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Second Edition
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Hollow Hospitality


[Eve] 1 •Hollow Hospitality
Paranoia. Plays in your core. Your non-Treachery personnel cannot gain skills (except Treachery). Each of your [DS9] personnel and [E] personnel are Strength +1.
"Jake, get them a menu... I would recommend the Shrimp Creole."
31 V 15

Negatives: Non Treachery personnel cannot gain skills (except Treachery.)

Positives: Cost 1. Plays in Core. Each [DS9] and [E] personnel are Strength +1.

Extra: It is always useful to pump up the usual low Strength of Federation Personnel. The way to get the Strength bonus and still gain Skills is: first a Personnel has to get Treachery. For example, using Julian Bashir, "Unnatural Freak"'s Ability to gain Treachery. Then once they have the Treachery other Skills may be gained with something like Confessions in the Pale Moonlight. So, it is possible to get around the limiting game text. The best thing is this shores up the strength problem for [DS9] Feds the way Peaceful Coexistence shores up the [TNG] Feds.

Applicable Cards: Confessions in the Pale Moonlight; Hollow Hospitality; Peaceful Coexistence; Julian Bashir, "Unnatural Freak";