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Second Edition
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Phoenix, Risen From the Ashes

2016-02-03

[Non] 3 •Phoenix, Risen From the Ashes
[Stf]
[Pa] Phoenix Class
While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game.
"When Zefram Cochrane made his legendary warp flight ... and drew the attention of our new friends, the Vulcans. We realized that we weren't alone in the galaxy."
Range 0 Weapons 0 Shields 0
13 R 120 or 0 VP 88

Positives: Could force the Opponent to have to score an additional 10 points (maybe do another Mission.)

Negatives: The Player has to figure out a way to get it off the Headquarters. The Phoenix is pretty much useless for personnel movement.

Extra: The classic play to use this card for the Cardassian, Romulan, Ferengi & Klingons is to solve the Commandeer Prototype Mission then just download the Phoenix. Then there is no worrying about getting it off the Homeward and forcing the Opponent to have to Score an extra 10 Points. For other affiliations there's things like Thon, Astrometrics Lab, Warp Speed Transfer, Exceed Engine Output (although the Player has to figure out how to remove it for the ship's Ability to work) and Quantum Slipstream Drive, so it can be pretty easy to move the ship at least once. It's a good card for making the Opponent do more Missions.

Applicable Cards: Astrometrics Lab; Exceed Engine Output; Quantum Slipstream Drive; Warp Speed Transfer; Thon; Phoenix, Risen From the Ashes;