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Second Edition
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Luther Sloan, Man of Action


[Fed] 3 •Luther Sloan, Man of Action
[Cmd] [DS9] Human
•Anthropology •Intelligence •Programming •2 Security •2 Treachery
Order - Remove your event from the game and return this personnel to his owner's hand to destroy an opponent's event.
"We deal with threats to the Federation that jeopardize its very survival. If you knew how many lives we've saved, I think you'd agree that the ends do justify the means."
Integrity 2 Cunning 6 Strength 5
0 VP 86 or 23 V 44

Negatives: Low Integrity. When his ability is used you have to return him to hand and place one of your events out of play.

Positives: Deep Space Nine symbol. 5 skills with a couple x2. If an Opponent's Event is trouble the Player can get rid of it.

Extra: If the Player is running a DS9 deck Luther Sloan, Man of Action should be an auto include. He has a good range of Skills and an Ability that can save the game if needed. He can even be downloaded by Jaresh-Inyo, Federation President if there's 5 extra points around. The Player will need some Events that are helpful, but won't hurt anything if lost like Security Drills or Endangered to activate Sloan's Ability.

Applicable Cards: Endangered; Security Drills; Jaresh-Inyo, Federation President;