Indomitable
To play this interrupt, you must command three personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt. You cannot attempt that same mission again this turn.
"You can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains - they regenerate and keep coming."
4 U 88
Legal Card Pools: Complete Traditional Virtual Academy Excelsior Hall of Fame
Legal Rules Sets: Standard Slipstream
Image Source: Voyager: "Unimatrix Zero, Part I"
Recent decks using this card
Loading...