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The watchlist represents a list of cards that the errata team is currently monitoring in the tournament environment to ensure that they're functioning the way that they were designed, without causing undesirable interactions or unbalanced situations. If you have any recent experiences with these cards, and reason that you believe either they should be changed, or they should be left as they currently are, please send that feedback to Charlie Plaine (MidnightLich).

Current Watch List
Card NameDate AddedReason it's being Watched
The Devil2021-05-03The Balance Team is concerned about the wide scope and availability of this card's treaty destruction, and has asked to keep an eye on it. Thus, it's added to the Watch List.
Lower Decks2021-04-06The Balance Team has noted this card has become ubiquitous and would like to collect information on its effect on the environment.
Space Amoeba2021-04-06The change to an alterable 5 attribute has led to unfavorable interactions. The Balance Team will be monitoring to see if the meta is able to adjust.
Quite a Coincidence2021-03-01Excalbian Surak has exposed how (potentially) easy it is to farm points by killing one's own personnel. This is not a new interaction, so there is no desire to act on this card now. However, watching it to see the effect of Surak's removal is warranted.
Smoke Bomb2020-07-06Decks have been appearing using this in multiple, especially in combination with Enemy of the State, to lock out missions longer than should be possible. Unrestricted battle avoidance is likely a problem, but more data is needed; thus, the card is going on the Watch List.
Containment Field2020-05-04This card is key to one of the few offensive uses of the Referee mechanic remaining in the game. Players can use this to "force" an opponent to discard cards by cycling this out of play, thus discarding cards on top of it.
Guinan2020-05-04The ability to repeatedly nullify dilemmas has grown in power over the past several years. The Department is now monitoring these abilities in order to gauge their true impact on the play environment.
Hoshi Sato2020-05-04The ability to repeatedly nullify dilemmas has grown in power over the past several years. The Department is now monitoring these abilities in order to gauge their true impact on the play environment.
Madam Guinan2020-05-04The ability to repeatedly nullify dilemmas has grown in power over the past several years. The Department is now monitoring these abilities in order to gauge their true impact on the play environment.
Eliminate Starship2020-03-02Battle Borg decks are a looming threat with a lot of moving pieces. We will be monitoring some of the key aspects to see if we can identify an acceptable solution. Allowing a Borg deck to engage any ship without restriction is potentially a serious problem.
Holoprogram: Cafe des Artistes2020-03-02The proliferation of easy, customizable, and repeatable draw in the past several years is an area of concern. For this reason, we will be watching how this card is used before making a decision about the overall effect on the game.
Nine of Seventeen2020-03-02Battle Borg decks are a looming threat with a lot of moving pieces. We will be monitoring some of the key aspects to see if we can identify an acceptable solution. The ability for a single ship to annihilate an entire fleet, plus reports this card is being used incorrectly, is of concern.
Obsession2020-03-02The ability for events to free play on an opponent's ship, notably Memory Wipe, may be too good and/or damaging to the opponent's ability to play the game.
Seven of Nine (The Borg)2020-03-02Battle Borg decks are a looming threat with a lot of moving pieces. We will be monitoring some of the key aspects to see if we can identify an acceptable solution. A single personnel that can meet three staffing requirements is potentially game-breaking speed.
Study Divergent History2020-03-02The proliferation of easy, customizable, and repeatable draw in the past several years is an area of concern. For this reason, we will be watching how this card is used before making a decision about the overall effect on the game.
To Boldly Go2020-03-02This card was created to address a perceived weakness of [OS] ships versus the modern game that may not be a true weakness. We will keep an eye on this card to determine if it is healthy and necessary.