Friendly Fire
2012-12-22
If Away Team/crew meets conditions (2 Leadership and 2 SECURITY), discard dilemma; mission continues.
If not, randomly select one personnel to die. Away Team/ship and crew are stopped; place dilemma on mission (or Empok Nor if encountered on commandeering attempt); mission cannot be attempted or scouted (no commandeering attempts at Empok Nor) until dilemma discarded when countdown expires (end of 2nd turn of player who seeded dilemma).
Applicable Cards: Friendly Fire;