Means of Control
Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
"How many lights do you see there? … Strange … I see five. Are you quite sure?"
7 U 42
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: The Next Generation: "Chain of Command: Part Two"
Related Rulings:
Adding All Skills
Recent decks using this card
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