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[S] 3 Artificial Wormhole
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning>33, or this ship's corresponding Commander your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used.
"Wormhole! Get us back on impulse power! Full reverse!"
16 V 2

Related Rulings:
    Regaining Skills
Image Source: Movies: "Star Trek: The Motion Picture"

Legal Card Pools: Complete Traditional Virtual Academy Excelsior Act 1 Excelsior
Legal Rules Sets: Standard Slipstream

Recent decks using this card (since 2017-05-22)

Khan do! or Khan doo doo? (T-Ricks)
Exploring nebula again 1.2 (Boratus)
Exploring nebula again (Boratus)
The MACHINE GUN (prylardurden)