[D] 4 War Games
Your opponent chooses one of his or her completed missions. Unless you have the skills needed to complete that mission, all your personnel are stopped.
"If the M-5 works under actual conditions as well as it has under simulated tests, it will mean a revolution in space technology as great as warp drive."
29 V 16
Positives: Dual. If you complete a mission with hard to find skills could stop opponents away team. Useful if drawn later in the game.
Negatives: Useless if drawn early in the game. Cost 4.
Extra: A problem with this dilemma is drawing it early before you've solved a mission making this a blank draw that you can't use. If the right Missions are chosen it could be useful. If you solve a mission which has dual conditions like Investigate Sighting the opponent has the choice of the requirements on the Mission to get past. So even if it was solved with 2 Telepathy they could get past with Exobiology and 2 Treachery. Missions that require the rarely needed Acquisition, Intelligence, Law and Telepathy like Assess Contamination with its 2 Anthropology and Law requirement are the best Missions to use with War Games. Ferengi with their Acquisition heavy Missions might be the best Affiliation to use with War Games.