2 Sensing a Trap
To play this event, you must command a Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.
"He’s giving us exactly what we need and he expects us to take it. … No… we won’t step into Picard’s trap. We will disable part of his network… here, where they’re weakest."
3 U 53
Image Source: The Next Generation: "Redemption: Part Two"
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Recent decks using this card (since 2018-02-15)
Dark Wings Dark Words (monty42)