) Link | ||
Admiral Janeway V.I.P. In an alternate future where Voyager had remained lost for 23 years, Kathryn Janeway decided to travel back in time and guide her younger self to a faster route home. • SCIENCE • ENGINEER • Leadership • Computer Skill • Physics ∇ Ablative Armor Integrity: 7 Cunning: 9 Strength: 3 Rarity: 16 P (All Good Things) Link | ||
Admiral Kirk V.I.P. While Captain Kirk regretted accepting promotion, he commanded the Starship Enterprise in later crises. Time away from the center seat did not diminish his ingenuity. • Leadership x3 • Diplomacy ∇ Commandeer Ship • Once each turn, you may discard a card to draw a card. Integrity: 8 Cunning: 9 Strength: 7 Rarity: 35 R+ (The Motion Pictures) Link | ||
Admiral Kirk (Life From Lifelessness) OFFICER An original thinker, Captain Kirk took command of the Starship Enterprise as an admiral. He felt young. • Honor x2 • Diplomacy • Leadership ∇ Khan! ∇ The Genesis Effect Integrity: 9 Cunning: 8 Strength: 7 Rarity: 11 P 17 (Genesis) Link | ||
Admiral Leyton V.I.P. Chief of Starfleet Operations. Misguided paranoid. Faked evidence of impending Dominion invasion and urged Jaresh-Inyo to place Earth under martial law. • Leadership • SECURITY • Treachery • Allows your cards here to initiate battle against . Integrity: 5 Cunning: 8 Strength: 8 Rarity: R (The Dominion) Link | ||
Admiral McCoy V.I.P. Not a psychiatrist, mechanic, coal miner, bricklayer, scientist, physicist, moon shuttle conductor, escalator, magician or fish peddler. Just an old country doctor. • MEDICAL • Exobiology • Cantankerousness • Other MEDICAL are CUNNING +3 where present. Integrity: 8 Cunning: 6 Strength: 1 Rarity: P (Introductory 2-Player Game) Link | ||
Admiral Patrick V.I.P. Genetically enhanced imposter. In 2375, Patrick used his "rank" to bluster past any opposition. • Leadership (if no other Leadership present). x2 ∇ Inspection ∇ That's a Stupid Question! • X=number of genetically enhanced personnel present. Integrity: 6+X Cunning: 7+X Strength: 3+X Rarity: 26 V (Metamorphosis) Link | ||
Admiral Picard V.I.P. The former captain of the U.S.S. Enterprise pursued an unprecedented treaty with the Romulans in Barash's illusion. • Diplomacy • Leadership • Honor • Navigation Integrity: 6 Cunning: 7 Strength: 3 Rarity: P (Introductory 2-Player Game) Link | ||
Admiral Riker V.I.P. Commander of Starbase 247 in an alternate future. At odds with Governor Worf. Battled Klingons near Devron. • Leadership x2 • Diplomacy • Navigation • Music • Your leaders here may initiate battle against . ∇ Any Enterprise (if aboard your matching facility). Integrity: 7 Cunning: 8 Strength: 6 Rarity: 17 P (All Good Things) Link | ||
Admiral Ross V.I.P. Starfleet veteran. Performed the wedding of Benjamin Sisko and Kassidy Yates. Reluctantly involved in Section 31 plot to discredit Senator Cretak. • Leadership • Diplomacy • Anthropology • Honor OR Section 31 (choose at start of each turn). Integrity: 6 Cunning: 8 Strength: 7 Rarity: R (Blaze of Glory) Link | ||
❖ Admiral S'rrel V.I.P. Typical Caitian diplomat and ambassador serving in Starfleet. Mentor to Lt. M'Ress. Attended the inquiry following the controversial events at Genesis. • Diplomacy • Stellar Cartography • Geology • MEDICAL (if all your personnel present are ). Integrity: 5 Cunning: 7 Strength: 7 Rarity: 12 V (Second Star to the Right) Link | ||
❖ Ahanu SCIENCE One of many Terrans who joined the Rebellion against the Klingon/Cardassian Alliance. Formerly part of Mr. Sisko's crew of mercenaries. • SECURITY • Geology • Youth • Treachery Integrity: 5 Cunning: 7 Strength: 6 Rarity: 57 V (Crossover) Link | ||
❖ Al Vermont OFFICER Typical Terran rebel. Tests innovative battlefield medicine techniques on wounded soldiers. Assisted Mr. Sisko on several key missions. • Greed • Treachery • MEDICAL Integrity: 6 Cunning: 6 Strength: 7 Rarity: 58 V (Crossover) Link | ||
❖ Albert Einstein SCIENCE Re-creation of the famed 20th century human. Author of the theory of relativity. • Physics x2 • Astrophysics Integrity: 9 Cunning: 11 Strength: 2 Rarity: R (Premiere) Link | ||
Alexander Rozhenko CIVILIAN 3/4 Klingon, 1/4 Human male. Born on the 43rd day of Maktag. Son of Lieutenant Worf and K'Ehleyr. • Honor • Youth Integrity: 6 Cunning: 4 Strength: 2 Rarity: U (Premiere) Link | ||
❖ Altman The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together. • Biology • ENGINEER • Transporter Skill Integrity: 6 Cunning: 5 Strength: 5 Rarity: 1 C 251 (Second Edition) Link | ||
Alynna Nechayev OFFICER Vice-Admiral Alynna Nechayev is an antagonistic superior of Captain Jean-Luc Picard. Responsible for liaison with the Cardassians and the Maquis. • Diplomacy • Leadership Integrity: 7 Cunning: 8 Strength: 3 Rarity: R (Premiere) Link | ||
Alyssa Ogawa MEDICAL Nurse Alyssa Ogawa is a medical assistant and friend to Dr. Beverly Crusher. • Biology Integrity: 7 Cunning: 6 Strength: 4 Rarity: U (Premiere) Link | ||
Alyssa Ogawa (Enterprise Medical Assistant) "So what do we do now?" • Biology • Exobiology • Medical When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck. Integrity: 6 Cunning: 5 Strength: 4 Rarity: 1 R 252 (Second Edition) Link | ||
Alyssa Ogawa (First Contact) MEDICAL Lieutenant (j.g.) Alyssa Ogawa married shipmate Andrew Powell in 2370. A nurse assistant to Dr. Beverly Crusher, she is studying to be a doctor. • Biology • Exobiology ∇ Medical Kit Integrity: 7 Cunning: 7 Strength: 4 Rarity: R (First Contact) Link | ||
Amanda Grayson CIVILIAN Human wife of Ambassador Sarek. Admires the Vulcan way, but taught her son Captain Spock that the capacity of human emotion is just as great. • Any Spock or any Sarek may report where present (for free). • Anthropology • Diplomacy • Honor Integrity: 8 Cunning: 7 Strength: 3 Rarity: 36 R+ (The Motion Pictures) Link | ||
Ambassador Krajensky V.I.P. Starfleet dignitary. Scoffs at rumors of his inability to form lasting relationships. Spends much of his free time on Risa. • Diplomacy • Leadership • ENGINEER • Law • May report on Risa. Integrity: 7 Cunning: 8 Strength: 5 Rarity: U (Rules of Acquisition) Link | ||
Ambassador Sarek V.I.P. Vulcan ambassador. Sent Admiral Kirk to recover the body of his son Captain Spock. Reciprocated Kirk's effort by defending him to the Federation Council. • Diplomacy x2 • Mindmeld • Law ∇ Any Treaty. Integrity: 9 Cunning: 10 Strength: 7 Rarity: 37 R+ (The Motion Pictures) Link | ||
Ambassador Sarek (Homefront II) V.I.P. Vulcan ambassador. Assigned Spock to negotiate peace with Gorkon. Yielded to Klingon due process in Admiral Kirk and Dr. McCoy's trial for murder. • Diplomacy x2 • Mindmeld • Law ∇ Facilitate Peace Talks Integrity: 9 Cunning: 10 Strength: 7 Rarity: 39 V (Homefront II) Link | ||
Andrea Brand V.I.P. Academy Superintendent during the Nova Squadron incident in 2368. Promoted to rear admiral prior to accepting the post. A formidable woman. • Leadership x2 • Navigation • Law • Transporter Skill Integrity: 6 Cunning: 7 Strength: 3 Rarity: 1 U 253 (Second Edition) Link | ||
❖ Andreas Colter Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces. • OFFICER • Computer Skill • SECURITY While this personnel is facing a dilemma, each of your SECURITY personnel present is Strength +1. Integrity: 5 Cunning: 5 Strength: 6 Rarity: 10 C 60 (Captain's Log) Link | ||
Aquiel Uhnari SCIENCE Female Haliian. Romantically involved with Geordi La Forge. Did not get along with officer Keith Rocha. Posted at Relay Station 47. • Anthropology • Computer Skill • Exobiology • Youth ∇ Canar Integrity: 6 Cunning: 6 Strength: 4 Rarity: 34 V (Shades of Gray) Link | ||
Arjin SCIENCE Young Trill initiate seeking to be joined with a symbiont. Level five pilot who helped his field docent, Jadzia Dax, transport a protouniverse. • Navigation x2 • Youth • Physics • May report where Jadzia Dax is present (for free). Integrity: 6 Cunning: 7 Strength: 5 Rarity: 61 V (Emissary) Link | ||
B'Elanna Torres (Creative Engineer) "The truth is, I quit the Academy because... I realized I couldn't make it in Starfleet. And believe me, no one was sorry to see me go." • Astrophysics OR Stellar Cartography • ENGINEER • Computer Skill x2 When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards. Integrity: 5 Cunning: 6 Strength: 6 Rarity: 3 R 174 (Call to Arms) Link | ||
B'Elanna Torres (Straightforward Engineer) "I think I know my way around an engine room." • ENGINEER x2 • Physics • Computer Skill • SCIENCE • Treachery Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn. Integrity: 5 Cunning: 6 Strength: 7 Rarity: 10 U 61 (Captain's Log) Link | ||
B.G. Robinson ENGINEER Bronwyn Gail Robinson served on the U.S.S. Enterprise. Romantically involved with Thadiun Okona. Responsible for reporting the daily planet-to-ship transport logs. • Transporter Skill • Youth • Anthropology ∇ Pattern Enhancers Integrity: 6 Cunning: 6 Strength: 4 Rarity: 54 U (The Trouble with Tribbles) Link | ||
❖ Bandee After the retaking of Deep Space 9 in 2374, the number of Starfleet personnel aboard was increased in all departments. The medical staff was nearly doubled, in case of a surprise Dominion attack. • Biology • MEDICAL • Computer Skill Integrity: 6 Cunning: 5 Strength: 5 Rarity: 1 C 254 (Second Edition) Link | ||
❖ Banya CIVILIAN Typical member of the Rebellion. Half Terran, half Betazoid friend of Captain Bashir. Has studied military history since joining the rebels. • Archaeology • Empathy • Law • Anthropology Integrity: 7 Cunning: 6 Strength: 5 Rarity: 59 V (Crossover) Link | ||
❖ Barron CIVILIAN Typical civilian researcher studying pre-warp civilizations throughout Federation space. Supervised an anthropological study on Mintaka III. • Anthropology • Archaeology • Geology Integrity: 6 Cunning: 6 Strength: 4 Rarity: 1 C 255 (Second Edition) Link | ||
Baxter (Wandering Security Officer) "Something very strange is going on. Ensign Kim said we'd encountered a spatial distortion." • Archaeology • Geology • SECURITY When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand. Integrity: 5 Cunning: 5 Strength: 6 Rarity: 10 U 62 (Captain's Log) Link | ||
Benjamin Maxwell OFFICER Captain Benjamin Maxwell of the U.S.S. Phoenix is a bitter enemy of the Cardassians. • Leadership Integrity: 9 Cunning: 7 Strength: 5 Rarity: U (Premiere) Link | ||
Benjamin Sisko OFFICER Captain Benjamin Sisko commands Deep Space 9. Fought in Federation-Tzenkethi war. Helped design U.S.S. Defiant. Father of Jake. Loves baseball. • Leadership • ENGINEER • Honor • Navigation • Diplomacy ∇ Baseball Integrity: 8 Cunning: 8 Strength: 8 Rarity: R (Deep Space 9) Link | ||
Benjamin Sisko (Bold Captain) "...no matter what the future holds, no matter how far we travel, a part of us, a very important part of us, will always remain here. On Deep Space Nine." • Diplomacy • ENGINEER • Leadership • OFFICER While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 14 U 75 (What You Leave Behind) Link | ||
Benjamin Sisko (Chain of Command) OFFICER Lieutenant Commander Benjamin Sisko was the executive officer of the U.S.S. Saratoga in 2366 during the Borg attack at Wolf 359. • Leadership • ENGINEER • Honor ∇ Any Jake ∇ Emergency Evacuation Integrity: 8 Cunning: 7 Strength: 8 Rarity: 2 V (Chain of Command) Link | ||
Benjamin Sisko (Emissary) OFFICER Officer who reluctantly took command of Deep Space 9 in 2369. Named Emissary of the Prophets by Kai Opaka. Expert cook. Friend of Cal Hudson. • Leadership • SECURITY • Music • Honor • If in : ENGINEER, Diplomacy, Navigation Integrity: 7 Cunning: 8 Strength: 8 Rarity: 62 V (Emissary) Link | ||
Benjamin Sisko (Man of Resolve) "I'm already involved in a very messy, very bloody business. And the only way I can see to end it is to bring the Romulans into the war. I'm prepared to do whatever it takes to accomplish that goal..." • Diplomacy • ENGINEER • Leadership • OFFICER • SECURITY Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 2 U 118 (Energize) Link | ||
Benjamin Sisko (Through the Looking Glass) ENGINEER Commander of DS9 who twice visited the mirror universe. Briefly romantically involved with Captain Dax and the Intendant. Helped launch the Defiant. • OFFICER • Leadership x2 • Biology • Anthropology ∇ Defiant Dedication Plaque (if in ). Integrity: 7 Cunning: 8 Strength: 8 Rarity: 36 V (Through the Looking Glass) Link | ||
❖ Bennet "All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss." • Archaeology • Geology • SCIENCE • SECURITY When you play this personnel, you may draw a card. If you do, discard a card from hand. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 10 C 63 (Captain's Log) Link | ||
Beverly MEDICAL While hosting an experimental metaphasic shield test, Beverly Crusher took on the roles of diplomat, detective, coroner, and test pilot. • Diplomacy • Law • Navigation • Exobiology ∇ Starfleet Type II Phaser Integrity: 7 Cunning: 8 Strength: 5 Rarity: 54 V (The Next Generation) Link | ||
Beverly Crusher MEDICAL Dr. Beverly Crusher is the chief medical officer of the U.S.S. Enterprise. Dancer and thespian. Widow of Jack Crusher. Mother of Ensign Wesley Crusher. • MEDICAL • Biology • Exobiology Integrity: 8 Cunning: 8 Strength: 5 Rarity: R (Premiere) Link | ||
Beverly Crusher (Captain Picard) "Well, this is a page out of the past. I never thought I'd see either of you on a starship again." Commander: U.S.S. Pasteur. • Exobiology • Honor • Leadership • MEDICAL • OFFICER While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical. Integrity: 6 Cunning: 6 Strength: 3 Rarity: 14 C 76 (What You Leave Behind) Link | ||
Beverly Crusher (Chief Medical Officer) "I can't overestimate the danger of Thalaron radiation... A microscopic amount could kill every living thing on this ship..." • Biology • Exobiology • MEDICAL x2 • Computer Skill When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 1 R 257 (Second Edition) Link | ||
Beverly Crusher (Chief Physician) "My feelings about my husband's death will have no effect on the way I serve you, this vessel, or this mission." • Biology • Exobiology • MEDICAL x2 When this personnel is stopped by a dilemma, you may take a personnel from your discard pile into hand. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 4 R 133 (Necessary Evil) Link | ||
Beverly Crusher (First Contact) MEDICAL Dr. Beverly Crusher is the U.S.S. Enterprise-E chief medical officer. Swore she'd never use an E.M.H. X=4 if your MEDICAL present. • Biology • Exobiology • MEDICAL ∇ Medical Tricorder OR E.M.H. Program Integrity: 8-X Cunning: 8-X Strength: 4 Rarity: R (First Contact) Link | ||
Beverly Crusher (Nemesis) MEDICAL Chief Medical Officer of the U.S.S. Enterprise-E. She helped activate B-4. Confirmed Shinzon was a clone, and that he was dying. Mother of Wesley Crusher. • MEDICAL • Biology • Cybernetics • May expose opponent's infiltrator present. Integrity: 8 Cunning: 8 Strength: 4 Rarity: 29 V (Nemesis) Link | ||
Beverly Crusher (Showdown: Four Lights) MEDICAL Doctor and metagenics expert serving on the U.S.S. Enterprise. She covertly went to Celtris III with Worf and Jean-Luc Picard. Very, very grateful to Solok. • Biology • SECURITY • At : Anthropology. ∇ Starfleet Type II Phaser (if at ). Integrity: 7 Cunning: 8 Strength: 5 Rarity: 27 V (Showdown: Four Lights) Link | ||
Beverly Picard OFFICER Captain of medical ship U.S.S. Pasteur in 2395 in an alternate timeline. Although divorced from Jean-Luc Picard, she never could say no to him. • MEDICAL x2 • Leadership • Biology Integrity: 8 Cunning: 8 Strength: 4 Rarity: R (Alternate Universe) Link | ||
Bill Toddman V.I.P. Fleet admiral and Chief in Command in 2293. Agreed to open negotiations with the Klingon Empire. • Leadership • Diplomacy • SECURITY • Biology • If all your personnel are , your leaders may play as if Admirals. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 13 V (Second Star to the Right) Link | ||
Bob Bennett V.I.P. Starfleet Chief of Staff. Admiral who sent the U.S.S. Enterprise-A to Nimbus III. Helped write and produce leadership textbooks used at Starfleet Academy. • Leadership • Archaeology • ENGINEER • Transporter Skill (if all your personnel present are ). Integrity: 7 Cunning: 8 Strength: 5 Rarity: 14 V (Second Star to the Right) Link | ||
Bones MEDICAL The katra of Mr. Spock inhabited the body of his human friend Dr. McCoy. Has all their marbles. Needed to go and climb the steps of Mount Seleya. • SCIENCE • Exobiology • Cantankerousness • If replaced by any Spock at Vulcan, score points. 5 Integrity: 7 Cunning: 10 Strength: 4 Rarity: 17 V (Paradise Lost) Link | ||
Boothby CIVILIAN Groundskeeper at Starfleet Academy for more than 50 years. Has mentored countless cadets. Half the captains in Starfleet wouldn't be where they are without him. • Your Youth personnel may report where present and are each attributes all +2 while here. • Biology Integrity: 9 Cunning: 8 Strength: 2 Rarity: 65 R+ (Holodeck Adventures) Link | ||
Boothby (Groundskeeper) "You did what you had to do. You did what you thought best. I just made sure you listened to yourself." • Anthropology • Honor Each of your Cadets is attributes +1 while he or she is facing a dilemma. Integrity: 7 Cunning: 6 Strength: 4 Rarity: 8 R 72 (To Boldly Go) Link | ||
Cal Hudson OFFICER Starfleet's attaché to the Federation's Demilitarized Zone colonies. Friend of Benjamin Sisko. Widower who found new purpose as leader of a Maquis cell. • Diplomacy • Leadership • Navigation • Treachery • Law • Smuggling Integrity: 4 Cunning: 7 Strength: 7 Rarity: 28 V (The Maquis) Link | ||
❖ Calloway MEDICAL Ensign Calloway is representative of Starfleet medical technicians. Served aboard the U.S.S. Enterprise in 2370. • Youth Integrity: 7 Cunning: 5 Strength: 3 Rarity: C (Premiere) Link | ||
Captain Alexander OFFICER Decorated Starfleet captain. She commanded the Starship Saratoga in 2286 when it encountered the whale probe. Previously served under Admiral Kirk. • Diplomacy • SECURITY • Stellar Cartography • Anthropology (if all your personnel present are ). Integrity: 8 Cunning: 7 Strength: 5 Rarity: 15 V (Second Star to the Right) Link | ||
Captain Bashir OFFICER Hot-headed Terran rebel. Julian Bashir interrogated and tortured the Intendant. One of many "captains" fighting to overthrow the Alliance. • Navigation • SCIENCE • Leadership • Biology • Smuggling ∇ Interrogation OR Torture Integrity: 5 Cunning: 6 Strength: 8 Rarity: 64 R+ (Mirror, Mirror) Link | ||
Captain Dax OFFICER Aggressive, roguish Trill. Host to Dax symbiont. Once the mistress of Mr. Sisko, Jadzia Dax is now romantically involved with Captain Bashir. • ENGINEER • Navigation • Archaeology • Geology • Leadership ∇ Evasive Maneuvers Integrity: 7 Cunning: 8 Strength: 7 Rarity: 65 R+ (Mirror, Mirror) Link | ||
Captain Kirk (Chain of Command) OFFICER Kirk relied heavily on his senior officers and closest friends in his command of the Starship Enterprise. • Leadership x2 ∇ Any Captain's Order card • If with any Spock and any McCoy, all three are attributes all +1. Integrity: 8 Cunning: 8 Strength: 8 Rarity: 3 V (Chain of Command) Link | ||
Captain Kirk (Second Star to the Right) OFFICER Demoted admiral who became captain of the U.S.S. Enterprise-A. Father of David Marcus. His efforts at Khitomer helped build an alliance with the Klingons. • Leadership • Anthropology • Honor • Diplomacy • Protects all treaties from nullification. ∇ We Surrender! Integrity: 8 Cunning: 9 Strength: 7 Rarity: 16 V (Second Star to the Right) Link | ||
Captain Kirk (The Cage) OFFICER Youthful commander of the Starship Enterprise who succeeded Christopher Pike. Talented strategist who can outwit a computer or a Vulcan. • Leadership • Diplomacy • Anthropology • Youth • Computer Skill • SECURITY • Law Integrity: 9 Cunning: 8 Strength: 7 Rarity: 38 V (The Cage) Link | ||
Captain Kirk (Through the Looking Glass) OFFICER Briefly captained the I.S.S. Enterprise in the mirror universe. Profoundly influenced First Officer Spock. • Leadership x2 • Honor • Diplomacy ∇ Get Back • If in : Anthropology, Law, X=2 • If in : Dr. McCoy may report here (for free). Integrity: 8 Cunning: 8+X Strength: 8+X Rarity: 37 V (Through the Looking Glass) Link | ||
Captain Kirk OFFICER Legendary starship captain. In 2267, met "Lieutenant" Sisko. 17 temporal violations. "The man was a menace." • Leadership x2 • May initiate battle against non-. ∇ Captain's Log • May stun adversary he just engaged. • Once every turn, may "stop" one female present. Integrity: 8 Cunning: 9 Strength: 8 Rarity: P (The Dominion) Link | ||
Captain Spock OFFICER 1/2 Vulcan, 1/2 human. Mr. Spock was restored from death by the Genesis wave - and his friends' resolve. • SCIENCE • Leadership • Computer Skill • Physics • Mindmeld • Diplomacy • Honor • Music • Once per game, may be taken from discard pile to hand. Integrity: 9 Cunning: 10 Strength: 8 Rarity: 38 R+ (The Motion Pictures) Link | ||
Captain Spock (The Sky's the Limit) OFFICER Trainee instructor at Starfleet Academy, Mr. Spock supervised the Kobayashi Maru scenario. 1/2 Vulcan, 1/2 human mentor of Saavik. • Biology • Honor • Leadership • Physics • SCIENCE • Mindmeld ∇ The Needs of the Many Integrity: 9 Cunning: 10 Strength: 8 Rarity: 11 P 18 (Genesis) Link | ||
Captain Styles OFFICER Overconfident captain of the Starship Excelsior for a failed transwarp test. Planned to break old Starship Enterprise speed records. Was really in for a shock. • ENGINEER • Leadership • Physics Integrity: 6 Cunning: 6 Strength: 8 Rarity: 39 U (The Motion Pictures) Link | ||
Captain Sulu OFFICER After moving through the ranks aboard the Starship Enterprise, Lt. Sulu earned a captaincy in 2290. Holds loyalty in high regard, his crew as dear as family. • Leadership • Navigation • Honor • Physics • SCIENCE Integrity: 8 Cunning: 8 Strength: 6 Rarity: 40 R+ (The Motion Pictures) Link | ||
Carol Marcus SCIENCE Molecular biologist. Head of Project Genesis. Once romantically involved with Admiral Kirk. Asked that he leave her to raise David Marcus in her world, not his. • SCIENCE • Leadership • Biology x2 • Physics Integrity: 7 Cunning: 9 Strength: 4 Rarity: 41 R (The Motion Pictures) Link | ||
❖ Cavit OFFICER Lieutenant commander typical of executive officers stationed on smaller Starfleet ships. Posted to U.S.S. Voyager. Scornful of Maquis soldiers and sympathizers. • Leadership • Anthropology • Transporter Skill Integrity: 6 Cunning: 6 Strength: 7 Rarity: 116 C (Voyager) Link | ||
Chef CIVILIAN William T. Riker had a crisis of conscience over the search for the U.S.S. Pegasus. The cook sought guidance from recreations of Starfleet legends. • Your may report where present. • Anthropology • Twice per game, may download Holodeck Door. Integrity: 7 Cunning: 7 Strength: 7 Rarity: 27 V (Cold Front) Link | ||
Chief Engineer Scott ENGINEER Mr. Scott is chief engineer of the I.S.S. Enterprise. Scotty is a relentless taskmaster. His department has the highest rate of turnover on the ship. • ENGINEER • Transporter Skill • Stellar Cartography • If on a ship, it is attributes all +2. • Physics Integrity: 5 Cunning: 8 Strength: 7 Rarity: 66 R+ (Mirror, Mirror) Link | ||
Chief Navigator Chekov OFFICER Ensign Chekov arranged an attack on his captain in the hopes of moving up in rank. Spent time in the I.S.S. Enterprise agony booth for his misguided ambition. • Youth • Treachery • Navigation • Astrophysics • If on I.S.S. Enterprise, it is RANGE and WEAPONS +1. Integrity: 4 Cunning: 7 Strength: 6 Rarity: 67 R+ (Mirror, Mirror) Link | ||
❖ Chief Pitcairn ENGINEER Typical transporter operator. Human who served under Christopher Pike in 2254. He had a brother who briefly worked in security. • Transporter Skill Integrity: 6 Cunning: 7 Strength: 6 Rarity: 39 V (The Cage) Link | ||
Chief Surgeon McCoy MEDICAL I.S.S. Enterprise chief medical officer. Dr. McCoy runs one of the most feared sickbays in the Empire. Never loses a subject before completing their interrogation. • MEDICAL • Exobiology • Biology • Treachery ∇ Classic Medical Tricorder Integrity: 5 Cunning: 8 Strength: 5 Rarity: 68 R+ (Mirror, Mirror) Link | ||
❖ Christopher Hobson OFFICER Lt. Commander Christopher Hobson is representative of staff officers in Starfleet. Served aboard the U.S.S. Sutherland in 2368. • Computer Skill Integrity: 6 Cunning: 7 Strength: 6 Rarity: C (Premiere) Link | ||
Christopher Pike OFFICER Noted captain. Succeeded Robert April and commanded the Starship Enterprise for 13 years. Accepted promotion in 2263 and relinquished command to James T. Kirk. • SECURITY • Honor • Diplomacy • Leadership • Your other personnel here are attributes all +1. Integrity: 7 Cunning: 8 Strength: 8 Rarity: 18 P (All Good Things) Link | ||
Clark Terrell OFFICER Captain of U.S.S. Reliant. Has a strong sense of duty. Has never met Admiral Kirk, but knows something of him from a few stories told by Commander Chekov. • Honor x2 • Leadership • Biology • May replace any V.I.P. present selected to die. Integrity: 8 Cunning: 6 Strength: 7 Rarity: 42 U (The Motion Pictures) Link | ||
Colonel West SECURITY Assassin, master of disguise, and provocateur. He conspired with Admiral Cartwright to incite a war between the Klingon Empire and the Federation. • OFFICER • Treachery • Law ∇ Assassination Plot • Section 31 ∇ Operation Retrieve (at start of turn). Integrity: 3 Cunning: 9 Strength: 7 Rarity: 18 V (Paradise Lost) Link | ||
Comm Officer Uhura OFFICER Communications officer aboard the I.S.S. Enterprise. Lt. Uhura is the object of Security Chief Sulu's constant advances. Knows how to handle him. • Youth • ENGINEER • Computer Skill • Anthropology • Treachery ∇ Mirror Dagger Integrity: 5 Cunning: 7 Strength: 5 Rarity: 69 R+ (Mirror, Mirror) Link | ||
Commander Chekov OFFICER Over the years, Ensign Chekov's distinguished career would include many promotions, and positions as acting science officer, security chief, navigator, and first officer. • Navigation • SECURITY • Astrophysics • Biology • If on Starship Enterprise, it is WEAPONS +2. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 43 R+ (The Motion Pictures) Link | ||
Commander Data OFFICER In Barash's illusion, Data was second in command of the U.S.S. Enterprise under Captain Riker. Not a Soong-type android. • ENGINEER • Computer Skill • Music • Astrophysics Integrity: 6 Cunning: 8 Strength: 10 Rarity: P (Introductory 2-Player Game) Link | ||
Commander Kyle ENGINEER Lt. Kyle earned a promotion while serving aboard U.S.S. Reliant. Marooned on Ceti Alpha V by Khan. Becomes if your Khan in play. • SECURITY • Transporter Skill • Archaeology • Exobiology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 19 V (Paradise Lost) Link | ||
Commander Rand OFFICER After serving on the Starship Enterprise, Yeoman Rand desired greater duties. She rose to transporter chief and Starship Excelsior's communications officer. • ENGINEER • Transporter Skill • Biology • Leadership Integrity: 7 Cunning: 7 Strength: 4 Rarity: 44 R (The Motion Pictures) Link | ||
❖ Commander Sonak SCIENCE Typical Vulcan science officer. Newly appointed to the refitted Starship Enterprise. He expressed gratitude to Admiral Kirk for the assignment. • Computer Skill • Anthropology • Mindmeld • ENGINEER (if all your personnel present are ). Integrity: 6 Cunning: 8 Strength: 7 Rarity: 17 V (Second Star to the Right) Link | ||
Commander Sulu OFFICER Father of Demora Sulu. Lt. Sulu spent years serving under Admiral Kirk. Fell under Sybok's influence. • Navigation x2 • Honor • Compatible with cards. • SECURITY • ship he is on is RANGE +1. ∇ Demora Sulu (if aboard your facility). Integrity: 7 Cunning: 8 Strength: 6 Rarity: 20 V (Paradise Lost) Link | ||
Commander Troi V.I.P. In Barash's illusion, Deanna Troi left the U.S.S. Enterprise to take a position at Starfleet Command as Admiral Picard's diplomatic counselor. • Empathy • Diplomacy • Honor • Anthropology Integrity: 6 Cunning: 7 Strength: 4 Rarity: P (Introductory 2-Player Game) Link | ||
Commander Uhura OFFICER While Lt. Uhura had promotions and transfers, she seized each chance to return to Starship Enterprise. Got to play for a captive audience on Nimbus III. • Once per game, may capture an all-male Away Team present. • Computer Skill • ENGINEER • Music Integrity: 7 Cunning: 7 Strength: 3 Rarity: 45 R+ (The Motion Pictures) Link | ||
Commander Uhura (Paradise Lost) OFFICER Lt. Uhura served aboard the Starship Enterprise for many years. Sybok helped put her in touch with feelings she'd always been afraid to express. • ENGINEER • Diplomacy • Music ∇ Seductive Dance • Anthropology • Compatible with cards. Integrity: 6 Cunning: 7 Strength: 4 Rarity: 21 V (Paradise Lost) Link | ||
Commodore Decker OFFICER Matt Decker commanded the Starship Constellation. Vowed revenge on the machine that killed his crew. Father of Willard Decker. Dislikes practical jokes. • Leadership • Exobiology • ENGINEER • SECURITY Integrity: 5 Cunning: 7 Strength: 6 Rarity: 8 V (20th Anniversary Collection) Link | ||
Commodore Stone V.I.P. Decorated flag officer and commander of Starbase 11 on Planet M-11. He acted as president of the court during Captain Kirk's court martial in 2267. • OFFICER • ENGINEER • Leadership ∇ Legal Proceedings Integrity: 6 Cunning: 7 Strength: 6 Rarity: 40 V (The Cage) Link | ||
❖ Crewman Bredahl SCIENCE Typical Terran bodyguard aboard the I.S.S. Enterprise. Assisted Chief Navigator Chekov's attempt to assassinate James Tiberius Kirk. • Treachery • Navigation ∇ Assassination Plot • If present, Chief Navigator Chekov is an assassin. Integrity: 3 Cunning: 5 Strength: 7 Rarity: 38 V (Through the Looking Glass) Link | ||
❖ Crewman Peart MEDICAL Representative of Terran medical assistants throughout the Empire. Occasional bodyguard of James Tiberius Kirk. Dealer of illicit art forms. • Exobiology • Smuggling Integrity: 5 Cunning: 6 Strength: 8 Rarity: 39 V (Through the Looking Glass) Link | ||
❖ Crewman Wilson SCIENCE Typical crewman on the I.S.S. Enterprise. Seeks any opportunity to be made an officer. Isn't likely to find one on Kirk's ship. • Treachery • Stellar Cartography Integrity: 5 Cunning: 6 Strength: 7 Rarity: 70 C (Mirror, Mirror) Link | ||
❖ D.C. Franklin SECURITY Human tactical officer typical of those serving in the late 23rd century. Directed efforts to transport the S.S. Lakul survivors aboard the U.S.S. Enterprise-B. • Astrophysics • Transporter Skill Integrity: 6 Cunning: 6 Strength: 7 Rarity: 29 V (The Sky's the Limit) Link | ||
❖ Daniel Kwan ENGINEER 1/2 Napean, 1/2 human representative of Starfleet engineers. Inherited his empathic sense from his mother. Formerly served at Utopia Planitia Yards. • Physics • Empathy Integrity: 7 Cunning: 6 Strength: 6 Rarity: 1 C 258 (Second Edition) Link | ||
❖ Darian Wallace SECURITY Ensign Darian Wallace is representative of Starfleet security officers. Held numerous positions aboard the U.S.S. Enterprise. • Anthropology Integrity: 7 Cunning: 5 Strength: 6 Rarity: C (Premiere) Link | ||
Data OFFICER Lt. Commander Data is a sentient android created by Dr. Noonien Soong. Has positronic brain. Desires to be human. Once left his head in San Francisco. • ENGINEER • Computer Skill x2 • Music • Astrophysics • Exobiology Integrity: 8 Cunning: 12 Strength: 12 Rarity: R (Premiere) Link | ||
Data (Aspirer) "I aspire, sir. To be better than I am." • Astrophysics OR Stellar Cartography • ENGINEER • Exobiology • OFFICER • Computer Skill x2 While this personnel is facing a dilemma, he is Integrity +2 and gains Honor. Integrity: 6 Cunning: 10 Strength: 10 Rarity: 1 R 259 (Second Edition) Link | ||
Data (Cold Front) OFFICER Captain of the U.S.S. Sutherland during the Klingon Civil War. Soong-type android who was romantically involved with Tasha Yar and Jenna D'Sora. • Leadership x2 • Honor • Physics • Your Tachyon Detection Grid only requires one ship. Integrity: 8 Cunning: 12 Strength: 12 Rarity: 28 V (Cold Front) Link | ||
Data (First Contact) OFFICER Lt. Commander Data had an emotion chip installed in 2371. Cries yellow tears. Soong-type android who, for 0.68 seconds, almost joined the Borg. • Astrophysics • Computer Skill x2 • ENGINEER • Exobiology ∇ Fractal Encryption Code Integrity: 7 Cunning: 12 Strength: 12 Rarity: R (First Contact) Link | ||
Data (Nemesis) OFFICER Soong-type android and brother of B-4. He sang at the wedding of William T. Riker and Deanna Troi. Would willingly lay down his life for his shipmates. • Computer Skill x2 • Exobiology • SECURITY • Music ∇ Security Sacrifice Integrity: 7 Cunning: 12 Strength: 12 Rarity: 30 V (Nemesis) Link | ||
Data (Showdown: Four Lights) OFFICER Soong-type android appointed as executive officer by Edward Jellico. He viewed Jellico's changes and targets as attainable goals. • Computer Skill x2 • Music • Exobiology • At : Leadership, SCIENCE, Stellar Cartography. Integrity: 8 Cunning: 12 Strength: 12 Rarity: 28 V (Showdown: Four Lights) Link | ||
Data (The Next Generation) OFFICER Pinocchio-like in his desire, the Soong-type android would gladly trade his superior abilities to be human. Learning to whistle "Pop Goes the Weasel." • Computer Skill • Astrophysics • ENGINEER • When reported, select Anthropology, Physics, or Navigation. Integrity: 7 Cunning: 12 Strength: 12 Rarity: 4 R 134 (Necessary Evil) Link | ||
Data and Geordi OFFICER+ENGINEER When the Soong-type android Data began feeling emotions secretly generated by Lore, Geordi La Forge performed a series of diagnostics on him. Data: • ENGINEER • Music • Computer Skill Geordi: • ENGINEER • Physics ∇ Tricorder Integrity: 6+8 Cunning: 10+8 Strength: 12+6 Rarity: 2 P (Enhanced Premiere) Link | ||
David Marcus SCIENCE Gifted scientist. Like his father, often bends the rules. His impatience was Project Genesis' breakthrough and downfall. Proud - very proud - to be Admiral Kirk's son. • Biology • Computer Skill • Physics • Geology • Ignore The Genesis Device's restriction on your here. Integrity: 7 Cunning: 9 Strength: 7 Rarity: 46 R (The Motion Pictures) Link | ||
❖ Davies SCIENCE Geochemist representative of science specialists assigned to Galaxy-class starships. Intrigued by the symbiotic nature of the Trill species. • Physics • Geology Integrity: 6 Cunning: 7 Strength: 6 Rarity: 1 C 260 (Second Edition) Link | ||
Deanna Troi OFFICER Lt. Commander Deanna Troi is a 1/2 Betazoid, 1/2 Human empath. Counselor for U.S.S. Enterprise. Imzadi to William T. Riker. Loves chocolate. • Empathy • Diplomacy Integrity: 8 Cunning: 7 Strength: 4 Rarity: R (Premiere) Link | ||
Deanna Troi (First Contact) OFFICER Commander Deanna Troi is ship's counselor aboard the U.S.S. Enterprise-E. 1/2 Betazoid, 1/2 Human. Complained there wasn't time to argue about time. • Diplomacy • Empathy • Navigation • Once per game, may "unstop" her Away Team. Integrity: 8 Cunning: 7 Strength: 4 Rarity: R (First Contact) Link | ||
Deanna Troi (Showdown: Four Lights) OFFICER 1/2 Betazoid, 1/2 human counselor aboard the U.S.S. Enterprise. She started wearing more formal bridge attire at the direction of Edward Jellico. • Empathy • Anthropology • At : Once per game, may unstop her ship. Integrity: 8 Cunning: 7 Strength: 4 Rarity: 29 V (Showdown: Four Lights) Link | ||
Deanna Troi (The Borg) OFFICER 1/2 Betazoid, 1/2 human counselor of U.S.S. Enterprise-E - and Reginald Barclay. After years of friendship, is once again romantically involved with William T. Riker. • Diplomacy • Empathy • Anthropology • All your personnel add . Integrity: 7 Cunning: 8 Strength: 4 Rarity: 69 R+ (The Borg) Link | ||
Deanna Troi (The Next Generation) OFFICER Ship's counselor and occasional ambassador. 1/2 Betazoid, 1/2 human. Formerly romantically involved with William T. Riker as his imzadi. • Empathy • Anthropology • Diplomacy • Honor ∇ Intuition ∇ Life-form Scan Integrity: 7 Cunning: 7 Strength: 4 Rarity: 4 U 135 (Necessary Evil) Link | ||
Demora Sulu OFFICER Daughter of Captain Sulu. Helmsman of the U.S.S. Enterprise-B. James T. Kirk declared: "It wouldn't be the Enterprise without a Sulu at the helm." • Navigation • Exobiology • Stellar Cartography • If on any Enterprise, it is RANGE +1. Integrity: 8 Cunning: 7 Strength: 5 Rarity: 47 U (The Motion Pictures) Link | ||
Dexter Remmick SECURITY Male human serving in the Inspector General's office. Found no evidence of wrong-doing aboard the U.S.S. Enterprise, in spite of his best efforts. • OFFICER • Section 31 ∇ Inspection • May report aboard your ship in the Alpha Quadrant. Integrity: 6 Cunning: 7 Strength: 7 Rarity: 31 V (Life From Lifelessness) Link | ||
Dmitri Valtane SCIENCE Starship Excelsior science officer. Monitored the 2293 disaster on the Klingon moon Praxis. Host of a parasitic memory virus. Thinks Vulcans need to relax. • Stellar Cartography • Geology • Computer Skill Integrity: 7 Cunning: 7 Strength: 7 Rarity: 48 U (The Motion Pictures) Link | ||
Donald Varley OFFICER Captain of U.S.S. Yamato. Retrieved stellar "Rosetta Stone" artifact from Denius III. Searched for - and unfortunately found - the mythical planet of Iconia. • Archaeology • Stellar Cartography • Computer Skill • Iconia Investigation and Reopen Dig have . Integrity: 6 Cunning: 8 Strength: 6 Rarity: R (Blaze of Glory) Link | ||
Dorian Collins ENGINEER Acting chief petty officer on the U.S.S. Valiant. Red Squad cadet from Tycho City, Lunar Colony. She misses the beauty of dawn on the moon. • Anthropology • Honor • Youth • Geology, Transporter Skill (if with another cadet). Integrity: 3 Cunning: 6 Strength: 5 Rarity: 4 C 136 (Necessary Evil) Link | ||
Dr. Boyce MEDICAL Chief medical officer of the Starship Enterprise in 2254. Human doctor, he also served as bartender, counselor, and confidant to Christopher Pike. • Exobiology • Biology • Anthropology • Honor Integrity: 8 Cunning: 7 Strength: 5 Rarity: 41 V (The Cage) Link | ||
Dr. Chapel MEDICAL After her first tour aboard the Starship Enterprise, Nurse Chapel earned a medical doctorate. She later accepted a post at Starfleet Command. • MEDICAL • Biology • Archaeology • Computer Skill Integrity: 7 Cunning: 7 Strength: 3 Rarity: 49 R+ (The Motion Pictures) Link | ||
Dr. Christopher SCIENCE Subspace theoretician and husband of T'Pan. Invited to participate in a metaphasic shield test. Doubted Dr. Reyga's new technology. • SCIENCE Integrity: 6 Cunning: 8 Strength: 4 Rarity: 59 V (The Next Generation) Link | ||
Dr. Farallon SCIENCE Female humanoid from Tyrus VIIA. Scientist who invented the particle fountain mining system. Also developed exocomps. • ENGINEER • Physics ∇ Exocomp • Doubles all Particle Fountains in your point area. Integrity: 5 Cunning: 8 Strength: 3 Rarity: 71 R (Mirror, Mirror) Link | ||
❖ Dr. Fitzgerald MEDICAL Typical of chief medical officers assigned to starships on short tours of duty. Stationed on Caldik Prime during the accident resulting in Tom Paris' discharge from Starfleet. • Exobiology Integrity: 6 Cunning: 7 Strength: 5 Rarity: 119 C (Voyager) Link | ||
Dr. La Forge SCIENCE Dr. La Forge is a Starfleet specialist in xenology and exobiology. Father of Lt. Commander Geordi La Forge. Husband of Captain Silva La Forge. • Exobiology Integrity: 7 Cunning: 7 Strength: 4 Rarity: R (Premiere) Link | ||
❖ Dr. Leah Brahms ENGINEER Re-creation who said, "I'm with you every day, Geordi. Every time you look at this engine, you're looking at me. Every time you touch it, it's me." • ENGINEER Integrity: 7 Cunning: 9 Strength: 2 Rarity: R (Premiere) Link | ||
Dr. McCoy MEDICAL Leonard H. "Bones" McCoy. Chief medical officer of the starship Enterprise. Awarded the Legion of Honor. • MEDICAL • Exobiology x2 • Biology • Once per game, may nullify a dilemma requiring MEDICAL where present. ∇ Any "I'm a Doctor, not..." card Integrity: 8 Cunning: 8 Strength: 5 Rarity: 56 UR (The Trouble with Tribbles) Link | ||
Dr. McCoy (The Motion Pictures) MEDICAL Leonard H. "Bones" McCoy. Retired from Starfleet in 2270, but returned a year later on Admiral Kirk's request. Retired again in 2293. Would again return. • Twice per game, may take topmost personnel of discard pile into hand. • MEDICAL • Exobiology • Biology Integrity: 8 Cunning: 7 Strength: 3 Rarity: 50 R+ (The Motion Pictures) Link | ||
Dr. McCoy (Through the Looking Glass) MEDICAL Surgeon who assisted Mr. Scott in a plan to escape the mirror universe. Saved First Officer Spock's life. • MEDICAL • Biology x2 • Once each turn, you may save a just-killed personnel present (both are stopped). • If in : Mr. Scott may report here (for free). Integrity: 8 Cunning: 8 Strength: 5 Rarity: 40 V (Through the Looking Glass) Link | ||
❖ Dr. Renhol MEDICAL Typical symbiont host. Trill Symbiosis Commission member. She evaluated Jadzia Dax as an initiate. • Treachery OR Diplomacy (change at any time). • Opponent may not attempt Symbiont Diagnosis unless opponent seeded it. • Biology Integrity: 5 Cunning: 8 Strength: 6 Rarity: 3 V (Equilibrium) Link | ||
❖ Dr. Royse SCIENCE Male Bolian. Representative of Starfleet scientists. Molecular archaeologist on sabbatical from Daystrom Institute annex on Galor IV. Friend of Vash. • Archaeology Integrity: 6 Cunning: 8 Strength: 5 Rarity: C (First Contact) Link | ||
Dr. Selar MEDICAL Dr. Selar is a female Vulcan medical doctor. Served aboard the U.S.S. Enterprise for many years. • Computer Skill • Mindmeld Integrity: 7 Cunning: 8 Strength: 7 Rarity: U (Premiere) Link | ||
Dulmer SCIENCE Agent of the Department of Temporal Investigations. Just wants the truth. Starts at the beginning. Hates jokes. Probably would have talked to Kirk himself. • Anthropology • Exobiology • SECURITY Integrity: 6 Cunning: 7 Strength: 5 Rarity: 57 R+ (The Trouble with Tribbles) Link | ||
❖ E.M.H. Program MEDICAL Generic interactive Emergency Medical Hologram. Programmed by Dr. Zimmerman. For short-term use. One per ship or outpost. Does not join Away Teams. • May download from hand (suspending play) to your ship or outpost. Integrity: 5 Cunning: 8 Strength: 5 Rarity: U (First Contact) Link | ||
❖ E.M.H.-Mark II MEDICAL Emergency Medical Hologram. More sophisticated - and more eccentric - than the earlier Mark I version. One per ship or outpost. • Biology OR Exobiology (may use only one per turn). • May report aboard U.S.S. Prometheus (for free). Integrity: 5 Cunning: 8 Strength: 5 Rarity: 66 U (Holodeck Adventures) Link | ||
Edward Jellico OFFICER Take-charge captain of U.S.S. Enterprise during Picard's Celtris III mission. Negotiated first Cardassian armistice. When he gives an order, expects his crew to get it done. • Diplomacy • ENGINEER • Stellar Cartography • Leadership ∇ Treaty: Federation/Cardassian Integrity: 7 Cunning: 8 Strength: 6 Rarity: 67 R+ (Holodeck Adventures) Link | ||
Edward Jellico (Showdown: Four Lights) OFFICER Efficient human captain of the U.S.S. Enterprise who abrasively reorganized shipboard operations. He is an expert on Cardassian behaviour. Born on Mars. • Diplomacy • Leadership ∇ Get It Done • At : Leadership, Stellar Cartography, Physics. Integrity: 7 Cunning: 8 Strength: 6 Rarity: 30 V (Showdown: Four Lights) Link | ||
Elizabeth Lense MEDICAL Female chief medical officer of the U.S.S. Lexington. Julian Bashir's medical-school rival. Able to distinguish a preganglionic fiber from a postganglionic nerve. • SCIENCE • Biology • Physics Integrity: 6 Cunning: 9 Strength: 4 Rarity: R (Rules of Acquisition) Link | ||
Enrique Muniz ENGINEER Highly valued assistant to Chief O'Brien. Called "Quique" by his friends. Joked that he wants to grow up to be O'Brien - just not as old and grizzled. • Computer Skill x2 • Honor • Navigation • Geology Integrity: 8 Cunning: 7 Strength: 5 Rarity: R (Blaze of Glory) Link | ||
❖ Ensign Caggiano OFFICER Typical Terran member of Security Chief Sulu's department aboard the I.S.S. Enterprise. Assisted efforts to improve the agony booth's pain quotient. • Computer Skill • Geology ∇ Bodyguards Integrity: 5 Cunning: 6 Strength: 7 Rarity: 41 V (Through the Looking Glass) Link | ||
❖ Ensign Chagwiza ENGINEER Typical Terran technician aboard the I.S.S. Enterprise. Manned the bridge engineering station in 2267. Appreciates the low mortality rate of his section. • Navigation • Transporter Skill Integrity: 4 Cunning: 7 Strength: 6 Rarity: 42 V (Through the Looking Glass) Link | ||
Ensign Chekov OFFICER Pavel Andreievich Chekov. Feisty 22-year-old Russian navigator of the starship Enterprise. Protege of Mr. Spock. Considers Klingons "cossacks." • Youth • Navigation • SCIENCE • If on Starship Enterprise, it is RANGE +2. Integrity: 6 Cunning: 7 Strength: 6 Rarity: 58 R+ (The Trouble with Tribbles) Link | ||
❖ Ensign Davis SECURITY Security guard aboard I.S.S. Enterprise. Easily dispatched by Dr. McCoy and Mr. Scott with the old "you distract him, I'll hit him with the hypo" trick. • Treachery Integrity: 3 Cunning: 5 Strength: 7 Rarity: 72 C (Mirror, Mirror) Link | ||
❖ Ensign Gaffney SECURITY Dedicated crewman aboard I.S.S. Enterprise. Abandoned a promising career in the sciences for the greater advancement opportunities in security. • Geology • Astrophysics Integrity: 6 Cunning: 8 Strength: 8 Rarity: 73 C (Mirror, Mirror) Link | ||
Ensign Jameson ENGINEER Recruited as a temporal agent by the crew of the U.S.S. Relativity. Former Borg Seven of Nine saved Voyager from being erased from the timeline. • SCIENCE • Exobiology • Physics x2 • Computer Skill • Astrophysics ∇ Out of Time Integrity: 7 Cunning: 7 Strength: 7 Rarity: 25 V (Straight and Steady) Link | ||
❖ Ensign Kjolholm SECURITY Typical Terran security guard often assigned to the phaser control room on the I.S.S. Enterprise. Loyal to Security Chief Sulu. Confronted Mr. Scott in 2267. • Treachery • Youth ∇ Tactical Scan • Your OFFICER personnel present add Leadership. Integrity: 3 Cunning: 6 Strength: 7 Rarity: 43 V (Through the Looking Glass) Link | ||
Ensign O'Brien ENGINEER In 2267, Miles O'Brien beamed his away team aboard the original starship Enterprise to save Captain Kirk from Barry Waddle's assassination attempt. • Computer Skill • Physics • Honor • Transporter Skill ∇ Classic Communicator Integrity: 8 Cunning: 7 Strength: 7 Rarity: 59 R+ (The Trouble with Tribbles) Link | ||
Ensign Tuvok SCIENCE 29-year-old Vulcan on first deep space assignment aboard Captain Sulu's Starship Excelsior in 2293. Joined Starfleet under pressure from his parents. • Astrophysics • Mindmeld • Youth • Once per game, may cancel ship battle at same nebula. Integrity: 6 Cunning: 8 Strength: 7 Rarity: 51 R (The Motion Pictures) Link | ||
Eric Pressman OFFICER Captain Eric Pressman commanded the U.S.S. Pegasus before it was lost in space following a failed experiment. • ENGINEER • Treachery Integrity: 5 Cunning: 6 Strength: 5 Rarity: U (Premiere) Link | ||
❖ Exocomp ENGINEER Sentient artificial life-form incorporating an advanced microreplication system. Specializes in repair tasks. Servomechanism designed by Dr. Farallon. • If aboard ship, can repair damage in two of your full turns, without returning to outpost. Integrity: 9 Cunning: 8 Strength: 1 Rarity: U (Premiere) Link | ||
Ezri Dax OFFICER Trill. Ship's counselor. Succeeded Jadzia Dax as ninth symbiont host. Unprepared for her emergency joining. Romantically involved with Julian Bashir. Gets spacesick. • SCIENCE • Anthropology • Diplomacy • Youth • Geology • Reports for free if Jadzia Dax has died. Integrity: 7 Cunning: 8 Strength: 4 Rarity: 68 R+ (Holodeck Adventures) Link | ||
Ezri Dax (Cold Front) OFFICER Trill successor to Jadzia Dax. Counselor who drew on Joran Dax's memories from her symbiont to profile and apprehend a murderer aboard DS9. • SCIENCE • SECURITY • Anthropology • Youth • Music OR Treachery (change at any time). Integrity: 6 Cunning: 8 Strength: 5 Rarity: 29 V (Cold Front) Link | ||
Farrell SECURITY Trusted bodyguard of James Tiberius Kirk. Terran who helped identify plundered alien artifacts. Has an uncle who works in espionage. Wary of Haadok. • Archaeology • Geology • Greed • Physics • Your personnel present add V.I.P. Integrity: 4 Cunning: 6 Strength: 7 Rarity: 44 V (Through the Looking Glass) Link | ||
First Officer Spock SCIENCE 1/2 Vulcan, 1/2 human. History will record that Mr. Spock rose to command the I.S.S. Enterprise, then reformed the Empire and ultimately caused its downfall. • OFFICER • Mindmeld • Diplomacy x2 • Honor • Transporter Skill ∇ Any Equipment card Integrity: 8 Cunning: 10 Strength: 9 Rarity: 74 UR (Mirror, Mirror) Link | ||
Fleet Admiral Morrow V.I.P. High-ranking admiral who succeeded Admiral Nogura. He commissioned the failed transwarp drive project and tried to decommission the Starship Enterprise. • ENGINEER • Diplomacy • Physics • Once per game, may return your ship here to hand. Integrity: 8 Cunning: 6 Strength: 6 Rarity: 18 V (Second Star to the Right) Link | ||
Fleet Admiral Shanthi OFFICER Fleet Admiral Shanthi authorized the blockade of Romulan forces covertly supporting the Klingon Civil War in 2368. • Leadership • Diplomacy Integrity: 9 Cunning: 6 Strength: 4 Rarity: U (Premiere) Link | ||
❖ Foster MEDICAL Typical cadet aboard the Starship Enterprise in 2285. Trainee medevac shuttle pilot. Only son of a Starfleet Intelligence agent. Always up for a party. • Navigation • Computer Skill Integrity: 7 Cunning: 6 Strength: 6 Rarity: 28 V (Metamorphosis) Link | ||
❖ Gates OFFICER One of many human conn officers aboard the U.S.S. Enterprise. Amazing pilot. She was a race-winning athlete during her academy days. • Navigation • Physics • At : Astrophysics, Diplomacy. Integrity: 6 Cunning: 7 Strength: 5 Rarity: 31 V (Showdown: Four Lights) Link | ||
Geordi La Forge ENGINEER Lt. Commander Geordi La Forge is chief engineer aboard the U.S.S. Enterprise. Great sense of humor. Fortuitous holodeck programmer. • ENGINEER • Navigation • Physics • Computer Skill Integrity: 8 Cunning: 8 Strength: 6 Rarity: R (Premiere) Link | ||
Geordi La Forge (First Contact) ENGINEER In 2371, Chief Engineer Geordi La Forge received ocular implants that surpassed the functions of his old VISOR. Attended Zefram Cochrane High School. • ENGINEER • Computer Skill • Physics • Leadership ∇ Ocular Implants Integrity: 7 Cunning: 8 Strength: 6 Rarity: R (First Contact) Link | ||
Geordi La Forge (The Next Generation) OFFICER Conn officer of the U.S.S. Enterprise in 2364. Son of two Starfleet officers. Blind at birth, he has used the VISOR to see since the age of five. • At : Navigation, Astrophysics, Stellar Cartography • At : ENGINEER, Physics, Computer Skill Integrity: 7 Cunning: 7 Strength: 6 Rarity: 4 U 137 (Necessary Evil) Link | ||
George Primmin SECURITY Starfleet security officer assigned to Deep Space 9. Annoyed Odo. Discovered a subspace crossover shunt placed on the station by the criminal Rao Vantika in 2369. • SECURITY • Computer Skill • Biology • Once per game, may nullify Computer Crash. Integrity: 7 Cunning: 6 Strength: 7 Rarity: R (Rules of Acquisition) Link | ||
George Primmin (Starfleet Security) "You can't just go storming onto their ship without their permission." • Anthropology • OFFICER • Computer Skill • SECURITY When this personnel is about to be stopped by a dilemma, name a unique personnel. That personnel cannot be killed or stopped by dilemmas until the end of turn. Integrity: 6 Cunning: 5 Strength: 6 Rarity: 16 V 35 (Favor the Bold) Link | ||
George Sanders OFFICER Captain dispatched to apprehend Michael Eddington. Asked Benjamin Sisko to save him a seat at Eddington's court-martial. Calls San Francisco home. • Leadership • SECURITY • Honor • Allows your cards here to initiate battle against . Integrity: 7 Cunning: 7 Strength: 8 Rarity: 29 V (The Maquis) Link | ||
❖ Gibson OFFICER Ensign Gibson served aboard the U.S.S. Enterprise as helm specialist during the 2364 diplomatic mission to Daled IV. • Navigation x2 Integrity: 6 Cunning: 6 Strength: 5 Rarity: C (Q Continuum) Link | ||
Gideon Seyetik SCIENCE Gifted terraformer who in 2370 planned to crown his career by reigniting the burned-out star Epsilon 119. Failure - and modesty - do not agree well with him. • Each time he helps solve a mission requiring SCIENCE, you may draw a card. • Astrophysics • Physics x2 Integrity: 5 Cunning: 8 Strength: 4 Rarity: 19 P (All Good Things) Link | ||
❖ Giusti OFFICER Ensign Giusti is representative of staff officers in Starfleet. Served at the Ops console aboard the U.S.S. Enterprise in 2370. • Youth Integrity: 7 Cunning: 6 Strength: 4 Rarity: C (Premiere) Link | ||
❖ Graham Davis ENGINEER Representative of Starfleet engineers stationed aboard Deep Space 9. Assisted Miles O'Brien during repair and retrofit of the station. • Astrophysics • Computer Skill Integrity: 7 Cunning: 6 Strength: 5 Rarity: C (Deep Space 9) Link | ||
Guinan CIVILIAN 500-year-old El-Aurian. U.S.S. Enterprise bartender. Trusted advisor and confidant of Jean-Luc Picard. • Once per turn, may nullify any or icon interrupt, event or dilemma where present. • If on any Enterprise, doubles Captain's Log there. Integrity: 10 Cunning: 9 Strength: 7 Rarity: P (Fajo Collection) Link | ||
Haadok SECURITY First Officer Spock's Vulcan bodyguard aboard the I.S.S. Enterprise. Perplexed by his captain's aberrant, illogical behavior in 2267. Tolerates Farrell. • Law • Biology • Anthropology • Mindmeld ∇ Vulcan Nerve Pinch Integrity: 7 Cunning: 7 Strength: 8 Rarity: 45 V (Through the Looking Glass) Link | ||
Hannah Bates SCIENCE Genetically engineered scientist from Moab IV. Granted asylum aboard U.S.S. Enterprise in 2368. • Physics Integrity: 6 Cunning: 8 Strength: 2 Rarity: U (Premiere) Link | ||
Harry Kim OFFICER U.S.S. Voyager operations officer, his first posting out of the Academy. Until then, had never missed calling home every week. Plays reed instruments. Unlucky at love. • Stellar Cartography • ENGINEER • Music • Youth • May volunteer for random selections (if applicable). Integrity: 7 Cunning: 7 Strength: 6 Rarity: 120 R (Voyager) Link | ||
Harry Kim (Eager to Please) "You know, I spent my whole life getting ready for Starfleet. And on my very first mission, I'm gonna die." • Astrophysics OR Stellar Cartography • Biology • Physics • Computer Skill • SCIENCE • Transporter Skill While this personnel is facing a dilemma at a mission, each of your Computer Skill personnel present is attributes +1. Integrity: 6 Cunning: 6 Strength: 5 Rarity: 10 R 66 (Captain's Log) Link | ||
Hawk OFFICER Helm officer of the U.S.S Enterprise-E. Lieutenant Hawk piloted the ship through a temporal vortex. Member of Picard's zero-G assault team. • When aboard, your ship may treat each nebula as if its span were reduced by 1. • Navigation x2 Integrity: 7 Cunning: 6 Strength: 7 Rarity: U (First Contact) Link | ||
❖ Henreid OFFICER Typical first officer. Assigned to Starship Excelsior in 2285. Stood in for the helmsman, who was on leave when Admiral Kirk stole the Starship Enterprise. • Leadership • Astrophysics • Navigation Integrity: 6 Cunning: 6 Strength: 7 Rarity: 52 C (The Motion Pictures) Link | ||
❖ Herbert ENGINEER Representative transporter officer aboard the U.S.S. Enterprise. He held the rank of ensign in the early years of the flagship's mission. • Transporter Skill • Biology • Stellar Cartography Integrity: 6 Cunning: 7 Strength: 6 Rarity: 66 P (Warp Pack: Emissary) Link | ||
Hiram Roth V.I.P. Human president of the United Federation of Planets during the 2286 whale probe incident. He demoted Admiral Kirk for disobeying Starfleet regulations. • Leadership x2 ∇ HQ: Executive Orders • personnel are INTEGRITY +2 if The Whale Probe in play. Integrity: 7 Cunning: 5 Strength: 4 Rarity: 93 P (Warp Pack: Holiday 2017) Link | ||
❖ Hoya OFFICER Benzite female. One of many runabout pilots stationed on DS9. Transported a survey team to Torga IV in 2373. Was married by Benjamin Sisko. • Stellar Cartography • Navigation Integrity: 7 Cunning: 6 Strength: 6 Rarity: 1 C 265 (Second Edition) Link | ||
Ian Andrew Troi OFFICER Human husband of Lwaxana. Father of Deanna. Seen in Lwaxana's surreal vision of home at Lake El'nar, Betazed. Friend of Steven Miller and Reittan Grax. • Diplomacy • Leadership • Music • Computer Skill Integrity: 8 Cunning: 8 Strength: 6 Rarity: R (Alternate Universe) Link | ||
❖ Igrilan Kor OFFICER Reprentative of Andorian admirals in the 2280s. Friend of Ambassador Shras. Part of the inquiry group looking into the fallout from Project Genesis. • Astrophysics • Exobiology • Music • Law • SCIENCE (if all your personnel present are ). Integrity: 7 Cunning: 6 Strength: 7 Rarity: 19 V (Second Star to the Right) Link | ||
Ilia OFFICER Deltan navigator assigned to the Starship Enterprise. Her Oath of Celibacy is on record. Was romantically involved with Willard Decker while posted to Delta IV. • Navigation • Biology • Anthropology • Astrophysics Integrity: 8 Cunning: 7 Strength: 4 Rarity: 53 U (The Motion Pictures) Link | ||
❖ Inge Eiger ENGINEER Typical diagnostic engineer on U.S.S. Enterprise-E. Assistant to Paul Porter. Female seismologist from Tycho City, Lunar Colony. • Geology Integrity: 8 Cunning: 4 Strength: 5 Rarity: C (First Contact) Link | ||
J. T. Esteban OFFICER Captain of the U.S.S. Grissom. Has served as such for over four years without serious incident, due largely to his cautious, "by the book" command style. • Geology • Exobiology • Astrophysics Integrity: 8 Cunning: 7 Strength: 7 Rarity: 54 U (The Motion Pictures) Link | ||
❖ Jace Michaels OFFICER Representative of first officers serving in Starfleet. Assigned to the U.S.S. Odyssey. Courageously fought against the Jem'Hadar in 2370. • Diplomacy • Physics • Honor Integrity: 6 Cunning: 7 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Jack CIVILIAN Maladjusted misfit and genetically enhanced genius. He visited DS9 with Lauren, Patrick, and Sarina. • Astrophysics • Computer Skill • Physics • Law ∇ Telepathic Alien Kidnappers (if with Patrick, Sarina, or Lauren). • Regular skills doubled if with Patrick, Sarina, and Lauren. Integrity: 3 Cunning: 10 Strength: 9 Rarity: 3 R 175 (Call to Arms) Link | ||
Jack Crusher OFFICER Lt. Commander aboard U.S.S. Stargazer under best friend Jean-Luc Picard. Husband of Beverly Crusher. Advised their son Wesley to seek his own way. • Honor • Archaeology • Music • Leadership • Computer Skill Integrity: 8 Cunning: 8 Strength: 7 Rarity: R (Alternate Universe) Link | ||
❖ Jacobson MEDICAL Typical member of the medical staff aboard the Starship Enterprise, serving under Dr. McCoy and Dr. Chapel. Specialist in microcellular biology. • Biology • Honor Integrity: 7 Cunning: 7 Strength: 5 Rarity: 55 C (The Motion Pictures) Link | ||
Jadzia Dax SCIENCE Lt. Commander Jadzia Dax is the eighth Trill host of the Dax symbiont. Underwent zhian'tara closure rite in 2371. Level 3 pilot. Married to Worf. Likes tongo. • Archaeology • Astrophysics • Exobiology • Navigation x2 • Anthropology Integrity: 7 Cunning: 9 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Jadzia Dax (Communications Staffer) "I love these classic twenty-third century designs. The black finish, the silver highlights. And it goes with the uniform." • Archaeology • Exobiology • SCIENCE You may play this personnel aboard your or ship. While this personnel is present with three personnel, she is attributes +1 and gains Anthropology. Integrity: 6 Cunning: 7 Strength: 6 Rarity: 12 R 66 (These Are The Voyages) Link | ||
Jadzia Dax (Defiant Captain) "That's 'captain.' It's an old naval tradition. Whoever is in command of a ship, regardless of rank, is referred to as 'captain.'" Commander: U.S.S. Defiant. • Astrophysics OR Stellar Cartography • OFFICER • Physics • SCIENCE • Transporter Skill While this personnel is aboard your U.S.S. Defiant, she loses and gains and Leadership. Integrity: 6 Cunning: 7 Strength: 6 Rarity: 10 U 67 (Captain's Log) Link | ||
Jadzia Dax (Problem Solver) "I told you this was gonna be a tough assignment when we came here. Of course, I didn't realize it was going to be this tough." • Astrophysics OR Stellar Cartography • Physics • Computer Skill • SCIENCE When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead. Integrity: 6 Cunning: 7 Strength: 6 Rarity: 4 R 139 (Necessary Evil) Link | ||
Jadzia Dax (Emissary) SCIENCE Science officer who reported to Deep Space 9 in 2369. Female Trill joined with the Dax symbiont in 2367. Very different from Curzon. • Astrophysics • Stellar Cartography • Navigation • If in : Geology, Physics, Archaeology, Exobiology Integrity: 7 Cunning: 9 Strength: 6 Rarity: 1 R 266 (Second Edition) Link | ||
❖ Jae SCIENCE Representative of versatile support officers on the U.S.S. Enterprise-E. Formerly served in operations. She enjoys swimming and shipboard artistic events. • Navigation • Stellar Cartography Integrity: 6 Cunning: 7 Strength: 5 Rarity: 14 V (Resistance is Futile) Link | ||
Jake Sisko CIVILIAN Federation News Service correspondent - and spy - during the Dominion War. Has his sources. • Once each turn, if any PADD present, may peek at top card of any deck OR file a mission report at any site. • Youth • Biology ∇ File Mission Report Integrity: 7 Cunning: 6 Strength: 5 Rarity: 75 R+ (Mirror, Mirror) Link | ||
Jake Sisko (Emissary) ENGINEER Son of Benjamin Sisko. Apprenticed under Miles O'Brien. Helped save Deep Space 9 from its counterinsurgency program. Friend of Nog. • Honor • Youth • Biology ∇ Any ENGINEER-related equipment card Integrity: 6 Cunning: 6 Strength: 5 Rarity: 65 V (Emissary) Link | ||
James T. Kirk OFFICER Famous captain thought lost in 2293. Returned from the Nexus 78 years later to make a difference once more. • Leadership x2 • Diplomacy • Computer Skill • Honor ∇ Any Captain's Order card • Scores 5 points each time he helps solve a mission. Integrity: 9 Cunning: 8 Strength: 7 Rarity: 56 UR (The Motion Pictures) Link | ||
James T. Kirk (Irrational Human Being) "We are working together... trust me." • Anthropology • Honor • Leadership • SECURITY When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma. Integrity: 7 Cunning: 6 Strength: 5 Rarity: 9 R 11 (Dangerous Missions) Link | ||
James Tiberius Kirk OFFICER The ruthless Captain Kirk took command of the I.S.S. Enterprise by assassinating Captain Pike. Uses the deadly Tantalus Field to maintain his control. • Leadership x2 • Treachery x2 • Archaeology ∇ Tantalus Field ∇ Classic Communicator Integrity: 3 Cunning: 8 Strength: 8 Rarity: 76 R+ (Mirror, Mirror) Link | ||
Jaresh-Inyo V.I.P. Male Grazerite. President of the United Federation of Planets. Reluctantly imposed martial law on Earth in 2372 at the urging of Admiral Leyton. • Diplomacy • Biology • Law ∇ HQ: Secure Homeworld Integrity: 8 Cunning: 6 Strength: 3 Rarity: R (The Dominion) Link | ||
Jean Hajar SECURITY Nova Squadron navigator. In 2368, she attempted to perform an illegal Kolvoord Starburst maneuver with Wesley Crusher and Sito Jaxa. Talented cadet. • Navigation x2 • Transporter Skill • Physics • Youth • Astrophysics ∇ Space Boomer Integrity: 5 Cunning: 7 Strength: 6 Rarity: 8 C 73 (To Boldly Go) Link | ||
Jean-Luc OFFICER Like Melville's fictional Captain Ahab, the former Borg Jean-Luc Picard burned with vengeance. Piled upon the Borg the sum of all his rage and hate. • Leadership • SECURITY • Archaeology • X=4 vs. . ∇ Prepare Assault Teams (if with another ). Integrity: 7 Cunning: 8 Strength: 7+X Rarity: 56 VP (Virtual Promos) Link | ||
Jean-Luc and Beverly OFFICER+MEDICAL Escaping from their captors on Kesprytt III, Jean-Luc Picard and Beverly Crusher discovered they had been telepathically linked by psi-wave implants. Jean-Luc: • Diplomacy • Archaeology • Honor Beverly: • MEDICAL • Exobiology ∇ Hypospray Integrity: 7+6 Cunning: 8+8 Strength: 5+4 Rarity: 4 P (Enhanced Premiere) Link | ||
Jean-Luc Picard OFFICER Captain Jean-Luc Picard of the U.S.S. Enterprise. Born in LaBarre, France. Has an artificial heart. Reads Shakespeare. Something of a Renaissance man. • Diplomacy x2 • Leadership • Honor • Archaeology • Navigation • Music Integrity: 9 Cunning: 8 Strength: 6 Rarity: R (Premiere) Link | ||
Jean-Luc Picard (Captain of the Enterprise) "We have to work together." Commander: U.S.S. Enterprise-D. • Diplomacy • Honor • Leadership • OFFICER • Computer Skill • SECURITY When your personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn. Integrity: 8 Cunning: 6 Strength: 6 Rarity: 9 R 12 (Dangerous Missions) Link | ||
Jean-Luc Picard (Chain of Command) OFFICER Rescued Borg counterpart. After returning to his command of the U.S.S. Enterprise, Picard developed a violent vendetta against the Borg. • Leadership x2 • Archaeology • Navigation • While on your ship, WEAPONS and SHIELDS +4 against . Integrity: 8 Cunning: 8 Strength: 7 Rarity: 4 V (Chain of Command) Link | ||
Jean-Luc Picard (First Contact) OFFICER Captain of the U.S.S. Enterprise-E. Once assimilated by the Borg. Became obsessed with their destruction. Still hears echoes of the collective. • Leadership • Navigation • Diplomacy • Archaeology ∇ Sense the Borg ∇ Make It So Integrity: 8 Cunning: 9 Strength: 6 Rarity: R (First Contact) Link | ||
Jean-Luc Picard (Nemesis) OFFICER Argo pilot itching to try some unsafe velocities. Human captain of the U.S.S. Enterprise-E. Later discovered he had been cloned by the Romulans. • Leadership • Navigation • Geology • Diplomacy ∇ Escape Integrity: 8 Cunning: 8 Strength: 6 Rarity: 31 V (Nemesis) Link | ||
Jean-Luc Picard (Starship Captain) "Let's see what's out there. ... Engage!" Commander: U.S.S. Enterprise-D • Diplomacy • Honor • Law • Leadership • Navigation • OFFICER Order - This personnel loses Diplomacy, Law, and Navigation and gains Anthropology, Archaeology, and SCIENCE until the end of this turn. You may do this only once each turn. Integrity: 8 Cunning: 6 Strength: 6 Rarity: 11 P (Tenth Anniversary Collection) Link | ||
Jenna D'Sora SECURITY Lieutenant Jenna D'Sora had a brief, unsuccessful romantic relationship with Lt. Commander Data. Wooed by crystillia flowers from Telemarius III. • Stellar Cartography • Music Integrity: 7 Cunning: 6 Strength: 5 Rarity: U (Premiere) Link | ||
Jim Shimoda ENGINEER Engineer aboard the U.S.S. Enterprise. Acted drunk while afflicted by the Tsiolkovsky infection in 2364. www.trekcc.org • Computer Skill x2 • Astrophysics • Adds 2 to each printed number on Isolinear Puzzle. Integrity: 6 Cunning: 5 Strength: 5 Rarity: 203 VP (Virtual Promos) Link | ||
John Harriman OFFICER Son of a respected Federation official. Captain of U.S.S. Enterprise-B. Usually confident in dealing with reporters, but on the ship's maiden voyage was having an off day. • SECURITY • Diplomacy • Geology • Honor Integrity: 8 Cunning: 5 Strength: 7 Rarity: 57 R+ (The Motion Pictures) Link | ||
❖ Joseph Carey ENGINEER Representative of staff in engineering. Has a wife and two sons. Is building a model of U.S.S. Voyager. Doubts he'll finish before the real one returns home. • Physics Integrity: 6 Cunning: 7 Strength: 6 Rarity: 121 C (Voyager) Link | ||
Joseph Sisko (Creole Chef) "I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?" • Anthropology • Biology • Honor Each of your personnel present is attributes +1. Integrity: 7 Cunning: 5 Strength: 3 Rarity: 2 U 123 (Energize) Link | ||
❖ Joseph Travis SECURITY Representative of the brave security personnel in Starfleet. Ensign Travis stood his ground against Borg intruders at defensive checkpoint 3 on deck 4. • Honor • Youth Integrity: 8 Cunning: 5 Strength: 6 Rarity: C (First Contact) Link | ||
Julian Bashir MEDICAL Lt. Julian Bashir. Genetically enhanced. Salutatorian at Starfleet Medical. Requested assignment to DS9 so he could practice "frontier medicine." Likes tennis. • MEDICAL x2 • Exobiology • Biology ∇ Kukalaka Integrity: 6 Cunning: 11 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Julian Bashir (Emissary) MEDICAL Genetically enhanced chief medical officer of DS9. Helped destroy the harvester virus. Once mistook a preganglionic fiber for a postganglionic nerve. • MEDICAL • Biology • Exobiology • If in : Biology, SCIENCE, X=2 Integrity: 6 Cunning: 8+X Strength: 5+X Rarity: 66 V (Emissary) Link | ||
Julian Bashir (Medical Staffer) "I'm ... doing a study. It has to do with ... work-related stress." • Biology • Exobiology • MEDICAL x2 You may play this personnel aboard your or ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck. Integrity: 5 Cunning: 8 Strength: 6 Rarity: 12 R 71 (These Are The Voyages) Link | ||
Julian Bashir (Through the Looking Glass) MEDICAL Genetically enhanced doctor from DS9. Put to work as a slave by Overseer Odo in the mirror universe. • Biology • Geology ∇ Phaser Burns (if in ). • Once per game, may steal a hand weapon present. • If with Smiley, both are attributes all +2. Integrity: 7 Cunning: 9 Strength: 5 Rarity: 46 V (Through the Looking Glass) Link | ||
Juliana Tainer SCIENCE Dr. Juliana O'Donnell Soong Tainer. Data's co-creator and "mother." Unaware that Dr. Soong stored her mind in a Soong-type android to prolong her life. • Geology, Computer Skill, Cybernetics, Music • After first use as an android, X=4 but "stopped." Integrity: 6 Cunning: 7+X Strength: 4+X Rarity: R (Q Continuum) Link | ||
K'Ehleyr V.I.P. 1/2 Klingon, 1/2 Human female. Federation Ambassador to the K'mpec government. Mate of Lieutenant Worf. Mother of Alexander. • Diplomacy • Honor Integrity: 8 Cunning: 7 Strength: 7 Rarity: R (Premiere) Link | ||
Kalandra (Battlefield Surgeon) "We do the best we can, considering the circumstances." • Biology • Honor • Leadership • MEDICAL While your other MEDICAL personnel at this mission is facing a dilemma, he or she is attributes +2. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 1 U 270 (Second Edition) Link | ||
Kareel Odan V.I.P. Famous Trill Ambassador Kareel Odan. Romantically involved with Dr. Beverly Crusher. Symbiont transplant from male to female host in 2367. • Diplomacy • Computer Skill Integrity: 9 Cunning: 7 Strength: 4 Rarity: U (Premiere) Link | ||
Karen Farris OFFICER Rigorous leader promoted to first officer of the U.S.S. Valiant by Tim Watters. Icy Red Squad cadet. Fiercely loyal to her captain. • Stellar Cartography • Leadership • Youth • ENGINEER, Astrophysics (if with another cadet). Integrity: 6 Cunning: 7 Strength: 6 Rarity: 4 C 142 (Necessary Evil) Link | ||
❖ Karen Loews MEDICAL Starfleet psychiatrist representative of Federation medical personnel. Came to Deep Space 9 in 2374 with a group of genetically engineered misfits. • Biology • Anthropology Integrity: 7 Cunning: 6 Strength: 4 Rarity: C (Deep Space 9) Link | ||
Katherine Pulaski MEDICAL Chief Medical Officer of the U.S.S. Enterprise in 2365. Dislikes transporters and turbolifts. May only beam once per turn. • MEDICAL • SCIENCE • Suspends effects of Doppelganger where present. Integrity: 7 Cunning: 7 Strength: 4 Rarity: R (Q Continuum) Link | ||
Katherine Pulaski (Metamorphosis) MEDICAL Chief medical officer who succeeded Beverly Crusher in 2365. Talented doctor and cardiothoracic surgeon. She makes a mean chicken soup. • SCIENCE • Anthropology • Biology • Honor • Exobiology ∇ Genetronic Replicator Integrity: 8 Cunning: 7 Strength: 3 Rarity: 14 U 81 (What You Leave Behind) Link | ||
Kathryn Janeway OFFICER Former science officer of U.S.S. Al-Batani. Dog lover. Inspired by Amelia Earhart, Leonardo da Vinci, and her father. Has promised herself to get her crew home. • SCIENCE • Diplomacy • Leadership • Computer Skill • Physics • Astrophysics Integrity: 7 Cunning: 8 Strength: 6 Rarity: 122 R (Voyager) Link | ||
Kathryn Janeway (Chain of Command) OFFICER Commander of the U.S.S. Voyager on a mission to retrieve her undercover security officer, Tuvok. Bailed Tom Paris out of jail. Likes dogs. • SCIENCE • Astrophysics • Computer Skill • Tuvok may report here. ∇ Rescue Captives Integrity: 8 Cunning: 7 Strength: 6 Rarity: 5 V (Chain of Command) Link | ||
Kathryn Janeway (The Sky's the Limit) V.I.P. Promoted to vice-admiral after seven years in the Delta Quadrant. Dispatched the U.S.S. Enterprise-E to Romulus on an "easy" diplomatic assignment. • SCIENCE • Diplomacy • Computer Skill • Physics • While on Earth, your ships are RANGE +1. Integrity: 8 Cunning: 8 Strength: 5 Rarity: 30 V (The Sky's the Limit) Link | ||
Keiko O'Brien SCIENCE Botanist. Vegetarian. Keiko Ishikawa married Miles O'Brien aboard the U.S.S. Enterprise in 2367. Lt. Commander Data served as father of the bride. • Exobiology • Biology • Attributes all +2 if with Miles O'Brien. Integrity: 7 Cunning: 7 Strength: 3 Rarity: R (Q Continuum) Link | ||
Kell Perim OFFICER Trill serving on the U.S.S. Enterprise-E. Operations officer during the battle with Son'a warships in the Briar Patch in 2375. Not joined with a symbiont. • Stellar Cartography • Navigation • SCIENCE • While on your ship, it is RANGE +1 in the Briar Patch Region. Integrity: 6 Cunning: 7 Strength: 5 Rarity: 9 V (20th Anniversary Collection) Link | ||
Kelly (Relief Tactical Officer) Events in 2373 sparked investigations at a medical facility at Adigeon Prime. A handful of recipients of accelerated critical neural pathway formation were found to be serving in Starfleet, hiding their uncanny abilities. Genetically Enhanced • ENGINEER • Physics • SECURITY Integrity: 5 Cunning: 7 Strength: 7 Rarity: 2 C 126 (Energize) Link | ||
Kenneth Dalby (Insubordinate Crewman) "I guess I'm used to doing things a little differently. On our ship when something went wrong, you fixed it." • ENGINEER • Leadership • Computer Skill • SECURITY • Treachery At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck. Integrity: 4 Cunning: 5 Strength: 6 Rarity: 10 U 71 (Captain's Log) Link | ||
Keogh OFFICER Captain of the U.S.S. Odyssey. In 2370, ordered to investigate the Jem'Hadar threat and rescue Benjamin Sisko. Knew Jadzia Dax, but not on friendly terms. • Leadership • Honor • Physics • Geology ∇ Attack Pattern Delta Integrity: 7 Cunning: 8 Strength: 5 Rarity: R (The Dominion) Link | ||
Kira Nerys (Starfleet Emissary) "You want me to go behind enemy lines and teach a bunch of Cardassians how to be resistance fighters?" • Leadership • OFFICER • SECURITY You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes +2 until the end of that dilemma. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 6 P 50 (Reflections 2.0) Link | ||
Kosinski ENGINEER Arrogant engineer believed to have improved engine performance on several ships in 2364. Finds problem solving highly therapeutic. • Computer Skill • Physics • SCIENCE • Stellar Cartography • X=4 when facing a dilemma. Integrity: 5 Cunning: 9-X Strength: 5 Rarity: 10 U 72 (Captain's Log) Link | ||
Lal CIVILIAN Soong-type android "daughter" of Lt. Commander Data, created by replication of his own positronic pathways. Lal is the Hindi word for "imzadi." • Computer Skill • Youth • When reporting, select any two skills present. Integrity: 8 Cunning: 8 Strength: 10 Rarity: R (Q Continuum) Link | ||
Lance Cartwright (Co-Conspirator) "The opportunity here is to bring them to their knees. Then we'll be in a far better position to dictate terms." • Astrophysics OR Stellar Cartography • Section 31 • Leadership • OFFICER • SECURITY • Treachery To play this personnel, you must destroy an event you command. Integrity: 3 Cunning: 6 Strength: 5 Rarity: 15 V 33 (The Undiscovered Country) Link | ||
Lauren CIVILIAN Flirtatious, genetically enhanced visitor to DS9. Found Nog attractive. Self-styled femme fatale. • Biology • Stellar Cartography • Geology • Music ∇ Life's Simple Pleasures (if with Jack, Sarina, or Patrick). • Regular skills doubled if with Jack, Sarina, and Patrick. Integrity: 7 Cunning: 10 Strength: 5 Rarity: 33 V (Metamorphosis) Link | ||
Leah Brahms ENGINEER Dr. Leah Brahms was responsible for much of the warp engine design for Galaxy-class starships. • ENGINEER Integrity: 8 Cunning: 9 Strength: 3 Rarity: R (Premiere) Link | ||
Lenara Kahn SCIENCE Trill scientist. Host of the Kahn symbiont. In 2372, she became romantically involved with Jadzia Dax. • Astrophysics x2 • Physics • ENGINEER • You may play a Wormhole interrupt on a location to move her ship there. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 4 V (Equilibrium) Link | ||
Lenara Kahn (Wormhole Theorist) Member of the Trill ministry of science. One of her past hosts, Nilani, was married to one of Dax's past hosts, Torias. • Astrophysics OR Stellar Cartography • ENGINEER • Physics • SCIENCE When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order. Integrity: 5 Cunning: 6 Strength: 4 Rarity: 4 U 143 (Necessary Evil) Link | ||
Lewis Zimmerman ENGINEER Father of modern holography. Designed the E.M.H. series. Was briefly romantically involved with Leeta in 2373. Suffering from acute subcellular degradation. • Your compatible cards may report here (for free, once each turn). • ENGINEER • Computer Skill x2 Integrity: 6 Cunning: 9 Strength: 3 Rarity: 69 R+ (Holodeck Adventures) Link | ||
❖ Lian T'su OFFICER Typical relief operations officer in the 24th century. Relishes the chance to explore new frontiers. Originally considered a security career. • Navigation • Transporter Skill • Astrophysics Integrity: 7 Cunning: 6 Strength: 5 Rarity: 1 C 273 (Second Edition) Link | ||
❖ Lieutenant Ballard SCIENCE Typical scientist and teacher in the U.S.S. Enterprise's primary school. She expressed concern to Data about Lal's ability to fit in. • Exobiology • Physics Integrity: 7 Cunning: 6 Strength: 5 Rarity: 67 P (Warp Pack: Emissary) Link | ||
Lieutenant Nog OFFICER Ferengi serving on Deep Space 9. One of Benjamin Sisko's final acts was to promote Nog. Future Starfleet vessels would bear his illustrious name. • Honor • ENGINEER • Navigation • Diplomacy ∇ Phaser Array Power Cell Integrity: 8 Cunning: 8 Strength: 6 Rarity: 41 V (Dogs of War) Link | ||
Lightner SECURITY Lieutenant (j.g.) Lightner is an expert marksman. Member of the winning team in the 2369 Starfleet Academy Parrises Squares Championship. • Youth • Astrophysics ∇ Starfleet Type III Phaser Rifle Integrity: 6 Cunning: 7 Strength: 6 Rarity: U (First Contact) Link | ||
❖ Linda Larson ENGINEER Lieutenant Linda Larson is representative of staff engineers serving in Starfleet. • Youth Integrity: 7 Cunning: 5 Strength: 4 Rarity: C (Premiere) Link | ||
Lisa Azar OFFICER Ex-wife of a coalition arms merchant on Turkana IV. Misses her old lifestyle, but likes the opportunities offered by the Federation. • Diplomacy • Greed Integrity: 4 Cunning: 8 Strength: 5 Rarity: U (First Contact) Link | ||
❖ Lojal V.I.P. Ambassador Lojal is typical of Vulcans dispatched to represent the Federation. Agreed to recommended Julian Bashir for a commendation in 2369. • Diplomacy • Mindmeld • Anthropology • Navigation Integrity: 6 Cunning: 7 Strength: 6 Rarity: C (Deep Space 9) Link | ||
❖ Lojur OFFICER Conservative helmsman of the Starship Excelsior. Serves adequately in the position, but is less knowledgeable about the ship and its limitations than Captain Sulu. • Navigation • Transporter Skill Integrity: 6 Cunning: 6 Strength: 5 Rarity: 58 C (The Motion Pictures) Link | ||
❖ Lopez SECURITY Representative of junior security officers aboard the U.S.S. Enterprise. Assigned to compile the duty roster for his department. • Biology • Honor ∇ Federation PADD Integrity: 7 Cunning: 6 Strength: 7 Rarity: 1 C 274 (Second Edition) Link | ||
Lt. (j.g.) Picard SCIENCE Jean-Luc Picard regretted his reckless youth until Q's alternate timeline antics revealed that he would have been a mere assistant astrophysics officer. • Astrophysics • Navigation Integrity: 8 Cunning: 6 Strength: 6 Rarity: U (Alternate Universe) Link | ||
Lt. Bailey OFFICER Junior navigator of the starship Enterprise. Rapidly promoted by Captain Kirk. Remained on the Fesarius with Balok as an intercultural "exchange student." • Navigation • Anthropology • Diplomacy • Stellar Cartography Integrity: 6 Cunning: 6 Strength: 7 Rarity: 60 R+ (The Trouble with Tribbles) Link | ||
Lt. Bashir MEDICAL When a chance encounter with Lt. Watley in 2267 suggested a predestination paradox, Julian Bashir began to believe he was his own great-grandfather. • MEDICAL • Exobiology • Biology ∇ Classic Medical Tricorder Integrity: 6 Cunning: 9 Strength: 5 Rarity: 61 R+ (The Trouble with Tribbles) Link | ||
Lt. Commander Giotto SECURITY Security chief aboard the Starship Enterprise in 2267. He led the security forces that attempted to track down the Horta on Janus VI. Dislikes computers. • Honor • Leadership • Astrophysics ∇ Classic Communicator Integrity: 7 Cunning: 7 Strength: 7 Rarity: 42 V (The Cage) Link | ||
Lt. D'Amato SCIENCE Senior geologist aboard the starship Enterprise. Eager to study a mysterious asteroid discovered in 2268. • Geology x2 • Archaeology Integrity: 6 Cunning: 6 Strength: 5 Rarity: 62 U (The Trouble with Tribbles) Link | ||
Lt. Dax SCIENCE Though Jadzia Dax had never met the handsome Mr. Spock, the Trill fondly recalled her symbiont's encounter with Dr. McCoy: "He had the hands of a surgeon." • Archaeology • Astrophysics • Anthropology ∇ Classic Tricorder Integrity: 7 Cunning: 9 Strength: 7 Rarity: 63 R+ (The Trouble with Tribbles) Link | ||
❖ Lt. Grant SECURITY Typical security officer aboard the starship Enterprise. Eager to join the landing party to Capella IV, which he hopes will be the first of many such assignments. • May replace your personnel present who was just randomly selected to die. • Honor Integrity: 6 Cunning: 5 Strength: 7 Rarity: 64 C (The Trouble with Tribbles) Link | ||
❖ Lt. Jose Tyler SECURITY One of many navigators who served aboard the Starship Enterprise under Christopher Pike. He joined the initial landing party to Talos IV in 2254. • Physics • Navigation • If on an ship, it is WEAPONS +3 while returning fire. (Cumulative.) Integrity: 6 Cunning: 6 Strength: 8 Rarity: 43 V (The Cage) Link | ||
❖ Lt. Kevin Riley OFFICER One of many navigators on the Starship Enterprise. Irishman who survived the Tarsus IV massacre. Later sought vengeance on Governor Kodos. Talented singer. • Navigation • Stellar Cartography • Music Integrity: 7 Cunning: 7 Strength: 7 Rarity: 44 V (The Cage) Link | ||
Lt. Kyle ENGINEER John Kyle is relief helmsman and transporter technician aboard starship Enterprise. Born in Sheffield, England. Holds level 2 pilot certificate. Studies alien graphology. • Navigation • Transporter Skill • Anthropology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 77 U (Mirror, Mirror) Link | ||
Lt. Moreau SCIENCE Scientist recently assigned to the starship Enterprise. According to Captain Kirk, she seems like a "nice, likeable girl." He thinks they could become friends. • Physics • Stellar Cartography Integrity: 7 Cunning: 7 Strength: 4 Rarity: 78 U (Mirror, Mirror) Link | ||
Lt. Nagata ENGINEER Starship Enterprise engineering assistant. Discovered "Ensign" O'Brien incompetently performing a maintenance task. • Computer Skill • Geology • Honor • Youth Integrity: 7 Cunning: 7 Strength: 5 Rarity: 65 U (The Trouble with Tribbles) Link | ||
Lt. Palamas SCIENCE Expert in ancient civilizations. Human who served aboard Starship Enterprise and visited Pollux IV in 2267. Apollo selected her to be his queen. • Anthropology • Archaeology • Youth Integrity: 7 Cunning: 6 Strength: 5 Rarity: 45 V (The Cage) Link | ||
❖ Lt. Palmer ENGINEER Representative of relief officers serving on Federation starships. Such officers routinely fill in for crewmembers on shore leave or restricted duty. • Anthropology • Computer Skill Integrity: 7 Cunning: 6 Strength: 4 Rarity: 20 P (All Good Things) Link | ||
Lt. Sisko OFFICER Benjamin Sisko posed as a 23rd-century Starfleet lieutenant to thwart Barry Waddle's plot to kill Captain Kirk. Couldn't resist talking to the legendary captain. • Leadership • ENGINEER • Diplomacy • Navigation • May report where Captain Kirk is present (for free). Integrity: 7 Cunning: 8 Strength: 8 Rarity: 66 P (The Trouble with Tribbles) Link | ||
Lt. Slater ENGINEER Night shift communications officer aboard Starship Excelsior. Expert in ordnance disposal. Likes archery, vampire stories, and orange sherbet. A true romantic. • Transporter Skill • Archaeology • Anthropology • SECURITY (if all your personnel present are ). ∇ Hail Integrity: 5 Cunning: 7 Strength: 6 Rarity: 20 V (Second Star to the Right) Link | ||
Lt. Stiles OFFICER Navigator and weapons controller. Has a phenomenal hatred of the Romulans, as many of his ancestors served and died during the Earth-Romulan War. • SECURITY • Navigation • Stellar Cartography • Allows your cards here to initiate battle against . Integrity: 4 Cunning: 7 Strength: 7 Rarity: 29 V (The Neutral Zone) Link | ||
Lt. Sulu OFFICER Originally assigned to the starship Enterprise as senior physicist, Hikaru Sulu quickly transferred to the helm. Hobbies include botany, fencing, and antique firearms. • Physics • Navigation • Biology • SCIENCE • If on Starship Enterprise, it is WEAPONS +2. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 67 R+ (The Trouble with Tribbles) Link | ||
Lt. Sulu (The Cage) SCIENCE Head of Astrosciences aboard the Starship Enterprise in 2265. He joined the ship shortly after the departure of Christopher Pike. Born in San Francisco. • Stellar Cartography • Biology • Physics ∇ Classic Tricorder Integrity: 6 Cunning: 7 Strength: 7 Rarity: 46 V (The Cage) Link | ||
Lt. Uhura OFFICER Dedicated communications officer of the starship Enterprise. Opened hailing frequencies countless times. In Swahili, her name means "freedom." • Youth • Computer Skill • Music • ENGINEER • Navigation ∇ Hail Integrity: 7 Cunning: 7 Strength: 4 Rarity: 68 R+ (The Trouble with Tribbles) Link | ||
Lt. Uhura (Through the Looking Glass) OFFICER Linguist quick to learn the rules of the game in the mirror universe. She distracted Security Chief Sulu. • Computer Skill • Youth • Anthropology ∇ Driven • Once per game, may nullify a Female-related dilemma here. • If in : Captain Kirk may report here (for free). Integrity: 7 Cunning: 7 Strength: 5 Rarity: 47 V (Through the Looking Glass) Link | ||
Lt. Watley SCIENCE Dierdre Watley recently transferred from the Lexington to the starship Enterprise. Plays flute and piccolo. Julian Bashir speculated that she was his great-grandmother. • MEDICAL • Youth • Music • Stellar Cartography Integrity: 7 Cunning: 7 Strength: 4 Rarity: 69 U (The Trouble with Tribbles) Link | ||
Lucsly SCIENCE Agent of the Department of Temporal Investigations. Calculates dates over a century old to the exact day of the week. Hates predestination paradoxes. • Computer Skill • MEDICAL • Law ∇ Temporal Investigations Integrity: 7 Cunning: 6 Strength: 4 Rarity: 70 R+ (The Trouble with Tribbles) Link | ||
Luther Sloan SECURITY Section 31 operative. Secretive man with seemingly limitless access. Attempted to recruit Julian Bashir. Involved in infecting Odo with the changeling virus. • Section 31 x2 • SECURITY • Treachery • Honor • Computer Skill • May report anywhere. Integrity: 3 Cunning: 9 Strength: 7 Rarity: P (Second Anthology) Link | ||
Lwaxana Troi V.I.P. Betazoid mother of Deanna Troi. Daughter of the Fifth House, Holder of the Sacred Chalice of Rixx, Heir to the Holy Rings of Betazed. • Empathy x2 Integrity: 7 Cunning: 8 Strength: 3 Rarity: R (Premiere) Link | ||
Lwaxana Troi (20th Anniversary) V.I.P. Female Betazoid ambassador who visited DS9 several times. Suffered the effects of Zanthi fever in 2371. Romantically involved with Jeyal and Odo. • Empathy x2 • Diplomacy • Honor ∇ Odo (even from your discard pile). Integrity: 8 Cunning: 8 Strength: 2 Rarity: 10 V (20th Anniversary Collection) Link | ||
❖ Marauder SECURITY Terran rebel who faithfully followed Mr. Sisko for many years. Lost an eye in a dangerous stunt. • Computer Skill • Exobiology Integrity: 5 Cunning: 5 Strength: 8 Rarity: 79 C (Mirror, Mirror) Link | ||
Marie Kaplan SCIENCE Observant officer serving aboard U.S.S. Voyager. In 2373, she accompanied Chakotay on a shuttle mission to conduct a survey of the Nekrit Expanse. • Archaeology • MEDICAL • Biology • Transporter Skill Integrity: 7 Cunning: 7 Strength: 6 Rarity: 10 C 76 (Captain's Log) Link | ||
❖ Mark Tobiaston ENGINEER Communications officer, fully rated on Excelsior-class ships. Linguistics expert who has authored an analysis on similarities of the Vulcan and Romulan languages. • Anthropology • Exobiology Integrity: 7 Cunning: 6 Strength: 6 Rarity: 59 C (The Motion Pictures) Link | ||
Marlena Moreau SCIENCE The mirror version of Lt. Moreau is assigned to the I.S.S. Enterprise chem lab. Romantically involved with James Tiberius Kirk. Likes being a "captain's woman." • Biology • Physics • Treachery • Anthropology ∇ Classic Tricorder Integrity: 4 Cunning: 8 Strength: 4 Rarity: 80 R+ (Mirror, Mirror) Link | ||
❖ Marruu OFFICER Human navigator typical of U.S.S. Enterprise-B staff officers. Befriended Demora Sulu. Enjoys strategy games and tales of the ancient American West. • Navigation • Computer Skill Integrity: 6 Cunning: 6 Strength: 6 Rarity: 31 V (The Sky's the Limit) Link | ||
❖ Martin MEDICAL One of many staff doctors assigned to the U.S.S. Enterprise. Took charge of sickbay in 2368 after Beverly Crusher was incapacitated. • Exobiology • Computer Skill Integrity: 7 Cunning: 6 Strength: 6 Rarity: 1 C 276 (Second Edition) Link | ||
Martin Madden OFFICER Human commander who took over as first officer of the U.S.S. Enterprise-E. He followed some bad advice from William T. Riker. Descendant of Jeremiah Hayes. • Diplomacy • SECURITY • Archaeology • Law • Biology Integrity: 7 Cunning: 5 Strength: 6 Rarity: 32 V (Nemesis) Link | ||
❖ Martinez MEDICAL Typical nurse who served under Beverly Crusher for many years. Helped evacuate sickbay when the Borg boarded the U.S.S. Enterprise-E. • Biology • Transporter Skill Integrity: 8 Cunning: 7 Strength: 6 Rarity: 32 V (The Sky's the Limit) Link | ||
Matthew Dougherty V.I.P. Conflicted admiral under orders from the Federation Council to oversee the Ba'ku relocation. Dislikes working with Ru'afo, but will do it for the Federation. • Scores 10 points if helps complete Collect Metaphasic Particles. • Leadership • Treachery • SCIENCE Integrity: 5 Cunning: 7 Strength: 5 Rarity: 60 U (The Motion Pictures) Link | ||
❖ McKnight OFFICER Ensign McKnight is one of many helm officers serving aboard the U.S.S. Enterprise. Distant relative of a famous 20th century game designer. • Navigation • Youth • Music Integrity: 5 Cunning: 6 Strength: 3 Rarity: C (Premiere) Link | ||
Melora Pazlar SCIENCE Female Elaysian stellar cartographer. Visited DS9 in 2370. Romantically involved with Julian Bashir, the doctor who helped her walk in standard gravity. • Stellar Cartography • Navigation • Astrophysics • If in : Stellar Cartography, Astrophysics Integrity: 7 Cunning: 7 Strength: 2 Rarity: 67 V (Emissary) Link | ||
❖ Mendon SCIENCE Ensign Mendon is a Benzite male representative of science specialists within Starfleet. Served aboard the U.S.S. Enterprise in 2365. Looks like Mordock. • Physics Integrity: 7 Cunning: 5 Strength: 2 Rarity: C (Premiere) Link | ||
Michael Eddington SECURITY Lt. Commander Eddington. Security officer assigned to Deep Space 9 because of Starfleet concerns about Odo. Defected to the Maquis. • ENGINEER • Treachery • Honor • Computer Skill Integrity: 6 Cunning: 8 Strength: 6 Rarity: R (The Dominion) Link | ||
Michael Eddington (Noble Hero) "...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone." Commander: Guingouin. • ENGINEER • Leadership • SECURITY • Treachery While an opponent's ship is in an ship battle at this mission, that opponent cannot play interrupts. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 2 R 127 (Energize) Link | ||
Michael Eddington (Traitor to Starfleet) "I'm afraid I need to take command of the station for the next few hours." • ENGINEER • Computer Skill • SECURITY • Treachery Order - Return this personnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand. Integrity: 3 Cunning: 6 Strength: 6 Rarity: 3 R 177 (Call to Arms) Link | ||
Miles O'Brien ENGINEER Transporter chief. Conn and Tactical expert. Loathes "Cardies." Plays cello. Loves Keiko. Begat Molly. Does not work with Cardassians. • SECURITY • Transporter Skill x2 • Music • Navigation ∇ Near-Warp Transport Integrity: 7 Cunning: 7 Strength: 7 Rarity: P (Fajo Collection) Link | ||
Miles O'Brien (Blaze of Glory) ENGINEER Chief of operations on Deep Space 9. Friend of Julian. Father of Molly and Kirayoshi. Husband of Keiko. Likes kayaking, darts and historical battle simulations. • ENGINEER • Physics • Computer Skill • Honor • Transporter Skill ∇ Defense System Upgrade Integrity: 8 Cunning: 7 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
Miles O'Brien (Emissary) ENGINEER Human chief of operations. Irish. He formerly served aboard the U.S.S. Rutledge and the U.S.S. Enterprise. • Computer Skill x2 • Miracle Worker • If in : SECURITY, ENGINEER, Navigation • Transporter Skill ∇ Reaction Control Thrusters Integrity: 7 Cunning: 8 Strength: 7 Rarity: 68 V (Emissary) Link | ||
Miles O'Brien (Engineering Staffer) "Obviously, the first thing we should do is take this, uh ... this transtator here, and - leave it exactly where it is." • ENGINEER x2 • Honor • Physics • Transporter Skill x2 You may play this personnel aboard your or ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a personnel present attributes +2 until the end of that dilemma. Integrity: 7 Cunning: 6 Strength: 6 Rarity: 12 U 77 (These Are The Voyages) Link | ||
❖ Mills Although there was some initial friction, Starfleet and Bajoran security forces aboard Deep Space 9 were soon working together smoothly. • Geology • Physics • SECURITY Integrity: 6 Cunning: 5 Strength: 6 Rarity: 1 C 278 (Second Edition) Link | ||
Mirasta Yale SCIENCE Malcorian scientist befriended by Jean-Luc Picard. Departed Malcor III aboard the U.S.S. Enterprise. Must seed at Malcor III like a dilemma. • Physics • Astrophysics • Worth bonus points to you while in play. 5 Integrity: 7 Cunning: 5 Strength: 3 Rarity: U (Q Continuum) Link | ||
Mitchell SCIENCE Operator of the junction room on deck 16 of U.S.S. Voyager. Knows the bowels of the ship better than almost anyone aboard - including Captain Janeway. • Computer Skill • Navigation • Astrophysics Integrity: 7 Cunning: 8 Strength: 7 Rarity: 127 U (Voyager) Link | ||
Montgomery Scott ENGINEER Chief Engineer of the Starship Enterprise. Scotty was rescued by the U.S.S. Enterprise after he spent 75 years in the pattern buffer of the U.S.S. Jenolen. • ENGINEER • Astrophysics • Honor • Miracle Worker • Transporter Skill Integrity: 7 Cunning: 8 Strength: 3 Rarity: C (Alternate Universe) Link | ||
Mordock SCIENCE Developer of the "Mordock Strategy." Became first Benzite in Starfleet, outscoring Wesley Crusher for appointment to the Academy. Looks like Mendon. • Missions you solve are +5 points. Bonus points lost if you ever battle in this game. • Computer Skill • Physics Integrity: 7 Cunning: 7 Strength: 4 Rarity: U (Q Continuum) Link | ||
Morgan Bateson OFFICER Captain Morgan Bateson was in command of the U.S.S. Bozeman when it was caught in a temporal causality loop from 2278 to 2368. • Leadership • Stellar Cartography Integrity: 8 Cunning: 4 Strength: 5 Rarity: R (Premiere) Link | ||
Mortimer Harren ENGINEER Solitary theoretician. Signed aboard U.S.S. Voyager to meet an admissions requirement at a cosmological institute. Not even his mother called him Mortimer. • Astrophysics x2 • Stellar Cartography Integrity: 6 Cunning: 9 Strength: 6 Rarity: 128 U (Voyager) Link | ||
Mot the Barber CIVILIAN Bolian male. Convivial barber aboard the U.S.S. Enterprise. Snappy conversationalist. • Barbering Integrity: 6 Cunning: 4 Strength: 5 Rarity: U (Premiere) Link | ||
Mr. and Mrs. Troi OFFICER+OFFICER Newly promoted human captain William T. Riker married his imzadi, the 1/2 Betazoid, 1/2 human Deanna Troi, before she transferred to join him. Riker: • Leadership x2 • Honor • SECURITY Troi: • Empathy • Diplomacy • Anthropology Integrity: 9+8 Cunning: 8+8 Strength: 6+4 Rarity: 251 VP (Virtual Promos) Link | ||
❖ Mr. Andrews CIVILIAN Former Terran slave on Terok Nor in the mirror universe. Liberated when the Rebellion seized control in 2372. • Biology • MEDICAL Integrity: 6 Cunning: 7 Strength: 5 Rarity: 81 C (Mirror, Mirror) Link | ||
Mr. Homn CIVILIAN Silent, imbibing, lurching, uttaberry-eating, faithful servant of Lwaxana Troi. The only words he was known to speak were, "Thanks for the drinks." • Empaths may report for duty where present. • May nullify Empathic Echo where present. Integrity: 9 Cunning: 3 Strength: 9 Rarity: R (Q Continuum) Link | ||
Mr. Scott ENGINEER Chief engineer of the starship Enterprise. Nicknamed "Scotty." Big enough to take a few insults. • ENGINEER • Leadership • Astrophysics • Transporter Skill ∇ Classic Type II Phaser • If on a Constitution-class ship, it is attributes all +2. Integrity: 7 Cunning: 8 Strength: 7 Rarity: 71 R+ (The Trouble with Tribbles) Link | ||
Mr. Scott (The Cage) OFFICER Chief engineer. Scotty often served as acting captain of the Starship Enterprise. He has impeccable timing. • Diplomacy • Transporter Skill • ENGINEER • Physics • Leadership ∇ Classic Phaser Banks ∇ Scotty, Beam Me Up! Integrity: 7 Cunning: 8 Strength: 7 Rarity: 47 V (The Cage) Link | ||
Mr. Scott (The Motion Pictures) ENGINEER Scotty knows his ship like the back of his hand. With his help, a chimpanzee and two trainees could run her. • Miracle Worker • ENGINEER • Astrophysics • Computer Skill x2 • Transporter Skill ∇ Divert Power • Removes one staffing requirement from ship while aboard. Integrity: 7 Cunning: 8 Strength: 4 Rarity: 61 R+ (The Motion Pictures) Link | ||
Mr. Scott (Through the Looking Glass) ENGINEER Wry Scotsman. Mirror universe technology variations were nothing Scotty couldn't handle. • ENGINEER • Astrophysics • Transporter Skill • Computer Skill ∇ Transporter Mixup • If in : Lt. Uhura may report here (for free). Integrity: 7 Cunning: 8 Strength: 7 Rarity: 48 V (Through the Looking Glass) Link | ||
Mr. Sisko (Crossover) OFFICER Benjamin Sisko changed his mind and began the rebellion against the Klingon/Cardassian Alliance. Terran captain married to Professor Sisko. • SECURITY • Diplomacy • Honor • Leadership • Navigation x2 ∇ You Can't Kill the Captain Integrity: 8 Cunning: 8 Strength: 8 Rarity: 60 V (Crossover) Link | ||
Mr. Spock SCIENCE Highly logical starship Enterprise first officer. First Vulcan in Starfleet. Suppresses his human half. Fascinating. • SCIENCE • Computer Skill • Exobiology • Music • OFFICER • Mindmeld x2 ∇ Vulcan Nerve Pinch • If with Captain Kirk, both are attributes all +2. Integrity: 8 Cunning: 10 Strength: 9 Rarity: 72 R+ (The Trouble with Tribbles) Link | ||
Mr. Tuvok CIVILIAN Vulcan in the mirror universe. Tuvok is a member of the rebellion that grew from the former Terran Empire. Still doesn't smile. • MEDICAL • Mindmeld • Exobiology ∇ Vulcan Mindmeld Integrity: 6 Cunning: 9 Strength: 8 Rarity: 82 R (Mirror, Mirror) Link | ||
Mr. Tuvok (Shades of Gray) SECURITY Coldly logical soldier. In the mirror universe, the Vulcan Tuvok fought for the Terran Rebellion. • Computer Skill • Mindmeld • Memory Omega • Once per game, may be taken into hand from draw deck when any player uses the ∇ on a card. Integrity: 7 Cunning: 8 Strength: 8 Rarity: 13 R 97 (In A Mirror Darkly) Link | ||
Mrs. O'Brien CIVILIAN Married to Miles O'Brien. In 2369, Keiko O'Brien served as a school teacher on Deep Space 9. • Biology • Exobiology • Honor • SCIENCE • May draw a card for each Youth personnel that enters play here (once per game per affiliation). Integrity: 7 Cunning: 7 Strength: 3 Rarity: 36 V (Shades of Gray) Link | ||
Naomi Wildman CIVILIAN 1/2 Ktarian, 1/2 human born on Voyager; raised by its crew. Daughter of Samantha. Goddaughter of Neelix. Mentored by Seven of Nine. Official captain's assistant. • While aboard U.S.S. Voyager, doubles first-listed skill of other personnel present. • Youth Integrity: 7 Cunning: 6 Strength: 2 Rarity: 70 U (Holodeck Adventures) Link | ||
Neela Daren SCIENCE Lt. Commander Neela Daren is a specialist in stellar cartography. Accomplished pianist. Romantically involved with Captain Jean-Luc Picard. • Astrophysics • Stellar Cartography • Music Integrity: 8 Cunning: 8 Strength: 5 Rarity: R (Premiere) Link | ||
Nikolai Rozhenko CIVILIAN Lieutenant Worf's human foster brother. Son of Sergey and Helena Rozhenko. • Anthropology • Computer Skill • Treachery Integrity: 3 Cunning: 7 Strength: 4 Rarity: U (Premiere) Link | ||
❖ Niles SECURITY Pilot and security officer typical of those who secretly support the Maquis. Captured Gul Dukat on Deep Space 9 on Cal Hudson's orders. Drinks lattes. • Navigation • Transporter Skill • Treachery Integrity: 4 Cunning: 6 Strength: 6 Rarity: 30 V (The Maquis) Link | ||
Nilz Baris V.I.P. Federation undersecretary in charge of Agricultural Affairs. Assigned to oversee development of Sherman's Planet. Misused the priority-one distress channel. • Biology • Law OR Diplomacy (change at any time). ∇ Incoming Message - Federation (to any location). Integrity: 6 Cunning: 6 Strength: 5 Rarity: 73 U (The Trouble with Tribbles) Link | ||
Nog (Metamorphosis) ENGINEER Ferengi cadet and former waiter. Attends Starfleet Academy. Aspires to join Red Squad. Son of Rom. • Acquisition • Youth • Honor • OFFICER (if with another cadet). • X=number of other cadets present (limit 4). Integrity: 8-X Cunning: 6+X Strength: 6 Rarity: 35 V (Metamorphosis) Link | ||
Norah Satie V.I.P. Admiral Norah Satie assigned Captain Jean-Luc Picard to the U.S.S. Enterprise. Zealous investigator who exposed the alien conspiracy of 2364. • Leadership Integrity: 9 Cunning: 6 Strength: 2 Rarity: U (Premiere) Link | ||
Number One OFFICER Analytical first officer, talented with computers. She frequently commanded Starship Enterprise when Christopher Pike was part of a landing party. • Leadership • Navigation • Stellar Cartography • ENGINEER • Computer Skill ∇ Rescue Captives Integrity: 7 Cunning: 9 Strength: 6 Rarity: 48 V (The Cage) Link | ||
Nurse Chapel MEDICAL Christine Chapel is head nurse of the starship Enterprise. Holds degrees in medical archaeology and biological research. Hopelessly attracted to Mr. Spock. • Biology • Archaeology • Exobiology • Reports for free if Dr. McCoy or Mr. Spock in play. Integrity: 7 Cunning: 7 Strength: 4 Rarity: 83 R+ (Mirror, Mirror) Link | ||
❖ Obarakeh SECURITY Ensign Obarakeh is typical of Starfleet security personnel. She monitors and administrates computer encryption safeguards. Plays the Algolian chimes. • Music • Computer Skill Integrity: 6 Cunning: 6 Strength: 4 Rarity: C (First Contact) Link | ||
❖ Orren Ran CIVILIAN Male representative of Klaestron engineers. Associate of Ilon Tandro. Aided in attempted kidnapping of Jadzia Dax in 2369. • Geology • ENGINEER Integrity: 5 Cunning: 7 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Patrick CIVILIAN Idiot savant who visited DS9 to meet Julian Bashir. Genetically enhanced and emotional. Likes parties. • ENGINEER • Archaeology • Anthropology ∇ Surprise Party (if with Jack, Lauren, or Sarina). • Regular skills doubled if with Jack, Lauren, and Sarina. Integrity: 9 Cunning: 10 Strength: 3 Rarity: 3 U 179 (Call to Arms) Link | ||
Paul Porter ENGINEER Senior systems engineer aboard U.S.S Enterprise-E. Amateur geologist, studying with friend Inge Eiger. In command during Geordi La Forge's absence. • Physics • Geology ∇ Any PADD • Computer Skill Integrity: 7 Cunning: 6 Strength: 6 Rarity: R (First Contact) Link | ||
❖ Paul Rice OFFICER A highly regarded risk-taker. Captained the U.S.S. Drake, lost at Minos in 2364. Former classmate of William Riker. Re-created by the Arsenal of Freedom. • Leadership • Computer Skill • Nullifies one Echo Papa 607 where present. Integrity: 7 Cunning: 7 Strength: 6 Rarity: U (Alternate Universe) Link | ||
❖ Paulson SCIENCE One of many human astrophysicists aboard Deep Space 9 who studies the Bajoran Wormhole. Stayed with her crew during the siege of 2370. • Astrophysics • Transporter Skill Integrity: 6 Cunning: 7 Strength: 5 Rarity: 1 C 280 (Second Edition) Link | ||
Pavel Chekov OFFICER After a long career, Ensign Chekov was a guest at the U.S.S. Enterprise-B launch. Commander who assisted as a nurse due to a lack of medical staff. • Navigation • Anthropology • Biology • Your personnel present gain MEDICAL. Integrity: 8 Cunning: 7 Strength: 6 Rarity: 21 V (Second Star to the Right) Link | ||
❖ Paxton Reese SCIENCE Stellar cartographer characteristic of Starfleet science personnel. Served aboard Deep Space 9 in 2372. Studied effects of the wormhole on the Denorios Belt. • Navigation • Stellar Cartography Integrity: 6 Cunning: 6 Strength: 5 Rarity: C (Deep Space 9) Link | ||
Peter Preston ENGINEER Diligent cadet. Nephew of Mr. Scott. Called a tiger by Admiral Kirk. Stayed at his post during the attack by the U.S.S. Reliant, when most other trainees ran. • Transporter Skill • Youth • Honor • Physics (if all your personnel present are ). Integrity: 8 Cunning: 6 Strength: 5 Rarity: 22 V (Second Star to the Right) Link | ||
President Ra-ghoratreii V.I.P. Efrosian who succeeded Hiram Roth. Redefined relations with the Klingons and the Cardassians during his time in office. Not above the law. • Diplomacy • Law • Leadership • Archaeology • MEDICAL (if all your personnel present are ). Integrity: 8 Cunning: 7 Strength: 4 Rarity: 23 V (Second Star to the Right) Link | ||
Professor Sisko (Crossover) SCIENCE Terran rebel scientist from a family of collaborators. Visited Benjamin Sisko in 2372. She kidnapped Jake Sisko to lure his father to the mirror universe. • Astrophysics • Stellar Cartography • Physics • Treachery ∇ Study Divergent History Integrity: 5 Cunning: 7 Strength: 5 Rarity: 61 V (Crossover) Link | ||
Rachel Garrett OFFICER Captain of U.S.S. Enterprise-C when it entered a temporal rift during the Battle of Narendra III in 2344. Ordered a return to the historic battle from 2366. • Honor • ENGINEER • Leadership • Diplomacy • Astrophysics Integrity: 9 Cunning: 7 Strength: 5 Rarity: R (Alternate Universe) Link | ||
Rachel Garrett (Displaced Captain) "A significant number of my crew members have expressed a desire to return, even knowing the odds." Commander: U.S.S. Enterprise-C. • Astrophysics OR Stellar Cartography • Diplomacy • Leadership • Navigation • OFFICER • Transporter Skill When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 10 U 78 (Captain's Log) Link | ||
Rager OFFICER Ensign Rager is an experienced conn officer. Served on the U.S.S. Enterprise from 2367 to 2369. Piloted the ship inside a Dyson Sphere found near Norpin V. • Navigation • Stellar Cartography • Youth • Scores 5 points if helps solve Explore Dyson Sphere. Integrity: 7 Cunning: 6 Strength: 6 Rarity: U (Q Continuum) Link | ||
Raymond Boone ENGINEER Starfleet officer who served on the U.S.S. Rutledge in the Federation/Cardassian war. Captured at Setlik III in 2347 and subsequently killed while in captivity. • Attributes all +2 if with Miles O'Brien or Benjamin Maxwell. • Computer Skill • Physics Integrity: 7 Cunning: 7 Strength: 6 Rarity: 22 P (All Good Things) Link | ||
Reginald Barclay ENGINEER Lieutenant Reginald Barclay is a talented but socially shy systems diagnostic engineer. Former victim of holodiction. Has phobia of traveling by transporter. • Computer Skill Integrity: 7 Cunning: 7 Strength: 5 Rarity: R (Premiere) Link | ||
Reginald Barclay (First Contact) ENGINEER Lieutenant Reginald Barclay helped repair the Phoenix in time for its historic flight. Member of Alpha Team. Hypochondriac. Hero worshiper. • Computer Skill ∇ Plexing • Doubles Visit Cochrane Memorial where present. Integrity: 7 Cunning: 8 Strength: 5 Rarity: R (First Contact) Link | ||
Reginald Barclay (The Borg) ENGINEER Dedicated member of the Pathfinder Project. Established a means for Voyager to regularly communicate with Earth from tens of thousands of light-years away. • Computer Skill • Astrophysics • Honor • Delta Quadrant missions you solve are +5 points. Integrity: 8 Cunning: 8 Strength: 5 Rarity: 72 UR (The Borg) Link | ||
Revised Chakotay OFFICER Imposturous first officer in a 31st-century recreation. Chakotay oversaw brutal interrogations, despite describing himself as a "man of peace." • Anthropology • Honor • Treachery • SECURITY ∇ Security Sacrifice OR Fitting In Integrity: 6 Cunning: 7 Strength: 7 Rarity: 13 U 72 (In A Mirror Darkly) Link | ||
Revised Doctor MEDICAL Mass murderer in a 31st-century recreation. An Emergency Medical Android, The Doctor designed bio-weapons that killed eight million Kyrians. • Biology • Exobiology • SCIENCE • Treachery x2 ∇ Biosphere Toxin Integrity: 2 Cunning: 10 Strength: 10 Rarity: 13 U 73 (In A Mirror Darkly) Link | ||
Revised Janeway OFFICER Cold-blooded killer, Kathryn Janeway. She captained the U.S.S. Voyager in a 31st-century recreation. • Treachery x2 • SCIENCE • Leadership ∇ Any card with "31st-century" in lore ∇ The Art of Diplomacy (effects extended to ) Integrity: 2 Cunning: 7 Strength: 6 Rarity: 13 U 74 (In A Mirror Darkly) Link | ||
Revised Kim OFFICER Interrogator who assisted in the prolonged torture of several Kyrians. 31st-century recreation of Harry Kim. Always looking for ways to advance his career. • SECURITY • Computer Skill • Treachery x2 ∇ Reflection Therapy Integrity: 3 Cunning: 6 Strength: 7 Rarity: 13 U 75 (In A Mirror Darkly) Link | ||
Revised Neelix SCIENCE "Hedgehog" ops officer in a 31st-century recreation. Neelix was one of several subjugated crewmen. • Stellar Cartography • Biology • Physics • Computer Skill • Transporter Skill • Treachery x2 ∇ Any hand weapon Integrity: 3 Cunning: 7 Strength: 5 Rarity: 13 U 76 (In A Mirror Darkly) Link | ||
Revised Paris OFFICER Ensign chaser. Tom Paris was considered the least inaccurate 31st-century recreation of U.S.S. Voyager crewmembers. He prefers a direct assault. • Astrophysics • Navigation x2 • Treachery ∇ Earn Your Rank! OR Space Boomer Integrity: 4 Cunning: 6 Strength: 7 Rarity: 13 U 77 (In A Mirror Darkly) Link | ||
Revised Seven of Nine SECURITY Shock-trooper in a 31st-century recreation. Seven of Nine was captured from the Borg and assimilated into Starfleet. She neutralized a Kyrian boarding party. • ENGINEER • SECURITY • Transporter Skill ∇ Nanoprobe Resuscitation (targeting an card). Integrity: 6 Cunning: 6 Strength: 8 Rarity: 13 U 78 (In A Mirror Darkly) Link | ||
Revised Tuvok SECURITY Evil instrument of destruction who directed the orbital assault against the Kyrians. 31st-century recreation of Tuvok. • ENGINEER • Treachery x2 • Law ∇ Any personnel Integrity: 2 Cunning: 7 Strength: 8 Rarity: 13 U 79 (In A Mirror Darkly) Link | ||
Richard Castillo OFFICER Lieutenant and helm officer aboard the U.S.S. Enterprise-C. In 2366, served as liaison with U.S.S. Enterprise-D. Romantically involved with Tasha Yar. • Leadership • Navigation Integrity: 8 Cunning: 7 Strength: 7 Rarity: U (Alternate Universe) Link | ||
Richard Daystrom V.I.P. Genius who designed the duotronic computer and later developed the M-5 computer. He has won both the Nobel and Zee-Magnees prizes. • Computer Skill x3 • ENGINEER • Physics ∇ M-5 Computer Integrity: 5 Cunning: 9 Strength: 5 Rarity: 49 V (The Cage) Link | ||
Richard Galen SCIENCE Professor Richard Galen was a mentor to Captain Jean-Luc Picard. Greatest archaeologist of the 24th century. Discoverer of the DNA program. • Archaeology x2 • Biology • Exobiology Integrity: 7 Cunning: 9 Strength: 2 Rarity: R (Premiere) Link | ||
❖ Richard Wilkins SCIENCE Typical scientist. Ordered to scan the Neutral Zone on stardate 50893. Found 20 particles of space dust per cm³, 52 UV radiation spikes, and a class 2 comet. • Stellar Cartography Integrity: 7 Cunning: 7 Strength: 5 Rarity: C (First Contact) Link | ||
Riley Shepard SECURITY Confident cadet ordered by Admiral Leyton to sabotage Earth's power grid in 2372. Red Squad member later assigned to the U.S.S. Valiant. • Biology • Navigation • Youth • Computer Skill, Navigation (if with another cadet). Integrity: 6 Cunning: 6 Strength: 7 Rarity: 4 C 145 (Necessary Evil) Link | ||
Riva V.I.P. Famed deaf mute mediator from Ramatis III. Spoke with a chorus of three telepaths. • Diplomacy x2 Integrity: 6 Cunning: 8 Strength: 3 Rarity: U (Premiere) Link | ||
❖ Rixx Relatively new members of the Federation, the Bolians have quickly distinguished themselves in all branches of Starfleet service. Rixx became the first Bolian to command a Federation starship when he was given the U.S.S. Thomas Paine. • Astrophysics OR Stellar Cartography • Leadership • OFFICER Integrity: 6 Cunning: 5 Strength: 5 Rarity: 1 C 281 (Second Edition) Link | ||
Ro Laren OFFICER Ensign Ro Laren is a Bajoran female. Protege of Captain Jean-Luc Picard. Sympathetic to the Maquis. A bit of a renegade. • Computer Skill • Navigation • Treachery Integrity: 4 Cunning: 7 Strength: 5 Rarity: R (Premiere) Link | ||
Ro Laren (Headstrong Ensign) "The point is, with all due respect, you're trying to turn me into your idea of a model officer." • Navigation • OFFICER • Computer Skill While this personnel is facing a dual dilemma, she cannot be randomly selected by dilemmas. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 16 V 37 (Favor the Bold) Link | ||
Robert DeSoto OFFICER Captain of the U.S.S. Hood and former commanding officer of William T. Riker. Years ago, he and Jean-Luc Picard served together as lieutenants on the same ship. • If on U.S.S. Hood, your compatible V.I.P.s may report aboard. • Leadership • Honor • Exobiology Integrity: 8 Cunning: 7 Strength: 5 Rarity: 23 P (All Good Things) Link | ||
Robin Lefler ENGINEER Ensign transporter specialist. Romantically involved with Wesley Crusher, Lefler's Laws include "You gotta go with what works" and "Life isn't always fair." • Where present, nullifies Ktarian Game and Wesley Crusher is CUNNING +2. • Youth • Transporter Skill Integrity: 6 Cunning: 7 Strength: 4 Rarity: U (Q Continuum) Link | ||
Rollins SECURITY Served at tactical aboard U.S.S. Voyager during Tuvok's absence in 2371. Received a promotion to lieutenant for exceptional service during the Caretaker incident. • Leadership • Geology • Archaeology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 130 U (Voyager) Link | ||
Saavik OFFICER Vulcan cadet mentored by Captain Spock. She prefers to do things "by the book." Was determined to learn how Admiral Kirk beat the Kobayashi Maru. • SCIENCE • Exobiology • Stellar Cartography • Mindmeld ∇ Any card OR Kobayashi Maru Scenario Integrity: 7 Cunning: 9 Strength: 6 Rarity: 62 R+ (The Motion Pictures) Link | ||
Saavik (Protegee) "The Kobayashi Maru... On the test, sir. Will you tell me what you did? I would really like to know." • Law • Leadership • Navigation • OFFICER When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation. Integrity: 5 Cunning: 7 Strength: 6 Rarity: 11 P 21 (Genesis) Link | ||
Saavik (Second Star to the Right) SCIENCE Vulcan science officer aboard U.S.S. Grissom. Friend to David Marcus. She studied the rapid development of both Genesis and a similarly aging Captain Spock. • Geology • Computer Skill • Mindmeld ∇ Tricorder • If all your personnel present are : MEDICAL, Physics. Integrity: 7 Cunning: 9 Strength: 6 Rarity: 24 V (Second Star to the Right) Link | ||
Sakkath V.I.P. Vulcan male assistant of Sarek. Attempted to use his telepathic skills to repress Sarek's Bendii Syndrome during the crucial Legaran Conference of 2366. • Mindmeld • Diplomacy • Youth • Suspends Bendii Syndrome where present. Integrity: 8 Cunning: 8 Strength: 7 Rarity: U (Q Continuum) Link | ||
❖ Sam Lavelle OFFICER Typical Starfleet ensign eagerly chasing a promotion. Served aboard the U.S.S. Enterprise in 2370. Decent poker player. His grandfather was Canadian. • Navigation • Computer Skill ∇ Lower Decks Integrity: 7 Cunning: 7 Strength: 7 Rarity: 71 C (Holodeck Adventures) Link | ||
Samantha Wildman SCIENCE Separated from her husband Greskrendtregk by the Caretaker's actions. Their child, Naomi Wildman, has been raised on U.S.S. Voyager. Head of xenobiology. • Exobiology x2 • Computer Skill ∇ Naomi Wildman • Anthropology ∇ Any SCIENCE-related Equipment card Integrity: 7 Cunning: 7 Strength: 4 Rarity: 132 R (Voyager) Link | ||
Samantha Wildman (First Mother on Voyager) "I'm sorry to disturb you Captain, but I thought ... I thought I should inform you of my physical condition." • Biology • Exobiology • SCIENCE When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand. Integrity: 6 Cunning: 5 Strength: 5 Rarity: 10 U 79 (Captain's Log) Link | ||
Samuel T. Cogley CIVILIAN Attorney at law living on Planet M-11. Human who never uses computers. Prefers his library of books, from the Magna Carta to The Statutes of Alpha III. • Law x2 • Honor • Anthropology • Biology • Once per game, may nullify Computer Crash. Integrity: 8 Cunning: 7 Strength: 3 Rarity: 50 V (The Cage) Link | ||
❖ Sarah Shaw OFFICER Freedom fighter in the Terran Rebellion. One of many crewmembers aboard the Defiant in 2372. Fights to end Alliance oppression of her people. • Transporter Skill • Computer Skill • Astrophysics Integrity: 5 Cunning: 5 Strength: 6 Rarity: 62 V (Crossover) Link | ||
Sarek V.I.P. Illustrious Vulcan Federation ambassador. Over 200 years old. Married at least three times: to a Vulcan princess, to Amanda, and to Perrin. Father of Spock. • Diplomacy x3 • Mindmeld Integrity: 9 Cunning: 10 Strength: 3 Rarity: R (Premiere) Link | ||
Sarina CIVILIAN Genetically enhanced introvert. She became romantically involved with Julian Bashir on DS9. • Computer Skill • Physics • SCIENCE • Exobiology ∇ Meditation (if with Jack, Lauren, or Patrick). • Regular skills doubled if with Jack, Lauren, and Patrick. Integrity: 8 Cunning: 8 Strength: 8 Rarity: 3 U 181 (Call to Arms) Link | ||
❖ Sarita Carson SECURITY Ensign Carson is one of the many talented navigators serving Starfleet. Former member of Nova Squadron. Assigned to bridge duty aboard U.S.S. Defiant. • Navigation • SCIENCE Integrity: 6 Cunning: 7 Strength: 5 Rarity: C (Blaze of Glory) Link | ||
Satelk OFFICER Captain Satelk is the Vulcan Starfleet officer who presided over the inquiry into Cadet Joshua Albert's death at the Academy Flight Range in 2368. • Leadership • Mindmeld • Diplomacy Integrity: 8 Cunning: 9 Strength: 7 Rarity: R (Premiere) Link | ||
Security Chief Sulu OFFICER The mirror universe equivalent of Lt. Sulu is chief of security and second officer aboard I.S.S. Enterprise. Desires command of both the ship and Uhura. • SECURITY • Biology • Computer Skill • Navigation • Treachery ∇ Classic Type II Phaser Integrity: 3 Cunning: 6 Strength: 7 Rarity: 85 R+ (Mirror, Mirror) Link | ||
Sergey and Helena CIVILIAN+CIVILIAN Retired chief petty officer Sergey Rozhenko is married to Helena Rozhenko. They have two sons, Nikolai and Worf, and one grandson, Alexander. Sergey: • ENGINEER • Honor Helena: • Exobiology ∇ Nikolai Rozhenko Integrity: 6+7 Cunning: 4+5 Strength: 4+3 Rarity: 32 V (Life From Lifelessness) Link | ||
❖ Seth Matthews SCIENCE Red Squad cadet typical of those assigned to train on the U.S.S. Valiant in 2373. Although loyal to Tim Watters, he secretly misses home. • Exobiology • Archaeology • Youth Integrity: 6 Cunning: 6 Strength: 6 Rarity: 4 C 146 (Necessary Evil) Link | ||
❖ Seth Mendoza V.I.P. One of many ambassadors serving in the Federation Diplomatic Corps. Distant relative of Earth politician. Gambler and poker player. • Anthropology • Diplomacy • Law Integrity: 6 Cunning: 6 Strength: 5 Rarity: 1 C 283 (Second Edition) Link | ||
Seven of Nine (Reclaimed Drone) "I was raised by the Borg." • Astrophysics OR Stellar Cartography • ENGINEER • Exobiology • Physics • Computer Skill Integrity: 5 Cunning: 6 Strength: 6 Rarity: 10 C 81 (Captain's Log) Link | ||
Shelby OFFICER Lt. Commander Shelby is an ambitious Starfleet officer. Assigned to the U.S.S. Enterprise as a specialist on the Borg. • Leadership • Exobiology Integrity: 6 Cunning: 7 Strength: 4 Rarity: R (Premiere) Link | ||
❖ Simon Tarses MEDICAL Crewman First Class Simon Tarses is representative of Starfleet medical technicians. He is 1/4 Romulan, 3/4 Human. • Youth Integrity: 6 Cunning: 5 Strength: 5 Rarity: C (Premiere) Link | ||
❖ Sir Isaac Newton SCIENCE Re-creation of the famous 18th century human. Originator of calculus and the classic laws of physics. • Physics x2 Integrity: 7 Cunning: 11 Strength: 3 Rarity: R (Premiere) Link | ||
Sirna Kolrami V.I.P. Famed Federation strategist. Grandmaster of the game Stratagema. • Leadership Integrity: 7 Cunning: 9 Strength: 2 Rarity: U (Premiere) Link | ||
❖ Sito Jaxa SECURITY Ensign Sito Jaxa, a Bajoran, is one of a number of navigation officers aboard the U.S.S. Enterprise. • Navigation • Youth Integrity: 8 Cunning: 6 Strength: 6 Rarity: C (Premiere) Link | ||
Smiley ENGINEER Second leader of the Terran Rebellion. Miles O'Brien commanded the Defiant, which he helped construct using plans stolen from Deep Space 9. • Navigation • Transporter Skill • Leadership • Anthropology ∇ Construct Starship OR Crossover Integrity: 6 Cunning: 7 Strength: 8 Rarity: 86 R+ (Mirror, Mirror) Link | ||
Sonya Gomez ENGINEER Ensign Sonya Gomez is an anti-matter specialist. Snappy conversationalist. Once spilled hot chocolate on Captain Picard. Has total recall. • Physics • Youth • Suspends Anti-Matter Pod where present. Integrity: 7 Cunning: 6 Strength: 3 Rarity: U (Q Continuum) Link | ||
Soren SCIENCE Androgynous J'Naii. Illegally had female feelings. Once romantically involved with Commander William T. Riker. Underwent therapy for this perversity. • Astrophysics Integrity: 6 Cunning: 6 Strength: 3 Rarity: U (Premiere) Link | ||
Spock V.I.P. 1/2 Vulcan, 1/2 Human son of Sarek and Amanda Grayson. Over 140-year-old ambassador. On private mission to Romulus. Mindmelded with Picard. • Diplomacy x2 • Computer Skill • Leadership • SCIENCE • Mindmeld Integrity: 9 Cunning: 10 Strength: 7 Rarity: P (Introductory 2-Player Game) Link | ||
St. John Talbot CIVILIAN Ambassador to the worthless lump of rock known as Nimbus III. Released the pain of his cynicism when Sybok enlisted his help in the search for Eden. • Diplomacy • Computer Skill • Law • Compatible with cards. Integrity: 6 Cunning: 6 Strength: 5 Rarity: 63 U (The Motion Pictures) Link | ||
❖ Stadi OFFICER Female Betazoid representative of Starfleet helm officers. Has piloted a wide variety of Federation ships, most notably the prototype U.S.S. Intrepid. • Empathy • Navigation • Honor • If on a ship, it is RANGE +1 (+2 if Intrepid class). Integrity: 7 Cunning: 7 Strength: 5 Rarity: 133 C (Voyager) Link | ||
❖ Stephen Hawking SCIENCE Re-creation of the famed 21st-century physicist. Pursued the Unified Field Theory. Worked on the warp engine. Suffered from amyotrophic lateral sclerosis. • Physics • Astrophysics x2 • Music Integrity: 8 Cunning: 11 Strength: 1 Rarity: 37 V (Shades of Gray) Link | ||
❖ Stoichkov ENGINEER Typical rebel who assisted in the construction of the Defiant. Struggled to calibrate the power system. Terran quartermaster and cook. • Transporter Skill • Stellar Cartography Integrity: 4 Cunning: 7 Strength: 4 Rarity: 63 V (Crossover) Link | ||
❖ Suzanne Dumont ENGINEER Senior transporter operations engineer. Friend of Maggie Hubbell. Once romantically involved with Wesley Crusher. Way out of his league. • Astrophysics • Transporter Skill • Honor Integrity: 7 Cunning: 7 Strength: 6 Rarity: 16 V (Resistance is Futile) Link | ||
T'Lar V.I.P. Revered elder. High priestess of the ancient temple at Mount Seleya. The only Vulcan known to have actually performed a successful fal-tor-pan ceremony. • MEDICAL • Mindmeld x2 • Anthropology • Leadership ∇ Fal-tor-pan Integrity: 10 Cunning: 10 Strength: 3 Rarity: 64 U (The Motion Pictures) Link | ||
❖ T'Lara V.I.P. Typical Vulcan admiral. She presided over Worf's extradition hearing in 2372. Threatened to hold both Worf and Ch'Pok in contempt of court. • Leadership • Law • Exobiology • Mindmeld Integrity: 7 Cunning: 8 Strength: 5 Rarity: 1 C 284 (Second Edition) Link | ||
❖ T'Lor SCIENCE Male geologist from Tiburon. Typical of science personnel stationed aboard Deep Space 9. Guarded a Jem'Hadar warship salvaged in Gamma Quadrant. • Geology • Computer Skill Integrity: 6 Cunning: 7 Strength: 5 Rarity: C (Deep Space 9) Link | ||
T'Pan SCIENCE Vulcan female. Dr. T'Pan served as director of the prestigious Vulcan Science Academy. Preeminent expert in subspace morphology. • SCIENCE • Mindmeld Integrity: 8 Cunning: 9 Strength: 4 Rarity: U (Premiere) Link | ||
T'Shanik SCIENCE Vulcan female from Vulcana Regar. Competed against Wesley Crusher, Mordock, and Oliana Mirren for acceptance to Starfleet Academy. • Mindmeld • Computer Skill • Youth Integrity: 7 Cunning: 7 Strength: 5 Rarity: U (Q Continuum) Link | ||
❖ Tahglio SECURITY Typical guard for Federation Security. Given a low-priority post on Earth after a poor performance review at his last assignment. His next review showed no improvement. • Computer Skill Integrity: 5 Cunning: 5 Strength: 7 Rarity: 65 C (The Motion Pictures) Link | ||
❖ Taitt SCIENCE Ensign Taitt is representative of science specialists from Starfleet Academy. Helped the U.S.S. Enterprise destroy a Borg ship in 2370. • Stellar Cartography • Geology Integrity: 6 Cunning: 7 Strength: 4 Rarity: C (Premiere) Link | ||
Tam Elbrun V.I.P. Betazoid male with exceptional empathic abilities. Participated in the notorious Ghorusda disaster. Specialist in first contact with new life-forms. • Empathy x2 • Honor Integrity: 5 Cunning: 7 Strength: 3 Rarity: R (Premiere) Link | ||
Tamal ENGINEER Technician and former petty officer aboard the U.S.S. Gandhi. Recruited into the Maquis by Thomas Riker. Enjoys studying early Earth warp technology. • Anthropology • SCIENCE • Geology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 4 C 147 (Necessary Evil) Link | ||
Tasha Yar SECURITY Lieutenant Natasha Yar served as chief of security on the U.S.S. Enterprise. Courageous orphan of Turkana IV. Proved Lt. Commander Data fully functional. • Honor • Leadership Integrity: 8 Cunning: 7 Strength: 8 Rarity: R (Premiere) Link | ||
Tasha Yar (Chief of Security) "Hailing frequencies closed, sir." • Honor • Leadership • SECURITY • Transporter Skill When your non-SECURITY personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead. Integrity: 7 Cunning: 5 Strength: 6 Rarity: 1 R 286 (Second Edition) Link | ||
Tasha Yar - Alternate SECURITY Traveled to 2344 and helped prevent a disastrous war. Survivor of the Battle of Narendra III. Consort of Romulan general. Mother of Sela. • Honor • Leadership ∇ Starfleet Type II Phaser Integrity: 8 Cunning: 7 Strength: 8 Rarity: R (Alternate Universe) Link | ||
❖ Taurik ENGINEER Lieutenant Taurik is a Vulcan male representative of engineering junior officers serving in Starfleet. • Mindmeld Integrity: 7 Cunning: 7 Strength: 8 Rarity: C (Premiere) Link | ||
❖ Taylor Moore SECURITY Typical of Federation security specialists serving aboard Deep Space 9. Had an encounter with an alien entity personifying Rumpelstiltskin. Likes dabo. • Leadership • Archaeology Integrity: 7 Cunning: 6 Strength: 8 Rarity: C (Deep Space 9) Link | ||
The Doctor MEDICAL E.M.H. on U.S.S. Voyager. Years of continuous use have expanded his program to include a vast knowledge of Delta Quadrant species and a love of opera. • Exobiology x2 • Biology x2 • MEDICAL • Music • Computer Skill ∇ Mobile Holo-Emitter (ignoring ). Integrity: 7 Cunning: 8 Strength: 5 Rarity: 134 R (Voyager) Link | ||
The Doctor (Emergency Command Hologram) "Computer, target the vessel's tractor emitter and fire. Come about, heading nine zero three mark six. Engage at warp two." Commander: U.S.S. Voyager. • Leadership • Navigation • OFFICER x2 • Computer Skill • SECURITY x2 When you play this personnel, choose one - remove a Damage card from one of your ships, or download a Maneuver. Integrity: 6 Cunning: 7 Strength: 5 Rarity: 14 R 86 (What You Leave Behind) Link | ||
The E.C.H. OFFICER Emergency Command Hologram. At his request, The Doctor was granted the privilege in 2376 to command U.S.S. Voyager in emergencies like the Quarren incident. • Computer Skill • Navigation • Physics • MEDICAL ∇ Any Maneuver card Integrity: 7 Cunning: 9 Strength: 5 Rarity: 73 R+ (Holodeck Adventures) Link | ||
Thomas McClure SECURITY Senior security officer aboard U.S.S. Enterprise-E. Led the ship's internal defense during the Borg attack of 2373. Transferred from U.S.S. Hood. • Leadership • Exobiology Integrity: 6 Cunning: 7 Strength: 8 Rarity: U (First Contact) Link | ||
Thomas Riker OFFICER Lt. Commander Thomas Riker is William Riker's double. Created during a transporter accident in 2361. • Leadership • Navigation • Geology • Music Integrity: 8 Cunning: 7 Strength: 6 Rarity: R (Premiere) Link | ||
Thomas Riker (The Maquis) OFFICER Defiant leader and starship thief. Posed as William T. Riker. Commanded the Stolen Defiant on raids in Cardassian space. Resents his transporter double. • Geology • Leadership • SECURITY • Treachery • Music ∇ Commandeer Ship Integrity: 4 Cunning: 8 Strength: 6 Rarity: 2 R 131 (Energize) Link | ||
Tim Watters OFFICER Valiant captain given a battlefield commission. Overconfident cadet determined to succeed. Proud member of Red Squad. An inspiration to his crew. • Leadership • Physics • Youth • Diplomacy, Leadership (if with another cadet). Integrity: 6 Cunning: 7 Strength: 7 Rarity: 4 U 148 (Necessary Evil) Link | ||
Toby Russell MEDICAL Dr. Toby Russell is a controversial neurogeneticist. Creator of the genetronic replicator therapy for spinal injury that saved Lieutenant Worf. • Physics Integrity: 6 Cunning: 7 Strength: 4 Rarity: U (Premiere) Link | ||
Tom Paris OFFICER Best pilot aboard U.S.S. Voyager. Also acts as medical assistant. Led design and construction of the Delta Flyer. Prolific holodeck programmer. 20th-century history buff. • Navigation x3 • ENGINEER • Astrophysics • Computer Skill • MEDICAL • Biology Integrity: 6 Cunning: 7 Strength: 8 Rarity: 136 R (Voyager) Link | ||
Tom Paris (The Maquis) SCIENCE "Starfleet observer" who helped U.S.S. Voyager track his former Maquis comrades in the Badlands. Talented pilot. Has a mercenary spirit. • Navigation x2 • Geology • Biology • Draw a card if stopped by an opponent's dilemma. Integrity: 5 Cunning: 7 Strength: 7 Rarity: 11 P 19 (Genesis) Link | ||
Transporter Chief Kyle ENGINEER Transporter chief aboard the I.S.S. Enterprise. Lt. Kyle was punished by First Officer Spock for failing to compensate for a transporter malfunction in 2267. • Computer Skill • Transporter Skill • Archaeology ∇ Agonizer Integrity: 7 Cunning: 6 Strength: 7 Rarity: 87 U (Mirror, Mirror) Link | ||
Tuvok OFFICER Vulcan security chief of U.S.S. Voyager. Janeway's tactical officer and confidant for many years. Former instructor at Starfleet Academy. Breeds prize orchids. • SECURITY • Leadership • Computer Skill • Mindmeld • Biology • Music • Law Integrity: 8 Cunning: 9 Strength: 9 Rarity: 137 R (Voyager) Link | ||
Tuvok (Chief of Security) "A logical, though highly speculative analysis." • Anthropology • Biology • Honor • Law • Leadership • OFFICER • SECURITY While this personnel is facing a dilemma that requires OFFICER or SECURITY at a mission, he is attributes +2 and gains SECURITY. Integrity: 6 Cunning: 7 Strength: 7 Rarity: 10 R 85 (Captain's Log) Link | ||
Tuvok (The Maquis) SECURITY Undercover Vulcan who infiltrated Chakotay's Maquis cell. Former archery teacher at the Vulcan Institute for Defensive Arts. Has three sons and a daughter. • SCIENCE • Navigation • OFFICER • Mindmeld ∇ Learning Curve Integrity: 7 Cunning: 9 Strength: 9 Rarity: 11 P 20 (Genesis) Link | ||
Valeris SCIENCE Vulcan protégé of Captain Spock whom he intended as his replacement. She made a choice to sabotage negotiations with the untrustworthy Klingon Empire. • Navigation • Mindmeld • Treachery • Diplomacy -3 (while infiltrating). Integrity: 5 Cunning: 8 Strength: 6 Rarity: 66 R (The Motion Pictures) Link | ||
❖ Van Orton Of the Federation's many research departments, the Archaeology Council is among these most limited by the Prime Directive. It has nevertheless been responsible for countless discoveries on planets throughout the quadrant. • Archaeology • Biology • SCIENCE Integrity: 5 Cunning: 6 Strength: 4 Rarity: 1 C 287 (Second Edition) Link | ||
❖ Vanderberg ENGINEER Typical of chief engineers on mining colonies. Administrator for the Janus VI pergium operation. Came to accept the Horta, despite their appearance. • Leadership • Geology • Acquisition • Archaeology Integrity: 6 Cunning: 6 Strength: 6 Rarity: 51 V (The Cage) Link | ||
Vash CIVILIAN Extraordinary archaeology treasure hunter. Traveled with Q. Romantically involved with Captain Jean-Luc Picard. Lovable character, not to be trusted. • Archaeology x2 • Treachery • Anthropology Integrity: 3 Cunning: 8 Strength: 4 Rarity: R (Premiere) Link | ||
❖ Voight SCIENCE Science officer aboard U.S.S. Enterprise-B. Joined Starfleet to pursue her interest in alien environments. Has Irish lineage dating back nearly four centuries. • Physics • Geology Integrity: 6 Cunning: 7 Strength: 7 Rarity: 67 C (The Motion Pictures) Link | ||
Vorik ENGINEER Vulcan serving on U.S.S. Voyager. Twin of Taurik. Tried to bond with B'Elanna Torres when enduring Pon farr in 2373. Purged the blood fever in ritual Koon-ut-kal-if-fee. • Mindmeld • Physics • Geology • Anthropology Integrity: 7 Cunning: 8 Strength: 8 Rarity: 138 R (Voyager) Link | ||
Wesley Crusher OFFICER Ensign Wesley Crusher was a child prodigy. Protégé of the Traveler. Son of Dr. Beverly Crusher. Saved the U.S.S. Enterprise 3 1/2 times as a teenager. • Youth • Computer Skill • Navigation • ENGINEER • Astrophysics Integrity: 6 Cunning: 8 Strength: 5 Rarity: R (Premiere) Link | ||
Wesley Crusher (Nemesis) ENGINEER Son of Beverly Crusher. Returned to Starfleet briefly while not exploring with The Traveler. Recently assigned to U.S.S. Titan as assistant chief engineer. • Astrophysics • Computer Skill x2 • Anthropology • Navigation • Ship he is on ignores RANGE reductions. Integrity: 7 Cunning: 9 Strength: 4 Rarity: 33 V (Nemesis) Link | ||
Wesley Crusher (Prodigy) "...Mozart, who as a small child wrote astonishing symphonies. ... Wesley is such a person. Not with music, but without the equally lovely intricacies of time, energy, propulsion..." • Astrophysics OR Stellar Cartography • ENGINEER • Physics • Computer Skill While this personnel is facing a dilemma, he gains ENGINEER, Exobiology, Navigation, and SCIENCE. Integrity: 5 Cunning: 7 Strength: 4 Rarity: 1 R 288 (Second Edition) Link | ||
Wesley Crusher (Homefront III) OFFICER Nova Squadron pilot during the collision on stardate 45703. Cadet third class. Lost a year's worth of academy credits for his part in the cover-up. • Navigation • Physics • Youth • Honor • Computer Skill • Stellar Cartography • X=3 or 7. Integrity: X Cunning: 8 Strength: 6 Rarity: 8 R 76 (To Boldly Go) Link | ||
Willard Decker OFFICER Son of Commodore Decker. Succeeded Admiral Kirk as captain of the Starship Enterprise, at Kirk's recommendation. Personally oversaw its refit. • SCIENCE • Computer Skill • Diplomacy • Leadership • Anthropology Integrity: 8 Cunning: 8 Strength: 7 Rarity: 68 R+ (The Motion Pictures) Link | ||
William T. Riker OFFICER Commander William T. Riker is the executive officer of U.S.S. Enterprise. Imzadi to Deanna Troi. Gourmet cook. Jazz musician. • Diplomacy • Leadership • Navigation • Honor • Music Integrity: 8 Cunning: 7 Strength: 7 Rarity: R (Premiere) Link | ||
William T. Riker (Chain of Command) OFFICER While in command of the U.S.S. Enterprise-E, Riker defended the ship against attack by the Son'a. Reminded Picard, "No uniform, no orders." • Leadership • Navigation x2 • Honor ∇ Federation Flagship: Renewed ∇ Riker Maneuver Integrity: 8 Cunning: 8 Strength: 7 Rarity: 6 V (Chain of Command) Link | ||
William T. Riker (First Contact) OFFICER Commander Will Riker led Earth's first defeat of the Borg in 2367. In 2063, led the secret effort to repair the Phoenix and reinstate Earth's first warp flight. • Leadership x2 • Diplomacy • Honor • Music ∇ Anti-Matter Spread Integrity: 8 Cunning: 8 Strength: 7 Rarity: R (First Contact) Link | ||
William T. Riker (First Officer) "I have no problem with following any rules you lay down, short of compromising your safety." • Anthropology • Leadership • Navigation • OFFICER When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped personnel present. That personnel joins this mission attempt. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 4 R 149 (Necessary Evil) Link | ||
William T. Riker (Number One) "Just when I thought this couldn't get any worse." • Diplomacy • Leadership • Navigation • OFFICER While this personnel is facing a dilemma, he gains Anthropology and SECURITY. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 1 S 289 (Second Edition) Link | ||
William T. Riker (Showdown: Four Lights) OFFICER Skilled human pilot. U.S.S. Enterprise first officer, until Edward Jellico relieved him of that role after they clashed over Jean-Luc Picard's capture. • Navigation x2 • Music • Diplomacy • Your shuttlecraft he is aboard is attributes all +2. Integrity: 7 Cunning: 7 Strength: 7 Rarity: 32 V (Showdown: Four Lights) Link | ||
William T. Riker (The Sky's the Limit) OFFICER Experienced officer who often commanded the U.S.S. Enterprise. Defeated the Sisters of Duras at Veridian III. Well versed in saucer separations. • Leadership • Navigation • Music ∇ Brace for Impact Integrity: 8 Cunning: 7 Strength: 7 Rarity: 33 V (The Sky's the Limit) Link | ||
❖ William Telfer SCIENCE One of several crewmen serving in the science labs on U.S.S. Voyager. Billy Telfer is a hypochondriac. Also afraid of medication and counseling. Friend of Tal Celes. • Biology • Stellar Cartography Integrity: 7 Cunning: 6 Strength: 6 Rarity: 139 C (Voyager) Link | ||
Worf SECURITY Lieutenant Worf is chief of security on the U.S.S. Enterprise. Klingon warrior and Starfleet officer. Son of Mogh. Raised on Earth by foster parents. • Honor x2 • Navigation • Diplomacy Integrity: 8 Cunning: 6 Strength: 10 Rarity: R (Premiere) Link | ||
Worf (20th Anniversary) OFFICER Klingon strategic operations officer aboard DS9. Often commanded the U.S.S. Defiant. Romantically involved with Jadzia Dax. Likes prune juice. • Leadership • Honor x2 • Diplomacy • SECURITY • Doubles DEFENSE bonus of your Tactic (if involved). Integrity: 9 Cunning: 7 Strength: 10 Rarity: 11 V (20th Anniversary Collection) Link | ||
Worf (Chief of Security) "I have been told that patience is sometimes a more effective weapon than the sword." • Anthropology • Honor x2 • OFFICER • SECURITY When your personnel present is about to be stopped by a dilemma, you may stop this personnel instead. Integrity: 8 Cunning: 5 Strength: 8 Rarity: 12 VP (Virtual Promo Cards) Link | ||
Worf (First Contact) OFFICER Lt. Commander Worf was promoted in 2371. Klingon commander of U.S.S. Defiant during the Borg attack of 2373. • Honor x2 • Leadership • Navigation ∇ Assimilate This! Integrity: 8 Cunning: 7 Strength: 10 Rarity: R (First Contact) Link | ||
Worf (Shades of Gray) SECURITY Klingon chief of security aboard the U.S.S. Enterprise-E. Returned to Starfleet after a hiatus as the Federation Ambassador to Qo'noS. • Honor x2 • Leadership • Law • Anthropology • Diplomacy Integrity: 8 Cunning: 7 Strength: 10 Rarity: 38 V (Shades of Gray) Link | ||
Worf (Showdown: Four Lights) SECURITY Klingon chief of security aboard the U.S.S. Enterprise. In 2369, he was assigned to infiltrate Celtris III. Expert in Mok'bara. Father of Alexander Rozhenko. • Honor • Navigation • At : SECURITY, Law. • At : Your other personnel present are STRENGTH +2. Integrity: 7 Cunning: 6 Strength: 10 Rarity: 33 V (Showdown: Four Lights) Link | ||
❖ Yeoman Colt OFFICER Representative of yeomen serving in Starfleet in 2254. Newly assigned to Christopher Pike. She is one of only a few humans ever to visit Talos IV. • Youth • Geology • Astrophysics Integrity: 7 Cunning: 6 Strength: 5 Rarity: 52 V (The Cage) Link | ||
Yeoman Rand OFFICER Janice Rand is yeoman to Captain Kirk aboard the Enterprise. Captain of the Academy Diving Team in 2264-65. Student of horticulture and xenobotany. • Youth • Biology • ENGINEER ∇ File Mission Report • personnel may file mission reports aboard her ship. Integrity: 7 Cunning: 6 Strength: 5 Rarity: 24 P (All Good Things) Link | ||
❖ Yeoman Vaughn MEDICAL Typical Terran yeoman aboard the I.S.S. Enterprise. Aspires to become a "captain's woman." Organizes shipboard social activities to cultivate allies. • Youth Integrity: 6 Cunning: 7 Strength: 4 Rarity: 49 V (Through the Looking Glass) Link | ||
O'Brien and Kira ENGINEER+SECURITY Human Miles O'Brien used polarized chronitons to transport himself and the Bajoran Kira Nerys to 2024 San Francisco. She concealed her nose. O'Brien: • Transporter Skill x2 ∇ Polarized Chronitons Kira: • Gains any skill during a turn she time traveled. Integrity: 8+7 Cunning: 7+7 Strength: 8+8 Rarity: 324 VP (Virtual Promos) Link | ||
Ilon Tandro V.I.P. Klaestron dignitary. Son of Enina and General Ardelon Tandro. In 2369, used Cardassian technology to gain access to Deep Space 9 in order to kidnap Jadzia Dax. • Diplomacy • ENGINEER • Treachery • Once per game, may capture one personnel present. Integrity: 5 Cunning: 8 Strength: 4 Rarity: R (Blaze of Glory) Link | ||
Jake and Nog CIVILIAN+CIVILIAN Jake Sisko and Nog are best friends. Loiterers. Frequently chased away from "their spot" by Odo. Briefly owned 100 gross of self-sealing stem bolts. Jake: • Youth • Biology • ENGINEER x1/2 Nog: • Youth • Acquisition • ENGINEER x1/2 Integrity: 6+4 Cunning: 5+7 Strength: 4+4 Rarity: R (Deep Space 9) Link | ||
Nog ENGINEER Dedicated, hardworking ensign. The first Ferengi in Starfleet. Friend of Jake. Briefly served as chief engineer of U.S.S. Valiant under Captain Watters. • Physics • Honor • Youth • Acquisition • ENGINEER (if aboard your Defiant-class or ship). Integrity: 8 Cunning: 8 Strength: 6 Rarity: R (Rules of Acquisition) Link | ||
Prot OFFICER Ferengi ensign who manned the conn station in Barash's illusion. Riker thought him one of the few elements of the simulation he could get used to. • Youth • Archaeology • Navigation • Geology Integrity: 6 Cunning: 6 Strength: 5 Rarity: 84 U (Mirror, Mirror) Link | ||
❖ Sumek SCIENCE Initially produced en masse for their logic and strength, Vulcan holograms were soon abandoned by the Hirogen for showing no lust for the hunt or fear of being hunted. • ENGINEER • Stellar Cartography Integrity: 7 Cunning: 8 Strength: 8 Rarity: 72 C (Holodeck Adventures) Link | ||
Weiss OFFICER Bloodthirsty hologram programmed to be Hirogen prey. Turned the tables, leading the slaughter of 43 hunters during his escape. Became Iden's tactical officer. • Leadership • Treachery • Anthropology • Geology • Opposing personnel are STRENGTH -1 where present. Integrity: 4 Cunning: 8 Strength: 8 Rarity: 74 R+ (Holodeck Adventures) Link | ||
❖ Revised Kizar ENGINEER Typical Kazon-Ogla crewman, captured and made to work as part of the combat forces in a 31st-century recreation of U.S.S. Voyager. • Astrophysics • Treachery • Archaeology ∇ Disengage Safety Protocols Integrity: 4 Cunning: 8 Strength: 8 Rarity: 41 V (Metamorphosis) Link | ||
Miral Paris OFFICER 1/4 Klingon, 3/4 human daughter of B'Elanna Torres and Tom Paris. Has her father's charm and mother's temper. In a possible future, helped Janeway negotiate with Korath. • Youth • Honor • Anthropology • ENGINEER • Diplomacy (x2 if Treaty: Federation/Klingon is in play). Integrity: 8 Cunning: 7 Strength: 7 Rarity: 21 P (All Good Things) Link | ||
❖ Angelo Tassoni SECURITY One of the U.S.S. Equinox crewmen stripped of rank by Kathryn Janeway upon joining U.S.S. Voyager. Fit in with his new crew without major incident. • Navigation Integrity: 5 Cunning: 6 Strength: 7 Rarity: 68 C (The Borg) Link | ||
❖ Anhaica SECURITY Typical human settler on Dorvan V. He joined the Maquis after the colony was passed to Cardassian control following the U.S.S. Enterprise visit in 2370. • Archaeology • Geology • Astrophysics • ENGINEER, Physics (if with a different personnel). Integrity: 5 Cunning: 7 Strength: 6 Rarity: 9 V (Coming of Age) Link | ||
❖ Ayala SECURITY Versatile Maquis who has served exceptionally aboard U.S.S. Voyager. His many assignments have included tactical, ops, and guarding the brig. • Astrophysics Integrity: 7 Cunning: 7 Strength: 7 Rarity: 114 C (Voyager) Link | ||
B'Elanna Torres ENGINEER Former Maquis who became chief engineer of U.S.S. Voyager. Her Klingon and human halves are often at odds with each other. Married Tom Paris in 2377. • ENGINEER • Computer Skill x2 • Astrophysics • Cybernetics • Transporter Skill Integrity: 7 Cunning: 8 Strength: 8 Rarity: 115 R (Voyager) Link | ||
Chakotay OFFICER Former Maquis leader now serving as first officer on U.S.S. Voyager. Deeply spiritual. Honors the heritage of his grandfathers, though far from their sacred places. • Leadership • Navigation • Diplomacy • Anthropology x2 • Archaeology • Honor Integrity: 8 Cunning: 8 Strength: 8 Rarity: 117 R (Voyager) Link | ||
Chell ENGINEER Talkative Bolian. Underwent field training soon after coming aboard U.S.S. Voyager. Has been a model - though somewhat paranoid - crewman ever since. • Computer Skill • Anthropology • Biology • Navigation Integrity: 6 Cunning: 5 Strength: 5 Rarity: 118 U (Voyager) Link | ||
Equinox Doctor MEDICAL E.M.H. on U.S.S. Equinox. Designed and performed criminal experiments on alien life after his ethical subroutines were deleted by the ship's crew. • Exobiology x2 • Treachery x2 • Computer Skill ∇ Medical Kit OR Starfleet Type II Phaser Integrity: NO Cunning: 8 Strength: 5 Rarity: 70 R+ (The Borg) Link | ||
❖ Hogan ENGINEER Maquis crewman who thought briefly of rebelling against Captain Janeway after a close friend's death in 2372. Ultimately found his place in the Voyager crew. • Transporter Skill Integrity: 6 Cunning: 7 Strength: 7 Rarity: 71 C (The Borg) Link | ||
Lon Suder ENGINEER Dangerous, violent Betazoid. Unable to sense even his own emotions. Murdered Crewman Darwin. Sought to atone after a mindmeld with Tuvok. Skilled floriculturist. • Physics • Biology • Treachery • Honor • May initiate personnel battle, against any affiliation. Integrity: 6 Cunning: 8 Strength: 7 Rarity: 123 R (Voyager) Link | ||
Lt. McGivers OFFICER Historian and artist. Human who betrayed her crew when she became romantically involved with Khan Noonien Singh. Later exiled with her beloved Khan. • SCIENCE • Archaeology • Treachery Integrity: 3 Cunning: 7 Strength: 5 Rarity: 30 V (A Private Little War) Link | ||
❖ Mariah Henley OFFICER Typical of Maquis who initially had difficulty fitting in aboard U.S.S. Voyager. Her home colony was ceded to Cardassia in the formation of the Demilitarized Zone. • Geology • Computer Skill Integrity: 5 Cunning: 7 Strength: 5 Rarity: 124 C (Voyager) Link | ||
Marla Gilmore ENGINEER Senior engineer on U.S.S. Equinox. Frequent attacks by the Ankari "spirits" have made her claustrophobic. Eventually became part of the U.S.S. Voyager crew. • Physics • Computer Skill • Transporter Skill Integrity: 6 Cunning: 7 Strength: 4 Rarity: 125 U (Voyager) Link | ||
Maxwell Burke OFFICER First officer of U.S.S. Equinox. Almost dropped out of Starfleet. Was once romantically involved with B'Elanna Torres. Still the p'tak she claimed him to be. • SECURITY • Leadership • Treachery • Computer Skill x2 Integrity: 3 Cunning: 8 Strength: 7 Rarity: 126 R (Voyager) Link | ||
Noah Lessing SCIENCE Acting science officer of U.S.S. Equinox. Fiercely loyal to Rudolph Ransom. Demoted to crewman by Kathryn Janeway when he joined U.S.S. Voyager. • Computer Skill • Geology • Biology Integrity: 6 Cunning: 7 Strength: 7 Rarity: 129 U (Voyager) Link | ||
Rudolph Ransom OFFICER Accomplished exobiologist and diplomat. Captain of U.S.S. Equinox. Called "Rudy" by his crew. Lost in Delta Quadrant, has relaxed Starfleet protocols and principles. • Leadership • Exobiology • SCIENCE • Diplomacy • Transporter Skill • Treachery Integrity: 5 Cunning: 8 Strength: 7 Rarity: 131 R (Voyager) Link | ||
❖ Thompson SCIENCE Typical U.S.S. Equinox crewman corrupted by Ransom and Burke's leadership. Science department head. Has also manned tactical since the security chief's death. • Archaeology • Treachery • Physics Integrity: 5 Cunning: 7 Strength: 6 Rarity: 135 C (Voyager) Link | ||
❖ Baht ENGINEER Typical Ferengi technician. Previously served on a D'Kora-class marauder but chose to become a privateer under Lurin in search of bigger profits. • Anthropology • Transporter Skill Integrity: 6 Cunning: 6 Strength: 5 Rarity: 66 V (The Next Generation) Link | ||
Berik OFFICER Officer serving Lurin. Participated in the failed takeover attempt of the U.S.S. Enterprise. Blamed Morta for failing to seize control of the main computer. • Leadership • SECURITY • Physics • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
Birta V.I.P. Ferengi bureaucrat stationed on Ferenginar. Point of control for offworlders. Informed Jean-Luc Picard that Bok had bought his way out of Rog Prison. • Diplomacy • Anthropology • SECURITY ∇ Hail (to any ship "flying by" your ship or facility). Integrity: 6 Cunning: 8 Strength: 4 Rarity: U (Rules of Acquisition) Link | ||
❖ Borts The Ferengi first acquired warp technology by purchasing it from another race. They have looked for subsequent advances at far lower prices. • Exobiology • MEDICAL • Computer Skill • Treachery Integrity: 3 Cunning: 5 Strength: 4 Rarity: 7 C 73 (Strange New Worlds) Link | ||
Bractor OFFICER DaiMon in command of the Kreechta. Observed war games between the U.S.S. Enterprise and the U.S.S. Hathaway. Attempted to claim the latter as salvage. • SCIENCE • Stellar Cartography ∇ Commandeer Ship Integrity: 6 Cunning: 7 Strength: 6 Rarity: R (Rules of Acquisition) Link | ||
Brunt V.I.P. Liquidator with the Ferengi Commerce Authority. Rude. Arrogant. Corrupt. Despised and envied by Ferengi everywhere. Strives to ruin Quark. • FCA x2 • Treachery x2 • Navigation • Law • Greed • Computer Skill ∇ Writ of Accountability Integrity: 2 Cunning: 8 Strength: 5 Rarity: R (Rules of Acquisition) Link | ||
Captain Picard OFFICER The former captain of the U.S.S. Stargazer, Jean-Luc Picard was manipulated into attacking his own ship. If exposed, becomes under opponent's control. • Leadership x2 • Navigation x2 • Physics ∇ Picard Maneuver Integrity: 8 Cunning: 8 Strength: 6 Rarity: 67 V (The Next Generation) Link | ||
DaiMon Bok OFFICER Bok could not forgive Captain Picard for the death of his son. Vengeful commander of the Kurdon. • Exobiology • Treachery x2 • ENGINEER • Transporter Skill ∇ Thought Maker • Once per game, may capture any Jean-Luc Picard here. Integrity: 4 Cunning: 9 Strength: 4 Rarity: 68 V (The Next Generation) Link | ||
Dr. Arridor MEDICAL Served under Goss. While trapped with Kol in the Delta Quadrant, set up a lucrative exploitation of the Takarians by posing as one of their "Great Sages." • Treachery • Exobiology • Anthropology • Physics • Leadership • Acquisition Integrity: 3 Cunning: 8 Strength: 5 Rarity: 140 R (Voyager) Link | ||
Dr. Arridor (The Next Generation) MEDICAL Conspired with Goss during the Barzan negotiations. Explored the wormhole with Kol. Prefers analysis to speculation. • Acquisition • Greed • Exobiology • Biology • Leadership • Treachery Integrity: 4 Cunning: 8 Strength: 5 Rarity: 69 V (The Next Generation) Link | ||
❖ Dr. Borts SCIENCE Representative Ferengi scientist. Helped Lurin invade the U.S.S. Enterprise. Paid more attention to Dr. Crusher's molecular models than to his guard duties. • MEDICAL Integrity: 6 Cunning: 8 Strength: 4 Rarity: C (Rules of Acquisition) Link | ||
❖ Dr. Farek (The Sky's the Limit) MEDICAL Typical Ferengi physician. Served aboard the Krayton in 2366. Distrusted Lwaxana Troi. Tried to study her empathic powers with a mind probe. • Exobiology • Treachery • Computer Skill Integrity: 3 Cunning: 7 Strength: 4 Rarity: 34 V (The Sky's the Limit) Link | ||
Dr. Reyga (Life From Lifelessness) SCIENCE Invited aboard the U.S.S. Enterprise to demonstrate his innovative technology. The ensuing murder mystery proved it successful, but at a high cost. • ENGINEER • Astrophysics • Physics • Stellar Cartography ∇ Metaphasic Shields Integrity: 7 Cunning: 8 Strength: 5 Rarity: 34 V (Life From Lifelessness) Link | ||
Falar OFFICER Tactician aboard the Kreechta. Serves under Bractor. Shocked when Jean-Luc Picard "destroyed" the U.S.S. Hathaway. Didn't think the Federation had such iron. • Treachery • Transporter Skill ∇ Ferengi Energy Weapon Integrity: 5 Cunning: 8 Strength: 6 Rarity: 74 U (The Trouble with Tribbles) Link | ||
❖ Follis SECURITY Representative of Ferengi trained in the field of commercial security. He helped Lurin take over the U.S.S. Enterprise in 2369. • Navigation Integrity: 5 Cunning: 6 Strength: 6 Rarity: 11 V (Coming of Age) Link | ||
❖ Frool CIVILIAN Typical Ferengi waiter. Serves his employers as well as can be expected for a young, impatient, aspiring opportunist. • Greed • Youth • Reports for free to Ferengi Trading Post. Integrity: 4 Cunning: 5 Strength: 4 Rarity: C (Rules of Acquisition) Link | ||
Gaila CIVILIAN Arms dealer. Owed his cousin Quark a shuttle. Made good on his debt, but booby-trapped the ship. Involved with Hagath. Helped rescue Ishka from the Dominion. • Treachery • Greed x2 • Smuggling • ENGINEER • SECURITY ∇ Hidden Fighter Integrity: 2 Cunning: 8 Strength: 5 Rarity: R (Rules of Acquisition) Link | ||
Gegis OFFICER DaiMon who reprogrammed the Federation hologram intercepted by Nunk. "Mastermind" of a plan to return Voyager to the Alpha Quadrant through a geodesic fold. • Computer Skill • SCIENCE • Acquisition • Greed • Your and cards may mix at this location. Integrity: 4 Cunning: 6 Strength: 7 Rarity: 73 R (The Borg) Link | ||
Goss OFFICER Uninvited participant in the 2366 Barzan wormhole negotiations. DaiMon. Conspired with Devinoni Ral to deceive. Preoccupied with getting his own chair. • Greed • Treachery x2 ∇ Latinum Payoff • MEDICAL • Wormhole Negotiations has , . Integrity: 5 Cunning: 7 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
Goss (Direct Negotiator) "We can handle all the pleasantries later. Now, let's get down to business. I'll match anyone's best offer, and add the gold on top of it." • Acquisition • MEDICAL • OFFICER • Treachery While you have six or more cards in hand, this personnel gains Diplomacy, Transporter Skill, and Treachery. Integrity: 3 Cunning: 5 Strength: 5 Rarity: 7 C 75 (Strange New Worlds) Link | ||
Gozar OFFICER Talented Ferengi officer. Recruited by Bok to help in the capture and ransom of Jason Vigo. Devotee of the Rules of Acquisition. • Acquisition • Exobiology • Leadership • Navigation • Treachery • Diplomacy Integrity: 3 Cunning: 7 Strength: 6 Rarity: 7 C 76 (Strange New Worlds) Link | ||
Gral CIVILIAN Aggressive Ferengi opportunist. Diplomatically, but insistently, threatened Quark with a protection racket while Quark was briefly serving as the Grand Nagus. • Greed • Treachery • Acquisition • Diplomacy • SECURITY ∇ Protection Racket Integrity: 3 Cunning: 6 Strength: 6 Rarity: R (Rules of Acquisition) Link | ||
Grand Nagus Gint V.I.P. The first Grand Nagus. Credited with writing the Rules of Acquisition. Appeared in Quark's dream; looked a lot like Rom. Told Quark the Rules were a marketing ploy. • Greed x2 • Acquisition • Law • Archaeology ∇ Bribery ∇ Any card Integrity: 4 Cunning: 9 Strength: 1 Rarity: R (Rules of Acquisition) Link | ||
Grand Nagus Rom V.I.P. Former waiter Rom married Leeta in 2373. He was selected by Grand Nagus Zek as a kinder, gentler, more benevolent Nagus to succeed him. • Diplomacy • Honor x2 • ENGINEER • Physics • Your other Ferengi present are each INTEGRITY +2. Integrity: 9 Cunning: 8 Strength: 3 Rarity: 42 V (Dogs of War) Link | ||
Grand Nagus Zek V.I.P. Aging financial and political leader of the Ferengi Alliance. Romantically - and secretly - involved with Ishka. Admits he's not as greedy as he used to be. • Acquisition • Greed • Leadership • Law • Diplomacy ∇ HQ: Ferengi Credit Exchange Integrity: 5 Cunning: 7 Strength: 2 Rarity: R (Rules of Acquisition) Link | ||
Grand Nagus Zek (Through the Looking Glass) V.I.P. Ferengi who sought new opportunities in the mirror universe. Briefly romantically involved with the Intendant. Counted on Quark to help him. • Acquisition • Greed x2 ∇ Maihar'du (if in or ). ∇ Valuable Prisoner ∇ Oo-mox (if with The Intendant). Integrity: 4 Cunning: 6 Strength: 2 Rarity: 50 V (Through the Looking Glass) Link | ||
Grimp (Pessimist) "The FCA has ears everywhere." • Acquisition • Computer Skill • Transporter Skill Order - Discard four cards from your hand to score 5 points. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 8 U 78 (To Boldly Go) Link | ||
❖ Grish MEDICAL Representative of Ferengi thieves in the 22nd century. Served as a nurse in Ulis' band of privateers. Had no other roles. • Exobiology • Transporter Skill Integrity: 4 Cunning: 6 Strength: 6 Rarity: 39 V (Shades of Gray) Link | ||
Ishka CIVILIAN "Moogie" to Quark and Rom. Financial genius. Wears clothes. Earns profit. Secretly helps Zek run his empire. • Acquisition • Computer Skill • Honor • Music • Your Gold-Pressed Latinum may report here, for free. • While Grand Nagus Zek is here, doubles his skills. Integrity: 8 Cunning: 10 Strength: 4 Rarity: R (Rules of Acquisition) Link | ||
❖ Kayron SECURITY One of many junior crew members often found on D'Kora marauders. Part of Letek's landing party. Berik's nephew. Former assay assistant on Lappa IV. • SCIENCE Integrity: 5 Cunning: 7 Strength: 6 Rarity: 71 V (The Next Generation) Link | ||
Kazago OFFICER First officer. Shocked by DaiMon Bok's free gift of the derelict U.S.S. Stargazer to the human Picard. Placed Bok under arrest for using an illegal thought maker. • Leadership • ENGINEER • Honor Integrity: 7 Cunning: 6 Strength: 8 Rarity: U (Rules of Acquisition) Link | ||
Kol SCIENCE Piloted a shuttle sent into the Barzan wormhole by Goss in 2366. After posing as the Takarians' "Lesser Sage," returned to the Alpha Quadrant via the same wormhole. • Navigation • Treachery • Greed • Computer Skill • Stellar Cartography Integrity: 4 Cunning: 6 Strength: 6 Rarity: 141 R (Voyager) Link | ||
Kol (The Next Generation) SCIENCE Ferengi scientist serving under Goss. Studied the Barzan wormhole with Dr. Arridor. Didn't realize the significance of the meson and lepton fluctuations. • Diplomacy • Navigation • Greed • Stellar Cartography • Attributes all +2 if with Goss or Dr. Arridor. Integrity: 6 Cunning: 6 Strength: 5 Rarity: 72 V (The Next Generation) Link | ||
Krax V.I.P. Son of Grand Nagus Zek. Missed his chance to show his father he could be a good nagus when he tried to seize power quickly, rather than accumulate it quietly. • Youth • Greed • MEDICAL • May serve as Nagus (if you have no Nagus in play). Integrity: 6 Cunning: 6 Strength: 3 Rarity: U (Rules of Acquisition) Link | ||
Krax (Arrogant Heir) "You see, when a Ferengi of my father's stature dies, the body is immediately vacuum-desiccated and sold as a prized collectible." • MEDICAL • Physics • Computer Skill • Treachery When your Leadership personnel is killed by a dilemma, you may make this personnel attributes +3 and have him gain any skill of your choice until the end of the turn. Integrity: 3 Cunning: 6 Strength: 4 Rarity: 12 U 87 (These Are The Voyages) Link | ||
Krem SCIENCE Ferengi thief that succeeded his cousin Ulis as commander of the Quetsivoo. Held dominion over the crew's Andorian ale supply. • Honor • Astrophysics • Geology • FCA • Navigation ∇ Commandeer Ship Integrity: 7 Cunning: 6 Strength: 6 Rarity: 40 V (Shades of Gray) Link | ||
❖ Krunk ENGINEER Transporter technician under the command of Lurin. Guarded a U.S.S. Enterprise transporter room during his DaiMon's unsuccessful takeover attempt. • Physics • Computer Skill • Transporter Skill Integrity: 6 Cunning: 6 Strength: 5 Rarity: C (Rules of Acquisition) Link | ||
❖ Krunk (Strange New Worlds) Though most Ferengi seek profit without physical confrontation, others cite the 52nd Rule of Acquisition as reason for a more direct approach: "Never ask when you can take." • ENGINEER • Physics • Transporter Skill Integrity: 4 Cunning: 5 Strength: 6 Rarity: 7 C 80 (Strange New Worlds) Link | ||
Leck CIVILIAN Professional assassin called an "eliminator." Doesn't crave latinum, but doesn't like being cheated. Brunt called him a psychopath during the 2374 Ishka rescue. • SECURITY • Exobiology • Treachery • Once per game, may kill any one personnel present. Integrity: 2 Cunning: 8 Strength: 7 Rarity: R (Rules of Acquisition) Link | ||
Leosa CIVILIAN Grifter, thief, dabo girl, teacher, vedek - whatever the customer wants. Human working for Nunk. Briefly romantically involved with Reginald Barclay. • Diplomacy • Computer Skill • Treachery • Twice per game, may nullify Holodeck Door just played. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 14 C 87 (What You Leave Behind) Link | ||
❖ Letek OFFICER Typical first officer in the Ferengi Alliance. Serves under Taar. Tried to find favor with Portal 63 on an ancient Tkon planet. • Treachery • Geology • MEDICAL • May nullify Ferengi Attack at this location. Integrity: 4 Cunning: 7 Strength: 8 Rarity: C (Rules of Acquisition) Link | ||
❖ Letek (Strange New Worlds) Wary of bizarre rumors and skeptical of any significant financial opportunities, the Ferengi largely avoided contact with the Federation for many decades. • Biology • Geology • OFFICER • Treachery While you have a higher score than each of your opponents, this personnel is attributes +1 and gains MEDICAL and Treachery. Integrity: 3 Cunning: 5 Strength: 6 Rarity: 7 C 82 (Strange New Worlds) Link | ||
❖ Levin MEDICAL Typical nurse found throughout the Ferengi Alliance. Now working with the privateer Lurin. Cousin of Broik. Collects antique musical recordings. • Exobiology • Biology • Music Integrity: 7 Cunning: 6 Strength: 5 Rarity: 73 V (The Next Generation) Link | ||
Lumba CIVILIAN In a play to convince Nilva to support Grand Nagus Zek's reinstatement, Quark was altered to appear female. • Acquisition • Biology ∇ Nilva • Doubles first-listed skill of each male present. • May nullify gender-related dilemmas where present. Integrity: 5 Cunning: 8 Strength: 2 Rarity: 75 R+ (The Trouble with Tribbles) Link | ||
Lurin OFFICER DaiMon who illegally mined vendarite on Ligos VII. Tried to take over the U.S.S. Enterprise. Would've succeeded, too, if it weren't for those meddling kids. • Leadership • Greed • Geology • Transporter Skill ∇ Forced-Labor Camp Integrity: 4 Cunning: 8 Strength: 7 Rarity: R (Rules of Acquisition) Link | ||
Lwaxana Troi (The Sky's the Limit) V.I.P. Betazoid ambassador held captive by Tog. Misled him about her willingness to cooperate. Later described Tog as slightly repulsive, but with a certain charm. • Empathy x2 • Anthropology • Computer Skill Integrity: 5 Cunning: 8 Strength: 2 Rarity: 35 V (The Sky's the Limit) Link | ||
Maihar'du SECURITY Hupyrian servant. Grand Nagus Zek's bodyguard, pilot and handkerchief valet. Took a vow to speak only to his master. As loyal as he is silent. • Navigation x2 ∇ Bodyguards OR Security Sacrifice • Exobiology ∇ Scepter of the Grand Nagus Integrity: 9 Cunning: 7 Strength: 9 Rarity: R (Rules of Acquisition) Link | ||
❖ Mordoc SECURITY Security officer assigned to Taar's marauder. Member of Letek's away team to Portal 63's planet. • Astrophysics Integrity: 3 Cunning: 7 Strength: 6 Rarity: 76 C (The Trouble with Tribbles) Link | ||
❖ Mordoc (The Next Generation) SECURITY Representative Ferengi security officer. Often part of away teams to strange, new worlds. Helped steal an energy converter. Disgusted by clothed females. • Stellar Cartography • Treachery • Transporter Skill Integrity: 4 Cunning: 6 Strength: 7 Rarity: 7 C 86 (Strange New Worlds) Link | ||
Morta SECURITY Security officer. Led an assault team that boarded the U.S.S. Enterprise on Lurin's order. Befuddled by Commander Riker's bogus computer lesson. • Computer Skill • ENGINEER • Geology ∇ Prepare Assault Teams Integrity: 5 Cunning: 5 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
Mr. Brunt ENGINEER Ferengi mercenary. Very good engineer and cook. Brunt is loyal to his partner, Ezri, with whom he is secretly infatuated. Unfortunately, he's not her type. • Computer Skill • Navigation • Honor • Archaeology • When he leaves play, may download Mr. Quark. Integrity: 7 Cunning: 8 Strength: 6 Rarity: 88 R+ (Mirror, Mirror) Link | ||
Mr. Nog CIVILIAN Nog is thankful to the Intendant for making him the bartender and owner of his uncle's bar. Distrusts tall men. Likes tall women. • ENGINEER • Greed • Physics • Treachery ∇ Bribery • When he leaves play, may download Mr. Brunt. Integrity: 2 Cunning: 6 Strength: 5 Rarity: 89 R+ (Mirror, Mirror) Link | ||
Mr. Quark CIVILIAN Bartender who pretends to work for the Alliance. Quark secretly helps Terran slaves escape from Terok Nor. • Smuggling • Honor • Computer Skill x2 • Anthropology • Diplomacy ∇ Rescue Captives • When he leaves play, may download Mr. Rom. Integrity: 7 Cunning: 7 Strength: 3 Rarity: 90 R+ (Mirror, Mirror) Link | ||
Mr. Rom CIVILIAN Ferengi soldier in the Terran Rebellion. The mirror version of Rom seeks vengeance against the Alliance. • SCIENCE • Navigation x2 • Physics • Geology • When he leaves play, may download Mr. Nog. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 91 R+ (Mirror, Mirror) Link | ||
Muk SECURITY Thief in Ulis' band of privateers. Likes tranya. Rattled by T'Pol's implication that his captain was trying to cheat him. • Archaeology • Physics • Treachery ∇ Any personnel OR any equipment Integrity: 4 Cunning: 5 Strength: 7 Rarity: 41 V (Shades of Gray) Link | ||
❖ Nava CIVILIAN Typical Ferengi entrepreneur. Took over the Arcybite gouge-mining refineries in the Clarius system. Plans to introduce synthehol to the Gamma Quadrant. • Acquisition • Geology • SCIENCE • Anthropology Integrity: 6 Cunning: 7 Strength: 4 Rarity: C (Rules of Acquisition) Link | ||
Nibor SECURITY Security guard aboard the Krayton. Served with Tog during the Lwaxana Troi incident. Played chess with William Riker. Isn't bragging about the outcome. • Navigation • Computer Skill • Transporter Skill Integrity: 6 Cunning: 6 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
❖ Nilva V.I.P. Typical member of Ferengi Commerce Authority. One of 432 FCA commissioners. Chairman of Slug-o-Cola, "the slimiest cola in the galaxy." Lusts after Lumba. • Greed • Leadership • FCA • Biology Integrity: 5 Cunning: 7 Strength: 2 Rarity: C (Rules of Acquisition) Link | ||
Nunk ENGINEER Ferengi romantically involved with Leosa. Sent her to get information from Reginald Barclay on the Pathfinder Project. Plans to spend his payoff on lobe enlargements. • Greed • Stellar Cartography • Anthropology • Once per game, may capture one personnel present. Integrity: 5 Cunning: 7 Strength: 6 Rarity: 74 U (The Borg) Link | ||
❖ Obol SECURITY Typical Ferengi soldier. Aspiring inventor and employee of Lurin. Tired of Klingon rations. • ENGINEER • Greed Integrity: 4 Cunning: 7 Strength: 5 Rarity: 75 V (The Next Generation) Link | ||
Omag OFFICER Ferengi arms dealer. DaiMon. Glutton. Always requests that Amarie play Melor Famagal. Referred to as "the fat Ferengi" by the Qualor II locals. • Greed • Smuggling • Music • Archaeology ∇ Calandra Integrity: 4 Cunning: 6 Strength: 5 Rarity: R (Rules of Acquisition) Link | ||
Par Lenor V.I.P. Emissary of the Ferengi Trade Mission. Sabotaged his own ship to force a rescue by the U.S.S. Enterprise, creating the opportunity to bribe Ambassador Briam. • Greed • Diplomacy • ENGINEER • Astrophysics Integrity: 6 Cunning: 9 Strength: 6 Rarity: U (Rules of Acquisition) Link | ||
Pel CIVILIAN Waiter. Female. Used synthetic lobes to appear male. Wore clothes and sought profit in violation of Ferengi law. Romantically involved with Quark - briefly. • Acquisition • Diplomacy • Biology • May avoid selections that target males or females. Integrity: 6 Cunning: 9 Strength: 3 Rarity: U (Rules of Acquisition) Link | ||
❖ Prak OFFICER Representative DaiMon in the Ferengi Alliance. In exchange for repairs to his ship, provided sensor log readings on missing U.S.S. Fleming to Jean-Luc Picard. • Navigation • Stellar Cartography Integrity: 6 Cunning: 8 Strength: 7 Rarity: C (Rules of Acquisition) Link | ||
❖ Prosar CIVILIAN Typical Ferengi trade route manager. Secretly an informant for the FCA. He visited DS9 in 2370 to observe the wormhole. Played tongo at Quark's. • Astrophysics • FCA • Youth • Stellar Cartography Integrity: 6 Cunning: 6 Strength: 6 Rarity: 41 V (The Gamma Quadrant) Link | ||
❖ Qol SCIENCE Assistant to Par Lenor. Sneaked into a cargo bay on the U.S.S. Enterprise to scan an empathic metamorph. Accidentally triggered premature emergence. • Exobiology Integrity: 6 Cunning: 7 Strength: 6 Rarity: C (Rules of Acquisition) Link | ||
Qol (Lascivious Lackey) "That was too easy." • Acquisition • Exobiology • Physics • Treachery At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card. Integrity: 4 Cunning: 5 Strength: 5 Rarity: 12 U 88 (These Are The Voyages) Link | ||
❖ Qol (The Cage) CIVILIAN Lascivious lackey of Par Lenor. Typical member of the Ferengi Trade Mission. He tried to free Kamala. • Acquisition • Exobiology • Draw a card when opponent reveals a gender-related dilemma. (Not cumulative.) Integrity: 6 Cunning: 7 Strength: 6 Rarity: 53 V (The Cage) Link | ||
Quark CIVILIAN Bartender and proprietor of Quark's Bar, Grill, Gaming House and Holosuite Arcade. Longtime nuisance to Odo. • Greed • Treachery • Smuggling • Acquisition • Anthropology • Diplomacy • X=2 or 7. • Computer Skill x2 ∇ Small Cloaking Device Integrity: X Cunning: 8 Strength: 3 Rarity: R (Rules of Acquisition) Link | ||
Quark (Little Green Man) "I always heard primitive hew-mons lacked intelligence, but I never thought they'd be this stupid." Commander: Quark's Treasure. • Acquisition • Anthropology • Physics While this personnel is present with a personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 10 R 86 (Captain's Log) Link | ||
Quark (Resistance Informant) "I want the Federation back. I want to sell root beer again!" • Acquisition • Anthropology • Diplomacy • Computer Skill When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn. Integrity: 4 Cunning: 6 Strength: 4 Rarity: 3 R 182 (Call to Arms) Link | ||
Quark (The Next Generation) CIVILIAN Opportunistic bartender on Deep Space 9. Traded information about the Sisters of Duras in exchange for erasing William T. Riker's gambling winnings. • Computer Skill x2 • Acquisition • Greed • Diplomacy • Anthropology ∇ Any PADD Integrity: 5 Cunning: 8 Strength: 3 Rarity: 76 V (The Next Generation) Link | ||
Quark (Through the Looking Glass) CIVILIAN Bartender who traveled with Ezri and Rom to the mirror universe in 2375 to rescue Grand Nagus Zek. • Leadership • Computer Skill x2 • Smuggling • Treachery ∇ Assemble Rescue Team • Honor, X=4 (if Ishka, any Nagus, or any Ezri in play). Integrity: 4+X Cunning: 7 Strength: 3 Rarity: 51 V (Through the Looking Glass) Link | ||
❖ Rata OFFICER Profiteer representive of Ferengi second officers. Opposed Bok's decision to give away the salvaged U.S.S. Stargazer at no cost. • Treachery • Acquisition • Greed • Geology • Astrophysics Integrity: 5 Cunning: 7 Strength: 6 Rarity: 10 C 87 (Captain's Log) Link | ||
Rom (Little Green Man) "It was an accident. We're from the future. The warp core was sabotaged. It's all Cousin Gaila's fault." • ENGINEER • Navigation • Computer Skill • SCIENCE While this personnel is present with a personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has. Integrity: 5 Cunning: 5 Strength: 4 Rarity: 14 U 89 (What You Leave Behind) Link | ||
Rom (Through the Looking Glass) ENGINEER Former waiter on DS9. Husband of Leeta. Worked with Quark to rescue Grand Nagus Zek from the mirror universe. Sabotaged a stolen cloaking device. • Honor • Navigation • Physics • If in : ENGINEER, SCIENCE, Treachery Integrity: 7 Cunning: 8 Strength: 3 Rarity: 52 V (Through the Looking Glass) Link | ||
Rom (Undercover Spy) "...we'll die together. Side by side, heads held high, knowing we did our best. ... If that's what's written, then that's what's written." • ENGINEER • Honor • Physics When you play this personnel, discard a card from hand. While this personnel is present with your Dissident, he gains Astrophysics OR Stellar Cartography, ENGINEER, and Computer Skill. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 3 R 183 (Call to Arms) Link | ||
❖ Solok OFFICER Typical DaiMon. Like most Ferengi, easily manipulated by any female who tickles his lobes. Smuggled humans to the Cardassian planet Celtris III in 2369. • Smuggling • Archaeology • MEDICAL Integrity: 4 Cunning: 7 Strength: 6 Rarity: C (Rules of Acquisition) Link | ||
Sovak OFFICER DaiMon who sought the Tox Uthat. Followed Vash to Risa, only to be deceived by the treacherous human female and facially assaulted by Jean-Luc Picard. • Computer Skill • Archaeology • Greed • SCIENCE Integrity: 4 Cunning: 6 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
❖ Taar OFFICER Representative Ferengi DaiMon. First member of the Ferengi Alliance to make visual contact with humans. Claimed he sought "only what is equitable." • Diplomacy • Astrophysics • May double Ferengi Attack faced in same quadrant. Integrity: 7 Cunning: 7 Strength: 7 Rarity: C (Rules of Acquisition) Link | ||
Tog OFFICER DaiMon. Presented flowers to Lwaxana Troi. Abducted her from Betazed, hoping to exploit her empathic skills during negotiations. She called him a "toad-faced troll." • Greed • Anthropology • Exobiology • Once per game, may capture one Empath present. Integrity: 5 Cunning: 8 Strength: 6 Rarity: U (Rules of Acquisition) Link | ||
Tol SCIENCE Unusually calm and intelligent Ferengi. Science officer aboard Bok's marauder. Questioned his commander's actions in the Jason Vigo incident. • Archaeology • Astrophysics • Stellar Cartography Integrity: 7 Cunning: 9 Strength: 7 Rarity: U (Rules of Acquisition) Link | ||
Ulis ENGINEER Captain of the Quetsivoo. The Ferengi thief served as leader of the privateers Grish, Krem, and Muk. Found a future as a cook and guide. • Acquisition • Leadership • Computer Skill • Treachery • Biology ∇ Secondary Market Integrity: 4 Cunning: 7 Strength: 6 Rarity: 42 V (Shades of Gray) Link | ||
❖ Uri'lash SECURITY Typical Hupyrian. Hired by Brunt as a bodyguard during his brief stint as Grand Nagus in 2374. • Honor • Biology Integrity: 7 Cunning: 6 Strength: 9 Rarity: 25 P (All Good Things) Link | ||
Yeggie MEDICAL Avaricious Ferengi. Plotted with Gegis and Nunk to extract the 3.6 million Borg nanoprobes from Seven of Nine's body and sell them at six bars of latinum per unit. • Greed • Biology • Cybernetics • Treachery ∇ Borg Nanoprobes (if present with any Borg personnel). Integrity: 3 Cunning: 6 Strength: 5 Rarity: 75 U (The Borg) Link | ||
Nizari CIVILIAN Humanoid dabo girl. Moved to Bajor after the Terran occupation. Works for Mr. Nog, but forced to covertly feed information to Security Chief Garak. • Acquisition • Greed • Anthropology • Youth ∇ Dabo Integrity: 5 Cunning: 7 Strength: 4 Rarity: 64 V (Crossover) Link | ||
Rom ENGINEER Brilliant yet befuddled Ferengi engineer. Works for the Bajorans aboard Deep Space 9. Quark's brother. Nog's father. Gaila's cousin. Has a crush on Leeta. • ENGINEER • Astrophysics • Honor • Navigation • Physics • X=4 or 9. Integrity: 7 Cunning: X Strength: 3 Rarity: R (Rules of Acquisition) Link | ||
Captain Nog OFFICER In an alternate timeline, Nog served as captain of the U.S.S. Defiant. Aided Jake Sisko in an effort to reverse a time-altering subspace inversion. • ENGINEER • Diplomacy • Honor • Physics ∇ Ready Room Door Integrity: 8 Cunning: 8 Strength: 5 Rarity: 33 V (Life From Lifelessness) Link | ||
The Trois V.I.P.+CIVILIAN Tog abducted the Betazoid Lwaxana Troi and her half-human daughter Deanna Troi, beamed them out of their clothes, and planned to exploit their skills. Lwaxana: • Empathy x2 • Diplomacy ∇ Wolf Deanna: • Diplomacy • Empathy ∇ Plexing Integrity: 6+7 Cunning: 7+6 Strength: 3+4 Rarity: 6 P (Enhanced Premiere) Link | ||
❖ Aletia SCIENCE Typical humanoid employee of Omag. Retained for her expertise in biochemical weaponry and her talents for the tympanic tickle. Mentor to Calandra. • Acquisition • Biology • Physics Integrity: 4 Cunning: 6 Strength: 6 Rarity: 10 V (Coming of Age) Link | ||
❖ Davar SCIENCE Reckless hunter who tired of participating in holographic scenarios aboard the commandeered Voyager. Joined Turanj in hunting prey, against express orders from Karr. • Archaeology • Biology • Treachery Integrity: 5 Cunning: 6 Strength: 8 Rarity: 76 C (The Borg) Link | ||
Decaren OFFICER Alpha-Hirogen who agreed to hunt alongside the crew of Voyager. A master in tracking, but overly prone to the fervor of an imminent kill. Commands a Hunting Vessel. • Leadership • SCIENCE • Honor • Anthropology • Diplomacy • Physics Integrity: 7 Cunning: 7 Strength: 9 Rarity: 77 R (The Borg) Link | ||
Donik ENGINEER Technician who programmed enhancements for the Hirogen holograms under orders from Decaren. Later joined Kejal to help build a better life for his creations. • Youth • Computer Skill x2 • SCIENCE • Physics • Honor • Your personnel may report here. Integrity: 8 Cunning: 8 Strength: 6 Rarity: 78 R+ (The Borg) Link | ||
Gann SECURITY Belligerent Beta-Hirogen. Clashed with Decaren, Netek, and Kathryn Janeway during the hologram hunt. Finally came to respect the Voyager crew as worthy prey. • Computer Skill • Navigation • Biology • Transporter Skill • Astrophysics Integrity: 6 Cunning: 7 Strength: 9 Rarity: 79 R (The Borg) Link | ||
❖ Harkan SECURITY Typical mentor of fledgling hunters. Stationed at the training facility near the Ovion system. Prepares young Hirogen to join Decaren's hunting group. • Anthropology • Exobiology Integrity: 7 Cunning: 7 Strength: 8 Rarity: 81 C (The Borg) Link | ||
Idrin OFFICER Massive Alpha-Hirogen in command of a solitary Hunting Vessel. Less interested in the hunt than the spoils of his conquests, envy of his peers, and fear of his captives. • Exobiology • Archaeology • Greed • ENGINEER • Treachery ∇ Hirogen Talon Integrity: 3 Cunning: 7 Strength: 12 Rarity: 82 R (The Borg) Link | ||
❖ Jetarn SECURITY Hunter ordered by Karr to assist in triage on Voyager crew members wounded on the holodeck. Like Jorik, performed cursorily at best. • MEDICAL • Computer Skill Integrity: 5 Cunning: 6 Strength: 8 Rarity: 83 C (The Borg) Link | ||
Jorik MEDICAL Medic who built neural interfaces to subdue the Voyager crew. Patched them up after hunters stabbed, shot, beat, phasered, and bat'lethed them in Karr's holoscenarios. • Exobiology • Biology • Computer Skill x2 • Treachery Integrity: 3 Cunning: 8 Strength: 8 Rarity: 84 R (The Borg) Link | ||
Karon OFFICER Diligent Alpha-Hirogen. Commanded a Hunting Vessel that stalked a member of Species 8472. Has an unrivaled understanding of the behavior of prey. • Leadership • Treachery • Anthropology x2 • Navigation • Exobiology ∇ Hirogen Disruptor Rifle Integrity: 4 Cunning: 9 Strength: 9 Rarity: 85 R (The Borg) Link | ||
Karr OFFICER Alpha-Hirogen who captured Voyager in 2374. Used its holodecks to study his prey's history. Hoped for lessons to save his own culture from stagnation and extinction. • Leadership x2 • Diplomacy • Honor • Law • Computer Skill • Anthropology • Astrophysics Integrity: 7 Cunning: 8 Strength: 9 Rarity: 86 R+ (The Borg) Link | ||
❖ Konuric OFFICER Representative of headstrong hunters. Once punished by Netek with months of remedial training. Never believed holograms to be worthy prey. • ENGINEER • Geology Integrity: 5 Cunning: 6 Strength: 9 Rarity: 87 C (The Borg) Link | ||
❖ Mellis SECURITY Typical Alpha-Hirogen in training. Refined his skills leading several successful hunts against holographic prey. Eager to test himself against a real opponent. • Anthropology • Leadership • Archaeology • Once each turn, you may play Hunting Group for free. Integrity: 7 Cunning: 6 Strength: 6 Rarity: 94 P (Warp Pack: Holiday 2017) Link | ||
Netek OFFICER Impatient Alpha-Hirogen who took over the hunt for the escaped Hirogen holograms. Appreciated the irony of their prowess, but underestimated them nevertheless. • Transporter Skill • Navigation • Geology • Stellar Cartography • Exobiology Integrity: 5 Cunning: 7 Strength: 10 Rarity: 88 R+ (The Borg) Link | ||
❖ Ranjen ENGINEER Typical of Hirogen whose first loyalty is to a hunting group. Skilled pilot. Served as Beta-Hirogen under Idrin; challenged his obsession with collecting relics. • Navigation x2 • Physics Integrity: 7 Cunning: 7 Strength: 8 Rarity: 89 C (The Borg) Link | ||
❖ Takirac OFFICER One of the hunters serving with Karr in 2374. Accepted an optronic datacore from Kathryn Janeway in cease-fire talks, bringing holographic technology to the Hirogen. • Diplomacy • Honor • Leadership Integrity: 7 Cunning: 7 Strength: 8 Rarity: 90 U (The Borg) Link | ||
Turanj SECURITY Rash hunter. Grudgingly took part in a holodeck scenario of Nazi Germany's 20th-century occupation of France. Never grasped Karr's aims in studying the Voyager prey. • Treachery x2 • Leadership • Geology • Stellar Cartography Integrity: 2 Cunning: 6 Strength: 9 Rarity: 91 U (The Borg) Link | ||
❖ Vurond SCIENCE Typical of relatively inexperienced hunters still learning more advanced techniques of stalking prey. Has pursued further training as Beta-Hirogen for Karon. • Astrophysics • Stellar Cartography Integrity: 7 Cunning: 8 Strength: 8 Rarity: 92 C (The Borg) Link | ||
❖ Zivan MEDICAL Male Hirogen representative of inexperienced, overeager hunters. Trained by Harkan, who judged him to be too reliant on defense. Killed by Weiss. • Physics ∇ Body Armor Integrity: 5 Cunning: 6 Strength: 6 Rarity: 35 V (Life From Lifelessness) Link | ||
Janeway V.I.P. Captured by Karr and altered to appear Klingon. Human captain Kathryn Janeway fought in Hirogen training simulations. She's no one's prey. • Honor • Anthropology ∇ Warrior's Birthright • SCIENCE • Your personnel present are STRENGTH +1. Integrity: 6 Cunning: 5 Strength: 6 Rarity: 7 V (The Gift) Link | ||
Hajur CIVILIAN Hirogen captured by Penk on his son's first hunt. Has fought at Tsunkatse for nearly two decades. Trained Seven of Nine, hoping she could end his captivity. • Leadership • Biology • MEDICAL • Anthropology • Geology • Archaeology Integrity: 7 Cunning: 9 Strength: 9 Rarity: 80 R+ (The Borg) Link | ||
❖ Corez SECURITY Representative of Kazon aligned with the Pommar sect. Has served as bodyguard to Minnis. Stood watch over a group of Trabe being held prisoner on Sobras. • Treachery • Geology ∇ Kazon Disruptor Rifle Integrity: 5 Cunning: 6 Strength: 7 Rarity: 142 C (Voyager) Link | ||
Culluh OFFICER First maje of the Kazon-Nistrim. Romantically involved with Seska. Commands a Kazon Raider. Seeks to capture U.S.S. Voyager and its technology at any cost. • Leadership x2 • ENGINEER • Treachery • Greed • Archaeology • Diplomacy ∇ Boarding Party Integrity: 3 Cunning: 7 Strength: 9 Rarity: 143 R (Voyager) Link | ||
Culluh and Seska OFFICER+ENGINEER In 2371, First Maje Culluh of the Kazon-Nistrim allied himself with the Cardassian spy Seska and took her as his mate. They had a son together. Culluh: • Leadership x2 • Diplomacy • Greed Seska: • SECURITY • Transporter Skill • Treachery x2 Integrity: 3+2 Cunning: 7+9 Strength: 9+6 Rarity: 8 V (The Gift) Link | ||
Haliz OFFICER One of the greatest Kazon-Ogla warriors. Serves under Razik. Admired by many young Ogla, including Karden. Killed a Relora with his bare hands to earn his name. • Biology • SCIENCE • Leadership • Stellar Cartography Integrity: 5 Cunning: 8 Strength: 9 Rarity: 144 U (Voyager) Link | ||
❖ Halok ENGINEER Kazon-Nistrim representative of technicians in Culluh's crew. Gained knowledge of bio-neural technology in his time aboard the commandeered U.S.S. Voyager. • Astrophysics • Biology ∇ Any ENGINEER-related Equipment card Integrity: 6 Cunning: 7 Strength: 7 Rarity: 145 C (Voyager) Link | ||
Haron OFFICER First maje of the powerful Kazon-Relora, blood enemies of the Nistrim. Commands countless soldiers and a vast fleet of ships - including his own Kazon Raider. • Leadership • Exobiology • MEDICAL • Greed • Stellar Cartography Integrity: 6 Cunning: 6 Strength: 8 Rarity: 146 R (Voyager) Link | ||
Jabin OFFICER First maje of the Kazon-Ogla in 2371. Has laid claim to the Ocampa planet. His efforts to tap its subterranean resources have been thwarted by the Caretaker. • Leadership • Astrophysics • Geology • Treachery • Greed Integrity: 5 Cunning: 6 Strength: 8 Rarity: 147 U (Voyager) Link | ||
Karden OFFICER Young Kazon-Ogla now come of age. Bravely earned his name like his brother, Kinell, before him. The only Kazon to ever form a real bond with a "Federation." • Youth • Navigation x2 • Physics • Anthropology • Biology • Honor Integrity: 8 Cunning: 8 Strength: 7 Rarity: 148 R (Voyager) Link | ||
❖ Kazat CIVILIAN Typical male member of the Kazon-Relora sect. Assistant to Haron. Spaced by Culluh and Seska for his master's refusal of an alliance against Voyager. • Law • Youth • Honor Integrity: 7 Cunning: 7 Strength: 5 Rarity: 36 V (Life From Lifelessness) Link | ||
Lagren ENGINEER Kazan-Ogla who maintains the settlement on the Ocampa planet. Has searched unsuccessfully for a way to penetrate the Caretaker's subterranean shield. • Physics • Geology • Exobiology Integrity: 5 Cunning: 7 Strength: 6 Rarity: 93 U (The Borg) Link | ||
Loran OFFICER First maje of the Kazon-Hobii. Has twice attended meetings with rivals in the hopes of ending skirmishes his small sect lacks the reserves to defend against. • Leadership • MEDICAL • Physics • Archaeology Integrity: 5 Cunning: 7 Strength: 7 Rarity: 149 U (Voyager) Link | ||
❖ Maniz OFFICER Typical of warriors loyal to the Kazon-Nistrim sect. Supervised repairs to U.S.S. Voyager after its capture in 2372. Resents Seska's hold over Culluh. • Archaeology • Navigation • Leadership Integrity: 6 Cunning: 7 Strength: 8 Rarity: 150 C (Voyager) Link | ||
Minnis OFFICER First maje of the Kazon-Pommar sect. Agreed to host negotiations between the Trabe and several Kazon sects in 2372. Gained little prestige from the debacle. • Leadership • Diplomacy • Navigation • Biology • Computer Skill x2 Integrity: 7 Cunning: 7 Strength: 8 Rarity: 151 R (Voyager) Link | ||
❖ Narret SCIENCE Loyal Kazon-Nistrim typical of Culluh's soldiers. Stood proudly with his maje as a bridge officer on the captured U.S.S. Voyager. • Honor • Computer Skill • Stellar Cartography Integrity: 7 Cunning: 7 Strength: 6 Rarity: 152 C (Voyager) Link | ||
❖ Rabek MEDICAL Kazon-Nistrim physician. Typical of personal attendants often retained by a first maje. Seska did not find his abilities particularly impressive. • Exobiology • Physics Integrity: 7 Cunning: 6 Strength: 8 Rarity: 153 C (Voyager) Link | ||
Razik OFFICER First maje of the Kazon-Ogla. Personally oversees the training of new Ogla warriors. Intimately familiar with the base on Tarok. Commands a Kazon Warship. • Treachery • Leadership • Anthropology • Geology • SECURITY Integrity: 5 Cunning: 8 Strength: 8 Rarity: 154 R (Voyager) Link | ||
Rettick ENGINEER Kazon-Nistrim serving under Culluh. Accompanied him at Sobras conference. Received files from Jonas on Tom Paris' experimental transwarp flight. • SCIENCE • Computer Skill • Physics • Treachery Integrity: 4 Cunning: 8 Strength: 7 Rarity: 155 U (Voyager) Link | ||
Rielat MEDICAL Kazon-Ogla serving under Jabin. Laid aside his varied interests to serve his sect as a guard. • Anthropology • Navigation • Acquisition • Music ∇ Thermal Deflectors Integrity: 6 Cunning: 6 Strength: 5 Rarity: 43 V (Shades of Gray) Link | ||
❖ Ril CIVILIAN Representative of females throughout Kazon society. Has few rights, little power. Part of the Ogla sect. One of several women romantically involved with Jabin. • Anthropology • MEDICAL • Geology Integrity: 7 Cunning: 6 Strength: 5 Rarity: 156 C (Voyager) Link | ||
Rulat SECURITY Kazon-Nistrim bodyguard reporting directly to Seska. Instrumental in planning the assault to take Voyager in 2372. • Navigation • Computer Skill • Geology • Your other SECURITY present are attributes all +1. Integrity: 7 Cunning: 6 Strength: 7 Rarity: 75 U (Holodeck Adventures) Link | ||
❖ Saldin CIVILIAN Representative of non-military Kazon. Pledged to the Pommar sect. Bartender and cook at the dive frequented by Tersa. Remembers Neelix's last visit there all too well. • Computer Skill • SECURITY • Archaeology Integrity: 4 Cunning: 7 Strength: 7 Rarity: 157 C (Voyager) Link | ||
Surat OFFICER First maje of the Kazon-Mostral. Has slyly arranged brief - but effective - alliances with other majes against larger sects. Commands a Kazon Raider. • Leadership • Treachery • Diplomacy • SECURITY • Astrophysics Integrity: 4 Cunning: 7 Strength: 8 Rarity: 94 R (The Borg) Link | ||
❖ Tanar SCIENCE Kazon of the Nistrim sect. Has served aboard Culluh's ship for many years. His opinions have come to carry a bit more weight with his maje than most. • Archaeology • Biology • Anthropology Integrity: 6 Cunning: 6 Strength: 7 Rarity: 95 C (The Borg) Link | ||
Tersa OFFICER Kazon-Pommar well connected with Minnis. Has had prior dealings with Neelix. Infatuated with a dancer who works at a bar on Sobras. Not her type. • Anthropology • Diplomacy • Treachery • Exobiology Integrity: 5 Cunning: 5 Strength: 7 Rarity: 158 U (Voyager) Link | ||
Tierna SECURITY Kazon-Nistrim serving as Seska's aide. Assigned a suicide mission by Culluh as part of an elaborate plan to take U.S.S. Voyager. Determined to succeed. • Navigation • Honor • Stellar Cartography ∇ Kazon Bomb (as an interrupt, where Tierna present). Integrity: 7 Cunning: 8 Strength: 6 Rarity: 159 R (Voyager) Link | ||
Valek OFFICER First maje of the Kazon-Oglamar. Expertly uses the slim resources of his sect in hit-and-run attacks, often staged near nebulae and other astronomical phenomena. • Leadership • SCIENCE • Astrophysics • Navigation • Greed Integrity: 6 Cunning: 8 Strength: 7 Rarity: 160 U (Voyager) Link | ||
Advocate Kolos CIVILIAN Courageous Klingon who won over 200 cases in 50 years of legal practice. Defended Prisoner Archer in court on Narendra III. Lost an eye on Rura Penthe. • Law x2 • Computer Skill • Diplomacy • Honor ∇ Klingon Imperial Court Integrity: 8 Cunning: 9 Strength: 6 Rarity: 46 V (Broken Bow) Link | ||
❖ Aklam OFFICER Typical of help officers on smaller Klingon ships. Served under Duras Son of Toral in 2153. Pilot particularly practiced at orbital maneuvers. • Navigation • Astrophysics Integrity: 6 Cunning: 6 Strength: 7 Rarity: 47 V (Broken Bow) Link | ||
Alexander Rozhenko (Metamorphosis) ENGINEER "Good luck charm" aboard the I.K.S. Rotarran with a talent for mishaps. 3/4 Klingon, 1/4 human son of Worf and K'Ehleyr. Joined the House of Martok. • Honor • Transporter Skill • Youth • If aboard your ship when it wins a battle, draw a card. Integrity: 7 Cunning: 5 Strength: 6 Rarity: 3 R 184 (Call to Arms) Link | ||
Antaak MEDICAL Physician responsible, albeit accidentally, for creating the disfiguring Klingon augment virus. Found a future in cranial reconstruction. Had a knack for diplomacy. • MEDICAL • SCIENCE • Honor • Exobiology ∇ Any Targ ∇ maH nIv Integrity: 8 Cunning: 7 Strength: 6 Rarity: 26 V (Straight and Steady) Link | ||
Apella V.I.P. Native of Planet Neural and leader of a village there. He was supplied with advanced weapons by Krell to attain power and act on behalf of the Klingon Empire. • Leadership • Treachery • Greed ∇ Flintlock Rifle Integrity: 4 Cunning: 6 Strength: 6 Rarity: 31 V (A Private Little War) Link | ||
Arne Darvin CIVILIAN Klingon saboteur. Disguised undercover operative. Assistant to Nilz Baris on Deep Space Station K-7. • Treachery • Klingon Intelligence • Biology • If on K-7, allows you to draw one card every turn that any or opponent's card reports here. Integrity: 3 Cunning: 6 Strength: 6 Rarity: 77 R+ (The Trouble with Tribbles) Link | ||
❖ Atul SECURITY Typical Klingon Intelligence specialist. Dispatched to Deep Space 9 with Morka and Bo'rak to investigate Romulan activity. • Klingon Intelligence Integrity: 4 Cunning: 7 Strength: 7 Rarity: U (The Dominion) Link | ||
Azetbur V.I.P. Daughter of Chancellor Gorkon; became chancellor herself in 2293. Pursued his dream of peace with the Federation, signing the historic Khitomer Accords. • Leadership • Diplomacy • Exobiology ∇ Treaty: Federation/Klingon Integrity: 8 Cunning: 7 Strength: 5 Rarity: 69 U (The Motion Pictures) Link | ||
Azetbur (Visionary Chancellor) "War is obsolete... as we are in danger of becoming." • Anthropology • Diplomacy • Exobiology • Honor • Law • Leadership x2 When this personnel uses a skill to complete a mission, you may destroy three of your Assault and/or Maneuver events to score 10 points. Integrity: 7 Cunning: 6 Strength: 6 Rarity: 15 V 37 (The Undiscovered Country) Link | ||
❖ B'amara MEDICAL Typical surgeon serving under Martok. Former nurse and arms dealer. She developed new combat stimulants and advised the High Council on their use. • Biology • Honor • Physics • Computer Skill Integrity: 7 Cunning: 6 Strength: 7 Rarity: 1 C 292 (Second Edition) Link | ||
B'Elanna Daughter of Miral ENGINEER The half-human B'Elanna Torres embraced her Klingon heritage in dealing with the Voq'leng crew. With Kohlar's help, she convinced them her child was the Kuvah'Magh. • ENGINEER • Leadership • Diplomacy • Honor • Computer Skill x2 Integrity: 8 Cunning: 8 Strength: 7 Rarity: 76 R+ (Holodeck Adventures) Link | ||
B'Etor V.I.P. Plotted with Lursa to seize power from Gowron with the support of the Romulans. Younger of the two Duras sisters. The pretty one. • Treachery • Leadership • Physics • Youth • Greed Integrity: 2 Cunning: 8 Strength: 7 Rarity: R (Premiere) Link | ||
B'Etor (The Sky's the Limit) V.I.P. Since failing to seize control of the Klingon Empire, B'Etor, sister of Duras, had been seeking to acquire powerful weapons. Still the prettier sister. • Treachery • Youth ∇ Lursa • Once per game, may steal an Artifact present. Integrity: 2 Cunning: 7 Strength: 7 Rarity: 36 V (The Sky's the Limit) Link | ||
❖ B'iJik OFFICER Klingon male trained as an officer for the Klingon Defense Force. Served as junior adjutant to the diplomatic delegation for Gowron. • Navigation Integrity: 4 Cunning: 6 Strength: 6 Rarity: C (Premiere) Link | ||
❖ B'Somgh ENGINEER Warp drive specialist aboard the I.K.S. Pagh, representative of engineers in the Klingon Defense Force. Considered a gourmand by shipmates. • Exobiology • Physics • Astrophysics • Biology Integrity: 7 Cunning: 6 Strength: 7 Rarity: 78 V (The Next Generation) Link | ||
Ba'el CIVILIAN 1/2 Klingon, 1/2 Romulan. Romantically involved with Lieutenant Worf. Born in Romulan prison camp in Carraya system. • Anthropology • Youth Integrity: 6 Cunning: 6 Strength: 4 Rarity: U (Premiere) Link | ||
❖ Batrell OFFICER Klingon trained as an officer for the Klingon Defense Force. Formerly in command of Narendra III outpost. • Honor Integrity: 7 Cunning: 3 Strength: 7 Rarity: C (Premiere) Link | ||
Bielsa SECURITY Loyal henchman. Security chief serving under Captain Kang. Acted as bodyguard to Mara while aboard the Starship Enterprise in 2268. • Physics • Transporter Skill • Navigation x2 ∇ Agonizer (if with two other personnel). Integrity: 6 Cunning: 7 Strength: 8 Rarity: 32 V (A Private Little War) Link | ||
Bo'rak ENGINEER Operative sent to Deep Space 9 in 2371 to spy on Romulan delegates. Modified a replicator to beam a surveillance device near the Romulans' quarters. • Cybernetics • Transporter Skill • Astrophysics • Klingon Intelligence Integrity: 5 Cunning: 7 Strength: 6 Rarity: R (Deep Space 9) Link | ||
Boshar ANIMAL Targ kept by Antaak since childhood. An early patient of the aspiring surgeon. Faithful pet who would recognize his master even without cranial ridges. • Klingon MEDICAL- and SCIENCE-classification personnel present gain an additional MEDICAL. Integrity: 5 Cunning: 1 Strength: 5 Rarity: 30 V (Cold Front) Link | ||
❖ Brask SECURITY Typical reserve gunner serving in the Klingon Defense Force. Expert marksman. Understood Kruge's order to only target the engines of the Starship Enterprise. • Transporter Skill • Treachery • Greed ∇ Target Engines Integrity: 3 Cunning: 7 Strength: 7 Rarity: 25 V (Second Star to the Right) Link | ||
Brigadier Kerla SECURITY Military advisor to the High Council leader. Loyally served both Chancellor Gorkon and Azetbur, though bitterly opposed to peace with the Federation. • Stellar Cartography • Navigation • Transporter Skill ∇ Any Klingon Chancellor Integrity: 7 Cunning: 7 Strength: 8 Rarity: 70 R (The Motion Pictures) Link | ||
Bu'kaH ENGINEER Chief engineer of the I.K.S. Somraw who survived Xarantine ale poisoning. Sought to avoid a dishonorable death for herself and her crewmates. • Astrophysics • Computer Skill • Biology • Honor • ENGINEER (if aboard a ship). Integrity: 6 Cunning: 7 Strength: 7 Rarity: 48 V (Broken Bow) Link | ||
Captain B'Etor OFFICER B'Etor is the younger sister of Captain Lursa. Seeks to bring Security Chief Garak and The Intendant to trial for negligence and fraternizing with the enemy. • Honor • Leadership • Law • Physics • SCIENCE • Youth Integrity: 8 Cunning: 8 Strength: 8 Rarity: 37 V (Life From Lifelessness) Link | ||
Captain Goroth OFFICER Klingon thief who hired bounty hunters to recapture Prisoner Archer. Initially agreed to pay nine thousand darseks but only gave Skalaar six thousand. • Greed • Treachery • Navigation • Transporter Skill ∇ Gold-Pressed Latinum Integrity: 3 Cunning: 7 Strength: 8 Rarity: 49 V (Broken Bow) Link | ||
Captain Kang OFFICER Respected warrior. Named his firstborn son in honor of Curzon Dax. Watched the careers of the Starship Enterprise crew since encountering them in 2268. • Leadership • Diplomacy • Honor • Physics • If on a ship at a mission, it is WEAPONS +2. Integrity: 7 Cunning: 7 Strength: 8 Rarity: 71 R+ (The Motion Pictures) Link | ||
Captain Kang (A Private Little War) OFFICER Klingon warrior who encountered Captain Kirk on Beta XII-A. Tried to avenge the destruction of his ship and the deaths of 400 soldiers. Husband of Mara. • Honor • Leadership • Physics • Diplomacy ∇ Classic Disruptor (if with two other personnel). Integrity: 7 Cunning: 7 Strength: 8 Rarity: 33 V (A Private Little War) Link | ||
Captain Khod OFFICER Klingon fleet captain. Commanded the I.K.S. Molor in 2268. Co-ordinated with the Elasian traitor Kryton to attack a sabotaged Starship Enterprise. • Anthropology • Computer Skill • Treachery • If all your personnel present are : Biology, MEDICAL. Integrity: 4 Cunning: 8 Strength: 8 Rarity: 34 V (A Private Little War) Link | ||
Captain Koloth OFFICER Commander of I.K.C. Gr'oth. Sent to protect Klingon interests in Sherman's Planet. Dear to Captain Kirk. • Diplomacy • Anthropology • SCIENCE • If on I.K.C. Gr'oth, it is attributes all +1 for each Klingon personnel aboard (up to +3). Integrity: 6 Cunning: 7 Strength: 8 Rarity: 78 P (The Trouble with Tribbles) Link | ||
Captain Korok OFFICER Klingon freighter captain. Thief who used intimidation to take deuterium from mining colonies. Ancestor of General Korok. Former pilot. • ENGINEER • Treachery • Leadership • Geology • Acquisition • Navigation Integrity: 3 Cunning: 6 Strength: 9 Rarity: 50 V (Broken Bow) Link | ||
Captain Lursa OFFICER Lursa is the sister of Captain B'Etor. Squadron commander serving under Regent Worf. Embraces the equal opportunities offered by the Alliance. • ENGINEER • Geology • Honor • Leadership • Navigation ∇ Historic Coming Together Integrity: 8 Cunning: 8 Strength: 8 Rarity: 65 V (Crossover) Link | ||
❖ Captain Monak OFFICER Representative of 22nd-century Klingon captains. Raided a Xarantine outpost in 2151. Got more than he bargained for. • Greed • Stellar Cartography • Diplomacy (if with Bu'kaH). Integrity: 5 Cunning: 6 Strength: 7 Rarity: 51 V (Broken Bow) Link | ||
Captain Vorok OFFICER Commander of a prototype Klingon vessel. Spared a Xyrillian ship in 2151 in exchange for holographic technology. • Leadership • SCIENCE • Diplomacy • Honor ∇ Holodeck Door Integrity: 6 Cunning: 7 Strength: 8 Rarity: 52 V (Broken Bow) Link | ||
Captain Worf SECURITY To persuade K'Temoc not to attack, Worf served as acting captain of the U.S.S. Enterprise. Mate of K'Ehleyr. Finds the command chair "comfortable." • OFFICER • Diplomacy • Navigation • Honor x2 • If with any K'Ehleyr, both are attributes all +2. Integrity: 8 Cunning: 6 Strength: 10 Rarity: 79 V (The Next Generation) Link | ||
❖ Ch'dak OFFICER Characteristic member of the I.K.S. Kla'Diyus crew. A pilot rated on many designs, he enjoyed the new tactics enabled by the ability to attack while cloaked. • Navigation • Physics • If on a ship, it is RANGE +1. Integrity: 6 Cunning: 6 Strength: 8 Rarity: 72 C (The Motion Pictures) Link | ||
Ch'Pok V.I.P. Klingon advocate. Skilled negotiator. Prosecuted a contrived hearing against Worf in 2372 to manipulate Federation involvement in the Klingon/Cardassian war. • Diplomacy x2 • Treachery • Law • Computer Skill • Biology Integrity: 4 Cunning: 9 Strength: 6 Rarity: R (The Dominion) Link | ||
Ch'Regha MEDICAL I.K.C. Voq'leng crew member. After an initial attraction to Harry Kim, became romantically involved with Neelix. She was his little par'machkai; he, her fearless warrior. • Exobiology • Archaeology • Honor Integrity: 7 Cunning: 6 Strength: 7 Rarity: 96 U (The Borg) Link | ||
Chancellor Gorkon V.I.P. Klingon leader who first embraced the notion of peace with the Federation. His vision mapped the way to the undiscovered country - the future. • Leadership • Diplomacy x2 • Honor • Anthropology • Protects your Treaties from nullification. Integrity: 9 Cunning: 7 Strength: 6 Rarity: 73 R+ (The Motion Pictures) Link | ||
Chancellor Gowron V.I.P. Beginning with his invasion of Cardassia in 2372, Gowron became increasingly prideful and paranoid. Nearly destroyed the Empire in his quest for glory. • Leadership x2 • Anthropology • Law ∇ HQ: War Room ∇ Council of Warriors Integrity: 6 Cunning: 8 Strength: 9 Rarity: 77 R+ (Holodeck Adventures) Link | ||
❖ Chancellor M'Rek V.I.P. Typical Klingon High Council Leader of the mid-22nd century. Encountered Jonathan Archer in 2151. Rumored to have exotic taste in women. • Leadership • Anthropology • Geology • Klingon Intelligence Integrity: 5 Cunning: 7 Strength: 6 Rarity: 53 V (Broken Bow) Link | ||
Chancellor Martok V.I.P. Honored General. Martok became High Council leader after the death of Gowron. Soldier who detests politics. Commands the I.K.S. Rotarran. • OFFICER • Leadership • Diplomacy • Honor x2 • Law • Once per game, may download Mantle of the Empire. Integrity: 9 Cunning: 8 Strength: 8 Rarity: 43 V (Dogs of War) Link | ||
Chang OFFICER Gorkon's Chief of Staff in 2293, General Chang is a powerful and vocal advisor to the High Council. Commander of the I.K.S. Kla'Diyus. • SECURITY x2 • Leadership • Treachery x2 • Law ∇ Cold Warriors Integrity: 2 Cunning: 7 Strength: 7 Rarity: 14 U 90 (What You Leave Behind) Link | ||
Chef Kaga CIVILIAN Owner and cook at the Klingon restaurant aboard Deep Space 9. Often serenades his customers with Klingon folk songs. Makes excellent rokeg blood pie. • Biology • Exobiology • Music ∇ Gagh Integrity: 7 Cunning: 5 Strength: 9 Rarity: 70 V (Emissary) Link | ||
Chu'vok V.I.P. Klingon general and military aide to Chancellor Gowron. He commanded a Modified Vor'Cha during the Dominion War. Collects rare, vintage bloodwine. • Leadership • ENGINEER • Honor • Archaeology Integrity: 7 Cunning: 7 Strength: 8 Rarity: 44 V (Dogs of War) Link | ||
Colonel Worf OFFICER Warrior and father of Mogh. He represented Captain Kirk and Dr. McCoy at their trial. His low political standing improved once they were proved innocent. • Diplomacy • Law • Honor • Archaeology • Astrophysics Integrity: 8 Cunning: 7 Strength: 8 Rarity: 74 R+ (The Motion Pictures) Link | ||
Commander K'Ehleyr V.I.P. 1/2 Klingon, 1/2 human romantically involved with Worf. K'Ehleyr posed as first officer of the U.S.S. Enterprise in 2365. She left Worf incomplete. • OFFICER • Honor • Anthropology • Diplomacy • Law Integrity: 7 Cunning: 8 Strength: 7 Rarity: 80 V (The Next Generation) Link | ||
D'Ghor CIVILIAN Crafty but dishonored head of wealthy Klingon House. Tried to acquire the assets of the House of Kozak - using money. Former member of High Council. • Treachery • Acquisition • Greed • Computer Skill Integrity: 3 Cunning: 9 Strength: 7 Rarity: R (Deep Space 9) Link | ||
❖ Daval SCIENCE Klingon field scientist serving under Governor Kor. In 2267, helped establish the Klingon command center on Organia. • Astrophysics • Computer Skill Integrity: 7 Cunning: 6 Strength: 7 Rarity: 79 C (The Trouble with Tribbles) Link | ||
❖ Divok MEDICAL Male trained in Klingon anatomy and medicine. Studied the effects of Tribbles on the Klingon nervous system. • Biology • Youth Integrity: 6 Cunning: 6 Strength: 8 Rarity: C (Premiere) Link | ||
❖ Dokar OFFICER Characteristic of male Klingon warriors supporting attempts by the House of Duras to regain power after their defeat in the Klingon Civil War. • Biology • Treachery • Transporter Skill Integrity: 5 Cunning: 5 Strength: 8 Rarity: 1 C 295 (Second Edition) Link | ||
❖ Dorigo SCIENCE Representative of junior science officers serving in the Klingon Defense Force in the 23rd century. He is good with a blade. Member of the House of D'Ghor. • Geology • Treachery • Computer Skill • Youth Integrity: 3 Cunning: 6 Strength: 8 Rarity: 35 V (A Private Little War) Link | ||
❖ Dukath SCIENCE Klingon trained in the field of science. Studied the effects of Berthold rays on plant life. Served aboard the I.K.C. Pagh. • Archaeology Integrity: 5 Cunning: 6 Strength: 7 Rarity: C (Premiere) Link | ||
Duras V.I.P. Son of Ja'rod. Contender for leadership of the Klingon High Council. Member of a powerful political family. • Leadership • Computer Skill • Treachery • Greed Integrity: 4 Cunning: 6 Strength: 8 Rarity: R (Premiere) Link | ||
Duras (Life From Lifelessness) V.I.P. Son of a traitor, Ja'rod, and a traitor himself. Member of the Klingon High Council. • Treachery x2 • Leadership • Law • Diplomacy • Computer Skill • Once each turn, may kill an opponent's personnel here that just completed a mission. Integrity: 2 Cunning: 7 Strength: 9 Rarity: 1 R 296 (Second Edition) Link | ||
Duras Son of Toral OFFICER Former captain demoted for failing to locate rebels harbored by Jonathan Archer. Given another chance by the High Council. Ancestor of Ja'rod. • Treachery x2 • Leadership • SECURITY • Greed ∇ Any personnel with "Duras" in lore Integrity: 3 Cunning: 7 Strength: 9 Rarity: 54 V (Broken Bow) Link | ||
❖ Fek'lhr V.I.P. Re-creation of mythical Klingon beast. Guardian of Gre'thor, where the dishonored go to die. • Honor • Treachery Integrity: 6 Cunning: 1 Strength: 15 Rarity: U (Premiere) Link | ||
❖ Frexor SCIENCE One of many Klingon technicians serving in the Klingon Defense Force. Beamed down to Genesis with Kruge and Regnor to investigate the planet. • Navigation • Biology • ENGINEER (if all your personnel present are ). Integrity: 5 Cunning: 8 Strength: 7 Rarity: 26 V (Second Star to the Right) Link | ||
❖ Garvock SECURITY Typical Klingon soldier aboard the I.K.S. Chontay. He escorted Captain Kirk to the bridge after beaming up from Sha Ka Ree. Collects antique d'k tahgs. • Archaeology • Transporter Skill • Youth Integrity: 5 Cunning: 6 Strength: 8 Rarity: 27 V (Second Star to the Right) Link | ||
General Chang OFFICER Chief of staff of the High Council leader. Conspired to assassinate Chancellor Gorkon and ensure no peace. Likes Shakespeare, especially in the original Klingon. • Leadership • Treachery • Anthropology • Law • SECURITY ∇ To Be Or Not To Be Integrity: 2 Cunning: 8 Strength: 7 Rarity: 75 R+ (The Motion Pictures) Link | ||
General Grokh OFFICER Intelligence officer recently promoted to serve on the High Council. Assisted General Chang with developing the I.K.S. Kla'Diyus. Opposed to the peace initiative. • SECURITY • Klingon Intelligence • Treachery • Navigation (if all your personnel present are ). Integrity: 4 Cunning: 6 Strength: 8 Rarity: 28 V (Second Star to the Right) Link | ||
❖ General K'Ron V.I.P. Characteristic of High Council logistics experts. Encouraged Azetbur to attack the Federation now, rather than becomes slaves under their rule. • ENGINEER • Computer Skill • Treachery • Leadership (if all your personnel present are ). Integrity: 4 Cunning: 7 Strength: 7 Rarity: 29 V (Second Star to the Right) Link | ||
General K'Vagh OFFICER Military director of the Klingon augment project. Judged Phlox to be weak-willed. • Leadership • SECURITY • Treachery • Once each turn, may draw a card when you report an augment here. Integrity: 3 Cunning: 7 Strength: 9 Rarity: 27 V (Straight and Steady) Link | ||
General Korrd V.I.P. Once-renowned military strategist exiled to Nimbus III by the High Council. Released the pain of his dishonor when Sybok enlisted his help in the search for Qui'tu. • Leadership x2 • Diplomacy • Physics • Navigation • Compatible with cards. Integrity: 6 Cunning: 7 Strength: 7 Rarity: 76 U (The Motion Pictures) Link | ||
❖ General Lompoc SCIENCE Representative of Klingon scientific advisors to the High Council. Enjoyed the gagh served aboard the U.S.S. Enterprise-A. Not fond of Shakespeare. • Stellar Cartography • Geology • Astrophysics (if all your personnel present are ). Integrity: 5 Cunning: 6 Strength: 6 Rarity: 30 V (Second Star to the Right) Link | ||
Geordi La Forge (Nemesis) ENGINEER Human engineer. His VISOR made him an unwitting pawn for the Sisters of Duras. Was frustratingly slow to observe his ship's shield frequencies. • ENGINEER • Physics • Cybernetics ∇ Prefix Code Transmission Integrity: 7 Cunning: 6 Strength: 4 Rarity: 34 V (Nemesis) Link | ||
Gi'ral CIVILIAN Survivor of Khitomer massacre. Wife of Tokath. Mother of Ba'el. Raised her daughter at a Romulan prison camp in the Carraya system. • May build Colony at unsolved planet mission if present there with Tokath. Ba'el scores double points there. Integrity: 5 Cunning: 5 Strength: 6 Rarity: P (Introductory 2-Player Game) Link | ||
❖ Gonik ENGINEER Representative of soldiers aboard Klingon ships in the 22nd century. Cook who excels at preparing pipius claw, Captain Korok's favorite dish. • Navigation • Smuggling • Astrophysics • If with Captain Korok, both are attributes all +1. Integrity: 4 Cunning: 6 Strength: 7 Rarity: 55 V (Broken Bow) Link | ||
❖ Gorath SECURITY Klingon trained in the field of security. Guarded the Klingon High Council chamber in the year of Maktag. Served as security chief for the Hegh'bat division. • Honor Integrity: 6 Cunning: 4 Strength: 7 Rarity: C (Premiere) Link | ||
Governor Kor V.I.P. Fleet captain and Dahar master. Klingon warrior and military strategist who reports directly to the High Council. Hero of the glorious Baltar campaigns. • OFFICER • Leadership • Law • Diplomacy • SECURITY ∇ Taking Charge ∇ Klingon Baldric Integrity: 6 Cunning: 8 Strength: 8 Rarity: 36 V (A Private Little War) Link | ||
Governor Worf V.I.P. Former member of the Klingon High Council in an alternate timeline in which, by 2395, the Klingons had taken over the Romulan Empire. • SECURITY • Honor x2 • Navigation • Diplomacy • Leadership Integrity: 8 Cunning: 7 Strength: 8 Rarity: R (Alternate Universe) Link | ||
Gowron V.I.P. Son of M'Rel. Leader of the Klingon High Council after defeating the Duras forces in the Klingon Civil War of 2367-68. • Leadership x2 • Diplomacy • Honor Integrity: 8 Cunning: 7 Strength: 9 Rarity: R (Premiere) Link | ||
Gowron (Sole Leader of the Empire) "By right and tradition, I am the sole leader. All who oppose me are traitors." Commander: I.K.S. Bortas. Chancellor • Honor • Law • Leadership x2 • SECURITY When your Honor Klingon present is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn. Integrity: 6 Cunning: 5 Strength: 8 Rarity: 12 P (Tenth Anniversary Collection) Link | ||
Grilka V.I.P. Klingon female. Leader of her own House due to special dispensation granted by Chancellor Gowron. Briefly married to Quark, Son of Keldar. • Honor x2 • Leadership • Biology • Attributes all +3 if with any Quark. Integrity: 8 Cunning: 8 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Hon'Tihl OFFICER First officer and sole survivor of the I.K.C. Toh'Kaht. Briefly succeeded captain Kee'Bhor. Suffering from the influence of Saltah'na energy spheres. • SCIENCE • Geology • Treachery Integrity: 6 Cunning: 6 Strength: 8 Rarity: U (Blaze of Glory) Link | ||
❖ J'Ddan SCIENCE Klingon trained in the field of science. Smuggled Federation secrets to the Romulans in the form of amino acid codes. • Exobiology • Treachery Integrity: 2 Cunning: 6 Strength: 6 Rarity: C (Premiere) Link | ||
❖ J'Met SCIENCE Typical Klingon female stationed aboard the Battle Cruiser Bortas. Served as yaS wa'DIch, executive officer, under Duras Son of Toral. • Anthropology • Treachery • Youth • Diplomacy (if with Duras Son of Toral). Integrity: 4 Cunning: 5 Strength: 7 Rarity: 56 V (Broken Bow) Link | ||
Ja'rod V.I.P. Father of Duras, Lursa and B'Etor. Disappeared shortly after transmitting security codes to the Romulans, precipitating the Khitomer massacre. • Treachery x2 • Leadership x1/2 • ENGINEER • Computer Skill • Attributes all +5 if with Toral. Integrity: 2 Cunning: 5 Strength: 8 Rarity: P (Introductory 2-Player Game) Link | ||
Jadzia Dax (Blaze of Glory) SCIENCE Trill. Disregarded her commitments to both Starfleet and Trill custom in order to honor a Klingon blood oath sworn by her symbiont's previous host, Curzon Dax. • ENGINEER • Diplomacy • Anthropology • Honor • Other personnel present are attributes all +2. Integrity: 8 Cunning: 9 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
Jadzia Dax (Sworn Ally) "No Klingon warrior would leave a comrade behind while he goes off to battle." • Anthropology • Diplomacy • Physics • SCIENCE While this personnel is present with an Honor Klingon, she is attributes +1 and gains Honor. Integrity: 6 Cunning: 7 Strength: 6 Rarity: 4 R 152 (Necessary Evil) Link | ||
Jadzia Dax (The Second Heart) "If we join together, no force can stop us." (Host) • Astrophysics OR Stellar Cartography • Honor • Physics • SCIENCE Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand. Integrity: 6 Cunning: 7 Strength: 6 Rarity: 40 P (Promo Cards) Link | ||
Jean-Luc Picard (The Next Generation) V.I.P. Appointed by K'mpec to serve as Arbiter of Succession. Asked to discover the Chancellor's poisoner and stave off a Klingon civil war. • Diplomacy x2 • Anthropology • Honor • Law ∇ Arbiter of Succession (if with an opponent's Klingon). Integrity: 8 Cunning: 9 Strength: 6 Rarity: 81 V (The Next Generation) Link | ||
Jodmos OFFICER The human Benjamin Sisko assumed the identity of Jodmos, son of Kobor, to help rid the Klingon Empire of a suspected changeling at Ty'Gokor. • ENGINEER • Navigation • Honor • May stun adversary without Honor he just engaged. Integrity: 8 Cunning: 8 Strength: 8 Rarity: P (Second Anthology) Link | ||
❖ K'chiQ CIVILIAN William Riker, vested with the powers of Q, created an "ideal mate" for Lieutenant Worf. Discard if another K'chiQ or no male Klingon present. • When reporting for duty, select any skill. May change that skill at the start of each of your turns. Integrity: 6 Cunning: 4 Strength: 7 Rarity: C (Q Continuum) Link | ||
❖ K'mbol MEDICAL Typical military surgeon. Expert in Klingon anatomy. Assigned by the High Council to single-handedly oversee the medical needs to Chancellor Gorkon. • Biology • Exobiology • Geology ∇ Medical Kit (if with your Leadership). Integrity: 5 Cunning: 7 Strength: 6 Rarity: 31 V (Second Star to the Right) Link | ||
K'mpec V.I.P. Klingon High Council Leader prior to Gowron. Appointed Jean-Luc Picard as Arbiter of Succession in 2367. • Leadership • Diplomacy Integrity: 7 Cunning: 8 Strength: 5 Rarity: U (Premiere) Link | ||
K'mpec (Chain of Command) V.I.P. Chancellor and leader of the Klingon High Council. Willing to dishonor Worf in order to avoid political division. Fat. • Leadership • Law • Diplomacy ∇ Kle'eg ∇ HQ: Secure Homeworld Integrity: 5 Cunning: 8 Strength: 5 Rarity: 7 V (Chain of Command) Link | ||
K'mtar V.I.P. Worf's son Alexander returned from 40 years in the future to influence his younger self to embrace the way of the warrior and avoid life as a peacemaker. • Diplomacy • Leadership • Honor • Attributes all +5 if with Alexander Rozhenko. Integrity: 8 Cunning: 8 Strength: 8 Rarity: R (Alternate Universe) Link | ||
K'nera OFFICER Pursued the criminals Korris and Konmel in 2364 until their deaths on the U.S.S. Enterprise. Offered Worf a position in the Klingon Defense Force. • SECURITY • Transporter Skill • Honor • Scores 5 points when Korris or Konmel killed in battle. Integrity: 6 Cunning: 7 Strength: 7 Rarity: U (Q Continuum) Link | ||
K'nera (Klingon Defense Force Commander) "Their actions threaten the alliance. They disobeyed and must be punished. ... When one of us dies that way, it diminishes us all." • Honor • Law • OFFICER • SECURITY • Transporter Skill Integrity: 6 Cunning: 4 Strength: 7 Rarity: 1 S 299 (Second Edition) Link | ||
K'Tal V.I.P. Senior member of the Klingon High Council. Presided over the installation of Gowron as head of the council in 2367. • Diplomacy Integrity: 7 Cunning: 5 Strength: 5 Rarity: U (Premiere) Link | ||
K'Temoc OFFICER Captain of the sleeper ship I.K.C. T'Ong, on a crucial mission ordered by the High Command in the late 23rd century. Awoke 75 years later in a much-changed galaxy. • Astrophysics • Transporter Skill • Geology ∇ Engage Cloak Integrity: 6 Cunning: 7 Strength: 8 Rarity: 26 P (All Good Things) Link | ||
K'Temoc (Long Slumbering Commander) "I have standing orders to fire on all Federation ships!" Commander: I.K.S. T'Ong. • Leadership • Navigation • OFFICER • Treachery When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat. Integrity: 4 Cunning: 5 Strength: 7 Rarity: 10 U 90 (Captain's Log) Link | ||
❖ K'Tesh ENGINEER Re-creation who assisted in the Age of Ascension ritual. Perfected current pain-stick design for ritual use. • Stellar Cartography Integrity: 5 Cunning: 5 Strength: 6 Rarity: C (Premiere) Link | ||
K'Vada OFFICER Captain K'Vada transported Captain Jean-Luc Picard and Lt. Commander Data on an undercover mission to Romulus. • Leadership • Navigation Integrity: 8 Cunning: 5 Strength: 7 Rarity: U (Premiere) Link | ||
K'Vit SECURITY Klingon helmsman serving the Sisters of Duras. Briefly worked as a bounty hunter. Warrior at heart. Surprised when his ship began to cloak at Veridian III. • Navigation x2 • Anthropology • Treachery • If on Cha'Joh, it is RANGE +2. Integrity: 3 Cunning: 7 Strength: 9 Rarity: 38 V (The Sky's the Limit) Link | ||
Kahless V.I.P. Cloned reincarnation of Klingon spiritual leader Kahless the Unforgettable. Installed as ceremonial Emperor in 2369. • Honor x2 Integrity: 10 Cunning: 6 Strength: 8 Rarity: R (Premiere) Link | ||
Kahless (The Next Generation) V.I.P. "The greatest warrior of them all." Clone of the unforgettable Klingon leader. Fulfilled prophecy. Installed as ceremonial Emperor in 2369. • Honor x2 • Anthropology • Leadership x3 ∇ Warrior's Birthright Integrity: 10 Cunning: 5 Strength: 8 Rarity: 2 U 137 (Energize) Link | ||
Kahlest CIVILIAN Female ghojmok to young Worf in the employ of the House of Mogh prior to the Khitomer Massacre. Spurned K'mpec because "he was too fat." • MEDICAL • Honor • Music • Klingons with Honor are STRENGTH +2 where present. Integrity: 7 Cunning: 6 Strength: 4 Rarity: U (Q Continuum) Link | ||
Kahlest (GhojmoH of Worf) "My life ended on Khitomer. I served a proud family, a strong house. All that is gone." • Anthropology • Honor • MEDICAL Each of your other Honor Klingons present is Cunning +1. Integrity: 7 Cunning: 5 Strength: 3 Rarity: 1 S 300 (Second Edition) Link | ||
❖ Kahmis "The thing to remember is that the Klingons prefer to use their knives and bat'leths in close combat. So if we get boarded, you can expect severe lacerations, broken bones, and blunt force traumas." • Leadership • SECURITY • Transporter Skill Integrity: 6 Cunning: 4 Strength: 7 Rarity: 1 C 301 (Second Edition) Link | ||
Kamarag V.I.P. Ambassador to the Federation. Believed Admiral Kirk wanted Project Genesis as a weapon against Qo'noS. Predicted there would be no peace while Kirk lived. • Diplomacy • Law • Archaeology Integrity: 6 Cunning: 7 Strength: 6 Rarity: 77 U (The Motion Pictures) Link | ||
❖ Kamok SECURITY Typical crewman of I.K.C. Voq'leng. Has low regard for Kohlar. Eagerly aided T'Greth's bid to seize a new ship after the captain foolishly destroyed their battle cruiser. • Computer Skill Integrity: 5 Cunning: 6 Strength: 7 Rarity: 97 C (The Borg) Link | ||
Kang OFFICER Faced Kirk at Beta XII-A. Swore blood oath against the Albino with Kor, Koloth, and Curzon Dax to avenge the death of his firstborn son. • Leadership • Honor • SECURITY • Physics ∇ Blood Oath Integrity: 7 Cunning: 7 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
❖ Kar'meth SCIENCE One of the secondary bridge officers on I.K.C. Voq'leng. Has already begun training his successor; the Nehret has been known to claim his family quickly. • Biology • Stellar Cartography Integrity: 6 Cunning: 7 Strength: 6 Rarity: 78 C (Holodeck Adventures) Link | ||
Kargan OFFICER Captain of the I.K.C. Pagh when Commander William T. Riker served as an exchange officer. • Honor • Computer Skill Integrity: 7 Cunning: 5 Strength: 9 Rarity: R (Premiere) Link | ||
Kargan (Rash Captain) "Although we are on a peaceful mission, we are ready to go into battle instantly. I know I can count on every Klingon warrior in this crew to serve and die in that battle." Commander: I.K.S. Pagh. • Leadership • OFFICER • Computer Skill When you play this personnel, you may download a Maneuver card. Integrity: 5 Cunning: 4 Strength: 7 Rarity: 2 R 139 (Energize) Link | ||
❖ Karnog SCIENCE Science officer aboard the I.K.S. Amar. Tried to analyze the sensor data from the intruder V'Ger. Unfortunately, his expertise was in the planetary sciences. • Geology Integrity: 7 Cunning: 6 Strength: 7 Rarity: 78 C (The Motion Pictures) Link | ||
Kavok OFFICER Commanded U.S.S. Enterprise after hijacking it from Starbase 74. Intended to start a war with the Federation and die in glorious battle. Once captained I.K.C. Buruk. • Computer Skill • Treachery ∇ Commandeer Ship • Physics • May report directly to any empty ship. Integrity: 5 Cunning: 6 Strength: 9 Rarity: R (Blaze of Glory) Link | ||
Kell V.I.P. Male High Council emissary. Covert Romulan agent. Attempted to use Lt. Commander Geordi La Forge to assassinate Klingon Governor Vagh. • Treachery Integrity: 2 Cunning: 6 Strength: 5 Rarity: U (Premiere) Link | ||
❖ Kered SECURITY Klingon soldier reporting to Governor Kor. Stationed on planet Organia in 2267. On Kor's orders, helped round up Organian citizens for execution. • MEDICAL • Archaeology Integrity: 4 Cunning: 5 Strength: 8 Rarity: 80 C (The Trouble with Tribbles) Link | ||
❖ Khos "Fear of the Dominion has given my people an excuse to do what they were born to do. To fight. And to conquer." • Biology • MEDICAL • Navigation • OFFICER When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4). Integrity: 5 Cunning: 4 Strength: 6 Rarity: 2 C 141 (Energize) Link | ||
Kitrik MEDICAL A Klingon physician. Has a research laboratory and clinic at the Klingon outpost on Maranga IV. Plays the part of "Molor" in the annual Kot'baval Festival. • Exobiology • SCIENCE • Cybernetics • Music Integrity: 6 Cunning: 7 Strength: 6 Rarity: U (Q Continuum) Link | ||
Kitrik (The Next Generation) MEDICAL "The Tyrant Molor" in the Kot'baval Festival. Eager to help warriors deepen their understanding of Klingon heritage. Research on Maranga IV outpost. • SCIENCE • Geology • Computer Skill Integrity: 7 Cunning: 6 Strength: 8 Rarity: 1 S 303 (Second Edition) Link | ||
Klaa OFFICER Aggressive captain. He hunted the U.S.S. Enterprise-A without authorization in 2287. Later demoted and assigned menial translation duties on Qo'noS. • Leadership • Anthropology • Biology • Greed • Treachery Integrity: 4 Cunning: 7 Strength: 8 Rarity: 79 U (The Motion Pictures) Link | ||
Klaang SECURITY Seven foot tall High Council courier. Met with Sarin on Rigel X. Crashed on Earth in 2151. First Klingon encountered by humans. Treated by Phlox. • Navigation • Klingon Intelligence • Exobiology • Anthropology • Honor • Transporter Skill Integrity: 7 Cunning: 7 Strength: 10 Rarity: 57 V (Broken Bow) Link | ||
❖ Klag OFFICER Second Officer Klag, of the I.K.C. Pagh, is representative of Klingon warriors throughout the Klingon Empire. • Navigation Integrity: 6 Cunning: 5 Strength: 7 Rarity: C (Premiere) Link | ||
❖ Kle'eg SECURITY Klingon trained in the specific field of security. Guarded the House of K'mpec when K'mpec was poisoned in 2367. • Honor Integrity: 6 Cunning: 4 Strength: 7 Rarity: C (Premiere) Link | ||
Kohlar OFFICER Captain of I.K.C. Voq'leng. Seized a chance to end his crew's long journey of hardship and isolation, casting the unborn child of B'Elanna Torres as the Kuvah'Magh. • Diplomacy • Honor • Anthropology • Leadership • Stellar Cartography ∇ Auto-Destruct Sequence Integrity: 8 Cunning: 8 Strength: 7 Rarity: 98 R (The Borg) Link | ||
Koloth V.I.P. Called d'akturak, "ice man", by Curzon Dax due to his negotiating prowess. Commanded the I.K.C. Gr'oth during the Sherman's Planet sabotage mission in 2267. • Diplomacy x2 • Exobiology • Honor • Klingon Intelligence ∇ Bat'leth Integrity: 8 Cunning: 7 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
Koloth (D'akturak) "Come on, old comrade. For the last time, let's sharpen our blades." • Diplomacy x2 • Exobiology • Honor When you play this personnel, if you command Kang or Kor, you may download an Assault card. Integrity: 7 Cunning: 6 Strength: 7 Rarity: 1 R 304 (Second Edition) Link | ||
❖ Komal MEDICAL Typical chief surgeon of a K't'inga-class ship. Friend of Krase. Strongly opinionated, he often provided his captain with advice, whether asked to or not. • Biology • Archaeology • Honor Integrity: 6 Cunning: 7 Strength: 7 Rarity: 80 C (The Motion Pictures) Link | ||
Konmel OFFICER Klingon warrior who destroyed the cruiser T'Acog and hijacked the Talarian ship, Batris, with Korris. • Navigation Integrity: 8 Cunning: 5 Strength: 8 Rarity: U (Premiere) Link | ||
Konmel (The Next Generation) OFFICER Former lieutenant in the Klingon Defense Force. Deserted with Korris and Kunivas to restore glory to the Empire. Expert at concealing weaponry. • Honor • Computer Skill • Stellar Cartography ∇ Klingon Disruptor (if with Korris). Integrity: 8 Cunning: 5 Strength: 8 Rarity: 84 V (The Next Generation) Link | ||
Kor V.I.P. Dahar master. Legendary warrior. Former ambassador to Vulcan. Victorious at Klach D'Kel Brakt. Swore blood oath against the Albino. Sought the Sword of Kahless. • Leadership x2 • Anthropology • Honor • Music • Other Klingons present are each STRENGTH +2. Integrity: 6 Cunning: 8 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
❖ Kor'choth SECURITY Typical bodyguard of the High Council leader. Lost an arm defending Chancellor Gorkon. Refused prosthetic replacement. Gave evidence at the subsequent trial. • Leadership • Honor • Transporter Skill Integrity: 8 Cunning: 7 Strength: 5 Rarity: 81 C (The Motion Pictures) Link | ||
Koral CIVILIAN Tall Klingon male. Captain of a shuttle who traded with mercenaries in 2370. • Navigation • Archaeology Integrity: 3 Cunning: 4 Strength: 10 Rarity: U (Premiere) Link | ||
Korath SCIENCE Scientist and temporal agent. In an alternate future, he conspired with Admiral Janeway to gain a seat on the High Council. Invented the chrono deflector. • Physics x2 • Treachery • Diplomacy • Klingon Intelligence Integrity: 4 Cunning: 9 Strength: 6 Rarity: 31 V (Cold Front) Link | ||
Korax OFFICER First officer of the I.K.C. Gr'oth under Captain Koloth. Klingon expert on Regulan blood worms and Denebian slime devils. Outspoken critic of Captain Kirk. • ENGINEER • Physics • Exobiology Integrity: 4 Cunning: 6 Strength: 8 Rarity: 81 U (The Trouble with Tribbles) Link | ||
Koroth SCIENCE Klingon high cleric at Boreth Monastery. Responsible for cloning Kahless the Unforgettable in 2369. • Biology • Archaeology • Anthropology Integrity: 8 Cunning: 6 Strength: 6 Rarity: U (Premiere) Link | ||
Koroth (The Next Generation) SCIENCE High cleric of Boreth. Responsible for cloning Kahless in an attempt to restore hope to his people. • Archaeology • Biology • MEDICAL • Once per game, if on Boreth, may download Kahless OR Clone Machine there. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 1 U 306 (Second Edition) Link | ||
Korris OFFICER Klingon warrior who destroyed the cruiser T'Acog and hijacked the Talarian ship, Batris, with Konmel. • Honor Integrity: 8 Cunning: 6 Strength: 8 Rarity: U (Premiere) Link | ||
Korris (The Next Generation) OFFICER Renegade captain that sought an honorable death. To him, peace was a living death. Deserted with Konmel and Kunivas to restore Imperial glory. • Honor • ENGINEER • SECURITY • May volunteer for random selections (if applicable). Integrity: 8 Cunning: 6 Strength: 8 Rarity: 2 R 144 (Energize) Link | ||
❖ Korvek ENGINEER Typical section head in Regent Worf's crew. Frequent target of the Regent's temperamental outbursts. Finds being a bridge officer to be a mixed blessing. • Computer Skill • Transporter Skill • Archaeology Integrity: 6 Cunning: 7 Strength: 6 Rarity: 92 C (Mirror, Mirror) Link | ||
Koth SECURITY Warden of the penal asteroid Rura Penthe. His greatest pleasures are watching fights among his inmates and delivering his welcoming speech to new prisoners. • Exobiology • Geology • Treachery ∇ Forced-Labor Camp (your may attempt.) Integrity: 5 Cunning: 6 Strength: 5 Rarity: 82 U (The Motion Pictures) Link | ||
Kras OFFICER Klingon who tried to acquire topaline mining rights on Capella IV. Interfered in Capellan politics by supporting Maab's attempt to overthrow Teer Akaar. • Acquisition • Geology • Treachery • Navigation Integrity: 4 Cunning: 7 Strength: 8 Rarity: 82 U (The Trouble with Tribbles) Link | ||
Krase OFFICER Captain of the I.K.S. Amar. His tendency to rash behavior has earned him a ruthless reputation – even by Klingon standards. • Stellar Cartography • Astrophysics • MEDICAL • Your ships here are each SHIELDS +2. Integrity: 6 Cunning: 6 Strength: 8 Rarity: 83 R+ (The Motion Pictures) Link | ||
Krell SECURITY Klingon arms dealer working for the High Council. Provided "advanced" weapons to Apella to tip the local balance of power. Descendant of Admiral Krell. • Anthropology • Archaeology • Klingon Intelligence • Smuggling • Treachery Integrity: 4 Cunning: 8 Strength: 8 Rarity: 37 V (A Private Little War) Link | ||
❖ Kromm ENGINEER Klingon trained in the field of engineering. Reputed to have consumed fifteen rokeg blood pies at one sitting. • Physics Integrity: 5 Cunning: 6 Strength: 8 Rarity: C (Premiere) Link | ||
❖ Kroval For a Klingon seeking glory in relics of the past, the greatest hope is to find the long-lost Sword of Kahless. • Archaeology • Geology • SCIENCE Integrity: 5 Cunning: 5 Strength: 6 Rarity: 1 C 307 (Second Edition) Link | ||
Kruge OFFICER Klingon commander with a festering hatred of the Federation. Attempted to seize the secret of the Genesis weapon - the secret of ultimate power. • Leadership • Treachery • Biology • Physics • Worth 15 points while The Genesis Device on his ship. Integrity: 3 Cunning: 7 Strength: 8 Rarity: 84 R+ (The Motion Pictures) Link | ||
Kruge (Instinctive Commander) "I give two minutes for you and your gallant crew." Commander: I.K.S. Qel'poh. • Astrophysics OR Stellar Cartography • Klingon Intelligence • OFFICER • Treachery • Once per game, when you win an engagement involving this personnel and there are four or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship). Integrity: 3 Cunning: 6 Strength: 7 Rarity: 11 P 22 (Genesis) Link | ||
Kryton ENGINEER Stiff, robotic Elasian bodyguard. Part of a noble family on Elas. He conspired with the Klingons, jealous that Elaan was promised in marriage to a Troyian. • SECURITY • Treachery • Greed ∇ Bodyguards OR Warp Core Breach Integrity: 3 Cunning: 8 Strength: 7 Rarity: 38 V (A Private Little War) Link | ||
Kurak SCIENCE Famed female Klingon scientist and warp-field specialist who evaluated the metaphasic shield. • Astrophysics • Computer Skill • Physics • Honor Integrity: 6 Cunning: 7 Strength: 6 Rarity: R (Premiere) Link | ||
Kurn OFFICER Son of Mogh. Brother of Lieutenant Worf. Member of the Klingon High Council. • Honor • Computer Skill • Navigation • Diplomacy Integrity: 8 Cunning: 6 Strength: 8 Rarity: R (Premiere) Link | ||
❖ L'Kel ENGINEER Typical crewman working under Kruge. Assigned to join Torg's boarding party. Eager to bring glory to his house by capturing the infamous Starship Enterprise. • Transporter Skill • Astrophysics • Youth Integrity: 6 Cunning: 6 Strength: 7 Rarity: 22 V (Paradise Lost) Link | ||
L'Kor CIVILIAN Klingon warrior. Believed killed at Khitomer massacre. Actually held prisoner by Romulans in Carraya system. • Leadership • Music Integrity: 7 Cunning: 6 Strength: 7 Rarity: U (Premiere) Link | ||
❖ Laneth SCIENCE Representative of female Klingon augments. Relished the results of increased strength, speed, and stamina, but despised the new feelings of fear. • Astrophysics • Transporter Skill • Biology Integrity: 4 Cunning: 7 Strength: 9 Rarity: 28 V (Straight and Steady) Link | ||
❖ Larg OFFICER Typical Klingon captain. Enjoys drinking with friends and enemies alike. Commanded a squadron for the House of Duras during the Klingon Civil War. • Leadership • SECURITY • Computer Skill • Klingon Intelligence Integrity: 4 Cunning: 6 Strength: 8 Rarity: 16 V (Coming of Age) Link | ||
Larg (Piece of Baktag) "You were lucky, Kurn, but luck always runs out. Someday, I will stand over your broken corpse and drink to the victory of the Duras!" • Biology • OFFICER • SCIENCE • Treachery While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (have in play) (limit +3). Integrity: 4 Cunning: 5 Strength: 6 Rarity: 3 U 187 (Call to Arms) Link | ||
❖ Loreva MEDICAL Female Klingon representative of medical assistants throughout the Alliance. Sees very few patients, but has assisted in countless interrogations and autopsies. • Exobiology Integrity: 5 Cunning: 6 Strength: 6 Rarity: 93 C (Mirror, Mirror) Link | ||
❖ Losta OFFICER Follower of Kahless. Representative of young male Klingons eager to study the teachings of Kahless at the sacred Boreth monastary. • Geology • Navigation • Youth ∇ Lower Decks (if present with Kahless or on Boreth). Integrity: 6 Cunning: 6 Strength: 7 Rarity: 2 C 145 (Energize) Link | ||
Lursa V.I.P. Elder of the two Duras sisters. Plotted with Romulan Sela to start the Klingon Civil War of 2367-68. • Treachery • Leadership • Geology • Greed Integrity: 2 Cunning: 8 Strength: 8 Rarity: R (Premiere) Link | ||
Lursa (The Sky's the Limit) V.I.P. Ambitious sister of Duras and B'Etor. Working to restore her family's previous position of power. Named her newborn son after her father, Ja'rod. • Treachery • Leadership ∇ B'Etor • Treachery Klingons present are attributes all +1. Integrity: 2 Cunning: 8 Strength: 7 Rarity: 39 V (The Sky's the Limit) Link | ||
❖ Magistrate Gorvil V.I.P. Typical Klingon magistrate overseeing the courts on Narendra III. Retired general who sentenced Prisoner Archer to a life of hard labor on Rura Penthe. • Diplomacy • Archaeology • Law Integrity: 5 Cunning: 6 Strength: 4 Rarity: 58 V (Broken Bow) Link | ||
Magistrate K'Rea V.I.P. Senior judge for the High Council. Gave Captain Kirk and Dr. McCoy a lenient sentence in the interest of fostering amity for the forthcoming peace talks. • Law • Diplomacy • Archaeology ∇ Awaiting Trial • SCIENCE (if all your personnel present are ). Integrity: 5 Cunning: 8 Strength: 4 Rarity: 32 V (Second Star to the Right) Link | ||
Maltz ENGINEER Klingon serving under Kruge. Prefers the night shift. Captured when his ship was commandeered. Willing to die for this dishonor. Admiral Kirk saw otherwise. • Transporter Skill • Astrophysics • Geology Integrity: 7 Cunning: 6 Strength: 7 Rarity: 85 U (The Motion Pictures) Link | ||
Mara SCIENCE Science officer and wife of Captain Kang. She was initially skeptical about an alien fueling tensions. • Physics • Honor • ENGINEER • Computer Skill • If with Captain Kang, both are attributes all +2. ∇ Library Record Tape (if with 2 other personnel). Integrity: 7 Cunning: 5 Strength: 6 Rarity: 39 V (A Private Little War) Link | ||
Marab SECURITY Klingon augment. Son of General K'Vagh. As a test of his augmented abilities, led the team that boarded Enterprise - but was left behind. • Treachery • Leadership • Youth • Stellar Cartography Integrity: 4 Cunning: 7 Strength: 10 Rarity: 29 V (Straight and Steady) Link | ||
Margh SECURITY Veteran Klingon warrior. Achieved many glorious victories. Trained in battlefield medicine. Former member of Gowron's elite High Council honor guards. • Honor • Geology • MEDICAL • Transporter Skill Integrity: 6 Cunning: 7 Strength: 7 Rarity: R (Rules of Acquisition) Link | ||
Martok OFFICER Highly decorated general and High Council member. Accepted Worf, Alexander and Jadzia into the House of Martok. Lost his left eye battling the Jem'Hadar. • Leadership • Honor • Navigation x2 ∇ D'k Tahg • Your ships at same location are each WEAPONS +2. Integrity: 8 Cunning: 8 Strength: 9 Rarity: R (The Dominion) Link | ||
Martok (Leader of Destiny) "Kahless said, 'Great men do not seek power, they have power thrust upon them.'" Commander: I.K.S. Rotarran. • Honor x2 • Leadership x2 • OFFICER While this personnel is facing a dilemma, if you command (have in play) an Assault or Maneuver event, each of your Honor Klingons present is attributes +1. Integrity: 8 Cunning: 6 Strength: 8 Rarity: 3 U 188 (Call to Arms) Link | ||
Martrex OFFICER Klingon captain of the I.K.S. Nguq'Yab. Commanded dozens of secret missions throughout the Empire on behalf of the Klingon High Council. • Leadership • Music • Biology • Stellar Cartography Integrity: 6 Cunning: 6 Strength: 7 Rarity: 44 V (Shades of Gray) Link | ||
❖ Meraht OFFICER Typical Klingon operative. She was ordered by Gowron to observe commercial operations within the Bajoran sector of 2373. Collector of bronze statues. • Klingon Intelligence • Transporter Skill • Honor • Exobiology • Anthropology Integrity: 7 Cunning: 6 Strength: 7 Rarity: 1 C 312 (Second Edition) Link | ||
Mo'Lak OFFICER First officer of the I.K.S. Amar during the V'Ger incident. Normally a calming influence on his commanding officer, Krase. • Leadership • Honor • Points you score from cards do not count towards Writ of Accountability. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 95 P (Warp Pack: Holiday 2017) Link | ||
Mogh V.I.P. Father of Worf and Kurn. Followed the traitor Ja'rod to Khitomer, suspecting him of conspiring with Romulans. Rumored to have survived the massacre. • SECURITY • Leadership • Honor x2 • Computer Skill • Archaeology • Music Integrity: 8 Cunning: 6 Strength: 9 Rarity: P (Introductory 2-Player Game) Link | ||
❖ Mok'Rand SECURITY Typical soldier in the Klingon Defense Force. Friend of Korax. Relayed information to Arne Darvin during the Sherman's Planet affair. Talented linguist. • Klingon Intelligence • Exobiology • If all your personnel present are : Diplomacy, Biology. Integrity: 5 Cunning: 7 Strength: 8 Rarity: 40 V (A Private Little War) Link | ||
Morag OFFICER Klingon officer who stole Federation data from Relay Station 47. • Computer Skill • Greed Integrity: 7 Cunning: 4 Strength: 8 Rarity: U (Premiere) Link | ||
Morak SCIENCE Tactical officer of I.K.C. Voq'leng. Devout believer in the prophecies of the Sacred Scrolls. Banded with T'Greth in an attempt to commandeer U.S.S. Voyager. • Transporter Skill • Astrophysics • Physics • If on I.K.C. Voq'leng, it is attributes all +1. Integrity: 5 Cunning: 7 Strength: 6 Rarity: 99 U (The Borg) Link | ||
❖ Morga SECURITY Representative of Klingon bridge officers. Trustworthy member of the I.K.S. Nguq'Yab crew. Bodyguard who often takes the fall for his superiors. • Stellar Cartography • Physics Integrity: 6 Cunning: 6 Strength: 8 Rarity: 59 V (Broken Bow) Link | ||
Morka OFFICER Klingon agent sent by the High Council to keep Ruwon and Karina under surveillance. Accused Odo of insulting his honor. Threatened retribution. • Computer Skill • Klingon Intelligence • Geology • Stellar Cartography Integrity: 7 Cunning: 6 Strength: 8 Rarity: R (Deep Space 9) Link | ||
❖ N'Garen SECURITY Typical of young Klingons serving the Empire. Daughter of Tse'Dek. Assigned to tactical/weapons station on I.K.C. Rotarran by General Martok. • Astrophysics • SCIENCE • Youth Integrity: 7 Cunning: 6 Strength: 6 Rarity: U (Blaze of Glory) Link | ||
Nirok SECURITY Chief of security aboard I.K.C. Voq'leng. His great-grandfather was the ship's original captain when it first set out over 100 years ago. • Exobiology • Navigation • Astrophysics Integrity: 7 Cunning: 6 Strength: 7 Rarity: 79 U (Holodeck Adventures) Link | ||
Nu'Daq OFFICER Captain of the I.K.C. Maht-H'a. Pursued DNA program in 2369. • Archaeology • Navigation • Exobiology Integrity: 8 Cunning: 5 Strength: 8 Rarity: U (Premiere) Link | ||
Nu'Daq (Homefront II) OFFICER Tenacious rival of Ocett and Jean-Luc Picard in pursuit of the DNA program. Commanded the I.K.S. Maht-H'a on behalf of the High Council. • Archaeology • Exobiology • Leadership • Navigation • Treachery ∇ Dig Integrity: 4 Cunning: 6 Strength: 8 Rarity: 1 R 314 (Second Edition) Link | ||
Nu'Tal OFFICER Klingon captain who mistook Kira Nerys for the Intendant. Reported the incident to Security Chief Garak. Amateur Klingon opera soloist. • Anthropology • Music • SECURITY • Treachery • Law Integrity: 4 Cunning: 5 Strength: 8 Rarity: 66 V (Crossover) Link | ||
❖ P'Mokh SECURITY Representative of Klingon mercenaries engaged in less honorable pursuits. Served with Captain Korok in 2152. A competent field nurse. • Treachery • Greed • MEDICAL • Exobiology Integrity: 3 Cunning: 5 Strength: 7 Rarity: 60 V (Broken Bow) Link | ||
❖ Piabok ENGINEER Representative of deflector technicians serving in the 2260s. Part of Captain Kang's crew for many years, eventually rising to chief engineer of the I.K.S. K'elric. • Stellar Cartography • Navigation • If all your personnel present are : Physics, Treachery. Integrity: 6 Cunning: 6 Strength: 8 Rarity: 41 V (A Private Little War) Link | ||
Prisoner Archer CIVILIAN Human captain well-known in the Klingon Empire. Jonathan Archer was convicted of conspiracy and sentenced to a life of hard labor on Rura Penthe. • Diplomacy • Physics • Honor • Navigation • May report to Rura Penthe. Integrity: 8 Cunning: 7 Strength: 8 Rarity: 61 V (Broken Bow) Link | ||
Prisoner Martia SECURITY Female Chameloid and shape-shifter who posed as a male to access the mines on Rura Penthe. Martia conspired with Koth to stage an execution. • Exobiology • Geology (if no other Geology present). • Greed • Treachery ∇ You Dirty Rat (to hand). Integrity: 3 Cunning: 7 Strength: 11 Rarity: 33 V (Second Star to the Right) Link | ||
Prisoner McCoy CIVILIAN The human Dr. McCoy was sentenced to mining duties on Rura Penthe for the remainder of his life. He unsuccessfully tried to save Chancellor Gorkon. • MEDICAL • Exobiology • Biology • Honor • Cantankerousness Integrity: 8 Cunning: 7 Strength: 3 Rarity: 34 V (Second Star to the Right) Link | ||
Prosecutor Orak CIVILIAN Klingon lawyer with the ferocity of a warrior. Pursued the death penalty in the Klingon Empire's case against Prisoner Archer. • Diplomacy • Treachery • Anthropology • Law • Archaeology ∇ Internment Integrity: 5 Cunning: 8 Strength: 6 Rarity: 62 V (Broken Bow) Link | ||
❖ Q'elyn ENGINEER Representative of low-level technicians throughout the Klingon Empire. Before serving on the I.K.S. Pagh, worked as a supply agent on Rura Penthe. • Acquisition Integrity: 5 Cunning: 8 Strength: 7 Rarity: 88 V (The Next Generation) Link | ||
❖ Qup'ta SCIENCE Representative of senior advisors living on Qo'noS. Has loyally served the Klingon High Council since his appointment by K'mpec. Collects antique bat'leths. • ENGINEER • Archaeology • Diplomacy Integrity: 7 Cunning: 7 Strength: 7 Rarity: 17 V (Coming of Age) Link | ||
❖ Radebe OFFICER Characteristic of Klingon soldiers assigned under Governor Kor. Stationed on Organia in 2267. Despite trying, could not provoke any Organians to fight him. • Leadership • Transporter Skill • If all your personnel present are : Honor, Physics. Integrity: 7 Cunning: 6 Strength: 7 Rarity: 42 V (A Private Little War) Link | ||
Regent Worf V.I.P. Commander in chief of the Klingon/Cardassian Alliance, General Worf rules with an iron fist - often literally. • OFFICER • Treachery • Leadership • Navigation • On a ship, may select any matching personnel aboard as its matching commander. ∇ Make It So Integrity: 5 Cunning: 6 Strength: 10 Rarity: 94 R+ (Mirror, Mirror) Link | ||
Regent Worf (Crossover) V.I.P. Hands-on general. Wishes to dispose of the rebels himself. Worf wished to acquire a cloaking device and more Hupyrian beetle snuff. • SECURITY • OFFICER • Leadership • Treachery ∇ Pride of the Fleet ∇ Taking Charge Integrity: 4 Cunning: 7 Strength: 10 Rarity: 67 V (Crossover) Link | ||
❖ Regnor MEDICAL Trained medic serving under Kruge. Like most serving aboard smaller Klingon vessels, is more often called upon as a soldier. • Exobiology • Anthropology Integrity: 6 Cunning: 7 Strength: 7 Rarity: 86 C (The Motion Pictures) Link | ||
Rinox OFFICER Oafish crewman serving Regent Worf. Keeper of the key to Security Chief Garak's restraining collar. Accused the Cardassian of stealing it. Found it in his own boot. • ENGINEER • Archaeology • Treachery ∇ Prisoner Escort Integrity: 3 Cunning: 4 Strength: 8 Rarity: 95 U (Mirror, Mirror) Link | ||
❖ Rukor OFFICER Chief helmsman aboard Regency 1. Survivor of several Badlands expeditions in search of the rebel stronghold - more than any other pilot in the Alliance. • Navigation x2 • Astrophysics Integrity: 6 Cunning: 7 Strength: 7 Rarity: 96 U (Mirror, Mirror) Link | ||
Sons of Mogh OFFICER+SECURITY Klingon brothers. Kurn and Worf fought together during the Klingon Civil War of 2367-68 to help Gowron restore stability and honor to the Empire. Kurn: • Honor • Computer Skill • Navigation Worf: • Honor x2 • Navigation • Diplomacy Integrity: 8+8 Cunning: 6+6 Strength: 8+10 Rarity: 5 P (Enhanced Premiere) Link | ||
Spock Son of Sarek OFFICER Half brother to Sybok. Under orders from General Korrd, Klaa allowed the 1/2 Vulcan, 1/2 human Mr. Spock to act as gunner for the I.K.S. Chontay. • SCIENCE • Diplomacy • Mindmeld • Honor • Compatible with cards. ∇ Tactical Console Integrity: 9 Cunning: 10 Strength: 8 Rarity: 35 V (Second Star to the Right) Link | ||
T'Greth OFFICER Kohlar's first officer; scorned his reading of the Scrolls. Defeated in combat by Tom Paris when the Nehret set in. Cured by the Kuvah'Magh - with The Doctor's help. • Leadership • Geology • Navigation • ENGINEER Integrity: 5 Cunning: 7 Strength: 7 Rarity: 100 U (The Borg) Link | ||
T'Kar SECURITY Klingon mercenary used by Verad. Helped capture Jadzia in an attempt to steal the Dax symbiont. • Navigation x2 • ENGINEER • Treachery Integrity: 3 Cunning: 7 Strength: 9 Rarity: U (Deep Space 9) Link | ||
❖ T'vis Most Klingons inducted into the Order of the Bat'leth spend much of their lives focused only on reaching that goal. Others see it as a chance to atone for a past wasted in pursuits not worthy of a true Klingon. • Diplomacy • Honor • Law • SECURITY Integrity: 6 Cunning: 5 Strength: 7 Rarity: 1 C 315 (Second Edition) Link | ||
❖ T'Vor SCIENCE Science officer in the Klingon/Cardassian Alliance. Assigned to Terok Nor. Finds the station rife with gossip, backstabbing, and treachery. Likes it that way. • Geology • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 7 Rarity: 97 C (Mirror, Mirror) Link | ||
❖ Targ ANIMAL Horned, furry, ferocious boar-like animal. A popular Klingon pet. Lieutenant Worf had one as a child. Heart of Targ is a Klingon delicacy. This one is male. • All non-Targ Klingons STRENGTH +1 where present. • Nullifies one just-played Rogue Borg where present. Integrity: 4 Cunning: 1 Strength: 5 Rarity: C (Alternate Universe) Link | ||
Telok SECURITY Served for four years as a bodyguard in the house of Duras. Took a position aboard Terok Nor to escape the unpredictable demands of Lursa and B'Etor. • Leadership • Computer Skill • Treachery • Stellar Cartography Integrity: 4 Cunning: 6 Strength: 9 Rarity: 98 U (Mirror, Mirror) Link | ||
Telok (Bodyguard) "What's wrong, Terran? Lost your nerve? Afraid to die today, eh?" • Astrophysics OR Stellar Cartography • Leadership • Computer Skill • SECURITY When you play this personnel, if you command three cards, draw up to two cards. Integrity: 4 Cunning: 5 Strength: 7 Rarity: 13 U 91 (In A Mirror Darkly) Link | ||
Thopok SECURITY Lady Grilka's bodyguard and would-be suitor. Bad-tempered commander of the guard for the House of Grilka. Despises the Ferengi coward Son of Keldar. • Biology • Transporter Skill ∇ Bat'leth Integrity: 6 Cunning: 6 Strength: 9 Rarity: 83 U (The Trouble with Tribbles) Link | ||
Tom Son of Owen OFFICER In 2377, Tom Paris accepted T'Greth's challenge of a fight to the death. Human nurse, husband of B'Elanna Daughter of Miral, and father of their child. • Honor • MEDICAL • Navigation x2 • SECURITY ∇ Bat'leth Integrity: 8 Cunning: 7 Strength: 7 Rarity: 9 V (The Gift) Link | ||
Toq CIVILIAN Klingon male, born in Romulan prison camp in Carraya system. Protege of Lieutenant Worf. • Leadership • Computer Skill • Youth Integrity: 6 Cunning: 5 Strength: 6 Rarity: U (Premiere) Link | ||
Torak V.I.P. Governor Torak served near the Federation border commanding Sector 2520 in 2369. • Diplomacy • Geology Integrity: 5 Cunning: 4 Strength: 7 Rarity: U (Premiere) Link | ||
Toral V.I.P. Illegitimate son of Duras. Claimed leadership position on the High Council at bidding of Duras' sisters, Lursa and B'Etor. • Leadership x1/2 • Youth Integrity: 6 Cunning: 5 Strength: 6 Rarity: U (Premiere) Link | ||
Torg OFFICER Kruge's first officer. Led the boarding party sent to secure the Starship Enterprise. His promotions came slowly. Doesn't know when he's being spoken to. • Leadership • SCIENCE • Navigation • Computer Skill Integrity: 6 Cunning: 4 Strength: 7 Rarity: 87 R (The Motion Pictures) Link | ||
❖ Torin SCIENCE Klingon trained in the field of science. Studied the effects of warp propulsion on subspace. • Astrophysics Integrity: 7 Cunning: 6 Strength: 6 Rarity: C (Premiere) Link | ||
Tumek CIVILIAN Klingon elder. Longtime advisor and attendant to the House of Kozak. Conducted brek'tal ritual for the Lady Grilka and her Ferengi mate, Quark Son of Keldar. • Exobiology • Honor • SCIENCE • Law ∇ Grilka Integrity: 8 Cunning: 7 Strength: 6 Rarity: 84 U (The Trouble with Tribbles) Link | ||
Vagh V.I.P. Klingon Governor of the Kriosian system. Target of an assassination attempt by Lt. Commander Geordi La Forge, acting under Romulan mind control. • Diplomacy • Anthropology Integrity: 7 Cunning: 5 Strength: 6 Rarity: U (Premiere) Link | ||
Valkris SCIENCE Klingon operative romantically involved with Kruge. Obtained top secret documents on Project Genesis. It was the pinnacle of her career in espionage. • Klingon Intelligence • Smuggling • Physics • Computer Skill Integrity: 5 Cunning: 6 Strength: 6 Rarity: 88 U (The Motion Pictures) Link | ||
❖ Vartoq OFFICER First officer of the Alliance battle cruiser that intercepted Kira and Bashir's runabout when they first crossed over to the mirror universe. • Biology • Transporter Skill Integrity: 5 Cunning: 5 Strength: 8 Rarity: 99 C (Mirror, Mirror) Link | ||
❖ Vekma MEDICAL Klingon female trained in Klingon anatomy and medicine. Propositioned Commander William T. Riker on the I.K.C. Pagh in 2365. • Honor Integrity: 6 Cunning: 5 Strength: 6 Rarity: C (Premiere) Link | ||
Vixis OFFICER Klaa's first officer. Tracked the U.S.S. Enterprise-A by intercepting their distress signal and impersonating Starfleet Command. She has wonderful muscles. • ENGINEER • Computer Skill • Astrophysics ∇ Incoming Message - Federation Integrity: 5 Cunning: 8 Strength: 7 Rarity: 89 U (The Motion Pictures) Link | ||
❖ Voktak OFFICER Typical front-line Klingon officer. Engaged Federation forces on Ajilon Prime. Once commanded the I.K.C. K'Ratak while its captain recovered from war injuries. • Navigation • Stellar Cartography • Treachery Integrity: 4 Cunning: 6 Strength: 7 Rarity: C (Blaze of Glory) Link | ||
❖ Vol'Jin MEDICAL Typical Klingon physician. Personal surgeon to Kargan. Became romantically involved with Vekma while serving aboard the I.K.S. Pagh. • Physics • Navigation • Exobiology Integrity: 4 Cunning: 6 Strength: 8 Rarity: 18 V (Coming of Age) Link | ||
❖ Volok ENGINEER One of many Klingon augments experimented on by Antaak at the Qu'Vat colony. Even though they lost their cranial ridges, they remained Klingon. • Computer Skill • Physics Integrity: 4 Cunning: 7 Strength: 9 Rarity: 30 V (Straight and Steady) Link | ||
❖ Vorax One of the honored few selected to crew the I.K.S. Negh'Var on its glorious maiden voyage to invade the Cardassian homeworld. • Astrophysics OR Stellar Cartography • ENGINEER • Geology • Computer Skill Integrity: 6 Cunning: 5 Strength: 7 Rarity: 1 C 316 (Second Edition) Link | ||
William T. Riker (The Next Generation) OFFICER The first Starfleet officer to serve on a Klingon ship as part of an exchange program. Commanded the I.K.S. Pagh after relieving Kargan of duty. • Leadership • Navigation • Anthropology • Honor • Transporter Skill ∇ Emergency Transport Unit Integrity: 7 Cunning: 7 Strength: 7 Rarity: 89 V (The Next Generation) Link | ||
❖ Wo'Din SCIENCE Typical Klingon inspired by tales of glorious battle against the Dominion. Learned diplomatic skills from his father, a former Klingon negotiator. • Diplomacy • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 7 Rarity: C (Blaze of Glory) Link | ||
Worf (Son of Mogh) "I return your family honor. I give you back what was wrongfully taken from you. Let your name be spoken once again. You are Worf...son of Mogh." • Honor x2 • OFFICER • Physics • SECURITY x2 When you play this personnel, each opponent draws a card. Integrity: 8 Cunning: 5 Strength: 8 Rarity: 6 P 55 (Reflections 2.0) Link | ||
Worf (The Strongest Heart) "I am alone." • Honor x2 • Leadership • OFFICER • SECURITY When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Integrity: 8 Cunning: 5 Strength: 8 Rarity: 39 P (Promo Cards) Link | ||
Worf Son of Mogh SECURITY Worf resigned his Starfleet commission to join Gowron during the 2367-68 Klingon Civil War. Saved the I.K.C. Bortas from destruction by Duras forces. • SECURITY • Leadership • Honor x2 ∇ Qapla'! • If with Gowron on I.K.C. Bortas, it is all attributes +3. Integrity: 8 Cunning: 6 Strength: 10 Rarity: R (Blaze of Glory) Link | ||
❖ Woteln ENGINEER Technician at the Morska listening post. Representative of those performing less glorious duties in service of the Klingon Empire. "Dujvetlh'e' nuq? ...rln." • Computer Skill • Stellar Cartography • While on your outpost, opponent's span here is +2. Integrity: 5 Cunning: 5 Strength: 6 Rarity: 90 C (The Motion Pictures) Link | ||
❖ Yeboah MEDICAL Typical Klingon battlefield surgeon serving in the 2260s. She was one of 40 survivors from her ship rescued by the crew of the Starship Enterprise. • Biology • Exobiology Integrity: 6 Cunning: 7 Strength: 6 Rarity: 44 V (A Private Little War) Link | ||
Yeto SCIENCE Particularly brusque Klingon who aided Verad's takeover of Deep Space 9 in 2370. Immobilized Odo in a containment device. • Treachery • Stellar Cartography • Transporter Skill Integrity: 4 Cunning: 5 Strength: 7 Rarity: R (Deep Space 9) Link | ||
❖ Zegov ENGINEER Typical Klingon female inspired by the Sisters of Duras. Ruthlessly supervised the I.K.S. Pagh engine room. Curious about William T. Riker's endurance. • Astrophysics • Treachery • Greed • SECURITY Integrity: 4 Cunning: 5 Strength: 8 Rarity: 90 V (The Next Generation) Link | ||
❖ Zetal SCIENCE Typical skilled Klingon serving in the fleet during the war with Cardassia. Her ship took part in a raid which destroyed an outpost on Korma in 2372. • Biology Integrity: 6 Cunning: 7 Strength: 6 Rarity: C (Blaze of Glory) Link | ||
Worf and Jadzia OFFICER+SCIENCE The Klingon Worf and his Trill bride Jadzia Dax opted for a Klingon ceremony to differentiate from other weddings her symbiont had experienced. Worf: • Honor x2 • SECURITY ∇ The Beating Heart Jadzia: • Anthropology • Physics • Astrophysics Integrity: 8+8 Cunning: 6+9 Strength: 10+8 Rarity: 5 V (Equilibrium) Link | ||
Quark Son of Keldar CIVILIAN Quark wedded Grilka by brek'tal ritual to head the House of Kozak (as the House of Quark) on Qo'noS. The Ferengi saved his be'nal from financial ruin. • Leadership • Computer Skill x2 • Honor • Greed • Attributes all +3 if with Grilka. Integrity: 5 Cunning: 7 Strength: 4 Rarity: R (Blaze of Glory) Link | ||
General Korok OFFICER Klingon warrior whose recessive gene allowed him to access Unimatrix Zero. Fought to free himself and his fellow Borg. Known as Six of Ten by his hive. • SECURITY • Leadership • Navigation • Stellar Cartography Integrity: 7 Cunning: 6 Strength: 9 Rarity: 12 V (20th Anniversary Collection) Link | ||
Trader Worf CIVILIAN The Klingon Worf visited Deep Space Station K-7 near Sherman's Planet in 2267. Hates Tribbles. • Honor • SECURITY • Anthropology • If all your personnel present are : Acquisition, Law. • Twice per game, may nullify all cards present. Integrity: 7 Cunning: 6 Strength: 10 Rarity: 43 V (A Private Little War) Link | ||
Worf Son of Mogh (Dogs of War) CIVILIAN Putting aside his oath to Starfleet, the Klingon Worf killed Chancellor Gowron in ritual combat. Was briefly romantically involved with Ezri Dax. • SECURITY • Honor x2 • Leadership • Law • Your other personnel present are INTEGRITY +1. Integrity: 9 Cunning: 6 Strength: 10 Rarity: 45 V (Dogs of War) Link | ||
George and Gracie ANIMAL+ANIMAL Two humpback whales, male and female, raised in captivity on 20th-century Earth. Gracie is pregnant. May enter play only at Cetacean Institute. George: • Nullifies The Whale Probe at this location. Gracie: • Worth points on Earth (except time locations). 15 Integrity: 6+6 Cunning: 3+3 Strength: 3+3 Rarity: 91 U (The Motion Pictures) Link | ||
Livingston ANIMAL Male lionfish. Survived a crash-landing on Veridian III. Confidant of Jean-Luc Picard. Object of curiosity. Reports only to your ship. Does not join Away Teams. • Any matching commander of ship he is aboard is attributes all +2 where present. ∇ Ready Room Door Integrity: 2 Cunning: 1 Strength: NO Rarity: 91 V (The Next Generation) Link | ||
Osmotic Eel ANIMAL Aquatic member of Phlox's menagerie. Female osmotic eel with wound-sealing capabilities. • Once each turn (where present), may nullify 1 Tribble OR prevent a personnel from being disabled or placed in stasis. • Reports for free to Phlox or on Mordan IV. Integrity: 3 Cunning: 1 Strength: 1 Rarity: 63 V (Broken Bow) Link | ||
Porthos ANIMAL Captain Archer's pet beagle. Likes cheese. T'Pol thinks he smells worse than even the humans do. • Humans present are INTEGRITY +1. • Once every turn, may "chase" (stop) one ANIMAL present. Integrity: 4 Cunning: 3 Strength: 3 Rarity: 39 V (Life From Lifelessness) Link | ||
Spot ANIMAL Female cat who lives aboard the U.S.S. Enterprise. Sometimes mistaken for a male. Finicky gourmet. Has refused over 74 different feline supplements. • Has 9 lives ("stopped" when killed first 8 times). • * Once every turn, may "pounce" to disable until end of turn any one personnel present (and herself). Integrity: 4 Cunning: 2 Strength: * Rarity: P (Fajo Collection) Link | ||
❖ 0413-Theta ENGINEER Typical Terran in the mirror universe. Caught trying to escape Terok Nor. Brought to The Intendant for sentencing by Security Chief Garak and Telok. • Geology • Computer Skill ∇ Lower Decks Integrity: 4 Cunning: 4 Strength: 5 Rarity: 40 V (Life From Lifelessness) Link | ||
10 and 01 ENGINEER+ENGINEER Paired Bynars from the planet Bynaus. In the year 100100111100, upgraded weapons and holodeck systems of U.S.S. Enterprise at Starbase 01001010. 10: • Computer Skill x2 ∇ Any Bynars card 01: • Nullifies all Computer Crash cards in play. Integrity: 4+4 Cunning: 8+8 Strength: 2+2 Rarity: R (The Dominion) Link | ||
Aaron Conor CIVILIAN Genetically engineered human and leader of an isolationist colony on Moab IV. He became romantically involved with Deanna Troi in 2368. • Leadership • ENGINEER • Biology • Honor • Doubles Female's Love Interest. Integrity: 7 Cunning: 8 Strength: 8 Rarity: 19 V (Coming of Age) Link | ||
❖ Acost Jared The Ventaxians' ancestors sold the souls of the entire planet to their "devil," Ardra, in exchange for 1,000 years without war, famine or poverty. "As the hour of Ardra's return approaches, fear has overwhelmed my people..." • Anthropology • Law • Leadership Integrity: 5 Cunning: 5 Strength: 5 Rarity: 1 C 317 (Second Edition) Link | ||
Ah-Kel and Ro-Kel OFFICER+OFFICER Miradorn twins, bonded as if two halves of one being. Attacked and plundered transports for valuable objets d'art. Negotiated with Quark to sell one such item. Ah-Kel: • Archaeology • Smuggling • Treachery Ro-Kel: • Acquisition • Biology • Greed Integrity: 4+4 Cunning: 7+7 Strength: 9+9 Rarity: 80 R (Holodeck Adventures) Link | ||
Ajur SECURITY A female Vorgon criminal from the 27th century who ruthlessly sought artifacts with partner Boratus. Hunted the Tox Uthat by returning to 2366. • Once per game, if alone with Archaeology on a planet, may peek at all but 3 seed cards here (opponent's choice). Integrity: 1 Cunning: 8 Strength: 3 Rarity: U (Alternate Universe) Link | ||
Alexana Devos SECURITY Rutian chief of police. Takes a hard line on terrorism. Pledges to end the Ansata violence. Has survived three assassination attempts on her life. • Law • Leadership • MEDICAL • Biology • Archaeology Integrity: 7 Cunning: 8 Strength: 7 Rarity: 20 V (Coming of Age) Link | ||
❖ Alice Series MEDICAL Representative of androids found on Planet Mudd. She was not programmed to respond in all areas. Limited to 500 copies in play. • Computer Skill • Transporter Skill • Biology • Diplomacy ∇ Not Programmed to Respond Integrity: 7 Cunning: 7 Strength: 10 Rarity: 30 V (The Neutral Zone) Link | ||
Allamill CIVILIAN Alien pilot that frequented a Starfleet bar in San Francisco. Offered to help Leonard McCoy, but would not go to the restricted Mutara sector. • Greed • Smuggling • Navigation ∇ Any card Integrity: 4 Cunning: 6 Strength: 6 Rarity: 41 V (Life From Lifelessness) Link | ||
Altovar MEDICAL Lethean male. Attempted to steal biomimetic gel from Deep Space 9 infirmary in 2371. Attacked Julian Bashir, causing telepathically induced coma. • Exobiology • Empathy • Greed Integrity: 2 Cunning: 8 Strength: 6 Rarity: R (Deep Space 9) Link | ||
Altovar (Emissary) MEDICAL Vindictive Criminal and Lethean Thief who assaulted Julian Bashir while stealing bio-mimetic gel in 2371. He was later arrested by Odo. • Empathy • Exobiology • Treachery x2 ∇ Lethean Telepathic Attack (as an event, where Altovar present). Integrity: 2 Cunning: 6 Strength: 6 Rarity: 1 R 318 (Second Edition) Link | ||
Amarie CIVILIAN Four-armed pianist. Information broker. Ex-wife of arms smuggler. Four times widowed. Qualor II lounge performer. Knows Aktuh and Melota. Salt sucker. • Music Integrity: 5 Cunning: 9 Strength: 2 Rarity: U (Premiere) Link | ||
❖ Amaros ENGINEER Maquis terrorist. Cal Hudson's co-pilot. Helped abduct Gul Dukat, blaming him for supplying illegal weapons to Cardassians in the Demilitarized Zone. • Navigation • Physics Integrity: 6 Cunning: 6 Strength: 7 Rarity: C (Deep Space 9) Link | ||
Ambassador Gral (High-Ranking Official) "I don't have to imply anything. The facts speak for themselves." • Diplomacy • Law • Leadership • Computer Skill While an opponent has completed more turns that you have, this personnel is attributes +2. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 12 C 97 (These Are The Voyages) Link | ||
Ambassador Petri V.I.P. Troyian diplomat and emissary sent to act as teacher for Elaan before she reached Troyius. Got a knife in his back for trying to educate her in manners. • Diplomacy • Anthropology • Law Integrity: 7 Cunning: 7 Strength: 5 Rarity: 45 V (A Private Little War) Link | ||
Anastasia Komananov OFFICER KGB agent. Kira Nerys, with a Russian accent. Brought orders to pursue Dr. Noah. Romantically involved with Secret Agent Julian Bashir. Wears exploding earrings. • Honor • Diplomacy ∇ Smoke Bomb • May Issue Secret Orders as if she were an infiltrator. Integrity: 7 Cunning: 7 Strength: 5 Rarity: 81 R+ (Holodeck Adventures) Link | ||
Andrea ENGINEER Android built on Exo III by Dr. Roger Korby. She found human emotions to be very confusing. Assisted in producing an android duplicate of Captain Kirk. • Computer Skill • Biology • Physics • If with Dr. Roger Korby, both are attributes all +1. Integrity: 7 Cunning: 7 Strength: 7 Rarity: 31 V (The Neutral Zone) Link | ||
Anij CIVILIAN Ba'ku female who became romantically involved with Jean-Luc Picard. In her 300 years, learned to sustain a perfect moment in time - but never learned to swim. • Twice per game, may nullify a non- interrupt and place it atop owner's draw deck. • Anthropology Integrity: 8 Cunning: 8 Strength: 4 Rarity: 27 P (All Good Things) Link | ||
Anya CIVILIAN Female allasomorph. Shape-shifting guardian of Salia. Scouts ahead before declaring environment safe. Will do anything to protect Salia and the hope she represents. • SECURITY • Honor ∇ Salia • If present, must replace Salia just randomly selected. Integrity: 9 Cunning: 5 Strength: 8 Rarity: U (The Dominion) Link | ||
Arachnia V.I.P. Impetuous Queen of the Spider People, as portrayed by Kathryn Janeway. Forced Chaotica to lower his lightning shield after uncorking her pheromones on his henchman. • Opposing ships here are SHIELDS -4 unless a female is aboard. • Diplomacy • Treachery • Honor Integrity: 6 Cunning: 10 Strength: 5 Rarity: 82 R+ (Holodeck Adventures) Link | ||
Arandis CIVILIAN Risian chief facilitator of entire Temtibi Lagoon. Romantic partner of Curzon Dax. She welcomes all to Risa. • Youth • Music • While on Risa, adds , . • Opponent's Horga'hn affects all players. • May seed (face up) or report on Risa. ∇ Jamaharon Integrity: 7 Cunning: 6 Strength: 4 Rarity: R (Rules of Acquisition) Link | ||
Aranty CIVILIAN Large humanoid prisoner serving his sentence on Rura Penthe. Friends with Martia. Wanted Captain Kirk's obedience to the Brotherhood of Aliens. And his coat. • SECURITY • Greed • Treachery • Geology Integrity: 5 Cunning: 7 Strength: 12 Rarity: 23 V (Paradise Lost) Link | ||
Artim CIVILIAN Twelve-year-old Ba'ku child. Son of Sojef. Taught Data the importance of play and having a little fun every day. • Youth • Your non-Treachery personnel present are each attributes all +1 (or +2 if they also have Youth). Integrity: 6 Cunning: 4 Strength: 3 Rarity: 28 P (All Good Things) Link | ||
Arturis ENGINEER Gifted linguist. Built the Dauntless to deceive and punish the Voyager crew. Blames them for the recent assimilation of his people, "Species 116," by the Borg. • ENGINEER • Diplomacy • Anthropology • Computer Skill • Treachery ∇ Construct Starship Integrity: 5 Cunning: 10 Strength: 6 Rarity: 161 R (Voyager) Link | ||
B'Elanna ENGINEER An aggressive 1/2 Klingon, 1/2 human, B'Elanna Torres left Starfleet Academy during her second year. Joined the Maquis after Captain Chakotay saved her life. • SECURITY • Computer Skill x2 • Astrophysics • If aboard a ship, it is attributes all +2. Integrity: 6 Cunning: 8 Strength: 8 Rarity: 101 R+ (The Borg) Link | ||
B-4 (Dangerous Simpleton) "I do not understand." • Computer Skill While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn. Integrity: 4 Cunning: 2 Strength: 10 Rarity: 7 R 98 (Strange New Worlds) Link | ||
Balok OFFICER Humanoid envoy from the First Federation. Gentle, benevolent, and mature adult male, despite his youthful appearance. Enjoys drinking tranya. • Diplomacy • Honor • Leadership Integrity: 8 Cunning: 8 Strength: 4 Rarity: 100 U (Mirror, Mirror) Link | ||
Baran OFFICER Male captain of a mercenary ship raiding archaeological sites to find the Stone of Gol. • Greed • Archaeology • Exobiology • Computer Skill Integrity: 3 Cunning: 8 Strength: 6 Rarity: U (Premiere) Link | ||
Barash CIVILIAN Humanoid child orphaned by his homeworld's invasion. Secreted on Alpha Onias III in a cavern equipped with advanced holotechnology. Bonded with William T. Riker. • Your personnel may report here (for free, once each turn). • Doubles Hologram Ruse. • Youth Integrity: 6 Cunning: 7 Strength: 4 Rarity: 83 R (Holodeck Adventures) Link | ||
❖ Barbara Series SCIENCE Characteristic of androids native to Planet Mudd. Lt. Uhura was impressed by her estimated lifespan. Limited to 500 copies in play. • Computer Skill • Astrophysics • Navigation Integrity: 6 Cunning: 7 Strength: 9 Rarity: 32 V (The Neutral Zone) Link | ||
Barry Waddle CIVILIAN Outcast Klingon agent posing as a human trader. Former alias: Arne Darvin. Plotted to destroy James T. Kirk. Envisioned his statue in the Hall of Warriors. • Treachery • Navigation • Computer Skill • May nullify HQ: Return Orb to Bajor. ∇ Tribble Bomb Integrity: 3 Cunning: 6 Strength: 2 Rarity: 85 R+ (The Trouble with Tribbles) Link | ||
❖ Baze CIVILIAN Halkan council representative in the mirror universe. Derives his wisdom from his people's history of total peace. • Anthropology • Archaeology • Music Integrity: 7 Cunning: 5 Strength: 3 Rarity: 53 V (Through the Looking Glass) Link | ||
Benjamin Sisko (Outlaw) "You're looking in the wrong corner for a hero, ma'am. I've made the best of a bad life for my crew. That's my contribution." • Acquisition • Anthropology • Biology • Leadership • Navigation Order - Choose one for this personnel to gain: "Honor personnel present are Cunning +1"; or "Treachery personnel present are Cunning +1". This effect lasts until this order is executed again. Integrity: 5 Cunning: 5 Strength: 6 Rarity: 5 P 33 (Fractured Time) Link | ||
❖ Berild Leader of the Eastern faction warring on Solais V. He was betrayed by his most trusted advisor during the first attempt at peace negotiations. • Archaeology • Law • Leadership • OFFICER Integrity: 5 Cunning: 5 Strength: 7 Rarity: 1 C 319 (Second Edition) Link | ||
Berlingoff Rasmussen CIVILIAN A thief from 22nd century New Jersey. Stole a time travel pod. Tried to pass as a 26th century historian to the crew of the 24th century U.S.S. Enterprise. • Treachery • Archaeology • Greed • May nullify Time Travel Pod if present. (Discard both.) Integrity: 2 Cunning: 6 Strength: 4 Rarity: R (Alternate Universe) Link | ||
Beverly and Will CIVILIAN+CIVILIAN When Data was lost with amnesia on Barkon IV, his human shipmates Beverly Crusher and William T. Riker disguised themselves as Barkonians to find him. Beverly: • MEDICAL x2 • Biology ∇ Any tricorder Will: • Navigation • Diplomacy • Anthropology Integrity: 7+7 Cunning: 7+8 Strength: 4+7 Rarity: 1 P (Enhanced Premiere) Link | ||
❖ Bhaduri CIVILIAN Typical female Kellerun technician. Learned all she could about the harvester virus. Eagerly worked to destroy the devastating weapon in 2370. • SCIENCE • Computer Skill • Anthropology Integrity: 6 Cunning: 7 Strength: 5 Rarity: 72 V (Emissary) Link | ||
❖ Bhavani "The Barzan has been a society dependent on others for generations. We want that to end. The appearance of this stable wormhole in our space provides us with our first true natural resource. We have neither the experience nor the technology to exploit it. But you do." • Diplomacy • Honor • Law • Leadership • Physics Integrity: 6 Cunning: 5 Strength: 4 Rarity: 1 C 320 (Second Edition) Link | ||
Bill Samuels ENGINEER Maquis saboteur William Patrick Samuels was a farmer from Volan II. Covertly planted a protomatter implosion device aboard the Bok'Nor. • Astrophysics • Stellar Cartography • Treachery ∇ Organized Terrorist Activities Integrity: 3 Cunning: 7 Strength: 6 Rarity: 2 U 132 (Energize) Link | ||
Bok OFFICER Former Ferengi DaiMon. Son killed by Captain Jean-Luc Picard in battle. Seeks revenge at all costs. • Greed • ENGINEER • Treachery • Computer Skill Integrity: 4 Cunning: 9 Strength: 4 Rarity: U (Premiere) Link | ||
Boratus SECURITY Male Vorgon criminal from the future. Aims to steal artifacts with partner Ajur. Once hunted the Tox Uthat discovered by Jean-Luc Picard on Risa. • Once per game, if alone with Archaeology on a planet, may peek at all but 3 seed cards here (opponent's choice). Integrity: 1 Cunning: 5 Strength: 7 Rarity: U (Alternate Universe) Link | ||
❖ Bosus SECURITY Typical disconnected Borg disciple of The One. Participated in the raid on Ohniaka III. Swore to avenge the death of his friend Torsus. • Astrophysics • Treachery • Navigation Integrity: 6 Cunning: 6 Strength: 8 Rarity: 40 V (The Sky's the Limit) Link | ||
Brathaw ENGINEER Male Bolian engineer. Helped smuggle goods to the Maquis. First officer who often commanded the freighter S.S. Xhosa in Kasidy Yates' absence. • Acquisition • Astrophysics • Computer Skill • Smuggling Integrity: 7 Cunning: 6 Strength: 4 Rarity: 36 V (The Maquis) Link | ||
Brull (Encampment Leader) "You don't like me. ... No problem. I have many friends that don't like me." • Astrophysics OR Stellar Cartography • Diplomacy • Honor • Leadership • Navigation Integrity: 6 Cunning: 5 Strength: 6 Rarity: 1 U 321 (Second Edition) Link | ||
Buster Kincaid OFFICER Harry Kim played the role of Captain Proton's trusty sidekick through fiery volcanoes, crash landings, killer robots, alien invasions, and the Den of Crocodiles. • If with Captain Proton, you may discard two cards from hand to draw one. • Navigation Integrity: 7 Cunning: 6 Strength: 8 Rarity: 84 R (Holodeck Adventures) Link | ||
❖ Calandra CIVILIAN Attractive young vocalist and part-time nurse. Known as one of "Omag's girls." Overlooks the fat Ferengi's disgusting behavior because of his generosity to her. • Youth • Music • MEDICAL • DaiMons present are attributes all +1 (cumulative). Integrity: 5 Cunning: 6 Strength: 2 Rarity: C (Rules of Acquisition) Link | ||
Captain Chakotay OFFICER Former Starfleet officer who resigned to defend his home colony. Chakotay leads a loyal group of Maquis rebels in raids on Cardassian targets near the Badlands. • Leadership • Navigation • Anthropology • Honor • Your other personnel here are attributes all +2. Integrity: 8 Cunning: 8 Strength: 8 Rarity: 102 R+ (The Borg) Link | ||
Captain Proton OFFICER Spaceman First Class, Protector of Earth, Scourge of Intergalactic Evil. Tom Paris played the adventurous hero in his re-creation of the original 1930's sci-fi serials. • Leadership • Navigation ∇ Buster Kincaid • Your other personnel present are attributes all +2. Integrity: 7 Cunning: 7 Strength: 9 Rarity: 85 R+ (Holodeck Adventures) Link | ||
Carlos CIVILIAN Identity adapted by the Soong-type android Data in the fictional world of Dixon Hill. Snappy dresser with a nice tan. From South America. "Can't you tell?" • If with Dixon Hill, your draw deck is "on ice": draw cards from discard pile instead. • Computer Skill x2 Integrity: 7 Cunning: 10 Strength: 12 Rarity: 86 R (Holodeck Adventures) Link | ||
Carol Marcus (Life From Lifelessness) SCIENCE Intelligent scientist in charge of the Genesis Project. When showing off her results, she quipped, "Can I cook or can't I?" • Exobiology x2 • Honor • Physics • X = number of cards in opponent's hand (limit 5). Integrity: 7 Cunning: 6+X Strength: 4 Rarity: 11 P 23 (Genesis) Link | ||
❖ Carri OFFICER Self-taught Terran biochemist serving in Mr. Sisko's crew. Typical female mercenary. Cook who often mediates shipboard conflicts. Plays the flute. • SCIENCE • Music • Law Integrity: 8 Cunning: 8 Strength: 6 Rarity: 33 V (The Terran Empire) Link | ||
Chaotica V.I.P. Evil ruler of Planet X, enemy of Captain Proton. Lusts after Arachnia. In 2375, waged war on photonic aliens from "the Fifth Dimension" with his fiendish Death Ray. • Once each turn, may return one personnel here to owner's hand. • Treachery x2 • Leadership Integrity: 2 Cunning: 8 Strength: 4 Rarity: 87 R (Holodeck Adventures) Link | ||
Chorgan (Leader of the Gatherers) "Say what you came to say. But I doubt I'm going to believe you." • Law • Leadership • Physics • Transporter Skill While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership. Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 U 322 (Second Edition) Link | ||
Clark Terrell (Paradise Lost) OFFICER Captain of the U.S.S. Reliant. Surrendered his ship while controlled via Ceti eel. Provided Khan with the coordinates to beam up the Genesis Device. • Once per game, may relocate your Away Team here to U.S.S. Reliant (even if stopped). • Computer Skill Integrity: 5 Cunning: 6 Strength: 7 Rarity: 24 V (Paradise Lost) Link | ||
❖ Claudius Marcus CIVILIAN Typical corrupt politician, obsessed with television ratings. Proconsul of a Roman Empire. Hails from Planet 892-IV. Fan of gladiatorial combat. • Diplomacy Integrity: 5 Cunning: 7 Strength: 6 Rarity: 54 V (The Cage) Link | ||
Colyus SECURITY Village protector investigating recent disappearances but unable to produce results. Unaware that he, and his cloak, are holograms. • Law • Leadership • SECURITY • Other personnel present are attributes all +1. Integrity: 7 Cunning: 7 Strength: 5 Rarity: 42 V (The Gamma Quadrant) Link | ||
Commander Chekov (Paradise Lost) OFFICER First officer of the U.S.S. Reliant who misidentified Ceti Alpha VI. Khan remembered Ensign Chekov from the Starship Enterprise. Controlled via Ceti eel. • Navigation • SECURITY • Astrophysics • Biology • If on U.S.S. Reliant, it is WEAPONS +2. Integrity: 4 Cunning: 7 Strength: 6 Rarity: 25 V (Paradise Lost) Link | ||
❖ Coutu CIVILIAN Male from Parada II. Typical of rebels who supported peace talks with the Paradan government. Rescued Miles O'Brien from government forces in 2370. • Diplomacy • Honor • Exobiology Integrity: 8 Cunning: 7 Strength: 7 Rarity: C (Deep Space 9) Link | ||
❖ Cravic Unit 122 OFFICER Standard Automated Commander built by the Cravic to wage war on the Pralor. It is among the oldest of their androids still in operation. Commands a Cravic Warship. • Leadership • Computer Skill • Navigation Integrity: 5 Cunning: 7 Strength: 10 Rarity: 88 C (Holodeck Adventures) Link | ||
Croden CIVILIAN Inexperienced Rakhari thief who spoke out against his government. Moved to Vulcan with his daughter, Yareth. Carries a morphogenic locket. • Navigation • Biology • Stellar Cartography • Honor • Greed Integrity: 5 Cunning: 7 Strength: 6 Rarity: 43 V (The Gamma Quadrant) Link | ||
Curator Quarren SCIENCE Kyrian historian in charge of a 31st-century museum. Discovered an E.M.H. backup who helped him to revise the Kyrian and Vaskan history books. • Archaeology x2 • Computer Skill x2 ∇ Holo-Projectors • Cards you ∇ may come from your discard pile. Integrity: 8 Cunning: 8 Strength: 4 Rarity: 54 V (Metamorphosis) Link | ||
Cyrus Redblock CIVILIAN Civil but dangerous gangster. Believes in killing when for a purpose. Is resolved to obtain "the item" he believes was entrusted to Dixon Hill by Jessica Bradley. • When revealed, your dilemmas with "murder" or "crime" in title kill a personnel (random selection). • Leadership x2 Integrity: 3 Cunning: 8 Strength: 6 Rarity: 89 U (Holodeck Adventures) Link | ||
Cyrus Redblock (Civil Criminal) "Life is an endless stream of choices. Unfortunately, you have chosen to make my life more difficult." • Acquisition • Leadership • Treachery For each event you have in play, this personnel is attributes +2 (limit +6) Integrity: 2 Cunning: 5 Strength: 5 Rarity: 8 C 82 (To Boldly Go) Link | ||
D'Nesh ENGINEER Manipulative gift given to Jonathan Archer by Harrad-Sar. Beautiful Orion slave girl and thief. Seduced Kelby in a plot to capture Enterprise. • Diplomacy • Treachery • Computer Skill • Anthropology • Orion Syndicate Integrity: 3 Cunning: 7 Strength: 4 Rarity: 14 C 94 (What You Leave Behind) Link | ||
❖ Dacres SECURITY Typical humanoid mercenary. Colleague of Narik and Vekor. In 2370, he worked with Baran to find the Stone of Gol. Distrusts Galen. • Astrophysics • Biology • Physics • Treachery Integrity: 4 Cunning: 7 Strength: 7 Rarity: 21 V (Coming of Age) Link | ||
Dala OFFICER Humanoid con artist, thief, and liar who impersonated Kathryn Janeway. She took advantage of the Federation's trustworthy reputation for personal gain. • Diplomacy • Computer Skill • SCIENCE • Treachery • Greed • Acquisition Integrity: 3 Cunning: 8 Strength: 5 Rarity: 100 P (Virtual Promos) Link | ||
❖ Dallan "Reconciliation with the Gatherers is impossible. ... For almost a century now, they've been parasites, moving from star system to star system, living on what they could find or steal." • MEDICAL • Navigation • Physics Integrity: 4 Cunning: 4 Strength: 6 Rarity: 1 C 323 (Second Edition) Link | ||
❖ Danderdag SECURITY "We are Pakleds. We want to be strong." • Computer Skill • Navigation Integrity: 6 Cunning: 3 Strength: 7 Rarity: 86 C (The Trouble with Tribbles) Link | ||
❖ Darrit MEDICAL One of several Denobulan researchers working on Cold Station 12. He served with Jeremy Lucas in 2154 as a doctor and anatomist. • Anthropology • Exobiology • Honor • Youth Integrity: 5 Cunning: 6 Strength: 5 Rarity: 64 V (Broken Bow) Link | ||
Data (The Sky's the Limit) ENGINEER Loyal brother of Lore. The Soong-type android was swayed by emotions to join The One's cause. Does not work with affiliation. • Computer Skill x2 • Exobiology • Biology • Treachery • Mortally wounds each opponent he stuns in battle. Integrity: 4 Cunning: 9 Strength: 12 Rarity: 4 R 158 (Necessary Evil) Link | ||
Data's Body OFFICER Soong-type android body recovered from Devidia II. Disabled unless Data's Head attached. (When attached, Data's Head does not enhance ship.) • ENGINEER, Computer Skill, Music, Astrophysics, Exobiology • During seed phase, may report for duty at your outpost. Integrity: 8 Cunning: 2 Strength: 12 Rarity: R (Q Continuum) Link | ||
Dathon OFFICER "Darmok and Jalad at Tanagra. The beast of Tanagra. Rosani, his army. Picard and Dathon at El-Adrel. Sokath, his eyes uncovered!" • Diplomacy x2 • Leadership • Honor • Nullifies Tamarian-related dilemmas where present. Integrity: 9 Cunning: 8 Strength: 6 Rarity: R (Alternate Universe) Link | ||
Dathon (Speaker of Tama) "Darmok on the ocean. ... Tanagra on the ocean. Darmok at Tanagra. ... Jalad on the ocean. Jalad at Tanagra. ... The beast at Tanagra. ... Darmok and Jalad on the ocean." Commander: Tama. • Diplomacy x2 • Honor x2 • Leadership • OFFICER While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead. Integrity: 8 Cunning: 6 Strength: 6 Rarity: 1 R 324 (Second Edition) Link | ||
David Marcus (Life From Lifelessness) SCIENCE Young scientist involved with the creation of the Genesis Device. Son of Carol Marcus and James T. Kirk. Survived an encounter with Khan. • SCIENCE • Biology x2 • Exobiology • Physics • Computer Skill Integrity: 5 Cunning: 8 Strength: 7 Rarity: 11 P 24 (Genesis) Link | ||
Deputy Rozhenko SECURITY With some help from Reginald Barclay, the 3/4 Klingon, 1/4 human Alexander Rozhenko created a holodeck program of the Ancient West for himself and his father. • Scores 5 points when Sheriff Worf stuns an opposing personnel who has Treachery. • Youth • Law Integrity: 7 Cunning: 4 Strength: 3 Rarity: 90 U (Holodeck Adventures) Link | ||
Derran Tal CIVILIAN Varro dissident who became romantically involved with Harry Kim. She designed a synthetic parasite to attack and dismantle the Varro's generational ship. • Stellar Cartography • Biology • ENGINEER • If with Harry Kim, both are attributes all +2. Integrity: 4 Cunning: 7 Strength: 6 Rarity: 99 P (Virtual Promos) Link | ||
Devinoni Ral V.I.P. 1/4 Betazoid 3/4 Human. Skilled negotiator. Abused his empathic powers to gain advantage. Had a dangerous liaison with Counselor Deanna Troi. • Empathy • Diplomacy • Treachery Integrity: 3 Cunning: 9 Strength: 3 Rarity: U (Premiere) Link | ||
Dixon Hill CIVILIAN Fictional private detective. Solved dozens of cases. Jean-Luc Picard is an aficionado of the original 1930s stories and the latest holonovels by Broht and Forrester. • Once per game, when solving a mission where present, may ignore non-attribute requirements. ∇ Any Business Card Integrity: 8 Cunning: 8 Strength: 6 Rarity: 91 UR (Holodeck Adventures) Link | ||
Dr. Brown SCIENCE Android recreation of Dr. Roger Korby's assistant. Survived underground on Exo III. Often talks about his great Scottish ancestry. A student of all sciences. • Computer Skill • Physics • Anthropology • Your Dr. Roger Korby here gains SCIENCE. Integrity: 5 Cunning: 9 Strength: 8 Rarity: 33 V (The Neutral Zone) Link | ||
Dr. Cochrane CIVILIAN First Terran to make contact with an alien species. Zefram Cochrane likes rum, country music, guns, and women in uniform. Demanded a statue. • ENGINEER x2 • Computer Skill • Astrophysics • Treachery ∇ Zefram Cochrane's Shotgun Integrity: 5 Cunning: 8 Strength: 6 Rarity: 34 V (The Terran Empire) Link | ||
❖ Dr. Farek MEDICAL Dr. Farek is representative of male Ferengi trained in medicine. Seized control of the D'Kora class Ferengi Marauder, Krayton, in 2366. • Greed Integrity: 2 Cunning: 8 Strength: 3 Rarity: C (Premiere) Link | ||
Dr. Ma'Bor Jetrel SCIENCE Haakonian who developed the metreon cascade weapon. Deeply regretful of the hundreds of thousands of Talaxians killed by his invention. Dying of metremia. • MEDICAL • Exobiology • Physics • Honor Integrity: 7 Cunning: 9 Strength: 4 Rarity: 162 R (Voyager) Link | ||
Dr. Neria MEDICAL Vhnori thanatologist. Studied Harry Kim in the hopes of learning more about his people's afterlife. Believes the truth is out there. • Anthropology • Biology • Physics Integrity: 6 Cunning: 7 Strength: 4 Rarity: 163 U (Voyager) Link | ||
Dr. Noah CIVILIAN Archenemy of Secret Agent Julian Bashir, replaced by the transporter pattern of Benjamin Sisko. Gathered the world's finest minds to start a new human race. • Once each turn, may capture most CUNNING personnel present. • Leadership • Treachery Integrity: 2 Cunning: 8 Strength: 6 Rarity: 92 R+ (Holodeck Adventures) Link | ||
❖ Dr. Nydom MEDICAL Male T'Lani. Typical medical technician. Worked on harvester virus elimination project in 2370. • Biology • Honor Integrity: 8 Cunning: 7 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Dr. Reyga SCIENCE Ferengi male scientist. Inventor of the revolutionary, but controversial, metaphasic shield technology. Endured skepticism from the scientific community. • ENGINEER • Stellar Cartography • Astrophysics Integrity: 6 Cunning: 9 Strength: 5 Rarity: U (Premiere) Link | ||
Dr. Roger Korby MEDICAL "The Pasteur of archeological medicine." Christine Chapel's missing fiancé. Disappeared on Exo III. Before dying, placed his consciousness in this android body. • Archaeology • Computer Skill • Cybernetics ∇ Scorched Hand Integrity: 5 Cunning: 9 Strength: 8 Rarity: 101 U (Mirror, Mirror) Link | ||
Dr. Soong SCIENCE Reclusive genius who perfected the positronic brain originally proposed in the 20th century. Ex-husband of Juliana. "Father" of the androids Data and Lore. • Cybernetics x2 • Computer Skill • ENGINEER • Once each turn, may reprogram any androids present. Integrity: 6 Cunning: 12 Strength: 1 Rarity: P (Fajo Collection) Link | ||
❖ Dr. Syrus MEDICAL Tilonian psychiatrist created by Suna as part of a plan to brainwash Riker. Worked in Ward 47 of the Tilonus Institute for Mental Disorders. • Law Integrity: 5 Cunning: 8 Strength: 4 Rarity: 92 V (The Next Generation) Link | ||
Dr. Tolian Soran SCIENCE El-Aurian refugee "rescued" from the Nexus in 2293 by the U.S.S. Enterprise-B. Spent the next 78 years obsessed with returning there, no matter the cost. • Astrophysics • Stellar Cartography • Treachery • Worth points while placed under The Nexus. 20 Integrity: 2 Cunning: 9 Strength: 7 Rarity: 93 R+ (The Motion Pictures) Link | ||
Duchamps CIVILIAN Dr. Noah's associate. Skilled baccarat player, but less so than Secret Agent Julian Bashir. Carries a cigar rigged with a knockout agent. Transformed to appear as Worf. • At start of battle, may stun up to three adversaries present (your choice). • SECURITY • Treachery Integrity: 4 Cunning: 7 Strength: 8 Rarity: 93 R+ (Holodeck Adventures) Link | ||
Dukat (Things Past) CIVILIAN Treacherous, scheming Cardassian. Closed the Bajoran Wormhole as a Pah-Wraith puppet. • Once per turn, may place two non- cards from any one discard pile out of play. • Treachery x2 • Transporter Skill ∇ Kosst Amojan Integrity: 2 Cunning: 9 Strength: 9 Rarity: 12 R 98 (These Are The Voyages) Link | ||
Durango CIVILIAN While most in touch with her Betazoid heritage, Deanna Troi loved her human father's tales of the Ancient West. She always wanted to play the "mysterious stranger." • Empathy • Honor • SECURITY • If with Sheriff Worf, both are STRENGTH +2. Integrity: 6 Cunning: 8 Strength: 6 Rarity: 94 R+ (Holodeck Adventures) Link | ||
❖ Durg Mercenary pilot freed from a Cardassian prison by Quark. He was one of the men hired by Rao Vantika to help steal a deuridium shipment from Deep Space 9. • Acquisition • Exobiology • MEDICAL • Navigation • Treachery Integrity: 3 Cunning: 5 Strength: 7 Rarity: 1 C 325 (Second Edition) Link | ||
❖ E'Lis MEDICAL Typical 22nd-century colonist. Humanoid nurse living on a deuterium mining colony. She helped fight off marauding Klingons in 2152. • Leadership • Physics • Exobiology Integrity: 5 Cunning: 7 Strength: 5 Rarity: 33 V (Cold Front) Link | ||
E'Tyshra V.I.P. Female T'Lani ambassador. Worked with Sharat to end war with the Kellerun. Schemed to eliminate everyone with knowledge of the harvester virus. • MEDICAL • Leadership • Treachery Integrity: 2 Cunning: 8 Strength: 4 Rarity: U (Deep Space 9) Link | ||
Elaan V.I.P. Dohlman of Elas who became queen of Troyius. Elasian promised in marriage to create peace. Her tears can intoxicate men. Not used to anyone defying her will. • Leadership • Youth • Biology ∇ I Love You Integrity: 7 Cunning: 7 Strength: 7 Rarity: 47 V (A Private Little War) Link | ||
Eli Hollander CIVILIAN The Butcher of Bozeman, meanest gunslinger in the West. Frank's boy. Assumed Data's traits in a holodeck glitch - including his dexterity with a deck of cards. • Treachery ∇ Prisoner Exchange • Opponent may not use SECURITY skill where present. Integrity: 3 Cunning: 6 Strength: 12 Rarity: 95 U (Holodeck Adventures) Link | ||
❖ Errol CIVILIAN Typical male Terran slave. Discussed grooming tips with a man posing as Mr. Sisko in 2371. Envious of Ezri's freedom but can't refuse the Intendant. • Anthropology • Biology Integrity: 6 Cunning: 5 Strength: 7 Rarity: 68 V (Crossover) Link | ||
Etana Jol SCIENCE Ktarian female. Attempted to use a psychotropically addictive game to gain control of the Federation in 2368. • Treachery • Biology Integrity: 2 Cunning: 8 Strength: 3 Rarity: U (Premiere) Link | ||
Etana Jol (Ktarian Operative) Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game. • Exobiology x2 • MEDICAL • Computer Skill • SCIENCE • Treachery Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn. Integrity: 3 Cunning: 6 Strength: 4 Rarity: 1 U 326 (Second Edition) Link | ||
Evek OFFICER Gul Evek, Cardassian male officer. Administers area ceded to Cardassians in a treaty with the Federation. • Diplomacy • Leadership • Anthropology Integrity: 7 Cunning: 5 Strength: 7 Rarity: U (Premiere) Link | ||
Excalbian Genghis V.I.P. Excalbian who posed as the human military strategist who united the Mongol tribes and became their emperor. He likes the sugar rush from certain foods. • Treachery • SECURITY • Law ∇ Any blade weapon (if present with another .) Integrity: 4 Cunning: 8 Strength: 8 Rarity: 48 V (A Private Little War) Link | ||
Excalbian Green OFFICER Excalbian who posed as a genocidal human colonel for a morality play on Excalbia. He euthanized countless radiation victims. Genetic purist. Inspired Terra Prime. • Treachery x2 • Leadership • Navigation • Physics • X=3 vs. non-human adversaries. Integrity: 2 Cunning: 7 Strength: 7+X Rarity: 49 V (A Private Little War) Link | ||
Excalbian Lincoln V.I.P. Hero of Captain Kirk who fought to abolish slavery. In truth an Excalbian who posed as the human president. Helped confront the forces of evil on Excalbia in 2269. • When your personnel present is captured, you may draw a card. • Law x2 • Honor • Leadership Integrity: 10 Cunning: 7 Strength: 5 Rarity: 51 V (A Private Little War) Link | ||
Excalbian Zora MEDICAL Excalbian who posed as the Tiburonian governor. She experimented on many subjects' body chemistry. • Treachery x2 • Exobiology • MEDICAL • Leadership • When randomly selected, may substitute your personnel present instead. Integrity: 1 Cunning: 9 Strength: 5 Rarity: 53 V (A Private Little War) Link | ||
Ezri CIVILIAN Trill mercenary in the mirror universe. Unlike Ezri Dax, this Ezri is not joined to a symbiont. Partners with Mr. Brunt. Romantically involved with the Intendant. • SCIENCE • Transporter Skill • Leadership • Geology • Stellar Cartography ∇ Crossover Integrity: 4 Cunning: 7 Strength: 6 Rarity: 102 R+ (Mirror, Mirror) Link | ||
Falcon SECURITY Deadly assassin hired by Dr. Noah to deal with problems like Secret Agent Julian Bashir. The character took on the appearance of Miles O'Brien after an accident in 2372. • May place in your point area when he mortally wounds an adversary. • Treachery 15 Integrity: 4 Cunning: 6 Strength: 7 Rarity: 96 R+ (Holodeck Adventures) Link | ||
Falow V.I.P. Wadi head of the delegation from the Gamma Quadrant that visited station Deep Space 9 in 2369. After being cheated at dabo, made Quark play chula. • Greed x2 • Computer Skill • Honor • Once per game, may nullify a Chula dilemma where present. Integrity: 8 Cunning: 8 Strength: 6 Rarity: 44 V (Life From Lifelessness) Link | ||
Feezal Phlox ENGINEER Denobulan quantum optics expert. Second wife of Phlox. Made advances towards Charles Tucker III, in keeping with the polyamorous customs of her race. • SCIENCE • Physics x2 • Male's Love Interest affects three males (no doubling). Integrity: 7 Cunning: 8 Strength: 4 Rarity: 34 V (Cold Front) Link | ||
Felix Leech CIVILIAN Hit man from the Dixon Hill stories. Never strays far from his boss, Cyrus Redblock. Held several Enterprise crew members at gunpoint during a holodeck malfunction. • Opposing personnel present may not use classifications. ∇ Cyrus Redblock (if opponent attacked you this game). Integrity: 3 Cunning: 6 Strength: 5 Rarity: 97 U (Holodeck Adventures) Link | ||
Fennim SCIENCE One of only two humanoid members of the Think Tank. Instrumental in the mercenary group's discovery of a cure for the Vidiian Phage. • MEDICAL x2 • Exobiology • Anthropology • Your Vidiians are immune to The Phage. Integrity: 4 Cunning: 10 Strength: 6 Rarity: 103 R (The Borg) Link | ||
❖ Flink "Kivas finds a way to get what he wants from his people. His rewards for loyalty are lavish. His punishments for disloyalty are equally lavish. You won't find anyone here who'll help you escape." • Astrophysics OR Stellar Cartography • ENGINEER • MEDICAL Integrity: 5 Cunning: 5 Strength: 6 Rarity: 7 C 100 (Strange New Worlds) Link | ||
✶ Fontaine CIVILIAN Enigmatic Terran rebel. In the mirror universe, Vic Fontaine inexplicably fights other Terran rebels. Even more inexplicably, he is not a hologram. • Navigation • Astrophysics • MEDICAL • Music ∇ Two disruptors (each must add STRENGTH +2). Integrity: 3 Cunning: 6 Strength: 5 Rarity: 103 R+ (Mirror, Mirror) Link | ||
Frank Hollander CIVILIAN Main "bad guy" in Alexander's Deadwood program. Eli's pa. A computer malfunction caused the character to take on the appearance and physical abilities of Data. • SECURITY • Leadership • Treachery ∇ Captured • Holoprogram: Deadwood here is suspended. Integrity: 2 Cunning: 8 Strength: 12 Rarity: 98 R+ (Holodeck Adventures) Link | ||
Frederick La Rouque V.I.P. Professional gambler on late 19th century Earth. Always looking for an easy mark. French-speaking native of New Orleans. Fond of the waltz. • Greed x2 • Treachery • Worth points if he is most CUNNING Greed in play. 5 Integrity: 4 Cunning: 8 Strength: 5 Rarity: 13 V (20th Anniversary Collection) Link | ||
Gabriel Bell V.I.P. Human male who visited 2024 San Francisco. To preserve the timeline, Benjamin Sisko took Bell's place and protected the hostages in Sanctuary District A. • Honor • Leadership x2 ∇ The Name is Bell • If he time travelled this turn: Honor, Anthropology. Integrity: 9 Cunning: 7 Strength: 7 Rarity: 327 VP (Virtual Promos) Link | ||
Galen SCIENCE Jean-Luc Picard went undercover in 2370 posing as a mercenary and artifact smuggler. Does not work with affiliation. • Archaeology • Computer Skill • Treachery • Leadership • Navigation • Music Integrity: 5 Cunning: 8 Strength: 6 Rarity: R (Q Continuum) Link | ||
Gallatin OFFICER Ru'afo's first officer. Once the most vengeance-minded of the Son'a, recent time with the Ba'ku - and a persuasive Federation captain - has softened his hatred. • Anthropology • SCIENCE • Computer Skill • Honor • Transporter Skill Integrity: 6 Cunning: 7 Strength: 6 Rarity: 94 R (The Motion Pictures) Link | ||
❖ Galnar "We Gatherers value our freedom. We do what we want and we answer to no creature." • Navigation • Computer Skill • SCIENCE Integrity: 4 Cunning: 4 Strength: 5 Rarity: 1 C 327 (Second Edition) Link | ||
Gary Seven SECURITY Supervisor 194. Temporal agent sent to 1968 Earth to protect Earth's future. Genetically enhanced human and pilot. Travels everywhere with Isis. • OFFICER • Astrophysics • Archaeology • Navigation • Transporter Skill • Immune to Vulcan Nerve Pinch. Integrity: 6 Cunning: 8 Strength: 8 Rarity: 54 V (A Private Little War) Link | ||
Gem CIVILIAN Female Minoran empath. Tested by the Vians as a representative of her planet. Saved Dr. McCoy. Her willingness to sacrifice her own life saved her people. • Empathy x2 • Honor Integrity: 9 Cunning: 6 Strength: 2 Rarity: 87 U (The Trouble with Tribbles) Link | ||
❖ Gorta ENGINEER Male of Dopterian race. Representative of non-aligned agents. An opportunist. Had an encounter with the sisters of Duras in 2370. • Physics • Greed Integrity: 3 Cunning: 7 Strength: 4 Rarity: C (Premiere) Link | ||
❖ Goval SCIENCE Representative of lost Borg who found a new sense of purpose with The One. Temporarily separated himself from his new collective. • Biology • Archaeology • Exobiology Integrity: 4 Cunning: 6 Strength: 6 Rarity: 42 V (The Sky's the Limit) Link | ||
Grathon Tolar (Hologram Forger) "I cannot tell you how grateful I am, captain. The Klingons were going to execute me tomorrow. Of course, they say that every day. It's one of the little games they like to play." • ENGINEER • Exobiology • Computer Skill x2 • Treachery x2 Integrity: 2 Cunning: 7 Strength: 3 Rarity: 1 U 328 (Second Edition) Link | ||
Grebnedlog OFFICER "We are Pakleds. Our ship is the Mondor. We look for things. We want to be nothing if not persistent." • Greed • Anthropology ∇ We Look for Things • Once per game, may capture one ENGINEER here. Integrity: 3 Cunning: 6 Strength: 8 Rarity: 88 R+ (The Trouble with Tribbles) Link | ||
Grebnedlog (Pakled Captain) "We look for things. ... Things we need. ... Things that make us go." Commander: Mondor. • Exobiology • Honor • Leadership • OFFICER While present with a non- personnel, this personnel loses Honor and gains Transporter Skill and Treachery. Integrity: 6 Cunning: 6 Strength: 4 Rarity: 10 C 92 (Captain's Log) Link | ||
❖ Grenis Leader of the Western faction warring on Solais V. His level-headedness at the first, failed attempt at peace talks helped keep the channels of dialogue open. • Geology • Leadership • OFFICER Integrity: 6 Cunning: 5 Strength: 6 Rarity: 1 C 329 (Second Edition) Link | ||
Guinan (Nemesis) CIVILIAN Former U.S.S Enterprise El-Aurian bartender. She's been married twenty-three times. Plans to re-open her bar at 10 Forward Avenue in Los Angeles. • The first time an opponent draws a card every turn (except at end of turn), you may draw a card. • Anthropology Integrity: 8 Cunning: 8 Strength: 4 Rarity: 36 V (Nemesis) Link | ||
Guron SECURITY Giant Terran mercenary and bodyguard who worked as part of Mr. Sisko's crew. Poor dabo player. Later joined the rebellion against the Alliance. • Treachery x2 • Exobiology • Biology • Leadership Integrity: 4 Cunning: 6 Strength: 8 Rarity: 69 V (Crossover) Link | ||
Hagath CIVILIAN Humanoid arms dealer. Associate of Quark's cousin Gaila. Ruthless. Treats his business associates like family - until they cross him. • Acquisition • Treachery x2 • Anthropology • ENGINEER • Your hand weapons may report here. Integrity: 2 Cunning: 7 Strength: 5 Rarity: R (Rules of Acquisition) Link | ||
Hannah Bates (Biosphere Expert) "All of us in this colony have been living in the dark ages. It's like we're victims of a 200-year-old joke. Until you came, all we could see was to the wall of our biosphere. Suddenly our eyes have been opened to the infinite possibilities." • ENGINEER • Physics • Computer Skill • SCIENCE Integrity: 4 Cunning: 7 Strength: 5 Rarity: 4 C 160 (Necessary Evil) Link | ||
❖ Haon Obst CIVILIAN Typical humanoid slave laborer reporting to Slar. His knowledge of alien cultures and anatomy did little to aid the reverse-engineering of the Starship Defiant. • Honor • Exobiology • Anthropology Integrity: 8 Cunning: 7 Strength: 4 Rarity: 35 V (The Terran Empire) Link | ||
Harcourt Fenton Mudd CIVILIAN Smuggler, entrepreneur, starship thief, peddler of the Venus drug, and emperor of androids. Just an "honest businessman." Married to Stella Mudd. • Greed • Smuggling • Treachery • Acquisition ∇ Venus Drug Integrity: 4 Cunning: 7 Strength: 5 Rarity: 36 V (Engage) Link | ||
Harrad-Sar OFFICER Slave of the situation created by D'Nesh, Maras, and Navaar. Orion captain of the Devna-Lev. A thief at heart, but a gracious host. • Navigation • Smuggling • Orion Syndicate ∇ Any slave girl Integrity: 4 Cunning: 6 Strength: 7 Rarity: 14 C 95 (What You Leave Behind) Link | ||
❖ Ilandra V.I.P. Female Wadi. Part of Falow's delegation sent to Deep Space 9 to make first contact with the Alpha Quadrant. Skilled gambler and lover of games. • Diplomacy • Greed ∇ Any Treaty OR Espionage card Integrity: 6 Cunning: 6 Strength: 5 Rarity: 45 V (Life From Lifelessness) Link | ||
❖ Inad A telepathic species with the ability to retrieve lost memories, the Ullians undertook a project to build a 'library' of thoughts, recovered from species throughout the galaxy. "We believe that the history of a world is contained in the personal experience of its people." • Anthropology • Biology • Exobiology • Honor • Empathy Integrity: 7 Cunning: 5 Strength: 3 Rarity: 1 C 330 (Second Edition) Link | ||
Ira Graves CIVILIAN A mentor of Dr. Soong and thus Lt. Commander Data's "grandfather." Arguably one of the greatest minds of the age. Has Darnay's Disease. • Cybernetics • Computer Skill • SCIENCE • Treachery and Biology if Kareen Brianon in play. Integrity: 4 Cunning: 12 Strength: 2 Rarity: R (Q Continuum) Link | ||
Ishara Yar CIVILIAN Sister of Lieutenant Natasha Yar. Once betrayed the U.S.S. Enterprise crew in an attempt to aid the rebels on Turkana IV. • Treachery • Youth Integrity: 3 Cunning: 7 Strength: 8 Rarity: U (Premiere) Link | ||
Isis ANIMAL Alien shape-shifter and telepath posing as a cat. She is assistant to Gary Seven. Travelled to 1968 Earth to protect the future. Enjoys confusing Roberta Lincoln. • Where present, Gary Seven can't be killed by dilemmas (stopped instead). • Empathy x2 Integrity: 5 Cunning: 7 Strength: 2 Rarity: 55 V (A Private Little War) Link | ||
J'Onn CIVILIAN Humanoid settler of Nimbus III. Released the pain of his impoverishment when Sybok enlisted his help in the search for the knowledge sought by all since time began. • SECURITY • While with your Sybok, you may play Release This Pain (for free) one additional time each turn. Integrity: 6 Cunning: 6 Strength: 5 Rarity: 95 U (The Motion Pictures) Link | ||
Jadzia Dax (Sanctuary) CIVILIAN Trill with symbiont who visited 2024 San Francisco. She was lucky to be found by Chris Brynner, who assumed her markings were tattoos. • Diplomacy • SCIENCE ∇ Generate Fake ID • If she time travelled this turn: Computer Skill, SECURITY. Integrity: 6 Cunning: 9 Strength: 6 Rarity: 326 VP (Virtual Promos) Link | ||
Jaglom Shrek CIVILIAN Yridian informant. Told Worf of the secret prison camp in the Carraya system. Likes to tinker with his warp drive. Commanded a Yridian Shuttle. • Navigation • Physics • Transporter Skill • Greed ∇ Jaglom Shrek - Information Broker Integrity: 4 Cunning: 7 Strength: 3 Rarity: 2 C 150 (Energize) Link | ||
❖ Jaheel CIVILIAN Male humanoid. Typical transport captain operating around Deep Space 9. Attempted to violate the aphasia virus quarantine issued in 2369. • Navigation • Computer Skill • SCIENCE Integrity: 5 Cunning: 6 Strength: 5 Rarity: C (Deep Space 9) Link | ||
❖ Jakin OFFICER Representative of male T'Lani who worked together with their former Kellerun enemies to destroy the weapon known as the harvester virus. • ENGINEER • Navigation Integrity: 6 Cunning: 6 Strength: 6 Rarity: 3 C 190 (Call to Arms) Link | ||
❖ Javed SECURITY Male Kellerun bodyguard of E'Tyshra and Sharat. Representative of those who intended to eliminate all knowledge of the harvester virus. Crack shot. • Treachery • Exobiology Integrity: 5 Cunning: 5 Strength: 7 Rarity: 74 V (Emissary) Link | ||
❖ Jaya CIVILIAN Typical augment from the time of Khan. She sided with Malik to overthrow Raakin. Helped to rescue her "father" Arik Soong from his Starfleet captors. • ENGINEER • Navigation • Greed • Youth Integrity: 3 Cunning: 9 Strength: 9 Rarity: 35 V (Cold Front) Link | ||
Jean-Luc Picard (Galen) "Wheels within wheels. I'm starting to forget which side I'm on." Commander: Fortune • Anthropology • Archaeology • Leadership • SCIENCE While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes +1. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 6 P 56 (Reflections 2.0) Link | ||
Jenice Manheim CIVILIAN Dedicated wife of Paul Manheim. Once romantically involved with Jean-Luc Picard. • Ressikan Flute is limited to 4 Music personnel. • One male present is attributes +2 (+4 if Paul Manheim). Integrity: 6 Cunning: 7 Strength: 3 Rarity: U (Q Continuum) Link | ||
Jo'Bril SCIENCE Takaran male. Attempted to steal Dr. Reyga's metaphasic shield technology to claim as his own. • Treachery • Astrophysics • Physics • Greed Integrity: 3 Cunning: 8 Strength: 7 Rarity: U (Premiere) Link | ||
Joachim CIVILIAN Khan's lieutenant and most trusted friend. Augment who acted as first officer on the U.S.S. Reliant when, after nearly two decades, they escaped Ceti Alpha V. • SECURITY • Astrophysics • Navigation • Physics • Treachery • If on U.S.S. Reliant, it is WEAPONS +3. Integrity: 5 Cunning: 9 Strength: 11 Rarity: 96 R (The Motion Pictures) Link | ||
Joaquin SECURITY Loyal henchman and right-hand man to Khan. Genetically engineered augment who was loyally exiled with his leader. Father of Joachim. • Leadership • SECURITY • Treachery • If with any Khan: Archaeology, Diplomacy, Astrophysics. Integrity: 5 Cunning: 10 Strength: 10 Rarity: 56 V (A Private Little War) Link | ||
John Doe CIVILIAN A Zalkonian male with amnesia and the ability to heal by touch alone. Romantically involved with Dr. Crusher. Later evolved into a pure energy being. • Once per turn, may prevent one other personnel from being killed on a ship where present. Integrity: 7 Cunning: 7 Strength: 4 Rarity: U (Q Continuum) Link | ||
John Watson MEDICAL London physician and companion of Sherlock Holmes. Recounted a full five dozen of the sleuth's cases. On the holodeck, Geordi La Forge was Data's Watson. • If with Sherlock Holmes, you may discard your hand at start of turn. • ENGINEER • Physics Integrity: 8 Cunning: 8 Strength: 6 Rarity: 99 R+ (Holodeck Adventures) Link | ||
Jonathan Archer (Cold Front) CIVILIAN Human captain recruited as a temporal agent by Daniels. Experienced time traveller. Visited 2004 Detroit with T'Pol to destroy a Xindi bioweapon. • OFFICER • Biology • Honor • SCIENCE • Diplomacy • Archaeology Integrity: 8 Cunning: 7 Strength: 8 Rarity: 36 V (Cold Front) Link | ||
Joran CIVILIAN Violent, unstable pianist embodied in the human Benjamin Sisko during Jadzia Dax's zhian'tara. By 2286, he had murdered a total of three people. • Music x2 • Treachery x2 • Anthropology • SECURITY ∇ Shrouded Assailant Integrity: 3 Cunning: 7 Strength: 8 Rarity: 6 V (Equilibrium) Link | ||
Julian Bashir (Sanctuary) CIVILIAN Human who visited 2024 San Francisco. Assigned to Sanctuary District A. He won over residents with his medical talents. Concealing the truth came easily. • MEDICAL x2 ∇ Let Me Take a Look • If he time travelled this turn: Biology, Exobiology. Integrity: 7 Cunning: 9 Strength: 6 Rarity: 325 VP (Virtual Promos) Link | ||
❖ Kalita OFFICER Longtime Maquis member. Helped Thomas Riker commandeer the U.S.S. Defiant. Helped Ro Laren steal medical supplies from the U.S.S. Enterprise. • Anthropology • Computer Skill • Navigation Integrity: 5 Cunning: 6 Strength: 5 Rarity: C (Deep Space 9) Link | ||
❖ Kalita (The Maquis) OFFICER Typical pilot in Macias' Maquis cell. Suspicious of everyone at first, but impressed by Ro Laren during a supply raid. Later worked with Thomas Riker. • Astrophysics • Biology • Navigation Integrity: 5 Cunning: 6 Strength: 5 Rarity: 37 V (The Maquis) Link | ||
Kamala V.I.P. The perfect mate, an empathic metamorph. Kriosian mutant romantically involved with Jean-Luc Picard. Dutifully married Alrik despite her bond to Jean-Luc. • Anthropology x2 • Archaeology • Empathy • When reported, select any skill present. Integrity: 7 Cunning: 7 Strength: 5 Rarity: 1 R 332 (Second Edition) Link | ||
Kareen Brianon CIVILIAN Technical assistant to Dr. Ira Graves. Admitted to having been attracted to him, despite decades of age difference. • Computer Skill • ENGINEER • Youth • May nullify Male's Love Interest where present. Integrity: 7 Cunning: 6 Strength: 2 Rarity: U (Q Continuum) Link | ||
❖ Karyn Berlin SECURITY One of many humans descended from The 37's. Her ancestors were kidnapped and relocated to the Delta Quadrant. Protects her colony from invaders. • Law • Diplomacy Integrity: 7 Cunning: 6 Strength: 6 Rarity: 96 P (Warp Pack: Holiday 2017) Link | ||
Kasidy Yates (The Maquis) ENGINEER Conflicted captain romantically involved with Benjamin Sisko. Served prison time for transporting medical supplies to the Maquis. • Leadership • Navigation x2 • Transporter Skill • Each other personnel present is STRENGTH +2. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 14 R 97 (What You Leave Behind) Link | ||
Kathleen Tonell CIVILIAN Inspired in 2063 with a new view of humanity's place in the cosmos, her work helped end post-atomic horror and led to world government in 2113. • Anthropology Integrity: 7 Cunning: 6 Strength: 3 Rarity: U (First Contact) Link | ||
Kes (Curious Ocampa) "Captain, we both want very much to be part of your journey." • Biology x2 • Geology • MEDICAL • SCIENCE • Empathy While you command a completed planet mission, place this personnel in her owner's discard pile. Integrity: 7 Cunning: 6 Strength: 4 Rarity: 10 U 93 (Captain's Log) Link | ||
Kes (The Borg) CIVILIAN In 2376, a vengeful Kes returned to Voyager, an outcast with powers far beyond any other Ocampa. Angry with Janeway, who encouraged her to unlock these abilities. • Empathy x2 • Physics • Navigation • Treachery • MEDICAL • May not be stunned. Integrity: 3 Cunning: 9 Strength: 4 Rarity: 105 R+ (The Borg) Link | ||
Khan V.I.P. Genetically engineered augment exiled to Ceti Alpha V by Admiral Kirk. Seeks to avenge his wife's death. Not compatible with . • opponents need any Kirk present to solve mission here. • Leadership • Treachery x2 • Computer Skill Integrity: 3 Cunning: 10 Strength: 12 Rarity: 97 R+ (The Motion Pictures) Link | ||
Khan Noonien Singh V.I.P. Genetically engineered augment revived from suspended animation in 2267. After he tried to kill Captain Kirk, Khan was marooned on Ceti Alpha V. • Leadership x2 • Treachery • Computer Skill x2 • Diplomacy ∇ Sleeper Ship Integrity: 6 Cunning: 11 Strength: 11 Rarity: 57 V (A Private Little War) Link | ||
Khan Noonien Singh (Genetically-Engineered Nemesis) "I have done far worse than kill you. I've hurt you. And I wish to go on hurting you." Commander: U.S.S. Reliant. • Exobiology • Leadership • Computer Skill • Treachery x2 While present with an opponent's personnel, each of that opponent's personnel is attributes -1. Integrity: 2 Cunning: 8 Strength: 8 Rarity: 11 P 25 (Genesis) Link | ||
Kirk-Android OFFICER Android recreation of Captain Kirk built on Exo III by Dr. Roger Korby. Expressed annoyance at Mr. Spock and his half-breed interference. • Treachery • Leadership • Anthropology • SECURITY • Navigation Integrity: 5 Cunning: 8 Strength: 8 Rarity: 34 V (The Neutral Zone) Link | ||
Kivas Fajo CIVILIAN Unscrupulous, murderous, conceited Zibalian trader. Collector. Notorious member of Stacius Trade Guild. • Greed x2 • Acquisition • Treachery • Each unduplicated artifact present is worth 5 points. • Makes parallel use of opponent's Palor Toff cards. Integrity: NO Cunning: 10 Strength: 4 Rarity: P (Fajo Collection) Link | ||
Kjott CIVILIAN Humanoid prisoner on Rura Penthe. Overconfident bully. Proudly displays his genitals, in keeping with his cultural norms. Few know they aren't just knees. • Smuggling Integrity: 4 Cunning: 6 Strength: 9 Rarity: 26 V (Paradise Lost) Link | ||
❖ Kobb SCIENCE Representative of female colonists living on Volan III in 2370. Skilled administrator and colonial leader. Unlucky in love. • Diplomacy • Law • Leadership Integrity: 5 Cunning: 6 Strength: 4 Rarity: 39 V (The Maquis) Link | ||
❖ Kolos "Quark, you obsequious toad, your so-called Gamma Quadrant merchandise had better be legitimate or I'll toss you out the nearest airlock." • Acquisition • Navigation • Transporter Skill Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 C 333 (Second Edition) Link | ||
Kova Tholl CIVILIAN A male from Mizar II. Mizarians value peace above all else and employ passive resistance. They have been conquered six times in 300 years. • Scores bonus points if killed by an attack in which you do not retaliate. • Diplomacy 10 Integrity: 8 Cunning: 6 Strength: 2 Rarity: U (Q Continuum) Link | ||
❖ Krozh SECURITY Typical Nausicaan bodyguard. Protects FCA Liquidator Brunt. Doesn't mind working for Ferengi cowards as long as the money is good. • Navigation • Treachery • Guramba • May report where you have FCA present. Integrity: 3 Cunning: 5 Strength: 10 Rarity: C (Rules of Acquisition) Link | ||
Kurros SCIENCE Humanoid leader of the Think Tank, an elite group that solves problems - for a price. Brilliant tactician. Often does the exact opposite of what an adversary expects. • SCIENCE • Treachery x2 • Diplomacy • Acquisition • Leadership Integrity: 3 Cunning: 12 Strength: 5 Rarity: 165 R (Voyager) Link | ||
Laas SCIENCE Changeling of great ability. One of the Hundred sent by the Founders to explore the galaxy. Dislikes monoforms. Linked with Odo. Occasionally fiery. • Stellar Cartography • Physics • Exobiology x2 • May report where your changeling is present (for free). Integrity: 5 Cunning: 9 Strength: 9 Rarity: 44 V (The Gamma Quadrant) Link | ||
Lakanta CIVILIAN Male of American Indian descent. Actually The Traveler in disguise. Wesley Crusher left Starfleet Academy to study transcendence of thought with him. • Ship he is on can leave one end of spaceline and enter other end. Wesley Crusher attributes +4, if present. Integrity: 8 Cunning: 12 Strength: 3 Rarity: U (Alternate Universe) Link | ||
Lal (Beloved) "What is my purpose? ... My function? My reason for being?" • Computer Skill While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn. If you do this, she is killed at the end of this turn. You may only do this once each turn. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 10 R 94 (Captain's Log) Link | ||
Lansor SCIENCE Humanoid mathematician once assimilated as the Borg, Two of Nine. Still linked with Marika and P'Chan. Discard at end of turn if Marika and P'Chan not in play. • When reported, may download Marika and P'Chan (if not in play). • Physics • SECURITY Integrity: 4 Cunning: 7 Strength: 8 Rarity: 106 U (The Borg) Link | ||
❖ Leila Kalomi SCIENCE Typical human settler and botanist on Omicron Ceti III. She became romantically involved with Mr. Spock during his euphoria after exposure to local spore plants. • Exobiology Integrity: 5 Cunning: 5 Strength: 5 Rarity: 55 V (The Cage) Link | ||
Lela V.I.P. Pioneering legislator. One of the first councilwomen appointed on Trill. Was embodied in the Bajoran Kira Nerys during Jadzia Dax's zhian'tara. • Law x2 • Diplomacy • Stellar Cartography • Leadership • Other females present are attributes all +1. Integrity: 7 Cunning: 8 Strength: 7 Rarity: 7 V (Equilibrium) Link | ||
Leonardo da Vinci CIVILIAN Renaissance man whose accomplishments as a scientist, artist, mathematician, philosopher, astronomer, inventor, anatomist, and geologist dwarfed all his contemporaries. • SCIENCE • Astrophysics • Biology • Geology • Physics ∇ Mona Lisa Integrity: 8 Cunning: 9 Strength: 4 Rarity: 100 R (Holodeck Adventures) Link | ||
❖ Leyor The Caldonians are well-respected as scholars dedicated to pure research. Their representative in the Barzan wormhole negotiations was thus understandably intimidated by the potential administrative demands of a winning bid. • Astrophysics OR Stellar Cartography • Diplomacy • SCIENCE Integrity: 5 Cunning: 5 Strength: 6 Rarity: 1 C 334 (Second Edition) Link | ||
Liam Bilby CIVILIAN Low-ranking Orion Syndicate member. Obeys Raimus, his superior, in order to protect his wife and children. Holds that family is "the most important thing." • Honor • Treachery • Geology • Leadership • Orion Syndicate Integrity: 6 Cunning: 7 Strength: 6 Rarity: 89 U (The Trouble with Tribbles) Link | ||
Lieutenant Crosis OFFICER Renegade Borg who commanded the initial phase of raids on Federation outposts. Loyal aide to The One. Recruited Data to their cause. • Treachery • Computer Skill • SECURITY • Investigate Raid has , . Integrity: 3 Cunning: 9 Strength: 9 Rarity: 44 V (The Sky's the Limit) Link | ||
Lily CIVILIAN In her time aboard U.S.S. Enterprise-E, Lily Sloane adjusted admirably to rayguns, force fields, bionic zombies, and the holographic world of Dixon Hill. • If with Dixon Hill, once per game may cancel a personnel battle here. • ENGINEER • Physics Integrity: 6 Cunning: 6 Strength: 5 Rarity: 101 R (Holodeck Adventures) Link | ||
Lily Sloane CIVILIAN Structural design engineer of Phoenix. Took first steps into the new frontier. Helped overcome Borg in 2063. Said, "Jean-Luc, blow up the damned ship!" • ENGINEER • Physics ∇ Auto-Destruct Sequence • If on Phoenix, meets two staffing requirements. Integrity: 6 Cunning: 6 Strength: 5 Rarity: R (First Contact) Link | ||
Lissan V.I.P. Aenar leader and "speaker." Pacifist who refused to aid in destroying the Romulan drones. Later became a minister in a unified Andorian government. • Leadership • Law • Empathy x2 • Diplomacy • Your cards may not initiate battle here. Integrity: 8 Cunning: 7 Strength: 4 Rarity: 37 V (Cold Front) Link | ||
Lonzak SECURITY Inferior serving as bodyguard to Chaotica. Enforces his liege's rule, imprisoning infidels in the Dungeon of Pain or Mines of Mercury. Often seizes Constance Goodheart. • Worth 5 points for each female captive present (double if Chaotica also present). • Law Integrity: 3 Cunning: 6 Strength: 7 Rarity: 102 U (Holodeck Adventures) Link | ||
Lore CIVILIAN Evil Soong-type android. Data's "elder brother." Does not work with affiliation. • ENGINEER • Computer Skill • Treachery x2 • SECURITY • Transporter Skill • Leadership • Doubles all Rogue Borg and Crystalline Entities in play. Integrity: 1 Cunning: 13 Strength: 12 Rarity: P (Fajo Collection) Link | ||
Mabus V.I.P. Trabe governor. Constantly plotting vengeance on the Kazon sects that killed his parents, continuing a cycle of hatred and persecution between their peoples. • Treachery x2 • Diplomacy • SECURITY • Once per game, may kill one Maje present. Integrity: 3 Cunning: 8 Strength: 7 Rarity: 107 U (The Borg) Link | ||
Macias CIVILIAN Grizzled leader of a Maquis cell. Former resident of Juhraya. Trusted Ro Laren despite Kalita's caution. Knows someone will take his place. Likes hasperat. • Leadership • MEDICAL • Exobiology • May exchange for a personnel in your discard pile. Integrity: 8 Cunning: 7 Strength: 4 Rarity: 2 C 153 (Energize) Link | ||
Madam Guinan CIVILIAN Adventurous El-Aurian who spent time exploring worlds such as Earth. Met a time-traveling crew from the U.S.S. Enterprise in the 19th century. • Once per turn, may nullify any icon interrupt, event or dilemma where present. • Anthropology Integrity: 8 Cunning: 9 Strength: 6 Rarity: R (Q Continuum) Link | ||
Madam Pulaski CIVILIAN Katherine Pulaski entered the holodeck on a bet that Data could not solve a Sherlock Holmes-style mystery without already knowing the outcome. • Unique missions seeded by both players are worth +10 points if you complete them. • MEDICAL Integrity: 7 Cunning: 7 Strength: 4 Rarity: 103 U (Holodeck Adventures) Link | ||
Madred OFFICER Gul Madred, Cardassian officer in the Obsidian Order. Specializes in prisoner interrogation. Tortured Jean-Luc Picard time after time in 2369. • Each time you score points from Interrogation, score 1 additional point. • SECURITY x2 Integrity: 1 Cunning: 8 Strength: 6 Rarity: R (Q Continuum) Link | ||
Magistrate Drang V.I.P. Nechani official and chairman of his planet's judicial committee. Though his people divide spiritual matters from government, his faith is quite strong. • Diplomacy • Archaeology • Law • Anthropology Integrity: 8 Cunning: 7 Strength: 5 Rarity: 166 S (Voyager) Link | ||
Malik SECURITY Devious augment from the time of Khan. Kept as a frozen human embryo until grown by Arik Soong. • Leadership • OFFICER • Treachery x2 • When "stopped" by a dilemma, draw a card. • When killed by a dilemma, discard your hand. Integrity: 2 Cunning: 9 Strength: 9 Rarity: 8 U 84 (To Boldly Go) Link | ||
Maques V.I.P. Male leader of the Cairn, a telepathic species who had no concept of spoken language until Federation contact was initiated by Lwaxana Troi in 2370. • Empathy x2 • Diplomacy Integrity: 8 Cunning: 7 Strength: 4 Rarity: U (Alternate Universe) Link | ||
Maques (Cairn Delegate) A species with no native concept of spoken language, the Cairn communicate telepathically by sharing mental images. "The way my people communicate. It is... direct. Nothing is hidden." • Diplomacy • Honor • Empathy x2 Integrity: 8 Cunning: 5 Strength: 4 Rarity: 2 C 154 (Energize) Link | ||
❖ Maras CIVILIAN Representative Orion slave girl. Secretly manipulates the Orion Syndicate, as many in her line of work do. Valued for her skills as a thief. • ENGINEER • Orion Syndicate Integrity: 3 Cunning: 6 Strength: 4 Rarity: 33 V (Straight and Steady) Link | ||
❖ Marauder (Crossover) SECURITY Typical Terran member of Mr. Sisko's crew. Hates the Alliance for causing the death of his wife. Despite a love for danger, declined a knife fight with Telok. • Acquisition • Biology • Computer Skill ∇ Mirror Dagger (ignoring ) Integrity: 4 Cunning: 5 Strength: 7 Rarity: 70 V (Crossover) Link | ||
Marouk V.I.P. Chancellor of Acamar III. With the help of Captain Picard, she completed an amnesty agreement to return the Gatherers to Acamar in 2366. • Leadership • Diplomacy • May nullify Yuta where present, scoring 3 points. Integrity: 7 Cunning: 8 Strength: 3 Rarity: U (Q Continuum) Link | ||
Marouk (Sovereign of Acamar) "The clan wars are over, Brull. It is a past we're ashamed of. It is why you had to leave. Now it is time to come home." • Diplomacy • Law • Leadership x2 While a Gatherer is at this mission, he gains Geology and loses Thief. Integrity: 6 Cunning: 5 Strength: 3 Rarity: 1 U 335 (Second Edition) Link | ||
Martia CIVILIAN Chameloid prisoner on Rura Penthe. She helped set up Captain Kirk and Dr. McCoy to get a full pardon. Great shape-shifter, though it takes "a lot of effort." • SECURITY • Treachery • Exobiology • Anthropology • Greed Integrity: 4 Cunning: 7 Strength: 7 Rarity: 98 U (The Motion Pictures) Link | ||
Martia (Duplicitous Chameloid) "There is a reward for your death. ... Somebody up there wants you out of the way." • Biology • Exobiology • SCIENCE • Treachery Order - This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again. Integrity: 4 Cunning: 5 Strength: 5 Rarity: 10 U 95 (Captain's Log) Link | ||
Martus Mazur CIVILIAN El-Aurian con artist. Proprietor of Club Martus. Rival of Quark. Replicated a gambling device which changes the laws of probability. Always knows when they're bluffing. • Greed • Astrophysics • Anthropology • If Alien Gambling Device in play, duplicates its text here. Integrity: 4 Cunning: 8 Strength: 5 Rarity: R (Deep Space 9) Link | ||
❖ Mas'ud CIVILIAN Specimen of late 20th-century genetic engineering. Augment who swore loyalty to Khan. Studied the effects of the Ceti eel while trapped on Ceti Alpha V. • May download Ceti Eel to place directly on adversary he just stunned. • Biology • SCIENCE • Geology Integrity: 4 Cunning: 9 Strength: 10 Rarity: 99 C (The Motion Pictures) Link | ||
❖ McKay ENGINEER Representative of Terran slaves who process ore on Terok Nor. Freed by Smiley in 2371. Abandoned his Alliance designation and adopted his birth name again. • Geology Integrity: 5 Cunning: 5 Strength: 5 Rarity: 71 V (Crossover) Link | ||
Mea 3 ENGINEER Native of Eminiar VII and daughter of Anan 7. She was vocal in defending the Eminian philosophy of humane war, horrified by the prospect of a real one. • Diplomacy • Honor • Computer Skill Integrity: 8 Cunning: 7 Strength: 3 Rarity: 56 V (The Cage) Link | ||
❖ Merruk SCIENCE Representative of holograms unaware of their projected nature. Physician and scientist of his small community. Has few patients. • Anthropology • MEDICAL • Physics Integrity: 5 Cunning: 7 Strength: 6 Rarity: 45 V (The Gamma Quadrant) Link | ||
Mickey D. CIVILIAN Villain of Hotel Royale, an early 21st century pulp novel written by Todd Matthews about shady casino characters. Made real by unknown intelligence. • Treachery • Automatically wins Royale Casino side games, if present. Integrity: 1 Cunning: 5 Strength: 8 Rarity: U (Alternate Universe) Link | ||
❖ Millin CIVILIAN Male El-Aurian representative of refugees rescued by the U.S.S. Enterprise-B from the S.S. Lakul before it was destroyed by the Nexus. • Honor • Anthropology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 45 V (The Sky's the Limit) Link | ||
Minister Tharn V.I.P. Halkan ethically compelled to preserve the pacifist ways of his people by refusing Terran demands to mine their dilithium. Tharn led the Halkan Council. • At : Honor x2, INTEGRITY +1 • At : Anthropology, Diplomacy, Leadership Integrity: 8 Cunning: 7 Strength: 2 Rarity: 54 V (Through the Looking Glass) Link | ||
Minuet CIVILIAN Knockout brunette in a computer-generated gin joint. Programmed by the Bynars to distract William T. Riker. His feelings for her remained quite passionate for years. • Once each turn, your Bynars card may play for free. • Once every turn, may "stop" up to two males present. Integrity: 5 Cunning: 8 Strength: 4 Rarity: 104 R (Holodeck Adventures) Link | ||
Miramanee CIVILIAN Human tribal priestess living on the planet Amerind. Fell in love with and married Captain Kirk, whom she knew as Kirok. Had faith he would save her people. • Honor • Law • Anthropology • Youth ∇ I Love You Integrity: 9 Cunning: 6 Strength: 5 Rarity: 57 V (The Cage) Link | ||
❖ Miss Kendra CIVILIAN Typical human waitress working in San Francisco in 2285. Old acquaintance of Dr. McCoy. She was surprised when he didn't order his usual poison. • Biology • SCIENCE • Honor Integrity: 7 Cunning: 6 Strength: 4 Rarity: 27 V (Paradise Lost) Link | ||
Mona Luvsitt CIVILIAN Capable valet to Secret Agent Julian Bashir. She speaks seven languages, has degrees in biology, chemistry, and physics, and can fly anything from a jet to a helicopter. • SCIENCE • Biology • Physics • Navigation • Anthropology Integrity: 8 Cunning: 8 Strength: 4 Rarity: 105 R (Holodeck Adventures) Link | ||
❖ Morik ENGINEER One of many Borg disconnected from the Collective who became loyal to The One. Guarded the Federation prisoners but was easily tricked by them. • Anthropology • Transporter Skill • Geology • X=number of different Borg present (limit 6). Integrity: 4 Cunning: 4+X Strength: 4+X Rarity: 46 V (The Sky's the Limit) Link | ||
Morn CIVILIAN Lurian. Freighter captain. Frequent patron of Quark's. Part of the infamous Lissepian Mother's Day Heist. Hides a small fortune in latinum in his second stomach. • Navigation • Greed • Acquisition • Smuggling • ENGINEER • Biology ∇ Gold-Pressed Latinum Integrity: 5 Cunning: 8 Strength: 9 Rarity: R (Rules of Acquisition) Link | ||
Mortal Q CIVILIAN Q was made human and evicted from the Continuum due to antics. Retained his other fine qualities. • Physics x10 • Geology x10 • Leadership x-1 • Nullify each dilemma named Q you encounter. • Once in play, your Q-Continuum side deck is closed. Integrity: 2 Cunning: Q Strength: 2 Rarity: R (Q Continuum) Link | ||
Mortal Quinn V.I.P. Controversial Q philosopher. Granted mortality, he was able to live the rest of his life as a human. • Anthropology x10 • Scores 5 points if he dies. • Loses 5 points if he helps solve a mission. • While in play, your personnel enter play stopped. Integrity: Q Cunning: 8 Strength: 2 Rarity: 4 V (The Trial Never Ended) Link | ||
Mr. Garak CIVILIAN The Cardassian Elim Garak taught Secret Agent Julian Bashir: "There comes a point when the odds are against you and the only reasonable course of action is to quit." • May end a mission attempt he is involved in just after any dilemma killed your personnel. • Treachery Integrity: 5 Cunning: 8 Strength: 6 Rarity: 106 R+ (Holodeck Adventures) Link | ||
Mr. Sisko SECURITY After years collecting duties for (and being romantically involved with) the Intendant, the mirror Benjamin Sisko became leader of the Terran Rebellion. • Leadership x2 • Biology • Navigation • Honor • Your personnel (except ) are attributes all +1. Integrity: 6 Cunning: 8 Strength: 8 Rarity: 104 R+ (Mirror, Mirror) Link | ||
❖ N'Rana OFFICER Typical Tarkalean navigator. She encountered an unknown race in 2153 and was partially assimilated as a Borg. Felt compelled to assimilate Enterprise. • Astrophysics • Stellar Cartography • For rest of game, all Nanoprobe Resuscitation gain [-5 Pts]. Integrity: 5 Cunning: 5 Strength: 6 Rarity: 38 V (Cold Front) Link | ||
❖ Narik ENGINEER Representative of male mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol. • Computer Skill Integrity: 2 Cunning: 7 Strength: 6 Rarity: C (Premiere) Link | ||
❖ Narik (Energize) The trust among a mercenary crew grows shorter as the time between payoffs grows longer. "I did not come this far to be cheated. I want it all. Now." • ENGINEER • Physics • Computer Skill Integrity: 4 Cunning: 4 Strength: 5 Rarity: 2 C 155 (Energize) Link | ||
Navaar CIVILIAN Experienced gift given to Jonathan Archer by Harrad-Sar. Alluring Orion slave girl and a master thief. Nearly succeeded in capturing Enterprise. • Leadership x2 • Treachery • Diplomacy • Orion Syndicate ∇ Commandeer Ship Integrity: 3 Cunning: 7 Strength: 4 Rarity: 14 C 99 (What You Leave Behind) Link | ||
Neelix (Morale Officer) "It will be my job to anticipate your needs before you have them. And I anticipate your first need will be me." Commander: Baxial. • Anthropology • Diplomacy • Exobiology • Navigation While facing a dilemma at a mission, this personnel gains Acquisition and Honor. Integrity: 6 Cunning: 5 Strength: 5 Rarity: 10 R 96 (Captain's Log) Link | ||
Nel Apgar (Temperamental Researcher) "Fine. Whatever. Starfleet will get its Krieger Wave converter. These things take time. I've had a few setbacks, that's all." • Physics x2 • SCIENCE • Treachery When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order. Integrity: 3 Cunning: 7 Strength: 3 Rarity: 1 U 338 (Second Edition) Link | ||
Neras CIVILIAN Slave girl sold in the markets of Verex III. Orion female known for her extreme appetites and her innate, intimate skills. • Anthropology • Once per game, when reported, draw two cards. Integrity: 6 Cunning: 5 Strength: 5 Rarity: 12 AP (Archive Portrait) Link | ||
Nick Locarno CIVILIAN Natural leader kicked out of Starfleet Academy after the Nova Squadron accident and cover-up of 2368. Does not work with affiliation. • Navigation x2 • Computer Skill • Leadership • Youth • Transporter Skill Integrity: 7 Cunning: 8 Strength: 7 Rarity: R (Q Continuum) Link | ||
Nicki the Nose CIVILIAN Nefarious gangster and arms dealer. Infrequent patron of a highbrow San Francisco restaurant. Featured in several Dixon Hill stories, including The Big Goodbye. • Leadership • Treachery • Greed ∇ Tommygun Integrity: 4 Cunning: 7 Strength: 7 Rarity: 107 U (Holodeck Adventures) Link | ||
Nimira SECURITY Telepathic Mari. Chief Examiner of the Constabulary. The unusual laws of her species have reduced crime, but created a black market for illicit violent thoughts. • Empathy • Law • MEDICAL Integrity: 7 Cunning: 6 Strength: 5 Rarity: 168 S (Voyager) Link | ||
Norman OFFICER The only android of his model. Acts as central control locus for his fellow androids. Native to Planet Mudd. Diverted the Starship Enterprise there in 2268. • Leadership • Navigation ∇ Commandeer Ship • Cybernetics • Computer Skill (if with another android) Integrity: 7 Cunning: 9 Strength: 11 Rarity: 35 V (The Neutral Zone) Link | ||
Ocett OFFICER Gul Ocett, Cardassian female officer. Commander of a Galor-class warship. Pursuer of DNA program. • Archaeology • Navigation • Honor Integrity: 6 Cunning: 8 Strength: 6 Rarity: U (Premiere) Link | ||
Odo (The Trouble with Tribbles) CIVILIAN Odo donned civilian clothes and went aboard Deep Space Station K-7 in 2267 to search for an explosive tribble. Recently made human by the Great Link. • SECURITY x2 • Computer Skill • Honor ∇ Classic Communicator Integrity: 9 Cunning: 7 Strength: 7 Rarity: 90 R+ (The Trouble with Tribbles) Link | ||
One SCIENCE Futuristic Borg created when The Doctor's holo-emitter accidentally fused with nanoprobes. His unique systems include reactive body armor and internal transporters. • Youth • May beam himself through any SHIELDS. • Shares all regular skills from all Borg at this location. Integrity: 8 Cunning: 6 Strength: 10 Rarity: 110 R+ (The Borg) Link | ||
❖ Orderly Mavek MEDICAL Typical Tilonian nurse created by Suna as part of a brainwashing scenario. Appeared to enjoy the torment he inflicted on the occupants of Ward 47. • Computer Skill • Music ∇ Frame of Mind (as an Event, targeting an opposing personnel). Integrity: 5 Cunning: 7 Strength: 7 Rarity: 14 V (20th Anniversary Collection) Link | ||
P'Chan CIVILIAN Humanoid who cared for his parents, Dornar and Ansha, until the Borg assimilated him as Four of Nine. Discard at end of turn if Lansor and Marika not in play. • When reported, may download Lansor and Marika (if not in play). • Computer Skill • Honor • MEDICAL Integrity: 7 Cunning: 7 Strength: 6 Rarity: 112 U (The Borg) Link | ||
❖ Pa'rena SCIENCE Son'a female. Chief science officer of the Li'seria. Part of the team that perfected mass production of ketracel-white for trade with the Dominion. • Physics • Exobiology • Your Ketracel-White may report here, for free. Integrity: 5 Cunning: 7 Strength: 4 Rarity: 100 C (The Motion Pictures) Link | ||
❖ Parrec-Sut SECURITY Typical Orion serving under Harrad-Sar. Systems specialist aboard the Devna-Lev. Overexposure to slave girl pheromones has left him easy to fool. • SCIENCE • Transporter Skill • Computer Skill Integrity: 4 Cunning: 4 Strength: 9 Rarity: 39 V (Cold Front) Link | ||
Paul Manheim SCIENCE Reclusive scientist who experimented with nonlinear time. Traveled to other dimensions, of which he said words paled "because the images are so vibrant." • Where present, may nullify Manheim's Dimensional Door OR double its effect. • Astrophysics x2 Integrity: 7 Cunning: 9 Strength: 2 Rarity: R (Q Continuum) Link | ||
❖ Paxim OFFICER Talaxian commander of a squadron garrisoned at the mining colony on Prema II. Tom Paris enlisted his help to reclaim Voyager from the Kazon-Nistrim in 2373. • Navigation • Astrophysics • Exobiology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 169 C (Voyager) Link | ||
Penk CIVILIAN Norcadian entertainment producer. Arrogant. Corrupt. Abducts aliens from all over the sector and forces them to fight in the Tsunkatse matches. • Acquisition • SECURITY • Treachery x2 • Greed ∇ Any other card that has "Tsunkatse" in title or lore Integrity: 2 Cunning: 8 Strength: 5 Rarity: 170 R (Voyager) Link | ||
❖ Pennett CIVILIAN Genetically enhanced augment, typical of Khan's followers. Grateful to leave Ceti Alpha V behind. She quickly adapted to 23rd century technology. • SECURITY • Computer Skill • Transporter Skill • Youth Integrity: 4 Cunning: 8 Strength: 9 Rarity: 28 V (Paradise Lost) Link | ||
Persis ENGINEER Loyal "daughter" of Arik Soong. Augment grown from a genetically engineered embryo kept from the time of Khan. Romantically involved with Raakin and Malik. • Computer Skill • Astrophysics Integrity: 6 Cunning: 9 Strength: 9 Rarity: 9 AP (Archive Portrait) Link | ||
Pralor Unit 3947 ENGINEER Automated Personnel Unit built by the Pralor. Found adrift in space by Voyager. Abducted B'Elanna Torres in the hopes she could build more androids of its kind. • Computer Skill • Astrophysics • Geology • Navigation Integrity: 5 Cunning: 7 Strength: 10 Rarity: 108 U (Holodeck Adventures) Link | ||
❖ Pralor Unit 6263 OFFICER Standard Automated Personnel Unit built by the Pralor. Its creators were annihilated when they tried to shut the androids down after reaching peace with the Cravic. • Leadership • Computer Skill • Navigation Integrity: 5 Cunning: 7 Strength: 10 Rarity: 109 C (Holodeck Adventures) Link | ||
Pran Tainer (Atrean Seismologist) Gifted scientist who first detected the solidification of his planet's molten core. In 2370, his research proved key in the efforts to reliquefy the core. • Geology x2 • Physics • Computer Skill • SCIENCE Integrity: 5 Cunning: 7 Strength: 3 Rarity: 1 C 339 (Second Edition) Link | ||
Professor Honey Bare SCIENCE Seismologist replaced by an image of Jadzia Dax. Built the lasers Dr. Noah planned to use to destroy the world. Romantically involved with Secret Agent Julian Bashir. • Geology • Physics ∇ Rescue Captives • May play Volcanic Eruption as an event at her location. Integrity: 5 Cunning: 9 Strength: 4 Rarity: 110 R+ (Holodeck Adventures) Link | ||
Professor Moriarty CIVILIAN Sherlock Holmes' enemy. Accidentally made sentient in 2365. Built a simulation of the Enterprise and its crew. • SCIENCE • Leadership • Computer Skill • Treachery • Once each turn, you may place an additional personnel under Holoprogram: 221B Baker Street. Integrity: 5 Cunning: 12 Strength: 5 Rarity: 111 R+ (Holodeck Adventures) Link | ||
Professor Scott ENGINEER Mr. Scott visited Plexicorp in 1986, posing as a scholar from Edinburgh. Called "the miracle worker" by his friends. Scotty is an old Aberdeen pub crawler. • Miracle Worker • Computer Skill • Transporter Skill • Once per game, may restore used RANGE of a ship here. Integrity: 6 Cunning: 8 Strength: 5 Rarity: 29 V (Paradise Lost) Link | ||
Professor Sisko SCIENCE Scientist who abandoned her work for the Alliance to join the Rebellion at the urging of Benjamin Sisko. Bonded with Jake, the son she would never have. • ENGINEER • Astrophysics • Physics • Any Sisko may report where present (for free if Jake). Integrity: 6 Cunning: 8 Strength: 5 Rarity: 105 R+ (Mirror, Mirror) Link | ||
Qatai ENGINEER Hunter and pilot. Humanoid obsessed with killing the soulless telepathic protoplasmic beast that devoured his family. Has an icy and robotic disposition. • MEDICAL • Exobiology x2 • Navigation ∇ Urgent Warning Integrity: 7 Cunning: 7 Strength: 7 Rarity: 58 V (The Cage) Link | ||
Raakin CIVILIAN Elder augment from the time of Khan. Kept his siblings alive after Arik Soong's arrest. Romantically involved with Persis prior to her and Malik's betrayal. • Stellar Cartography • Archaeology • Navigation • Transporter Skill Integrity: 7 Cunning: 8 Strength: 11 Rarity: 40 V (Cold Front) Link | ||
❖ Rabal "I don't think we can look at space travel the same way anymore. We're going to have to change. ... It won't be easy at all." • Astrophysics OR Stellar Cartography • ENGINEER • Physics • Computer Skill • Transporter Skill Integrity: 4 Cunning: 6 Strength: 5 Rarity: 1 C 340 (Second Edition) Link | ||
❖ Rae'alin ENGINEER One of the Son'a assigned to the Ba'ku duck blind operation. Has been secretly looking for opportunities to steal technology from the Federation installation. • Geology • Anthropology • Archaeology Integrity: 5 Cunning: 7 Strength: 5 Rarity: 101 C (The Motion Pictures) Link | ||
Raimus ENGINEER Farian crime lord and thief. Oversees a significant Orion Syndicate operation based on Farius Prime. When he tells you to do something, you just do it. • Acquisition • Leadership • Treachery x2 • Orion Syndicate Integrity: 2 Cunning: 8 Strength: 6 Rarity: 29 P (All Good Things) Link | ||
❖ Rax'Na SCIENCE Typical male Kressari. Trader of botanical DNA. Aspires to become a weapon supplier. • Astrophysics • Biology • Treachery Integrity: 3 Cunning: 6 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Rayna Kapec SCIENCE Android companion created by Flint. Struggled with her newfound emotional attachment to Captain Kirk. Dies if selected by a gender-related dilemma (dilemma nullified). • MEDICAL • Biology • Youth • ENGINEER • Computer Skill • Physics Integrity: 7 Cunning: 12 Strength: 6 Rarity: 36 V (The Neutral Zone) Link | ||
Rebecca Sullivan MEDICAL Resistance fighter. One of the few Maquis to survive Jem'Hadar attacks in 2373. Wife of Michael Eddington. Bluffed about a cloaked missile strike. • Biology • Honor • Music • Astrophysics • Geology Integrity: 7 Cunning: 6 Strength: 4 Rarity: 2 R 130 (Energize) Link | ||
Refugee Guinan CIVILIAN El-Aurian who fled from the assimilation of her homeworld. Hates the Borg. Was ripped from the Nexus in 2293. Left an echo of herself behind. • Your dilemmas may only be nullified using their gametext. • Diplomacy • Anthropology • Honor Integrity: 9 Cunning: 8 Strength: 7 Rarity: 30 V (Paradise Lost) Link | ||
❖ Regana Tosh Middleman in a network that smuggled crystals off the Tallonian homeworld. In an uncharacteristic show of cooperation, Quark and Odo attempted a sting on the operation in 2372. • Acquisition • Geology • SCIENCE • Treachery Integrity: 3 Cunning: 5 Strength: 5 Rarity: 1 C 341 (Second Edition) Link | ||
Regina Barthalomew V.I.P. Fictional character inspired by the Sherlock Holmes stories. Romantically involved with Professor Moriarty. • If with Professor Moriarty, copies of your unique personnel under Holoprogram: 221B Baker Street may report for free (twice each turn). Integrity: 7 Cunning: 5 Strength: 4 Rarity: 112 U (Holodeck Adventures) Link | ||
Reginod ENGINEER "We are Pakleds. We have an engineer. He is Reginod." • Greed • Geology • Physics ∇ Plasmadyne Relay • Once per game, may steal one hand weapon present. Integrity: 5 Cunning: 4 Strength: 7 Rarity: 91 U (The Trouble with Tribbles) Link | ||
❖ Reide CIVILIAN Demilitarized Zone colonist typical of those who joined the Maquis. Enjoys fishing. Believes his family has bad luck. • Diplomacy • Exobiology • Physics Integrity: 5 Cunning: 6 Strength: 6 Rarity: 4 C 164 (Necessary Evil) Link | ||
Retaya CIVILIAN Flaxian. Posed as a perfume salesman. In reality an assassin who mixes his "fragrances" to create deadly toxins. Hired to kill Garak in 2371. • SCIENCE • Biology • Treachery • Physics Integrity: 2 Cunning: 8 Strength: 4 Rarity: R (Deep Space 9) Link | ||
Riaan MEDICAL Talented Akaali apothecary, even by pre-industrial standards. She discovered the truth about Malurian pollution. Romantically involved with Jonathan Archer. • Biology • SCIENCE • Honor • Once per game, you may glance at any card. Integrity: 8 Cunning: 7 Strength: 4 Rarity: 41 V (Cold Front) Link | ||
❖ Rionoj CIVILIAN Female Boslic freighter captain. Delivered the earring of Li Nalas to Quark in 2370. Suspected of trafficking in stolen Falangian diamonds. • ENGINEER • Greed • Navigation Integrity: 4 Cunning: 6 Strength: 6 Rarity: C (Deep Space 9) Link | ||
Rishon CIVILIAN Illusion of Kevin Uxbridge's wife, who was killed by the Husnock. Re-created to comfort her powerful husband. • Biology • Geology • Music • Honor • Twice per game, may download Rishon Uxbridge. Integrity: 7 Cunning: 5 Strength: 2 Rarity: 46 V (Shades of Gray) Link | ||
Riva (Warp Pack: Emissary) V.I.P. Respected mediator. Deaf and mute Ramatin male. Taught sign language to warring factions on Solais V. Gave the Klingons a word for "peacemaker." • Diplomacy x2 • Honor • When reported, each player draws a card. Integrity: 7 Cunning: 7 Strength: 3 Rarity: 1 U 343 (Second Edition) Link | ||
Roberta Lincoln CIVILIAN Human secretary from 1968 Earth. Erratic, but possessed a high IQ. She had many adventures as Gary Seven's companion. Doesn't trust Isis. • Youth • Honor • Anthropology • Computer Skill • If with Gary Seven, both are attributes all +2. Integrity: 6 Cunning: 7 Strength: 5 Rarity: 58 V (A Private Little War) Link | ||
Roga Danar SECURITY Angosian male. Biochemically altered into a formidable perfect warrior ranked Subhadar. • ENGINEER • Computer Skill • Biology • Leadership Integrity: 5 Cunning: 9 Strength: 12 Rarity: R (Premiere) Link | ||
Ru'afo OFFICER Leader of the Son'a, a people banished from their home planet by the Ba'ku. Will let nothing stand in the way of his revenge upon them, least of all his Federation allies. • ENGINEER • Biology • Leadership • Treachery x2 • Astrophysics ∇ Injector Assembly One Integrity: 3 Cunning: 8 Strength: 6 Rarity: 102 R+ (The Motion Pictures) Link | ||
Ruk SECURITY Android created millennia ago by the Old Ones of Exo III. Used by Roger Korby as a bodyguard. Occasionally circumvents his programming. Mysterious and spooky. • ENGINEER • Exobiology • Geology Integrity: 6 Cunning: 6 Strength: 16 Rarity: 106 R (Mirror, Mirror) Link | ||
Rurigan ENGINEER Yaderan chased off his homeworld by the Dominion. Holographically recreated it and its inhabitants on another planet. Very fond of his creations. • Computer Skill x3 • Honor • Anthropology Integrity: 8 Cunning: 8 Strength: 3 Rarity: 46 V (The Gamma Quadrant) Link | ||
Rybak SECURITY Human thief working for Baran during the hunt for the Stone of Gol. Served as cook, occasional bodyguard, and boarding party member. • Smuggling • Acquisition • Greed • If on your Mercenary Ship, it is attributes all +1. Integrity: 4 Cunning: 5 Strength: 7 Rarity: 37 V (Engage) Link | ||
S'Salk OFFICER Gorn captain. He ordered the destruction of the outpost on Cestus III. Immensely strong. Forced by the Metrons to fight Captain Kirk. Snappy conversationalist. • SECURITY • Leadership • Honor • Scores 5 points when you destroy a facility here. Integrity: 8 Cunning: 8 Strength: 12 Rarity: 37 V (The Neutral Zone) Link | ||
Sakonna ENGINEER Female Vulcan. Gunrunner. Bought weapons from Quark in 2370. Helped the Maquis abduct Gul Dukat, but failed to establish a forced mindmeld with him. • Treachery • Mindmeld • Physics • Acquisition Integrity: 5 Cunning: 8 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Sakonna (Gunrunner) "Do you propose to lecture me on logic?" • Acquisition • ENGINEER • Physics • Treachery Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn. Integrity: 4 Cunning: 7 Strength: 6 Rarity: 2 R 158 (Energize) Link | ||
Salia V.I.P. Allasomorph leader of Daled IV. Shape-shifter. Parents killed in civil war. Raised by Anya on Klavdia III. Expected to unite her people. Likes Wesley Crusher. • Diplomacy • Leadership • Anthropology • Youth • Exobiology Integrity: 8 Cunning: 8 Strength: 7 Rarity: R (The Dominion) Link | ||
❖ Sam'po SECURITY Tactical officer aboard the Li'seria. Among the most far gone of the Son'a - will likely die within a few months unless he receives metaphasic treatment. • Navigation • Treachery • Stellar Cartography Integrity: 4 Cunning: 7 Strength: 5 Rarity: 103 C (The Motion Pictures) Link | ||
Samuel Clemens CIVILIAN Crotchety 19th Century author popularly known as Mark Twain. Visited the U.S.S. Enterprise in 2369 during the Devidian time travel incident. • Once per game, may leave play when Devidian Door is "shown" and score points. • Diplomacy 10 Integrity: 7 Cunning: 5 Strength: 3 Rarity: U (Q Continuum) Link | ||
Santos CIVILIAN Freedom fighter who kidnapped and then recruited Ro Laren into the Maquis. Led his squadron in an attack on a Yridian convoy. Friend of Macias. • Leadership • MEDICAL • Navigation • Transporter Skill • Treachery Integrity: 4 Cunning: 6 Strength: 7 Rarity: 45 V (The Maquis) Link | ||
Sarin SECURITY Suliban dissident and former Cabal member turned temporal agent. Genetically-enhanced shape-shifter. She worked with Klaang to expose Silik's plans. • Empathy • Youth • Anthropology • MEDICAL ∇ Caught Red-Handed Integrity: 8 Cunning: 6 Strength: 7 Rarity: 42 V (Cold Front) Link | ||
❖ Sark SCIENCE One of many colonists living on Volan III in the Demilitarized Zone. Bolian member of Cal Hudson's Maquis cell. He helped plan Dukat's kidnapping. • Exobiology • Transporter Skill Integrity: 4 Cunning: 7 Strength: 6 Rarity: 2 C 159 (Energize) Link | ||
❖ Sarod CIVILIAN Loyal augment follower of Khan. He served as the group's physician. With healthy "supermen" rarely taxing him, he knew of nothing to save Lt. McGivers. • Draw a card when you place a Ceti Eel on a personnel here. • Exobiology • Anthropology • MEDICAL Integrity: 6 Cunning: 8 Strength: 10 Rarity: 104 C (The Motion Pictures) Link | ||
Secret Agent Julian Bashir OFFICER Bashir... Julian Bashir. Role in a holoprogram created by his friend Felix, of a spy for Great Britain in the Cold War of 20th-century Earth. Has escaped countless traps. • Geology • MEDICAL • Biology ∇ '45 Dom Perignon • Your personnel may not be captured where present. Integrity: 7 Cunning: 9 Strength: 7 Rarity: 113 R+ (Holodeck Adventures) Link | ||
❖ Selot MEDICAL Typical Vulcan servant of the Intendant aboard Terok Nor. Trained nurse and masseuse, he secretly provides intelligence to the rebels. • Biology • Exobiology • Music • Mindmeld • Memory Omega Integrity: 7 Cunning: 7 Strength: 7 Rarity: 72 V (Crossover) Link | ||
Serova (Warp Field Theorist) "That's your response? More research? More delays? I suppose I shouldn't have expected anything different." • Astrophysics OR Stellar Cartography x2 • ENGINEER x2 • Physics • SCIENCE While this personnel is facing a dilemma, each of your other ENGINEER personnel present is CUNNING +1. Integrity: 4 Cunning: 7 Strength: 4 Rarity: 1 R 344 (Second Edition) Link | ||
Sevek MEDICAL Male Vulcan scientist. An expert in planetary development and ecological systems. Served on Solkar's survey vessel. • Biology • Geology • Mindmeld Integrity: 7 Cunning: 6 Strength: 7 Rarity: U (First Contact) Link | ||
Seven of Nine (League Promo) CIVILIAN Former Borg coerced into Tsunkatse competition. Trained by Hajur. Imperfect. Reaffirmed her humanity in the arena. • SECURITY • Exobiology • Computer Skill • Honor • STRENGTH +5 in battle. Integrity: 7 Cunning: 9 Strength: 9 Rarity: 134 VP (Virtual Promos) Link | ||
Sfreett CIVILIAN Feline humanoid dancer. She was working on Nimbus III when Sybok took charge of Paradise City. Likes the arid atmosphere of the desolate world. • Acquisition • Greed • Anthropology • Diplomacy Integrity: 5 Cunning: 8 Strength: 7 Rarity: 31 V (Paradise Lost) Link | ||
Shankar OFFICER Maquis soldier always prepared to defend against Cardassian attacks. Assigned by Amaros to stand guard over Dukat after the Gul's abduction. • Archaeology • Biology • Geology • Treachery ∇ Any phaser or disruptor Integrity: 4 Cunning: 7 Strength: 7 Rarity: 47 V (The Maquis) Link | ||
Sharat V.I.P. Kellerun ambassador. Helped negotiate cease fire with the T'Lani. Worked on project to eliminate harvester virus and associated technology in 2370. • Diplomacy • Exobiology • Treachery • Computer Skill Integrity: 4 Cunning: 5 Strength: 7 Rarity: U (Deep Space 9) Link | ||
❖ Sharic MEDICAL Typical Tarlac, born into indentured servitude of the Son'a. Ru'afo's personal body sculpture attendant. Very good at what she does. • Biology • Computer Skill • If on your Son'a ship, cancels its restriction box. Integrity: 6 Cunning: 5 Strength: 6 Rarity: 105 C (The Motion Pictures) Link | ||
Sheriff Worf SECURITY Sheriff of Deadwood, South Dakota, as played by Worf. Though initially reluctant to spend time with his son, the Klingon soon saw the appeal of Alexander's scenario. • STRENGTH +1 for each opposing SECURITY personnel present. • Leadership • Computer Skill • Law Integrity: 8 Cunning: 7 Strength: 10 Rarity: 114 R+ (Holodeck Adventures) Link | ||
Sherlock Holmes CIVILIAN The role of Sir Arthur Conan Doyle's brilliant detective was often assumed by the Soong-type android Data. • Biology • Physics • Music • Computer Skill • At start of your turn, you may draw a card if your opponent has more cards in hand than you. Integrity: 8 Cunning: 12 Strength: 12 Rarity: 115 R+ (Holodeck Adventures) Link | ||
Shobbi-Har SECURITY Giant Orion slaver. Runs the slave market on Verex III. Processed T'Pol and Jeffrey Pierce for auction in 2154. Likes to put on a big show. • Leadership • Law • Treachery • Greed ∇ Gold-Pressed Latinum OR any Orion slave girl Integrity: 3 Cunning: 6 Strength: 15 Rarity: 65 V (Broken Bow) Link | ||
Shran (Reluctant Diplomat) "I'm not going to entrust the security of Andoria to the pinkskins, or anyone else!" • Diplomacy • Leadership • OFFICER • Treachery When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that. Integrity: 4 Cunning: 5 Strength: 5 Rarity: 10 U 97 (Captain's Log) Link | ||
Sigmund Freud MEDICAL Neurologist who founded the science of psychoanalysis on Earth in the late 19th century. Data looked to this re-creation for interpretations of his first nightmares. • Your personnel and equipment may report where present (if ). • Biology ∇ Alternate Universe Door Integrity: 6 Cunning: 8 Strength: 4 Rarity: 116 R (Holodeck Adventures) Link | ||
Silik V.I.P. Genetically-enhanced Suliban shape-shifter who led the Cabal in the 22nd-century. Temporal agent for a mysterious manipulator from the future. • Treachery x2 • ENGINEER • Physics • Leadership • May report to any time location. Integrity: 4 Cunning: 8 Strength: 8 Rarity: 35 V (Straight and Steady) Link | ||
Skalaar SECURITY Bounty hunter. Tellarite freighter captain. Brother of Gaavrin. Captured Jonathan Archer in 2153 but gave him the means to escape the Klingons. • Navigation x2 • ENGINEER • Physics • Acquisition ∇ Captured ∇ Escape Pod Integrity: 7 Cunning: 7 Strength: 6 Rarity: 12 C 104 (These Are The Voyages) Link | ||
Slar ENGINEER Vicious Gorn Slavemaster of the Tholian Assembly who was assigned to gut the Starship Defiant in the Mirror Universe. He does not trust Terrans. • ENGINEER • SECURITY • Computer Skill • Physics • Treachery x2 • X = number of personnel present Integrity: 2 Cunning: 5+X Strength: 5+X Rarity: 13 R 96 (In A Mirror Darkly) Link | ||
Smiley (Crossover) ENGINEER Terran slave Miles O'Brien was named and inspired by Mr. Sisko. "Fixer" favored by the Intendant. Repaired equipment for Overseer Odo. • Geology • Physics • Transporter Skill • Computer Skill ∇ Tinkerer Integrity: 6 Cunning: 7 Strength: 6 Rarity: 147 VP (Virtual Promos) Link | ||
Sojef CIVILIAN Leader of the small community of Ba'ku that settled a new world in the Briar Patch. Ardent supporter of a simple way of life, free of advanced technology. • Leadership • Diplomacy • Biology • Archaeology Integrity: 8 Cunning: 8 Strength: 7 Rarity: 30 P (All Good Things) Link | ||
Solkar OFFICER Initiated Vulcan/Earth contact in 2063. The first Vulcan to wish Zefram Cochrane peace and long life. Does not work with personnel who have Treachery. • Honor • Archaeology • Exobiology • Mindmeld ∇ Live Long and Prosper Integrity: 9 Cunning: 8 Strength: 8 Rarity: R (First Contact) Link | ||
❖ Soong-type Android * A recently produced Soong-type android ready to select its gender and appearance. Replicated using a method developed by Lt. Commander Data. • Computer Skill • Youth • * Select classification and gender (male, female, or genderless) when reporting. Integrity: 7 Cunning: 10 Strength: 10 Rarity: C (Q Continuum) Link | ||
❖ Soto SECURITY Typical Lethean mercenary. Telepathically extracted Kor's knowledge of the Shroud of the Sword. Tried to help Toral steal the Sword of Kahless. • Empathy • Treachery • May nullify Lethean Telepathic Attack where present. Integrity: 4 Cunning: 6 Strength: 7 Rarity: U (The Dominion) Link | ||
❖ Stella Mudd CIVILIAN One of many strict and unpleasant androids on Planet Mudd. Proficient at nagging Harcourt Fenton Mudd. Limited to 500 copies in play. • If with Harcourt Fenton Mudd, gains SECURITY and Leadership. • Law • Anthropology Integrity: 6 Cunning: 6 Strength: 6 Rarity: 38 V (The Neutral Zone) Link | ||
Sullin SCIENCE Female, coelenterate life-form. Regarded by Kurros as perhaps the most gifted member of the Think Tank. Expert on temporal physics and tectonic instabilities. • SCIENCE • ENGINEER • Geology x2 • Physics x2 Integrity: 5 Cunning: 12 Strength: 1 Rarity: 115 R (The Borg) Link | ||
❖ Suna SECURITY Military official of Tilonus IV. He twisted William T. Riker's mind using neurosomatic techniques. Typical of treacherous Tilonian government interrogators. • MEDICAL • Treachery • Once per game, may download Reflection Therapy. Integrity: 3 Cunning: 7 Strength: 4 Rarity: P (Official Tournament Sealed Deck) Link | ||
Sunad OFFICER Zalkonian captain. Sought to capture criminals undergoing a dangerous mutation before they could further disrupt society. • SECURITY • Leadership • Physics • Law Integrity: 5 Cunning: 8 Strength: 6 Rarity: 31 P (All Good Things) Link | ||
❖ Sybo CIVILIAN Typical Argelian and wife of Prefect Jaris. Descended from ancient priestesses, she tried to use empathic contact to solve a series of murders on Argelius II. • Empathy • Diplomacy • Anthropology Integrity: 8 Cunning: 6 Strength: 4 Rarity: 39 V (The Neutral Zone) Link | ||
Sybok CIVILIAN Vulcan son of Ambassador Sarek and half-brother to Captain Spock. Banished for his belief in Sha Ka Ree. Compatible only with and cards. • Leadership • Treachery • Mindmeld • Empathy • Anthropology ∇ Release This Pain (to hand). Integrity: 5 Cunning: 8 Strength: 8 Rarity: 106 U (The Motion Pictures) Link | ||
T'Shonra SCIENCE Vulcan scientist. In 2063, on an extended survey far from Vulcan, her scanning instruments detected a warp signature emanating from an uncharted system. • Navigation • Mindmeld • Music • Stellar Cartography Integrity: 7 Cunning: 8 Strength: 4 Rarity: U (First Contact) Link | ||
Tanis CIVILIAN Unusually old Ocampa male with strong psychokinetic powers. Follower of Suspiria. Delivered Voyager to her so she could avenge the death of her mate, the Caretaker. • Empathy x2 • SCIENCE • Biology • Leadership • Treachery Integrity: 4 Cunning: 8 Strength: 5 Rarity: 172 R (Voyager) Link | ||
Tarmin V.I.P. An Ullian "telepathic historian" who uses empathic skills to recall detailed historical information from his volunteers' memories. • Once per game, may glance at the cards in any one side deck for 10 seconds. • Empathy Integrity: 6 Cunning: 6 Strength: 3 Rarity: R (Q Continuum) Link | ||
Taya CIVILIAN Yaderan "granddaughter" of Rurigan's imagination. Hologram who bonded with the changeling Odo. Almost ventured too far from the village. • Youth • Geology • Archaeology • Honor ∇ Any Odo OR any personnel. Integrity: 7 Cunning: 5 Strength: 3 Rarity: 47 V (The Gamma Quadrant) Link | ||
❖ Tayar MEDICAL Characteristic of disconnected Borg. Assault team member on Ohniaka III. Assigned by The One to identify the Starfleet forces encountered there. • Computer Skill • Physics • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 7 Rarity: 22 V (Coming of Age) Link | ||
❖ Temarek Over a century after the Gatherers left Acamar, the clan divisions that drove them away were still fundamental to their way of life - and death. "... there are no other members of the Lornak clan here, so I claim his possessions." • Biology • Geology • SECURITY Integrity: 4 Cunning: 5 Strength: 5 Rarity: 1 C 347 (Second Edition) Link | ||
❖ Tepo V.I.P. Typical gangster boss from Sigma Iotia II. Ruled a territory there, like fellow bosses Bela Okmyx and Jojo Krako. Former jewel thief. Likes soup. • SECURITY • Geology • Leadership • Acquisition Integrity: 4 Cunning: 5 Strength: 6 Rarity: 59 V (The Cage) Link | ||
The Albino CIVILIAN Infamous humanoid criminal. Mercenary captain of a spacefaring group of bandits. Engineered a genetic virus that killed firstborn sons of Kor, Kang and Koloth. • Greed • Treachery • Leadership • MEDICAL • Exobiology x2 Integrity: 1 Cunning: 9 Strength: 7 Rarity: R (Blaze of Glory) Link | ||
The Albino (Killer of Children) "You will die far quicker than your son did, Kang. ... No vengeance today..." • Exobiology • Leadership • MEDICAL x2 • Treachery x2 Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present. Integrity: 2 Cunning: 6 Strength: 6 Rarity: 1 R 348 (Second Edition) Link | ||
The Artificial Intelligence SCIENCE Inorganic, genderless Think Tank member. Has the mind of a mathematician and the soul of an artist. Interviewed Seven of Nine to assess her worthiness as a recruit. • SCIENCE • Biology • Stellar Cartography • Computer Skill x2 Integrity: 6 Cunning: 15 Strength: NO Rarity: 116 U (The Borg) Link | ||
The Bellboy CIVILIAN Employee of the Royale Casino. Occasionally served as a waiter. Romantically involved with Rita. Place out-of-play if Mickey D. present. • Doubles points of Royale Casino dilemmas where present. • Greed • Honor Integrity: 7 Cunning: 6 Strength: 6 Rarity: 47 V (Shades of Gray) Link | ||
The Foragers MEDICAL+MEDICAL Male and female aliens from Devidia II. Served as a 19th-century doctor and nurse. Do not work with or affiliations. Doctor: • Treachery • Greed ∇ Ophidian Cane Nurse: • Biology • Exobiology ∇ Devidian Foragers Integrity: 2+2 Cunning: 7+7 Strength: 5+5 Rarity: 48 V (Shades of Gray) Link | ||
The Keeper SECURITY Talosian magistrate who oversaw a menagerie of extraterrestrials on Talos IV. He tried to add Christopher Pike to his collection as a mate for Vina. • Empathy x3 • Anthropology • Treachery Integrity: 4 Cunning: 10 Strength: 3 Rarity: 60 V (The Cage) Link | ||
The One V.I.P. The Soong-type android Lore found his calling giving purpose to disconnected Borg drones. Does not work with affiliation. • Treachery x2 • Leadership • Computer Skill • Diplomacy • Transporter Skill ∇ Lore's Fingernail Integrity: 1 Cunning: 13 Strength: 12 Rarity: 47 V (The Sky's the Limit) Link | ||
The Pendari Champion SECURITY Crowd favorite in the Tsunkatse matches broadcast by Penk. Electrifying Pendari known for his superior strength, bad temper, and keen sense of smell. • Leadership • Geology • In battle, may pair first (and select his adversary). Integrity: 5 Cunning: 7 Strength: 15 Rarity: 173 UR (Voyager) Link | ||
The President of Earth V.I.P. The Doctor gave an unimpeachable performance on the holodeck in 2375, negotiating with transdimensional aliens who mistook a Captain Proton program for reality. • Leadership • Diplomacy x2 • MEDICAL • Personnel present with Chaotica are attributes all -3. Integrity: 8 Cunning: 7 Strength: 4 Rarity: 117 R (Holodeck Adventures) Link | ||
The Traveler V.I.P. Tau Alpha C native able to transcend space. Phases out from exertion. Appeared to Wesley as Lakanta. • If aboard your ship with Youth, allows ship to move from one spaceline location to any other spaceline location, then "phases out" (returns to hand). Integrity: 7 Cunning: 12 Strength: 3 Rarity: P (Away Team Pack) Link | ||
The Traveler (Transcendent Explorer) "...I seek only transportation in order to see and experience your...your reality. I am not a threat to you, your ship, or your crew." • Anthropology • Astrophysics OR Stellar Cartography • ENGINEER • Honor • Physics x2 • SCIENCE When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck. Integrity: 6 Cunning: 8 Strength: 3 Rarity: 5 P 36 (Fractured Time) Link | ||
The Twin Mistresses of Evil SCIENCE+SCIENCE Captain Proton villains portrayed by the Delaney sisters, Megan and Jenny. Threatened to use their Brain Probe to make Buster Kincaid their slave. He didn't mind. Demonica: • Doubles skills of any Harry Kim present. Malicia: • Doubles skills of any Tom Paris present. Integrity: 3+3 Cunning: 8+8 Strength: 5+5 Rarity: 118 U (Holodeck Adventures) Link | ||
Thelev Impersonator SECURITY Surgically altered Orion who posed as Thelev, an Andorian ambassadorial aide. Assassin who wanted to derail the Coridan admission conference on Babel. • Treachery x2 • Anthropology • Orion Syndicate ∇ Assassination Plot Integrity: 3 Cunning: 8 Strength: 7 Rarity: 59 V (A Private Little War) Link | ||
Third of Five (The Sky's the Limit) ENGINEER Borg befriended by Geordi La Forge. Became an individual, "Hugh," fracturing his hive's link to the Collective. Led those resisting Lore's leadership. • Honor • Leadership • Biology • Exobiology ∇ Group of Individuals Integrity: 7 Cunning: 7 Strength: 6 Rarity: 48 V (The Sky's the Limit) Link | ||
Thomas Paris CIVILIAN Convicted traitor. Maquis sympathizer. Best pilot Harry Kim has ever seen. In an alternate reality, a bar fight cost Tom Paris his future aboard the U.S.S. Voyager. • Navigation x2 • Transporter Skill • SECURITY • Treachery (May convert to Honor for rest of game). Integrity: 5 Cunning: 6 Strength: 7 Rarity: 107 R (Mirror, Mirror) Link | ||
Timicin CIVILIAN Kaelonian. Romantically involved with Lwaxana Troi. Must submit to The Resolution at age 60. Discarded when you reach 60 or more points. • ENGINEER • Astrophysics • Physics • Scores 10 points if helps solve Test Mission. Integrity: 6 Cunning: 8 Strength: 3 Rarity: U (Q Continuum) Link | ||
❖ Togaran OFFICER Tamarian first officer. One of many sons of Tama. "Kiteo, his eyes closed. Picard and Dathon at El-Adrel. Mirab, with sails unfurled. Temba, at rest." • SECURITY • Honor • Leadership • Transporter Skill Integrity: 7 Cunning: 6 Strength: 7 Rarity: 1 C 349 (Second Edition) Link | ||
Torias OFFICER Pilot embodied in the human Julian Bashir during Jadzia Dax's zhian'tara. Knows life is too short. • Navigation x2 • ENGINEER • Astrophysics • Youth • Must be selected by "opponent's choice" selections (if applicable). Integrity: 7 Cunning: 7 Strength: 5 Rarity: 8 V (Equilibrium) Link | ||
Tosk SECURITY The hunted species known as Tosk had no identity outside of the hunt. He befriended Miles O'Brien after traveling through the wormhole in 2369. • Navigation x2 • Honor • ENGINEER • Computer Skill • Excluded from random selections. Integrity: 8 Cunning: 8 Strength: 8 Rarity: 1 R 350 (Second Edition) Link | ||
Tournel CIVILIAN Chief engineer of the ship that first brought the Ba'ku to their new home in 2066. Now one of the more respected "elders" in their idyllic community. • Leadership • ENGINEER • Computer Skill • Physics Integrity: 7 Cunning: 8 Strength: 6 Rarity: 32 P (All Good Things) Link | ||
❖ Trevix CIVILIAN Typical Denobulan geologist. She studied unusual speleothems on Xantoras with Dr. Yolen. Tried to find clues to prevent seismic disasters on Denobula. • SCIENCE • Geology • Diplomacy • Biology Integrity: 5 Cunning: 6 Strength: 4 Rarity: 67 V (Broken Bow) Link | ||
Tuvix (Symbiogenesis) "I am Lieutenant Tuvok. And I'm Neelix." • Anthropology • Diplomacy • Exobiology • Honor • Law • Navigation • SECURITY To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel. Integrity: 6 Cunning: 7 Strength: 7 Rarity: 14 U 104 (What You Leave Behind) Link | ||
❖ Ty Kajada OFFICER Female Kobliad security officer. Representative of law enforcement agents found on non-aligned worlds. Pursued the criminal Rao Vantika for 20 years. • SECURITY • Leadership Integrity: 7 Cunning: 7 Strength: 7 Rarity: C (Deep Space 9) Link | ||
V'mor CIVILIAN Male Vulcan hairstylist aboard Terok Nor. Encourages the Intendant to position herself as a fashion trendsetter in the Klingon/Cardassian Alliance. • Computer Skill • Anthropology • Mindmeld • Barbering • May nullify Strict Dress Code where present Integrity: 5 Cunning: 8 Strength: 7 Rarity: 74 V (Crossover) Link | ||
Varria (Lavishly Rewarded Aide) "She was barely an adult when I found her. Idealistic. Naive. Full of dreams. And I made all her dreams come true. Didn't I? At a slight cost of course. She had to lose all those pesky ideals. But then maybe that was what made these years so wonderful, watching her lose them one by one until none were left." • Geology • Honor • Navigation • SECURITY • Transporter Skill Integrity: 6 Cunning: 5 Strength: 6 Rarity: 7 C 110 (Strange New Worlds) Link | ||
Vash (Life From Lifelessness) CIVILIAN Human. Former partner of Q. Marooned in Gamma Quadrant but rescued by Jadzia Dax. Brought a dangerous crystal artifact aboard Deep Space 9. • Greed x2 • Archaeology x2 • Treachery • Anthropology • May report at any facility. Integrity: 4 Cunning: 7 Strength: 4 Rarity: 46 V (Life From Lifelessness) Link | ||
Vash (The Next Generation) SCIENCE Treasure hunter, archaeologist, liar, and thief romantically involved with Jean-Luc Picard. Partnered with Q to explore distant Gamma Quadrant ruins. • Archaeology x2 • Treachery • Anthropology • Smuggling • Acquisition ∇ Dig Integrity: 4 Cunning: 7 Strength: 5 Rarity: 1 R 352 (Second Edition) Link | ||
❖ Vekor SCIENCE Representative of female mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol. • MEDICAL • Navigation • Geology Integrity: 2 Cunning: 7 Strength: 6 Rarity: C (Premiere) Link | ||
Ves Alkar V.I.P. Treacherous Lumerian ambassador. Uses receptacle stones to deposit his negative emotions in others in order to enhance his negotiation skills. • Diplomacy x2 if female empath(s) at same location (they are Empathy -1). • Empathy • Treachery Integrity: 1 Cunning: 6 Strength: 3 Rarity: U (Q Continuum) Link | ||
Vic Fontaine CIVILIAN Self-aware holoprogram of a 20th-century Las Vegas singer. His keen insights helped Bashir, Odo, Kira, Worf, Nog, and others aboard Deep Space 9 through difficult times. ∇ Any card (if an opponent's dilemma just "stopped" a personnel present). • Music Integrity: 8 Cunning: 8 Strength: 5 Rarity: 119 R+ (Holodeck Adventures) Link | ||
Vic Fontaine (Dogs of War) CIVILIAN Self-aware holographic singer. After he helped Nog to recover, his program was left running permanently. • Music x2 • Worth points while present with any Sisko, any Kira, any Quark, any O'Brien, any Odo, any Dax, any Bashir, any Nog, and any Worf. 20 Integrity: 8 Cunning: 8 Strength: 5 Rarity: 46 V (Dogs of War) Link | ||
Vina CIVILIAN Human survivor who became a green-skinned slave girl in an illusion. Attempted to seduce Christopher Pike for her Talosian captors. • Honor • Start of each turn, select a skill; loses skill at end of turn. Integrity: 7 Cunning: 5 Strength: 3 Rarity: 6 P 57 (Reflections 2.0) Link | ||
❖ Volnoth In 2286, the Lornak clan of Acamar massacred their Tralesta rivals, ending a long blood feud. That violence still marks the surviving Lornak in the eyes of the Gatherers - and the few others who still believe in clan vengeance. • Anthropology • Archaeology • ENGINEER • Exobiology Integrity: 4 Cunning: 4 Strength: 3 Rarity: 1 C 353 (Second Edition) Link | ||
Vosk (Temporal Fanatic) "We dominate entire worlds. We extend our will across time." • Astrophysics OR Stellar Cartography • ENGINEER • Exobiology • Leadership • OFFICER • Treachery x2 For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal event, place this personnel in his owner's discard pile. Integrity: 1 Cunning: 6 Strength: 5 Rarity: 10 U 100 (Captain's Log) Link | ||
❖ Wajahut CIVILIAN Eugenics Wars augment. Escaped on the Botany Bay with Khan. With superior intellect and knowledge of that ship, she quickly adapted to the U.S.S. Reliant. • Once per game, if aboard U.S.S. Reliant, may relocate it to any Kirk's location. • Navigation • ENGINEER Integrity: 5 Cunning: 8 Strength: 9 Rarity: 107 C (The Motion Pictures) Link | ||
Weyoun 6 CIVILIAN Activated after his predecessor's suspicious death, this clone of the Vorta Weyoun had subtle errors. He hoped to end the Dominion War by defecting to Odo's side. • Diplomacy x2 • Leadership • Honor • Law • Biology • May replace any changeling present selected to die. Integrity: 5 Cunning: 9 Strength: 5 Rarity: 33 P (All Good Things) Link | ||
Worf (The Trouble with Tribbles) CIVILIAN 24th-century Klingon disguised as a 23rd-century trader. Brought back in time by Barry Waddle. Refused to discuss the mystery of the Klingon forehead ridges. • SECURITY • Navigation • Anthropology • Once per game, may capture Barry Waddle if present. Integrity: 7 Cunning: 6 Strength: 10 Rarity: 92 R+ (The Trouble with Tribbles) Link | ||
Wyatt Earp SECURITY Famous lawman, gunfighter, and gambler. Reportedly never passed up an opportunity to earn money. Killed only when he had to. Recreated by the Melkotians. • Law • Leadership • Acquisition ∇ Captured (immediately target a Treachery personnel). Integrity: 6 Cunning: 7 Strength: 8 Rarity: 108 U (Mirror, Mirror) Link | ||
Yarnek SCIENCE Excalbian shape-shifter. He studied whether good or evil was more powerful through a test on Excalbia. • Anthropology • Geology • Empathy • Away Teams present on planet have no affiliation attack restrictions. Integrity: 5 Cunning: 7 Strength: 10 Rarity: 60 V (A Private Little War) Link | ||
Yedrin Dax SCIENCE Part human, part Trill descendant of Jadzia Dax who inherited the symbiont in an alternate timeline. Felt liable for the accidental creation of the Gaia colony. • Astrophysics • Physics • Anthropology • Treachery • Personnel present gain CIVILIAN, if in Colony. Integrity: 5 Cunning: 9 Strength: 7 Rarity: 9 V (Equilibrium) Link | ||
❖ Yint CIVILIAN Typical arms dealer. Humanoid who sold three defective Klingon disruptor rifles to Liam Bilby. Refused refund. Does not work with affiliation. • Treachery • Stellar Cartography • Transporter Skill ∇ Any Disruptor Rifle Integrity: 3 Cunning: 6 Strength: 7 Rarity: 93 C (The Trouble with Tribbles) Link | ||
Zef'No CIVILIAN Kressari male. Commader of the Calondon. Agent who supplied Cardassian weapons to the Circle in 2370. Does not work with and affiliations. • Computer Skill • SECURITY • Treachery • Smuggling • Stellar Cartography Integrity: 3 Cunning: 7 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Zefram Cochrane CIVILIAN Inventor of warp drive. Reluctant hero. First human to make contact with an alien species. Likes tequila, rock 'n' roll, money and naked women. • ENGINEER x2 • Computer Skill • Astrophysics • May play Visit Cochrane Memorial on same planet. Integrity: 5 Cunning: 8 Strength: 6 Rarity: R (First Contact) Link | ||
Zon SECURITY Nausicaan officer who stabbed young Jean-Luc Picard through the heart in a brawl at Starbase Earhart in 2327. Dom-jot player. • OFFICER • Treachery • Guramba • May nullify Nausicaans dilemma where present. Integrity: 2 Cunning: 4 Strength: 11 Rarity: R (Q Continuum) Link | ||
Kasidy Yates CIVILIAN Freighter captain for Bajoran Ministry of Commerce. Smuggled weapons for the Maquis in 2372. Loves baseball. Romantically involved with Benjamin Sisko. • Navigation x2 • Smuggling • Transporter Skill • May add 2 card draws to "cargo runs" she completes. Integrity: 7 Cunning: 6 Strength: 4 Rarity: R (Rules of Acquisition) Link | ||
Baroner OFFICER The human Starfleet officer Captain Kirk posed as a native on Organia to hide during its occupation by the Klingons. Appointed as liaison. A ram amongst sheep. • Leadership • Diplomacy • Anthropology ∇ Disruptor Overload Integrity: 7 Cunning: 9 Strength: 8 Rarity: 46 V (A Private Little War) Link | ||
Dr. Gillian Taylor CIVILIAN 20th-century marine biologist. Helped Admiral Kirk safely bring George and Gracie to the 23rd century, where she then signed on aboard a Starfleet science vessel. • May exclude George and Gracie from any personnel battle or random selection here. • Biology • SCIENCE Integrity: 8 Cunning: 7 Strength: 5 Rarity: 92 R+ (The Motion Pictures) Link | ||
Icheb CIVILIAN Borg rescued from the collective and his own people, the Brunali. Protege of Seven of Nine. Is taking Starfleet Academy's core classes, taught by Voyager's senior staff. • ENGINEER • Astrophysics • Physics • Youth • Stellar Cartography • Biology Integrity: 7 Cunning: 8 Strength: 6 Rarity: 104 R+ (The Borg) Link | ||
Kes CIVILIAN Four-year-old Ocampa. Mentored by The Doctor and Tuvok. Has begun to tap latent abilities few others of her species have. Was romantically involved with Neelix. • MEDICAL • Exobiology • Biology • Empathy ∇ The Gift OR Beyond the Subatomic Integrity: 8 Cunning: 8 Strength: 4 Rarity: 164 R (Voyager) Link | ||
Marika ENGINEER Bajoran assimilated as a Borg while on U.S.S. Excalibur. Became Three of Nine. She escaped the Borg in 2375. Discard at end of turn if Lansor and P'Chan not in play. • When reported, may download Lansor and P'Chan (if not in play). • Astrophysics • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 5 Rarity: 108 R+ (The Borg) Link | ||
Mezoti CIVILIAN Norcadian girl being raised on Voyager. Of the four Borg children rescued from a damaged cube, was quickest in reclaiming her individuality. Likes sculpting and bugs. • Youth • Computer Skill • Biology • Once each turn, may "unstop" your Borg present. Integrity: 6 Cunning: 7 Strength: 4 Rarity: 109 R+ (The Borg) Link | ||
Neelix CIVILIAN Talaxian jack-of-all-trades. Has served on a Trabalian freighter, mining colony, and Voyager. Serves as cook, morale officer, guide, and sometimes ambassador. • Anthropology • Navigation • Diplomacy • ENGINEER • Geology Integrity: 6 Cunning: 7 Strength: 5 Rarity: 167 R (Voyager) Link | ||
Rebi and Azan CIVILIAN+CIVILIAN Wysanti twins living under Seven of Nine's guidance. Freed from the Borg in 2376. Can still use their neural interfaces to share information - and cheat at Kadis-Kot. Rebi: • Youth • Exobiology • Computer Skill Azan: • Youth • SCIENCE • Transporter Skill Integrity: 6+6 Cunning: 7+7 Strength: 5+5 Rarity: 113 R+ (The Borg) Link | ||
Riley Frazier SCIENCE Human science officer of U.S.S. Roosevelt. Assimilated as a Borg at Wolf 359. Freed a year later when her ship was damaged. Romantically involved with Chakotay. • Computer Skill • Astrophysics • Geology • Your other Borg present are each CUNNING +2. Integrity: 6 Cunning: 8 Strength: 5 Rarity: 114 R+ (The Borg) Link | ||
Seven of Nine ENGINEER Borg freed from the Collective. Slowly reclaiming her human past and individuality, guided by Kathryn Janeway, The Doctor, and the rest of the U.S.S. Voyager crew. • SCIENCE • Stellar Cartography x2 • Physics • Exobiology • Computer Skill x2 • Music Integrity: 7 Cunning: 9 Strength: 9 Rarity: 171 R (Voyager) Link | ||
Will Riker OFFICER William T. Riker "went renegade" to penetrate Baran's crew during the hunt for the Stone of Gol. Does not work with other affiliation personnel. • SECURITY • Diplomacy • Anthropology • Treachery • Transporter Skill ∇ Dropping In Integrity: 5 Cunning: 7 Strength: 7 Rarity: 95 V (The Next Generation) Link | ||
Aluura CIVILIAN Humanoid dabo girl. In three months she didn't spill a drink, mix up a food order or short-change a bill. Actually liked by other dabo girls - and even the Ferengi waiters. • Your other dabo girls and Ferengi waiters here are attributes all +2. • Youth • Honor • Diplomacy Integrity: 8 Cunning: 6 Strength: 2 Rarity: R (Rules of Acquisition) Link | ||
Quark (The Maquis) CIVILIAN Intriguing Ferengi eager to please Sakonna. Became a temporary arms dealer to the Maquis. • Acquisition • Diplomacy • Computer Skill • If present with Treachery, gains SECURITY, Computer Skill, Smuggling, and Biology. Integrity: 4 Cunning: 8 Strength: 3 Rarity: 42 V (The Maquis) Link | ||
Sarda CIVILIAN Not a legal expert - just a dabo girl. Complained about the lurid requirements in her contract with Quark. Later advocated the abolition of such terms. • Anthropology • Honor • Law ∇ Intuition Integrity: 7 Cunning: 5 Strength: 5 Rarity: 8 C 85 (To Boldly Go) Link | ||
Excalbian Kahless V.I.P. Excalbian who posed as the legendary Klingon, drawn from the limited Starfleet data available in 2269. • Treachery • Leadership x2 • SECURITY • Once each turn, may gain a skill from a personnel present until end of turn. Integrity: 5 Cunning: 8 Strength: 10 Rarity: 50 V (A Private Little War) Link | ||
Koral (The Next Generation) CIVILIAN Dour smuggler of few words. Acquired part of the Stone of Gol for Baran. Commanded a Klingon shuttle. Disliked games and replicated bloodwine. • Archaeology • Smuggling • Navigation • Treachery • Stellar Cartography Integrity: 3 Cunning: 4 Strength: 10 Rarity: 2 C 143 (Energize) Link | ||
❖ M'vil MEDICAL One of many Klingons seeking glory outside the Klingon Empire. She sympathized with the grievances of the Maquis. • Archaeology • Stellar Cartography • Biology Integrity: 6 Cunning: 5 Strength: 7 Rarity: 40 V (The Maquis) Link | ||
B-4 CIVILIAN Prototype Soong-type android. Elder brother to Data and Lore, with a less sophisticated positronic brain. • Youth • Computer Skill • Treachery • X=3 or 7. • Once per game, may gain a regular skill if not playing . • May report aboard your Scimitar (if no Tal Shiar aboard). Integrity: X Cunning: X Strength: 8 Rarity: 35 V (Nemesis) Link | ||
Orum CIVILIAN Romulan medic. Borg, liberated in 2368. Since then has worked with Riley Frazier, trying to forge cooperation among warring factions of Borg from his former cube. • MEDICAL • Cybernetics • Computer Skill • Exobiology • Anthropology Integrity: 7 Cunning: 8 Strength: 6 Rarity: 111 R+ (The Borg) Link | ||
Arik Soong MEDICAL "Father" of many augment embryos from the time of Khan. Skilled doctor and geneticist. Human who traded goods and data with the Orion Syndicate. • Biology x2 • Archaeology • Treachery x2 • Cybernetics • May release captives here. Integrity: 4 Cunning: 10 Strength: 3 Rarity: 8 U 81 (To Boldly Go) Link | ||
Excalbian Surak V.I.P. Excalbian who posed as the famous Vulcan scientist and philosopher. Abhors violence. Finds it more logical to heal than to kill. He went in peace to propose peace. • Honor x2 • SCIENCE • Anthropology • When killed, you may draw up to 3 cards (once per game). Integrity: 10 Cunning: 6 Strength: 7 Rarity: 52 V (A Private Little War) Link | ||
Menos ENGINEER Surgically altered Vulcan. Former V'Shar operative turned smuggler after prolonged exposure to criminal activities. Has an air of mystique about him. • Smuggling • Exobiology • V'Shar (if ). • Treachery • Excluded from "opponent's choice" selections. Integrity: 4 Cunning: 7 Strength: 7 Rarity: 30 V (Live Long and Prosper) Link | ||
Admiral Mendak OFFICER Strategist and student of history. Mendak helped retrieve Selok from deep cover. Strives to emulate military icons like Admiral Valdore, Keras, and Talok. • Exobiology • Leadership • Archaeology • Treachery ∇ Any OR Romulan espionage card Integrity: 4 Cunning: 7 Strength: 7 Rarity: 43 V (Cold Front) Link | ||
Admiral Valdore OFFICER Brilliant military strategist behind most of the campaigns of the Earth-Romulan War. A former senator expelled for challenging Imperial doctrine. • Leadership • Computer Skill • Treachery ∇ Gareb ∇ Remote Interference Integrity: 4 Cunning: 7 Strength: 9 Rarity: 36 V (Straight and Steady) Link | ||
Agyer SCIENCE Expert in shield and cloak technology serving on the Apnex in 2368. Invited to Dr. Reyga's metaphasic shield test but refused permission by his government. • Navigation • Stellar Cartography x2 • Transporter Skill ∇ Space Boomer Integrity: 5 Cunning: 9 Strength: 6 Rarity: 38 V (Engage) Link | ||
Alidar Jarok OFFICER Conscientious admiral who questioned Romulan policy. Eventually stole a scout ship and defected to the Federation in 2366. • Navigation • Leadership Integrity: 2 Cunning: 8 Strength: 8 Rarity: R (Premiere) Link | ||
Alidar Jarok (Homefront II) OFFICER Conscientious admiral who defected to the Federation in 2366. Disinformed by Romulan High Command. Neither a butcher nor a hero. • SECURITY • Leadership • Navigation ∇ Tactical Scan OR Life-form Scan Integrity: 4 Cunning: 7 Strength: 6 Rarity: 1 U 354 (Second Edition) Link | ||
Ambassador Spock V.I.P. Legendary 1/2 Vulcan, 1/2 human head of of the Romulan underground. An advocate of reunification, Spock was betrayed by his friend Senator Pardek. • SCIENCE • Diplomacy x2 • Honor • Law • Mindmeld ∇ Any personnel with INTEGRITY>6 OR Pardek Integrity: 10 Cunning: 9 Strength: 7 Rarity: 39 V (Engage) Link | ||
Ambassador Tomalak V.I.P. Romulan Ambassador in Barash's illusion. Key figure in securing a treaty with the Federation. Commander of the Decius. • Diplomacy • Leadership • Exobiology • Computer Skill ∇ Treaty: Federation/Romulan Integrity: 8 Cunning: 7 Strength: 7 Rarity: R (Blaze of Glory) Link | ||
Bochra OFFICER Centurion serving the Romulan Star Empire. Once marooned on Galorndon Core with Lt. Commander Geordi La Forge. • Navigation • Youth Integrity: 7 Cunning: 7 Strength: 6 Rarity: U (Premiere) Link | ||
❖ Borix SECURITY Characteristic of mid-23rd century Romulan soldiers. Diligent in his sentry duty. Aspires to command his own ship in service of the Star Empire. • Youth • Honor • Exobiology • If in Neutral Zone: Leadership, Law Integrity: 8 Cunning: 6 Strength: 6 Rarity: 40 V (The Neutral Zone) Link | ||
Caithlin Dar V.I.P. Ambassador to Nimbus III. Hides disdain for the position with overeagerness. Released the pain of her deception when Sybok enlisted her help in the search for Vorta Vor. • Youth • Honor • Diplomacy • Exobiology • Compatible with cards. Integrity: 7 Cunning: 7 Strength: 4 Rarity: 108 U (The Motion Pictures) Link | ||
❖ Chagrith SCIENCE One of many Reman soldiers under the command of Shinzon. Former deuterium purification specialist. He helped develop the thalaron radiation generator. • Archaeology • Geology • Physics Integrity: 5 Cunning: 8 Strength: 6 Rarity: 1 C 355 (Second Edition) Link | ||
Charvanek (Fleet Commander) "You are being clever, Commander." • Archaeology • Diplomacy • OFFICER • Physics • SCIENCE Integrity: 5 Cunning: 6 Strength: 5 Rarity: 7 AP (Archive Portrait) Link | ||
❖ Chief O'Brien ENGINEER Holographic re-creation of U.S.S. Enterprise transporter chief. Used to aid mental reprogramming. Taibak forced Geordi La Forge to "kill" the chief repeatedly. • SECURITY • Transporter Skill • Navigation • Music • Once each turn, may download Brainwash here. Integrity: 5 Cunning: 5 Strength: 5 Rarity: R (Blaze of Glory) Link | ||
Commander Charvanek OFFICER Female commander of a fleet that intercepted starship Enterprise in 2268. Sought the heart of Mr. Spock. • SCIENCE • Diplomacy • Physics • Archaeology • Once in play, X = 3 on every Patrol Neutral Zone mission (even if already solved). Integrity: 6 Cunning: 7 Strength: 5 Rarity: 109 R+ (Mirror, Mirror) Link | ||
Commander Tomalak OFFICER In an alternate future, the nemesis of the U.S.S. Enterprise confronted Captain Picard but cooperated to investigate an anomaly in the Neutral Zone. • Diplomacy • Leadership Integrity: 7 Cunning: 7 Strength: 9 Rarity: R (Alternate Universe) Link | ||
❖ D'Lors V.I.P. Typical political aide. Dissident who defected to the Federation in stasis with Vice-Proconsul M'ret in 2369. Former senator in the youth diplomatic corps. • Diplomacy Integrity: 5 Cunning: 7 Strength: 4 Rarity: 40 V (Engage) Link | ||
D'Tan CIVILIAN Romulan boy. A bright and active member of Spock's underground. Once showed Spock Romulan artifacts depicting the syllabic nucleus of the Vulcan alphabet. • Youth • Archaeology • Where present, Romulans without Treachery are INTEGRITY +1. Integrity: 7 Cunning: 6 Strength: 3 Rarity: U (Alternate Universe) Link | ||
D'Tan (Curious Youth) "Jolan True, Mister Spock. Look what I've brought you." • Anthropology • Archaeology • Geology • Honor • SCIENCE When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck. Integrity: 7 Cunning: 4 Strength: 4 Rarity: 10 C 101 (Captain's Log) Link | ||
❖ D'vano MEDICAL Typical of mid-23rd century Romulan medical staff. Authored several papers studying the effects of cloaking fields and other technology on Romulan physiology. • Computer Skill • Transporter Skill • Biology Integrity: 7 Cunning: 7 Strength: 5 Rarity: 110 C (Mirror, Mirror) Link | ||
❖ D'Vin SCIENCE Typical graduate of Romulan Astrophysical Academy. Research assistant to Dr. Telek R'Mor during the doctor's last year at the academy. • Astrophysics • Navigation • Youth Integrity: 5 Cunning: 7 Strength: 6 Rarity: C (Blaze of Glory) Link | ||
Data (Things Past) ENGINEER Soong-type android in disguise as a Dissident and member of the Romulan Underground. Claimed to be from the city of Rateg. • Computer Skill • Exobiology • Transporter Skill • Cannot be killed by dilemmas ("stopped" instead). Integrity: 8 Cunning: 12 Strength: 12 Rarity: 13 R 99 (In A Mirror Darkly) Link | ||
❖ Devanha ENGINEER Representative of Romulan technicians working for the Tal Shiar. Served under Admiral Valdore. He gathered holographic specifications on alien vessels. • Computer Skill • Anthropology • Diplomacy • Tal Shiar Integrity: 6 Cunning: 6 Strength: 5 Rarity: 44 V (Cold Front) Link | ||
Dividius ENGINEER Assistant to Subcommander Tal who intercepted covert transmissions in 2268. Secretly an undercover Tal Shiar operative. He was later promoted to general. • OFFICER • Navigation • Physics • Tal Shiar ∇ Classic Communicator (if in Neutral Zone). Integrity: 5 Cunning: 9 Strength: 7 Rarity: 42 V (The Neutral Zone) Link | ||
Donatra OFFICER Honorable commander and military advisor. Patriot who enlisted as a trooper. Opposed Shinzon when she saw his genocidal plans. Commands the Valdore. • ENGINEER • Leadership • Physics • Honor • SECURITY ∇ Change of Heart Integrity: 7 Cunning: 7 Strength: 6 Rarity: 37 V (Nemesis) Link | ||
Donatra (Compassionate Patriot) "Are you truly prepared to have your hands drenched in blood? He's not planning to defeat Earth, he's planning its annihilation. And his sins will mark us and our children for generations." Commander: Valdore. • ENGINEER • Leadership • OFFICER • Physics While this personnel is facing a dilemma, she gains Honor and Security. Integrity: 4 Cunning: 6 Strength: 5 Rarity: 1 R 357 (Second Edition) Link | ||
Dr. Koramar CIVILIAN Brilliant Romulan astro-archaeologist. Member of the Romulan underground. Works closely with Spock for reunification of the Vulcan and Romulan peoples. • ENGINEER • Archaeology • Honor • Stellar Cartography Integrity: 8 Cunning: 9 Strength: 5 Rarity: U (Blaze of Glory) Link | ||
Dr. Telek R'Mor SCIENCE Romulan Astrophysical Academy member on deep space duty in 2351. Beamed to the present via a micro-wormhole to the U.S.S. Voyager. • Astrophysics x2 • Stellar Cartography • Honor • ENGINEER • May report directly to any ship. Integrity: 7 Cunning: 7 Strength: 7 Rarity: 174 R (Voyager) Link | ||
❖ Dralvak MEDICAL Typical Reman surgeon. Doctor who worked under The Viceroy aboard the Scimitar in 2379. He studied the cloning techniques used in creating Shinzon. • Biology • Exobiology • Treachery Integrity: 3 Cunning: 7 Strength: 7 Rarity: 1 C 358 (Second Edition) Link | ||
❖ Galathon OFFICER Romulan officer representative of those serving the Romulan Star Empire. Pursuer of DNA program in 2369. • Archaeology • Greed • Treachery Integrity: 3 Cunning: 7 Strength: 9 Rarity: C (Premiere) Link | ||
❖ General Lar OFFICER Typical military negotiator. She attended the signing of the Treaty of Bajor as the highest-ranking Romulan officer after Velal's death at the Battle of Cardassia. • Diplomacy • Honor • Archaeology • If with Velal OR any V.I.P.: MEDICAL, Geology. Integrity: 7 Cunning: 7 Strength: 5 Rarity: 47 V (Dogs of War) Link | ||
❖ Gorrus SECURITY Representative security officer serving in the Romulan military, circa 2268. One of two men sent to starship Enterprise in exchange for Captain Kirk and Mr. Spock. • Navigation Integrity: 6 Cunning: 6 Strength: 8 Rarity: 111 C (Mirror, Mirror) Link | ||
❖ Govas OFFICER Typical Romulan officer, assigned to guard the cloaking device in 2268. Asked Centurion Kirk for his authorization. Easily distracted. • ENGINEER • Astrophysics • Physics • Honor ∇ Classic Disruptor (if in Neutral Zone). Integrity: 7 Cunning: 6 Strength: 6 Rarity: 43 V (The Neutral Zone) Link | ||
Hiren V.I.P. Former Romulan admiral who replaced Neral as praetor. Rejected Shinzon's proposed alliance as he has no love for his Reman neighbors. • Leadership • Diplomacy • Stellar Cartography • Law • Treachery Integrity: 5 Cunning: 6 Strength: 4 Rarity: 38 V (Nemesis) Link | ||
Hiren (Romulan Praetor) "Senators, are there any others who wish to speak?" Praetor. • Archaeology • Astrophysics OR Stellar Cartography • Diplomacy • Law • Treachery When you play this personnel, you may download Prejudice and Politics. Integrity: 4 Cunning: 5 Strength: 3 Rarity: 1 U 359 (Second Edition) Link | ||
❖ Jacen CIVILIAN Typical member of the Romulan underground. Colleague of Dr. Koramar. Impersonated a security officer to apprehend Jean-Luc Picard and Data. • SECURITY • Navigation • Computer Skill • Astrophysics Integrity: 6 Cunning: 8 Strength: 7 Rarity: 23 V (Coming of Age) Link | ||
❖ Jaron SECURITY Romulan trained in the field of security. A former member of the Tal Shiar intelligence service. • Geology • Youth Integrity: 4 Cunning: 7 Strength: 9 Rarity: C (Premiere) Link | ||
Jean-Luc Picard (Engage) CIVILIAN Human captain disguised as a Romulan. Worked with the Romulan underground movement. Shared his memories of Sarek through a mindmeld with Spock. • Diplomacy • Anthropology • Archaeology • Music • Honor ∇ Vulcan Mindmeld Integrity: 8 Cunning: 8 Strength: 6 Rarity: 41 V (Engage) Link | ||
❖ Jenok SCIENCE Representative of young Romulan scientists trained in frontier exploration. Cited for his work exploring uninhabited planets. • Geology • Exobiology • Youth Integrity: 6 Cunning: 8 Strength: 5 Rarity: 94 C (The Trouble with Tribbles) Link | ||
❖ Jera MEDICAL Re-creation of a female Romulan. Alien entity assumed this body in 2369. • Biology • Youth Integrity: 4 Cunning: 7 Strength: 6 Rarity: C (Premiere) Link | ||
❖ Jorvas ENGINEER Representative of Reman navigators serving aboard the Scimitar. A former assault trooper, he was recruited to join a boarding party in 2379. • Astrophysics • Navigation • SECURITY Integrity: 5 Cunning: 5 Strength: 8 Rarity: 1 C 360 (Second Edition) Link | ||
Kalenna SECURITY Female Romulan. Member of task force sent to destroy the Founders. Helped Julian Bashir, Worf, and Elim Garak escape from Internment Camp 371. • Anthropology • Biology • Honor Integrity: 7 Cunning: 7 Strength: 6 Rarity: 95 U (The Trouble with Tribbles) Link | ||
Karina V.I.P. Female Romulan "delegate" and saboteur. Assistant to Ruwon. Planned to help him sabotage the Bajoran wormhole and Deep Space 9. • Treachery • Transporter Skill • SCIENCE Integrity: 4 Cunning: 8 Strength: 8 Rarity: R (Deep Space 9) Link | ||
Karina (Homefront II) SCIENCE Intelligence analyst who posed as a diplomat on Deep Space 9 for a briefing on the Dominion. She questioned Kira Nerys' friendship with "the Founder" Odo. • Tal Shiar • Physics • Treachery • Transporter Skill Integrity: 3 Cunning: 6 Strength: 5 Rarity: 3 U 194 (Call to Arms) Link | ||
Kell (Engage) V.I.P. High Council emissary. Klingon who conspired with Romulans to assassinate Governor Vagh and thereby disrupt the Klingon-Federation alliance. • Treachery x2 • Computer Skill • ENGINEER • Exobiology ∇ E-Band Emissions Integrity: 2 Cunning: 5 Strength: 6 Rarity: 42 V (Engage) Link | ||
Keras OFFICER Expert strategist. Followed orders despite misgivings about provoking another war with the Federation. In a different reality, he could have called Kirk friend. • Leadership x2 • Astrophysics • Geology • Honor ∇ Engage Cloak ∇ Auto-Destruct Sequence Integrity: 8 Cunning: 9 Strength: 8 Rarity: 96 R+ (The Trouble with Tribbles) Link | ||
❖ Kharic CIVILIAN Typical member of the Romulan underground. Female colleague of Tamarith. Pleased by Spock's decision to stay on Romulus after Pardek's betrayal. • MEDICAL • Exobiology • Anthropology • Honor Integrity: 7 Cunning: 5 Strength: 2 Rarity: 43 V (Engage) Link | ||
❖ Khev CIVILIAN Representative of non-military personnel guarding the Carraya system prison camp for Khitomer survivors. Sometimes serves as Tokath's bodyguard. • SECURITY • Biology • Youth Integrity: 5 Cunning: 5 Strength: 6 Rarity: 44 V (Engage) Link | ||
La Forge Impersonator ENGINEER Surgically altered Romulan. In 2367, posed as Geordi La Forge so Taibak could brainwash the real La Forge without raising suspicions. • Navigation • Computer Skill • Treachery • May report wherever Taibak is present, for free. Integrity: 3 Cunning: 6 Strength: 8 Rarity: R (Blaze of Glory) Link | ||
❖ Leodis MEDICAL Physician and bodyguard typical of Reman conscripts. Like many of his race, possesses telepathic abilities and extreme sensitivity to light. • Biology • Transporter Skill • Empathy Integrity: 6 Cunning: 7 Strength: 6 Rarity: 45 V (Cold Front) Link | ||
Lovok OFFICER High-ranking colonel in the Tal Shiar. Proponent of a temporary alliance with the Obsidian Order to destroy the foundation of the Dominion. • Tal Shiar • Computer Skill • Navigation • SCIENCE • Transporter Skill Integrity: 6 Cunning: 8 Strength: 7 Rarity: R (The Dominion) Link | ||
❖ Mareth ENGINEER Typical Romulan engineer who became trapped in a temporal fragment in 2369. Did not realize the cause was life-form incubation in the engine core. • Computer Skill • Transporter Skill • Youth Integrity: 4 Cunning: 7 Strength: 5 Rarity: 45 V (Engage) Link | ||
Mendak OFFICER Commander of the warbird Devoras. Aided the escape of Romulan operative Selok from the Federation. • Treachery • Exobiology Integrity: 4 Cunning: 7 Strength: 7 Rarity: R (Premiere) Link | ||
❖ Mengran ENGINEER Typical Romulan underground sympathizer. Chief engineer aboard the Khazara. He aided N'Vek in misaligning the cloak. Collects antique globes. • Stellar Cartography • Biology • Astrophysics • Honor Integrity: 8 Cunning: 7 Strength: 5 Rarity: 24 V (Coming of Age) Link | ||
Mirok SCIENCE Scientist in charge of developing and testing the interphase generator in 2368. • ENGINEER • Astrophysics • Physics Integrity: 3 Cunning: 8 Strength: 7 Rarity: U (Premiere) Link | ||
Mirok (Interphase Researcher) "We will set up a muon feedback wave inside the transfer beam. The particles will accumulate in their dilithium chamber. When they go to warp speed, their engines will explode." • ENGINEER • Physics • SCIENCE • Treachery When an opponent attempts this mission with an ENGINEER personnel, that opponent discards a card from hand. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 2 U 162 (Energize) Link | ||
❖ Mopak SECURITY Representative of Romulan security personnel. Specializes in biohazard detection. In 2372, helped search the Romulan fleet for Dominion infiltration. • Biology Integrity: 6 Cunning: 7 Strength: 7 Rarity: C (Blaze of Glory) Link | ||
Movar OFFICER Romulan general who secretly provided military supplies to Duras family forces during the Klingon Civil War in 2368 • Treachery • Anthropology Integrity: 5 Cunning: 7 Strength: 7 Rarity: U (Premiere) Link | ||
Mr. Spock (The Neutral Zone) SCIENCE 1/2 Vulcan, 1/2 human science officer. Briefly became romantically involved with Commander Charvanek as part of a covert operation in 2268. • Diplomacy • Mindmeld • SECURITY • Physics • Computer Skill ∇ Getting Under Your Skin Integrity: 4 Cunning: 9 Strength: 9 Rarity: 44 V (The Neutral Zone) Link | ||
Mullen OFFICER Romulan tactical officer and aide to Donatra. Served aboard the Valdore during the Battle of Bassen Rift in 2379. He is well-versed in Romulan military history. • Archaeology • Navigation • Computer Skill • SECURITY Integrity: 6 Cunning: 6 Strength: 7 Rarity: 39 V (Nemesis) Link | ||
N'Vek SCIENCE Member of the Romulan underground. Spearheaded defection of Vice-Proconsul M'ret to the Federation. • Honor • Biology • Computer Skill Integrity: 6 Cunning: 8 Strength: 8 Rarity: U (Premiere) Link | ||
Nanclus V.I.P. Romulan Ambassador to the Federation in 2293. Conspired with Admiral Cartwright and General Chang in the assassination of Chancellor Gorkon. • Diplomacy • Treachery • Tal Shiar • Geology • May work with and cards if no Honor present. Integrity: 4 Cunning: 9 Strength: 6 Rarity: 109 R (The Motion Pictures) Link | ||
Nanclus (Co-Conspirator) "Mr. President, I don't know what to believe." • Diplomacy • Law • Treachery Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a personnel is revealed this way he may gain a skill of your choice as well) until the end of this turn. You may do this only once each turn. Integrity: 3 Cunning: 5 Strength: 5 Rarity: 14 U 106 (What You Leave Behind) Link | ||
❖ Navok SECURITY Representative of security personnel in the Romulan Star Empire. His detachment accompanied Senator Vreenak to Deep Space 9 in 2374. • Navigation • Computer Skill • Attributes all +2 if with your Romulan V.I.P. Integrity: 4 Cunning: 6 Strength: 7 Rarity: C (Blaze of Glory) Link | ||
❖ Nefets OFFICER Representative of versatile bridge officers serving aboard the Haakona under Taris. He later returned to Romulus and joined the Romulan underground. • Honor • SCIENCE • Leadership • Geology Integrity: 7 Cunning: 6 Strength: 6 Rarity: 25 V (Coming of Age) Link | ||
Neral V.I.P. Proconsul Neral of the Romulan Senate plotted with Sela and Pardek to invade Vulcan. • Treachery • Youth Integrity: 4 Cunning: 7 Strength: 7 Rarity: U (Premiere) Link | ||
Neral (Seasoned Politician) "Formerly Proconsul and now Praetor of the Romulan Star Empire." • Anthropology • Archaeology • Diplomacy • Leadership x2 • Treachery While this personnel is facing a dilemma that requires Leadership or Treachery, he and each Treachery personnel present cannot be randomly selected by that dilemma. Integrity: 3 Cunning: 6 Strength: 4 Rarity: 16 V 43 (Favor the Bold) Link | ||
Nevala ENGINEER Skilled pilot serving under Rekar. Her family's brushes with the Tal Shiar have left her highly suspicious and distrustful of others - even by Romulan standards. • Navigation • Computer Skill x2 • Physics • Astrophysics ∇ Romulan PADD Integrity: 6 Cunning: 7 Strength: 6 Rarity: 175 R (Voyager) Link | ||
Nijil SCIENCE Designer of the Raptor prototype. Created the long-distance telepresence control system. Secretly informed Vrax about the project. • ENGINEER • Computer Skill • Navigation • Your Drone-class ships are RANGE +2. Integrity: 5 Cunning: 7 Strength: 7 Rarity: 38 V (Straight and Steady) Link | ||
❖ Noram OFFICER One of many commanders who supports greater integration of Reman troops in the Romulan military. Dissident who conspired with Talvin and Tal'Aura. • Leadership • Exobiology Integrity: 5 Cunning: 7 Strength: 6 Rarity: 40 V (Nemesis) Link | ||
❖ Noram "The Praetor's power has always been the Romulan fleet. They must be behind Shinzon for him to have overthrown the Senate." • Exobiology • Leadership • OFFICER Integrity: 4 Cunning: 6 Strength: 5 Rarity: 1 C 365 (Second Edition) Link | ||
❖ Olicana OFFICER Typical 22nd-century Romulan officer. Worked with Nijil in 2154. Specialist in remote astrometric navigation. He disliked their reliance on an Aenar. • Astrophysics • Navigation • Stellar Cartography • Treachery Integrity: 4 Cunning: 6 Strength: 5 Rarity: 46 V (Cold Front) Link | ||
❖ Palteth ENGINEER Romulan trained in the field of engineering. A specialist in artificial quantum singularity. Served aboard the Khazara in 2369. • Computer Skill Integrity: 3 Cunning: 8 Strength: 7 Rarity: C (Premiere) Link | ||
Pardek V.I.P. Male senator from the Krocton Segment of Romulus. Delegate at the 2293 Khitomer conference. Betrayer of Spock. • Diplomacy x2 • Treachery Integrity: 4 Cunning: 8 Strength: 6 Rarity: U (Premiere) Link | ||
Pardek (Betrayer) • Anthropology • Diplomacy • Treachery Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining the remaining cards in the same order. Integrity: 3 Cunning: 6 Strength: 4 Rarity: 3 R 196 (Call to Arms) Link | ||
Parem OFFICER Romulan officer accidently phased by interphase generator experiment. • Treachery Integrity: 4 Cunning: 8 Strength: 9 Rarity: U (Premiere) Link | ||
Parem (Engage) SECURITY Special security officer aboard the Apnex. Assigned to guard the prototype phase-inverting cloaking device. Worked as a bartender before joining the military. • Astrophysics • Physics • Treachery • Attributes all +1 when facing a dilemma. Integrity: 4 Cunning: 6 Strength: 8 Rarity: 4 U 171 (Necessary Evil) Link | ||
Parthok ENGINEER Technical advisor to Senator Vreenak. Trained by Tal Shiar. In 2374, counseled the senator during his mission to Deep Space 9. • MEDICAL • Leadership • Tal Shiar • Computer Skill Integrity: 7 Cunning: 8 Strength: 6 Rarity: R (Blaze of Glory) Link | ||
Patahk OFFICER Commander of the Pi. Rescued from Galorndon Core by the U.S.S. Enterprise crew. Refused to "pollute his body" with an infusion of Worf's Klingon ribosomes. • Navigation • Stellar Cartography • Physics • If aboard Pi with Bochra, Pi is attributes all +2. Integrity: 6 Cunning: 8 Strength: 7 Rarity: R (Rules of Acquisition) Link | ||
Praetor Neral V.I.P. Neral is the president of the Continuing Committee and Praetor of the glorious Romulan Star Empire. Has not aged well under the mantle of leadership. • Leadership x2 • Treachery • Diplomacy • Biology • Adds SECURITY to each of your Tal Shiar personnel. Integrity: 3 Cunning: 8 Strength: 7 Rarity: 121 R+ (Holodeck Adventures) Link | ||
Praxus SCIENCE Sensor specialist and bridge officer who served under Keras aboard the Gal Gath'thong in 2266. Did not wish to use the cloak to run from a reflection. • OFFICER • Navigation • Stellar Cartography • May download Cloaked Maneuvers in place of a card draw. Integrity: 7 Cunning: 7 Strength: 8 Rarity: 45 V (The Neutral Zone) Link | ||
Proconsul Neral V.I.P. Neral deceived Ambassador Spock by pretending he supported a reunification of Romulus with Vulcan. • Anthropology • Treachery x2 • Youth • Law • Leadership ∇ Live Long and Prosper ∇ The Art of Diplomacy (extends effects to ). Integrity: 3 Cunning: 8 Strength: 7 Rarity: 47 V (Engage) Link | ||
Ptol ENGINEER Romulan technical officer serving under Commander Charvanek. He confronted and was incapacitated by an unidentified centurion in 2268. Ale connoisseur. • OFFICER • Archaeology • Computer Skill • SECURITY • Biology ∇ Classic Tricorder Integrity: 6 Cunning: 8 Strength: 8 Rarity: 46 V (The Neutral Zone) Link | ||
❖ Pytron OFFICER Representative of junior officers serving the Romulan Star Empire in 2268. Trained as a field nurse. Along with Gorrus, took part in a hostage exchange. • MEDICAL • Diplomacy • Smuggling • Transporter Skill Integrity: 5 Cunning: 7 Strength: 6 Rarity: 47 V (The Neutral Zone) Link | ||
❖ R'Mal SCIENCE Typical Romulan scientist. Led team of archaeologists on an unsuccessful mission to locate an Iconian gateway in Romulan territory. • Archaeology Integrity: 7 Cunning: 7 Strength: 6 Rarity: C (Blaze of Glory) Link | ||
❖ R'Moog ENGINEER Typical Romulan thruster specialist. Assigned to guard the brig. Studied the unusual radiation effects recently discovered on Gamma Hydra IV. Enthusiastic cook. • SECURITY • Archaeology • Treachery • Youth ∇ Reaction Control Thrusters (if in Neutral Zone). Integrity: 3 Cunning: 6 Strength: 7 Rarity: 48 V (The Neutral Zone) Link | ||
Rekar OFFICER Seized and commanded the U.S.S. Prometheus. Planned to deliver it to the Tal Shiar. Didn't anticipate the resourcefulness of two Starfleet holograms. • SECURITY • Treachery • Exobiology • Leadership • Geology ∇ Commandeer Ship Integrity: 5 Cunning: 7 Strength: 8 Rarity: 176 R (Voyager) Link | ||
Relam OFFICER Complex strategist affected by temporal irregularities in 2369. Once captained a D'deridex. Has a family tradition of military service. • Stellar Cartography • Treachery • SCIENCE Integrity: 5 Cunning: 7 Strength: 7 Rarity: 49 V (The Sky's the Limit) Link | ||
Ruwon V.I.P. Led Romulan delegation to DS9 to receive Starfleet's intelligence dossier on the Dominion. Had secret orders to destroy the station and nearby wormhole. • Diplomacy • Anthropology • Treachery • SECURITY Integrity: 4 Cunning: 7 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Ruwon (Homefront II) SECURITY Intelligence analyst sent to retrieve information on the Dominion threat. Secretly commanded the Kilhra to destroy Deep Space 9. • Exobiology • Tal Shiar • Leadership • Treachery • Diplomacy Integrity: 3 Cunning: 6 Strength: 6 Rarity: 3 R 197 (Call to Arms) Link | ||
❖ Sabrun V.I.P. Representative of the many senators navigating the perilous and delicate political landscape on Romulus. Seeks to better the Star Empire for his two sons. • Law • Diplomacy • Exobiology Integrity: 5 Cunning: 7 Strength: 6 Rarity: 1 C 366 (Second Edition) Link | ||
Sela V.I.P. 1/2 Romulan, 1/2 Human female. Daughter of alternate timeline Lieutenant Natasha Yar. Powerful operative and key figure in the Romulan hegemony. • Diplomacy • Leadership • Treachery • Youth Integrity: 6 Cunning: 9 Strength: 8 Rarity: R (Premiere) Link | ||
Sela (Cunning Strategist) "Everything that was human in me died that day. Never doubt that." • Tal Shiar • Leadership • OFFICER • SECURITY • Treachery x2 While this personnel is facing a dilemma, if this mission is worth 40 or more points, you may meet that dilemma's Integrity or Strength requirements using Cunning instead. Integrity: 2 Cunning: 6 Strength: 5 Rarity: 14 R 107 (What You Leave Behind) Link | ||
Sela (Devious Schemer) "Do not be distressed. Your dream of reunification is not dead. It will simply take a different form - the Romulan conquest of Vulcan." • Tal Shiar • Leadership • OFFICER • SECURITY • Treachery x2 While an opponent's SECURITY personnel is at this mission, that opponent must discard a card from hand to use that SECURITY. Integrity: 2 Cunning: 6 Strength: 5 Rarity: 4 R 173 (Necessary Evil) Link | ||
Sela (Life From Lifelessness) V.I.P. Half-Human, half-Romulan female. Failed to subvert the Klingon Empire by assisting Lursa and B'Etor. Her future seemed dim after her failure to conquer Vulcan. • Tal Shiar • Treachery • Diplomacy • Youth ∇ Romulan "Reunification" Integrity: 5 Cunning: 9 Strength: 8 Rarity: 47 V (Life From Lifelessness) Link | ||
❖ Selan SCIENCE Typical Romulan scientist serving the Tal Shiar. He programmed an optimal bombardment dispersal pattern to destroy the Founders. • Computer Skill • Tal Shiar Integrity: 5 Cunning: 7 Strength: 6 Rarity: 48 V (The Gamma Quadrant) Link | ||
❖ Selok V.I.P. Subcommander Selok is a female Romulan agent. Successfully posed as Vulcan Ambassador T'Pel. • Treachery Integrity: 4 Cunning: 8 Strength: 5 Rarity: C (Premiere) Link | ||
Selveth ENGINEER Female Romulan. Piloted a warbird in the secret Tal Shiar/Obsidian Order operation to destroy Dominion homeworld in 2371. Served under Colonel Lovok. • Navigation x2 • Stellar Cartography • Geology Integrity: 6 Cunning: 7 Strength: 5 Rarity: R (Deep Space 9) Link | ||
Selveth (Homefront II) ENGINEER Tal Shiar pilot aboard the Serrola. She distrusts Cardassians, but willing to work with them to eliminate the threat posed by the Dominion. • Navigation • Geology • Tal Shiar • Treachery • Astrophysics Integrity: 4 Cunning: 6 Strength: 5 Rarity: 1 U 368 (Second Edition) Link | ||
Senator Cretak V.I.P. Female Romulan. Kimara Cretak was liaison to Deep Space 9 in 2375. Coordinated a fleet of warbirds attempting to deliver weapons to a Bajoran moon. • Honor • Law • SECURITY • Physics • Your ships at same location are WEAPONS +2. Integrity: 7 Cunning: 7 Strength: 5 Rarity: R (Rules of Acquisition) Link | ||
Senator Letant V.I.P. Romulan military strategist. He studied, and grudgingly approved, Benjamin Sisko's plan for an attack on the Dominion shipyards at Chin'toka. • SECURITY • Stellar Cartography • Computer Skill x2 ∇ Attack Pattern Delta Integrity: 5 Cunning: 8 Strength: 6 Rarity: R (Blaze of Glory) Link | ||
Senator Vrax V.I.P. Romulan senator. Old acquaintance of Admiral Valdore. Leveraged his political clout to sponsor the Raptor Drone project. Does not tolerate failure. • Treachery x2 • SCIENCE • Law • Diplomacy • Astrophysics Integrity: 2 Cunning: 8 Strength: 5 Rarity: 50 V (Shades of Gray) Link | ||
Senator Vreenak V.I.P. Vice-Chairman of the Tal Shiar. Secretary of the War Plans Council. Key Romulan senator for over 14 years. Negotiated the non-aggression pact with the Dominion. • Diplomacy • Tal Shiar x2 • Anthropology • Leadership • Law ∇ Any Romulan treaty Integrity: 7 Cunning: 8 Strength: 5 Rarity: R (The Dominion) Link | ||
Shinzon (Chain of Command) V.I.P. Human clone of Jean-Luc Picard. General of a Reman Army. Possibly the worst Praetor in the history of the Romulan Star Empire. • Leadership • Treachery x2 • Diplomacy • ENGINEER • Any Jean-Luc Picard gains . Integrity: 1 Cunning: 7 Strength: 6 Rarity: 8 V (Chain of Command) Link | ||
Shinzon (Reman Leader) "We will no longer bow before anyone as slaves." • Geology • Leadership • OFFICER • SECURITY • Treachery x2 Integrity: 1 Cunning: 6 Strength: 6 Rarity: 8 C 92 (To Boldly Go) Link | ||
Shinzon (Romulan Praetor) "If you had lived my life and experienced the suffering of my people, you would be standing where I am." • Biology • Diplomacy • ENGINEER • Leadership • Treachery x2 Order - Discard a card from hand to draw a card. You may do this only once each turn. Integrity: 1 Cunning: 6 Strength: 6 Rarity: 1 S 370 (Second Edition) Link | ||
Sirol OFFICER Commander of the Imperial Romulan Warbird Terix during the Pegasus incident of 2370. • Diplomacy • Leadership • Navigation • ENGINEER • Treachery Integrity: 7 Cunning: 8 Strength: 7 Rarity: U (Q Continuum) Link | ||
Sirol (Diplomatic Adversary) "We were conducting some geological experiments on the surface ... It is entirely possible that we accidentally sealed you in." Commander: Terix. • Astrophysics OR Stellar Cartography • Diplomacy • Leadership • Navigation • OFFICER • Treachery While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery. Integrity: 3 Cunning: 6 Strength: 6 Rarity: 2 R 165 (Energize) Link | ||
Sorus ENGINEER Technician who accompanied a Romulan delegation, led by Ruwon and Karina, to Deep Space 9 in 2369. • Cybernetics • Computer Skill • Physics • Treachery Integrity: 5 Cunning: 8 Strength: 7 Rarity: R (Deep Space 9) Link | ||
Subcommander Decius OFFICER Officer in service aboard the Gal Gath'thong during the attack against the Federation in 2266. Reduced two steps in rank for an unauthorized transmission. • Navigation • SCIENCE • Once per turn, may place a discarded event on bottom of draw deck. Integrity: 4 Cunning: 7 Strength: 8 Rarity: 48 V (Life From Lifelessness) Link | ||
Subcommander Tal OFFICER First officer serving under Commander Charvanek. Traced a communication signal that led to the discovery of Federation spies aboard his ship. • SECURITY • Computer Skill • Anthropology ∇ Intruder Alert! OR Classic Disruptor Integrity: 7 Cunning: 8 Strength: 7 Rarity: 112 U (Mirror, Mirror) Link | ||
Suran OFFICER Ambitious commander of the Soterus. Dissident who opposed Hiren's government. He conspired with Shinzon, seeking to strengthen the Romulan military. • Leadership • Navigation • SECURITY • Treachery • While at a nebula, your ships here are WEAPONS +3. Integrity: 5 Cunning: 6 Strength: 7 Rarity: 41 V (Nemesis) Link | ||
Suran (Ambitious Commander) "You told us the timing was perfect for an attack on the Federation! I don't understand why you now delay!" Commander: Soterus. • Leadership • Navigation • OFFICER • SECURITY • Treachery When you play this personnel, you may download a Maneuver card. Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 R 371 (Second Edition) Link | ||
❖ T'Jev MEDICAL Typical field nurse assigned to a damage control team on the Haakona in 2365. Was tending injured crew members when Jean-Luc Picard appeared. • Biology • Greed • Anthropology Integrity: 5 Cunning: 8 Strength: 7 Rarity: 48 V (Engage) Link | ||
T'Rul ENGINEER Romulan female assigned to install, safeguard and operate the cloaking device loaned to Starfleet for use aboard the U.S.S. Defiant. • Physics • SECURITY • Exobiology • Ship she is aboard is RANGE +1 when cloaked. Integrity: 6 Cunning: 7 Strength: 6 Rarity: U (The Dominion) Link | ||
T'Rul (Curt Subcommander) "Romulan interests will be served through cooperation. And my role is to keep unauthorized personnel away from the cloaking device." • ENGINEER • Physics • Computer Skill • SECURITY Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 2 U 166 (Energize) Link | ||
❖ Tacil OFFICER One of many female officers serving aboard Romulan warbirds. Former engineering technician who got caught in a temporal fragment in 2369. • ENGINEER • Treachery • Geology Integrity: 4 Cunning: 7 Strength: 6 Rarity: 49 V (Engage) Link | ||
❖ Tagus SECURITY Representative security officer serving in the Romulan military. Assigned to bodyguard duties in the capital city on Romulus. • Treachery Integrity: 5 Cunning: 7 Strength: 8 Rarity: 113 C (Mirror, Mirror) Link | ||
Taibak SCIENCE Scientist who developed a mind control device using E-band emissions. Controlled Lt. Commander Geordi La Forge through his VISOR. • Treachery • Biology • Computer Skill Integrity: 2 Cunning: 8 Strength: 8 Rarity: U (Premiere) Link | ||
❖ Takket MEDICAL Romulan male trained in Romulan anatomy and medicine. Extensively trained in exobiology. • Exobiology Integrity: 4 Cunning: 7 Strength: 7 Rarity: C (Premiere) Link | ||
Tal'Aura V.I.P. Impatient senator and political dissident. Contempt for Hiren's bureaucracy led her to become an assassin for Shinzon. Consorts with high-ranking officers. • Diplomacy • Biology • Computer Skill • Treachery x2 • Geology ∇ Assassination Plot Integrity: 1 Cunning: 7 Strength: 4 Rarity: 1 R 372 (Second Edition) Link | ||
❖ Tallus OFFICER Romulan officer representative of those serving the Romulan Star Empire. Former commander of private forces under Commander Sela. • Leadership Integrity: 3 Cunning: 7 Strength: 7 Rarity: C (Premiere) Link | ||
Talok OFFICER Romulan operative. Spent years undercover on Vulcan. Served under T'Pol on the Tomed mission. Devious major who conspired with V'Las. • Tal Shiar • V'Shar • SECURITY • Exobiology ∇ Insert Undercover Agent OR Romulan "Reunification" Integrity: 3 Cunning: 7 Strength: 7 Rarity: 47 V (Cold Front) Link | ||
❖ Talvin "Senators, consider the opportunities for the Empire. At last, the destinies of the planets Romulus and Remus will be united. Shinzon of Remus is offering us a chance to make ourselves stronger!" • Anthropology • Geology • OFFICER Integrity: 4 Cunning: 5 Strength: 6 Rarity: 1 C 373 (Second Edition) Link | ||
❖ Talvin OFFICER Typical commander. He conspired with Tal'Aura and Noram to wipe out senate opposition to Shinzon. Dissident who sympathises with the Reman cause. • Anthropology • Geology • Stellar Cartography Integrity: 5 Cunning: 6 Strength: 7 Rarity: 42 V (Nemesis) Link | ||
Tamarith CIVILIAN Female nurse. Member of Romulan underground. Supported Ambassador Spock's efforts to reunify Romulus and Vulcan. • MEDICAL • Biology • Honor • Music • X=2 if with another Romulan underground member. Integrity: 8 Cunning: 7+X Strength: 4+X Rarity: U (Blaze of Glory) Link | ||
Tamarith (Reformist) Member of an underground group that pursues the fundamentals of Vulcan philosophy. Small but growing, the movement pushes covertly for a reunification of Romulus and Vulcan. • Anthropology • Biology • Honor • MEDICAL When you complete a mission, if this personnel used any of her skills, score 5 points. Integrity: 6 Cunning: 5 Strength: 4 Rarity: 4 U 176 (Necessary Evil) Link | ||
Taris OFFICER Female subcommander. Captain of the warbird Haakona. Investigated the Federation incursion of the Neutral Zone in the vicinity of Iconia. • Archaeology • MEDICAL • Music • Transporter Skill Integrity: 6 Cunning: 8 Strength: 7 Rarity: R (Q Continuum) Link | ||
❖ Tarus SCIENCE Representative of male Romulans trained in the field of science. Specialist in the study of extra-dimensional life-forms. • Stellar Cartography Integrity: 4 Cunning: 8 Strength: 7 Rarity: C (Premiere) Link | ||
❖ Tarvang ENGINEER Typical Romulan pilot. Beamed aboard the U.S.S. Enterprise during an encounter with quantum singularity lifeforms in 2369. Enjoys chess. • Navigation • Physics Integrity: 5 Cunning: 7 Strength: 6 Rarity: 50 V (The Sky's the Limit) Link | ||
❖ Taul SECURITY Romulan male trained in the field of security. Assistant to Commander Konsab of the Romulan Intelligence Academy. • Treachery • Archaeology Integrity: 4 Cunning: 7 Strength: 8 Rarity: C (Premiere) Link | ||
Tebok OFFICER Commanding officer of the Romulan warbird that crossed the Romulan Neutral Zone in 2364. • Diplomacy • Leadership • Navigation Integrity: 5 Cunning: 7 Strength: 9 Rarity: U (Premiere) Link | ||
Telak SECURITY Male bodyguard of Sela. Stationed on Romulus. Lieutenant operative in the Tal Shiar's new Android Research section. • Treachery • Tal Shiar • Cybernetics Integrity: 5 Cunning: 6 Strength: 9 Rarity: U (Q Continuum) Link | ||
❖ Telman SECURITY One of many Romulan security guards serving under Commander Charvanek. Was assigned as her personal bodyguard in 2268. Collects rare Romulan ales. • MEDICAL • Anthropology • Biology Integrity: 6 Cunning: 5 Strength: 8 Rarity: 49 V (The Neutral Zone) Link | ||
Thalpet SCIENCE Senior Reman scientist who worked on miniaturizing the thalaron radiation generator used by Tal'Aura. Served aboard the Scimitar. Elder brother of Chagrith. • Stellar Cartography • Computer Skill • If played from hand, may take a discarded card to hand. Integrity: 5 Cunning: 7 Strength: 6 Rarity: 43 V (Nemesis) Link | ||
Tharket SECURITY Associate of Taibak. Provided security services during the mental reprogramming of Geordi La Forge. • MEDICAL • Treachery ∇ Prisoner Escort • Once per game, may nullify Rescue Captives here. Integrity: 3 Cunning: 7 Strength: 6 Rarity: U (Blaze of Glory) Link | ||
The Centurion SCIENCE Senior advisor and science officer aboard Gal Gath'thong during 2266 Neutral Zone incursion. Cautioned Keras to proceed carefully against the starship Enterprise. • Exobiology • Stellar Cartography • Honor • Other Romulans at this location are attributes all +1. Integrity: 7 Cunning: 8 Strength: 5 Rarity: 97 R+ (The Trouble with Tribbles) Link | ||
The Viceroy MEDICAL Telepathic Reman advisor to the Praetor, Shinzon. Dominion War veteran. General of a Reman Army. • Diplomacy • Empathy • Treachery • Biology • When an opponent plays an event, you may discard a card to download an event to hand. Integrity: 4 Cunning: 7 Strength: 8 Rarity: 10 R 102 (Captain's Log) Link | ||
The Viceroy (Homefront III) MEDICAL Shinzon's protector and counselor. Reman general who kept the Praetor on task. Helped Shinzon invade Deanna Troi's mind. Not known for his beauty. • Leadership • Empathy • Treachery • Exobiology • Geology ∇ Empathic Touch Integrity: 3 Cunning: 7 Strength: 9 Rarity: 1 R 376 (Second Edition) Link | ||
❖ Thei OFFICER Subcommander Thei is representative of officers serving in the Romulan Star Empire. Ally of the sisters of Duras during the Klingon Civil War. • Geology • Physics Integrity: 4 Cunning: 6 Strength: 8 Rarity: C (Premiere) Link | ||
❖ Thenelak ENGINEER Romulan female who assisted in the capture of U.S.S. Prometheus. Majored in warp theory at an academy located on a colony world 31 light-years from Romulus. • Physics Integrity: 5 Cunning: 7 Strength: 5 Rarity: 117 C (The Borg) Link | ||
❖ Thexor SECURITY Characteristic of Reman assault troops. Soldier who fought in many conflicts during the Dominion War. He is eager to serve Shinzon and The Viceroy. • Computer Skill • Transporter Skill • Treachery ∇ Reman Disruptor Rifle Integrity: 3 Cunning: 5 Strength: 9 Rarity: 1 S 377 (Second Edition) Link | ||
Tokath OFFICER Established a secret prison camp in the Carraya system for dishonored Klingon survivors of the Khitomer massacre. • Anthropology • Honor Integrity: 6 Cunning: 7 Strength: 6 Rarity: U (Premiere) Link | ||
Tomalak OFFICER Commander of a D'deridex-class warbird. Frequent nemesis of the U.S.S. Enterprise. • Diplomacy • Leadership Integrity: 6 Cunning: 7 Strength: 9 Rarity: R (Premiere) Link | ||
Tomalak (Irate Commander) "How long shall we stare at each other across the Neutral Zone?" Commander: Terix. • Diplomacy • Exobiology • Leadership • OFFICER At the start of each of your turns, you may stop your personnel present to reveal the top card of each player's deck. Integrity: 4 Cunning: 6 Strength: 7 Rarity: 5 P 37 (Fractured Time) Link | ||
Tomalak (Homefront III) OFFICER Beguiling adversary of the U.S.S. Enterprise. Plotted to display its broken hull on Romulus as a symbol of victory. Commanded the Deranas. • Diplomacy • Leadership • Navigation • Law • Treachery ∇ Any Captain's Order card Integrity: 4 Cunning: 7 Strength: 9 Rarity: 1 R 378 (Second Edition) Link | ||
❖ Tomek ENGINEER Re-creation of a male Romulan. Alien entity assumed this body in 2369. • Astrophysics Integrity: 4 Cunning: 7 Strength: 6 Rarity: C (Premiere) Link | ||
Toraan SECURITY Tal Shiar officer assigned to the Office of the Proconsul in 2368. Often works alongside his twin brother Telak. Likes viinerine with Romulan ale. • Tal Shiar • Exobiology • Treachery • Transporter Skill ∇ Romulan Disruptor Integrity: 5 Cunning: 7 Strength: 7 Rarity: 50 V (Engage) Link | ||
Toreth OFFICER Female captain of Imperial Romulan warbird, Khazara. Father killed by Tal Shiar. Uncovered M'ret defection plot. • Leadership • Honor • Navigation Integrity: 5 Cunning: 8 Strength: 7 Rarity: R (Premiere) Link | ||
Toreth (Cautious Commander) "People blame the military for the wars we are asked to fight." Commander: Khazara. • Honor • Leadership • Navigation • OFFICER When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 2 R 168 (Energize) Link | ||
❖ Upexi Reman soldiers are trained in marksmanship as well as close-quarters combat, making them deadly assailants in any combat situation. • Exobiology • Computer Skill • SECURITY When a random selection is made, if this personnel is facing a dilemma at a mission worth 40 or more points, you may stop this personnel to ignore its results and select again. Integrity: 4 Cunning: 6 Strength: 6 Rarity: 17 V 79 (Raise the Stakes) Link | ||
Upexi SECURITY Skilled Reman marksman who led many successful campaigns as a trooper. Though proven adept, he has yet to accept a command of his own. • OFFICER • Exobiology • Computer Skill • If played from hand, may play an here for free. Integrity: 5 Cunning: 7 Strength: 7 Rarity: 44 V (Nemesis) Link | ||
Vakis V.I.P. Tal Shiar agent. Aware of assassination plot against Elim Garak. Unhappy to discover that her records mischaracterized him as a cobbler, not a tailor. • Tal Shiar • MEDICAL • Biology • Treachery Integrity: 5 Cunning: 8 Strength: 6 Rarity: R (Deep Space 9) Link | ||
❖ Varel SCIENCE Representative of female Romulans trained in the field of science. Assigned to assist with interphase generator project. • Physics • Computer Skill • Youth Integrity: 4 Cunning: 7 Strength: 5 Rarity: C (Premiere) Link | ||
Velal OFFICER Romulan general. Commander of the Romulan fleet at the close of the Dominion war. Committed the Romulan Star Empire to the final attack on Cardassia. • SECURITY • Transporter Skill • Archaeology • Captain's Log is +1 on your D'deridex-class ships. Integrity: 7 Cunning: 8 Strength: 7 Rarity: 98 R+ (The Trouble with Tribbles) Link | ||
❖ Venoxis SECURITY Typical Reman soldier. Aide and bodyguard to Senator Vrax in 2154. Dissident who secretly plotted independence from his Romulan masters. • SCIENCE • Archaeology • Youth • Once per game, may unstop his Away Team after personnel battle. Integrity: 4 Cunning: 6 Strength: 8 Rarity: 48 V (Cold Front) Link | ||
❖ Veznik SCIENCE Typical sensor operator on the Gal Gath'thong under the command of Keras. Surveyed Gamma Hydra IV prior to Federation colonization. • Computer Skill • Geology • If in Neutral Zone: Stellar Cartography, Navigation Integrity: 6 Cunning: 6 Strength: 7 Rarity: 50 V (The Neutral Zone) Link | ||
Vkruk ENGINEER Reman mentor to Young Shinzon in the hellish mines, eventually becoming his viceroy. Looked up to by his fellow Remans, but lacks their beastliness. • Biology • Geology • Empathy • Diplomacy • If played from hand, may play a leader here for free. Integrity: 6 Cunning: 6 Strength: 7 Rarity: 45 V (Nemesis) Link | ||
Young Shinzon CIVILIAN Human clone of Jean-Luc Picard. While still a minor, the original infiltration plan for him was abandoned. He was instead sent to work as a miner on Remus. • Youth • Geology • Leadership • If played from hand, may play an or personnel here for free. Integrity: 6 Cunning: 6 Strength: 2 Rarity: 46 V (Nemesis) Link | ||
Centurion Kirk OFFICER Surgically-altered human thief. Captain Kirk was under secret orders from Starfleet Intelligence. • Leadership • SECURITY • Computer Skill • If , gains . ∇ Romulan Cloaking Device • May meet any Intelligence requirement with SECURITY. Integrity: 6 Cunning: 9 Strength: 8 Rarity: 70 P (Virtual Promos) Link | ||
Data and Picard CIVILIAN+CIVILIAN To search for Spock on Romulus, the Soong-type android Data and his human captain, Jean-Luc Picard, disguised themselves as Romulan citizens. Data: • ENGINEER • Astrophysics • Computer Skill Picard: • Diplomacy • Anthropology • Archaeology Integrity: 8+8 Cunning: 12+8 Strength: 12+6 Rarity: 3 P (Enhanced Premiere) Link | ||
Koval V.I.P. Chairman of the Tal Shiar. Seeks appointment to the Continuing Committee. Suffers from Tuvan Syndrome. Conspired with Sloan to bring down Senator Cretak. • SECURITY • Treachery • Tal Shiar x2 (when ). • Exobiology • Your Tal Shiar may report here. Integrity: 3 Cunning: 9 Strength: 6 Rarity: P (Second Anthology) Link | ||
Major Rakal V.I.P. Physically altered, the half-Betazoid, half-human Deanna Troi was coerced to assume the identity of a Tal Shiar major in the 2369 M'ret defection plot. • Romulan: Tal Shiar, Empathy, Treachery • Federation: Empathy, Diplomacy, INTEGRITY +4, CUNNING -1 Integrity: 4 Cunning: 8 Strength: 4 Rarity: R (Alternate Universe) Link | ||
Stefan DeSeve CIVILIAN Former Federation officer who defected to Romulus in 2349. Later, apparently had second thoughts. Joined Spock's Romulan underground in 2369. • Romulan: Treachery, Greed • Federation: OFFICER, Treachery, INTEGRITY -1 Integrity: 5 Cunning: 8 Strength: 5 Rarity: R (Alternate Universe) Link | ||
Tallera SECURITY Female Romulan mercenary. In reality a physically altered Vulcan isolationist seeking the Stone of Gol. Does not work with other affiliation personnel. • Computer Skill • SCIENCE • Mindmeld • Leadership • Treachery Integrity: 3 Cunning: 7 Strength: 7 Rarity: P (Fajo Collection) Link | ||
❖ Garren SCIENCE Because of their cloaking technology and precise strategic planning, re-creations of Romulans were often used by the Hirogen in ship-to-ship hunting simulations. • Geology • Navigation Integrity: 5 Cunning: 7 Strength: 6 Rarity: 120 C (Holodeck Adventures) Link | ||
Sisters of Duras V.I.P.+V.I.P. Lursa and B'Etor, like their father before them, collaborated with the Romulan Star Empire. Do not work with Klingons who have Honor. Lursa: • Treachery • Leadership • Geology • Greed B'Etor: • Treachery • Physics • Youth • Greed Integrity: 2+2 Cunning: 8+8 Strength: 8+7 Rarity: P (Fajo Collection) Link | ||
Gareb CIVILIAN Blind Aenar male captured by Romulan agents. Told he was the last surviving Aenar. Manipulated into telepathically piloting the drone ships. • Empathy x2 • Geology Integrity: 6 Cunning: 5 Strength: 3 Rarity: 37 V (Straight and Steady) Link | ||
❖ Admiral Black V.I.P. Typical military leader. Briefly served as president of the Imperial Commission for Loyalty. Terran commander of the I.S.S. Avenger. • Treachery x2 • Law • Leadership • Greed Integrity: 3 Cunning: 6 Strength: 6 Rarity: 36 V (The Terran Empire) Link | ||
❖ Amanda Cole SECURITY Typical MACO corporal. Holds the team sharpshooting record. She once received Vulcan neuro-pressure treatment from Charles Tucker III. • Astrophysics • Exobiology • Computer Skill • Stellar Cartography ∇ Combat-Ready: Jury-Rig Integrity: 6 Cunning: 6 Strength: 6 Rarity: 12 C 110 (These Are The Voyages) Link | ||
Burrows OFFICER Diagnostic tech on the NX-01. Has a keen sense of hearing. Trained with Lt. Reed to become a bodyguard. • Computer Skill • Astrophysics • Transporter Skill • May volunteer for random selections (if applicable). Integrity: 6 Cunning: 5 Strength: 6 Rarity: 8 R 93 (To Boldly Go) Link | ||
❖ Callaghan ENGINEER Typical Starfleet petty officer. She manned the bridge engineering station during Enterprise's battle with a group of augments in 2154. • Computer Skill • Physics • Stellar Cartography • Youth Integrity: 6 Cunning: 6 Strength: 4 Rarity: 8 U 94 (To Boldly Go) Link | ||
Captain Forrest OFFICER Confident captain in the Terran Empire. Maxwell Forrest has friends in high places. Romantically involved with Comm Officer Sato. • Treachery • Leadership • Law • Archaeology • Biology • Navigation • Transporter Skill Integrity: 5 Cunning: 7 Strength: 7 Rarity: 13 R 110 (In A Mirror Darkly) Link | ||
Charles Tucker III OFFICER Self-taught chief engineer of Enterprise. Best friend and confidant to Jonathan Archer. From Panama City, Florida. Enjoys pecan pie. • ENGINEER • Honor • Computer Skill x2 • Diplomacy • Transporter Skill x2 ∇ Any tricorder Integrity: 7 Cunning: 7 Strength: 7 Rarity: 45 P (Enterprise Collection) Link | ||
Chief Engineer Tucker ENGINEER Talented Terran engineer recommended for his position by Admiral Black. Charles Tucker III has absorbed dangerously high levels of delta radiation. • Physics • Computer Skill • Transporter Skill • Cybernetics ∇ Technical Wizardry Integrity: 6 Cunning: 6 Strength: 7 Rarity: 38 V (The Terran Empire) Link | ||
Chief Surgeon Phlox MEDICAL Sadistic physiologist whose finesse was useful to the Empire. The Denubulan doctor Phlox was courted by the rebels and became a reluctant dissident. • Exobiology x2 • SCIENCE • Biology • Physics ∇ Will You Kindly Die? Integrity: 5 Cunning: 7 Strength: 5 Rarity: 13 R 111 (In A Mirror Darkly) Link | ||
Comm Officer Sato OFFICER Hoshi Sato seized command of the Starship Defiant and declared herself Empress of the Terran Empire. • Treachery x2 • Anthropology • Computer Skill • Doubles Male's Love Interest. Integrity: 2 Cunning: 8 Strength: 6 Rarity: 13 U 105 (In A Mirror Darkly) Link | ||
Commander Archer OFFICER Covetous commander of the Starship Defiant. A soldier all his life, Jonathan Archer was romantically involved with Comm Officer Sato. • Treachery x2 • SECURITY • Stellar Cartography • Leadership • Navigation ∇ Watch Dog ∇ Tyranny Integrity: 2 Cunning: 7 Strength: 8 Rarity: 13 R 107 (In A Mirror Darkly) Link | ||
❖ Corporal Scott SECURITY Typical Terran MACO. Defended Commander Archer from a Gorn attack aboard the Starship Defiant. • Honor • MEDICAL • Geology • Astrophysics Integrity: 6 Cunning: 5 Strength: 7 Rarity: 13 C 103 (In A Mirror Darkly) Link | ||
❖ Crewman Biggs ENGINEER Representative of Terran engineers. An expert in radiation effects on physiology. From Tosche Station, Luna. He likes to tinker with power converters. • Astrophysics • Exobiology Integrity: 5 Cunning: 6 Strength: 6 Rarity: 44 V (The Terran Empire) Link | ||
❖ Crewman D'Vela ENGINEER One of many subjugated Orion slave girls serving on Imperial Starfleet vessels. Dissident who is popular among her crewmates. • Diplomacy • Navigation • MEDICAL ∇ Seductive Dance Integrity: 5 Cunning: 7 Strength: 5 Rarity: 14 C 108 (What You Leave Behind) Link | ||
❖ Crewman Gham OFFICER Typical Andorian dissident serving aboard the I.S.S. Avenger. Sensor specialist and aspiring pilot. He enjoys old stories of the Andorian Imperial Guard. • Archaeology • SCIENCE • Honor Integrity: 7 Cunning: 6 Strength: 5 Rarity: 46 V (The Terran Empire) Link | ||
❖ Crewman Terev OFFICER Typical Tellarite once suspected of being late for his duty shift. Became a dissident after spending time in the agony booth. Misses singing in the mud bath. • Music • Computer Skill • Exobiology Integrity: 5 Cunning: 6 Strength: 6 Rarity: 47 V (The Terran Empire) Link | ||
❖ Dallas SCIENCE Representative of one of the many young female officers stationed on Enterprise. Their experiences aboard would be invaluable in their careers. • Physics Integrity: 6 Cunning: 6 Strength: 5 Rarity: 8 C 97 (To Boldly Go) Link | ||
Danica Erickson CIVILIAN Devoted to her father, Emory Erickson. Spent fifteen years serving as his nurse after the loss of her brother, Quinn. Childhood friend of Jonathan Archer. • MEDICAL Integrity: 7 Cunning: 6 Strength: 5 Rarity: 49 V (Life From Lifelessness) Link | ||
Daniel Leonard V.I.P. Cautious admiral responsible for overseeing portions of the NX project and removing "dead wood" from Starfleet's ranks. • Leadership • Navigation x2 ∇ Any ship Integrity: 6 Cunning: 6 Strength: 6 Rarity: 10 C 105 (Captain's Log) Link | ||
Daniels (Temporal Agent) "I come from right about here ... approximately nine hundred years from now." • Anthropology • Section 31 • Physics • SECURITY When this personnel is stopped by a dilemma, return him to his or her owner's hand. Integrity: 6 Cunning: 6 Strength: 6 Rarity: 8 U 98 (To Boldly Go) Link | ||
Elizabeth Cutler SCIENCE Hard working scientist, gourmet cook, and amateur bartender. Always eager to be selected for special assignments. • Biology • Exobiology • Geology • May volunteer for random selections (if applicable). Integrity: 6 Cunning: 5 Strength: 4 Rarity: 46 P (Enterprise Collection) Link | ||
Elizabeth Cutler (Eager Entomologist) "Did you know there are over five thousand subspecies of termites on Loracus Prime?" • Biology • Exobiology While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 8 C 99 (To Boldly Go) Link | ||
Emory Erickson V.I.P. Inventor of the transporter and father figure to Jonathan Archer. Dreams big. Honorary president of the Association of Transporter Technicians. • ENGINEER • Transporter Skill x3 • Physics • Computer Skill x2 Integrity: 7 Cunning: 9 Strength: 2 Rarity: 47 P (Enterprise Collection) Link | ||
Emory Erickson (Father of the Transporter) "I always suspected you'd be famous, just never thought you'd be more famous than me." • ENGINEER • Physics • Computer Skill • Transporter Skill x3 While this personnel is facing a dilemma, each ENGINEER personnel present is attributes +1 and gains Transporter Skill. Integrity: 4 Cunning: 7 Strength: 3 Rarity: 8 U 100 (To Boldly Go) Link | ||
❖ Ensign Guerrero SCIENCE Representative of junior science officers seeking out new worlds and civilizations to conquer. Obsessive collector of rare gemstones. • Smuggling • Stellar Cartography • Geology Integrity: 5 Cunning: 6 Strength: 6 Rarity: 49 V (The Terran Empire) Link | ||
Ensign Kelby ENGINEER Terran who helped repair the Starship Defiant. Kelby covets Chief Engineer Tucker's position. Fascinated by methods of achieving enlightenment. • Computer Skill x2 • Transporter Skill ∇ Meditation Integrity: 6 Cunning: 7 Strength: 6 Rarity: 50 V (The Terran Empire) Link | ||
❖ Ensign Tamara ENGINEER Typical biotechnology technician. Former teacher of genetics at University of Chicago. Conscripted into Starfleet to develop more resistant radiation shielding. • Transporter Skill • Anthropology • Navigation • Biology ∇ Regenerate Integrity: 7 Cunning: 8 Strength: 6 Rarity: 51 V (The Neutral Zone) Link | ||
Erika Hernandez OFFICER Comparable captain of Columbia, the second Warp 5 ship. Romantically involved with Jonathan Archer. • Anthropology • Diplomacy • Leadership • SECURITY ∇ Any Captain's Order card Integrity: 7 Cunning: 7 Strength: 6 Rarity: 10 U 104 (Captain's Log) Link | ||
Ethan Novakovich SCIENCE Tends to leave jobs quickly. Tried working as a cook, bartender, waiter, fan club president, and even student senator before joining Starfleet. • Biology • Computer Skill • Physics Integrity: 5 Cunning: 5 Strength: 6 Rarity: 48 P (Enterprise Collection) Link | ||
Fiona McKenzie SECURITY Experienced corporal who trained with gravity boots at Jupiter Station. MACO assigned to Enterprise in 2153. Goes by her middle name. Always alert. • Exobiology • Leadership • Navigation • Transporter Skill ∇ Raktajino Integrity: 7 Cunning: 6 Strength: 7 Rarity: 18 V 43 (This Side of Paradise) Link | ||
❖ Gaeta Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy. • Anthropology • Astrophysics OR Stellar Cartography • Navigation When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she has in play. Integrity: 5 Cunning: 5 Strength: 5 Rarity: 8 C 101 (To Boldly Go) Link | ||
Gannet Brooks CIVILIAN Starfleet Intelligence agent. Posed as a reporter to investigate xenophobic organization Terra Prime. Romantically involved with Travis Mayweather. • Anthropology • Diplomacy • Computer Skill • SECURITY • Biology • Treachery Integrity: 4 Cunning: 7 Strength: 5 Rarity: 15 V (20th Anniversary Collection) Link | ||
❖ Garrid MEDICAL Representative Starfleet officer serving aboard the NX-class ships in the 2150s. The crew routinely faced illness and injury in the line of duty. • Biology • SCIENCE Integrity: 6 Cunning: 6 Strength: 6 Rarity: 8 C 102 (To Boldly Go) Link | ||
Hideaki Chang SECURITY Conscientious corporal from Hawaii. MACO who joined Enterprise for a crusade into the Delphic Expanse. Feared getting lost. Likes fast motorcycles. • Computer Skill • Physics • Stellar Cartography • Biology • Your other MACOs here are attributes all +1. Integrity: 6 Cunning: 6 Strength: 7 Rarity: 12 C 111 (These Are The Voyages) Link | ||
Hoshi Sato OFFICER Communications officer on board Enterprise, NX-01. Didn't want to come along, but after listening to some Klingon, she felt motivated. • Music • Anthropology ∇ Hail • May nullify Female-related dilemmas where present. Integrity: 8 Cunning: 7 Strength: 5 Rarity: 49 P (Enterprise Collection) Link | ||
Hoshi Sato (Straight and Steady) SCIENCE Uneasy educator recruited to be Captain Archer's communications officer. Fluent in countless languages. Capable relief cook. • Music • Anthropology • Geology • Computer Skill • Exobiology ∇ We're Ready Integrity: 8 Cunning: 7 Strength: 5 Rarity: 8 U 103 (To Boldly Go) Link | ||
Jeffrey Pierce SECURITY On the edge of known space, he was one of many Enterprise crew captured by Orion slavers. Did not sell well. Held it together long enough to be rescued. • Anthropology • Computer Skill • Diplomacy Integrity: 6 Cunning: 6 Strength: 6 Rarity: 8 C 104 (To Boldly Go) Link | ||
Jeremiah Hayes SECURITY Diligent major and MACO commander. Expert at both armed and unarmed combat. Found a sparring partner in Malcolm Reed. Likes consistency. • Honor • OFFICER ∇ Combat-Ready: Tactical Reserve • Diplomacy • Leadership (if no other leader present). Integrity: 8 Cunning: 6 Strength: 7 Rarity: 12 R 112 (These Are The Voyages) Link | ||
Jeremy Lucas MEDICAL Chairman of research at Cold Station 12. Close friend of Phlox. His optimism sometimes leads him to jump to dangerous conclusions. • MEDICAL • Exobiology • Honor ∇ Any MEDICAL-related Equipment card Integrity: 8 Cunning: 8 Strength: 5 Rarity: 50 P (Enterprise Collection) Link | ||
John Frederick Paxton V.I.P. Fanatic who served as chief administrator of the Orpheus Mining Facility. Leader of Terra Prime. Demanded aliens comply with evacuation orders. • Leadership • Geology • Biology • ENGINEER • Treachery x2 • Greed Integrity: 2 Cunning: 8 Strength: 5 Rarity: 73 V (Broken Bow) Link | ||
Jonathan Archer OFFICER Captain of Enterprise, NX-01. Leaped into deep space to make the future quantifiably better for all mankind. • Honor • Diplomacy • Navigation • Leadership x2 • Anthropology ∇ Porthos ∇ Captain's Log Integrity: 8 Cunning: 7 Strength: 8 Rarity: 51 P (Enterprise Collection) Link | ||
Jonathan Archer (Homefront III) OFFICER Headstrong captain of the Enterprise NX-01. Son of warp engine designer Henry Archer. Negotiated with Vulcans, Andorians, Xindi, and Orions. • Diplomacy • ENGINEER • Leadership • Honor • SECURITY ∇ Reaching Out Integrity: 8 Cunning: 7 Strength: 8 Rarity: 8 R 106 (To Boldly Go) Link | ||
Jonathan Archer (Broken Bow) OFFICER Heroic diplomat and greatest explorer of the 22nd century. Captained Enterprise in the 2150s. Saved Earth from the Xindi. Friend of Charles Tucker III. • Diplomacy • Leadership • ENGINEER • Honor • At : Navigation, Anthropology, Physics, Law Integrity: 8 Cunning: 7 Strength: 7 Rarity: 15 V 43 (The Undiscovered Country) Link | ||
Kelby ENGINEER Arrogant engineer. Believed his promotion to chief engineer of Enterprise was endangered by Charles Tucker III's continued presence. • Computer Skill • Transporter Skill • Astrophysics ∇ Divert Power (unless any Tucker present). Integrity: 5 Cunning: 7 Strength: 5 Rarity: 8 U 107 (To Boldly Go) Link | ||
Major Reed SECURITY Enthusiastic major, MACO, and opportunistic assassin. Second officer Malcolm Reed is largely credited with the creation of the agony booth. • ENGINEER • Treachery • Physics ∇ Combat-Ready: Tense Situation Integrity: 4 Cunning: 6 Strength: 7 Rarity: 13 C 109 (In A Mirror Darkly) Link | ||
Malcolm Reed OFFICER Head of security aboard Enterprise. Experienced weapons expert, qualified bodyguard and crack shot. • SECURITY • Honor • Law • Leadership • Transporter Skill • Other SECURITY personnel present are attributes all +1. Integrity: 7 Cunning: 6 Strength: 7 Rarity: 52 P (Enterprise Collection) Link | ||
Malcolm Reed (Straight and Steady) SECURITY Disciplined NX-01 senior armory officer. Recruited into a covert operations unit authorized by Article 14, Section 31, of the Starfleet Charter. • OFFICER • Law • Section 31 • Computer Skill ∇ Starfleet Phaser Pistol Integrity: 5 Cunning: 7 Strength: 7 Rarity: 46 V (Straight and Steady) Link | ||
Malcolm Reed (Weapons Expert) "How am I supposed to protect this ship without proper weapons?" • Honor • Section 31 • OFFICER • SECURITY x2 • Transporter Skill Integrity: 6 Cunning: 5 Strength: 6 Rarity: 8 R 108 (To Boldly Go) Link | ||
Markus Forbes SECURITY Extraction specialist quick to volunteer for dangerous missions. MACO soldier assigned to Enterprise in 2153 under the command of Jeremiah Hayes. • Diplomacy • Leadership • Navigation • SCIENCE ∇ Rescue Captives Integrity: 6 Cunning: 6 Strength: 7 Rarity: 76 V (Broken Bow) Link | ||
Maxwell Forrest V.I.P. Respected admiral. Friend of Soval. Sent the crew of Enterprise out into the final frontier to go where no man had gone before. • SECURITY • Leadership x2 • Astrophysics ∇ Any NX-class ship Integrity: 8 Cunning: 7 Strength: 5 Rarity: 53 P (Enterprise Collection) Link | ||
Maxwell Forrest (Broken Bow) V.I.P. Starfleet executive who authorized the early launch of Enterprise during the Broken Bow incident. Admiral who worked closely with the Vulcans. • Law • Leadership • Diplomacy • MEDICAL • Your personnel at missions are attributes all +1. Integrity: 8 Cunning: 7 Strength: 5 Rarity: 8 R 109 (To Boldly Go) Link | ||
❖ McDermott OFFICER Representative of the veteran officers assigned to Enterprise. Starfleet hoped their experience would prove useful in deep space. • Honor • Leadership • SECURITY • Transporter Skill Integrity: 7 Cunning: 6 Strength: 6 Rarity: 8 C 110 (To Boldly Go) Link | ||
Nathan Samuels V.I.P. High-ranking government minister. Ex-mayor who climbed to the top. Former member of Terra Prime. Underestimated Jonathan Archer. • Diplomacy • Anthropology • Exobiology • Leadership Integrity: 6 Cunning: 7 Strength: 4 Rarity: 78 V (Broken Bow) Link | ||
❖ Nelson Kemper SECURITY Representative of MACO sergeants assigned to Enterprise in 2153. Unaccustomed to life in space, he still visits Phlox every morning. • Archaeology • Geology Integrity: 6 Cunning: 5 Strength: 6 Rarity: 12 C 113 (These Are The Voyages) Link | ||
Phlox MEDICAL Denobulan miracle worker. Former chairman of immunology at his alma mater. Has a great smile. • MEDICAL • Biology • Honor • Exobiology • If a personnel present dies, you may discard two cards to return that personnel to hand. Integrity: 8 Cunning: 8 Strength: 6 Rarity: 54 P (Enterprise Collection) Link | ||
Phlox (Broken Bow) MEDICAL Alien physiologist who keeps an exotic menagerie. Denobulan doctor and occasional counselor. Has three wives, adhering to his world's polyamorous customs. • Exobiology • Biology • SCIENCE ∇ Sickbay • Attributes all +1 for each ANIMAL present. Integrity: 7 Cunning: 7 Strength: 5 Rarity: 8 R 111 (To Boldly Go) Link | ||
❖ Private Brown SECURITY One of many Terran soldiers. Considered a career in the sciences before becoming a MACO. Distrusts his non-Terran crewmates, particularly Vulcans. • Biology • Archaeology • Leadership Integrity: 6 Cunning: 6 Strength: 8 Rarity: 52 V (The Terran Empire) Link | ||
❖ Private Palmer OFFICER Representative of female MACO soldiers who worked closely with Major Reed and Sergeant Mayweather. • Youth • Stellar Cartography Integrity: 6 Cunning: 6 Strength: 6 Rarity: 53 V (The Terran Empire) Link | ||
❖ Sascha Money SECURITY Typical MACO who serves aboard Enterprise with distinction, despite having been injured more than once. She sometimes picks up the wrong uniform. • MEDICAL • Navigation • Physics ∇ Combat-Ready: Solidarity Integrity: 6 Cunning: 6 Strength: 7 Rarity: 12 C 114 (These Are The Voyages) Link | ||
❖ Sean Hawkins SECURITY Typical of aggressive MACOs often assigned to boarding parties. Has received extensive EV combat training. Always ready to stretch his legs. • Anthropology • ENGINEER • Transporter Skill ∇ Security Sacrifice Integrity: 6 Cunning: 6 Strength: 7 Rarity: 12 C 115 (These Are The Voyages) Link | ||
Sergeant Mayweather SECURITY Opportunistic sergeant romantically involved with Comm Officer Sato. Travis Mayweather is a MACO and bodyguard to Commander Archer. • Anthropology Integrity: 5 Cunning: 6 Strength: 7 Rarity: 13 U 115 (In A Mirror Darkly) Link | ||
❖ Sergeant Moreno SECURITY Typical Terran tasked with procuring specimens for the medical bay. MACO interrogator entrusted by Major Reed to oversee the agony booth. • Biology • MEDICAL • Acquisition ∇ Agony Booth Integrity: 4 Cunning: 6 Strength: 7 Rarity: 55 V (The Terran Empire) Link | ||
❖ Stewart Rivers ENGINEER Typical Starfleet engineer. Human from Cleveland, Ohio. His humor helped the crew bear the perils of the various alien quagmires they encountered. • Navigation • Astrophysics Integrity: 4 Cunning: 6 Strength: 5 Rarity: 83 V (Broken Bow) Link | ||
T'Pol OFFICER Female Vulcan first officer of Enterprise, NX-01. Finds humans to be fascinating. Dislikes the smell of dogs. • SCIENCE • Mindmeld • Diplomacy • Leadership • Anthropology ∇ Any Interrupt with "Vulcan" in title or gametext Integrity: 8 Cunning: 7 Strength: 8 Rarity: 55 P (Enterprise Collection) Link | ||
T'Pol (Straight and Steady) SCIENCE Austere commander romantically involved with Charles Tucker III. Commander of Enterprise in Jonathan Archer's absence. • Diplomacy • OFFICER • Mindmeld • Stellar Cartography Integrity: 7 Cunning: 8 Strength: 8 Rarity: 8 C 112 (To Boldly Go) Link | ||
Travis Mayweather OFFICER Crack pilot aboard Enterprise, NX-01. Itching to get into deep space. Loves the sweet spot. • Honor • Diplomacy • Astrophysics • Navigation x2 • Computer Skill • Once every turn, may nullify Full Planet Scan. Integrity: 7 Cunning: 7 Strength: 6 Rarity: 56 P (Enterprise Collection) Link | ||
Travis Mayweather (Homefront II) OFFICER Space boomer born aboard the ECS Horizon. Joined Starfleet to travel as far - and as fast - as he could. Enjoys ancient gangster stories. • Navigation x2 • Astrophysics • Geology • Transporter Skill ∇ Space Boomer Integrity: 6 Cunning: 7 Strength: 6 Rarity: 8 R 113 (To Boldly Go) Link | ||
Williams (Starfleet Commander) "... the details of this debriefing will remain classified, as ordered by the Command Council." • Anthropology x2 • Leadership • OFFICER While this personnel is facing a dilemma and your personnel present is about to be stopped, you may stop this personnel to prevent that. Integrity: 5 Cunning: 6 Strength: 5 Rarity: 8 U 114 (To Boldly Go) Link | ||
Phlox (Shades of Gray) MEDICAL Denobulan doctor kidnapped and taken to the Qu'Vat colony. Forced to help the Klingons develop a cure to the augment virus. Specialist in immunology. • Exobiology • MEDICAL • SCIENCE • Honor • Biology Integrity: 8 Cunning: 8 Strength: 6 Rarity: 51 V (Shades of Gray) Link | ||
Daniels SECURITY Resourceful temporal agent from the 31st-century. Frequently "assisted" the Enterprise crew in preventing alterations to the timeline. More or less human. • ENGINEER • Archaeology • Physics • Anthropology ∇ Out of Time Integrity: 6 Cunning: 8 Strength: 6 Rarity: 41 V (Straight and Steady) Link | ||
Commander T'Pol SCIENCE Dutiful commander. Vulcan dissident loyal to Captain Forrest. T'Pol was romantically involved with Chief Engineer Tucker during her last Pon farr. • ENGINEER • OFFICER • SECURITY • Treachery • Exobiology • Mindmeld ∇ Hinder Progress Integrity: 3 Cunning: 8 Strength: 7 Rarity: 10 AP (Archive Portrait) Link | ||
Crewman Soval SCIENCE Idealist and mentor to Commander T'Pol. Soval thought he was too old to become a revolutionary. Vulcan dissident. Commanded the I.S.S. Avenger. • Computer Skill • Biology • Exobiology • Geology • Anthropology Integrity: 6 Cunning: 8 Strength: 7 Rarity: 13 U 112 (In A Mirror Darkly) Link | ||
Danara Pel MEDICAL Hematologist who treated a phage outbreak on Fina Prime. Became romantically involved with The Doctor when she spent nearly three weeks on U.S.S. Voyager. • Biology x2 • Computer Skill • Honor • Navigation • Stellar Cartography Integrity: 8 Cunning: 8 Strength: 2 Rarity: 177 R (Voyager) Link | ||
❖ Delanh CIVILIAN Typical Vidiian seeking to steal organs from live "donors." Remembered as a serious threat by Kathryn Janeway during a near-death experience. • Greed • SECURITY • Physics Integrity: 4 Cunning: 6 Strength: 6 Rarity: 50 V (Life From Lifelessness) Link | ||
Dereth MEDICAL Vidiian honatta to Motura. Tasked with obtaining new organs for his charge's survival. Duty-bound to take them from the living if a dead "donor" is unavailable. • Navigation x2 • ENGINEER • Geology • Exobiology ∇ Organ Theft OR Vidiian Harvester Integrity: 3 Cunning: 8 Strength: 6 Rarity: 178 R (Voyager) Link | ||
❖ Dilanum ENGINEER Representative of maintenance workers assigned to Avery III. Alien prisoners made to assist him often wish they had instead been put to work digging tunnels. • SCIENCE • Stellar Cartography • Treachery Integrity: 3 Cunning: 7 Strength: 5 Rarity: 118 C (The Borg) Link | ||
❖ Drenol OFFICER Planned to ambush U.S.S. Voyager in 2371 in a region filled with subspace vacuoles. A vengeful version of Kes from five years in the future tried to aid his efforts. • Treachery • Diplomacy • Stellar Cartography Integrity: 4 Cunning: 7 Strength: 6 Rarity: 179 C (Voyager) Link | ||
❖ Hophalin ENGINEER Representative of technicians serving the Vidiian Sodality. Posted to the Avery III installation. Confident in the sophistication of his data encryption routines. • Computer Skill • Archaeology • Physics • Treachery Integrity: 6 Cunning: 7 Strength: 5 Rarity: 180 C (Voyager) Link | ||
❖ Losarus SCIENCE Typical Vidiian researcher of astronomical and planetary sciences. Has a cardiovascular system highly susceptible to the phage. Has had 17 heart replacement surgeries. • Geology • Astrophysics • Stellar Cartography Integrity: 5 Cunning: 7 Strength: 4 Rarity: 181 C (Voyager) Link | ||
❖ Maleth SECURITY Typical chief of security for large Vidiian bases. Head of perimeter defense for the Avery III installation. Captured Tom Paris, B'Elanna Torres, and Peter Durst in 2371. • Leadership • Physics • Transporter Skill • Opposing personnel are STRENGTH -1 where present. Integrity: 4 Cunning: 8 Strength: 4 Rarity: 122 C (Holodeck Adventures) Link | ||
Morulla SECURITY Vidiian male. Broker of information. Former chairman of the Sodality's Bureau of Classical Art. Previously smuggler of antiquities, turned to smuggling organs. • Smuggling • Computer Skill ∇ Jaglom Shrek - Information Broker Integrity: 5 Cunning: 7 Strength: 6 Rarity: 52 V (Shades of Gray) Link | ||
Motura CIVILIAN Vidiian sculptor. Would have died of the phage if not for lungs stolen from Neelix. Willing to be punished. When shown mercy instead, responded in kind to save Neelix. • Diplomacy x2 • SCIENCE • Honor • Anthropology • Music ∇ Dereth Integrity: 8 Cunning: 7 Strength: 5 Rarity: 182 R (Voyager) Link | ||
❖ Nadirum OFFICER Commanded a Vidiian Cruiser. Attempted to harvest organs from the U.S.S. Voyager crew in 2372. Dozens like him are on the same single-minded mission. • Leadership • Computer Skill • Navigation ∇ Organ Theft Integrity: 5 Cunning: 7 Strength: 5 Rarity: 183 C (Voyager) Link | ||
❖ Nirata MEDICAL Representative of Vidiian general medical practitioners. Chose to enter military service rather than pledge himself as honatta to a single individual. • Exobiology • Biology Integrity: 5 Cunning: 7 Strength: 4 Rarity: 184 C (Voyager) Link | ||
❖ Sethis SECURITY Overseer typical of Vidiians in charge of slave labor at large facilities like that on Avery III. Gets the most from his captives before sending them to Organ Processing. • Archaeology • Exobiology • Leadership Integrity: 3 Cunning: 7 Strength: 6 Rarity: 185 C (Voyager) Link | ||
❖ Sinaren MEDICAL Vidiian researcher. Among many who believe a cure for the phage might be found by scrutinizing extinct civilizations who were wiped out by plague. • Biology • Geology • Archaeology Integrity: 6 Cunning: 7 Strength: 4 Rarity: 119 C (The Borg) Link | ||
❖ Sorum SECURITY Typical prison worker and bodyguard serving aboard Vidiian ships and installations. Fears the phage will soon leave him too weak to continue in his duties. • Anthropology • Biology • Geology ∇ Lower Decks Integrity: 5 Cunning: 5 Strength: 6 Rarity: 186 C (Voyager) Link | ||
Sulan MEDICAL Chief Surgeon of the Vidiian Sodality. Divided B'Elanna Torres into two beings - fully human and fully Klingon - to study the phage's effects on Klingon genetic material. • MEDICAL • Transporter Skill • Exobiology x2 • Treachery • Computer Skill x2 • Physics Integrity: 2 Cunning: 8 Strength: 5 Rarity: 187 R (Voyager) Link | ||
❖ Telari MEDICAL Medical aide aboard a Vidiian Cruiser. When not assisting in surgery or harvesting, serves as relief science officer. • SCIENCE • Anthropology • Physics ∇ Vidiian Harvester Integrity: 5 Cunning: 6 Strength: 5 Rarity: 188 C (Voyager) Link | ||
❖ Thaden MEDICAL Representative of surgical technicians on Vidiian ships. Well versed in medical procedures and ship systems; supervises both repairs and organ harvesting missions. • ENGINEER • Astrophysics • Navigation • Transporter Skill Integrity: 5 Cunning: 6 Strength: 4 Rarity: 189 C (Voyager) Link | ||
Dr. Pel MEDICAL Hologram created in 2372 with the intelligence and consciousness of the Vidiian female Danara Pel. Romantically involved with The Doctor. • Biology • Computer Skill • Honor • MEDICAL ∇ Holoprogram: Make-Out Point Integrity: 7 Cunning: 7 Strength: 4 Rarity: 97 P (Warp Pack: Holiday 2017) Link | ||
Ambassador V'Lar V.I.P. Noted dignitary with a distinguished career. Gathered evidence against Mazarite criminals who later pursued her. Dissident against the V'Las regime. • Diplomacy • Honor • Law • SECURITY Integrity: 9 Cunning: 8 Strength: 5 Rarity: 31 V (Live Long and Prosper) Link | ||
❖ Delvok SECURITY Representative of Syrranite dissidents. Part-time bodyguard. Struggled to maintain emotional control while performing his own musical compositions. • Geology • Astrophysics • Biology • Music Integrity: 5 Cunning: 6 Strength: 6 Rarity: 80 P (Pre-Warp Pack) Link | ||
Koss ENGINEER Vulcan architect briefly married to T'Pol. Helped to reinstate T'Les to her academy position. He aided Jonathan Archer's quest to return the Kir'Shara. • Geology • Archaeology • Honor • Physics ∇ Going to the Top Integrity: 8 Cunning: 6 Strength: 8 Rarity: 34 V (Live Long and Prosper) Link | ||
Minister Kuvak V.I.P. Member of the High Command. He questioned the aggressive policies towards Syrranites and Andorians. Deposed V'Las after the recovery of the Kir'Shara. • Honor • Law • Leadership • Once each turn, while you examine opponent's hand, draw a card. Integrity: 4 Cunning: 7 Strength: 6 Rarity: 35 V (Live Long and Prosper) Link | ||
Minister T'Pau CIVILIAN Former dissident and Syrranite leader. Found the Kir'Shara with Jonathan Archer. In her hands, it was used to initiate reform of the Vulcan government. • Leadership • Youth • Mindmeld • SECURITY • Archaeology • Geology Integrity: 8 Cunning: 7 Strength: 6 Rarity: 36 V (Live Long and Prosper) Link | ||
Oratt MEDICAL Senior physician working for the Vulcan High Command. Refused to share data on Pa'nar Syndrome. Suspended Yuris for his revelations. • Leadership • Biology x2 • Treachery • Thrice per game, may stop to examine opponent's hand. Integrity: 4 Cunning: 9 Strength: 7 Rarity: 37 V (Live Long and Prosper) Link | ||
❖ Sanye SCIENCE One of many Vulcans trained in the field of science. Served on the D'kyr in 2152. Worked as a cook in his family's plomeek soup kitchen. • SCIENCE Integrity: 7 Cunning: 7 Strength: 7 Rarity: 81 P (Pre-Warp Pack) Link | ||
❖ Sedis OFFICER Characteristic of Vulcan officers serving the High Command. He commanded the Sh'Raan during an encounter with Mazarite forces in 2152. • Navigation • Physics • Honor • Transporter Skill • MEDICAL Integrity: 6 Cunning: 6 Strength: 7 Rarity: 38 V (Live Long and Prosper) Link | ||
Sevek (Nemesis) MEDICAL Vulcan expert in planetary development. He served with Solkar in 2063 and was one of the first Vulcans to openly visit Earth. Does not enjoy human music. • Biology • Geology • Once per location, draws two cards when ship he is aboard lands. Integrity: 7 Cunning: 6 Strength: 7 Rarity: 47 V (Nemesis) Link | ||
Sinam CIVILIAN High priest at the P'Jem Sanctuary. He was recruited by the Vulcan High Command to keep the secret monitoring station there concealed from visitors. • Anthropology x2 • V'Shar • SCIENCE • SECURITY • Biology ∇ Any Vulcan Espionage card Integrity: 8 Cunning: 7 Strength: 7 Rarity: 39 V (Live Long and Prosper) Link | ||
❖ Smolek SECURITY Typical Vulcan commando. He was ordered by the Vulcan High Command to hunt down and exterminate "criminals" hiding in The Forge. • Navigation • Computer Skill ∇ Lirpa Integrity: 6 Cunning: 7 Strength: 6 Rarity: 40 V (Live Long and Prosper) Link | ||
❖ Sodor CIVILIAN Typical junior academic. Former assistant to V'Las. He now studies ancient texts under V'Tal. Dissident who attended Koss and T'Pol's wedding. • Anthropology • Archaeology • Geology • Youth Integrity: 6 Cunning: 7 Strength: 6 Rarity: 41 V (Live Long and Prosper) Link | ||
Solkar (Nemesis) OFFICER Vulcan explorer who made first contact with humans in 2063. Commands a Vulcan Lander. He found Zefram Cochrane's musical tastes to be fascinating. • Honor • Anthropology • Exobiology • Leadership • Diplomacy Integrity: 9 Cunning: 8 Strength: 8 Rarity: 48 V (Nemesis) Link | ||
❖ Sopek OFFICER Typical Vulcan captain. V'Shar agent working for the High Command. Spied on by Shran. Led a rescue mission on Coridan. Often patrols the Klaestron sector. • V'Shar • Leadership • Diplomacy • Computer Skill Integrity: 7 Cunning: 7 Strength: 8 Rarity: 82 P (Pre-Warp Pack) Link | ||
Soval V.I.P. Vulcan ambassador to Earth. Has liaised between the High Command and many alien nations. Thought it was "a mistake" to return Klaang to Qo'noS alive. • Diplomacy • Law • Leadership x2 • Anthropology ∇ Team of Ambassadors Integrity: 5 Cunning: 9 Strength: 7 Rarity: 83 P (Pre-Warp Pack) Link | ||
Soval (Live Long and Prosper) V.I.P. Former Vulcan ambassador turned dissident. Lost his position after using mindmeld to investigate 2154 embassy bombing. Friend of Maxwell Forrest. • Mindmeld • Honor • Diplomacy • Law • Computer Skill x2 Integrity: 9 Cunning: 9 Strength: 5 Rarity: 42 V (Live Long and Prosper) Link | ||
Stel SECURITY Chief investigator working for the High Command. Assassin favored by V'Las. He framed the Syrranites for the United Earth Embassy bombing in 2154. • Treachery x2 • SECURITY • Law • Biology ∇ Thorough Debriefing Integrity: 2 Cunning: 7 Strength: 7 Rarity: 43 V (Live Long and Prosper) Link | ||
❖ Strom MEDICAL Typical Vulcan doctor. Attended an Interspecies Medical Exchange conference on Dekendi III. Diagnosed T'Pol from residue on a PADD. • Exobiology • SCIENCE • Computer Skill ∇ Vulcan PADD Integrity: 6 Cunning: 8 Strength: 7 Rarity: 84 P (Pre-Warp Pack) Link | ||
Sulok ENGINEER Archivist and novice priest at the P'Jem Sanctuary. He sought to attain kolinahr. One of the few Vulcans aware of the concealed monitoring station there. • Computer Skill • Geology • Archaeology • Youth • May report for free to P'Jem Sanctuary. Integrity: 4 Cunning: 7 Strength: 6 Rarity: 44 V (Live Long and Prosper) Link | ||
Surak V.I.P. Legendary 4th century Vulcan philosopher, scientist, and logician. Father of modern Vulcan civilization. Founded the T'Karath sanctuary. His katra survives. • Leadership x2 • Honor x2 • Diplomacy x2 • Mindmeld x2 • SCIENCE x2 ∇ Only Logical Integrity: 12 Cunning: 9 Strength: 5 Rarity: 45 V (Live Long and Prosper) Link | ||
Syrran CIVILIAN Meaning Desert Wind, the Syrranite leader assumed the name Arev to travel incognito. Pacifist Vulcan dissident, he carried the katra of Surak. • Leadership • Mindmeld • Anthropology • Archaeology • Diplomacy • Honor x2 Integrity: 8 Cunning: 7 Strength: 7 Rarity: 17 V 74 (Raise the Stakes) Link | ||
❖ T'Lam SECURITY Typical Vulcan High Command security advisor. She contacted T'Pol in 2152 regarding the fugitive Menos. Expert in the Vulcan martial art suus mahna. • Computer Skill • Transporter Skill Integrity: 5 Cunning: 7 Strength: 8 Rarity: 85 P (Pre-Warp Pack) Link | ||
T'Les SCIENCE Mother of T'Pol. Former instructor at the Vulcan Science Academy, forcibly retired following T'Pol's actions at P'Jem. Dissident who became a Syrranite. • Honor • Biology • Anthropology • SCIENCE • Exobiology ∇ IDIC Medallion Integrity: 6 Cunning: 7 Strength: 6 Rarity: 47 V (Live Long and Prosper) Link | ||
❖ T'Mer MEDICAL Representative of Vulcan medical assistants. Nurse and dissident who became a Syrranite. She dislikes the harsh conditions in The Forge. Has a pet sehlat. • Biology • Exobiology Integrity: 7 Cunning: 7 Strength: 6 Rarity: 48 V (Live Long and Prosper) Link | ||
T'Mik ENGINEER Captain of the D'kyr. Dutiful servant of the Vulcan High Command. She ordered her ship to rendezvous with Enterprise in 2152. • Leadership • Law • Diplomacy • Archaeology ∇ Life-form Scan Integrity: 5 Cunning: 7 Strength: 7 Rarity: 49 V (Live Long and Prosper) Link | ||
T'Pol (Pre-Warp Pack) SCIENCE Vulcan aide to Soval. She thinks humans are not yet ready for space exploration. Tasked by the High Command to act as Jonathan Archer's first officer. • Stellar Cartography • Computer Skill x2 • Anthropology ∇ Vulcan Tricorder ∇ Vulcan Database Integrity: 6 Cunning: 8 Strength: 8 Rarity: 86 P (Pre-Warp Pack) Link | ||
T'Shonra (Nemesis) SCIENCE Vulcan sensor specialist who visited Earth in 2063. She politely declined Zefram Cochrane's offer of an alcoholic beverage, even if it was "the good stuff." • Astrophysics • Stellar Cartography • Music • Doubles regular skills granted by ships she is aboard. Integrity: 7 Cunning: 8 Strength: 4 Rarity: 49 V (Nemesis) Link | ||
❖ Talma V.I.P. Typical Vulcan warp theorist. Assigned by the High Command to observe the NX Program. He considered the human engine design to be unsound. • SCIENCE • ENGINEER ∇ Temper Advancements Integrity: 5 Cunning: 8 Strength: 6 Rarity: 50 V (Live Long and Prosper) Link | ||
Tavek OFFICER Captain of the Nyran. Sent by the High Command to take custody of the prisoner Menos. He delivered a water polo result to the "captain" of Enterprise. • ENGINEER • Astrophysics • V'Shar • Navigation Integrity: 5 Cunning: 7 Strength: 8 Rarity: 51 V (Live Long and Prosper) Link | ||
V'Tal CIVILIAN Elderly Vulcan priest. Secret expert on melding techniques. He relieved Jonathan Archer of Surak's katra. Officiated at the wedding of Koss and T'Pol. • Mindmeld x2 • MEDICAL • Anthropology • Biology • Honor ∇ Vulcan Mindmeld Integrity: 9 Cunning: 9 Strength: 3 Rarity: 53 V (Live Long and Prosper) Link | ||
❖ Valrik ENGINEER Representative of subspace geometry consultants. Vulcan who observed the early NX Program tests on Earth. He later joined the Syrranites as a dissident. • Astrophysics • Stellar Cartography • Diplomacy ∇ Warp Core Breach (tripling requirements). Integrity: 6 Cunning: 8 Strength: 5 Rarity: 87 P (Pre-Warp Pack) Link | ||
Vanik OFFICER Long-serving officer reporting to the Vulcan High Command. Captain of the Ti'Mur. Logistics expert. He helped rescue two Enterprise crewmen in 2151. • Leadership • Law • Astrophysics Integrity: 4 Cunning: 6 Strength: 7 Rarity: 54 V (Live Long and Prosper) Link | ||
Yuris MEDICAL Junior physician and former nurse. Lost his standing in Vulcan medical circles after he exposed his mindmeld abilities. Later became a dissident. • Youth • Smuggling • Mindmeld • Honor Integrity: 7 Cunning: 7 Strength: 7 Rarity: 55 V (Live Long and Prosper) Link | ||
V'Las V.I.P. Vulcan minister and High Command administrator. He conspired with Talok to eliminate the Syrranites. • Leadership x2 • Treachery x2 • Law • Once per game, may discard a Dissident present. ∇ Orbital Bombardment ∇ Any Treachery personnel Integrity: 2 Cunning: 8 Strength: 5 Rarity: 52 V (Live Long and Prosper) Link | ||
Charles Tucker III (Live Long and Prosper) CIVILIAN Human engineer. Guest at the wedding of T'Pol and Koss, despite being romantically involved with T'Pol. Experienced in Vulcan neuropressure massage. • ENGINEER • Physics • Computer Skill x2 • Honor x2 ∇ Neuropressure Massage Integrity: 9 Cunning: 6 Strength: 6 Rarity: 32 V (Live Long and Prosper) Link | ||
Jonathan Archer (Live Long and Prosper) OFFICER Human captain who accompanied T'Pol into The Forge. Became embroiled in Vulcan politics and mysticism when he carried the katra of Surak. • Leadership • Archaeology • Exobiology • Honor ∇ The Katra of Surak (if ). Integrity: 8 Cunning: 8 Strength: 7 Rarity: 33 V (Live Long and Prosper) Link | ||
Picard's Artificial Heart "You might have lived if you'd had a real one, instead of this unreliable piece of technology." Immediately seed under this mission (even if a space mission). When mission completed (or scouted), owner places in hand until played as an Interrupt card, once per game, on any one personnel in play. That personnel dies whenever that personnel's STRENGTH is used. (May be nullified only by Katherine Pulaski, if present.) Rarity: P (Fajo Collection) Link | ||
Ar-Q-ologist "How can you write about something that you've never seen? I know! Why don't I take you there?" Opponent may place up to X cards from their discard pile on top of their draw deck, where X=total number of • and ∇ icons on lowest INTEGRITY personnel present. Nullify with Archaeology and Honor present. Rarity: 123 C (Holodeck Adventures) Link | ||
Fightin' Words "Go on. Take a poke at me. That is what you want to do, isn't it?" Place on table. All your personnel with three or more • icons lose their first two listed skills. Nullified only by Oof! or if you initiate personnel battle. Rarity: U (Deep Space 9) Link | ||
Go Back Whence Thou Camest "Thou art notified that thy kind has infiltrated the galaxy too far already. Thou art directed to return to thy own solar system immediately." If INTEGRITY < 10 OR INTEGRITY > 50, at the end of your turn opponent may relocate any one of your ships at this location to one of your facilities. Rarity: C (Q Continuum) Link | ||
Guilty - Provisionally "You will now answer to the charge of being a grievously savage race... Soldiers, you will press those triggers if this criminal answers with any word other than 'guilty.'" Randomly select one personnel present. If you say "guilty - provisionally," plays on table; opponent may cancel the next battle you initiate, then discard dilemma. Otherwise, personnel killed. Rarity: U (Q Continuum) Link | ||
Hide and Seek "Why don't we play a little game? I'll hide... you find me." Shuffle Hide and Seek together with crew or Away Team. Randomly select cards until a ❖ personnel or Hide and Seek selected. All selected personnel are stopped; discard dilemma. (May be seeded as a dilemma.) Rarity: P (Official Tournament Sealed Deck) Link | ||
His Honor, The High Sheriff of Nottingham "Yes, but what about your merry men? Are you willing to jeopardize their lives as well?" If any of your personnel are held captive, you must either lose points OR return one such captive here (released). If, just after relocation, opponent shows SECURITY from hand, opponent captures two of your personnel present (random selection). (Immune to Miss Q.) -5 Rarity: U (Q Continuum) Link | ||
I Tried to Warn You "You're making a terrible mistake." If you began this mission with only one non-Borg personnel, or if all your missions have the same icon ( or ), opponent places dilemma on any one mission in play. Q makes that mission unattemptable and unscoutable; destroys any points already gained from solving that mission or completing an objective targeting that mission. (May not be nullified.) Rarity: U (Deep Space 9) Link | ||
Mandarin Bailiff "Criminal! How plead you?" Opponent captures one personnel present (random selection). You may prevent this by "posting bail": you lose points and opponent gains points. X = number of • icons on that personnel. +/-X Rarity: C (Q Continuum) Link | ||
My Ship, My Crew "I suppose you're worried about your fish, too." Opponent names a classification. You choose: randomly select a personnel in crew or Away Team with that classification (if any) to be "stopped" OR randomly select three personnel in crew or Away Team without that classification to be "stopped". (May also be seeded as .) Rarity: 16 V (20th Anniversary Collection) Link | ||
Pla-Net "Damn it all to Hell!" Immediately choose whether or not to nullify the next seed card at this location. If you choose to nullify, lose points. Otherwise, if that seed card turns out to be a dilemma and it "stops," disables or puts in stasis any of your personnel, lose points. -5 Rarity: C (Q Continuum) Link | ||
Q-Type Android "Think fast, Commander Riker." Opponent places dilemma on one non- Personnel at this location, then chooses: If android, all copies of that card become human (STRENGTH -4); otherwise, becomes Q-type androids (STRENGTH +4) OR if non-, seed that personnel under an unsolved Q's Planet; discard dilemma. (May be nullified only by Mortal Q or any William T. Riker present.) Rarity: 99 U (The Trouble with Tribbles) Link | ||
Rhetorical Question "Still chasing your own tail?" If crew or Away Team completes mission on this attempt, discard dilemma. Otherwise, opponent may place dilemma on any one of your non-Borg ships in play (at this location if possible). While dilemma in play, you may not re-attempt this mission and ship must do nothing but return to one of your facilities; then discard dilemma. (Immune to Q2.) Rarity: U (Deep Space 9) Link | ||
Risky Business "Remember that bug bite? ... The galaxy can be a dangerous place when you're on your own." If only one personnel in crew or Away Team, that personnel dies (erased if ); seed dilemma beneath mission to be encountered again. Otherwise, if you have any one-person crews or Away Teams anywhere in play, choose one of them to die OR lose points. (Dilemma does not affect Borg.) -5 Rarity: U (Deep Space 9) Link | ||
Aldebaran Serpent "You will abandon that mission, Captain. My business with you takes precedence." If personnel are present, and the number of personnel in this crew or Away Team > lowest attribute present, discard event. Otherwise, place on mission; after this Q-Flash ends, crew or Away Team is stopped and you must attempt a different mission before attempting this one again. Rarity: C (Q Continuum) Link | ||
Amanda's Parents "They had assumed human form... in vulgar human fashion they proceeded to conceive a child. And like mockish humans they became attached to it." Plays on table until any Q-Flash. Each time you play an Amanda Rogers card (except to nullify a icon card), opponent may take that Amanda Rogers (and any two other cards) from your discard pile and place all three out-of-play. Rarity: C (Q Continuum) Link | ||
An Absence of Manners "At some point along the way, I guess we just stopped thinking about the little niceties." Plays on table until any Q-Flash. Play with your hand revealed. If, at the start of opponent's turn, you have drawn exactly one card since end of opponent's last turn (including card draws converted to downloads), discard event. May be nullified only by Plexing or Wolf. Rarity: 5 V (The Trial Never Ended) Link | ||
Door-Net "Stay where thou art." Plays on one of your non- cards in play (your choice) until any Q-Flash; it is now closed. May be nullified by Alternate Universe Door OR by showing 2 Diplomacy from your hand during your turn. Rarity: C (Q Continuum) Link | ||
Frigid "SILENCE!" Plays on table. The next time you play an Interrupt card during opponent's turn, opponent may place this event on any one of your SECURITY personnel in play. Personnel is in stasis until any Q-Flash, then discard event. May be nullified by Fire Sculptor. Rarity: U (Q Continuum) Link | ||
Into the Breach "Ooh!" Plays on table until any Q-Flash. While in play, nullifies all Warp Core Breach cards and immediately repairs all damaged ships in play, except Borg Ship. (Not duplicatable.) Rarity: C (Q Continuum) Link | ||
It's a Party! "One dance, B'Elanna, that's all I ask." If crew or Away Team began attempt with more than 9 or fewer than 4 personnel, plays on table until any Q-Flash. Opponent may play one additional card each turn. Rarity: 6 V (The Trial Never Ended) Link | ||
Jealous Amanda "Do you love me?" Plays on table. The next time any Away Team encounters a Love Interest, Parallel Romance or Alien Groupie, your opponent may override that card's normal result by relocating the affected personnel to any planet location. Discard event. (Not duplicatable.) Rarity: C (Q Continuum) Link | ||
Military Privilege "Starfleet Admiral Q, at your service!" Plays on table until any Q-Flash. All Federation and Non-Aligned personnel in play with OFFICER classification are now CIVILIAN instead, and vice versa. Rarity: C (Q Continuum) Link | ||
Penalty Box "Unfortunately there's only one penalty box. If any of you should be sent there, dear Tasha must give up the box to you... and go into nothingness." If any Penalty Box already in play, put its occupant out-of-play and replace with new victim (random selection). Discard event. Otherwise, place on table and put one personnel present (random selection) here. (If nullified, return occupant to owner's hand.) Rarity: U (Q Continuum) Link | ||
Q's Fantasy Women "My good fortune is your good fortune." Plays on a male present (opponent's choice) until any Q-Flash. If he helps you solve a mission, opponent scores points. Discard event. 5 Rarity: 124 C (Holodeck Adventures) Link | ||
Scottish Setter "Crusher gets more shrill with each passing year." If no ANIMAL present, play on one personnel present (random selection) until any Q-Flash. That personnel's classification changes to ANIMAL. May be nullified by Amanda Rogers. Rarity: C (Q Continuum) Link | ||
Tijuana Crass "My brothers and sisters of the Continuum have taken me back! ... I feel like celebrating!" Plays on table. (May not be nullified.) While in play, any points derived from Ressikan Flute count for all players AND opponent's Data Laughing cards are converted to Event cards to be played on the table when used. Rarity: C (Q Continuum) Link | ||
Trust Me "You can do it, Amanda... close your eyes... remember them." Plays on table until any Q-Flash. Each time you play an Amanda Rogers card (except to nullify a icon card), opponent may place two non-Artifact cards from outside the game into opponent's own discard pile. Rarity: C (Q Continuum) Link | ||
You Will in Time "If I return you to your ship, will you agree to give my request a full hearing?" If you began this mission attempt with only one personnel, opponent may name one of your unique personnel in play. That personnel is in stasis. On every turn, opponent may make a request of you; if you comply, remove personnel from stasis. (May not be nullified.) Rarity: C (Q Continuum) Link | ||
Are These Truly Your Friends, Brother? "You have the power to leave each one of them with a gift proving your affection." If you have more cards in your discard pile than personnel in this crew or Away Team, examine one card in your discard pile (random selection). If it has a point box with a number, give it to your opponent who immediately scores those points. Otherwise, place it out-of-play. (May not be nullified.) Rarity: C (Q Continuum) Link | ||
Don't Provoke the Borg! "If the Continuum has told you once, they've told you a thousand times..." If any ship or Borg Ship dilemma is on this spaceline, opponent (even if playing Borg) scores points (once per game), and you may relocate one such card up to 20 span away from its current location on same spaceline. 10 Rarity: 7 V (The Trial Never Ended) Link | ||
Dr. Q, Medicine Entity "Well, well, well. What seems to be the problem?" Diagnosis: One of your Event cards on the spaceline (opponent's choice) is the problem. Treatment: Opponent must move the "problem card" to a different appropriate spaceline location. Rarity: C (Q Continuum) Link | ||
Futile Attempt "If you're attempting to embarrass me, you won't succeed." Reveal the top card of your draw deck. If it is a personnel, it is placed beneath draw deck; opponent scores 1 point for each • and you lose 2 points for each ∇ . May be nullified by any Seven of Nine. Rarity: 8 V (The Trial Never Ended) Link | ||
Gift of the Tormentor "We have offered you a gift beyond all other gifts." If your current score is zero, score bonus points. Otherwise, place this card in your discard pile. (May be nullified only by Countermanda.) 100 Rarity: C (Q Continuum) Link | ||
I Will Not Promise... "...never to appear again." If played during a Q-Flash: Opponent may end current Q-Flash now (no more cards are drawn) and immediately seed this interrupt beneath any other mission like a dilemma. If encountered seeded beneath a mission: Crew or Away team has a Q-Flash with three cards. Rarity: 9 V (The Trial Never Ended) Link | ||
Incoming Message - The Continuum "Your progress, Q?" "As anticipated, there are some problems. I need time." Opponent may end current Q-Flash now (no more icon cards are drawn) and immediately seed the card that started it under any other mission (it has no further effects now; mission continues). Rarity: C (Q Continuum) Link | ||
Lemon-Aid "Wasn't it your own Hardy that said 'Nothing reveals humanity so well as the games it plays?' ... Actually, you reveal yourself best in how you play." If you are at least 20 points ahead of your opponent, graciously give this card to opponent, who scores bonus points. (May not be nullified.) 5 Rarity: C (Q Continuum) Link | ||
Quandary "It's so unlike you, Jean-Luc, to have a sense of humor. Especially about getting stabbed through the back... So if you had to do it all over again... ?" "Restore" one personnel from your discard pile (there may not be a version of the same persona in play) and shuffle into crew or Away Team. Opponent then selects one personnel (random selection). If it is not "restored" personnel, discard it and lose points. -5 Rarity: 125 C (Holodeck Adventures) Link | ||
Subsection Q, Paragraph 10 "There will be no legal trickery." Every player with more than ten cards in hand loses 1 point for each card in excess of ten. (May not be nullified.) Rarity: C (Q Continuum) Link | ||
The Higher... The Q-er "You want to review your rapid progress? To where humans learned to control their military with drugs?" If no CIVILIAN present, add X additional icon cards to this Q-Flash, where X = number of personnel present with a icon. Rarity: C (Q Continuum) Link | ||
The Issue is Patriotism "You slaughtered millions in silly arguments about how to divide the resources of your little world." You must immediately initiate a battle at one location that has opposing ships or Away Teams (if any). Stopped cards are unstopped long enough to battle. No leaders are required and no affiliation restrictions apply. (Immune to Miss Q.) Rarity: U (Q Continuum) Link | ||
The Naked Truth "Red Alert!" Opponent may play a unique personnel from hand to your crew or Away Team. That personnel is under your control (compatible with your cards regardless of affiliation; assimilated if playing Borg) and is stopped. (Opponent may not report the same personnel more than once per game in this manner.) Rarity: U (Q Continuum) Link | ||
Wesley Gets the Point "You have only one chance to save them now. Send them back to the ship." If you have Wesley Crusher present or on any planet, he scores bonus point and dies. 1 Rarity: U (Q Continuum) Link | ||
Where's Guinan? "This creature is not what she appears to be. She's an imp, and where she goes trouble always follows." If Guinan or Madam Guinan is in your crew or Away Team, relocate each El-Aurian present to any planet of your opponent's choice. (May be nullified only by Guinan if she has not already nullified a card this turn.) Rarity: U (Q Continuum) Link | ||
Q's Planet Q's Planet: "This is the dressing for a game that we will play." Any unique personnel Owner inserts anywhere on spaceline. Each player may place up to 3 seed cards here from hand, discard pile, or Q's Tent. Until solved, an additional 40 points are needed for any player to win. May also be stocked in Q's Tent. (May not be nullified. Not duplicatable.) Any Away Team may attempt mission. (Alpha) Rarity: U (Q Continuum) Link | ||
❖ Alliance Interceptor Interceptor Class Bajoran short-range interceptor used in the mirror universe. One of the few military contributions Bajor offers the Klingon/Cardassian Alliance.
Range: 5+X Weapons: 8 Shields: 6 | ||
❖ Assault Vessel Assault Class Mainstay of the Bajoran Militia. During the 2370 coup attempt by the Circle, assault vessels commanded by General Krim and Colonel Day invaded Deep Space 9.
Range: 8 Weapons: 7 Shields: 6 | ||
Assembly Transport Bestri Class Bajoran transport used by various dignitaries and members of the Vedek Assembly. This class of transport is named after a forested area on Bajor.
Range: 5 Weapons: 4 Shields: 4 | ||
B'tanay Ornathia Class "Ever since the Bajorans overthrew the Cardassian Empire, they've been getting more and more aggressive."
Range: 9 Weapons: 9 Shields: 9 | ||
❖ Bajoran Freighter Freighter Typical freighter used by merchants and military. Based on a standard Bajoran hull design. Frequently hauls goods and passengers to Bajoran settlements. Range: 7 Weapons: 3 Shields: 6 | ||
❖ Bajoran Interceptor Interceptor Class Patrols high orbit of Bajor and surrounding region. Used by the Circle to shoot down a subimpulse raider during the attempted coup of 2370.
Range: 5+X Weapons: 7 Shields: 6 | ||
❖ Bajoran Raider Raider Class Nimble fighter used by the Bajoran resistance during the occupation. Kira Nerys commanded one in 2370. Holds two personnel. Has no transporters.
Range: 4+X Weapons: 5 Shields: 4 | ||
❖ Bajoran Scout Vessel Scout Class Used for scouting and scientific tasks. Bears a resemblance to other Bajoran vessels, although much smaller in size. Tahna Los stole and commanded one. Range: 8 Weapons: 4 Shields: 4 | ||
❖ Bajoran Warship Warship Class In a parallel universe, the Bajorans grew increasingly hostile after overthrowing the Cardassian Empire. This massive ship attacked the U.S.S. Enterprise in 2370.
Range: 10 Weapons: 9 Shields: 8 | ||
Baraka Shabren Class Lightship built by Ben Sisko in 2371 from ancient Bajoran designs. Has artificial gravity. Unexpectedly traveled beyond Bajor's Denorios Belt.
Range: 3 Weapons: 0 Shields: 3 | ||
Kitara Perikian Class Flagship of a Bajoran blockade in 2375. Commanded by Colonel Kira in opposition to the Romulan fortification of their medical facilities on Derna.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Borg Cube Borg Cube Identification: BORG CUBE Task: Explore galaxy for biological and technological distinctiveness. Assimilate.
Range: 8 Weapons: 24 Shields: 24 | ||
❖ Borg Probe Borg Probe Identification: BORG PROBE Task: Explore unimatricies at the borders of Borg space. Locate biological and technological distinctiveness.
Range: 8 Weapons: 6 Shields: 6 | ||
Borg Queen's Ship Borg Queen's Ship Identification: BORG QUEEN'S SHIP Task: Execute assignments under personal command of the Borg Queen.
Range: 9 Weapons: 14 Shields: 14 | ||
❖ Borg Scout Vessel Borg Scout Vessel Identification: BORG SCOUT VESSEL Task: Search for assimilation targets. Establish transwarp connections.
Range: 7 Weapons: 4 Shields: 4 | ||
❖ Borg Sphere Borg Sphere Identification: BORG SPHERE Task: General-purpose vessel. Provide contingency option when meeting resistance.
Range: 4 Weapons: 6 Shields: 6 | ||
❖ Borg Tactical Cube Class 4 Tactical Cube Identification: CLASS-4 TACTICAL CUBE Task: Respond to incursions into Borg space. Eliminate resistance.
Range: 7 Weapons: 28 Shields: 28 | ||
J-25 Cube Borg Cube Identification: BORG CUBE Task: Patrol system J-25. Pursue and eliminate resistance. Adapt to unfamiliar weaponry.
Range: 9 Weapons: 18 Shields: 18 | ||
Locutus' Borg Cube Borg Cube Identification: BORG CUBE Task: Eliminate resistance at location designation Wolf 359. Locutus of Borg commands.
Range: 10 Weapons: 24 Shields: 24 | ||
Queen's Borg Cube Borg Cube Identification: BORG CUBE Task: Assimilate human homeworld by direct attack, Earth date 2373. Borg Queen commands.
Range: 9 Weapons: 24 Shields: 24 | ||
Queen's Borg Sphere Borg Sphere Identification: BORG SPHERE Task: Contingency for Borg Cube - Bombard Earth in the past; stop first contact. Borg Queen commands.
Range: 5 Weapons: 6 Shields: 6 | ||
Queen's Borg Sphere (Resistance is Futile) Borg Sphere Identification: BORG SPHERE Task: Contingency vessel. Assimilate human homeworld. Borg Queen commands.
Range: 6 Weapons: 7 Shields: 6 | ||
U.S.S. Enterprise-E (20th Anniversary) Sovereign Class Identification: FEDERATION SOVEREIGN-CLASS Task: Prevent first contact between humans and Vulcans in 2063. Borg Queen commands.
Range: 10 Weapons: 9 Shields: 10 | ||
Aldara Galor Class Warship commanded by Danar. Destroyed a scout vessel piloted by Bajoran terrorist Tahna Los after he stole a Cardassian antimatter converter.
Range: 8 Weapons: 8 Shields: 7 | ||
Aldara (Energize) Galor Class Ship tasked with investigating criminal activity in Cardassian space. In 2369, it pursued the Bajoran terrorist Tahna Los to Deep Space 9.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Alliance Freighter Military Freighter Typical supply vessel used by the Klingon/Cardassian Alliance. Moderately armed to defend against pirates and other raiders.
Range: 7 Weapons: 5 Shields: 6 | ||
❖ Alliance Galor Galor Class Typical Cardassian warship in the mirror universe. Type 3 designation. Part of the Klingon/Cardassian Alliance fleet. Stationed at Terok Nor.
Range: 8 Weapons: 8 Shields: 8 | ||
Bok'Nor Freighter Old freighter suspected of transporting weapons to Cardassian colonies in the Demilitarized Zone. Briefly commanded by Boheeka early in his military career.
Range: 7 Weapons: 4 Shields: 6 | ||
Bralek Galor Class Cardassian warship commanded by Ocett. One of two vessels sent to investigate a significant Federation archaeological discovery in 2369.
Range: 8 Weapons: 7 Shields: 7 | ||
❖ Cardassian Shuttle Shuttlecraft Small ship configured for both military and civilian use. Ferried prisoners from Bajor to Terok Nor during the occupation. Natima Lang commanded one. Range: 6 Weapons: 3 Shields: 4 | ||
❖ Galor Galor Class Military spacecraft used by the Cardassian Union. The Type-3 Galor-class warship is the backbone of the Cardassian fleet.
Range: 8 Weapons: 7 Shields: 7 | ||
Groumall Military Freighter Commanded by Dukat following his demotion over the Ziyal scandal. Armed with jury-rigged system 5 disruptors scavenged from Korma.
Range: 7 Weapons: 4 Shields: 7 | ||
❖ Hideki Cruiser Hideki Class Heavy duty military vessel outfitted with the latest Dominion security protocols. Damar's resistance used one to infiltrate the Kelvas V shipyards.
Range: 7 Weapons: 6 Shields: 6 | ||
❖ Keldon Keldon Class Cardassian warship. More powerful than Galor-class spacecraft. Design commissioned by the Central Command after war with Federation in 2366.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Keldon Advanced Modified Keldon Class Faster than standard Keldon-class vessels. Secretly upgraded by Obsidian Order. Staged in Orias System. Attributes all -3 unless Obsidian Order in crew.
Range: 9 Weapons: 10 Shields: 9 | ||
Kraxon Galor Class Cardassian warship sent to intercept the U.S.S. Defiant and the renegade Thomas Riker in 2371.
Range: 8 Weapons: 7 Shields: 8 | ||
❖ Military Freighter Military Freighter Large, moderately armed freighter vessel. Used by the Cardassian military to ferry troops and maintain supply lines.
Range: 7 Weapons: 5 Shields: 6 | ||
❖ Modern Galor Galor Class With the influx of resources from their treaty with the Dominion, the Cardassians were able to significantly increase the size of their fleet. However, most Cardassian shipyards were converted to the construction and maintenance of Jem'Hadar ships.
Range: 8 Weapons: 8 Shields: 8 | ||
Naprem K'vort Class Bird-of-Prey commanded by Dukat. Commandeered near the Cardassian outpost on Korma. Named for Tora Ziyal's mother. Carried Jodmos to Ty'Gokor in 2373.
Range: 8 Weapons: 7 Shields: 7 | ||
❖ Patrol Ship Hideki Class Common patrol vessel of the Cardassian Union. Uses the same hull as the Cardassian shuttlecraft, but boasts a much higher performance profile.
Range: 8 Weapons: 5 Shields: 6 | ||
Prakesh Galor Class Type-3 Cardassian warship. Rescued the Detapa Council from Cardassia Prime just prior to the 2372 Klingon invasion. Commanded by Dukat.
Range: 8 Weapons: 7 Shields: 8 | ||
Prakesh (Second Edition) Galor Class In 2372, with a Klingon invasion imminent, Gul Dukat secured this warship to evacuate the Detapa Council from Cardassia Prime.
Range: 8 Weapons: 8 Shields: 8 | ||
Reklar Galor Class In response to tensions along the Cardassian/Federation border, this ship was sent to attend diplomatic talks with the U.S.S. Enterprise.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Supply Ship Supply Freighter Typical Cardassian freighter. Carries anything from research equipment to disruptors to taspar eggs. Uses high-energy subspace fields to mask its cargo.
Range: 8 Weapons: 3 Shields: 5 | ||
Trager Galor Class Commanded by Macet. Dispatched to intercept U.S.S. Phoenix, reportedly attacking Cardassian vessels in violation of the 2366 peace treaty.
Range: 8 Weapons: 8 Shields: 7 | ||
Trager (Patrol Ship) Galor Class "Even with the treaty they're still skittish about protecting their border."
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Type-2 Galor Galor Class Vessel used by the Cardassian Union from the outbreak of hostilities with the Federation until the 2360s when it was replaced by the Type-3 Galor.
Range: 8 Weapons: 6 Shields: 7 | ||
Vetar (Showdown: Four Lights) Galor Class Cardassian warship commanded by Gul Evek. Often patrols the Demilitarized Zone. Attacked by the Maquis in 2370 until the U.S.S. Enterprise arrived.
Range: 8 Weapons: 7 Shields: 7 | ||
Vetar Galor Class Cardassian warship that surveyed Dorvan V. Pursued the Liberty into the Badlands. Commanded by Evek.
Range: 8 Weapons: 8 Shields: 8 | ||
Stolen Attack Ship Attack Ship Class Jem'Hadar attack ship briefly commanded by Luaran. Upgraded with Breen weapons technology. Stolen by members of Damar's rebellion; commanded by Kira.
Range: 6 Weapons: 8 Shields: 8 | ||
❖ Alpha Attack Ship Attack Ship Class Jem'Hadar attack ship produced at Chin'toka shipyard in Alpha Quadrant. Constructed after enemy forces restricted Dominion access to the Bajoran Wormhole.
Range: 6 Weapons: 8 Shields: 9 | ||
❖ Breen Warship Warship Class Employs biological technology. Used in attack on San Francisco in 2375. Thot Gor commanded one. Attributes all -3 unless Breen in crew.
Range: 9 Weapons: 10 Shields: 9 | ||
❖ Dominion Battleship Battleship Class Massive Jem'Hadar battleship developed during the Alpha Quadrant war. One easily withstood an ill-conceived attack by the U.S.S. Valiant in 2374.
Range: 10 Weapons: 11 Shields: 12 | ||
❖ Dominion Battleship (Things Past) Battleship Class Twice the size of a Galaxy-class starship, battleships of this design served in the Alpha Quadrant war.
Range: 9 Weapons: 10 Shields: 10 | ||
❖ Dosi Trade Vessel Dosi Merchant Class Standard commerce ship used by the Dosi. Uses a hull design similar to the ships of the Karemma, but equipped with better weaponry.
Range: 7 Weapons: 7 Shields: 7 | ||
❖ Enhanced Attack Ship Attack Ship Class Jem'Hadar attack ship constructed in Alpha Quadrant. One of the first Dominion fighter craft upgraded with Breen energy-dampening technology in 2375.
Range: 6 Weapons: 8 Shields: 8 | ||
❖ Enhanced Warship Battle Cruiser Class Upgraded warship constructed in the Alpha Quadrant. Had Breen energy-dampening technology built into its arsenal. Luaran 9 commanded one.
Range: 9 Weapons: 9 Shields: 10 | ||
❖ Jem'Hadar Attack Ship Attack Ship Class Nimble attack fighter used by the Dominion. Has ion propulsion drive and ventral impellers. Virtual display technology. Polaron beam weapons.
Range: 6 Weapons: 8 Shields: 8 | ||
❖ Jem'Hadar Troopship Troopship Class Support vessel rebuilt for the mass transit of soldier for ground operations. Shares basic design framework with other Dominion ships.
Range: 7 Weapons: 3 Shields: 7 | ||
❖ Jem'Hadar Warship Battle Cruiser Class Mainstay battle cruiser of the Jem'Hadar fleets. Capable of serving as a mobile base for attack ships. Equipped with shield-penetrating transporters.
Range: 9 Weapons: 9 Shields: 9 | ||
❖ Karemman Vessel Freighter Class The Karemma conduct trade operations for the Dominion. Their vessels can be found throughout the Gamma Quadrant. Hanok commanded one.
Range: 8 Weapons: 5 Shields: 6 | ||
Tenak'talar (Weyoun's Warship) Warship Class Jem'Hadar warship often utilized by Weyoun. It took part in numerous successful battles for the Dominion, including the taking of Terok Nor and the re-taking of the Chin'toka system.
Range: 9 Weapons: 9 Shields: 9 | ||
Tykk Warship Class Breen flagship commanded by Thot Pran. One of the few vessels to survive the attack on Earth. Attributes all -3 unless Breen in crew.
Range: 9 Weapons: 11 Shields: 10 | ||
U.S.S. Defiant (Ships of the Line) Defiant Class Federation starship commandeered and commanded by Kudak'Etan. Encountered a little problem. Attributes all -3 unless in crew.
Range: 8 Weapons: 10 Shields: 9 | ||
Weyoun's Warship Battle Cruiser Class Jem'Hadar warship under the command of Weyoun. Stationed at Terok Nor during the Dominion/Cardassian reoccupation of the mining station.
Range: 10 Weapons: 9 Shields: 9 | ||
❖ Columbus Shuttlecraft Typical Starfleet shuttlecraft, circa 2260s. Assisted in the search for the missing Galileo 7. Has no transporters.
Range: 5 Weapons: 1 Shields: 3 | ||
Defiant Defiant Class Constructed by the Terran Rebellion using stolen plans of the U.S.S. Defiant. Commanded by Benjamin Sisko during the defense of rebel-held Terok Nor.
Range: 8 Weapons: 10 Shields: 9 | ||
Delta Flyer Shuttlecraft Designed and often commanded by Tom Paris. Sports an ultra-aerodynamic tetraburnium alloy hull, retractable nacelles, unimatrix shielding, and photonic missiles.
Range: 8 Weapons: 7 Shields: 7 | ||
❖ Escort Vessel Defiant Class Federation warship. Mass produced after Miles O'Brien had resolved the kinks in the U.S.S. Defiant. Cannot carry ships aboard except shuttlepods.
Range: 8 Weapons: 10 Shields: 8 | ||
Future Enterprise Galaxy Class Commanded by Admiral Riker in an alternate future. U.S.S. Enterprise-D was fitted with a third warp engine nacelle, greatly enhancing its speed and power.
Range: 13 Weapons: 10 Shields: 9 | ||
I.K.S. Qel'Poh (H.M.S. Bounty) B'rel Class "... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
Range: 6 Weapons: 7 Shields: 6 | ||
❖ I.S.S. Constitution Constitution Class Typical battle cruiser of the Terran Empire. Outfitted for a variety of mission profiles, including conquest, domination, subjugation, and Imperial enforcement.
Range: 6 Weapons: 5 Shields: 6 | ||
I.S.S. Enterprise Constitution Class Imperial starship. Credited with many successful and profitable missions. I.S.S. Enterprise officers are frequently promoted - usually through assassination.
Range: 6 Weapons: 6 Shields: 6 | ||
❖ Rebel Interceptor Interceptor Class Interceptor/fighter used by Terran rebels in the mirror universe. Typically stolen from the Bajorans. Smiley enhanced and commanded this one.
Range: 6+X Weapons: 8 Shields: 6 | ||
❖ Runabout Runabout Class Resembles a large shuttle. Contains living accommodations. Modular design can be re-configured for different mission profiles. Range: 7 Weapons: 5 Shields: 5 | ||
Starship Constellation Constitution Class Starfleet registry number NCC-1017. In 2267 investigated vast destruction in systems L-370 through L-374. Commanded by Commodore Decker.
Range: 6 Weapons: 6 Shields: 5 | ||
❖ Starship Constitution Constitution Class Class ship. Heavy cruiser designation. Mainstay of the Federation Starfleet in the 2260s. Registry number NCC-1700.
Range: 6 Weapons: 4 Shields: 6 | ||
❖ Starship Constitution (The Motion Pictures) Constitution Class With new modifications, ships of this class were built long after the original's launch. Starfleet continued this practice of refitting older designs into the 24th century.
Range: 6 Weapons: 5 Shields: 6 | ||
Starship Defiant Constitution Class NCC-1764. Responded to a Tholian distress call in 2268 and entered an area of spatial interphase. Emerged in the 22nd century mirror universe.
Range: 6 Weapons: 6 Shields: 5 | ||
Starship Enterprise Constitution Class Original U.S.S. Enterprise. Starfleet registry number NCC-1701. Responded to Deep Space Station K-7 distress call in 2267. Commanded by Captain Kirk.
Range: 6 Weapons: 5 Shields: 6 | ||
Starship Enterprise (Chain of Command) Constitution Class Its five year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
Range: 6 Weapons: 5 Shields: 6 | ||
Starship Enterprise (The Motion Pictures) Constitution Class Venerable Starfleet ship refit in 2270. Completed many successful missions before being transferred to Captain Spock's command and retired for use as a training vessel.
Range: 6 Weapons: 6 Shields: 6 | ||
Starship Excelsior Excelsior Class Unsuccessful transwarp test ship later refitted as the prototype for one of Starfleet's most durable and ubiquitous classes of ship. Commanded by Captain Sulu.
Range: 6 Weapons: 6 Shields: 7 | ||
Starship Saratoga Miranda Class NCC-1887. Commanded by Captain Alexander. Patrolled the Neutral Zone in 2286. Unsuccessfully attempted to communicate with the whale probe.
Range: 7 Weapons: 5 Shields: 6 | ||
Stolen Defiant Defiant Class The U.S.S. Defiant was commandeered by the Maquis in 2371 to attack Cardassian forces. Cannot carry ships aboard except shuttlepods.
Range: 8 Weapons: 10 Shields: 8 | ||
❖ Type 18 Shuttlepod Shuttlepod Small shuttlecraft. One commanded by Benjamin Sisko guided a silithium comet through the Bajoran wormhole. Holds two personnel. Has no transporters.
Range: 5 Weapons: 2 Shields: 4 | ||
❖ Type 9 Shuttlecraft Shuttlecraft Typical shuttlecraft carried aboard Intrepid-class starships. U.S.S. Voyager carries an unusually large compliment.
Range: 6 Weapons: 5 Shields: 5 | ||
❖ Type VI Shuttlecraft Type VI Shuttlecraft Modern Federation shuttle with warp capability. May be armed for special missions. Range: 6 Weapons: 2 Shields: 2 | ||
❖ U.S.S. Akira Akira Class Class of heavy cruiser designed for border defense. First ship of this design entered service after the dissolution of the Khitomer Accords.
Range: 8 Weapons: 7 Shields: 8 | ||
❖ U.S.S. Ambassador Ambassador Class Mainstay Federation vessel of the mid-24th century. NCC-10521. The design had more maneuverability than many of its counterparts of that era.
Range: 7 Weapons: 7 Shields: 8 | ||
U.S.S. Bellerophon (Conference Host) Intrepid Class "This is a golden opportunity to gather intelligence on Romulan intentions and military capabilities."
Range: 9 Weapons: 9 Shields: 8 | ||
U.S.S. Bozeman Soyuz Class Starship from the 23rd century. Registry NCC-1941. Modernized to defend against Borg technology. Captained by Morgan Bateson.
Range: 5 Weapons: 8 Shields: 7 | ||
U.S.S. Brittain Miranda Class Starship found trapped in a Tyken's Rift in 2367. All but one of crew killed by REM sleep deprivation.
Range: 6 Weapons: 5 Shields: 6 | ||
U.S.S. Cairo Excelsior Class Commanded by Edward Jellico prior to and following his temporary assignment to the U.S.S. Enterprise. Assigned to help defend Minos Korva in 2369.
Range: 8 Weapons: 6 Shields: 7 | ||
❖ U.S.S. Danube Danube Class Class of runabout often named for Terran rivers. First commissioned in 2368. The following year, the U.S.S. Enterprise delivered three Danube-class vessels to DS9.
Range: 7 Weapons: 4 Shields: 5 | ||
U.S.S. Defiant Defiant Class NX-74205. Built to battle Borg. Recommissioned to oppose the Dominion. First ship to test ablative armor and quantum torpedoes. Captained by Benjamin Sisko.
Range: 8 Weapons: 10 Shields: 9 | ||
U.S.S. Defiant (Chain of Command) Defiant Class Riker dubbed the U.S.S. Defiant a "tough little ship." Commanded by Worf when the Borg attacked Earth. Cannot carry ships aboard except shuttlepods.
Range: 8 Weapons: 10 Shields: 8 | ||
U.S.S. Defiant (Patrolling Warship) Defiant Class "Restricting the Defiant to guard duty would be a serious mistake."
Range: 8 Weapons: 10 Shields: 10 | ||
U.S.S. Defiant (Prototype Warship) Defiant Class "Officially, it's classified as an escort vessel. Unofficially, the Defiant's a warship. Nothing more, nothing less."
Range: 8 Weapons: 10 Shields: 10 | ||
U.S.S. Drake Wambundu Class Starfleet vessel, registry NCC-20381. In 2364, was assigned a routine mission of exploration in and around the Lorenze Cluster under the command of Paul Rice.
Range: 7 Weapons: 8 Shields: 7 | ||
U.S.S. Enterprise Galaxy Class The fifth Starfleet ship named Enterprise, launched in 2363. Built at the Utopia Planetia shipyards orbiting Mars.
Range: 9 Weapons: 8 Shields: 9 | ||
U.S.S. Enterprise (Chain of Command) Galaxy Class Encountered the U.S.S. Enterprise-C in an alternate reality. Became the Future Enterprise in an alternate future. Visited by crew from the Starship Enterprise.
Range: 8 Weapons: 7 Shields: 9 | ||
U.S.S. Enterprise (Earth's Savior) Constitution Class "'All I ask is a tall ship, and a star to steer her by.'"
Range: 8 Weapons: 7 Shields: 7 | ||
U.S.S. Enterprise-A Constitution Class Specially commissioned in 2286 to replace the famous ship lost one year earlier. Proudly continued the mission of its predecessor under the command of James T. Kirk.
Range: 6 Weapons: 6 Shields: 7 | ||
U.S.S. Enterprise-B Excelsior Class Third Federation ship so christened, launched on stardate 9715. Became fully operational the following Tuesday. When reported, attributes all -2 until end of turn.
Range: 7 Weapons: 6 Shields: 7 | ||
U.S.S. Enterprise-C Ambassador Class Predecessor of U.S.S. Enterprise-D. Famous for heroic action in Battle of Narendra III, where it also entered a temporal rift. Commanded by Rachel Garrett.
Range: 8 Weapons: 7 Shields: 8 | ||
U.S.S. Enterprise-C (Yesterday's Enterprise) Ambassador Class "One more ship will make no difference in the here and now. But twenty-two years ago, one ship could have stopped this war before it started."
Range: 8 Weapons: 7 Shields: 8 | ||
U.S.S. Enterprise-D (Battleship) Galaxy Class "She was the first Galaxy-Class warship built by the Federation. Forty-two decks. Capable of transporting over six thousand troops."
Range: 8 Weapons: 8 Shields: 9 | ||
U.S.S. Enterprise-E Sovereign Class Commissioned in 2372. Sixth starship in the Enterprise line. Optimized to battle the Borg. 700 meters long. Infiltrated by Borg in 2373.
Range: 10 Weapons: 9 Shields: 10 | ||
U.S.S. Enterprise-E (Chain of Command) Sovereign Class The latest in the Enterprise line, it gets "all the easy assignments." Commanded by William T. Riker in the Briar Patch incident with the Son'a.
Range: 10 Weapons: 7 Shields: 8 | ||
U.S.S. Enterprise-E (Federation Envoy) Sovereign Class "The new Praetor, someone called Shinzon, has requested a Federation envoy. ... You're the closest ship so I want you to go and hear what he has to say."
Range: 9 Weapons: 9 Shields: 9 | ||
U.S.S. Excalibur Ambassador Class Refitted vessel captained by William T. Riker during Starfleet's blockade of the Klingon-Romulan border in 2368. Underwent further refit in 2373.
Range: 8 Weapons: 7 Shields: 9 | ||
❖ U.S.S. Excelsior Excelsior Class First launched in 2284 as a test for what proved to be the unsuccessful transwarp project. Now uses standard warp drive.
Range: 6 Weapons: 6 Shields: 7 | ||
U.S.S. Farragut Nebula Class NCC-60597. Sent to salvage the U.S.S. Enterprise saucer section on Veridian III. Aided the colonists on Ajilon Prime after a Klingon attack in 2373.
Range: 8 Weapons: 7 Shields: 7 | ||
❖ U.S.S. Galaxy Galaxy Class Prototype in this elite class of ships was the U.S.S. Galaxy, after which the class was named.
Range: 8 Weapons: 7 Shields: 9 | ||
U.S.S. Ganges Danube Class One of three runabouts delivered to DS9 by the U.S.S. Enterprise. Often commanded by Miles O'Brien. Carried the harvester virus team in 2370.
Range: 8 Weapons: 5 Shields: 5 | ||
U.S.S. Grissom Oberth Class Science vessel assigned to survey and investigate the Genesis Planet in 2285. Named for one of Earth's earliest space explorers.
Range: 7 Weapons: 4 Shields: 6 | ||
U.S.S. Hood Excelsior Class Registry number NCC-42296. Named for the 20th century admiral, Sir Horace Hood. Commanded by Captain Robert DeSoto.
Range: 7 Weapons: 6 Shields: 7 | ||
❖ U.S.S. Intrepid Intrepid Class Prototype introduced in the early 2370s. Its bio-neural circuits respond faster than optical relays. Average crew complement of 140. Capable of a sustained warp 9.975.
Range: 8 Weapons: 7 Shields: 8 | ||
U.S.S. Jupiter Akira Class Captained by Satelk. Helped U.S.S. Enterprise defend timeship Premonition from a Borg attack in 2376. Armed with experimental Chain Reaction Pulsar weapon.
Range: 9 Weapons: 8 Shields: 8 | ||
U.S.S. Magellan Galaxy Class NCC-71820. Fought in Operation Return. Briefly commanded by Admiral Ross. Served as his flagship during the Battle of Cardassia.
Range: 9 Weapons: 9 Shields: 8 | ||
U.S.S. Mekong Danube Class Scout vessel commanded by Odo during a mission to find Enabran Tain. Subsequently captured and carried into the Gamma Quadrant aboard the Serrola.
Range: 7 Weapons: 5 Shields: 6 | ||
❖ U.S.S. Miranda Miranda Class Small ship class from the late 23rd century. Named for a character in Shakespeare's play, The Tempest.
Range: 6 Weapons: 5 Shields: 5 | ||
❖ U.S.S. Nebula Nebula Class Modern class of ship featuring large upper equipment modules customizable for specific mission uses.
Range: 8 Weapons: 7 Shields: 8 | ||
❖ U.S.S. Oberth Oberth Class Class of small ships often used for scientific missions. Named for 20th century rocket scientist Hermann Oberth.
Range: 6 Weapons: 4 Shields: 7 | ||
U.S.S. Odyssey Galaxy Class NCC-71832. Starship sent into Gamma Quadrant to investigate the Dominion. Victim of Jem'Hadar suicide tactics. Commanded by Keogh.
Range: 8 Weapons: 8 Shields: 8 | ||
U.S.S. Orinoco Danube Class Runabout fitted with an advanced sensor module to serve as a scientific scout vessel. Often commanded by Jadzia Dax. Registry number NCC-72905.
Range: 7 Weapons: 6 Shields: 5 | ||
U.S.S. Pasteur Olympic Class Medical relief vessel. Starfleet registry NCC-58928. Captained by Beverly Picard in an alternate future.
Range: 13 Weapons: 6 Shields: 7 | ||
U.S.S. Pegasus Oberth Class Modified prototype on which an experimental cloak was secretly tested in 2358. Some of the crew mutinied against Captain Erik Pressman for his violation of treaty.
Range: 6 Weapons: 4 Shields: 8 | ||
U.S.S. Phoenix Nebula Class Commanded by Captain Benjamin Maxwell. Last assigned to the Cardassian/Federation border.
Range: 7 Weapons: 7 Shields: 8 | ||
U.S.S. Rio Grande Danube Class First runabout assigned to Deep Space 9. Towed the Prakesh through the Bajoran Wormhole. Commanded by Benjamin Sisko.
Range: 7 Weapons: 5 Shields: 5 | ||
U.S.S. Sao Paulo Defiant Class Replacement for the U.S.S. Defiant. NCC-75633. Briefly commanded by Admiral Ross during delivery to Deep Space 9. Captained by Benjamin Sisko.
Range: 8 Weapons: 9 Shields: 10 | ||
❖ U.S.S. Sovereign Sovereign Class One of several Starfleet designs introduced in the 2370s, the Sovereign-class starship would become the Federation's primary deep-space exploration vessel.
Range: 9 Weapons: 9 Shields: 9 | ||
❖ U.S.S. Sovereign (Ships of the Line) Sovereign Class Prototype advanced cruiser developed in the early 2370s. First ship of its class. NCC-73811. Part of a special Federation task force in 2384.
Range: 9 Weapons: 8 Shields: 9 | ||
U.S.S. Stargazer Constellation Class Captained by Jean-Luc Picard on a historic 22-year mission of exploration. Thought destroyed in 2355 at Maxia Zeta until returned by DaiMon Bok.
Range: 8 Weapons: 7 Shields: 6 | ||
U.S.S. Sutherland Nebula Class Named for Horatio Hornblower's fictional flagship. Briefly commanded by Lt. Commander Data during the Klingon Civil War blockade.
Range: 7 Weapons: 7 Shields: 7 | ||
U.S.S. Thunderchild Akira Class NCC-63549. Helped lead Starfleet forces against invading Borg cube in 2373. Briefly commanded by Fleet Admiral Shanthi during its shakedown cruise.
Range: 10 Weapons: 7 Shields: 8 | ||
U.S.S. Valiant Defiant Class Red Squad training ship caught behind enemy lines during the Dominion War. Captained by Tim Watters. Cannot carry ships aboard except shuttlepods.
Range: 8 Weapons: 10 Shields: 9 | ||
U.S.S. Voyager Intrepid Class NCC-74656. Commanded by Kathryn Janeway. Pulled 70,000 light years from the Alpha Quadrant. Its crew has spent nearly seven years on a long trek home.
Range: 9 Weapons: 8 Shields: 8 | ||
U.S.S. Voyager (Chain of Command) Intrepid Class U.S.S. Voyager employed a tricyclic input manifold of the warp core, variable-geometry pylons and a rather large complement of shuttlecraft.
Range: 8 Weapons: 8 Shields: 8 | ||
U.S.S. Yamato Galaxy Class Named for a Japanese WWII battleship. Sister ship of the U.S.S. Enterprise. Commanded by Captain Donald Varley.
Range: 8 Weapons: 8 Shields: 8 | ||
U.S.S. Yangtzee Kiang Danube Class Starfleet runabout commanded by Kira Nerys during Tahna Los' 2369 encounter with the Sisters of Duras. Registry number NCC-72453.
Range: 7 Weapons: 5 Shields: 6 | ||
H.M.S. Bounty B'rel Class Bird-of-prey captained by Kruge on a covert mission to the Genesis Planet. Stolen and commanded by Admiral Kirk; re-christened with historical irony by Dr. McCoy.
Range: 7 Weapons: 6 Shields: 6 | ||
Mr. Sisko's Interceptor Interceptor Class Commanded by Mr. Sisko. Used as a privateer for the Intendant. Later used as a raider for the Terran Rebellion.
Range: 7 Weapons: 7+X Shields: 5+X | ||
Shuttle Galileo Shuttlecraft Large Federation shuttlecraft assigned to the U.S.S. Enterprise-A. Transported Sybok's Army of Light off Nimbus III to begin their quest for Sha Ka Ree.
Range: 4 Weapons: 2 Shields: 2 | ||
U.S.S. Equinox Nova Class NCC-72381. Science vessel pulled from Alpha Quadrant by the Caretaker. Its rogue crew designed an enhanced warp drive, killing nucleogenic life-forms for fuel.
Range: 7+X Weapons: 6 Shields: 7 | ||
U.S.S. Prometheus Prometheus Class Prototype Starfleet vessel, NX-59650. Boasts ablative armor, regenerative shielding, and multivector assault mode. Captured by Romulans during a test flight.
Range: 10 Weapons: 9 Shields: 9 | ||
❖ B'rel B'rel Class Old surplus Klingon Bird-of-Prey. Much smaller than K'Vort-class ships. Ferengi bought this one to support a covert vendarite mining operation on Ligos VII.
Range: 7 Weapons: 5 Shields: 6 | ||
Brunt's Shuttle Shuttlecraft Personal shuttle commanded by Brunt during his numerous liquidations. Transported Quark's rag-tag negotiation team to Empok Nor to rescue Ishka.
Range: 7 Weapons: 3 Shields: 6 | ||
❖ D'Kora Marauder D'Kora-Class Marauder Ferengi military vessel. Standard D'Kora spaceframe optimized for battle readiness. Most DaiMons enjoy the raw power but lament the minimal cargo space.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ D'Kora Transport D'Kora-Class Transport Ferengi trade vessel. Same spaceframe as the D'Kora-class marauder, but has a smaller crew complement and devotes far more internal volume to cargo capacity.
Range: 7 Weapons: 5 Shields: 7 | ||
❖ Ferengi Freighter Modified D'Kora-Class Transport After the discovery of the Bajoran Wormhole, the Ferengi Alliance optimized their vessels for new trade opportunities.
Range: 7 Weapons: 4 Shields: 6 | ||
❖ Ferengi Scout Vessel Scout Class Typical of small Ferengi craft converted for long-range missions. Often used to search for new business opportunities. Range: 7 Weapons: 4 Shields: 5 | ||
❖ Ferengi Shuttle Shuttlecraft Common shuttlecraft of Ferengi design. Dr. Arridor commanded one. Range: 6 Weapons: 3 Shields: 4 | ||
Krayton D'Kora-Class Marauder Marauder commanded by Tog. Briefly imprisoned Lwaxana Troi, whom Tog had abducted from Betazed following the 2366 Trade Agreements Conference.
Range: 9 Weapons: 8 Shields: 8 | ||
Kreechta D'Kora-Class Marauder Ferengi marauder. Under the command of Bractor in 2365, interrupted a mysterious battle between the Federation starships Enterprise and Hathaway.
Range: 8 Weapons: 9 Shields: 8 | ||
Kurdon D'Kora-Class Marauder Commanded by DaiMon Bok during his quest for vengeance against Captain Picard. First officer Kazago commanded following Bok's arrest.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Mirror Ferengi Shuttle Shuttlecraft Typical Ferengi shuttle in the mirror universe. Used by agents working for the Alliance or the Rebellion - or both. Mr. Brunt commanded one.
Range: 6 Weapons: 4 Shields: 5 | ||
Quark's Treasure Shuttlecraft Briefly captained by Quark. Faster than a Romulan interceptor. A belated delivery from its former captain, Gaila, who had owed Quark a ship for some time. Range: 9 Weapons: 3 Shields: 4 | ||
Quetsivoo Guzah'far Class Small Ferengi transport ship favored by privateers in the 22nd century. Featured minimal crew quarters and a deceptively large cargo bay.
Range: 5 Weapons: 4 Shields: 5 | ||
Trullux D'Kora-Class Transport Modified transport commanded by Gegis, who planned to use his profit from stolen Borg nanoprobes to install multiphasic shielding and a gold-pressed latinum hull.
Range: 8 Weapons: 6 Shields: 8 | ||
U.S.S. Enterprise (20th Anniversary) Galaxy Class Federation starship claimed under Ferengi Salvage Code. Captained by Lurin. A mysterious machine. Attributes all -8 unless 2 Computer Skill in crew.
Range: 9 Weapons: 8 Shields: 9 | ||
❖ Cargo Vessel Guzah'far Class Ferengi merchant vessel from the 22nd century. The large cargo capacity resulted in numerous trading partners adopting the design - for a modest fee.
Range: 6 Weapons: 4 Shields: 5 | ||
❖ Hunting Vessel Light Cruiser Small ship usually manned by a hunting pair. Often travels in groups like that which subdued Voyager in 2374. Its monotanium armor scatters enemy targeting scanners.
Range: 7 Weapons: X Shields: 9 | ||
Pequod Light Cruiser Cruiser commanded by Takirac. The first to install holographic projectors. Renamed after a ship from Takirac's favorite hunting simulation, Moby Dick.
Range: 8 Weapons: 8 Shields: 8 | ||
❖ Venatic Hunter Venatic Class Large ship shunned by most hunters - there is a blind spot in its engines' ion wake, and its heavy armaments reduce the challenge of a hunt. Netek commanded one.
Range: 9 Weapons: 10 Shields: 12 | ||
❖ Kazon Fighter Fighter/Shuttlecraft Small fighter based on the same design as the larger Raider. Karden commanded one when battling to earn his name. Has no transporters.
Range: 7 Weapons: 5 Shields: 5 | ||
❖ Kazon Raider Raider Class Ship design stolen when the Trabe were overthrown in 2346. Favored by sects with more limited resources. Has no transporters.
Range: 9 Weapons: 7 Shields: 7 | ||
❖ Kazon Shuttle Shuttlecraft/Boarding Pod Kazon shuttlecraft. Equipped with bow modifications designed to puncture a starship hull. Has no transporters.
Range: 6 Weapons: 3 Shields: 5 | ||
❖ Kazon Warship Predator Class Enormous Kazon vessel used as a mobile base of operations. Dwarfs even D'deridex-class ships. Has no transporters.
Range: 8 Weapons: 11 Shields: 12 | ||
Voyager Intrepid Class In 2372, Culluh and Seska took command of the Alpha Quadrant vessel U.S.S. Voyager and its technology for the benefit of the Kazon-Nistrim sect.
Range: 9 Weapons: 8 Shields: 8 | ||
❖ Alliance K'Vort K'vort Class Klingon Bird-of-Prey. Standard patrol and pursuit craft of the Klingon/Cardassian Alliance. One of the most expendable elements of the Regent's fleet.
Range: 8 Weapons: 7 Shields: 7 | ||
❖ Alliance Vor'Cha Vor'cha Class Fast and powerful battle cruiser. Backbone of the Alliance fleet. Their only weakness is in their targeting systems; they've been known to chase warp shadows.
Range: 9 Weapons: 9 Shields: 8 | ||
Battle Cruiser Bortas D-5 Class Warship commanded by Duras Son of Toral. Pursued rebels from Raatooras. Once engaged Enterprise in combat.
Range: 6 Weapons: 5 Shields: 5 | ||
Cha'Joh (The Sky's the Limit) Class D-12 Scout Vessel Bird-of-Prey commanded by Lursa and B'Etor, the Sisters of Duras. Fought at Veridian III. May not be carried aboard Birds-of-Prey.
Range: 7 Weapons: 5 Shields: 5 | ||
❖ D-7 Battlecruiser D-7 Class The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice.
Range: 8 Weapons: 7 Shields: 6 | ||
I.K.C. Bortas Vor'cha Class Flagship commanded by Gowron during the Klingon Civil War of 2367-68. Lieutenant Worf briefly served aboard as a weapons officer.
Range: 9 Weapons: 9 Shields: 7 | ||
I.K.C. Buruk K'vort Class Klingon Bird-of-Prey used to transport Gowron to rendezvous with the U.S.S. Enterprise in 2367.
Range: 8 Weapons: 6 Shields: 7 | ||
I.K.C. Fek'lhr Voodieh Class Destroyed U.S.S. Pasteur in an alternate future, only to be thwarted by the future Enterprise. Named for the ferocious guardian of Gre'thor.
Range: 11 Weapons: 9 Shields: 8 | ||
I.K.C. Gr'oth D-7 Class Battle cruiser commanded by Koloth. Dispatched to Federation station K-7, under pretense of shore leave, to further the Empire's plans for Sherman's Planet.
Range: 6 Weapons: 6 Shields: 5 | ||
I.K.C. Hegh'ta K'vort Class Bird-of-Prey commanded by Kurn in support of Gowron during the Klingon Civil War of 2367-68.
Range: 8 Weapons: 7 Shields: 7 | ||
I.K.C. K'Ratak K'vort Class Bird-of-Prey named in honor of the author of the classic work of Klingon literature, The Dream of the Fire.
Range: 6 Weapons: 8 Shields: 6 | ||
❖ I.K.C. K'Vort K'vort Class Class of ships identical in configuration to the classic B'rel class Klingon Bird-of-Prey, although much larger.
Range: 8 Weapons: 6 Shields: 6 | ||
I.K.C. Ki'tang K'vort Class Klingon Bird-of-Prey that fought in the Dominion War. Immune to the Breen energy-dampening weapon due to a fortuitous tritium intermix adjustment.
Range: 7 Weapons: 8 Shields: 7 | ||
I.K.C. Koraga K'vort Class Klingon Bird-of-Prey briefly commanded by Worf Son of Mogh in 2375. Along with the I.K.C. Rotarran, engaged a Dominion patrol near the Badlands.
Range: 7 Weapons: 8 Shields: 6 | ||
I.K.C. Lukara K'vort Class Bird-of-Prey commanded by Kang. Transported its commander and his comrades to Secarus IV in 2370, to confront the Albino in his stronghold.
Range: 7 Weapons: 7 Shields: 7 | ||
I.K.C. Maht-H'a Vor'cha Class Commanded by Nu'Daq during the chase for clues to a four-billion-year-old genetic message in 2369.
Range: 8 Weapons: 9 Shields: 8 | ||
I.K.C. Negh'Var Negh'Var Class Flagship of the Klingon Defense Force. Commanded by Gowron when first commissioned, and then by Martok during the 2372 invasion of Cardassia.
Range: 9 Weapons: 10 Shields: 9 | ||
I.K.C. Ning'tao K'vort Class Bird-of-Prey commanded by Kor in 2375. Held off a fleet of ten pursuing Jem'Hadar warships. Presumed lost in glorious battle. Now the subject of legend.
Range: 7 Weapons: 7 Shields: 7 | ||
I.K.C. Pagh K'vort Class Battle cruiser under the command of Captain Kargan. Commander William T. Riker served aboard as an exchange officer in 2365.
Range: 8 Weapons: 7 Shields: 6 | ||
I.K.C. Qam-Chee (Chain of Command) Vor'cha Class Flagship commanded by the Klingon Chancellor, K'mpec. Met with U.S.S. Enterprise to arbitrate the selection of a new Chancellor for the Klingon Empire.
Range: 8 Weapons: 9 Shields: 9 | ||
I.K.C. Qu'Vat Vor'cha Class Attack cruiser that carried Governor Torak on an investigation into the death of a Starfleet officer at Relay Station 47.
Range: 9 Weapons: 8 Shields: 8 | ||
I.K.C. Rotarran K'vort Class Bird-of-prey stationed at Deep Space 9 during the war against the Dominion. Commanded by Martok. Led many raids into Cardassian and Dominion space.
Range: 7 Weapons: 7 Shields: 8 | ||
I.K.C. T'Ong K't'inga Class A Klingon sleeper ship from the 23rd century, an era when Klingons despised humans and attacked them on sight. Commanded by K'Temok
Range: 5 Weapons: 6 Shields: 6 | ||
I.K.C. Toh'Kaht Vor'cha Class Klingon cruiser dispatched to the Gamma Quadrant on a biosurvey mission. Commanded by first officer Hon'Tihl after its captain was killed in battle.
Range: 8 Weapons: 8 Shields: 8 | ||
I.K.C. Voq'leng D-7 Class 23rd-century battle cruiser. Believing the Empire had lost its way, the original crew set out over a century ago from the Alpha Quadrant on a quest to find the Kuvah'Magh.
Range: 6 Weapons: 5 Shields: 6 | ||
❖ I.K.C. Vor'Cha Vor'cha Class Large attack cruiser. The modern mainstay of the Klingon Defense Force.
Range: 9 Weapons: 8 Shields: 7 | ||
I.K.C. Vorn K'vort Class Klingon Bird-of-Prey used to transport Duras to meet with the Klingon Arbiter of Succession in 2367.
Range: 8 Weapons: 7 Shields: 6 | ||
I.K.S. Amar K't'inga Class One of the first K't'inga-class ships. Leader of the battle group dispatched to escort an unidentified intruder out of Klingon space in 2271.
Range: 7 Weapons: 6 Shields: 6 | ||
I.K.S. Chang Voodieh Class Patrolled the Devron system with sister ship I.K.S. Fek'lhr. Formerly commanded by Governor Worf.
Range: 10 Weapons: 9 Shields: 9 | ||
I.K.S. Chontay B'rel Class Bird-of-prey captained by Klaa. The highlight of its mission was shooting space garbage until its pursuit of the U.S.S. Enterprise-A through the Great Barrier.
Range: 6 Weapons: 7 Shields: 6 | ||
I.K.S. K'elric K't'inga Class One of three ships that ended The Albino's raids on Klingon colonies. Intercepted the Starship Excelsior in the Azure Nebula. Commanded by Captain Kang.
Range: 6 Weapons: 6 Shields: 7 | ||
❖ I.K.S. K't'inga K't'inga Class Though the basic form of the Klingon cruiser had been the same since the 22nd century, this design introduced in the 2270s boasted upgrades to all major systems.
Range: 5 Weapons: 6 Shields: 6 | ||
I.K.S. Kla'Diyus Modified B'rel Class Unique vessel able to fire while cloaked. Commissioned and commanded by General Chang, who ordered the designers killed to preserve the secret of its existence.
Range: 6 Weapons: 6 Shields: 5 | ||
I.K.S. Lukara K'Vort Class "...this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him."
Range: 7 Weapons: 8 Shields: 7 | ||
I.K.S. Maht-H'a Vor'cha Class Attack cruiser that competed to solve an archaeological puzzle uncovered by Federation scientist Richard Galen. The ship's captain was less than pleased with the outcome of the chase.
Range: 8 Weapons: 9 Shields: 8 | ||
I.K.S. Molor D-7 Class Imperial cruiser that patrolled the Tellun system. Commanded by Captain Khod. Attacked the Starship Enterprise to trigger sabotage to their warp core.
Range: 6 Weapons: 6 Shields: 5 | ||
I.K.S. Pagh (The Next Generation) K'Vort Class Klingon Defense Force Bird-of-Prey commanded by Kargan. Tritanium hull plating attracted subatomic bacteria in 2365.
Range: 7 Weapons: 7 Shields: 6 | ||
I.K.S. Qam-Chee Vor'cha Class Like the battleground where Kahless and Lukara withstood the attack of five hundred warriors, this ship is where the chancellor stands against new enemies of the Klingon Empire.
Range: 8 Weapons: 9 Shields: 9 | ||
I.K.S. Qel'Poh (Clandestine Vessel) B'rel Class Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
Range: 6 Weapons: 7 Shields: 6 | ||
❖ I.K.S. Raptor Raptor Class Small scout vessel used by the Klingon Empire in the 22nd century. Equipped with photon torpedoes and a hull reinforced with a coherent molecular alloy.
Range: 5 Weapons: 4 Shields: 4 | ||
I.K.S. T'Ong (Sleeper Ship) K't'inga Class "Knowing their mission must help us understand them!" "There's nothing to understand. These are Klingons, they'll attack!"
Range: 7 Weapons: 7 Shields: 7 | ||
❖ Klingon Transport Toron Class Shuttlecraft Shuttlecraft of Klingon design. Koral commanded one in 2370. Was intercepted before his rendezvous. Holds two personnel. Has no transporters.
Range: 6 Weapons: 5 Shields: 3 | ||
Kronos One K't'inga Class Battle cruiser of the Klingon Chancellor in the late 23rd century. Under command of Chancellor Gorkon, had a fateful rendezvous with the U.S.S. Enterprise-A.
Range: 7 Weapons: 7 Shields: 7 | ||
❖ Modified Vor'Cha Vor'Cha Class Klingon heavy cruiser used during the Dominion War. Upgraded in 2375 to counteract recently encountered Breen energy-dampening technology.
Range: 8 Weapons: 8 Shields: 8 | ||
Regency 1 Negh'Var Class Massive flagship of the Klingon/Cardassian Alliance. Commanded by Regent Worf. Has a stolen cloaking device installed - and sabotaged - by Rom.
Range: 10 Weapons: 10 Shields: 10 | ||
Ya'Vang Vor'cha Class Alliance warship captained by Nu'Tal on patrol in the Bajoran sector. Investigated the mysterious appearance of a damaged ship near Terok Nor.
Range: 9 Weapons: 9+X Shields: 8+X | ||
Batris Talarian Freighter Talarian freighter hijacked by three Klingons in pursuit of a warrior's death. Commanded by Korris, who then destroyed the I.K.S. T'Acog.
Range: 8 Weapons: 5 Shields: 5 | ||
I.K.S. Nguq'Yab be'toQ Class Klingon Bird-of-Prey originally commanded by Martrex. In 2153, commandeered and commanded by Raakin, and then commanded by Malik.
Range: 5 Weapons: 5 Shields: 5 | ||
Assimilator Borg Assimilator Large Borg ship operated by a group of renegade Borg. First encountered the U.S.S. Enterprise while raiding the Federation outpost on Ohniaka III.
Range: 7 Weapons: 12 Shields: 12 | ||
Baxial Talaxian Freighter Small ship owned and commanded by Neelix. Ugliest thing he ever saw, though its appearance grew on him. Has no transporters.
Range: 7 Weapons: 4 Shields: 6 | ||
❖ Bothan Vessel Unknown Class Standard ship design used by a reclusive, territorial race with powerful psionic abilities. Possesses technology which allows it to seem invisible to enemy vessels.
Range: 7 Weapons: 6 Shields: 7 | ||
Calondon Kressari Freighter Independent freighter commanded by Zef'No. In 2370, ran weapons supplied by the Cardassians to the Bajoran isolationists of the Circle.
Range: 7 Weapons: 6 Shields: 8 | ||
Chariot of "God" Constitution Class n 2287, the Galactic Army of Light commandeered the Federation starship U.S.S. Enterprise-A to traverse the Great Barrier and travel to Sha Ka Ree.
Range: 6 Weapons: 6 Shields: 7 | ||
❖ Class J Cargo Ship Class J Cargo Ship Typical independent transport used by many Alpha Quadrant traders in the 23rd century. Harcourt Fenton Mudd commanded one.
Range: 6 Weapons: 4 Shields: 4 | ||
❖ Combat Vessel Combat Class A little-known class of attack craft. One such vessel attacked the U.S.S. Enterprise in 2368 at Surplus Depot Zed-15. Range: 8 Weapons: 8 Shields: 6 | ||
Cosette Condor Class Commanded by Ro Laren under the watchful eye of Kalita. Participated in the theft of medical supplies from the U.S.S. Enterprise in 2370.
Range: 7 Weapons: 5 Shields: 6 | ||
❖ Cravic Warship Warship Class Powerful ship built decades ago by the Cravic. Still used by their androids to continue war on the Pralor units. Attributes all -3 unless Cravic Unit in crew.
Range: 7 Weapons: 10 Shields: 9 | ||
❖ Darmok Darmok Class Typical Tamarian vessel. "Picard and Dathon, trading knives at El-Adrel. Children at Tama's knee. Sokath, forging knives for his brothers."
Range: 7 Weapons: 8 Shields: 7 | ||
Devna-Lev Maraar-Class Transport One of many vessels operated as a privateer and slave transport by the Orion Syndicate. Commanded by Harrad-Sar. Battled Enterprise in 2154.
Range: 8 Weapons: 5 Shields: 5 | ||
Edo Vessel Unknown Class A ship discovered in 2364 by the U.S.S. Enterprise to be protecting the peaceful society on Rubicun III. It was described as "half in, half out of our universe."
Range: 5 Weapons: 10 Shields: X | ||
Fesarius Unknown Class Immense spherical vessel. Flagship of the First Federation. Commanded by Balok. Has attack restriction.
Range: 9 Weapons: 12 Shields: 18 | ||
❖ Flaxian Scout Vessel Scout Class Scout ship of Flaxian registry. Retaya commanded one in 2371 during a Tal Shiar assignment to assassinate Garak. Range: 8 Weapons: 3 Shields: 5 | ||
Fortune (Raider for Hire) Virayllan Class "The resonator was believed to have been destroyed during the Time of the Awakening. Only one piece is known to have survived and it was placed in a Vulcan museum under heavy guard. A year ago, that piece was stolen from the museum. Soon after, mercenary ships began raiding archaeological sites across the quadrant."
Range: 8 Weapons: 7 Shields: 7 | ||
Gomtuu Living Ship Lifeform that normally exists in symbiotic empathic connection with its crew. Gomtuu's crew died prior to its discovery in 2366. Commanded by Tam Elbrun.
Range: 7 Weapons: * Shields: 6 | ||
Guingouin Condor Class Maquis raider commanded by Michael Eddington in retaliatory strikes against Cardassian colonies. Uses many components salvaged from ambushed ships.
Range: 8 Weapons: 6 Shields: 6 | ||
❖ Husnock Ship Unknown Class With a single thought, Kevin Uxbridge killed the entire Husnock race (50 billion lives) everywhere in the universe. Their powerful ships remain.
Range: 6 Weapons: 9 Shields: 12 | ||
Injector Assembly One Son'a Particle Collector Specialized ship designed to collect metaphasic radiation particles from the ring system of the Ba'ku planet - a procedure tested extensively by Ru'afo in simulations.
Range: 4 Weapons: 3 Shields: 4 | ||
Jovis Zibalian Class Zibalian transport and merchant vessel commanded by Kivas Fajo. Houses his collection of rare and one-of-a-kind objects. Used to imprison Data in 2366.
Range: 7 Weapons: 3 Shields: 6 | ||
Li'seria Son'a Warship Flagship of the small Son'a fleet and base of operations for the entire race. Commanded by Ru'afo. Attributes all -3 unless Son'a in crew.
Range: 9 Weapons: 8 Shields: 8 | ||
Liberty Condor Class Maquis ship commanded by Captain Chakotay in 2371. 30-year old vessel - with a 39-year old engine that has been rebuilt and modified many times over.
Range: 8 Weapons: 6 Shields: 6 | ||
❖ Lokirrim Vessel Patrol Ship The Lokirrim, at war with photonic insurgents, forbid the use of holograms in their space. Their ships can emit a disruption field that decompiles holographic matrices.
Range: 7 Weapons: 7 Shields: 6 | ||
❖ Maquis Raider Condor Class Versatile class of ship designed early in the 24th century by the Federation. Crew complement can vary widely.
Range: 7 Weapons: 5 Shields: 6 | ||
❖ Mercenary Ship Unknown Class Little-known ship. Difficult to track due to a unique hull design that renders it invisible to long-range scans. Baran captained one in 2370.
Range: 7 Weapons: 7 Shields: 7 | ||
❖ Merchantman Freighter Common class of reconfigurable cargo vessel. Sometimes used as a passenger or courier transport.
Range: 7 Weapons: 4 Shields: 5 | ||
❖ Miradorn Raider Unknown Class Representative of Miradorn vessels. Alternately commanded by Ah-Kel and Ro-Kel. Hull design impervious to most scans.
Range: 8 Weapons: 7 Shields: 7 | ||
Mondor Pakled Ship Commanded by Grebnedlog. Uses technology stolen from Romulans, Jarada, other races - and Geordi La Forge. "We are strong now. We have better weapons."
Range: 8 Weapons: 8 Shields: 8 | ||
Phoenix Prototype Warp Vessel Earth's first faster-than-light ship. Launched via a Titan missile. Commanded by Zefram Cochrane. Holds three personnel. Has no transporters.
Range: 1 Weapons: NO Shields: 1 | ||
❖ Pralor Warship Warship Class Part of the large armada left behind by the now-extinct Pralor. Commanded by Pralor Unit 6263. Attributes all -3 unless Pralor Unit in crew.
Range: 7 Weapons: 10 Shields: 9 | ||
Renegade Borg Sphere Borg Sphere Once freed from the Borg hive mind, General Korok commanded this vessel. Assisted the U.S.S. Voyager in the destruction of Tactical Cube 138.
Range: 6 Weapons: 6 Shields: 6 | ||
❖ Rigelian Freighter Merchant Freighter Large-volume ship typically used by various planetary consortiums. Primary energy supply optimized for defensive shielding.
Range: 6 Weapons: 6 Shields: 9 | ||
S.S. Xhosa Antares Class Independent freighter commanded by Kasidy Yates. Operated under contract for Bajor's Ministry of Commerce in 2372. Smuggled Maquis supplies.
Range: 9 Weapons: 4 Shields: 6 | ||
❖ Son'a Battleship Son'a Battleship Fast and deadly, the largest of Son'a ships carry isolytic subspace weapons banned by the Khitomer Accord. Attributes all -3 unless Son'a in crew.
Range: 10 Weapons: 10 Shields: 9 | ||
❖ Son'a Shuttle Son'a Shuttlecraft Small craft capable of atmospheric flight. Used to strafe the Ba'ku village and launch Son'a transporter drones. Attributes all -3 unless Son'a in crew.
Range: 5 Weapons: 7 Shields: 6 | ||
❖ T'Lani Cruiser A'norum Class Munitions ship originally designed to deploy biological weapons. Used as a laboratory for the obliteration of the harvester virus in 2370.
Range: 7 Weapons: 8 Shields: 8 | ||
Tama Darmok Class "Children of Tama. Vorath's sword raised high. Dathon, speaking first. Tama and Enterprise at El-Adrel. Tama's tears, shivering in the wind."
Range: 7 Weapons: 9 Shields: 8 | ||
Tama (Energize) Darmok Class "Darmok at Tanagra. ... Picard and Dathon at El-Adrel."
Range: 8 Weapons: 8 Shields: 9 | ||
The Think Tank's Ship Unknown Class Advanced ship boasting technology designed by its crew, including a neutronium alloy hull, isomorphic projectors, and subspace cloaking device. Commanded by Kurros.
Range: 9 Weapons: 6 Shields: 18 | ||
Tsunkatse Ship Unknown Class Formidable vessel commanded by Penk, from which he broadcasts his popular fighting circuit. Heavily shielded to prevent anyone from abducting his competitors.
Range: 8 Weapons: 9 Shields: 10 | ||
U.S.S. Reliant (Part of One Big Happy Fleet) Miranda Class "What is the meaning of this attack? Where is the crew of the Reliant?"
Range: 7 Weapons: 6 Shields: 6 | ||
Val Jean Condor Class 30-year old vessel commanded by Captain Chakotay. Like many Maquis ships, has borne many names. Also known as the Liberty.
Range: 7 Weapons: 5 Shields: 6 | ||
❖ Vulcan Lander Survey Vessel Tri-lateral symmetry. Entered the Sol system at 11 a.m. on April 5th, 2063. Commanded by Solkar. Has no transporters.
Range: 7 Weapons: 1 Shields: 7 | ||
❖ Xepolite Freighter Merchant Freighter Xepolite merchants are suspected as fronts for secret Cardassian operations. They maintain their privacy via particle-diffusing hull alloys.
Range: 9 Weapons: 5 Shields: 7 | ||
❖ Yridian Shuttle Shuttlecraft Common shuttlecraft used by Yridian agents and others for covert activities. Range: 6 Weapons: 1 Shields: 3 | ||
❖ Zalkonian Vessel Destroyer Class Typical Zalkonian defense vessel. One commanded by Sunad traveled at warp 9.72, hunting the fugitive known as John Doe in the Zeta Gelis Cluster.
Range: 9 Weapons: 8 Shields: 6 | ||
❖ Zibalian Transport Zibalian Class Common class of merchant vessel used by traders such as Kivas Fajo. Range: 6 Weapons: 2 Shields: 4 | ||
U.S.S. Dauntless Dauntless Class Unique ship constructed and commanded by Arturis. Equipped with an operational quantum slipstream drive. Designed to appear as an experimental Starfleet vessel.
Range: 10 Weapons: 7 Shields: 8 | ||
U.S.S. Reliant Miranda Class NCC-1864. Placed at the disposal of Project Genesis to locate a suitable Stage Three testing site. Captured at Ceti Alpha V and subsequently commanded by Khan.
Range: 6 Weapons: 6 Shields: 6 | ||
Olarra Light Cruiser Stolen Hirogen ship. Commanded by Iden on his quest to free "Children of Light" from the Hirogen, Nuu'bari, and other Delta Quadrant civilizations.
Range: 8 Weapons: 9 Shields: 8 | ||
Apnex Science Class Named for a sea on Romulus. Has a cloaking device prototype based on a phase inverter. Commanded by Mirok after the death of the ship's captain.
Range: 7 Weapons: 4 Shields: 5 | ||
❖ B-Type Warbird D'Deridex Class The Romulan fleet rearmed to replace the Tal Shiar ships destroyed in 2371. Ruwon commanded one. Attributes all -2 unless entire crew is .
Range: 8 Weapons: 9 Shields: 8 | ||
❖ Bird-of-Prey Colius Class Typical cruiser used by the Romulan Star Empire in the 22nd century to patrol the edges of its territory. Mainstay used during the Earth-Romulan War.
Range: 5+X Weapons: 4+X Shields: 4+X | ||
❖ Bird-of-Prey, Mk II Romulan Bird-of-Prey Prototype warbird. Based on an earlier 22nd century design. Became a mainstay of the Romulan fleet in the 23rd century, alongside the D-7.
Range: 5+X Weapons: 6 Shields: 5+X | ||
❖ D'deridex D'deridex Class Imperial Romulan Warbird. A massive ship significantly larger than a Galaxy class starship.
Range: 8 Weapons: 9 Shields: 7 | ||
❖ D'deridex Advanced Modified D'deridex Class Upgraded by the Tal Shiar near Orias III. Used in Tal Shiar/Obsidian Order attack of the Dominion 2371. Attributes all -3 unless Tal Shiar in crew.
Range: 9 Weapons: 10 Shields: 9 | ||
Decius D'deridex Class Powerful ship created in Barash's illusion. Commanded by Tomalak. Transported Admiral Picard and Deanna Troi to a Romulan peace conference.
Range: 10 Weapons: 9 Shields: 8 | ||
Deranas D'Deridex Class Warbird commanded by Tomalak. Often assigned to the Neutral Zone. Encountered the U.S.S. Enterprise twice in 2366.
Range: 8 Weapons: 9 Shields: 7 | ||
Devoras D'deridex Class Warbird used to accomplish the escape of Romulan spy Selok from the Federation in 2367. Commanded by Admiral Mendak.
Range: 9 Weapons: 8 Shields: 8 | ||
Gal Gath'thong Romulan Bird-of-prey Commanded by Keras during the incursion of Neutral Zone in 2266. Possibly the first Romulan ship with a cloaking device. Named for the firefalls on Romulus.
Range: 5 Weapons: 7 Shields: 6 | ||
Goraxus D'deridex Class Warbird commanded by Sela. Used to intercept Geordi La Forge's shuttle en route to Risa in 2367, and to mentally reprogram the engineer.
Range: 8 Weapons: 8 Shields: 8 | ||
Haakona D'deridex Class Subcommander Taris' warbird. Responded to the Federation incursion of the Neutral Zone, near Iconia.
Range: 8 Weapons: 9 Shields: 8 | ||
Haakona (Second Edition) D'deridex Class Romulan warbird sent to investigate the Neutral Zone incursion of two Federation starships in 2365. It covertly pursued one of them to the lost homeworld of the Iconians.
Range: 7 Weapons: 9 Shields: 9 | ||
Khazara D'deridex Class Commander Toreth's Warbird. Covertly used by N'Vek and Counselor Deanna Troi to accomplish the defection of Vice-Proconsul M'ret in 2369.
Range: 9 Weapons: 9 Shields: 7 | ||
Khazara (Energize) D'deridex Class "It seems that the Enterprise can track us even though we are cloaked. I intend to find out if they can or they cannot."
Range: 7 Weapons: 9 Shields: 9 | ||
❖ Norexan Norexan Class Prototype warbird designed to supersede the aging D'deridex-class and replace the extensive losses the Romulan fleet suffered during the Dominion War.
Range: 9 Weapons: 9 Shields: 9 | ||
Pi Scout Class Ship suspected of attempting a covert mission to Galorndon Core in Federation territory. Range: 9 Weapons: 4 Shields: 4 | ||
Raptor One Drone Class First of two prototypes created from modified warbirds. Controlled remotely via telepresence. Carried adaptable triphasic weapons systems.
Range: 7 Weapons: 3 Shields: 4 | ||
Raptor Two Drone Class Second of two prototypes created from modified warbirds. Controlled remotely via telepresence. Carried an advanced multispatial sensor platform.
Range: 8 Weapons: 2 Shields: 5 | ||
❖ Romulan Shuttle Shuttlecraft Romulan shuttlecraft. Favored by the Tal Shiar. Senator Vreenak commanded one on his diplomatic mission to Deep Space 9.
Range: 7 Weapons: 3 Shields: 3 | ||
Rovaran D'deridex Class Flagship of the Romulan forces during the final battles of the Dominion War.
Range: 7 Weapons: 9 Shields: 9 | ||
Rovaran D'Deridex Class Flagship of the Romulan forces stationed at Deep Space 9 during the final stages of the Dominion War. Commanded by Velal.
Range: 9 Weapons: 9 Shields: 9 | ||
❖ Science Vessel Science Class Specialized science ship used for an Interphase Generator experiment in 2368. Range: 8 Weapons: 5 Shields: 6 | ||
Scimitar (Chain of Command) Scimitar Class Massive predator of a ship commanded by Shinzon. Its brief contact with the U.S.S. Enterprise-E would leave a lasting impression.
Range: 9 Weapons: 13 Shields: 12 | ||
Scimitar (Predator) Scimitar Class "He would only have built a weapon of such scope for one reason. He's going after Earth."
Range: 9 Weapons: 11 Shields: 10 | ||
Scorpion One Scorpion Class Reman shuttlecraft and attack flier often deployed during the Dominion War. Stolen by Jean-Luc Picard and Data to escape captivity aboard the Scimitar.
Range: 6 Weapons: 7 Shields: 5 | ||
❖ Scout Vessel Scout Class Class of small, versatile ships used by the Romulan Star Empire for reconnaissance and science missions. Range: 9 Weapons: 3 Shields: 3 | ||
Serrola Modified D'deridex Class Flagship commanded by Enabran Tain and Lovok. Led a Tal Shiar-Obsidian Order flotilla tasked to destroy the Founders and thereby collapse the Dominion.
Range: 8 Weapons: 8 Shields: 8 | ||
Soterus Norexan Class "The Empire considers this a matter of internal security. We regret you've become involved."
Range: 9 Weapons: 9 Shields: 9 | ||
Soterus (Ships of the Line) Norexan Class Warbird commanded by Suran during the Battle of Bassen Rift. Survived the conflict but sustained significant damage. Sister ship to the Valdore.
Range: 9 Weapons: 10 Shields: 9 | ||
T'Pau Merchant Class Vulcan merchant vessel named for the only person to ever turn down a seat on the Federation Council. Stolen from Surplus Depot Zed-15 at Qualor II.
Range: 8 Weapons: 7 Shields: 6 | ||
Terix D'deridex Class Warbird commanded by Sirol. "Accidentally" sealed the U.S.S. Enterprise inside an asteroid in 2370.
Range: 9 Weapons: 7 Shields: 9 | ||
Terix (Energize) D'deridex Class "I doubt our objectives are. . .compatible."
Range: 7 Weapons: 9 Shields: 9 | ||
Trolarak D'deridex Class Warbird involved in the 2369 race to unravel the DNA puzzle discovered by Richard Galen. Commanded by Galathon.
Range: 8 Weapons: 8 Shields: 8 | ||
Valdore Norexan Class "Might we be of assistance?"
Range: 9 Weapons: 9 Shields: 9 | ||
Valdore Norexan Class Romulan warbird which turned against the Scimitar and aligned with the U.S.S. Enterprise-E at the Battle of Bassen Rift. Named after a 22nd-century admiral.
Range: 9 Weapons: 9 Shields: 10 | ||
❖ Stolen Ship Merchant Class One of many decommissioned Vulcan merchant vessels. Several were stolen by the Romulans in a ploy to conquer Vulcan for the Star Empire.
Range: 7 Weapons: 6 Shields: 5 | ||
❖ Battle Cruiser D-7 Class Klingon battle cruiser, circa 2267. Some were provided to the Romulan Star Empire in exchange for cloaking technology. Commander Charvanek captained one.
Range: 6 Weapons: 5 Shields: 5 | ||
Cha'Joh Class D-12 Scout Vessel Small, obsolete, twenty-year-old Bird-of-Prey commanded by Lursa and B'Etor, the Sisters of Duras. May not be carried aboard Birds-of-Prey.
Range: 7 Weapons: 5 Shields: 5 | ||
Columbia NX Class NX-02. Boasted advanced hull plating and pulsed phase cannon upgrades based on Jonathan Archer's recommendation.
Range: 6 Weapons: 5 Shields: 6 | ||
Enterprise NX Class Legendary prototype designed for deep space travel. Commanded by Jonathan Archer. First Starfleet vessel to bear the name that would symbolize Starfleet's elite.
Range: 6 Weapons: 4 Shields: 5 | ||
I.S.S. Avenger NX Class Admiral's ship, NX-09. Captained by Admiral Black in the Empire's fight against the rebellion and later commanded by Crewman Soval in the strike back.
Range: 5+X Weapons: 5+X Shields: 5+X | ||
I.S.S. Enterprise NX-01 NX Class Prototype Terran flagship commanded by Captain Forrest. Later captained by Commander Archer.
Range: 5 Weapons: 5 Shields: 5 | ||
❖ Imperial Interceptor Terran Assault Class Destroyer used by the Terran Empire. Backbone of the fleet. Frequently used as support for the larger NX-class battle cruisers.
Range: 6 Weapons: 5+X Shields: 5 | ||
❖ Intrepid Callisto Class Typical early starship design. Routinely stationed near the Sol system. The Intrepid-type variant became the standard design for this class of vessel.
Range: 5+X Weapons: 3 Shields: 4 | ||
Sarajevo Sarajevo Class Small transport vessel used in the mid-22nd century to carry passengers to and from their destinations.
Range: 5 Weapons: 4 Shields: 4 | ||
Shuttlepod One Shuttlepod Class Enterprise shuttlecraft. With transporter technology in its infancy, officers relied on shuttles instead. Has no transporters.
Range: 2 Weapons: 2 Shields: 2 | ||
❖ Shuttlepod Two Shuttlepod Class Typical Starfleet shuttlecraft of the mid-22nd century. Has plasma weapons and a ditanium hull. Has no transporters.
Range: 2 Weapons: 2 Shields: 2 | ||
❖ Vidiian Cruiser Cruiser Class Largest starship in the Vidiian fleet. Capable of grappling onto an enemy ship, subduing it for boarding. Drenol commanded one.
Range: 9 Weapons: 10 Shields: 10 | ||
❖ Vidiian Interceptor Interceptor Class Formidable ship favored for agility in battle. Suited to hit-and-fade attacks. Sulan commanded one prior to his promotion to Chief Surgeon of the Sodality.
Range: 8 Weapons: 8 Shields: 9 | ||
❖ Vidiian Scout Vessel Scout Class Small, non-military Vidiian ship, still powerfully equipped in case of urgent medical needs. Both Dereth and Danara Pel have commanded one. Range: 8 Weapons: 7 Shields: 7 | ||
❖ D'kyr D'kyr Class 22nd-century mainstay of the Vulcan fleet. Combat cruiser tasked to ferry Phlox and T'Pol home after Enterprise was temporarily recalled in 2152.
Range: 7 Weapons: 7 Shields: 7 | ||
Ni'Var Suurok Class Vulcan combat cruiser commanded by Sopek. Assigned to return T'Pol to Vulcan in 2151. Landed troops on Coridan as part of a rescue attempt.
Range: 7 Weapons: 7 Shields: 7 | ||
Sh'Raan Suurok Class Vulcan combat cruiser dispatched to rendezvous with Enterprise. Efficiently disabled Mazarite attackers attempting to capture Ambassador V'Lar.
Range: 7 Weapons: 7 Shields: 7 | ||
Ti'Mur Suurok Class Cruiser that conveyed a message to T'Pol about her marriage. Observed Enterprise studying a comet. Rescued a shuttlepod with its tractor beam.
Range: 7 Weapons: 7 Shields: 7 | ||
❖ Vulcan Frigate D'Vhal Class Large shuttlecraft in use by the High Command. Outfitted with particle beam armament for orbital defense of Vulcan. Often repurposed as a scout ship. Range: 5 Weapons: 5 Shields: 4 | ||
❖ Vulcan Lander (Nemesis) Survey Vessel Vulcan vessel in use during the 21st century. Solkar commanded during first contact with Earth. Has no transporters. May report landed.
Range: 7 Weapons: 1 Shields: 7 | ||
Bajoran Shrine Prylars, Vedeks, and Kais may report here. Once each turn, any player who has a Prylar, Vedek, or Kai unopposed here with any other Bajoran may "conduct services": discard one card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw one card (or two if any Orb artifact is present). Unless station is under or control, Shrine is suspended and may be destroyed by any personnel using a disruptor at an adjacent site. Deep Space 9: Promenade Rarity: 114 U (The Trouble with Tribbles) Link | ||
❖ Cargo Bay Smuggling, Acquisition and Navigation personnel may report here (or download here in place of a normal card play; player draws no cards that turn). Once each turn, if a freighter, transport or ship's crew member completes a "cargo run" (brings a non-weapon Equipment card here from another facility), for each mission passed (except starting and ending locations) owner may draw a card or download a Gold-Pressed Latinum here. (Once per game per Equipment card title.) Any Nor: Docking Ring Rarity: C (Rules of Acquisition) Link | ||
Commander's Office Once each turn, any player who has a matching OFFICER unopposed here may, in place of one card draw, download to hand one Captain's Order card (Captain's Log, Lower Decks, Yellow Alert, Senior Staff Meeting or any card so marked). Matching OFFICER personnel may file mission reports here. This site is always the "innermost" site of any Nor (may not separate Ops from any other site). Any Nor: Ops Module Rarity: U (Deep Space 9) Link | ||
Docking Pads Any ship with no staffing requirements may report, dock (land) and undock (take off) here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Player controlling station may, once per game, download Establish Landing Protocols. Capacity: 6 ships. Tractor Beam. Any Nor: Habitat Ring Rarity: U (Deep Space 9) Link | ||
Docking Ports Any ship with fewer than three staffing icons may report, dock and undock here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Freighters and transports report for free here. Capacity: 9 ships. Tractor Beam. Any Nor: Docking Ring Rarity: C (Deep Space 9) Link | ||
Docking Pylons Any ship with fewer than five staffing icons may dock and undock here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Ships may not report here but may repair here. Capacity: 6 ships. Tractor Beam. Any Nor: Docking Ring Rarity: U (Deep Space 9) Link | ||
Garak's Tailor Shop Obsidian Order personnel may report here (for free if any Garak). Once each turn, any player who has a personnel unopposed here who has both Obsidian Order and Treachery may glance at top card of opponent's draw deck. Also, any player who doesn't control station but has Obsidian Order unopposed here may report Cardassian personnel and Cardassian-compatible Equipment cards here. Terok Nor OR Deep Space 9: Promenade Rarity: R (Deep Space 9) Link | ||
❖ Guest Quarters If unoccupied, any non-Borg V.I.P. may report here regardless of affiliation. Once each turn, any player who has a V.I.P. unopposed here may, in place of one card draw, draw two cards and place one of them beneath draw deck. (Not cumulative.) Any Nor: Habitat Ring Rarity: U (Deep Space 9) Link | ||
❖ Holosuite This site must be placed adjacent to Quark's Bar (or another Holosuite). Has a Holodeck. Holoprogram cards may be played here (limit one; station controller may discard it during their turn). Equipment cards and compatible personnel may report here, and may be transferred directly to/from owner's ship docked at this station. Terok Nor OR Deep Space 9: Promenade Rarity: 131 C (Holodeck Adventures) Link | ||
Infirmary Compatible MEDICAL-classification personnel, MEDICAL-related Equipment cards and I.P. Scanner may report here. Once each turn, any MEDICAL personnel unopposed here may "revive" a personnel present who was disabled by a Hypospray (revived personnel is no longer disabled). Matching MEDICAL personnel may file mission reports here. Any Nor: Promenade Rarity: U (Deep Space 9) Link | ||
Klingon Restaurant Klingons may report here. Once each turn, any cook may report here for free (or download here in place of a normal card play; player draws no cards that turn). Klingon ships may report, dock, undock and repair at this Nor. Deep Space 9: Promenade Rarity: 80 V (Emissary) Link | ||
Ops Compatible OFFICER-classification personnel may report here. Any player may, in place of their normal card play, download to an unopposed site on this station one card which may play there (if reporting a ship or personnel, must be of matching affiliation); player draws no cards that turn. Any Computer Skill personnel unopposed here may commandeer station. Any Nor: Ops Module Rarity: C (Deep Space 9) Link | ||
Ops: Mirror Universe Cards with same or icon as this Nor are considered to match its affiliation for purposes related to its sites. Compatible OFFICER-classification personnel may report here. Any player may, in place of their normal card play, download to an unopposed site on this station one card which may play there (if reporting a ship or personnel, must be of matching affiliation); player draws no cards that turn. Any Computer Skill personnel unopposed here may commandeer station. Any Nor: Ops Module Rarity: 130 C (Mirror, Mirror) Link | ||
Ore Processing Unit Compatible ENGINEER-classification personnel and ENGINEER-related Equipment cards may report here. If Automated Security System on Ops at this station, personnel may not move to here from an adjacent site, or vice versa. This unit does not process ore when station is under Federation or Bajoran control. Any Nor: Docking Ring Rarity: U (Deep Space 9) Link | ||
Primary Turbolift Compatible personnel may report (but not download) here. Once every turn, when a personnel reports (but is not downloaded) using their classification to another site on this Nor, that personnel's owner may draw a card. Any Nor: Ops Module Rarity: 53 V (The Neutral Zone) Link | ||
Promenade Shops Non-Borg CIVILIAN personnel may report here regardless of affiliation. Any player who has a non-Borg personnel present may probe: , , : Shopping. Draw probe card. , , : Brawl. Must immediately initiate a personnel battle (if opposed by non-Borg at this site). Any Nor: Promenade Rarity: U (Deep Space 9) Link | ||
Quark's Bar Morn and Ferengi may report here. Once each turn, a bartender, a dabo girl, a waiter, any Quark or any Rom may report here for free (or download here in place of a normal card play; player draws no cards that turn). Any player who has Morn unopposed here may draw an additional card at end of each turn. Any player who kills any waiters or dabo girls here in battle must discard two cards for each. Ferengi ships may report, dock, undock and repair at this Nor. Terok Nor OR Deep Space 9: Promenade Rarity: R (Rules of Acquisition) Link | ||
Schoolroom Youth personnel, professors, and teachers may report here. Once each turn, if player who controls station has a professor or teacher here, that player may place a personnel from hand with Archaeology, Anthropology, Astrophysics, Biology, Exobiology, Geology, Physics, or Stellar Cartography on the bottom of their discard pile to give each of his or her Youth personnel in play that skill until end of turn. Deep Space 9: Promenade Rarity: 54 V (Shades of Gray) Link | ||
Science Lab Compatible SCIENCE-classification personnel, SCIENCE-related Equipment cards, I.P. Scanner and PADDs may report here. Once each turn, if station at a mission and player who controls station has a SCIENCE personnel unopposed here, that player may scan bottom seed card under the mission. Matching SCIENCE personnel may file mission reports here. Any Nor: Docking Ring Rarity: U (Deep Space 9) Link | ||
❖ Security Holding Cell Has a Brig. Once each turn, player who controls station may download Brainwash, Interrogation or Torture to a captive held in this Brig if that player has a Tal Shiar, Obsidian Order, Resistance or Section 31 personnel (or a personnel who has SECURITY and Treachery) unopposed here. Any Nor: Promenade Rarity: U (Blaze of Glory) Link | ||
Security Office Compatible SECURITY-classification personnel and hand weapons may report here. Whenever a personnel battle was just initiated on this station, any player's personnel here, if one has SECURITY, may move there (if possible) and join the battle. Matching SECURITY personnel may file mission reports here. Any Nor: Promenade Rarity: U (Deep Space 9) Link | ||
The Intendant's Quarters The Intendant, Vulcans, and any personnel who mentions The Intendant as a romantic partner may report here. Personnel who mention The Intendant in lore may file mission reports here. Once each turn a player may stop their The Intendant and another personnel present to draw one card. While station has , The Intendant's Quarters are suspended. Mirror Terok Nor: Habitat Ring Rarity: 78 V (Crossover) Link | ||
Wardroom personnel may report here, ignoring their icon (or download here in place of a normal card play; player draws no cards that turn). Once each turn, one such personnel may report here for free if you have 2 V.I.P. here (or personnel of two different affiliations). Matching V.I.P. personnel may file mission reports here. Deep Space 9: Habitat Ring Rarity: 54 V (The Gamma Quadrant) Link | ||
"Crimson Forcefield" Attack: 0 Defense: 2Harmless pyrotechnic ruse nullifies opponent's Tactic card unless opponent has an OFFICER with CUNNING>8 aboard a ship or facility in this battle. Hit = . Direct hit = . Range: -2 Weapons: -2 Shields: -3 Hull: -40% Cloaking Device off line. Rarity: U (Blaze of Glory) Link | ||
Attack Wing Attack: 1 Defense: 2ATTACK bonus +1 for each of your ships firing. DEFENSE bonus +1 if you have a Jem'Hadar attack ship defending. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -1 Hull: -25% Sickbay damaged: randomly kills one MEDICAL, Exobiology or disabled personnel (on a Nor, one personnel in Infirmary). Rarity: C (Blaze of Glory) Link | ||
Bajoran Phaser Banks Attack: 1 Defense: 1ATTACK and DEFENSE bonus +2 if you have a Bajoran ship firing with Resistance or Navigation aboard (or +4 if one crew member has both skills). Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -1 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: 115 C (The Trouble with Tribbles) Link | ||
Borg Cutting Beam Attack: 1 Defense: 3If you hit, you may relocate one of target's crew members (random selection; from any one site if on a Nor) to one of your ships in this battle and assimilate that personnel. Hit or direct hit = . Shields: -2 Hull: -40% Rarity: R (Blaze of Glory) Link | ||
Breen Disruptor Burst Attack: 1 Defense: 2ATTACK bonus +3 if you have a Breen ship firing. Hit = . Direct hit = . Range: -2 Shields: -2 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: 116 C (The Trouble with Tribbles) Link | ||
Breen Energy-Dampening Weapon Attack: 3 Defense: 1Requires a ship with Energy Dampener firing. Hit or direct hit = and, unless target is U.S.S. Sao Paulo, is I.K.C. Ki'tang, or has Energy Dampener, "power surge" also disables RANGE and WEAPONS. Shields: -2 Hull: -20% Power surge: special equipment off line. Discard this damage marker at end of opponent's next turn. Rarity: 117 R (The Trouble with Tribbles) Link | ||
Chain Reaction Pulsar Attack: 5 Defense: 0Requires a staffed ship which has three or more staffing icons firing. ATTACK bonus +1 if Akira class. Hit or direct hit = and nullifies one Event card enhancing target's attributes (once per turn). Range: -1 Weapons: -1 Shields: -3 Hull: -35% Scanners off line: you may play Scan and Full Planet Scan only where you have an undamaged ship. Rarity: 118 U (The Trouble with Tribbles) Link | ||
Classic Phaser Banks Attack: 1 Defense: 3ATTACK bonus +2 if you have a Constitution-class ship firing. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -2 Hull: -30% Code One Emergency: ships may attack this ship, ignoring affiliation attack restrictions. Rarity: 62 V (The Cage) Link | ||
Close Quarters Combat Attack: 0 Defense: 2ATTACK and DEFENSE bonus +2 if you have a Condor-class ship firing in Demilitarized Zone or Badlands Region. Hit = . Direct hit = Weapons: -2 Shields: -2 Hull: -20% Airlock Malfunction: until end of your next full turn, no free reporting aboard. Rarity: 54 V (The Maquis) Link | ||
Determined Assault Attack: 2 Defense: 1ATTACK bonus +2 if you have a ship firing. May not be used to fire upon a facility. Hit = . Direct hit = . Shields: -2 Hull: -25% Invasive Strike: If an opponent's ship here, one random non- equipment card aboard is relocated there and stolen. Rarity: 54 V (Life From Lifelessness) Link | ||
Evasive Maneuvers Attack: -2 Defense: 4DEFENSE bonus +2 if you have a ship with no staffing requirements defending. Hit = . Direct hit = . Range: -1 Hull: -35% Plasma leak: randomly kills one ENGINEER, Astrophysics or Physics personnel (on a Nor, one personnel in Ore Processing Unit). Rarity: C (Blaze of Glory) Link | ||
Ferengi Energy Weapon Attack: 1 Defense: 2ATTACK bonus +2 if you have a Ferengi ship firing. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -2 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Rules of Acquisition) Link | ||
Frontal Assault Attack: 1 Defense: 1ATTACK and DEFENSE bonus +2 if you have a ship firing OR multiple non- ships here. Hit = . Direct hit = . Range: -2 Weapons: -1 Shields: -1 Hull: -30% Intrusion Points: randomly kills one SECURITY personnel aboard (on a Nor, one personnel at a docking site). Rarity: 63 V (A Private Little War) Link | ||
Full Phaser Spread Attack: 3 Defense: 2ATTACK bonus +1 if you have a Galaxy-class ship firing. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -1 Hull: -30% Science panel destroyed: randomly kills one SCIENCE or Stellar Cartography personnel (on a Nor, one personnel in Science Lab). Rarity: C (Blaze of Glory) Link | ||
Isolytic Burst Attack: 3 Defense: 0Requires a Son'a Battleship or Li'seria firing. If you hit, randomly kills one additional personnel (on a Nor, one personnel at site of opponent's choice). Hit = . Direct hit = . Range: -3 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: 127 U (The Motion Pictures) Link | ||
It Must Be Destroyed Attack: 1 Defense: 2If battling a card, ATTACK bonus +4 and your ships and crews are not stopped afterwards (but may not initiate battle again this turn). Hit = . Direct hit = . Weapons: -2 Shields: -2 Hull: -25% Rarity: 63 V (The Cage) Link | ||
Maximum Firepower Attack: 6 Defense: -3Hit = (or if you have Future Enterprise, I.K.C. Chang, I.K.C. Fek'lhr, Decius, or any ship with the word "future" in its lore firing). Direct hit = . Shields: -2 Hull: -20% Transporters off line. Rarity: R (Blaze of Glory) Link | ||
No Tricks Attack: 0 Defense: 1ATTACK bonus +2 if you have a ship firing. Hit = . Direct hit = . Otherwise, if ship firing with matching commander aboard = . Weapons: -3 Hull: -15% Emergency Beam Out: relocate one personnel (random selection) to nearest planet; stopped. Rarity: 35 V (Paradise Lost) Link | ||
Phase Cannons Attack: 1 Defense: 2ATTACK bonus +2 if you have a ship firing. Hit = . Direct hit = . Range: -1 Weapons: -2 Shields: -1 Hull: -35% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: 60 V (The Terran Empire) Link | ||
Phased Polaron Beam Attack: 1 Defense: 2ATTACK bonus +2 if you have a Dominion ship firing. Hit = . Direct hit = . Range: -1 Weapons: -2 Shields: -1 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Blaze of Glory) Link | ||
Phaser Banks Attack: 1 Defense: 2ATTACK bonus +2 if you have a Federation ship firing. Hit = . Direct hit = . Range: -1 Weapons: -2 Shields: -1 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Blaze of Glory) Link | ||
Photon Torpedo Attack: 2 Defense: 2ATTACK bonus +1 if you have an Akira-class ship firing. Hit = . Direct hit = . Weapons: -1 Shields: -1 Hull: -35% Tactical panel overload: randomly kills one SECURITY or Computer Skill personnel (on a Nor, one personnel in Security Office). Rarity: C (Blaze of Glory) Link | ||
Picard Maneuver Attack: 3 Defense: 0If you initiated ship battle with your matching commander aboard your ship, it appears to be in two places at once and has a 50/50 chance to avoid all damage this battle. Hit = . Direct hit = . Range: -2 Shields: -2 Hull: -20% EPS taps overloaded: Opponent may immediately download to this ship one Plasma Fire or Warp Core Breach (if possible). Rarity: R (Blaze of Glory) Link | ||
Plasma Energy Burst Attack: 0 Defense: 2ATTACK bonus +4 and DEFENSE bonus +2 if you have a D'Kora-class ship firing. Hit = . Direct hit = . Otherwise, causes electromagnetic disruptions (). Weapons: -1 Shields: -1 EM burst: until end of your next full turn, WEAPONS disabled and all ENGINEER-classification personnel are "stopped." Rarity: U (Rules of Acquisition) Link | ||
Plasma Torpedo Attack: 1 Defense: 2ATTACK bonus +2 if you have a Romulan ship firing. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -2 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Blaze of Glory) Link | ||
Primary Energy Weapon Attack: 1 Defense: 2ATTACK bonus +2 if you have a Borg ship firing. Hit = . Direct hit = . Range: -1 Weapons: -2 Shields: -2 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Blaze of Glory) Link | ||
Primary Plasma Weapon Attack: 3 Defense: 0Requires a ship firing. ATTACK bonus +3 vs. Facilities. Hit = . Direct hit = . Range: -2 Weapons: -2 Shields: -2 Hull: -30% Damaged Crew Morale: Personnel aboard are attributes all -2. Rarity: 54 V (The Neutral Zone) Link | ||
Pulse Disruptor Attack: 1 Defense: 2ATTACK bonus +2 if you have a Klingon ship firing. Hit = . Direct hit = . Range: -2 Weapons: -1 Shields: -1 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Blaze of Glory) Link | ||
Pulse Phaser Cannons Attack: 4 Defense: 1ATTACK bonus +1 if you have a Defiant-class ship firing. Hit = . Direct hit = . Weapons: -1 Shields: -1 Hull: -20% Tractor beam off line. Rarity: C (Blaze of Glory) Link | ||
Quantum Torpedo Attack: 5 Defense: 0ATTACK bonus +1 if you have a Sovereign-class ship firing. Hit = . Direct hit = . Weapons: -2 Shields: -2 Hull: -15% Sensors off line: crew cannot attempt space missions. Rarity: C (Blaze of Glory) Link | ||
Riker Maneuver Attack: 4 Defense: -1Requires a ship at a nebula firing; ATTACK bonus +3 if William T. Riker aboard. Hit = . Direct hit = , and another opposing ship present (your choice) is also hit = . Range: -2 Weapons: -2 Shields: -2 Hull: -30% Plasma containment rupture: opponent may immediately download Plasma Fire to this ship. Rarity: 128 U (The Motion Pictures) Link | ||
Spiral-Wave Disruptor Attack: 1 Defense: 2ATTACK bonus +2 if you have a Cardassian ship firing. Hit = . Direct hit = . Range: -2 Weapons: -1 Shields: -1 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: C (Blaze of Glory) Link | ||
Strafing Run Attack: 4 Defense: -1ATTACK bonus +1 if you have a Hideki-class ship firing. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -1 Hull: -20% Bridge damaged: randomly kills one OFFICER, Leadership or Navigation personnel (on a Nor, one personnel in Ops). Rarity: C (Blaze of Glory) Link | ||
T'Pol/Soong Maneuver Attack: 0 Defense: 2ATTACK bonus +3 and DEFENSE bonus +2 if you have a NX-class ship firing. Hit = . Direct hit = . Range: -2 Weapons: -1 Shields: -1 Burn and Turn: until the end of your next full turn, this ship may not move to a mission where an opponent has a ship. Rarity: 58 P (Enterprise Collection) Link | ||
Target Engines Attack: 2 Defense: 1ATTACK bonus +1 if you have a Dominion ship firing. Hit = . Direct hit = . Range: -2 Hull: -25% RANGE enhancements off line. Rarity: C (Blaze of Glory) Link | ||
Target Shields Attack: 2 Defense: 2Hit = . Direct hit = . Otherwise, drains target's SHIELDS (). Shields: -2 SHIELDS enhancements off line. Rarity: C (Blaze of Glory) Link | ||
Target These Coordinates Attack: 3 Defense: 1Hit = (or if target is affected by Weak Spot). Direct hit = . Range: -1 Weapons: -1 Shields: -1 Hull: -20% Shields fluctuating: opponent's transporters, if operated by Transporter Skill personnel, may beam through SHIELDS. Rarity: R (Blaze of Glory) Link | ||
Target Warp Field Coils Attack: 2 Defense: 2May not be used to fire upon a facility. Hit = . Direct hit = . Range: -3 Hull: -30% Warp drive off line: opponent may immediately download Engine Imbalance to this ship as an interrupt (immune to Amanda Rogers). Rarity: 129 C (The Motion Pictures) Link | ||
Target Weapons Attack: 2 Defense: 1ATTACK bonus +1 if you have a Dominion ship firing. Hit = . Direct hit = . Weapons: -2 Hull: -25% WEAPONS enhancements off line. Rarity: C (Blaze of Glory) Link | ||
Unexpected Torpedo Attack: 1 Defense: 3ATTACK bonus +2 if you have a ship firing. Hit = . Direct hit = . Range: -1 Weapons: -1 Shields: -1 Hull: -25% Gravity offline: personnel aboard who use a regular skill are stopped afterward. Rarity: 36 V (Paradise Lost) Link | ||
Vulcan Particle Beam Attack: 1 Defense: 2ATTACK bonus +2 if you have a Vulcan ship firing. Hit = . Direct hit = . Range: -2 Weapons: -1 Shields: -1 Hull: -30% Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice). Rarity: 60 V (Live Long and Prosper) Link | ||
22nd-Century Japan 2155 Earth: After attacking San Francisco, Empress Sato moved her throne to Kyoto. Seeds or plays on table; download Imperial Palace here; any players may download UFP: One Small Step. Native to this timeline: all cards, personnel, cards, and equipment. Non- cards are excluded from battle here. (Mirror) Rarity: 61 V (The Terran Empire) Link | ||
22nd-Century San Francisco 2154 Earth: San Francisco survived World War III and became a beacon of human progress. Seeds or plays on table; download Seat of Starfleet here. Each card with both and gains (even if not in play). Native to this timeline: all cards, personnel, cards, and equipment (except cards). Non- cards are excluded from battle here. (Alpha) Rarity: 52 V (Straight and Steady) Link | ||
22nd-Century ShiKahr 2154 Vulcan: Desert metropolis located near The Forge. Birthplace of many famous Vulcans. Seeds or plays on table; any player may download IDIC. Native to this timeline: all cards, personnel, and equipment (except cards). Once each turn, one such personnel reporting at this location may do so for free. Non- cards are excluded from battle here. (Alpha) Rarity: 61 V (Live Long and Prosper) Link | ||
Augment Research Facility 2154 Qu'Vat: Secret facility where the Empire created superior Klingon augments. Seeds or plays on table. Native to this timeline: all cards, cards, equipment, and all augments with both and . Once per turn, one such augment reporting at this location may report for free. (Alpha) Rarity: 53 V (Straight and Steady) Link | ||
Camp Khitomer 2293 Khitomer: Site of the ground-breaking peace talks between the Federation and the Klingon Empire. Seeds or plays on table. Native to this timeline: all cards with both and icon. Once per turn, one such card reporting at this location may report for free. (Alpha) Rarity: 130 R (The Motion Pictures) Link | ||
Cetacean Institute 1986 Earth: Marine biology research laboratory and public aquarium located in Sausalito, California. Seeds or plays on table; download George and Gracie here. Native to this timeline: Dr. Gillian Taylor and George and Gracie. (Alpha) Rarity: 131 C (The Motion Pictures) Link | ||
Drone Control Room 2154 Romulus: From the spires of Romulus, ten soldiers nearly conquered the galaxy. Seeds or plays on table; any player may download Admiral Valdore here. If any player has Empathy, Leadership, and Treachery here, that player's Drone-class ships may move and attack without staffing or a leader. Native to this timeline: all cards and equipment. Once per turn, one native personnel reporting at this location may report for free. (Alpha) Rarity: 54 V (Straight and Steady) Link | ||
Halkan Council 2267 Halkan Planet: Site of dilithium deposits and obstinate inhabitants. Seeds or plays on table; any players may download one Constitution-class ship here. Native to this timeline: all cards, and all Equipment cards. Once per turn, one such card reporting at this location may report for free. (Mirror) Rarity: 131 R (Mirror, Mirror) Link | ||
Hall of Magistrates 2154 Narendra III: Klingon sector judicial authority. Site of several historic trials. Seeds or plays on table. In place of a normal card play, any player may download a Law personnel here. Native to this timeline: all cards, all personnel, and equipment (except cards). Once per turn, one such personnel reporting at this location may do so for free (if all of that player's Time Locations are 2154). (Alpha) Rarity: 89 V (Broken Bow) Link | ||
MACO Training Camp 2154 Luna: Military Assault Command Operations established a training facility on Earth's moon. Seeds or plays on table. Any player who did not seed Earth may report a MACO for free here (once per turn) and may (if possible) relocate them to his or her NX-class ship. Any such player, in place of a normal card play, may download Military Assault Command Operations (even from discard pile). Native to this time: all cards, cards, and equipment (except cards). (Alpha) Rarity: 90 V (Broken Bow) Link | ||
Montana Missile Complex 2063 Earth: Historic time of Earth's first warp flight and contact with extraterrestrials. Plays on table. Seed Phoenix beneath this location from outside the game (any Zefram Cochrane may acquire it later); Borg player may download Stop First Contact. Once Phoenix has taken off or Vulcan Lander has landed here, nullifies Stop First Contact. Native to this timeline: Zefram Cochrane, Lily Sloane, Phoenix, Vulcan Lander, Solkar, Sevek, T'Shonra and Kathleen Tonell. (Alpha) Rarity: R (First Contact) Link | ||
Museum of Kyrian Heritage 3074 Kyrian-Vaskan planet: Exhibition of ancient artifacts and historical recreations. Seeds on table during facility phase; any player who did not seed Ocampa planet may download a non-Borg ship here and/or Holoprogram: The Voyager Encounter. Native to this timeline: all cards with "31st-century" in lore. Once each turn, one such card reporting at this location may report for free. (Delta) Rarity: 63 V (Metamorphosis) Link | ||
P'Jem Sanctuary 2151 P'Jem: Ancient Vulcan monastery. Concealed a secret V'Shar monitoring post. Seeds or plays on table; any player may download The Secret of P'Jem and/or a V'Shar personnel here. Native to this timeline: all cards and equipment (except cards). V'Shar personnel may file mission reports here. When a player solves a mission, any V'Shar personnel there may relocate here. (Alpha) Rarity: 62 V (Live Long and Prosper) Link | ||
Sherman's Peak 2267 Sherman's Planet: 105 years, 1 month, and 12 days ago - a Friday. Seeds or plays on table; download Deep Space Station K-7 here. Any players may download Organian Peace Treaty. If a Tribble Bomb at this location is nullified by being examined, also nullifies Hero of the Empire. Native to this timeline: all cards with both icon and icon (except cards). (Alpha) Rarity: 119 U (The Trouble with Tribbles) Link | ||
Smugglers' Rendezvous 2154 Near Nausicaan space: Lawless shipping lane frequented by scum and villainy. Seeds on table; any player may download Tellarite Trading Post here. Native to this timeline: All cards (except cards). Once per turn, one native personnel reporting here may do so for free. Any player may seed one native ❖ ship here. Any player who seeds or reports cards here may not report cards at other time locations for rest of game. (Alpha) Rarity: 54 V (Cold Front) Link | ||
✶ The Celestial Temple ∞ Bajoran Wormhole: The Prophets of Bajor live outside of linear time. Seeds or plays on table. At any time, any player may relocate their unique non-Treachery personnel between here and their ship or facility at the Alpha Quadrant Bajoran Wormhole. Any player with an personnel here may draw an additional card at the end of each turn unless total WEAPONS>9 at any Bajoran Wormhole. No capturing or battles allowed here. (Alpha) Rarity: 81 V (Emissary) Link | ||
Vintaak Drydock Station 2155 Spatial Interphase: Site of concealed Tholian base used to study mysterious vessel. Seeds on table; download Starship Defiant here from outside the game, uncontrolled. Any player may beam personnel from their ship here aboard Starship Defiant; may be commandeered by unopposed Away Team with 2 ENGINEER, OFFICER, SECURITY and STRENGTH>50 aboard. At the end of each of your turns, flip this card over. (Mirror) Rarity: 62 V (The Terran Empire) Link | ||
1 Tribble - Bonus May report anywhere. Each non-Klingon present is CUNNING -1. Once every turn, may "stop" one personnel present (random selection). Rarity: 120 C (The Trouble with Tribbles) Link | ||
1 Tribble - Discard May report anywhere. Each non-Klingon present is CUNNING -1. Once every turn, may "stop" one personnel present (random selection). Rarity: 121 C (The Trouble with Tribbles) Link | ||
1 Tribble - Go May report anywhere. Each non-Klingon present is CUNNING -1. Once every turn, may "stop" one personnel present (random selection). Rarity: 122 C (The Trouble with Tribbles) Link | ||
1,000 Tribbles - Bonus Breeds from 100 tribbles. Each personnel present loses their first-listed skill. Prevents Ooby Dooby card draws at this location. Rarity: 129 R* (The Trouble with Tribbles) Link | ||
1,000 Tribbles - Discard Breeds from 100 tribbles. Each personnel present loses their first-listed skill. Prevents Ooby Dooby card draws at this location. Rarity: 130 R* (The Trouble with Tribbles) Link | ||
1,000 Tribbles - Rescue Breeds from 100 tribbles. Each personnel present loses their first-listed skill. Prevents Ooby Dooby card draws at this location. Rarity: 131 R* (The Trouble with Tribbles) Link | ||
10 Tribbles - Bonus May report anywhere. Each Klingon present is INTEGRITY -1 and, unless Divok is present, loses their first-listed skill. Rarity: 123 U (The Trouble with Tribbles) Link | ||
10 Tribbles - Go May report anywhere. Each Klingon present is INTEGRITY -1 and, unless Divok is present, loses their first-listed skill. Rarity: 124 U (The Trouble with Tribbles) Link | ||
10 Tribbles - Poison May report anywhere. Each Klingon present is INTEGRITY -1 and, unless Divok is present, loses their first-listed skill. Rarity: 125 U (The Trouble with Tribbles) Link | ||
10,000 Tribbles - Go Breeds from 1,000 Tribbles. Where present, mission attempts require 2 Exobiology. Cancels probing on non-Dilemma cards at (and cards targeting) this location. Rarity: 132 R+ (The Trouble with Tribbles) Link | ||
10,000 Tribbles - Poison Breeds from 1,000 Tribbles. Where present, mission attempts require 2 Exobiology. Cancels probing on non-Dilemma cards at (and cards targeting) this location. Rarity: 133 R+ (The Trouble with Tribbles) Link | ||
10,000 Tribbles - Rescue Breeds from 1,000 Tribbles. Where present, mission attempts require 2 Exobiology. Cancels probing on non-Dilemma cards at (and cards targeting) this location. Rarity: 134 R+ (The Trouble with Tribbles) Link | ||
100 Tribbles - Bonus Breeds from 10 Tribbles. Where present, mission attempts require 2 Leadership. If on a planet, prevents scoring of Colony points there. Rarity: 126 U (The Trouble with Tribbles) Link | ||
100 Tribbles - Poison Breeds from 10 Tribbles. Where present, mission attempts require 2 Leadership. If on a planet, prevents scoring of Colony points there. Rarity: 127 U (The Trouble with Tribbles) Link | ||
100 Tribbles - Rescue Breeds from 10 Tribbles. Where present, mission attempts require 2 Leadership. If on a planet, prevents scoring of Colony points there. Rarity: 128 U (The Trouble with Tribbles) Link | ||
100,000 Tribbles - Clone Breeds from 10,000 Tribbles. Where present, prevents personnel from reporting "for free." If on a planet when that mission solved, reduces its points by 10. Rarity: 135 R+ (The Trouble with Tribbles) Link | ||
100,000 Tribbles - Discard Breeds from 10,000 Tribbles. Where present, prevents personnel from reporting "for free." If on a planet when that mission solved, reduces its points by 10. Rarity: 136 R+ (The Trouble with Tribbles) Link | ||
100,000 Tribbles - Rescue Breeds from 10,000 Tribbles. Where present, prevents personnel from reporting "for free." If on a planet when that mission solved, reduces its points by 10. Rarity: 137 R+ (The Trouble with Tribbles) Link | ||
... in the Engine Room "Aye, they're into the machinery, all right. And they're probably into all the food processors, too." 100: On a ship, reduces WEAPONS -1 and RANGE -1. 1,000: On a ship, it is "stopped" after each of its moves unless 3 ENGINEER aboard. At an Ore Processing Unit, suspends Process Ore. Rarity: 138 C (The Trouble with Tribbles) Link | ||
... in the Transporters So numerous were tribbles on the starship Enterprise that some were beamed to K-7 along with Captain Kirk and Mr. Spock. 100 (or Tribble Bomb): On a ship or facility, when any personnel present moves away from this group, up to 10 of this group's tribbles (and/or your Tribble Bomb present) may go with that personnel; discard trouble. Rarity: 139 C (The Trouble with Tribbles) Link | ||
... on the Bridge The starship Enterprise crew suffered numerous tribble distractions, not the least of which was Kirk sitting on one. 100: On a ship, suspends attribute enhancements related to its matching commander. 1,000: Where present, limits each mission attempt to 10 personnel. Rarity: 140 C (The Trouble with Tribbles) Link | ||
... on the Station 1,771,561 tribbles managed to find their way into virtually every part of Deep Space Station K-7 and surrounding ships. 1,000: Just after this group breeds, up to 100 of its tribbles may "spread" (move) to an adjacent site or into/out of a facility or a landed, docked, or carried ship; discard trouble. 10,000: At Bajoran Shrine, prevents "conducting services." Rarity: 141 C (The Trouble with Tribbles) Link |