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The Sheliak

2012-12-24

Place dilemma at furthest spaceline end from [P] where encountered. Away Team is not stopped; mission continues.

At the end every turn of each player, if dilemma meets is at [P] where encountered), destroy all outposts and Away teams at that location. Ships (and crews), stations, and headquarters, and any Away Team's Equipment present are unaffected. If unsolved, mission is worth -10 points; otherwise point value of mission is unaffected. Discard dilemma.

Otherwise, dilemma moves using RANGE. Dilemma must use as much RANGE as possible when moving. Dilemma moves like a ship, but is not a ship and cannot be targeted by effects that require or affect only a ship.

Dilemma has no effect on printed points referenced by objectives such as Assimilate Planet.

Applicable Cards: The Sheliak;