What's New Dashboard Articles Forums Chat Room Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
CardlistsSearchRandom CardDecklistsAffiliation HQRules ToolWatchlistImage SourcesDesign Team
What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain's Log Dangerous Missions To Boldly Go Strange New Worlds Archive/Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Second Edition Promo Cards
Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Favor the Bold The Undiscovered Country Virtual Promo Cards
Previous cardWhat You Leave BehindNext card

[Int] Covenant
Pah-wraith. When your [Baj] Treachery personnel is facing a dilemma, remove a [Baj] personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that [Baj] personnel removed from the game until the end of this mission attempt.
"The Pah-wraiths aren't what you think. And neither am I."
14 R 47

This card has errata. See the original image here
Related Rulings:
    Adding All Skills
Card Extras:
     B'omar Sovereignty, Traverse Restricted Space
Watchlist Status:
     Errata'd on 2014-07-07: Removed due to errata being given; effect now lasts until end of mission attempt

Image Source: Deep Space Nine: "Covenant"

Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream

Alternate Prints

Recent decks using this card