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[Eve] 3 Firestorm
Decay: 2. (When there are two cards on this event, destroy it.)  Plays in your core. At the end of your turn, place a card from your hand on this event and for each headquarters mission each player commands, he or she chooses two non-Decay events he or she commands and the owners of those events shuffles them into his or her deck.
"... no one could survive very long outside the outpost."
20 V 2

Image Source: The Next Generation: "Lessons"

Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream

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