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Temporal Causality Loop

2012-12-24

If crew meets conditions (SCIENCE and CUNNING>35), score points; place dilemma in bonus point area, (Borg Away crews that trigger scoring do not score bonus points. Discard dilemma; scouting attempt continues.); mission continues. Otherwise, identify the last two actions of this turn. (If only one action was taken before encountering dilemma, it alone is undone.) Undo those actions.

If any actions to be undone have an effect that cannot be practically reversed (shuffling cards, peeking at hidden cards, etc.), then the outcome of the effect remains intact. If such an effect was generated by a card play, then that card returns to your hand though its effect remains unaltered.

Once the action(s) have been undone, ship and crew are stopped; discard dilemma. Your turn ends immediately.

Applicable Cards: Temporal Causality Loop;