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Chula: The Game

2015-01-14

[D] 0 Chula: The Game

Place this dilemma on this mission. When a dilemma whose title begins with "Chula" is revealed here, randomly select one of your personnel attempting this mission to be stopped. When your personnel complete this mission, this dilemma is overcome.
"Choose their path! Double their peril, double your winnings!"
30 V 2

Positives: 0 Cost. Goes On the Mission (till solved.) Stops a Personnel for every Chula Dilemma revealed.

Negatives: Randomly Selects.

Extra: With Chula: The Game this creates a dilemma pile archetype built around dilemmas that begin with the word "Chula." You can load your dilemma pile with various Chula Dilemmas (most of which don't cost very much) and have the possibility of stopping several personnel. One problem is some of the Chula Dilemmas are randomly effective. Sometimes working very well: sometimes doing nothing. Cards like Krim, Thoughtful Tactician could hose Chula: The Game, but he hasn't had much effect on Tragic Turn So this dilemma strategy could work very well. Another problem is there are whole decks designed to get around Random Selection that could make the card useless. This card does not say once per mission so you could get more than one on a Mission through several attempts. This means more than one could be stopped. There are a few ways to pull them out from under overcome missions (eg. Bold Plan) so there's an option for constantly replaying them.

Here's a list of the "Chula" cards:

[D] 1 Chula: Echoes
Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
1 C 15

[D] 3 Chula: Move Along Home
Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped.
"...perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze."
8 U 6

[D] 2 Chula: Pick One to Save Two
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped.
"Thialo… Sacrifice one so that two may live."
1 C 16

[D] 4 Chula: The Chandra
Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel.
"Allamaraine, count to four. Allamaraine, then three more. Allamaraine, if you can see. Allamaraine, you'll come with me."
14 U 4

[D] 3 Chula: The Dice
Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped.
"Roll! Roll? But you haven't even told me the rules yet!"
13 R 4

[D] 0 Chula: The Game
Place this dilemma on this mission. When a dilemma whose title begins with "Chula" is revealed here, randomly select one of your personnel attempting this mission to be stopped. When your personnel complete this mission, this dilemma is overcome.
"Choose their path! Double their peril, double your winnings!"
30 V 2

[D] 2 Chula: The Precipice
If you have an even number of personnel, randomly split them in half. Unless one half has a personnel with Leadership, a second personnel with Cunning>5, and a third personnel with Honor, randomly select one half to be stopped.
"If you were hurt, I'd leave you behind." "Then I'm glad I'm not the one who's hurt."
19 V 1

[D] 2 Chula: Trickery
Randomly select three personnel. Unless those personnel have 2 Officer or twelve different skills, all three are stopped.
"Over here. Hurry!" "Where's it coming from?" "Spread out."
30 V 3

[D] 1 Chula: Unfortunate Roll
Randomly select three personnel. If their total Integrity is odd, all three are stopped.
"Find cover if you can."
16 V 5

Applicable Cards: Bold Plan; Chula: Echoes; Chula: Move Along Home; Chula: Pick One to Save Two; Chula: The Chandra; Chula: The Dice; Chula: The Game; Chula: The Precipice; Chula: Trickery; Chula: Unfortunate Roll; Tragic Turn; Krim, Thoughtful Tactician;