2 Implant Neural Interface
To play this event, you must command four Holograms. Plays on an opponent's mission. When your opponent is about to fail a mission attempt at this mission, you may destroy this event to randomly select a personnel involved to be placed on your Holoprogram event. (Your opponent no longer commands that personnel.)
"...it makes you believe you're a character within the program."
56 V 15
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Voyager: "The Killing Game, Part I"
Related Rulings:
At This Mission
Recent decks using this card
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