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Identify Temporal Disturbance 2015-02-28
[S] •Identify Temporal Disturbance
[AQ] 30
Astrometrics, Engineer, Transporters, and Integrity>32 Your [AU] personnel may attempt and complete this mission with these requirements: Leadership, 2 Security, and Strength>32.
Near Starbase 105: Chart anomalous spatial rift and catalog nearby gravimetric effects.
[Fed] [Kli] [NA]
Span 3
28 V 21

Positives: Skills required are fairly common. Attribute requirement fairly low.

Negatives: 3 Span.

Extra: This is a completely average mission and if it fits the skill set/point requirements of your mission set this is a good one to use for an easy 30 Points. The Attribute requirement is high enough that your opponent can't use Insurrection on it. If you are using non-aligned any affiliation can solve the Mission. Personnel like Kejal, Radiant Mender and Rabal have all the necessary Skills. (As does Nagata for the OS Feds.) AU Starfleet Personnel with multiple Brennan Scotts and Logan Black can get together and solve using the alternate requirements. Heck, even the Borg can do this with Unimatrix Zero.

Mond 2015-02-25
[Baj] 1 Mond
[DS9] Bajoran
•Anthropology •Exobiology •Physics
Prylar. This personnel is attributes +2 for each copy of him in your discard pile.
"Please enter. The Prophets await you."
Integrity 5 Cunning 5 Strength 5
30 V 36

Positives: 1 Counter Cost. Has [DS9] symbol. 3 useful skills. Attribute bump +2 for each Mond in discard pile.

Negatives: You've got to have multiple Monds to take advantage of ability. No Staffing icon.

Extra: Another Bajoran lacking a staffing icon. If you are planning to use a bunch of non-staffing Bajorians you will constantly have to check for ship staffing. Mond has average attributes without the ability boost. To use his ability you have to have more than one in deck and sometimes multiples like that can get in the way. You can always use Days of Atonement to throw Mond in your Discard Pile and power up any other ones you Command.

Yteppa, Obsidian Order Asset 2015-02-25
[Car] 2 •Yteppa, Obsidian Order Asset
Kobliad
•Exobiology •Intelligence •Security •Transporters
Infiltrator. When an opponent's personnel present is killed, you may discard a Capture card from hand to place that personnel in your brig.
"It's all right. You're safe."
Integrity 4 Cunning 6 Strength 6
30 V 45

Negatives: Low Integrity. No Staffing Icon. Requires Capture cards in hand to activate her ability.

Positives: 2 Cost for 4 useful Skills. Good Strength and Cunning. Ability to Capture Personnel that are killed at her location.

Extra: If you get this personnel with opponents crew and are running a Kill Dilemma pile you could capture a whole bunch of personnel. The problem would be having lots of Capture cards that get in the way when you are drawing for cards. You could even use this personnel in Dominion decks play her to Anything or Anyone then move her to opponents ship and wait till his next mission attempt. The drawback would be your opponent could just trade ships. There's still the planet missions you could just park her at as well. With this personnel cards like Enemy in your Midst and Set Up are suddenly options for Cardassians. Yteppa and Goran are the only two Cardassian Infiltrators, but if you need more you can always use the Naprem ship to make everyone on a Planet an Infiltrator.

Chakotay, First Officer 2015-02-25
[Fed] 7 •Chakotay, First Officer
[Cmd] [Voy] Human
•Anthropology •Leadership •Officer
When you play this personnel, you may discard two cards from hand to download two [Voy] Treachery personnel and place each where he or she could be played.
"You're right, Captain. I do consider these my people because nobody else on this ship will look out for them like I will."
Integrity 6 Cunning 6 Strength 6
12 R 60

Negatives: Counter cost 7. Three common skills.

Positives: Counter cost 7. Good Attributes. Downloads 2 [Voy] Treachery personnel into play.

Extra: The 7 cost is both positive and negative in that you can use that cost for targeting other cards (like These are the Voyages) but 7 cost is awful high even for the ability and only 3 skills. If you use the First Officer version it locks you out of being able to use the Chakotay, Bridge Between Two Crews version unless you figure out some way to get him into the discard pile. You could use the Multidimensional Transporter Device to switch them.

Starbase 718, Investigate Cryosatellite 2015-02-24
[S] •Starbase 718, Investigate Cryosatellite
[AQ] 30
Engineer and (Leadership, Security, and Strength>32 or Medical, Science, and Cunning>32)
When your personnel complete this mission, you may place any number of unique personnel with a total cost of 6 or less from your discard pile at your headquarters mission where they could be played.
"...each of them had been frozen after they died."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
30 V 32

Positives: Could pull some personnel out of the discard pile for free. Skills easy to come by.

Negatives: Only worth 30 points. Only targets unique personnel.

Extra: This is one of those cards you want to check to have some personnel in the discard pile before solving. You could lose a personnel during the attempt and just get them back when you solve. (Bridge Officer's Test to kill someone and prevent stop. Then solve and replay them.) A good Space Mission for the Dominion or Klingon decks that has a Strength option to solve. The requirements are high enough you don't have to worry about Insurrection. Just take Lore, the One and Roga Danar, Decorated Subhadarand you will have double the Skills to solve and over half the required Strength.

Russell Toddman, Security Conscious 2015-02-24
[Fed] 3 •Russell Toddman, Security Conscious
[Cmd] [E] Human
•Leadership •Officer •Security
Admiral. When you lose command of one of your events, you may take a [DS9] personnel you own that was on that event and place him or her at your headquarters mission where he or she could be played. (You now command that personnel.)
"...there's nothing we can do."
Integrity 5 Cunning 6 Strength 6
30 V 50

Positives: You can get [DS9] personnel in play for free. Good Attributes.

Negatives: Only 3 common skills. Ability only works on [DS9] personnel. He lacks the [DS9] icon.

Extra: When cards like Energize, Security Drills and Walk the Line expire you can put one of the personnel that was on it at your headquarters. You can only do one personnel, so you couldn't take 4 personnel (e.g. if Energize expired having 4 Personnel.) You could throw some high Cost personnel on Security Drills while facing a dilemma just to force it to expire then get it in play for free. Toddman can't be played at the Mouth of the Wormhole, Deep Space 9, so choose your headquarters wisely, or stock Charles Whatley, Professional Admiral. Nice card for saving and getting personnel in play for free

Togaran 2015-02-16
[Non] 2 Togaran
[Cmd] Tamarian
•Honor •Leadership •Officer •Security •Transporters
"Kiteo. His eyes closed. Chenza at court. The court of silence. ... Chenza!"
Integrity 6 Cunning 5 Strength 6
0 D 26

Positives: 2 Cost for 5 Skills. Non-unique. Command Icon. Good Attributes.

Negatives: Many personnel have the Leadership, Officer, Security skill combo.

Extra: Very useful personnel that works in most decks. Suffers from so many personnel having the same skill set (for those playing Starfleet you could use McDermott he is almost exactly the same as Togaran with 1 less Strength point and a Past Icon.) This Personnel is useful when facing the popular Whisper in the Dark Dilemma. Take him to Advanced Combat Training with a Medical Personnel and you have all the Skills you need to solve.

Legal Inflexibility 2015-02-16
[P] 3 Legal Inflexibility
Unless you have 2 Transporters and Strength>32 or Law and Cunning>32, all your personnel are stopped. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be placed in your opponent's brig.
"There can be no justice so long as laws are absolute."
30 V 5

Positives: Could stop all personnel. If prevented could capture a personnel.

Negatives: Planet Only. Without a thinner easily overcome.

Extra: For this card to be effective you need to throw a thinner of some sort of thinner like Slightly Overbooked in front of it. If your opponent uses something like Bridge Officer's Test you can capture someone. Legal Inflexibility's usefulness is greater against some affiliations than others. It is an occasionally useful card, but to be really effective other Dilemmas have to come before it.

Gollek 2015-02-15
[Car] 2 Gollek
[Stf] Cardassian
•Diplomacy •Intelligence •Programming •Security
When you play this personnel, she is cost -1 for each opponent that has an event in his or her discard pile.
The Obsidian Order seeded agents throughout the Cardassian military.
Integrity 6 Cunning 6 Strength 5
30 V 42

Negatives: She's not an eligible target for The Central Command Interrupt.

Positives: Non-unique. Staffing Icon. 2 Cost for useful skills and strong Attributes. Cost is good even before a possible discount.

Extra: Real useful for Cardassians. It's rare to find a Cardassian with good Integrity. Much better than you find with the low Integrity you get from most Cardassians. She has all the skills for Access Relay Station just add another Programming (or bring multiple Golleks.)

Serova, Warp Field Theorist 2015-02-15
[NA] 3•Serova, Warp Field Theorist
[Stf] Hekaran
•2 Astrometrics •2 Engineer •Physics •Science
While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1.
"That's your response? More research? More delays? I suppose I shouldn't have expected anything different."
Integrity 4 Cunning 7 Strength 4
1R 344

Negatives: Low Integrity and Strength.

Positives: 4 useful skills. 2 Double Skills. High Cunning. Enhances other Engineers +1 cunning when facing Dilemmas.

Extra: One of the few personnel with 2 useful double skills. She works well in Science Mission solving decks, especially with the chance to enhance other Engineers when facing dilemmas. The low Integrity and Strength is a huge drawback at times. She Has all the Skills and a good portion of the cunning for Avert Danger and Fissure Research.