3 •Temporal Flux Energy Ribbon
Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game.
"It was like ... being inside joy. As if joy were something tangible, and you could wrap yourself up in it like a blanked."
13 A 4
This card is a foil.
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Movies: "Star Trek Generations"
Related Rulings:
At This Mission
Recent decks using this card
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