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[Int] Knowledge and Experience
To play this interrupt, you must command three [Bor] personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma. Remove this interrupt from the game.
"We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?"
4 R 89

This card has errata. See the original image here
Watchlist Status:
     Errata'd on 2016-08-08: This interrupt now removes from the game.

Image Source: Deep Space Nine: "Emissary, Part I"

Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream

Alternate Prints
Knowledge and Experience

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