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If Away Team/crew meets conditions (2 Computer Skill and Biology), discard dilemma; mission continues.

Otherwise, select personnel with the most Navigation (opponent chooses if tie or no Navigation present) to be captured.

If present, opponent's crew or Away Team at same location takes custody of captive. Away Team/ship and crew are “stopped"; replace dilemma under mission to be encountered again.

Otherwise, place dilemma on captive as a “trap” card and place captive on opponent's side of the spaceline (discard dilemma if opponent takes custody of captive). Away Team/ship and crew are “stopped.”

Applicable Cards: Alice;