What's New Dashboard Articles Forums Chat Room Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
Second Edition
CardlistsList Card ExtrasPrint Card Extras

Leyton, Suspicious Executive


[Fed] 3 •Leyton, Suspicious Executive
[Cmd] [E] Human
•Intelligence •Officer •Security •Treachery
Admiral. When this personnel is about to be stopped by a dilemma, you may discard a Paranoia card from hand to prevent that.
"With security the way it is now, a changeling could get anywhere on Earth, replace anyone... even you."
Integrity 4 Cunning 6 Strength 5
31 V 40

Positives: Admiral Keyword. Could prevent him from being stopped by Dilemmas. Can use ability multiple times per turn.

Negatives: 3 Cost for only four skills. Low Integrity. The Player needs to have Paranoia cards in hand to use Ability.

Extra: Aside from having Intelligence instead of Leadership this version of Leyton is virtually the same as Leyton, Chief of Starfleet Operations. The only key difference is the Ability. The Chief of Starfleet Operation's Ability of Downloading a ship could be more valuable in gameplay than preventing a stop. The Player has to have some paranoia cards in hand to activate the Suspicious Executive's Ability which could be problematic, but preventing some stops could save the game. There are currently several Paranoia cards he works with: Desperate Counter, Hollow Hospitality, Martial Law, Peaceful Coexistence, The Big Picture and Power Loss. 3 Cost seems high for only four Skills and an Ability that might work, but when it works it will work well. Leyton, Suspicious Executive does mix well with Elim Garak, Federation Agent and his Ability of pumping up Intelligence Personnel Attributes.

Applicable Cards: Desperate Counter; Hollow Hospitality; Martial Law; Peaceful Coexistence; Power Loss; The Big Picture; Elim Garak, Federation Agent; Leyton, Chief of Starfleet Operations; Leyton, Suspicious Executive;