2 Counterinsurgency Program
Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped.
"Seems we've tripped some kind of automated security program the Cardassians left."
4 R 11
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Deep Space Nine: "Civil Defense"
Related Rulings:
Dilemmas with Variable Skills
Card Extras:
"Rapid Progress"
Counterinsurgency Program
Errata:
Date | Reason | Impact | Link |
---|---|---|---|
2023-06-12 | Typo in skill | None | 🔗 |
Recent decks using this card
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