Results (3591) - Direct Link |
0 "Observer" from the Obsidian Order To play this event, you must command a personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event. "You’ll send no ships to the Orias system. … That sector is under direct control of the Obsidian Order and you will not enter it." 1 U 100 Link |
3 "Rapid Progress" Your opponent removes any number of cards from his or her discard pile from the game and names a different skill (except Acquisition, Intelligence, Law, or Telepathy) for each different card type removed. Unless you have those skills, all your personnel are stopped. "The same old story, all over again!" 30 V 8 Link |
3 "Rock People" Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped. "Listen to me. You’ve all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations…" 3 C 24 Link |
1 0413-Theta Human •Geology •Treachery At the start of your turn, you may kill this personnel to spend two additional counters that turn. "This Terran was caught trying to stow away on one of the freighters leaving the station." Integrity 5 Cunning 5 Strength 5 46 V 32 Link |
•1930 Earth, Prevent Fateful Encounter 0 Diplomacy, Engineer, Programming, and Integrity>24 Temporal. At the start of each opponent's turn, if their personnel on this planet have this mission's printed requirements, flip this mission. Otherwise, you may place a personnel who costs 2 or less from your discard pile where he or she could be played. No personnel may attempt this mission. Span 2 51 V 7* Link |
2 •1962 Roger Maris Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core. 25 V 6 Link |
•2268 Deep Space Station K-7, Dispose of Explosive Tribble 0 Anthropology, Biology, Security, and Cunning>24 Temporal. When this side is revealed, name a personnel. Each personnel with that card title loses all skills, abilities, and attributes. At the start of each opponent's turn, if their personnel here have this mission's printed requirements, flip this mission. No personnel may attempt this mission. Span 3 61 V 5* Link |
3 A Bad Case of par'Mach Choose two personnel to be stopped. If a Klingon personnel or Jadzia Dax or Quark was stopped by this dilemma, you may draw two cards. "This is ridiculous! I'm surrounded by corpses, my shoes are dripping with blood, and you want me to feel romantic? Why am I putting myself through this?" 47 V 1 Link |
0 A Bad End Randomly select one of your stopped personnel on this planet to be killed. "Your artificial heart. You might have lived if you had a real one instead of this… unreliable piece of technology." 3 C 1 Link |
3 A Chance for Glory Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points. "It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song." 1 R 73 Link |
A Day Long Remembered When your personnel is attempting a non- mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5). "... on this day, we three... together stepped forth into the eye of destiny." 33 V 20 Link |
2 A Devil Scorned Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile. "I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that." 4 C 1 Link |
3 A Few Minor Difficulties Plays in your core. When you play this event, name a non- ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event. "Let me guess. Your new warp core is 'malfunctioning' again?" 14 C 22 Link |
1 •A History of Collusion Plays in your core. When you play a Smuggler personnel, choose an event in an opponent's core. That opponent may destroy that event. If he or she does not, the next card you play this turn is cost -2. The Duras family conspired for generations to destabilize the Empire from within, often with Romulan involvement. 46 V 8 Link |
3 A Klingon Matter Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "Recently rumors began to circulate … that an assassination attempt was going to be made on the family of Mogh." 2 U 1 Link |
2 A Living Death Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome. "Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival." 1 U 1 Link |
A Long Road To play this interrupt, you must command a Navigation personnel. Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand. "It's been a long road Getting from there to here." 10 C 38 Link |
2 A Pattern of Lies Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped. Otherwise, choose one of those personnel to be stopped. "You people are so used to lying you don't even tell the truth to each other!" 10 C 1 Link |
2 A Pleasant Surprise Randomly select a Diplomacy or Treachery personnel to be stopped. "Do you like surpises, Quark?" "Only pleasant ones." "I like to think I'm pleasant. Do you think I'm pleasant?" "Absolutely." 4 C 2 Link |
4 A Private Little War Randomly select a personnel to be stopped. Unless you have Honor, Medical, Science and Integrity>32 or Engineer, Security, Treachery and Strength>32, randomly select a second personnel to be stopped and your opponent may download an equipment. "A balance of power. The trickiest, most difficult, dirtiest game of them all, but the only one that preserves both sides." 21 V 1 Link |
A Q Scorned Q. When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas. "What are you doing with that dog? I'm not talking about the puppy." 18 V 15 Link |
0 A Royal Hunt Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile. "Ha ha! You made a noble fight of it, Captain!" 4 C 3 Link |
A Royal Welcome Order - Destroy your event that has a cost of 3 or more to make your opponent name a skill (except Acquisition, Intelligence, Law, or Telepathy). You may download a personnel who has that skill and place him or her at your headquarters mission where that personnel could be played. That personnel is attributes +1 until the end of this turn. Arridor and Kol reaped all the rewards the locals had to offer. 18 V 16 Link |
2 A Second Chance at Life Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event. "I gave you something most mortals never experience … And now all you can do is complain?" 3 C 33 Link |
2 •A Sight for Sore Eyes To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. "I'm sure I speak on behalf of my entire crew when I say ... It's good to be home." 10 R 23 Link |
4 A Taste of Armageddon Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed. "You mean to tell me your people just walk into a disintegration machine when they're told to?" 34 V 1 Link |
1 A Treasure Beyond Comparison Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card. "Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…" 1 R 74 Link |
4 •A. G. Robinson, Prototype Captain Human •Astrometrics •Engineer •Honor •Leadership •2 Navigation •Officer •Science Commander: NX-Prototype. When you play this personnel, if you have completed a mission requiring Astrometrics or Navigation, he is cost -4. Each of your ships is attributes +1. "Starfleet doesn't just want a great pilot. They want a great captain." Integrity 6 Cunning 6 Strength 6 17 V 80 Link |
2 •Aamin Marritza, Honorable Patriot Cardassian •2 Honor •Programming Dissident. While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn. "Don't you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I'm Gul Darhe'el." Integrity 8 Cunning 6 Strength 3 4 U 116 Link |
3 •Aaron Conor, Born Leader Human •Diplomacy •2 Honor •Leadership Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1. "...I found today exhilarating. Meeting you, meeting new people, with new ideas..." Integrity 8 Cunning 6 Strength 6 4 C 156 Link |
2 Abduction Plays in your core. Order - Destroy this event and stop your two Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her. "The captain has been altered by the Borg." 3 R 34 Link |
2 Abrasive Allies Unless you command personnel with more different affiliations than the owner of this dilemma, your opponent chooses a personnel to be stopped. "...I hope you won't allow that Cardassian-sized ego of yours to spoil our victory. And I do mean our victory. Yours, mine." "And the Breen." 33 V 1 Link |
2 Accelerated Aging Place this dilemma on this mission. Each personnel at this mission cannot use their first-listed skill. At the end of this mission attempt, this dilemma is overcome. "Soon he will feel the burning of his Vulcan blood." 11 P 1 Link |
1 Accepting the Past To play this event, you must command three personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event. "Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it." 4 R 35 Link |
Accession Prophet. To play this interrupt, you must command six personnel. When your Anthropology personnel begins a mission attempt, take a personnel you do not command from your discard pile and place him or her present with that Anthropology personnel. (You now command him or her.) That personnel joins the mission attempt. Remove this interrupt from the game. 30 V 21 Link |
2 Acclimation Drone Borg •Anthropology •Engineer •Exobiology •Medical Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1. TASK: Oversee assimilation of new drones into the Collective. Expedite. Integrity 5 Cunning 5 Strength 5 3 C 118 Link |
8 •Accumulated Knowledge When you play this event, it is cost -1 for each dilemma beneath your missions. Plays in your core. When any number of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that. "Our transdimensional friend, the one we found in the pod? I had quite a few hours to study his physiology. Let's hope my memory serves me well." 36 V 6 Link |
4 Aceton Assimilators Your opponent names a dilemma. Search your dilemma pile for a copy of that dilemma and place it beneath your opponent's non-headquarters mission, then choose a personnel to be stopped for each copy of that dilemma beneath your opponent's missions. Shuffle and replace your dilemma pile. "...we're supplying the devices with the energy to kill us." 41 V 1 Link |
1 Acost Jared Ventaxian •Anthropology •Law •Leadership The Ventaxians' ancestors sold the souls of the entire planet to their "devil," Ardra, in exchange for 1,000 years without war, famine or poverty. "As the hour of Ardra's return approaches, fear has overwhelmed my people..." Integrity 5 Cunning 5 Strength 5 1 C 317 Link |
•Acquire Captives 30 Navigation, Transporters, Treachery, Strength>34 and (2 Acquisition or an Orion) Region: Borderland. When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile that he or she does not command in your brig. (That opponent now commands him or her.) Span 3 26 V 18 Link |
2 •Acquired Disruptor Rifle Hand Weapon. While in combat, each of your personnel present is Strength +1. When combat ends involving your personnel present, choose one: place the top three cards of your deck beneath your Ferenginar; or take three cards from beneath your Ferenginar into hand. A good weapon is worth its weight in latinum. 55 V 3 Link |
Adapt When your personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma. "Alright, a reminder: we only get to use each of these once, maybe twice before the Borg learn to adapt. Don’t fire until you have to." 3 U 69 Link |
1 Adapted to Service Us To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement involving your personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.) "Recognize it? … It’s your nanovirus. With a few modifications. We’ve reprogrammed it to target your mutated drones." 6 P 14 Link |
2 Adding to Our Perfection Assault. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel and take command of him or her. "Assimilation is complete. … They’ve left behind their trivial, selfish lives, and they’ve been reborn with a greater purpose. We’ve delivered them from chaos into order." 3 U 35 Link |
3 Adopted Authority Randomly select a personnel. Unless that personnel has an attribute<5, he or she and a second randomly selected personnel are stopped and this dilemma returns to its owner's dilemma pile. Otherwise, he or she is stopped. "That's a stupid question." 29 V 1 Link |
•Advanced Combat Training 35 Leadership, Medical, Officer, Security, and Strength>34 When you play an Assault event, if you have completed this mission, that event's cost is -1. Inhospitable world: Participate in tactical training and survival scenarios in this harsh environment. Any affiliation (except ) may attempt this mission. Span 2 7 U 46 Link |
Advanced Tactical Training When your personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt. "Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing." 14 C 46 Link |
2 Adversarial Trial Randomly select a personnel who has Anthropology or Programming to be stopped. If you have more points than each of your opponents, randomly select a personnel to be returned to his or her owner's hand. "I've challenged the ruling. Captain Louvois will be compelled to convene a hearing... we will put to rest this question of your legal status, once and for all." 28 V 1 Link |
2 After Action Report Randomly select a personnel to be stopped for each completed mission you command. 2016-2017 League Participation 0 VP 208 Link |
2 Aftereffects Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. "It fired a weapon that cut a swath four thousand kilometers long from Florida to Venezuela." 13 C 1 Link |
3 Aftermath Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. "Lieutenant, I need bandages, disinfectant … something with alcohol in it." 6 P 1 Link |
4 Aggressive Behavior Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship. Damage - This ship is attributes -2. "…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate." 1 R 2 Link |
3 Aggressive Solutions Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event. "Data, cover me..." 8 C 24 Link |
2 •Agonizer When your personnel is about to be stopped by a dilemma, you may stop another personnel present to prevent that. You may do this only once each dilemma. "Carelessness... cannot be tolerated." 41 V 4 Link |
5 Agonizing Encounter For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped. "I was lucky that thing had knees..." "That was not his knee." 8 R 1 Link |
•Agricultural Assessment 35 Archaeology, Biology, Geology, Cunning>36 and (Honor or Treachery) At the start of each player's turn, that player may draw a card for each staffed ship he or she commands at this mission. Sherman's Planet: Report on long-term progress of quadrotriticale crop introduced here over a century ago. Span 2 28 V 18 Link |
2 Ah-Kel Miradorn •Archaeology •Diplomacy •Exobiology •Medical Smuggler. When you play this personnel, you may download Smuggling Run. "We don't have a long time." Integrity 5 Cunning 6 Strength 6 38 V 34 Link |
•Aid Clone Colony 35 Biology, Diplomacy, 2 Medical, and Cunning>36 When you complete this mission, you may download a copy of a personnel you command. Mariposa: "We need an infusion of fresh DNA. I was hoping that you would be willing to share tissue samples from your crew." Any affiliation (except ) may attempt this mission. Span 2 2 U 95 Link |
•Aid Lost Colony 50 Biology, Diplomacy, Leadership and Integrity>39 This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership. Bringloid V: "How can we rebuild without our animals?" Span 2 14 U 51 Link |
•Aid Refugee Colony 35 Engineer, Honor, Medical, Officer, and Integrity>34 When you complete this mission, you may take up to three Bajorans from your discard pile and place them on the bottom of your deck. Valo II: "Chased off their own planet by the Cardassians, forced to wander the galaxy, settling wherever they can find room… it's tragic.” Span 2 27 V 6 Link |
2 Aikido Hologram •Honor •Physics •Security When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma. "It’s not a real person… It has no life. Everything it does is controlled by computer. … But it will feel real when it hits you." Integrity 5 Cunning 5 Strength 7 7 C 97 Link |
3 •Ajur, Temporal Thief Vorgon •2 Anthropology •Archaeology •Treachery Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. "For years we looked through the archives of the many cultures that reside in this part of the galaxy." Integrity 3 Cunning 6 Strength 5 16 V 40 Link |
4 •Ak'voh Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand. "It’s an old Klingon tradition. When a warrior dies in battle, his comrades stay with the body to keep away predators. That allows the spirit to leave the body when it is time to make the long journey to Sto-Vo-Kor." 2 R 30 Link |
3 •Akorem Laan, Misguided Mystic Bajoran •Biology •Diplomacy •Honor •Leadership •Navigation When this personnel is facing a dilemma, you may discard a Prophet card from hand to exchange one of your personnel present with your personnel at another mission. You may do this only once each turn. "I am merely fulfilling the will of the Prophets." Integrity 6 Cunning 6 Strength 4 58 V 15 Link |
2 •Akorem Laan, Revered Poet Bajoran •Anthropology •Law •Navigation •Physics While two personnel are in your discard pile, this personnel is attributes +2. "It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason." Integrity 6 Cunning 4 Strength 4 2 U 103 Link |
•Akritirian Detention Facility, Prison Break 30 Navigation, Programming, and (Diplomacy and Cunning>32 or Security and Strength>32) When you complete this mission, for each personnel that used a skill to complete this mission, take one of your personnel from your opponent's brig and place him or her aboard your ship here. "...I'm quickly losing patience with the Akritirian authorities." Any affiliation (except ) may attempt this mission. Span 3 56 V 22 Link |
Alarming Rumors To play this interrupt, you must command Athos IV and six personnel. When an opponent plays a non-ship card, discard a card of the same card type from hand to prevent that and place that card on top of its owner's deck. "You're not one to sneak aboard and attach implosion devices to impulse engines; but, believe it or not, some of your brethren are willing to do such things." 17 V 39 Link |
6 •Aldara Galor Class While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1. Ship tasked with investigating criminal activity in Cardassian space. In 2369, it pursued the Bajoran terrorist Tahna Los to Deep Space 9. Range 8 Weapons 8 Shields 8 2 R 170 Link |
•Aldea, Aid Legendary Civilization 35 Biology, Diplomacy, Exobiology, Medical, and Cunning>34 When you complete this mission, place up to 12 total cost of your personnel involved beneath their owners' decks. Your opponents must place their personnel with at least the same total cost beneath their owner's decks. "The legend will die, but the people will live." Any affiliation may attempt this mission. Span 2 15 V 23 Link |
2 •Alenis Grem, Occupation Historian Bajoran •Anthropology •Archaeology •Science When you play a personnel at this mission, you may discard cards from the top of your deck equal to that personnel's cost. "I'm doing a study on the Elemspur Detention Center for the Bajoran Central Archives, and I was hoping to ask you a few questions." Integrity 6 Cunning 6 Strength 6 30 V 33 Link |
2 •Alex Porter, Campaign Veteran Human •Exobiology •Geology •Physics •Science •Security When this personnel begins a mission attempt at a mission with an event on it, choose an opponent; they may draw a card. If they do, you may exclude this personnel from random selections during this mission attempt. The Maquis welcomed anyone with combat experience. Integrity 5 Cunning 6 Strength 5 56 V 35 Link |
2 •Alexander Rozhenko, Good Luck Charm Human/Klingon •Engineer •Honor •Officer •Transporters When you win an engagement involving this personnel, you may draw a card. "The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel." Integrity 6 Cunning 4 Strength 5 3 R 184 Link |
4 •Alexander Rozhenko, K'mtar Human/Klingon •2 Diplomacy •Honor •Programming •Transporters High Council Member. When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost -3. "I never became a warrior! I became a diplomat. A 'peacemaker.'" Integrity 8 Cunning 5 Strength 8 6 P 54 Link |
1 Alice 471 Android •Anthropology •Archaeology •Diplomacy •Science When this personnel is about to be stopped by a dilemma, you may reveal three Androids from hand. If you do not, kill this personnel. "Illogical. Illogical. All units relate. All units. Norman, coordinate. Unhappiness does not relate. We must study this." Integrity 5 Cunning 5 Strength 7 58 V 31 Link |
2 •Alidar Jarok, Conscientious Admiral Romulan •Leadership •Navigation •Officer •Security Admiral. When you play this personnel, for each player who commands a personnel, you may examine the top four cards of his or her deck. Replace them in the same order. "There comes a time in a man's life that you cannot know - when he looks down at the first smile of his baby girl and realizes he must change the world for her... for all children." Integrity 4 Cunning 6 Strength 5 1 U 354 Link |
1 Alien Abduction Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped. "The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached." 1 C 3 Link |
3 Alien Conspiracy Choose three personnel. Your opponent chooses one of those personnel to be stopped. "Sabotage the Defiant? Have you lost your senses?" 13 C 2 Link |
3 Alien Encounter Unless you have Anthropology, Diplomacy, Exobiology, Leadership, and Integrity>34, or command one or less headquarters missions, choose five personnel to be stopped and this dilemma returns to its owner's dilemma pile. "I've always wanted to make love with an alien." 23 V 1 Link |
5 Alien Gambling Device When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn. "Someone or something on this station is distorting the laws of probability." 1 R 61 Link |
2 •All Available Personnel Plays in your core. Order - Place an Assault or Maneuver interrupt from your hand on the bottom of its owner's deck to place a non-unique Officer personnel from hand on your headquarters mission where that personnel could be played. You may do this only once each turn. "I've sent out twelve teams so far." 49 V 11 Link |
2 All-Consuming Evil Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel that is attempting that mission with that skill to be killed. "Help! Data, something's got me!" 16 V 1 Link |
2 All-Out War Assault. Maneuver. Lose 5 points to play in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill three opponent's personnel involved. "...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this, we do not forgive... or forget." 4 R 36 Link |
1 Allamill Alien •Astrometrics •Navigation Smuggler. When you play this personnel, the next Commodity event you play this turn is cost -2. "Place you name, money I name. Otherwise, bargain no." Integrity 4 Cunning 6 Strength 6 38 V 35 Link |
2 •Allegiance To play this event, you must command six personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck. "We're meeting to discuss strategy." 22 V 11 Link |
5 Alliance Galor Galor Class When you play this ship, discard the top three cards of your deck. This ship is cost -1 for each Human personnel discarded in this way. Construction of Cardassian ships varied markedly after the Klingon alliance; lighter spaceframes were inspired by the K'vort-class design, leading to quicker and more agile cruisers at the cost of overall longevity. Range 8 Weapons 8 Shields 8 46 V 35 Link |
6 Alliance Vor'cha Vor'cha Class This ship is attributes +1 for each different affiliation among your personnel aboard (limit +3). "The Alliance ships are quick and powerful, but they do have one weakness. Their targeting systems can be fooled." Range 8 Weapons 9 Shields 8 46 V 36 Link |
Allies on the Inside Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game. "Sisko will get here. The question is, will he get here soon enough?" "He's only got seven hours before they detonate the minefield and start bringing their reinforcements through the wormhole." "We've got to stop them." 4 R 85 Link |
1 Allocation Drone Borg •Science Drone. Interlink: Geology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Geology until the end of that mission attempt.) TASK: Scan for usable material resources. Procure. Integrity 5 Cunning 5 Strength 5 3 C 119 Link |
2 Alluring Spy Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile. Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse. 4 C 4 Link |
•Alpha 5 Approach, Transport Crash Survivor 30 16 different skills, and Cunning>32 When a player's personnel begin a mission attempt with five or less personnel, the player to the left of that player may draw six extra dilemmas and spend six extra on dilemmas. Transport unusual castaway to nearby colony. Any affiliation may attempt this mission. Span 3 21 V 14 Link |
•Alsuran Sector, Utilize Abandoned Relay Station 30 Engineer, Honor, Programming, Cunning>32, and three personnel While you command four completed space mission, have 100 or more points, and do not command a planet mission, you win the game. "Sixty thousand light years seems a little closer today." Any affiliation may attempt this mission. Span 3 34 V 18 Link |
•Alternate 1944 Earth, Restore Timeline 0 Exobiology, Leadership, Physics, and Strength>24 Temporal. At the start of each opponent's turn, if their personnel on this planet have this mission's printed requirements, flip this mission. Otherwise, you may take a dilemma from beneath this mission and place it beneath your non-headquarters mission. No personnel may attempt this mission. Span 2 51 V 8* Link |
•Alternate 2371 Earth Orbit, Redress Timeline Contamination 0 Officer, Science, Transporter, and Cunning>24 Temporal. Each opponent's unique personnel cannot use their abilities during mission attempts. At the start of each opponent's turn, if their personnel here have this mission's printed requirements, flip this mission. No personnel may attempt this mission. Span 3 0 VP 381* Link |
Alternate Identity Order - Replace a personnel you command with a personnel from your hand. Place the personnel you replaced in your discard pile. "…Admiral, you are not a man of peace. Your military record, what we know of it, is clear –" "Which is precisely why I chose an alternate identity here." 1 R 120 Link |
3 Alternatives to Fighting Unless you have Navigation and Weapons>7 or this mission is a Nebula mission, place your ship at a Nebula mission. If you cannot, all your personnel are stopped and place this dilemma on your ship. Damage - This ship is attributes -2. "Sauce for the goose, Mr. Saavik. The odds will be even." 36 V 1 Link |
1 Altman Human •Biology •Engineer •Transporters The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together. Integrity 6 Cunning 5 Strength 5 1 C 251 Link |
2 •Altovar, Vindictive Criminal Lethean •Exobiology •Medical •Telepathy •2 Treachery Thief. Order - Return this personnel to his owner's hand to return an opponent's Medical personnel present to his or her owner's hand. "You're staying right here, trapped on this station, watching while I destroy you piece by piece." Integrity 2 Cunning 5 Strength 6 1 R 318 Link |
1 •Aluura, Nice to Everyone Alien •Acquisition •Honor Dabo Girl. Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn. "Oh... You want me to be 'nice.'" Integrity 6 Cunning 5 Strength 4 8 C 80 Link |
0 •Alvera Tree Ritual Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile. "Well, this isn't so bad. I was sure there'd be something in here about standing on one foot with my eyes shut..." 22 V 12 Link |
0 Always Welcome To play this event, you must command six personnel. Plays in your core. When you play a personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards. "So. Five card stud, nothing wild, and the sky's the limit." 17 V 21 Link |
3 •Alynna Nechayev, Adamant Admiral Human •Diplomacy •Law •Leadership •Officer •Science •Security Admiral. Order - Discard a personnel that you do not command from hand. This personnel gains an order ability from that personnel until the end of this turn. You may do this only once each turn. Integrity 6 Cunning 6 Strength 5 18 V 24 Link |
3 •Alyssa Ogawa, Chief Medical Officer Human •Anthropology •Biology •Exobiology •2 Medical While this personnel is facing a dilemma, you may discard two cards from hand to exchange your personnel present with an personnel who has the same cost from your discard pile. "Geordi's dead." Integrity 6 Cunning 5 Strength 4 58 V 26 Link |
2 •Alyssa Ogawa, Enterprise Medical Assistant Human •Biology •Exobiology •Medical When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck. "So what do we do now?" Integrity 6 Cunning 5 Strength 4 1 R 252 Link |
3 Amanda Cole Human •Astrometrics •Exobiology •Programming •Security MACO. While this personnel is facing a dilemma, if your Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming. "Nothing wrong with unexpected." Integrity 5 Cunning 6 Strength 6 12 C 110 Link |
Amanda Rogers To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points. "What else have you done? … Telekinesis, teleportation, spontaneous combustion of someone you don’t like – that sort of thing?" 1 R 121 Link |
2 Amar'itak Jem'Hadar •Exobiology •Geology •Security When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands. "There's something to be said for soldiers who aren't afraid to die." Integrity 6 Cunning 5 Strength 8 4 C 125 Link |
1 •Amarie, Information Broker Talemstran •Intelligence Order - Reveal the top card of an opponent's deck. If it is a personnel, this personnel gains a skill from that personnel until the end of this turn. You may do this only once each turn. "So why don't you drop a few coins in the jar and I'll see what I remember." Integrity 4 Cunning 7 Strength 4 0 VP 313 Link |
3 •Amaros, Earnest Vanguard Human •Engineer •Leadership •Navigation •Physics •Treachery When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. "I share very few sentiments with the Federation." Integrity 4 Cunning 5 Strength 6 2 U 147 Link |
2 •Amaros, Freedom Fighter Human •Astrometrics •Engineer •Navigation •Treachery When you play this personnel, you may discard any number of cards from hand to download an equal number of cards. Those cards must have different titles and be events, interrupts or ships. "He's not going to listen." Integrity 4 Cunning 5 Strength 6 22 V 39 Link |
5 •Amat'igan, Founder Bodyguard Jem'Hadar •Astrometrics •Navigation •Security When your personnel present is killed by a dilemma, you may take a Jem'Hadar from hand and place him present with this personnel. That personnel joins the mission attempt. "A Founder has given you an order. You will obey it." Integrity 5 Cunning 5 Strength 8 22 V 34 Link |
2 •Ambassador Gral, High-Ranking Official Tellarite •Diplomacy •Law •Leadership •Programming While an opponent has completed more turns that you have, this personnel is attributes +2. "I don't have to imply anything. The facts speak for themselves." Integrity 6 Cunning 6 Strength 4 12 C 97 Link |
Ambitious Intellect To play this interrupt, discard a Genetically Enhanced personnel from hand. When an opponent's dilemma is about to be returned to its owner's dilemma pile during your mission attempt, remove that dilemma from the game. Order - Place a captive you command on your headquarters mission. "An engineer of sorts..." 29 V 28 Link |
6 •Ammut'alar, Unexpected Threat Attack Ship When a card your opponent owns is about to destroy your Infiltration event, if this ship is staffed at a non-headquarters mission, you may discard an Infiltration card or an Infiltrator from hand to prevent that. "Let's hope the Federation's dilithium miners will be as surprised to see us as the Defiant's crew was." Range 7 Weapons 8 Shields 7 24 V 43 Link |
4 An Issue of Trust Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. "You don't trust me." "I have no reason to." 10 R 2 Link |
3 An Old Debt Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed. "I have been waiting a long nine years for this, Picard! … You murdered my only son! … And I have spent these years searching, seeking a proper blood revenge. And I found it!" 3 S 2 Link |
2 Anachronistic Deviation Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly select a personnel to be killed. This dilemma returns to its owner's dilemma pile. "...we could be living in an alternate timeline right now." 35 V 1 Link |
1 Anachronistic Meddlers Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) When you begin a mission attempt at this mission, the opponent on your left may draw two extra dilemmas and spend two extra in total cost on dilemmas. "You interfere with me... and you'll change history." 51 V 1 Link |
Analyze When an opponent's dilemma that your personnel is facing is about to be returned to its owner's dilemma pile, overcome that dilemma instead. "A vessel has been detected. Unimatrix 424, grid 116. … Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation." 3 S 70 Link |
1 Anara Bajoran •Engineer •Physics •Transporters In the early years following the Occupation, Bajoran tours of duty aboard Deep Space 9 often lasted only a few months. The Militia hoped to train a number of junior officers in skills useful for the rebuilding efforts on Bajor. Integrity 5 Cunning 5 Strength 4 1 C 207 Link |
3 •Anastasia Komananov, Russian Seductress Hologram •Diplomacy •Intelligence •Officer •2 Physics Assassin. Infiltrator. When you play this personnel, you may take a Hologram from your discard pile into hand. When this personnel is killed by a dilemma, each player kills each copy of Kira Nerys that he or she commands. "I wish I could relax you but I am here on business." Integrity 6 Cunning 6 Strength 5 18 V 35 Link |
Ancient Grudge Pah-wraith. When an opponent plays an event, that opponent chooses a personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event. "Oh, you have no idea how many centuries I've waited for this." 33 V 21 Link |
And Raise You To play this interrupt, you must command three personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile. "If I didn't know any better, I'd say we're being hustled." "Oh, I'm not buying the innocent Talaxian routine." 10 C 39 Link |
•Andoria, Contact Reclusive Civilization 35 Diplomacy, Exobiology, Geology, Integrity>34, and (Anthropology or an Andorian) When you complete this mission, you may download a Telepathy personnel. "For most of our history, they were considered a myth... they're extremely secretive." Span 2 40 V 21 Link |
2 •Andrea Brand, Academy Superintendent Human •Law •2 Leadership •Navigation •Officer •Transporters Admiral. "Your statements cannot be reconciled with the data collected from the NacCon satellite. ... We cannot escape the conclusion that either the data is faulty in some way... or you have lied to us." Integrity 6 Cunning 6 Strength 3 1 U 253 Link |
2 Andreas Colter Human •Officer •Programming •Security While this personnel is facing a dilemma, each of your Security personnel present is Strength +1. Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces. Integrity 5 Cunning 5 Strength 6 10 C 60 Link |
2 Andro Cardassian •Astrometrics •2 Navigation •Officer Order – Discard the top two cards of your deck and place this personnel on top of his owner's deck to unstop up to two of your stopped personnel present who each has a cost of 3 or more. "Aye Sir." Integrity 5 Cunning 5 Strength 5 58 V 27 Link |
1 Angela Martine Human •Astrometrics •Engineer •Programming You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order. "You won't get off my hook this easily. I'm going to marry you, mister, battle or phaser weapons not withstanding." Integrity 5 Cunning 5 Strength 4 12 C 54 Link |
2 Angelo Tassoni Human •Biology •Navigation •Security •Treachery When you play this personnel you may choose one: take a Nucleogenic card from your discard pile into hand; or place a Nucleogenic card you own that has been removed from the game on top of your deck. One of the U.S.S. Equinox stripped of rank upon joining U.S.S. Voyager. Fit in with his new crew without incident. Integrity 4 Cunning 6 Strength 5 20 V 16 Link |
1 Anhaica Human •Anthropology •Medical •Security "Centuries ago, these North American Indians were forcibly displaced from their ancestral lands. These settlers on Dorvan V originally left Earth more than two hundred years ago in order to preserve their cultural identity." Integrity 5 Cunning 5 Strength 6 25 V 35 Link |
3 •Anij, Eupneic Explorer Ba'ku •Anthropology •Honor •Physics •Science When you play this personnel, you may download Heightened Perception. "It took us centuries to learn it doesn't have to take centuries to learn it." Integrity 7 Cunning 7 Strength 4 31 V 43 Link |
1 •Anij, Guiding Light Ba'ku •Anthropology •Honor This personnel may (and must) play to Ba'ku Planet. At the start of your turn, if this personnel is not on Ba'ku Planet, remove her from the game. Order - Stop one of your personnel present to draw a card. "But where can warp drive take us, except away from here?" Integrity 7 Cunning 6 Strength 4 55 V 44 Link |
1 Anneli Bajoran •Astrometrics •Biology •Science While you command an event in your core, this personnel is attributes +1. In early 2370, the Federation was forced by the Alliance for Global Unity to abandon Deep Space Nine. The Bajoran Militia was dispatched to secure the station. Integrity 5 Cunning 5 Strength 5 4 C 99 Link |
3 Annexation Drone Borg •Geology •Navigation •Physics •Transporters Drone. When you play this personnel, if each of your non-headquarters missions is an mission, score 5 points. When you lose command of this personnel, remove it from the game. TASK: Review targets for expansion in peripheral unimatrices. Classify. Integrity 5 Cunning 5 Strength 5 6 P 42 Link |
5 •Annorax, Temporal Architect Krenim •Anthropology •2 Engineer •Leadership •Physics •Science •2 Treachery Commander: Kyana's Hope. While this personnel is aboard your non- ship, that ship is Weapons +2. Order - Remove your Temporal event that has a cost of 3 or more from the game to name an event. Each player shuffles each copy of that event they command into its owner's deck. Integrity 1 Cunning 7 Strength 5 15 V 39 Link |
•Antarian Sector, Host Trans-stellar Rally 35 Anthropology, Biology, Diplomacy, Integrity>34, and (Acquisition or Honor) Order - If this mission is incomplete, stop your Chef here to exchange a dilemma beneath this mission with the top card of that dilemma's owner's dilemma pile. You may do this only once each turn. "Maybe we can help." Any affiliation (except ) may attempt this mission. Span 4 57 V 8 Link |
3 Antedean Assassins Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "They were planning on blowing up the entire conference." 1 C 4 Link |
2 •Anthony Braxton, Forward-thinking Recruiter Human •Anthropology •Leadership •Navigation •Officer Commander: U.S.S. Relativity. When you play this personnel, you may download a personnel. "Thanks to you, we've learned that the temporal disruptor was, and will be, concealed here... You'll have to find the saboteur before he plants it... I'm authorizing you to use whatever force may be necessary." Integrity 5 Cunning 6 Strength 5 28 V 26 Link |
4 •Anthwara, Leader of the Tribal Council Human •Anthropology •2 Diplomacy •Honor •Law •Leadership When you are about to play an event on a mission, if you command For the Cause, you may play that event at cost -1 (or cost -2 if it is being played on a Region: Demilitarized Zone mission). "We have strong ties to our ancestors." Integrity 7 Cunning 6 Strength 3 25 V 36 Link |
3 •Anthwara, Steadfast Elder Human •Anthropology •2 Diplomacy •Honor •Law •Leadership When your personnel present is about to be killed or placed in an opponent's brig, you may return your event on this mission to its owner's hand to prevent that. "We do not want to spend another two hundred years searching for what we already have." Integrity 7 Cunning 6 Strength 3 36 V 30 Link |
5 Any Methods Necessary Unless you have a Medical personnel who has Integrity<5 or Intelligence, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped. "A minor adjustment to life support should make it more cooperative. Decreasing temperature fifty degrees." 38 V 1 Link |
3 •Anything or Anyone Infiltration. To play this event, you must command three personnel. Plays in your core. You may only execute one order using this event each turn. Order - Place an Infiltrator from hand on this event. (You now command that personnel.) Order - Place an Infiltrator from this event aboard an opponent's ship or on an opponent's planet mission. 4 R 37 Link |
1 Appraisal Drone Borg •Science Drone. Interlink: Archaeology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Archaeology until the end of that mission attempt.) TASK: Evaluate utility of exorelics. Catalog. Integrity 5 Cunning 5 Strength 5 3 C 120 Link |
0 Apprehended Assault. Capture. Maneuver. Plays in your core. Order - Lose 5 points and destroy this event to begin combat or an engagement involving your personnel. If you win, choose an opponent's personnel involved to place in your brig. "It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals." 4 U 38 Link |
3 •Arak'Taral, Suspicious Second Jem'Hadar •Astrometrics •Officer •Physics •Transporters When this personnel is an eligible target for a random selection, you may exclude a personnel present from that selection. "You're not like the other human. You don't like helping us ... Good. I don't like it either." Integrity 5 Cunning 5 Strength 8 16 V 34 Link |
4 •Arandis, Risan Facilitator Risan •2 Anthropology •Diplomacy •Geology •Leadership When you play this personnel, each player may download a card. "All that is ours is yours." Integrity 6 Cunning 5 Strength 4 18 V 36 Link |
4 Archaic Snare Unless you have Archaeology, 2 Security, and Cunning>32 or 3 Engineer, Navigation, and Physics, all your personnel are stopped and this dilemma is placed on this mission. When a ship is about to move from this mission, randomly select a personnel aboard to be killed. "Surely he logged the cause of the ship's death... what captain wouldn't?" 43 V 1 Link |
•Archanis Dispute 30 Leadership, Cunning>30, and (Diplomacy and Law or Intelligence and Treachery) Archanis IV: "Our claim to Archanis IV and the surrounding territory is ancient and indisputable. We advise the Federation to leave Archanis, or prepare to face the consequences. Long live the Empire." Span 2 3 U 81 Link |
1 Archival Drone Borg •Science Drone. Interlink: Anthropology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Anthropology until the end of that mission attempt.) TASK: Process historical data of assimilated species. Disseminate. Integrity 5 Cunning 5 Strength 5 3 C 121 Link |
2 •Arctus Baran, Mercenary Captain Alien •Archaeology •Biology •Officer •Treachery Commander: Fortune. Smuggler. Thief. While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources. "I don't need a consensus to run this ship..." Integrity 2 Cunning 5 Strength 6 2 C 148 Link |
2 •Arctus Baran, Treasure Seeker Alien •Archaeology •Officer •Security •Treachery Commander: Fortune. Smuggler. Thief. When this personnel uses a skill to complete a mission, you may download an Artifact card and place it in your core (if it is an event) or present with this personnel (if it is an equipment). "...we've completed half of what promises to be a very profitable mission...there is one more artifact to find." Integrity 2 Cunning 5 Strength 6 0 P 13 Link |
2 Ardent Predator Randomly select two personnel. Unless those personnel have Exobiology and Cunning>11 or Strength>13, those personnel are killed. "Listen to that. He sounds very angry… really, really aggressive. What do you think he wants? Do you think he's responding to some predatory instinct? Do you think he sees us as prey?" 27 V 1 Link |
Are You Brain Dead?! While your personnel is facing a dilemma, stop that personnel. "His brain is gone." "His what?" "It's been removed surgically." 57 V 6 Link |
1 Are You Offering Me ... a Bribe? To play this event, lose 5 points. Plays in your core. Your personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. Your personnel may attempt and complete your missions. "Thank you for restoring my faith in the 98th Rule of Acquisition: 'Every man has his price.'" 14 C 23 Link |
1 Areel Shaw Human •Diplomacy •Law •Officer You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck. "I'm a lawyer in the Judge Advocate's office, remember? Integrity 5 Cunning 5 Strength 4 12 C 55 Link |
3 Arena Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission. "The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship." 12 C 1 Link |
•Argaya System, Apprehend Escapee 30 Officer, 2 Security, Cunning>36, and (Intelligence or Physics or Treachery) When you complete this mission, choose an opponent's ship. Randomly select an opponent's personnel aboard that ship to be placed in your brig. "A Bajoran prisoner escaped her captor..." Span 3 62 V 1 Link |
•Argratha, Rehabilitate Convict 35 Anthropology, Leadership, Programming, Security, and any attribute>34 When a player is about to draw dilemmas, if the player on their right began that mission attempt with fewer than six personnel, they may search their dilemma pile to choose those dilemmas instead, then shuffle and replace their dilemma pile. Any affiliation may attempt this mission. Span 2 62 V 2 Link |
•Argus Array, Redirect Subspace Telescope 30 Intelligence, Navigation, Treachery, and Strength>30 "Someone is using the array for covert surveillance..." Span 3 60 AP 1 Link |
2 Ari Cardassian •Honor •Officer •Programming •Transporters Dissident. When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost -1. "The Obsidian Order and the Central Command have been given too much power over our lives. We're going to change that." Integrity 6 Cunning 5 Strength 6 1 U 229 Link |
•Ariannus Passage, Loot Adrift Vessel 40 2 Acquisition, Biology, Engineer, 2 Treachery, and Cunning>38 When your personnel complete this mission, you may randomly select three non-ship cards from an opponent's hand and place them on your Display of Wealth. "Where is the vault?!" Any affiliation (except ) may attempt this mission. Span 3 29 V 33 Link |
3 •Arik Soong, Father of Many Human •2 Biology •Medical •Programming •Science While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead. "I didn't realize you shared humanity's reactionary attitude toward this field of medicine." Integrity 4 Cunning 7 Strength 5 8 U 81 Link |
4 Armed Search Party Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. "Captain, please come back down here." 10 R 3 Link |
4 Armus Roulette Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped. "Now tell me, how would you feel if you were the instrument of death for your leader?" 1 R 5 Link |
3 •Arne Darvin, "Hero of the Empire" Klingon •Anthropology •Archaeology •Intelligence •2 Treachery Assassin. Infiltrator. When your Infestation stops a personnel, you may stop this personnel to kill that stopped personnel. "I've been thinking about my statue in the Hall of Warriors... I see myself standing with Kirk's head in one hand and a tribble in the other." Integrity 2 Cunning 6 Strength 7 44 V 11 Link |
Arrest Order Capture. To play this interrupt, you must command a Security personnel equipped with a hand weapon at a non-headquarters mission. Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig. "Thank you for your cooperation." 1 R 122 Link |
3 Arresting Display Unless you have Anthropology, Security, and Telepathy or 2 Exobiology, Medical, and Cunning>38, all your personnel are stopped. If you played an interrupt while facing this dilemma, place this dilemma in your core. To play an interrupt, you must discard an interrupt from hand. "Why not simply ... vaporize them?" "Like this?" 46 V 1 Link |
3 •Arridor, "Great Sage" Ferengi •Acquisition •Anthropology •Exobiology •Leadership •Medical •Physics •Treachery When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt. "When no appropriate Rule applies, make one up." Integrity 3 Cunning 6 Strength 4 7 R 70 Link |
1 Arrogance Reveal the top card of your deck. Unless it has a cost of 4 or more, randomly select a personnel to be stopped. "Now, let's get that battleship and we can all go home." 24 V 1 Link |
2 Artificial Ability Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent names an attribute (Integrity, Cunning, or Strength). Each personnel with that attribute>7 is stopped. "All right. From now on you play from over here. I play from up here. And if that doesn't work... we'll try a blindfold." 29 V 2 Link |
3 Artificial Wormhole Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning>33, or this ship's Commander aboard your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used. "Get us back on impulse power! Full reverse!" 16 V 2 Link |
0 •Artim, Inspirational Child Ba'ku •Honor This personnel may (and must) play to Ba'ku Planet. At the start of your turn, if this personnel is not on Ba'ku Planet, remove him from the game. Each unique personnel present is attributes +1. "Don't forget. You have to have a little fun every day." Integrity 6 Cunning 4 Strength 3 55 V 45 Link |
2 Artistic License Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Choose a number of personnel to be stopped equal to the number of different dilemmas beneath this mission. "Kellis, this is no way to end a play." "It doesn't make sense." 31 V 1 Link |
Ascertain When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. "… the initial encounter was solely for the purpose of gathering information." 7 R 36 Link |
4 Assassin Team Your opponent chooses a personnel to be stopped. If he or she commands three Assassin personnel, that personnel is killed instead and all of your personnel are stopped. "I thought it was on stun." 17 V 1 Link |
3 Assassin's Blade Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions. 1 C 6 Link |
4 Assassination Attempt Randomly select two personnel. Each of those personnel who does not have Treachery is killed. "As you know, time is of the essence." 1 R 7 Link |
1 Assassination Plot Plays in your core. Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin. "Where is the peace conference? They’re going to attempt another assassination." 2 R 31 Link |
•Assault on Species 8472 35 2 Engineer, Exobiology, Physics, and Cunning>34 Fluidic space: "This is the plan: we engage the enemy here, in their space. We show them what they’re up against. If they have any sense of self-preservation, they’ll back off, pull their ships out of the Delta Quadrant." Span 4 3 S 82 Link |
5 Assault Vessel Janitza Class Largest ship of the Bajoran Militia. The handful not captured and confiscated by the Cardassians were used to transport resistance cells during the Occupation. Range 6 Weapons 7 Shields 7 1 U 380 Link |
•Assess Contamination 35 2 Anthropology, Law, and Cunning>40 Prevent and overcome the first dilemma your personnel face here each turn that has a cost of 1 or more and does not require a skill. Sigma Iota: "The Book. They left it, the other ship. The Horizon." Any affiliation may attempt this mission. Span 2 23 V 27 Link |
•Assimilate Starship 40 Engineer, Programming, and Cunning>42 or Security, Transporters, and Strength>40 When you complete this mission, you may choose an opponent, place a ship you do not command from his or her discard pile at this mission, and take command of that ship. (It becomes .) Borg Space: Locate advanced technology. Acquire. Span 2 24 V 20 Link |
4 •Assimilated Transport Transport Class Order - Kill six personnel you command but do not own aboard this ship to place the top three dilemmas of the opponent on your left's dilemma pile beneath this mission. You may do this only if the ship is at one of your non-headquarters missions. "I think it's safe to assume these aliens reconfigured the engines using technology from their own ship." Range 5 Weapons 4 Shields 4 17 V 82 Link |
2 Assimilation Techniques Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an interrupt. Destroy this event. "The previous tenant." 8 C 25 Link |
7 •Assimilator, Rogue Borg Vessel Assimilator Class When you play this ship, it is cost -1 for each Borg you command (limit 5). You may play Borg and Treachery Androids aboard this ship. 2017 - 2018 League Participation Range 10 Weapons 12 Shields 12 0 VP 237 Link |
•Assist Cloaked Ship 35 Diplomacy, Engineer, Officer, Transporters, and Integrity>33 You may attempt and complete this mission using your personnel with these requirements: Leadership, Navigation, Security, Treachery, and Strength>36. Klingon-occupied space: "We've been using your plasma exhaust..." Span 4 8 U 52 Link |
5 Assist Rescue Operation Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them. 8 U 2 Link |
1 Astrometrics Lab Plays in your core. Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn. "Space. The great unknown. Only now, we’re going to know it a little better." 1 C 75 Link |
2 At an Impasse To play this event, you must command three personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the end of the opponent on your right's turn, remove this event from the game. "Welcome to Galorndorn Core, where no good deed goes unpunished." 4 U 39 Link |
0 At What Cost? Lose 5 points to spend 7 additional counters this turn. Destroy this event. "Kirk, I thank you. What you have done is-" "What I have done, I had to do." "But at what cost? Your ship. Your son." "If I hadn't tried... the cost would have been my soul." 4 R 40 Link |
•Athos IV, Maquis Base You may play cards, cards, and equipment at this mission. Region: Badlands. At the start of each of your turns, you may discard a card from hand to download For the Cause. "A grim little fog-bound piece of rock in the middle of nowhere." Maquis Headquarters Span 2 2 U 96 Link |
2 •Audacious Assault Assault. Plays in your core. When you are about to play a personnel, if you do not command a personnel of that species, he or she is cost -1. Order - Destroy this event to begin combat involving your Breen. If you win, you may place a personnel from hand that costs 4 or more aboard your ship. "The Federation casualty reports are being revised upward once again." 26 V 10 Link |
5 •Audit's Spoils Na'Far Class When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn. "This isn't a ship, it's a closet." Range 7 Weapons 5 Shields 6 7 U 115 Link |
0 •Augmentation To play this event, you must command a Genetically Enhanced personnel. Plays in your core. Name a personnel (except an Android or a Hologram). Each personnel you own with that card title gains Genetically Enhanced. "Mankind is something to be surpassed." 29 V 17 Link |
5 •Aurulent Na'Far Class When this ship is about to move between a non- mission and a mission, do not add 2 to the span total of those missions. "The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering." Range 7 Weapons 5 Shields 6 7 R 116 Link |
5 •Aurulent, On a Treasure Hunt Na'Far Class At the start of your turn, if this ship is staffed at a non-headquarters mission, you may choose one: take command of a Commodity in an opponent's core; or give command of your Commodity to an opponent. "Tell them we want a hundred-thousand." Range 7 Weapons 5 Shields 6 61 V 17 Link |
2 Authenticate Artifacts Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You can tell Baran that I’m working as fast as I can." 1 C 8 Link |
•Automated Repair Station 30 Astrometrics, Programming, Transporters, and Cunning>28 At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship. Tellurite cargo lane: "Select a method of compensation to begin the process." Span 3 8 U 53 Link |
2 Automated Server Hologram •Anthropology •Diplomacy •Exobiology •Transporters Waiter. While you command three personnel, this personnel is attributes +1, gains Acquisition, and becomes . "May I take your order, sir?" Integrity 5 Cunning 5 Strength 4 21 V 15 Link |
3 Automated Weapons Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there." 1 C 9 Link |
•Avert Danger 30 Astrometrics, Physics, Science, and Cunning>32 When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points. Moab IV: "Our core fragment is going to pass by Moab IV in six days. … We didn’t anticipate there would be someone living there." Span 2 2 U 97 Link |
•Avert Solar Implosion 35 Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38 Veridian III: "Veridian III is uninhabited. However, Veridian IV supports a pre-industrial society." Any affiliation (except ) may attempt this mission. Span 2 9 R 5 Link |
1 •Awaiting Trial Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card. "Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. … You’re only one man, but your conviction will be a salutary experience for millions." 1 R 76 Link |
•Axiana, Secure Colony 35 Navigation, Science, 2 Security, and Strength>33 or 2 Diplomacy, 2 Honor, and Integrity>33 "I have a business proposition to discuss." Span 3 46 V 13 Link |
1 •Ayala, Patriot Human •Engineer •Security •Transporters When an opponent places a card on top of his or her deck, you may stop this personnel to place that card on the bottom of his or her deck. Having fathered two sons on a planet that became part of the Demilitarized Zone, Ayala joined the Maquis to protect his family. Chakotay came to depend on his many talents. Integrity 4 Cunning 5 Strength 6 32 V 10 Link |
3 •Azeni Meressa, Resistance Spy Bajoran •Biology •Diplomacy •Intelligence •Treachery Bajoran Resistance. While this personnel is facing a dilemma that requires two or more levels of a skill, you may lose 5 points to subtract one level of that skill from that dilemma's requirements. "You have one purpose, and one purpose only." Integrity 4 Cunning 6 Strength 6 26 V 27 Link |
4 •Azetbur, Visionary Chancellor Klingon •Anthropology •Diplomacy •Exobiology •Honor •Law •2 Leadership Chancellor. When this personnel uses a skill to complete a mission, you may destroy three of your Assault and/or Maneuver events to score 10 points. "War is obsolete... as we are in danger of becoming." Integrity 7 Cunning 6 Strength 6 15 V 37 Link |
0 B'aht Qul Challenge To play this event, you must command a completed mission and an Anthropology Klingon. Each player randomly removes a number of cards in his or her discard pile from the game equal to the number of missions worth 40 or more points he or she commands. The player that removes the cards with the highest total cost scores 10 points. (In the case of a tie, each tied player scores.) Destroy this event. 17 V 22 Link |
2 B'amara Klingon •Biology •Honor •Medical •Physics •Programming It is common practice aboard Klingon vessels to carry only a small medical staff, as nearly all warriors are familiar with the basics of combat medicine. Integrity 6 Cunning 5 Strength 6 1 C 292 Link |
2 •B'Elanna Torres, Chief Engineer Human/Klingon •Engineer •Programming •Transporters Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn. "Listen, Captain, if you don't think I'm right for this job, just say so." Integrity 6 Cunning 6 Strength 7 12 R 56 Link |
2 •B'Elanna Torres, Creative Engineer Human/Klingon •Astrometrics •Engineer •2 Programming When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards. "The truth is, I quit the Academy because... I realized I couldn't make it in Starfleet. And believe me, no one was sorry to see me go." Integrity 5 Cunning 6 Strength 6 3 R 174 Link |
3 •B'Elanna Torres, Mostly Assimilated Borg •Engineer •Physics •Programming •Transporters Dissident. While you command a non-Dissident personnel, this personnel loses all of her skills and her next ability. When an event in your core is about to be destroyed by a card an opponent owns, you may stop this personnel to prevent that. Integrity 5 Cunning 6 Strength 7 25 V 24 Link |
3 •B'Elanna Torres, Mother of the Kuvah'magh Human/Klingon •2 Engineer •Honor •Transporters Order - If this personnel is aboard your staffed ship, discard an event from hand to place that ship at your mission. You may do this only once each turn. "The scrolls say, 'You will follow in my footsteps before I have made them.' ...in a manner of speaking, you are now following my child to a new home." Integrity 6 Cunning 5 Strength 7 28 V 40 Link |
3 •B'Elanna Torres, Straightforward Engineer Human/Klingon •2 Engineer •Physics •Programming •Science •Treachery Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn. "I think I know my way around an engine room." Integrity 5 Cunning 6 Strength 7 10 U 61 Link |
3 •B'Etor, Ambitious Renegade Klingon •Astrometrics •Leadership •Programming •Science •2 Treachery When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order. "I hope for your sake you are initiating a mating ritual." Integrity 2 Cunning 6 Strength 6 4 R 151 Link |
2 •B'Etor, Cutthroat Accomplice Klingon •Leadership •Physics •Science •2 Treachery Commander: I.K.S. Cha'Joh. Smuggler. Thief. When you play this personnel, you may stop your Smuggler at this mission to draw two cards. "Perhaps we are tired of waiting." Integrity 2 Cunning 6 Strength 6 55 V 40 Link |
2 •B'Etor, Romulan Conspirator Klingon •Diplomacy •Physics •Programming •Science •2 Treachery When this personnel is about to be stopped by a dilemma, you may unstop a stopped personnel present. That personnel joins this mission attempt. "We don't want you to judge us by your experience with our brother." Integrity 2 Cunning 6 Strength 6 4 R 165 Link |
2 •B'Etor, Sister of Duras Klingon •Leadership •Physics •Science •2 Treachery Smuggler. When you play this personnel, if you command Lursa, you may download a Treachery personnel. "...why be our enemy, when you can be our friend?" Integrity 2 Cunning 6 Strength 6 1 R 293 Link |
•B'hava'el, Prevent Systemic Annihilation 35 Engineer, Leadership, 2 Security, and Strength>36 Region: Bajor System. When you play a Paranoia event, if this mission is complete, that event is cost -1. "This was all an elaborate trap an attempt to destroy the station and Bajor and cripple the Federation and Klingon fleets without ever firing a shot." Span 2 36 V 15 Link |
•B'omar Sovereignty, Traverse Restricted Space 35 Astrometrics, 2 Diplomacy, Honor, Navigation, and Integrity>34 Players may not play more than one copy of the same event or interrupt each turn. "There are a total of seventeen checkpoints where you will submit your vessel for inspection." Any affiliation (except ) may attempt this mission. Span 4 29 V 34 Link |
2 B'omar Stipulations Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. "While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft." 4 C 5 Link |
7 •B'tanay Ornathia Class When you play this ship, remove all the cards in your discard pile from the game. "Ever since the Bajorans overthrew the Cardassian Empire, they’ve been getting more and more aggressive." Range 9 Weapons 9 Shields 9 5 P 38 Link |
2 •B-4, Dangerous Simpleton Android •Programming Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn. "I do not understand." Integrity 4 Cunning 2 Strength 10 7 R 98 Link |
2 •Ba'el, Clutching Two Worlds Klingon/Romulan •Anthropology •Exobiology •Honor While this personnel is attempting a mission, she is attributes +1 for each unique Klingon present (limit +4). "...if I wanted to visit Romulus, or the Klingon homeworld... would I be allowed to go?" Integrity 6 Cunning 5 Strength 5 26 V 47 Link |
2 •Ba'el, Naive Prisoner Klingon/Romulan •Exobiology •Geology •Honor •Science When this personnel is randomly selected by a dilemma, that dilemma's owner must discard a card at random from his or her hand. "There is nothing wrong with what I am." Integrity 6 Cunning 5 Strength 5 18 V 41 Link |
3 •Ba'el, Reconciling Differences Klingon/Romulan •Anthropology •Archaeology •Exobiology •Geology •Science When you play this personnel, reveal the top four cards of your deck. You may take each personnel without a staffing icon revealed this way into your hand. Discard the remaining cards. "Can't you accept me as I am?" Integrity 6 Cunning 5 Strength 5 46 V 24 Link |
•Ba'ku Planet, Collect Metaphasic Particles 30 Engineer, Science, Security, Treachery, a Son'a, and Strength>34 Region: Briar Patch. When you complete this mission, you may kill up to three of your Honor personnel at this mission. Score 5 points for each. "... Ru'afo's need for revenge has now escalated to parricide." Span 2 55 V 14 Link |
•Ba'ku Planet, Safeguard Civilization 35 Diplomacy, 2 Honor, 2 Leadership, and Integrity>34 Region: Briar Patch. When you complete this mission, if none of your personnel completing it have Treachery, each player scores 5 points. "Let's move these people out!" Span 2 39 V 7 Link |
2 Back Room Dealings Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed. "Watch your tongue, Cardassian, or I'll rip it out and eat it. ... We have no time for your games!" 4 C 6 Link |
4 Back to Basics Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck this way, all your personnel are stopped. With all political authority vanished, humanity teetered on the edge of its second Dark Age. 14 R 1 Link |
0 Back-Flush Bussard Collectors To play this event, you must command a Engineer personnel. Discard a card from hand to draw two cards. Destroy this event. "Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show." 1 U 77 Link |
3 •Badar N'D'D, Parliamentary Predator Antican •Biology •Diplomacy •Law •Leadership When an opponent's personnel is about to be placed in their owner's discard pile, you may return this personnel to his owner's hand to remove that personnel from the game instead. "I admit some of my people are impulsive, and we all have reason to hate the Selay." Integrity 4 Cunning 6 Strength 7 50 V 11 Link |
2 BaH! Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points. "In war, there is nothing more honorable than victory." 1 U 78 Link |
•Bahrat's Space Station, Negotiate for Supplies 35 Diplomacy, Officer, Programming, Cunning>34, and (Acquisition or Treachery) Region: Nekrit Expanse. At the start of the opponent on your left's first turn, they may place two dilemmas from the top of their dilemma pile beneath this mission to score 5 points. "Anything in particular you're looking for?" Any affiliation (except ) may attempt this mission. Span 3 56 V 23 Link |
Bait and Switch Crime. To play this interrupt, you must command three Crime events. When an opponent plays an event in his or her core, prevent that event and place it in your core. (You now command that event.) "You know, I keep going over and over the accident in my mind, trying to figure out what went wrong... What the hell happened? Why didn't I see it coming? What am I missing?" 45 V 3 Link |
•Bajor, Blessed of the Prophets You may play cards and equipment at this mission. Region: Bajor System. While you do not command another headquarters missions, you may play Artifact equipment as if you commanded a completed mission requiring Anthropology. "It's over thirty thousand years old..." Bajoran Headquarters Span 2 30 V 24 Link |
•Bajor, Gift of the Prophets You may play cards, cards, and equipment at this mission. Region: Bajor System. Bajor: "We’re on the verge of a new era. The Occupation is over, we’ve achieved peace with Cardassia, Federation membership is only a few years away – this is an exciting time to be a Bajoran." Bajoran Headquarters Span 2 1 U 152 Link |
•Bajor, Terok Nor You may play cards, cards, cards, cards, cards, and equipment at this mission. Mirror. You cannot command another headquarters mission. Each non-unique personnel and non-unique personnel you own gains . "...the center of authority for the Bajoran sector." Alliance Headquarters Span 2 46 V 14 Link |
1 Bajoran Gratitude Festival To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event. "As the scrolls burn, may our troubles turn to ashes with them." 1 C 79 Link |
4 Bajoran Interceptor Perikian Class Primary attack vessel of the Bajoran fleet. In 2370, several were appropriated by the Alliance for Global Unity and used in their attempted coup. Range 6 Weapons 7 Shields 6 1 C 381 Link |
1 Bajoran Phaser Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge. 1 U 62 Link |
2 Bajoran Resistance Cell To play this event, you must command three Bajoran Resistance personnel. Choose one: download an Assault event; download a Hand Weapon; or download a Bajoran Resistance personnel and place him or her in your discard pile. Destroy this event. "I'll follow whatever orders you give, but I am tired of running." 23 V 14 Link |
5 Bajoran Scout Vessel Bestri Class Widely considered to be the fastest and most reliable Bajoran design. Very few remain in operation, as their parts were often scavenged during the Occupation to repair other, more combat-oriented vessels. Range 7 Weapons 6 Shields 6 1 C 382 Link |
•Bajoran Sector, Engage Enemy Forces 50 Engineer, Honor, Leadership, Navigation, Officer, 2 Security, and Strength>46 While each of your non-headquarters missions is a mission, each of your personnel here is attributes +1. "Two Dominion ships heading this way..." Span 3 50 V 2 Link |
1 Bandee Human •Biology •Medical •Programming After the retaking of Deep Space 9 in 2374, the number of starfleet personnel aboard was increased in all departments. The medical staff was nearly doubled, in case of a surprise Dominion attack. Integrity 6 Cunning 5 Strength 5 1 C 254 Link |
Bank Heist Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order. "Gentlemen, we just robbed the Bank of Bolias." 2 U 74 Link |
Bar Brawl Assault. Order - Begin combat involving your three Klingon personnel, comparing total cost instead of Strength. When you are about to win, your opponent may prevent this combat and return each personnel involved to their owners' hands. If you win, score 10 points. "All right. Chekov, I know you. You started it, didn't you?" 51 V 6 Link |
2 •Baraka Shabren Class Order - Lose 5 points to make this ship Range +10 until the end of this turn. "According to legend, the ancient Bajorans used ships like these to explore their star system 800 years ago. ... Some scholars say they made it all the way to Cardassia." Range 3 Weapons 0 Shields 3 0 P 15 Link |
4 •Bareil Antos, Escort Bajoran •Anthropology •Diplomacy •2 Honor •Leadership •Security Vedek. Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played. Integrity 8 Cunning 6 Strength 5 9 R 8 Link |
5 •Bareil Antos, Esteemed Vedek Bajoran •Anthropology •Biology •2 Diplomacy •2 Honor •Leadership •Science Vedek. Each of your other personnel present is Integrity +1 (or +2 while facing a dilemma). "I began my service at the monastery as the gardner... Unfortunately, the Prophets did not allow me that peaceful life." Integrity 8 Cunning 6 Strength 5 1 R 208 Link |
4 •Bareil Antos, Opaka's Protector Bajoran •Anthropology •Diplomacy •2 Honor •Leadership •Programming Vedek. Order - Stop this personnel to download a card, then place that card in your discard pile. "I could never replace Opaka. Bajor wouldn't have survived the occupation without her." Integrity 8 Cunning 6 Strength 5 4 R 100 Link |
4 •Bareil Antos, Petty Thief Bajoran •Anthropology •Biology •Law •Navigation •Programming •Security Thief. When you play this personnel, if you command an Anthropology personnel, he is cost -2. Order - Discard a personnel who has cost of 4 or more from hand to take a card that has a cost of 4 or more from your discard pile into hand. Integrity 4 Cunning 6 Strength 6 13 R 47 Link |
2 •Bareil Antos, Selfless Scapegoat Bajoran •Anthropology •Diplomacy •Honor •Leadership Vedek. "It is the will of the Prophets." Integrity 8 Cunning 6 Strength 5 60 AP 13 Link |
1 •Barge of the Dead Plays in your core. When your Klingon is killed, you may place him or her on this event. (You no longer command him or her.) When your Treachery Klingon is about to be stopped by a dilemma, you may place a personnel from this event in their owner's discard pile to prevent that. "Our dishonored souls are being taken to Gre'thor." 58 V 3 Link |
•Barradas III, Plunder Ruins 35 Archaeology, Security, 2 Treachery, and Strength>34 "The planet was used as an outpost for the Debrune approximately two thousand years ago. The Federation's archaeological survey has catalogued numerous ruins on the surface." Span 2 46 V 15 Link |
2 Barrier's Effect Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owner's discard piles. "Something ... hit me, like an electrical charge." 12 C 2 Link |
1 Barron Human •Anthropology •Archaeology •Geology The Federation often employs concealed "duck blinds" in anthropological studies of pre-warp civilizations. Dr. Barron was the supervisor of such a study on the planet Mintaka III. Integrity 5 Cunning 5 Strength 4 1 C 255 Link |
•Barzan Wormhole, Wormhole Negotiations 45 Astrometrics, Cunning>42, and (3 Diplomacy and 2 Honor or Telepathy and 3 Treachery) Investigate the discovery of a stable passage to the Gamma Quadrant. Negotiate for its long-term control. Span 2 1 U 206 Link |
2 •Base Commerce To play this event, you must command two Acquisition personnel. Plays in your core. Order - Download a Commodity. You may do this only once each turn. Order - Destroy this event to take command of up to three non-Artifact Commodity events you own in opponent's cores. "Remember, bid high and bid often." 25 V 7 Link |
2 •Bashir Founder, Imperturbable Infiltrator Changeling •Intelligence •Medical •Physics •2 Treachery Founder. Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped). "Obviously we have a changeling infiltrator on the station." Integrity 1 Cunning 7 Strength 6 12 R 51 Link |
4 •Bashir Founder, Nefarious Saboteur Changeling •Engineer •Exobiology •Intelligence •Medical •Physics •2 Treachery Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card. "I can only imagine what my replacement is up to on the station." Integrity 1 Cunning 7 Strength 6 3 R 150 Link |
•Bassen Rift, Interdict Genocidal Praetor 50 Officer, Security, Transporters, and (2 Honor and Integrity>44 or 2 Intelligence and Cunning>44) Nebula. When you complete this mission, each ship here is destroyed unless you place a personnel involved who costs 4 or more in their owner's discard pile. Span 4 50 V 3 Link |
4 •Basso Tromac, Smug Subordinate Bajoran •Biology •Exobiology •Law •Treachery While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn. "Feel free to linger as long as you want in the sonic showers... Cardassians value cleanliness." Integrity 3 Cunning 5 Strength 6 10 R 53 Link |
0 Bat'leth Hand Weapon. To play this equipment, you must command a Klingon. When you win combat involving your Klingon present, the loser discards a random card from hand. "I went into the mountains – all the way to the Volcano at Kri’stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. … then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat’leth, the sword of honor." 2 C 29 Link |
3 Battle Drills Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved. "That’s pitiful! A crew of Ferengi scrap peddlers could do better than that. Select another target. We’ll do it again." 1 R 80 Link |
3 Battle Lust Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another personnel involved. Repeat this until you kill a personnel who does not cost 1. "The Klingon will to fight pales in comparison to our own." 4 U 41 Link |
•Battle Reconnaissance 35 Exobiology, Programming, Security, Transporters, and Strength>32 Borg wreckage: "I’m picking up some sort of bio-readings. They’re coming from the outer hull of one of the Borg ships. … Whatever that thing is, it’s impervious to our technology." Any affiliation may attempt this mission. Span 2 3 S 83 Link |
3 •Baxial, Salvage Ship Drexia Class While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3. "Sensors have detected a small vessel. One humanoid life form is on board." Range 5 Weapons 4 Shields 5 10 C 117 Link |
2 •Baxter, Wandering Security Officer Human •Archaeology •Geology •Security When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand. "Something very strange is going on. Ensign Kim said we'd encountered a spatial distortion." Integrity 5 Cunning 5 Strength 6 10 U 62 Link |
0 Becalmed Add the span of this mission to this dilemma's cost. Randomly select three personnel. Each of those personnel with an attribute>6 is stopped. "If it weren't for sensors, we wouldn't even know we were at warp. We've only been crossing this expanse for two months and we're already feeling the strain." 36 V 2 Link |
4 •Bejal Otner, Wormhole Theorist Trill •Astrometrics •Engineer •Navigation •Science You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn. "We have to be able to send an object through the wormhole to prove that it's stable enough for space travel." Integrity 5 Cunning 6 Strength 5 12 U 57 Link |
•Beltane IX, Cargo Rendezvous 30 Transporters and (Engineer, Physics, and Integrity>29 or Acquisition, Treachery, and Cunning>31) Arrange a cargo transfer at this major commercial shipping center. Span 2 1 U 154 Link |
1 •Ben, Civilian Server Human •Anthropology Waiter. When this personnel is facing a dilemma, you may discard a card from hand to make your personnel gain a skill from your personnel present until the end of the mission attempt. "There's an empty seat over there." Integrity 6 Cunning 5 Strength 5 57 V 15 Link |
1 •Benjamin Finney, Bitter Records Officer Human •Astrometrics •Engineer •Programming •Treachery You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck. "Officers and gentlemen. Captains all. Except for Finney, and his one mistake." Integrity 3 Cunning 6 Strength 5 14 C 74 Link |
3 •Benjamin Maxwell, Misguided Maverick Human •Archaeology •Diplomacy •Leadership •Navigation •Treachery Commander: U.S.S. Phoenix. While your staffed ship is at this mission, you may exclude this personnel from random selections. "I took the initiative. I did what had to be done." Integrity 4 Cunning 6 Strength 6 24 V 30 Link |
2 •Benjamin Sisko, "Jodmos, Son of Kobor" Human •Anthropology •Honor •Intelligence •Leadership Infiltrator. You may play this personnel aboard your ship. While this personnel is at a mission, he and each of your Infiltrators present are attributes +1. "I could do without ridges but I kind of miss the fangs." Integrity 6 Cunning 6 Strength 6 52 V 17 Link |
4 •Benjamin Sisko, Acting Head of Starfleet Security Human •Diplomacy •Engineer •Honor •Leadership •Officer •2 Security While you command a Paranoia event, each of your Security personnel present is attributes +1. "Sir, the thought of filling the streets with armed troops is as disturbing to me as it is to you. But not as disturbing as the thought of a Jem'Hadar army landing on Earth without opposition." Integrity 6 Cunning 6 Strength 6 31 V 35 Link |
3 •Benjamin Sisko, Bold Captain Human •Diplomacy •Engineer •Leadership •Officer While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas. "...no matter what the future holds, no matter how far we travel, a part of us, a very important part of us, will always remain here. On Deep Space Nine." Integrity 6 Cunning 6 Strength 6 14 U 75 Link |
2 •Benjamin Sisko, Command Staffer Human •Engineer •Leadership •Officer •Security You may play this personnel aboard your ship. When an opponent plays an interrupt, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile. "If my people had caused any changes in the timeline, we would've been the first to notice when we got back." Integrity 6 Cunning 6 Strength 6 12 R 58 Link |
3 •Benjamin Sisko, Corporeal Intercessor Human •Anthropology •Engineer •Leadership •Officer •Security Commander: U.S.S. Defiant. When a dilemma is about to be revealed, if this personnel is attempting a mission, you may stop him and discard a Prophet card from hand to place that dilemma on the bottom of the dilemma stack. "I need a miracle. Bajor needs a miracle." Integrity 6 Cunning 6 Strength 6 58 V 16 Link |
4 •Benjamin Sisko, Defiant Captain Human •Diplomacy •Engineer •Honor •Leadership •Navigation •Officer Commander: U.S.S. Defiant. When you play this personnel, you may download a ship. "Let's just say we're preparing a few surprises just in case the Dominion comes through the wormhole." Integrity 6 Cunning 6 Strength 6 1 S 256 Link |
2 •Benjamin Sisko, Enlightened Supervisor Human •Engineer •Leadership •Officer •Transporters While this personnel is present with your personnel, each of your personnel present is attributes +1. "We don't always agree. We have some damn good fights... but we always come away from them with a little more understanding and appreciation for each other." Integrity 6 Cunning 6 Strength 6 33 V 39 Link |
3 •Benjamin Sisko, First Officer Human •Engineer •Honor •Leadership •Navigation •Officer •Transporters Order - Discard a card from hand to download Escape Pod. "Sir, Admiral Hanson has deployed the Gage, the Kyushu and the Melbourne..." Integrity 6 Cunning 6 Strength 6 8 U 71 Link |
2 •Benjamin Sisko, Grand Proxy Human •Diplomacy •Engineer •Leadership •Navigation •Officer Commander: U.S.S. Defiant. "...aren't you forgetting something?" Integrity 6 Cunning 6 Strength 6 38 V 30 Link |
2 •Benjamin Sisko, Man of Resolve Human •Diplomacy •Engineer •Leadership •Officer •Security Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn. "I'm already involved in a very messy, very bloody business. And the only way I can see to end it is to bring the Romulans into the war. I'm prepared to do whatever it takes to accomplish that goal..." Integrity 4 Cunning 6 Strength 6 2 U 118 Link |
4 •Benjamin Sisko, Man of Two Worlds Human •Anthropology •Archaeology •Honor •Leadership When you play this personnel, you may download a Prophet card and/or take each personnel you own that has been removed from the game and place them in your discard pile. "The Sisko has completed his task. ... The Kosst Amojan no longer threatens us." Integrity 8 Cunning 6 Strength 6 22 V 30 Link |
2 •Benjamin Sisko, Master Chef Human •Anthropology •Archaeology •Honor •Officer Chef. When you play this personnel, you may play an Artifact from your discard pile as if it were in your hand. "...you haven't had them prepared properly. Beets are a very misunderstood vegetable." Integrity 7 Cunning 6 Strength 6 53 V 8 Link |
3 •Benjamin Sisko, Outlaw Human •Acquisition •Anthropology •Biology •Leadership •Navigation Order - Choose one for this personnel to gain: "Honor personnel present are Cunning +1"; or "Treachery personnel present are Cunning +1". This effect lasts until this order is executed again. "You're looking in the wrong corner for a hero, ma'am. I've made the best of a bad life for my crew. That's my contribution." Integrity 5 Cunning 5 Strength 6 5 P 33 Link |
4 •Benjamin Sisko, Preserving History Human •Anthropology •Engineer •Honor •Leadership •Officer •Security When any number of your personnel who each have a cost of 2 present are about to be stopped by a dilemma that requires a skill, you may stop this personnel to prevent up to three of those personnel from being stopped. "The name is Bell. Gabriel Bell." Integrity 6 Cunning 6 Strength 6 0 VP 384 Link |
2 •Benjamin Sisko, Resourceful Captain Human •Engineer •Leadership •Officer •Security Commander: Salvaged Attack Ship. While this personnel is at a mission, he is attributes +1. Order - This personnel gains a skill required by your mission. This effect lasts until this order is executed again. "Set a course for the Cardassian border, heading zero-five-four mark zero-nine-three, warp six." Integrity 6 Cunning 6 Strength 6 44 V 7 Link |
4 •Benjamin Sisko, Shipwright Human •Anthropology •Astrometrics •Engineer •Honor •Navigation Commander: Baraka. While this personnel is aboard a ship, it is Range +1. "Listen...not even the hum of an engine. It's almost like being on the deck of an old sailing ship. Except the stars are not just up in the sky, they're all around us." Integrity 7 Cunning 6 Strength 6 0 P 6 Link |
5 •Benjamin Sisko, The Emissary of the Prophets Human •Anthropology •Archaeology •2 Diplomacy •2 Honor •2 Leadership When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn. "The Sisko is of Bajor, but he will find no rest there." Integrity 9 Cunning 7 Strength 6 1 R 209 Link |
2 •Benjamin Sisko, Vastly Outnumbered Human •Diplomacy •Leadership •Navigation When this personnel begins a mission attempt, if an opponent commands a Maneuver event, you may name a dilemma. This personnel gains "This personnel and each personnel present cannot be killed or stopped by that dilemma" until the end of turn. "We don't want to fight you, or hurt anyone. Your officers will be our guests for a while." Integrity 6 Cunning 6 Strength 6 20 V 17 Link |
2 Bennet Human •Archaeology •Geology •Science •Security When you play this personnel, you may draw a card. If you do, discard a card from hand. "All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss." Integrity 5 Cunning 5 Strength 5 10 C 63 Link |
3 •Berik, Now Boarding Ferengi •Navigation •Officer •Programming •Security •Transporters When you win combat or an engagement involving this personnel, you may place the top two cards of your deck beneath your Ferenginar. "We have secured the ship, DaiMon..." Integrity 6 Cunning 6 Strength 6 55 V 36 Link |
2 Berild Solari •Archaeology •Law •Leadership •Officer Leader of the Eastern faction warring on Solais V. He was betrayed by his most trusted advisor during the first attempt at peace negotiations. Integrity 5 Cunning 5 Strength 7 1 C 319 Link |
2 •Berlinghoff Rasmussen, Temporal "Historian" Human •Anthropology •Archaeology •Treachery Thief. Order - Stop this personnel to take command of an equipment present that you do not own. Order - If this personnel is on an opponent's planet mission, stop him to give command of an equipment present you command but do not own to that opponent to score 5 points. Integrity 4 Cunning 6 Strength 4 22 V 40 Link |
1 Berman Human •Astrometrics •Officer •Programming "Unhappy with a new treaty, Federation colonists along the Cardassian border have banded together. Calling themselves 'The Maquis', they continue to fight the Cardassians. Some consider them heroes, but to the governments of the Federation and Cardassia, they are outlaws." Integrity 5 Cunning 5 Strength 6 56 V 36 Link |
5 Berserk Changeling Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped. "The creature you’re after is Odo. … It’s separate and independent from the Odo we know, and yet, at the very least, it’s aware of me." 1 R 10 Link |
3 Best Interests at Heart Randomly select three personnel. If the total cost of those personnel is 4 or less, lose 5 points and your opponent scores 5 points. Otherwise, randomly select one of those personnel to be stopped. "Gallivanting around after hours is beside the point. The fact is, you're becoming increasingly unpredictable, given to swings of mood and emotion." 16 V 3 Link |
•Betazed, Occupy Homeworld 45 Leadership, Officer, 3 Security, and Strength>48 When you attempt this mission, reduce the attribute requirements of this mission by 1 (limit 15) for each opponent's dilemma that has been removed from the game until the end of that mission attempt. "...they keep sending in reinforcements..." Span 2 36 V 16 Link |
•Betazed, Seize Asset 35 Officer, Security, Transporters, Treachery, Cunning>36, and (Acquisition or Intelligence) When you complete this mission, you may reveal an opponent's hand. Place a personnel they do not command from their hand in your brig (they now command that personnel). "Returning to my ship is exactly what I had in mind." Span 2 55 V 15 Link |
2 Between Duty and Respect Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand. "If I leave here, I'll die...so I'd rather die here." 8 U 3 Link |
4 •Beverly Crusher, Battleship Doctor Human •Biology •Exobiology •2 Medical •Science When you play this personnel, if you command an Officer personnel, she is cost -1. When your personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead. "I'll have to get her back ... it's more than I can do here." Integrity 6 Cunning 6 Strength 4 13 C 59 Link |
2 •Beverly Crusher, Captain Picard Human •Exobiology •Honor •Leadership •Medical •Officer Commander: U.S.S. Pasteur. While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical. "Well, this is a page out of the past. I never thought I'd see either of you on a starship again." Integrity 6 Cunning 6 Strength 3 14 C 76 Link |
2 •Beverly Crusher, Chief Medical Officer Human •Biology •Exobiology •2 Medical •Programming When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of their owner's deck. You may do this only once each turn. "I can't overestimate the danger of Thalaron radiation... A microscopic amount could kill every living thing on this ship..." Integrity 6 Cunning 6 Strength 4 1 R 257 Link |
2 •Beverly Crusher, Chief Physician Human •Biology •Exobiology •2 Medical When this personnel is stopped by a dilemma, you may take a personnel from your discard pile into hand. "My feelings about my husband's death will have no effect on the way I serve you, this vessel, or this mission." Integrity 6 Cunning 6 Strength 4 4 R 133 Link |
3 •Beverly Crusher, Encouraging Commander Human •Biology •Leadership •2 Medical •Officer Commander: U.S.S. Enterprise-D. While this personnel is aboard your U.S.S. Enterprise-D, each of your non-unique personnel present is attributes +1. "Let's do it." Integrity 6 Cunning 6 Strength 4 27 V 8 Link |
3 •Beverly Crusher, Principled Physician Human •Biology •Exobiology •Leadership •2 Medical •Science Dissident. When this personnel is randomly selected, you may take a Honor personnel from your discard pile into hand. "Captain. Take a look at this medscan. His DNA profile." Integrity 6 Cunning 6 Strength 5 55 V 27 Link |
3 •Bevvox, Ancient Intellect Bioplasmic Lifeform •2 Archaeology •2 Law •2 Navigation Think Tank. While this personnel is attempting a mission worth 50 or more points, he is Cunning +1 and gains 2 Anthropology. "Bevvox founded our group more than one hundred years ago, after wandering the galaxy on his own for a few millennia." Integrity 4 Cunning 8 Strength 3 50 V 12 Link |
2 Bhavani Barzan •Diplomacy •Honor •Law •Leadership •Physics "The Barzan has been a society dependent on others for generations. We want that to end. The appearance of this stable wormhole in our space provides us with our first true natural resorce. We have neither the experience nor the technology to exploit it. But you do." Integrity 6 Cunning 5 Strength 4 1 C 320 Link |
4 •Bigger Tattoo Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas. 13 R 23 Link |
4 Bio-neural Computer Core Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on that opponent's headquarters mission. That opponent now commands those personnel. 9 R 1 Link |
3 Bio-ship Attack Species 8472. Unless you have Navigation, Physics, and Shields>8 or 2 Exobiology, 2 Programming and Cunning>32, all your personnel are stopped, and this dilemma is placed on your ship. Damage - When this dilemma is removed from your ship, place it in your core. "Brace for impact!" 56 V 1 Link |
3 Biochemical Hyperacceleration Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand. "I was looking right at him and he - then he just wasn't there." 4 R 7 Link |
2 •Biogenic Weapon To play this event, you must command two personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands. "He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. … The Cardassians are already evacuating." 6 P 15 Link |
1 Biological Distinctiveness To play this event, you must command three personnel. Plays in your core. Each of your personnel is attributes +1 for each personnel on this event. Order - Place a personnel you command but do not own on this event. The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step close to perfection. 4 U 42 Link |
4 Bird-of-Prey Bird-of-Prey Class Cloaking Device. This ship is Range +1 for each personnel aboard who has a cost of 4 or more (Limit +3). This ship is Weapons +1 and Shields +1 for each personnel aboard (Limit +3). "They're rumored to be an aggressive, territorial species but the Vulcan High Command has never made direct contact with them." Range 7 Weapons 6 Shields 6 17 V 89 Link |
2 •Birta, "Helpful" DaiMon Ferengi •Diplomacy •Law •Navigation •Security When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck. "I understand he was seen in the Dorias cluster not too long ago… You don’t have to thank me, Captain." Integrity 5 Cunning 6 Strength 5 7 U 71 Link |
1 •Black Operation Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six Cadet personnel. Plays in your core. When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner's discard pile. "...there would be no record of our actions..." 45 V 1 Link |
3 Bleeding to Death Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game. 4 U 8 Link |
2 Blended Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped. "Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!" 1 U 11 Link |
2 Blind Spot Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn. "Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there’s too much interference for their sensors to detect anything." 1 C 81 Link |
3 •Blow You Out of the Stars Maneuver. Plays in your core. Order - Begin an engagement involving your personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event. Damage - This ship is attributes -2. 11 P 8 Link |
2 •Blue Match Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may make each player reveal the bottom card of his or her deck. If you reveal personnel with higher total Strength than each opponent, the first card you play this turn is cost -2. "Whenever the Pendari landed a blow, our audience grew." 34 V 9 Link |
3 •Bo'rak, Klingon Intelligence Agent Klingon •Engineer •Intelligence •Physics •Transporters When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand. Operative sent to conduct surveillance on a Romulan delegation visiting Deep Space 9. His hatred of the Romulans proved stronger than his desire to maintain a low profile. Integrity 6 Cunning 4 Strength 7 1 R 294 Link |
2 •Bochra, Loyal Centurion Romulan •Geology •Navigation •Officer At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment. "No wonder your race is weak. You waste time and resources on defective children." Integrity 6 Cunning 5 Strength 6 4 U 166 Link |
3 •Boheeka, Clandestine Connection Cardassian •Biology •Engineer •Officer •Physics Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards. "...I'm sure you didn't contact me just to reminisce. What can I do for you...? Integrity 4 Cunning 5 Strength 5 2 U 113 Link |
3 •Bok, Spiteful Salvager Ferengi •Engineer •Officer •Programming •2 Treachery Commander: Kurdon. When you play this personnel, you may download Thought Maker, Jean-Luc Picard, or U.S.S. Stargazer. You may play Thought Maker and U.S.S. Stargazer as if you commanded a completed mission requiring Acquisition. "And now, dear captain, you are ready to live the past." Integrity 2 Cunning 6 Strength 5 49 V 46 Link |
2 •Bok, Vengeful DaiMon Ferengi •Biology •Engineer •Officer •2 Treachery Commander: Kurdon. While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming. "Can you not remember the crime you committed against my very blood? You murdered my only son!" Integrity 2 Cunning 6 Strength 5 7 U 72 Link |
0 Bold Plan Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent may return up to two dilemmas from beneath any of your non-headquarters missions to their owner's dilemma piles. "In fact, I'm presenting a plan to Starfleet Command at oh-eight-hundred tomorrow." 16 V 4 Link |
1 •Boon of the Celestial Temple Prophet. To play this event, you must command Bajor and no other headquarters mission. Plays in your core. Cards an opponent owns cannot remove personnel in your discard pile from the game. "The Kosst Amojan no longer threatens us. All has been restored... I have cast it out." 28 V 7 Link |
2 •Boothby, Groundskeeper Human •Anthropology •Honor Each of your Cadets is attributes +1 while he or she is facing a dilemma. "You did what you had to do. You did what you thought best. I just made sure you listened to yourself." Integrity 7 Cunning 6 Strength 4 8 C 72 Link |
2 Boq'ta Bolian •Archaeology •Engineer •Geology •Science While an opponent commands an Assault event, this personnel gains Diplomacy and Medical. "I can't believe I let you talk me into volunteering for this." Integrity 6 Cunning 5 Strength 6 25 V 37 Link |
3 •Borath, Psychological Researcher Vorta •Exobiology •Intelligence •Medical •Programming •Treachery Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn. "We're just conducting a little experiment. ... We were curious to see how much they'd be willing to sacrifice in order to avoid a war." Integrity 4 Cunning 6 Strength 4 3 R 151 Link |
4 •Borath, Subconscious Projection Vorta •Diplomacy •Leadership •Medical •Programming •Treachery Founder. Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's. "I realize you have no reason to trust the Dominion." Integrity 4 Cunning 6 Strength 4 5 P 26 Link |
3 •Boratus, Temporal Thief Vorgon •Archaeology •2 Security •Treachery Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or less and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. "We've traveled three hundred years into the past to find you." Integrity 3 Cunning 6 Strength 5 16 V 41 Link |
•Boreth, Place of Questions 35 2 Anthropology, Biology, Honor, and Strength>34 At the start of your first turn, if you command Qo'noS, you may download Kahless. "Questions are the beginning of wisdom, the mark of a true warrior." Span 2 46 V 16 Link |
6 Borg Cube Cube STANDARD COMPLEMENT: 64,000 drones. TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate. Range 10 Weapons 12 Shields 11 3 C 198 Link |
5 Borg Cutting Beam Maneuver. Plays in your core. Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -2. 3 S 36 Link |
5 Borg Nanoprobes When you play this equipment, if you command a Borg personnel, it is cost -2. When you are about to lose command of a personnel present, you may destroy this equipment and stop that personnel to prevent that. Order - Destroy this equipment to choose a dilemma with no cards on it in your core or on your mission and remove it from the game. 0 VP 297 Link |
4 •Borg Queen, Bringer of Order Borg •3 Leadership •Treachery Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn. "I don't understand how anyone could prefer a crude environment to Borg perfection." Integrity 3 Cunning 8 Strength 6 3 S 122 Link |
4 •Borg Queen, Guardian of the Hive Borg •3 Leadership •Treachery While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma. "You wish to ensure the well-being of your 'collective.' I can appreciate that." Integrity 4 Cunning 8 Strength 6 3 R 123 Link |
4 •Borg Queen, Obsessed Borg •Biology •Diplomacy •Exobiology •2 Leadership •Science •2 Treachery When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your ship that she is aboard. "Many more will die unless you tell me how to counteract the virus." Integrity 2 Cunning 8 Strength 6 14 R 66 Link |
3 •Borg Queen, Perfectionist Borg •3 Leadership •Treachery Commander: Queen's Borg Cube. While this personnel is facing a dilemma, each personnel you command but do not own cannot be stopped. "We, too, are on a quest to better ourselves. Evolving toward a state of perfection. ... By assimilating other beings into our Collective, we are brining them closer to perfection." Integrity 3 Cunning 8 Strength 6 0 P 7 Link |
2 •Borg Queen, The One Who Is Many Borg •Diplomacy •2 Leadership •Treachery "... we evolved to include the synthetic." Integrity 4 Cunning 8 Strength 6 0 AP 3 Link |
6 •Borg Queen's Vessel, Borg Flagship Diamond Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn. "Our vessel is disengaging from the Unicomplex." Range 10 Weapons 10 Shields 10 14 R 111 Link |
5 Borg Sphere Sphere STANDARD COMPLEMENT: 11,000 drones. TASK: Scan for anomalous readings and communications within Borg space. Investigate. Range 9 Weapons 10 Shields 9 3 S 199 Link |
3 Born for Conquest Assault. Plays in your core. Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. "Take every last man, form a boarding party, armed heavily. … We are Klingons!" 2 U 32 Link |
1 Borts Ferengi •Exobiology •Medical •Programming •Treachery The Ferengi first acquired warp technology by purchasing it from another race. They have looked for subsequent advances at far lower prices. Integrity 3 Cunning 5 Strength 4 7 C 73 Link |
2 •Borum, Selfless Hero Bajoran •Exobiology •Honor •Medical Bajoran Resistance. Order - Exchange this personnel with a Leadership personnel in your discard pile, then remove this personnel from the game. "Get Li to Bajor. Four of us will stay behind, hold them off until you reach your ship. … Just get him back safely. That’s all that counts." Integrity 6 Cunning 5 Strength 4 2 R 104 Link |
1 Borven Cardassian •Anthropology •Navigation •Programming Dissident. When you play this personnel, discard a card from hand. When you play this personnel, you may download Rousing Reminiscence or Undaunted. "We will be fighting to win back our homes and our freedom, and that will make us even stronger." Integrity 5 Cunning 5 Strength 5 58 V 20 Link |
4 Bound by Addiction Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event. "...they will die. But not before they kill me for betraying them..." 8 C 26 Link |
3 •Bractor, Suspicious Leader Ferengi •Acquisition •Astrometrics •Leadership •Officer •Science Commander: Kreechta. While this personnel is aboard a ship, if you command three Rule events, that ship is attributes +2. "You are a fool." Integrity 5 Cunning 6 Strength 5 24 V 35 Link |
Brainwashing Capture. To play this interrupt, you must command three personnel. Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.) "...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing." 4 R 86 Link |
6 •Bralek Galor Class While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills. When the Obsidian Order first heard rumors of a Federation archaeological discovery – an algorithm billions of years old, encoded in humanoid DNA – two warships were immediately sent to investigate. Range 8 Weapons 8 Shields 8 1 R 383 Link |
2 Branson Human •Astrometrics •Navigation •Officer While this personnel is aboard your Sovereign-class ship, it is attributes +1. Helm officer postings aboard Sovereign-class ships were highly desirable, and only those who showed a knack for pushing the envelope were chosen to pilot Starfleet's most advanced ships of the line. Integrity 5 Cunning 6 Strength 5 35 V 20 Link |
•Braslota, Advanced Battle Simulation 35 2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security) When you play a Maneuver event, if you have completed this mission, that event's cost is -1. "Let us hope your distaste for the exercise will not affect your strategic abilities." Any affiliation (except ) may attempt this mission. Span 3 7 U 45 Link |
2 •Brathaw, First Mate Bolian •Anthropology •Diplomacy •Law •Officer Smuggler. At the start of your turn, you may discard a card from hand to make this personnel gain a skill required by this mission until the end of this turn. "This is ridiculous! We have perishable goods in the hold..." Integrity 6 Cunning 6 Strength 5 38 V 36 Link |
2 Brave Words Unless the missions you command have greater total span than the mission your opponent commands, your opponent chooses a personnel to be stopped. "I've heard them before, from thousands of species across thousands of worlds, since long before you were created." 36 V 3 Link |
3 Bre'Nan Ritual Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission. "Your worthiness to join our house will now be judged... according to the traditions of my family." 8 R 4 Link |
•Breach Barrier 40 Engineer, Navigation, 2 Science, and Cunning>40 Region: Great Barrier. When you are about to complete this mission, if an opponent has more points than you, choose one - score 5 points; unstop all your personnel; or restore Range of each ship you command. Barrier's Edge: "They say no ship can survive it." Any affiliation may attempt this mission. Span 4 15 V 24 Link |
3 Breached Unless you have Navigation, Security, Transporters, and Strength>30 or 2 Physics, Treachery, and Cunning>30, all your personnel are stopped and this dilemma is placed on your ship. Damage - Opponents' personnel may beam between this ship and his or her ship at this mission. "They modified the bow to puncture our hull." 24 V 2 Link |
4 Bread and Circuses Each of your personnel with a cost of 1 or less cannot use their skills while facing this dilemma. Unless you have Archaeology, Diplomacy, and Honor or Exobiology, Transporters, and Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "... Name the Winner, brought to you tonight by your Jupiter 8 dealers from coast to coast!" 40 V 1 Link |
3 Breaking the Ice Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Geology or two non-Hand Weapon equipment, all your personnel are stopped. "We plan to send a drilling team to the surface to collect core samples. You're welcome to participate." 15 V 1 Link |
1 Bred for Battle Assault. Plays in your core. Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved. "By the time the Dominion is done with you, all you’ll want is a quick death." 3 R 37 Link |
7 •Breen CRM 114 Hand Weapon. While in combat, each of your Breen personnel present is Strength +3. When any number of your personnel present are about to be stopped by a dilemma, you may stop your Smuggler present and remove this equipment from the game to prevent that. "It's guaranteed to cut through reactive armor in the six to fifteen centimeter range, and shields to four point six gigajoules." 41 V 5 Link |
4 •Breen Founder, Persuader Changeling •Archaeology •Engineer •Exobiology •Geology •Intelligence •Science •Transporters Founder. Infiltrator. Shape-shifter. When you play this personnel, if you have completed a mission requiring Engineer or Science, she is cost -4. Founder infiltrators worked not only to destabilize their enemies, but to recruit new allies into The Dominion. Integrity 4 Cunning 7 Strength 7 17 V 57 Link |
2 Bregath Klingon •Archaeology •Engineer •Security •Treachery While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2. "The misdeeds your troops have committed speak for themselves. Attacking a Cardassian tailor. Detaining and searching ships in neutral space without warning or provocation." Integrity 4 Cunning 5 Strength 6 2 C 133 Link |
2 Brennan Scott Human •Astrometrics •Geology •Honor •Medical •Security MACO. This personnel is attributes -1 for each card in your hand. Corporal Brennan Scott was a MACO assigned to the I.S.S. Enterprise. Integrity 8 Cunning 8 Strength 8 13 C 103 Link |
1 Brian Evethers Hologram •Anthropology •Diplomacy •Treachery When you play this personnel, each player may look through his or her deck for an equipment, event, or interrupt. Reveal all such cards at the same time. Discard any cards whose card type was also revealed by another player. All remaining cards are placed in their owner's hand, then each player shuffles his or her deck. Integrity 4 Cunning 5 Strength 5 29 V 38 Link |
2 Brian Sofin Human •Anthropology •Archaeology •Geology •Physics •Treachery When you play this personnel, you may lose 5 points to draw two cards, then place your hand in your discard pile and draw an equal number of cards. "We'll be dead if we don't get the shields back up. Arm yourselves!" Integrity 4 Cunning 6 Strength 5 30 V 46 Link |
Bridge Officer's Test When your personnel with 2 Leadership is facing a dilemma and that dilemma is about to stop all of your personnel, the opponent on your left chooses a personnel present. Kill that personnel to prevent and overcome that dilemma. "Sir, that crawlspace is in a warp plasma shaft. He would never survive the radiation." "I know." 17 V 40 Link |
2 Brief Reunion To play this event, you must command Cardassia Prime. Download a unique personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event. "I can’t forgive what you did, but I can try to forget. To put it aside as if it never happened. … shall we pick up where we left off?" 2 U 33 Link |
1 Brilgar Bajoran •Anthropology •Law •Security Most improvements to Deep Space 9's security came from knowledge of how Bajorans had defeated it while the station was under Cardassian control. Integrity 5 Cunning 5 Strength 6 1 C 210 Link |
2 Brin Bajoran •Archaeology •Physics •Science •Transporters •Treachery When a card in your discard pile is removed from the game, if this personnel is in your hand, you may place him on your headquarters mission where he could be played. "We worship the true Prophets, yes." Integrity 3 Cunning 5 Strength 5 38 V 18 Link |
3 Brink of War Unless you have 3 Diplomacy or Cunning>40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2. "...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences." 40 V 2 Link |
2 Brinkmanship Plays in your core. While your Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead. "Captain Picard, my apologies. If I had known you were in this sector, I would have advised you before crossing the Neutral Zone." 7 R 18 Link |
•Briori Sector, Investigate Corrosion 35 Archaeology, Geology, Science, Security, and Cunning>36 At the start of your first turn, you may reveal your hand. If you do not reveal an interrupt, you may shuffle your hand into your deck, then draw seven cards. "Would you mind telling me how iron could rust in space without oxygen?" Any affiliation may attempt this mission. Span 4 34 V 19 Link |
2 •Broca, "Leader" of the Cardassian Union Cardassian •Archaeology •Officer •Physics •Treachery Legate. When you play this personnel, if you command three personnel, you may discard the top six cards of your deck to score 5 points. "I serve the Founders in all things." Integrity 4 Cunning 5 Strength 5 23 V 39 Link |
3 •Broca, Grovelling Lackey Cardassian •Archaeology •Engineer •Officer •Transporters •Treachery Legate. Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn. "But I've done everything you've asked! I tell you, I'm loyal!" Integrity 4 Cunning 5 Strength 5 4 U 117 Link |
3 •Broca, Useful Idiot Cardassian •Archaeology •Diplomacy •Engineer •Officer •Physics •Treachery Legate. When an opponent plays an event or interrupt, if this personnel is at your non-headquarters mission, you may kill him to place the top card of that opponent's dilemma pile face up beneath that mission. "I believe in the Dominion! No! Wait! No!" Integrity 4 Cunning 5 Strength 5 52 V 11 Link |
2 Broik Ferengi •Acquisition •Biology •Programming •Transporters •Treachery Waiter. When an opponent completes a mission, you may place the top card of your deck beneath your Ferenginar and/or give command of your Commodity to that opponent. Veteran server at Quark's Bar, Grill, Gaming House and Holosuite Arcade. Integrity 3 Cunning 6 Strength 4 46 V 23 Link |
2 Broken Captive Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped. "Praetor, this is the man known as Sloan. Unlike the doctor, his mind is quite susceptible to our data retrieval methods. Under questioning, he has confirmed much of what the doctor and the senator have told you." 4 R 9 Link |
1 Broken Link Your personnel cannot gain skills while facing this dilemma. Unless you have Anthropology, Biology, and Law or Diplomacy, Leadership, and Security, randomly select a personnel to be stopped and if this dilemma's owner discards a Capture card or a Punishment card from hand, then that personnel is placed in your opponent's brig instead. "Oh, poor Odo. Perhaps we should have killed you." 23 V 2 Link |
1 Bronok Cardassian •Biology •Engineer •Medical Dissident. Smuggler. While this personnel is attempting a mission worth 30 or fewer points, he is attributes +1. "To defeat an occupying army takes careful planning and secrecy." Integrity 6 Cunning 6 Strength 6 58 V 21 Link |
3 •Brota, Son of Mogh Human/Klingon •Anthropology •Geology •Honor •Medical •Security When an opponent plays an event that costs 2 or less, if he or she commands two or more headquarters missions, prevent that event and place it in its owner's discard pile. You may do this only once each turn. "We live as warriors, just as you taught our ancestors long ago." Integrity 7 Cunning 5 Strength 7 28 V 42 Link |
2 Brothers When your opponent reveals this dilemma, he or she may discard a personnel from hand to add 5 to each of this dilemma's attributes requirements (or add 10 if that personnel was an Android). Unless you have Engineer and Integrity>30 or Transporters and Cunning>30, all your personnel are stopped. "You make me wish I were an only child." 26 V 1 Link |
2 •Bruce Maddox, Chair of Robotics Human •Engineer •Officer •Programming While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science. "Data is an extraordinary piece of engineering, but it is a machine. If you permit it to resign, it will destroy years of work in robotics." Integrity 4 Cunning 6 Strength 5 7 C 63 Link |
2 •Brull, Encampment Leader Acamarian •Astrometrics •Diplomacy •Honor •Leadership •Navigation Gatherer. Thief. "You don't like me. ... No problem. I have many friends that don't like me." Integrity 6 Cunning 5 Strength 6 1 U 321 Link |
2 Brun Cardassian •Archaeology •Astrometrics •Leadership •Science •Transporters Dissident. Gul. When you play this personnel, you may discard a Dissident from hand to make him cost –2. "With a victory or two all Cardassia will rise up with us." Integrity 6 Cunning 6 Strength 6 58 V 22 Link |
4 •Brunt, Acting Grand Nagus Ferengi •Acquisition •Law •Leadership •Programming •Treachery When you play this personnel, if you have completed a mission requiring Acquisition or Treachery, he is cost -4. When you play this personnel, if you command a mission worth 40 or more points and three personnel, score 5 points. "Who knows? You might ind me in a charitable mood." Integrity 3 Cunning 6 Strength 4 17 V 66 Link |
2 •Brunt, FCA Liquidator Ferengi •Acquisition •Law •Navigation •Programming •Treachery Commander: Audit's Spoils. Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event. "The lesson is: no one can outsmart the F.C.A." Integrity 3 Cunning 6 Strength 4 7 R 74 Link |
4 •Brunt, Nice Guy Ferengi •Archaeology •Engineer •Honor •Medical •Navigation •Programming •Security Smuggler. Thief. When you play this personnel, choose one: download an personnel; or download a ship. "You two must be hungry. I've got food and drink waiting for you on the ship." Integrity 6 Cunning 5 Strength 4 13 U 85 Link |
Brutal Experiments When any number of your personnel facing a dilemma are about to be killed, destroy a non-Hand Weapon equipment present to prevent that. Those personnel are stopped instead. It was ruthless cruelty that kept the Empire alive for so long. 13 R 42 Link |
2 Brutal Struggle Assault. Plays in your core. Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. "Intruder alert! ... Security detail to deck 29." 1 U 82 Link |
•Brute Force 40 2 Leadership, 3 Security, and Strength>38 When you complete this mission, if each of your personnel at this mission is a personnel, score 5 points. Valt Minor: "We talk, we socialize, we waste time … and the insurrection continues to grow. These rebels need to be crushed, not coddled." Span 2 2 U 98 Link |
1 •Building a Bridge To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card. "My apologies, Captain. I’m afraid the Jem’Hadar are sadly deficient in the social graces. … You and I should talk… in private." 3 R 38 Link |
2 •Burrows, Diagnostic Tech Human •Astrometrics •Officer •Transporters When your personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn. "It's from over there..." Integrity 5 Cunning 5 Strength 5 8 C 93 Link |
2 Bustling with Activity Plays in your core. When you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel. With the discovery of the wormhole to the Gamma Quadrant, Deep Space 9 became a center of commerce and base of exploration virtually overnight. 6 P 16 Link |
3 Bynars' Password Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "That’s the file. It’ll work now." 1 C 12 Link |
3 Cadet Review Each personnel may use no more than one skill while facing this dilemma. Unless you have Engineer, Medical, Science, and Security or Diplomacy, Officer, Programming, and Transporters, your opponent chooses two personnel to be stopped. "I hate inspections." 29 V 3 Link |
3 •Caithlin Dar, Innocent Consul Romulan •Anthropology •Diplomacy •Exobiology •Honor Add the cost of the highest cost ship at this mission to this personnel's attributes. "Our governments will stop at nothing to ensure our safety." Integrity 0 Cunning 2 Strength 0 35 V 34 Link |
3 •Cal Hudson, Attaché to the Demilitarized Zone Human •Diplomacy •Leadership •Navigation •Officer •Treachery When you play this personnel, you may download a ship. "We're in a war here. And I intend to win it." Integrity 4 Cunning 6 Strength 6 2 U 119 Link |
4 •Cal Hudson, Convincing Recruiter Human •Diplomacy •Law •Leadership •Navigation •Physics •Security •Treachery Commander: Javert. When you play this personnel, if you have completed a mission requiring Leadership or Security, he is cost -4. While present with this personnel, each Treachery personnel present gains . "Every Federation colonist knows you never go out alone at night." Integrity 4 Cunning 6 Strength 6 17 V 59 Link |
2 •Cal Hudson, Nostalgic Rebel Human •Diplomacy •Law •Navigation •Officer •Treachery While this personnel is facing a dilemma, you may discard a card from hand to make him lose a skill until the end of that dilemma. You may do this only once each dilemma. "Makes you pine for the good old dull days in New Berlin, doesn't it?" Integrity 4 Cunning 6 Strength 6 44 V 8 Link |
Calculated Concession Order - Return a dilemma beneath one of your incomplete non-headquarters mission to its owner's dilemma pile to destroy an opponent's event. "Right now, you're thinking this all sounds too good to be true? But you're also thinking that the chance of peace is too promising to ignore. Am I right?" 49 V 29 Link |
2 Calibration Drone Borg •Archaeology •Biology •Geology Drone. Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw an equal number of cards. TASK: Track usage of the Collective's resources. Optimize. Integrity 5 Cunning 5 Strength 5 3 S 124 Link |
2 Calisthenics Opponent Hologram •Anthropology •Geology •Security This personnel is attributes +1 for each of your Security personnel present. To keep his senses alert and his reaction time low, Worf uses a calisthenics program featuring multiple levels of difficulty. Integrity 5 Cunning 5 Strength 5 7 U 99 Link |
3 Call of the Nagus Download three personnel. Choose an opponent to select two of those personnel to be placed beneath your Ferenginar (discard them if you do not command Ferenginar). Then place the other personnel in your hand. Destroy this event. "Now, are you going to defy the wishes of the Grand Nagus himself?" "No, no, of course not. I'm happy to serve the Nagus any way I can." 13 C 24 Link |
3 •Call to Arms Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points. "No crew in Starfleet has been tested more in battle. I know I can count on each of you to perform your duty to the best of your ability. Nothing will impede our march toward victory. Long live the Empire." 13 U 25 Link |
3 Callaghan Human •Engineer •Physics •Programming When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other Engineer personnel. Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering. Integrity 5 Cunning 6 Strength 5 8 U 94 Link |
•Callinon VII, Access Relay Station 35 2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security) Intercept signals to this automated subspace relay station and search for information on the Dominion. Span 2 1 U 149 Link |
5 •Calondon, Gunrunner Kressari Freighter Class When your Smuggling Run is about to be destroyed by a card an opponent owns, if this ship is staffed and at a non-headquarters mission, prevent that. You may do this only once each turn. "Where would the Circle be getting so many weapons?" Range 7 Weapons 6 Shields 7 38 V 45 Link |
•Camping Trip 35 Biology, Geology, Science, Cunning>34, and (Acquisition or Honor) You may attempt and complete this mission using your personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34. Forested planet: Conduct a planetary survey during a "working vacation." Span 2 3 U 84 Link |
1 •Captain on the Bridge Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1. "I'm becoming better acquainted with my new command, this Galaxy Class U.S.S. Enterprise. I am still somewhat in awe of its size and complexity." 4 C 43 Link |
3 Captain's Holiday Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If it wasn’t for me, you’d still be back there sitting in the sun… relaxing." 1 C 13 Link |
4 •Captain's Log Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections. "Captain's log, supplemental. Our orbit: tightening. Our need for efficiency: critical." 13 R 26 Link |
2 Captive Audience Capture. To play this event, you must command three personnel. Plays in your core. When an opponent's personnel uses a skill to complete a mission, if your personnel with that skill is at that mission, you may destroy this event to place the opponent's personnel using that skill in your brig. "You still in one piece?" "Yeah, I'll let you know when my head stops spinning." 61 V 2 Link |
3 Captured by the Breen Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped. "We must not give up. The first dute of any captured officer is to attempt escape." 13 U 3 Link |
•Cardassia IV, Hold Secret Prisoners 40 Law, 2 Officer, 2 Security, Cunning>40 Region: Cardassia System. When your personnel begin a mission attempt here, reduce the attribute requirements of this mission by 2 (limit 10) for each captive in your brig until the end of that mission attempt. "No one should have to suffer like that." Span 2 30 V 25 Link |
•Cardassia IV, Rescue Prisoners 30 Leadership, Security, Transporters, and Strength>30 Region: Cardassia System. When you complete this mission, you may take one of your personnel from an opponent's brig and place him or her on your headquarters mission. "...I've seen how the Cardassians treat their prisoners." Span 1 1 U 194 Link |
•Cardassia Prime, Bastion of Resistance You may play Dissidents, Dissidents, and ships, and equipment at this mission. Region: Cardassia System. You cannot command another headquarters mission. Order - If you command two completed missions worth 30 points each, flip this mission. Cardassian Headquarters Span 2 58 V 10 Link |
•Cardassia Prime, Hardscrabble World You may play cards, cards, and equipment at this mission. Region: Cardassia System. Cardassia Prime: "…Cardassia boasts some of the most ancient and splendid ruins in the entire galaxy … most of those objects are gone. … A few were preserved in museums, but even those were eventually sold…" Cardassian Headquarters Span 2 1 U 153 Link |
•Cardassia Prime, Secure Homeworld 35 2 Leadership, 2 Officer, 2 Security, and (Cunning>36 or Strength>36) Region: Cardassia System. While there are three or more dilemmas beneath this mission, players cannot play interrupts during mission attempts. "...your victory will taste as bitter as defeat." Span 2 50 V 4 Link |
•Cardassia Prime, Storm the Castle 10 2 Leadership, a Hand Weapon, Cunning>20, and 4 Dissidents Region: Cardassia System. You may play Dissidents, Dissidents at cost +1, and equipment at this mission. When you complete this mission, score 5 points for each copy of For Cardassia! you own that has been removed from the game. Span 2 58 V 10* Link |
•Cardassia Prime, Subjugated Planet You may play cards and equipment at this mission. Region: Cardassia System. You cannot command another headquarters mission. When you play a personnel, if you do not command a personnel of that species, you may have each player draw a card. Dominion Headquarters Span 2 52 V 6 Link |
•Cardassian Outskirts, Kressari Rendezvous 30 Officer, 2 Treachery, and Strength>30 Region: Cardassia System. When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each. Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction. Span 2 1 U 184 Link |
1 Cardassian Phaser Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons. 1 U 63 Link |
2 Cardassian Processing Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. "It is standard procedure for the Cardassians to use torture in their interrogations." 8 R 5 Link |
2 •Cardassian Protectorate Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand. "…the Bajoran people still refuse to appreciate how lucky they were to have me as their liberator." 5 P 4 Link |
•Caretaker's Array 20 Biology, Diplomacy, Science, and Integrity>22 At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead. Near Ocampa: "Captain, there's something out there!" Span 2 10 U 46 Link |
2 Caretaker's Wave Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship. Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission. "At current speeds, it will intercept us in less than thirty seconds." 14 C 2 Link |
•Cargo Haul 35 Acquisition, Medical, and Cunning>44 You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may stop that personnel draw a card. Interstellar shipping lane: Transport medical supplies to an outlying colony. Span 4 2 U 99 Link |
3 Cargo Pirates Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped. "This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they took the entire shipment." 14 C 3 Link |
2 •Cargo Run Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points. From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it. 2 C 34 Link |
1 Carlson Human •Leadership •Officer •Programming Typical of former Starfleet officers who joined the Maquis, Carlson adapted to the exigencies of the Delta Quadrant. Integrity 5 Cunning 6 Strength 6 56 V 37 Link |
3 •Carol Marcus, Intelligent Scientist Human •2 Exobiology •Honor •Physics •Science This personnel is Cunning +1 for each card in an opponent's hand (limit +5). "The matrix formed in a day. The life forms grew later, at a substantially accelerated rate. ... Can I cook or can't I?" Integrity 6 Cunning 5 Strength 4 11 P 23 Link |
1 Carolyn Palamas Human •Anthropology •Archaeology •Science You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn. "A father doesn't destroy his children." Integrity 6 Cunning 5 Strength 4 12 C 59 Link |
1 Cartography Drone Borg •Engineer Drone. Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.) TASK: Review collected information on known space. Expand. Integrity 5 Cunning 5 Strength 5 3 C 125 Link |
Cascade Virus To play this interrupt you must command Athos IV and three personnel. When an opponent is about to play a non-unique personnel or a personnel who costs 2 or less, prevent that and place the personnel in its owner's discard pile. "Before you waste a lot of time running around trying to restore computer control, let me save you some trouble. You can't." 12 R 33 Link |
3 Casualties Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest icons is stopped. If that personnel does not have at least four icons, he or she is killed instead. "Twenty-two so far. Mainly radiation burns from the ship's outer areas. Could have been much worse, Captain." 12 R 3 Link |
2 •Casualties of the Occupation To play this event, you must command Bajor and Cardassia Prime. Plays in your core. Order - Remove a card in your discard pile from the game to make each of your personnel attributes +1 until the end of your turn (limit +3). "If only they had cooperated with us, we could have turned their world into a paradise." 43 V 6 Link |
4 Casualties of War Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. "The Klingons had us pinned down. We couldn’t beam out because they had a transport scrambler running. We called for a hopper. As soon as it set down, the Klingons came after us." 2 R 2 Link |
1 •Catastrophic Quip Q. Plays in your core. When an opponent's personnel fails a mission attempt, you may destroy this event to stop all personnel at that mission. "I hate to interrupt such a thrilling display of naked avarice, but I thought it was only right of me to warn you that this station is hurtling toward its doom, and it's very unlikely any of you will survive to enjoy your purchases. I just thought I'd mention it. Please, carry on." 40 V 10 Link |
2 Caught in the Act Capture. Plays in your core. Order - Stop two of your personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn. 4 R 44 Link |
2 Causal Recursion Unless you choose to remove five cards in your discard pile from the game or have three missions worth 40 or more points each, place this dilemma in your core. You need an additional 10 points to win the game. When you score points from an event, you may remove this dilemma from the game. "Before we can go forward, the cycle must end." 17 V 2 Link |
3 Cavalry Raid Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. "I don’t intend to destroy the base, just damage it. Throw them off balance, then move on to the next target." 3 R 39 Link |
1 Cave-In Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand. "Anij, stay with me. Help me find the power to keep you in this moment..." 4 U 10 Link |
2 •Cavit, Apprehensive First Officer Human •Astrometrics •Leadership •Officer •Security While this personnel is attempting a mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel. Otherwise he is stopped. You may do this only once each turn. "Lay in a course and clear our departure with operations." Integrity 5 Cunning 5 Strength 6 10 U 64 Link |
3 Cellular Peptide Cake Replicate - Discard an event from your hand. (You may discard an event card from your hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command a Klingon. Each player returns a non-[Ref] event in an opponent's core to its owner's hand. Destroy this event. "With mint frosting." 11 P 9 Link |
•Celtris III, Construct Elaborate Trap 30 Intelligence, Science, Treachery, and Cunning>32 When you begin a mission attempt here with six or more personnel, you may discard the top six cards of your deck to download up to three Capture cards. Generate theta-band emissions to entrap enemy officer. Span 2 62 V 4 Link |
3 Center of Attention Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped. "Alright, somebody else count it." 1 C 14 Link |
•Ceres Ecliptic, Intercept Perceived Threat 35 Intelligence, Navigation, Officer, Security, and Strength>34 Region: Sector 001. When you complete this mission, you may destroy any number of your events. "Under no circumstances is that ship to reach Earth." Span 3 40 V 22 Link |
•Ceti Alpha V, Escape from Purgatory 35 Cards an opponent owns cannot prevent or make you lose command of copies of To Rule in Hell you own. Order - If you do not command a ship you own, you may take a ship from your discard pile and place it at this mission. You now command that ship (it becomes ). You may do this only once each turn. No personnel may attempt this mission. Span 2 54 V 8* Link |
•Ceti Alpha V, Escape from Purgatory 35 Cards an opponent owns cannot prevent or make you lose command of copies of To Rule in Hell you own. Order - If you do not command a ship you own, you may take a ship from your discard pile and place it at this mission. You now command that ship (it becomes ). You may do this only once each turn. No personnel may attempt this mission. Span 2 29 V 35* Link |
•Ceti Alpha V, Find Lifeless World 35 2 Biology, 2 Exobiology, and Cunning>33 You may attempt and complete this mission using your personnel with these requirements: Honor, Leadership, 2 Security and Strength>35. At the start of each of your turns, you may discard six cards from hand to draw five cards. "There can't be so much as a microbe or the show's off." Any affiliation may attempt this mission. Span 2 14 U 56 Link |
•Ceti Alpha V, Forge Settlement 35 Biology, Geology, Leadership, Medical, and Cunning>34 Cards an opponent owns cannot prevent or make you lose command of copies of To Rule in Hell you own. At the start of your turn, you may discard a card from hand to download To Rule in Hell. When you complete this mission, flip it over. "A world to win, an empire to build." Span 2 29 V 35 Link |
3 •Ch'Pok, Vexing Advocate Klingon •Biology •Diplomacy •Law •Programming •Treachery Order - Return this personnel to his owner's hand to place an opponent's Honor personnel or Klingon personnel present on the bottom of his or her owner's deck. "Someone told me this was a search for the truth. Should we not follow that search wherever it takes us?" Integrity 4 Cunning 7 Strength 6 0 VP 312 Link |
2 •Ch'Regha, Open-Minded Klingon •Archaeology •Exobiology •Honor •Medical Order - Stop this personnel aboard your ship at a mission to place a Klingon at your Qo'noS aboard this ship. "You have a fiery spirit. You will make a worthy mate." Integrity 6 Cunning 5 Strength 6 18 V 34 Link |
1 Chagrith Reman •Archaeology •Geology •Science "...one side of Remus always faces the sun. Due to the extreme temperatures on that half of their world, the Remans live on the dark side of the planet." Integrity 4 Cunning 6 Strength 6 1 C 355 Link |
4 Chained Environment Unless you have 2 Diplomacy and 2 Geology or Cunning>36, all your personnel are stopped and, if there are no other dilemmas on this mission, place this dilemma on this mission. Add Science to each of this mission's requirements. "Akuta alone speaks to Vaal. I am the eyes and the voice of Vaal. It is Vaal's wish." 30 V 1 Link |
3 •Chakotay, Bridge Between Two Crews Human •Anthropology •Diplomacy •Honor •Security When your personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that. "I have no intention of being your token Maquis officer!" Integrity 6 Cunning 5 Strength 6 10 U 65 Link |
7 •Chakotay, First Officer Human •Anthropology •Leadership •Officer When you play this personnel, you may discard two cards from hand to download two Treachery personnel and place each where he or she could be played. "You're right, Captain. I do consider these my people because nobody else on this ship will look out for them like I will." Integrity 6 Cunning 6 Strength 6 12 R 60 Link |
3 •Chakotay, Freedom Fighter Human •Anthropology •Archaeology •Leadership •Navigation •Treachery Commander: Valjean. While this personnel is facing a dilemma, each of your other personnel present is attributes +1. "Fine. Be a fool. If I have to die, at least I'll have the pleasure of watching you go with me." Integrity 4 Cunning 6 Strength 6 2 R 120 Link |
4 •Chakotay, Steadfast Commander Human •2 Anthropology •Archaeology •Diplomacy •Honor •Leadership •Officer Commander: U.S.S. Voyager. When you begin a mission attempt involving this personnel, if you do not command a planet mission, reduce all attribute requirements of that mission by 2 for each of your completed space missions until the end of that mission attempt. Integrity 6 Cunning 6 Strength 6 34 V 29 Link |
5 •Chakotay, The Galaxy's Most Wanted Human •Anthropology •Archaeology •Leadership •Navigation •Security •Treachery Commander: Delta Flyer. Thief. When you play this personnel, the opponent on your left may place the top card of their dilemma pile face up beneath your incomplete non-headquarters mission. If they do not, he is cost -5. "We're here to change history." Integrity 5 Cunning 6 Strength 5 56 V 38 Link |
2 •Chalan Aroya, Accessible Restaurateur Bajoran •Biology •Honor •Science •Transporters When this personnel is randomly selected by a dilemma, you may take a card from your discard pile into hand. "I own the Celestial Cafe, the new Bajoran restaurant overlooking the Promenade. ... I was hoping one day you might stop in when you're not working." Integrity 6 Cunning 5 Strength 4 18 V 19 Link |
2 Challenging Revision Your opponent names a card type. Each player reveals his or her hand, places all revealed cards of that type under his or her deck, and draws an equal number of cards. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be killed. "Interesting. The same London, but ... slightly different." 29 V 4 Link |
3 Chameloid Chicanery Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed. "Would you mind explaining that little trick you do?" 10 C 4 Link |
Chance Observation When your personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma. "Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran." 4 C 87 Link |
3 •Chang, Gorkon's Chief of Staff Klingon •Leadership •Officer •2 Security •2 Treachery Commander: I.K.S. Kla'Diyus. General. While this personnel is facing a dilemma, you may have him lose 2 Treachery to make him gain Diplomacy and Law until the end of this turn. "... in space, all warriors are cold warriors." Integrity 2 Cunning 6 Strength 8 14 U 90 Link |
Change of Heart To play this interrupt, you must command three personnel. When a random selection is made by a dilemma, you may ignore its results and select again. Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but that Shinzon’s goals had little to do with hers. 6 P 33 Link |
5 Change of Venue When you play this event, if you have a lower score than each of your opponents, it is cost -4. Choose a dilemma or opponent's event on one of your non-headquarters missions. Place that card on one of your opponent's non-headquarters missions. Destroy this event. "I hereby formally request third party arbitration of our dispute... I name the Grizzelas to arbitrate." 49 V 12 Link |
1 Changed History Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel). "They must have done it in the past. They went back and assimilated Earth." 6 P 17 Link |
0 •Changeling Infiltrator Changeling Founder. Infiltrator. Shape-shifter. Order - Choose a captive in your brig. While that captive is in your brig, this personnel gains all icons, skills, keywords and attributes on that personnel. These effects last until this order is executed again. "I can only imagine what my replacement is up to..." Integrity 0 Cunning 0 Strength 0 19 V 10 Link |
1 Changeling Sabotage Infiltration. Plays in your core. Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship. "They've attached themselves to the command and communication relays, the internal sensors, the transporter, the deflector shield grid, almost every critical system." 3 U 40 Link |
2 Charged-Particle Precipitation Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest icons is stopped. If that personnel does not have at least four icons, he or she is killed instead. "It's this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism's messed up." 7 U 1 Link |
2 Charismatic Mimic Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core. "Human beings... at first glance they're so primitive. Genetic impurities, no telepathy, violent, and yet they've created so many beautiful ways to communicate their ideas. Literature, art, music. At times, I've actually enjoyed being in this form." 31 V 2 Link |
2 •Charles Tucker III, "Trip" Human •Engineer •Honor •Officer •Programming While this personnel is facing a dilemma, he gains Leadership and Security. "I've only been to one inhabited planet besides Earth... nothing there but dust-dwelling ticks." Integrity 6 Cunning 6 Strength 6 8 C 95 Link |
2 •Charles Tucker III, Chief Engineer Human •Archaeology •Engineer •Programming •Transporters While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn. Integrity 6 Cunning 6 Strength 6 10 R 103 Link |
2 •Charles Tucker III, Competent Engineer Human •Engineer •Physics •Programming •Transporters While you have no cards in your hand, cards your opponent owns cannot destroy your events. "You don't want to end up like me, do you? I've absorbed enough delta rays to guarantee my grandchildren glow in the dark." Integrity 5 Cunning 5 Strength 6 13 C 104 Link |
2 •Charles Tucker III, Damaged Engineer Human •2 Engineer •Physics •Transporters Order - If this personnel is aboard your ship at a Region: Delphic Expanse mission, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn. "Engineering isn't the safest place to be right now." Integrity 5 Cunning 6 Strength 6 22 V 46 Link |
3 •Charles Tucker III, Horse Trader Human •Anthropology •Engineer •Honor •Security When you play this personnel, you may download a non-Artifact equipment. Order - Place your equipment present on the bottom of its owner's deck to draw two cards. You may do this only once each turn. "Well, how about I leave my gun for collateral?" Integrity 6 Cunning 6 Strength 6 42 V 9 Link |
3 •Charles Tucker III, Standing In Human •2 Engineer •Programming •2 Transporters Commander: Enterprise. During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed. "He's... indisposed at the moment. Can I help you?" Integrity 6 Cunning 6 Strength 6 9 R 14 Link |
2 •Charles Whatley, Professional Admiral Human •Engineer •Law •Leadership •Officer •Security Admiral. When you play this personnel, you may lose 5 points to download up to two personnel, then place them on your Mouth of the Wormhole. "Welcoming a new planet to the Federation is the happiest assignment an admiral could hope for." Integrity 5 Cunning 6 Strength 6 23 V 41 Link |
2 •Charvanek, Fleet Commander Romulan •Archaeology •Diplomacy •Officer •Physics •Science "You are being clever, Commander." Integrity 5 Cunning 6 Strength 5 0 AP 7 Link |
3 •Charvanek, Neutral Zone Commander Romulan •Diplomacy •Leadership •Officer •Science When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection. "... there are certain ships, certain officers, that are known to us." Integrity 5 Cunning 6 Strength 5 12 R 106 Link |
2 •Charvanek, Patriotic Commander Romulan •Archaeology •Diplomacy •Leadership •Navigation •Officer •Physics •Science Commander: Memenda. When you play this personnel, each opponent reveals their hand and then draws two cards. "The matter of trespass into Romulan space is one of galactic import, a violation of treaties." Integrity 5 Cunning 6 Strength 5 53 V 20 Link |
3 •Chell, Incessant Chatterbox Bolian •Diplomacy •Engineer •Navigation •Transporters •Treachery When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile. "But Lieutenant, I'm just trying to..." Integrity 4 Cunning 6 Strength 5 45 V 8 Link |
3 Chimeric Diversion Plays in your core. When the opponent on your right begins a mission attempt, if the number of dilemmas beneath that mission is greater than its span, you may draw one extra dilemma and spend one extra in total cost on dilemmas. "Number One, I have the distinct impression that we're being toyed with." 36 V 7 Link |
2 •Chorgan, Leader of the Gatherers Acamarian •Law •Leadership •Physics •Transporters Gatherer. Thief. While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership. "Say what you came to say. But I doubt I'm going to believe you." Integrity 4 Cunning 5 Strength 6 1 U 322 Link |
3 Christening Reveal your hand. If you do not command a ship and you do not reveal a ship from hand, this event is cost -3. Download a ship. Destroy this event. "Care to do the honors?" "It's almost a shame to break this over the hull." 24 V 13 Link |
1 •Christine Chapel, Clandestine Vessel Human •2 Biology •Medical You may play this personnel at cost +2 to make her gain all skills on a personnel at this mission until the end of this turn. "Mister Spock's consciousness was placed in me. We shared consciousness together." Integrity 6 Cunning 5 Strength 4 47 V 7 Link |
2 •Christine Chapel, Medical Assistant Human •Anthropology •2 Biology •Honor •Medical You may play this personnel at cost +2 to take a personnel from your discard pile into hand. Chapel signed aboard the U.S.S. Enterprise after graduating from Starfleet Academy with a degree in research medicine. Integrity 6 Cunning 5 Strength 4 12 C 61 Link |
2 •Christopher Pike, Bold Commander Human •Anthropology •Diplomacy •Leadership •Officer •Security Commander: U.S.S. Enterprise. You may play this personnel at cost +1 to draw two cards. "You either live life, bruises, skinned knees and all, or you turn your back on it and start dying." Integrity 6 Cunning 6 Strength 6 39 V 10 Link |
2 •Christopher Pike, Prospective Orion Trader Human •Acquisition •Archaeology •Officer •Security Thief. When your Orion or Thief present gains a skill, this personnel may gain a skill of your choice until the end of this turn. You may do this only once each turn. "The point is this isn't the only life available. There's a whole galaxy of things to choose from." Integrity 4 Cunning 6 Strength 6 57 V 22 Link |
2 Chronology Drone Borg •Anthropology •Navigation •Physics •Science Drone. When you play this personnel, you may discard a card from hand to download a Temporal card. TASK: Investigate temporal relationships within the space-time continuum. Extrapolate. Integrity 5 Cunning 5 Strength 5 56 V 32 Link |
3 •Chu'lak, Calculating Killer Vulcan •Physics •Science •Transporters Assassin. When you play this personnel, you may download a Hand Weapon. While this personnel is equipped with a Hand Weapon, he gains 2 Treachery. "The Grissom was destroyed by the Jem'Hadar in the battle of Riktor Prime. He was one of only six crewmen to survive." Integrity 4 Cunning 7 Strength 7 41 V 19 Link |
1 Chula: Echoes Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped. Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir. 1 C 15 Link |
3 Chula: Move Along Home Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped. "...perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze." 8 U 6 Link |
2 Chula: Pick One to Save Two Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped. "Thialo… Sacrifice one so that two may live." 1 C 16 Link |
4 Chula: The Chandra Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel. "Allamaraine, count to four. Allamaraine, then three more. Allamaraine, if you can see. Allamaraine, you'll come with me." 14 U 4 Link |
3 Chula: The Dice Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped. "Roll! Roll? But you haven't even told me the rules yet!" 13 R 4 Link |
0 Chula: The Game Place this dilemma on this mission. When your personnel are about to face a dilemma whose title begins with "Chula" here, randomly select one of your personnel attempting this mission to be stopped. When your personnel complete this mission, this dilemma is overcome. "Choose their path! Double their peril, double your winnings!" 30 V 2 Link |
2 Chula: The Precipice If you have an even number of personnel, randomly split them in half. Unless one half has a personnel with Leadership, a second personnel with Cunning>5, and a third personnel with Honor, randomly select one half to be stopped. "If you were hurt, I'd leave you behind." "Then I'm glad I'm not the one who's hurt." 19 V 1 Link |
2 Chula: Trickery Randomly select three personnel. Unless those personnel have 2 Officer or twelve different skills, all three are stopped. "Over here. Hurry!" "Where's it coming from?" "Spread out." 30 V 3 Link |
1 Chula: Unfortunate Roll Randomly select three personnel. If their total Integrity is odd, all three are stopped. "Find cover if you can." 16 V 5 Link |
Clandestine Agent When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn. "I sympathize with your problem. Uncovering changeling infiltrators is no easy task." 7 C 37 Link |
2 Clandestine Kidnapping Capture. To play this event, you must command three personnel. Choose a personnel in an opponent's discard pile that he or she does not command. Place that personnel in your brig. (That personnel's owner now commands him or her.) Remove this event from the game. "I was attending a burn treatment conference... I went to bed one night and woke up here." 30 V 14 Link |
2 •Clarity Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. "One day, the Link will be all you need. And that day is coming soon." 14 R 24 Link |
2 •Clark Terrell, Reliant Captain Human •Geology •Leadership •Officer •Transporters Commander: U.S.S. Reliant. You may play this personnel aboard your U.S.S. Reliant. While you command a ship, this personnel becomes . "I'm afraid it's even harder than you think, Doctor." Integrity 5 Cunning 5 Strength 5 14 C 77 Link |
•Clash at Chin'toka 35 Engineer, Leadership, Navigation, Officer, and Cunning>36 Chin'toka system: Battle for control of this strategically significant system on the edge of territory held by the Dominion. Span 3 3 U 85 Link |
Clear Ultimatum To play this interrupt, you must command three personnel. Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it. "You will withdraw or I will be forced to destroy your ship and your away team." 7 C 38 Link |
Cloak and Dagger Pursuit. When an opponent's personnel begins a mission attempt, take your staffed Cloaking Device ship from an opponent's mission and place it at that mission. Remove this interrupt from the game. "There! That distortion, see it?" 24 V 19 Link |
2 Close Call Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed. Although the reflexes and agility of a Jem’Hadar soldier are without peer, a transporter’s matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils. 3 C 3 Link |
Cluttering Irrelevancies When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of that dilemma. At the end of this mission attempt, return that Hologram to its owner's hand. "He wasn’t programmed to be a tenor, he was programmed to be a physician." 7 U 39 Link |
3 •Cochrane, Voyager Shuttle Type-9 Shuttlecraft While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard. "I'll bring the shuttle up to speed. The second I cross the threshold, I'll cut the engines, drop out of warp, and come about." Range 3 Weapons 3 Shields 3 10 C 107 Link |
2 Code Forty-Seven Choose one or more personnel to be stopped. Unless the total cost of personnel stopped by this dilemma is 4 or more, this dilemma returns to its owner's dilemma pile. "Damn it, Jean-Luc. I tell you that some of Starfleet's top command people are changing. This could affect the very core of our organization. Officers I've known for years are bluffing their way through talk of old times." 22 V 1 Link |
3 Code of Honor Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. "If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends." 7 R 2 Link |
0 •Code of the Ushaan Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. Each player cannot spend more than seven counters during their Play and Draw Cards segments. "There are twelve thousand amendments to this ridiculous honor code." 49 V 13 Link |
1 •Coil Spanner While at a space mission, each of your Officer personnel present gain Astrometrics and Navigation. Multipurpose tool used to calibrate, attenuate, balance, and augment linkages in various computer and mechanical systems aboard starships and space stations. Not to be confused with a hyperspanner. 33 V 6 Link |
Cold Calculations Nucleogenic. To play this interrupt, you must command three Treachery personnel. When an opponent has chosen dilemmas, you may examine each of the unchosen dilemmas. "Sixty-three. That's how many more it will take." 34 V 13 Link |
•Collapse Anti-Time Anomaly 35 Astrometrics, Engineer, Leadership, Physics, and Cunning>36 Region: Neutral Zone. When your personnel attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card. Devron system: "The only way to stop this thing is to repair the rupture at the focal point where time and anti-time are converging." Any affiliation may attempt this mission. Span 3 5 P 21 Link |
3 Collateral Damage Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost. "There's method to their madness. They're inflicting considerable damage on the Klingons." 4 C 45 Link |
•Collect Omicron Particles 35 Astrometrics, Engineer, Leadership, Navigation, and Cunning>36 Nebula. When a ship is about to move between another mission and this mission, subtract 1 from the Range required. Unexplored Nebula: "Are you thinking we could collect the omicron particles to provide an additional anti-matter reserve?" Any affiliation may attempt this mission. Span 4 10 U 47 Link |
•Collect Sample 35 Physics, 2 Science, Transporters, and Cunning>34 Gaseous cloud: Beam a sample of this volatile gas aboard your ship and explore possible applications in weapon design. Span 3 1 U 157 Link |
3 •Colonel Worf, Compassionate Advocate Klingon •Astrometrics •Biology •Honor •Law •Officer "Objection!" Integrity 7 Cunning 5 Strength 7 60 AP 18 Link |
•Colony Preparations 35 Biology, Geology, Science, Security, and Strength>34 Suitable planet: Conduct a survey of this uninhabited Class-M world and evaluate its potential as a colony site. Span 2 1 U 158 Link |
4 •Columbia, The Second Warp Five Ship NX Class While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt. "We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer." Range 6 Weapons 5 Shields 5 10 R 120 Link |
5 •Combat Vessel, Heavily Armed Combat Class To staff this ship, you must have three Thief personnel aboard. Order - If this ship is staffed and at an opponent's mission, discard a Crime card from hand to take an equipment, event, or interrupt from that opponent's discard pile and place it on your Display of Wealth. "I'd say from these internal scans, a good deal of that cargo is weaponry." Range 8 Weapons 8 Shields 6 29 V 53 Link |
2 Combined Attack Search your dilemma pile for a Species 8472 dilemma and place it in the opponent on your right's core, then shuffle and replace your dilemma pile. Remove this event from the game. "I'm detecting two residual weapons signatures in the debris. One is Borg, the other is of unknown origin." 31 V 14 Link |
Comfort Women When your Gul or Legate is attempting a mission, he or she gains one skill from your non- personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt. "Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here." 1 U 123 Link |
1 Command Decisions Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation. 1 S 17 Link |
3 Commanding Presence Species 8472. Unless you have 3 Security or 2 Navigation and Cunning>30 or a personnel with 2 Honor, all your personnel are stopped and this dilemma is placed in your core. "High-minded ideals are one thing, but your actions tell a very different story. You infiltrated our re-creation, captured and killed one of our people." 31 V 3 Link |
2 Common Cause Count the number of different affiliations among your personnel, then draw that many cards. Destroy this event. Thanks to the crews of the Enterprise-A and Excelsior, the Khitomer Accords began a new era of cooperation between the Klingon Empire and the Federation. 33 V 9 Link |
Common Enemy While your personnel is facing a dilemma, count the number of different affiliations among your personnel present. He or she is attributes +1 for each affiliation counted until the end of this mission attempt (limit +8). "The only way to beat the Dominion is to keep our alliance intact." 33 V 22 Link |
1 Common Ground To play this event, you must command three personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a personnel.) Destroy this event. "It was our hope that you would have to come together in fellowship and companionship to hear this message." 2 R 35 Link |
1 Common Purpose Stop any number of your personnel, then count the number of different affiliation among those personnel. Spend that many additional counters this turn. Remove this event from the game. Strange Bedfellows April 2015 0 VP 166 Link |
2 Compassionate Interference Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead. "They'll die! You'd let them suffocate? Even if we could prevent it?" 10 U 5 Link |
5 •Complications Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. "You didn’t expect to find me here. You thought this was Ceti Alpha VI." 2 R 36 Link |
1 Compromised Experiment The opponent on your left chooses an event you command. Randomly select a number of personnel to be stopped equal to that event's Decay number. "...an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." "But it was the only way to solve certain problems." 46 V 2 Link |
3 Compromised Tactics Your opponent chooses a personnel they command but do not own. Your copies of that personnel are stopped. Unless you have the skills on that personnel, all your personnel are stopped. "You realize, Admiral, that with the assistance of Captain Picard, the Borg will be prepared for your defenses." 34 V 2 Link |
2 Computation Drone Borg •Navigation •Programming Drone. Each of your other Borg present is Cunning +1. TASK: Evaluate analytical efficiency of Borg drones. Improve. Integrity 5 Cunning 6 Strength 5 3 C 126 Link |
•Conceal Unlikely Society 40 Anthropology, Exobiology, Security, Strength>38 and (2 Treachery or a Klingon) When your personnel complete this mission, you may destroy an opponent's event that costs no more than the number of Klingons involved. Carraya IV: Suppress intelligence of Romulan/Klingon colony. Span 2 26 V 19 Link |
Condition Captive Punishment. Order - Place your captive on your headquarters mission. You now command that personnel. "He still hesitated. Prepare the equipment for another session." 1 R 124 Link |
2 Condition Red Plays in your core. Each of your personnel loses and gains . At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. "Condition alert. Battle stations." 12 U 22 Link |
2 Confessions in the Pale Moonlight Plays in your core. While your Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn. "I laid the first stone right there. I’d committed myself. I’d pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough." 2 R 37 Link |
2 Confessions of a Captain Plays in your core. While your Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a personnel present until the end of this turn. "At the Academy, we're taught that a captain is expected to maintain a certain distance. Until now, I've always been comfortable with that distance. ... Maybe that's just the way it works. Maybe the distance is necessary." 10 U 24 Link |
2 Confined to Quarters Randomly select three personnel. If any of those personnel has Leadership, all three are stopped. Otherwise, choose one of those personnel to be stopped. "As first officer, it is my responsibility to point out any actions that may be mistakes by a commanding officer. Sir." "Then maybe it’s time you found other responsibilities. You’re relieved." 3 C 4 Link |
Conflict When personnel that the player on your right commands begin a mission attempt, discard 5 cards from hand or lose 5 points to draw three extra dilemmas and spend three extra in total cost on dilemmas. "Stop it! Stop! Stop! Stop! Stop!" 20 V 6 Link |
4 Conflict of Interests Unless you have 3 Archaeology or Integrity>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile. "Without cooperation, we will get nowhere." 26 V 2 Link |
1 Connectivity Drone Borg •Engineer •Programming •Security Drone. TASK: Monitor interlink aboard Borg vessels. Maintain. Integrity 5 Cunning 5 Strength 5 38 V 20 Link |
2 Conscription Download two Glinns, then place them on top of your deck in any order. Destroy this event. Though many loyal Cardassian citizens volunteer for military service, random drafts are also employed to maintain sizeable and prepared armed forces. 2 R 38 Link |
1 Console Overload Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile. Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme. 1 C 18 Link |
•Contact Mysterious Benefactor 35 Engineer, 2 Physics, Treachery, and Cunning>36 Nebula. When your personnel complete this mission, if you command three or more different Temporal cards, score 5 points. Helix near Paragon II: Apprise patrol of progress in timeline disruption. Any affiliation (except ) may attempt this mission. Span 4 28 V 19 Link |
3 Contaminating a Culture Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile. "We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners." 10 R 6 Link |
2 Contamination Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile. Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent. 1 C 19 Link |
•Contested Defense Perimeter, Penetrate Enemy Lines 35 Astrometrics, Leadership, Navigation, Strength>34, and (2 Engineer or a Jem'Hadar) When you complete this mission, if at least three different species are involved, you may draw up to seven cards. "Head for that opening. Anyone who gets through doesn't stop until they reach Deep Space Nine." Span 3 26 V 24 Link |
2 Continuing Committee Hearing Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event. "These are not nice people we're dealing with here." 8 C 27 Link |
1 Continuity Drone Borg •Science Drone. Interlink: Programming. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Programming until the end of that mission attempt.) TASK: Facilitate data transfer through the central plexus. Coordinate. Integrity 5 Cunning 5 Strength 5 3 C 127 Link |
•Control Plague 35 Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34 Qu'Vat Colony: "Millions are already infected. If this continues, the Klingon species will cease to exist." Span 2 8 U 54 Link |
4 Coolant Leak Unless you have Engineer or a personnel who has a cost of 4 or more, all your personnel are stopped. If you have two or more personnel who have Engineer or cost 1 or less, randomly select all but one of those personnel to be stopped. "I estimate two minutes to a warp core breach!" 23 V 3 Link |
Coordinated Attack To play this interrupt, you must command three Officer personnel. Order - Download an Assault or Maneuver card. "Our next target – Sarpedion V. … You’ll take fifteen Vor’cha-class battle cruisers in first to soften their defenses." 2 C 75 Link |
3 Coordinated Counterattack To play this event, you must command six personnel. Plays in your core. Opponent's personnel cannot gain skills. "Unless we find a way to destroy the creatures without killing their human hosts, my command responsibilities will force me to kill over a million people." 17 V 23 Link |
1 Coordinated Effort Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead." 7 C 3 Link |
3 Coordinated Larceny Replicate - Discard a Thief personnel from hand. (You may discard a Thief personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Stop your two Thief personnel present together to take a card from your Display of Wealth and place it on top of its owner's deck. Destroy this event. "They've been operating in this sector for the last six months." 29 V 18 Link |
3 •Corbin Entek, Inquisitor Cardassian •Intelligence •Law •2 Security •Treachery This personnel is attributes +2 for each captive in your brig (limit +6). "You don't know how long I've waited for this day. Imagine, in one bold stroke the Obsidian Order will unmask a traitor in the Central Command and shatter the entire dissident movement." Integrity 2 Cunning 4 Strength 4 30 V 40 Link |
2 •Corbin Entek, Undercover Operations Supervisor Cardassian •Biology •Exobiology •Intelligence •Security •Treachery Order - Kill your captive to destroy an event that captive's owner commands. "I assure you, when it comes to the Obsidian Order, nothing is impossible." Integrity 3 Cunning 6 Strength 5 1 R 230 Link |
3 Cornered Unless you have 2 Astrometrics and 2 Navigation or command a completed mission with span 4 or more, randomly select two personnel to be killed. "Don't tell me the Maquis didn't have a Plan B." 36 V 4 Link |
5 •Cosette, Reliable Raider Condor Class This ship is attributes +1 for each of your Region: Demilitarized Zone missions (limit +3). Order - Reveal the top card of an opponent's deck. If it is a personnel, name an event. Cards that opponent owns may not prevent or destroy that event you own until the start of your next Execute Orders segment. You may do this only once each turn. "Lieutenant Ro's ship is not retreating with the others." Range 6 Weapons 6 Shields 6 24 V 45 Link |
2 Counterinsurgency Program Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped. "Seems we've tripped some kind of automated security program the Cardassians left." 4 R 11 Link |
1 Countermeasure Drone Borg •Engineer •Exobiology Drone. When you play this personnel, you may download Adapt, Ascertain, Neural Transceiver, or Reconfigure. TASK: Predict potential objective-failure scenarios. Avert. Integrity 5 Cunning 5 Strength 5 56 V 33 Link |
4 •Cousteau, Captain's Yacht Yacht You may play this ship at your Region: Briar Patch mission where you command U.S.S. Enterprise-E. When you play this ship, you may download a Dissident. "Looks like you're planning on doing some hunting?" Range 7 Weapons 5 Shields 6 55 V 52 Link |
Covenant Pah-wraith. When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this mission attempt. "The Pah-wraiths aren't what you think. And neither am I." 14 R 47 Link |
3 Covert Ambush Unless you have a personnel with 2 Engineer or a personnel with 2 Programming, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig. "Maximum power to the shields. Kill the music." 17 V 3 Link |
0 •Covert Collusion To play this event, you must command two personnel and two personnel. Plays in your core. At the start of your turn, discard the top two cards of your deck. If you discarded a Intelligence personnel or a Intelligence personnel in this way, the first personnel you play this turn is cost -2. Order - Destroy this event to download D'deridex Advanced or Keldon Advanced. 43 V 7 Link |
1 Covert Extraction Choose a personnel who has Intelligence or Transporters to be stopped. If you cannot, randomly select a personnel to be killed. "Romulan transporters operate on a similar subspace frequency to our own. With only minor adjustments, they can be made to simulate our own transporter carrier wave." 38 V 2 Link |
2 Covert Insertion Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission. Founders have cultivated fear in their subjects and enemies from within. 8 U 7 Link |
Covert Relationship To play this interrupt, you must command three personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment and each personnel present with that personnel. "My position here has been compromised." 12 U 34 Link |
4 •Crell Moset, Notorious Exobiologist Cardassian •2 Exobiology •2 Medical •Science •2 Treachery When your personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non- personnel from hand to prevent that. "Ethics are arbitrary." Integrity 2 Cunning 7 Strength 5 14 R 68 Link |
•Crensen Gap, Protect the Escapees 30 Engineer, Honor, Navigation, and Integrity>25 You may attempt and complete this mission using your personnel with these requirements: Leadership, Officer, Treachery, and Strength>30. "If you can get a ship and meet me at these coordinates, I'll do what I can to escort you out of the war zone." Span 3 7 U 51 Link |
3 •Cretak, Friendly Envoy Romulan •Diplomacy •Engineer •Law •Leadership •Medical •Security Senator. While an opponent commands a ship at this mission, each of your personnel present is attributes +1. "I'm sure we'll be quite comfortable here." Integrity 5 Cunning 5 Strength 5 62 V 35 Link |
3 •Cretak, Supporter of the Alliance Romulan •Anthropology •Diplomacy •Law •Physics •Security Senator. When you play this personnel, you may download a D'deridex-class ship. "Be aware that I'm authorized to use whatever force is necessary to see that our medical supplies reach their destination. ... Besides, I would hate to see you throw your life away." Integrity 5 Cunning 5 Strength 5 1 S 356 Link |
0 Crew Advancement Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names an attributes (Integrity, Cunning, or Strength). Your personnel with the highest named attribute is stopped. "I've relieved Captain Forrest of duty and assumed command of Enterprise." 13 C 5 Link |
1 Cripple Engines Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Range. Otherwise, randomly select an opponent's Engineer or Programming personnel involved to be returned to their owner's hand. "Our warp field's destabilizing." 49 V 14 Link |
3 Crippling Attack Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship. Damage - This ship is attributes -2. "Direct hit, sir. Moderate damage to their aft shield generators." 2 U 3 Link |
Crippling Strike To play this interrupt, you must command three personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this. Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew. 33 V 23 Link |
•Critical Care 35 Honor, 3 Medical, Science and Cunning>32 When you complete this mission, you may take up to three personnel in your discard pile and place each on the bottom of his or her owner's decks. Dinaal: "As soon as we get the cytoglobin, we'll be able to treat all the Level Red patients, including him." Any affiliation may attempt this mission. Span 2 13 U 44 Link |
4 •Croden, Dissembler Rakhari •Astrometrics •Geology •Navigation •Science •Treachery Thief. When you play this personnel, choose an opponent to choose one: the next card you play this turn is cost -4 or you score 5 points. "You see, on my world, the punishment for being an enemy of the people is the death of your family." Integrity 3 Cunning 5 Strength 5 23 V 47 Link |
3 •Crom, Open-minded Breen •Biology •Diplomacy •Leadership General. When you play this personnel, if you command four missions that require Strength, you may download up to three personnel of different species. "They are dangerous. They do not tolerate incursions into their space. During the Second Empire, Chancellor Mow'ga sent a fleet of Klingon ships to conquer their homeworld. They were never heard from again." Integrity 5 Cunning 7 Strength 7 26 V 28 Link |
2 •Crosis, Fanatical Lieutenant Borg •Exobiology •Officer •Programming •Security •Treachery For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes +1 (limit +6). "I was like you once, without...feeling. But the One helped me. He can help you too." Integrity 3 Cunning 6 Strength 6 4 R 157 Link |
0 •Crowd Control Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2. Taking 200 Klingon passengers aboard a starship designed for a complement of 140 put a major strain on the Voyager crew. 2 C 39 Link |
3 Cry "Havoc!" Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. "‘…and let slip the dogs of war.’" 1 S 83 Link |
Cryptic Revelation Pah-wraith. Prophet. To play this interrupt, you must command three personnel. Order - Examine the top three cards of your deck. Take one card into hand, place one card on the bottom of your deck, and remove one card from the game. "During the Reckoning, the Bajorans will either suffer horribly or eat fruit." 58 V 8 Link |
Cultist Attack Pah-wraith. To play this interrupt, you must command a Treachery personnel. Order - Each player removes all interrupts in his or her discard pile from the game. "Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it." 3 C 71 Link |
1 Cultural Differences Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed. "Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself." 8 C 8 Link |
2 •Cunningham, Assigned to the Galley Human •Anthropology •Astrometrics •Officer When you play this personnel, you may discard a card from hand to spend two additional counters this turn. "With all due respect, you've been cooking the same meal over and over again." Integrity 5 Cunning 5 Strength 6 8 C 96 Link |
•Cure Blight 40 Anthropology, 3 Medical, Science, and Cunning>36 Boranis III: "More than anything, the Dominion wanted my people to bear the mark of their defiance. So they brought us the Blight. We’re all born with it. We all die from it." Span 2 1 U 159 Link |
Curious Companion When a card an opponent owns returns any number of dilemmas to that opponent's dilemma pile from beneath your incomplete mission, score 5 points. Order - Place a Temporal card from your discard pile on the bottom of its owner's deck. "Would you mind telling me who that is?" "That, Miss Lincoln, is simply my cat." 28 V 13 Link |
3 Curt Reprimand Randomly select three personnel. If the cost of any of those personnel is 1 or less, all three are stopped. Otherwise, randomly select one of those personnel to be stopped. "You men have work? ... Then snap to it." 15 V 2 Link |
2 Cutting Remark Randomly select a personnel to be stopped. If you command four or more events that cost 2 or less, destroy two of your events. "I promise, not too much off the top." 49 V 1 Link |
2 Cutting the Strings To play this event, you must command Bajor. Choose one: destroy an event on your mission; or return a dilemma on your mission to its owner's dilemma pile. Destroy this event. "This coup will deliver Bajor back into the hands of its greatest enemies. Are you willing to live under Cardassian rule again?" 30 V 15 Link |
3 Cyber Drone Borg •Archaeology •Exobiology •Science •Security •Transporters Drone. While this personnel is attempting a mission, he is attributes +2. TASK: Analyze potential threats to the Collective. Counter. Integrity 5 Cunning 5 Strength 5 53 V 9 Link |
3 •Cyrano Jones, Troublesome Peddler Human •Acquisition •Anthropology •Exobiology •Geology •Navigation Smuggler. Thief. When a Commodity or Crime event you own is destroyed by a card an opponent owns, you may stop this personnel to take that event into your hand instead. "Surely we can come to some sort of mutual understanding." Integrity 4 Cunning 6 Strength 5 48 V 15 Link |
1 •Cyrus Redblock, Civil Criminal Hologram •Acquisition •Leadership •Treachery Thief. For each Crime event you command, this personnel is attributes +2 (limit +6). "Life is an endless stream of choices. Unfortunately, you have chosen to make my life more difficult." Integrity 2 Cunning 5 Strength 5 8 C 82 Link |
2 D'Arsay Archive Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. "…it’s using our ship – our alloys, our DNA – to create elements of its own culture." 1 S 84 Link |
5 D'deridex D'deridex Class Cloaking Device. For reasons known only to themselves, the Romulans went into isolation after the Tomed Incident in 2311. Over 50 years later, they returned as a major force in the quadrant with a fleet of these massive, heavilyarmed warbirds. Range 7 Weapons 9 Shields 9 1 S 408 Link |
5 D'deridex Advanced D'deridex Class Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. "No, I’m not on a pleasure cruise. This ship is part of a fleet of Romulan and Cardassian vessels – a fleet that will very soon be traveling through the wormhole into the Gamma Quadrant." Range 6 Weapons 7 Shields 7 1 U 409 Link |
3 •D'Ghor, Plotting Like a Ferengi Klingon •Acquisition •Diplomacy •Law •Leadership •Treachery High Council Member. "I will have your house and your title, Grilka. And when I am done, I will place your head and the head of this ridiculous Ferengi outside the gates." Integrity 4 Cunning 7 Strength 7 57 V 21 Link |
2 D'Jamat Triannon •Acquisition •Biology •Geology •Physics •Security •Treachery This personnel is attributes +1 for each Harbinger dilemma on your opponents' missions (limit +4). "We're not here to study the Spheres, we're here to venerate them. We believe that it is through prayer and meditation that the Makers become manifest." Integrity 3 Cunning 5 Strength 5 51 V 17 Link |
5 D'kora Marauder D'Kora Class Though its size and capabilities rival Starfleet's Galaxy-class starship, the Ferengi Marauder carries less than half the crew compliment. Range 8 Weapons 9 Shields 7 7 C 117 Link |
5 D'Kora Transport D'Kora Class This ship is attributes +1 for each different Commodity event or Rule event in play (limit +5). Common Ferengi trade vessel. Boasts the same spaceframe as the D’Kora-class Marauder, but typically has a smaller crew complement and far more internal volume devoted to cargo capacity. Range 5 Weapons 3 Shields 3 26 V 54 Link |
3 •D'Nesh, Manipulative Gift Orion •Anthropology •Diplomacy •Engineer •Programming •Treachery Thief. While a Thief present is facing a dilemma, you may destroy your event to make that Thief attributes +1 until the end of that mission attempt. "Harrad-Sar never let us leave our rooms. I've never seen anything like this place." Integrity 4 Cunning 6 Strength 4 14 C 94 Link |
2 •D'Ral, Mutinous Commander Romulan •Anthropology •Engineer •Officer •Treachery Dissident. When your personnel present is randomly selected by a dilemma, you may replace that personnel with a personnel from hand who has the same cost as that personnel. Place the personnel you replaced in his or her owner's discard pile. To all Romulans, allegiance is a temporary concept. Integrity 3 Cunning 6 Strength 6 15 V 41 Link |
3 •D'Tan, Curious Youth Romulan •Anthropology •Archaeology •Geology •Honor •Science Dissident. When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck. "Jolan True, Mister Spock. Look what I've brought you." Integrity 7 Cunning 4 Strength 4 10 C 101 Link |
2 D'Vela Orion •Diplomacy •Engineer •Medical •Navigation While a personnel present is facing a dilemma, if you have no cards in your hand, you may destroy your event to have that personnel gain a skill of your choice until the end of that dilemma. Races subjugated by the Terran Empire often served on Starfleet vessels. Integrity 4 Cunning 6 Strength 5 14 C 108 Link |
4 D-7 Battlecruiser D-7 Class Cloaking Device. To play this ship, you must command two personnel. The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice. Range 8 Weapons 7 Shields 6 12 U 120 Link |
2 Dabo! To play this event, you must command three personnel. Plays in your core. Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matched the number you named, place it beneath your non-headquarters mission. 8 R 28 Link |
4 •DaiMon Solok, Cargo Runner Ferengi •Acquisition •Anthropology •Engineer •Navigation •Officer •Transporters Smuggler. To play this personnel, place the top card of your dilemma pile underneath a non-headquarters mission of the opponent to your right's choice. When you play this personnel, if you command three personnel, score 5 points. "When do you want to leave?" Integrity 5 Cunning 5 Strength 4 23 V 46 Link |
2 •Dakol, Lecherous Overseer Cardassian •Archaeology •Geology •Officer •Treachery Glinn. When you play this personnel, the next Punishment event you play this turn is cost -2. "I used to be stationed on Bajor. What would it cost me for an appointment?" Integrity 4 Cunning 5 Strength 6 30 V 41 Link |
3 •Dala, Con Artist Alien •Acquisition •Diplomacy •Leadership •Officer •Treachery Thief. When this personnel is facing a dilemma, you may take a personnel on your Display of Wealth and place him or her in his or her owner's discard pile to make this personnel gain each skill that personnel has until the end of the dilemma. "This hair is so uncomfortable." Integrity 3 Cunning 6 Strength 5 29 V 39 Link |
1 Dallan Acamarian •Medical •Navigation •Physics Gatherer. Thief. "Reconciliation with the Gatherers is impossible. ... For almost a century now, they've been parasites, moving from star system to star system, living on what they could find or steal." Integrity 4 Cunning 4 Strength 6 1 C 323 Link |
1 Dallas Human •Archaeology •Physics •Science With the first mission pushing Enterprise's launch to a sooner-than-expected date, most of her crew consisted of new Starfleet Academy graduates. Where they lacked in experience, these new gradutes make up in knowledge. Integrity 5 Cunning 5 Strength 5 8 C 97 Link |
3 Damaged Reputation If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager." 1 U 20 Link |
3 •Damar, Aggrieved Subject Cardassian •Engineer •Honor •Intelligence •Officer •Physics •Security •Transporters Legate. When this personnel is facing a dilemma, you may discard the top card of your deck to make him either attributes +1 or attributes -1 for each dilemma beneath this mission (limit +3/-3). This effect lasts until the end of the dilemma. "We're just one big, happy family, aren't we?" Integrity 6 Cunning 6 Strength 6 52 V 12 Link |
2 •Damar, Ambitious Glinn Cardassian •Astrometrics •Engineer •Officer •Physics •Security Glinn. Order - Discard a ship from hand to draw three cards. You may do this only once each turn. "Sir, we're approaching the outpost on Korma... or what's left of it." Integrity 4 Cunning 5 Strength 6 24 V 25 Link |
4 •Damar, Cardassian Liberator Cardassian •Engineer •Honor •2 Leadership •Officer •Security Dissident. Legate. When you play this personnel, examine cards from the top of your deck equal to the cost of a personnel you command. Take up to two cards examined into your hand. Discard the remaining cards. "How many more of these sacrifices will my people be asked to make?" Integrity 7 Cunning 6 Strength 6 13 R 52 Link |
2 •Damar, Loyal Glinn Cardassian •Astrometrics •Engineer •Physics •Programming Glinn. Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn. "...I'm willing to spill a little Klingon blood to get the job done..." Integrity 4 Cunning 5 Strength 6 1 U 231 Link |
1 •Damar, Martyred Outlaw Cardassian •2 Leadership Commander: Niala. Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is killed by a dilemma or in combat, you may place up to three Dissidents from your hand at your headquarters mission where they could be played. "With men like you on our side, how can we fail?" Integrity 7 Cunning 6 Strength 6 44 V 3 Link |
2 •Damar, Resourceful Supervisor Cardassian •Engineer •Intelligence •Officer •Physics Gul. When you play this personnel, flip any player's dilemma pile over. Then, remove the top dilemma of each player's dilemma pile from the game. "Let's just say it will change the course of history." Integrity 4 Cunning 5 Strength 6 38 V 21 Link |
3 •Damar, Useful Adjutant Cardassian •Engineer •Officer •Physics •Security •Treachery Glinn. When an opponent is about to draw dilemmas, if this personnel is attempting a mission, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn. "The last mines have been neutralized." Integrity 3 Cunning 5 Strength 6 3 R 141 Link |
2 •Danar, Irascible Gul Cardassian •Astrometrics •Engineer •Leadership •Navigation •Officer Commander: Aldara. Gul. "A diplomatic insult to the Cardassian people would be a problem. Delivering a wanted criminal to us would not be." Integrity 5 Cunning 5 Strength 6 1 U 232 Link |
4 •Daneeka, Reassuring Physician Human •Anthropology •Biology •Medical •Science When this personnel uses Biology to complete a mission, score 5 points. In 2365, this member of the Enterprise medical staff assisted Katherine Pulaski in eradicating an unknown microorganism from Commander Riker’s nervous system. Integrity 6 Cunning 5 Strength 5 7 U 64 Link |
4 Dangerous Climb Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "Isn’t there a beginner cliff we can start on?" 3 R 5 Link |
4 Dangerous Liaisons Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "It’s light. … Nice… I’ll take two thousand." 1 C 21 Link |
3 Dangerous Missions Place this dilemma on this mission. Each personnel who has a cost of 2 or less cannot use his or her skills while facing dilemmas. At the end of this turn, this dilemma is overcome. "Central Security claims to have no record of Klaang, but they told me about an enclave on level ninteen where Klingons have been known to go. Something about live food." 13 U 6 Link |
2 Dangerous Standoff Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel. "Or what? You'll assimilate me?" 8 U 9 Link |
4 •Danica Erickson, Well Read Human •Anthropology •Astrometrics •Biology •Programming •Science •Transporters When you play this personnel, choose a mission you command. This personnel is cost -1 for each dilemma beneath that mission. "I probably could describe every one of your missions." Integrity 6 Cunning 6 Strength 5 36 V 38 Link |
3 •Daniel Greaves, Strongman Human •Leadership •2 Navigation •Security •2 Treachery Assassin. Dissident. Order - If this personnel is present with six Dissident personnel, return him to his owner's hand to destroy an opponent's event. "We did what we had to do, not what we wanted to do." Integrity 3 Cunning 6 Strength 6 48 V 19 Link |
1 Daniel Kwan Human/Napean •Engineer •Physics •Telepathy A partially empathic species, Napeans typically seek interaction with other races to explore alien thought patterns. This leads many to join Starfleet. Integrity 6 Cunning 5 Strength 5 1 C 258 Link |
3 •Daniel Leonard, Cautious Admiral Human •Leadership •2 Navigation •Officer Admiral. When you play this personnel, you may download a ship. "What about your crew?" Integrity 5 Cunning 5 Strength 5 10 C 105 Link |
1 •Daniels, Temporal Agent Human/Alien •Anthropology •Intelligence •Physics •Security When this personnel is stopped by a dilemma, return him to his or her owner's hand. "I come from right about here ... approximately nine hundred years from now." Integrity 6 Cunning 6 Strength 6 8 U 98 Link |
3 •Daniels, Temporal Enforcer Alien/Human •Anthropology •Archaeology •Engineer •Intelligence •Physics •Security When this personnel is killed, shuffle him into his owner's deck. "You're thinking of time travel like we're in some H.G. Wells novel. We're not. It's far more complicated. There's no way for you to understand." Integrity 6 Cunning 6 Strength 6 5 P 34 Link |
2 •Daniels, Timeline Protector Alien/Human •Anthropology •Intelligence •Physics •Programming •Security While this personnel is in your discard pile, you may play him from your discard pile at cost +2. "Do you remember the Temporal Cold War I spoke of? ...listen to me carefully. We don't have much time." Integrity 6 Cunning 6 Strength 6 28 V 49 Link |
1 Danig Kell Cardassian •Diplomacy •Officer •Security Legate. "That will not be permitted." Integrity 5 Cunning 6 Strength 5 38 V 22 Link |
2 Dar Hologram •Archaeology •Engineer •Navigation •Transporters While you command three personnel, this personnel is Cunning +2, Strength +2, and becomes . Breen Hologram created as prey by the Hirogen. Once liberated by Iden, his background in logistics helped extend the energy stores aboard the Olarra. Integrity 5 Cunning 5 Strength 5 38 V 37 Link |
3 •Darhe'el, The Butcher of Gallitep Cardassian •Exobiology •Geology •Leadership •Officer •2 Treachery Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn. "For a labor camp, it was the very model of order and efficiency. And why? For that, you have to look to the top!" Integrity 1 Cunning 6 Strength 5 1 U 233 Link |
1 Dark Dissension Paranoia. Plays in your core. Your ships are each Weapons +1 and Shields -1. Your personnel are each Integrity -1 and Cunning +1. "Our men need to see that we're still allies. Smile, Dukat." 49 V 15 Link |
2 Dark Page Choose a personnel who has Anthropology or Exobiology to be stopped. If you cannot, randomly select a personnel to be killed. "Oh, Kestra. My precious one. I'm so sorry." 21 V 2 Link |
4 •Dark Pursuit To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. "Can you learn to see in the dark, Captain?" 10 R 25 Link |
Dark Secrets Pah-wraith. When your personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead). "The Pah-wraiths aren’t evil, but they are powerful. And they’re willing to share their power with you. … do you want it?" 6 P 34 Link |
1 Daro Cardassian •Astrometrics •Engineer •Transporters Glinn. With the signing of a peace treaty in 2366, the Cardassians ended a long period of hostilities with the Federation. The truce was far from comfortable, however, and few Cardassians embraced their new allies without suspicion and doubt. Integrity 5 Cunning 5 Strength 5 1 C 234 Link |
2 •Darok, Martok's Aide Klingon •Anthropology •Exobiology •Programming When you play this personnel, you may draw a card for each of your Leadership personnel present (limit three). "Men of our generation never stood on ceremony. We ate when we were hungry, we fought when we were angered... Oh, I miss the simplicity of those days." Integrity 6 Cunning 5 Strength 4 3 R 185 Link |
5 •Data, Aspirer Android •Astrometrics •Engineer •Exobiology •Officer •2 Programming While this personnel is facing a dilemma, he is Integrity +2 and gains Honor. "I aspire, sir. To be better than I am." Integrity 6 Cunning 10 Strength 10 1 R 259 Link |
6 •Data, Battleship Officer Android •Engineer •Exobiology •Officer •2 Programming •Transporters While your personnel who has a cost of 4 or more is present, this personnel cannot be stopped by dilemmas. "The possibilities are too numerous even for me to calculate..." Integrity 6 Cunning 10 Strength 10 13 C 60 Link |
5 •Data, Commanding Officer Android •Engineer •Leadership •Officer •Physics •Programming Commander: U.S.S. Sutherland. Order - Discard a card from hand to name a card. When an opponent plays that card, score 5 points. This effect lasts until the start of your next turn. You may do this only once each turn. "You will carry out my orders of I will relieve you of duty." Integrity 6 Cunning 10 Strength 10 0 P 10 Link |
5 •Data, From the City of Rateg Android •Engineer •Exobiology •Intelligence •Programming •Transporters Dissident. Order - Name a dilemma. While this personnel is facing that dilemma, he cannot be killed or stopped. This effect lasts until this order is executed again. "I have unique skills that may permit me to succeed." Integrity 6 Cunning 10 Strength 10 13 R 99 Link |
1 •Data, Loyal Brother Android •Astrometrics •Biology •Engineer •2 Programming •Treachery At the start of each of your turns, you must discard an event from hand or stop this personnel. "In a quest such as ours, sacrifices have to be made. It is regrettable. But the greater good must be served." Integrity 3 Cunning 9 Strength 10 4 R 158 Link |
5 •Data, Lucasian Chair Android •2 Astrometrics •Engineer •Exobiology •Physics •Programming •2 Science When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. "This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence." Integrity 6 Cunning 10 Strength 10 14 R 78 Link |
3 •Data, Masquerading Monarch Android •Anthropology •Diplomacy •Honor •Leadership •Programming This personnel is Cunning +1 and Strength +1 for each different non-unique personnel present (limit +4). "For though I speak it to you, I think the king is but a man, as I am... Therefore, his fears, out of doubt, be of the same relish as ours are." Integrity 6 Cunning 6 Strength 6 42 V 6 Link |
5 •Data, Pinocchio Android •Astrometrics •Engineer •Exobiology •Officer •Programming When you play this personnel, name Anthropology, Navigation, or Physics. This personnel gains that skill. "I am superior, sir, in many ways. But I would gladly give it up to be human." Integrity 6 Cunning 10 Strength 10 4 R 134 Link |
5 •Data, Principled Rogue Android •Engineer •2 Honor •2 Security Dissident. When any number of Honor personnel present are about to be killed by a card an opponent owns, those personnel are stopped instead. "His cheeks should flame and his brow should furl. His bosom should heave and his heart should glow. And his fist be ever ready for a knock-down blow." Integrity 8 Cunning 8 Strength 10 55 V 28 Link |
6 •Data, Proud Father Android •Anthropology •Engineer •Exobiology •Physics •2 Programming •Science When you play this personnel, the next Android you play this turn is cost -2. "I realized, for the first time, that it was possible to continue Dr. Soong's work. My initial transfers produced very encouraging results…" Integrity 7 Cunning 10 Strength 10 27 V 9 Link |
3 •Data, Tempted by Flesh Android/Borg •Astrometrics •2 Engineer •Exobiology •2 Programming •Science •Treachery At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game. "He will make an excellent drone." Integrity 3 Cunning 10 Strength 10 14 R 67 Link |
Data Laughing Q. When a mission attempt that began with six or more personnel ends, each player may discard a card from hand to draw three cards. "Until next time. Ah, but before I go, there's a debt I wish to repay to my professor of the humanities. Data, I've decided to give you something very, very special." 53 V 5 Link |
2 •Data's Emotion Chip While facing a dilemma, each Android present is Integrity +2 and Cunning -1. When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order. "For thirty-four years, I have endeavored to become more human... to grow beyond my original programming. Still, I am unable to grasp such a simple concept as humor. This emotion chip may be the only answer." 8 R 21 Link |
2 Dath Breen •Exobiology •Geology •Medical •Security •Transporters To play this personnel, you must command a personnel with a cost of 4 or more. "They must be using the survivors from the Ravinok to mine the ore." Integrity 4 Cunning 5 Strength 7 26 V 41 Link |
4 •Dathon, Speaker of Tama Tamarian •2 Diplomacy •2 Honor •Leadership •Officer Commander: Tama. While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead. "Darmok on the ocean. ... Tanagra on the ocean. Darmok at Tanagra. ... Jalad on the ocean. Jalad at Tanagra. ... The beast at Tanagra. ... Darmok and Jalad on the ocean." Integrity 8 Cunning 6 Strength 6 1 R 324 Link |
1 •David Marcus, Young Scientist Human •2 Biology •Exobiology •Physics •Programming •2 Science When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead). "We are dealing with something that could be perverted into a dreadful weapon." Integrity 5 Cunning 7 Strength 6 11 P 24 Link |
2 Davidson Human •Astrometrics •Intelligence •Programming •Security Infiltrator. While this personnel is at a Region: Demilitarized Zone mission, he cannot be randomly selected by dilemmas. Many Maquis activists sent internal Starfleet reports to their contacts, eventually becoming undercover agents responsible for the faction's early success. Integrity 4 Cunning 6 Strength 5 36 V 31 Link |
1 Davies Human •Geology •Physics •Science "...if you need any help, just give me a signal and I'll take over for you. We don't want you to get too beat up on your first command." Integrity 5 Cunning 6 Strength 5 1 C 260 Link |
2 Davin Cardassian •Astrometrics •Law •Treachery When you play this personnel, discard the top card of an opponent's deck. Still mindful of the bad timing of the withdraw from Bajor and the subsequent discovery of the wormhole, some Cardassians embraced alliance with the Dominion solely for the goal of subjugating the Bajorans once more. Integrity 4 Cunning 6 Strength 6 3 C 142 Link |
2 •Day Kannu, Field Colonel Bajoran •Engineer •Officer •Security •Treachery When you win combat involving this personnel, score 5 points. "You can let your engineers play with the machines. I'm sending out search parties." Integrity 3 Cunning 5 Strength 6 4 U 101 Link |
0 Days of Atonement To play this event, you must command a Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event. "Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey." 1 U 85 Link |
3 Dead Ringer Your opponent chooses a personnel. You may replace him or her with a personnel in your discard pile that has at least one of the same skills. If you do, place the personnel your opponent chose in your discard pile. Otherwise, all your personnel are stopped. "There was no way for the security computer to know that it was Thomas, not William, who boarded the Defiant." 34 V 3 Link |
3 Dead Weight Each of your personnel who does not have a skill required by this mission is stopped. "Duty calls. Hey, I understand. Why don't you come back later on? You and me'll find us a couple of low-mileage pit woofies, and help 'em build a memory." 36 V 5 Link |
3 Deal With the Count Man Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command a Thief. Plays in your core. Name a personnel. At the start of each Execute Orders segment, each personnel who has that card title cannot use abilities, attributes, and skills until the end of each turn. At the start of each of your turns, place the top card of your deck on this event. "What? No tip?" 18 V 12 Link |
3 Dealing With Pressure Randomly select three personnel. Unless one of those personnel has an attribute>6, all three are stopped. "No one here is going to die. The bridge will send a rescue party as soon as possible, so I want you all to stop crying. Everything is going to be all right." 4 U 12 Link |
2 •Deanna Troi, Durango Betazoid/Human •Anthropology •Honor •Security •Telepathy When an opponent plays a Security personnel or places a Security personnel from hand on a headquarters mission, you may discard two cards from hand to stop that personnel. "I suggest you find a new line of work." Integrity 6 Cunning 5 Strength 4 23 V 48 Link |
3 •Deanna Troi, Guide and Conscience Betazoid/Human •Anthropology •Biology •Diplomacy •Navigation •Officer •Telepathy When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card. You may do this only once each turn. "Captain - I think I may have a way to find them." Integrity 6 Cunning 5 Strength 4 1 R 261 Link |
2 •Deanna Troi, Major Rakal Betazoid/Human •Anthropology •Telepathy While this personnel is present with a Dissident personnel, she is attributes +1 and gains Intelligence, Leadership and Security. "How typical of the military to resort to brute force when discretion is required." Integrity 6 Cunning 5 Strength 4 6 P 58 Link |
4 •Deanna Troi, Par'Mach'kai Betazoid/Human •Anthropology •Diplomacy •Honor •Telepathy While your personnel present who costs 3 or more is facing a dilemma, you may destroy your Quantum Incursions to have him or her gain a skill of your choice until the end of that dilemma. "I heard what happened on the bridge. Are you all right?" Integrity 6 Cunning 5 Strength 4 58 V 28 Link |
2 •Deanna Troi, Principled Heart Betazoid/Human •Anthropology •Biology •Diplomacy •Exobiology •Telepathy Dissident. While this personnel is present with two Honor personnel and an opponent's personnel on a planet mission, each player plays with their hands revealed. "Taking the captain's yacht out for a spin?" Integrity 6 Cunning 5 Strength 5 55 V 29 Link |
2 •Deanna Troi, Ship's Counselor Betazoid/Human •Anthropology •Diplomacy •Honor •Telepathy Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a non-ship card to place on the bottom of his or her deck. "I can only sense strong emotions...I am only half-Betazoid; my father was a Starfleet officer." Integrity 6 Cunning 5 Strength 4 4 U 135 Link |
Dear Friends When a personnel you command is about to be killed by a dilemma that costs 3 or more, discard an personnel from hand to prevent that. "I'm serious, Miles. I envy you. Going back to Earth. A chance to enjoy paradise again." 14 U 48 Link |
2 •Death's Shadow Plays in your core. When your personnel is killed by a dilemma or in combat, you may place him or her on this event. (You no longer command him or her.) When an opponent plays an event, you may place a personnel from this event in his or her owner's discard pile to prevent that event and place it in its owner's discard pile. Some secrets reach beyond the grave. 43 V 8 Link |
1 Debate Over Dinner Plays on a mission with no dilemmas beneath it (limit one per mission). When a Consume dilemma is revealed at this mission, place one less dilemma under this mission than that Consume dilemma indicates. When a player completes this mission, he or she may score 5 points. "... we know where this is leading. The annihilation of our culture." "That's not true." 15 V 11 Link |
1 Debris Field Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile. A somewhat common, but nonetheless dangerous hazard to space travel. 1 C 22 Link |
2 •Declan Keogh, Veteran Captain Human •Astrometrics •Geology •Physics Commander: U.S.S. Odyssey. While this personnel is aboard your ship at a mission, each of your non-unique personnel present is attributes +1. "All the Maquis had were a pair of lightly armed shuttlecraft. I expect the Dominion to have sharper teeth." Integrity 5 Cunning 6 Strength 6 32 V 11 Link |
1 Dedication Plaque Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Weapons +2 and Shields +2. Often installed as a finishing touch before a vessel's maiden voyage, it lists those responsible for the proposal, design, and construction of the ship, and usually boasts an inspirational quote to exhort her crew. 32 V 4 Link |
3 Dedication to Duty Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of icons on that personnel. "He stayed at his post… when the trainees ran." 2 C 4 Link |
2 •Deela, Weary Caretaker Bajoran •Diplomacy •Engineer •Honor Bajoran Resistance. When you lose 5 points during your Execute Orders segment, you may place this personnel in her owner's discard pile to score 5 points. "I wasn't a volunteer then. I was in the underground." Integrity 6 Cunning 6 Strength 6 30 V 34 Link |
1 Deep Hatred To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event. "I would rather die than pollute my body with Klingon filth." 4 C 46 Link |
4 Deep Roots Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event. After so many years of violence and destruction, some former resistance cell members found themselves ill-suited to any other kind of life. 2 R 40 Link |
•Deep Space Station K-7, Monitor Federation Commerce 35 Engineer, Intelligence, Programming, Treachery, and Cunning>34 When you play an Infiltrator, if this mission is complete, that personnel is cost -1 and you may place him or her on an opponent's planet mission or aboard an opponent's ship. "The Sherman's Planet affair is of extreme importance..." Any affiliation (except ) may attempt this mission. Span 4 36 V 17 Link |
•Defend Evolutionary Link 35 Anthropology, Archaeology, Diplomacy, Exobiology, and Integrity>36 When your personnel complete this mission, you may place an Alien from hand at your headquarters mission where he or she could be played. Zeta Gelis cluster: "They tried to convince us it was a sickness..." Span 3 26 V 20 Link |
Defend It and Hope Assault. When an opponent begins combat, if they have a higher score than you or do not command a completed mission, each of your personnel involved is Strength +6. Order - Stop your Leadership personnel to draw two cards. "We hold." 49 V 30 Link |
1 Defend Our People Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event. "...one disaster after another keeps bringing us back together..." 8 C 29 Link |
1 Defensive Upgrades To play this event, you must command six personnel. Plays in your core. When your event is about to be destroyed by a card an opponent owns, you may destroy this event instead. When your event or interrupt you own is about to be prevented, you may destroy this event instead. "Right now, I've got five thousand photon torpedoes armed and ready to launch." 17 V 24 Link |
7 •Defiant, Mirror Warship Defiant Class To play this ship, you must command three personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way. "Well, right now it's a little too powerful for its own good." Range 8 Weapons 10 Shields 10 13 R 119 Link |
1 •Defiant Reprisal Plays in your core. When your personnel is killed by a dilemma, in combat, or in an engagement, you may place that personnel on this event. (You no longer command that personnel.) When your personnel is about to be stopped or killed by a dilemma, you may discard a card on this event to prevent that. "Some of us chose to stay, take our chances." 36 V 8 Link |
1 Defragmentation Drone Borg •Physics •Security Drone. Order - Destroy an event in your core to draw cards equal to that event's cost. TASK: Scan active directories for outdated instructions from the hive mind. Purge. Integrity 5 Cunning 5 Strength 5 4 C 111 Link |
0 •Deja Q Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. "And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me." 14 C 25 Link |
4 •Dejar, Cunning Saboteur Cardassian •Engineer •Intelligence •Science •Treachery When this personnel uses her Intelligence to complete a mission, score 5 points. "Dejar is a member of the Obsidian Order. She was assigned to our team for ‘security’ reasons. I think she sabotaged the coupling." Integrity 4 Cunning 6 Strength 5 7 U 58 Link |
Delegated Assignment When one of your unique personnel is about to be stopped by a dilemma, stop two of your personnel present to make that personnel present attributes +2 until the end of the turn instead. "Confirm that each distribution amplifier is at one hundred percent efficiency. ... If there's more than a .03 percent fall off, replace it..." 7 R 40 Link |
Deleted Subroutines When your Hologram is facing a dilemma, discard a card from hand to choose one: you may meet Integrity requirements of that dilemma with Cunning; or name a skill that Hologram has to make that Hologram and each Hologram present lose that skill until the end of the dilemma. "That's a violation of your programming!" 29 V 29 Link |
0 Delicate Negotiations To play this event, you must command three personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event. "I will not be distracted by your feminine wiles. I demand forty percent. ... All right, thirty ... Twenty-two and don't stop." 7 C 19 Link |
3 Delirium Plays in your core. When the opponent on your right's personnel begin a mission attempt at a mission worth 35 or less points, you may draw one extra dilemma and spend one extra in total cost on dilemmas. "Well, either choke me or cut my throat. Make up your mind." 17 V 25 Link |
•Deliver Ancient Artifact 40 Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38 Vulcan: "We've got a more important mission. We have to take this to the capital..." Any affiliation (except ) may attempt this mission. Span 2 9 R 6 Link |
•Deliver Evidence 35 Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34 Region: Bajor System. Near Deep Space Nine: "If they want a fight, they'll have to fight on our terms." Any affiliation (except ) may attempt this mission. Span 2 9 R 7 Link |
•Deliver Prisoners 35 Law, Leadership, Security, Treachery, and Strength>32 When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1. Penal colony: Transports criminals to this prison facility. Span 2 7 U 47 Link |
•Deliver Supplies 30 Navigation, Transporters, Strength>28, and (Acquisition or Honor) Dreon VII: Transport provisions and equipment to this Bajoran colony. Span 2 1 U 160 Link |
0 Delivery Boy Q. Temporal. Plays in your core. When you are about to play a Q event or a Temporal event, you may destroy this event to play that event at cost -3. "Is there a John-Luck Pickard here?" 16 V 21 Link |
•Delphi Ardu IV, The Last Outpost 35 Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and Integrity>31 Investigate power emanations from this ancient outpost of the long-extinct Tkon Empire. Span 2 7 U 53 Link |
4 •Delta Flyer, Innovative Vessel Delta Flyer Class While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions. "Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system." Range 10 Weapons 7 Shields 7 12 R 116 Link |
4 •Delta Flyer, Rebuilt "Hot Rod" Delta Flyer Class To play this ship, you must command four space missions. While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. "Vectored exhaust ports, accelerated driver coils. Your vessel must be fast." Range 10 Weapons 7 Shields 7 24 V 46 Link |
•Delta Pavonis, Secure Expansion 35 Leadership, Officer, Programming, Security, and Cunning>40 When you win an engagement, the player to your left places the top card of his or her dilemma pile face up beneath this mission. "Once they capture territory, they very rarely give it up." Span 3 40 V 23 Link |
2 Delvok Vulcan •Astrometrics •Biology •Honor •Medical •Security Dissident. "Word has already spread of the discovery. It may take years to translate all of the writings." Integrity 6 Cunning 6 Strength 6 17 V 73 Link |
•Deneb Approach, Exploratory Quandary 35 Archaeology, Diplomacy, Honor, Law, and (Cunning>32 or Strength>32) Your maximum deck size is 40 cards. "Thou art directed to return to thine own solar system immediately." Any affiliation may attempt this mission. Span 3 43 V 11 Link |
•Deneb IV, Encounter at Farpoint 30 Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30 Negotiate with the natives of this planet for use of their newly-constructed starbase. Any affiliation (except ) may attempt this mission. Span 2 1 U 164 Link |
1 •Denevan Crystals Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) Crime. While you command but do not own this event, each player's Smuggler personnel gains Acquisition. "You have my personal assurance they're high quality crystals. And you won't get them at this price anywhere else in the quadrant." 38 V 14 Link |
•Denorios Belt, Locate Celestial Temple 20 Diplomacy, Honor, Navigation, and Integrity>22 Region: Bajor System. "In the twenty-second century, a ship carrying Kai Taluno was disabled for several days in the Denorios Belt, where he claims he had a vision." Span 3 30 V 26 Link |
•Denorios Belt, Silence Prophets 30 Archaeology, Officer, Transporters, 2 Treachery, and Cunning>35 Region: Bajor System. When you complete this mission, destroy all events. "The sad truth is, we wasted our time fighting the Bajorans when we should've been fighting their gods." Span 3 46 V 17 Link |
1 Deploy the Fleet Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event. "I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans." 4 U 47 Link |
3 Depression Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile. "One has to find something to do with one’s time. For some reason, my work isn’t as… fulfilling as it used to be." 3 C 6 Link |
6 •Deranas D'deridex Class Cloaking Device. While this ship is at a Region: Neutral Zone mission, it is Weapons +2 and Shields +2. Warbird under the command of Tomalak in 2366. In that year, it had two encounters with the Enterprise-D, at Galorndon Core and Nelvana III. Range 7 Weapons 9 Shields 9 1 U 410 Link |
0 Dereliction of Duty Place this dilemma on this mission. Your personnel at this mission cannot use their abilities. At the end of this mission attempt, this dilemma is overcome. "...I've never stopped to look at clouds before. Or rainbows. You know, I can tell you exactly why one appears in the sky, but considering its beauty has always been out of the question." 41 V 2 Link |
•Derna Perimeter, Run Blockade 35 Engineer, Medical, Physics, Security, and Cunning>32 Region: Bajor System. While an opponent commands a staffed ship here, each of your personnel here is attributes -1. "They'll be arriving in eight hours with much-needed medical supplies for the hospital complex." Span 3 62 V 5 Link |
2 Desperate Counter Paranoia. Plays in your core. Your ships are attributes +1. While an opponent's personnel is at your mission, your personnel at that mission are attributes -1. "We've known they were coming for over a year. We've thrown every resource we have into this, but still..." 40 V 11 Link |
3 Desperate Sacrifice Plays in your core. Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands. "My God, Bones. What have I done?" "What you had to do. What you always do. Turn death into a fighting chance to live." 4 U 48 Link |
2 Desperation Unless you have 3 Security or Leadership, Treachery, and Strength>28, randomly select a personnel and choose a personnel to be stopped for each different Bajoran Resistance personnel your opponent commands. "You were innocent bystanders for decades as the Cardassians took our homes, as they violated and tortured our people..." 23 V 4 Link |
2 Destined Journey Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped. "You will seek the prophets. In the end, not for Bajor and not for the Federation. But for yourself, for your own pagh." 11 P 2 Link |
3 Destined To Be Prophet. Replicate - Spend two counters. (You may spend an additional two counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event. "Help me... Please!" 8 C 30 Link |
5 Destiny Reset Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile. "Captain Archer destroyed the weapon." 10 U 26 Link |
•Destroy Transwarp Hub 50 2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48 Nebula. You may attempt and complete this mission for 35 points using your personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34. Grid 986: "It allows the Collective to deploy vessels almost anywhere…" Any affiliation (except ) may attempt this mission. Span 3 3 U 87 Link |
2 Deuterium Plunderers Unless you have Exobiology and 2 Medical or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left command Qo'noS, he or she may download up to three personnel that he or she does not command and place them at this mission. "Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business..." 8 U 10 Link |
4 Devastating Melee Assault. To play this event, you must command three personnel. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3). Jem'Hadar excel in close-quarters combat. 41 V 10 Link |
•Devidia II, Access Temporal Conduit 35 2 Anthropology, Programming, Transporters, and Integrity>35 or 2 Exobiology, 2 Treachery, and Strength>35 When you play a Temporal event, if you have completed this mission, that event is cost -1. Travel to 19th-century Earth. Any affiliation (except ) may attempt this mission. Span 2 28 V 17 Link |
•Devidia II, Investigate Time Continuum 45 Anthropology, Exobiology, 2 Physics, Integrity>42, and (2 Science or an Android or an El-Aurian) When you complete this mission, you may discard two Temporal cards from hand to score 5 points. "LB10445 is only known to exist on one planet." Any affiliation may attempt this mission. Span 2 0 VP 300 Link |
2 •Devinoni Ral, Hired Gun Betazoid/Human •Acquisition •Diplomacy •Telepathy •Treachery Order - Place a Telepathy personnel present on the bottom of their owner's deck to make this personnel Cunning +3 and gain Diplomacy until the end of this turn. You may do this only once each turn. "At the negotiating table, it can be fatal to have a heart." Integrity 3 Cunning 6 Strength 5 49 V 49 Link |
6 •Devna-Lev, Harrad-Sar's Barge Maraar Class While three of your personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1. "I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. ... I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation." Range 6 Weapons 6 Shields 6 14 R 119 Link |
6 •Devoras D'deridex Class Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a personnel from hand who has the same cost aboard this ship. "I can assure you... there is no one being held captive aboard this ship." Range 7 Weapons 9 Shields 9 7 R 120 Link |
•Devos II, Secure Son'a Outpost 35 Biology, Leadership, Security, Strength>36, and (2 Honor or 2 Treachery) Region: Briar Patch. When you complete this mission, each player who does not command a staffed ship here discards the top four cards of their deck. "The Federation has been made aware of its location." Span 2 55 V 16 Link |
3 •Dexter Remmick, Alien Thrall Human •Exobiology •Intelligence •Officer •Security •2 Treachery Bluegill. While this personnel is facing a dilemma, if he is present with three or more Bluegill personnel, he cannot be placed in an opponent's brig or stopped. "You don't understand. We mean you no harm." Integrity 2 Cunning 5 Strength 7 31 V 36 Link |
4 •Deyos, Ruthless Administrator Vorta •Leadership •Science •2 Security •2 Treachery When you play this personnel, if you command a Vorta, this personnel is cost -1. While this personnel is attempting a mission, you may meet Integrity and Strength requirements with Cunning instead. "Shoot them both." Integrity 2 Cunning 6 Strength 4 13 U 55 Link |
3 Difficult Rescue Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped. "But that array has such a narrow scan field, we might as well break out the palm-beacons and try to find them that way." 10 C 7 Link |
4 Dignitaries and Witnesses Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "‘Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we’ve won in war.’" 6 P 2 Link |
1 Dikut'ukan Jem'Hadar While this personnel is facing a dilemma, he may gain Security and a skill from a Changeling present until the end of the mission attempt. You may do this only once each turn. "I... I want to... know more about my people. Who I am and where I come from." Integrity 5 Cunning 4 Strength 7 17 V 58 Link |
Dimensional Shifting Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission. Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject’s cellular chemistry. 1 R 125 Link |
Diplomatic Masquerade When your Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that personnel gains the revealed personnel's skills until the end of this dilemma. "… now, how is it again, Pardek’s tried to show me …" 2 U 76 Link |
2 Diplomatic Offer Plays in your core. When your Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn. "Come see for yourself...You'll realize I'm telling the truth." 8 U 31 Link |
3 Diplomatic Overture Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills. "Captain Picard, may I welcome you in the time-honored tradition of my people…" 1 C 86 Link |
3 Disable Sensors Maneuver. Plays in your core. Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - Personnel aboard this ship cannot attempt missions. Sensors are essential for navigation, research, and tactical response. 2 R 41 Link |
1 Disable Shields Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Shields. Otherwise, place this event on that ship. Damage - This ship is Shields -4. This ship requires an additional Damage card to destroy it. 49 V 16 Link |
1 Disadvantage Into Advantage To play this event, you must command three personnel. Plays in your core. The first unique personnel played each turn costs -2. "My technique was to look for some thing, no matter… no matter how small, that was common to both groups. And then, to begin a process where one person or one group expresses themselves to each other." 6 P 18 Link |
3 Disarming Dream Your opponent names a species. Randomly select a personnel of that species to be stopped. "I have had one hundred eleven dreams since I first discovered the program nine months ago. In all that time, I have never experienced such strange and disturbing imagery in a dream. I believe it was... a nightmare." 13 C 7 Link |
1 Disaster Place this dilemma on this mission. When your personnel uses a skill while facing a Damage dilemma here, that personnel is stopped. At the end of this turn, this dilemma is overcome. "There must be some way to put that fire out." "The energy's being fed by the ship's internal power grid and we can't even get near that." 38 V 3 Link |
•Discard By-Product 35 Engineer, Medical, Navigation, Cunning>34 and (2 Treachery or a Malon) Region: The Void. When your personnel complete this mission, you may destroy an event on a non-headquarters mission. Unclaimed territory: "By ejecting my cargo here, I cut expenses in half." Any affiliation (except ) may attempt this mission. Span 4 26 V 21 Link |
2 Discommendation Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped. "You do not understand. His challenge was defeated before he ever made it. You will not be allowed to present this evidence. The judgment stands. You will be condemned... there is no other way now." 30 V 4 Link |
Disconcerting Displacement Temporal. When an opponent's personnel begins a mission attempt, discard two cards from hand to name a unique personnel. If the opponent's named personnel is not attempting the mission, place him or her present with the opponent's personnel that are attempting the mission. (He or she joins the mission attempt.) Remove this interrupt from the game. "Now, Mr. Worf!" 28 V 14 Link |
5 Discovered To play this event, you must command three personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game. "I've ordered surveillance stepped up. If there are more intruders, we'll stop them." 12 U 23 Link |
Discreet Inquiry When your personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck. "To do what you’re asking would use up every resource I have left on Cardassia. And it may be a very messy, very bloody business. Are you prepared for that?" 2 U 77 Link |
3 Disgraceful Assault Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped. "With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots – and did this." 2 C 5 Link |
Disinterested Visitant To play this interrupt, you must command three personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost of your opponent may spend on dilemmas for that mission attempt. "We're walking on an alien world light-years from Earth or Vulcan. Doesn't that impress you?" 8 R 49 Link |
0 Dispensing the White To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event. "…receive this reward from the Founders. May it keep you strong." 3 C 41 Link |
2 •Display of Wealth To play this event, you must command six Thief personnel. Plays in your core. At the start of your turn, if there are six cards on this event, score 5 points. When you are about to lose command of this event, you may place a card from this event in its owner's discard pile to prevent that. Order - Place a card you command but do not own on this event. (You no longer command that card.) 29 V 19 Link |
0 Disruptive Presence Discard a personnel from hand to download a personnel with the same affiliation as that discarded personnel, then discard a random card from hand. Destroy this event. "It might also be a good idea if you have a word with them. They're still under the impression they belong to you. Unless a new policy has been instated, I believe Starfleet doesn't condone slavery." 14 U 27 Link |
3 Disruptor Accident Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped. "There was an alien here … who’d taken Romulan form. I was firing at her. … The doctor got in the way." 2 C 6 Link |
1 •Dissolving the Senate To play this event, you must command three personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect last until the end of that mission attempt. "As happens frequently on Romulus, a new government came to power." 3 U 42 Link |
3 •Distant Control Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event. 14 R 26 Link |
2 Distant Exploration Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points. "The lifeforms who created the wormhole have agreed to allow safe passage for all ships traveling to the Gamma Quadrant." 6 P 19 Link |
4 Distracting Exhibition Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. "...you'll encounter numerous other species." 8 R 32 Link |
2 Distraction Choose a number of personnel who have a total cost of 4 or more to be stopped. "You aren't very persistent, Mr. Sulu. The game has rules; you're ignoring them. I protest... and you come back. You didn't... come... back." 13 C 8 Link |
9 Distress Call This dilemma is cost -3 for each mission you have completed. All your personnel are stopped. "Earth Outpost Four reports they're under attack. A space vessel, identity unknown." 12 R 4 Link |
2 Divergent Goals Randomly select three personnel. Unless those personnel have Anthropology, Geology, and Integrity>17 or your unselected personnel have Biology, Officer, and 2 Transporters, all your personnel are stopped. "Take charge of the evacuation, we'll meet you in The Forge as soon as we can." 43 V 2 Link |
Diversionary Tactics To play this interrupt, discard two cards from hand. When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, prevent that interrupt and place it in its owner's discard pile. Order - Take a card from your discard pile and place it on top of its owner's deck. "We'll split up here, try to make it back to the bridge." 22 V 18 Link |
3 Divide and Conquer When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Diplomacy and Cunning>20 or 2 Security and Strength>20, all your personnel are stopped. "... a test of strength? Meaningless, since you have none. A test of intelligence, then? Equally as meaningless." 34 V 4 Link |
1 Divisive Patron Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) Each dual dilemma revealed at this mission is cost +1. While your personnel is attempting a different mission, each dual dilemma revealed at that mission is cost -1. "A temporary schism cannot be avoided..." 51 V 2 Link |
2 Divok Klingon •Biology •Honor •Medical •Physics When you play this personnel, if you command Kahless, you may draw a card. "Kahless! I see Kahless! He is standing before me...with a sword. He wants something. ... Me! He wants me!" Integrity 6 Cunning 5 Strength 6 2 C 134 Link |
3 DNA Analysis Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone." 3 S 7 Link |
4 DNA Security Scan Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Unauthorized entry detected. … Access to programmer interface has been denied." 2 C 7 Link |
3 •Doctor Chaotica, Ruler of the Cosmos Hologram •Law •2 Leadership •Medical •Science •2 Treachery When this personnel is about to be killed, you may place a card from one of your Holoprogram events in its owner's discard pile to stop him instead. "My defeat is but a temporary setback. I shall return to seek my revenge." Integrity 2 Cunning 7 Strength 5 56 V 58 Link |
1 Dohlem Bajoran •Anthropology •Diplomacy •Navigation Vedek. After the startling revelation that the Emissary was not a Bajoran, some younger members of the Vedek Assembly began to take great interest in human culture and history. Integrity 6 Cunning 5 Strength 5 1 C 211 Link |
1 Dokar Klingon •Biology •Navigation •Officer The charismatic Sisters of Duras continued to attract new warriors to their cause long after being driven driven from Qo'noS by their defeat in the civil war. Integrity 5 Cunning 4 Strength 7 1 C 295 Link |
2 •Dolak, Offended Neighbor Cardassian •Leadership •Physics •Programming Commander: Kraxon. Gul. When you win an engagement involving this personnel, the loser discards the top three cards of his or her deck. "We have identified the Bajoran ship you are escorting as a terrorist carrier." Integrity 5 Cunning 5 Strength 6 40 V 28 Link |
7 Dominion Battleship Battleship This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, Vorta. "…that ship out there is a direct threat to every Federation outpost and colony within fifty light-years." Range 9 Weapons 10 Shields 10 6 P 60 Link |
5 Dominion Galor Galor Class When you play this ship, discard a card from hand. If you command a Cardassian, you may then draw a card. As the war dragged on and resources grew scarce, the Dominion increasingly disregarded the wishes of its so-called ally and placed Cardassian military assets directly under its own chain of command. Range 8 Weapons 8 Shields 8 52 V 26 Link |
Dominion Hierarchy When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt. The Dominion achieves its ruthless efficiency in part through rigid role definition defined by the Founders themselves. 12 U 35 Link |
0 Don't Let It End This Way Randomly select one of your stopped personnel on this ship to be killed. "I didn’t have the medical knowledge I needed for Klingon anatomy. …I tried to save him." 3 C 8 Link |
4 •Donald Varley, Discoverer of Iconia Human •2 Archaeology •Astrometrics •Leadership •Officer •Programming •Science Commander: U.S.S. Yamato. While this personnel is aboard your U.S.S. Yamato, that ship is attributes +1 for each of your Region: Neutral Zone missions. "The starfields on the artifact were unintelligible until I took into account two hundred millennia of stellar drift." Integrity 6 Cunning 6 Strength 5 0 VP 305 Link |
2 •Donatra, Compassionate Patriot Romulan •Engineer •Leadership •Officer •Physics Commander: Valdore. Dissident. While this personnel is facing a dilemma, she gains Honor and Security. "Are you truly prepared to have your hands drenched in blood? He's not planning to defeat Earth, he's planning its annihilation. And his sins will mark us and our children for generations." Integrity 4 Cunning 6 Strength 5 1 R 357 Link |
5 •Donatra, Honorable Commander Romulan •Diplomacy •Honor •Leadership •Navigation •Officer •Physics Commander: Valdore. While this personnel is facing a dilemma that has a cost of 1 or more and does not require a skill, you may remove this personnel from the game to prevent and overcome that dilemma. "You've earned a friend in the Romulan Empire today." Integrity 5 Cunning 6 Strength 5 23 V 51 Link |
2 Doran Hologram •Anthropology •Engineer •Physics •Treachery While you command three personnel, this personnel is attributes +1, gains Archaeology, and becomes . Cardassian Hologram created as prey by the Hirogen. Once liberated by Iden, his memories of being hunted were used to persuade The Doctor to join their cause. Integrity 3 Cunning 5 Strength 5 21 V 16 Link |
1 •Dorian Collins, Acting Chief Petty Officer Human Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Anthropology, Engineer, Geology, Honor and Transporters. "Dawn is so...shocking on the Moon. One minute you're in the darkest night you can imagine, and then in the next instant, the sun lifts up and this glorious, pure light just explodes across the surface. I felt like I met God every morning." Integrity 6 Cunning 5 Strength 4 4 C 136 Link |
Down to Business To play this interrupt, you must command six personnel. Order - Each player discards a random card from hand. The owner of the discarded card that has the highest cost takes a dilemma they own from beneath an opponent's mission and returns it to their dilemma pile. (In the case of a tie, prevent this interrupt and place it on the bottom of its owner's deck.) "I'll match anyone's best offer, and add the gold on top of it." 17 V 41 Link |
1 Doyle Human •Geology •Medical •Science A former Maquis fighter, Doyle joined the crew of the U.S.S. Voyager and learned much on its historic trek home. Integrity 5 Cunning 5 Strength 6 56 V 39 Link |
3 •Dr. Crell Moset, Medical Consultant Program Hologram •2 Exobiology •2 Medical •2 Science When your personnel present is about to be killed by a dilemma, you may discard a personnel of a different species from hand to stop that personnel instead. "I'm only a hologram, and I have no memory of those events." Integrity 4 Cunning 7 Strength 5 56 V 40 Link |
2 •Dr. Leah Brahms, Holographic Representation Hologram •Astrometrics •Engineer •Physics •Programming While this personnel is attempting a space mission, she is attributes +1 and gains Engineer. "Every time you look at this engine, you're looking at me. Every time you touch it, it's me." Integrity 5 Cunning 6 Strength 4 7 C 65 Link |
2 •Dr. Lewis Zimmerman, Diagnostic Program Alpha One One Hologram •2 Engineer •2 Programming You may play this personnel aboard your U.S.S. Voyager. When you are about to lose command of your Hologram present, you may remove this personnel from the game to prevent that. "You realize there will be no second chance. After this, I will no longer exist." Integrity 6 Cunning 7 Strength 5 56 V 41 Link |
3 Dragon's Teeth Randomly select two personnel. Unless their total cost is greater than the number of cards in your hand, they are killed. "If I were to take you at your word, the ancient Talaxians might call me 'vaadwaur' - foolish. That's what they came to call anyone who allowed themselves to be deceived by an enemy." 40 V 3 Link |
4 •Drai, First Hunter Ochshea •Leadership •Medical •Security •Transporters When you win combat involving this personnel, randomly select an opponent's personnel involved to be placed in your brig. If that personnel is Tosk, each player loses 5 points. "The hunt has resumed." Integrity 5 Cunning 6 Strength 7 49 V 39 Link |
3 •Drake, Voyager Shuttle Type-8 Shuttlecraft While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3. "Your shuttle intersceted one of our time-streams, and, boom." Range 3 Weapons 3 Shields 3 10 C 108 Link |
1 Dralvak Reman •Biology •Medical •Physics "The Remans themselves are considered an undesirable caste in the hierarchy of the Empire." Integrity 4 Cunning 6 Strength 6 1 C 358 Link |
3 Dramatis Personae Unless you have 2 Medical and 2 Science or 2 Archaeology and Transporters, your opponent chooses one: kill the personnel with the fewest ; or, kill the personnel with the lowest total attributes. "Could that energy matrix have somehow caused them to reenact the power struggle that destroyed the Saltah'nans?" 33 V 2 Link |
2 •Draz, Overeager Breen •Engineer •Medical •Programming •Transporters When an Assault, Commodity, Infiltration, or Maneuver event you own is destroyed, you may stop your personnel present with a cost of 4 or more to download an Assault, Commodity, Infiltration, or Maneuver event. "...they seem unstoppable." Integrity 4 Cunning 6 Strength 7 26 V 29 Link |
3 •Dreadnought To play this event, you must command three personnel. Plays on an opponent's mission. When an opponent's personnel are about to fail a mission attempt at this mission, you may remove this event from the game to randomly select one of those personnel to be killed. "...carrying a charge of a thousand kilos of matter and another thousand of antimatter." 61 V 3 Link |
2 Dressing Down Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped. Otherwise, choose one of those personnel to be stopped. "Well, I’m really very sorry you didn’t enjoy your time at the Academy,Ensign. As far as I’m concerned, you should have been expelled for what you did. Quite frankly, I don’t know how you made it on board this ship. You’re dismissed." 3 U 9 Link |
2 •Drex, Arrogant Warrior Klingon •Astrometrics •Officer •Security Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less. A Klingon's nature drives him to seek conflicts. If there are none to be found, some Klingons will create their own. Integrity 4 Cunning 4 Strength 7 2 R 135 Link |
Driven When your Officer is facing a dilemma, discard a Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma. "You overworked him, pushed him, expected too much from him..." 12 U 36 Link |
1 •Droning Invitation Plays on your planet mission. At the end of each opponent's turn, if their undamaged staffed ship is at this mission, they score 5 points. "Whoever you are, wherever you're from, greetings. Welcome to Minos, the arsenal of freedom. If you need a little something special, be it for one target or multiple targets, we got it... So lock on to my signal and beam on down..." 55 V 5 Link |
3 Drumhead Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there." 1 R 23 Link |
1 Dubious Decoy Species 8472. Choose a personnel with 2 Transporters or a personnel with 2 Treachery to be stopped. If you cannot, place this dilemma in your core. "...this is his third time this week. If it happens again, they'll pull him out of training." 31 V 4 Link |
3 •Dukat, Ambitious Commander Cardassian •Acquisition •Leadership •Navigation •Officer •Programming •Treachery Commander: Groumall. Gul. While this personnel is facing a dilemma, you may discard a ship from hand to make him gain a skill from your personnel present until the end of that mission attempt. "Well, Major, it seems fate has smiled on our little plan." Integrity 4 Cunning 6 Strength 6 24 V 26 Link |
2 •Dukat, Anjohl Tennan Cardassian •Anthropology •Archaeology •Diplomacy •Programming •2 Treachery While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt. "The Pah-wraiths have judged you and found your worthy." Integrity 2 Cunning 6 Strength 6 4 R 102 Link |
4 •Dukat, Cardassian Representative Cardassian •Law •Leadership •Officer •Security •Treachery Gul. When you play this personnel, you may choose one: download Ruling Council or download a card. Order - Discard three non-personnel cards (or two cards) from hand to destroy an event. "We are winning the war." Integrity 4 Cunning 6 Strength 6 22 V 33 Link |
2 •Dukat, Dominion Puppet Cardassian •Leadership •Officer •Security •2 Treachery Commander: Tenak'talar. Gul. When you begin a mission attempt involving this personnel, choose a dilemma an opponent owns that has been removed from the game. This personnel gains a skill required by that dilemma until the end of the mission attempt. "...Cardassia enjoys unparalleled autonomy..." Integrity 2 Cunning 6 Strength 6 39 V 9 Link |
3 •Dukat, Egomaniac Cardassian •Biology •Officer •2 Security •2 Treachery Gul. This personnel is Cunning +1 for each captive in your brig (limit +3). Integrity 2 Cunning 6 Strength 6 60 AP 14 Link |
3 •Dukat, Erstwhile Ally Cardassian •Diplomacy •2 Leadership •Programming •2 Treachery Commander: Naprem. Gul. Order - Discard a card from hand to begin an engagement involving your personnel or your personnel. You may do this only once each turn. "You and I on the same side... it never seemed quite right, did it?" Integrity 2 Cunning 6 Strength 6 44 V 4 Link |
3 •Dukat, Interstellar Despot Cardassian •2 Leadership •Navigation •Officer •Security •2 Treachery Commander: Tenak'talar. Gul. When a ship is played, each player may discard a card from hand to download a Maneuver event. "But, even amongst servants, someone has to be in charge." Integrity 2 Cunning 6 Strength 6 53 V 10 Link |
3 •Dukat, Liberator and Protector Cardassian •Diplomacy •Leadership •Officer •2 Treachery Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn. "A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness." Integrity 2 Cunning 6 Strength 6 3 R 143 Link |
3 •Dukat, Military Advisor Cardassian •Diplomacy •Leadership •Navigation •Officer •2 Treachery Commander: Prakesh. Gul. Order - Place a card from hand on the bottom of your deck. "...as a loyal officer of the Cardassian military, I am pledged to serve the legitimate ruling body of the Empire - whoever that may be." Integrity 2 Cunning 6 Strength 6 1 R 235 Link |
2 •Dukat, Pah-Wraith Puppet Cardassian •Transporters •2 Treachery While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas. Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn. "I know this must be of little comfort, but I never intended you any harm." Integrity 2 Cunning 6 Strength 6 12 R 98 Link |
3 •Dukat, Prefect of Bajor Cardassian •Diplomacy •Exobiology •Leadership •Officer •2 Treachery Gul. When this personnel or a personnel present is about to be stopped by a dilemma, you may discard a non- personnel from hand to prevent that. You may do this only once each turn. "I assure you that we are capable of great kindness." Integrity 2 Cunning 6 Strength 6 5 P 24 Link |
3 •Dukat, True Cardassian Cardassian •Leadership •Navigation •Officer •Programming •Security Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your personnel aboard it are not stopped. You cannot begin any other engagements this turn. "...if no one else will stand against the Klingons, I will." Integrity 4 Cunning 6 Strength 6 0 P 8 Link |
3 •Dulmer, Temporal Investigator Human •Anthropology •Exobiology •Intelligence •Science •Security When you play this personnel, you may download Lucsly. When you play this personnel, if an opponent commands a card, you may draw two cards. "For all we know, we could be living in an alternate timeline right now." Integrity 5 Cunning 6 Strength 5 0 VP 306 Link |
5 Dumb Waiter Your opponent reveals one of his or her personnel at this mission. Unless you have the skills on that personnel, your opponent chooses three personnel to be stopped. "For the first forty minutes, it was like pulling teeth even getting him to admit his name." 35 V 2 Link |
4 •Duran'Adar, Attentive Sixth Jem'Hadar •Engineer •Programming •Security Alpha. When this personnel uses a skill to complete an mission, score 5 points. You may do this only once each turn. "He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant. " Integrity 6 Cunning 5 Strength 7 7 U 60 Link |
5 •Duranja To play this event, you must command six Anthropology personnel. Plays in your core. At the end of each of your turns, you make take a card from your discard pile and place it on top of your deck. "Raka-ja ut shala morala. Ema bo roo bana, uranak. Ralanon Bareil, propeh va nara ehsuk shala-kan vuenk." 17 V 26 Link |
3 •Duras, Devious Challenger Klingon •2 Leadership •Programming •2 Treachery Commander: I.K.S. Vorn. High Council Member. While this personnel is facing a dilemma, if your staffed ship is at this mission, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead. "Advise my counselors on the Vorn to convene. There is much to discuss." Integrity 2 Cunning 6 Strength 7 24 V 36 Link |
2 •Duras, Romulan Conspirator Klingon •Law •Leadership •2 Treachery Assassin. High Council Member. Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present. "Do not pursue this matter further." Integrity 2 Cunning 6 Strength 7 55 V 47 Link |
3 •Duras, Son of a Traitor Klingon •Diplomacy •Law •Leadership •Programming •2 Treachery High Council Member. When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission. "You are a fool. And your challenge can only result in a fool's death." Integrity 2 Cunning 6 Strength 7 1 R 296 Link |
2 •Duras the Elder, Son of Toral Klingon •Biology •Leadership •Security •2 Treachery When your Treachery Klingon present is about to be stopped or killed by a dilemma, you may discard a card from hand to make this personnel gain one of his or her attributes until the end of that mission attempt. You may do this only once each turn. "Cowards... we'll do it ourselves." Integrity 2 Cunning 6 Strength 7 46 V 25 Link |
2 Durg Markalian •Acquisition •Exobiology •Medical •Navigation •Treachery Smuggler. Mercenary pilot freed from a Cardassian prison by Quark. He was one of the men hired by Rao Vantika to help steal a deuridium shipment from Deep Space 9. Integrity 3 Cunning 5 Strength 7 1 C 325 Link |
2 Duty Schedule Your opponent chooses a number of personnel equal to the number of staffing requirement icons on this ship. Choose one of those personnel to be stopped. "You will tell the department heads that, as of now, the Enterprise is on a four-shift rotation. I don't want to talk about it. Get it done." 24 V 3 Link |
•Dyson Sphere, Explore Mysterious Structure 20 2 Engineer, 2 Science, and Cunning>32 This mission is worth 5 more points for each different card type in your discard pile. "In the twentieth century, a physicist called Freeman Dyson postulated the theory that an enormous hollow sphere could be constructed around a star." Any affiliation (except ) may attempt this mission. Span 3 30 V 27 Link |
2 E'Tyshra T'Lani •Diplomacy •Engineer •Intelligence •Leadership •Treachery "I truly am sorry, Doctor. But at least you have the consolation of knowing that your deaths will be for a noble cause." Integrity 4 Cunning 5 Strength 4 3 C 189 Link |
3 •E.M.H. Mark II, Newborn but Filled with Courage Hologram •Anthropology •Biology •Exobiology •2 Medical •Science You may play this personnel aboard your U.S.S. Prometheus. When your personnel present is about to be killed by a dilemma, you may make your opponent take a card from their discard pile into hand to prevent that. "I'm a doctor, not a commando." Integrity 5 Cunning 6 Strength 5 56 V 42 Link |
1 E.M.H. Program Hologram •Biology •Exobiology •Medical "Please state the nature of the medical emergency." Integrity 5 Cunning 6 Strength 4 7 C 66 Link |
0 •Earring of Li Nalas Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Bajoran Resistance personnel present is about to be stopped by a dilemma, you may destroy your Assault event or your Hand Weapon he or she is equipped with to prevent that. You may do this only once each turn. "... it's based on a legend. And legends are as powerful as any truth." 23 V 12 Link |
•Earth, Conduct Espionage 50 2 Anthropology, 2 Intelligence, 3 Treachery, and (Cunning>44 or Strength>48) Region: Sector 001. When six or more of your personnel begin a mission attempt here, if one of them is an Infiltrator, each opponent discards a non-ship card from hand. Then, you draw a card. "... No telling how much damage one Changeling could do." Span 2 50 V 5 Link |
•Earth, Cradle of the Federation You may play cards, cards, cards, and equipment at this mission. Region: Sector 001. Earth: "Of course, we are always delighted when the Enterprise returns to the nest." Federation Headquarters Span 2 1 S 161 Link |
•Earth, Home of Starfleet Command You may play cards, cards, cards, and equipment at this mission. Region: Sector 001. Earth: "Now there’s something I never get tired of looking at." Federation Headquarters Span 2 1 U 162 Link |
•Earth, Humanity's Home You may play cards, cards, and equipment at this mission. Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points. Earth: "For nearly a century, we've waded ankle-deep in the ocean of space. Now it's finally time to swim." Starfleet Headquarters Span 2 8 U 55 Link |
•Earth, Lush and Beautiful Home You may play cards, cards, and equipment at this mission. Region: Sector 001. When you play a card here, you may spend a counter to draw two cards. You may do this only once each turn. Earth: "... the green fields and blue skies..." Federation Headquarters Span 2 12 U 40 Link |
•Earth, Reject the Impure 30 Anthropology, Programming, Treachery, and Cunning>34 Region: Sector 001. Order - If this mission is complete, stop your Dissident personnel here to choose an opponent's non-Human at a Region: Sector 001 mission. Place that personnel in your brig. You may do this only once each turn. Span 2 48 V 7 Link |
•Earth, Stop First Contact 40 Borg Queen, (Locutus or a personnel you do not own), Cunning>40 and Strength>40 Region: Sector 001. When your personnel complete this mission, remove a personnel involved from the game to choose five opponent's personnel at a headquarters mission to remove from the game. Earth: "Watch your future's end." Span 2 19 V 7 Link |
•Earth Orbit, Sabotage Power Grid 35 Intelligence, Programming, Security, Cunning>34, and a Treachery Admiral Region: Sector 001. When you complete this mission, for each Cadet involved, you may take a Paranoia card from your discard pile into hand (limit three). "Fear is a powerful and dangerous thing." Span 3 62 V 6 Link |
•Earth Outpost 4, Border Incursion 35 Navigation, 2 Officer, Cunning>36, and (Honor or Treachery) Region: Neutral Zone. When you begin a mission attempt here, if you won combat or an engagement this turn, reduce this mission's attribute requirements by 10 until the end of the mission attempt. "They monitor the Neutral Zone..." Span 3 49 V 33 Link |
3 Echo Papa Attack Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: - Medical, Officer, and Security; or - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. "To be totally armed, is to be totally secured." 17 V 4 Link |
2 Echo Papa Stasis Field Randomly select an Officer or Security personnel to be stopped. "What appeared in the form of Captain Rice is an intelligence gathering device used during the Ersalrope Wars..." "If it's found out, it encases the subject to await a more detailed interrogation later." 4 C 13 Link |
2 Edan'Atal Jem'Hadar •Astrometrics •Engineer •Physics •Security Alpha. The highest cost dilemma an opponent owns that has been removed from the game has that dilemma's cost added to this personnel's attributes. The breeding of new troops native to the Alpha Quadrant was necessary after the minefield blocking the wormhole effectively stalled Dominion reinforcements. Integrity 2 Cunning 1 Strength 4 31 V 32 Link |
•Edge of Denkiri Arm, Chart Stellar Cluster 35 2 Astrometrics, Programming, Science, and Cunning>34 Conduct long-range scans to refine maps of this remote section of the galaxy. Span 4 1 U 156 Link |
2 •Edith Keeler, Must Die Human •Anthropology •2 Honor •Medical Temporal. When you play a card, you may reduce its cost using the game text of your missions as if they were complete. If you do, at the end of that turn, the opponent on your left may discard three cards from hand to remove this personnel from the game. "Are you afraid of something? ... let me help." Integrity 8 Cunning 6 Strength 3 51 V 18 Link |
0 Edo Probe Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have a personnel with Diplomacy and Law, place this dilemma on this mission (limit one per mission). When you complete this mission, if this dilemma was faced this turn, score 5 points. Otherwise, your opponent scores 5 points. "State the purpose of your visit here." 0 VP 293 Link |
2 •Edward Jellico, Brusque Martinet Human •Diplomacy •Engineer •Law •Leadership •Officer Commander: U.S.S. Enterprise-D. Order - Stop your personnel present with a skill required by this mission to make each player reveal the top three cards of their deck. Discard all interrupts revealed this way. You may do this only once each turn. Integrity 6 Cunning 6 Strength 5 48 V 11 Link |
2 Effective Deterrent Plays in your core. When an opponent's mission attempt fails, if your ship is at that mission, you may place that ship at your mission. "Bring your ship home. I'll tell the Senate that your test has been a success." 40 V 12 Link |
7 •Ehrehin, Avenger D'deridex Class Cloaking Device. When you win an engagement involving this ship, you may lose 5 points to search your dilemma pile for a Damage dilemma and place it on an opponent's undamaged ship at this mission. Shuffle and replace your dilemma pile. "We claim right of vengeance. We will destroy the alien. If you interfere, we will destroy you as well." Range 7 Weapons 9 Shields 9 55 V 54 Link |
3 •Eight of Eleven, Laura Borg •Biology •Exobiology •Medical Dissident. While you command a non-Dissident personnel, this personnel loses all of her skills and her next ability. When your Dissident present is about to be killed by a dilemma at a mission, you may discard a card from hand and stop that personnel to prevent that. "Our ships are scattered across the galaxy..." Integrity 6 Cunning 6 Strength 4 25 V 25 Link |
1 Ekoor Cardassian •Law •Security Dissident. When you play this personnel, you may download Arrest Order. "Let it be done!" Integrity 5 Cunning 5 Strength 6 41 V 18 Link |
3 •Elder T'Pol, Displaced Survivor Vulcan •Anthropology •Honor •2 Science When this personnel uses a skill to complete a mission, you may shuffle each non-Human personnel that you own that has been removed from the game into his or her owner's deck. "There's a human expression. 'Follow your heart.'" Integrity 7 Cunning 7 Strength 3 20 V 38 Link |
3 Elemental Instability The opponent on your left chooses a personnel to be killed for each Trellium-D you command. Unless you have 2 Engineer and 2 Science or 2 Acquisition and 2 Biology, choose two personnel to be stopped. "Some of our calculations may have been slightly off." 46 V 3 Link |
2 •Eleven of Eighteen, Augmentation Drone Borg •2 Biology •Transporters Drone. When you play an interrupt, if this personnel is attempting a mission and there are nine or more of your personnel present, you may place that interrupt on the bottom of your deck. Task: Enable hive connectivity to anticipate contingencies. Enhance. Integrity 5 Cunning 5 Strength 5 34 V 26 Link |
7 •Eleventh Gradient, Export Vessel Freighter Class When you are about to play this ship, you may lose 5 points to play this ship at cost -7. At the start of each of your turns, you may return your event on this mission to its owner's hand. "Your technology would throw the waste export industry into chaos. Before long, I'd be obsolete. I came here hoping your claims were exaggerated, but I can see they're not. You can keep your solution." Range 8 Weapons 8 Shields 9 23 V 54 Link |
2 •Elias Giger, Cellular Entertainer Human •Biology •Medical •Physics •Science Order - Each player places the top three cards of their deck on the bottom of their deck in the same order. You can do this only once per turn. "I haven't done anything wrong and I won't be hounded by you and your soulless minions of orthodoxy." Integrity 5 Cunning 7 Strength 5 57 V 23 Link |
2 •Elim Garak, Agent of the Obsidian Order Cardassian •Exobiology •Intelligence •Programming •Security •Treachery While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt. "Why Constable, you seem positively disappointed in me. ... you considered me a close friend. No wonder you feel betrayed." Integrity 3 Cunning 6 Strength 6 1 R 236 Link |
3 •Elim Garak, Cold-Blooded Mastermind Cardassian •Acquisition •2 Intelligence •2 Treachery Assassin. When you win an engagement involving your personnel, kill two of your non- personnel present and shuffle this personnel into his owner's deck to place the top two dilemmas of the loser's dilemma pile beneath your non-headquarters mission. "Think of them both as tragic victims of war." Integrity 2 Cunning 7 Strength 6 49 V 38 Link |
4 •Elim Garak, Crafty Underling Cardassian •Anthropology •Law •2 Security •2 Treachery When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an card from hand to make him gain a skill of your choice until the end of that mission attempt. "I thought we'd agreed that it was the Intendant who was incompetent. I was merely following her orders." Integrity 2 Cunning 6 Strength 6 13 R 53 Link |
2 •Elim Garak, Federation Agent Cardassian •Anthropology •Diplomacy •Programming Your Intelligence personnel present are each attributes +1. "I could never figure out why. I guess I never will." Integrity 6 Cunning 6 Strength 6 0 VP 73 Link |
2 •Elim Garak, First Officer of Terok Nor Cardassian •Biology •Officer •Programming •Security •2 Treachery When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that. "If you need someone to beat him into submission for you, don't hesitate to call me." Integrity 2 Cunning 6 Strength 6 5 P 25 Link |
1 •Elim Garak, Imposing Patriot Cardassian •Anthropology •Intelligence •Security Dissident. When you play this personnel, discard a card from hand. When you play this personnel, you may download For Cardassia! or a Hand Weapon equipment. "How little you understand me." Integrity 6 Cunning 6 Strength 6 44 V 5 Link |
2 •Elim Garak, Plain, Simple Tailor Cardassian •Diplomacy •Intelligence •Programming •Treachery When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead. "Truth, Doctor, is in the eye of the beholder. I never tell the truth because I don't believe there is such a thing." Integrity 3 Cunning 6 Strength 6 3 U 144 Link |
1 •Elizabeth Cutler, Eager Entomologist Human •Biology •Exobiology While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology. "Did you know there are over five thousand subspecies of termites on Loracus Prime?" Integrity 5 Cunning 5 Strength 5 8 C 99 Link |
2 •Elizabeth Lense, Valedictorian Human •Archaeology •Exobiology •Medical •Physics When you play this personnel, the next personnel you play this turn is cost -2. "So what's happening on Bajor? Were you able to get the T-cell anomalies under control...?" Integrity 5 Cunning 6 Strength 5 33 V 40 Link |
2 •Elizabeth Shelby, Formidable Presence Human •Exobiology •Geology •Leadership •Officer •Security "If you can't make the big decisions, Commander, I suggest you make room for someone who can." Integrity 6 Cunning 6 Strength 5 1 S 262 Link |
3 •Els Renora, Sharp-Tongued Arbiter Bajoran •Anthropology •Honor •2 Law You may play copies of Legal Proceedings from your discard pile as if they were in your hand. "I am 100 years old. I do not have time to squander listening to superfluous language. In short, I intend being here until supper, not senility." Integrity 7 Cunning 6 Strength 2 61 V 7 Link |
•Elude Federation Forces 30 2 Astrometrics, 2 Navigation, and Strength>32 or Engineer, 2 Programming, Treachery, and Cunning>32 Region: Demilitarized Zone. When you complete this mission, if you command four personnel at this mission, score 10 points. Near Marva IV: "There's a war out here, and you're on the wrong side." Any affiliation may attempt this mission. Span 3 14 U 54 Link |
0 •Emanations Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When any player is about to take an event or interrupt from his or her discard pile into hand, prevent that and place it on the bottom of its owner's deck. "We're supposed to gain a greater understanding of the universe." 28 V 8 Link |
2 Emanuel Stevens Human •Astrometrics •Engineer •Physics •Science Dissident. While this personnel is present with a stopped Dissident personnel, he is attributes +1 and gains Geology. "Terra Prime has supporters everywhere." Integrity 4 Cunning 6 Strength 5 48 V 20 Link |
3 •Emck, Export Controller Malon •Acquisition •Biology •Leadership •Medical •Navigation •Physics •Treachery Commander: Eleventh Gradient. When you are about to play this personnel, you may lose 5 points to do any or all of the following: play him at cost -3, play him aboard your ship, download a personnel. "This region is a perfect disposal site." Integrity 4 Cunning 5 Strength 5 23 V 49 Link |
2 •Emergency Evacuation Plays in your core. While you command more than one ship, destroy this event. Order - Take your personnel aboard your ship and place him or her on this event. Order - Take your personnel from this event and place him or her on your ship. "The escape pods are equipped with subspace beacons." 35 V 5 Link |
Emergency Repairs To play this interrupt, you must command a ship at a mission with span 4 or more. Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.) Order - Remove a Damage card on that ship from the game. Order - Make that ship Range +4 until the end of this turn. 36 V 13 Link |
2 Emergency Transport Unit When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped. Portable transport technology capable of beaming a single target over a short distance. Data carried a prototype version of the device. 4 C 32 Link |
Emergency Treatment When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards. "There was a sudden disruption in his hippocampus. Luckily, he was in Sickbay, or he’d be in a coma right now." 2 C 78 Link |
1 Emok Cardassian •Exobiology •Intelligence •Medical "The Obsidian Order. ... Even the Romulan Tal Shiar can't compete with them when it comes to intelligence gathering and covert operations." Integrity 5 Cunning 5 Strength 5 1 C 237 Link |
3 •Emory Erickson, Father of the Transporter Human •Engineer •Physics •Programming •3 Transporters While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters. "I always suspected you'd be famous, just never thought you'd be more famous than me." Integrity 4 Cunning 7 Strength 3 8 U 100 Link |
Empathic Touch When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that. "It's accelerating. You have no more time for games." 1 R 126 Link |
•Empok Nor, Deadly Salvage 40 2 Engineer, Security, and Strength>30 When your personnel are about to face a dilemma here, randomly select one of those personnel to be killed. "If you see something that isn't right, don't touch it. Call for help." Any affiliation (except ) may attempt this mission. Span 2 42 V 5 Link |
•Empok Nor, Negotiate Prisoner Exchange 30 Acquisition, Diplomacy, Engineer, and Cunning>33 or Biology, Leadership, Security, and Strength>33 When you complete this mission, you may give command of your Commodity event to an opponent to take one of your personnel from that opponent's brig and place that personnel here. Span 2 52 V 7 Link |
3 •Enabran Tain, "Retired" Spymaster Cardassian •Anthropology •2 Intelligence •Security •2 Treachery When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand. "I take this action not in defiance of the Cardassian state, but in defense of it." Integrity 2 Cunning 7 Strength 3 6 P 44 Link |
4 •Enabran Tain, Head of the Obsidian Order Cardassian •Engineer •2 Intelligence •Leadership •Programming •Security •2 Treachery When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. "I think you'll find when I have something to say, you won't have any trouble understanding it." Integrity 2 Cunning 7 Strength 3 1 R 238 Link |
4 •Enabran Tain, Prideful Director Cardassian •2 Intelligence •2 Leadership •2 Treachery Commander: Serrola. When your opponent is about to fail a mission attempt at this mission, randomly select a personnel involved to be placed in your brig. "Always burn your bridges behind you. You never know who might be trying to follow." Integrity 2 Cunning 7 Strength 3 44 V 12 Link |
3 •Enabran Tain, Retired Mastermind Cardassian •2 Intelligence •Programming •Security •2 Treachery When this personnel is about to be stopped, you may kill one of your other personnel present to prevent that. "Everyone has reason to fear the Order." Integrity 2 Cunning 7 Strength 3 2 R 114 Link |
0 Endangered Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. "Tell them to stop, or I'll kill everyone in this room, starting with you." 4 R 49 Link |
4 Enemy Boarding Party Randomly select three personnel. Each of those personnel who has Strength<6 is killed. "Prepare a boarding party – bring me Picard!" 1 R 24 Link |
1 Enemy in Your Midst Infiltration. Morph. Plays in your core. Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission. "If one of my people were loose on the station for that long, there’s no telling how much damage they could do. … And remind everyone that next time, they’d better sweep everything. A changeling can be anything. A post, a pillar, even a patch of reflective surfacing." 3 C 43 Link |
3 •Energize Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the start of each of your turns, place the top card of your deck on this event. The first non- personnel you play each turn is cost -2 for each card on this event. 13 U 27 Link |
•Enforce Quarantine 35 Biology, 2 Medical, Security, and Integrity>36 Non-Persistent dilemmas cannot be returned to your opponent's dilemma pile from beneath this mission by cards your opponents own. Gamma 7 Sector: "Extreme caution. The U.S.S. Lantree is a quarantined vessel by order of Starfleet Command. Do not board." Any affiliation may attempt this mission. Span 3 28 V 20 Link |
2 Engage Cloak Plays in your core. You may execute only one order using this event each turn. Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.) Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used. 1 R 87 Link |
1 Engineering Kit Each of your Engineer personnel present gains Physics. Array of tools for diagnostics and repairs on computer and propulsion systems. 1 C 64 Link |
1 Engineering PADD Each of your Engineer personnel present gains Astrometrics. Standard Personal Access Display Device pre-loaded with a wide variety of technical manuals and schematics. 1 C 65 Link |
2 •Enrique Muñiz, Dependable Troubleshooter Human •Engineer •Programming •Transporters When you play a personnel of a species you do not command, you may draw a card. You may do this only once each turn. "Don't worry, jefe. I'll get you through this." Integrity 6 Cunning 5 Strength 5 26 V 33 Link |
2 Ensnared Capture. To play this event, you must command six personnel. Name a personnel and choose an opponent to reveal each copy of that personnel he or she commands. You may discard the top five cards of your deck to choose one of those personnel at a non-headquarters mission and place him or her in your brig. Remove this event from the game. "There's no one here. There's no lab." 17 V 27 Link |
1 Entanglement Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt. "You've got spirit. I might just keep you for myself." 7 R 4 Link |
4 •Enterprise, Battle Hardened NX Class Order - Discard a Temporal event from your hand to make this ship Range +2 until the end of this turn. "Enterprise is a tough ship. She took more than anyone could ask her to, and then some." Range 6 Weapons 5 Shields 5 9 R 19 Link |
4 •Enterprise, Damaged Starship NX Class While this ship is at a Region: Delphic Expanse mission, you may play personnel and equipment aboard this ship. While you command a completed Region: Delphic Expanse mission and this ship is at a Region: Delphic Expanse mission, you may play personnel aboard this ship. "I don't really know what's holding us together, but let's hope it doesn't give out." Range 6 Weapons 5 Shields 5 22 V 54 Link |
4 •Enterprise, Finally Ready to Swim NX Class While you have three different species aboard this ship, it is attributes +2. "This engine will let us go boldly...where no man has gone before." Range 6 Weapons 5 Shields 5 8 R 117 Link |
4 Environmental Contaminants While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning>38, randomly select two personnel to be killed. "It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic." 43 V 3 Link |
3 Equinox Conspiracy Unless you have Diplomacy, Exobiology, Navigation, and Treachery or Intelligence, Programming, Security, and Cunning>32, randomly select two personnel to be stopped. If this dilemma's owner commands U.S.S. Equinox, they may discard a Nucleogenic card from hand to kill those personnel instead. "Now we're proceeding as planned." 56 V 2 Link |
3 •Equinox Doctor, Unethical Medical Hologram Hologram •Biology •2 Exobiology •Medical •2 Treachery Infiltrator. When you are about to lose command of your Treachery personnel present, you may lose 5 points to prevent that. "They deleted my ethical subroutines." Integrity 2 Cunning 7 Strength 5 20 V 18 Link |
1 Equipment Malfunction Return all your equipment to their owner's hands. "Heh… must be the radiation." 1 S 25 Link |
2 •Erik Pressman, Stern Authoritarian Human •Intelligence •Leadership •Officer •Physics •Treachery Admiral. While this personnel is aboard your ship, it gains Cloaking Device. "In a crisis, there's no time for explanations. Orders have to be obeyed without question or lives may be lost." Integrity 4 Cunning 6 Strength 6 35 V 21 Link |
2 •Erika Benteen, Leyton's Adjunct Human •Intelligence •Leadership •Officer •Security Commander: U.S.S. Lakota. When this personnel uses a skill to complete a mission, you may discard a personnel who has a cost of 4 or more from hand to unstop all your stopped personnel at this mission. "Admiral, my orders were to disable the Defiant, not destroy her." Integrity 5 Cunning 6 Strength 6 13 R 61 Link |
3 •Erika Hernandez, Comparable Captain Human •Anthropology •Diplomacy •Leadership •Officer •Security Commander: Columbia. While this personnel is aboard your Columbia, that ship is attributes +2. "I won't say anything... if you'll do me a small favor." Integrity 6 Cunning 6 Strength 6 10 U 104 Link |
3 •Eris, Duplicitous Vorta Vorta •Biology •Diplomacy •Medical •Science •Treachery When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat. "I have no wish to see you hurt." Integrity 4 Cunning 6 Strength 4 14 U 70 Link |
4 •Eris, Harbinger of the Dominion Vorta •Diplomacy •Medical •Transporters •Treachery When you play this personnel, if you command a Founder and a Vorta, you may score 5 points. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat. "You think the Founders would waste their time with you?" Integrity 4 Cunning 6 Strength 4 23 V 40 Link |
2 Errol Human •Anthropology •Exobiology •Medical •Navigation •Programming While this personnel is in your discard pile, you may play him from your discard pile at cost +1. Servants of the Intendant's opulent quarters were often recruited by rebel agents seeking intimate details from within the most guarded area on Terok Nor. Integrity 6 Cunning 6 Strength 6 46 V 33 Link |
Escape When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead. Jean-Luc Picard’s log entry on the mission at Kolarus III included a notice to the Starfleet Corp of Engineers, commending the members of the Argo design team. 1 R 127 Link |
•Escape Gulag 30 Intelligence, Navigation, Cunning>28, and Transporters aboard your ship at this mission You may attempt and complete this mission using your personnel with these requirements: Geology, Officer, Security, and Strength>28. Rura Penthe: "Known throughout the galaxy as the alien's graveyard." Any affiliation (except ) may attempt this mission. Span 2 8 U 56 Link |
4 Escape Pod Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.) Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship. "...get the civilians to the escape pods!" 8 R 33 Link |
2 Escaping Detection To play this event, you must command three personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship. "...we will have to travel through Federation space..." "That is not a problem. .. We will be cloaked." 4 U 50 Link |
Essential Regrets When your personnel with Integrity>6 is facing a dilemma that is about to return to its owner's dilemma pile, stop that personnel to overcome that dilemma. "Dammit, Bones, you're a doctor. You know that pain and guilt can't be taken away with a wave of a magic wand. They're the things we carry with us, the things that make us who we are. If we lose them, we lose ourselves!" 39 V 6 Link |
3 •Etana Jol, Ktarian Operative Ktarian •2 Exobiology •Medical •Programming •Science •Treachery Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn. Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game. Integrity 3 Cunning 6 Strength 4 1 U 326 Link |
2 Ethan Novakovich Human •Biology •Exobiology •Geology •Physics •Science "I thought we were headed for a nebula." Integrity 6 Cunning 5 Strength 5 40 V 43 Link |
3 Eugenic Transformation Unless you have 3 Exobiology or Cunning>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile. "Our Augments might have looked human, but they were Klingon. Stronger, more intelligent." 26 V 3 Link |
•Evacuate Colony 35 Anthropology, 2 Diplomacy, Honor and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34 Region: Demilitarized Zone. You cannot complete this mission if your personnel is on this planet. Dorvan V: "…remove them, by whatever means are necessary." Span 2 1 U 165 Link |
•Evade Borg Vessel 35 Astrometrics, Leadership, Navigation, Officer, and Cunning>36 Nebula. You may attempt and complete this mission using your personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34. Paulson Nebula: "Should provide an effective screen against their sensors." Any affiliation (except ) may attempt this mission. Span 4 3 U 88 Link |
•Evade Dominion Squadron 35 Astrometrics, Geology, 2 Navigation, and Cunning>34 You may attempt and complete this mission using your personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34. Kuiper Belt: "We might be able to hide among the comet fragments." Span 3 3 U 89 Link |
•Evade Samaritan Snare 30 2 Engineer, Transporters, and (Honor and Integrity>30 or Treachery and Cunning>30) When a player downloads an event or an interrupt, he or she must discard a card from hand for each headquarters mission he or she commands. Rhomboid Dronegar, Sector 006: "Ship. Unidentified. Distress. Nothing more." Any affiliation (except ) may attempt this mission. Span 3 25 V 18 Link |
•Evaluate Soliton Wave 30 2 Engineer, Leadership, Navigation, and Cunning>36 While your personnel are attempting this mission aboard a ship with a printed attribute>8, this mission is worth 10 more points. Bilana III: "We are going to witness a moment in history." Any affiliation (except ) may attempt this mission. Span 3 24 V 21 Link |
1 Evaluation Drone Borg •Security Drone. Interlink: Exobiology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Exobiology until the end of that mission attempt.) TASK: Analyze alien species for potential assimilation. Prioritize. Integrity 5 Cunning 5 Strength 5 3 C 128 Link |
2 Evans Human •Geology •Leadership •Officer •2 Security You may play this personnel at cost +2 to download Final Cry or a Security personnel. Experienced security officer known for his keen observations. Integrity 6 Cunning 6 Strength 6 12 C 62 Link |
Evasive Maneuvers Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. Starfleet’s tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman’s discretion. 1 U 128 Link |
4 •Evek, Agent of Cardassian Justice Cardassian •Law •Officer •Physics •Security Gul. When you play this personnel, if you command six personnel, you may reveal the top three cards of an opponent's deck. Each revealed card that is a personnel that opponent does not command is placed in your brig. (That opponent now commands them.) "You will be taken to Central Prison on Cardassia Prime..." Integrity 4 Cunning 5 Strength 6 19 V 9 Link |
3 •Evek, Attaché to the Demilitarized Zone Cardassian •Anthropology •Diplomacy •Law •Leadership •Officer •Security Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card. "Do you deny that the Federation is engaging in organized terrorist activities against the Cardassian people? Deliberately undermining this treaty?" Integrity 4 Cunning 5 Strength 6 1 R 239 Link |
2 •Evek, Harsh Interrogator Cardassian •Diplomacy •Leadership •Officer •Security Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law. "...we have the confession of the Federation terrorist responsible for the destruction of the Bok'Nor at your station, Commander." Integrity 4 Cunning 5 Strength 6 2 R 115 Link |
Event Horizon When an opponent's personnel complete a mission, if you command a completed mission, lose 5 points to return each Persistent dilemma beneath that opponent's mission to its owner's dilemma pile. "This isn't another singularity... it's the same one!" 23 V 21 Link |
2 Examination Drone Borg •Anthropology •Archaeology •Astrometrics Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands. TASK: Process data on recent contact with alien species. Analyze. Integrity 5 Cunning 5 Strength 5 4 C 112 Link |
0 Excalbian Drama When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped. "We ask you to observe with us ... the confrontation of the two opposing philosophies ... you term good and evil." 12 C 5 Link |
•Excavation 30 Anthropology, 2 Archaeology, and Cunning>30 Kurl: "The Kurlan civilization died out thousands of years ago. It is extraordinarily rare to find a figurine intact… an incredible find." Span 2 1 U 166 Link |
0 Exceed Engine Output Maneuver. Pursuit. Plays in your core. Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship. Damage - This ship is Weapons -2 and Shields -2. "The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils." 7 R 20 Link |
Exchange Program To play this interrupt, you must command two ships. When an opponent plays an interrupt, download an interrupt. Order - Place one of your personnel at an opponent's headquarters mission (he or she now commands that personnel) to take a personnel at that headquarters mission that has a cost equal to or less than that personnel and place him or her at your Qo'noS (you now command that personnel). 22 V 19 Link |
1 Executive Commission To play this event, you must command a ship at a non-headquarters mission with its corresponding Commander aboard. Take up to four cards that are personnel or ships from your discard pile and place them on the bottom of your deck. Remove this event from the game. "What the hell's going on? When do I get paid off?" 24 V 14 Link |
•Exo III, Seek Lost Scientist 30 Archaeology, Medical, Security, and (Cunning>32 or Strength>32) While this mission is complete, the first Android played each turn is cost –1. "Doctor Roger Korby has been located, he and part of his expedition remaining alive due to the discovery of underground ruins..." Any affiliation (except ) may attempt this mission. Span 2 58 V 11 Link |
3 Exocomp Each of your Programming personnel present gains Engineer. When a Damage card an opponent owns is about to be placed on this ship, you may destroy this equipment to prevent that. Order - Destroy this equipment to remove a Damage card an opponent owns from this ship. "The confinement field is at full strength, particle flux steady, all power levels are back to normal." 19 V 5 Link |
•Expand Business Opportunities 35 Acquisition, Anthropology, and (Diplomacy and Cunning>30 or Treachery and Strength>30) When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points. Span 2 14 U 55 Link |
2 Expand the Collective To play this event, you must command three personnel. Plays on your mission worth 35 or fewer points. You may attempt and complete it using your personnel with these requirements: - Anthropology, Biology, Security, Transporters, and Strength>32; - Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points. 5 P 5 Link |
1 •Expedient Opportunity Maneuver. Plays in your core. When a ship is about to move between missions in different quadrants, do not add 2 to the span total of those missions. "It would take us nearly a century at warp nine to cross that distance..." 33 V 11 Link |
Explicit Orders When your personnel is attempting a mission, discard a personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt. "You two, get out there and see that no one gets through that door!" 5 P 19 Link |
•Exploit "Drought" 30 Anthropology, Astrometrics, 2 Treachery, Integrity<25 and (6 Acquisition or Cunning>32) You may not attempt this mission with less than six personnel. Your personnel may not gain skills at this mission. Balancar: Convince, coerce, or blackmail government workers to release artificially restricted foodstuffs. Any affiliation (except ) may attempt this mission. Span 2 26 V 22 Link |
•Explore Black Cluster 35 Astrometrics, Leadership, Physics, Science, and Cunning>34 Sector 97: Conduct a survey of this region known for its violent and unpredictable gravitational wavefronts. Any affiliation (except ) may attempt this mission. Span 4 1 S 167 Link |
•Explore Micro-Wormhole 30 Astrometrics, Officer, Transporters, and Cunning>32 When you complete this mission, you may place any number of personnel on your ship here on your ship at an mission. Deep space: "Vertiron emanations ... tunneling secondary particles. It certainly looks like a wormhole." Span 4 10 U 48 Link |
4 Explosive Decompression Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated. 1 R 26 Link |
•Expose Changeling Influence 40 Anthropology, Engineer, Honor, 2 Security, and Integrity>36 You may attempt and complete this mission using your personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40. Ty’Gokor: "…do whatever it takes to prove that Gowron’s a shape-shifter." Span 3 3 U 90 Link |
3 Exposed Power Relay Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed. "If the energy flowing through this arc were interrupted by a nonconductive material, it is likely that the circuit would be broken." 2 U 8 Link |
•Extract Defector 35 Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32) You may attempt and complete this mission using your or personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34. Soukara: Help Cardassian defector escape this Dominion-controlled planet. Span 3 3 U 91 Link |
•Extraction 35 Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence) Cerebus II: "They say the natives have a process there that rejuvenates the body, gives you your youth back … It’s true … Aliens are seldom allowed to obtain the process…" Any affiliation (except ) may attempt this mission. Span 2 1 U 168 Link |
4 Extreme Measures Destroy a non- ship you own to spend a number of additional counters equal to the cost of that ship. Remove this event from the game. "Code zero, zero, zero... destruct... zero." 24 V 15 Link |
4 Eye to Eye Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped. "You don’t trust me." "I guess I am … a little … afraid of you." "Then you fear yourself." 6 P 3 Link |
4 •Ezri Dax, Resourceful Counselor Trill •Anthropology •Diplomacy •Geology Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. Your personnel and personnel present cannot be killed by dilemmas that cost 3 or more. "We're going to get this under control. I promise." Integrity 6 Cunning 6 Strength 4 14 R 79 Link |
2 •Ezri Dax, Station Counselor Trill •Anthropology •Diplomacy •Geology Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma. "I laid down on that operating table one person and I woke up a completely different person. Wel,, I should say eight different people." Integrity 6 Cunning 6 Strength 4 2 R 121 Link |
3 •Ezri Tigan, Cynical Mercenary Trill •Anthropology •Navigation •Physics •Security •Transporters Smuggler. When you play this personnel, you may shuffle any number of personnel from your discard pile into your deck. "I don't expect you to believe this, but I am trying to help you." Integrity 4 Cunning 6 Strength 4 46 V 19 Link |
0 •Ezri Tigan, Soldier of Fortune Trill •Anthropology •Geology •Medical •Navigation •Security •Transporters Thief. When this personnel is stopped by a dilemma, choose an opponent and place this personnel at his or her headquarters mission. That opponent now commands this personnel. "I believe in getting paid for my work. And you still owe me for the last job I did for you." Integrity 4 Cunning 6 Strength 4 13 C 92 Link |
4 Face to Face Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. "The duplicate atoms couldn’t occupy the same point in space-time for very long before…" "Mutual annihilation." 2 R 9 Link |
2 Facilitation Drone Borg •Biology •Geology •Medical •Programming Drone. When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile. TASK: Process requisitions of informational and biological resources. Access. Integrity 5 Cunning 5 Strength 5 4 U 113 Link |
2 Failure To Communicate Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’" 3 S 10 Link |
Fajo's Menagerie Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command. "Everything that you see in the room here - everything - one of a kind. Unique. All original." 10 C 40 Link |
3 •Falow, Gamemaster Wadi •Acquisition •Diplomacy •Honor •Programming When you play this personnel, you may search your dilemma pile for a dilemma whose title begins with "Chula" and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. "Move along, move along home!" Integrity 6 Cunning 6 Strength 6 32 V 15 Link |
•Falsify Distress Signal 30 Acquisition, Programming, Treachery, and Cunning>33 Region: Ligos System. When you complete this mission, if you have six or more cards beneath your Ferenginar, you may lose 5 points to take an additional turn after this one. Near Ligos VII: "For an investment of two surplus Klingon ships..." Span 3 23 V 28 Link |
3 Family Randomly select a personnel to be stopped. Unless you reveal an Honor personnel from your hand or reveal a Treachery personnel from your hand, place that personnel on the bottom of his or her owner's deck instead. "They took everything I was. They used me to kill and to destroy, and I couldn't stop them. I should have been able to stop them!" 23 V 5 Link |
6 •Fantine, Raid Vanguard Condor Class At the end of your opponent's Play and Draw Cards segment, if he or she spent eight or more counters, you may place a personnel from hand aboard this ship. "That's a Maquis raider." "And the Xhosa's beaming over her cargo." Range 6 Weapons 6 Shields 6 36 V 45 Link |
0 Far-Seeing Eyes To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck. "A vessel of some kind is decloaking. ... It's a Romulan warbird." "In Cardassian space?" 4 R 51 Link |
2 •Farek, Distrusting Doctor Ferengi •Acquisition •2 Medical •2 Treachery When this personnel or a Ferengi personnel present is about to be killed by a dilemma, you may remove a non-Ferengi personnel beneath your Ferenginar from the game to prevent that. "It's time you took my advice. Let me study her." Integrity 2 Cunning 6 Strength 4 22 V 38 Link |
•Farius Prime, Approach Criminal Organization 40 Intelligence, Leadership, Officer, Security, Treachery, and Cunning>38 "I'm impressed. I don't think anyone's managed to make contact with the Orion Syndicate so quickly." Span 2 36 V 18 Link |
•Farius Prime, Political Intrigue 35 Engineer, Intelligence, Security, Treachery, and Cunning>34 You may attempt and complete this mission using your or personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34. Farius Prime: "We want you to assassinate the Klingon ambassador…" Span 2 3 U 100 Link |
1 Farrell Human •Archaeology •Geology •Security While you command an personnel, you may play this personnel at cost +2 to make each player download a unique personnel. Higher ranking officers were often escorted by henchment and bodyguards. Integrity 4 Cunning 6 Strength 6 13 C 62 Link |
4 Favor the Bold Temporal. To play this event, you must command three personnel who have a cost of 4 or more. Lose 5 points to choose your completed mission. Return each dilemma beneath that mission to their owner's dilemma piles. That mission is no longer completed. Remove this event from the game. "Mister Castillo... inform the crew we're going back." 17 V 28 Link |
4 Feast on the Dying Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game. Time travelers with an alien agenda, the Devidians sustained themselves with neural energy taken by murdering other life-forms. 1 C 88 Link |
1 Federation Compression Rifle Hand Weapon. While in combat, each of your personnel present is Strength +1. While facing a dilemma at a mission, each Security personnel present is Strength +1. "Break out the compression phaser rifles." 10 C 21 Link |
1 •Fek'lhr, Diabolical Warden Beast •2 Honor •2 Treachery To play this personnel, you must remove three Klingon personnel in your discard pile from the game. "I am the guardian of Gre'thor, where the dishonored go when they die." Integrity 5 Cunning 4 Strength 10 41 V 24 Link |
4 •Fel, Hands-on Breen •Archaeology •Exobiology •Geology •Navigation •Physics When you fail a mission attempt involving this personnel, you may remove him from the game to unstop up to two stopped Breen and an equal number of stopped personnel at that mission. "Our new allies are full of surprises, aren't they?" Integrity 5 Cunning 6 Strength 7 26 V 30 Link |
•Feldomite Rush 30 Engineer, Geology, Cunning>28, and (Acquisition or Law or 2 Treachery) Parsion III: "Who’d have dreamed they’d strike feldomite on Parsion III? The Sepian Commodities Exchange is in chaos – everybody’s selling, prices falling…" Any affiliation (except ) may attempt this mission. Span 2 1 U 169 Link |
2 Felicium Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) While you command but do not own this event, each player's Acquisition personnel are Strength +1. "Despite what the Ornarans have been saying, it is not a medicine. It was a medicine, but it cured the plague two hundred years ago." 25 V 8 Link |
4 •Fennim, Incisive Physician Alien •2 Biology •2 Exobiology •2 Medical Think Tank. When this personnel attempts a mission worth 50 or more points, you may exclude a personnel present from random selections until the end of the mission attempt. "Just recently, we found a cure for the Vidiian Phage." Integrity 4 Cunning 8 Strength 5 50 V 13 Link |
2 Feqma Malon •Acquisition •Exobiology •Physics •Transporters While this personnel is attempting a mission with an event on it, he is attributes +2. "It's an occupational hazard." Integrity 4 Cunning 5 Strength 4 26 V 42 Link |
2 Ferengi Computer When a personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that. This invaluable tool helps a Ferengi in countless ways. With it, one can access commodities markets, contact business associates, and easily collate financial statements of different levels of accuracy. 7 U 16 Link |
3 Ferengi Locator Bomb Unless you have Navigation, Physics, and Programming or Acquisition, Treachery, and Cunning>32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped. "You see the discoloration around the impact perimeter? Those are sorium and argine traces." 15 V 3 Link |
5 Ferengi Tradition To play this event, you must command six personnel. Lose 10 points to score 20 points. Remove this event from the game. "Whatever happened to the rich getting richer and the poor getting poorer? Whatever happened to pure, unadulterated greed?" 23 V 15 Link |
1 Ferengi Whip Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1. This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century. 7 C 17 Link |
•Ferenginar, Financial Hub You may play cards, cards, and equipment at this mission. When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play. Ferenginar: "Oh, to stand once more in those rivers of muck." Ferengi Headquarters Span 2 7 U 48 Link |
1 •Ferocity Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved. The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper. 2 U 42 Link |
0 Fesarius Bluff When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped. "... your intention is not peaceful. We are now considering the disposition of your ship and the life aboard." 12 C 6 Link |
2 Feykaab Norcadian •Exobiology •Security •Treachery When you reveal cards from the bottom of your deck for a Tsukatse event, you may reveal an additional card. "A Tsunkatse fighter wears a polaron disruptor on both hands and feet. Each disruptor delivers a bio-plasmic charge when it comes in contact with one of the opponent's target sensors." Integrity 4 Cunning 5 Strength 6 34 V 39 Link |
2 Field Report To play this event, you must command three personnel. Plays on your mission. When a dilemma at this mission is about to return to its owner's dilemma pile, you may destroy this event to prevent that and place that dilemma beneath this mission. "...seventy-seven percent nitrogen, twenty-one percent oxygen, and two percent carbon-dioxide." 33 V 12 Link |
0 Field Studies To play this event, you must command three personnel at your space mission. Lose 5 points to revel the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event. "Your parents... They spent their career studying the Borg. They tracked a cube at close range for what, two years?" 4 R 52 Link |
3 •Fifth, Neonatal Drone Borg •Engineer •Medical •Security Drone. When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand. TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen. Integrity 5 Cunning 5 Strength 4 10 U 56 Link |
2 •Filing a Protest To play this event, you must command three Dissidents. Plays in your core. When a player wins combat or an engagement, they draw five cards. "Seven metric tons of ultritium explosives, eight tetryon pulse launchers, ten isomagnetic disintegrators." 55 V 6 Link |
1 Filuz Klingon •Anthropology •Intelligence •Security •Treachery High Council Member. "The grasp of Duras reaches out from the grave. Much of the Council is still loyal to his family. I must have the Council's support to survive. I cannot expose their treachery." Integrity 3 Cunning 6 Strength 5 38 V 32 Link |
3 Final Adventure Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile. "The least I could do … for the Captain of the Enterprise." 6 P 4 Link |
2 Final Cry Plays in your core. When your personnel is about to be killed by a dilemma, you may discard three cards (or a personnel who costs 4 or more) from hand to stop him or her instead. "Kirk to </em>Enterprise<em>, lock on transporters. Beam us up." 12 U 24 Link |
3 Final Triumph Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped. "No ... Kirk. The game's not over. To the last I will grapple with thee!" 11 P 3 Link |
2 Financial Pitfall Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Refined dilithium down ten percent?" 7 U 5 Link |
1 Finding Our Way To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your ship instead. Order - Discard a card from hand to download a ship. You may do this only once each turn. 10 C 27 Link |
3 •Fiona McKenzie, Experienced Corporal Human •Exobiology •Leadership •Navigation •Security •Transporters MACO. While this personnel is facing a dilemma, if three MACO personnel are present with her, you may discard a card from hand to make a personnel present attributes +2 until the end of that dilemma. "I did a six week tour on Jupiter Station." Integrity 6 Cunning 5 Strength 6 18 V 43 Link |
3 Firestorm Decay: 2. (When there are two cards on this event, destroy it.) Plays in your core. At the end of your turn, place a card from your hand on this event and for each headquarters mission each player commands, he or she chooses two non-Decay events he or she commands and the owners of those events shuffles them into his or her deck. "... no one could survive very long outside the outpost." 20 V 2 Link |
3 •First, Unstable Borg •Leadership •Officer •Treachery Drone. When you play this personnel, you may discard a random card from hand to download an event. "No more deceptions!" Integrity 4 Cunning 5 Strength 5 8 R 65 Link |
2 First-hand Experience To play this event, you must command three personnel. Plays in your core. When you are about to discard a card from hand, you may discard the top card of your deck instead. When you are about to discard the top card of your deck, you may discard a card from hand instead. "You're on a mission of exploration. There's something to be learned from every life-form." 8 C 34 Link |
Fitting In When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a personnel present; or a skill from a personnel present. "Come on, Benjamin. Are you telling me you’re not the tiniest bit interested in meeting one of the most famous men in Starfleet history?" 5 P 20 Link |
3 •Five of Twelve, Axum Borg •Anthropology •Biology •Engineer •Leadership •Navigation •Programming Dissident. While you command a non-Dissident personnel, this personnel loses all of his skills and his next ability. When you play this personnel, you may download a Dissident. "Unimatrix Zero is our sanctuary." Integrity 5 Cunning 6 Strength 6 25 V 26 Link |
3 •Five of Twelve, Secondary Adjunct of Trimatrix 942 Borg •Anthropology •Biology •Engineer •Navigation •Programming Drone. When you fail a mission attempt involving this personnel, he is not stopped. Propulsion analysis drone with a rare recessive mutation as yet undetected by the Collective, through which it experiences individuality while in regeneration mode. Integrity 5 Cunning 6 Strength 6 4 U 114 Link |
0 •Five Year Mission Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When you are about to play a card, you may place a card from hand on this event to make that card cost -1. You may do this only once each turn. "We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make." 14 C 28 Link |
5 Flare of Rage For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have Anthropology, Medical, 2 Security, and Strength>35 or 2 Archaeology, Transporters, and 2 Treachery, randomly select two personnel to be removed from the game. "Something like a transporter beam seems to have snatched him away..." 31 V 5 Link |
3 Flashpoint Your opponent chooses , , or . Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed. "...we're responsible for an explosion even though it occurred before our ship arrived here?" "We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it." 40 V 4 Link |
Flaw in the Plan When an opponent plays a personnel or places a personnel from hand on a headquarters mission, discard three unique personnel from hand to kill that personnel. Order - Kill four personnel you own. "Killing your own clone is still murder." 23 V 22 Link |
4 Flaxian Scout Vessel Nimaria Class Modest civilian ship manufactured by the Flaxians for commercial sale. Its highly modular design is easily upgraded, making it a favorite among engineering enthusiasts and criminals. Range 7 Weapons 6 Shields 6 1 C 404 Link |
3 Flim-Flam Artist Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile. "Although I consider this woman’s claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is." 2 U 10 Link |
1 Flink Alien •Astrometrics •Engineer •Medical "Kivas finds a way to get what he wants from his people. His rewards for loyalty are lavish. His punishments for disloyalty are equally lavish. You won’t find anyone here who’ll help you escape." Integrity 5 Cunning 5 Strength 6 7 C 100 Link |
•Follow Homing Beacon 40 Engineer, Programming, Transporters, (Honor or Treachery), 2 Androids and Cunning>35 Each Unscientific Method revealed here is cost -2. Terlina III: "You see, both of your brains contain a simple homing device. Data's was activated purposefully." Any affiliation may attempt this mission. Span 2 14 U 57 Link |
2 •Fontaine, Enigmatic Rebel Human •Astrometrics •Geology •Security When you play this personnel, you may download up to two non-Artifact Hand Weapons. "I'll see you in hell first." Integrity 4 Cunning 5 Strength 6 0 VP 301 Link |
3 •For All Our Sons Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other. "Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life’s blood. For my son…" 1 R 89 Link |
2 For Better or For Worse To play this event, you must command six personnel. Plays in your core. At the start of each of your turns, each player places the top cards of his or her dilemma pile beneath the opponent on his or her left's incomplete non-headquarters mission. "You made me a better person, even though I put up one hell of a fight. I look forward to our journey together." 17 V 29 Link |
For Cardassia! To play this interrupt, you must command three personnel. You may play only one copy of this interrupt each turn. When you complete a mission worth 30 or less points, if you have three or more personnel who cost 1 or less involved, score 10 points. Remove this interrupt from the game. "I need you to be my army! If we stand together, nothing can oppose us." 34 V 14 Link |
3 For the Cause Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your personnel (and a ship they are aboard at a space mission), regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength>36. "...they made these people refugees overnight." 2 C 43 Link |
2 For The Sisko Prophet. Plays in your core. Order - If you command three personnel, discard a non-personnel card from hand to place two personnel from your discard pile on top of your deck in any order. "If the D’jarras belong in the past, why did you send me into the future?" 2 U 44 Link |
•Forcas Sector, Fissure Research 35 Astrometrics, Engineer, Physics, Science, and Cunning>36 Perform scans of this "keyhole" intersecting different quantum realities. Any affiliation may attempt this mission. Span 3 1 S 170 Link |
•Forcas Sector, Restore Quantum Barriers 35 Astrometrics, Medical, Officer, Science, and Cunning>34 When you complete this mission, replace up to three of your personnel here with an equal number of personnel of the same affiliation from your discard pile. Place the personnel you replaced on the bottom of their owners' decks in any order. Span 3 62 V 7 Link |
3 Forced Into Labor Unless you have Geology, Leadership, and Trellium-D or 2 Security and Strength>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Post guards at their landing craft. If they get back to their starship I'll lose nearly a hundred new workers." 22 V 2 Link |
2 •Forcing Their Hand To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile. Order - Place a random card from an opponent's hand on this event. You may do this only once each turn. 4 U 53 Link |
Forcing Their Way To play this interrupt, you must not command U.S.S. Voyager. Order - Discard a Nucleogenic card from hand to place a Treachery personnel from hand aboard your U.S.S. Equinox. "Stay the course!" 20 V 7 Link |
1 Foresight Plays in your core. Order - Stop your personnel to examine the top card of your deck, then place it on the top or bottom of your deck. "The knowledge and experience of the human – Picard – is part of us now. It has prepared us for all possible courses of action." 6 P 21 Link |
2 Forever Linked Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn. "We shall always retain the best part of the other... inside us." 4 U 54 Link |
2 Forewarned Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) When this dilemma is overcome, if you do not command a ship at this mission, this dilemma's owner scores 5 points. "If they deploy this weapon, it will contaminate the timeline. You must not let that happen." 51 V 3 Link |
7 Formal Hearing For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped. "We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder." 4 U 14 Link |
•Former Briori Colony, Investigate SOS 30 Medical, Programming, Cunning>30, and (Diplomacy or Security) When you complete this mission, the opponent on your right may download up to three personnel they do not command and place them on this planet. Score 5 points for each. "We could wake those people up and ask them." Any affiliation (except ) may attempt this mission. Span 2 56 V 24 Link |
6 Forsaken Unless you have 2 Honor or 2 Treachery, all your personnel are stopped. Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck. "Something’s wrong. … There’s nothing. The Prophets show me nothing. They won’t speak to me!" 3 R 11 Link |
6 •Fortune Virayllan Class When you play this ship, you may download a Archaeology personnel. "Starfleet Intelligence confirms that a ship matching this configuration has been linked to raids on several other planets in this sector." Range 8 Weapons 7 Shields 7 2 R 175 Link |
6 •Fortune, Raider for Hire Virayllan Class While your Treachery personnel is aboard this ship, he or she is attributes +1 for each Artifact you command (limit +3). "The resonator was believed to have been destroyed during the Time of the Awakening. Only one piece is known to have survived and it was placed in a Vulcan museum under heavy guard. A year ago, that piece was stolen from the museum. Soon after, mercenary ships began raiding archaeological sites across the quadrant." Range 8 Weapons 7 Shields 7 0 P 22 Link |
2 •Founder Agitator, Elusive Assassin Changeling •Physics •Science •Security •2 Treachery Assassin. Founder. Infiltrator. Shape-shifter. Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands. "We must assume that it escaped unharmed." Integrity 2 Cunning 6 Strength 6 5 P 27 Link |
2 Founder Architect Changeling •Astrometrics •Law Founder. Shape-shifter. While this personnel is attempting a mission, he is attributes +1 for each event in each player's core (limit +5). "...what you can control can't hurt you. So, many years aog, we set ourselves the task of imposing order on a chaotic universe." Integrity 5 Cunning 5 Strength 5 4 R 126 Link |
2 Founder Councilor Changeling •Biology •Diplomacy •Science Founder. Shape-shifter. Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile. "Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own." Integrity 4 Cunning 5 Strength 6 3 C 152 Link |
3 •Founder Instigator, Unmasked Changeling •Engineer •2 Intelligence •Medical •Science Founder. Infiltrator. Shape-shifter. When an opponent's personnel is about to complete a mission, if this personnel is at that mission, you may remove him from the game to add his skills to that mission's requirements until the end of that opponent's turn. "Let go. Don't you see? You've lost." Integrity 4 Cunning 8 Strength 6 26 V 31 Link |
3 •Founder Leader, Beguiling Teacher Changeling •Anthropology •Exobiology •2 Leadership •Science •Treachery Founder. Shape-shifter. When you play this personnel, each of your other personnel is Cunning +1 until the end of this turn. "What you need is clarity. I can give you that." Integrity 3 Cunning 7 Strength 5 3 U 153 Link |
3 •Founder Leader, Desperate Dictator Changeling •Law •2 Leadership •2 Treachery Founder. Shape-shifter. When you play this personnel, the next Breen or Son'a you play this turn is cost -2. Order - Stop this personnel and kill your Cardassian or Vorta present to destroy an event. "I would promise the Breen the entire Alpha Quadrant if I thought it would help win this war." Integrity 2 Cunning 7 Strength 5 52 V 13 Link |
3 •Founder Leader, Forbidding Judge Changeling •Biology •Diplomacy •Law •Leadership •Medical Founder. Shape-shifter. When you play this personnel, you may download a Changeling. "You killed a changeling, Odo. ... You will join us in the Great Link, open your thoughts, allow us to understand you. Only then will we be able to decide whether your actions were justified." Integrity 4 Cunning 7 Strength 5 3 S 154 Link |
5 •Founder Leader, Intergalactic Warlord Changeling •Diplomacy •Exobiology •Law •Medical •Treachery Founder. Shape-shifter. When you play this personnel, she is cost -1 for each dilemma an opponent owns that has been removed from the game. "Send a message to our listening posts in the Gamma Quadrant. Tell the reinforcements that the Alpha Quadrant awaits them." Integrity 3 Cunning 7 Strength 5 31 V 33 Link |
2 •Founder Leader, Single-Minded Changeling •Law •2 Leadership •Science •2 Treachery Founder. Shape-shifter. While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present. "I have no intention of surrendering my forces. If I did, it would be a sign of weakness. An invitation to the Solids to cross into the Gamma Quadrant and destroy the Great Link." Integrity 1 Cunning 7 Strength 5 14 R 71 Link |
Founder Trap Infiltration. When an opponent's personnel is about to complete a mission, discard a random card from hand to add the skills of your Infiltrator at that mission to the mission's requirements. This effect lasts until the end of that opponent's turn. Remove this interrupt from the game. "It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me." 3 R 72 Link |
•Founders' Homeworld, Contingent Refuge You may play cards and equipment at this mission. When you complete a mission, if you do not command another headquarters mission, each opponent loses 5 points. "... I'm sure you understand my reluctance to reveal the location of our new home." Dominion Headquarters Span 2 33 V 26 Link |
•Founders' Homeworld, Home of the Great Link You may play cards, cards, and equipment at this mission. Nebula. Region: Omarion Nebula. Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home." Dominion Headquarters Span 2 3 S 92 Link |
3 •Four of Nine, Heuristics Drone Borg •Biology •Honor •Programming Drone. Order - Place this personnel on the bottom of his owner's deck to download two unique personnel. TASK: Secondary adjunct of Unimatrix Zero-One. Integrity 7 Cunning 5 Strength 5 12 R 45 Link |
2 •Four of Twelve, Standardization Drone Borg •Engineer •Medical •Science Drone. When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission. Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn. TASK: Monitor acquired technology. Repurpose. Integrity 5 Cunning 5 Strength 5 12 U 46 Link |
4 •Fourth, Neonatal Drone Borg •Navigation •Transporters Drone. When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand. TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen. Integrity 5 Cunning 5 Strength 5 8 U 66 Link |
4 Fractured Time Randomly select nine personnel. All your other personnel are removed from the game. "In theory, the act of sealing the fissure should also restore the barriers between quantum states." 13 C 9 Link |
4 Frame of Mind Unless you have 3 Security or 2 Telepathy or William T. Riker, randomly select all but one of your personnel. Place them on the bottom of your deck, then reveal cards from the top of your deck until you reveal the same number of personnel cards. You now command those personnel, they join the mission attempt (discard any duplicate unique personnel). Place the other revealed cards on the bottom of your deck. 42 V 1 Link |
Frantic Probe When you have drawn dilemmas, you may remove one or more of those dilemmas from the game to draw an additional dilemma. Order - If the opponent on your left commands a completed mission, search your dilemma pile for up to three copies of a dilemma and remove them from the game. Shuffle and replace your dilemma pile. 31 V 24 Link |
2 Fredericks Human •Astrometrics •Navigation •Science •Transporters While this personnel is aboard your ship, that ship is Range +1. Starfleet's Ambassador-class vessels had much more maneuverability than the Romulan counterparts of that era, especially with an experienced navigator at the conn. Integrity 5 Cunning 5 Strength 5 28 V 27 Link |
Fresh Tactic To play this interrupt, you must command three Guls. Order - Download a Capture or Punishment card. "Is this what’s kept you from breaking? Images of happier times? Memories of home and hearth? … I must congratulate you, you’re remarkably strong willed. I see no point in holding you further. … We will get what we need from the human female…" 2 C 79 Link |
2 Friction To play this event, you must command three personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped. "All right, that’s enough. … Now the two of you, sit down. I promise, you’ll both have more fight than you can handle before this is over." 6 P 20 Link |
4 Friendly Fire For each of your headquarters missions, randomly select a personnel to be killed. You may discard two events from hand to prevent this. "I hate Ferengi..." 32 V 1 Link |
3 Friendship and Good Will To play this event, you must command three personnel. Each player scores 5 points. Remove this event from the game. "And how are your friends, Keiko, Guinan, and Ro?" 53 V 3 Link |
2 •Frool, Old and Fragile Ferengi •Acquisition •Anthropology •Science •Security Waiter. When you play this personnel, if you have two different Rules in your core, he is cost -1. "It's not my fault!" Integrity 5 Cunning 5 Strength 5 8 C 77 Link |
5 Frozen by Fear For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have 2 Honor, Law, Medical, and Cunning>35 or Officer, 2 Science, and 2 Treachery, randomly select two personnel to be removed from the game. "Please, I don't understand what it wants!" "Not true. He does know." 31 V 6 Link |
•Fulfill Temporal Paradox 30 Astrometrics, Honor, 2 Science, and Cunning>35 Each of your non-Human personnel at this mission is attributes +1. Gaia: "This settlement was founded by the crew of a Starfleet vessel that crashed on this planet two centuries ago." Span 2 25 V 19 Link |
0 Full Complement If your personnel have faced another dilemma during this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile. "Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist." 17 V 5 Link |
3 Full Security Alert Randomly select a Security personnel to be stopped. If that personnel costs 2 or less, randomly select two other Security personnel to be stopped. "More security, transporter room four. More security. More security!" 6 P 5 Link |
Full Throttle Maneuver. Pursuit. Order - Choose your ship with its corresponding Commander aboard. That ship is Range +5 until the end of this turn. "She'll fly apart!" "Fly her apart, then!" 49 V 31 Link |
2 •Furel, Resistance Fighter Bajoran •Astrometrics •Biology •Engineer •Geology Bajoran Resistance. When you play this personnel, you may download Resistance Tactics. "Before I went into that interrogation center, I asked the Prophets to give me strength to get the rest of you out of there. And... in exchange I... I said I'd give up my life. ... it only cost me an arm. I felt that the Prophets were generous." Integrity 6 Cunning 6 Strength 5 1 U 212 Link |
2 •Furel, Resistance Scout Bajoran •Astrometrics •Biology •Engineer •Geology Bajoran Resistance. Order - Lose 5 points to unstop up to two stopped Bajoran Resistance personnel present. You may do this only once each turn. "We found them. It's a Cardassian heavy weapons unit. Third Assault Group, Ninth Order." Integrity 5 Cunning 6 Strength 6 23 V 31 Link |
5 •Future Enterprise, Displaced Starship NX Class When your non-Human personnel at this mission is about to be killed or stopped by a dilemma, you may remove that personnel from the game instead. "Because it's already happened. We're here to make certain that history doesn't repeat itself." Range 8 Weapons 5 Shields 5 20 V 45 Link |
2 Gaard Tellarite •Biology •Exobiology •Medical •Officer •Physics Tellarite imprisoned on the insane asylum on Elba II, "a planet with a poisonous atmosphere. Where the Federation maintains an asylum ... for the few remaning incorrigible, criminally insane of the galaxy." Integrity 6 Cunning 5 Strength 6 12 C 99 Link |
2 •Gabriel Bell, American Hero Human •Honor •2 Leadership Temporal. When this personnel is about to be stopped or killed by a dilemma, you may place him in his owner's discard pile instead to make each of your personnel who costs 2 attributes +1 until the end of the turn. "It turns out that the hostages were never harmed, because of Gabriel Bell. In the end, Bell sacrifices his own life to save them." Integrity 8 Cunning 6 Strength 6 0 VP 383 Link |
3 Gaeta Human •Anthropology •Astrometrics •Navigation When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands. Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy. Integrity 5 Cunning 5 Strength 5 8 C 101 Link |
1 •Gagh Tek Or Plays in your core. When you spend a counter to draw a card, you may stop your Chef (or destroy this event) to discard that card and draw a card. "There's nothing worse than half dead racht." 53 V 4 Link |
2 •Gaila, Arms Dealer Ferengi •Acquisition •Geology •Physics •Programming •Treachery At the start of each of your turns, you may take an equipment from beneath your Ferenginar and place it in your discard pile to spend 4 additional counters this turn. "Weapons is a growth industry." Integrity 3 Cunning 5 Strength 5 15 V 36 Link |
4 •Gal Gath'thong, Pride of the Praetor Bird-of-Prey Class Cloaking Device. To play this ship, you must command two personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand (limit two cards per turn). "His heading is now 111... mark 14. The heading a Romulan would take toward the Neutral Zone... and home." Range 7 Weapons 6 Shields 6 12 R 122 Link |
3 •Galathon, Steadfast Rival Romulan •Archaeology •Geology •Law •Leadership •Officer Commander: Trolarak. When you play this personnel, you may take Engage Cloak or a Pursuit card from your discard pile into hand. "Well, it was quite a chase, wasn't it, my friends?" Integrity 5 Cunning 6 Strength 6 2 R 161 Link |
2 Galileo Grounded Unless you have Medical, Security, and Transporters or a staffed ship at this mission, all your personnel are stopped. "We may be here for a very long time, Doctor." 24 V 4 Link |
3 •Gallatin, Once Called Gal'na Son'a •Biology •Engineer •Medical •Officer •Science •Security Genetically Enhanced. This personnel is Integrity +1 for each personnel in an opponent's discard pile (limit +4). "Moving them is one thing. Killing them all..." Integrity 4 Cunning 6 Strength 5 55 V 22 Link |
1 Galnar Acamarian •Navigation •Programming •Science Gatherer. Thief. "We Gatherers value our freedom. We do what we want and we answer to no creature." Integrity 4 Cunning 4 Strength 5 1 C 327 Link |
5 Galor Galor Class The backbone of the Cardassian fleet, Galor-class starships make up well more than half their available force. Most of these were constructed at the Cardassia Prime Orbital Three Assembly Facility. Range 8 Weapons 8 Shields 8 1 C 384 Link |
•Galorndon Core, Execute Surreptitious Operation 35 Navigation, Programming, Security, Cunning>34, and (Acquisition or Intelligence) Region: Neutral Zone. While you command more events than each of your opponent, reduce each attribute requirement of this mission by 4. "... Galorndon Core would provide ideal cover for ... a new offensive." Span 2 55 V 17 Link |
•Gamma Erandi, Chart Nebula 35 Exobiology, Navigation, Physics, Transporters, and Cunning>34 Nebula. When you begin a mission attempt here, if you command two completed missions, reduce the attribute requirement of this mission by 5 until the end of the mission attempt. "Initial scans of ionization patterns complete, sir." Any affiliation may attempt this mission. Span 4 36 V 19 Link |
2 Gangster's Welcome Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core. "I want to see you turn to stone. Put your hands over you head, or you ain't going to have no head to put your hands over." 12 C 7 Link |
3 •Gannet Brooks, Undercover Operative Human •Anthropology •Diplomacy •Intelligence •Programming •Security While this personnel is attempting a mission, you may discard a personnel from hand to give her one of the discarded personnel's skills until the end of that mission attempt. "I don't work for Terra Prime. I work for Starfleet Intelligence." Integrity 5 Cunning 6 Strength 4 18 V 44 Link |
2 Gant Ferengi •Acquisition •2 Law •Security When an opponent plays an interrupt, if you do not command a completed mission, you may place this personnel beneath your Ferenginar to prevent that interrupt and shuffle it into its owner's deck. "I never lost faith in the Great Material Continuum." Integrity 5 Cunning 6 Strength 5 43 V 19 Link |
2 Gantt Bajoran •Anthropology •Exobiology •Medical •Science Bajoran Resistance. The once peaceful Bajorans were forced to take up arms when faced with the brutality of the Cardassian Occupation. Men and women from all walks of life quickly became soldiers. Integrity 6 Cunning 5 Strength 6 23 V 32 Link |
4 Garak Has Some Issues Your opponent names a skill (except Acquisition, Intelligence, Law, or Telepathy). Randomly select three personnel. Each selected personnel who has that skill is stopped. Then kill each selected unstopped personnel. "That felt good." 50 V 1 Link |
2 Garren Hologram •Astrometrics •Navigation •Programming •Science While you command three personnel, this personnel is attributes +1, gains Engineer, and becomes . Romulan Hologram created as prey by the Hirogen. Once liberated by Iden, his technological experience was used to help build a future for the Children of Light. Integrity 5 Cunning 5 Strength 5 21 V 17 Link |
2 Garrid Human •Biology •Medical •Science When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event. For the crew of the Enterprise NX-01, facing hazardous duty is part of the risk of poineering exploration. Integrity 5 Cunning 5 Strength 5 8 C 102 Link |
1 •Garth of Izar, Criminally Insane Human •Exobiology •Leadership •2 Treachery Shape-shifter. You may play this personnel at cost +5 to reveal the top card of an opponent's deck. If it is a personnel that opponent does not command, it is placed in your brig (that opponent now commands him or her) and this personnel gains each of that personnel's skills until the end of this turn. "Silence! The chattering of inferior weaklings wearies me." Integrity 2 Cunning 5 Strength 6 23 V 42 Link |
2 Garvey Human •Anthropology •Diplomacy •Programming •Security While each player has four or more cards in hand, this personnel is attributes +1 and gains Intelligence and Officer. Diplomatic functions were often oblique sources of tactical information for Starfleet Intelligence. Integrity 4 Cunning 6 Strength 6 35 V 22 Link |
2 •Gary Mitchell, Godlike Mutant Human •Geology •Navigation •Officer •Physics •Transporters You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn. "Morals ... are for men, not gods." Integrity 4 Cunning 5 Strength 5 12 C 63 Link |
•Gateway, Flee in Terror 30 Honor, Medical, Physics, Transporters, and Strength>32 Temporal. When you complete this mission, flip it over. "I won't let you get me! I'll kill you first! I won't let you get me! Assassins! Murderers! Killers!" Any affiliation may attempt this mission. Span 2 51 V 7 Link |
•Gateway, Historical Research 35 2 Anthropology, 2 Archaeology, and Integrity>33 At the start of your turn, if this is your first turn and any opponent has had a turn, you may download a personnel. "Time is fluid ... like a river with currents, eddies, and backwash." Any affiliation may attempt this mission. Span 2 13 U 45 Link |
•Gather Information 35 Acquisition, Exobiology, Treachery, Cunning>34 and (2 Anthropology or a Yridian) You may attempt and complete this mission using your personnel with these requirements: Medical, Officer, Security, Transporters, and Integrity>34. Dessica II: Seek intelligence on covert Starfleet operations. Span 2 26 V 23 Link |
0 •Gatherers' Raid Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card. 14 C 29 Link |
5 •Gav, Diplomat Tellarite •Anthropology •Archaeology •Diplomacy •Geology •Science •Transporters While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may do this only once each dilemma. "Do you vote to admit Coridan to the Federation?" Integrity 6 Cunning 7 Strength 5 12 C 100 Link |
3 •Gegis, Exploitative Profiteer Ferengi •Acquisition •Officer •Programming •Science •Treachery Commander: Trullux. Order - Stop this personnel aboard your ship at a space mission to randomly select an opponent's Hologram personnel at this mission and place that personnel aboard your ship. You now command that personnel. Integrity 4 Cunning 6 Strength 4 0 VP 311 Link |
3 •Gelnon, Accurate Estimator Vorta •Diplomacy •Law •Leadership •Science •Treachery Commander: Ammut'alar. When you play a unique personnel, if you have played no other personnel this turn, each player may discard a card from hand to download an Infiltrator or an Infiltration card. "It's good to see my faith in you has not been misplaced." Integrity 4 Cunning 6 Strength 4 24 V 29 Link |
3 •Gelnon, Aloof Tactician Vorta •Archaeology •Law •Leadership •Science •Treachery When you play this personnel, if each of your non-headquarters missions is an mission, you may download a Jem'Hadar and place it aboard your ship. "I was initially quite skeptical about you and the other new Jem'Hadar bred in this quadrant. But this is a most impressive debut." Integrity 4 Cunning 6 Strength 4 6 P 46 Link |
3 Gem Minaran •Honor •Telepathy When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile. "She does not yet have the instinct to save her people." Integrity 7 Cunning 5 Strength 3 12 U 101 Link |
3 Generous Offer When your opponent reveals this dilemma, he or she may give you command of his or her Commodity to add 10 to each of this dilemma's attribute requirements. Unless you have Archaeology and Cunning>30 or Diplomacy and Strength>30, all your personnel are stopped. "I am willing to pay you your weight in gold in exchange for the disc." 31 V 7 Link |
•Genesis Planet 35 Geology, Cunning>42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery) Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission. Mutara sector: "Look around you! The planet's destroying itself!" Any affiliation may attempt this mission. Span 4 11 P 14 Link |
Genetronic Treatment When one of your personnel is about to be killed by a dilemma, if he or she is present with a Medical personnel, stop that personnel instead. Then you may discard the top card of your deck to shuffle this interrupt into your deck. "It reads the DNA coding of damaged organs, translates that into a specific set of replicant instructions and then begins to grow a replacement." 20 V 8 Link |
4 •Geordi La Forge, Battleship Engineer Human •Astrometrics •2 Engineer •Honor •Physics •Programming •Science Order - If this personnel is present with your personnel who has a cost of 4 or more and he is aboard your ship, return him to his owner's hand to place that ship at your mission. "Starboard power coupling is down, containment field generator three is damaged. Attempting to bypass." Integrity 6 Cunning 6 Strength 5 17 V 60 Link |
3 •Geordi La Forge, Chief Engineer Human •2 Engineer •Leadership •Physics •Programming Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn. "I'll take care of it, Captain." Integrity 6 Cunning 6 Strength 5 1 R 263 Link |
1 •Geordi La Forge, Conn Officer Human •Astrometrics •Navigation •Officer While this personnel is on a planet, he loses Astrometrics, Navigation and Officer and gains Engineer, Physics and Programming. "My father was an exo-zoologist. My mother a command officer. ... They were always on the move. Some of the time together, some times separately. ...But to me, it was just one long adventure." Integrity 6 Cunning 6 Strength 5 4 U 137 Link |
3 •Geordi La Forge, Illuminated Advocate Human •2 Engineer •Leadership •Navigation •Physics •Programming •Science Dissident. While this personnel is attempting a Region: Briar Patch mission, he is attributes +1. "How could I look at another sunrise, knowing what my sight cost these people?" Integrity 6 Cunning 6 Strength 5 55 V 30 Link |
2 •Geordi La Forge, Resolute Presence Human •Engineer •Navigation •Officer Commander: U.S.S. Enterprise-D. While this personnel is aboard your Galaxy-class ship, it is Weapons +2 and Shields +2. "Things are going to happen fast. Just keep alert, stay calm. Let's focus on what we're doing." Integrity 6 Cunning 6 Strength 5 49 V 41 Link |
3 •Geordi La Forge, Retired Engineer Human •Anthropology •Biology •Engineer •Honor •Physics While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma. "Captain, we've got a problem with the warp core, or the phase inducers, or some other damn thing." Integrity 6 Cunning 6 Strength 4 14 C 80 Link |
3 •Geordi La Forge, Sleeper Agent Human •2 Engineer •Physics •Programming •Treachery Assassin. Infiltrator. Order - Return this personnel to his owner's hand to kill an opponent's Diplomacy personnel present. "I want you to kill him there, in front of many witnesses… you will claim that you acted on behalf of Starfleet." Integrity 3 Cunning 6 Strength 5 27 V 17 Link |
2 •Geordi La Forge, Temporal Enforcer Human •Engineer •Leadership •Officer •Physics Commander: U.S.S. Challenger. While this personnel is attempting a mission, if an opponent commands a Temporal event, he is attributes +1 and gains Law and Security. "We know what you're about to attempt and we can't let that happen..." Integrity 6 Cunning 6 Strength 5 56 V 43 Link |
2 •George Primmin, Starfleet Security Human •Anthropology •Officer •Programming •Security When this personnel is about to be stopped by a dilemma, name a unique personnel present. That personnel cannot be killed or stopped by dilemmas until the end of turn. "You can't just go storming onto their ship without their permission." Integrity 6 Cunning 5 Strength 6 16 V 35 Link |
2 •George Stocker, Starbase Commodore Human •Archaeology •Diplomacy •Law •Leadership •Officer You may play this personnel at cost +2 to download a ship. "I'd like you to take over command of the Enterprise." Integrity 6 Cunning 5 Strength 6 12 C 64 Link |
2 •Getting Under Your Skin To play this event, you must command three personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn. "I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer." 4 U 55 Link |
2 •Ghost Stories Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma have: Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) "Gather round, but I'm warning you: this is not a tale for the faint of heart." 14 R 30 Link |
3 •Gi'ral, Reproachful Matriarch Klingon •Anthropology •Exobiology •Medical •Physics •Science When your personnel present is facing a dilemma, you may discard the top card of your deck to choose one: that personnel becomes Klingon; or that personnel becomes . These effects last until the end of that dilemma. "I told you not to speak with him." Integrity 6 Cunning 5 Strength 5 26 V 48 Link |
2 •Gideon Seyetik, Great Terraformer Human •Astrometrics •2 Physics •Science When you complete this mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards. "I never fail. Well, I did once, but I found it didn't agree with me, so I swore never to do it again. And I never break my word." Integrity 5 Cunning 7 Strength 4 1 U 264 Link |
2 •Gilora Rejal, Subspace Researcher Cardassian •Astrometrics •Engineer •Programming •Science While this personnel is facing a dilemma, she gains Physics and Science. "It has been my experience that... men just don't seem to have a head for this sort of thing. That's why women dominate the sciences." Integrity 6 Cunning 6 Strength 4 1 U 240 Link |
4 •Gint, Avaricious Author Ferengi •2 Acquisition •Law •2 Leadership When you play this personnel, you may download three different Commodity events and/or Rule cards. "Every Ferengi business transaction is governed by two hundred eighty-five Rules of Acquisition... to insure a fair and honest deal for all parties concerned... well, most of them anyway." Integrity 4 Cunning 7 Strength 2 26 V 38 Link |
6 •Gint, The First Grand Nagus Ferengi •2 Acquisition •2 Law •2 Leadership When you play this personnel, if you command an Acquisition personnel, he is cost -3. While you command four cards that have a cost of four or more, you may spend an additional counter each turn. "Would you buy a book called 'Suggestions for Acquisition?'" Integrity 4 Cunning 7 Strength 2 13 U 86 Link |
2 •Giotto, Security Chief Human •Leadership •Officer •2 Security •Transporters You may play this personnel at cost +2 to prevent and overcome the first dilemma he faces this turn that has a cost of 1 or more and does not require a skill. Chief Giotto's force was tasked with tracking the beast responsible for the miner deaths on Janus VI. Integrity 5 Cunning 5 Strength 6 22 V 36 Link |
2 Gollek Cardassian •Diplomacy •Intelligence •Programming •Security When you play this personnel, she is cost -1 for each opponent that has an event in his or her discard pile. The Obsidian Order seeded agents throughout the Cardassian military. Integrity 6 Cunning 6 Strength 5 30 V 42 Link |
3 Gomtuu Shock Wave Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes-2. "Whatever Tin Man hit us with, it fried circuits I thought were unfryable." 3 R 12 Link |
3 Gonik Klingon •Acquisition •Archaeology •Engineer •Navigation •Officer •Science •Treachery Smuggler. Thief. When you play this personnel, you may choose an opponent to draw a card to make him cost -1. "They take all the first-yield deuterium we can extract." Integrity 3 Cunning 6 Strength 7 51 V 12 Link |
2 •Good Shepherd Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Commander to download a non-unique personnel or a personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your ship. 14 C 31 Link |
4 •Gor, Thot Breen •Archaeology •Geology •Law •Leadership •Officer General. When you play this personnel, name 1, 2 or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number. Obscured in mystery, the Breen have been found to be one of the most unknown and underestimated races in the Alpha Quadrant. Integrity 4 Cunning 7 Strength 7 13 R 56 Link |
2 Goran Cardassian •Biology •Intelligence •Medical •Transporters Infiltrator. When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost -2. "They must have found out there was a Maquis cell here." Integrity 6 Cunning 6 Strength 6 6 P 45 Link |
5 •Goran'Agar, Trusted Commander Jem'Hadar •Honor •Leadership •Officer •Physics While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1 Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn. "We came here to be free of the Vorta. It’s time to stop living by their rules." Integrity 7 Cunning 5 Strength 9 7 R 61 Link |
6 •Goraxus, Lying in Wait D'deridex Class Cloaking Device. When you win an engagement involving this ship, randomly select an opponent's personnel involved to place in your brig. Order - Discard a Capture card from hand to begin an engagement involving this ship. "How will we be certain your procedure has been successful?" Range 7 Weapons 9 Shields 9 24 V 53 Link |
2 Gorgan Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped. "Hail, hail, fire and snow, Call the angel, we will go. Far away, far to see, Friendly Angel come to me." 12 C 8 Link |
4 •Gorkon, Visionary Chancellor Klingon •2 Diplomacy •2 Honor •Law •2 Leadership Chancellor. Commander: Kronos One. When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. "If there is to be a 'brave new world', our generation is going to have the hardest time living in it." Integrity 8 Cunning 6 Strength 8 14 R 91 Link |
•Gorlan Sector, Crush the Rebellion 35 Leadership, Navigation, Officer, Security, 2 Treachery, and Strength>36 Mirror. When a card an opponent owns is about to prevent or destroy your Assault or Maneuver card, you may discard an card from hand to prevent that. "The rebels won't know what hit them." Span 3 49 V 34 Link |
2 Gorvil Klingon •2 Law •Physics •Security •Treachery When you play this personnel, each player removes all events and interrupts in his or her discard pile from the game. 22nd-century Klingon jurisprudence required efficiency in trials, largely ignoring subtle points of order during the proceedings. Magistrates of the time frowned upon legal trickery as a dishonorable practice. Integrity 4 Cunning 6 Strength 5 46 V 26 Link |
2 •Goss, Direct Negotiator Ferengi •Acquisition •Medical •Officer •Treachery While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery. "We can handle all the pleasantries later. Now, let's get down to business. I'll match anyone's best offer, and add the gold on top of it." Integrity 3 Cunning 5 Strength 5 7 C 75 Link |
1 •Goval, Follower of the One Borg •Archaeology •Geology •Science While this personnel is attempting a mission, you may discard an equipment or event card from hand to make him attributes +2 until end of this mission attempt. "I need you, Goval. I need you to help me build a better future for the Borg. I can't do it without you. Will you help me?" Integrity 4 Cunning 5 Strength 5 4 U 159 Link |
4 •Gowron, Celebrated Leader Klingon •Honor •Law •2 Leadership Chancellor. When you play this personnel, if you command three events, he is cost -1. Order - Stop eight of your Honor Klingons to score 5 points. "Klingon Warriors, I salute you. At least, those of you still on your feet." Integrity 6 Cunning 5 Strength 8 14 R 92 Link |
4 •Gowron, Leader of the High Council Klingon •Anthropology •Honor •Law •2 Leadership Chancellor. When you play this personnel, you may download an Honor Klingon. "Your blood will paint the way to the future." Integrity 6 Cunning 5 Strength 8 1 S 297 Link |
3 •Gowron, Sole Leader of the Empire Klingon •Honor •Law •2 Leadership •Security Chancellor. Commander: I.K.S. Bortas. When your Honor Klingon is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn. "By right and tradition, I am the sole leader. All who oppose me are traitors." Integrity 6 Cunning 5 Strength 8 0 P 12 Link |
3 •Gowron, Without Honor Klingon •Law •Security •2 Treachery Chancellor. When this personnel begins a mission attempt, you may discard an Assault or Maneuver event from hand to add the cost of that event to his attributes until the end of the mission attempt. "It's time for me to take a more active role in this war." Integrity 3 Cunning 5 Strength 8 49 V 47 Link |
2 Gozar Ferengi •Acquisition •Archaeology •Leadership •Navigation •Officer •Treachery Many Rules of Acquisition aptly describe the opportunities for profit aboard a Ferengi starship – the 34th, the 62nd, the 75th, and the 95th, among others. These helpful reminders are often displayed on a starship’s dedication plaque. Integrity 3 Cunning 5 Strength 5 7 C 76 Link |
2 •Gral, Eager Opportunist Ferengi •Acquisition •Archaeology •Diplomacy •Law •Physics Cards an opponent owns cannot prevent copies of Veiled Threat you own. "Our reputation will be absolutely stainless." Integrity 4 Cunning 6 Strength 6 28 V 39 Link |
2 •Grathon Tolar, Hologram Forger Alien •Engineer •Exobiology •2 Programming •2 Treachery "I cannot tell you how grateful I am, captain. The Klingons were going to execute me tomorrow. Of course, they say that every day. It's one of the little games they like to play." Integrity 2 Cunning 7 Strength 3 1 U 328 Link |
Grav-Plating Trap When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile. Order - Destroy one of your non-Hand Weapon equipment to destroy an event. "Section Four-A. On my mark!" 12 R 37 Link |
3 Gravimetric Distortion Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2. "Better to ride the rapids than face the hive." 1 R 27 Link |
3 Gravitational Anomaly Unless you have Navigation, Science, and Trellium-D or Geology, Physics, and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You're sure it's not a problem with the grav-plating?" 22 V 3 Link |
3 Graviton Ellipse Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2. "According to the Federation database, it travels through subspace, emerging occasionally without warning." 1 R 28 Link |
2 Graviton Wave Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed. "Our best guess is that the tetryon field reacted to the probe’s shielding, producing a massive graviton wave." 3 C 13 Link |
3 Greater Needs Unless you have Anthropology, Diplomacy, Exobiology, and Integrity>30 or Leadership, Transporters, Treachery, and Strength>30, all your personnel are stopped and this dilemma is placed on your ship at this mission. Damage - Your personnel cannot begin a mission attempt at this mission. "The ship! I must have the ship!" 24 V 5 Link |
2 •Grebnedlog, Pakled Captain Pakled •Exobiology •Honor •Leadership •Officer Commander: Mondor. While present with a non- personnel, this personnel loses Honor and gains Transporters and Treachery. "We look for things. ... Things we need. ... Things that make us go." Integrity 6 Cunning 6 Strength 4 10 C 92 Link |
0 Greed To play this event, you must command a personnel with 2 Treachery. Discard a card from hand to draw a card for each dilemma you own that is in an opponent's core. Destroy this event. "It took a lot of effort to get you here. But I was sure it would be worth it. I was right." 17 V 30 Link |
3 Greer Alien/Human •Anthropology •Astrometrics •Biology •Honor •Navigation •Officer When this personnel is about to be removed from the game, if he is present with three non-Human personnel, you may download an interrupt. Descendant of the original crew of Enterprise, blessed with many of the skills of his ancestors. Integrity 6 Cunning 5 Strength 5 20 V 39 Link |
3 •Gregory Quinn, Alien Courier Human •Archaeology •Biology •Leadership •Treachery Admiral. Bluegill. When your Bluegill personnel present is about to be killed, you may stop that personnel and discard a Bluegill personnel from hand to prevent that. "It won't like your science officer. It does like you!" Integrity 3 Cunning 7 Strength 5 31 V 37 Link |
1 Greitak Ochshea •Biology •Officer •Transporters More commonly known as Hunters, the Ochshea spent their lives training for the Hunt. Their revered quarry, Tosk, were genetically engineered to create the most exciting pursuit possible. A Tosk's elusive capabilities were enhanced by personal cloaking technology developed by the Dominion similar to the Jem'Hadar shrouding ability. Integrity 6 Cunning 5 Strength 5 38 V 24 Link |
1 Grenis Solari •Geology •Leadership •Officer Leader of the Western faction warring on Solaris V. His level-headedness at the first, failed attempt at peace talks helped keep the channels of dialogue open. Integrity 6 Cunning 5 Strength 6 1 C 329 Link |
•Grid 296, Holographic Training Facility You may play Holograms, equipment, and ships at this mission. "You've created prey whose skills have surpassed your own." Photonic Headquarters Span 2 36 V 20 Link |
•Grid 532, Assimilate Species 10026 30 Leadership, 2 Programming, and Strength>30 When you complete this mission, you may place up to three personnel that you command but do not own in their owners' discard piles. Score 5 points for each. "Three hundred thousand individuals have been transformed into drones." Span 3 34 V 20 Link |
4 •Grilka, Glorious Lady Klingon •Anthropology •Biology •Honor •Leadership When you play this personnel, if you command an Honor personnel, she is cost -1. While this personnel is facing a dilemma, the cost of the personnel in your discard pile that has the highest cost is added to her attributes. "The recent hostilities between the Empire and the Federation have been ... very costly to my family." Integrity 6 Cunning 5 Strength 6 13 R 90 Link |
2 •Grimp, Pessimist Ferengi •Acquisition •Programming •Transporters Waiter. Order - Discard four Rules from your hand to score 5 points. "The FCA has ears everywhere." Integrity 5 Cunning 5 Strength 5 8 U 78 Link |
2 Grish Ferengi •Exobiology •Medical •Transporters •Treachery Thief. When your personnel present is killed by a dilemma, this personnel and each personnel present cannot be killed by dilemmas until the end of this turn. "Please, gentlemen. We're partners." Integrity 4 Cunning 5 Strength 5 20 V 33 Link |
5 •Groumall, Inauspicious Command Military Freighter While you have a ship in your discard pile, this ship is attributes +2. Order - Discard up to three cards from hand to take an equal number of ships from your discard pile into hand. You may do this only once each turn. "This may be a lowly freighter, Major, but it's still a military vessel and will be run in a military manner." Range 6 Weapons 5 Shields 5 24 V 42 Link |
2 Guardian's Advice Temporal. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters each turn. "The time lines are in constant flux. ... Unless that's the outcome you desire, I suggest you find a way to launch the weapon." 13 R 28 Link |
2 Guess Who's Coming to Dinner? Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed. "We must do this again some time." 4 C 15 Link |
1 Guidance Drone Borg •Engineer Drone. Interlink: Navigation. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Navigation until the end of that mission attempt.) TASK: Regulate propulsion systems of Borg vessels. Maneuver. Integrity 5 Cunning 5 Strength 5 3 C 129 Link |
0 Guidance of the Council Plays in your core. When you play a Diplomacy personnel, you may destroy this event to download a Chancellor or High Council Member. Since the mid-21st century, the Klingon High Council has governed the affairs of the Empire from the Great Hall in the First City on Qo’noS. 6 P 22 Link |
4 •Guinan, Battleship Bartender El-Aurian •Anthropology •Exobiology •Honor When you play an card at this mission, you may stop this personnel to make that card cost -2. "This is not a ship of war. This is a ship of peace." Integrity 7 Cunning 7 Strength 4 25 V 38 Link |
3 •Guinan, Listener El-Aurian •Anthropology •Exobiology •2 Honor When you play this personnel, each player scores 5 points. "My name is Guinan. I tend bar, and I listen." Integrity 8 Cunning 7 Strength 4 4 R 138 Link |
2 •Guinan's Rifle Hand Weapon. While in combat, each of your El-Aurian personnel present is Strength +3. When combat begins involving your personnel with Integrity>7 present, you may remove this equipment from the game to prevent that and stop each personnel involved. "That was setting number one. Anyone want to see setting number two?" 49 V 7 Link |
5 •Guingouin Condor Class When you win an engagement you began involving this ship, if each ship you command is a ship, score 10 points. "You know what your problem is, captain? You’ve made this personal. It didn’t have to be. It wasn’t with me. I have no animosity, no harsh feelings toward you." Range 6 Weapons 6 Shields 6 2 U 171 Link |
2 Guna'shan Jem'Hadar •Geology •Physics •Security When you place an Infiltrator you own aboard an opponent's ship and this personnel is in your hand, you may place him on your headquarters mission where he could be played. While the Founders were extremely adept at espionage, their extraction often depended on a Jem'Hadar presence to secure their passage. Integrity 6 Cunning 5 Strength 8 38 V 25 Link |
2 Gunboat Diplomacy Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points. "...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?" 4 C 56 Link |
2 •Ha'Dara Simulation Holoprogram. To play this event, you must command Grid 296 and no other headquarters mission. Plays in your core. While three or more cards are on this event, each non-Hologram personnel is attributes -1. "The Hirogen are more resilient than you think. They'll last long enough... For us to hunt them like they hunted us." 56 V 14 Link |
2 Haadok Vulcan •Anthropology •Exobiology •Medical •Navigation •Security While you command an personnel, you may play this personnel at cost +1 to name a unique personnel. That personnel cannot be killed by dilemmas until the end of this turn. "I suggest you remember that my operatives would avenge my death..." Integrity 6 Cunning 6 Strength 6 26 V 34 Link |
6 •Haakona D'deridex Class Cloaking Device. When you play this ship, you may download Engage Cloak or a Pursuit card. Romulan warbird sent to investigate the Neutral Zone incursion of two Federation starships in 2365. It covertly pursued one of them to the lost homeworld of the Iconians. Range 7 Weapons 9 Shields 9 1 R 411 Link |
2 Habak To play this event, you must command a Anthropology personnel. Plays on your Region: Demilitarized Zone mission (limit one per mission). This mission is worth 5 more points. "We hold our rituals and our ceremonies there... it's sacred to us." 25 V 9 Link |
3 •Hajur, Veteran Fighter Hirogen •Anthropology •Medical •Security When this personnel is killed by a dilemma, you may place him on the bottom of his owner's deck. "Do you know the difference between a survivor and a champion here? There isn't one." Integrity 7 Cunning 7 Strength 8 0 VP 124 Link |
2 •Halb Daier, Resistance Contact Bajoran •Physics •Security •Transporters Bajoran Resistance. When you play this personnel, you may download No Love For the Spoon Heads. "So tell me, how's work going on the ore processing center? Integrity 4 Cunning 5 Strength 6 23 V 33 Link |
1 •Hall of Warriors Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event. "May your Bat'leth run red. Success!" 14 C 32 Link |
2 •Hannah Bates, Biosphere Expert Human •Engineer •Physics •Programming •Science Genetically Enhanced. "All of us in this colony have been living in the dark ages. It's like we're victims of a 200-year-old joke. Until you came, all we could see was to the wall of our biosphere. Suddenly our eyes have been opened to the infinite possibilities." Integrity 4 Cunning 7 Strength 5 4 C 160 Link |
4 •Hanok, Trade Minister Karemma •Acquisition •Engineer •Honor •Leadership •Physics •Security When this personnel is facing a dilemma, you may give command of your Commodity event to an opponent to make up to two of your personnel present lose all their skills (except Acquisition) until the end of that dilemma. "The Karemma believe that merchandise has a set value..." Integrity 6 Cunning 6 Strength 6 25 V 31 Link |
4 •Hanok, Trade Minister Karemma •Acquisition •Engineer •Honor •Leadership •Physics •Security When this personnel is facing a dilemma, you may give command of your Commodity event to an opponent to make up to two of your personnel present lose all their skills (except Acquisition) until the end of that dilemma. Ambassador Gift 2022 Integrity 6 Cunning 6 Strength 6 0 VP 350 Link |
2 Harana Human •Anthropology •Geology •Medical •Physics When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event. Though the leadership of the Dorvan V colony submitted willingly to Cardassian rule, many of its citizens took the first available chance to join up with the Maquis. Integrity 4 Cunning 6 Strength 5 2 C 149 Link |
2 •Harcourt Fenton Mudd, Honest Businessman Human •Acquisition •Anthropology •Treachery Commander: Hard Bargain. Smuggler. Thief. When a dilemma this personnel is facing is about to make a random selection, you may give command of your Commodity event to an opponent to choose an additional personnel present to include in that selection. "...I look upon this work as a sacred public trust." Integrity 4 Cunning 6 Strength 5 28 V 43 Link |
4 •Harcourt Fenton Mudd, Swindler, Conman, Liar, Rogue Human •Acquisition •Anthropology •Archaeology •Treachery Thief. When you play this personnel, if you command three Androids, you may download a ship. While this personnel is present with an Android, he cannot be stopped by dilemmas that cost 2 or less. "So here I am on a planet with over two hundred thousand... androids..." Integrity 2 Cunning 7 Strength 5 58 V 32 Link |
4 •Hard Bargain, Totally Legitimate Class J Cargo Ship This ship is attributes +1 for each Commodity event and Crime event in play (limit +4). "It's really a darn beautiful ship, isn't it? Really a beautiful ship." Range 6 Weapons 5 Shields 5 57 V 27 Link |
2 Hard of Heart Randomly select two personnel. Unless those personnel have Geology and Cunning>11 or Strength>13, those personnel are killed. "Are you as brave with mortae as you are with a phaser?" 38 V 4 Link |
3 Hard Time Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand. "... you haven't been in prison. What you experienced was an artificial reality, an interactive program that created memories of things that never actually happened." 6 P 6 Link |
•Harness Omega Particle 50 Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48 You may attempt and complete this mission using your personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48. Class-M moon: Obtain powerful synthetic molecule from an alien outpost. Span 2 3 U 93 Link |
4 •Harrad-Sar, Slave of the Situation Orion •Navigation •Officer Commander: Devna-Lev. Smuggler. Thief. When you play this personnel, you may download up to three Thief personnel. "Well, it's poor custom to discuss business before entertainment. If the food didn't arouse your hunger, this should." Integrity 4 Cunning 5 Strength 6 14 C 95 Link |
2 Harried and Harassed Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile. "Why don't you slow down before your engines explode?" 40 V 5 Link |
2 •Harry Kim, Diligent Ensign Human •Astrometrics •Engineer •Science Order - If you command four space missions and this personnel is aboard your ship, return him to his owner's hand to place that ship at one of those missions. "...if that journey takes a little longer, so we can do something we all believe in, I can't think of any place I'd rather be, or any people I'd rather be with." Integrity 6 Cunning 6 Strength 5 31 V 38 Link |
3 •Harry Kim, Eager to Please Human •Astrometrics •Biology •Physics •Programming •Science •Transporters While this personnel is facing a dilemma at a mission, each of your Programming personnel present is attributes +1. "You know, I spent my whole life getting ready for Starfleet. And on my very first mission, I'm gonna die." Integrity 6 Cunning 6 Strength 5 10 R 66 Link |
3 •Harry Kim, Remorseful Survivor Human •Astrometrics •Navigation •Science •Transporters •Treachery Thief. When you play this personnel, you may examine the top four cards of your deck. You may reveal an interrupt or a Temporal card and take it into hand. Place the remaining cards on the bottom of your deck in any order. "Better late than never." Integrity 4 Cunning 7 Strength 5 34 V 30 Link |
3 Harsh Conditions For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome. "This is the gulag Rura Penthe! ... Punishment means exile from prison to the surface. On the surface, nothing can survive." 4 U 16 Link |
5 Harvest Drone Borg •Engineer •Exobiology •Security Drone. When you take command of a personnel that you do not own, you may randomly select an opponent's personnel present with this personnel, take command of him or her, and place this personnel on the bottom of your deck. TASK: Identify additional targets near newly assimilated drones. Pursue. Integrity 5 Cunning 5 Strength 5 15 V 27 Link |
Hate When an opponent's personnel gains a skill as a result of paying a cost, if you command a completed mission, lose 5 points to remove that personnel from the game. "What a repulsive creature you are! Constantly shedding your skin and hair. Leaving your oily sweat on everything you touch. You think that you are the height of intellect in the universe, but you are no better than any filthy animal and I am ashamed to be made in your image!" 23 V 23 Link |
3 •Hawk, Conn Officer Human •Astrometrics •2 Navigation •Officer •Security •Transporters When the ship this personnel is aboard is about to move between your Earth and a non-Region: Sector 001 mission, if all of your non-headquarters missions are in the same region, subtract 2 from the Range required. "Long-range sensors are still offline." Integrity 6 Cunning 6 Strength 6 61 V 9 Link |
2 •Hawk, Reborn Borg •Astrometrics •2 Navigation •Officer •Security Drone. "You may encounter Enterprise crewmembers who've already been assimilated. Don't hesitate to fire. Believe me, you'll be doing them a favor." Integrity 5 Cunning 5 Strength 6 48 V 10 Link |
2 Hazar Bajoran •Astrometrics •Leadership •Officer •Transporters General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a ship, that ship may join that engagement. Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia. Integrity 5 Cunning 5 Strength 5 1 U 213 Link |
3 Hazardous Materials For each Trellium-D the opponent on your left commands, randomly select a personnel to be killed. Unless you have Engineer, Medical, and Security or Anthropology, Navigation, and Officer, place this dilemma on your ship. Damage - When your opponent plays an equipment that costs 1 or more, randomly select a personnel aboard this ship to be killed. 42 V 2 Link |
He Speaks in Shale When your personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma. "We're here to find out what happened to the colony. We came to help you." 8 U 50 Link |
0 He Wasn't Nice This dilemma is cost +5. Your opponent names a personnel. Kill each personnel with that card title. "He's gone! I didn't mean to do that. He made me do it! He laughed at me." 17 V 6 Link |
4 Head to Head Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. "Kill him! He’s the one!" "Not me, you idiot! Him!" 2 R 11 Link |
2 Healing Hand Choose a Medical personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Medical, this dilemma returns to its owner's dilemma pile. "I wasn't playing Parrises Squares." "Worf's calisthenic program?" "No." "I give up, what was it?" "I was trying to feed Spot!" 22 V 4 Link |
4 Heart of Glory Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved. "Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight." 2 C 45 Link |
0 Heart to Heart Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped. "I keep trying to be more human and keep failing." "Do you realize, my brother, that I can help you become more human?" 7 C 6 Link |
4 Heightened Perception Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile. 5 P 6 Link |
2 •Helen Noel, Enterprise Psychiatrist Human •2 Anthropology •Biology •Diplomacy •Medical You may play this personnel at cost +3 to reveal the top four dilemmas of an opponent's dilemma pile and remove each dilemma that has a cost of 1 or more and does not require a skill from the game. The remaining dilemmas return to their owner's dilemma pile. "Doctor Helen Noel, Captain. We've met." Integrity 5 Cunning 6 Strength 4 16 V 36 Link |
3 Heler Bajoran •Astrometrics •Transporters •Treachery Smuggler. When you play this personnel, you may draw a card for each mission you command that requires Strength. After being rescued by Major Kira and Gul Dukat, his skills were put to use coordinating deliveries of weapons to interested parties. Integrity 5 Cunning 5 Strength 6 40 V 25 Link |
3 Helping Hand Maneuver. Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn. "They must have been surprised when your reflection turned and attacked." 20 V 3 Link |
2 Helpless Randomly select a personnel. Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped. "It is the truth. I stand before you, defrocked. I’m condemned to be a member of this lowest of species. A normal, imperfect, lumpen human being." 6 P 7 Link |
3 •Henry Archer, Trailblazing Engineer Human •2 Engineer •Honor •Physics •Science Order - Discard a ship from hand to draw up to two cards. You may do this only once each turn. Primary developer of the first human-produced engine capable of reaching Warp 5, and one of the principal designers of Enterprise NX-01. Integrity 6 Cunning 6 Strength 5 32 V 17 Link |
3 •Henry Starling, CEO of Chronowerx Industries Human •Acquisition •Engineer •Programming •Science •Treachery Commander: Aeon. Thief. When you play this personnel, you may discard a ship from hand to download up to three non-Artifact equipment cards. "Without me there would be no laptops, no internet, no barcode readers. What's good for Chronowerx is good for everybody." Integrity 4 Cunning 6 Strength 5 56 V 59 Link |
1 Heyath Yar Bajoran •Anthropology •Honor The core of the Bajoran religious philosophy includes an undying faith in the Prophets, and their plan for Bajor and all Bajorans. This, along with charity and humility, are the keys to enlightenment. Integrity 8 Cunning 5 Strength 5 30 V 35 Link |
Hidden Resource When an opponent plays a ship, discard a card from hand to download a ship. Order - Each of your ships is Range +5 until the end of this turn. "We managed to get a few sub-impulse raiders underground before the Cardassians hit us, but that was ten years ago." 22 V 20 Link |
2 •Hidden Strings Punishment. To play this event, you must command three personnel. Plays in your core. Personnel you command but do not own gain Assassin. Order - Stop your personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel. "...his preexisting neural implants make our work impossible to detect." 40 V 13 Link |
2 •Hideaki Chang, Conscientious Corporal Human •Biology •Physics •Security MACO. While this personnel is present with three MACOs, he and each personnel present are attributes +1. "Do you have any idea where we're headed?" Integrity 5 Cunning 5 Strength 6 12 C 111 Link |
4 High Command "Motivation" Plays in your core. At the start of each of your turns, you may kill one of your personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn. "It would seem that the unfortunate soul had been given a massive dose of a psychotropic drug." 6 P 23 Link |
3 •Hikaru Sulu, Cunning Tactician Human •Astrometrics •Leadership •Navigation •Officer •Physics Commander: Starship Excelsior. At the start of your turn, if an opponent's ship is at this mission, you may place your ship this personnel is aboard at a different mission to download a Damage card and place it on that opponent's ship. "Nice to see you again, Kang." Integrity 6 Cunning 6 Strength 6 49 V 42 Link |
4 •Hikaru Sulu, Experienced Helmsman Human •Astrometrics •Biology •2 Navigation •Officer You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, you may place your ship at your mission. "Helm ready, sir." Integrity 6 Cunning 6 Strength 6 20 V 19 Link |
4 •Hikaru Sulu, Loyal Captain Human •Archaeology •Astrometrics •Honor •Leadership •Navigation •Officer Commander: U.S.S. Excelsior. You may play this personnel aboard your U.S.S. Excelsior. When the ship this personnel is aboard is about to move to a mission where you command a ship, subtract 2 from the Range required. "We stand ready to assist you." Integrity 6 Cunning 6 Strength 6 15 V 31 Link |
2 •Hikaru Sulu, Savage Security Chief Human •Biology •Physics •2 Security •2 Treachery While you command an personnel, you may play this personnel at cost +1 to draw a card for each of your Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order. "Mr. Spock has orders to kill you, Captain. ... You will also appear to have killed him after a fierce battle. ... it will leave me in command." Integrity 2 Cunning 6 Strength 6 13 C 63 Link |
2 •Hikaru Sulu, Senior Helmsman Human •Astrometrics •Biology •2 Navigation •Physics You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order. "Standing by to warp, sir." Integrity 6 Cunning 6 Strength 6 12 C 65 Link |
1 •Hindrance Temporal. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may kill one of your unique personnel who costs 3 or more and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Unfamiliar territories can often offer unforeseen complications. 16 V 22 Link |
3 •Hippocrates Noah, Visionary Mastermind Hologram •Acquisition •Archaeology •Geology •Law •Leadership •2 Treachery When this personnel is killed by a dilemma, each player kills each copy of Benjamin Sisko that he or she commands. "The real goal of this project is to have these lasers of mine produce massive fissures in the Earth's crust, releasing millions of tons of molten lava." Integrity 1 Cunning 7 Strength 6 38 V 38 Link |
3 Hippocratic Oath Your opponent chooses a planet mission in play. Unless you place a personnel with Exobiology or Medical on that planet, all your personnel are stopped. "As a Federation doctor, I know you are trained to feel sympathy and compassion for those in pain." 0 VP 294 Link |
2 Hired Muscle Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a personnel to be placed on top of his owner's deck. "The FCA’s involved now. And those Nausicaans working for Brunt aren’t just for show." 2 U 12 Link |
2 •Hiren, Romulan Praetor Romulan •Archaeology •Astrometrics •Diplomacy •Law •Treachery Praetor. When you play this personnel, you may download Prejudice and Politics. "Senators, are there any others who wish to speak?" Integrity 4 Cunning 5 Strength 3 1 U 359 Link |
3 Historical Curiosity Unless you have Anthropology, Law, and Transporters or Shields>8, randomly select two personnel to be stopped and your opponent draws up to two cards. "Security, send a detachment to the transporter room immediately. Phaser sidearms, and be prepared to give presidential honors." 32 V 2 Link |
Historical Monitor Temporal. Order - Draw a card for each different Temporal event you command (limit 4). Then, reveal the top card of an opponent's deck. If it is not a personnel, shuffle this interrupt into your deck. Otherwise, remove this interrupt from the game. "This is how we keep an eye on what's going on." 28 V 15 Link |
1 Historical Pursuit Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Archaeology, Honor, and Transporters or an Artifact equipment, all your personnel are stopped. "Think of the glory, the honor of finding the bat'leth of the first Warrior King." 38 V 5 Link |
2 History Repeats Itself Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped. Otherwise, choose one of those personnel to be stopped. "There’s something about that date, October 26th, 1881. But what was it?" 3 C 14 Link |
2 Hogan Human •Engineer •Transporters •Treachery When you play this personnel, if you command three or more Region: Demilitarized Zone missions, he is cost -1. While you command three or more Region: Badlands missions, this personnel is attributes +1 and gains Navigation and Security. "There are all kinds of rumors flying around..." Integrity 5 Cunning 5 Strength 5 62 V 29 Link |
1 •Hogue, Student of Political Ethics Cardassian •Honor •Leadership •Navigation Dissident. Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn. "There are some who believe that the future of Cardassia should not remain in the hands of the military." Integrity 6 Cunning 5 Strength 5 4 C 118 Link |
4 •Holding Cell Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event. 22 V 13 Link |
2 Hollister Human •Biology •Exobiology •Geology •Science •Security When you play this personnel, you may discard any number of Paranoia cards from hand to draw an equal number of cards. "You don't really expect me to let down that force field and go in there with you?" Integrity 5 Cunning 6 Strength 6 62 V 30 Link |
1 •Hollow Hospitality Paranoia. Plays in your core. Your non-Treachery personnel cannot gain skills (except Treachery). Each of your personnel and personnel are Strength +1. "Jake, get them a menu... I would recommend the Shrimp Creole." 31 V 15 Link |
0 Hollow Pleasantries Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1. "Captain Sisko, I can't tell you how happy I am to see you again." "I wish I could say the same." 4 C 57 Link |
1 Holodeck Arch Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Download a Hologram or a Holoprogram event. Destroy this event. "What have we here?" "Computer, standing by." 25 V 10 Link |
2 Holodeck Grid Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command. "...images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation." 7 U 21 Link |
Holodeck Safety Protocols When a card an opponent owns is about to make you lose command of your Holoprogram event, you may discard a Hologram from hand to prevent that. You may play this interrupt from your Holoprogram event as if it were in your hand. "Warning: disengaging safety protocols presents extreme risk of injury." 56 V 18 Link |
0 Holographic Hoax To play this event, you must command three personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event. "In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened." 4 C 58 Link |
Homeward Bound To play this interrupt, you must command a completed space mission and three personnel. You may only play one copy of this interrupt each turn. When you play this interrupt, if you command a planet mission, lose 5 points. Order - Unstop each of your stopped personnel at a space mission. Remove this interrupt from the game. "Somewhere, along this journey, we'll find a way back." 34 V 15 Link |
Homicidal Expedient Paranoia. When an opponent plays an event or interrupt, kill your Dissident personnel at Luna to prevent that event or interrupt and place it in its owner's discard pile. "Green euthanized hundreds or thousands who were afflicted with radiation damage. Their millions of descendants would've endured horrible disease, yet history - history never says anything about that suffering that Green prevented." 48 V 6 Link |
2 •Homn, Lurching Valet Alien •Honor When you play this personnel, choose an opponent to draw three cards, then you may draw cards until you have an equal number of cards in hand as that opponent. "Thank you for the drinks." Integrity 5 Cunning 5 Strength 7 35 V 23 Link |
•Honor the Fallen 40 Engineer, 2 Honor, Medical, Officer, and Integrity>38 When your personnel complete this mission, you may remove a personnel in your discard pile from the game to restore all Range to each of your ships. Monac Shipyard: "... we can fire an EM pulse at the sun." Span 3 17 V 47 Link |
Honorable Death To play this interrupt, you must command a unique personnel present with an opponent's personnel. Order - Kill that personnel to destroy an opponent's event. "…every Klingon hopes to die in the line of duty…" 2 U 80 Link |
2 Honorable Pursuit Choose an Honor personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Honor, this dilemma returns to its owner's dilemma pile. "You have given me a glimpse into my son's future. I see now that he has his own destiny. And I believe it will be a great one." 22 V 5 Link |
3 •Horga'hn Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Order - Choose any number of your stopped personnel present who have a cost of 4 or more. Shuffle this equipment into its owner's deck to unstop each of those personnel. Symbol of sexuality from the pleasure planet Risa. To display one is to announce that the owner is seeking jamahron. 17 V 19 Link |
2 •Hoshi Sato, Captain's Woman Human •Anthropology •Programming •2 Treachery While you have no cards in hand, this personnel and each of your Leadership personnel present are attributes +1. "And I'm probably the only one who doesn't want to slip a knife in your back." Integrity 2 Cunning 6 Strength 5 13 U 105 Link |
2 •Hoshi Sato, Damaged Linguist Human •Anthropology •Exobiology •Geology •Programming •Science When this personnel begins a mission attempt at a Region: Delphic Expanse mission, she may gain a skill from a non-Human present until the end of the mission attempt. "If he can tell us something about the Xindi weapon, it's worth the risk. I can take care of myself, Captain." Integrity 5 Cunning 6 Strength 5 36 V 39 Link |
2 •Hoshi Sato, Empress Human •Anthropology •Diplomacy •Officer •Programming •2 Treachery "You are speaking to Empress Sato." Integrity 2 Cunning 6 Strength 5 0 AP 8 Link |
2 •Hoshi Sato, Uneasy Educator Human •Anthropology •Biology •Exobiology •Geology •Medical •Programming •Science While facing a dilemma, this personnel loses Anthropology and Science. "It's the environmental suits ... they make me a little ... claustrophobic." Integrity 6 Cunning 6 Strength 5 8 U 103 Link |
•Host Metaphasic Shielding Test 35 Diplomacy, Engineer, Navigation, Science, and Integrity>29 Vaytan: "Forgive my skepticism, Doctor, but your claims are somewhat extravagant. Protect a shuttle within a star’s corona? Not even your own government believes it can be done." Any affiliation (except ) may attempt this mission. Span 3 1 S 172 Link |
0 Hostile Takeover Unless you have a lower score than each of your opponents or choose to lose 5 points, place this dilemma on this mission. When you complete this mission, stop each personnel that used a skill to complete that mission. "You're finished. Bankrupt. I'm going to liquidate you." 47 V 2 Link |
3 •Hostilities Unleashed Maneuver. Plays in your core. Order - Discard an event from hand to begin an engagement involving your ship with its corresponding Commander aboard. If you win, randomly select an opponent's personnel involved to be killed. Otherwise, destroy this event. You may do this only once each turn. "I don't suppose you would like to surrender..." 40 V 14 Link |
3 Hot Mess Unless you have a personnel with Biology and Science or a Chef, place this dilemma on your ship. Damage - Each personnel aboard this ship is attributes -1. "I had to completely reroute the mess hall power conduits and scrounge a lot of supplies from all over the ship, but that's my specialty..." 53 V 1 Link |
4 Houdini Mines Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile. "You can walk by the same place a hundred times and nothing happens. And then … bang." 2 C 13 Link |
1 How Would You Like a Trip to Romulus? Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event. "Seems there’s been some kind of internal political shakeup. … We’re sending you all the intelligence we have, but it’s not much. I don’t need to tell you to watch your back, Jean-Luc." 1 R 90 Link |
1 Hoya Benzite •Astrometrics •Navigation •Officer Within a decade of the first Benzite joining Starfleet, many others enlisted. Advances in medical technology made it possible for Benzites to breathe in an oxygen-rich atmosphere without a respiration device. Integrity 6 Cunning 5 Strength 4 1 C 265 Link |
•Hromi Cluster, Amnesty Talks 35 Anthropology, 2 Diplomacy, Law and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36 Put an end to Gatherer raids in this region by mediating their negotiations with the Acamarians. Any affiliation (except ) may attempt this mission. Span 3 1 U 151 Link |
4 •Hugh, Rogue Borg Borg •Anthropology •Engineer •Exobiology •Honor •Leadership •Programming Dissident. While this personnel is facing a dilemma, you may destroy your equipment present to add its cost to this personnel's attributes until the end of the turn. "I cannot risk our being discovered." Integrity 6 Cunning 6 Strength 6 14 U 96 Link |
•Hugora Nebula, Border Crossing 30 Astrometrics, Navigation, Security, Treachery, and Cunning>34 Nebula. Region: Demilitarized Zone. This mission is worth 5 more points (limit 20) for each event on it. Favored for its cover from most sensors, this critical location was often used to approach by stealth. Span 4 36 V 21 Link |
2 Hull Breach Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead. "Medical teams to the bridge!" 10 C 8 Link |
0 Humanity's Worst Enemy Decay: 2. (When there are two cards on this event, destroy it.) Paranoia. Plays in your core. While no opponent commands a ship at a Region: Sector 001 mission, each of your Dissident personnel is Cunning +1 and Strength +1. At the start of your turn, place the top card of your deck on this event. "Her name is Elizabeth." 48 V 4 Link |
•Hunt Alien 35 2 Exobiology, Navigation, Strength>32, and (Leadership or Security) Uncharted asteroid belt: Hunt down and kill or capture a wounded member of Species 8472. Span 3 3 S 94 Link |
•Hunt for DNA Program 50 2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery) Vilmor II: "It’s four billion years old – a computer program from a highly advanced civilization, and it’s hidden in the fabric of life itself. Whatever information this program contains could be the most profound discovery of our time. Or the most dangerous." Any affiliation (except ) may attempt this mission. Span 2 1 U 173 Link |
2 Hunter Gangs Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed. "Do you know how old I was when I was abandoned? … Five. Five years old. But I survived. I learned how to stay alive…" 1 C 29 Link |
1 •Hunters' Training Program Holoprogram. Plays in your core. While there are three or more cards on this event, each of your Holograms is attributes +1. "We gave them that technology so they could hunt holographic prey, not get themselves killed." 25 V 11 Link |
2 •Hurried Departure Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points. "Scotty, I need warp speed in three minutes or we're all dead!" 12 U 25 Link |
7 Husnock Ship Husnock Class This ship does not have to be staffed to move to an opponent's mission. When this ship is about to move to an opponent's mission, subtract 4 from the span total required. When personnel that the player on your right commands begin a mission attempt at this mission, you may draw an extra dilemma and spend one extra on dilemmas. "The warship, another re-creation, twice tried to chase us away but failed." Range 4 Weapons 0 Shields 10 16 V 45 Link |
1 •Hyperspanner While at a planet mission, each of your Engineer personnel present gain Anthropology and Geology. Internally powered engineer's tool used to repair critical components of communications systems, EPS conduits, and phaser relays. Not to be confused with a coil spanner. 33 V 7 Link |
2 Hypospray When your personnel present is about to be killed by a dilemma, you may stop that personnel and your Medical personnel present to prevent that. You may do this only once each turn. Typical medical device used to inject liquids into the body of a patient via a noninvasive mechanism of compressed air. 21 V 10 Link |
•Hyralan Sector, Raid Flagship 30 Archaeology, Security, Treachery, Strength>32, and 3 Thief personnel Order - If this mission is complete, place an Artifact equipment from your discard pile aboard your ship at this mission. You may do this only once each turn. "Draw weapons and equipment for a raiding party of five." Any affiliation may attempt this mission. Span 3 41 V 13 Link |
0 •I Don't Like to Lose Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas. "I reprogrammed the simulation so it was possible to rescue the ship. … I changed the conditions of the test. Got a commendation for original thinking." 3 R 44 Link |
I Need A Little Counseling When your personnel is attempting a mission, he or she gains a skill from your personnel present until the end of that mission attempt. "Do you really need counseling or did you come down here to play?" 6 P 35 Link |
3 I Stand With My Shipmates Plays in your core. When you are about to lose 5 points to pay the cost of a card you own, if you have 5 points, you may destroy this card instead to pay that cost. "Conspiracy. Assault on Federation Officers. Theft of Federation property, namely the Starship Enterprise. Sabotage of the U.S.S. Excelsior. Willful destruction of Federation property, specifically the aforementioned U.S.S. Enterprise. And finally, disobeying direct orders of the Starfleet Commander." 23 V 16 Link |
I Won't Miss Him Paranoia. When the opponent on your right begins a mission attempt, you may discard two cards from hand (or destroy your Paranoia event) to draw one extra dilemma and spend one extra in total cost on dilemmas for each of your missions with a dilemma beneath it. Remove this interrupt from the game. "I want the Cardassians exterminated." 52 V 5 Link |
I'm a Doctor, Not a Bricklayer While your Medical personnel is facing a dilemma, he or she gains 2 Geology until the end of that dilemma. Order - Download a Geology personnel. Unless you choose to stop your Medical personnel and Officer personnel, remove this interrupt from the game. "You can't be serious." 0 VP 299 Link |
4 •I.K.S. Amar, Pugnacious Responder K't'inga Class Cloaking Device. To play this ship, you must command two personnel. Order - Destroy any number of Hand Weapons aboard this ship to make it attributes +2 until the end of this turn. The opponent on your left may destroy an equal number of their equipment cards to prevent this. "cha yIghuS." Range 7 Weapons 7 Shields 7 51 V 24 Link |
6 •I.K.S. Bortas Vor'cha Class Cloaking Device. When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event. Gowron's flagship at the time of his installation as leader of the Klingon Empire. Fought in many battles against the traitorous sisters of Duras. Range 8 Weapons 9 Shields 8 0 P 21 Link |
4 •I.K.S. Cha'Joh, Sisters' Bird-of-Prey D-12 Class Cloaking Device. This ship is Weapons +2 for each Smuggler aboard (limit +4). "Target their bridge." "Full disruptors." Range 7 Weapons 6 Shields 5 55 V 53 Link |
3 •I.K.S. Chontay, On the Hunt B'rel Class Cloaking Device. While you command a Maneuver event, this ship is attributes +1. While this ship is in an engagement, it is Weapons +1. "Shooting space garbage is no test of a warrior's mettle. I need a target that fights back." Range 6 Weapons 7 Shields 7 49 V 53 Link |
5 •I.K.S. Hegh'ta K'Vort Class Cloaking Device. While this ship is at a space mission, it is Weapons +2. Bird-of-prey commanded by Kurn during the Klingon civil war. Worf served aboard as tactical officer after resigning his Starfleet commission. Range 7 Weapons 8 Shields 7 1 R 397 Link |
4 I.K.S. K't'inga K't'inga Class Cloaking Device. Following their failed 23rd-century alliance with the Romulans, the Klingon Empire designed a major upgrade to their long-standard D-7 battle cruiser. Pride drove them to create a new ship superior to the one they’d foolishly shared with the Romulans. Range 7 Weapons 7 Shields 7 1 C 398 Link |
4 I.K.S. K'Vort K'Vort Class Cloaking Device. The 24th century saw the introduction of this well-known vessel, a blending of upgraded technology with the hull configuration of the B’rel-class starship. The result was so durable and reliable, it became the mainstay of the Klingon military for decades. Range 7 Weapons 8 Shields 7 1 U 399 Link |
3 •I.K.S. Kla'Diyus, Prototype B'rel Class Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. "... she can fire while cloaked." "Surely not!" Range 6 Weapons 7 Shields 6 14 R 116 Link |
5 •I.K.S. Lukara K'Vort Class Cloaking Device. While your personnel at this mission is in combat, you may add this ship's Weapons to your total Strength. "…this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him." Range 7 Weapons 8 Shields 7 1 U 400 Link |
6 •I.K.S. Maht-H'a Vor'cha Class Cloaking Device. While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills. Attack cruiser that competed to solve an archaeological puzzle uncovered by Federation scientist Richard Galen. The ship’s captain was less than pleased with the outcome of the chase. Range 8 Weapons 9 Shields 8 1 R 401 Link |
7 •I.K.S. Negh'Var, Imperial Flagship Negh'Var Class Cloaking Device. To staff this ship, you must have a Chancellor or a General aboard. You may use your card which begins combat to begin one at this mission even if it is at a headquarters mission. "...once battle has begun, there can be no turning back." Range 9 Weapons 11 Shields 10 35 V 44 Link |
7 •I.K.S. Negh'Var, Infiltrated Flagship Negh'Var Class Cloaking Device. You may play this ship at Qo'noS (it becomes ). To staff this ship, you must have a Chancellor, Founder, or General aboard. While attempting a mission, your Chancellors, Founders, and Generals at this mission are each attributes +1. "Whatever we have done is in the best interests of the Alpha Quadrant." Range 9 Weapons 11 Shields 10 44 V 15 Link |
6 •I.K.S. Ning'tao K'Vort Class Cloaking Device. When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission. "If they succeed, you can drink to their courage, and if they fail... you can still drink to their courage." Range 7 Weapons 8 Shields 7 4 R 180 Link |
5 •I.K.S. Pagh K'Vort Class Cloaking Device. While this ship is on Engage Cloak, each opponent's ship is Range -1. "Considering the absence of debris, Captain, it is reasonable to assume that the Klingon vessel is in the area and cloaked. … And since we do not know its intent, I recommend we go to Red Alert." Range 7 Weapons 8 Shields 7 3 R 206 Link |
7 •I.K.S. Qam-Chee Vor'cha Class Cloaking Device. While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1. Like the battleground where Kahless and Lukara withstood the attack of five hundred warriors, this ship is where the chancellor stands against new enemies of the Klingon Empire. Range 8 Weapons 9 Shields 9 2 R 174 Link |
3 •I.K.S. Qel'Poh, Clandestine Vessel B'rel Class Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2. Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet. Range 6 Weapons 7 Shields 6 14 R 117 Link |
3 •I.K.S. Qel'Poh, H.M.S. Bounty B'rel Class Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma. "... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel." Range 6 Weapons 7 Shields 6 14 R 112 Link |
5 •I.K.S. Rotarran, Ship of Tears K'Vort Class Cloaking Device. For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3). "Together, we will make the Rotarran an honorable ship again – a ship worthy of the Empire." Range 7 Weapons 8 Shields 7 1 R 402 Link |
5 •I.K.S. T'Ong, Sleeper Ship K't'inga Class Cloaking Device. When you win an engagement with this ship and its Commander is aboard it, you may place a personnel from hand aboard this ship. "Knowing their mission must help us understand them!" "There's nothing to understand. These are Klingons, they'll attack!" Range 7 Weapons 7 Shields 7 10 U 116 Link |
5 •I.K.S. Voq'leng, Ship of Prophecy D-7 Class Cloaking Device. While you command Qo'noS and no other missions, you may play this ship at your mission. While this ship is at a mission, you may play personnel and equipment aboard this ship. "My people have always known the voyage would be long and difficult, but the scrolls said we would be rewarded." Range 8 Weapons 7 Shields 6 17 V 86 Link |
5 I.K.S. Vor'cha Vor'cha Class Cloaking Device. First Klingon cruiser designed after the Empire’s exchange of technology under treaty with the Federation. While the propulsion systems drew heavily from this newfound knowledge, the bulk of the design was rooted firmly in Klingon invention and aesthetics. Range 8 Weapons 9 Shields 8 1 S 403 Link |
6 •I.K.S. Vorn, Ship of Traitors K'Vort Class Cloaking Device. While your three Treachery personnel are aboard, this ship is attributes +2. While your three Treachery personnel are aboard, each of your Treachery personnel at this mission is attributes +1. "The Council must have a leader now!" Range 7 Weapons 8 Shields 7 24 V 51 Link |
4 •I.S.S. Avenger, Admiral's Ship NX Class To play this ship, you must command three personnel. Order - Discard a card from hand to make this ship attributes +1 (limit +2) until the end of the turn. "Our entire assault fleet wiped out by a rebel attack. Thousands of your fellow Starfleet officers dead. If the Defiant hadn't arrived when it did, all of you would be among them. And who are we to blame for this? Not the brave men and women who gave their lives for the Empire." Range 6 Weapons 5 Shields 5 13 U 121 Link |
4 •I.S.S. Enterprise, Terran Flagship NX Class Cloaking Device. To play this ship, you must command three personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2. "My orders are to take this ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all." Range 6 Weapons 5 Shields 5 13 R 122 Link |
4 •Ibboko, Kreetassan Chancellor Kreetassan •Biology •Law •2 Leadership When you play this personnel, you may download a Ritual event or a Kreetassan personnel. When a Ritual event you own is destroyed, you may discard a card from hand to place that Ritual event in your core. Traditionalist Kreetassan leader. Appreciates finesse exhibited outside the Hall of Diplomacy during rituals or apologies. Integrity 7 Cunning 6 Strength 5 22 V 41 Link |
4 •Icheb, Genetic Weapon Borg •2 Astrometrics •Biology •Engineer •Geology •Physics While you command but do not own this personnel, place all personnel at this mission in their owner's discard pile. "My parents made microgenetic alterations so I would produce the pathogen. Quite ingenious." Integrity 6 Cunning 7 Strength 5 29 V 40 Link |
2 •Icheb, Second Officer Borg •Navigation •Officer •Transporters When you play this personnel, the next Temporal event you play this turn is cost -2. Icheb's accomplishments aboard U.S.S. Voyager earned him a field commission as a Starfleet officer, and by 2394, he had advanced in rank to lieutenant commander and third-in-command. Integrity 6 Cunning 7 Strength 5 28 V 28 Link |
•Iconia Investigation 35 2 Archaeology, 2 Programming, and Cunning>32 Region: Neutral Zone. Iconia: "…I heard rumors about a couple of archaeological digs that started making the Iconians sound a lot less like legend. I did a little investigating, and I located their homeworld." Span 2 1 U 174 Link |
3 •Iden, Lustrous Demagogue Hologram •Anthropology •Biology •Exobiology •Leadership •Science •Treachery Commander: Olarra. At the start of each of your turns, you may place a Hologram from hand on each Holoprogram event in your core, then draw an equal number of cards. "...and He gathered His people unto Him and delivered them to freedom." Integrity 4 Cunning 6 Strength 6 25 V 45 Link |
•Identify Temporal Disturbance 30 Astrometrics, Engineer, Transporters, and Integrity>32 Your personnel may attempt and complete this mission with these requirements: Leadership, 2 Security, and Strength>32. Near Starbase 105: Chart anomalous spatial rift and catalog nearby gravimetric effects. Span 3 28 V 21 Link |
4 Identity Theft Your opponent names a card. If you have one copy of that card in your discard pile, choose a personnel to be stopped. If you have a second copy of that card in your discard pile, randomly select a personnel to be killed. If you have a third copy of that card in your discard pile, all your personnel are stopped. "One William Riker is unique... but a hundred of him, a thousand of him, diminishes me in ways I can't even imagine." 29 V 5 Link |
If Wishes Were Horses Order - Discard a card from hand to download an event, then discard a random card from hand. "Let me guess. Another clever Federation experiment has gone awry and you turned the whole station into one vast holosuite." 2 R 81 Link |
1 Ignored Jurisdiction Plays on a non-headquarters Region: Demilitarized Zone mission. All players ignore the mission's game text (except keywords and requirements). When a card an opponent owns causes you to lose command of this event, return it to its owner's hand. "They have no right to be here." 36 V 9 Link |
2 Igrilan Kor Andorian •Exobiology •Law •Officer •Physics •Science Admiral. This personnel is attributes +1 for each Temporal mission in play (limit +3). Andorian admiral who reconsidered his verdict regarding James T. Kirk after [Incident classified by order of the Department of Temporal Investigations]. Integrity 5 Cunning 5 Strength 5 51 V 9 Link |
3 •Ikat'ika, Honorable Warrior Jem'Hadar •Anthropology •Biology •Honor •Leadership •Officer While this personnel is attempting a mission, you may make him attributes +2 until the end of this mission attempt. If you do this, he is killed at the end of this turn. You may do this only once each turn. "I yield. I cannot defeat this Klingon. All I can do is kill him." Integrity 8 Cunning 5 Strength 9 3 R 155 Link |
4 •Ilia, Finest Navigator in Starfleet Deltan •Honor •Navigation •Officer •Telepathy You may play this personnel at cost -2 to ignore her next ability. When you play this personnel, if you command a personnel who has a cost of 4 or more, for each headquarters mission your opponent commands, you may shuffle two cards from your discard pile into your deck. "My oath of celibacy is on record..." Integrity 7 Cunning 5 Strength 5 20 V 20 Link |
3 •Ilia, Probing Simulacrum Android •Navigation •Officer •Telepathy When you play this personnel, if you command three Androids, you may shuffle two personnel from your discard pile into your deck. "V'Ger is that which seeks the Creator. I am ready to commence my observation." Integrity 5 Cunning 7 Strength 7 58 V 33 Link |
1 •Ill-gotten Gains Crime. To play this event, you must command a Thief personnel. Plays in your core. When you take command of a card you do not own, you may draw a card. "You've been keeping it in your second stomach all these years?" 29 V 20 Link |
3 •Ilon Tandro, Special Envoy Klaestron •Diplomacy •Engineer •Law •Treachery Order - If you have no captives and this personnel is at a non-headquarters mission, return him to his owner's hand to place an opponent's personnel present in your brig. "Now we'd like to be on our way with the prisoner." Integrity 5 Cunning 5 Strength 5 0 VP 303 Link |
3 Imagined Emergency Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. "Sisko to Kira. Report. Kira, can you read me?" "Disregard, Commander. False alarm. Kira out." 10 U 9 Link |
2 Imat'Korex Jem'Hadar •Biology •Honor •Programming •Security "You know nothing about the Jem'Hadar... except that you fear us." Integrity 6 Cunning 5 Strength 8 3 C 156 Link |
Immoral Choice Paranoia. When one of your Treachery personnel or Son'a is about to be killed by a dilemma, kill one of your Honor personnel on a planet to stop them instead. "Jean-Luc, we are only moving six hundred people." 55 V 13 Link |
1 Imperfect Replacement Plays in your core. While you command a personnel you do not own, the player who owns that personnel cannot play a personnel with the same card title. "The replica was convincing?" "Very convincing, but not perfect." "Not perfect in what way?" "Well, sir, I find it hard to believe you're that good a singer." 17 V 31 Link |
Imperial Entanglements To play this interrupt, you must command Romulus and no other headquarters missions. When your opponent begins a mission attempt, discard a card from hand to download a D'deridex-class ship and up to four personnel. Place the downloaded ship at that mission and the personnel aboard it. At the end of the mission attempt, shuffle each card you downloaded this way into your deck. 35 V 14 Link |
3 Imperial Occupation Assault. Maneuver. Plays in your core. Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event. "You are now subjects of the Klingon Empire." 49 V 17 Link |
2 Implant Neural Interface To play this event, you must command four Holograms. Plays on an opponent's mission. When your opponent is about to fail a mission attempt at this mission, you may destroy this event to randomly select a personnel involved to be placed on your Holoprogram event. (Your opponent no longer commands that personnel.) "...it makes you believe you're a character within the program." 56 V 15 Link |
4 Impressive Trophies Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped. "Your insults are as pitiful as your efforts to escape." 1 R 30 Link |
Impromptu Prison When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped. "That’s all of them except for the two on the Bridge." 7 C 41 Link |
Improved Scenery Order - Discard a random card from hand to examine a number of dilemmas on the top of an opponent's dilemma pile equal to the cost of the discarded card. Remove this interrupt from the game. "A few months ago, when I was commanding the Defiant on a scouting mission into the Gamma Quadrant, we encountered a protostar cluster... It was the most beautiful thing I ever saw... until now." 17 V 42 Link |
3 •Improvised Modifications Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Order - Place your personnel on top of this event to make each of your ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand. "Be creative!" 14 C 33 Link |
0 In a Mirror, Darkly Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game. Jean-Luc Picard reflected upon introducing an unstable element into a critical situation. 14 R 34 Link |
6 In Development For each headquarters mission you command, this dilemma is cost -1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped. "You may be experiencing difficulty because I increased the gravity on this deck by ten percent." 21 V 3 Link |
0 In the Pah-wraith's Wake Pah-wraith. To play this event, you must command three personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event. "I know this must be of little comfort, but I never intended you any harm." 7 C 22 Link |
1 In the Way Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in the game text you are using to attempt it), he or she is stopped. "I was driving starships while your great grandfather was still in diapers. I'd think you'd be grateful for some help!" 4 C 17 Link |
2 In Training Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped. "Tighten the back of your tongue. ... Keep trying. You've almost got it." 4 R 18 Link |
0 •In Your Face Paranoia. Plays in your core. When an opponent's personnel complete a mission, you may destroy this event and kill one of your Treachery personnel to download an Assault or Maneuver event. "The Federation will never know what happened here." 55 V 7 Link |
2 In-Fighting Your opponent names a skill. Unless you have three or less of that skill, randomly select a personnel with that skill to be killed. "Gowron must answer a challenge to his authority." 16 V 6 Link |
2 Inad Ullian •Anthropology •Biology •Exobiology •Honor •Telepathy A telepathic species with the ability to retrieve lost memories, the Ullians undertook a project to build a 'library' of thoughts, recovered from species throughout the galaxy. "We believe that the history of a world is contained in the personal experience of its people." Integrity 7 Cunning 5 Strength 3 1 C 330 Link |
4 Incorporeal Parasite Your opponent names a number. If you have 4 or more personnel who have a cost equal to that number, choose one: randomly select two of those personnel to be killed; or all of those personnel are stopped. Otherwise, randomly select a personnel with a cost equal to that number to be stopped. "...a creature without form, that feeds on horror and fear, that must assume a physical shape to kill." 29 V 6 Link |
1 •Indebtedness Plays in your core. Order - Draw a card and then discard a card from hand. You may do this only once each turn. "... a feeling of great joy. And gratitude." 0 VP 30 Link |
3 Indecent Proposal Randomly select a personnel who costs 5 or more to be stopped. If you cannot, your opponent chooses a personnel to be stopped. If a personnel who costs 5 or more was stopped by this dilemma, return this dilemma to its owner's dilemma pile. "I am not for sale. And if, by some chance, I were to become available, I would rather eat Orion wing-slugs than deal with a toad-faced troll like you!" 33 V 3 Link |
1 Indelicate Repairs Reveal your hand. If you revealed four or more cards, choose an opponent to choose two of those cards. You may discard the chosen cards to draw cards until you have seven cards in hand. Destroy this event. "But that's a completely improper procedure! You can't just dump that much raw energy into a bridge terminal without-" "We are not going to get out of this by playing it safe." 29 V 21 Link |
Indomitable To play this interrupt, you must command three personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt. You cannot attempt that same mission again this turn. "You can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains - they regenerate and keep coming." 4 U 88 Link |
6 Inequitable Exchange If your opponent has a captive in his or her brig, this dilemma is cost -3. Take a personnel you own from an opponent's brig (he or she joins this mission attempt). Then your opponent chooses a different personnel to be placed in his or her brig. "Two members of your unit are being held at our base camp. We'll exchange them for you and your doctor." 23 V 6 Link |
Inevitable Triumph To play this interrupt, you must command three personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game. "The war continues to go well. Each day brings reports of new victories." 33 V 24 Link |
0 •Inexorable Torture Punishment. To play this event, you must command three personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead. "Are you ... choosing to stay with me? Excellent! I can't tell you how pleased that makes me." 15 V 12 Link |
2 Infatuation Randomly select a Security personnel to be stopped. If you still have nine personnel remaining, randomly select a Medical personnel to be stopped. If you still have ten personnel remaining, randomly select an Officer personnel to be stopped. "A most curious creature, Captain. Its trilling seems to have a tranquilizing effect on the human nervous system." 25 V 1 Link |
3 Inferiority Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas. "Compared to Lela, Torias, or myself, you're nothing." 14 U 5 Link |
2 Infestation Your opponent may have more than three copies of this card in his or her dilemma pile. Your personnel can face more than one copy of this dilemma during each mission attempt. Choose a personnel to be stopped. "This is my chicken sandwich and coffee." 13 U 10 Link |
Infinite Combinations While your personnel is facing a dilemma, discard a personnel of a different species from hand to make him or her attributes +2 and gain one level of every skill he or she already has until the end of that dilemma. "The great secret is not the variety of life... it's the variety of us." 26 V 15 Link |
2 Infinite Diversity Your opponent discards two cards from hand to name a skill (except Acquisition, Intelligence, Law, or Telepathy). Unless you have Anthropology and that skill or Science and that skill, all your personnel are stopped. "It seems that in this place, the physical universe and ... and the world of ideas are intermixed. What we think also becomes real. Therefore, we must, repeat must begin controlling our thoughts." 22 V 6 Link |
2 Information Drone Borg •Exobiology •Science •Transporters Drone. Interlink: a skill on your non- personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non- personnel present until the end of that mission attempt.) TASK: Review knowledge of newly assimilated drones. Incorporate. Integrity 5 Cunning 5 Strength 5 3 C 130 Link |
1 Information Extraction Your personnel cannot gain skills while facing this dilemma. Unless you have Intelligence, Officer, and Programming or Exobiology, Medical, and Treachery, randomly select a personnel to be stopped and if this dilemma's owner chooses to lose 5 points, then add 10 to each attribute requirement of this mission until the end of this mission attempt. "I want to thank you for helping us destroy your world." 23 V 7 Link |
3 Ingenious Jury-rig Choose a personnel who has Transporters to be stopped, then place this dilemma in your core. Non-Persistent dilemmas may not be returned to your dilemma pile from beneath your opponent's incomplete missions. "The rematerialization subroutine has been disabled... This doesn't make any sense... locking the unit into a diagnostic mode just sends the matter array through the pattern buffer." 28 V 2 Link |
2 •Inglatu, Tulaberry Merchant Dosi •Acquisition •Anthropology •Biology •Diplomacy When this personnel is facing a dilemma, you may give command of your Commodity event to an opponent to make him gain a skill required by that dilemma until the end of that mission attempt. "Aren't you on the wrong side of the wormhole?" Integrity 5 Cunning 5 Strength 7 25 V 32 Link |
4 Inhumane Interrogation Randomly select a personnel to be killed. You may destroy an event in your core to prevent this. "Give us what we came for, and we'll leave you in peace." 21 V 4 Link |
3 Inquest Randomly select personnel until their total number of icons is 8 or more. Those personnel are stopped. "I'm going to get to the heart of this conspiracy if it means investigating every last person on this ship. ...I do not need your permission or approval for my decisions." 29 V 7 Link |
3 Inside Collaborators Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "…how did a Reman get to be Praetor? I don’t get it." 3 S 15 Link |
1 Inspiring Leader Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2. "Geordi, divert all power to the engines. Take it from life support if you have to – give me everything you’ve got." 1 R 91 Link |
4 Instigate Dissension Randomly select two personnel to be stopped. Unless you command one or less headquarters missions, your opponent places this dilemma on one of your headquarters missions. You cannot play personnel at this mission. At the end of each of your turns, you may reveal three different non- personnel from hand who could be played at this headquarters to remove this dilemma from the game. 15 V 4 Link |
•Instruct Advanced Drone 40 Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35 Nebula. You may attempt and complete this mission using your personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40. Proto-nebula: Instill values in a futuristic Borg accidentally created here. Any affiliation (except ) may attempt this mission. Span 3 3 U 95 Link |
Insult To play this interrupt, you must command three personnel. Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck instead of discarding it. "I’ve smelled better viinerine on prison ships." 3 U 73 Link |
0 Insurrection This dilemma is cost +1. Place this dilemma on this mission (limit one per mission). If this mission is worth 30 or more points, add 10 to each printed attribute requirement<32 needed to complete this mission. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission. "They won't begin the procedure while the planet is still inhabited..." 24 V 6 Link |
2 Intelligent Design Choose a personnel with Cunning>7 to be stopped. If you cannot, place this dilemma in your core. While this dilemmas is in your core, your opponent's Holograms are each attributes +1. "Actually, they tried to limit our knowledge. They didn't want us to become self-sufficient... I taught myself." 34 V 5 Link |
•Intercept Maquis 35 2 Leadership, Officer, Security, and Cunning>36 Region: Demilitarized Zone. You cannot complete this mission using a ship that has a personnel aboard. Near Bryma: Prevent attackers from reaching a Cardassian weapons depot. Span 3 1 U 175 Link |
•Intercept Renegade 35 2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33 Orias system: Take whatever steps are necessary to prevent a hijacked starship from reaching this sector controlled by the Obsidian Order. Span 3 1 S 176 Link |
1 •Interlink Module Plays in your core. While your three Interlink personnel are attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill required by your completed mission until the end of that mission attempt. You may do this only once each turn. Function: Expedite skill dissemination. Enhance. 61 V 4 Link |
4 Interphasic Effects Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have an personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy. Crewman Sussman was just one of many that lost their lives aboard the U.S.S. Defiant in 2268. 13 C 11 Link |
Interspatial Fissures Nucleogenic. While your personnel present with three Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a Treachery personnel present until the end of that dilemma. "I think you know the reason we're under attack. These aliens are trying to protect themselves from you." 20 V 9 Link |
2 Interstellar Exigence Choose a Law personnel to be stopped, then randomly select an additional personnel to be stopped for each headquarters mission the opponent on your left commands. "...I share a measure of personal responsibility in this matter, but I am obliged to confirm my esteemed colleague's legal interpretation." 43 V 4 Link |
4 Interstellar Treaty To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event. As important as the military victory over the Dominion, was the diplomatic victory of uniting the Alpha Quadrant against them. 6 P 24 Link |
4 Intimidation Randomly select a personnel. Repeat this until you select a personnel of a different species than the first personnel that you selected. Stop each selected personnel. "Laddie, don't you think you should... rephrase that? 26 V 4 Link |
2 Intoxicating Spirits Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1. 45 V 2 Link |
3 Invasion Plans Assault. Maneuver. Plays in your core. Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event. "They were allies with the Borg... We can't trust them." 49 V 18 Link |
2 Invasive Drone Borg •Programming •Security •Transporters Drone. Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission. TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent. Integrity 5 Cunning 5 Strength 5 3 C 131 Link |
Invasive Transporters Order - Place any number of your Jem'Hadar and equipment at a mission aboard a ship at the same mission. Place this interrupt on the bottom of its owner's deck. Dominion transporter technology is optimized for combat operations. The ability to breach enemy shields allows rapid deployment of Jem'Hadar warriors in most battle scenarios. 33 V 25 Link |
•Inversion Mystery 30 Astrometrics, Diplomacy, Engineer, and Cunning>28 Nebula. When you complete this mission, name a dilemma. When your personnel face that dilemma, you may prevent it and overcome it. Inversion Nebula: "Astro-theory never predicted this would be so lovely. Beauty and mystery; a tantalizing combination." Any affiliation may attempt this mission. Span 4 16 V 29 Link |
•Investigate Alien Probe 30 Anthropology, Biology, Programming, and Integrity>25 Parvenium sector: "It appears to be a probe of some kind – but there is no … record of this shape or design." Any affiliation (except ) may attempt this mission. Span 3 1 U 177 Link |
•Investigate Alleged Murder 30 Diplomacy, Law, Officer, and Integrity>27 You may attempt and complete this mission using your personnel with these requirements: Anthropology, Security, Transporters, and Strength>28. Banean Homeworld: "All we know is that a member of our crew has been accused of murder." Span 2 10 U 49 Link |
•Investigate Anachronism 30 Diplomacy, Leadership, 2 Security, and Strength>30 or 2 Anthropology, Biology, Honor, and Cunning>30 Region: Delphic Expanse. Human colony: "Someday, we'll come back for you." Span 2 22 V 28 Link |
•Investigate Coup 35 Leadership, Navigation, Officer, Security, and Strength>36 Tzenketh: "Our intelligence reports indicate there’s been a coup d’etat on the Tzenkethi homeworld." Span 2 1 S 178 Link |
•Investigate Derelict 35 Engineer, Exobiology, Navigation, Security, and Cunning>35 Region: Delphic Expanse. When you complete this mission, if an opponent has had more turns than you have, restore all Range of your ship at this mission used this turn. Asteroid field: "I can guess why they were interested in this field." Any affiliation may attempt this mission. Span 3 13 U 46 Link |
•Investigate Destruction 30 Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28 Region: Neutral Zone. Outpost Delta Zero-Five: "We do not know who is responsible, why entire outposts on both sides were carried off." Span 3 7 U 49 Link |
•Investigate Maquis Activity 30 Diplomacy, 2 Leadership, and Integrity>27 Region: Demilitarized Zone. You cannot complete this mission if your personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points. Volan III: "…they’ve managed to start their own little war out here." Span 2 2 U 100 Link |
•Investigate Massacre 30 Diplomacy, 2 Science, and Cunning>28 Region: Neutral Zone. Tarod IX: "The outpost was not just destroyed, it’s as though some great force just scooped it off the face of the planet." Span 2 1 U 179 Link |
•Investigate Refinery 35 2 Physics, Security, Treachery, and Strength>31 or Engineer, Leadership, Science, and Cunning>34 Region: Delphic Expanse. Arboreal colony: "The kemocite is extremely refined." Span 2 22 V 29 Link |
•Investigate Rogue Comet 35 Anthropology, Archaeology, Engineer, Programming, and Cunning>34 Sector 1156: "It is not native to this region of space, and there is no previous record of this object…" Any affiliation (except ) may attempt this mission. Span 3 1 S 180 Link |
•Investigate Rumors 30 Astrometrics, Navigation, Science, and Cunning>30 Nebula. Chamra Vortex: "There are millions of asteroids in it. I found this ‘stone’ on one of them. I could take you to it…" Span 4 1 U 181 Link |
•Investigate Sighting 30 Exobiology, 2 Treachery, and Cunning>28 or 2 Telepathy and Integrity>29 Beta Stromgren: "They call it ‘Tin Man.’ … Its energy source is unknown. The people who’ve studied the transmissions think it’s a starship. And they’re sure it’s alive. … No one knows where it came from, or why it’s here. But we’re going to meet it. We’re going to talk to it." Span 3 1 U 182 Link |
•Investigate Stalled Ship 35 2 Astrometrics, 2 Science, and Cunning>34 or 2 Diplomacy, 2 Officer, and Integrity>32 Any affiliation may attempt and complete this mission using these requirements: Biology, Officer, 2 Treachery, and Strength>36. Uncharted system: Board derelict and investigate status. Span 4 8 U 57 Link |
•Investigate Unknown Element 30 Anthropology, Leadership, Officer, and Integrity>27 or Exobiology, Geology, Science, and Cunning>30 D-Class World: "A stable transuranic element inside a natural environment. This is a first." Any affiliation (except ) may attempt this mission. Span 2 10 U 50 Link |
1 Invidium Leak Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped. "Most of the affected systems weren’t even invented when those substances were in use. Who knows what could happen with the transporter or a magnetic capacitor?" 1 C 31 Link |
2 Invocation of Kosst Amojan Pah-wraith. Discard a unique personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event. "The Pah-wraiths demand a sacrifice. Someone worthy of them … Who better than you?" 6 P 25 Link |
•Iota Geminorum IV, Relocate Polygeminus Grex 35 Anthropology, Exobiology, Leadership, Security, and any attribute>36 Infestation cannot be prevented. After the reintroduction of Tribbles in the 24th century, terraformers were tasked with reconditioning the species' ancestral homeworld. Any affiliation may attempt this mission. Span 2 38 V 15 Link |
4 •Ira Graves, Noted Molecular Cyberneticist Human •Biology •Engineer •Exobiology •2 Programming •Treachery When this personnel or your Android present is about to be stopped or killed by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn. "I don’t mean to burden with my brilliance. It just works out that way." Integrity 3 Cunning 7 Strength 3 7 R 101 Link |
2 Isabella Plays in your core. While a personnel is facing a Persistent dilemma, that personnel cannot use his or her abilities. "I was going to protect you, Clara. I liked you. But now I don't care. Now, when the others come, you can die along with everyone else." 23 V 17 Link |
1 •Ishara Yar, Deceitful Soldier Human •Engineer •Programming •Treachery Infiltrator. "I did what I had to do." Integrity 4 Cunning 6 Strength 6 0 VP 29 Link |
2 •Ishka, Moogie Ferengi •2 Acquisition •Biology •Honor Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar. "…when it comes to profit, this female is a better Ferengi than you’ll ever be." Integrity 6 Cunning 6 Strength 3 7 R 77 Link |
3 •Ishka, Opportunistic Hostage Ferengi •2 Acquisition •Anthropology •Diplomacy •Medical While this personnel is on a planet or aboard a ship, if you command Ferenginar, you may play personnel on that planet or ship. "Cream of hipicate, I apply it twice a day. You see, a diversified financial portfolio can mean greater profits and healthier looking skin." Integrity 6 Cunning 7 Strength 2 43 V 16 Link |
2 Isolated Detachment Randomly select three personnel. Unless those personnel have Diplomacy, Programming, and Cunning>17 or your unselected personnel have Engineer, Physics, and 2 Security, all your personnel are stopped. "...we're cut off from that part of the ship." 43 V 5 Link |
•Isolated Ion Storm, Investigate Klingon Artifact 35 Anthropology, Honor, Navigation, Treachery, and Strength>32 "What? It's Klingon!" Span 3 60 AP 2 Link |
3 •Isolytic Detonation Maneuver. Plays in your core. Order - Begin an engagement involving your ship. If you win, randomly kill an opponent's personnel involved and, for each opponent's ship at that mission, download a Damage card and place it on that ship. Then place this event on your ship involved. Damage - This ship is attributes -2. 55 V 8 Link |
0 Isotope Drone Borg •Physics Drone. While this personnel is attempting a mission worth 50 or more points, he is attributes +2. Task: Study Particle 010. Disseminate findings. Integrity 5 Cunning 5 Strength 5 34 V 27 Link |
1 It's Only a Paper Moon Your opponent reveals his or her hand. For each non-ship card revealed this way that has a cost of 4 or more, add 5 to each of this dilemma's attribute requirements. Unless you have Integrity>25 or 2 Programming and Cunning>25 or Strength>25, all your personnel are stopped. "Don't you get it? This is nowhere. It's an illusion. And so am I. In fact, the only thing in this entire program that isn't an illusion is you." 17 V 7 Link |
0 Its Thinking is Chaotic Place this dilemma on this mission. Randomly select a personnel. That personnel and each copy of that personnel loses all skills and abilities and gains the following ability: "When this personnel is an eligible target for a random selection, you may choose this personnel instead." These effects last until the end of the mission attempt. At the end of this mission attempt, this dilemma is overcome. 18 V 1 Link |
2 •Ixtana'Rax, Honored Elder Jem'Hadar •Anthropology •Astrometrics •Honor •Leadership •Navigation •Officer When this personnel uses one of his skills to complete a mission, he is killed. "It must be gratifying for an 'Elder,' to end his career with a victory." Integrity 6 Cunning 6 Strength 8 6 P 47 Link |
7 •Izir'isel, Lemec's Warship Warship While this ship is staffed, if an opponent owns three or more dilemmas that have been removed from the game, each of their ships at this mission is Weapons -1 and Shields -1. Ever since his embarrassing defeat at Minos Korva, Lemec awaited an opportunity to take revenge on the Federation. The Dominion's invasion of Betazed was exactly the kind of chance he sought. Range 9 Weapons 9 Shields 9 52 V 27 Link |
1 J'Dan Klingon •Exobiology •Science •Treachery Smuggler. By 2367, an undercurrent of hatred for presiding Klingon politics had swelled as never before. Some believed that even collaboration with the Romulans was an acceptable price for bringing about change. Integrity 3 Cunning 5 Strength 7 1 C 298 Link |
Ja'chuq When you win combat or an engagement involving your Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game. "It’s a long, involved ceremony in which the challengers list the battles they’ve won, the prizes they’ve taken." 2 R 82 Link |
1 Jabara Bajoran •Exobiology •Medical •Programming Bajorans on the Infirmary staff proved every bit as reliable as the Starfleet personnel. Integrity 6 Cunning 6 Strength 4 1 C 214 Link |
3 •Jack, Maladjusted Misfit Human •Anthropology •Astrometrics •Physics •Programming Genetically Enhanced. Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck. "I will not be a part of a society that put me away for being too smart!" Integrity 4 Cunning 8 Strength 6 3 R 175 Link |
3 •Jack Crusher, Beloved Father Human •Archaeology •Honor •Leadership •Officer •Programming When your personnel present is randomly selected by a dilemma, you may replace him or her with this personnel. "You set out on a journey that wasn't your own. Now it's time to find a path that is truly yours." Integrity 7 Cunning 5 Strength 6 0 VP 307 Link |
2 •Jadzia Dax, Communications Staffer Trill •Archaeology •Exobiology •Science Host. You may play this personnel aboard your ship. While this personnel is present with three personnel, she is attributes +1 and gains Anthropology. "I love these classic twenty-third century designs. The black finish, the silver highlights. And it goes with the uniform." Integrity 6 Cunning 7 Strength 6 12 R 66 Link |
2 •Jadzia Dax, Conversant Veteran Trill •Leadership •Science •Security Host. When this personnel is about to be captured or killed, you may stop her to prevent that. "Luq 'a jlH chImta' law'." Integrity 5 Cunning 7 Strength 7 42 V 7 Link |
3 •Jadzia Dax, Defiant Captain Trill •Astrometrics •Officer •Physics •Science •Transporters Commander: U.S.S. Defiant. Host. While this personnel is aboard your U.S.S. Defiant, she loses and gains and Leadership. "That's 'captain.' It's an old naval tradition. Whoever is in command of a ship, regardless of rank, is referred to as 'captain.'" Integrity 6 Cunning 7 Strength 6 10 U 67 Link |
4 •Jadzia Dax, Elder Trill •Anthropology •Navigation •Programming •Science •Security Host. Vedek. When you play this personnel, for each Vedek you command, she is cost -1. "It's the only way we can get into the Chamber of Ministers." Integrity 6 Cunning 7 Strength 6 9 R 10 Link |
3 •Jadzia Dax, Problem Solver Trill •Astrometrics •Physics •Programming •Science Host. When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead. "I told you this was gonna be a tough assignment when we came here. Of course, I didn't realize it was going to be this tough." Integrity 6 Cunning 7 Strength 6 4 R 139 Link |
4 •Jadzia Dax, Science Officer Trill •Anthropology •Archaeology •Astrometrics •Exobiology •2 Navigation •Science Host. While this personnel is facing a dilemma, she gains Geology and Physics. "If Curzon were here, you'd be out of luck. But Jadzia Dax is a science officer." Integrity 6 Cunning 7 Strength 6 1 R 266 Link |
2 •Jadzia Dax, Soldier of Fortune Trill •Engineer •Leadership •Navigation Host. When this personnel is randomly selected by a dilemma, draw cards up to the cost of a personnel present, then place the same number of cards from hand on the bottom of your deck in any order. "Sometimes I feel we were better off when we were collecting tribute for the Intendant." Integrity 6 Cunning 7 Strength 6 13 C 93 Link |
3 •Jadzia Dax, Sworn Ally Trill •Anthropology •Diplomacy •Physics •Science Host. While this personnel is present with an Honor Klingon, she is attributes +1 and gains Honor. "No Klingon warrior would leave a comrade behind while he goes off to battle." Integrity 6 Cunning 7 Strength 6 4 R 152 Link |
3 •Jadzia Dax, The Second Heart Trill •Astrometrics •Honor •Physics •Science Host. Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand. "If we join together, no force can stop us." Integrity 6 Cunning 7 Strength 6 0 P 40 Link |
2 •Jadzia Dax, Tongo Player Trill •Anthropology •Astrometrics •Science Host. While you command a personnel, you may play this personnel at Mouth of the Wormhole. When you play this personnel, you may download Tongo: Confront. "You see, the key to tongo is to confront when you're sure you're in a better position than the other players. And if your cards match the roll of the dice, then you win." Integrity 6 Cunning 7 Strength 6 25 V 44 Link |
1 Jaglom Shrek Yridian •Navigation •Physics •Transporters When you play this personnel, you may examine the top card of any player's deck. "I am Jaglom Shrek - a man with information to sell." Integrity 4 Cunning 5 Strength 3 2 C 150 Link |
2 •Jake Sisko, Engineer's Apprentice Human •Anthropology •Engineer •Honor •Programming When an event in your core is destroyed, if this personnel is equipped with a non-Hand Weapon equipment, you may download a personnel. You may do this only once each turn. "You really think we can convert this place into a deuterium refinery?" Integrity 6 Cunning 5 Strength 5 15 V 32 Link |
1 •Jake Sisko, Reporter Behind the Lines Human •Anthropology •Biology •Honor •Programming Dissident. When you play this personnel, discard a card from hand. When you play another Dissident personnel, you may make each player discard the top card of his or her deck. "There's a war going on and I'm a reporter. This is where I belong." Integrity 6 Cunning 5 Strength 5 4 R 140 Link |
4 •Jake Sisko, Temporal Anchor Human •Anthropology •Astrometrics •Biology •Physics •Programming •Science Order - Place this personnel in his owner's discard pile to download a personnel. "'To my father, who's coming home...'" Integrity 7 Cunning 7 Strength 3 2 R 122 Link |
1 Jakin T'Lani •Engineer •Navigation •Officer Determined to avoid repeating their bloody history, the T'Lani worked together with their former Kellerun enemies to destroy all their deadly bio-mechanical weapons known as Harvesters. The rather drastic plan also called for the erasure of all scientific data pertaining to the weapons, and the execution of all those with knowledge of how to construct them. Integrity 5 Cunning 5 Strength 5 3 C 190 Link |
3 •James Moriarty, Awakened Nemesis Hologram •Leadership •2 Science •Treachery Order - This personnel gains one skill from your captive or a personnel on your Holoprogram. This effect lasts until this order is executed again. "I'm a civilized abductor... but still dangerous." Integrity 4 Cunning 9 Strength 5 39 V 14 Link |
2 •James Morrow, Survivor Human •Engineer •Physics •Treachery While this personnel is attempting a mission or is involved in an engagement, you may discard a Nucleogenic card from hand to make the ship he is aboard Weapons +2 and Shields +2 until the end of this turn (limit +6). "These experiments were meticulous and they were brutal." Integrity 4 Cunning 6 Strength 6 40 V 31 Link |
2 •James T. Kirk, Brutal Barbarian Human •Law •2 Leadership •Officer •2 Treachery While you command an personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your personnel attributes +1 until the end of this turn. "You would find me a formidable enemy." Integrity 2 Cunning 6 Strength 6 13 R 65 Link |
2 •James T. Kirk, Dubious Duplicate Android •Diplomacy •Leadership •Officer •Treachery Commander: U.S.S. Enterprise. You may play this personnel at cost +3 to download two cards. Those cards must be Android, non-Artifact equipment, Infiltration, or Punishment cards. "Mind your own business, Mister Spock. I'm sick of your half-breed interference, do you hear?" Integrity 5 Cunning 6 Strength 6 58 V 34 Link |
4 •James T. Kirk, Experienced Commander Human •Honor •Leadership •Officer •Programming Admiral. Commander: U.S.S. Enterprise. You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, he gains "This personnel and each personnel present who has a cost of 4 or more may be excluded from random selections" until the end of this turn. "All decks, this is the Captain. Prepare for immediate departure." Integrity 7 Cunning 6 Strength 6 20 V 21 Link |
2 •James T. Kirk, Highly-Decorated Captain Human •Diplomacy •Honor •Leadership •Officer Commander: U.S.S. Enterprise. You may play this personnel at cost +3 to download two cards. Those cards must be , Assault, Maneuver, Pursuit, or Temporal cards. "Risk is our business. That's what this starship is all about. Thats why we're aboard her." Integrity 7 Cunning 6 Strength 6 12 R 67 Link |
3 •James T. Kirk, Irrational Human Being Human •Anthropology •Honor •Leadership •Security When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma. "We are working together... trust me." Integrity 7 Cunning 6 Strength 5 9 R 11 Link |
4 •James T. Kirk, Living Legend Human •2 Honor •Leadership While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent and overcome that dilemma. "I take it the odds are against us and the situation is grim. ... Sounds like fun." Integrity 7 Cunning 6 Strength 5 5 P 28 Link |
2 •James T. Kirk, Organizing Crime Human •Acquisition •Anthropology •Leadership Thief. You may play this personnel at cost +1 to have him gain and Commander: U.S.S. Enterprise until the end of this turn. When an opponent scores any number of points, draw a card for every 5 points scored. "...I don't want any trouble from the rest of you because you'll have to answer to the Federation. We'll be back every year to collect our cut." Integrity 6 Cunning 6 Strength 6 42 V 8 Link |
5 •James T. Kirk, Original Thinker Human •Diplomacy •2 Honor •Leadership •Officer Admiral. Commander: U.S.S. Enterprise. When a dilemma is about to be revealed, if this personnel is attempting a mission, you may remove him from the game to prevent and overcome that dilemma. "I don't believe in the no-win scenario ... I don't like to lose." Integrity 7 Cunning 6 Strength 6 11 P 17 Link |
2 •James T. Kirk, Self-Proclaimed Enemy Spy Human •Intelligence •Leadership •Officer •Programming •Security Infiltrator. Thief. You may play this personnel at cost +2 aboard your or ship to reveal an opponent's hand. Then, choose a non-unique, non-Artifact equipment revealed to be placed aboard that ship. (You now command that equipment.) "There's an enemy spy aboard." Integrity 6 Cunning 6 Strength 6 58 V 29 Link |
2 •James T. Kirk, Youngest Captain in Starfleet Human •Diplomacy •2 Honor •Leadership "One of the advantages of being captain is being able to ask for advice without necessarily having to take it." Integrity 7 Cunning 6 Strength 6 0 AP 5 Link |
1 Jane Taylor Human •Astrometrics •Engineer •Programming Order - Kill this personnel to remove a Harbinger dilemma on a mission from the game. "Tell them how hard I worked. Tell them how much you liked me. Why can't you look at me? Just remember me. Is that asking so much?" Integrity 5 Cunning 6 Strength 6 51 V 22 Link |
0 •Janice Rand, Captain's Yeoman Human •Honor You may play this personnel at cost +2 to name a unique personnel. That personnel cannot be stopped or killed by dilemmas until the end of this turn. "Can I get you something, sir? Coffee, at least?" Integrity 6 Cunning 5 Strength 4 12 C 69 Link |
3 •Jaresh-Inyo, Federation President Grazerite •Diplomacy •2 Honor •Law •2 Leadership When you play this personnel, you may lose 5 points to download up to three personnel, then place them on your Earth where each personnel could be played. "I never sought this job. I was content to simply represent my people on the Federation Council. When they asked me to submit my name for election, I almost said no." Integrity 7 Cunning 6 Strength 4 23 V 43 Link |
3 •Jaro Essa, Leader of the Circle Bajoran •Diplomacy •Law •Leadership •Treachery When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma. You may do this only once each dilemma. "I know the future. It belongs to me. I don't need your interpretation." Integrity 3 Cunning 6 Strength 5 2 R 105 Link |
3 Jasad Cardassian •Intelligence •Navigation •Officer •Treachery Gul. While this personnel is aboard your ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards. "Your space station could not defend itself against one Cardassian warship." Integrity 4 Cunning 6 Strength 6 11 P 16 Link |
5 •Javert, Maquis Flagship Condor Class While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission, regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength>36. Range 6 Weapons 6 Shields 6 17 V 84 Link |
1 •Jean Hajar, Nova Squadron Navigator Human Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Navigation, Physics, Security and Transporters. "We were still within flight safety parameters, sir." Integrity 5 Cunning 5 Strength 5 8 C 73 Link |
3 •Jean-Luc Picard, "Hero of Maxia" Human •Honor •Leadership •2 Navigation •Physics Commander: U.S.S. Stargazer. While this personnel is aboard your ship at an opponent's mission, add the number of cards beneath your Ferenginar to each of that mission's attribute requirements. "You're moving too slowly. Arm the torpedoes, man! Vigo! Get a fire control party up here!" Integrity 8 Cunning 6 Strength 6 41 V 22 Link |
4 •Jean-Luc Picard, Argo Pilot Human •Archaeology •Diplomacy •Honor •Leadership •Navigation •Officer Commander: U.S.S. Enterprise-E. While this personnel is facing a dilemma, you may discard a card from hand to download Escape. "...I've been itching to try the Argo." Integrity 8 Cunning 6 Strength 6 1 R 267 Link |
4 •Jean-Luc Picard, Battleship Captain Human •Archaeology •2 Diplomacy •Honor •Leadership •Officer •Security Commander: U.S.S. Enterprise-D. When you play this personnel, if you command two personnel who both have a cost of 4 or more, you may download a card. "Attack pattern Sierra. And fire." Integrity 8 Cunning 6 Strength 6 13 C 64 Link |
4 •Jean-Luc Picard, Bearer of Ill Tidings Human •Anthropology •Diplomacy •Intelligence •Security Dissident. When this personnel is present with your Dissident and a dilemma is about to be revealed, you may lose 5 points to shuffle your opponent's dilemma stack. "The tenor of the mission has changed... at least for me." Integrity 8 Cunning 6 Strength 6 8 R 91 Link |
4 •Jean-Luc Picard, Captain of the Enterprise Human •Diplomacy •Honor •Leadership •Officer •Programming •Security Commander: U.S.S. Enterprise-D. When your personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn. "We have to work together." Integrity 8 Cunning 6 Strength 6 9 R 12 Link |
3 •Jean-Luc Picard, Compassionate Advocate Human •Anthropology •Archaeology •2 Diplomacy •Honor •Law •Officer Commander: U.S.S. Enterprise-D. To play this personnel, you must command three personnel. "The relief efforts we've been coordinating are barely adequate. I've come to know the Bajorans. I'm a strong proponent for their entry into the Federation." Integrity 8 Cunning 6 Strength 6 44 V 9 Link |
3 •Jean-Luc Picard, Defense Counsel Human •Anthropology •Honor •Law •Officer Commander: U.S.S. Enterprise-D. When a dilemma is about to capture or kill your Android present, you may stop this personnel to prevent that. "Your Honor, Starfleet was founded to seek out new life. Well, there it sits. Waiting. You wanted a chance to make law. Well, here it is. Make a good one." Integrity 8 Cunning 6 Strength 6 58 V 30 Link |
4 •Jean-Luc Picard, Explorer Human •Archaeology •2 Diplomacy •Honor •Leadership •Officer Commander: U.S.S. Enterprise-E. Order - Place three cards from hand on the bottom of your deck in any order to draw a card. "...if you had lived my life, you would understand my responsibility to the Federation." Integrity 8 Cunning 6 Strength 6 1 S 268 Link |
3 •Jean-Luc Picard, Galen Human •Anthropology •Archaeology •Leadership •Science Commander: Fortune. Thief. While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes +1. "Wheels within wheels. I'm starting to forget which side I'm on." Integrity 6 Cunning 6 Strength 6 6 P 56 Link |
3 •Jean-Luc Picard, Genial Captain Human •Archaeology •Diplomacy •Honor •Leadership •Officer Commander: U.S.S. Enterprise-D. When you play this personnel, you may download U.S.S. Enterprise-D. The Continuing Committee The Star Trek CCG Community lives on at www.trekcc.org Integrity 8 Cunning 6 Strength 6 0 VP 31 Link |
1 •Jean-Luc Picard, In the Nexus Human •Anthropology •Diplomacy •Honor •Law •Leadership •Navigation •Science Temporal. At the start of your turn, discard a Temporal card from hand or stop this personnel. "And merry Christmas to you, too." Integrity 8 Cunning 6 Strength 6 53 V 11 Link |
3 •Jean-Luc Picard, Principled Maverick Human •Archaeology •2 Diplomacy •Honor •2 Leadership Commander: Cousteau. Dissident. When you play this personnel, if you command two Honor personnel, you may download an Assault event or a ship. "We are betraying the principles upon which the Federation was founded. It's an attack upon its very soul." Integrity 8 Cunning 6 Strength 6 55 V 31 Link |
4 •Jean-Luc Picard, Reluctant Swashbuckler Human •Honor •Law •Leadership •2 Security Q. When you play this personnel, each player may download Vash. When this personnel is about to be stopped by a dilemma, if Vash is present, score 5 points. You may do this only once each turn. "There's something you should know... I'm not from Nottingham." Integrity 8 Cunning 6 Strength 6 47 V 8 Link |
3 •Jean-Luc Picard, Starship Captain Human •Diplomacy •Honor •Law •Leadership •Navigation •Officer Commander: U.S.S. Enterprise-D. Order - This personnel loses Diplomacy, Law, and Navigation and gains Anthropology, Archaeology, and Science until the end of this turn. You may do this only once each turn. "Let's see what's out there. ... Engage!" Integrity 8 Cunning 6 Strength 6 0 P 11 Link |
2 •Jean-Luc Picard, Unraveled Human •Astrometrics •Engineer •Physics •Science Q. When you play this personnel, you may download Engineering PADD and/or Science PADD. "Please. This is important to me. I believe that I can do more." Integrity 6 Cunning 6 Strength 6 38 V 27 Link |
2 •Jean-Luc Picard, Vintner Human •Archaeology •Biology •Diplomacy •Science When you play this personnel, if each of your non-headquarters missions requires Biology, you may download up to three personnel. "You're all treating me like an invalid, but I assure you that I've got a few years left. I don't need to be led around and I don't want to be patronized." Integrity 6 Cunning 5 Strength 3 6 P 49 Link |
4 •Jean-Luc Picard, Worf's cha'Dich Human •Diplomacy •Honor •Law •Security When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel. "A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side." Integrity 8 Cunning 6 Strength 6 7 R 95 Link |
2 •Jeffrey Pierce, On The Edge Human •Anthropology •Diplomacy •Programming •Security You may play this personnel at cost +1 to choose a personnel present. That personnel cannot be stopped until the end of this turn. "I read every transcript of every mission... I thought I was prepared... that I knew what to expect." Integrity 5 Cunning 5 Strength 5 8 C 104 Link |
3 Jem'Hadar Ambush Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points. "Maybe this wasn’t such a good idea after all." 3 C 45 Link |
5 Jem'Hadar Attack Ship Attack Ship Compact, highly maneuverable mainstay of the Dominion fleet. Equipped with multiple phased polaron beam weapons, advanced deflectors which scatter tractor beams, and transporters capable of penetrating many enemy defenses, a single ship can be a dangerous adversary. Dispatched as usual in squadrons of three or more, they represent a significant threat. Range 7 Weapons 8 Shields 7 3 S 202 Link |
2 •Jem'Hadar Birthing Chamber Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played. "There are no Jem’Hadar women. … Jem’Hadar are bred in birthing chambers. We are able to fight within three days of our emergence." 3 R 46 Link |
1 Jem'Hadar Disruptor Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting – it can be fired only to kill. 3 U 32 Link |
3 Jem'Hadar Entrenchment To play this event, you must command three Jem'Hadar. Plays on a mission worth 35 points or less (limit one per mission). Add 2 Leadership to each of this mission's requirements. "And if we cannot restore communications?" "Then we will hold this world for the Dominion... until we die." 17 V 32 Link |
5 Jem'Hadar Strike Force Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill and opponent's personnel involved. "All I know is that the Vorta say to do something, and you do it. … Because if you do not, they will send in the Jem’Hadar, and then you die." 3 U 47 Link |
6 Jem'Hadar Warship Warship Hundreds of times larger than the Jem’Hadar attack ship, the warship is used primarily for defending Dominion planets and installations. The Vorta often utilize it for diplomatic missions to intimidate any who might think to oppose the Dominion. Range 9 Weapons 9 Shields 9 3 C 203 Link |
2 •Jenna D'Sora, Veteran Security Officer Human •Astrometrics •Engineer •Exobiology •Security When this personnel begins a mission attempt, you may name a personnel. If that personnel is chosen or selected by a dilemma during this mission attempt, he or she is attributes +2 and gains Anthropology until the end of that dilemma. "That's one thing I've always loved about you. You made me laugh." Integrity 5 Cunning 5 Strength 6 18 V 25 Link |
4 •Jennifer Sisko, Sympathetic Professor Human •Astrometrics •Engineer •Physics •Science •Transporters •Treachery When personnel that the player on your right commands begin a mission attempt, you may take a Persistent dilemma from beneath a different mission that opponent commands and place it aside. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack. Integrity 4 Cunning 7 Strength 5 46 V 34 Link |
1 Jera Alien •Biology •Medical •Science •Security You may play this personnel aboard your ship. When this personnel is randomly selected by a dilemma, return her to her owner's hand. "You must stop!" Integrity 5 Cunning 5 Strength 4 13 C 101 Link |
•Jeraddo, Relocate Settlers 30 Honor, Leadership, Officer, and Strength>30 or Diplomacy, Law, Treachery, and Cunning>30 Region: Bajor System. "...Bajor is about to commence its first large-scale energy transfer, the trapping of the molten core of its fifth moon..." Span 2 36 V 22 Link |
1 Jerax Cardassian •Biology •Geology •Security Glinn. "If you're telling me that there are two Cardassian soldiers from the Third Battalion loose on this station, we're in trouble. 'Death to All.' That was their motto." Integrity 4 Cunning 5 Strength 7 1 C 241 Link |
2 •Jeremiah Hayes, Diligent Major Human •Honor •Leadership •Officer •Security MACO. While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission. "Sir, I noticed a lot of activity down there." Integrity 6 Cunning 5 Strength 6 12 R 112 Link |
3 •Jeremy Lucas, Phlox's Colleague Human •Biology •2 Medical •Science When your personnel present is about to be killed, you may discard a random card from hand and choose one of your other personnel present to be killed to prevent that. "Four minutes to containment breach... there's no way to stop it from here." Integrity 5 Cunning 7 Strength 5 8 U 105 Link |
1 •Jessel, Housekeeper Human •Anthropology •Biology •Medical Chef. "How do you like your tea?" Integrity 6 Cunning 6 Strength 4 60 AP 16 Link |
3 •Jhamel, Strong Sister Aenar •Geology •Honor •Navigation •Programming •Telepathy When this personnel begins a mission attempt at a mission that requires Integrity, your opponent's non-mission cards cannot add to or subtract from the number of dilemmas drawn or the total cost spent on dilemmas this mission attempt. "I want to help my brother." Integrity 7 Cunning 5 Strength 4 51 V 23 Link |
1 •Jim Shimoda, Under the Influence Human •2 Engineer •Programming •Transporters While this personnel is facing a dilemma, reduce each of his attributes by the cost of that dilemma. "Swear to be faithful to you, Captain." The Continuing Committee The Star Trek CCG Community lives on at www.trekcc.org Integrity 7 Cunning 6 Strength 5 0 VP 234 Link |
4 •Jo'Bril, Patient Schemer Takaran •Astrometrics •Navigation •Physics •2 Science •2 Treachery Assassin. Thief. When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead. "All I wanted to do was discredit Reyga so that no one would pursue his technology except me. But you have given me more that I could've hoped." Integrity 2 Cunning 6 Strength 6 1 R 331 Link |
3 •Joachim, Sensible Challenger Human •Engineer •Navigation •Officer •Science •Security Genetically Enhanced. Order – Lose 5 points to reveal cards from the top of an opponent's dilemma pile equal to the number of your completed planet missions. Remove each revealed dilemma that has a copy beneath your planet mission from the game. That opponent shuffles their dilemma pile. Integrity 4 Cunning 8 Strength 7 58 V 35 Link |
4 •Joaquin, Superhuman Lieutenant Human •Anthropology •Diplomacy •Geology •Officer •Security Genetically Enhanced. Order - If you do not command a ship you own and have completed Ceti Alpha V, you may take a ship from your discard pile and place it at this mission. You now command that ship (it becomes ). You may do this only once each turn. Integrity 4 Cunning 8 Strength 8 29 V 41 Link |
1 •Jocelyn LoPresti, Coming to Grips Human •Biology •Exobiology •Transporters While this personnel is facing a dilemma, if she gains a skill from Mission Briefing, she may gain any skill of your choice until the end of that dilemma. "I still can't quite make myself believe it... twenty-two years..." Integrity 5 Cunning 6 Strength 5 28 V 29 Link |
2 •Joe Carey, Next In Line Human •Engineer •Physics •Programming •Treachery While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, he is attributes +1. "Just remember, Torres. I'm the senior officer and I speak for Engineering. Try not to say anything unless someone asks you a question." Integrity 4 Cunning 6 Strength 5 10 C 68 Link |
3 •John Christopher, Bluejay 4 Human •Engineer •Honor •Navigation •Officer •Science •Security Temporal. You may play this personnel at cost +1 to make the player on your left place the top card of their dilemma pile face up beneath your Temporal mission. When this personnel is killed, each player discards the top three cards of their deck. "Well, you people certainly have interesting problems." Integrity 7 Cunning 5 Strength 6 51 V 10 Link |
3 •John Doe, Emergent Herald Alien •Honor •Leadership •Medical •Navigation When you gain command of this personnel, you may shuffle up to four personnel from your discard pile into their owner's deck. "I am the first of my kind to approach this metamorphosis." Integrity 8 Cunning 5 Strength 5 26 V 43 Link |
4 •John Frederick Paxton, Man of His Word Human •Acquisition •2 Anthropology •Geology •2 Leadership •Treachery Dissident. While this personnel is facing a dilemma that requires a skill, if you do not command a Officer personnel, you may kill your Dissident personnel present to replace all levels of that skill with 2 Geology. "If you are so eager for a bloodbath, a bloodbath is what you will get." Integrity 2 Cunning 6 Strength 5 48 V 21 Link |
2 •John Harriman, Captain of the Enterprise Human •Diplomacy •Geology •Leadership •Officer Commander: U.S.S. Enterprise-B. When this personnel is facing a dilemma, if your staffed ship is at this mission, you may discard a random card from hand to make this personnel gain a skill from a personnel aboard that ship until the end of that mission attempt. "Well, then... I guess it's up to us." Integrity 6 Cunning 6 Strength 6 24 V 31 Link |
2 Joint Operation Drills Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped. "Look, one of the reasons for these drills is to help our crews learn to work together." 10 C 10 Link |
3 •Jonathan Archer, Bearer of Surak's Katra Human •Anthropology •Archaeology •Diplomacy •Honor •Security When your non- personnel is about to be stopped by a dilemma, you may discard a card from your hand to have this personnel gain a skill from him or her until the end of the mission attempt. "I was chosen for this." Integrity 6 Cunning 6 Strength 6 9 R 15 Link |
4 •Jonathan Archer, Covetous Commander Human •Astrometrics •Leadership •Navigation •Officer •Security •2 Treachery Commander: I.S.S. Enterprise. When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn. Order - Discard a card from hand to download Watch Dog. "Great men are not 'peacemakers'. Great me are conquerors!" Integrity 2 Cunning 6 Strength 6 13 R 107 Link |
4 •Jonathan Archer, Damaged Captain Human •Astrometrics •Diplomacy •Engineer •Leadership •Officer •Physics •Security Commander: Enterprise. While this personnel in facing a dilemma that does not require a skill at a Region: Delphic Expanse mission, you may exclude him and each of your personnel present from random selections. "I'm about to step over a line, a line I thought I would never cross." Integrity 5 Cunning 6 Strength 6 22 V 47 Link |
3 •Jonathan Archer, Defiant Commander Human •2 Leadership •Officer •Security •2 Treachery Commander: Starship Defiant. While you have no cards in hand, each personnel present is Cunning +1 (and Integrity +1 if they are aboard an ship). "I've been a solider all my life, and I will not stand by and let these people destroy an empire that has endured for centuries." Integrity 2 Cunning 6 Strength 6 24 V 40 Link |
3 •Jonathan Archer, Headstrong Captain Human •Diplomacy •Engineer •Honor •Leadership •Officer •Security Commander: Enterprise. While this personnel is at your mission requiring Diplomacy, you may attempt it. "This is Captain Jonathan Archer of the Starship Enterprise." Integrity 6 Cunning 6 Strength 6 8 R 106 Link |
4 •Jonathan Archer, Heroic Diplomat Human •Anthropology •Diplomacy •Exobiology •Honor •Leadership •Navigation •Officer Commander: Enterprise. While this personnel is facing a dilemma, if you command three non-Human personnel, you may discard the top card of your deck to make each of your Humans attributes +1 until the end of that dilemma. "The final frontier begins in this hall. Let's explore it together." Integrity 6 Cunning 6 Strength 6 15 V 43 Link |
4 •Jonathan Archer, Novice Mediator Human •Astrometrics •Diplomacy •Engineer •Honor •Leadership •Officer Commander: Enterprise. While this personnel is facing a dilemma at your mission, if there is a dilemma beneath this mission, each random selection made by the faced dilemma is your choice. "Both sides are responsible for what happens here." Integrity 6 Cunning 6 Strength 6 36 V 40 Link |
2 Jones Human •Exobiology •Programming •Science •Treachery When you play this personnel, you may lose 5 points to destroy an event in an opponent's core. With the odds overwhelmingly stacked against them, the crew of the Equinox was willing to follow any order, as long as they believed it would get them home. Integrity 4 Cunning 6 Strength 5 25 V 39 Link |
2 Jorem Bajoran •Exobiology •Geology •Honor •Security When you play this personnel, for each Assault event you command, he is cost -1. With hundreds of residents and many thousands of travelers coming and going each week, security at Deep Space 9 was a daunting challenge even before the wars with the Klingons and the Dominion broke out. Integrity 6 Cunning 5 Strength 6 3 C 111 Link |
1 •Joret Dal, Patriotic Visionary Cardassian •Biology •Honor •Intelligence •Science •Security Dissident. Glinn. While a ship is at this mission, it is Weapons -2 and Shields -2. "I'm sick of war. My people need peace." Integrity 6 Cunning 5 Strength 6 1 R 242 Link |
1 Jorvas Reman •Astrometrics •Engineer •Navigation "In darkness, there is strength." Integrity 4 Cunning 4 Strength 7 1 C 360 Link |
3 •Joseph Sisko, Creole Chef Human •Anthropology •Biology •Honor Chef. Each of your personnel present is attributes +1. "I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?" Integrity 7 Cunning 5 Strength 3 2 U 123 Link |
1 Josephs Human •Navigation •Security •Transporters You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands. U.S.S. Enterprise security officer Lieutenant Josephs was known to spend time on Deck Eleven, Section A-Three. Integrity 5 Cunning 5 Strength 6 12 C 70 Link |
1 Josiah Clarke Human •Engineer •Intelligence •Treachery Dissident. Infiltrator. "And where are the reparations for the families of those seven million? And now those same leaders want to form a coalition with Tellarites, Andorians, Rigelians, Coridonites, and Vulcans! Vulcans, who not too long ago, massacred forty-five humans working at the Earth embassy!" Integrity 4 Cunning 6 Strength 5 36 V 41 Link |
•Jouret IV, Assimilate Colony 40 Astrometrics, Biology, Geology, Physics, Transporters, and Cunning>44 When you complete this mission, you may take command of an event in an opponent's core that has no cards on it. (Move that event to your core.) "No sign remains of the nine hundred inhabitants." Span 2 58 V 12 Link |
4 Journey to the Past Unless you have Anthropology, Geology, Science, and Cunning>34 or Diplomacy, Programming, Security, and Strength>32, randomly select three personnel. Place this dilemma in your core, then place those personnel on this dilemma. At the end of your next turn, remove this dilemma from the game and place all personnel here on a planet or headquarters mission. 38 V 6 Link |
5 •Jovis, Museum Zibalian Class While you have more Artifacts in your core than any opponent, each Treachery personnel aboard this ship is attributes +1. A collector such as Fajo would never leave his hoard of rare and valuable objects behind. He kept his collection with him aboard his trading vessel so he could bask within it. Range 6 Weapons 5 Shields 5 10 U 118 Link |
1 Judith Hume Human •Geology •Programming •Security Dissident. "Seems like everywhere you go, humans are getting to be an endangered species ... It's going to end with human beings becoming second-class citizens on their own world." Integrity 5 Cunning 5 Strength 6 48 V 22 Link |
4 •Juel Ducane, Above Reproach Human •Anthropology •Diplomacy •Law •Leadership •Navigation •Officer •Transporters Commander: U.S.S. Relativity. When you play this personnel, you may take a personnel from your discard pile and place him or her aboard your Temporal ship. "I'm taking command of this vessel, and I'm relieving you of duty for crimes you're going to commit." Integrity 6 Cunning 6 Strength 6 28 V 30 Link |
4 •Julian Bashir, "Frontier" Physician Human •Biology •Exobiology •3 Medical Genetically Enhanced. When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that. "Well, I wouldn't be much of a doctor if I gave up on a patient, would I?" Integrity 5 Cunning 8 Strength 6 1 R 269 Link |
3 •Julian Bashir, "Unnatural Freak" Human •Biology •Exobiology •3 Medical Genetically Enhanced. While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn. You may do this only once each turn. "My IQ jumped five points a day for over two weeks. ... After the treatments, I never looked back. But the truth is... I'm a fraud." Integrity 4 Cunning 8 Strength 6 2 U 124 Link |
2 •Julian Bashir, Displaced Doctor Human •Biology •Exobiology •2 Medical Genetically Enhanced. While this personnel is attempting a mission, if he is present with three of your personnel who each have a cost of 2, you may examine the top card of the dilemma stack. If you do, cards you own cannot use their abilities when that dilemma is about to be revealed. You may do this only once each turn. Integrity 5 Cunning 8 Strength 6 0 VP 382 Link |
3 •Julian Bashir, Medical Staffer Human •Biology •Exobiology •2 Medical Genetically Enhanced. You may play this personnel aboard your ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck. "I'm ... doing a study. It has to do with ... work-related stress." Integrity 5 Cunning 8 Strength 6 12 R 71 Link |
4 •Julian Bashir, Nostalgic Doctor Human •Biology •3 Medical •Science Genetically Enhanced. When your personnel present is about to be killed by a dilemma, you may stop that personnel and discard a non- personnel from hand to prevent that. "Maybe after we've got Captain Sisko back, we can all stop by Morn's for a drink for old time's sake." Integrity 6 Cunning 8 Strength 4 30 V 47 Link |
6 •Julian Bashir, Rebel Captain Human •Biology •Exobiology •Leadership •Medical •Officer •Science Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -3. "Captain Bashir, Captain O'Brien, Captain Sisko. We may not have enough weapons or troops or ships but we have plenty of captains." Integrity 4 Cunning 8 Strength 6 13 C 94 Link |
3 •Julian Bashir, Vastly Outnumbered Human •Biology •Exobiology •Medical •Science Genetically Enhanced. When a dilemma that has a cost of 1 or more and does not require a skill is about to kill your personnel present, if an opponent commands an Assault event, you may discard a card from hand to prevent that. "We'll make them think there are two hundred of us instead of twenty, sir." Integrity 5 Cunning 8 Strength 6 20 V 22 Link |
2 •Julian Bashir, Visiting Colleague Human •Exobiology •2 Medical •Science Genetically Enhanced. While this personnel is present with an Android, he gains Engineer and Programming. "You know, this is just the kind of thing that might get me published in the Starfleet Cybernetics Journal. Would you mind if I authored a paper on all this?" Integrity 5 Cunning 8 Strength 6 46 V 22 Link |
3 •Juliana Tainer, Unknowing Automaton Android •Diplomacy •2 Geology •Honor •Science When this personnel is facing a dilemma, you may reveal three Androids from hand to make this personnel become a species of your choice until the end of that dilemma. "Basically, she's a Soong-type android - except everything about her is designed to fool her into thinking she's human." Integrity 7 Cunning 7 Strength 4 26 V 44 Link |
•Jupiter, Test Experimental Engine 30 Astrometrics, Leadership, Cunning>32, and an Engineer at your Earth Region: Sector 001. At the start of each of your turns, if this mission is complete, place the top card of the opponent on your left's dilemma pile beneath this mission. "...I'm not backing off till I break your record." Span 2 36 V 23 Link |
1 Jural Cardassian •Geology •Science •Transporters Glinn. While this personnel is present with a Gul, he gains Physics. The high expectations of Gul Dukat demanded equally high performance from those under his command. Integrity 4 Cunning 6 Strength 5 2 C 116 Link |
1 Just Following Orders Your personnel cannot gain skills while facing this dilemma. Unless you have Astrometrics, Intelligence, and Treachery or Geology, Honor, and Navigation, randomly select a personnel to be stopped and if this dilemma's owner discards an event from hand, then he or she may destroy an event. "The cloak failed, and half the ship materialized in solid rock." 23 V 8 Link |
1 Just Like Old Times Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points. "The next time I start getting nostalgic for the old days, shoot me." 1 U 92 Link |
3 Justice or Vengeance Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed. "A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?" 3 S 16 Link |
0 Juxtaposition Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile. "For all we know, at this very moment, somewhere out there, far beyond all those distant stars ... Benny Russel is dreaming about us." 14 U 6 Link |
4 •K'Ehleyr, Diplomatic Advisor Human/Klingon •Anthropology •Diplomacy •Honor •Law When this personnel uses her Diplomacy to complete a mission, score 5 points. "Klingon wars seldom remain confined to the Empire. Sooner or later they’ll drag in the neighboring star systems, then the Tholians, the Ferengi… the Federation won’t be able to stay out of it for long." Integrity 6 Cunning 5 Strength 6 7 U 96 Link |
2 •K'Ehleyr, Uncertain Emissary Human/Klingon •Anthropology •Diplomacy •Honor •Law When this personnel is randomly selected by a dilemma each player may draw a card. "If you ask me, talking will be a waste of time." Integrity 6 Cunning 5 Strength 6 40 V 39 Link |
3 •K'mpec, Klingon Supreme Commander Klingon •2 Leadership •Officer •Security Chancellor. Commander: I.K.S. Qam-Chee. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn. "All for the glory of the Empire. That should be my epitaph." Integrity 6 Cunning 7 Strength 6 2 R 136 Link |
3 •K'mpec, Protector of the Empire Klingon •Diplomacy •Law •2 Leadership •Security Chancellor. At the start of each of your turns, you may stop six Leadership personnel you command to spend 5 additional counters this turn. "The empire will not be destroyed for one family's honor." Integrity 5 Cunning 7 Strength 6 17 V 69 Link |
2 •K'nera, Klingon Defense Force Commander Klingon •Honor •Law •Officer •Security •Transporters "Their actions threaten the alliance. They disobeyed and must be punished. ... When one of us dies that way, it diminishes us all." Integrity 6 Cunning 4 Strength 7 1 S 299 Link |
2 K'rad Klingon •Anthropology •Programming •Science When you play an interrupt, if this personnel is attempting a mission, draw a card. The Kot'baval Festival provided an opportunity for the songs of Kahless' defeat of Molor to be sung for younger generations to hear, and to perpetuate celebrations of the ancient Klingon culture. Integrity 7 Cunning 5 Strength 6 46 V 27 Link |
2 •K'Tal, Senior Council Member Klingon •Anthropology •Diplomacy •Law High Council Member. When you play a Chancellor or High Council Member at this mission, you may download an event. "The Arbiter confirms that you have completed the Rite of Succession. Your enemies have been destroyed. You stand alone. Do you wish to claim leadership of the Council?" Integrity 6 Cunning 4 Strength 6 4 C 153 Link |
3 •K'Temoc, Long Slumbering Commander Klingon •Leadership •Navigation •Officer •Treachery Commander: I.K.S. T'Ong. When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat. "I have standing orders to fire on all Federation ships!" Integrity 4 Cunning 5 Strength 7 10 U 90 Link |
2 K'wov Hologram •Exobiology •Navigation •Security While you command three personnel, this personnel is attributes +1, gains Leadership, and becomes . Klingon Hologram created as prey by the Hirogen. Once liberated by Iden, he fell victim to subroutine degradation before being repaired by The Doctor. Integrity 4 Cunning 4 Strength 6 21 V 18 Link |
2 •Kaas Dromand, Devoted Fanatic Bajoran •Security •Treachery Assassin. When you play Cultist Attack, you may choose an opponent's personnel present to be killed. You may do this only once each turn. "This is a sacred moment... one that will long be remembered." Integrity 3 Cunning 5 Strength 6 28 V 24 Link |
3 Kadis-kot Your opponent names a number. Choose one: stop each of your personnel that has a cost higher than that number, or stop each of your personnel that has a cost lower than that number. "Eleven-six, green." 40 V 6 Link |
2 •Kaga, Melodious Epicure Klingon •Acquisition •Biology •Exobiology Chef. You may play this personnel at your Mouth of the Wormhole. When you play this personnel, you may download Gagh Tek Or. "Aler acht'jar Aler act'jar T'lembda boool-gah toh-gal. Aler acht'jar Aler act'jar T'lembda boool-gah toh-gal." Integrity 6 Cunning 5 Strength 7 53 V 16 Link |
5 •Kahless, The Greatest Warrior of Them All Klingon •Anthropology •2 Honor •3 Leadership While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead. "I am Kahless ... and I have returned." Integrity 10 Cunning 5 Strength 8 2 U 137 Link |
5 •Kahless, The Unforgettable Klingon •2 Honor •3 Leadership When you kill an opponent's personnel in combat or an engagement, if you command a ship, you may place a personnel who costs 3 or less from hand aboard that ship. Though Kahless ultimately brought peace to Qo'noS, he is viewed harsly by many non-Klingons who see only the lives sacrificed to achieve that global unity. Integrity 10 Cunning 5 Strength 8 2 R 138 Link |
2 •Kahlest, GhojmoH of Worf Klingon •Anthropology •Honor •Medical Each of your other Honor Klingons present is Cunning +1. "My life ended on Khitomer. I served a proud family, a strong house. All that is gone." Integrity 7 Cunning 5 Strength 3 1 S 300 Link |
1 Kahmis Klingon •Leadership •Security •Transporters "The thing to remember is that the Klingons prefer to use their knives and bat'leths in close combat. So if we get boarded, you can expect severe lacerations, broken bones, and blunt force traumas." Integrity 6 Cunning 4 Strength 7 1 C 301 Link |
4 •Kaitaama, Precious Cargo Kriosian •Anthropology •Diplomacy •Law •Leadership When this personnel is about to be placed in a brig, return her to her owner's hand. When this personnel is killed by a dilemma, score 5 points. When this personnel is stopped by a dilemma, draw a card. "I don't take advice from people like you." Integrity 6 Cunning 5 Strength 4 23 V 50 Link |
2 •Kalandra, Battlefield Surgeon Human •Biology •Honor •Leadership •Medical While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2. "We do the best we can, considering the circumstances." Integrity 6 Cunning 6 Strength 4 1 U 270 Link |
•Kaleb Sector, Covert Rendezvous 35 Engineer, Leadership, Navigation, Cunning>34, and a staffed Cloaking Device ship When your mission attempt ends here, you may place your Cloaking Device ship here on your Engage Cloak. "Why would we go to the Kaleb Sector? It's virtually deserted." Any affiliation (except ) may attempt this mission. Span 4 35 V 16 Link |
2 •Kalenna, Sentry Romulan •Anthropology •Biology •Intelligence •Security When this personnel begins a mission attempt, you may discard an event from hand to name up to two unique personnel. While each of those personnel is not , he or she cannot be randomly selected by dilemmas. This effect lasts until the end of this mission attempt. "Wait! The guards are still too close." Integrity 4 Cunning 6 Strength 6 18 V 42 Link |
2 •Kalita, Maquis Pilot Human •Astrometrics •Biology •Navigation When you play this personnel, you may place an opponent's event on top of its owner's deck. Cautious pilot whose many missions for the Maquis include a supply raid on the U.S.S. Enterprise and the commandeering of the U.S.S. Defiant. Integrity 5 Cunning 6 Strength 5 4 U 141 Link |
3 •Kamala, The Perfect Mate Kriosian •2 Anthropology •Archaeology •Diplomacy •Telepathy Order - This personnel gains one skill from another personnel present. She keeps this skill until the start of your next turn. You may do this only once each turn. "... I'm an empathic metamorph. ... with the ability to sense what a potential mate wants... and then to become that for him." Integrity 6 Cunning 6 Strength 4 1 R 332 Link |
3 •Kamarag, Passionate Orator Klingon •Archaeology •Diplomacy •Law •Security When you play this personnel, name a personnel. When you play an Assault or Maneuver event, if an opponent commands a unique personnel with that title, that event is cost -1. "Remember this well: there shall be no peace, as long as Kirk lives." Integrity 6 Cunning 6 Strength 7 39 V 13 Link |
1 Kamok Klingon •Geology •Security You may play this personnel aboard your ship at a non- mission at cost -1. "They discovered a sacred text. It told them to embark on a journey to a distant region of the galaxy." Integrity 6 Cunning 4 Strength 7 34 V 36 Link |
3 •Kang, Honored Warrior Klingon •Honor •Leadership •Officer •Physics •Security Commander: I.K.S. Lukara. When you play this personnel, if you command Koloth or Kor, you may download a K'Vort-class ship. "This time, we will reach the Albino. And when we do, I will cut his heart out and eat it while he watches me with his dying breath." Integrity 6 Cunning 6 Strength 7 1 R 302 Link |
4 •Kang, Vigilant Commander Klingon •Honor •Leadership •Officer •Physics •Security When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2. "Only a fool fights in a burning house." Integrity 6 Cunning 6 Strength 8 12 R 89 Link |
2 Kar'meth Klingon •Astrometrics •Biology •Science •Transporters You may play this personnel aboard your ship at a non- mission at cost -1. "We would find the Kuvah'Magh, the savior of our people. The scrolls instruct us to follow her wherever she goes." Integrity 5 Cunning 5 Strength 7 34 V 37 Link |
1 Kar'takin Hand Weapon. When you win combat in which all your personnel involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved. Favored by Jem'Hadar in close-quarters combat. 33 V 8 Link |
•Kar-telos Asteroid Belt, Salvage Wreckage 30 Acquisition, Archaeology, Engineer, and Cunning>30 When your personnel complete this mission, you may download a non-unique Jem'Hadar, then place him on your ship at this mission. "It seems to indicate this was some kind of freighter or transport vessel." Span 3 33 V 27 Link |
4 Karemma Freighter Vinum Class This ship is attributes +1 for each of these species you have aboard it: Dosi, Ferengi, Karemma. When your Acquisition personnel aboard is about to be killed by a dilemma, you may give command of your Commodity event to an opponent and stop that personnel to prevent that. The Karemma trade in many valuable commodities, such as tulaberry wine and Karemman fleece. Range 6 Weapons 4 Shields 4 25 V 52 Link |
2 •Karemman Fleece Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) To play this event, you must command three personnel. While you command but do not own this event, you have one fewer counter to spend during each of your Play and Draw Cards segments. Renowned in the Gamma Quadrant for its delicate texture and high tensile strength. 33 V 13 Link |
1 •Karen Farris, Rigorous Leader Human Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Engineer, Leadership, Officer, and Security. "What's going on...in case you hadn't noticed, is that we are in the middle of war. We can't afford to have young cadets thinking about mommy and daddy when they need to be concentrating on their duties." Integrity 5 Cunning 5 Strength 5 4 C 142 Link |
3 •Karen Loews, Patient Chaperone Human •Anthropology •Biology •Medical •Science When you play this personnel, you may place a Genetically Enhanced personnel from hand at this mission. "I just don't want you to get upset." Integrity 6 Cunning 6 Strength 5 31 V 39 Link |
2 •Kargan, Rash Captain Klingon •Leadership •Officer •Programming Commander: I.K.S. Pagh. When you play this personnel, you may download a Maneuver card. "Although we are on a peaceful mission, we are ready to go into battle instantly. I know I can count on every Klingon warrior in this crew to serve and die in that battle." Integrity 5 Cunning 4 Strength 7 2 R 139 Link |
4 •Karina, Hindering Analyst Romulan •Anthropology •Intelligence •Physics •Science •Treachery When your personnel present is about to be stopped by a dilemma, if you have more cards in hand than each opponent, discard an event from hand to prevent that. "We shouldn't have to remind you of the importance both our governments place on continuing to carry out this agreement." Integrity 3 Cunning 6 Strength 5 22 V 44 Link |
2 •Karina, Intelligence Analyst Romulan •Intelligence •Physics •Science •Transporters •Treachery When your Romulan present is stopped by a dilemma, you may discard a card from hand to have this personnel gain Diplomacy and Security until the end of this mission attempt. "You have one of the Founders of the Dominion on this very station. He should be able to tell us everything we need to know..." Integrity 3 Cunning 6 Strength 5 3 U 194 Link |
2 Karl Jaeger Human •Archaeology •Geology •Honor •Physics •Science You may play this personnel at cost +2 to examine and remove four cards in a player's discard pile from the game. "Notice the period, Captain. Nine hundred light years from Earth. It's what might be seen through a viewing scope if it were powerful enough." Integrity 6 Cunning 6 Strength 5 17 V 61 Link |
3 •Karyn Archer, Displaced Descendant Alien/Human/Ikaaran •Archaeology •Honor •Leadership •Programming •Science •Security When this personnel is removed from the game, each of your personnel are attributes +2 until the end of the turn. "These people are family. I'm not going to let you kill them." Integrity 6 Cunning 6 Strength 5 20 V 40 Link |
3 •Kasidy Yates, Conflicted Captain Human •Engineer •Leadership •Navigation •Transporters Commander: Xhosa. Smuggler. While present with four personnel, each personnel present is Strength +2. "Why not let me worry about that?" Integrity 5 Cunning 5 Strength 4 14 R 97 Link |
3 •Kasidy Yates, Freighter Captain Human •Acquisition •Engineer •Leadership •Navigation •Transporters Commander: Xhosa. While this personnel is attempting a mission, if your staffed ship is at this mission, she is attributes +2 and gains Honor and Navigation. "Did you think I'd give up a great opportunity just because you got cold feet?" Integrity 5 Cunning 5 Strength 4 24 V 23 Link |
2 •Kasidy Yates, Maquis Smuggler Human •Engineer •Leadership •Navigation •Transporters Commander: Xhosa. Smuggler. Order - Discard a card from hand to take Smuggling Run from your discard pile into hand. "I’m not gonna stand here and apologize for what I did. You had your duty. I had mine." Integrity 5 Cunning 5 Strength 4 3 R 191 Link |
3 •Kasidy Yates, Resolute Bride Human •Engineer •Honor •Navigation •Transporters While this personnel is facing a dilemma, you may discard a Prophet card from hand to make her gain a skill on a personnel in your discard pile until the end of that mission attempt. "I do." Integrity 6 Cunning 6 Strength 4 58 V 17 Link |
2 •Kassem, Soup Imperial Romulan •Biology •Exobiology •Medical •Science Chef. Waiter. When an opponent is about to discard a card from their hand, you may destroy your event to randomly select that opponent's card from all eligible cards. "I haven't seen you here before." Integrity 4 Cunning 6 Strength 5 57 V 25 Link |
4 •Kassem, Stern Operative Romulan •Intelligence •Medical •Officer •Treachery When this personnel uses a skill to complete a non- mission, score 5 points. You may do this only once each turn. "Eat your soup. Courtesy of a loyal establishment. Jolan True." Integrity 4 Cunning 6 Strength 5 7 U 112 Link |
4 •Katherine Pulaski, Chief Medical Officer Human •Anthropology •Biology •Exobiology •Honor •2 Medical When any number of your personnel present are about to be killed by a dilemma, you may shuffle each of those personnel into your deck instead. "Captain, if Starfleet had wanted you to make the medical judgments, they wouldn't have assigned you a medical officer." Integrity 7 Cunning 6 Strength 4 14 U 81 Link |
2 •Kathryn Janeway, Clever Captain Human •Diplomacy •Engineer •2 Leadership •Science "My name is Kathryn Janeway, captain of the Federation starship Voyager." Integrity 6 Cunning 6 Strength 5 0 AP 6 Link |
3 •Kathryn Janeway, Forceful Captain Human •Diplomacy •Engineer •Leadership •Officer •Science Commander: U.S.S. Voyager. While this personnel is facing a dilemma at a mission, she is attributes +4. "I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home." Integrity 6 Cunning 6 Strength 5 10 R 70 Link |
2 •Kathryn Janeway, Mindful Keeper Human •Diplomacy •Leadership •Science Commander: Delta Flyer. When any number of your personnel present with a cost of 1 or less are about to be stopped by a dilemma, you may stop this personnel to prevent that. Lower Decks - July 2015 Integrity 6 Cunning 6 Strength 5 0 VP 179 Link |
2 •Kathryn Janeway, Mostly Assimilated Borg •Diplomacy •Engineer •Leadership •Science Dissident. While you command a non-Dissident personnel, this personnel loses all of her skills and her next ability. When this personnel begins a mission attempt at a mission, you may discard a card from hand to make her gain a skill of your choice until the end of the mission attempt. "We're just lending you a hand." Integrity 6 Cunning 6 Strength 5 25 V 27 Link |
4 •Kathryn Janeway, Regretful Leader Human •Biology •Diplomacy •Engineer •Leadership •Officer •Physics •Programming •Science Admiral. When you play this personnel, if you have completed a mission requiring Engineer or Science, she is cost -4. When you play this personnel, each player may download an equipment card or a Temporal card. "It's time to let go of the past, and start thinking about your future." Integrity 5 Cunning 6 Strength 4 17 V 62 Link |
3 •Kathryn Janeway, Wry Admiral Human •Anthropology •Diplomacy •Leadership •Officer •Physics •Science Admiral. When you play this personnel, you may download How Would You Like a Trip to Romulus? "The Son'a, the Borg, the Romulans... You seem to get all the easy assignments." Integrity 6 Cunning 6 Strength 5 1 R 271 Link |
4 Kati Human •Anthropology •Exobiology •Medical Genetically Enhanced. When you play this personnel, if you command Khan Noonien Singh, she is cost -2. "Stronger, braver, certainly more ambitious, more daring." Integrity 4 Cunning 8 Strength 7 29 V 42 Link |
1 •Katric Ark Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When your personnel begin a mission attempt, you may discard a Vulcan from hand to make each of your Vulcans Cunning +1 until the end of that missions attempt. Ancient repository for the essence of a Vulcan, or katra. The knowledge and wisdom contained therein have guided scholars and historians for millennia. 26 V 11 Link |
•Kavis Alpha, Research Binary Star 30 Anthropology, Biology, Medical, and any attribute>32 When an opponent's personnel is stopped by your Infestation, he or she chooses another personnel facing that dilemma to be stopped. "They're really harmless, I mean, they're equipped with only the most basic skills." Any affiliation may attempt this mission. Span 3 38 V 16 Link |
4 •Kavok, Challenging Captain Klingon •Intelligence •Officer •Physics •Programming •Treachery Thief. When you play this personnel at your headquarters mission, you may discard an event or interrupt from hand to place him aboard an opponent's staffed ship. If you do, you may place that ship at a different mission in the same quadrant. "Experience Bij!" Integrity 5 Cunning 6 Strength 8 49 V 48 Link |
2 Kayron Ferengi •Biology •Navigation •Programming •Security While this personnel is aboard your D'Kora-class ship, the first Commodity or Rule event you play each turn is cost -1. After the Enterprise-D's initial contact on Delphi Ardu IV, Ferengi officers traded aggressively for material they could incorporate into their ship's existing systems. Integrity 4 Cunning 6 Strength 4 35 V 31 Link |
5 •Kaza'kime, Effective Demonstration Attack Ship To staff this ship, you must have a personnel who costs 3 or more aboard. When this ship is destroyed, you may download a card. Order - If this ship is staffed, destroy it to download a Damage card, then place it on an opponent's ship at this mission. "They're showing us how far they're willing to go." Range 7 Weapons 8 Shields 7 24 V 44 Link |
3 •Kazago, First Officer Ferengi •Archaeology •Engineer •Honor •Navigation •Officer For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3). "As you hew-mons say, I’m all ears." Integrity 6 Cunning 4 Strength 4 7 R 78 Link |
2 •Ke Hovath, The Sirah Bajoran •Anthropology •Geology •Honor •Physics Order - Exchange an Orb from hand with a personnel in your discard pile. You may do this only once each turn. "Wait, there is no need to run. A new voice appears to challenge the Dal'Rok." Integrity 6 Cunning 6 Strength 6 58 V 18 Link |
2 Keeping Track of You Q. Q. When you are about to play this event, choose one: it gains the gametext of a non-unique Q event you command; or it gains the gametext of a non-unique Q event an opponent commands. "Ugh, what a dreadful color!" "Yeah..." 16 V 23 Link |
2 •Keevan This equipment is cost -1 if you command a Ferengi Engineer personnel. When any number of your personnel present are about to be killed, you may place this card in your opponent's hand to prevent that. "If they find out Keevan's dead, they're going to kill us." 41 V 6 Link |
2 •Keevan, Conniving Liar Vorta •Anthropology •Diplomacy •Exobiology •Geology •2 Treachery When you play a Jem'Hadar at this mission, you may choose to have each player draw a card. "This case of white must last until we're rescued - at least ten days, possibly more. I will ration the supply. Don't worry. I am the Vorta. I will take care of you all." Integrity 2 Cunning 6 Strength 3 3 U 157 Link |
3 •Keevan, Pragmatic Captor Vorta •2 Diplomacy •Navigation •2 Treachery Cards you own cannot make this personnel leave an opponent's brig. Order - If you have no captives and command six personnel, place this personnel in your opponent's brig to name a personnel. That opponent places each copy of that personnel he or she commands in your brig. Integrity 2 Cunning 6 Strength 3 43 V 17 Link |
1 Keeve Falor Bajoran •Biology •Honor •Leadership "You were 'innocent bystanders' for decades as the Cardassians took our homes. As they violated and tortured our people in the most hideous ways imaginable. As we were forced to flee." Integrity 6 Cunning 5 Strength 6 1 C 215 Link |
2 •Keiko O'Brien, Botanist Human •Biology •Exobiology •Honor •Science When you play this personnel, you may examine the top four cards of your deck. You may reveal a card that has a cost of 4 or more and take it into your hand. Place the remaining cards on the bottom of your deck in any order. "Kelp buds, plankton loaf, and sea berries. It's very healthy. I had this for breakfast every morning when I was growing up." Integrity 6 Cunning 5 Strength 4 13 U 66 Link |
1 •Keiko O'Brien, Pah-Wraith Hostage Human •Biology •Exobiology •2 Treachery Infiltrator. When this personnel is facing a dilemma, you may discard a card from hand to make a personnel present gain Anthropology, Exobiology, and Treachery until the end of that dilemma. You may do this only once each turn. "If you don't do precisely what I ask, I'll kill your wife." Integrity 1 Cunning 5 Strength 4 33 V 32 Link |
3 •Keiko O'Brien, School Teacher Human •Biology •Exobiology •Honor •Science When you are about to play a personnel at this mission, you may discard a card from hand to make that personnel cost -1. "I'm a teacher. My responsibility is to expose my students to knowledge, not hide it from them." Integrity 6 Cunning 5 Strength 4 2 R 125 Link |
3 •Kejal, Radiant Mender Hologram •Astrometrics •Engineer •Honor •Programming •Science •Transporters When a card an opponent owns is about to destroy your Holoprogram event, you may discard a Hologram from that event to prevent that. "I've been able to reconfigure the data core, but it's still not capable of supporting our matrices." Integrity 6 Cunning 6 Strength 5 25 V 46 Link |
2 •Kelby, Arrogant Engineer Human •Engineer •Programming •Transporters Order - If this personnel is aboard your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once each turn. "Engineering is good to go, sir." Integrity 5 Cunning 6 Strength 5 8 U 107 Link |
2 •Kelby, Industrious Engineer Human •Engineer •Programming •Science •Transporters When this personnel is about to be killed by a dilemma that costs 3 or more, if you have no cards in your hand, you may stop this personnel instead. "Somebody pulled both plasma regulators out of these housings. ... They were here ten minutes ago." Integrity 5 Cunning 6 Strength 5 14 C 109 Link |
6 Keldon Keldon Class Introduced around 2370, the Keldon-class design was kept deliberately similar to the Galor so Cardassian shipyards could quickly switch production to this more sophisticated warship. Range 8 Weapons 9 Shields 8 1 C 385 Link |
6 Keldon Advanced Keldon Class Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. "This is a joint operation between the Obsidian Order and the Tal Shiar. We’ve been building a fleet of ships in the Orias System for months now." Range 6 Weapons 8 Shields 7 1 U 386 Link |
2 •Kell, Romulan Accomplice Klingon •Diplomacy •Engineer •Exobiology •Programming •Treachery High Council Member. While this personnel is at a mission, he is an Infiltrator. While this personnel is at your mission, you may attempt it. Traitorous emissary of the Klingon High Council who collaborated with the Romulans in an assassination attempt on the governor of Krios. Integrity 3 Cunning 5 Strength 5 4 C 167 Link |
2 •Kell Perim, Unjoined Advocate Trill •Archaeology •Navigation •Officer •Physics •Transporters Dissident. While this personnel is attempting a Region: Briar Patch Mission, she gains Astrometrics and Science. "Commander, I'm showing two Son'a ships on an intercept course." Integrity 6 Cunning 6 Strength 5 55 V 32 Link |
2 •Kellin, Losing Faith Human •Engineer •Officer •Programming While this personnel is at a mission, if no opponent commands personnel at this mission, he is attributes +1 and gains Honor and Physics. "I'm sorry, Captain, but I'm an engineer, not a magician." Integrity 6 Cunning 6 Strength 5 52 V 18 Link |
2 •Kelly, Relief Tactical Officer Human •Engineer •Physics •Security Genetically Enhanced. Events in 2373 sparked investigations at a medical facility at Adigeon Prime. A handful of recipients of accelerated critical neural pathway formation were found to be serving in Starfleet, hiding their uncanny abilities. Integrity 5 Cunning 7 Strength 7 2 C 126 Link |
3 •Kelsey, Heist Mastermind Human •Acquisition •Navigation •Programming •Transporters •Treachery Thief. When this personnel uses Acquisition to complete a mission, you may destroy a Commodity event in your core to score 5 points. "...we've been planning this for a long time, and I doubt that you'll really be able to stop us." Integrity 3 Cunning 7 Strength 5 62 V 34 Link |
•Kelsid II, Establish Settlement 30 Geology, Science, Transporters, and Strength>32 While this mission is complete, the first personnel you play at a mission each turn is cost -1. "We've identified two potential colony sites in the southern hemisphere." Span 2 34 V 21 Link |
5 Kelvan Show of Force Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed. "This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed… this person is dead." 1 R 32 Link |
•Kelvas V, Steal Breen Armament 40 Anthropology, Honor, Leadership, Security, Integrity>40, and 3 Dissidents When you complete this mission, each player discards the top five cards of his or her deck. "All we have to do is sit tight, give the standard replies to any inquiries and wait for the Breen to do their work." Span 3 36 V 24 Link |
3 •Kenneth Dalby, Insubordinate Crewman Human •Engineer •Leadership •Programming •Security •Treachery At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck. "I guess I'm used to doing things a little differently. On our ship when something went wrong, you fixed it." Integrity 4 Cunning 5 Strength 6 10 U 71 Link |
2 •Keras, Creature of Duty Romulan •Anthropology •Honor •Leadership •Security Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck. "Danger and I are old companions." Integrity 6 Cunning 6 Strength 6 12 R 107 Link |
4 •Kered, Bemused Executioner Klingon •Engineer •Geology •Officer •Security •Transporters When you play this personnel, if you command two Klingons, each opponent may place one of their personnel at their headquarters mission aboard one of their ships. Then, you may choose one of their personnel at each opponent's headquarters mission to be killed. Integrity 5 Cunning 5 Strength 7 51 V 13 Link |
3 •Kerla, Military Advisor Klingon •Astrometrics •Diplomacy •Officer •Security General. When you win an engagement involving this personnel, you may place him on the bottom of his owner's deck to choose one of your non-headquarters missions. The player on your left places the top card of his or her dilemma pile beneath that mission. "Attack them now, while we still can!" Integrity 5 Cunning 5 Strength 7 15 V 38 Link |
2 •Kes, Curious Ocampa Ocampa •2 Biology •Geology •Medical •Science •Telepathy While you command a completed planet mission, place this personnel in her owner's discard pile. "Captain, we both want very much to be part of your journey." Integrity 7 Cunning 6 Strength 4 10 U 93 Link |
4 •Kes, Experienced Ocampa Ocampa •Anthropology •Exobiology •Honor •Medical •Science •Telepathy When you play this personnel, you may discard an equipment or event from hand to make this personnel cost -2. When this personnel uses a skill to complete a mission, each player may download a personnel with that skill. "Empathy and kindness are basics to all forms of life." Integrity 7 Cunning 6 Strength 4 15 V 40 Link |
Kevin Uxbridge To play this interrupt, you must have 5 or more points. Order - Destroy an event. Lose 5 points. "Captain, he is dangerous!" "So dangerous, Mr. Worf, that he could have destroyed us in an instant had he wished." 1 R 129 Link |
2 Key to the Alpha Quadrant Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points. "By putting together a task force comprised of elements from the Second, Fifth and Ninth fleets, I believe that we can take back Deep Space Nine, the most important piece of real estate in the quadrant." 13 U 12 Link |
3 •Khan Noonien Singh, Bold Man Human •Engineer •Programming •2 Treachery Genetically Enhanced. This personnel is the corresponding Commander of your unique ship that he is aboard. "I intend to take this ship." Integrity 2 Cunning 8 Strength 8 12 R 102 Link |
4 •Khan Noonien Singh, Genetically-Engineered Nemesis Human •Exobiology •Leadership •Programming •2 Treachery Commander: U.S.S. Reliant. Genetically Enhanced. While present with an opponent's personnel, each of that opponent's personnel is attributes -1. "I have done far worse than kill you. I've hurt you. And I wish to go on hurting you." Integrity 2 Cunning 8 Strength 8 11 P 25 Link |
4 •Khan Noonien Singh, Superior Sleeper Human •Biology •Exobiology •Leadership •Security •2 Treachery Genetically Enhanced. When you play this personnel, if each of your missions is a planet mission, you may download two cards, then place one of those cards in your discard pile. "...although your abilities intrigue me, you are quite honestly inferior." Integrity 2 Cunning 8 Strength 8 36 V 36 Link |
Khan! When an opponent scores 5 or more points, if he or she has not completed a mission, he or she loses 5 points. "You're going to have to do your own dirty work now! Do you hear me? Do you?" 11 P 13 Link |
2 Khar Klingon •Exobiology •Honor •Officer •Security When you play this personnel, if you command Kahless, this personnel's cost is -1. "We do not fight merely to spill blood, but to enrich the spirit." Integrity 6 Cunning 5 Strength 6 2 C 140 Link |
6 •Khazara D'deridex Class Cloaking Device. Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn. "It seems that the Enterprise can track us even though we are cloaked. I intend to find out if they can or they cannot." Range 7 Weapons 9 Shields 9 2 R 178 Link |
•Khitomer, Khitomer Investigation 35 Programming, Security, Cunning>32, and (2 Honor or 2 Treachery) "For many turns, the truth about Khitomer has lain dormant… unknown. … Thousands died on Khitomer… Their deaths must be avenged!" Span 2 1 S 183 Link |
•Khitomer, Sabotage Peace Conference 35 Engineer, Intelligence, Security, Treachery, Cunning>35, and a Hand Weapon When you complete this mission, you may return your Assassin involved to their owner's hand to choose a planet mission. Randomly kill an opponent's personnel on that planet. "Whoever killed Gorkon is bound to attempt another assassination." Span 2 62 V 8 Link |
3 •Khod, Conniving Captain Klingon •Anthropology •Biology •Medical •Navigation •Programming When you play this personnel, if you command two Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections. "Enterprise, prepare to be boarded or destroyed." Integrity 4 Cunning 6 Strength 6 12 U 90 Link |
2 Khos Klingon •Biology •Medical •Navigation •Officer When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4). "Fear of the Dominion has given my people an excuse to do what they were born to do. To fight. And to conquer." Integrity 5 Cunning 4 Strength 6 2 C 141 Link |
3 •Kieran MacDuff, Executive Officer Satarran •2 Anthropology •Intelligence •Leadership •Officer •2 Treachery Infiltrator. When an opponent's personnel at this mission is stopped by a dilemma, you may discard a card from hand to randomly select another personnel at this mission to be stopped. "There are times for diplomacy...this is not one of them." Integrity 2 Cunning 6 Strength 6 8 R 83 Link |
2 •Kilana, Dissembling Envoy Vorta •Archaeology •Diplomacy •Medical •Transporters •Treachery Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn. "Just like you have to protect the lives of your men, I have to protect our... property." Integrity 4 Cunning 5 Strength 3 3 S 158 Link |
3 •Kilana, Unctuous Negotiator Vorta •Diplomacy •Exobiology •Geology •Medical •Transporters •Treachery When you play a Changeling at this mission, you may reveal the top four cards of your deck. Take each ship revealed into your hand. Replace the remaining cards in any order. "This is our ship. We want it back." Integrity 4 Cunning 5 Strength 3 26 V 32 Link |
6 •Kilhra, Hidden Threat D'deridex Class Cloaking Device. When you lose command of one of your events, you may take a non-dilemma card that you own that was on that event into hand. "The quantum singularity off the station is actually in the warp core of a cloaked Romulan warbird." Range 7 Weapons 9 Shields 9 22 V 53 Link |
2 •Kir'Shara Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck. "Quantum dating will confirm that it's from the time of Surak." 14 U 20 Link |
1 •Kira Founder, Curious Changeling •Archaeology •Intelligence •Officer •Treachery Founder. Infiltrator. Shape-shifter. When an opponent's personnel begins a mission attempt, if this personnel is in your hand and you command Founders' Homeworld, you may place her present with that opponent's personnel. (You now command this personnel.) Integrity 3 Cunning 6 Strength 6 33 V 35 Link |
3 •Kira Founder, Examiner Changeling •Anthropology •Geology •Navigation •Officer •Programming •Treachery Founder. Infiltrator. Shape-shifter. Order - If this personnel is present with an opponent's personnel, discard a card from hand to take an Infiltration event from your discard pile into hand. "I needed to understand why you chose to live with the Solids..." Integrity 3 Cunning 6 Strength 6 3 R 159 Link |
1 •Kira Meru, Comfort Woman Bajoran •Anthropology •Exobiology •Geology While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a personnel in your discard pile until the end of that mission attempt. "What do you expect me to do? Kick and bite Dukat every time he comes near me? How is that gonna help Taban or the children?" Integrity 5 Cunning 5 Strength 5 4 R 103 Link |
3 •Kira Nerys, Ambitious Ally Bajoran •Diplomacy •Honor •Law •Programming •Security •Transporters You may play this personnel aboard your ship. When you play this personnel, you may download a ship. "If you need a hammer and you don't have one, use a pipe." Integrity 6 Cunning 6 Strength 6 24 V 24 Link |
2 •Kira Nerys, Bit of a Fighter Bajoran •Honor •Physics •Security Bajoran Resistance. While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer. "When I first met you, Major, I thought you were hostile and arrogant. But I was wrong. Bajor need you..." Integrity 6 Cunning 6 Strength 6 12 U 43 Link |
2 •Kira Nerys, Blockade Commander Bajoran •Diplomacy •Leadership •Navigation •Officer Commander: Kitara. While this personnel is aboard your Kitara, that ship is attributes +2. "You can talk about compromise all you want. Any ship attempting to break through that blockade will be fired upon." Integrity 6 Cunning 6 Strength 6 10 U 54 Link |
3 •Kira Nerys, Colonel Kira Bajoran •Diplomacy •Honor •Leadership •Officer •Programming •Security While this personnel is present with your personnel, each of your other personnel present is attributes +1. "Sitting in the captain's chair, having that kind of responsibility... it focuses you." Integrity 6 Cunning 6 Strength 6 1 R 216 Link |
4 •Kira Nerys, Defiant Leader Bajoran •Honor •Leadership •Officer •Programming Commander: U.S.S. Defiant. When you play this personnel, if you command Bajor, you may destroy an event. When an opponent plays an interrupt, if you command Mouth of the Wormhole, you may return this personnel to her owner's hand to prevent that interrupt and place it in its owner's discard pile. "... there's more going on out here than 'military exercises.'" Integrity 6 Cunning 6 Strength 6 16 V 30 Link |
2 •Kira Nerys, Fifth Columnist Bajoran •Engineer •Physics •Security •Treachery Assassin. Bajoran Resistance. Order - Kill a Treachery personnel present to make this personnel gain "Each of your Bajoran Resistance personnel present is attributes +1" until the end of this turn. You may do this only once each turn. "Everybody has to choose sides, Constable." Integrity 4 Cunning 6 Strength 6 52 V 9 Link |
4 •Kira Nerys, First Officer Bajoran •Diplomacy •Honor •Officer •Security Order - If you command two missions worth 40 or more points, discard four cards from hand to take a personnel from your discard pile and place it on your headquarters mission. You may only do this once each turn. "I don't suppose this would be a good time for me to give you my opinion about how Bajor should be dealing with the Klingons?" Integrity 6 Cunning 6 Strength 6 14 U 63 Link |
3 •Kira Nerys, Grudging Ally Bajoran •Diplomacy •Leadership •Programming •Security When you play this personnel, you may remove a card in your discard pile from the game to remove the top card of an opponent's dilemma pile from the game. You may spend additional counters this turn equal to the cost of that dilemma. "This is not the Cardassian Occupation." Integrity 5 Cunning 6 Strength 6 31 V 29 Link |
2 •Kira Nerys, Hero of Bajor Bajoran •Archaeology •Navigation •Officer •Security Vedek. While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of that mission attempt. You may only do this once each turn. "We've got to get to the Chamber of Ministers." Integrity 6 Cunning 6 Strength 6 9 R 9 Link |
1 •Kira Nerys, Ih'valla Bajoran •Honor •Leadership When you begin a mission attempt involving this personnel, you may lose 5 points to take up to two cards from your discard pile into hand. "I was up half the night. I have a flock of flightless birds in my quarters." Integrity 6 Cunning 6 Strength 6 23 V 34 Link |
1 •Kira Nerys, Iliana Ghemor Bajoran •Honor •Programming •Security Dissident. Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played. "This is absurd. You can mutilate me, change my appearance; you are never going to convince me that I am a Cardassian." Integrity 6 Cunning 6 Strength 6 4 R 119 Link |
2 •Kira Nerys, Impassioned Major Bajoran •Honor •Leadership •Officer •Security Bajoran Resistance. When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand. "My priorities are straight, Commander; let's not be confused here - my loyalties are to Bajor." Integrity 6 Cunning 6 Strength 6 2 R 106 Link |
3 •Kira Nerys, Lela Bajoran •Diplomacy •Honor •Law •Leadership •Officer •Security Host. When you play this personnel, you may take a card from your discard pile into hand. "After all, what is a person but the sum of their memories?" Integrity 6 Cunning 6 Strength 6 17 V 52 Link |
5 •Kira Nerys, Liberator Bajoran •Anthropology •Honor •Physics •Security Bajoran Resistance. When a personnel present is killed by a dilemma, you may take a different Bajoran Resistance personnel from your discard pile and place him or her present with this personnel. That personnel joins this mission attempt. "Either we bring back Li Nalas or we don't come back at all." Integrity 6 Cunning 6 Strength 6 22 V 31 Link |
3 •Kira Nerys, Outspoken Major Bajoran •Diplomacy •Honor •Leadership •Security While this personnel is facing a dilemma, each personnel present is attributes +1 and gains Honor. "...I have the bad habit of telling the truth ... even when people don't want to hear it." Integrity 6 Cunning 6 Strength 6 11 P 15 Link |
4 •Kira Nerys, Pious Major Bajoran •Anthropology •Diplomacy •Leadership •Navigation When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn. "Commander, I'd like to go with you. Not just because I'm your first officer, but because I believe I'm here to help the Emissary." Integrity 6 Cunning 6 Strength 6 7 U 54 Link |
1 •Kira Nerys, Reformed Collaborator Bajoran •Officer •Security •Treachery Dissident. When you play this personnel, discard a card from hand. While a Cardassian or Vedek is in your discard pile, this personnel is attributes +1, loses Treachery, and gains Honor and Physics. "Half the Alpha Quadrant is out there right now, fighting for my freedom. ... Yassim was right - I have to do something." Integrity 4 Cunning 6 Strength 6 3 R 112 Link |
3 •Kira Nerys, Rescuer Bajoran •Honor •Leadership •Navigation •Security When you play this personnel, you may choose one: take up to two of your personnel from your discard pile into hand; or place the bottom two cards of your deck in your discard pile. "... if you hurt that girl, I promise... I'll kill you." Integrity 6 Cunning 6 Strength 6 15 V 25 Link |
4 •Kira Nerys, Resourceful Prisoner Bajoran •Anthropology •Diplomacy •Intelligence •Law •Leadership •Transporters •2 Treachery At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an personnel in your discard pile from the game to place this personnel on a headquarters mission where she could be played. "Why don't you lower this force field and join me in here?" Integrity 2 Cunning 6 Strength 5 13 R 48 Link |
2 •Kira Nerys, Starfleet Emissary Bajoran •Leadership •Officer •Security You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes +2 until the end of that dilemma. "You want me to go behind enemy lines and teach a bunch of Cardassians how to be resistance fighters?" Integrity 6 Cunning 6 Strength 6 6 P 50 Link |
3 •Kira Nerys, The Intendant Bajoran •Exobiology •Intelligence •Leadership •Transporters •2 Treachery Order - Remove a card in your discard pile from the game to download a copy of that card. You may do this only once each turn. "I don't want your fear. I want your love." Integrity 2 Cunning 6 Strength 5 5 P 22 Link |
2 •Kira Taban, Husband and Father Bajoran •Biology •Honor •Medical •Physics Bajoran Resistance. When you play this personnel, if you have a lower score than each of your opponents, score 5 points. "I believe that even in the worst of times, we can still find moments of joy and kindness. If you can find that kindness, hold on to it." Integrity 6 Cunning 5 Strength 5 5 P 23 Link |
5 •Kitara Perikian Class When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand. "Our scans show that the weapons aren’t fully operational yet. They’re still missing launch sequencers. I’m going to make sure those sequencers never reach Derna." Range 6 Weapons 7 Shields 6 2 R 169 Link |
2 •Kitrik, "The Tyrant Molor" Klingon •Exobiology •Medical •Programming •Science When you play this personnel, if you command a mission requiring Science, you may draw a card. Researcher on the Maranga IV outpost. He has played Molor in the local Kot'baval festival for over a decade, always eager to help true warriors deepen their understanding of Klingon heritage. Integrity 6 Cunning 5 Strength 6 1 S 303 Link |
2 •Kituhwa, Tribal Historian Human •Anthropology •Archaeology •Physics When you are about to lose command of an event on your mission, you may stop this personnel and discard a card from hand to return that event to its owner's hand. "...they're being asked to leave their homes because of a political decision that has been taken by a distant government." Integrity 6 Cunning 5 Strength 6 25 V 40 Link |
3 •Kivas Fajo, Collector Zibalian •2 Acquisition •Archaeology •Exobiology •Science •2 Treachery Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead. "Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it." Integrity 2 Cunning 6 Strength 5 7 R 102 Link |
2 •Kivas Fajo, Hoarder Zibalian •Acquisition •Archaeology •Biology •2 Treachery Commander: Jovis. Thief. When you play this personnel, you may download Greed. This personnel is Cunning +1 and Strength +1 for each dilemma you own in an opponent's core (limit +5). "There are items here gathered from half the galaxy." Integrity 2 Cunning 5 Strength 5 31 V 44 Link |
3 •Klaa, Dauntless Hunter Klingon •Astrometrics •Leadership •Officer •2 Treachery Commander: I.K.S. Chontay. When you play this personnel, if you command a Maneuver event, score 5 points. "Where Kirk goes, we follow." Integrity 4 Cunning 5 Strength 8 46 V 28 Link |
3 •Klag, Second Officer Klingon •Diplomacy •Honor •Navigation •Officer While this personnel is facing a dilemma that requires Honor or Officer, he and each Honor personnel present cannot be randomly selected by that dilemma. "If Klingon food is too strong for you, perhaps we can get one of the females to breastfeed you." Integrity 6 Cunning 6 Strength 7 16 V 39 Link |
6 •Klim Dokachin, Officious Quartermaster Zakdorn •Exobiology •Law •Navigation When you play this personnel, each player may choose one: search their discard pile for a ship and place that ship at a headquarters mission where it could be played; or download a ship. "Did you arrange an appointment?" Integrity 6 Cunning 5 Strength 4 49 V 43 Link |
•Klingon Borderland, Maintain Operational Secrecy 30 Intelligence, Leadership, Navigation, Security, and Strength>34 When you complete this mission, each player who has an Infiltrator at this mission may place the top card of the opponent on their left's dilemma pile face up beneath one of that player's incomplete non-headquarters missions. Span 3 52 V 8 Link |
1 Klingon Disruptor Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm. 1 U 66 Link |
2 Klingon Law Unless you have Integrity>40 or Leadership, Programming, and Cunning>28, randomly select a personnel to be stopped, and your opponent may draw a card for each Chancellor personnel and High Council Member personnel he or she commands. "D'Ghor, you cannot challenge this man in Council without just cause." 16 V 7 Link |
0 •Klingon Tea Ceremony Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When an opponent downloads a card, if he or she has already downloaded a card this turn, that opponent must place it on top of his or her deck instead of in his or her hand. "It is a test of bravery, of one's ability to look at the face of mortality." 22 V 14 Link |
•Klingon-Occupied Outland, Enact Poetic Revenge 30 Exobiology, Leadership, Navigation, Treachery, and Cunning>34 Temporal. When you complete this mission, flip it over. "So what's he planning to do? Contact his younger self and warn himself about Kirk?" "He could be planning to kill Kirk." Span 3 61 V 5 Link |
2 Know Thy Enemy Reveal your hand and the hand of your opponent on your left. If your opponent reveals personnel with more total Strength than the total Strength of personnel that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped. "Observe, analyze, remember. ...the lessons you learn here will ensure victory." 38 V 7 Link |
Knowledge and Experience To play this interrupt, you must command three personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma. Remove this interrupt from the game. "We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?" 4 R 89 Link |
2 Kobb Human •Diplomacy •Law •Science When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck. "The Federation believes that it can solve every problem with a treaty. But out here, on the frontier, without the power of the Federation to back it up, a treaty is only a piece of paper." Integrity 4 Cunning 6 Strength 4 2 C 151 Link |
2 •Kodos the Executioner, "Anton Karidian" Human •Anthropology •Biology •Leadership •Programming •2 Treachery You may play this personnel at cost +3 to search your dilemma pile for up to three copies of The Conscience of the King and place them on your opponent's missions. Then, shuffle and replace your dilemma pile. "There was another part I once played long ago." Integrity 2 Cunning 6 Strength 5 38 V 28 Link |
•Kohl Settlement, Thaw Hibernating Survivors 30 Anthropology, Diplomacy, Programming, Cunning>32, and a non-Hologram personnel When your non-Hologram personnel is about to be killed here, you may stop your Hologram present to prevent that. "Your sensors have activated this message." Span 2 56 V 25 Link |
4 •Kohlar, Pilgrim Commander Klingon •Astrometrics •Diplomacy •Honor •Leadership •Officer Commander: I.K.S. Voq'leng. While this personnel is attempting a mission, each of your Klingon personnel present is attributes +1. "What evidence did our ancestors have when they began this journey? Nothing but their faith." Integrity 6 Cunning 5 Strength 7 17 V 70 Link |
2 Kol Ferengi •Acquisition •Astrometrics •Navigation •Science •Treachery When you play this personnel, you may place the top card of your deck beneath your Ferenginar. "It was lovely doing business with you." Integrity 3 Cunning 5 Strength 5 7 U 79 Link |
1 Kolaran Raiders Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. "Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development." 1 S 33 Link |
3 •Kolopak, Bound to Tradition Human •Anthropology •Biology •Geology •Honor •Leadership While this personnel is facing a dilemma at a mission with an event on it, he may gain a skill from a personnel in your discard pile until the end of the mission attempt. You may do this only once each turn. "I honor the sacred land of the Sky Spirits." Integrity 7 Cunning 5 Strength 6 36 V 32 Link |
1 Kolos Alien •Acquisition •Navigation •Transporters "Quark, you obsequious toad, your so-called Gamma Quadrant merchandise had better be legitimate or I'll toss you out the nearest airlock." Integrity 4 Cunning 5 Strength 6 1 C 333 Link |
3 •Koloth, D'akturak Klingon •2 Diplomacy •Exobiology •Honor When you play this personnel, if you command Kang or Kor, you may download an Assault card. "Come on, old comrade. For the last time, let's sharpen our blades." Integrity 7 Cunning 6 Strength 7 1 R 304 Link |
4 •Koloth, Ingratiating Captain Klingon •Diplomacy •Exobiology •Honor •Medical •Officer When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2. "Let me assure you that my intentions are peaceful." Integrity 7 Cunning 6 Strength 8 12 R 91 Link |
3 Komal Klingon •Anthropology •Archaeology •Engineer •Medical •Officer •Programming When you play this personnel, you may place the top card of your dilemma pile face up beneath the opponent on your left's incomplete non-headquarters mission to make him cost -2. They may place the top card of their dilemma pile beneath your incomplete non-headquarters mission to prevent this. Integrity 6 Cunning 6 Strength 7 51 V 14 Link |
3 •Konmel, Renegade Warrior Klingon •Astrometrics •Honor •Navigation •Officer When your other Klingon present is killed during a mission attempt, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn. "...against whom do you test yourself? Against what enemy do you charge into battle?" Integrity 6 Cunning 4 Strength 7 2 R 142 Link |
4 •Kor, Courageous Governor Klingon •Anthropology •Honor •Law •Leadership •Officer When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1. "Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers." Integrity 6 Cunning 6 Strength 8 12 R 92 Link |
3 •Kor, Dahar Master Klingon •Anthropology •Archaeology •Honor •2 Leadership When you play this personnel, you may download Jadzia Dax, Kang, or Koloth. "The splendor of fighting and killing, a bloodbath in the cause of vengeance - who wouldn't want to come!" Integrity 6 Cunning 6 Strength 6 1 R 305 Link |
2 •Kor, Noble Warrior to the End Klingon •Anthropology •Honor •Leadership Commander: I.K.S. Ning'tao. While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn. "Savor the fruit of life, my young friends. It has a sweet taste when it is fresh from the vine. But don't live too long... The taste turns bitter after a time." Integrity 6 Cunning 5 Strength 6 3 R 186 Link |
2 •Koral, Dour Smuggler Klingon •Archaeology •Astrometrics •Navigation •Treachery Smuggler. When you play this personnel, he is attributes +2 until the end of this turn. Mercenary of no great renown. Few have much to say about him - least of all himself. He has little patience for games. Integrity 4 Cunning 4 Strength 7 2 C 143 Link |
3 •Korath, Duplicitous Tinkerer Klingon •Diplomacy •Engineer •Leadership •Physics High Council Member. When you are about to play a non-Hand Weapon equipment, you may play it at cost +2 and stop this personnel to destroy an opponent's event that has no cards on it. "I've scanned your shuttle. You've made some...interesting modifications. Your shield generator is of particular interest." Integrity 4 Cunning 6 Strength 7 5 P 31 Link |
2 •Korax, Instigator Klingon •Astrometrics •Engineer •Security When you play this personnel, if you command two Klingons, this personnel is cost -1. This personnel is Strength +1 for each personnel present. "I didn't mean to say that the Enterprise should be hauling garbage. I meant to say that it should be hauled away as garbage." Integrity 4 Cunning 5 Strength 5 12 U 93 Link |
4 •Korinas, Observer from the Obsidian Order Cardassian •Intelligence •Leadership •Officer •Security •Treachery While this personnel is facing a dilemma, she and each Intelligence personnel present adds his or her Cunning to his or her Integrity. "What I'm saying is that the Obsidian Order will take whatever steps are necessary to protect the Orias system." Integrity 3 Cunning 6 Strength 5 18 V 22 Link |
3 •Koroth, High Cleric of Boreth Klingon •Anthropology •Archaeology •Biology •Leadership •Science When you play this personnel, you may download Kahless. "You came to us seeking answers, but this is a place of questions. Open your heart to Kahless. Ask him your questions. Let him speak to you with your mind unclouded by doubt or hesitation. Only then can you find what you are looking for." Integrity 5 Cunning 7 Strength 6 1 U 306 Link |
3 •Korrd, Obsolete Consul Klingon •Diplomacy •Leadership •Navigation •Physics General. Add the cost of the highest cost ship at this mission to this personnel's attributes. "I'm a foolish old man." Integrity 0 Cunning 0 Strength 2 35 V 32 Link |
3 •Korris, Renegade Captain Klingon •Engineer •Honor •Officer •Security When your other Klingon present is killed during a mission attempt, this personnel is Strength +3 until the end of that mission attempt (limit +3). "Brother, this peace, this alliance, is like a living death to warriors like us." Integrity 6 Cunning 4 Strength 7 2 R 144 Link |
2 •Kortar, Slayer of Gods Klingon •Anthropology •Archaeology •Navigation When you play this personnel, you may play up to two Klingon personnel from your discard pile as if they were in your hand. "You've come close to boarding this ship many times." Integrity 5 Cunning 7 Strength 8 46 V 29 Link |
3 •Kosinski, Arrogant Engineer Human •Astrometrics •Engineer •Navigation •Physics •Programming •Science •Transporters While this personnel is facing a dilemma, he is Cunning -2 and loses Astrometrics and Navigation. "Do you realize how many great advancements of mankind have been tied to speed? This is a moment in history; right here, right now. And your names will be forever linked with mine." Integrity 5 Cunning 7 Strength 5 10 U 72 Link |
3 •Kotan Pa'Dar, Prominent Politician Cardassian •Anthropology •Diplomacy •Honor •Leadership When this personnel is facing a dilemma, you may discard the top card of your deck to add its cost to this personnel's attributes until the end of the mission attempt (limit +4). You may do this only once each turn. "You've helped me salvage my political career." Integrity 6 Cunning 6 Strength 4 57 V 13 Link |
2 •Kotra To play this event, you must command three personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn. "I can’t help thinking what a perfect metaphor this game is for our present situation. Two players. Two minds. Two strategies. Each trying to outmaneuver the other, testing the enemy’s defenses…" 2 U 46 Link |
3 •Koval, Chairman of the Tal Shiar Romulan •Biology •Exobiology •Intelligence •Leadership •Security •Treachery While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas. "Now we'll have our private talk. ... This can be painful or not. That's up to you... Either way, I will know what you know." Integrity 3 Cunning 7 Strength 5 4 R 168 Link |
1 •Kovat, Public Conservator Cardassian •Anthropology •Diplomacy •Law While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn. "I am here to help you concede the wisdom of the state. To prepare you to accept the inevitable with equanimity." Integrity 5 Cunning 5 Strength 3 1 U 243 Link |
2 •Krajensky Founder, Adversary Changeling •Diplomacy •Intelligence •Law •Treachery Founder. Infiltrator. Shape-shifter. When personnel the opponent on your right commands attempts this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas. "I'll be coming along as an observer." Integrity 3 Cunning 6 Strength 5 12 R 52 Link |
3 •Kras, Merciless Officer Klingon •Geology •Officer •2 Physics •Transporters When you play this personnel, if you command two Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections. "The sick should die. Only the strong should live." Integrity 4 Cunning 6 Strength 6 12 U 94 Link |
3 •Krase, Bellicose Commander Klingon •Exobiology •Leadership •Navigation •Officer •Physics •Science Commander: I.K.S. Amar. When you play this personnel, you may return any number of your events with no cards on them to their owners' hands to make him cost -2. The opponent on your left may return a number of their events that have an equal or greater total cost with no cards on them to their owners' hands to prevent this. Integrity 6 Cunning 6 Strength 7 51 V 15 Link |
2 Kravin Suliban •Leadership •Medical •Programming •Science •Treachery Genetically Enhanced. Shape-shifter. While this personnel is facing a dilemma, you may discard a card from hand to make him attributes +1 until the end of that dilemma. You may do this only once each turn. "The Suliban don't share humanity's patience with natural selection." Integrity 3 Cunning 6 Strength 6 58 V 36 Link |
2 •Krax, Arrogant Heir Ferengi •Medical •Physics •Programming •Treachery When your Leadership personnel is killed by a dilemma, you may make this personnel attributes +3 and have him gain a skill of your choice until the end of the turn. "You see, when a Ferengi of my father's stature dies, the body is immediately vacuum-desiccated and sold as a prized collectible." Integrity 3 Cunning 6 Strength 4 12 U 87 Link |
6 •Kraxon, Watchful Warship Galor Class When an engagement begins involving this ship, each opponent discards a number of cards from the top of their deck equal to the total cost of their ships at this mission. "They say they've found an unusual neutrino signature in their sector. It looks like radiation from a damaged warp plasma relay." Range 8 Weapons 8 Shields 8 49 V 52 Link |
6 •Krayton, Trade Envoy D'Kora Class Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn. The Krayton was the first Ferengi vessel allowed to attend the bi-annual Trade Agreements conference on Betazed. While they made a significant profit, DaiMon Tog's abduction of Federation citizens ensured that the Ferengi would not be invited back. Range 8 Weapons 9 Shields 7 10 R 114 Link |
7 •Kreechta, Prepared for War D'Kora Class When an engagement involving this ship ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. "Our probes indicate you were aware of our approach, yet took no action." Range 8 Weapons 9 Shields 7 24 V 50 Link |
•Kreetassa, Perform Intricate Ritual 35 Honor, Law, Officer, and Integrity>36 or Intelligence, Security, Treachery, and Strength>36 At the start of your first turn, you may download up to two Rituals. Place one in your core and discard the other. "Let me know if this fits with your definition of an appropriate apology." Any affiliation (except ) may attempt this mission. Span 2 30 V 28 Link |
3 •Krem, Unidentified Pirate Ferengi •Archaeology •Astrometrics •Geology •Honor •Navigation •Science Commander: Quetsivoo. Thief. When this personnel uses a skill to complete a mission, if he is present with two personnel, you may unstop all your stopped personnel at this mission. "It's time that I showed a little initiative." Integrity 6 Cunning 5 Strength 5 20 V 34 Link |
2 •Krim, Thoughtful Tactician Bajoran •Astrometrics •Honor •Leadership •Officer Commander: Talnot. General. Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down. Integrity 6 Cunning 6 Strength 6 4 R 104 Link |
•Kriosian Passage, Mediate Peace Treaty 30 Diplomacy, Law, Leadership and (Integrity>35 or Cunning>37) Players cannot begin combat nor begin an engagement at this mission. "You can represent the interest of peace. My people will agree. I'm certain of it." Span 3 19 V 8 Link |
2 Kromm Klingon •Navigation •Programming •Science •Security While this personnel is aboard your Vor'cha-class ship, the first Assault or Maneuver event you play each turn is cost -1. Gunners aboard Klingon battlecruisers are expected to demonstrate their skills in combat with steely resolve and lightning reflexes. Integrity 5 Cunning 4 Strength 7 35 V 33 Link |
4 •Kronos One K't'inga Class Cloaking Device. Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn. "We would be delighted to accept your gracious invitation." Range 7 Weapons 7 Shields 7 14 R 118 Link |
1 Kroval Klingon •Archaeology •Geology •Science For a Klingon seeking glory in relics of the past, the greatest hope is to find the long-lost Sword of Kahless. Integrity 5 Cunning 5 Strength 6 1 C 307 Link |
2 •Kruge, Instinctive Commander Klingon •Astrometrics •Intelligence •Officer •Treachery Commander: I.K.S. Qel'Poh. When you win an engagement involving this personnel and there are two or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship). "I give two minutes for you and your gallant crew." Integrity 3 Cunning 6 Strength 7 11 P 22 Link |
1 Krunk Ferengi •Engineer •Physics •Transporters Though most Ferengi seek profit without physical confrontation, others cite the 52nd Rule of Acquisition as reason for a more direct approach: "Never ask when you can take." Integrity 4 Cunning 5 Strength 6 7 C 80 Link |
3 •Kudak'Etan, Arrogant First Jem'Hadar •Astrometrics •Leadership •Navigation •Officer Alpha. Commander: U.S.S. Defiant. Order - Discard a Vorta from hand to place this personnel and any number of your Jem'Hadar present aboard a ship at the same mission. "I am the First. And I have declared victory." Integrity 5 Cunning 5 Strength 8 0 P 9 Link |
•Kuiper Belt, Expand Power 35 Engineer, Geology, Navigation, Physics, and Cunning>36 Region: Sector 001. When you complete this mission, if you command three Dissident personnel, score 5 points. "Taking the worlds we need and taming them with human hands, and human minds, and human souls." Span 4 48 V 8 Link |
2 •Kulan, Militia Soldier Bajoran •Engineer •Honor •Navigation •Transporters Bajoran Resistance. When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Navigation personnel in your discard pile, this personnel gains Navigation. One of the first acts of the provisional government was to officially reform the Bajoran Militia, forcibly disbanded by Cardassia in 2339. Integrity 6 Cunning 5 Strength 5 4 C 105 Link |
5 •Kumari, A Fine Ship Kumari Class When you play this ship, you may download a Pursuit card. Order - Discard an event from hand to make this ship attributes +2 until the end of the turn. "My vessel, the Kumari, was named for the first ice-cutter to circumnavigate Andoria." Range 7 Weapons 6 Shields 6 12 C 121 Link |
3 •Kurak, Warp Field Specialist Klingon •Astrometrics •Physics •Programming •Science •Transporters While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel. "You would not be the first scientist to manipulate experimental data to his own advantage." Integrity 4 Cunning 7 Strength 6 1 R 308 Link |
6 •Kurdon D'Kora Class While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1. DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard. Range 8 Weapons 9 Shields 7 7 R 118 Link |
3 •Kurn, Bajoran Security Officer Klingon •Law •Navigation •Officer •Security When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved. "I have accepted the transition. I am a Bajoran security officer. The uniform is simply... uncomfortable." Integrity 6 Cunning 5 Strength 7 2 R 107 Link |
2 •Kurn, Exchange Officer Klingon •Honor •Navigation •Officer While this personnel is facing a dilemma, you may discard a random card from hand to have him gain a skill on a personnel in your discard pile until the end of the mission attempt. "Just a short while ago, I had to stop myself from killing Commander Riker." Integrity 6 Cunning 5 Strength 7 35 V 24 Link |
2 •Kurn, Son of Mogh Klingon •2 Diplomacy •Honor •Navigation •2 Security When you play this personnel, each opponent draws a card. "Worf was right. It is a good day to die." Integrity 7 Cunning 5 Strength 7 38 V 33 Link |
4 •Kurn, Squadron Commander Klingon •Astrometrics •Diplomacy •Honor •Leadership •Navigation •Officer Commander: I.K.S. Hegh'ta. When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. "Our leaders have failed us. They no longer deserve our loyalty. It is time to sweep away the old Council and put a new one in its place." Integrity 6 Cunning 5 Strength 7 1 R 309 Link |
3 •Kurros, Brilliant Tactician Alien •2 Acquisition •2 Diplomacy •2 Treachery Commander: Think Tank Ship. Think Tank. While this personnel is attempting a mission worth 50 or more points, he is Cunning +1 and gains 2 Leadership. "Solving problems is what we do. And seeing the look of gratitude in your eyes is almost reward enough. Almost." Integrity 2 Cunning 8 Strength 4 50 V 14 Link |
6 •Kyana's Hope, Temporal Weapon Kyana Class This ship is attributes +1 for each of your Temporal events. Order - Remove a number of your Temporal events with a total cost of 4 or more from the game to name a personnel. Each player shuffles each copy of that personnel they command into his or her owner's deck. "Another incursion, even a minor one, could undermine everything. We should dismantle this weapon and rejoin our people." Range 5 Weapons 5 Shields 5 15 V 45 Link |
1 •Kyle Riker, Hard as Nails Human •Intelligence •2 Security Order - Discard a Maneuver card from hand to download a Maneuver card. You may do this only once each turn. "And after working out the Fuurinkazan battle strategies at the Tokyo Base, I was asked to come here to work for Starfleet as a tactical advisor." Integrity 5 Cunning 5 Strength 6 49 V 44 Link |
4 •L'Kor, Ranking Elder Klingon •Archaeology •Honor •Law •Leadership •Security When this personnel is an eligible target for a random selection, you may discard a Klingon from hand to exclude a personnel (or two Klingons) present from that selection. "Twenty-three years ago I gave you my word. In all this time, have I ever broken it?" Integrity 7 Cunning 5 Strength 7 26 V 49 Link |
•L-S VI, Changeling Research 45 2 Exobiology, Geology, 3 Science, and Cunning>42 "One of the Bajoran science probes recently scanned a planet about six light-years from the wormhole. It picked up some very unique and familiar DNA patterns." Span 2 1 U 155 Link |
2 •L.M.H. Mark I, Scintillating Personality Hologram •Biology •Exobiology •2 Medical Acronym for Long-term Medical Hologram. Modeled after Dr. Julian Bashir by Dr. Lewis Zimmerman to be more personable than the E.M.H. program. "I hope you're more interesting than you seem. I'd hate to be boring." Integrity 5 Cunning 6 Strength 4 40 V 32 Link |
3 •Laas, One of the 100 Changeling •Anthropology •Astrometrics •Navigation •Security Shape-shifter. The cost of the personnel present that has the highest cost is added to this personnel's attributes. "Let's leave, Odo. Let's find the others. A hundred were sent away. They're out there somewhere, and if we can find even a few of them, we can form a new Link." Integrity 3 Cunning 3 Strength 3 13 R 95 Link |
2 •Laas, Rejoining the Link Changeling •Anthropology •Exobiology •Science Shape-shifter. This personnel is attributes +1 for each of your missions that requires Exobiology. Integrity 5 Cunning 5 Strength 5 60 AP 15 Link |
2 •Laavros, Kreetassan Civil Servant Kreetassan •Archaeology •Diplomacy When a personnel present who has a cost of 4 or more is killed by a dilemma, you may stop this personnel to download a personnel of the same affiliation as that killed personnel and place him or her with this personnel. That personnel joins the mission attempt. "Why haven't you adjusted your time to our capital city?" Integrity 7 Cunning 5 Strength 5 22 V 42 Link |
3 •Labor Camp Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points. The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military. 1 U 93 Link |
2 Lack of Preparation Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile. Often past the boundaries of explored space and beyond easy contact with home, a starship must get by on the ingenuity and expertise of its crew. 4 C 19 Link |
2 •Lal, Beloved Android •Programming While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn. If you do this, she is killed at the end of this turn. You may only do this once each turn. "What is my purpose? ... My function? My reason for being?" Integrity 5 Cunning 5 Strength 5 10 R 94 Link |
1 Lam Breen •Anthropology •Physics •Programming •Security To play this personnel, stop any number of your personnel that have a total cost of 4 or more. "I'm sure you've read the intelligence reports that say their homeworld is a frozen wasteland. Well, it's not true. The climate on their planet is quite comfortable." Integrity 5 Cunning 6 Strength 7 13 C 57 Link |
3 •Lamat'Ukan, Resourceful Third Jem'Hadar •Programming •Security •Transporters Alpha. When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. "I've realigned the targeting sensors. There were errors in the tracking subroutines." Integrity 6 Cunning 5 Strength 7 6 P 48 Link |
1 •Lance Cartwright, Co-Conspirator Human •Astrometrics •Intelligence •Leadership •Officer •Security •Treachery Admiral. To play this personnel, you must destroy an event you command. "The opportunity here is to bring them to their knees. Then we'll be in a far better position to dictate terms." Integrity 3 Cunning 6 Strength 5 15 V 33 Link |
2 Language Barrier Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command. "The double bars indicate an elongated 'S' sound-" "And the inverted 'T' means to hold the 'Z." "...Unless...?" "Unless... it's followed by three wavy lines, in which case the 'Z' becomes a 'B.'" 4 C 20 Link |
•Lapideas System, Geological Survey 30 Geology, Physics, Science, and Cunning>30 When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points. Assess the value of mineral deposits detected on this planet near the edge of explored space. Span 2 1 S 171 Link |
2 •Larg, Piece of Baktag Klingon •Biology •Officer •Science •Treachery While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (limit +3). "You were lucky, Kurn, but luck always runs out. Someday, I will stand over your broken corpse and drink to the victory of the Duras!" Integrity 4 Cunning 5 Strength 6 3 U 187 Link |
1 •Larson, Security Team Member Human •Archaeology •Geology •Physics •Science •Security •Transporters When your personnel present is stopped, stop this personnel. Crewmember who worked to stop the Nyrians from commandeering the U.S.S. Voyager. Integrity 6 Cunning 5 Strength 5 10 C 73 Link |
3 Last Gasp Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead. "You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this." 10 U 11 Link |
0 Last Stand This dilemma is cost +3 for each headquarters mission your opponent commands. Your opponent may discard a Nucleogenic card from hand to make the next dilemma revealed during this mission attempt cost -3. "We'll make it." 25 V 2 Link |
Lasting Peace To play this interrupt, you must command a Diplomacy personnel. Order - Place an equal number of personnel and non- personnel from your discard pile on top of your deck in any order. "The Prophets teach us that while violence may keep an enemy at bay, only peace can make him a friend." 1 C 130 Link |
1 Latinum Storage To play this event, you must command three personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. "It's mine... all mine!" 8 R 35 Link |
2 Launch Orders To play this event, you must command two Admirals. Reveal the top five cards of your deck. Separate them into two face-up piles. The opponent on your left chooses one pile for you to take into your hand; discard the other pile. Destroy this event. From its inception, Starfleet's highest ranking officers have typically conferred before making a decision to send a captain into the unknown. 31 V 16 Link |
2 •Lauren, Seductress Human •Astrometrics •Biology •Geology Genetically Enhanced. Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome). "Care to dance?" Integrity 5 Cunning 8 Strength 5 3 R 176 Link |
2 •Laurence T. Stone, Portmaster Human •Diplomacy •Engineer •Law •Leadership •Officer You may play this personnel at cost +3 to place up to three of your personnel who have a cost of 1 or less on the bottom of their owner's decks. "... the whole disciplinary weight of Starfleet Command is gonna light right on your neck." Integrity 6 Cunning 5 Strength 6 15 V 34 Link |
4 Lawgivers For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each personnel stopped this way is returned to his or her owner's hand. "The body absorbs its enemies. It only kills when it has to. When the first Archons came, they were free, out of control, opposing the will of Landru. Many were killed, many more were absorbed." 12 U 9 Link |
Leap of Faith When your Kai, Prylar, or Vedek is randomly selected by a dilemma, if the cost of that dilemma is less than the cost of that personnel, he or she cannot be stopped by dilemmas until the end of this turn. "Evil must be opposed." 30 V 22 Link |
4 Learning Curve Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the end of each of your turns, if you played two or more personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though there were in your hand. "There's the 'Starfleet way', and there's the 'Maquis way.'" 11 P 10 Link |
2 •Leck, Eliminator Ferengi •Biology •Exobiology •Security •2 Treachery Assassin. Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded. "Who do you want eliminated?" Integrity 2 Cunning 6 Strength 6 7 R 81 Link |
1 •Leeta, Dabo Girl Bajoran •Anthropology •Honor Dabo Girl. When this personnel is randomly selected during a mission attempt, you may make one of your other personnel present gain one skill he or she already has until the end of that mission attempt. "The truth is, not everyone can be a dabo girl. First of all, you have to be able to wear the clothes, and believe me, that's not easy." Integrity 6 Cunning 5 Strength 4 2 R 108 Link |
1 •Leeta, Devoted Wife Bajoran •Anthropology •Honor When this personnel is randomly selected by a dilemma, if you command Ferenginar, download a card and place it beneath your Ferenginar. "You're so adorable ... and complicated." Integrity 6 Cunning 5 Strength 4 18 V 32 Link |
1 •Leeta, Enticing Rebel Bajoran •Diplomacy •Leadership •Security When this personnel is randomly selected by a dilemma, you may download a card and place it in your discard pile. "Captain Smiley wants me to debrief you." Integrity 4 Cunning 5 Strength 5 13 U 49 Link |
0 •Leeta, Rebel Supporter Bajoran •Anthropology •Honor Dabo Girl. Dissident. When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes +1. Inspired by the bravery of her husband Rom, Leeta joined in the underground efforts to oust the Dominion from Deep Space 9. Integrity 6 Cunning 5 Strength 4 4 R 106 Link |
2 •Leeta, Union Member Bajoran •Diplomacy •Honor •Leadership Dabo Girl. When this personnel is randomly selected by a dilemma, you may take the top card of the opponent on your left's dilemma pile and place it beneath your mission that is worth 40 or more points. "What I do during my time off is no business of yours." Integrity 6 Cunning 5 Strength 4 14 R 64 Link |
4 Left Behind Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have 2 Biology and 2 Medical or 2 Navigation, Transporters, and Shields>8, those personnel are stopped, and your opponent places them on a planet mission in the same quadrant as this mission. "I wanted to exhaust every possibility of finding a cure. ... I regret to inform you that I have been unsuccessful." 19 V 2 Link |
Left with No Choice To play this interrupt, kill your non- personnel aboard your U.S.S. Equinox. While your Treachery personnel is facing a dilemma, take a Nucleogenic card from your discard pile into hand. Order - Take a Treachery personnel from your discard pile and place him or her on top of his or her owner's deck. "Does that logic comfort you?" 29 V 30 Link |
4 Legacy You and your opponent each reveal the top three dilemmas of your dilemma piles. Unless you revealed an equal or greater number of dilemmas that require a skill than your opponent, all of your personnel are stopped. "I'm proud of you, son. I wasn't sure you'd ever develop the cognitive abilities to make it this far." 22 V 7 Link |
3 Legal Inflexibility Unless you have 2 Transporters and Strength>32 or Law and Cunning>32, all your personnel are stopped. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be placed in your opponent's brig. "There can be no justice so long as laws are absolute." 30 V 5 Link |
2 •Legal Proceedings Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points. Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law. 2 C 47 Link |
3 •Lemec, Posturing Negotiator Cardassian •Diplomacy •Geology •Medical •Officer •Transporters •Treachery Commander: Reklar. Gul. While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2. "I have come to negotiate a Federation withdrawal from the borders, not to be dictated to by some mere captain." Integrity 4 Cunning 5 Strength 6 1 U 244 Link |
3 •Lemec, Prefect of Betazed Cardassian •Law •Leadership •Officer •2 Security Commander: Izir'isel. Gul. While three or more dilemmas that any opponent owns have been removed from the game, this personnel is Cunning +2, Strength +2, and excluded from random selections. In 2374, Lemec led the Dominion invasion force that conquered Betazed. Integrity 4 Cunning 5 Strength 6 52 V 14 Link |
2 •Lenara Kahn, Wormhole Theorist Trill •Astrometrics •Engineer •Physics •Science Host. When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order. Member of the Trill ministry of science. One of her past hosts, Nilani, was married to one of Dax's past hosts, Torias. Integrity 5 Cunning 6 Strength 4 4 U 143 Link |
3 •Lenaris Holem, Bold Veteran Bajoran •Honor •Leadership •Officer Bajoran Resistance. While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead. "...you should also know I won't give up without a fight. So if you're here to ask me to surrender, you're wasting your time." Integrity 6 Cunning 5 Strength 6 7 U 55 Link |
2 Lending a Hand Your opponent chooses two personnel to be stopped. Choose a personnel from your hand that you do not command who has a cost less than the total cost of those two personnel. You may place that personnel on this planet mission and have him or her join this mission attempt. "I've always wanted to play the part of the 'Mysterious Stranger.'" 18 V 2 Link |
2 Leodis Reman •Anthropology •Geology •Honor •Security Thanks to the fearsome reputation of Reman conscripts, Romulan elites often employed them as bodyguards. Integrity 6 Cunning 5 Strength 8 51 V 21 Link |
2 •Leonard H. McCoy, Chief Medical Officer Human •Biology •Exobiology •Honor •Medical You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile. "I signed aboard this ship to practice medicine..." Integrity 7 Cunning 6 Strength 5 12 R 72 Link |
4 •Leonard H. McCoy, Experienced Advisor Human •Biology •Exobiology •Honor •Medical You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, the next personnel you play this turn is cost -3. "You're pushing, Jim. Your people know their jobs." Integrity 7 Cunning 6 Strength 5 20 V 23 Link |
2 •Leonard H. McCoy, Fiendish Physician Human •2 Biology •Exobiology •Medical •Science While you command an personnel, you may play this personnel at cost +3 to name a personnel. Each opponent kills each personnel he or she commands with that card title. "My Sickbay's a chamber of horrors." Integrity 4 Cunning 6 Strength 5 13 R 67 Link |
3 •Leonard H. McCoy, Remarkable Man Human •Biology •Exobiology •Leadership •Medical Admiral. While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2. "This is a new ship, boy, but she's got the right name. Remember that. You treat her like a lady. She'll always bring you home." Integrity 7 Cunning 6 Strength 2 7 R 67 Link |
3 •Leonardo da Vinci, Renaissance Man Hologram •Astrometrics •Biology •Geology •Physics •Science When you play this personnel aboard your ship, you may choose one: remove a Damage card from that ship; or download a non-Hand Weapon equipment. "When one's imagination cannot provide an answer, one must seek a greater imagination." Integrity 6 Cunning 7 Strength 4 48 V 16 Link |
1 •Leosa, Grifter Human •Diplomacy •Programming •Treachery Dabo Girl. Thief. Order - Stop this personnel and choose an opponent to make that opponent choose a Hologram he or she commands and return him or her to his or her owner's hand. "Sometimes I'm a teacher, sometimes I'm a Bajoran Vedek. Whatever the customer wants." Integrity 4 Cunning 5 Strength 4 14 C 87 Link |
3 •Leskit, Embittered Warrior Klingon •Honor •Law •Navigation •2 Security This personnel is Cunning +1 for each Maneuver event in your discard pile (limit +5). This personnel is Strength +1 for each Assault event in your discard pile (limit +5). "Two years I spent on the Cardassian border. Two years fighting Guls and Legates and Glinns. They were cunning enemies." Integrity 6 Cunning 5 Strength 5 30 V 52 Link |
1 Let Honor Guide You Assault. Plays in your core. Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved. "Would an honorable warrior ever refuse a challenge?" 1 U 94 Link |
3 Let Them Worry Unless you have 3 Honor or Medical, Physics, and Strength>28, randomly select a personnel to be stopped, and if your opponent commands 3 Shape-shifter personnel, all your personnel are stopped. "... none of that has anything to do with you. You're a changeling. You're timeless." 16 V 8 Link |
3 •Letant, Sneering Liaison Romulan •Astrometrics •Law •2 Programming •Security Senator. When you play this personnel, reveal an opponent's hand. Choose an Assault or Maneuver event revealed and place it in your core. You now command that event. "Klingons can be quite entertaining, can't they? Every Romulan zoo should have a pair." Integrity 4 Cunning 7 Strength 6 49 V 51 Link |
2 Letek Ferengi •Biology •Geology •Officer •Treachery While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery. Wary of bizarre rumors and skeptical of any significant financial opportunities, the Ferengi largely avoided contact with the Federation for many decades. Integrity 3 Cunning 5 Strength 6 7 C 82 Link |
2 •Lethal Wound Plays in your core. When a personnel is about to be stopped by a dilemma, if that stop is prevented, kill that personnel. "The disruptor burst left an anticoagulant in your system." "So you can't stop the bleeding...?" 46 V 9 Link |
2 Leverage Plays in your core. When a personnel is about to be killed by a dilemma, the player who commands that personnel may choose an opponent and place that personnel in that opponent's brig instead. "I wanted prisoners!" 17 V 33 Link |
1 Levin Ferengi •Archaeology •Biology •Medical Smuggler. At the start of your first turn, if you command Ferenginar, you may discard this card from hand to download a non-Artifact Commodity event. Ferengi physiology was noted as being very different from other species to the point that they were able to survive certain forms of stab wounds that would have killed humans or Klingons. Integrity 4 Cunning 6 Strength 4 43 V 20 Link |
1 Leyor Caldonian •Astrometrics •Diplomacy •Science The Caldonians are well-respected as scholars dedicated to pur research. Their representative in the Barzan wormhole negotiations was thus understandably intimidated by the potential administrative demands of a winning bid. Integrity 5 Cunning 5 Strength 6 1 C 334 Link |
3 •Leyton, Chief of Starfleet Operations Human •Leadership •Officer •Security •Treachery Admiral. When you play this personnel, you may download an ship. "...Earth's in danger. Maybe the greatest danger it's faced since the last world war. Something has to be done about these shape-shifters." Integrity 4 Cunning 6 Strength 5 1 R 272 Link |
3 •Leyton, Suspicious Executive Human •Intelligence •Officer •Security •Treachery Admiral. When this personnel is about to be stopped by a dilemma, you may discard a Paranoia card from hand to prevent that. "With security the way it is now, a changeling could get anywhere on Earth, replace anyone... even you." Integrity 4 Cunning 6 Strength 5 31 V 40 Link |
3 •Leyton Founder, Hostile Operative Changeling •Biology •Intelligence •Leadership •Officer •Security •Treachery Founder. Infiltrator. Shape-shifter. When you are about to play an Infiltration event, if this personnel is at an opponent's mission, that event is cost -1. "The bottom line is a changeling infiltrated the grounds of Starfleet Headquarters, imitated the admiral, and got away scot-free." Integrity 3 Cunning 6 Strength 5 4 C 127 Link |
2 •Li Nalas, Legend of Bajor Bajoran •Geology •Honor •Leadership •Officer Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand. "...I have done what Bajor needed me to do. I've allowed myself to be a slave to my reputation all of these years. And now, it is enough." Integrity 8 Cunning 5 Strength 5 1 S 217 Link |
3 •Li Nalas, Vastly Outnumbered Bajoran •Geology •2 Honor •Leadership •Security While an opponent commands an Assault event, this personnel and each personnel present is Strength +1. "Please don't resist, General. We have no wish to use deadly force." Integrity 8 Cunning 5 Strength 5 20 V 14 Link |
6 •Li'seria, Son'a Flagship Warship When an opponent's personnel at this mission is killed in combat or an engagement, you may place a Son'a from hand aboard this ship. "The Son'a are known to have produced vast quantities of the narcotic ketracel-white. Their ships are rumored to be equipped with isolytic subspace weapons outlawed by the second Khitomer Accords." Range 8 Weapons 8 Shields 8 55 V 50 Link |
1 •Liam Bilby, Family Man Human •Geology •Leadership •Treachery Thief. While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist. "This life, it isn't for everyone. Sometimes I wish I could just get away from it all." Integrity 3 Cunning 5 Strength 4 2 C 152 Link |
2 •Liam Bilby, Unwitting Accomplice Human •Acquisition •Intelligence •Programming •Treachery Assassin. Thief. Order - Kill this personnel to kill an opponent's non- personnel present. "I should have known. You were too good to be true. I wanted so mush to believe that my luck had changed, I didn't see it." Integrity 3 Cunning 5 Strength 4 33 V 36 Link |
1 Lian T'su Human •Navigation •Officer •Transporters Relief ops officer serving aboard the U.S.S. Enterprise in 2364. Ensign T'su performed admirably under the pressure of the Minos crisis. Integrity 6 Cunning 5 Strength 4 1 C 273 Link |
•Liberate Photonic Servants 35 Anthropology, Officer, Security, Treachery, and (Cunning>35 or Strength>35) When your Hologram uses a skill to complete this mission, you may download a Hologram or a Holoprogram. Nuu'Bari space: "...I'd hardly call them innocent." Span 3 25 V 20 Link |
3 Life Support Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event. "If we can regenerate his pathways with his own neuron cells, we might be able to revive him." 2 C 48 Link |
2 Life-Changing Encounter Assault. Maneuver. Q. Temporal. Plays in your core. Order - Kill your non-unique personnel to begin combat or an engagement involving your other personnel present. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event. "That Picard never had a brush with death..." 49 V 19 Link |
2 •Lily Sloane, Voice of Reason Human •2 Engineer •Honor •Physics While this personnel is facing a dilemma, you may place a Damage card from hand on your ship at this mission to make a personnel present attributes +4 (limit +12) until the end of that dilemma. "Wait a minute! This is stupid. If we can get off this ship and blow it up, let's do it." Integrity 7 Cunning 6 Strength 6 48 V 17 Link |
3 •Limara'Son, Fierce Soldier Jem'Hadar •Astrometrics •Navigation •Security •Transporters Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat. "Lack of white produces anxiety among us. One man could not restrain himself when he saw the enemy." Integrity 6 Cunning 5 Strength 8 3 U 160 Link |
2 Limited Welcome Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. "I hope you'll forgive the darkness. We are not comfortable in the light." 1 S 34 Link |
2 •Line of Defense Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2. "There’s an old saying: ‘Fortune favors the bold.’ Well, I guess we’re about to find out." 1 C 95 Link |
2 Lineage Place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards. Then, if you command three personnel, you may draw up to two additional cards. Destroy this event. "I never had a home like this... nor a wife and children. But these are all mine..." 28 V 9 Link |
4 •Ling, Herculean Adjutant Human •Archaeology •Diplomacy •Geology •Medical Genetically Enhanced. While you command To Rule in Hell, this personnel cannot be killed by dilemmas. When your Genetically Enhanced personnel present is about to be captured or killed, you may stop this personnel to prevent that. "Yes, it appears we will do well in your century..." Integrity 4 Cunning 7 Strength 8 58 V 37 Link |
1 •Lingering Grief Plays in your core. While your personnel is facing a dilemma, you may discard an interrupt (or an Honor personnel) from hand to make that personnel lose all of his or her skills until the end of that dilemma. "It seems that I have left the noblest part of myself back there... on that newborn planet." 39 V 4 Link |
•Locate Fuel Source 40 Anthropology, Exobiology, Science, 2 Treachery, and Cunning>38 When your personnel complete this mission, each player may shuffle each Nucleogenic card in his or her discard pile into his or her deck. Ankari Homeworld: "... lucky for us, the inhabitants were generous." Span 2 20 V 13 Link |
2 •Locutus, Almost Human Borg •Exobiology •Honor •Programming Dissident. While you command a non-Dissident personnel, this personnel loses all of his skills and his next ability. When an opponent's dilemma is revealed, you may stop your Dissident present. "Sleep." Integrity 6 Cunning 6 Strength 4 27 V 7 Link |
2 •Locutus, Implacable Scourge Borg •Law •Leadership •Officer •2 Treachery Commander: Locutus' Borg Cube. While each of your non-headquarters missions is a mission, the first Maneuver event you play each turn is cost -2. While you command a Maneuver event, this personnel is Cunning +2. Sacrifice of Angels Release Promo Integrity 1 Cunning 6 Strength 8 0 VP 278 Link |
4 •Locutus, Voice of the Borg Borg •2 Diplomacy •2 Leadership •Officer •2 Treachery Commander: Locutus' Borg Cube. While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery to meet its requirements, score 10 points. "I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service us." Integrity 1 Cunning 6 Strength 8 3 R 132 Link |
7 •Locutus' Borg Cube Cube Order - If this ship is staffed, return your Drone aboard it to his or her owner's hand to download a Maneuver card. You may do this only once each turn. "You will disarm all your weapons and escort us to Sector 001, where we will begin assimilating your culture and technology. ... If you attempt to intervene, we will destroy you." Range 10 Weapons 12 Shields 11 3 R 200 Link |
2 Logan Black Human •Law •Leadership •Officer •Treachery Admiral. Commander: I.S.S. Avenger. When you play this personnel you may discard a card from hand to choose one: download a Maneuver card or download an ship. "With the technology on this ship at our disposal, the rebels won't stand a chance." Integrity 3 Cunning 5 Strength 5 13 C 108 Link |
1 Logical Solution Choose one: your opponent chooses your personnel with the most icons to be placed in your discard pile; or if you have at least one card in hand, discard your hand; or all your personnel are stopped. "The ship... out of danger?" 39 V 1 Link |
1 •Logistical Lifeline Crime. To play this event, you must command a Smuggler personnel. Plays in your core. During each of your Discard Excess Cards segments, you may keep one additional card in your hand for each different Maneuver event and each different Pursuit event you command. "...we'll send out a massive tachyon pulse." 49 V 20 Link |
1 Logistics Drone Borg •Anthropology •Geology •Science Drone. Task: Assess historical and topographical data on target civilizations to prepare resource management in assimilation. Optimize. Integrity 5 Cunning 5 Strength 5 30 V 39 Link |
2 •Lojal, Investigative Ambassador Vulcan •Anthropology •Archaeology •Diplomacy •Navigation When you play this personnel, you may lose 5 points to take up to two personnel from your discard pile and place them on your headquarters mission where they could be played. "What are you recalibrating?" Integrity 6 Cunning 7 Strength 6 33 V 41 Link |
3 •Lon Suder, Casual Killer Betazoid •Biology •Engineer •Exobiology •Treachery Assassin. Order - Kill a personnel present aboard your ship to draw cards equal to the cost of that personnel. Place this personnel in his owner's discard pile. "I didn't like the way he looked at me." Integrity 2 Cunning 6 Strength 6 32 V 12 Link |
2 •Lonzak, Loyal Henchman Hologram •Officer •Security •Treachery Order - Place a card on one of your Holoprogram events in its owner's discard pile to begin combat involving this personnel. If you win, randomly select an opponent's personnel involved to be placed on your Holoprogram event. (They no longer command that personnel.) "Halt in the name of Chaotica!" Integrity 3 Cunning 4 Strength 6 56 V 60 Link |
1 Lopez Human •Biology •Honor •Security Ensign in the U.S.S. Enterprise security division. In 2369, his good service record earned him an increase in responsibilities, and he was put in charge of preparing the duty roster for his department. Integrity 6 Cunning 5 Strength 6 1 C 274 Link |
6 •Lore, Brother and Son Android •Engineer •Navigation •2 Programming •2 Treachery While this personnel is facing a non-Consume dilemma, he cannot be killed or stopped. "Lore is far from the maniacal android you have made him out to be." Integrity 1 Cunning 10 Strength 10 16 V 42 Link |
6 •Lore, The One Android •Diplomacy •Engineer •Leadership •Programming •Security •2 Treachery While this personnel is facing a dilemma, he cannot be stopped. "When I stumbled on their ship, they were lost, disoriented - they had no idea how to function as individuals. They couldn't even navigate their own vessel. They had lost their sense of purpose. I gave them their purpose. And they gave me mine." Integrity 1 Cunning 10 Strength 10 4 R 161 Link |
•Loren III, Combined Discovery 35 Archaeology, Astrometrics, Diplomacy, Officer, and Cunning>34 While you command an Archaeology Commander aboard his or her corresponding ship, you may play an Archaeology Commander of an affiliation you do not command aboard. "Do you have an organic sample from the planet below?" Span 2 33 V 28 Link |
4 •Lorian, Displaced Descendant Human/Vulcan •Engineer •Leadership •Officer •Science •Security •Transporters Commander: Future Enterprise. When this personnel is about to be removed from the game, you may unstop each stopped personnel present. (Those personnel may join the mission attempt.) "I swore to my Captain on his deathbed I'd save those 7 million lives." Integrity 4 Cunning 7 Strength 6 20 V 41 Link |
3 Losira Your opponent names a personnel. Randomly select three personnel. Each named personnel selected is killed. "I am for you. I must touch you. I beg it. It is my existence. You are my match." 18 V 3 Link |
2 Losta Klingon •Geology •Navigation •Officer While you command Kahless, this personnel is attributes +2. "Boreth. The Followers of Kahless await his return there. To Klingons, there is no more sacred place." Integrity 5 Cunning 5 Strength 6 2 C 145 Link |
4 •Lovok, Tal Shiar Colonel Romulan •Intelligence •Navigation •Officer •Programming •Science •Transporters Commander: Serrola. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion. Integrity 5 Cunning 6 Strength 7 1 R 361 Link |
3 •Lovok Founder, Effective Changeling Changeling •Astrometrics •2 Intelligence •Officer •2 Treachery Founder. Infiltrator. Shape-shifter. While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him. "I am a practiced observer. And I can assure you, I'm going to be observing you very closely." Integrity 2 Cunning 7 Strength 7 12 U 53 Link |
4 •Lovok Founder, Puppet Master Changeling •Astrometrics •Intelligence •Officer •Science •Transporters •2 Treachery Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand. "After today, the only real threat to us from the Alpha Quadrant are the Klingons and the Federation." Integrity 2 Cunning 7 Strength 7 3 U 161 Link |
2 •Luaran, Cautious Inspector Vorta •Biology •Engineer •Physics •Science •Treachery When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command. Meticulous Vorta with a particularly untrusting disposition. Her ship patrols the Kelvas system and its surrounding territory. Integrity 4 Cunning 6 Strength 3 4 U 128 Link |
3 •Luaran, Critical Coordinator Vorta •Engineer •Navigation •Physics •Treachery When you play this personnel, you may draw a card for each staffing requirement icon on your staffed ship. "Coordinate it with central operations." Integrity 4 Cunning 6 Strength 3 18 V 23 Link |
3 •Lucsly, Temporal Investigator Human •Biology •Intelligence •Law •Medical •Science When you play this personnel, you may download Dulmer. When you play this personnel, if an opponent commands a card, you may draw two cards. "Starfleet officers shall take all necessary precautions to minimize any participation in historical events." Integrity 6 Cunning 6 Strength 5 0 VP 308 Link |
•Luna, Orpheus Mining Facility You may play ships, Dissident personnel, Human personnel, and equipment at this mission. Region: Sector 001. You cannot command another headquarters mission. Order - If you command a completed mission, flip this mission. Terra Prime Headquarters Span 2 48 V 9 Link |
2 •Lupaza, Resistance Fighter Bajoran •Medical •Programming •Security •Transporters Bajoran Resistance. When you play this personnel, you may download Just Like Old Times. "It's just like in the old days. Every once in a while the Cardassians would get too close, and we'd turn around and give them a bloody nose." Integrity 5 Cunning 6 Strength 5 1 U 218 Link |
2 •Lurin, Heartless Profiteer Ferengi •Acquisition •Geology •Officer •Programming •2 Treachery Commander: U.S.S. Enterprise-D. Integrity 2 Cunning 6 Strength 6 60 AP 17 Link |
3 •Lurin, Renegade DaiMon Ferengi •Acquisition •Geology •Leadership •Officer •Transporters •2 Treachery At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn. "For an investment of two surplus Klingon ships, a few repairs, and some weapons, we’ve netted a Federation starship and her crew, not to mention a planet rich in Vendarite." Integrity 2 Cunning 6 Strength 6 7 R 83 Link |
2 •Lursa, Ambitious Renegade Klingon •Engineer •Leadership •Navigation •2 Treachery When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order. "...now we have a weapon of unlimited power." Integrity 2 Cunning 6 Strength 7 4 R 154 Link |
2 •Lursa, Cutthroat Accomplice Klingon •Acquisition •Engineer •Leadership •2 Treachery Commander: I.K.S. Cha'Joh. Smuggler. Thief. When you play this personnel, you may stop your Smuggler at this mission to download a Maneuver event. "Fire at will." Integrity 2 Cunning 6 Strength 7 55 V 41 Link |
2 •Lursa, Romulan Conspirator Klingon •Anthropology •Engineer •Law •2 Treachery When you other personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn. "If you rule against us and we are victorious in a war against Gowron...it would mean the end of the alliance with the Federation." Integrity 2 Cunning 6 Strength 7 4 R 169 Link |
2 •Lursa, Sister of Duras Klingon •Engineer •Geology •Leadership •2 Treachery Smuggler. When you play this personnel, if you command B'Etor, you may download a Treachery personnel. "We don't want you to judge us by your experience with our brother." Integrity 2 Cunning 6 Strength 7 1 R 310 Link |
Lustful Distraction To play this interrupt, stop two of your personnel. While you have no cards in hand, you may play this interrupt from on your Watch Dog. When an interrupt is played, prevent that interrupt and place it in its owner's discard pile. Order - Choose an event. The owner of that event shuffles it into his or her deck. 22 V 21 Link |
3 •Luther Sloan, Man of Action Human •Anthropology •Intelligence •Programming •2 Security •2 Treachery Order - Remove your event from the game and return this personnel to his owner's hand to destroy an opponent's event. "Starfleet Intelligence has reason to believe that there's been a security breach aboard Deep Space Nine." Integrity 2 Cunning 6 Strength 5 23 V 44 Link |
3 •Luther Sloan, Man of Secrets Human •2 Intelligence •Programming •2 Security •2 Treachery Order - Destroy your event and return this personnel to his owner's hand to destroy an opponent's event. "The Federation needs men like you, doctor. Men of conscience. Men of principle. ... Someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Integrity 2 Cunning 6 Strength 5 1 R 275 Link |
3 •Lwaxana Troi, Extraordinary Ambassador Betazoid •Anthropology •Diplomacy •Honor •2 Telepathy When you play this personnel, she is cost -1 for each non- personnel you command. "... even us non-shapeshifters have to change who we are once in a while." Integrity 7 Cunning 5 Strength 3 33 V 42 Link |
6 •Lwaxana Troi, Extravagant Ambassador Betazoid •Diplomacy •Honor •Law •Telepathy When you play this personnel, if you command three personnel, she is cost -5. "You're dealing with the Daughter of the Fifth House, Keeper of the Chalice of Rixx, Heir to the Holy Rings of Betazed." Integrity 6 Cunning 6 Strength 3 13 C 68 Link |
2 •Lwaxana Troi, Psychic Tutor Betazoid •Anthropology •Diplomacy •Telepathy When you play this personnel, you may download up to two cards. Those cards must be Common Ground, Disadvantage Into Advantage, or New Life. "Well, we only have three days left, and... the Cairn have so much to learn." Integrity 6 Cunning 6 Strength 3 35 V 25 Link |
2 •Lwaxana Troi, Telepathic Asset Betazoid •Diplomacy •Telepathy Order - One of your Leadership personnel present gains any skill. This effect lasts until this order is executed again. "Little One, if Tog were a kitten, he’d be purring." Integrity 6 Cunning 6 Strength 3 7 U 84 Link |
Lying in Wait When a personnel is about to be randomly selected by a dilemma, if you command a personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel. Many fail to detect any Romulan influence in events until it is too late. 4 U 90 Link |
3 •Lyndsay Ballard, Back From the Dead Kobali •Astrometrics •Honor •Navigation •Physics •Programming •Science While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each personnel present attributes +1 until the end of this turn. "Hey! Show some respect for the dead!" Integrity 7 Cunning 5 Strength 5 10 C 74 Link |
2 •M'Pella, Seductive Employee Alien •Acquisition •Anthropology •Exobiology Dabo Girl. When this personnel is randomly selected by a dilemma, reveal the top card of your deck. If the cost of the revealed card matches the cost of that dilemma, it is prevented and overcome. "I hope you're not going to be lonely ..." Integrity 6 Cunning 5 Strength 4 18 V 37 Link |
3 M'tokra Klingon •Anthropology •Diplomacy •Engineer •Honor •Law •Programming You may play this personnel aboard your ship at a non- mission at cost -1. "Mobar dohlomaj, kuvah'magh." Integrity 7 Cunning 5 Strength 7 56 V 55 Link |
3 M'vil Klingon •Archaeology •Astrometrics •Biology •Medical When you play this personnel, you may destroy an opponent's event. That opponent may place two cards from hand on top of his or her deck in any order to prevent this. Although the Maquis began among dissenting Federation colonists, their cause quickly garnered support in some surprising places. Integrity 5 Cunning 5 Strength 6 2 U 146 Link |
3 •Macet, Reluctant Warrior Cardassian •Astrometrics •Diplomacy •Leadership •2 Navigation •Officer •Transporters Commander: Trager. Gul. When you play this personnel, you may discard a card from hand to download a Maneuver or Pursuit card. "There are those who crave war, who need it. I am not one of them, Captain, and I'm beginning to see that neither are you." Integrity 6 Cunning 6 Strength 6 55 V 21 Link |
3 •Macet, Skeptical Commander Cardassian •Astrometrics •Leadership •Officer •Treachery Commander: Trager. Gul. While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead. "You expect us to believe you are using every means at your disposal to track down one of your own?" Integrity 4 Cunning 6 Strength 6 10 R 58 Link |
2 Machinations Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Place the chosen dilemma on the top of your dilemma stack. "We didn't plan to involve the humans or the Vulcans... not yet." 2 R 49 Link |
1 Macius Human •Exobiology •Leadership •Medical Order - Place this personnel in your discard pile to take a personnel or For the Cause from your discard pile into hand. "When an old fighter like me dies, someone always steps forward to take his place..." Integrity 6 Cunning 6 Strength 3 2 C 153 Link |
4 Macrovirus Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission. Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed. 42 V 3 Link |
3 •Madred, Calculating Captor Cardassian •Archaeology •Intelligence •Officer •Security •2 Treachery Gul. When you play this personnel, you may download a Punishment card. "I didn't ask you about Minos Korva. I asked how many lights you see. ... I don't understand how you can be so mistaken." Integrity 2 Cunning 6 Strength 5 1 R 245 Link |
3 •Madred, Persistent Inquisitor Cardassian •Exobiology •Medical •Officer •2 Treachery Gul. Order - Choose an opponent. That opponent guesses how many cards that have a cost of 4 or more are in your hand. Reveal your hand. If that opponent is correct, kill this personnel. Otherwise, he is attributes +3 until the end of the turn. "I didn't ask you about Minor Korva. I asked how many lights you see." Integrity 2 Cunning 6 Strength 5 17 V 55 Link |
3 Maglock Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "For this to work, all three maglocks will have to be released." 1 R 35 Link |
1 Magnetic Field Disruptions Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed. "Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. … Stay sharp, everyone." 1 C 36 Link |
1 Magren Cardassian •Biology •Medical •Physics "...without the drug, the Jem'Hadar will run amok, killing everyone and everything in their path. ...If the Cardassians can't bring down the minefield and re-open the supply line from the Gamma Quadrant, they should poison the last ration of white, eliminating the Jem'Hadar before it's too late." Integrity 5 Cunning 6 Strength 5 3 C 145 Link |
3 •Maihar'du, Silent Servant Hupyrian •Exobiology •Honor •Navigation •Security Order - Stop your Leadership personnel present to take a card from beneath your Ferenginar into hand. "..." Integrity 7 Cunning 5 Strength 7 7 U 85 Link |
2 •Makbar, Chief Archon Cardassian •Anthropology •Law •Medical •Treachery At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck. "The offender, Miles O'Brien, human, officer of the Federation Starfleet, has been found guilty of aiding and abetting seditious acts against the state. The sentence is death. Let the trial begin." Integrity 4 Cunning 7 Strength 4 1 R 246 Link |
2 •Makbar, State Jurist Cardassian •Anthropology •Law •Treachery When this personnel begins a mission attempt, you may remove a personnel in an opponent's discard pile from the game to make this personnel gain one of the removed personnel's skills until the end of this mission attempt. "All of Cardassia is watching these proceedings. Private conferences do not make for good viewing." Integrity 4 Cunning 7 Strength 4 40 V 29 Link |
1 Make a Run for It Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas. "The Defiant has recloaked. Its last know heading was one-four-eight, mark two-one-five." 10 C 28 Link |
2 Making It Work Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Remove a damage card from your ship. Destroy this event. So far from home, the U.S.S. Voyager has to rely on alien technology and her crew's resourcefulness to keep the ship up and running. 10 C 29 Link |
2 •Malcolm Reed, Damaged Security Officer Human •Officer •Physics •Security When an engagement involving this personnel at a Region: Delphic Expanse mission begins, you may discard a random card from hand to prevent that engagement and stop each personnel and ship involved. "If they fight back, ten minutes could be a very long time." Integrity 5 Cunning 5 Strength 6 22 V 48 Link |
2 •Malcolm Reed, Enthusiastic Major Human •Engineer •Physics •Security •Treachery MACO. While your MACO is present, if you have no cards in hand, this personnel is attributes +1 and gains Leadership and Security. "Reed's a capable soldier, but he has trouble following orders, and I know he had ambitions of his own." Integrity 4 Cunning 6 Strength 6 13 C 109 Link |
2 •Malcolm Reed, Protocol Pioneer Human •Officer •Physics •2 Programming •Security When an opponent begins an engagement involving this personnel, choose a dilemma beneath this mission. Add the cost of that dilemma to the Shields of the ship this personnel is aboard until the end of this engagement. "We're taking far too long to react to potential threats." Integrity 5 Cunning 5 Strength 6 40 V 44 Link |
4 •Malcolm Reed, Weapons Expert Human •Honor •Intelligence •Officer •2 Security •Transporters Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission. "How am I supposed to protect this ship without proper weapons?" Integrity 6 Cunning 5 Strength 6 8 R 108 Link |
3 Malfunctioning Door Unless you have 3 Transporters or Strength>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile. At times, rescue teams must close obstructed doors by hand to seal hazardous compartments. 26 V 5 Link |
3 •Malik, Devious Augment Human •Leadership •Officer •Security •2 Treachery Genetically Enhanced. When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand. "Please, father, there's no other way." Integrity 2 Cunning 7 Strength 8 8 U 84 Link |
2 •Mantle of the Empire Order - Name a unique Klingon. While that personnel is present, he or she gains Intelligence and Chancellor, and cannot be killed by dilemmas. This effect lasts until this order is executed again. "Hail Worf. Leader of the Empire! Worf! Worf! Worf!" 49 V 8 Link |
2 •Manuele Atoa, Something Fun to Look At Human •Anthropology •Navigation •Security This personnel is attributes +1 for each different affiliation among your personnel present (limit +3). "Thanks for getting me the day off." Integrity 4 Cunning 4 Strength 5 57 V 16 Link |
0 Manufactured Triumph Your opponent discards any number of personnel of different species from hand. Unless you have that number of personnel of different species, all your personnel are stopped. "Did I forget to wear my spots today?" "All that intelligence and he still doesn't know what a human looks like." 26 V 6 Link |
2 •Maques, Cairn Delegate Cairn •Diplomacy •Honor •2 Telepathy A species with no native concept of spoken language, the Cairn communicate telepathically by sharing mental images. "The way my people communicate. It is... direct. Nothing is hidden." Integrity 8 Cunning 5 Strength 4 2 C 154 Link |
0 Maquis Raid To play this event, you must command two ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma. 6 P 26 Link |
4 Maquis Raider Condor Class When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck. Though small, two-person fighters formed the bulk of their space force, the Maquis were able to obtain a few larger ships of similar design. Range 6 Weapons 6 Shields 6 2 C 172 Link |
3 Maquis Vendetta Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select an additional personnel to be stopped. "Hello, Captain..." 9 R 3 Link |
5 •Mara, Science Officer Klingon •Archaeology •Engineer •Honor •Programming •Science When you play this personnel, if you command two Klingons, this personnel is cost -2. When you play a personnel, you may discard a card from hand to download an interrupt. "I am your wife. I am a Klingon! Would I lie for them?" Integrity 4 Cunning 6 Strength 6 12 U 95 Link |
•Maranga IV, Ecological Crisis 35 Anthropology, Geology, Programming, any attribute>36 and (Honor or Treachery) When you reveal Infestation from your dilemma stack, it is cost -1. Many Klingon outposts were plagued by Tribble overpopulation. Any affiliation may attempt this mission. Span 2 38 V 17 Link |
2 Maras Orion •Diplomacy •Exobiology •Security •Treachery Thief. While a Thief present is about to be killed by a dilemma that costs 3 or more, you may destroy your event to prevent that. "They can make you forget most of your troubles. Of course, creatures such as these come with troubles of their own. But women are the same throughout the galaxy, aren't they?" Integrity 4 Cunning 6 Strength 4 14 C 98 Link |
2 •Mardah, Quite a Writer Bajoran •Acquisition •Programming •Science Dabo Girl. Order - Name a card type. Reveal the top card of your deck. If it is the named card type, you make take a card from your discard pile and place it on the bottom of your deck. You may do this only once each turn. "First rule of Dabo; watch the wheel, not the girl." Integrity 4 Cunning 5 Strength 4 8 C 63 Link |
3 •Mardel, Overseer Cardassian •Anthropology •Engineer •Geology •Physics •Security •Treachery While this personnel is facing a dilemma, you may discard a personnel from hand to add his or her cost to this personnel's attributes until the end of that dilemma. Less demanding that his predecessor but just as hated by the Terran slaves who worked under him. Integrity 3 Cunning 5 Strength 6 13 U 54 Link |
2 Mareth Romulan •Archaeology •Engineer •Programming •Transporters When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Romulans share a capacity for extreme emotion with the Vulcans, but have embraced these feelings where the distant ancestors suppress them. Their moods can be subject to dangerously quick changes. Integrity 5 Cunning 6 Strength 5 4 C 170 Link |
1 Mariah Henley Human •Astrometrics •Diplomacy •Navigation Although unfamiliar with Starfleet protocols, she excelled at Tuvok's Academy crash course and soon found she had a diplomatic flair. Integrity 6 Cunning 5 Strength 5 56 V 44 Link |
2 •Marie Kaplan, Observant Officer Human •Archaeology •Medical •Science •Transporters While this personnel is at a mission, she gains Biology and Medical. "Uh, sir, that asteroid field? It's the same one we passed two hours ago." Integrity 6 Cunning 6 Strength 5 10 C 76 Link |
2 •Mark Jameson, Senior Mission Specialist Human •2 Diplomacy •Law •Officer •Treachery Admiral. When you play this personnel, name a card type. Each player may download a card of that type. "I control the away team and all its actions. Is that understood? Of course, Captain, you command the ship, but the mission is mine. I trust you are in complete agreement." Integrity 4 Cunning 7 Strength 1 53 V 12 Link |
3 Mark of Gideon Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand. "There is no place ... that is not filled with people." 12 C 10 Link |
1 Mark Piper Human •2 Exobiology •Medical You may play this personnel at cost +2 to take a personnel from your discard pile and place him or her on the bottom of his or her owner's deck. Doctor Mark Piper was the Chief Medical Officer aboard the U.S.S. Enterprise. He served after Phillip Boyce and was the predecessor of Leonard H. McCoy. Integrity 5 Cunning 6 Strength 5 12 C 73 Link |
2 •Markus Forbes, Extraction Specialist Human •Diplomacy •Leadership •Navigation •Science •Security MACO. Order - If this personnel is at a non-headquarters mission, discard three cards (or two MACO personnel) from hand to place a captive you command present with this personnel. "...I don't think we've seen the last of them." Integrity 5 Cunning 5 Strength 6 25 V 49 Link |
3 •Marla Gilmore, Conflicted Engineer Human •Astrometrics •Engineer •Physics •Programming •Transporters •Treachery While this personnel is facing a dilemma that requires Treachery, you may lose 5 points to exclude her and each Treachery personnel present from being randomly selected by that dilemma. "I'm with you, sir. Let's find a way to end this." Integrity 4 Cunning 6 Strength 5 20 V 24 Link |
3 •Marla McGivers, Superior Woman Human •Anthropology •Archaeology •Programming •Treachery While you command Khan Noonien Singh, you may play this personnel at cost -1 to Ceti Alpha V. Order - Stop this personnel and your Genetically Enhanced personnel present to draw a card. "I promise. I'll do anything you ask." Integrity 4 Cunning 5 Strength 4 29 V 43 Link |
2 Marlena Moreau Human •Biology •Honor •Officer •Physics •Science You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards. "I was just assigned last week." Integrity 6 Cunning 5 Strength 4 12 C 74 Link |
1 Marlena Moreau, (Mirror) Human •Biology •Physics •2 Treachery While you command an personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand. "I've been a captain's woman, and I like it. I'll be one again if I have to go through every officer in the fleet." Integrity 2 Cunning 6 Strength 4 13 C 69 Link |
1 •Marouk, Placing Orders Acamarian •Diplomacy •Law •Leadership Order - One of your unique personnel present is Integrity -1, Cunning +1, and gains Chef and Waiter. This effect lasts until this order is executed again. "Yuta, a light meal in twenty minutes." Integrity 6 Cunning 5 Strength 3 53 V 18 Link |
1 •Marouk, Sovereign of Acamar Acamarian •Diplomacy •Law •2 Leadership While a Gatherer is at this mission, he gains Geology and loses Thief. "The clan wars are over, Brull. It is a past we're ashamed of. It is why you had to leave. Now it is time to come home." Integrity 6 Cunning 5 Strength 3 1 U 335 Link |
2 Marquay Human •Engineer •Exobiology •Security •Transporters •Treachery While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains Security and Treachery. "In case you want to take control of the ship, you have our full support." Integrity 5 Cunning 5 Strength 5 10 C 77 Link |
1 Marris Alien •Biology •Geology •Navigation •Physics •Security When you play this personnel, discard a card from hand. General relativity describes the universe under a system of field equations, and there exist solutions to these equations that permit what are called "closed time-like curves," and hence time travel into the past. Integrity 5 Cunning 6 Strength 6 28 V 31 Link |
•Mars, Orpheus Mining Facility You may play ships, Dissident personnel, Human personnel, and equipment at this mission. Region: Sector 001. At the start of your turn, you may download two Damage cards and place them on an opponent's ship at a Region: Sector 001 mission. Terra Prime Headquarters Span 2 48 V 9* Link |
1 Marshor Idanian •Honor •Intelligence •Security Idanian Intelligence tried for years to infiltrate the Orion Syndicate operation overseen by the criminal Draim. To finally defeat the regular telepathic scans Draim ordered on his associated, the Idanians replaced an agent's memory with a false identity. Integrity 6 Cunning 5 Strength 5 1 C 336 Link |
2 •Marta, Delusional Seductress Orion •Acquisition •Anthropology •Medical Thief. When your Leadership personnel present is randomly selected by a dilemma, you may destroy one of your events to ignore its results and select again. "I'm beautiful! And I'm intelligent too. I write poetry, and I paint marvelous pictures. And I'm a wonderful dancer." Integrity 4 Cunning 5 Strength 5 18 V 38 Link |
3 •Martia, Duplicitous Chameloid Chameloid •Biology •Exobiology •Science •Treachery Shape-shifter. Order - This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again. "There is a reward for your death. ... Somebody up there wants you out of the way." Integrity 4 Cunning 5 Strength 5 10 U 95 Link |
1 •Martial Law Paranoia. Plays in your core. Your ships may not move to or from Earth. Order - Stop your personnel at your Earth to draw a card (limit three per turn). At Admiral Leyton and Captain Sisko's behest, Federation President Jaresh-Inyo gave Starfleet Security the authority to fortify Earth's defenses in response to the Founder threat. 31 V 17 Link |
1 Martin Human •Exobiology •Medical •Programming Doctor aboard the U.S.S. Enterprise. He took charge of the medical staff in 2368 after Beverly Crusher was incapacitated by a telepathic attack. Integrity 6 Cunning 5 Strength 5 1 C 276 Link |
3 •Martin Benbeck, Strict Interpreter Human •Anthropology •Honor •Law •Security Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands. "Your presence here has already begun to affect the entire balance of our society." Integrity 7 Cunning 6 Strength 6 4 C 162 Link |
2 Martinez Human •Biology •Law •Medical •Programming While each player has 40 or more points, this personnel is attributes +1 and gains Diplomacy and Security. A typical Starfleet medical staff includes a wide variety of professional disciplines to address a patient's care. Integrity 5 Cunning 6 Strength 5 35 V 26 Link |
4 •Martok, Leader of Destiny Klingon •2 Honor •2 Leadership •Officer Chancellor. Commander: I.K.S. Rotarran. While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1. "Kahless said, 'Great men do not seek power, they have power thrust upon them.'" Integrity 8 Cunning 6 Strength 8 3 U 188 Link |
4 •Martok, Soldier of the Empire Klingon •2 Honor •2 Leadership •Navigation •Officer Commander: I.K.S. Rotarran. General. High Council Member. Each of your ships at this mission is Weapons +1. "I tell you, Worf, war is much more fun when you're winning! Defeats make my wounds ache." Integrity 8 Cunning 6 Strength 8 1 R 311 Link |
3 •Martok, Welcome Presence Klingon •2 Honor •Leadership •Navigation •Officer General. When this personnel is facing a dilemma, you may discard an interrupt from hand to make him gain all skills and attributes on a personnel in your discard pile until the end of that dilemma. You may do this only once each turn. "I would be honored." Integrity 8 Cunning 6 Strength 8 33 V 44 Link |
3 •Martok Founder, False Flag Officer Changeling •Diplomacy •Intelligence •Leadership •2 Treachery Commander: I.K.S. Negh'Var. Founder. General. Infiltrator. Shape-shifter. You may play this personnel at your Qo'noS. While this personnel is attempting a mission, you may meet Integrity requirements with Strength instead. "Interfere, and you risk destroying us all." Integrity 2 Cunning 6 Strength 8 44 V 6 Link |
3 •Martok Founder, Poison of the Empire Changeling •Diplomacy •Intelligence •Leadership •Officer •2 Treachery Founder. Infiltrator. Shape-shifter. When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card. "...I'm told the changeling that replaced me has caused the death of countless Klingons. It is a grave dishonor." Integrity 2 Cunning 6 Strength 8 3 S 162 Link |
3 •Martus Mazur, Listener El-Aurian •Acquisition •Anthropology •Exobiology •Programming Thief. When you play Alien Gambling Device, it is cost -4. "I've had the most astonishing run of luck lately. I'm beginning to think I can do no wrong." Integrity 4 Cunning 7 Strength 6 28 V 44 Link |
3 •Masaro, Idealistic Saboteur Human •Engineer •Physics •Programming •Treachery Dissident. Infiltrator. Order - If you command four different species, kill this personnel to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. The remaining dilemmas return to their owner's dilemma pile. "I never wanted anyone to get hurt." Integrity 3 Cunning 6 Strength 6 16 V 44 Link |
1 Mathews Human •Archaeology •Geology •Security You may play this personnel at cost +1 to take the bottom card of your deck into hand. Specialized security officer that accompanied James T. Kirk and Christine Chapel into the underground ruins of Exo III. Integrity 5 Cunning 5 Strength 6 12 C 75 Link |
2 •Matt Decker, Vengeful Commodore Human •Engineer •Exobiology •Leadership •Officer •Security Commander: U.S.S. Constellation. You may play this personnel at cost +3 to destroy an event. "Recommendation noted. Maintain course! Fire!" Integrity 4 Cunning 6 Strength 5 12 U 76 Link |
2 •Matthew Dougherty, "Partner" in Crime Human •Diplomacy •Law •Officer •Treachery Admiral. You may play this personnel aboard your ship (he becomes ). Each of your Treachery personnel and Son'a present is Cunning +1. "On Earth, petroleum once turned petty thugs into world leaders. Warp drive transformed a bunch of Romulan thugs into an Empire. We can handle the Son'a. I'm not worried about that." Integrity 3 Cunning 6 Strength 5 55 V 33 Link |
4 •Matthew Dougherty, Misguided Admiral Human •Diplomacy •Leadership •Officer •Treachery Admiral. Order - Destroy your staffed ship or your staffed ship with two or more staffing icons to make all your personnel attributes +3 until the end of this turn. You may do this only once each turn. "I'm acting on orders from the Federation Council." Integrity 3 Cunning 6 Strength 5 10 R 75 Link |
2 •Mavek, Science Officer Cardassian •Biology •Geology •Navigation •Science When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment. Member of the primary shift in Ops in Terok Nor. Unusually reserved for a Cardassian, he does his best to avoid making waves with the Bajorans and Jem'Hadar soldiers he is forced to work with. Integrity 6 Cunning 5 Strength 5 3 U 146 Link |
4 •Maximilian Forrest, Confident Captain Human •Archaeology •Biology •Law •Leadership •Navigation •Officer •Transporters •Treachery Commander: I.S.S. Enterprise. While this personnel is facing a dilemma, if you have no cards in hand, he cannot be placed in an opponent's brig or killed. "We're going to rendezvous with the fleet as ordered. ... Maybe you haven't heard, but we have a rebellion to put down." Integrity 4 Cunning 6 Strength 6 13 R 110 Link |
3 •Maxwell Burke, Arrogant First Officer Human •Anthropology •Leadership •Officer •2 Programming •Security •Treachery Commander: U.S.S. Equinox. Order - Discard two cards from hand to choose one: download a Nucleogenic card; or take a Nucleogenic card from your discard pile and place it on top of your deck. "We're going to need more fuel." Integrity 3 Cunning 6 Strength 6 20 V 25 Link |
2 •Maxwell Forrest, Starfleet Executive Human •2 Diplomacy •Leadership •Medical Admiral. When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1. "The debriefing's on hold ... indefinitely. I want you to take some time off to clear your head. That's an order, Captain." Integrity 6 Cunning 6 Strength 5 8 R 109 Link |
•McAllister C-5 Nebula, Marshal Invasion Fleet 35 Diplomacy, Intelligence, Medical, Security, Treachery, and Cunning>36 Nebula. When you begin a mission attempt here involving eight or more personnel, discard the top two cards of an opponent's deck for each captive in your brig (limit four). "Minos Korva is only eleven light years from the nebula..." Span 4 55 V 18 Link |
•McAllister C-5 Nebula, Mine Nebula 30 Engineer, 2 Navigation, Officer, and Cunning>31 Nebula. When you complete this mission, if you command three personnel, score 5 points. "Every one of your ships has a mine on its belly, my finger's on the button, and you're in a very bad position." Span 4 2 U 101 Link |
2 McDermott Human •Honor •Leadership •Officer •Security •Transporters Starfleet command personnel have to be alert and ready for any situation that may arise aboard the Enterprise. This is especially difficult when most of the personnel they command have never set foot off of Earth. Integrity 6 Cunning 5 Strength 5 8 C 110 Link |
4 McPherson Human •Astrometrics •Biology •Science Genetically Enhanced. When you play this personnel, if you command Khan Noonien Singh, he is cost -2. "By my estimate, there were some eighty or ninety of these young supermen unaccounted for when they were finally defeated." Integrity 4 Cunning 7 Strength 8 29 V 44 Link |
2 Meaningless Modifications Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "...you ran a controlled test. And then, to your astonishment, nothing happened. So you said, "What's going on? This doesn't work. Kosinski's a fraud.' You see, I have had this discussion on other Starfleet vessels. They didn't understand it; why should you?" 7 C 7 Link |
3 Meaningless Words Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped. "It’s for your own good, Benny. Wipe away the words. Destroy them before they destroy you." 2 C 14 Link |
Means of Control Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn. "How many lights do you see there? … Strange … I see five. Are you quite sure?" 7 U 42 Link |
1 Medical Kit Each of your Medical personnel present gains Biology. "I need some instruments from my ship in order to diagnose this." 1 C 67 Link |
•Medical Relief 30 Biology, Exobiology, Medical, and Cunning>32 Beta Lankal: Provide emergency aid at this planet in Klingon space. Span 2 1 U 185 Link |
1 Medical Teams Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission. "Captain, try not to move. You took a bad blow." 5 P 7 Link |
1 Medical Tricorder Each of your Medical personnel present gains Exobiology. "Localized tenderness to the ulnar bone. No epidermal damage, moderate edema. … the tricorder indicates this is a small stress fracture." 1 C 68 Link |
1 Megar Cardassian •Anthropology •Biology •Law Established over 500 years ago, the Detapa Council ostensibly leads the Cardassian government. Over time, its true power has eroded as the Central Command and Obsidian Order have acted with increasing autonomy. Integrity 5 Cunning 5 Strength 5 1 C 247 Link |
2 •Melora Pazlar, Independent Personality Elaysian •Astrometrics •Navigation •Programming •Science While this personnel is facing a dilemma, you may lose 5 points to choose one: make her gain two different skills on a personnel present; or make her gain an attribute on a personnel present. This effect lasts until the end of this turn. You may do this only once each turn. Integrity 6 Cunning 6 Strength 2 18 V 26 Link |
1 Memad Cardassian •Astrometrics •Exobiology •Physics Glinn. At the start of your first turn, if you command Cardassia Prime, you may discard this card from hand to download an Assault or Maneuver event. "A man shouldn't allow his enemies to outlive him." Integrity 4 Cunning 6 Strength 6 61 V 8 Link |
4 •Memenda, Charvanek's Flagship D-7 Class Cloaking Device. To play this ship, you must command two personnel. When you play this ship, reveal an opponent's hand. For each equipment and ship revealed, this ship is cost -1. "That's a Klingon ship! But it couldn't be, not in this area." "Intelligence reports Romulans now using Klingon design." Range 8 Weapons 7 Shields 6 51 V 25 Link |
2 Memory Invasion Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped. "…it’s a practice that was abolished on our world centuries ago. … A perverse source of pleasure, perhaps. A way to exercise control over another…" 2 C 15 Link |
3 •Mendak, Duplicitous Admiral Romulan •Exobiology •Intelligence •Leadership •Officer •Transporters •Treachery Admiral. Commander: Devoras. While each of your non-headquarters missions is not a mission, you may attempt each of them using your personnel. "...my patience has limits. The game is over. I expect you to leave peacefully. Now." Integrity 3 Cunning 7 Strength 6 6 P 59 Link |
1 Mental Discipline Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma. "Yes, this is a tight enclosed space. Yes, there’s not a lot of room to move. But a disciplined mind doesn’t allow itself to be sidetracked by niggling psychological disorders like claustrophobia." 2 U 50 Link |
2 Meraht Klingon •Anthropology •Exobiology •Honor •Intelligence •Transporters Operative based on Deep Space 9, assigned to monitor alien civilizations bordering the Klingon Empire. Like the station's security chief, she has concluded that valuable information can be gathered by keeping close watch on the Ferengi barkeep. Integrity 6 Cunning 5 Strength 6 1 C 312 Link |
5 Mercenary Ship Virayllan Class Escaping one dangerous situation for another, the typical mercenary vessel is held together by stolen parts, desperate ingenuity, and blind luck. Nevertheless, such ships often outlast their captains. Range 8 Weapons 7 Shields 7 2 C 176 Link |
1 Mercer Human •Exobiology •Medical Dissident. When your Paranoia event is about to be destroyed, you may kill this personnel to return that event to its owner's hand. "I feel no differently about it than anyone else that I've treated." Integrity 4 Cunning 6 Strength 4 48 V 23 Link |
•Meridian, Explore Extradimensional World 40 Anthropology, 2 Exobiology, Science, Transporters, and Cunning>32 At the end of your turn, if your personnel attempted this mission this turn, flip this mission. "Our planet has a dual existence ... it shifts between this dimension and another." Any affiliation (except ) may attempt this mission. Span 2 17 V 46 Link |
•Meridian, Without Form 40 Anthropology, 2 Exobiology, Science, Transporters, and Cunning>32 At the end of your turn, if this mission has not flipped this turn, flip this mission. "It's going to take a long time to stabilize the sun's cascade reaction." No personnel may attempt this mission. Span 2 17 V 46* Link |
2 •Meso'Clan, Self-Sacrificing Fourth Jem'Hadar •Astrometrics •Honor •Security When your Founder personnel present is about to be killed by a dilemma, you may kill this personnel to prevent that. "You know the rule. If the death of one will make the rest stronger, then he dies." Integrity 6 Cunning 5 Strength 8 0 VP 304 Link |
•Metreon Cloud, Engage Enemy Ship 35 2 Navigation and (2 Honor and Integrity>32 or 2 Treachery and Cunning>32) Nebula. Region: Briar Patch. Order - Begin an engagement at this mission. The winner scores 5 points. Any player may execute this order during their turn. "My ships are capable of intercepting the Enterprise ..." Span 4 55 V 19 Link |
•Metron Arena, Resolve Standing Conflict 30 Leadership, 2 Science, and Cunning>32 or Officer, 2 Treachery, and Strength>32 When a card an opponent owns removes any number of non- personnel you do not command in your discard pile from the game, place them on this mission. (You now command those personnel.) The results will be final. Any affiliation (except ) may attempt this mission. Span 2 30 V 29 Link |
3 •Michael Eddington, Changed Man Human •Archaeology •Leadership •Officer •Security While this personnel is attempting a mission with an event on it, he cannot be stopped. While this personnel is attempting a Region: Demilitarized Zone mission, he cannot be killed. "I was like you once, but then I opened my eyes... Why is the Federation so obsessed about the Maquis?" Integrity 5 Cunning 6 Strength 6 36 V 33 Link |
2 •Michael Eddington, Here to Make Friends Human •Engineer •Intelligence •Physics •Security Order - Discard a personnel from hand to choose an opponent's Assassin, Infiltrator, Smuggler, Thief, or non-unique personnel present to be placed on your Holding Cell. You may do this only once each turn. "No one’ll get near the cloaking device without us knowing about it." Integrity 4 Cunning 6 Strength 6 61 V 10 Link |
2 •Michael Eddington, Loyal Leader Human •Navigation •Programming •Security While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership until the end of this mission attempt. If you do, he is killed at the end of this turn. You may do this only once each turn. "I told you only one of us would be coming back from this mission." Integrity 4 Cunning 6 Strength 6 7 C 68 Link |
2 •Michael Eddington, Noble Hero Human •Engineer •Leadership •Security •Treachery Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts. "...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone." Integrity 4 Cunning 6 Strength 6 2 R 127 Link |
2 •Michael Eddington, Traitor to Starfleet Human •Engineer •Programming •Security •Treachery Order - Return this personnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand. "I'm afraid I need to take command of the station for the next few hours." Integrity 3 Cunning 6 Strength 6 3 R 177 Link |
2 •Michael Jonas, Crafty Mechanic Human •Engineer •Physics •Transporters •Treachery When combat or an engagement begins involving this personnel, you may return him to his owner's hand to make each of your cards attributes +1 until the end of this turn. "Do you know what they're asking me to do?" Integrity 4 Cunning 6 Strength 6 40 V 33 Link |
3 Microbrain Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "How could it be alive? It’s inorganic." 1 C 37 Link |
2 •Mila, Trusted Confidante Cardassian •Biology •Honor •Intelligence •Medical Chef. Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile. "What you're proposing is suicide. ...Alright, I'll prepare some food. Nobody should die on an empty stomach." Integrity 7 Cunning 5 Strength 3 4 U 120 Link |
3 •Miles O'Brien, "Pahash the Grumpy" Human •Engineer •Navigation •2 Programming Infiltrator. You may play this personnel aboard your ship. While this personnel is equipped with a non-Hand Weapon equipment at a mission, he gains Archaeology, Honor, and Intelligence. "It's not easy being funny wearing these teeth." Integrity 7 Cunning 6 Strength 5 52 V 19 Link |
4 •Miles O'Brien, "Smiley" Human •Engineer •Leadership •Physics •Transporters When you play a ship at this mission, if you have played no other ships this turn, it is cost -1 for each of your Engineer personnel at this mission. "Oh, well. Nothing like a little on-the-job training to get the adrenaline pumping." Integrity 5 Cunning 6 Strength 6 5 P 35 Link |
3 •Miles O'Brien, Chief of Operations Human •2 Engineer •Honor •Physics •Programming •Transporters While this personnel is facing a dilemma, he is Cunning +1 for each equipment he is equipped with (limit +3). "I'd like to ask the designer what he was thinking about when they built this place..." Integrity 7 Cunning 6 Strength 5 1 R 277 Link |
2 •Miles O'Brien, Conn Officer Human •Astrometrics •Engineer •Honor •Navigation While this personnel is attempting a mission, add the span of that mission to this personnel's attributes. "Know anything about Farpoint Station, sir? Sounds like a fairly dull place." Integrity 5 Cunning 3 Strength 3 27 V 10 Link |
4 •Miles O'Brien, Connelly Human •Engineer •Honor •Intelligence •Programming Infiltrator. Thief. While this personnel is present with a Thief, this personnel is Cunning +1 for each non-Artifact equipment present (limit +4). You may play equipment at cost +1 at this mission. "I didn't know the stuff was stolen. I guess I should've asked the guy I bought it from, huh?" Integrity 7 Cunning 5 Strength 6 19 V 12 Link |
4 •Miles O'Brien, Engineering Staffer Human •2 Engineer •Honor •Physics •2 Transporters You may play this personnel aboard your ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a personnel present attributes +2 until the end of that dilemma. "Obviously, the first thing we should do is take this, uh ... this transtator here, and - leave it exactly where it is." Integrity 7 Cunning 6 Strength 6 12 U 77 Link |
3 •Miles O'Brien, Ill-Equipped Storyteller Human •Engineer •Honor •Physics •Programming •Transporters While this personnel is equipped with an Orb, he is Integrity +2 and gains Anthropology. "Once upon a time, there was a Dal'Rok. And it lives there... in the woods... and he hated the village and all of the villagers, and he wanted to see them destroyed." Integrity 7 Cunning 6 Strength 6 41 V 16 Link |
3 •Miles O'Brien, Repair Chief Human •2 Engineer •Honor •Programming •Transporters When your event is about to be destroyed by an opponent, you may discard an event from hand to prevent that. "'Fix the replicators, Chief.' 'My console's offline, Chief.' I should have transferred to a cargo drone. No people, no complaints." Integrity 7 Cunning 6 Strength 5 4 U 144 Link |
3 •Miles O'Brien, Transporter Chief Human •Engineer •Honor •Navigation •2 Transporters While this personnel is equipped with an equipment, he gains Physics and Programming. "I've been doing this for 22 years, and I haven't lost anybody yet." Integrity 7 Cunning 5 Strength 5 2 R 128 Link |
2 •Miles O'Brien, Vastly Outnumbered Human •Astrometrics •Engineer •Honor •Transporters While an opponent commands a Maneuver event, the ship this personnel is aboard is Shields +4. "We've got to get out of here and soon." Integrity 7 Cunning 6 Strength 6 20 V 26 Link |
1 Military Assault Command Operations Download a MACO. Destroy this event. "I don't have a problem with non-Starfleet personnel. The General tells me that these are the best he has. I'm going to need all the muscle I can get when we cross into the Expanse." 14 R 35 Link |
•Military Exercises 35 Leadership, 2 Officer, Security, and Cunning>34 Unclaimed sector of space: Conduct battle efficiency simulations in this remote region. Span 3 1 U 186 Link |
1 •Military Recon Program Holoprogram. Plays in your core. When you play this event, name a unique personnel. When an opponent plays a personnel who costs 3 or less with that title, if three or more cards are on this event, you may place each card on this event in its owner's discard pile to kill that personnel. "It was a way for them to see what they were up against, determine our numbers." 52 V 2 Link |
4 Militia Patrol Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this. Many former prison inmates serve in the Militia out of a sense of obligation, so those who fought to win their freedom won't have to. 4 R 59 Link |
1 Mills Human •Geology •Physics •Security Although there was some initial friction, Starfleet and Bajoran security forces aboard Deep Space 9 were soon working together smoothly. Integrity 6 Cunning 5 Strength 6 1 C 278 Link |
•Mine Vendarite 30 2 Security, Treachery, and Strength>34 Region: Ligos System. When you complete this mission, if you command another completed Region: Ligos System mission or have a personnel in your brig, score 5 points and restore the Range of each ship you command. Ligos VII: "...we've netted a Federation starship and her crew..." Span 2 23 V 29 Link |
2 Miner Disagreement Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. "He wants your obedience to the Brotherhood of Aliens … and your coat." 3 C 17 Link |
3 Miner Revolt Randomly select personnel until their total cost is 6 or more. Those personnel are stopped. "The captain said for you to wait here, and here is where you'll wait." "That murdering monster's in there and we're going to kill it." "You're going to stay here." 17 V 8 Link |
•Mining Survey 35 Engineer, Geology, Physics, Science, and Cunning>34 Unclaimed asteroid belt: Evaluate feasibility of a proposed mining station in this star system. Any affiliation (except ) may attempt this mission. Span 3 1 S 187 Link |
•Minos, Negotiate Bargain 35 Acquisition, Archaeology, Security, Transporters, and Cunning>32 "Peace through superior firepower." Span 2 60 AP 3 Link |
1 •Minuet, Jazz Lover Hologram •Anthropology •Exobiology When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security. These effects last until the end of the mission attempt. "What’s a knock-out like you doing in a computer-generated gin joint like this?" Integrity 5 Cunning 5 Strength 4 7 C 103 Link |
1 Miracle Working Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command a ship with four or more staffing icons. Draw four cards, then place three cards from hand on the bottom of your deck. Destroy this event. "... the secret is to give them only what they need, not what they want." 35 V 6 Link |
5 Miradorn Raider Ma-Karn Class Well-equipped attack craft, designated Theta class by Starfleet. The ship is unusually large for its capabilities, due to the extra living space allotted for twinned Miradorn to serve together. Range 7 Weapons 8 Shields 8 1 C 405 Link |
4 •Miral Paris, Daughter of B'Elanna Human/Klingon •Anthropology •Diplomacy •Engineer •Honor •Programming When this personnel enters play, you may take a non-Artifact equipment that costs 2 or less from your discard pile and place it present with this personnel. "I told him if he didn't show you more respect, I would break his arm." Integrity 6 Cunning 6 Strength 7 48 V 12 Link |
2 •Miramanee, Loyal Priestess Human •Anthropology •Honor •Law Order - Kill this personnel to destroy an event on this mission. "Don't hurt him! He can save us!" Integrity 7 Cunning 5 Strength 4 0 VP 232 Link |
3 •Miranda O'Brien, Proud Descendant Alien/Human •Engineer •Honor •Leadership •Programming •Transporters When an opponent plays an interrupt, if he or she commands two or more headquarters missions, prevent that interrupt and place it in its owner's discard pile. You may do this only once each turn. "It's nothing you need to worry about." Integrity 7 Cunning 7 Strength 5 28 V 45 Link |
2 •Mirok, Interphase Researcher Romulan •Engineer •Physics •Science •Treachery When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand. "We will set up a muon feedback wave inside the transfer beam. The particles will accumulate in their dilithium chamber. When they go to warp speed, their engines will explode." Integrity 4 Cunning 6 Strength 6 2 U 162 Link |
1 •Misdirection Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1. "We need to remind the Tzenkethi that the Federation is committed to protecting our colonies near their border. ... The Defiant will leave in two days on a week-long patrol. I'll be coming along as an observer." 4 U 60 Link |
3 Misguided Activist Randomly select a personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead. "The Prophets spoke. I answered their call… The Prophets spoke. I answered their call." 1 C 38 Link |
1 •Miss Sarda, Not a Legal Expert Alien •Anthropology •Honor Dabo Girl. Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn. "I'm not what a lot of people think. I mean, if you're a dabo girl, you know... you get a reputation." Integrity 6 Cunning 4 Strength 4 8 C 85 Link |
2 Mission Accomplished Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points. "Once again, we've saved civilization as we know it." 4 U 61 Link |
Mission Briefing When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped personnel at the same mission. This effect lasts until the end of that dilemma. "Almost nothing is known of the Reman homeworld, although intelligence scans have proven the existence of dilithium mining and heavy weapons construction." 1 S 131 Link |
1 Mitchell Human •Anthropology •Geology •Navigation •Physics •Transporters When you play this personnel, he is cost +2 for each planet mission you command. Many officers started as junction operators in the mechanical bowels of a starship. The thankless nature of the task often led underappreciated staff to rage against their assignment in private. Integrity 6 Cunning 6 Strength 6 34 V 32 Link |
2 Mobar Alien •Biology •Law •Programming •Security Thief. When you play this personnel, you may randomly select a non-ship card from an opponent's hand and place it on your Display of Wealth. "I was portraying my character as truthfully as possible." Integrity 4 Cunning 5 Strength 6 29 V 45 Link |
1 •Mobile Emitter While your Hologram present is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a personnel on your Holoprogram. This effect lasts until the end of the mission attempt. You may do this only once each turn. "It's technology that came from the twenty-ninth century, four hundred years in the future." 41 V 7 Link |
•Mobile Micro-Singularity, Analyse Polarized Chronitons 30 Engineer, Physics, Programming, Transporters, and Cunning>32 Temporal. When you complete this mission, flip it over. "Maybe, maybe when it exploded, the singularity that polarized the chroniton particles created some kind of subspace bubble around the ship, isolated it from the changes in the timeline." Any affiliation may attempt this mission. Span 3 0 VP 381 Link |
0 Mobilization Points To play this event, you must command three personnel. Plays in your core. The first unique Jem'Hadar played each turn is cost -1. "...our lines are spread too thin, especially here, at the center. We need to dispatch reinforcements immediately." 33 V 14 Link |
5 Modern Galor Galor Class When you play this ship, discard a card from hand. If you command a personnel, you may then draw a card. With the influx of resources from their treaty with the Dominion, the Cardassians were able to significantly increase the size of their fleet. However, most Cardassian shipyards were converted to the construction and maintenance of Jem’Hadar ships. Range 8 Weapons 8 Shields 8 3 C 201 Link |
2 Modified Tricorder When your personnel present are facing a dilemma at a mission, you may discard a card from hand to make each Biology and each Science personnel present attributes +1 until the end of that dilemma. "But my tricorder says there's nothing but solid rock for another fifteen meters." 10 U 22 Link |
3 Modular Transport J Class When your non-unique Human aboard this ship is killed by a dilemma, if you do not command a Officer personnel, you may place a non-unique Human from hand aboard this ship. That personnel joins the mission attempt. Privately-owned freighter licensed by the Earth Cargo Authority. Rumor has it Zefram Cochrane signed the inside of each ship's reactor casing. Range 5 Weapons 4 Shields 5 48 V 26 Link |
2 Molecular Mishap Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology, Biology, and Cunning>28 or Law, Officer, and Strength>32, lose 5 points. "There's a forty percent drop in mass... I may have lost one of them." 8 R 11 Link |
3 Molecular Reversion Field Unless you have two personnel who each have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship. Damage - You have 1 fewer counters to spend during each of your Play and Draw Cards segments. 7 R 8 Link |
1 •Molly O'Brien, Time's Orphan Human •Honor When your opponent plays an interrupt without paying a cost, you may remove this personnel from the game to prevent that interrupt and place it in its owner's discard pile. "Molly... home." Integrity 6 Cunning 4 Strength 6 41 V 25 Link |
5 Moment of Doubt This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped. "Why me? I look around that bridge, and I see the men waiting for me to make the next move. And ... what if I'm wrong?" 12 C 11 Link |
Moment of Triumph When an event is played, if the number of Genetically Enhanced personnel you command is greater than the cost of that event, prevent that event and place it in its owner's discard pile. Order - Stop your Genetically Enhanced personnel to destroy an event with a cost less than that personnel's. "But I wanted you to know first who it was who had beaten you." 45 V 4 Link |
2 •Mona Luvsitt, Valet Hologram •Biology •Honor •Physics •Science "Is there anything else I can do for you?" Integrity 7 Cunning 6 Strength 5 0 AP 15 Link |
1 Mond Bajoran •Anthropology •Exobiology •Physics Prylar. This personnel is attributes +2 for each copy of him in your discard pile. "Please enter. The Prophets await you." Integrity 5 Cunning 5 Strength 5 30 V 36 Link |
5 •Mondor, Far From Home Brendob Class While you have its Commander aboard it, this ship is attributes +1 for each non- personnel aboard. (limit +4) "We are Packleds. Our ship is the Mondor. ... It is broken." Range 6 Weapons 5 Shields 5 10 R 119 Link |
2 •Montgomery Scott, Chief Engineer Human •2 Engineer •Programming •2 Transporters You may play this personnel at cost +1 to place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards. "All right, you lovelies. Hold together." Integrity 6 Cunning 6 Strength 5 12 R 78 Link |
4 •Montgomery Scott, Experienced Engineer Human •2 Engineer •Physics •2 Transporters You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, if you command another personnel who has a cost of 4 or more, you may remove an event in an opponent's core from the game. "She'll launch on time, sir. And she'll be ready." Integrity 6 Cunning 5 Strength 5 20 V 27 Link |
4 •Montgomery Scott, Relic Human •Engineer •Honor •Programming •Transporters While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is prevented and overcome. "I may be a captain by rank, but I've never wanted to be anything else but an engineer." Integrity 7 Cunning 5 Strength 4 7 R 69 Link |
2 •Montgomery Scott, Uncivilized Engineer Human •2 Engineer •Programming •2 Transporters While you command an personnel, you may play this personnel at cost +2 to make each player destroy an event he or she commands. A relentless taskmaster, Chief Engineer Scott's department has the highest rate of turnover on the ship. Integrity 4 Cunning 5 Strength 5 13 U 70 Link |
1 Mopak Romulan •Biology •Intelligence •Security The precise details of elite Tal Shiar training are known only to those that have endured it. Others lose any interest in knowing upon seeing the brutality which these select few are capable of. Integrity 5 Cunning 5 Strength 6 1 C 362 Link |
2 •Mora Pol, Pioneering Scientist Bajoran •2 Exobiology •Physics •2 Science "In science we look for the obvious. We track in a straight line. If something looks too good to be true, it usually isn't true. If there appears to be more to something than meets the eye, there usually is more. We take it step by step." Integrity 5 Cunning 7 Strength 4 1 U 219 Link |
2 Morad'inar Jem'Hadar •Astrometrics •Navigation •Programming •Security Despite being cut off from their bases in the Gamma Quadrant, the Jem'Hadar remained unflagging in their efforts to prevent the extinction of Dominion power, no matter the cost. Integrity 6 Cunning 5 Strength 8 52 V 15 Link |
2 •Morak, Pilgrim Cynic Klingon •Astrometrics •Physics •Science While this personnel is facing a dilemma at a mission he gains Security, Transporters, and Treachery. "Kohlar and many of the others won't agree." Integrity 4 Cunning 5 Strength 7 17 V 71 Link |
2 Moral Choice Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped. "How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?" 14 C 7 Link |
1 Mordoc Ferengi •Astrometrics •Security •Treachery While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters. "We Ferengi are now challenge this hew-mon madness!" Integrity 3 Cunning 5 Strength 6 7 C 86 Link |
4 More of Gravy Than of Grave Randomly select three personnel. Unless your unselected personnel have the skills on the selected personnel, the selected personnel are stopped. "You may be an undigested bit of beef, a blot of mustard, a crumb of cheese, a fragment of an underdone potato." 53 V 2 Link |
0 •More Than Meets the Eye Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1. "Just one of our hand phasers could finish off an entire regiment." "Except for one thing. That hardly sounds like Q to give us an advantage like that." 4 U 62 Link |
2 •Morgan Bateson, Confident Commander Human •Astrometrics •Diplomacy •Leadership •Science Commander: U.S.S. Bozeman. While no player commands a Temporal event, this personnel is attributes +1. "This is Captain Morgan Bateson of the Federation Starship Bozeman. Can we render assistance?" Integrity 6 Cunning 4 Strength 5 22 V 37 Link |
2 Morik Borg •Anthropology •Engineer •Medical •Transporters The cost of the event in your core that has the highest cost is added to this personnel's attributes. "You probably can't imagine what it is like to be so lost and frightened that you will listen to any voice which promises change." Integrity 4 Cunning 5 Strength 5 4 C 163 Link |
3 •Morka, Klingon Intelligence Agent Klingon •Astrometrics •Geology •Intelligence •Officer When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead. "You are treating us with dishonor. ... When my family finds out what you have done, they will come here and kill you!" Integrity 6 Cunning 5 Strength 7 1 R 313 Link |
3 •Morn, Barfly Lurian •Acquisition •Biology •Engineer •Navigation Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card. "..." Integrity 4 Cunning 7 Strength 5 1 R 337 Link |
3 •Morn, Silent Partner Lurian •Biology •Engineer •Honor •Navigation •Security Dissident. Smuggler. At the start of your turn, if this personnel and your other Dissident are at Mouth of the Wormhole, each opponent discards the top card of his or her deck. "..." Integrity 6 Cunning 6 Strength 5 31 V 45 Link |
0 Morphogenic Virus If six or more non- personnel are attempting this mission, this dilemma is cost +4. Randomly select two personnel to be stopped (personnel cannot be excluded from this random selection). "I'm afraid I can't link with you, Odo. My disease prevents me from changing form." "If we link, I believe I can cure you." 57 V 1 Link |
2 Morta Ferengi •Acquisition •Programming •Security •Transporters When you begin combat involving this personnel, you may compare total Cunning instead of Strength. "This is Morta. We have secured the bridge. Begin transporting all able-bodied adults to the surface." Integrity 4 Cunning 6 Strength 6 55 V 37 Link |
3 •Mortal Q, Student of the Humanities Human •2 Astrometrics •2 Geology •2 Physics When you lose command of this personnel, each player may download a Q card. "Q the miserable. Q the desperate. What must I do to convince you people?" "Die." "Oh, very clever, Worf. Eat any good books lately?" Integrity 5 Cunning 9 Strength 5 53 V 19 Link |
1 •Mortimer Harren, Reclusive Genius Human •2 Astrometrics •Physics •Science •Transporters When you play this personnel, he is cost +2 for each planet mission you command. While this personnel is facing a dilemma, you may exclude each corresponding Commander present aboard his or her ship from random selections. "Pure theory is all that concerns me." Integrity 6 Cunning 6 Strength 6 34 V 33 Link |
0 •Mot, The Barber Bolian •Honor When your six personnel present attempt a mission, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. "All those away missions, wind, dry air. The elements really are harsh on the hair." Integrity 6 Cunning 4 Strength 4 14 C 82 Link |
•Mouth of the Wormhole, Deep Space 9 You may play cards, cards, and equipment at this mission. Region: Bajor System. When any player is about to move a ship between this mission and a mission, do not add 2 to the span total of those missions. Deep Space 9: "...this has become my home." Bajoran/Federation Headquarters Span 1 1 S 188 Link |
•Mouth of the Wormhole, Form Labor Union 40 Acquisition, Anthropology, Diplomacy, Honor, and Integrity>38 Region: Bajor System. When you begin a mission attempt here involving six or more Dabo Girl and/or Waiter personnel, you may subtract one from the total cost your opponent may spend on dilemmas. Span 2 62 V 9 Link |
•Mouth of the Wormhole, Terok Nor You may play cards, cards, and equipment at this mission. Region: Bajor System. Terok Nor: "It’s only a matter of time before the Federation collapses and Earth becomes another conquered planet under Dominion rule. All in all, it’s a good time for Cardassia and the Dominion." Cardassian/Dominion Headquarters Span 1 3 U 96 Link |
2 •Mouthpiece To play this event, you must command three personnel. Plays in your core. Your Vorta gain Acquisition and are Integrity +1. "I'm sure it's obvious by now that there's something on the ship we want. You allow me and my men to retrieve the item, and we'll leave. You can keep the ship." 28 V 10 Link |
2 •Movar, Political General Romulan •Anthropology •Officer •Physics •Treachery General. Smuggler. While you command two Treachery personnel, the cost of each of your ships is -1. "The Duras need this convoy. Without these supplies, they cannot win!" Integrity 4 Cunning 5 Strength 6 1 S 363 Link |
3 Mr. Tricorder Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped. "Data, we don’t have time for this!" 6 P 8 Link |
2 •Mudd's Women Plays in your core. When an opponent's dilemma is revealed, you may discard a card from hand to name a personnel. When that named personnel is randomly selected by that dilemma, you may place the top card of your deck on this event. At the start of each of your turns, you may take a card from this event to your hand to spend two additional counters this turn. "It's all right, darlings. We're in good hands." 18 V 13 Link |
2 Mugato Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck. Feral beasts with poisonous fangs. Once bitten, a victim's chance for survival is very limited. 12 C 12 Link |
3 •Muk, Unidentified Pirate Ferengi •Acquisition •Archaeology •2 Physics •Security •Treachery Thief. When you play this personnel, if you command three personnel, you may download up to three equipment. "Everybody knows you'd steal the wax out of your own mother's ears." Integrity 4 Cunning 5 Strength 5 20 V 35 Link |
2 Mullen Romulan •Archaeology •Navigation •Programming •Security When you play this personnel, for each Maneuver event you command, he is cost -1. With their mastery of cloaking technology dating back hundreds of years, Romulan military strategy favors finesse over brute force. Tactical officers are expected to be well-versed in all this long history. Integrity 4 Cunning 5 Strength 6 3 C 195 Link |
3 •Mullibok, Gnarled and Battered Old Tree Bajoran •Biology •Geology •Honor •Security When you have ten or more cards in your discard pile, this personnel cannot be killed or stopped by dilemmas. "I overpowered the crew and stole what I'd need to start building my life here. There were only six of them. Which was fortunate, because I'd been weakened a bit by captivity and starvation." Integrity 7 Cunning 5 Strength 7 12 U 44 Link |
1 Multidimensional Transporter Device Order - Destroy this equipment to exchange your personnel present with a personnel in your hand. Both of those personnel must have the same card title. "I guess you could say we just stepped through the looking glass." 13 C 22 Link |
3 Murder Investigation Randomly select three personnel. If any of those personnel has Security, all three are stopped. Otherwise, randomly select one of those personnel to be stopped. "I will be speaking to everyone in Engineering. Perhaps everyone on this ship…" 3 C 18 Link |
3 Mutinous Guests Unless you have 3 Security or 2 Vulcans, all your personnel are stopped and your opponent may place a ship at this mission at your planet mission. "Everything can be handled from auxiliary control. The computers contain all the information we need! We can do it!" 33 V 4 Link |
0 Mutual Advantage To play this event, you must command three personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event. "They have the energy and drive and the clones possess the emotional maturity, and the technological knowledge." "They started out together. It seems only... fitting they should end up together." 4 C 63 Link |
My Patience Has Limits To play this interrupt, you must command three personnel. Order - Lose 5 points to name a dilemma. Choose an opponent to reveal all copies of that dilemma from his or her dilemma pile. You may remove a copy of that dilemma from the game (or lose 5 points to remove each copy of that dilemma from the game). That opponent shuffles and replaces his or her dilemma pile. 23 V 24 Link |
2 •N'Vek, Soldier of the Underground Romulan •Astrometrics •Biology •Programming •Science Dissident. Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn. Integrity 4 Cunning 5 Strength 6 1 R 364 Link |
•Na'kuhl Prime, Fight for Dominance 30 Anthropology, Engineer, Exobiology, Physics, and Cunning>35 Temporal. When you complete this mission, flip it over. "The temporal agents... are a tyrannical sect imposing their will on countless cultures throughout history... I don't agree with the Temporal Accords." Span 2 51 V 8 Link |
3 •Nadia Larkin, Dutiful Soldier Human •Honor •Leadership •Navigation •Security Order - Begin combat or an engagement involving this personnel at a mission. If you win, randomly kill an opponent's personnel involved. "Welcome to paradise, Captain." Integrity 6 Cunning 6 Strength 6 52 V 20 Link |
2 Nadia Myers Human •Astrometrics •Engineer •Security •Transporters MACO. While you command a completed space mission, this personnel gains Navigation. While you command two completed space missions, this personnel is attributes +2. MACOs received supplemental training to prepare them to fill contingent support roles as needed. Integrity 5 Cunning 6 Strength 5 36 V 42 Link |
4 •Nador, Curious Commander Cardassian •Archaeology •Astrometrics •Geology •Law •Navigation •Officer •Physics •Treachery Commander: Rokassa. Gul. When you play this personnel, if you have completed a mission requiring Officer or Treachery, he is cost -4. While you have completed a mission worth 40 or more points, each personnel present is attributes +1. Integrity 3 Cunning 6 Strength 6 17 V 56 Link |
2 Nagata Human •Astrometrics •Engineer •Physics •Programming •Transporters You may play this personnel at cost +1 to draw three cards for each headquarters mission the opponent on your left commands, then place three cards from hand on the bottom of your deck. "Scotty told me to do this." Integrity 6 Cunning 5 Strength 6 17 V 63 Link |
6 •Nammoch, Travelling Carnival Unknown Class While this ship is staffed and does not have a Damage marker on it, cards your opponents own may not cause your Tsunkatse events to leave play. "Five million metric tons, reinforced hull plating protected by covariant shielding. Neutronic weaponry." "It's way out of our weight class." Range 8 Weapons 8 Shields 9 34 V 42 Link |
3 •Nanclus, Co-Conspirator Romulan •Diplomacy •Law •Treachery Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a personnel is revealed this way he may gain a skill of your choice as well) until the end of this turn. You may do this only once each turn. "Mr. President, I don't know what to believe." Integrity 3 Cunning 5 Strength 5 14 U 106 Link |
3 Nanite Attack Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship. Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed. "I cannot believe this was an arbitrary attack…" 1 R 39 Link |
2 •Naomi Wildman, Astrometrics Officer Human/Ktarian •Astrometrics •Engineer •Honor •Science While this personnel is facing a dilemma, you may destroy your Temporal event that has a cost greater than or equal to the cost of that dilemma to make each random selection made by that dilemma your choice instead. This effect lasts until the end of the mission attempt. Naomi grew into a fabulous officer. Integrity 6 Cunning 6 Strength 5 18 V 27 Link |
0 •Naomi Wildman, Obliging Assistant Human/Ktarian •Honor While your personnel present is facing a dilemma, you may discard a card from hand to have that personnel gain one level of every skill he or she already has until the end of that dilemma. You may do this only once each dilemma. "Then why don't I help you?" Integrity 6 Cunning 5 Strength 2 0 VP 309 Link |
5 •Naprem K'Vort Class Cloaking Device. While this ship is at an opponent's planet mission, if your personnel is on that planet, he or she is an Infiltrator. "Quite a prize we've taken. The first Klingon bird-of-prey ever to be captured by Cardassia." Range 7 Weapons 8 Shields 7 0 P 17 Link |
5 •Naprem, Renegade Vessel K'Vort Class Cloaking Device. When you win an engagement involving your personnel or your personnel, choose one: remove the top two cards of the loser's dilemma pile from the game; or randomly kill an opponent's Leadership personnel involved. You may do this only once per turn. "There was a time when the mere mention of my race inspired fear." Range 7 Weapons 8 Shields 7 44 V 13 Link |
1 Narik Alien •Engineer •Physics •Programming Smuggler. The trust among a mercenary crew grows shorter as the time between payoffs grows longer. "I did not come this far to be cheated. I want it all. Now." Integrity 4 Cunning 4 Strength 5 2 C 155 Link |
2 •Nasin, Following Orders Bajoran •Anthropology •Medical •Security When your non-Jem'Hadar present is randomly selected by a dilemma, you may remove a card in your discard pile from the game to replace him or her with your Jem'Hadar present. "Perhaps it would be best if you left. My colleague over here takes his duties very seriously. I promise to tell Odo you were here." Integrity 5 Cunning 5 Strength 6 31 V 30 Link |
3 •Nathan Samuels, Earth Minister Human •Diplomacy •Law •Leadership When you play a non-Human personnel at this mission, you may stop this personnel to make that personnel cost -2. "Earth's survival depends on alliances with other species." Integrity 5 Cunning 6 Strength 5 17 V 81 Link |
1 •Natima Lang, Professor of Political Ethics Cardassian •Diplomacy •Honor •Law •Leadership •Programming Dissident. When you play this personnel, discard a card from hand. "There are some who believe the future of Cardassia should not remain in the hands of military." Integrity 6 Cunning 6 Strength 4 2 U 117 Link |
Natural Instincts When your Bajoran Resistance personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Bajoran Resistance personnel gains that skill until the end of that dilemma. "Navigational sensors aren't functioning." "No problem. ... We'll have to fly by the seat of our pants." 4 U 91 Link |
3 Nausicaan Pirates Unless you have Leadership and 2 Security or 2 Treachery and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. "They’ve been attacking freighters in this sector for years. My parents had a run-in with them once … they were lucky to come out of it alive." 2 C 16 Link |
2 Nava Ferengi •Acquisition •Anthropology •Geology •Science •Treachery When you play this personnel, you may take a card from beneath your Ferenginar into hand. "…no matter where we go, our reputation precedes us. A reputation that has been tainted by the lies of our competitors who maliciously spread the erroneous impression that we are not to be trusted." Integrity 3 Cunning 5 Strength 4 7 U 87 Link |
4 •Navaar, Experienced Gift Orion •Acquisition •Diplomacy •Exobiology •2 Leadership •2 Treachery Thief. When a Thief present is facing a dilemma, you may destroy your event to have that Thief gain a skill of your choice until the end of that mission attempt. "I was wondering when you were going to come see me. After all, I've been your property for two days." Integrity 4 Cunning 6 Strength 4 14 C 99 Link |
•Navigate Argolis Cluster 35 Astrometrics, 2 Navigation, Physics, and Cunning>32 You may attempt and complete this mission using your personnel with these requirements: Officer, Leadership, Security and Strength>36. Argolis Cluster: "I want you to take it away from them." Span 4 12 U 41 Link |
•Navigate Minefield 30 Diplomacy, Engineer, Navigation and Cunning>28 When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship. Uncharted system: Annexed by the Romulan Star Empire. Protected by tricobalt mines. Span 3 8 U 58 Link |
•Navigate Xindi Corridor 35 Astrometrics, Engineer, Science, a personnel and Cunning>31 Nebula. Region: Delphic Expanse. When you move to your Region: Delphic Expanse mission, if this mission is completed, that mission is span -1. Kovalaan Nebula: "The trip through the corridor only took a few seconds..." Any affiliation may attempt this mission. Span 3 14 U 58 Link |
1 Navok Romulan •Astrometrics •Security While this personnel is facing a dilemma, you may discard a card from hand to have him gain a skill from your personnel at an opponent's mission until the end of that dilemma. You may do this only once each dilemma. Bodyguards often escort senators on assignment. Integrity 4 Cunning 5 Strength 5 35 V 35 Link |
•Near Polaris, Survey New World 35 Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>31 When you are about to fail a mission attempt at this mission, randomly select a personnel present and place that personnel on the bottom of their owner's deck. "The planet supports a diverse ecology..." Any affiliation (except ) may attempt this mission. Span 2 8 U 62 Link |
3 Necessary Evil To play this event, you must command three personnel. Remove one of your personnel from the game. Destroy this event. "You saved us back in sickbay with the Tantalus field." 13 R 29 Link |
5 Necessary Execution Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed. "What we have built together, would be destroyed by this man. And I cannot let that happen." 10 C 12 Link |
2 •Neela, Misguided Activist Bajoran •Engineer •Programming •Treachery Assassin. Order - Remove a personnel in your discard pile from the game and return this personnel to her owner's hand to kill an opponent's personnel present who has a skill the removed personnel has. "The prohphets spoke. I answered their call." Integrity 2 Cunning 6 Strength 5 18 V 20 Link |
4 •Neelix, "Fearless Warrior" Talaxian •Acquisition •Anthropology •Diplomacy •Exobiology •Honor •Security When any number of your personnel present at a mission are about to be stopped by a dilemma that does not require a skill, you may stop this personnel to prevent that. "Well, I've been studying the Klingon database. They're a fascinating people, very robust." Integrity 6 Cunning 5 Strength 5 56 V 56 Link |
2 •Neelix, Culinary Usurper Talaxian •Acquisition •Anthropology •Honor Chef. When this personnel uses a skill to complete a space mission, you may discard a card from hand to draw two cards. "...I thought I'd use a few of the vegetables from the hydroponics bay and whip up a little breakfast." Integrity 6 Cunning 5 Strength 5 53 V 13 Link |
2 •Neelix, Grand Proxy Talaxian •Acquisition •Diplomacy •Navigation When your Leadership personnel present is randomly selected by a dilemma, you may replace him or her with this personnel. "If I were you, I'd save the grovelling for the Nagus himself." Integrity 6 Cunning 5 Strength 5 32 V 14 Link |
2 •Neelix, Morale Officer Talaxian •Anthropology •Diplomacy •Exobiology •Navigation Commander: Baxial. While facing a dilemma at a mission, this personnel gains Acquisition and Honor. "It will be my job to anticipate your needs before you have them. And I anticipate your first need will be me." Integrity 6 Cunning 5 Strength 5 10 R 96 Link |
3 •Neelix, Valued Guide Talaxian •Acquisition •Anthropology •Diplomacy •Exobiology •Honor •Navigation This personnel is attributes +1 for each of your completed space missions. "I'm at your command, as always." Integrity 6 Cunning 5 Strength 5 24 V 37 Link |
2 Negation Drone Borg •Anthropology •Security Drone. Order - Kill this personnel and your other Drone present to destroy an opponent's event. TASK: Analyze obstacles impeding Borg objectives. Nullify. Integrity 5 Cunning 5 Strength 5 3 U 133 Link |
2 •Nel Apgar, Temperamental Researcher Tanugan •2 Physics •Science •Treachery When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order. "Fine. Whatever. Starfleet will get its Krieger Wave converter. These things take time. I've had a few setbacks, that's all." Integrity 3 Cunning 7 Strength 3 1 U 338 Link |
2 •Nella Daren, Head of Stellar Cartography Human •2 Astrometrics •Honor •Science When a personnel present is randomly selected to be killed, you may destroy an equipment this personnel is equipped with to stop that personnel instead. "When our communications went out, I knew we had to fend for ourselves." Integrity 6 Cunning 6 Strength 5 18 V 28 Link |
2 Nelson Kemper Human •Archaeology •Geology •Security MACO. This personnel is attributes +1 for each MACO present. "Some of use are still visiting Doctor Phlox every morning." Integrity 4 Cunning 4 Strength 4 12 C 113 Link |
•Nelvana III, Compelling Threat 35 Diplomacy, Intelligence, Security, Treachery, and Cunning>34 Region: Neutral Zone. While this mission is complete, increase the attribute requirements of each opponent's mission by the highest Weapons among your staffed ships at that mission. "...I saw the tactical communiqués, the records..." Span 2 35 V 17 Link |
2 Nelvana Trap Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved. "Two Romulan warships uncloaking –" 1 R 96 Link |
3 •Neral, Seasoned Politician Romulan •Anthropology •Archaeology •Diplomacy •2 Leadership •Treachery Praetor. While this personnel is facing a dilemma that requires Leadership or Treachery, he and each Treachery personnel present cannot be randomly selected by that dilemma. "Formerly Proconsul and now Praetor of the Romulan Star Empire." Integrity 3 Cunning 6 Strength 4 16 V 43 Link |
2 •Neral, Senate Proconsul Romulan •Diplomacy •Law •Leadership •Treachery Senator. While this personnel is facing a dilemma, you may discard a card from hand to download Diplomatic Masquerade. "Times are changing. And leaders who refuse to change with them... will no longer be leaders." Integrity 3 Cunning 6 Strength 5 2 R 163 Link |
2 •Neras, Slave Girl Orion •Anthropology When you play this personnel, you may draw two cards. "Orion females are known for their ... innate skills." Integrity 6 Cunning 5 Strength 5 0 AP 12 Link |
2 Nerot Cardassian •Archaeology •Exobiology •Security •Transporters Glinn. When you play this personnel, for each Punishment event you command, he is cost -1. With the arrival of the Founder on Terok Nor and Odo's subsequent abandonment of his duties, control of station security was reassigned. Integrity 5 Cunning 5 Strength 6 3 C 147 Link |
4 Nesting Symbiote Unless you have Geology, Law, Medical, Navigation, and Integrity>32 or four personnel with different costs, all your personnel are stopped. "Their nervous systems appear to be linked to the organism's. They're sharing autonomic functions, neural impulses." 61 V 1 Link |
2 Neural Parasites This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed. "This may be one cell in a larger organism, an incredibly huge organism, in fact. And although it's not physically connected to the other cells, it is, nevertheless, part of the whole creature, guided by the whole, drawing its strength from the whole..." 12 R 13 Link |
Neural Transceiver When one of your unique personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn. Communications devices integrated into all Borg allow the collective to operate seamlessly, even across large distances. 12 U 38 Link |
1 Neurogenic Field Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. "... I've been successful in reviving the entire crew." 14 U 8 Link |
2 Nevala Romulan •Astrometrics •Navigation •Officer •Programming While aboard a ship that has four or more staffing icons, this personnel is attributes +1. "These new systems are unfamiliar. We should have left some of the crew alive." Integrity 4 Cunning 6 Strength 5 14 C 105 Link |
2 New Advancements Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards. "She'll be ready to launch in fourteen months." 13 U 13 Link |
2 New Discovery Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order. "I always wanted to chase a comet." 10 U 30 Link |
•New Earth, Quarantine Infected Crew 35 2 Exobiology, Cunning>32, and (2 Biology or 2 Medical or 3 Science) While this mission is incomplete, your personnel cannot beam from this planet. While this mission is complete, each of your Medical personnel is attributes +1. "The only option I can think of at the moment is contacting the Vidiians." Span 2 56 V 26 Link |
1 •New Life To play this event, you must command three personnel. Plays in your core. When a player attempts a mission with six or more personnel, he or she draws a card. Then, you draw a card. "... if our experiences with the Enterprise have been honorable, can't we trust that the sum of those experiences will be the same?" 35 V 7 Link |
0 New Power Rising To play this event, you must command three personnel. Spend an additional counter this turn for each opponent's dilemma that has been removed from the game (limit 5). Remove this event from the game. "We'll discuss the repercussions later. Right now, I'm going to enjoy this moment." 41 V 11 Link |
3 •Niala, Intelligence Asset Attack Ship To play this ship, you must command three Dissident personnel. When you play this ship, discard two cards from hand. While you have a Dissident aboard, this ship is attributes +1. "Our priority should be to free Cardassia from the Dominion, not do Starfleet's dirty work." "We're all in this together. By helping Starfleet, we're helping ourselves." Range 7 Weapons 8 Shields 7 44 V 14 Link |
2 •Nibor, Competitive Pawn Ferengi •Officer •Programming •Security •Treachery While you have a captive, this personnel gains Acquisition and Security. "Now save your rook, if you can." Integrity 4 Cunning 6 Strength 5 55 V 38 Link |
1 •Nicholas Locarno, Nova Squadron Leader Human Cadet. While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer and Treachery and each Cadet present is attributes +1. "Everything's going to be all right ...so long as we stick together." Integrity 5 Cunning 5 Strength 6 8 U 74 Link |
2 Nidet Cardassian •Biology •Medical •Programming •Security When you place a personnel an opponent owns in your brig, if this personnel is in your hand, you may place him on your headquarters mission where he could be played. Basic training in the Cardassian military included the handling, processing, and treatment of detainees. Integrity 4 Cunning 5 Strength 6 38 V 23 Link |
1 Night Terrors Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed. "... if I can't find a way to stop it, we will all go insane." 14 U 9 Link |
2 Niles Human •Navigation •Security •Transporters •Treachery When you play this personnel, you may download Retaliation. "The treaty gave away their territory to the Cardassians, territory that these people had invested their lives in... It's a bad treaty. The Federation gave away too much." Integrity 4 Cunning 6 Strength 5 2 C 129 Link |
2 •Nilva, Lascivious Chairman Ferengi •Acquisition •Biology •Diplomacy •Law •Leadership When your personnel present complete this mission, if it is worth 40 or more points, you may take up to three cards from your discard pile and place them beneath your Ferenginar. "You drink Slug-o-Cola, don't you?" Integrity 5 Cunning 6 Strength 4 17 V 67 Link |
1 •Nilz Baris, Agricultural Undersecretary Human •Anthropology •Diplomacy •Law You may play this personnel at cost +3 to remove an event (or dilemma) on your non-headquarters mission from the game. "I consider your security measures a disgrace. In my opinion, you have taken this important project far too lightly." Integrity 5 Cunning 6 Strength 5 30 V 48 Link |
•Nimbus III, Hostage Crisis 35 Diplomacy, Medical, Navigation, Security, and (Cunning>36 or Strength>36) Region: Neutral Zone. At the start of each player's turn, if this mission is complete, that player chooses one of their missions and places the top card of their opponent's dilemma pile beneath that mission. Any affiliation (except ) may attempt this mission. Span 2 46 V 18 Link |
•Nimbus III, Staff Backwater Embassy 40 2 Diplomacy, Law, 2 Security, and (Integrity>36 or Cunning>37) Region: Neutral Zone. While you do not command Unicomplex, you may spend three counters to download Caithlin Dar, Korrd, or St. John Talbot and place him or her on this planet. "Welcome to Paradise City..." Span 2 62 V 10 Link |
2 Nimira Mari •Anthropology •Exobiology •Law •Medical •Security •Telepathy When you play this personnel, you may reveal an interrupt from hand. If you do not, she is stopped. "I'm one of the last officers still working for the Constabulary." Integrity 6 Cunning 6 Strength 5 34 V 40 Link |
3 •Nine of Seventeen, Multiplexor Drone Borg •Engineer •Programming •Transporters Drone. When you win an engagement involving this personnel, the opponent on your left must place the top card of his or her dilemma pile beneath your mission worth 50 or more points. Task: Monitor multiple threat acquisition. Target. Integrity 5 Cunning 5 Strength 5 40 V 27 Link |
3 Nirok Klingon •Archaeology •Exobiology •Navigation •Physics •Security You may play this personnel aboard your ship at a non- mission at cost -1. "If my people start to believe that the sacred scrolls have led them astray, there may be violence." Integrity 6 Cunning 6 Strength 8 34 V 38 Link |
0 No Escape To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1. "There's no way out of here ... The Jem'Hadar have cut us off. We need to consolidate the fleet and make our stand here." 4 C 64 Link |
No Harm Done When a personnel facing a dilemma uses his or her skills, he or she loses all skills until the end of this turn. "…I got off several cutting remarks that no doubt did serious damage to their egos. … I’m serious, Doctor. Thanks to your ministrations, I’m almost completely healed. The damage I did to them will last a lifetime." 6 P 36 Link |
2 No Kill I Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. "This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger." 12 R 14 Link |
2 No Love for the Spoon Heads Assault. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event. "Remember, the bomb is set to go off three minutes after it’s activated. … I suggest you plant it somewhere in Dukat’s quarters." 1 U 97 Link |
3 •No Peace in Our Time Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2. Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved. "You do prefer it this way, don’t you? As it was meant to be. … ‘Once more unto the breach, dear friends…’" 1 R 98 Link |
5 No-Win Situation Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped. "How we deal with death is at least as important as how we deal with life, wouldn't you say?" 11 P 11 Link |
3 •Noah Lessing, Driven Officer Human •Biology •Geology •Programming •Science •Treachery While this personnel is facing a dilemma, you may lose 5 points to have him gain a skill required by that dilemma until the end of that dilemma. You may do this only once each turn. "You can count on me, sir." Integrity 4 Cunning 6 Strength 6 20 V 28 Link |
0 Noble Cause Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand. "Kahless would rather die than live under Molor’s tyranny." 5 P 8 Link |
0 •Noble Intentions To play this event, you must command six personnel. Plays in your core. When you play a personnel, you may discard the top card of your deck to download a personnel of a different species. If neither of those personnel are Human, you may draw a card. You may do this only once each turn. "When it comes to my crew, you won't get any argument from me." 17 V 34 Link |
2 •Nog, Bar Owner Ferengi •Acquisition •Engineer •Physics •Security •Treachery While you have six or more cards in hand, this personnel is attributes +3. While you command more events than an opponent, if you command Ferenginar, that opponent's events cannot destroy your events. "I don't care about some parallel universe. I only care about this one." Integrity 3 Cunning 6 Strength 4 13 U 87 Link |
2 •Nog, Communications Relay Ferengi •Astrometrics •Engineer •Officer Cadet. While this personnel is aboard your Defiant-class ship, each of your personnel present loses and gains . "Engine room, bridge. Helm control is sluggish; realign the navigational gyros." Integrity 6 Cunning 6 Strength 5 35 V 27 Link |
4 •Nog, Defiant Captain Ferengi •Acquisition •Diplomacy •Engineer •Honor •Officer •Physics Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is attributes +1 for each personnel aboard (limit +4). "I'd better get back to the bridge." Integrity 7 Cunning 6 Strength 5 28 V 32 Link |
2 •Nog, Drill Instructor Ferengi •Engineer •Medical •Physics •Programming •Security Order - Discard an equipment from beneath your Ferenginar to place a captive you command at your headquarters mission. You may do this only once each turn. "This is the eighth run-through and you haven't been able to hit a single Jem'Hadar... and you shot Moogie." Integrity 6 Cunning 6 Strength 5 41 V 23 Link |
2 •Nog, Eager Cadet Ferengi •Acquisition •Engineer •Honor •Physics Cadet. When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order. "The names of Red Squad members are supposed to be secret. ... It's not easy keeping secrets from a Ferengi." Integrity 6 Cunning 5 Strength 5 1 R 279 Link |
2 •Nog, Eager Ensign Ferengi •Acquisition •Engineer •Officer •Physics When an event in your core is destroyed, if this personnel is equipped with a non-Hand Weapon equipment, you may download an event. You may do this only once each turn. "Can you believe it? They made me an ensign." Integrity 6 Cunning 6 Strength 5 15 V 35 Link |
2 •Nog, Little Green Man Ferengi •Acquisition •Engineer •Honor •Physics While this personnel is present with a personnel, he cannot be stopped or killed by a dilemma that costs 3 or more. "We've been studying you puny Earthlings for centuries and you're ripe for conquest." Integrity 6 Cunning 5 Strength 5 14 U 88 Link |
3 •Nog, Sharp-Eared Sentinel Ferengi •Engineer •2 Honor •Navigation •Officer •Security Order - If this personnel is at a mission, shuffle him into his owner's deck to examine the top four cards of an opponent's dilemma pile, then replace them in the same order. "If they're out there, they're very quiet." Integrity 7 Cunning 6 Strength 5 52 V 21 Link |
3 None Shall Pass Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop." 1 C 40 Link |
2 Nonlinear Existence Your opponent chooses a card in his or her discard pile. Unless you discard a card from hand of the same card type, randomly select a personnel to be stopped and this dilemma returns to its owner's dilemma pile. "None of your past experiences helped prepare you for this consequence." 30 V 6 Link |
3 •Noonien Soong, Often-Wrong Human •Engineer •Physics •2 Programming •Science While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android. "In science, Data, making the same mistake twice is often not a mistake at all." Integrity 5 Cunning 7 Strength 2 7 R 104 Link |
3 •Norah Satie, Starfleet Investigator Human •Anthropology •Archaeology •Diplomacy •Intelligence •Law •Officer Admiral. For each mission you have completed, this personnel is attributes +1. "Would it surprise you to learn that you have violated the Prime Directive a total of nine times since you took command of the Enterprise? I must say, Captain, it surprised the hell out of me." Integrity 6 Cunning 5 Strength 4 3 U 178 Link |
1 Noram Romulan •Exobiology •Leadership •Officer Dissident. "The Praetor's power has always been the Romulan fleet. They must be behind Shinzon for him to have overthrown the Senate." Integrity 4 Cunning 6 Strength 5 1 C 365 Link |
•Norcadia Prime, Shore Leave 35 Archaeology, Engineer, Geology, Science, and Cunning>34 When you check if this mission's requirements can be met, reduce its attribute requirements by 2 (limit 10) for each dual dilemma beneath this mission until the end of that mission attempt. "...try to enjoy yourselves. That's an order." Any affiliation (except ) may attempt this mission. Span 2 62 V 11 Link |
2 Noret'ikar Jem'Hadar •Geology •Leadership •Officer •Transporters Genetically engineered soldiers, the Jem'Hadar have no interest in glory and no tolerance for politics. They cannot be bribed or reasoned with. They are consummate professionals, ultimate weapons. Integrity 6 Cunning 5 Strength 8 3 S 163 Link |
3 •Norman, Locus of the Hive Mind Android •Engineer •Leadership •Programming •Science •Security •Treachery Infiltrator. Thief. When you are about to reveal three Androids from hand to use the gametext of a card you own, you may kill this personnel to pay that cost. "We only wish to make you happy and comfortable, Captain. If we are to serve your kind, we must understand you." Integrity 4 Cunning 6 Strength 8 58 V 38 Link |
•Northwest Passage, Contact Extradimensional Species 35 2 Astrometrics, 2 Security, and Cunning>36 At the end of your turn, if this mission is complete, you may search your dilemma pile for a Species 8472 dilemma and place it in the opponent on your right's core, then shuffle and replace your dilemma pile. "...nine more bioships coming out of the singularity." Any affiliation (except ) may attempt this mission. Span 3 31 V 27 Link |
•Northwest Passage, Resist Extradimensional Invasion 50 Astrometrics, 2 Exobiology, Navigation, Security, Transporters, and (Cunning>42 or Strength>42) When ten or more of your personnel attempt this mission, you may draw a card for each dilemma in your core (limit 3). "Species 8472 must be stopped." Span 3 50 V 6 Link |
0 Nose to Nose Randomly select two personnel. If they both have the same cost, they are both stopped. "The resemblance is striking..." 10 C 13 Link |
4 Not Easily Avoided Q. Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. "The hostile is now giving chase, sir. Accelerating fast." 12 U 26 Link |
2 Not Easily Destroyed Plays in your core. When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead. "... I've faced my share of challenges. Alien invasions, macroviral infestations, I've crossed Borg space, travelled through time." 8 C 36 Link |
3 •Not Easily Taken To play this event, you must command a Anthropology personnel. Plays in your core. While your personnel is attempting a mission with an event on it, he or she is attributes +1. While an opponent's personnel is attempting a mission with an event on it, he or she is attributes -1. "They were going to make a present of us to the Cardassian government." 25 V 12 Link |
3 Not Quite Domesticated Pets Unless you have Diplomacy, 2 Leadership and Integrity>28 or Biology, 2 Exobiology and Cunning>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel. 11 P 4 Link |
0 Nothing That Happens is Truly Random To play this event, you must command a Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event. "…the Spanish returned to reconquer the area. … They killed hundreds of our people. … The name of one of the soldiers was Javier Maribona-Picard. Your ancestor." 1 U 99 Link |
4 Nothing to Lose Unless you have an Acquisition personnel who has Integrity<4 or choose a Hologram personnel to be placed in your discard pile, all your personnel are stopped. "I have no desire to see your vessel destroyed. Just give me one of your shuttlecraft, and allow us to leave in peace." 47 V 3 Link |
3 •Nu'Daq, Tenacious Rival Klingon •Archaeology •Exobiology •Leadership •Navigation •Officer •Treachery Commander: I.K.S. Maht-H'a. When you play this personnel, you may discard a card from hand to take a card from your discard pile into hand. Pursuer of the DNA puzzle found in 2369. "...the Klingon Empire will not allow it to fall into an enemy's hands - or even a friend's." Integrity 4 Cunning 6 Strength 7 1 R 314 Link |
2 •Number One, Reputable Officer Human •Astrometrics •Diplomacy •Navigation •Officer •Science You may play this personnel at cost +2 to choose up to three of your personnel in your opponents' brigs and place them at your headquarters mission. "It's wrong to create a whole race of humans to live as slaves." Integrity 6 Cunning 6 Strength 6 18 V 29 Link |
2 NX-Prototype NX Class This ship is Range -1 for each Human aboard. When this ship moves to a non-headquarters mission, you may download a Damage card and place it on this ship. When a Damage card is placed on this ship, you may download a card. "NX control: I thought we built a warp ship so we could go to warp?" Range 5 Weapons 0 Shields 0 17 V 90 Link |
2 Nydrom T'Lani •Anthropology •Biology •Honor •Medical •Physics "It's ironic, isn't it? That the war should finally come to an end up here, above T'Lani III - a planet whose entire population was decimated by Harvesters. I hope this will be a lasting peace." Integrity 6 Cunning 5 Strength 4 3 C 192 Link |
5 Nyrian Translocation Capture. Infiltration. Place your Infiltrator aboard an opponent's ship at a non-headquarters mission, then randomly select an opponent's personnel present with that Infiltrator to be placed in your brig. Remove this event from the game. "Increasing the shield strength has had no apparent effect. However, it-" 56 V 16 Link |
3 •O'Brien Founder, Agent Provocateur Changeling •Anthropology •Astrometrics •Engineer •Intelligence •Treachery Founder. Infiltrator. Shape-shifter. When you play this personnel, you may download an Infiltration card. "We're smarter than Solids. We're better than you. And most importantly, we do not fear you the way you fear us." Integrity 4 Cunning 6 Strength 5 4 U 129 Link |
2 Obol Ferengi •Archaeology •Engineer •Navigation •Programming •Transporters When you play this personnel, you may place a card from hand beneath your Ferenginar. Fighting against the evil forces of quintuple bankruptcy, the only consultant for the job is Marauder Mo. When transactions get tough, they go Mo. Integrity 4 Cunning 5 Strength 5 57 V 19 Link |
2 •Obrist, Temporal Tactician Krenim •Anthropology •Archaeology •Officer •Physics •Science At the start of your first turn, you may discard this card from hand to shuffle your hand into your deck, then draw six cards. "Another incursion, even a minor one, could undermine everything." Integrity 6 Cunning 6 Strength 6 26 V 45 Link |
2 Observation Drone Borg •Astrometrics •Biology •Engineer •Medical Drone. When this personnel uses a skill to complete an mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck. TASK: Collect data on Alpha quadrant species. Relay. Integrity 5 Cunning 5 Strength 5 7 U 56 Link |
•Observe Kazon Ritual 35 Anthropology, Honor, Officer, Transporters and Integrity>31 or Astrometrics, Navigation, Security, Treachery, and Strength>34 Tarok: "There's only one way back to the Ogla for you, and that's if you earn your name. So I guess that's what you'll have to do." Span 2 10 U 51 Link |
1 •Obstacle to Opportunity To play this event, you must command three personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile. "Is there anything they have that you want? ... Maybe this isn't a problem. Maybe it's an opportunity." 12 U 27 Link |
0 •Obstructive Posturing Punishment. To play this event, you must command three personnel. Plays in your core. When an opponent removes any number of captives from your brig, that opponent discards the top card of their deck for each captive removed. "If the Federation agreed to a complete and immediate withdrawal from this sector, then we would... release Captain Picard..." 55 V 9 Link |
•Obtain Advanced Technology 30 Anthropology, Diplomacy, Honor, and Integrity>29 or Security, Transporters, Treachery, and Cunning>30 Sikaris: "We call it a spacial trajector. We're able to travel to all the planets in this quadrant." Any affiliation (except ) may attempt this mission. Span 2 10 U 52 Link |
•Obtain Illegal Embryos 40 Biology, Exobiology, Medical, Security, Treachery, and Cunning>40 When your Medical personnel is about to be stopped by a dilemma at this mission, you may kill him or her instead to download a Genetically Enhanced personnel. Cold Station 12: "Thousands of your brothers and sisters are waiting to be born." Span 3 17 V 48 Link |
•Obtain Vaccine 30 Diplomacy, Honor, Security, and Cunning>30 Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32. Ligon II: "…we possess something you do not – a vaccine which has been found to be an effective antidote to your deadly Anchilles fever." Span 2 7 U 50 Link |
•Ocampa System, Salvage Debris 30 Astrometrics, Navigation, Programming, and Cunning>32 When you complete this mission, if your personnel completing it have Acquisition, Archaeology, or 2 Engineer, score 5 points. "You'd be surprised the things of value some people abandon." Any affiliation may attempt this mission. Span 3 56 V 27 Link |
3 Occasional Emergency Unless you have Medical, all your personnel are stopped. Choose a personnel to be stopped for each of your Medical personnel attempting this mission. "Emergencies, it seems, come in all shapes and sizes." 57 V 2 Link |
3 Occupational Hazards Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. "My, that is quite toxic, isn't it? ... Vorta are immune to most forms of poison. It comes in hand when you're a diplomat." 17 V 9 Link |
3 •Ocett, Dogged Rival Cardassian •Archaeology •Exobiology •Navigation •Officer •Science •Treachery Commander: Bralek. Gul. When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck. "Perhaps we could exchange insults some other time. I'm rather busy now." Integrity 4 Cunning 6 Strength 5 1 R 248 Link |
1 Odera'Klen Jem'Hadar •Anthropology •Security "No Jem'Hadar has ever lived thirty years. ... If we reach twenty we are considered 'Honored Elders.'" Integrity 5 Cunning 5 Strength 8 3 C 164 Link |
3 •Odo, "Kodrak the Unenthused" Human •Exobiology •Law •Science •2 Security Infiltrator. You may play this personnel aboard your ship. While this personnel is at a mission, an opponent's Infiltrator or Treachery personnel at this mission cannot use their abilities. "I, for one, won't miss the fangs at all." Integrity 6 Cunning 7 Strength 6 52 V 10 Link |
2 •Odo, Bajoran Representative Changeling •Law •Leadership •Security Shape-shifter. To play this personnel, you must command three non-Dissident personnel. You may play this personnel at your Mouth of the Wormhole at cost +5 to do any or all of the following: score 5 points, download an equipment, download Ruling Council, download a card. "I'll have a voice in station policy." Integrity 6 Cunning 7 Strength 8 22 V 32 Link |
5 •Odo, Constable Changeling •Honor •Law •Leadership •Navigation •2 Programming •2 Security Shape-shifter. While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities. "Sometimes I have to remind you just how good I am." Integrity 6 Cunning 7 Strength 8 1 R 220 Link |
4 •Odo, Curzon Odo Changeling •Anthropology •Diplomacy •2 Law •Security Host. Shape-shifter. This personnel is Cunning +1 for each Diplomacy personnel in your discard pile (limit +4). This personnel is Strength +1 for each Security personnel in your discard pile (limit +4). "...it's as if Odo and Curzon have been...joined. It's proving to be an interesting experience for both of us." Integrity 6 Cunning 6 Strength 6 6 P 40 Link |
4 •Odo, Efficient Overseer Changeling •Geology •Leadership •Officer •Programming •Security Shape-shifter. While this personnel is attempting a mission, you may kill one of your personnel to make him gain a skill on a personnel in your discard pile who has a cost of 4 or more until the end of that mission attempt. "They all behave themselves when I'm in charge." Integrity 4 Cunning 8 Strength 8 13 R 50 Link |
3 •Odo, Impartial Investigator Changeling •Anthropology •Exobiology •Honor •Law •Security Shape-shifter. Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig. "I suppose I'm considered a neutral observer." Integrity 6 Cunning 6 Strength 8 4 R 121 Link |
3 •Odo, Stalwart Ally Changeling •Anthropology •Exobiology •Navigation •Programming •Security Shape-shifter. You may play this personnel at your Cardassia Prime. When any number of your Dissidents present are about to be stopped by a dilemma that costs 6 or more, you may discard a Decay card from hand to prevent that. "We have a mission to accomplish." Integrity 8 Cunning 7 Strength 6 58 V 19 Link |
3 •Odo, Surreptitious Ally Changeling •Exobiology •Law •Programming •2 Security Shape-shifter. Order - Discard a Paranoia card from hand to take a card from your discard pile into hand. You may do this only once each turn. "Sisko's not the one you should be worried about. I am." Integrity 6 Cunning 7 Strength 8 32 V 9 Link |
5 •Odo, The Great Link's Savior Changeling •Anthropology •Exobiology •Honor •Law •Leadership •Programming •2 Security Shape-shifter. When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that. "They need to know what I know ... learn what I've learned from living among the Solids." Integrity 7 Cunning 7 Strength 8 14 R 72 Link |
4 •Odo, Timeless Changeling •Law •Leadership •Navigation •2 Programming •Science •Security Shape-shifter. During each of your Play and Draw Cards segments, if an opponent commands two or more headquarters missions, you may spend 2 additional counters. "There's something I want you to know... something I've wanted to tell you for two hundred years..." Integrity 4 Cunning 7 Strength 7 28 V 46 Link |
4 •Odo, Vastly Outnumbered Changeling •Honor •Law •Programming •Security Shape-shifter. While an opponent commands an Assault event, this personnel cannot be killed or stopped by dual dilemmas. While Deep Space 9 was besieged by the Alliance for Global Unity, Odo used his Shape-shifting abilities to monitor the intruders' activities and report back to Commander Sisko. Integrity 7 Cunning 7 Strength 8 20 V 15 Link |
3 •Odo, Vigilant Staffer Human •Acquisition •Law •Security You may play this personnel aboard your ship. When your personnel present is about to be killed by a dilemma, you may return this personnel to his owner's hand to prevent that. "I think we've got bigger problems than a case of mistaken identity." Integrity 7 Cunning 7 Strength 6 44 V 2 Link |
2 •Odo, Wayward Link Changeling •Law •Leadership •Programming •Security Dissident. Shape-shifter. When you play this personnel, discard a card from hand. When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that. "The Link was paradise. But it appears I'm not ready for paradise." Integrity 5 Cunning 7 Strength 8 3 R 113 Link |
2 •Odo Founder, Adept Imposter Changeling •Engineer •Programming •Security •Treachery Founder. Infiltrator. Shape-shifter. When you are about to place an Infiltration card in your discard pile, if this personnel is present with an opponent's personnel, you may place that Infiltration card on top of your deck instead. "Wait...it's me, Odo. ... Chief, remember the last time we went kayaking in the holosuites? You had lamb stew for lunch." Integrity 3 Cunning 6 Strength 8 4 R 130 Link |
•Off-World Raid 40 Geology, Leadership, Security, and (Integrity>38 or Strength>40) When your personnel complete this mission, each player may shuffle each Assault event and each Hand Weapon in his or her discard pile into its owner's deck. Pullock V: "I think I should tell you I've been in worse situations." Span 2 23 V 30 Link |
4 Oh No! If you have Cunning>55, lose 5 points. Also, unless you have 2 Astrometrics or Integrity>30 or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "The fact is that the universe is going to stop expanding and collapse in on itself. We've got to do something before it's too late." 26 V 7 Link |
1 Ohhhh! Nothing Happened! Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down. "You mean I caused the anomaly… and the anomaly in some way disrupted the beginning of life on Earth." 6 P 27 Link |
1 •Okala Ahnlo, Unsung Hero Bajoran •Medical •Officer •Security Bajoran Resistance. When you win combat involving this personnel, you may take a personnel from your discard pile into hand. Assisted in triage for Resistance cells from the time she could wrap a bandage. As she grew older, Okala helped fortify critical strongholds to tend to high-priority patients. Integrity 5 Cunning 5 Strength 6 40 V 26 Link |
2 Olamu Hologram •Archaeology •Law •Leadership •Officer While you command three personnel, this personnel is attributes +1, gains Diplomacy, and becomes . "My spiritual beliefs are part of my programming." Integrity 6 Cunning 5 Strength 4 43 V 22 Link |
5 •Olarra Transport Class While your Hologram with no staffing icons is aboard this ship, he or she gains . While you have a lower score than each of your opponents and a Hologram personnel is aboard this ship, you may spend an additional counter this turn. "There's nothing to be afraid of. I want you to consider this ship your own." Range 8 Weapons 6 Shields 7 21 V 20 Link |
6 •Olarra, Chariot of Light Transport Class While your Hologram with no staffing icons is aboard this ship, he or she gains . When you are about to play a Hologram at your headquarters mission, you may play him or her aboard this ship instead. "Welcome aboard... You're among your own kind now." Range 8 Weapons 6 Shields 7 25 V 54 Link |
4 Old Differences When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped. "Seven million killed? Not exactly a state secret." "Especially if you're monitoring communications between Starfleet and the Vulcan High Command." 14 C 10 Link |
Old Feelings Order - Stop two of your personnel to choose one: remove a dilemma that has no cards on it in your core from the game; or take a personnel from your discard pile and place him or her on the bottom of his or her owner's deck. "I thought I'd... thought I'd gotten over you. It's been so long and so much has happened. And now I know I haven't." 18 V 17 Link |
3 •Omag, "Fat Ferengi" Ferengi •Acquisition •Engineer •Officer •Treachery Smuggler. Thief. At the start of your turn, if you command Ferenginar and no other headquarters mission, you may place a non- ship from beneath your Ferenginar at an opponent's mission where they do not command a ship and give command of that ship to that opponent to score 5 points. "I never learned to speak hypothetical." Integrity 3 Cunning 7 Strength 4 55 V 39 Link |
3 •Omet'iklan, Steely Disciplinarian Jem'Hadar •Biology •Geology •Leadership •Officer When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn. "I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated." Integrity 6 Cunning 6 Strength 9 7 R 62 Link |
•Omicron Theta, Investigate Cybernetics Breakthrough 30 Engineer, Physics, Programming, and Cunning>30 Region: Omicron Theta System. "The colony laboratory. Extremely well equipped." Span 2 60 AP 4 Link |
•Omicron Theta Outskirts, Crystalline Encounter 30 Astrometrics, Engineer, Exobiology, and Cunning>30 Region: Omicron Theta System. "The Crystalline Entity paid us a visit." Any affiliation may attempt this mission. Span 3 60 AP 5 Link |
4 Ominous Presence If you have five or more personnel of the same species attempting this mission, this dilemma is cost -2. Randomly select a personnel with Diplomacy or Security. Then choose a different personnel of the same species. Those personnel are stopped. "What are all these people still doing here? The evacuation should be well underway by now." 26 V 8 Link |
3 •Omnipotent Armament Hand Weapon. Order - Destroy your Q event that costs 3 or more and remove this equipment from the game to begin combat involving your personnel. If you win, choose a non-headquarters mission you command. The opponent on your left places the top three dilemmas of their dilemma pile beneath that mission. Otherwise, you lose the game. 49 V 9 Link |
1 On Foreign Ground Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this. "I don't understand a word you are saying, but I guarantee you - I know how to use this." 4 C 21 Link |
1 On Guard Species 8472. Choose a personnel with 2 Honor or a personnel with 2 Security to be stopped. If you cannot, place this dilemma in your core. "Excuse me, gentlemen. You've entered a restricted area... I'm going to have to ask you to come with me." 31 V 8 Link |
3 Once More Unto the Breach Your opponent chooses a staffed Cloaking Device ship he or she commands at this mission. That ship is Weapons +1 until the end of this dilemma. Unless you have Shields>that ship's Weapons, randomly select a personnel to be killed and all of your personnel are stopped. "I can see you, Kirk ... Can you see me?" 15 V 5 Link |
8 •One, Peerless Borg •Astrometrics •2 Engineer •Exobiology •2 Honor •Navigation •Physics •2 Programming •Security •Transporters Dissident. While you command a non-Dissident personnel, this personnel loses all of his skills. "I am an advanced form of life." Integrity 9 Cunning 10 Strength 10 41 V 17 Link |
0 •One Man Can Summon the Future Plays in your core. When you play a personnel who has a cost of 4 or more, examine the top five cards of your deck and replace them in any order. You may do this only once each turn. "What happens if that man throws away his life, before his time?" 14 C 36 Link |
3 •One Man Cannot Summon the Future Plays in your core. When you play an card, if you command two non- personnel, you may draw a card and then place a card from hand on the bottom of your deck. "But one man can change the present." 13 C 30 Link |
3 One More Brush Fire Your opponent may place up to two of their personnel on this planet. Unless you have more Diplomacy than your opponent on this planet, all your personnel are stopped. "Can anyone remember when we used to be explorers? 55 V 1 Link |
1 •One One, Efficiency Expert Bynar •Engineer •Programming When you play this personnel, you may discard a random card from hand to download Zero Zero. When you spend 1 counter to draw a card, if this personnel is aboard your ship, you may stop this personnel and remove that card from the game to draw a card. "...to risk rejection." Integrity 4 Cunning 6 Strength 2 29 V 46 Link |
0 One Step Ahead Unless you have 2 Programming and 2 Transporters or two Hand Weapons, all your personnel are stopped. When you meet the requirements of this dilemma, you may stop a Security personnel to score 5 points. "He's done something to the internal security sensors. I'll try bypassing his subcommands." 23 V 9 Link |
2 One to One Randomly select two personnel. If they both are or both are , they are stopped. "You wouldn't hear me out." "I heard you, Lieutenant. And I rejected your plan." 16 V 9 Link |
3 •One With the Borg To play this event, you must command three personnel. Plays in your core. Order - Destroy this event to score 5 points for each personnel you command but do not own. "Your culture will adapt to service ours." 3 U 48 Link |
1 •One Zero, Efficient Bynar •Engineer •Programming When you play this personnel, you may discard a random card from hand to download Zero One. When you play this personnel, you may examine your deck and remove up to four non-personnel cards from the game, then shuffle your deck. "I thought we'd..." Integrity 4 Cunning 6 Strength 2 61 V 13 Link |
One-Upsmanship Order - Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners' decks. "Well, there's one difference between us - I'm hungry." "The difference is your weakness, Captain, not mine." 4 U 92 Link |
1 •Only a Temporary Setback To play this event, you must command three personnel. Plays in your core. Order - Reveal the top card of your deck. If it is a ship or non- personnel, draw it. Otherwise, discard it. You may do this only once each turn. "… I have been relegated to ferrying freight. And, occasionally, various foreign dignitaries such as yourself." 57 V 3 Link |
3 Oo-mox To play this event, you must command Ferenginar. Plays in your core. Each of your personnel is attributes +1. At the end of your turn, place this event beneath your Ferenginar. "There is no translation... but the ear is one of our most erogenous zones." 25 V 13 Link |
5 •Opaka, Collaborator Bajoran •Anthropology •Diplomacy •Honor •2 Leadership Kai. When you play this personnel, if you command Bajor and no other headquarters mission, you may score 5 points. Order - Lose 5 points to take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor. You may do this only once each turn. Integrity 7 Cunning 6 Strength 3 23 V 35 Link |
5 •Opaka, Healer Bajoran •2 Anthropology •2 Diplomacy •2 Honor •2 Leadership Kai. While this personnel is attempting a mission, each Kai, Prylar, and Vedek at that mission may meet Cunning and Strength requirements of that mission using Integrity. Return to Grace March 2014 Integrity 10 Cunning 7 Strength 2 0 VP 154 Link |
5 •Opaka, Kai of Bajor Bajoran •Anthropology •Diplomacy •2 Honor •3 Leadership Kai. When you play this personnel, you may download a personnel. "A Bajoran draws courage from his spiritual life. Our life force - our pagh - is replenished by the Prophets." Integrity 9 Cunning 6 Strength 3 1 R 221 Link |
0 •Operation Retrieve Plays in your core. When you are about to place an interrupt in your discard pile, if your opponent's personnel is facing a dilemma you own, you may place that interrupt on the bottom of your deck instead. "Sir, we can go in, rescue the hostages, and get out in 24 hours with an acceptable loss in manpower and equipment." 15 V 13 Link |
Operational Necessity To play this interrupt, you must command two personnel. When an interrupt is played, discard a card from hand to prevent that interrupt and place it in its owner's discard pile. "You were a resistance fighter. You know that certain times you do things that you're not proud of to accomplish the mission." 4 U 93 Link |
2 Opportunity for Profit Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped. "You ordered it...you're going to pay for it." 8 U 12 Link |
Opportunity Seized To play this interrupt, discard a card from beneath your Ferenginar. When an opponent plays an interrupt, you may destroy your Rule to prevent that interrupt and place it in its owner's discard pile. Place this interrupt beneath your Ferenginar. Order - Your ship is Range +4 until the end of the turn. "There, precisely as scheduled. Right where I expected it to be." 22 V 22 Link |
2 Opposition Drone Borg •Biology •Security Drone. Each of your other Borg present is Strength +1. TASK: Confront physical resistance to Borg activity. Overcome. Integrity 5 Cunning 5 Strength 6 3 C 134 Link |
4 Optical Delusion Unless you have Programming, 2 Security, and Transporters or a Hologram and Cunning>30, all your personnel are stopped and this dilemma is placed in your core. At the start of each of your opponent's Play and Draw Cards segments, he or she may download Under Siege and play it at cost -2. "One of the Ferengi's holosuites is in use." 25 V 3 Link |
3 •Optimism Plays in your core. Order - Place a card from hand on the bottom of your deck. Order - Shuffle your dilemma pile. Order - Discard a card from hand that has the same title as a unique card you command to draw a card. "... but what you lack biologically you make up for with your charming optimism." 12 U 28 Link |
3 •Oq'nab, Academy Commandant Bolian •Law •Officer •Security •Treachery Admiral. While this personnel is an eligible target for a random selection, you may discard a Paranoia card from hand to exclude him and an personnel present from that selection. "I want that record erased before anyone else can see it. Is that understood?" Integrity 4 Cunning 6 Strength 5 31 V 41 Link |
3 •Oran, Irritable Gul Cardassian •Medical •Officer •Physics •Science Gul. When you play this personnel, this personnel and a unique personnel present gain any one skill of your choice until the end of this turn. "Think you can stand there hiding in a corner all night?" Integrity 4 Cunning 5 Strength 6 12 U 49 Link |
2 •Orb of Contemplation Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is about to be stopped or killed by a dilemma, if you have a copy of him or her in your discard pile, you may return this equipment to its owner's hand to prevent that. "But if you are Prophets, and you're listening, I just want to say..." 30 V 11 Link |
2 •Orb of Prophecy and Change Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present begin a mission attempt, you may exchange a personnel present with a personnel of the same affiliation in your discard pile if both of them could be played at the same headquarters mission you command. You may do this only once each turn. 30 V 12 Link |
3 •Orb of the Emissary Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. While your personnel present is facing a dilemma, you may download a Prophet card. You may do this only once each turn. "The Kosst Amojan tried to stop you with a false vision. But you did not waver. You fulfilled your destiny." 58 V 2 Link |
2 •Orb of Time Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission. "The Prophets will be guiding me." 30 V 13 Link |
5 Orb Transport Vessel Bestri Class This ship is attributes +1 for each of the following keywords in your discard pile: Assault, Orb, and Prophet. One of several specially modified Bajoran transport ships intended to carry cultural treasures, such as the Tears of the Prophets. Features multiple redundant security systems and a full contingent of militia officers. Range 6 Weapons 5 Shields 5 30 V 53 Link |
3 •Orbital Weapon Platform To play this event, you must command six personnel. Plays on an opponent's planet mission. While a player commands a completed space mission, that player must have total Shields>12 at this mission to attempt it. Each Damage dilemma revealed at this mission is cost -1. "We don't need starships to protect Chin'toka. Not anymore." 49 V 21 Link |
3 Orchestrated Attack Maneuver. Plays in your core. Order - Begin an engagement involving your Cloaking Device ship. If you win, place this event and any number of Assassins you command on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -1. "Assuming you're right... why would they fire on their own president?" 40 V 15 Link |
0 Order of the Bat'leth To play this event, you must command a Honor personnel. Discard a card from hand to draw two cards. Destroy this event. "Here in this hallowed hall, under the watchful gaze of our greatest heroes, you will receive the highest honor that can be bestowed upon a Klingon. … Glory to you and your house." 1 U 101 Link |
3 Orfil Quinteros Human •Engineer •Geology •Honor •Physics •Programming When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile. "We're rushing repairs on the U.S.S. Melbourne. But it's still eighteen hours until she'll be ready. There is nothing else you can do." Integrity 7 Cunning 6 Strength 6 12 U 79 Link |
•Organia, Secure Strategic Base 30 Anthropology, 2 Leadership, Security, and (Cunning>32 or Strength>32) Each of your personnel at this mission is attributes +1. "... the only Class-M planet in the disputed area, ideally located for use by either side. ... Inhabited by humanoids, a very peaceful, friendly people living on a primitive level. Little of intrinsic value." Span 2 12 U 42 Link |
2 Organized Crime Crime. To play this event, you must command six Thief personnel. Take command of an event that has no cards on it in an opponent's core. (Move that event to your core.) If that events costs 3 or more, that opponent scores 5 points. Destroy this event. "They were employing a high-energy transporter beam, designed to locate items of technological value, and remove them." 29 V 22 Link |
0 Organized Terrorist Activities To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a non-ship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game. "I wish there was a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis." 4 R 65 Link |
6 Orion Interceptor Interceptor Class While you command another ship that has a cost of 6 or more, this ship is Range +2. While this ship is at a mission or a mission worth 40 or more points, it is Weapons +4 and Shields +4. "There never used to be Orions in this area. They must've expanded their range of operations." Range 6 Weapons 6 Shields 6 17 V 87 Link |
•Orlitus Cluster, Astronomical Survey 30 Astrometrics, Biology, Navigation, and Cunning>32 Each of your personnel here with a cost of 1 or less is attributes +1. "Our scans of the hull fragment were inconclusive. We found some displaced positrons that could indicate a dark matter impact." Any affiliation may attempt this mission. Span 3 34 V 22 Link |
4 Ornaran Threat Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "You will take us to our planet. Leave us there with our medicine or this person dies." 1 C 41 Link |
3 •Ornithar, First Minister Karemma •Acquisition •Astrometrics •Law •Navigation •Science When you play this personnel, you may give command of your Commodity event to an opponent. This personnel is attributes +1 for each different Commodity you own but an opponent commands (limit +3). "But I prefer to err on the side of caution." Integrity 5 Cunning 5 Strength 5 25 V 33 Link |
3 •Orta, Resistance Leader Bajoran •Geology •Leadership •Security •Treachery Bajoran Resistance. While this personnel is facing a dilemma, you may lose 5 points to make each Bajoran Resistance personnel present attributes +1 until the end of this turn. You may do this only once each turn. "Please forgive my appearance. Unfortunately, some years ago, as a guest of the Cardassians, my face was mutilated." Integrity 4 Cunning 6 Strength 7 23 V 36 Link |
1 Ortakin Klingon •Biology •Medical •Transporters •Treachery At the start of your first turn, if you command Qo'noS, you may discard this card from hand to draw a card for each non-headquarters mission you command that requires Treachery. "How can you say these things?" Integrity 3 Cunning 6 Strength 6 43 V 21 Link |
4 Otto Human •Geology •Physics •Transporters Genetically Enhanced. When you play this personnel, if you command Khan Noonien Singh, he is cost -2. "Improve a mechanical device and you may double productivity. But improve man and you gain a thousandfold." Integrity 4 Cunning 7 Strength 8 29 V 47 Link |
Our Death is Glory to the Founders When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile. "It is not my life to give up… and it never was." 3 R 74 Link |
1 Out of Options Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand. "We are not leaving here. And neither are you." 5 P 9 Link |
3 Outclassed Unless you have unused Range>8 or Weapons>8 all your personnel are stopped. "Looks like they used a dispersal field to mask their approach." 8 R 13 Link |
Outlining the Stakes To play this interrupt, you must command three personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements. "Vice Proconsul M'ret of the Imperial Senate. ... His defection will be a profound blow to Romulus. ... Now you realize why we are willing to go to such extraordinary lengths - even kidnapping you - to make sure we succeed." 4 R 94 Link |
2 Outmaneuvered To play this event, you must command three personnel. Plays on an opponent's mission. Personnel may not gain skills here. "You got me. I can't outrun or outfight the Defiant, but if you come after me, you'll have to pay a price. You'll have to let all those helpless Cardassians spiral down to their deaths. The choice is yours." 25 V 14 Link |
1 Outmatched Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma's requirements. Unless you have Cunning>15, all your personnel are stopped. "To even get to play him is a privilege." 7 C 9 Link |
3 Overburdened Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Reveal the top three cards of your dilemma pile. For each dilemma you reveal that costs 1 or more and does not require a skill, randomly select a personnel to be killed. Then place the revealed cards on the bottom of your dilemma pile in any order. "...she was still my mother." 28 V 3 Link |
2 Overindulgence The opponent on your left names a skill. If you have five or more of that skill, all your personnel are stopped. "We did it, you and me. Put him right under the table." 46 V 4 Link |
1 Overrun Plays in your core. While ten or more of your personnel are facing a dilemma, you may make each random selection made by that dilemma your choice. This effect lasts until the end of the mission attempt. "I'm reading two Borg vessels. Make that three. Four. No, five. Fifteen Borg vessels." 34 V 10 Link |
4 Overwhelmed Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile. "Just a minute, Doctor. Why don’t we go back to the beginning and take me through this step by step, nice and easy." 3 R 19 Link |
3 Pa'rena Son'a •Astrometrics •Exobiology •Navigation •Physics •Transporters •Treachery Genetically Enhanced. When you play this personnel, the next personnel you play this turn is cost -1 for each personnel in an opponent's discard pile. "Bridge to Ahdar Ru'afo. We're approaching the planet." Integrity 4 Cunning 6 Strength 4 55 V 23 Link |
•Pacify Warring Factions 30 Anthropology, Diplomacy, Leadership, and Integrity>33 When your personnel attempting this mission is killed by a dilemma, you may return that personnel to his or her owner's hand instead. Alien penal colony: "They don’t know how to do anything else but die. … it is time for these people to begin their healing process." Span 2 3 U 97 Link |
3 •Paenol, Resistance Soldier Bajoran •Astrometrics •Engineer •Geology •Science •Security Bajoran Resistance. When an opponent plays an interrupt, if you command Bajor and no other headquarters missions, you may lose 5 points to prevent that interrupt and place it in its owner's discard pile. "...we learned to do whatever needed to be done." Integrity 6 Cunning 6 Strength 6 25 V 23 Link |
1 Palmer Human •Biology •Honor •Officer You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game. Relief officer serving aboard the U.S.S. Enterprise. She routinely filled in for crew members on shore leave or restricted duty. Integrity 6 Cunning 5 Strength 4 12 C 80 Link |
2 •Palor Toff, Trader Alien •Anthropology •Biology •Diplomacy •Law This personnel is attributes +1 for each Artifact you command. "Did I mention that I've added a Veltan sex idol to my collection?" Integrity 4 Cunning 5 Strength 4 7 C 105 Link |
2 Palteth Romulan •Astrometrics •Engineer •Navigation •Officer •Programming Aboard Romulan starships, the responsibilities of the helmsman include tactical analysis and monitoring electromagnetic emissions while operating under cloak. Integrity 5 Cunning 6 Strength 5 2 C 164 Link |
3 •Par Lenor, Lascivious Emissary Ferengi •Acquisition •Diplomacy •Exobiology •Geology At the start of each of your turns, you may destroy one of your Rule events to spend additional counters this turn equal to that event's cost. "This is just a sample... Ludugial gold, the purest in the galaxy." Integrity 4 Cunning 5 Strength 4 7 U 88 Link |
•Parada II, Expose Security Threat 30 Anthropology, Diplomacy, Leadership, Security, and Integrity>30 When your personnel complete this mission, if you have copies of two or more different personnel that each used a skill to complete this mission in your discard pile, score 10 points. "He's perfect... he looks just like me." Span 2 30 V 30 Link |
3 Paradan Replicant Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck. "There was a rumor you'd been abducted and replaced by a replicant." 13 R 14 Link |
2 Paradise Found This dilemma is cost +1 for each interrupt in your opponent's discard pile. Unless you have Anthropology, 2 Honor, and 2 Leadership or 2 Astrometrics, 2 Engineer, and Cunning>38, randomly select three personnel to be stopped. "Cup of Earl Grey?" "That would be perfect." 39 V 2 Link |
Paradise Lost Paranoia. To play this interrupt, you must command two Paranoia events. When an event or interrupt is played, randomly destroy one of your Paranoia events to prevent that event or interrupt and place it in its owner's discard pile. Then, if you command three or more Admiral personnel, shuffle this card into your deck. "That report could cause us a lot of trouble." 45 V 5 Link |
1 •Parallel Course Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile. "You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should think we're a reflection, an echo." 10 R 31 Link |
2 Parallel Romance Randomly select two personnel to be stopped. For each personnel stopped by this dilemma, each of your personnel is attributes +1 until the end of this mission attempt. Relationships in parallel universes take different courses. 18 V 4 Link |
3 Parallels Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core. If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner's deck in any order. "Not our universe. Not our ship. Something ... parallel." 8 R 14 Link |
Paralyzing Procedure To play this interrupt, you must command three Dissident personnel. When your opponent downloads any number of non-ship cards, shuffle them into his or her deck. "All you have to do to is access the EPS feed and overload the waveguide." 31 V 25 Link |
4 Paranoid Escape Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome. "So whatever's down there, McCoy's in the heart of it." 13 R 15 Link |
2 •Pardek, Betrayer Romulan •Anthropology •Diplomacy •Treachery Senator. Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining cards in the same order. Integrity 3 Cunning 6 Strength 4 3 R 196 Link |
2 •Parek, Privileged Legate Cardassian •Archaeology •Exobiology •Law •Officer Legate. When this personnel gains a skill, he may gain any one skill of your choice until the end of this turn. You may do this only once each turn. "I want comfort and I want it now. You're a comfort woman, aren't you?" Integrity 5 Cunning 6 Strength 5 12 R 50 Link |
2 •Parem, Special Security Romulan •Astrometrics •Physics •Security •Treachery While this personnel is facing a dilemma, he is attributes +1 for each other dilemma he has faced this turn. Officer in a special task force of the Romulan military. In 2368, he was part of the team assigned to monitor field tests of a prototype phase-inverting cloaking device. Integrity 4 Cunning 5 Strength 7 4 U 171 Link |
•Parliament, Attend Diplomatic Conference 50 3 Diplomacy, 3 Law, and (Integrity>44 or Cunning>44) Region: Sector 500. While there are three personnel of different affiliations on this planet, the first Diplomacy personnel played each turn is cost -2. "...this sector's neutral conference planet..." Span 2 50 V 7 Link |
2 Parn Cardassian •Archaeology •Diplomacy •Leadership •Officer •Treachery Legate. "...my business here is crucial. It demands immediate attention. And as a member of the Cardassian Central Command I must assure you, Commander, that what we have to discuss is most crucial indeed." Integrity 4 Cunning 6 Strength 5 1 C 249 Link |
1 •Particle 010 To play this event, you must command three personnel. Plays in your core. When you reveal a Persistent dilemma from your dilemma stack, it is cost -1 for each of your mission worth 50 or more points. "Omega is infinitely complex, yet harmonious. To the Borg, it represents perfection." 40 V 16 Link |
Parting Shot To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel. "Must be something you assimilated. … Just enough to bring chaos to order." 3 R 75 Link |
3 Parting Thought Q. Plays on a mission. When your dilemma is revealed at this mission, you may discard a card from hand to add one level of one skill that is in that dilemma's requirements to that requirement until the end of that dilemma. "Perhaps there is a residue of humanity in Q after all." "Don't bet on it, Picard." 17 V 35 Link |
1 •Party Atmosphere Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission than opponent commands, that event is cost -1. "Hey, how can you listen to this without feeling the urge to dance?" 4 C 66 Link |
3 •Patrick, Idiot Savant Human •Anthropology •Engineer •Programming Genetically Enhanced. Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck. "It's a party!" Integrity 5 Cunning 8 Strength 4 3 U 179 Link |
2 •Patrick West, Co-Conspirator Human •Anthropology •Intelligence •Officer •Security •Treachery Assassin. Infiltrator. When this personnel is returned to your hand by your Assassination Plot or when you complete Khitomer, you may choose the opponent's personnel to be selected from all eligible possibilities. "Then, quite frankly...we can clean their chronometers" Integrity 3 Cunning 5 Strength 6 62 V 31 Link |
2 Patriotic Spirit Unless you have 3 Officer or Honor, Leadership, and Strength>28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Glinn personnel your opponent commands. "... I pledge my life to free Cardassia..." 16 V 10 Link |
•Patrol Neutral Zone 20 Astrometrics, 2 Leadership, 2 Security, and Cunning>34 Region: Neutral Zone. When you complete this mission, score 5 points for each Region: Neutral Zone mission you command that does not have an opponent's ship at it. Edge of Neutral Zone: "Twenty particles of space dust per cubic meter..." Span 3 14 U 59 Link |
1 Pattern Loss Place this dilemma on this mission (limit one per mission). When a dilemma requiring Transporters is revealed at this mission, add one level of each skill that is in that dilemma's requirements to those requirements until the end of that dilemma. "Starfleet, boost your matter gain, we need more signal! ... More signal!" 38 V 8 Link |
6 •Paul Mayweather, Burdened with Command Human •Acquisition •Astrometrics •Navigation Commander: E.C.S. Horizon. Dissident. When you play this personnel, if you command three Dissident personnel, he is cost -3. When this personnel uses a skill to complete a space mission, score 5 points. You may do this only once each turn. "Hostile aliens aren't our problem. It's Starfleet and people like you." Integrity 5 Cunning 5 Strength 5 48 V 24 Link |
1 Paulson Human •Astrometrics •Science •Transporters Starfleet posted a number of astrophysicists at Deep Space 9 to study the unusual properties of the stable Bajoran wormhole. Integrity 6 Cunning 5 Strength 4 1 C 280 Link |
4 •Pavel A. Chekov, Experienced Adept Human •Astrometrics •Navigation •Officer •Physics •Security You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, choose one of your ships to be attributes +3 until the end of this turn. "All decks and divisions, confirm: status red." Integrity 6 Cunning 5 Strength 6 40 V 34 Link |
3 •Pavel A. Chekov, Hapless Puppet Human •Astrometrics •Navigation •Officer •Physics •Transporters •Treachery Infiltrator. While you command Khan Noonien Singh, you may play this personnel at cost –1 at Ceti Alpha V. "We have received new orders." Integrity 3 Cunning 5 Strength 6 58 V 39 Link |
2 •Pavel A. Chekov, Treacherous Underling Human •Astrometrics •Navigation •Officer •Physics •2 Treachery While you command an personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order. "So you die, Captain, and we all move up in rank." Integrity 2 Cunning 5 Strength 6 13 C 71 Link |
1 •Pavel A. Chekov, Young Navigator Human •Astrometrics •Navigation •Officer You may play this personnel at cost +1 to return a personnel you command to his or her owner's hand. "The Garden of Eden was just outside Moscow. A very nice place. It must've made Adam and Eve very sad to leave." Integrity 6 Cunning 5 Strength 6 12 C 81 Link |
4 Pawn Against Pawn Your opponent returns a random personnel in his or her discard pile to his or her owner's hand. Unless you have the skills on that personnel, all your personnel are stopped. "Look! Look, Kang! For the rest of our lives, a thousand lifetimes. Senseless violence, fighting, while an alien has total control over us." 30 V 7 Link |
2 •Paxton Reese, Stellar Cartographer Human •Anthropology •Astrometrics •Intelligence •Navigation •Science When this personnel uses a skill to complete a mission, each player may download a personnel and place him or her in his or her owner's discard pile. In anticipation of the Dominion threat, Section 31 planted agents throughout the crew of Deep Space 9. Integrity 6 Cunning 6 Strength 5 30 V 49 Link |
1 Peaceful Coexistence Paranoia. Plays in your core. Each unique non-Bluegill personnel you own (except Androids and Holograms) gains Bluegill. Each of your Bluegill personnel are Integrity -1 and Strength +1. The alien parasite bore a striking resemblance to the Trill symbiont in its ability to combine its physiology with its host. Unlike the Trill, the parasite could be separated without killing its host, and it completely subsumed its host's consciousness while joined. 31 V 18 Link |
•Peaceful Contact 35 Diplomacy, Honor, Leadership, Navigation, and Integrity>31 You may attempt and complete this mission using your personnel with these requirements: Intelligence, Leadership, Security, Transporters, and Strength>34. Dominion space: Locate and establish a dialogue with the Founders. Span 4 3 U 98 Link |
1 Peacemaker or Predator? Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command. Replace those cards in any order. Destroy this event. "The mighty Federation will fall before us." 1 C 102 Link |
1 •Peak Performance Plays in your core. When you play this event, name a unique personnel. While you have 30 or more points, your personnel with that title is attributes +1. While you have 60 or more points, your personnel with that title cannot be stopped by dilemmas. "If Sisko were here, do you think he'd give up? Or Worf? Or Dax?" 23 V 18 Link |
•Pegasus Search 50 2 Astrometrics, Engineer, 2 Navigation, Physics, Treachery, and Cunning>44 Devolin system: "The Pegasus was a prototype. Experimental engine, new weapon systems… There are a lot of things on board the Romulans would love to get their hands on." Any affiliation may attempt this mission. Span 3 1 U 189 Link |
2 •Pel, Profit-Seeker Ferengi •Acquisition •Anthropology •Biology •Diplomacy Waiter. While this personnel is facing a dilemma at a mission worth 40 or more points, your personnel may meet Integrity and Strength requirements using Cunning. "I'm as smart as any man." Integrity 6 Cunning 6 Strength 4 19 V 11 Link |
3 Peldor Joi To play this event, you must command three personnel. Take a personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event. "Tesra Peldor impatri bren. Bentel vetan ullon sten." 2 U 51 Link |
3 Pemberton Human •Astrometrics •Exobiology •Physics •Treachery When you play this personnel, you may lose 5 points to score 5 points. When you lose command of this personnel, remove him from the game. "We're going home. We can't let Voyager stop us now. Not when we're this close." Integrity 4 Cunning 6 Strength 5 56 V 45 Link |
3 •Penk, Unscrupulous Promoter Norcadian •2 Acquisition •Programming •Security •2 Treachery Commander: Nammoch. When you play this personnel, you may download a Tsunkatse card. "You will learn nothing is more important to me than the comfort and happiness of my fighters." Integrity 2 Cunning 8 Strength 5 34 V 41 Link |
1 Peremptory Plea Choose a personnel who has Biology to be stopped. The next dilemma revealed during this mission attempt is cost -1 for each Genetically Enhanced personnel the opponent on your left commands. "We're all with you, sir. But consider this: we are free. We have a ship and a means to go where we will... You have proved your superior intellect and defeated the plans of Admiral Kirk. You do not need to defeat him again." 31 V 9 Link |
Perilous Proposal While your personnel is facing a dilemma at a mission with span 4 or more, replace all levels of any one skill in that dilemma's requirements with 2 Astrometrics. "...I'll use a remote-piloted shuttlepod to deliver protomatter into the dead star. This will cause a cascade effect which will transform the star's carbon and oxygen into elemental hydrogen. Then we just stand back and watch the fireworks. 36 V 14 Link |
2 •Persis, Loyal Daughter Human •Astrometrics •Engineer •Programming Genetically Enhanced. "That was different. This is our father." Integrity 6 Cunning 8 Strength 8 0 AP 9 Link |
3 Persistent Strike Maneuver. Plays in your core. Order - Begin an engagement involving your Officer personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - If this is a non- ship, ignore its game text. At times, persistence can overcome a lack of firepower. 21 V 11 Link |
2 Personal Duty Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. "Data, this is something I have to do." 1 R 42 Link |
2 Personal Duty Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. "Data, this is something I have to do." 1 R 42 Link |
1 Personal Forcefield Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event. "It is highly unstable. No more than fifteen seconds." 2 C 52 Link |
4 Personal Transport Na'Far Class Styled closely after shuttlepods utilized by the military, this commercial vehicle is manufactured by Ferenginar's leading seller of private spacecraft. All the most prominent businessmen have holdings in the company. Range 7 Weapons 5 Shields 6 7 C 119 Link |
2 Pest Control Unless you have 2 Engineer and 2 Exobiology or Transporters, 2 Treachery, and Cunning>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck. "I want these off the ship. I don't care if it takes every man we've got, I want them off the ship." 31 V 10 Link |
1 Phase Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. "They have two settings: stun and kill. It would be best not to confuse them." 8 C 22 Link |
2 •Phillipa Louvois, J.A.G. Officer for Sector 23 Human •Diplomacy •2 Law •Science When you play this personnel, each player draws a card. Then, if you command an Android, you may draw a card. "Then I will rule summarily based upon my findings. Data is a toaster. Have him report to Commander Maddox immediately for experimental refit." Integrity 6 Cunning 6 Strength 5 61 V 11 Link |
3 •Phlox, Alien Physiologist Denobulan •Biology •Exobiology •Medical •Physics •Science When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played. "My osmotic eel's under the weather... I should stay aboard until she's feeling better." Integrity 6 Cunning 6 Strength 5 8 R 111 Link |
2 •Phlox, Damaged Doctor Denobulan •Anthropology •Biology •Exobiology •Medical When a personnel present is about to be killed by a dilemma, if this personnel is at a Region: Delphic Expanse mission, you may return that personnel to his or her owner's hand. "Somehow, I don't think it's the damage to Enterprise that's troubling you." Integrity 5 Cunning 6 Strength 5 22 V 49 Link |
4 •Phlox, Sadistic Physiologist Denobulan •Biology •Engineer •2 Exobiology •Medical •Science •2 Treachery Order - If you have no cards in hand, each opponent must kill one of his or her non-unique personnel. You may do this only once each turn. "If you're angry now, just wait." Integrity 2 Cunning 6 Strength 5 13 R 111 Link |
3 •Phoenix, Risen From the Ashes Phoenix Class While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game. "When Zefram Cochrane made his legendary warp flight ... and drew the attention of our new friends, the Vulcans. We realized that we weren't alone in the galaxy." Range 0 Weapons 0 Shields 0 13 R 120 Link |
2 Photonic Turncoat Unless you have Diplomacy, Science, and Integrity>34 or Engineer, Security, Transporters, and Strength>32, if the opponent on your left commands Grid 296, randomly select a personnel. Your opponent places that personnel on their Holoprogram event. (You no longer command that personnel.) "I'm transmitting our shield frequencies." 56 V 3 Link |
1 •Photons Be Free Holoprogram. Plays in your core. While there are three or more cards on this event, the first Hologram personnel you play each turn is cost -2. "While you're there, do yourself a favor. Ask the operator to run Program 47 Beta... It's quite provocative." 25 V 15 Link |
5 •Pi, Off Course Lanora Class While an opponent does not command a ship at a Region: Neutral Zone mission, for each Region: Neutral Zone mission you command, this ship is Range +1 (limit +3). "One of our ships had a slight navigational error and apparently crashed on Galorndon Core." Range 7 Weapons 6 Shields 6 0 VP 317 Link |
1 Picking Up the Basics Plays in your core. Order - Destroy this event and stop one of your personnel to make one of your other personnel present gain all of that stopped personnel's skills until the end of this turn. "Thank you, Doctor. I am now prepared to dance at the wedding." 2 U 53 Link |
2 Picking Up the Pieces Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped. "Fan out. Let’s search around." 2 U 17 Link |
1 •Pickpocket Crime. To play this event, you must command a Thief. Plays in your core. Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may only do this once each turn. Advanced technology is still susceptible to old-fashioned treachery. 2 C 54 Link |
2 Pierce Their Defenses Maneuver. Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Shields -2. "Sir, we’ve just lost the Sitak and the Majestic!" 1 U 103 Link |
1 Pillage and Plunder Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed. "These mercenaries use weapons that can activate their transporters." 21 V 6 Link |
1 •Pillar of the Community Plays on your Mouth of the Wormhole. When you play a Chef, Dabo Girl, Smuggler, Thief, or Waiter, you may draw a card then place a card from hand on the top or bottom of your deck. You may do this only once each turn. "My officers, the Bajoran engineers, all their families depend on the shops and services of this Promenade. If people like you abandon it, this is going to become a ghost town." 57 V 4 Link |
1 Piller Human •Archaeology •Geology •Honor "The violence will never end as long as the Central Command continues to smuggle weapons to their colonies." Integrity 6 Cunning 5 Strength 5 56 V 46 Link |
2 Pimoo Dosi •Acquisition •Anthropology •Programming •Transporters When you play a Commodity event, you may stop this personnel to make that event cost -2. "A very profitable opportunity for all concerned, I might add." Integrity 6 Cunning 6 Strength 6 38 V 26 Link |
2 Pinned Down Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. "Quick! Into the forest!" 1 S 43 Link |
3 Piratical Boarders Your opponent may place up to two of their personnel aboard your ship. Unless you have more Security than your opponent aboard this ship, all your personnel are stopped. "I guess you're surprised to see me, Doctor." "You could say that." "I've had a change of profession." 55 V 2 Link |
4 Pitching In If you have four or more personnel who have a cost of 2 or less attempting this mission, this dilemma is cost -3. Choose a Leadership or Security personnel to be stopped. Then choose an Engineer or Programming personnel to be stopped. "Planting day has always been important here. It brings everyone together. Somehow it seems right to see it through." 22 V 8 Link |
2 Pivotal Destiny Place this dilemma in your core. You need an additional 10 points to win the game. When you command three completed missions, remove this dilemma from the game. 28 V 4 Link |
•Plague Planet 30 Archaeology, Biology, Medical, and Cunning>30 Tarella: "…Class-M, much like … Earth, with similar humanoid lifeforms. Unfortunately, they faced the old story of hatred overpowering intelligence." Span 2 1 U 190 Link |
•Planet 1865-Alpha, Preserve Individuality 30 Exobiology, Navigation, Security, and Strength>30 or Engineer, Programming, Transporters, and Cunning>30 When your Drone begins a mission attempt here, he or she is stopped. "If we can remodulate our cortical implants, we might be able to elude their sensors." Span 2 36 V 25 Link |
2 Planetary Survey Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "I’m reading six distinct positronic signatures, spread out over a few kilometers on the planet’s surface." 1 C 44 Link |
1 Planned Provocation Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. If that card was an event or an interrupt, you may draw a card. Destroy this event. "...the Romulans have rarely attacked first." 30 V 16 Link |
3 Plans Within Plans Choose one: randomly select three personnel to be stopped; your opponent destroys an event you command; or discard an interrupt from hand. "You created false readings." "That is the theme for this evening, isn't it?" 56 V 4 Link |
1 •Plasma Energy Weapon To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order. "Obviously, their weaponry is superior to ours..." 12 U 29 Link |
4 Plasma Shock Randomly select a personnel. If that personnel has Strength>6, he or she is stopped. Otherwise, he or she is killed. "You were down for a good thirty seconds." 2 U 18 Link |
•Plasma Storm Depths, Search for Missing Vessel 35 Astrometrics, Leadership, Navigation, Officer, and Cunning>34 Region: Badlands. At the start of your first turn, if each of your other missions is a non-headquarters mission, you may discard three cards (or two personnel) from hand to download a ship. "We'd like you to come along." Span 3 56 V 28 Link |
0 •Playing by the Rules Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When a dilemma is about to be returned to a dilemma pile during a mission attempt in which it was faced (or from beneath an incomplete mission), that mission's owner may discard a non- personnel from hand to place that dilemma beneath their non-headquarters mission instead. 52 V 3 Link |
•Plot Invasion 30 Transporters, Cunning>30, and (Leadership and Officer or 2 Security) You may attempt and complete this mission using your personnel with these requirements: Intelligence, Leadership, Security, and Strength>30. Coridan: Plan surprise attack on this Federation world. Span 2 3 U 99 Link |
2 Point Blank Strike Maneuver. Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Weapons -2. A nimble, outgunned ship often tries to get inside enemy shields. 1 U 104 Link |
2 Political Leverage Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event. "…You’ve taken aboard a known criminal. You will turn him over to us." 2 U 55 Link |
1 Political Putsch To play this event, you must command two Treachery personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile. "I won't allow Bajorans to be powerless anymore." 10 R 32 Link |
0 Polywater Intoxication If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile. "What I want now is gentleness, and joy, and love..." 18 V 5 Link |
Pooling Resources Crime. Order - Download Display of Wealth. Order - Discard a Crime card from hand to randomly select a non-ship card from an opponent's hand and place it on your Display of Wealth. "From now on, it's gonna be under one roof. You're gonna run it like a business. That means you're gonna make a profit." 29 V 31 Link |
5 •Population 9 Billion - All Borg Temporal. Plays on your Unicomplex. When you are about to lose command of your Borg Queen or Locutus at an mission worth 40 or more points, you may stop two personnel present with them to prevent that. When a player plays a non-unique non- personnel, if your Earth is complete, he or she is cost +2. "Population approximately nine billion. All Borg!" 0 VP 298 Link |
2 •Porta, Advisor to the Emissary Bajoran •Anthropology •Archaeology •Biology Vedek. When this personnel is facing a dilemma, he may gain a skill from an Anthropology Bajoran in your discard pile until the end of that dilemma. You may do this only once each turn. "...if you give yourself over to the Prophets, they will guide you along the path they've chosen for you. And you'll know more joy that you ever thought possible." Integrity 4 Cunning 5 Strength 4 3 R 114 Link |
2 Portent Q. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may examine the top card of your dilemma pile, then place it on the top or bottom of your dilemma pile. "Oh, you'd like me to connect the dots for you? Lead you from A to B to C so that your puny mind could comprehend... how boring. They'd be so much more entertained if you just tried to figure it out." 29 V 23 Link |
9 Porthos Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) This dilemma is cost –3 for each planet dilemma beneath this mission. Your opponent chooses two personnel with Diplomacy or Leadership to be stopped. "Where no dog has gone before." 58 V 1 Link |
Posturing To play this interrupt, you must command three personnel. When your personnel is attempting a mission, choose an opponent and remove the top card of his or her deck from the game to add the cost of that card to that personnel's attributes until the end of the mission attempt. "You will withdraw or I will be forced to destroy your ship and your away team." 17 V 43 Link |
2 •Power Loss Paranoia. Plays in your core. You may only begin one mission attempt each turn. Order - Stop your Treachery personnel to unstop each of your stopped personnel. You may do this only once each turn. "Mister President, there are people all over this planet right now huddled in the dark, terrified about what might happen next." 31 V 19 Link |
0 •Power Shift To play this event, you must command three personnel. Plays in your core. While your personnel is attempting a mission, you may lose 5 points to make each of your personnel attributes +1 until the end of this mission attempt. "I knew they would never give us our freedom. I would have to take it. ... But the point is that finally the Empire is realizing that there is a better way." 4 U 67 Link |
Power to the Shields Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation. 1 U 132 Link |
5 Power to the Weapons Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved. "Congratulations, captain. You wanted them angry. They’re angry." 2 C 56 Link |
Powerful Example To play this interrupt, you must command three personnel. Order - Destroy your event to make each of your opponents destroy an event he or she commands. "I can reduce this pumping station to a pile of debris, but I trust my point is clear. I am but one android with a single weapon. There are hundreds of Sheliak on the way … and their weapons are far more powerful." 2 R 83 Link |
0 •Practical Evidence Q. Plays on a non-headquarters mission. While a player is attempting this mission, his or her personnel must use Integrity or Cunning to meet Strength requirements. "...your test hardly requires a long mission. Your immediate destination offers far more challenge than you can possibly imagine." 39 V 5 Link |
•Practice Orbital Maneuvers 40 Astrometrics, Leadership, Navigation, Security, Cunning>36, and 3 Cadets Region: Sector 001. Cadets may complete this mission as if they were facing a dilemma. Titan: "The Academy flight range, near Saturn." Span 2 8 U 59 Link |
1 Prak Ferengi •Acquisition When you play this personnel, you may place a non-Artifact equipment from any player's discard pile on your Ferenginar. (You now command that equipment.) "Unfortunately, my entire crew is occupied with our repairs. I don't think there will be time to search our records." Integrity 5 Cunning 6 Strength 6 30 V 51 Link |
6 •Prakesh Galor Class While this ship is in an engagement you did not begin, it is Shields +4. In 2372, with a Klingon invasion imminent, Gul Dukat secured this warship to evacuate the Detapa Council from Cardassia Prime. Range 8 Weapons 8 Shields 8 1 U 387 Link |
2 Pralek Cardassian •Navigation •Physics •Programming •Security •Transporters Glinn. At the start of your turn, you may discard the top card of your deck to make this personnel attributes +1 for each dilemma beneath one of your missions (limit +3) until the end of the turn. "...you know how ruthless the Cardassians can be." Integrity 2 Cunning 4 Strength 4 52 V 16 Link |
4 •Pran, Thot Breen •Engineer •Leadership •Medical •Navigation •Officer •Physics Commander: Tykk. General. When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand. "Breen harbor little patience for their captives." Integrity 6 Cunning 7 Strength 7 13 R 58 Link |
2 •Pran Tainer, Atrean Seismologist Atrean •2 Geology •Physics •Programming •Science Gifted scientist who first detected the solidification of his planet's molten core. In 2370, his research proved key in the efforts to reliquefy the core. Integrity 5 Cunning 7 Strength 3 1 C 339 Link |
•Praxis, Offer Assistance 30 Diplomacy, Honor, Physics, and Cunning>30 Region: Qo'noS System. "Everything is under control." Span 3 60 AP 6 Link |
2 Praxus Romulan •Intelligence •Medical •Navigation •Science This personnel is attributes -1 for each card in the opponent on your left's hand (limit -3). "Our reflection no longer follows us." Integrity 8 Cunning 8 Strength 8 61 V 16 Link |
2 Precarious Position Unless you have 2 Engineer and Officer or Science and Cunning>40, randomly select a personnel to be killed and your opponent may destroy up to two events in your core. "If that thing explodes, the entire ship will be destroyed... maybe we should try and defuse it." 33 V 5 Link |
Precautionary Measures When your personnel is about to be stopped by a dilemma, stop one of your personnel present to prevent that. "I want to thank you, captain. … For convincing the President to implement these security measures. It feels like we’re finally on the right track." 2 U 84 Link |
2 Precise Attack Maneuver. Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Range -2. "They knew exactly where to hit us." 1 U 105 Link |
3 Predicament To play this event, you must command three personnel. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. "... it would be an overstatement to imply that I alone was responsible for our defeat." 13 U 31 Link |
0 Predictable Response Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology and Diplomacy or 2 Security, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If I know the captain, by this time, he is deep into planning his escape." 15 V 6 Link |
1 Preeminent Precision To play this event, you must command three personnel. Plays in your core. Order - Stop your Engineer aboard your ship to make that ship Range +2 until the end of this turn. "The dilithium matrix has got to be aligned within .3 microns." 8 U 37 Link |
3 Prefix Codes Place this dilemma on this mission. At the end of this mission attempt, if there are no damage markers on any of your ships at this mission, choose one of those ships and place this dilemma on it. Otherwise, overcome this dilemma. Damage - This ship is Shields -10. "We're using our console to order Reliant to lower her shields." 14 C 11 Link |
2 •Prejudice and Politics Plays in your core. Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn. "The military does not dictate policy on Romulus." 1 U 106 Link |
Preposterous Plan Temporal. When an opponent scores 5 or more points from cards they own, if they have not completed a mission, score 5 points. Order - Destroy an opponent's Temporal event. "You're proposing that we go backwards in time, find humpback whales, then bring them forward in time, drop them off, and hope the hell they tell this probe what to go do with itself?" 28 V 16 Link |
1 Preservation Drone Borg •Medical Drone. Interlink: Biology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Biology until the end of that mission attempt.) TASK: Monitor biological components of Borg drones. Sustain. Integrity 5 Cunning 5 Strength 5 3 C 135 Link |
1 •Pressing On Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the start of each of your turns, place the top card of your deck on this event. Your Treachery personnel cannot be killed by planet dilemmas. When your personnel complete a planet mission, you may place each or Nucleogenic card on this event in its owner's hand. 40 V 17 Link |
•Prevent Historical Disruption 35 2 Anthropology, Leadership, Security, and Cunning>36 At the start of each of your turns, you may discard 4 cards from hand to download a Temporal ship. While you do not command a headquarters mission, you may play Temporal ships at this mission. Federation space: "We've brought you here to help us solve a mystery." Span 3 28 V 22 Link |
2 Preventative Repercussions Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. "There's been an attack on Earth. ... A probe. They don't know where it came from." 13 C 16 Link |
Preventative Ritual To play this interrupt, you must command three personnel. Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck. "How long?" "A matter of hours now." 10 U 41 Link |
3 Primitive Culture Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?" 1 U 45 Link |
2 •Principled Stand Assault. Plays in your core. When you play a Dissident, the next Honor personnel you play that turn is cost -1. Order - Destroy this event to begin combat involving your Dissident. If you win, destroy an event. "If a court-martial is the only way to let the people of the Federation know what is happening here, I welcome it." 55 V 10 Link |
2 Prison Compound Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event. "We had no idea that Bajoran prisoners were still being held on Cardassia IV. ... I assure you the camp prefect will be chastised accordingly." 4 R 68 Link |
4 Prisoner of the Exile Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your opponent's brig. "If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander." 14 R 12 Link |
2 Process Identification To play this event, you must command three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event. "All Cardassians are required to give the Bureau of Identification one of their first molars. It’s usually extracted at age ten." 1 U 107 Link |
0 Proclamation of Doom Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) When this dilemma is overcome, if an opponent commands a staffed ship at this mission, they draw cards equal to this mission's span. "When the Xindi destroy Earth, my people will prevail." 51 V 4 Link |
0 Product Placement Discard an equipment, event, or interrupt from hand to spend two additional counters this turn. Destroy this event. "Come to Quark’s, Quark’s is fun, come right now, don’t walk, run!" 21 V 12 Link |
2 •Professor Honey Bare, Way Too Smart for You Hologram •Geology •Physics •2 Science When this personnel is killed by a dilemma, each player kills each copy of Jadzia Dax that they command. Second Chances Release Promo Integrity 5 Cunning 7 Strength 4 0 VP 356 Link |
1 Profitable Venture Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3. "I have a business opportunity that might interest you..." 8 U 15 Link |
3 Profound Discovery Recall: 2. (While this event is in your discard pile, you may play it from your discard pile at cost +2, then remove it from the game.) To play this event, you must command three non- Archaeology personnel. Place a non- Archaeology personnel from hand who costs 3 or less on your headquarters mission. Destroy this event. "Are you familiar with micropaleontology?" 33 V 15 Link |
2 Programmed Compulsion Unless you have 2 Navigation and Programming or Engineer and Cunning>40, your opponent may place this dilemma on one of your missions. All your personnel are attributes -1. At the end of each of your turns, if you have a staffed ship at this mission, you may remove this dilemma from the game. "The only difference is that they never leave their home." 24 V 7 Link |
1 Promenade School Stop four of your personnel of four different species to score 5 points. Remove this event from the game. "I hope you realize what you're getting yourself into. I can't force the Bajora, the Ferengi, or anyone else to send their children to your school. And even if they do come, everyone has a different culture, a different philosophy." 23 V 19 Link |
2 Prosar Ferengi •Acquisition •Astrometrics •Biology •Science When you give command of a Commodity event you own to an opponent, if this personnel is in your hand or beneath your Ferenginar, you may place him on your headquarters mission where he could be played. Tongo is often played as a facade to test potential financial partners. Integrity 4 Cunning 6 Strength 4 38 V 31 Link |
•Protect Wormhole 40 Astrometrics, Engineer, 2 Navigation, Science, and Cunning>40 When any player is about to move a ship between this mission and Region: Bajor System mission, do not add 2 to the span total of those missions. Near Wormhole: "That's a very colorful way to describe a comet..." Span 3 17 V 49 Link |
Protection of the Tal Shiar When your non-Intelligence personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your Intelligence personnel at this mission. This effect lasts until the end of that dilemma. "The purpose of the Tal Shiar is to ensure loyalty. To defy them is to invite imprisonment - or death." 1 U 133 Link |
4 •Provocative Levity Maneuver. Plays in your core. Order - Destroy this event to place an opponent's staffed non- ship at your Nebula mission where you command a staffed ship, then begin an engagement involving your personnel at that mission. If you win, randomly kill two opponent's personnel involved. "Khan! I'm laughing at the 'superior intellect.'" 49 V 22 Link |
2 •Provocative Ploy To play this event, you must command three personnel. Plays on an opponent's incomplete non-headquarters mission. When that opponent's personnel begin a mission attempt at a different mission, he or she must discard a card from hand. When that opponent completes a mission, destroy this event. "It's always a game of chess with them, isn't it?" 27 V 4 Link |
•Provoke Interstellar Incident 30 Leadership, Navigation, Security, and Strength>34 At the end of your first turn, if your opponent commands two or more headquarters missions, you may take an additional turn after this one. Andorian/Tellarite border: "This is an attempt to destabilize the entire region." Any affiliation (except ) may attempt this mission. Span 2 28 V 23 Link |
3 Provoked Attack Capture. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig. "In war, one attacks one's enemies." 7 R 23 Link |
3 Proximity-Actuated Field Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. "I wouldn’t try that again. … Not good for your brainpaths in the long term." 7 R 10 Link |
Pseudopod Infiltration. Morph. Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator. "Let’s face it, no matter how many precautions we take, he could replace any one of us. And we won’t know it until it’s too late." 3 R 76 Link |
3 Psionic Attack Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck. "It's a good thing we got him here when we did. His cortex was on the verge of synaptic collapse." 10 R 14 Link |
4 Psych Test Your opponent chooses two personnel. Randomly select one of those personnel to be stopped. "...facing my deepest fear and living through it. I don't even know what it is." 7 U 11 Link |
2 Psychic Receptacle Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt. "…Alkar is flooding her with this… psychic waste… All these negative emotions pouring into her may have caused a chemical response in her brain." 3 U 20 Link |
3 Psycho-Kinetic Attack Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed. "Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds." 3 S 21 Link |
0 Psychokinetic Control Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. "Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses." 12 R 15 Link |
1 Psychological Pressure Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skills as any of your captives, that opponent must discard a card from hand to use that skill. "I can’t believe you’re willing to sacrifice Captain Picard’s life as a negotiation tactic." 3 R 49 Link |
1 Psychotic Impulse Punishment. To play this event, you must command three personnel. Kill any number of captives in your brig and/or your Human personnel. If the total cost of personnel killed in this way was 7 or more, score 5 points. Remove this event from the game. "...you'll find that random and unprovoked executions will keep your entire workforce alert and motivated." 46 V 10 Link |
5 Ptol Romulan •Archaeology •Biology •Engineer •Geology •Officer •Programming •Security When you play this personnel, reveal four cards from the top of an opponent's dilemma pile. This personnel is cost -1 for each dual dilemma revealed. Place the revealed cards on the bottom of the owner's dilemma pile in any order. "I'm receiving an alien transmission from within our vessel ... Triangulating now, sir." Integrity 4 Cunning 6 Strength 6 17 V 77 Link |
1 •Pulling Rank Plays on your ship with four or more staffing icons. Your Admiral and General personnel aboard are the corresponding Commanders of this ship. "...that's enough. I'm taking command of this vessel." 35 V 8 Link |
1 Pulling the Strings To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas. "You're gonna make it look like Gowron ordered the assassination." "...Needless to say, it is very important that the Dominion's part in this remain secret." 4 C 69 Link |
4 Punishment Box Unless you destroy one of your equipment or have Engineer and a personnel with Honor and Leadership, randomly select an Officer to be stopped and place this dilemma in your core. At the start of each of your turns, choose an Officer personnel to be stopped. "In time, you'll understand that this is a simple and effective way to maintain law and order in our community." 17 V 10 Link |
4 Punull Kreetassan •Geology •Law •Medical •Science When you play this personnel you may download up to four cards that have different titles. Then choose an opponent. He or she chooses two of those cards to be removed from the game. Kreetassan technology is as exacting as their culture; both are stringent, thorough, and demanding. Those that take great pains to placate the Kreetassan sensibility find it well worth the effort. Integrity 6 Cunning 5 Strength 5 22 V 43 Link |
•Purchase Moon 40 2 Acquisition, Astrometrics, Geology, and Cunning>39 When you complete this mission, if your personnel completing it have 4 Acquisition, you may place a card from hand beneath your Ferenginar. Habitable satellite: "It's a small moon, but it's enough to live on." Span 2 14 U 60 Link |
1 Purification Drone Borg •Geology •Physics •Science Drone. At the start of your first turn, if you command Unicomplex, you may discard this card from hand to draw a card for each of your missions worth 50 or more points. Task: Process acquired resources. Optimize consumption. Integrity 5 Cunning 5 Strength 5 43 V 14 Link |
Pursuit Course Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to. "We must follow them back. Repair whatever damage they’ve done." 1 R 134 Link |
4 Pursuit Just Behind Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. "I think it’s time to try some ‘unsafe velocities.’" 1 R 46 Link |
4 Put to the Screws Your opponent names two different skills. Choose one of the named skills. If you have two or more personnel who have that skill, randomly select all but one of those personnel to be stopped. "Finding your weakness is only a matter of time." 34 V 6 Link |
5 •Q'ret, Adoptive Father Kobali •Anthropology •Exobiology •Science When you play this personnel, you may place a unique personnel from an opponent's discard pile on your headquarters mission. You now command that personnel, and their species becomes Kobali. "...when we found her she was a lifeless corpse. We salvaged that raw material to create a new person, my daughter, whom I love." Integrity 5 Cunning 5 Strength 5 56 V 61 Link |
•Q's Planet, Enticing Diversion 35 Anthropology, Leadership, Officer, Science, and (Cunning>34 or Strength>34) When you begin a mission attempt here with six or more personnel, if you have completed Deneb Approach, you may take a personnel from your discard pile into your hand. "This is the dressing for a game that we will play." Any affiliation may attempt this mission. Span 2 43 V 12 Link |
3 •Qatai, Determined Hunter Alien •Exobiology •Leadership •Navigation •Physics •Security •Transporters While an opponent commands a completed mission, this personnel cannot be killed by dilemmas. While an opponent commands two completed missions, this personnel cannot be stopped by dilemmas. "I thought I had found a way to kill him once and for all." Integrity 5 Cunning 6 Strength 6 43 V 23 Link |
•Qo'noS, Heart of the Empire You may play cards, cards, and equipment at this mission. Region: Qo'noS System. Homeworld of the Klingon Empire. Its sharply tilted axis causes extreme seasonal changes. With but one major land mass, there was constant war before the time of Kahless. It is a place as hard and turbulent as the Klingons themselves. Klingon Headquarters Span 2 1 S 191 Link |
2 •Qol, Lascivious Lackey Ferengi •Acquisition •Exobiology •Physics •Treachery At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card. "That was too easy." Integrity 4 Cunning 5 Strength 5 12 U 88 Link |
3 Quaint Technology Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Hello, computer…" 2 U 19 Link |
3 Qualification When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Transporters and Integrity>20 or 2 Treachery and Strength>20, all your personnel are stopped. "I knew the pathetic little exercises you had him performing would not impress the Continuum." 34 V 7 Link |
•Qualor II Rendezvous 30 Acquisition, Security, Treachery, and Cunning>30 Qualor II: Investigate the theft of a Vulcan ship from this Federation surplus depot. Span 2 1 U 192 Link |
1 Quantum Drone Borg •Astrometrics •Engineer •Navigation Drone. When you begin a mission attempt involving this personnel and nine or more of your personnel present, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. Task: Investigate parallel space/time. Analyze. Integrity 5 Cunning 5 Strength 5 34 V 28 Link |
3 Quantum Filament Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship. Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped. "Most of our systems are down and we haven’t been able to contact anybody off the bridge." 3 R 22 Link |
2 Quantum Incursions Plays in your core. At the start of each of your turns, if you command an personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order. "The barriers between quantum realities are breaking down. Other realities are emerging into our own." 5 P 10 Link |
Quantum Slipstream Drive To play this interrupt, you must command a ship with your Engineer personnel aboard. Order - That ship is Range +4 until the end of this turn. "Ladies and gentlemen, please. May I introduce the next generation of interstellar propulsion…" 1 C 135 Link |
4 •Quarantine Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When you lose command of this event, the player on your right places all dilemmas here face up beneath his or her mission. "Q. What’s going on here? Where’s the anomaly?" "Where’s your mommy? I don’t know." 5 P 11 Link |
1 •Quark, Cordial Host Ferengi •Acquisition When this personnel is facing a dilemma, you may exchange him with a non-Artifact equipment from your deck that has a cost of 2 or less. Then shuffle your deck. "Cash or credit?" Integrity 5 Cunning 6 Strength 5 39 V 12 Link |
2 •Quark, Frontline Observer Ferengi •Anthropology •Honor •Security You may play this personnel aboard your ship. While this personnel is at a mission, if no opponent commands personnel at this mission, he is Integrity +2 and Cunning +2. "Let me tell you something about hew-mons, nephew. They're a wonderful, friendly people - as long as their bellies are full and their holosuites are working." Integrity 5 Cunning 6 Strength 4 52 V 25 Link |
4 •Quark, In Love Ferengi •Acquisition •Anthropology •Diplomacy •Engineer •Programming Dissident. Smuggler. To play this personnel, you must command three Dissidents. When your Dissident present is selected by a dilemma, you may replace him or her with this personnel. You may do this only once each dilemma. "If anyone tries to harm her, they're going to have to deal with me." Integrity 6 Cunning 6 Strength 4 58 V 23 Link |
2 •Quark, Little Green Man Ferengi •Acquisition •Anthropology •Physics Commander: Quark's Treasure. While this personnel is present with a personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery. "I always heard primitive hew-mons lacked intelligence, but I never thought they'd be this stupid." Integrity 4 Cunning 6 Strength 4 10 R 86 Link |
4 •Quark, Lumba Ferengi •Anthropology •Diplomacy •Honor •Programming When you play this personnel, you may download a card and place it beneath your Ferenginar. When your Rule is about to be destroyed by a card an opponent owns, you may destroy your Rule instead. "Because that's what Lumba wants." Integrity 6 Cunning 6 Strength 4 18 V 33 Link |
3 •Quark, Middleman Ferengi •Acquisition •Anthropology •Diplomacy •Physics •Programming •Treachery Smuggler. While this personnel is attempting a mission, he and each of your personnel present may use Hand Weapons as if they were in combat. "My source can have everything ready tomorrow, say by fourteen hundred hours." Integrity 4 Cunning 6 Strength 4 57 V 20 Link |
3 •Quark, Opportunistic Envoy Ferengi •Acquisition •Diplomacy •Engineer •Programming •Treachery You may play this personnel aboard your ship. When you play this personnel, you may download Tulaberry Wine and give command of that event to an opponent. "I'm authorized to increase our purchases of tulaberry wine to the Karemma by three percent." Integrity 4 Cunning 6 Strength 4 33 V 43 Link |
3 •Quark, Practical Apologist Ferengi •Acquisition •Anthropology •Diplomacy •Intelligence When you play this personnel, you may download a Jem'Hadar personnel and place it beneath your Ferenginar. While attempting a mission, your personnel present may use Strength to meet Cunning requirements. "Do you hear the cries of starving children? I don't." Integrity 4 Cunning 6 Strength 4 44 V 10 Link |
1 •Quark, Resistance Informant Ferengi •Acquisition •Anthropology •Diplomacy •Programming Dissident. When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn. "I want the Federation back. I want to sell root beer again!" Integrity 4 Cunning 6 Strength 4 3 R 182 Link |
5 •Quark, Simple Barkeep Ferengi •Anthropology •Diplomacy •Honor •Programming Smuggler. When you play this personnel, you may download a card and place it beneath your Ferenginar. At the start of each of your turns, you may place one of your non- personnel present on the bottom of his or her owner's deck to spend 2 additional counters this turn. "Gold-pressed what?" Integrity 7 Cunning 6 Strength 4 13 R 88 Link |
4 •Quark, Smarmy Restauranteur Ferengi •Acquisition •Diplomacy •Treachery Chef. When you play a Chef, Dabo Girl, or Waiter at this mission, you may examine the top card of your deck and either take it into hand or place it beneath your Ferenginar. "No refunds for those on the path to Kal'Hyah as well. Sorry." Integrity 4 Cunning 6 Strength 4 53 V 15 Link |
3 •Quark, Son of Keldar Ferengi •Acquisition •Anthropology •Diplomacy •Honor Order - Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength. If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck. "...I have come to answer the challenge of D'Ghor, son of... whatever." Integrity 6 Cunning 6 Strength 4 8 U 79 Link |
4 •Quark, True Ferengi Ferengi •Acquisition •Anthropology •Diplomacy •Programming •Treachery When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title. "That’s who I am. That’s what I do. I’m a businessman." Integrity 4 Cunning 6 Strength 4 7 R 89 Link |
2 •Quark, Vastly Outnumbered Ferengi •Acquisition •Anthropology •Treachery When you play this personnel, you may download an Assault, Maneuver, or a card and place that card beneath your Ferenginar. When you play this personnel, if an opponent commands a Maneuver event, he is cost -2. "No, you don't understand. I can't stay here ... I'll pay anyone five bars of gold press latinum for a seat. All right, ten. Twenty." Integrity 4 Cunning 6 Strength 4 20 V 36 Link |
2 Quark's Advice To play this event, you must command Ferenginar. Download a card and place it beneath your Ferenginar. Destroy this event. "I think I agree with the fifty-ninth Rule of Acquisition, 'Free advice is seldom cheap.'" 14 U 37 Link |
5 •Quark's Treasure, Sabotaged Shuttle Na'Far Class Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game. "The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here." Range 7 Weapons 5 Shields 6 10 R 115 Link |
2 Quarrel Randomly select two personnel. Unless they have Integrity>11 or Cunning>11, both are stopped. "I don't have time to explain everything." "What, you think I won't be able to understand what you're doing?" 7 C 12 Link |
2 Quarren Labor Shortage Unless at least half your personnel are not , all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You’re experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better." 1 U 47 Link |
•Quatal Prime, Quiet Mining Colony You may play cards and equipment at this mission. Region: Demilitarized Zone. When you play an event on a mission, if each of your missions is Region: Demilitarized Zone, it is cost -1. "You can't imagine how my life has changed since the Federation abandoned these colonies." Maquis Headquarters Span 2 36 V 26 Link |
7 •Queen's Borg Cube Cube You may use a card which begins an engagement to begin one involving this ship even if it is at a headquarters mission. "It's on a direct course for Earth. It will cross the Federation border in less than an hour." Range 10 Weapons 12 Shields 11 0 P 16 Link |
6 •Queen's Borg Sphere, Contingency Vessel Sphere While this ship is at a mission, personnel aboard it are attributes +1. While your Borg Queen is aboard this ship, it is staffed. "You think in such three-dimensional terms. How small you've become." Range 9 Weapons 10 Shields 9 11 P 26 Link |
2 Quen Paltra Bajoran •Archaeology •Honor •Navigation •Programming Bajoran Resistance. Cells in the Bajoran Resistance were made up of anywhere from ten to twenty fighters, operating autonomously of the other cells. Each cell was responsible for its own supplies, medical care, and operations. Integrity 5 Cunning 5 Strength 6 23 V 37 Link |
•Quest for the Sword of Kahless 40 Archaeology, Leadership, 2 Science, Strength>38 and (Honor or Treachery) Hur’q planet: "The Hur’q invaded our homeworld over 1,000 years ago. Whatever they could not pillage, they destroyed. They took the Sword and my people have been searching for it ever since." Span 2 1 U 193 Link |
5 •Quetsivoo, Unidentified Pirate Ship Guzah'far Class While you command three personnel aboard this ship, it is attributes +4 and each of your personnel aboard this ship gains . "With my ship and your talents we could build a vast fortune." Range 4 Weapons 4 Shields 4 20 V 44 Link |
Quick Trip Temporal. Order - Begin your Discard Excess Cards segment (you may keep any number of cards in hand). Order - Flip a dilemma pile. Order - Shuffle any player's deck. "Problem, sir?" "It's done." "Sir?" 57 V 7 Link |
Quinn Q. Order - Lose 5 points to make each player choose two events in play. All other events are destroyed. "Would you tell them I said 'I die not for myself but for you.' I know, I know. Enigmatic. Provocative. They'll understand. Well, goodbye to you all. Many thanks." 23 V 25 Link |
3 •Quintessence To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may download a personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card. "...disembodiment. It's the epitome of perfection." 6 P 28 Link |
2 Quite a Coincidence Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points. "Garak isn’t the only former operative in the Order who had an ‘unfortunate incident’ yesterday, but he’s the luckiest. The other five didn’t survive. … Those are the names of the five dead operatives. I suggest you show that to Garak…" 3 C 50 Link |
3 •Raakin, Dominant Augment Human •Astrometrics •2 Leadership •Navigation •Officer •Transporters •Treachery Genetically Enhanced. When you fail a mission attempt involving this personnel, place him in his or her owner's discard pile. "They've forgotten how we stayed alive all these years. My resolve was what kept us from starving to death on that rock." Integrity 4 Cunning 8 Strength 8 8 R 86 Link |
2 Rabal Hekaran •Astrometrics •Engineer •Physics •Programming •Transporters "I don't think we can look at space travel the same way anymore. We're going to have to change. ... It won't be easy at all." Integrity 4 Cunning 6 Strength 5 1 C 340 Link |
2 Race Relations Species 8472. Unless you have Anthropology and Cunning>32 or a personnel with 2 Exobiology, randomly select a personnel to be stopped. If four or more personnel of the same species are remaining, place this dilemma in your core. "It's too bad our species are so different, otherwise I'd ask you for a second date." 56 V 5 Link |
0 •Rachel Garrett, Displaced Captain Human •Astrometrics •Diplomacy •Leadership •Navigation •Officer •Transporters Commander: U.S.S. Enterprise-C. When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand. "A significant number of my crew members have expressed a desire to return, even knowing the odds." Integrity 5 Cunning 5 Strength 5 10 U 78 Link |
3 •Rachel Garrett, Restoring the Past Human •Astrometrics •Diplomacy •Leadership •Officer •Physics Commander: U.S.S. Enterprise-C. When an engagement involving this personnel aboard your ship begins, you may kill this personnel to prevent that engagement and stop each personnel and ship involved. "We'll make it one for the history books." Integrity 5 Cunning 5 Strength 5 28 V 33 Link |
3 •Racial Disdain Punishment. To play this event, you must command three personnel. Plays in your core. When your personnel is about to be stopped by a dilemma, you may remove an Human personnel in your discard pile (or a captive in your brig) from the game to prevent that. "Clumsy fool! Stupid Terran pig!" 46 V 11 Link |
0 Racial Tension Randomly select two personnel. Unless they are the same species, both are stopped. "This is an Earth vessel. You’re in no position to take command." 2 C 20 Link |
2 Rae'alin Son'a •Biology •Exobiology •Medical •Security •Treachery Genetically Enhanced. While three or more personnel are in an opponent's discard pile, this personnel is attributes +1 and gains Acquisition and Engineer. "And when we failed, you exiled us to die slowly." Integrity 2 Cunning 6 Strength 5 55 V 24 Link |
3 •Raimus, Criminal Master Farian •Acquisition •Engineer •Leadership •2 Treachery Thief. Order - Place a card from hand on top of your deck to download a Crime card. You may do this only once each turn. "When Ramius tells you to do something, you just do it." Integrity 2 Cunning 6 Strength 5 2 U 156 Link |
3 •Raimus, Syndicate Collaborator Farian •Acquisition •Diplomacy •Security •2 Treachery Thief. When this personnel is an eligible target for a random selection, you may give command of your Commodity event to an opponent to exclude him and an Acquisition personnel present from that selection. "I knew I could count on you." Integrity 2 Cunning 6 Strength 5 57 V 14 Link |
4 Raise the Stakes Plays in your core. Each of your opponent's personnel are attributes +1. Each of your missions are worth 5 more points. When you are about to lose command of this event, remove it from the game instead. "Capable prey make the hunt more challenging." 18 V 14 Link |
1 Rak'tazan Jem'Hadar •Astrometrics •Officer "The Cardassians and the Jem'Hadar can pretend to be allies, but they hate each other." Integrity 6 Cunning 5 Strength 8 3 C 165 Link |
•Rakhari Approach, Extradite Political Refugee 35 Diplomacy, Officer, Security, Integrity>34, and (Anthropology or Law) Region: Rakhari Sector. "On Rakhar, all crimes are serious, only there are no trials." Span 3 62 V 14 Link |
•Rakosa System, Intercept "Dreadnought" 30 2 Engineer, 2 Programming, Transporters, and (Cunning>34 or Strength>37) When you complete this mission, you may take a dilemma from beneath this mission and place it face up beneath your incomplete planet mission. "It's a self-guided tactical missile..." Span 2 56 V 29 Link |
2 Ralami Alien •Intelligence •Medical •2 Security •Treachery Infiltrator. While you command a ship, you may play this personnel on a planet mission with an event on it. After her home on Valan III was threatened, she employed her considerable experience in espionage to disrupt Cardassian shipments in the Demilitarized Zone. Integrity 4 Cunning 6 Strength 6 40 V 35 Link |
2 •Ranjen Koral, Student of B'hala Bajoran •Anthropology •Archaeology •Programming •Science Prylar. When you play this personnel, you may take a card from your discard pile into hand. "Excavating the Holy City is a privilege. Our efforts are an expression of our faith in the Prophets..." Integrity 6 Cunning 5 Strength 4 1 U 222 Link |
2 Rascals Unless your personnel have a total cost<17, for each headquarters mission you command, randomly select a personnel to be killed. "They're taking all the adults down to the surface. It looks like they're keeping all the children on board the ship." 49 V 2 Link |
1 Rase Norvan Bajoran •Biology •Medical When you play this personnel, you may take a card from your discard pile into hand. "Everyone knows that if the Federation leaves, the Cardassians will be back." Integrity 6 Cunning 5 Strength 5 33 V 33 Link |
3 Rash Aggression Assault. Plays in your core. Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed. "You can let your engineers play with the machines. I’m sending out search parties." 2 C 57 Link |
2 Rasul Romulan •Anthropology •Archaeology •Intelligence •Programming While this personnel is aboard your D'deridex-class ship, it is Range +1. After the re-emergence of the Star Empire in 2363, the Tal Shiar's covert agents conducted industrial espionage on advances in propulsion and oversaw upgrades in the Imperial Fleet. Integrity 4 Cunning 6 Strength 5 35 V 36 Link |
2 •Rata, Profiteer Ferengi •Acquisition •Officer •Treachery When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards. "At now cost?! Ugly, very ugly!" Integrity 4 Cunning 6 Strength 5 10 C 87 Link |
2 Rax'Na Kressari •Astrometrics •Biology •Science •Security •Transporters Smuggler. When an opponent's ship moves to this mission, if this personnel is aboard your staffed ship and you command Smuggling Run, you may place the ship he is aboard at an opponent's mission. "If you'll sign off on the shipment, we'll be on our way." Integrity 4 Cunning 5 Strength 6 38 V 39 Link |
4 •Rayna Kapec, Developing Android Android •Biology •Engineer •Medical •Physics •Programming •Science When your non-Android personnel present is about to be stopped or killed by a dilemma, you may discard two Android personnel from hand to prevent that. "I was not human. Now I love. I love." Integrity 6 Cunning 5 Strength 5 18 V 39 Link |
2 •Rayva, Bureaucratic Ally Vorta •Diplomacy •Security •Treachery When this personnel uses a skill to complete a mission, each player removes the top two cards of his or her dilemma pile from the game. You may do this only once each mission attempt. "I have been assured that the Facilitators will be unarmed and unaccompanied by any Jem'Hadar soldiers." Integrity 5 Cunning 6 Strength 5 31 V 34 Link |
2 •Razka Karn, Scavenger Bajoran •Acquisition •Archaeology •Astrometrics •Engineer •Navigation Bajoran Resistance. Smuggler. Thief. While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a personnel in your discard pile until the end of that dilemma. "Let's just say I miss the old days on Bajor." Integrity 4 Cunning 6 Strength 5 4 C 107 Link |
3 •Rebecca Sullivan, Resistance Fighter Human •Biology •Honor •Medical •Science Order - Take a personnel from your discard pile and place him or her on the bottom of your deck. You may do this only once each turn. Maquis fighter and wife of Michael Eddington. Already a prominent member of the resistance, she became one of its most pivotal figures after her husband was captured by the Federation. Integrity 6 Cunning 5 Strength 4 2 R 130 Link |
Reborn To play this interrupt, you must command three personnel present together at a non-headquarters mission. Order - Lose 5 points to randomly select an opponent's personnel present with those personnel and take command of him or her. "Captain! Help! Please help!" 4 U 95 Link |
Rebuilding the Fleet To play this interrupt, you must command a personnel with 2 Engineer or a personnel with 2 Medical. Order - Each player counts the number of ships costs 6 or more in his or her discard pile. Then each player shuffles each personnel and ship from his or her discard pile into his or her deck and draws cards equal to the number of ships counted (limit 6). "We'll have the fleet back up in less than a year." 17 V 44 Link |
Recessive Mutation When an event or interrupt is played, place two of your non-unique Dissident personnel on the bottom of their owner's deck to prevent that event or interrupt and place it in its owner's discard pile. Order - Stop your Dissident personnel to destroy an opponent's event with a cost less than that personnel's. "You can see why we want to protect this place." 45 V 6 Link |
0 •Reclaim Terok Nor Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each personnel and personnel you own gains . At the start of each of your turns, place a card from hand on this event. "First, we reclaim Terok Nor, and then ... on to Bajor." 14 C 38 Link |
3 Reclamation Drone Borg •Engineer •Medical Drone. When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead. TASK: Recover cybernetic components from non-functional Borg drones. Redistribute. Integrity 5 Cunning 5 Strength 5 3 U 136 Link |
0 Reconfiguration To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event. "Computer … re-route the power flow in the Cargo Bay Four transporter through the auxiliary replicator system." 2 C 58 Link |
Reconfigure When your personnel is facing a dilemma, discard a non-personnel card from hand to name a skill or keyword. That personnel and each personnel present loses the named skill or keyword until the end of the dilemma. "A vessel was not dispatched. The Collective declared the neonatal drones irrelevant..." 56 V 19 Link |
3 Reconnaissance Drone Borg •Exobiology •Navigation •Security •Transporters Drone. When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck. TASK: Scout areas where resistance is anticipated. Secure. Integrity 5 Cunning 5 Strength 5 4 U 115 Link |
1 Recover Components To play this event, you must command three personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck. "The Borg usually collect their dead." 7 C 24 Link |
•Recruit Ally 35 Leadership, Navigation, Security, Strength>36 and (2 Diplomacy or a Breen) When your personnel complete this mission, you may download a personnel. Dominion-occupied Cardassian space: "You're witnessing an historic moment. The birth of the alliance between the Dominion and the Breen." Span 3 26 V 25 Link |
2 Recruitment Tactics Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly select an opponent's personnel involved to be killed and you may take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor. "... Shakaar is gaining support all over Bajor." 23 V 20 Link |
3 Recurring Injury Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "It’s his shoulder. It’s popped out of his socket." 1 C 48 Link |
3 •Red Match Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may destroy this event to make each player reveal the bottom card of his or her deck. The player that reveals the personnel with the highest total Strength scores 5 points. (In case of a tie, no player scores points.) "Do whatever it takes to survive." 34 V 11 Link |
4 •Reese, Grizzled Survivor Human •Biology •Geology •Officer •2 Security When this personnel is an eligible target for a random selection at a mission, you may exclude him and a personnel present from that selection. "Relax. When they get here, you'll know it." Integrity 6 Cunning 6 Strength 6 50 V 10 Link |
•Reestablish Neural Cooperative 40 2 Anthropology, Biology, Exobiology, Security, and Cunning>38 Region: Nekrit Expanse. When your personnel complete this mission, you may take up to three Borg personnel from your discard pile and place them on the bottom of your deck in any order. Nudios: "We're not Borg anymore. We've learned from our past." Span 2 17 V 50 Link |
2 Reflections Reveal a number of cards from the top of your deck equal to the number of cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped. "I lured you away from Engineering with the promise of a sexual encounter ... Once we were alone in my quarters, I implanted a telepathic suggestion ... I compelled you to sabotage the power grid." 13 C 17 Link |
3 •Reg, Inside Man Hologram •Acquisition •Biology •Diplomacy •Engineer •Programming •2 Treachery Infiltrator. When you play this personnel, you may place him aboard an opponent's ship to name one of his skills. When an opponent's personnel present uses the named skill, you may exchange a card in hand with a card beneath your Ferenginar. "In accordance with the seventy-fourth Rule of Acquisition..." Integrity 2 Cunning 7 Strength 5 56 V 54 Link |
1 Regana Tosh Markalian •Acquisition •Geology •Science •Treachery Smuggler. Middleman in a network that smuggled crystals off the Tallonian homeworld. In an uncharacteristic show of cooperation, Quark and Odo attempted a sting on the operation in 2372. Integrity 3 Cunning 5 Strength 5 1 C 341 Link |
7 •Regency 1, Alliance Flagship Negh'Var Class When you play this ship, you may discard an card from hand to download a Maneuver event for each Mirror mission you command. "This time I will deal with the rebels myself. You will be at my side, redeeming yourself in battle." Range 9 Weapons 11 Shields 10 49 V 54 Link |
1 Regeneration Alcoves Plays in your core. When you are about to play a personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your ship instead. While Borg drones are not actively performing necessary tasks, they remain on standby, receiving downloads of newly assimilated information from the cortical processing subunit in their unimatrix. 3 C 51 Link |
6 •Reginald Barclay, Exceeding Limits Human •2 Astrometrics •2 Engineer •2 Navigation •2 Physics •2 Programming Commander: U.S.S. Enterprise-D. "We will explore new worlds that we could never before have reached in our lifetime. I will take us to them." Integrity 5 Cunning 11 Strength 1 41 V 20 Link |
2 •Reginald Barclay, Reclusive Engineer Human •Engineer •Physics •Programming Order - If this personnel is aboard a ship, discard two cards from hand to make it Range +2 until the end of this turn. You may do this only once each turn. "I- I'll disassemble it later, Commander. It shouldn't do that... well, I mean- I mean, of course it shouldn't do that... uh, well, uh, I mean... it shouldn't do that." Integrity 5 Cunning 6 Strength 5 3 R 180 Link |
•Regula, Exact Vengeance 30 Exobiology, Leadership, Treachery, and Cunning>32 While this mission is complete, each of your missions with span 4 or more is worth 5 more points. "I'll chase him 'round the moons of Nibia, and 'round the Antares Maelstrom, and 'round Perdition's flames before I give him up." Span 2 36 V 27 Link |
1 Reide Human •Diplomacy •Exobiology •Physics Order - Discard two cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn. "...the Maquis are moving beyond self-defense. Their ranks are growing. They're acquiring ships, weapons - they seem to be preparing for a more aggressive military posture." Integrity 4 Cunning 5 Strength 6 4 C 164 Link |
1 Reinforcement Drone Borg •Anthropology •Archaeology •Geology Drone. You may play this personnel at cost +1 where you have three personnel present together. TASK: Intercept requests for additional biological resources. Respond. Integrity 5 Cunning 5 Strength 5 7 U 57 Link |
0 Rejecting the Past This dilemma is cost +1 for each card in your opponent's discard pile (limit 6). Randomly select two personnel to be stopped. "I will no longer serve gods who give me nothing in return. I'm ready to walk the path the Pah-wraiths have laid out for me... Those who dare to try, the Federation and its Vedek puppets, the false gods and their precious Emissary, they'll all be swept aside like dead leaves before an angry wind." 30 V 9 Link |
4 •Rekar, Tool of the Tal'Shiar Romulan •Astrometrics •Engineer •Intelligence •Leadership •Officer •Security Commander: U.S.S. Prometheus. When you play this personnel, if you command an Intelligence personnel, he is cost -1. When this personnel attempts a non- mission and your personnel who has a cost of 4 or more is present, subtract one from the number of dilemmas your opponent can draw. Integrity 4 Cunning 6 Strength 6 13 U 100 Link |
1 Rekelen Cardassian •Archaeology •Diplomacy •Exobiology •Medical •Navigation Dissident. When you play this personnel, discard a card from hand. "They've already tried to kill us once. They're sure to try again." Integrity 6 Cunning 6 Strength 4 58 V 24 Link |
6 •Reklar Galor Class While you have a captive, this ship is Weapons +2 and Shields +1. Tensions along the Cardassian/Federation border threatened to dissolve the treaty only a few years after it was signed. In response, the Reklar was sent to attend diplomatic talks with the U.S.S. Enterprise. Range 8 Weapons 8 Shields 8 1 R 388 Link |
2 Relam Romulan •Astrometrics •Officer •Science •Treachery When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Romulan thinking is often complex and long-term. Their military almost never initiates conflict, instead waiting for adversaries to commit themselves, then responding accordingly. Integrity 4 Cunning 6 Strength 6 4 C 172 Link |
Relative Dimensions Temporal. While your Engineer aboard your ship is facing a dilemma at a space mission, discard a card from hand to add that ship's Shields to his or her attributes until the end of the mission attempt. "How can this ship be bigger on the inside than on the outside?" 35 V 15 Link |
Relentless When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that. "Definitely feeling aggressive tendencies, sir!" 2 R 85 Link |
Relentless Attacks Nucleogenic. While your personnel present with three Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +3 until the end of that dilemma. "We'll be dead if we don't get the shields back up. Arm yourselves! Drop shields!" 20 V 10 Link |
1 •Relentless Charge To play this event, you must command six personnel. Plays in your core. At the start of each player's turn, you may remove this event from the game to make that player choose one: stop his or her staffed ship at a non-headquarters mission; kill a personnel he or she commands; or lose 5 points. "...you can either kill them, or they'll kill you. Either way, they're coming." 17 V 36 Link |
2 •Relief Efforts Plays in your core. When your personnel on a planet is killed by an opponent's dilemma, you may beam one of your personnel aboard your ship with four or more staffing icons there to the planet (he or she joins the mission attempt). You may do this only once each dilemma. "...Cochrane's ship was damaged in the attack. Get down here with an engineering detail; we have work to do." 35 V 9 Link |
0 Reliving the Past Temporal. Return two dilemmas beneath your incomplete non-headquarters mission to their owner's dilemma pile to score 5 points. Destroy this event. "You deliberately stopped me, Jim. I could have saved her. Do you know what you just did?" "He knows, Doctor. He knows." 28 V 11 Link |
4 •Reman Assault Team Plays on your ship. When your Reman aboard this ship is killed by a dilemma, you may place a Reman in your hand aboard this ship. (That personnel joins the mission attempt.) Small, mobile groups of warriors work together to overwhelm the superior numbers of their opponents. When one warrior falls, another steps seamlessly into his place. 20 V 4 Link |
3 •Reman Subterfuge To play this event, you must command three personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics. 8 R 38 Link |
4 Remarkable Regeneration To play this event, you must command three personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. "Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division." 8 R 39 Link |
3 •Remata'Klan, Steadfast Sentinel Jem'Hadar •Honor •Leadership •Officer •Security When an opponent plays an event or interrupt, you may place your captive he or she owns on his or her ship or headquarters mission to prevent that event or interrupt and place it in its owner's discard pile. "I have been ordered to let you go free after your meeting. You can be assured that I will obey that order." Integrity 7 Cunning 6 Strength 8 43 V 18 Link |
4 •Remata'Klan, Unit Leader Jem'Hadar •Exobiology •Honor •Leadership •Officer •Security When this personnel is an eligible target for a random selection, you may exclude another personnel present from that selection. "You may discipline me, but only I discipline the men. That is the order of things." Integrity 7 Cunning 6 Strength 8 3 R 166 Link |
•Remmler Array, Steal Weapons-Grade Waste 35 Acquisition, Engineer, Transporters, Treachery, and Cunning>34 Region: Arkaria System. When you complete this mission, you may take command of up to three non-Artifact Commodity cards in your hand and/or discard pile. "All right, we're leaving. But we're taking the trilithium with us." Span 3 62 V 15 Link |
•Remus, Supervise Dilithium Mine 35 2 Geology, Leadership, Security, and Strength>34 Region: Romulus System. "As you know, the Reman mines have not been filling their quotas for some months now." Span 1 1 S 202 Link |
Render Assistance Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. "Who says there's never a Klingon around when you need one?" 1 S 136 Link |
2 Renegade Ambush Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If your opponent commands a Jem'Hadar, randomly select a personnel to be killed. Otherwise, choose a personnel to be killed. "The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..." 4 U 22 Link |
•Repair Null Space Catapult 35 Astrometrics, Engineer, Physics, Cunning>34, and (Diplomacy or Treachery) When your personnel complete this mission, you may take an event from your discard pile into hand and/or place your staffed ship here at a different mission. Interstellar space: "Can we ask you what it's supposed to do?" Span 3 24 V 22 Link |
0 Repressed Message Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Reveal the top card of your dilemma pile. Your opponent may remove this dilemma from the game to replace it with the revealed dilemma. When that dilemma is about to be overcome, remove it from the game instead. "Pagh'tem'far, b'tanay." 19 V 3 Link |
Reprimand To play this interrupt, you must command two missions worth 50 or more points each. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. "Now I want to make it clear, that if you have a similar opportunity in the future, an opportunity to destroy the Borg, you are under orders to take advantage of it. Is that understood?" 45 V 7 Link |
Reprogrammed When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, discard a personnel from hand to prevent that interrupt and place it in its owner's discard pile. "Doctor, have you been messing around with your program?" 16 V 26 Link |
1 Repurposed E.M.H. Hologram •Geology While you command a Holoprogram, this personnel is Cunning +2 and gains Biology, Exobiology, Medical, and Dissident. "I know the routine." Integrity 6 Cunning 5 Strength 5 49 V 50 Link |
4 Repurposed Transmission This event is cost -1 for each Dissident you command. Plays in your core. When an opponent plays an interrupt, if that opponent has a copy of that interrupt in his or her discard pile, you may destroy this event to prevent that interrupt and place it in its owner's discard pile. "These ships carry a Romulan invasion force and must be stopped. I repeat, these ships carry a Romulan-" 41 V 12 Link |
2 Requisitions Drone Borg •Archaeology •Astrometrics •Physics •Science Drone. When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order. TASK: Assess resources needed for scientific evaluations. Obtain. Integrity 5 Cunning 5 Strength 5 6 P 43 Link |
0 Rescue Captives Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event. "This mission can end only one of two ways. Either we bring back Li Nalas, or we don’t come back at all." 1 U 108 Link |
•Rescue Prisoners of War 35 Intelligence, Navigation, Programming, Transporters, and Cunning>32 You may attempt and complete this mission using your personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32. Internment Camp 371: Recover people taken captive by the Dominion. Span 2 3 S 101 Link |
1 Research Drone Borg •Medical Drone. Interlink: Physics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Physics until the end of that mission attempt.) TASK: Assess assimilated knowledge on molecular chemistry. Integrate. Integrity 5 Cunning 5 Strength 5 3 C 137 Link |
0 Resilience Plays in your core. While you command exactly one ship, it requires an additional damage card to destroy it. "It's still got temporal shields, six photon torpedoes. It'll hold together. Besides, you know the adage: 'captain goes down with the ship,' right?" 35 V 10 Link |
1 •Resistance Rifle Hand Weapon. While in combat, each of your Bajoran Resistance personnel present is Strength +1. While your Bajoran Resistance personnel present is facing a dilemma, you may add that personnel's Strength to his or her Cunning or Integrity until the end of that dilemma. You may do this only once each turn. "We have to get him with the first volley." 23 V 13 Link |
3 Resistance Tactics Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved. "A resistance organization is structured into cells – autonomous groups of ten or twenty people. … Smaller groups are safer – they’re harder to track down." 1 R 109 Link |
•Resolve Trade Dispute 35 Acquisition, Diplomacy, Security, and (Honor and Cunning>34 or Treachery and Strength>34) When you play a Commodity event, if you have completed this mission, that event is cost -1. Remote Gas Giant: "What sort of taxes and fees are you referring to?" Span 3 25 V 21 Link |
2 •Respect in Diversity Plays in your core. When you complete a mission, you may unstop any number of your stopped personnel at that mission. They must each be a different species. "...as acting captain, I was obligated to anticipate your wishes." "As acting captain, you could've done whatever the hell you wanted to do." 36 V 10 Link |
2 •Ressikan Flute Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand. A long-dead civilization on the planet Kataan is remembered only through this instrument and the memories bestowed upon its player. 4 R 70 Link |
•Restock Ketracel-White 35 Biology, 2 Leadership, Transporters, and Integrity>29 You may attempt and complete this mission using your or personnel with these requirements: Engineer, Intelligence, Security, Transporters, and Cunning>36. Dominion storage facility: "I’ve asked for 84 canisters of ketracel-white." Span 2 3 U 102 Link |
3 Restorative Responsibility To play this event, you must command three personnel. Destroy an event in an opponent's core for each of your completed space missions. Destroy this event. "In less than a single Earth year, you've engaged in armed conflicts with over a dozen species. You may claim to be on a mission of exploration... I, however, consider you reckless and irresponsible. A danger to the quadrant." 8 C 40 Link |
•Restore Errant Moon 40 3 Astrometrics, Engineer, and Cunning>42 When you begin a mission attempt at this mission, each player may search his or her dilemma pile and set aside a Consume dilemma, shuffle his or her dilemma pile, and then place that dilemma on top of his or her dilemma pile. Bre'el IV: "The satellite's trajectory continues to deteriorate." Any affiliation may attempt this mission. Span 2 14 U 61 Link |
3 Restricted Area Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig. "Kira to Rom – don’t open that hatch!" 3 U 23 Link |
3 Retaliation Capture. Plays in your core. Order - Destroy this event and stop your three personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig. "I’m sorry we won’t be working together, Benjamin. It would’ve been nice… like old times." 2 R 59 Link |
3 •Retaya, Chemical Agent Flaxian •2 Biology •Intelligence •Science •2 Treachery Assassin. When your opponent is about to fail a mission attempt here, you may discard an event from hand to randomly kill a personnel involved. "I really don't think they would go well together." Integrity 2 Cunning 6 Strength 5 35 V 37 Link |
3 •Retaya, Urbane Poisoner Flaxian •2 Biology •Physics •Science •2 Treachery Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present. "I deal in fine wares - mostly fabrics and fragrances." Integrity 2 Cunning 6 Strength 5 1 R 342 Link |
•Retrieve Materiel 30 Anthropology, Engineer, Transporters, and Cunning>30 When you complete this mission, you may download a non-Artifact equipment and place it here. Pre-industrial world: Recover misplaced technology to prevent contamination of indigenous cultures. Span 2 8 U 60 Link |
2 Revelry For each of your headquarters missions, randomly select a personnel to be stopped. You may place two personnel from hand in your discard pile to prevent this. "The party's just getting started!" 9 R 4 Link |
3 •Revised Chakotay, Imposturous First Officer Hologram •Anthropology •Honor •Officer •Security When one of your personnel present is about to be stopped or killed by a dilemma, you may discard a card titled Chakotay or Revised Chakotay from hand to prevent that. "I'm a man of peace. My native people are enlightened, non-violent, much like your own. I'm saddened that this has happened to you. If we can work together, maybe we can end this conflict." Integrity 6 Cunning 6 Strength 6 13 U 72 Link |
4 •Revised Doctor, Mass Murderer Hologram •Biology •Exobiology •Medical •Science •2 Treachery Order - Discard a card titled The Doctor or Revised Doctor from hand to download an interrupt. "We have established a data-link between my neural net and the phaser array. I am reconfiguring the beam to carry a bio-agent into the planet's atmosphere." Integrity 1 Cunning 8 Strength 4 13 U 73 Link |
2 •Revised Janeway, Cold-Blooded Killer Hologram •Leadership •Officer •Science •2 Treachery While this personnel is facing a dilemma, you may discard a card titled Kathryn Janeway or Revised Janeway from hand to make her Cunning +5 and Strength +5 until the end of that dilemma. "When diplomacy fails, there’s only one alternative – violence. Force must be applied without apology. It’s the Starfleet way." Integrity 1 Cunning 6 Strength 5 13 U 74 Link |
2 •Revised Kim, Interrogator Hologram •Officer •Programming •Security •2 Treachery While this personnel is attempting a mission, you may discard a Hologram from hand to give him one of the discarded Hologram's skills until the end of this mission attempt. "Look, I can keep this up all day. Tell the Commander what he wants to know." Integrity 2 Cunning 5 Strength 6 13 U 75 Link |
2 Revised Kizar Hologram •Archaeology •Engineer •Security •Treachery When you use the ability of a Hologram to discard a card from hand, if this personnel is in your hand, you may place him where he could be played. "Voyager had many weapons at their disposal, including species they'd assimilated along the way." Integrity 4 Cunning 6 Strength 6 56 V 47 Link |
4 •Revised Neelix, Hedgehog Ops Officer Hologram •Astrometrics •Biology •Physics •Programming •Science •Transporters •2 Treachery While this personnel is facing a dilemma, you may discard a card titled Neelix or Revised Neelix from hand to make each of your Treachery personnel present attributes +1 until the end of this dilemma. "Approximately three thousand Kyrians dead." Integrity 2 Cunning 6 Strength 4 13 U 76 Link |
1 •Revised Paris, Female Ensign Chaser Hologram •Astrometrics •2 Navigation •Treachery Order - Discard a card titled Tom Paris or Revised Paris from hand to make each of your Holograms gain until the end of this turn. You may do this only once each turn. "No one behaved like this. Well, aside from Mister Paris." Integrity 3 Cunning 5 Strength 6 13 U 77 Link |
3 •Revised Seven of Nine, Shock-Trooper Hologram •Engineer •2 Security Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck, or take a Hologram from your discard pile into hand. "Two of the Kyrians are still alive. What shall we do with them?" Integrity 5 Cunning 5 Strength 7 13 U 78 Link |
2 •Revised Tuvok, Evil Instrument of Destruction Hologram •Engineer •Security •2 Treachery At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a Hologram. "The bio-agent is still dispersing through the atmosphere. The fatality rate will be three hundred thousand soon enough." Integrity 1 Cunning 6 Strength 7 13 U 79 Link |
2 •Revok, Eager Ally Cardassian •Engineer •Navigation •Officer Glinn. When this personnel uses a skill to complete a mission, discard the top three cards of your deck to remove the top two cards of an opponent's dilemma pile from the game. You may do this only once each mission attempt. "I remember the day I heard the news that Cardassia had joined the Dominion. Like everyone else, I rejoiced." Integrity 5 Cunning 5 Strength 6 31 V 31 Link |
4 •Reyga, Young Scientist Ferengi •2 Astrometrics •2 Engineer •2 Science While this personnel is facing a dilemma that has a cost of 1 or more and does not require a skill, you may stop him and remove two Rule cards from beneath your Ferenginar from the game to prevent and overcome that dilemma. "All I want is to be acknowledged... respected as a scientist." Integrity 5 Cunning 7 Strength 5 16 V 38 Link |
2 •Rhys Parker, Fulfilling Destiny Human •Engineer •Physics •Programming When you play Reconfiguration, if this personnel is aboard your ship, you may draw two cards. "There was a fierce volley of photon torpedoes, we were hit... we were responding to a distress call from the Klingon outpost on Narendra III. The Romulans were attacking it; we engaged them. But there were four warbirds..." Integrity 5 Cunning 5 Strength 5 28 V 34 Link |
3 •Richard Castillo, Assuming Command Human •Anthropology •Honor •Leadership •Navigation •Officer Commander: U.S.S. Enterprise-C. When your corresponding Commander present aboard his or her ship is killed by a dilemma, you may make this personnel attributes +5 and gain two skills of your choice until the end of that mission attempt. Integrity 6 Cunning 6 Strength 6 28 V 35 Link |
3 •Richard Daystrom, Influential Scientist Human •2 Engineer •Physics •2 Programming •Science You may play this personnel at cost +2 to prevent and overcome the first dilemma he faces this turn. "The basic design of all our ship's computers are Doctor Daystrom's." Integrity 4 Cunning 7 Strength 5 12 C 82 Link |
4 •Richard Galen, Legendary Archaeologist Human •2 Archaeology •Exobiology •Geology •Navigation •Science When you play this personnel, you may download an Artifact. While this personnel is facing a dilemma, you may lose 5 points to have a personnel present gain all skills that this mission has in its requirements until the end of this mission attempt. "This work has occupied my every waking thought..." Integrity 5 Cunning 7 Strength 4 23 V 45 Link |
1 Richardson Human •Archaeology •Science •Transporters While each player commands a completed mission, this personnel is attributes +1 and gains Science. Departments aboard Starfleet vessels routinely rotate officers for limited cross-training assignments designed to increase innovation while promoting a challenging work environment. Integrity 6 Cunning 6 Strength 5 35 V 28 Link |
•Rigel X, Locate Mysterious Contact 35 Anthropology, Diplomacy, Leadership, Security, and Cunning>34 When six or more personnel begin a mission attempt here, you may draw two cards. If you do, your opponent may draw one extra dilemma and spend one extra in total cost on dilemmas. "...the last place he stopped before crashing on your planet." Any affiliation (except ) may attempt this mission. Span 2 29 V 36 Link |
1 •Riley Shepard, Confident Cadet Human Cadet. While this personnel is facing a dilemma, he is attributes +1 and gains Biology, 2 Navigation, Programming and Security. "It was a group of elite cadets at the Academy. They were the best of the best. Red Squad received special training, special quarters, special everything." Integrity 5 Cunning 5 Strength 6 4 C 145 Link |
2 Rinnak Pire Bajoran •Navigation •Officer •Programming Bajoran Resistance. This personnel is the corresponding Commander of your non-unique ship that he is aboard. With experience aboard a wide variety of Bajoran vessels, this long-serving resistance veteran embodies the flexibility and ingenuity common to the Bajoran Militia. Integrity 5 Cunning 6 Strength 6 0 VP 302 Link |
1 Rionoj Boslic •Acquisition •Honor •Security Smuggler. "I promised someone I'd deliver this for them... doesn't look like I'm going to get there this trip." Integrity 5 Cunning 6 Strength 5 38 V 40 Link |
0 Ripple Effect To play this event, you must command three personnel. Plays on your completed mission. You are considered to command another completed mission of this mission's type. "It's coming to an end because of what you did. You have no idea how many lives you've saved." 36 V 11 Link |
•Risa, Shore Leave 20 Anthropology, and (Archaeology, Science, Treachery, and Cunning>36 or Diplomacy, Exobiology, Officer, and Integrity>32) When you complete this mission, score 5 points for each different species of personnel who uses his or her skills to complete this mission. Risa: "All that is ours, is yours." Span 2 14 U 62 Link |
•Risan Approach, Abduction Plot 35 Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer) Ambush Starfleet officer en route to shore leave. Span 3 1 S 148 Link |
Rise to the Occasion When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your personnel present that costs 1 or less. This effect lasts until the end of that dilemma. "We might not have contributed much on Voyager, but what we do here matters. We're the crew here, and the crew does not abandon its captain." 34 V 16 Link |
0 •Rishon Uxbridge Plays in your core. When a card an opponent owns is about to prevent or destroy an event you own that costs 4 or more, you may destroy this event to prevent that. "Kevin and I first saw each other on a ship at sea... Two hours after I met him, I asked him to marry me. And he knew I was serious. I don't think that he has ever recovered from that day." 58 V 4 Link |
1 •Riva, Respected Mediator Ramatin •2 Diplomacy •Honor When you play this personnel, each player may draw a card. "...get each side to listen - really listen - to each other. And to understand. ... The real secret is turning disadvantage into advantage." Integrity 6 Cunning 5 Strength 4 1 U 343 Link |
1 Rixx Bolian •Astrometrics •Leadership •Officer Relatively new members of the Federation, the Bolians have quickly distinguished themselves in all branches of Starfleet service. Rixx became the first Bolian to command a Federation starship when he was given the U.S.S. Thomas Paine. Integrity 6 Cunning 5 Strength 5 1 C 281 Link |
3 •Ro Laren, Apologetic Defector Bajoran •Anthropology •Leadership •Navigation •Security •Treachery Commander: Cosette. When you complete a Region: Demilitarized Zone mission involving this personnel, each player may take up to two events with different card titles from his or her discard pile into his or her hand. "Tell him I'm sorry." Integrity 4 Cunning 6 Strength 6 24 V 32 Link |
2 •Ro Laren, Headstrong Ensign Bajoran •Navigation •Officer •Programming While this personnel is facing a dual dilemma, she cannot be randomly selected by dilemmas. "The point is, with all due respect, you're trying to turn me into your idea of a model officer." Integrity 4 Cunning 6 Strength 6 16 V 37 Link |
3 •Ro Laren, Maquis Sympathizer Bajoran •Leadership •Navigation •Programming •Security •Treachery When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck. "When you sent me on this mission, I thought that I could do it. Now, I'm not sure where I stand." Integrity 4 Cunning 6 Strength 6 2 C 109 Link |
2 •Ro Laren, Proven Expert Bajoran •Anthropology •Astrometrics •Navigation •Programming •Security Order - Name a card. This personnel is attributes +1 for each copy of that card in an opponent's discard pile. This effect lasts until this order is executed again. "The way I see it, there's one good reason to take this mission, and that's to validate your faith in me." Integrity 4 Cunning 5 Strength 5 41 V 21 Link |
4 •Ro Laren, Stepping Forward Bajoran •Leadership •Navigation •Programming When this personnel uses a skill to complete a Region: Badlands mission, you may take a dilemma from beneath that mission and place it face up beneath your incomplete Region: Demilitarized Zone mission. You may do this only once each turn. "It's been a long time since I really felt like I really belonged somewhere." Integrity 4 Cunning 6 Strength 6 62 V 32 Link |
3 Ro'suv Klingon •Biology •Honor •Medical •Physics •Transporters When you play this personnel, if you command two Klingons, this personnel is cost -1. Klingons are always ready to fight for the honor and glory of the Klingon Empire. Integrity 7 Cunning 5 Strength 7 12 U 96 Link |
2 Ro-Kel Miradorn •Anthropology •Geology •Law •Programming Smuggler. While you command Smuggling Run, this personnel gains Leadership and Physics. "You promised us a buyer." Integrity 5 Cunning 6 Strength 6 38 V 41 Link |
1 Robert Tomlinson Human •Engineer •Physics •Transporters You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile. "Well, meanwhile, temporarily at least, I am still your superior officer." Integrity 5 Cunning 5 Strength 5 12 C 83 Link |
2 •Robin Lefler, Mission Specialist Human •Engineer •Exobiology •Programming •Transporters Order - Stop this personnel to beam any number of your stopped personnel at this mission. Discard a card from the top of your deck for each personnel beamed this way. "That's Law 36: You gotta go with what works. ... Every time I learn something essential, I make up a law about it so I never forget." Integrity 6 Cunning 6 Strength 5 1 U 282 Link |
3 •Robin Lefler, Pragmatic Specialist Human •Engineer •Exobiology •Physics •Science When any number of your personnel present are about to be stopped by a dilemma that does not require a skill, if a copy of that dilemma is overcome beneath your mission, you may stop this personnel to prevent that. "When all else fails, do it yourself." Integrity 6 Cunning 6 Strength 5 26 V 35 Link |
2 Rodak'koden Jem'Hadar •Honor •Physics •Security •Transporters When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core). "The Dominion has endured for 2,000 years, and will continue to endure long after the Federation has crumbled into dust." Integrity 6 Cunning 5 Strength 8 4 C 131 Link |
4 Rodriguez Human •Archaeology •Diplomacy •Geology Genetically Enhanced. When you play this personnel, if you command Khan Noonien Singh, he is cost -2. "One man would have ruled eventually, as Rome under Caesar. Think of its accomplishments!" Integrity 4 Cunning 8 Strength 7 43 V 24 Link |
4 •Roga Danar, Decorated Subhadar Angosian •Biology •Engineer •Leadership •Navigation •Programming •Security Genetically Enhanced. When this personnel is about to be placed in a brig, place him on top of his owner's deck instead. "My improved reflexes have allowed me to kill eighty-four times. And my improved memory lets me remember each of those eighty-four faces. Can you understand how that feels?" Integrity 4 Cunning 8 Strength 8 2 R 157 Link |
3 •Roger Korby, A Shadow of His Former Self Android •Archaeology •2 Medical •Programming •Science •Treachery Order – Name a unique personnel you command (except a Hologram). While that personnel is present, their species becomes Android. This effect lasts until this order is executed again. "I'm the same! A direct transfer. All of me, human, rational, and without a flaw." Integrity 4 Cunning 7 Strength 6 58 V 40 Link |
2 Rogers Human •Engineer •Honor •Officer This personnel is attributes +1 for each of your Region: Demilitarized Zone missions with an event on it. "The peace treaty was a ruse, to give them breathing room, time to regroup." Integrity 4 Cunning 4 Strength 5 36 V 34 Link |
2 Rogesh Cardassian •Intelligence •Navigation •Physics •Science •Treachery "...the ever-vigilant eyes and ears of the Cardassian Empire. It is said that a Cardassian citizen cannot sit down to a meal without each dish being duly noted and recorded by the Order." Integrity 4 Cunning 6 Strength 5 1 C 250 Link |
3 Rogue Borg Ambush Unless you have Intelligence and Cunning>35 or a Hand Weapon and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. "They were fast, aggressive, almost vicious. It was more like fighting Klingons than Borg. … I don’t believe they were part of the Borg collective. I think they were acting as individuals." 3 U 25 Link |
3 Rogue Borg Ship Unless you command three or more ships or ships at this mission with total Weapons>14 or more personnel than personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile. "Evasive maneuvers, Ensign. Return fire." 19 V 4 Link |
6 •Rokassa, Tampering Vessel Galor Class While your corresponding Commander is aboard this ship, each personnel aboard this ship gains . "That ship was responsible for reprogramming the Array. ... It is the same class and energy configuration as the ship we saw in the imaging logs." Range 8 Weapons 8 Shields 8 17 V 83 Link |
3 •Rollins, Trusted Subordinate Human •Archaeology •Geology •Law •Leadership •Officer •Security •Transporters When you play this personnel, your opponent may draw up to three cards. This personnel is cost -1 for each card drawn this way. "Bridge to Janeway. We're being scanned by the array, Captain." Integrity 6 Cunning 6 Strength 5 56 V 48 Link |
3 •Rom, Diagnostic and Repair Technician Ferengi •2 Engineer •Navigation •Physics •Programming While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, Physics. "Ferengi can be very focused. Especially when no one bothers to talk to them. ... Not that I mind. I'm used to being ignored." Integrity 5 Cunning 5 Strength 4 1 R 223 Link |
2 •Rom, Little Green Man Ferengi •Engineer •Navigation •Programming •Science While this personnel is present with a personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has. "It was an accident. We're from the future. The warp core was sabotaged. It's all Cousin Gala's fault." Integrity 5 Cunning 5 Strength 4 14 U 89 Link |
3 •Rom, Professional Soldier Ferengi •Geology •Navigation •Physics •Science When this personnel is facing a dilemma, you may exchange two cards in hand with an interrupt beneath your Ferenginar. You may do this only once each dilemma. "I say we teach the Alliance a lesson. Throw everything we've got at Terok Nor and rip it to pieces." Integrity 6 Cunning 7 Strength 4 13 U 89 Link |
1 •Rom, Undercover Spy Ferengi •Engineer •Honor •Physics Dissident. Thief. Waiter. When you play this personnel, discard a card from hand. While this personnel is present with your Dissident, he gains Astrometrics, Enginner, and Programming. "...we'll die together. Side by side, heads held high, knowing we did our best. ... If that's what's written, then that's what's written." Integrity 6 Cunning 6 Strength 4 3 R 183 Link |
4 •Rom, Union Organizer Ferengi •Engineer •Honor •Leadership •Programming •Science Waiter. The first Chef, Dabo Girl, or Waiter played at this mission each turn is cost -1. This personnel is attributes +1 for each of these keywords on your personnel present: Chef, Dabo Girl, and Waiter. "Workers of the world, unite. You have nothing to lose but your chairs." Integrity 5 Cunning 5 Strength 4 62 V 33 Link |
2 •Rom, Younger Brother Ferengi •Engineer •Honor •Physics •Programming Waiter. When a personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of the dilemma. "I've always been smart, Brother. I've just lacked self-confidence." Integrity 6 Cunning 6 Strength 4 7 U 90 Link |
2 •Romara Cal, Personal Physician Bajoran •Acquisition •Exobiology •Medical •Programming When an opponent completes a mission, you may take a card in your discard pile into your hand. One of the first Bajorans to finish medical training after Bajor's admission to the Klingon-Cardassian Alliance. Favored by the Intendant. Integrity 5 Cunning 6 Strength 5 46 V 20 Link |
1 Romulan Disruptor Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Standard procedure dictates that members of the Romulan military be armed at all times while on duty. 1 U 69 Link |
3 •Romulan Impersonator, "Geordi La Forge" Romulan •Engineer •Intelligence •Programming •Treachery Infiltrator. When an opponent's personnel is about to complete this mission, you may return this personnel to his owner's hand to increase each attributes requirement of that mission by 5 until the end of the turn. "Do not enjoy yourself too much on Risa." Integrity 4 Cunning 6 Strength 6 19 V 13 Link |
2 •Romulan Intelligence Network Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top. "What do you know of this human? … I have received intelligence indicating he’s on his way here." 1 U 110 Link |
4 Romulan Scout Vessel Lanora Class Small Romulan starship often employed in espionage and intelligence gathering. Its flexible design makes it equally suited to long- and short-range assignments. Range 7 Weapons 6 Shields 6 1 C 412 Link |
•Romulus, Patient Stronghold You may play cards and equipment at this mission. Region: Romulus System. You cannot command another headquarters mission. When you play a D'deridex-class ship, it is cost -1. When you are about to move your D'deridex-class ship to an opponent's mission, subtract 3 from the span total required. Romulan Headquarters Span 2 35 V 18 Link |
•Romulus, Seat of Power You may play cards, cards, and equipment at this mission. Region: Romulus System. Romulus: "…I have visited over a hundred different worlds and none possessed the awesome beauty of Romulus." Romulan Headquarters Span 2 1 S 195 Link |
•Romulus Orbit, Covert Insertion 35 Leadership, Navigation, Programming, Cunning>34, and a staffed Cloaking Device ship Region: Romulus System. When you complete this mission, you may place up to three of your personnel involved on the bottom of their owners' decks in any order. Score 5 points for each. Span 3 62 V 16 Link |
2 •Ronald Tracey, Delusional Captain Human •Acquisition •Anthropology •Archaeology •Leadership •2 Treachery Commander: U.S.S. Exeter. You may play this personnel at cost +1 to download a non-Artifact equipment. "I caution you, gentlemen, don't fight me here. I'll win. Or at worst, I'll drag you down with me." Integrity 2 Cunning 6 Strength 6 24 V 33 Link |
2 Rossi Human •Archaeology •Geology •Medical While attempting a mission, this personnel is attributes +1 for each dilemma beneath this mission (limit +5). Enterprise's original crewmembers were tried beyond any simulations their training could anticipate. Resourceful in the wake of disaster, they never failed to rise to the challenge of the new frontier. Integrity 4 Cunning 5 Strength 4 36 V 43 Link |
5 •Rota Sevrin, Deranged Doctor Tiburonian •Anthropology •Engineer •2 Leadership •Programming •Treachery Commander: Aurora. Order - If this personnel is at a non-headquarters mission, you may discard two cards from hand to randomly select an opponent's non-unique personnel present. You now command that personnel. Integrity 3 Cunning 7 Strength 5 40 V 41 Link |
2 •Rousing Reminiscence Plays in your core. When a dilemma your Dissident with 2 Leadership is facing requires an opponent to choose any number of your personnel, you may reveal three Dissidents among the eligible personnel to make the selection random instead. You may do this only once each turn. "What happened to that brave officer I served with?" 58 V 5 Link |
6 •Rovaran D'deridex Class Cloaking Device. When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game. Order - Discard a Maneuver card from hand to begin an engagement involving this ship. Flagship of the Romulan forces during the final battles of the Dominion War. Range 7 Weapons 9 Shields 9 0 P 23 Link |
2 Royale Casino: Craps Unless you reveal a personnel from hand with Cunning 7 or Cunning 11, all your personnel are stopped. When this dilemma is overcome, if it was prevented, each opponent may reveal a personnel from hand with Cunning 7 or Cunning 11 to score 10 points. "... seven or eleven have considerable value when achieved on the primary attempt." 49 V 3 Link |
3 •Ru'afo, Once Called Ro'tin Son'a •Acquisition •Engineer •Leadership •Navigation •Science •2 Treachery Commander: Li'seria. Genetically Enhanced. When an opponent's personnel at this mission is killed during your turn, you may draw cards equal to their cost. You may do this only once each turn. "They all smell the scent of death on the Federation." Integrity 1 Cunning 6 Strength 6 55 V 25 Link |
1 •Ru'afo, Reluctant "Partner" Son'a •Astrometrics •Biology •Engineer •Leadership •2 Treachery Genetically Enhanced. To play this personnel, you must command three Treachery personnel. "If Picard or any of his people interfere, eliminate them." Integrity 2 Cunning 6 Strength 6 39 V 15 Link |
2 Rude Awakening Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose the corresponding Commander of this ship or a personnel who has and Officer to be stopped. If you cannot, all your personnel are stopped. "Sorry to wake you, sir." 24 V 8 Link |
3 •Rudolph Ransom, Devious Captain Human •Diplomacy •Exobiology •Leadership •Officer •Science •Transporters •Treachery Commander: U.S.S. Equinox. While this personnel is attempting a mission, you may lose 5 points and choose two of your stopped Treachery personnel present and stop this personnel to unstop those two personnel. Those personnel join this mission attempt. Integrity 3 Cunning 6 Strength 6 20 V 29 Link |
4 •Ruk, Old One Servitor Android •Exobiology •Geology •Security When you play this personnel, each Android you command is attributes +1 until the end of this turn. "To maintain your existence would be illogical. They grew fearful of us, they began to turn us off. You are inconsistent. You cannot be programmed. You are inferior." Integrity 4 Cunning 9 Strength 10 7 C 106 Link |
2 Rule of Acquisition #102 Decay: 3. (When there are three cards on this event, destroy it.) Rule. To play this event, you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event. Order - Discard a card placed on this event to draw a card. "Nature decays, but latinum lasts forever." 8 U 41 Link |
9 Rule of Acquisition #141 Rule. Plays in your core. When you do not command three personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core. "Only fools pay retail." 7 R 28 Link |
3 Rule of Acquisition #144 Rule. To play this event, you must command three personnel. Plays in your core. When your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma. "There's nothing wrong with charity ... as long as it winds up in your pocket." 7 R 29 Link |
0 Rule of Acquisition #16 Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event. Order - Stop your personnel to place a card from hand on this event. "A deal is a deal ... until a better one comes along." 10 R 33 Link |
2 Rule of Acquisition #18 Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn. "A Ferengi without profit is no Ferengi at all." 12 U 30 Link |
1 Rule of Acquisition #194 Rule. To play this event, you must command three personnel. Plays in your core. Order - Give command of your Commodity event to an opponent to take a card from beneath your Ferenginar into hand. You may do this only once each turn. "It's always good to know about new customers before they walk in your door." 26 V 12 Link |
2 Rule of Acquisition #22 Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn. "A wise man can hear profit in the wind." 7 C 26 Link |
Rule of Acquisition #239 Rule. Order - Discard a card from hand and place a card from beneath your Ferenginar on top of your deck to download a card and place it beneath your Ferenginar. "Never be afraid to mislabel a product." 26 V 16 Link |
Rule of Acquisition #33 Rule. When your personnel is facing a dilemma, say "It never hurts to suck up to the boss" to choose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition. "It never hurts to suck up to the boss." 14 U 49 Link |
1 Rule of Acquisition #34 Rule. To play this event, you must command three personnel. Plays in your core. When an engagement begins, you may place a card from hand beneath your Ferenginar. When you win an engagement, you may place this card beneath your Ferenginar. "War is good for business." 24 V 16 Link |
2 Rule of Acquisition #45 Capture. Maneuver. Rule. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, randomly select an opponent's personnel involved to be placed in your brig. Otherwise, place the top ten cards of your deck beneath your Ferenginar. "Expand or die." 55 V 11 Link |
0 Rule of Acquisition #6 Rule. To play this event, you must command three personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.) Order - Stop one of your personnel to draw a card. "Never allow family to stand in the way of opportunity." 7 R 25 Link |
2 Rule of Acquisition #62 Assault. Rule. Plays in your core. Order - Destroy this event to begin combat involving your Officer personnel. If you win, choose an opponent's personnel involved to be placed beneath their owner's deck. Otherwise, place the top ten cards of your deck beneath your Ferenginar. "The riskier the road, the greater the profit." 55 V 12 Link |
1 •Rule of Acquisition #75 Rule. Plays in your core. When your personnel begins a mission attempt at a mission, you may give command of your Commodity event to an opponent. "Home is where the heart is, but the stars are made of latinum." 33 V 16 Link |
0 Rule of Acquisition #76 Rule. To play this event, you must command three personnel. Plays in your core. Order - Return a Rule to its owner's hand. "Every once in a while, declare peace. It confuses the hell out of your enemies." 7 C 27 Link |
6 Rules of Obedience If your opponent commands a Mirror mission, this dilemma is cost -2. Your opponent chooses one: kill the personnel with the fewest icons; or kill the personnel with the highest Integrity. Unless you have Geology and 2 Honor or 2 Security and 2 Treachery or Miles O'Brien, all your personnel are stopped. "No joking." 0 VP 295 Link |
Ruling Council To play this interrupt, you must command Mouth of the Wormhole and three non-Dissident personnel. Order - Unstop each of your stopped personnel. "Do you think it's easy for me to sit down with Dukat and Weyoun every day while they plot the destruction of the Federation?" 22 V 23 Link |
•Runabout Search 35 Medical, Science, Transporters, Cunning>32, and (Acquisition or Honor) When you complete this mission, if your ship is at this mission, you may take a personnel or a personnel from your discard pile and place it aboard that ship. Class-L planet: Respond to a distress signal from a sabotaged runabout. Span 2 1 U 196 Link |
3 •Running a Tight Ship Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. "...I won't allow fear to undermine this crew's sense of purpose... even if that fear is justified." 4 R 71 Link |
3 Rush Job Choose a personnel to be stopped. Unless this ship has four or more staffing requirement icons, choose a personnel to be stopped. Unless this ship has a icon in its staffing requirements, your opponent chooses a personnel to be stopped. "Those departure orders. Twelve hours? Starfleet cannot be serious." 24 V 9 Link |
2 •Rusot, Proud Nationalist Cardassian •Biology •Geology •Officer •Treachery Dissident. Gul. While you command more events in your core than each of your opponents, this personnel gains Leadership and Security. "It doesn't seem right, all this plotting and secrecy. What are we? Romulans?" Integrity 4 Cunning 5 Strength 6 4 U 122 Link |
3 •Russell Toddman, Security Conscious Human •Leadership •Officer •Security Admiral. When you lose command of one of your events, you may take a personnel you own that was on that event and place him or her at your headquarters mission where he or she could be played. (You now command that personnel.) "...there's nothing we can do." Integrity 5 Cunning 6 Strength 6 30 V 50 Link |
1 •Ruthless Efficiency Pursuit. Plays in your core. When you win an engagement involving your Intelligence personnel, you may discard a Maneuver interrupt from hand to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. "New course: Federation Neutral Zone." 49 V 23 Link |
4 •Ruwon, Hindering Analyst Romulan •Diplomacy •Intelligence •Leadership •Security •Treachery When your personnel present is about to be killed by a dilemma, if you have more cards in hand than each opponent, discard an event from hand to prevent that. "We want to see every piece of information Starfleet has on the Dominion, no matter how insignificant." Integrity 3 Cunning 5 Strength 6 22 V 45 Link |
2 •Ruwon, Intelligence Analyst Romulan •Exobiology •Intelligence •Leadership •Security •Treachery When your Romulan present is stopped by a dilemma, you may discard a card from hand to make this personnel Cunning +2 until the end of this mission attempt. "We are not interested in your accommodations, commander. We are here for your intelligence briefing. Nothing else." Integrity 3 Cunning 5 Strength 6 3 R 197 Link |
2 S'rrel Caitian •Diplomacy •Intelligence •Officer •Programming Admiral. While this personnel is present with your Treachery personnel, he is Strength +2. While this personnel is present with your Honor personnel, he is Integrity +2. One of the first Caitians to join Starfleet. Caitian Ambassador to Earth and full-time Starfleet officer. Integrity 5 Cunning 5 Strength 5 0 VP 219 Link |
3 •S'Salk, Gorn Captain Gorn •Leadership •Officer •Security While attempting a mission, this personnel is attributes +1 for each dilemma overcome beneath this mission. "I'm weary of the chase. Wait for me. I shall be merciful and quick." Integrity 5 Cunning 5 Strength 5 12 R 103 Link |
3 •Saavik, Protégée Vulcan •Law •Leadership •Navigation •Officer When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation. "The Kobayashi Maru... On the test, sir. Will you tell me what you did? I would really like to know." Integrity 5 Cunning 7 Strength 6 11 P 21 Link |
1 Sabotage Program To play this event, you must command three personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile. "It’s the last message this station will be sending out for a while." 3 U 52 Link |
2 Sabotaged Reactor Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is Range -2. "Somebody got in here and disconnected it from the primary antimatter feed." 10 C 15 Link |
4 Sabotaged Transporter Plays in your core. When a personnel is stopped by a dilemma you own, you may discard a personnel who has a cost of 4 or more from hand to kill that personnel. Via direct sabotage or accidental equipment malfunction, converting the body into billions of kiloquads of data and zipping them through subspace can be dangerous. 13 R 32 Link |
1 Sabrun Romulan •Diplomacy •Exobiology •Law Senator. The political landscape of Romulus is both perilous and delicate, with new administrators coming to power with aggressive frequency. Complacency can be a fatal flaw in a Romulan politician. Integrity 4 Cunning 6 Strength 5 1 C 366 Link |
1 •Sainte Claire Wargame Holoprogram. Plays in your core. At the start of your turn, if three or more cards are on this event and one or more of those is a personnel you do not own, score 5 points. "What are we waiting for? Why don't we execute these prisoners?" "Orders from the kommandant." 56 V 17 Link |
•Sakari Colony, Assimilate Resources 35 Engineer, Geology, Science, Security, and (Cunning>34 or Strength>34) Region: Nekrit Expanse. When you complete this mission, you may reveal an opponent's hand and place a revealed personnel on this planet. (You now command that personnel.) "It was all over in less than an hour." Span 2 62 V 17 Link |
3 •Sakonna, Gunrunner Vulcan •Acquisition •Engineer •Physics •Treachery Smuggler. Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn. "Do you propose to lecture me on logic?" Integrity 4 Cunning 7 Strength 6 2 R 158 Link |
2 •Sakonna, Puzzled Interrogator Vulcan •Geology •Physics •Transporters When this personnel is randomly selected by a dilemma, if there are two personnel present, that dilemma's owner must place two cards from hand on top of his or her deck in any order. "We do not possess the Cardassians' gift for inflicting pain." Integrity 4 Cunning 7 Strength 6 18 V 40 Link |
•Salvage Borg Ship 35 Astrometrics, Engineer, Medical, Programming, and Cunning>34 Uninhabited planet in the Argolis Cluster: "We’ve found the wreckage of a small craft, and one survivor. … It’s a Borg." Any affiliation may attempt this mission. Span 2 3 S 103 Link |
5 •Salvaged Attack Ship, Sheep in Wolf's Clothing Attack Ship While this ship is at a mission, this ship and each of your personnel at this mission are attributes +1. "...right now I would settle for a viewscreen." "Or a chair." "Or a sandwich." Range 7 Weapons 8 Shields 7 44 V 16 Link |
3 Salvaging the Wreckage Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game. "This is the greatest intelligence find in the last ten years. We’re not going to leave it here to rust." 2 C 60 Link |
2 •Sam'po, Left in Command Son'a •Archaeology •Engineer •Navigation •Security •Treachery Commander: Li'seria. Genetically Enhanced. When an opponent's personnel is killed in combat or an engagement involving this personnel, discard the top two cards of their deck. "This is going to end now." Integrity 3 Cunning 6 Strength 6 55 V 26 Link |
2 •Samantha Wildman, First Mother on Voyager Human •Biology •Exobiology •Science When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand. "I'm sorry to disturb you Captain, but I thought ... I thought I should inform you of my physical condition." Integrity 6 Cunning 5 Strength 5 10 U 79 Link |
2 •Samuel T. Cogley, Attorney at Law Human •2 Anthropology •2 Law You may play this personnel at cost +1 to download Legal Proceedings. "I wouldn't want to slow the wheels of progress. But then on the other hand, I wouldn't want those wheels to run over my client in their unbridled haste." Integrity 7 Cunning 6 Strength 5 57 V 17 Link |
2 •Santos, Squad Leader Human •Leadership •Medical •Navigation •Transporters While this personnel is attempting a mission, you may destroy your event to add that event's cost to this personnel's attributes until the end of that mission attempt. "We have to make a preemptive strike. Send a message to Cardassia that we won't sit still and let them kill us with toxins." Integrity 4 Cunning 5 Strength 6 6 P 51 Link |
3 Sara Fisher Alien/Human •Biology •Exobiology •Medical This personnel is attributes +1 for each non-Human personnel you own that has been removed from the game (limit +4). "Enterprise became a generational ship. You showed your children how to operate and maintain its systems, and they did the same for their children." Integrity 4 Cunning 4 Strength 4 25 V 50 Link |
3 •Sarajevo, Starfleet Vessel Unknown Class While you have a Transporters personnel aboard this ship, it is attributes +1. "We've rendezvoused with the Sarajevo, which will be returning Emory and Danica to Earth." Range 6 Weapons 5 Shields 5 8 C 118 Link |
3 •Sarek, Logical Being Vulcan •2 Diplomacy •Honor •Law When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile. "Present your arguments. I will listen." Integrity 8 Cunning 7 Strength 5 14 R 83 Link |
4 •Sarek, Vulcan Delegate Vulcan •Anthropology •Astrometrics •Diplomacy •2 Honor •Science You may play this personnel at cost +1 to draw a card for each mission you command that is worth 40 or more points. "My government's instructions will be heard in the consul chambers on Babel." Integrity 8 Cunning 7 Strength 7 14 C 84 Link |
2 •Sarin, Charmer Suliban •Anthropology •Exobiology •Honor •Telepathy Dissident. Genetically Enhanced. Shape-shifter. When you play a Replicate event, you may kill this personnel to put that event in your hand instead of destroying it. "Some of my people are so anxious to improve themselves that they've lost perspective." Integrity 7 Cunning 6 Strength 4 32 V 16 Link |
2 •Sarina Douglas, Cataleptic Conundrum Human •Exobiology •Physics •Programming •Science Genetically Enhanced. Order - Stop this personnel to place the bottom card of your deck on top of your deck. "There's no reason to think that she's suffering from the same type of behavioral disorders as Jack and the others. Her problem is that she's trapped inside her own mind." Integrity 6 Cunning 8 Strength 4 3 U 181 Link |
2 •Sarish Rez, Ministerial Adjutant Bajoran •Biology •Medical •Science •Transporters When you play this personnel, the next personnel you play this turn is cost -2. "Bajor's effort to join the Federation hinges on what happens over the next few days." Integrity 6 Cunning 5 Strength 5 33 V 34 Link |
1 Sark Bolian •Exobiology •Science •Transporters "The Cardassians have no intention of allowing these people stay. ... They will either force them out or they will kill them. It's already started. Not a day goes by when there is not some random act of violence against our people. Every Federation colonist knows you never go out alone at night. Can you imagine living under that kind of fear?" Integrity 4 Cunning 6 Strength 6 2 C 159 Link |
3 Sascha Money Human •Medical •Navigation •Security MACO. While present with two MACOs, this personnel cannot be killed by dilemmas. Surviving many tight situations, Private Money served the crew of Enterprise with great distinction, despite being injured in the line of duty on more than one occasion. Integrity 5 Cunning 5 Strength 6 12 C 114 Link |
3 •Satan's Robot, Dangerous Minion Hologram •2 Engineer •Programming •2 Security While in combat, each of your Holograms present is Strength +1. If this personnel is present with three or more Holograms, it gains Hand Weapon. "Intruders. Intruders. Intruders. Intruder alert! Intruder alert!" Integrity 5 Cunning 3 Strength 10 56 V 62 Link |
4 Satarran Gambit Unless you have Intelligence and Cunning > 32 or 2 Biology and Programming, your opponent may place an Infiltrator from hand aboard a ship at this mission (your opponent now commands that personnel) and all your personnel are stopped. "When you get those systems going, try to pull up the personnel files. It'd be nice if we all had names." 27 V 2 Link |
•Saturn, Continue Invasion 20 Engineer, Programming, Security, and Strength>26 Region: Sector 001. When you complete this mission, you may download Population 9 Billion - All Borg. When you play Population 9 Billion - All Borg, if this mission is complete, it is cost –1. "We will proceed to Earth..." Span 3 58 V 13 Link |
3 Savagery to Match Their Numbers Unless you have Strength>40 or Officer, Security, and Cunning>28, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of Alpha personnel your opponent commands to be killed. "Two columns? How're we going to hold off two columns?" 16 V 11 Link |
4 •Savar, Alien Pawn Vulcan •Diplomacy •Law •Officer •Science •Transporters •Treachery Admiral. Bluegill. When you fail a mission attempt involving this personnel, if there are one or less dilemmas overcome at this mission, you may kill him to unstop each of your stopped Bluegill personnel present. "Patience is one of our virtues, Captain." Integrity 3 Cunning 7 Strength 7 49 V 45 Link |
1 Science PADD Each of your Science personnel present gains Archaeology. "What’s this? A map of the ruins? … If the Taguans were to catch you down there…" 1 C 70 Link |
7 •Scimitar, Built for Only One Purpose Scimitar Class Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn. Range 9 Weapons 10 Shields 10 14 R 121 Link |
7 •Scimitar, Predator Scimitar Class Cloaking Device. When you win an engagement involving this ship, the loser discards the top card or his or her deck. "He would only have built a weapon of such scope for one reason. He’s going after Earth." Range 9 Weapons 11 Shields 10 1 R 413 Link |
7 •Scimitar, Reman Warbird Scimitar Class Cloaking Device. When you play this ship, it is cost -1 for each Reman at this mission. Each of your Reman personnel aboard this ship loses and gains . "We are a race bred for war... and conquest!" Range 9 Weapons 10 Shields 10 40 V 45 Link |
3 Scout Drone Borg •Astrometrics •Biology •Engineer •Science •Security •Transporters Drone. While this personnel is attempting an mission, he is attributes +1. TASK: Implement initial reconnaissance. Evaluate. Integrity 5 Cunning 5 Strength 5 57 V 11 Link |
3 Scrutiny Drone Borg •Anthropology •Programming •Science Drone. When you play this personnel, choose an opponent. You may draw a card for each non-headquarters mission worth 35 points or less he or she commands. TASK: Discover and examine potential resources. Prioritize. Integrity 5 Cunning 5 Strength 5 17 V 54 Link |
0 •Scum and Villainy Crime. To play this event, you must command three Thief personnel. Plays in your core. Name a personnel. Each personnel you own with that card title gains Thief. Order - Stop your Thief to take command of a Hand Weapon equipment present with that Thief. You may do this only once each turn. "They are stealing... from archaeological sites..." 49 V 24 Link |
1 Seal the Temple's Door Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. (You may place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event. 8 C 42 Link |
3 Sean Hawkins Human •Anthropology •Engineer •Security •Transporters MACO. When your personnel present is about to be killed by a dilemma, you may stop this personnel and your MACO present to prevent that. "I'm always ready to stretch my legs, sir." Integrity 5 Cunning 5 Strength 6 12 C 115 Link |
3 •Search and Destroy Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed. "They don't need to know he's on board. You simply order them to destroy the runabout." 49 V 25 Link |
•Search and Rescue 35 Leadership, 2 Navigation, Security, and Strength>34 Region: Badlands. You cannot complete this mission if your personnel is on this planet. Class-M planetoid: Retrieve an officer kidnapped from Deep Space 9 by the Maquis. Span 2 1 U 197 Link |
•Search for Survivors 35 Leadership, Officer, Programming, Security, and Strength>36 Dozaria: Pursue a lead to a possible crash site of the missing Cardassian prisoner transport Ravinok. Span 2 1 S 198 Link |
2 •Seasoned Leader To play this event, you must command three personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a Leadership personnel; or shuffle two cards from hand into their owner's deck. Comman is often decided by force or treachery rather than logic or rules. 13 C 33 Link |
3 •Second, Neonatal Drone Borg •Exobiology •Programming •Science Drone. When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that. TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen. Integrity 5 Cunning 5 Strength 5 10 R 57 Link |
Second Breakfast When you have drawn dilemmas, you may discard a card from hand to return up to two of those dilemmas to your dilemma pile and draw an equal number of dilemmas. "A cook is only as good as his ingredients." 53 V 6 Link |
1 Second Edition Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) Download a copy of a personnel you command. If that personnel is an personnel, draw a card. Destroy this event. "I'm Captain Kirk! I'm Captain Kirk!" 32 V 5 Link |
•Second Moon of Bajor VIII, Acquire Illicit Explosives 30 Physics, Treachery, Cunning>30, and (Astrometrics or Engineer) Region: Bajor System. Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents. Span 2 1 U 150 Link |
Secret Agenda When your Leadership personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Leadership personnel gains that skill until the end of that dilemma. Order - Examine an opponent's hand. For each Leadership personnel you command, choose an interrupt revealed. That opponent discards each one. 22 V 24 Link |
Secret Conspiracy When an opponent's personnel is about to complete a mission, add the skills (except Intelligence) of your Intelligence personnel at that mission to the mission's requirements. This effect lasts until the end of that opponent's turn. "…if the Duras are being aided by the Romulans, it becomes very much our concern." 1 R 137 Link |
0 Secret Identity Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner's discard pile. Shuffle and replace your deck. "So, you like my lobes? … Good! Then you can have them!" 3 U 26 Link |
•Sector 04-70, Divert Attention 35 Leadership, 2 Navigation, Transporters, and Cunning>34 Region: Badlands. When you complete this mission, the opponent on your left choses one: you score 5 points; or you take command of up to two events in their core that have no cards on them. (Move those events to your core.) Span 3 62 V 18 Link |
•Sector 04-70, Verify Evidence 35 Leadership, 2 Navigation, Science, and Cunning>34 Region: Badlands. Corroborate the claims of a Bajoran trader operating in this sector. Span 3 1 U 205 Link |
•Sector 21396, Commandeer Prototype 30 Intelligence, Officer, Treachery, and Cunning>33 or Leadership, 2 Officer, and Cunning>35 When you complete this mission, you may download a ship and place it at this mission (that ship is stopped). Name an affiliation. The downloaded ship becomes the named affiliation. Remote sector of the Beta Quadrant: Capture a starship prototype. Span 3 14 U 52 Link |
•Sector 3641, Locate Abducted Klingon 35 Leadership, 2 Security, Strength>32, and (Exobiology or Physics) Nebula. Span 4 60 AP 7 Link |
•Sector 39-J, Investigate Annihilation 35 Astrometrics, Navigation, Physics, Science, and Cunning>34 This mission is span -1 for each completed mission an opponent commands (limit -2). "It's a disease, like a virus invading the body of our galaxy." Any affiliation may attempt this mission. Span 3 43 V 13 Link |
•Sector 441, Analyze Radiation 35 Astrometrics, Navigation, Officer, Science, and Cunning>32 Nebula. Region: Briar Patch. While this mission is complete, each Region: Briar Patch mission is span -1. "There are metaphasic particles all over the Briar Patch." Span 4 55 V 20 Link |
•Security Briefing 35 2 Diplomacy, 2 Security, and Cunning>32 Korma: Attend a conference on this Cardassian outpost and share intelligence on the Klingon Empire. Span 2 1 S 199 Link |
0 Security Drills Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma. "Schedule another surprise drill. If the Dominion tries to infiltrate the station, I want to be ready for them." 5 P 12 Link |
2 Security Precautions Decay: 2. (When there are two cards on this event, destroy it.) Plays in your core. Players may only score points from non-headquarters missions. When a player scores points from a mission, he or she cannot score more than the printed value of that mission. At the start of your turn, place the top card of your deck on this event. When this event is destroyed, remove it from the game. 29 V 24 Link |
Security Sweep To play this interrupt, you must command two Security personnel. Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck. "Do you know what the Romulans will do to you if they discover who you are?" 3 U 77 Link |
3 Security Weapons Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead. "I'm detecting some kind of movement. ... It's heading in your direction. Moving fast." 13 C 18 Link |
2 Seeing Double Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event. "Wait … it’s me. Odo." "You don’t say." 7 C 30 Link |
•Seek Savior 40 Anthropology, Biology, Honor, Law, and Integrity>40 At the start of each of your turns, if this is your first turn, name a personnel. When your personnel complete this mission, if an opponent commands that personnel, score 10 points. Sendrii system: "You will know me before I know the world." Span 3 17 V 51 Link |
2 •Sela, Cunning Strategist Human/Romulan •Intelligence •Leadership •Officer •Security •2 Treachery While this personnel is facing a dilemma, if this mission is worth 40 or more points, you may meet that dilemma's Integrity or Strength requirements using Cunning instead. "Everything that was human in me died that day. Never doubt that." Integrity 2 Cunning 6 Strength 5 14 R 107 Link |
3 •Sela, Daughter of Tasha Human/Romulan •Diplomacy •Intelligence •Leadership •Officer •2 Treachery Smuggler. When you play this personnel, you may download two cards. Those cards must be Crime cards, Hand Weapons, or A History of Collusion. "Gowron has suffered another loss in the Mempa system. His forces will not threaten you in that region for some time." Integrity 2 Cunning 6 Strength 5 55 V 42 Link |
3 •Sela, Devious Schemer Human/Romulan •Intelligence •Leadership •Officer •Security •2 Treachery While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security. "Do not be distressed. Your dream of reunification is not dead. It will simply take a different form - the Romulan conquest of Vulcan." Integrity 2 Cunning 6 Strength 5 4 R 173 Link |
3 •Sela, Mysterious Operative Human/Romulan •Diplomacy •Intelligence •Leadership •Officer •2 Treachery While an opponent does not have an Intelligence personnel at this mission, his or her personnel at this mission cannot use their abilities. "...humans have a way of showing up when you least expect them." Integrity 2 Cunning 6 Strength 5 1 R 367 Link |
3 •Sela, Supervising Operative Human/Romulan •Intelligence •Leadership •Officer •Programming •2 Treachery Commander: Goraxus. When you play this personnel, you may download up to two cards. Those cards must be Capture cards, Punishment cards, or The Perfect Tool. "Will there be any physical evidence of what you are going to do to him?" Integrity 2 Cunning 6 Strength 5 24 V 39 Link |
•Selay, Transport Delegations 35 Anthropology, 2 Diplomacy, Leadership, and Integrity>31 Region: Sector 500. "We are to deliver these delegates to this sector's neutral conference planet..." Any affiliation (except ) may attempt this mission. Span 2 7 U 52 Link |
2 Self-Replicating Roadblock Plays on your non-headquarters mission (limit one per mission). When you play this event, name a dilemma or an event. The named event cannot be played on this mission. When the named dilemma is revealed here, return it to its owner's dilemma pile. "We're going to mine the entrance to the wormhole - prevent the Dominion from bringing any more reinforcements to Cardassia." 30 V 17 Link |
2 Self-Sealing Stem Bolts Order - If you own this equipment, you may choose an opponent. Place this equipment aboard one of his or her ships (he or she now commands this equipment) to make him or her place an equipment he or she commands and owns on one of your ships (you now command that equipment). "He doesn't have any latinum. Let's trade for something." 17 V 20 Link |
2 •Selok, Deep Cover Operative Romulan •Anthropology •Intelligence •Security •Treachery While this personnel is at a mission, she is an Infiltrator. While this personnel is at your mission, you may attempt it. Romulan patriot who spent years gathering intelligence on the Federation under the alias of a Vulcan ambassador. Integrity 4 Cunning 6 Strength 5 4 C 174 Link |
3 •Selveth, Tal Shiar Pilot Romulan •Astrometrics •Engineer •Geology •Intelligence •2 Navigation •Treachery Pilot of the Serrola during its mission to the Gamma Quadrant. Though she is distrustful of Cardassians, she has followed her commander's example and set aside these feelings to deal with the Dominion. Integrity 4 Cunning 6 Strength 6 1 U 368 Link |
Sense of Obligation Q. Order - Choose an opponent. That opponent scores 5 points and you may destroy one of his or her events. "You are simply the most impossible person to buy a gift for." 26 V 17 Link |
2 Sensing a Trap To play this event, you must command a Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn. "He’s giving us exactly what we need and he expects us to take it. … No… we won’t step into Picard’s trap. We will disable part of his network… here, where they’re weakest." 3 U 53 Link |
•Sensitive Search 30 Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery) Nequencia system: Track the movements of an "information broker" who failed to arrive at a scheduled rendezvous. Span 2 1 S 200 Link |
Sensor Sweep Pursuit. To play this interrupt, you must command an Astrometrics personnel. Order - Download a Pursuit card. "The Kraxon reports that the neutrino signature has just phase-shifted, and it’s moving now at warp speed directly toward the Orias system." 1 U 138 Link |
2 Sent Back To play this event, you must discard two cards from hand. Choose an opponent and name a personnel or event. That opponent places each card he or she commands with that card title on the bottom of its owner's deck and then draws two cards. Destroy this event. "He was supposed to be beamed away a split second before the phaser beam hit him. Whether it worked or not, I couldn't tell you." 22 V 15 Link |
Sermon To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck. "What these sinners have forgotten is that they are neighbors. … Do you see branches tearing leaves off one another? No!" 1 R 139 Link |
3 •Serova, Warp Field Theorist Hekaran •2 Astrometrics •2 Engineer •Physics •Science While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1. "That's your response? More research? More delays? I suppose I shouldn't have expected anything different." Integrity 4 Cunning 7 Strength 4 1 R 344 Link |
6 •Serrola D'deridex Class Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a mission, it is Weapons +2 and Shields +1. Flagship of the joint Tal Shiar/Obsidian Order fleet that bombarded the Founders’ homeworld in the Omarion Nebula. Range 6 Weapons 7 Shields 7 1 R 414 Link |
7 •Serrola, Tip of the Spear D'deridex Class Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. When your dilemma stops an opponent's personnel here, if no personnel have been stopped by a dilemma during that attempt, that opponent discards two cards from hand. "Central Command will have a war on its hands, whether it wants one or not." Range 6 Weapons 7 Shields 7 44 V 18 Link |
1 •Seska, Cardassian Agent Cardassian •Engineer •Intelligence •Programming •Science •2 Treachery Infiltrator. When this personnel uses a skill, your Leadership personnel and your Officer personnel are attributes -1 until the end of the turn. "My blood won't help you. I had a childhood disease that infected it." Integrity 2 Cunning 6 Strength 5 10 U 80 Link |
1 •Seska, Complicated Loyalties Cardassian •Engineer •Intelligence •Programming •Transporters •2 Treachery When this personnel uses a skill to complete a mission, each of your opponents may draw a card. "Do you think I gave you my, my heart to get your Maquis secrets?" Integrity 2 Cunning 7 Strength 5 56 V 31 Link |
6 •Seska, Pragmatic Agent Cardassian •Intelligence •2 Programming •2 Treachery Infiltrator. When you play this personnel, she is cost -1 for each Treachery personnel you command. "To survive, we must have powerful friends." Integrity 2 Cunning 7 Strength 5 39 V 8 Link |
2 •Seskal, Comrade in Arms Cardassian •Anthropology •Astrometrics •Officer •Science Dissident. Glinn. While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas. Passionate member of Damar's resistance. Resents that tactics the Bajorans used against his people are needed to fight the Dominion. Integrity 5 Cunning 5 Strength 6 4 U 123 Link |
1 Set Up Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities. "This is ridiculous. I’m not the changeling. If I were, don’t you think I’d put up a little more of a fight?" 3 R 54 Link |
2 Setek Romulan •Anthropology •Exobiology •Medical •Physics When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Diligence and determination make the Romulans both powerful enemies and power allies. As the latter, they are perhaps more dangerous, for they will end an alliance - without warning - the moment it is no longer to their advantage. Integrity 5 Cunning 5 Strength 6 4 C 175 Link |
0 •Seth Matthews, Red Squad Cadet Human Cadet. While this personnel is facing a dilemma, he gains Exobiology and Science. "We have cadets as young as seventeen who are doing the jobs of officers twice their age." Integrity 5 Cunning 5 Strength 5 4 C 146 Link |
1 Seth Mendoza Human •Anthropology •Diplomacy •Law The Federation maintains a large team of negotiators for dealing with races with which no formal treaty has been established. These people often forge the first links leading to eventual Federation membership. Integrity 6 Cunning 5 Strength 4 1 C 283 Link |
2 Setting the Stage Randomly select nine personnel. All your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "Let him stew for a few minutes, then go in and tell him that you’ve convinced me to meet with him one more time. Tell him I’m a loose cannon, and that he needs to be more reasonable because I’m such an unreasonable man. Lemec will want to bring his own aides aboard... pretend to be worried that I’ll object, and then give grudging permission for two aides, no more." 21 V 7 Link |
•Settle Holographic Colony 35 Engineer, Leadership, Programming, 3 Holograms, and Cunning>33 At the start of each of your turns, if you do not command a non-Hologram personnel, you may draw a card, then place a card from hand on your Holoprogram. Ha'Dara: "It's Bajoran for 'home of light.'" Span 2 25 V 22 Link |
3 •Seven of Nine, Annika Borg •Astrometrics •Engineer •Exobiology •Science Dissident. While you command a non-Dissident personnel, this personnel loses all of her skills and her next ability. While this personnel is attempting a mission, she and each Dissident personnel present are attributes +1. "I'm willing to help, but I can't do it alone." Integrity 6 Cunning 7 Strength 6 25 V 28 Link |
2 •Seven of Nine, Efficient Analyst Borg •Astrometrics •Engineer •Programming •Science Order - Examine the top two cards of your deck. Replace those cards in any order. Order - Exchange a card in hand with the top card of your deck. "If you are here to fraternize, I do not have the time." Integrity 5 Cunning 7 Strength 6 12 R 84 Link |
4 •Seven of Nine, Ideal Candidate Borg •Astrometrics •2 Engineer •2 Physics •Programming •Science •Transporters Think Tank. While this personnel is attempting a mission worth 50 or more points, she is Cunning +2 and gains Exobiology. "Cheating is often more efficient." Integrity 6 Cunning 7 Strength 6 57 V 18 Link |
2 •Seven of Nine, Immersed in Chaos Borg •Acquisition •Astrometrics •Honor •Officer Admiral. Assassin. Cadet. Dabo Girl. Dissident. Gatherer. General. High Council Member. Infiltrator. Senator. Smuggler. Thief. Waiter. "you are but one mind, confronting thousands." Integrity 6 Cunning 7 Strength 6 41 V 26 Link |
2 •Seven of Nine, Notorious Scapegoat Borg •Astrometrics •Biology •Engineer •Security At the start of your turn, you may place a card from hand on the bottom of your deck. "Survival may be more difficult than I imagined." Integrity 5 Cunning 6 Strength 7 0 VP 165 Link |
3 •Seven of Nine, Part of the Greater Whole Borg •Astrometrics •Engineer •Programming •Science Drone. Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost. "We are Borg. Our primary function is to serve the Collective." Integrity 5 Cunning 7 Strength 6 3 R 138 Link |
4 •Seven of Nine, Prodigal Daughter Borg •Astrometrics •Engineer •Exobiology •Programming •Science •Treachery When a card your opponent owns is about to prevent an interrupt you own, you may give command of this personnel to an opponent to ignore that effect. If you do, choose a ship commanded by that opponent and place this personnel aboard that ship. Integrity 4 Cunning 7 Strength 6 18 V 21 Link |
2 •Seven of Nine, Reclaimed Drone Borg •Astrometrics •Engineer •Exobiology •Physics •Programming "I was raised by the Borg." Integrity 5 Cunning 6 Strength 6 0 AP 1 Link |
3 •Seven of Nine, Representative of the Hive Borg •Engineer •Exobiology •Physics •Programming •Science Drone. While this personnel is facing a dilemma, she is Strength +2 and gains Security. "We are Borg. ... You are individuals. You are small, and you think in small terms." Integrity 5 Cunning 7 Strength 6 3 S 139 Link |
2 •Seven of Nine, Undercover Operative Borg •Engineer •Physics •Programming •Science Infiltrator. When you play this personnel, if you command a Temporal ship, you may download Temporal Transporters. "Jameson, Anna. Service number eight six zero seven nine zero... I am not a member of Voyager's crew. I'm on assignment here at Utopia Planitia." Integrity 5 Cunning 7 Strength 6 28 V 36 Link |
0 Severed Link To play this event, you must command a Programming personnel. Discard a card from hand to draw two cards. Destroy this event. "…as you may recall, on several occasions, we have witnessed the Borg removing key circuits from injured comrades – no doubt separating them from the group consciousness." 3 C 55 Link |
1 •Sfreett, Deadly Flower Kzinti •Acquisition •Anthropology •Diplomacy While this personnel is present with a personnel, a personnel, and a personnel, she gains Diplomacy, Security, and Treachery and cannot be stopped by dilemmas. Dancer employed by the Watering Hole saloon. She avoided the pool table whenever possible. Integrity 5 Cunning 6 Strength 6 43 V 25 Link |
•Sha Ka Ree, Quest for Infinite Knowledge 50 Anthropology, 2 Leadership, and (Honor and Integrity>44 or Treachery and Cunning>44) Region: Great Barrier. When your personnel complete this mission, it is worth 10 less points unless you remove a ship in your discard pile from the game. "Excuse me. I'd... just like to ask a question." Span 4 30 V 31 Link |
1 •Shadow Operation To play this event, you must command two Intelligence personnel. Plays in your core. When you are about to play a personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2. "…if for any reason we chose to enter Klingon territory, how would you stop us? With our cloaking devices we can slip by you at will." 2 R 61 Link |
2 Shadowplay When your opponent reveals this dilemma, he or she may discard a personnel from hand to add 5 to each of this dilemma's attributes requirements (or add 10 if that personnel was an Hologram). Unless you have Programming and Cunning>30 or Treachery and Strength>30, all your personnel are stopped. "... and sometimes I even forgot that they were holograms." 26 V 9 Link |
Shady Resources When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma. "Well worth twice the price I'm asking." 1 S 140 Link |
4 •Shakaar Edon, First Minister of Bajor Bajoran •Diplomacy •2 Honor •Law •2 Leadership When you play this personnel, if you have completed a mission requiring Anthropology or Leadership, he is cost -4. When your personnel complete a mission worth 40 or more points, you may unstop each of your stopped personnel. "I've been a soldier and I've been a politician. I have to say, I'm starting to think being a soldier was easier." Integrity 7 Cunning 6 Strength 6 17 V 53 Link |
3 •Shakaar Edon, Resistance Leader Bajoran •Biology •Geology •2 Leadership •Security Bajoran Resistance. Each of your other personnel present is Strength +1 (or +2 while in combat). Leader of a resistance cell whose victories during the Occupation included the liberation of the Gallitep labor camp. He remained equally devoted to his people years after trading that violent past for the life of a farmer. Integrity 6 Cunning 6 Strength 6 1 R 224 Link |
4 Shaken Confidence When this dilemma is revealed, it is cost -1 for each Paranoia event your opponent commands. Unless you have 2 Intelligence, randomly select three personnel to be stopped. "...I hadn't even met Beverly... You introduced them" "My brother introduced them." "You don't have a brother. Two sisters, Anne and Melissa. What the hell is this all about?" 40 V 7 Link |
Shall We Not Revenge? When an opponent's personnel uses his or her Anthropology, Astrometrics, Diplomacy, or Security, if he or she is facing a dilemma you own, place the top card of your dilemma pile face down beneath your dilemma stack to kill that personnel. Place this interrupt on the bottom of your deck. "Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us..." 15 V 19 Link |
1 Shandor Bajoran •Archaeology •Diplomacy •Honor Prylar. "Yelim cha ono... tamah purono dhar jeek... teram far che... yavar ha iktasho..." Integrity 6 Cunning 5 Strength 3 1 C 225 Link |
4 •Shankar, Maquis Soldier Human •Archaeology •Biology •Geology •Officer •Treachery When you play this personnel, if you command at least three Region: Demilitarized Zone missions, you may make each opponent place his or her hand on the top of his or her deck in the order of his or her choice. "Starfleet does not condone the Maquis' actions..." Integrity 4 Cunning 6 Strength 6 6 P 52 Link |
1 Sharat Kellerun •Diplomacy •Programming •Treachery "It's not enough to simply destroy the Harvesters. We have to be sure no one can ever recreate them. ... As long as the knowledge exists, there's a danger it may be used. That's a risk we refuse to live with." Integrity 4 Cunning 5 Strength 6 3 C 193 Link |
Shared Delicacy Punishment. To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck. "Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar." 2 U 86 Link |
0 Shared Hallucination When this dilemma is revealed, you may discard any number of cards from your hand. Choose a personnel to be stopped for each card in your hand. "It seems that in this place, the world of the physical universe and the world of ideas is somehow intermixed. What we think also becomes a reality. We must therefore, I repeat, must begin controlling our thoughts." 27 V 3 Link |
0 Shared Problems To play this event, you must command three personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas. "I was suddenly overcome with a wave of nausea..." "...but when you move back to me, it got better. Well, it seems as if we're stuck with each other." 4 C 72 Link |
1 Shattered Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a personnel from his or her discard pile and place him or her aboard a ship at a mission. "Different areas seem to exist in different time periods." 13 U 19 Link |
2 Sheer Lunacy Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. "This thing has been driving me crazy. You said you knew the solution. Prove it." 3 C 27 Link |
4 Shelley Human •Biology •Engineer •Exobiology •Geology •Medical •Security Genetically Enhanced. When you play this personnel, the next or personnel you play this turn is cost -3. "The war is going very badly for the Federation... far worse than is generally known" Integrity 7 Cunning 7 Strength 6 0 VP 275 Link |
3 Shields Up! Randomly select a personnel to be stopped. If that personnel has Astrometrics or Navigation, randomly select an additional personnel to be stopped. "Full force fields... evasive maneuvers." 9 R 2 Link |
1 •Shining So Bright Plays in your core. When you play a Leadership personnel, you may examine the top card of your deck, then place it on the top or bottom of your deck. "Never saw the sun... Never saw the sun... Never saw the sun..." "...shining so bright." "...shining so bright. Never saw things..." "...going so right." 0 VP 279 Link |
4 •Shinzon, Capable Commander Human •Biology •Engineer •Leadership •Officer •2 Treachery Commander: Scimitar. Order - Discard a card from hand to take a Maneuver card from your discard pile and place it on top of your deck. "I'm afraid you won't survive to witness the victory of the echo over the voice." Integrity 1 Cunning 6 Strength 6 1 R 369 Link |
1 •Shinzon, Devious Tactician Human •Leadership •2 Treachery Commander: Scimitar. Infiltrator. Praetor. While this personnel is at an opponent's mission, each planet or space dilemma revealed here is cost -1. "Don't you think it's time to surrender?" Integrity 1 Cunning 6 Strength 6 39 V 16 Link |
2 •Shinzon, Reman Leader Human •Geology •Leadership •Officer •Security •2 Treachery "We will no longer bow before anyone as slaves." Integrity 1 Cunning 6 Strength 6 0 AP 4 Link |
3 •Shinzon, Romulan Praetor Human •Biology •Diplomacy •Engineer •Leadership •2 Treachery Praetor. Order - Discard a card from hand to draw a card. You may do this only once each turn. "If you had lived my life and experienced the suffering of my people, you would be standing where I am." Integrity 1 Cunning 6 Strength 6 1 S 370 Link |
1 Shipboard Fire Unless there are no damage markers on this ship, all your personnel are stopped. An unchecked hazard aboard a starship can quickly lead to even more alarming problems. Just as with ancient sailing vessels, fire poses a particular risk. 6 P 9 Link |
2 Shock Troops Assault. Plays in your core. Order - Destroy this event to begin combat involving your Reman personnel. Your non-Reman personnel present are not involved in that combat. If you win, kill any number of your Reman personnel involved. The loser randomly selects an equal number of their personnel involved to be killed. "...the reputation of being formidable warriors." 49 V 26 Link |
2 Shocking Betrayal Choose a personnel to be stopped and your opponent may discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed. "Excellency, it is difficult. I try to obey, but..." 14 U 13 Link |
3 •Shocking Revelation Infiltration. Plays on an opponent's incomplete non-headquarters mission. When your opponent completes this mission, if you command an Infiltrator, choose a personnel involved, place them on your headquarters mission, and name an affiliation. They become the named affiliation. (You now command that personnel.) "...and we thank you for returning our sister to us." 46 V 12 Link |
3 Short Circuit Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. "We've got to get out of here! The whole thing might blow!" 4 U 23 Link |
2 Show Trial Randomly select a personnel who has Leadership or Medical to be stopped. If you have more points than each of your opponents, randomly select an additional personnel to be stopped. "I wish to note for the record that the evidence against my clients is entirely circumstantial. I beg the court to consider this when pronouncing its sentence." 15 V 7 Link |
3 •Shran, Exchange Officer Andorian •Diplomacy •Engineer •Navigation •Programming •Security While this personnel is attempting a mission, your Human personnel present are Integrity +1. "Perhaps future ships will be named after our vessels, especially if we do something historic... together." Integrity 6 Cunning 5 Strength 6 39 V 17 Link |
3 •Shran, In Archer's Debt Andorian •Astrometrics •Leadership •Navigation •Officer •Transporters Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile. "Once he's free, my debt will be repaid in full." Integrity 4 Cunning 5 Strength 6 8 R 87 Link |
3 •Shran, Reluctant Diplomat Andorian •Diplomacy •Leadership •Officer •Treachery Commander: Kumari. When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that. "I'm not going to entrust the security of Andoria to the pinkskins, or anyone else!" Integrity 4 Cunning 5 Strength 5 10 U 97 Link |
3 •Shras, Passionate Plenipotentiary Andorian •2 Diplomacy •Engineer •Law •Medical •Security When this personnel is facing a dilemma, you may make him gain a skill required by an opponents' mission worth 40 or more points until the end of that dilemma. "Perhaps you should forget logic... motivations of passion or gain... are reasons for murder." Integrity 6 Cunning 7 Strength 5 51 V 19 Link |
Shri-tal When your personnel is killed by a dilemma, you may draw cards equal to that personnel's cost. "There’s a Cardassian tradition, called Shri-tal. The dying give their secrets to their family, to use against their enemies. But I have no one left to carry my secrets. No one but you. … Be my daughter one last time, Nerys. Hear what I know … and use it as you see fit." 6 P 37 Link |
Shrouded in Light To play this interrupt, you must command Founders' Homeworld. While your Jem'Hadar is facing a dilemma, you may exclude him from random selections until the end of that dilemma. Like all Jem'Hadar functions, the ability to shroud is regulated by the presence of ketracel-white. Jem'Hadar who endure prolonged periods without the drug eventually lose this ability. 32 V 7 Link |
2 •Shuttlepod One, Reliable Transport Shuttle You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from a mission where you have a ship, subtract 2 from the Range required. "Prep a shuttlepod, Mister Tucker." Range 2 Weapons 2 Shields 2 8 R 119 Link |
2 •Shuttlepod Two, Landing Craft Shuttle You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from your space mission, subtract 3 from the Range required. You may do this only once each turn. "We could take Shuttlepod Two..." Range 2 Weapons 2 Shields 2 8 R 120 Link |
1 Sickbay To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead. Though Dr. Phlox’s sickbay was as much a menagerie as a clinic, the Enterprise explored for over a year without ever losing a crewmember. 2 U 62 Link |
2 Side by Side Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped. "Synthetic organs are in place. We merely synchronize them with Kirk's autonomic nervous system, duplicating the rhythms of his body. At the same time, we duplicate the mental patterns." 4 U 24 Link |
3 •Sidney Albert, Hardhearted Human •Biology •Diplomacy •Engineer •Geology •Officer •Treachery While this personnel is facing a dilemma, if three or more Nucleogenic cards are in your discard pile, you may lose 5 points to meet Integrity requirements of that dilemma using Cunning instead. A stifled conscience can't be pricked. Integrity 4 Cunning 7 Strength 5 56 V 49 Link |
1 •Sigmund Freud, Father of Psychoanalysis Hologram •Anthropology •Biology •Medical "Dreams are the royal road to the knowledge of the mind." Integrity 6 Cunning 7 Strength 3 7 C 107 Link |
•Signal for Rescue 45 Biology, Engineer, Programming, Security, Strength>42, and (Diplomacy and Treachery or Honor and Leadership) Desolate world: "That’s a communications system. It needs repair, but I’m willing to bet that you’ve brought one of those famed Starfleet engineers who can turn rocks into replicators." Span 2 3 U 105 Link |
Signs of Sentience To play this interrupt, stop your Android and your non-Android present together. Order - Take an Android from your discard pile and place it on the bottom of its owner's deck. Order - Reveal your hand to destroy an event that costs less than the number of Androids revealed. "Intelligence; self-awareness; consciousness." 29 V 32 Link |
3 •Silaran Prin, Between Darkness and Light Cardassian •Anthropology •Engineer •Programming •2 Treachery Assassin. Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his owner's discard pile to kill that personnel. This effect lasts until this order is executed again. Integrity 2 Cunning 6 Strength 6 14 U 69 Link |
3 Silent Attack Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1. "Kelso is dead. Strangled." 12 C 16 Link |
Silent Strike To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of your turn. Order - Take your staffed ship off Engage Cloak to place it at a non-headquarters mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved. 14 U 50 Link |
4 Silent Witness Randomly select two personnel. Each of those personnel who does not have Leadership is killed. "First rule of assassination: kill the assassins." 38 V 9 Link |
4 •Silik, Chameleon Suliban •Exobiology •Navigation •Transporters •Treachery Genetically Enhanced. Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn. "I've learned a great deal about you... even more than you know." Integrity 3 Cunning 6 Strength 6 8 R 88 Link |
2 •Sim, Sacrificial Lamb Simbiot •Engineer •Honor •Physics •Programming You may play this personnel aboard your ship. When your personnel present is about to be killed, kill this personnel to prevent that. "So what are you going to do? Drag me down to sickbay, force me onto a biobed at gunpoint?" Integrity 6 Cunning 6 Strength 6 57 V 26 Link |
2 Simmons Human •Archaeology •Astrometrics •Engineer •Science When you play this personnel, you may draw three cards and discard two cards from hand. "We have a saying in our line of work: 'There's no time like the past.'" Integrity 6 Cunning 6 Strength 5 28 V 37 Link |
4 Simulated Prey Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed. "What do you expect? They've been stabbed, shot, beaten, phasered, and bat'lethed over the past three weeks. Their bodies weren't designed for this kind of punishment. 34 V 8 Link |
2 •Sirella, Forbidding Matriarch Klingon •Anthropology •Archaeology •Geology •Law •Programming When your Host or Honor Klingon personnel present is stopped by a dilemma, you may make this personnel attributes +1 (limit +3) until the end of this turn. "A Klingon woman would find it difficult to gain my favor. For an alien, it will most likely be impossible." Integrity 6 Cunning 5 Strength 6 48 V 14 Link |
2 •Sirna Kolrami, Famed Strategist Zakdorn •Security While facing a dilemma, a personnel present may lose all of his or her skills until the end of that dilemma. You may do this only once each turn. "How you perform in a mismatch is precisely what interests Starfleet. After all, when one is in the superior position, one is expected to win." Integrity 5 Cunning 7 Strength 3 14 C 85 Link |
3 •Sirol, Diplomatic Adversary Romulan •Astrometrics •Diplomacy •Leadership •Navigation •Officer •Treachery Commander: Terix. While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery. "We were conducting some geological experiments on the surface... It is entirely possible that we accidentally sealed you in." Integrity 3 Cunning 6 Strength 6 2 R 165 Link |
1 •Sito Jaxa, Nova Squadron Pilot Bajoran Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Engineer, Navigation, Programming, Science, and Transporters. "I was flying solely on sensor readings at the time..." Integrity 5 Cunning 6 Strength 5 8 C 75 Link |
2 •Sito Jaxa, Undercover "Terrorist" Bajoran •Honor •Navigation •Security •Transporters When this personnel is about to be captured or killed, you may take a card from your discard pile into hand. "The captain asked Dr. Crusher to make it look like Joret had mistreated me." Integrity 7 Cunning 6 Strength 6 32 V 13 Link |
4 •Six of Ten, Invalidation Drone Borg •Astrometrics •Leadership •Navigation •Officer •Security Drone. When you play this personnel, if you command a unique personnel, he is cost -1. At the start of each of your turns, you may discard a card from hand that has a cost of 4 or more to download a card that has a cost of 4 or more. TASK: Identify aberrations in newly assimilated drones. Eliminate. Integrity 6 Cunning 5 Strength 6 13 U 51 Link |
4 •Six of Ten, Korok Borg •Astrometrics •Honor •2 Leadership •Navigation •Officer •Security Commander: Sphere 117. Dissident. General. While you command a non-Dissident personnel, this personnel loses all of his skills and his next ability. While this personnel is facing a dilemma that does not require a skill at a mission, he cannot be killed. Integrity 7 Cunning 5 Strength 6 25 V 29 Link |
3 •Skalaar, Bounty Hunter Tellarite •Anthropology •Astrometrics •Engineer •Honor •Navigation •Security Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you command aboard your ship here. You may do this only once each turn. "You can either be quiet or spend the rest of this trip unconscious. Which do you prefer?" Integrity 7 Cunning 6 Strength 6 12 C 104 Link |
0 Skeleton Crew Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome. With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind. 3 U 28 Link |
2 Skeptical Superiors Unless you have 3 Leadership or Astrometrics, Programming, and Cunning>28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Admiral personnel your opponent commands. "But what if you're wrong and the Dominion doesn't commit its forces to protect Deep Space Nine? What if they launch a full-scale assault on Earth instead?" 16 V 12 Link |
1 Skron Ferengi •Acquisition •Diplomacy •Law •Programming Aside from liquidators, the wages for working in the Tower of Commerce are actually rather low. Such employees earn their livings through eavesdropping, extortion, and bribes. Integrity 4 Cunning 5 Strength 4 7 C 91 Link |
4 Skullduggery Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed. "If you stand still, this won’t hurt as much." 1 U 49 Link |
3 •Slar, Gorn Slave Master Gorn •2 Engineer •Physics •Programming •Security •Treachery This personnel is Cunning +1 and Strength +1 for each personnel present. "I'm familiar with your species. Humans are not trustworthy." Integrity 2 Cunning 3 Strength 3 13 R 96 Link |
0 Slightly Awkward Q. Temporal. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may discard an equipment, event, or interrupt from hand to choose one: draw an extra dilemma; or, spend one extra in total cost on dilemmas. "A little jumpy this morning, are we? Feeling guilty, perhaps?" 21 V 13 Link |
6 Slightly Overbooked For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Unless you have three personnel who each have a cost of 4 or more, each of your personnel who has a cost of 2 or less is stopped. "We're having a bit of a panic at the airlocks, sir. Far more passengers than we can handle have shown up. They all claim to have made arrangements to leave." 17 V 11 Link |
4 Sluggo Plays in your core. When you play this event, name a personnel. That personnel cannot use his or her skills to meet mission requirements. For the first few weeks of Enterprise’s mission, Hoshi Sato felt as out-of-place as the alien slug with which the crew had made their only "first contact." 3 R 56 Link |
3 Small Problems Randomly select three personnel. Each of those who is a personnel is stopped. "Tag!" "You're it!" 7 U 13 Link |
2 •Smuggling Run Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points. "Ben, what are you doing here?" 2 U 63 Link |
3 So Many Enemies Randomly select three personnel. If any of those personnel has Treachery, all three are stopped. Otherwise, randomly select one of those personnel to be stopped. "I could have been killed. If it hadn’t been for Data, and that one, brief delay he created, I would have been gone. No more me. And no one would have missed me, would they? Data may have sacrificed himself for me. Why?" 3 C 29 Link |
3 •Sobi, Felicium Dealer Brekkian •Acquisition •Engineer •Medical •Science When you play this personnel, you may examine the top four cards of your deck. You may take one card into hand for each different Commodity in your core, then place the remaining cards on the bottom of your deck in any order. "...with our improved processes, this one barrel contains over four billion doses." Integrity 4 Cunning 5 Strength 7 29 V 48 Link |
1 Soft Sell Crime. Plays on an opponent's incomplete non-headquarters mission. While this mission is complete, each of your Smuggler personnel and Thief personnel are Cunning +1 and Strength +1. "My friend, ten credits apiece is a very reasonable price. Now you can see for yourself how much the lovely little lady appreciates the finer things." 43 V 9 Link |
1 •Sojef, Pacifistic Luddite Ba'ku •Honor •Law This personnel may (and must) play to Ba'ku Planet. At the start of your turn, if this personnel is not on Ba'ku Planet, remove him from the game. When you play this personnel, you may download a Dissident or a Son'a. "But I would ask you to disarm yourselves. This village is a sanctuary of life." Integrity 6 Cunning 6 Strength 6 55 V 46 Link |
3 Sokath, His Eyes Uncovered! Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together." 3 S 30 Link |
3 •Solbor, Faithful Attendant Bajoran •Anthropology •Exobiology •Honor Prylar. When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points. Advisor and liaison for Kai Winn. Has served well in this capacity since her election, despite the differences with her policies he sometimes feels. Integrity 7 Cunning 5 Strength 3 4 R 108 Link |
3 •Solok, Calculating Rival Vulcan •Exobiology •Leadership •Officer •Security Commander: U.S.S. T'Kumbra. When you play this personnel, if you command two Vulcans, you may draw three cards. "...humans are often irked by such precision. Especially the more emotional humans." Integrity 5 Cunning 7 Strength 7 26 V 36 Link |
•Soltok IV, Transport "Medical Supplies" 35 Medical, Navigation, Transporters, Treachery, and Cunning>34 Region: Demilitarized Zone. At the start of each of your turns, if your staffed ship is at this mission, you may draw a card. "It was clear the Federation ship was carrying weapons through the Demilitarized Zone." Span 2 40 V 24 Link |
7 Son'a Battleship Battleship To staff this ship, you must have a Son'a aboard. This ship is Range +1 for each personnel in an opponent's discard pile (limit +3). Armed to the teeth, these vessels aptly reflect the Son'a penchant for aggression. Whether engaging in piracy or slave trafficking or transporting ketracel-white, these ships are the mainstay of the Son'a operations. Range 8 Weapons 10 Shields 9 55 V 51 Link |
2 Son'a Disruptor Pistol Hand Weapon. When an opponent's personnel is killed in combat involving your Son'a present, you may shuffle this equipment into its owner's deck to unstop each of your personnel involved. You cannot begin another combat this turn. A standard-issue sidearm among the Son'a, this weapon fires plasma charges. 55 V 4 Link |
4 •Sonak, Recommended Science Officer Vulcan •Exobiology •Geology •Law •Officer •Physics •Science •Transporters When this personnel is killed, you may download a personnel. "Captain Decker requested I complete final science briefing here before we leave on our mission." Integrity 6 Cunning 8 Strength 6 53 V 14 Link |
2 Sonchi Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game. Among the briefest of all Klingon ceremonies, the Sonchi confirms a warrior's death by his failure to answer a final challenege to fight. 7 C 31 Link |
2 Soong-type Android Android While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt. Though Noonian Soong finally realized Asimov's dream of a positronic brain, his subsequent disappearance and few surviving lab notes forced others to try to recreate his work. Integrity 5 Cunning 5 Strength 5 7 C 108 Link |
1 Sorad Bajoran •Exobiology •Geology •Science Vedek. "Bajor simply cannot absorb three million refugees at this time." Integrity 6 Cunning 5 Strength 5 38 V 19 Link |
0 Sorting Things Out If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped. "I’ve failed as the Emissary and, for the first time in my life, I’ve failed in my duty as a Starfleet officer. … I need time to think… clear my head." 2 C 21 Link |
2 Sorus Romulan •Engineer •Programming •Security •Treachery Order - Place this personnel on the bottom of his owner's deck to examine each opponent's hand. You may discard an event or interrupt from each examined hand. Bodyguards of Romulan intelligence officers remained vigilant to the point of paranoia during the Dominion War. Integrity 3 Cunning 5 Strength 6 15 V 42 Link |
7 •Soterus Norexan Class Cloaking Device. While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement. "The Empire considers this a matter of internal security. We regret you’ve become involved." Range 9 Weapons 9 Shields 9 3 R 208 Link |
1 Soto Lethean •Security •Telepathy •Treachery Thief. The Letheans' telepathic abilities include the power to inflict a neural shock and steal another's memories. It was for this latter purpose that Toral sent Soto to visit Kor. Integrity 4 Cunning 5 Strength 6 1 C 345 Link |
3 Soul Searching Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your turn, you may place the personnel on this dilemma at your headquarters mission and place this dilemma under your non-headquarters mission. If you do, the dilemma's owner scores 5 points. "You will find a way... if you honor them both, you must." 29 V 8 Link |
Souls of the Dead To play this interrupt, you must command three personnel. Order - Place a card from your discard pile on top of your deck. "‘What remains after death is but a shell – a sign that the pagh has begun its final journey to the Prophets.’" 1 C 141 Link |
2 •Sovak, Treasure Hunter Ferengi •Acquisition •Archaeology •Programming •Science •Treachery Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order. "Obviously you’ve never dealt with my people before." Integrity 3 Cunning 6 Strength 5 7 R 92 Link |
1 •Soval, Idealist Vulcan •Programming •Science While you have no cards in hand, this personnel gains Biology, Exobiology, and Geology. "I'm too old to become a revolutionary." Integrity 6 Cunning 7 Strength 6 13 U 112 Link |
4 •Soval, Vulcan Ambassador Vulcan •Anthropology •2 Diplomacy •Honor •Law •Leadership •Science While present with two personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or more. "There are those on the High Command who wonder what humans would achieve in the century to come..." Integrity 6 Cunning 7 Strength 6 14 U 102 Link |
•Space Near New Bajor, Demonstrate Aggressive Intent 40 Astrometrics, Honor, Navigation, Officer, Security, and Cunning>40 When your personnel complete this mission, you may destroy your staffed ship that costs 5 or more here to download two Damage cards and place them on an opponent's ship. "There was no need for a suicide attack." Any affiliation (except or ) may attempt this mission. Span 3 17 V 45 Link |
9 Space Seed This dilemma is cost -1 for each Genetically Enhanced personnel this dilemma's owner commands. Unless you have 3 Security and Strength>40 or 2 Telepathy and Cunning>40, randomly select two personnel. If this dilemma's owner commands To Rule in Hell, he or she may place those personnel on Ceti Alpha V to take command of them (they become ). 41 V 3 Link |
2 Sparber Human •Security •Transporters •Treachery When you play this personnel, choose an event with no cards on it in a player's core. That event loses all of its game text (except keywords) until the end of this turn. "All family members of Starfleet personnel are required to submit to blood screenings. No exceptions." Integrity 4 Cunning 5 Strength 6 31 V 42 Link |
3 Spatial Distortions Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. "There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly." 14 R 14 Link |
6 Spatial Interphase For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Your opponent chooses a personnel who has three or less icons to be killed. "When she went, it must have taken the captain with it." 17 V 12 Link |
2 Spatial Reconfiguration Plays on your non-headquarters mission. This mission gains Region: Delphic Expanse and can be attempted by your personnel. When a card an opponent owns causes you to lose command of this event, return it to its owner's hand. "They're altering this space to make it habitable for their species. It's a prelude to an invasion." 22 V 16 Link |
1 •Special Modifications Plays in your core. Add to the staffing requirements of each of your ships. Each of your staffed ships is attributes +1. Following the devastation of Wolf 359, Starfleet began aggressively equipping and retrofitting its remaining ships with phaser upgrades and power supply recalibrations. 24 V 17 Link |
6 •Sphere 117, Renegade Borg Sphere Sphere While each of your missions is a mission, each Drone you own gains Dissident and loses Drone. "This vessel is now under my command. We've come to join you in battle." Range 9 Weapons 10 Shields 9 25 V 51 Link |
•Sphere 41, Eliminate Sphere Network 40 Astrometrics, Leadership, Navigation, Security, and Cunning>40 or Engineer, 2 Leadership, and Strength>46 Region: Delphic Expanse. "If we're going to disable the network, we're going to have to get within a kilometer of the surface." Any affiliation may attempt this mission. Span 3 14 U 53 Link |
6 •Sphere 634 Sphere When this ship is about to move between an mission and a mission, do not add 2 to the span total of those missions. Standard Complement: 11,000 drones. Task: Monitor transwarp network for inefficiencies. Correct. Range 9 Weapons 10 Shields 9 5 P 39 Link |
2 Spiritual Exploration Prophet. To play this event, you must command three personnel. Plays in your core. When you place a personnel from your discard pile at your Bajor, you may destroy this event to place an additional personnel from your discard pile at your Bajor. "A Bajoran draws courage from his spiritual life. Our life-force, our pagh, is replenished by the Prophets." 30 V 18 Link |
0 Spiteful Strategy To play this event, you must command three personnel. Plays in your core. When an event is played, it is cost +1. "They forced the Klingons to commit worthwhile valuable troops and resources to capture a strategically worthless planet." 33 V 17 Link |
2 Split Second Temporal. Plays in your core. Dilemmas cannot be prevented (and cannot be overcome by "prevent and overcome" effects). When any player completes a mission, destroy this event. "What do you call that shot?" 32 V 6 Link |
4 •Spock, Celebrated Ambassador Human/Vulcan •Archaeology •2 Diplomacy •Honor •Science Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1. "For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state." Integrity 8 Cunning 8 Strength 6 7 R 113 Link |
4 •Spock, Experienced Officer Human/Vulcan •Anthropology •Archaeology •Engineer •Programming •Science You may play this personnel at cost -1 to ignore his next ability. You may play this personnel aboard your ship that has a personnel who has a cost of 4 or more aboard. "I offer my services as Science Officer." Integrity 6 Cunning 8 Strength 7 20 V 30 Link |
3 •Spock, Flirting with Danger Human/Vulcan •Diplomacy •Engineer •Intelligence •Science •Security You may play this personnel at cost +1 to reveal a player's hand and choose a non-ship card to be shuffled into its owner's deck. Then, that player draws a card. "There's no doubt that the cuisine aboard your vessel is far superior to that of the Enterprise." Integrity 6 Cunning 8 Strength 7 53 V 21 Link |
3 •Spock, Man of Integrity Human/Vulcan •Engineer •Honor •Programming •Science •Transporters While you command an personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played. "I do not desire the captaincy. I much prefer my scientific duties." Integrity 6 Cunning 8 Strength 7 13 R 80 Link |
4 •Spock, Maverick Diplomat Human/Vulcan •Archaeology •2 Diplomacy •Honor •Law •Science When you play this personnel, each player may choose one: download a Diplomacy personnel; remove the bottom card of his or her dilemma pile from the game; or place a personnel from his or her headquarters mission at another mission. "...I am here on a personal mission of peace..." Integrity 8 Cunning 8 Strength 6 35 V 29 Link |
3 •Spock, Science Officer Human/Vulcan •Astrometrics •Engineer •Programming •2 Science You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order. "Fascinating." Integrity 6 Cunning 8 Strength 7 12 R 85 Link |
4 •Spock, Statesman Human/Vulcan •Diplomacy •Engineer •Officer •Physics •Science When you play this personnel, if each of your non-headquarters missions is a mission, you may download U.S.S.Enterprise-A. "There's an old Vulcan proverb. 'Only Nixon could go to China.'" Integrity 7 Cunning 8 Strength 7 61 V 12 Link |
4 •Spock, Trainee Instructor Human/Vulcan •Biology •Honor •Leadership •Officer •Physics •Science Commander: U.S.S. Enterprise. When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead. "In any case, were I to invoke logic, logic clearly dictates that the needs of the many outweigh the needs of the few." Integrity 7 Cunning 8 Strength 7 11 P 18 Link |
5 •Spock, Transtemporal Truth-Teller Human/Vulcan •Astrometrics •Biology •Exobiology •Physics •Programming •Science While this personnel is attempting a Temporal mission, he cannot be stopped by dilemmas. All Our Yesterdays Release Promo Integrity 7 Cunning 8 Strength 7 0 VP 318 Link |
0 Spoiler Warning Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.) Your opponent names a personnel. When the named personnel begins a mission attempt at this mission, return that personnel to their owner's hand. "Maybe you shouldn't be reading that." 51 V 5 Link |
9 Spot Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) This dilemma is cost -3 for each space dilemma beneath this mission. Your opponent chooses two personnel with Engineer or Security to be stopped. "Geordi. I cannot stun my cat." 0 VP 296 Link |
3 Spreading Fear Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed. 5 P 13 Link |
2 •Ssestar, Parliamentary Prey Selay •Diplomacy •Law •Leadership •Security Order - Shuffle this personnel into his owner's deck to choose an opponent's Assassin, Drone, or Infiltrator at this mission to be shuffled into their owner's deck. "We can already smell the Anticans. They were taken aboard first?" Integrity 4 Cunning 7 Strength 6 50 V 15 Link |
3 •St. John Talbot, Embittered Consul Human •Biology •Diplomacy •Law •Programming Add the cost of the highest cost ship at this mission to this personnel's attributes. "What possible value could we be to you?" Integrity 2 Cunning 0 Strength 0 35 V 30 Link |
3 •Stadi, Focused Betazoid •Astrometrics •Geology •2 Navigation •Telepathy •Transporters When you play this personnel, you may make your ship Range +2 until the end of the turn. "New heading: four-one makr one-eight-zero." Integrity 6 Cunning 6 Strength 5 10 C 82 Link |
3 Staffing Shortage Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Randomly select a personnel. Unless that personnel has 2 levels of a skill, that personnel is killed. Otherwise, he or she is stopped. "...we still need an astrogation plotter, a chief engineer..." 29 V 9 Link |
•Stage Bombardment 35 2 Leadership, Navigation, Officer, and Cunning>34 Nebula. Region: Omarion Nebula. You may attempt and complete this mission using your personnel with these requirements: Intelligence, 2 Leadership, Treachery, and Cunning>32. Omarion Nebula: Lead an armada in a covert strike against the Dominion. Span 4 3 U 106 Link |
•Stage Covert Fleet 40 2 Leadership, Navigation, 2 Security, and (Cunning>38 or Strength>38) Nebula. When you are about to play a personnel at your Founders' Homeworld, if this mission is complete, you may discard the top card of your deck to play that personnel on your ship. Interstellar nebula: "You think they're planning to attack the Alpha Quadrant?" Span 3 26 V 26 Link |
•Stakoron II, Mine Miszinite 35 Anthropology, 2 Engineer, Geology, and (Cunning>38 or Strength>42) Region: Stakoron System. The first dual dilemma revealed here each turn is cost +1. The Stakoron system bore unusually rich deposits of ore suitable for refinement and use in the outer plating of warp-capable vessels. Any affiliation (except ) may attempt this mission. Span 2 33 V 29 Link |
•Stakoron Strait, Patrol Shipping Lane 35 Astrometrics, Navigation, 2 Officer, and (Cunning>38 or Strength>42) Region: Stakoron System. The first dual dilemma revealed here each turn is cost +1. The only feasible path for convoys bearing miszinite ore was difficult to navigate, leaving it vulnerable to raiders. Any affiliation (except ) may attempt this mission. Span 3 33 V 30 Link |
0 Stalling for Time To play this event, you must command three personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Remove this event from the game. "Wouldn’t it be better to postpone this operation? Let me stay with them longer, meet other Maquis leaders … it seems to me I could be more valuable if I had more time." 6 P 29 Link |
3 Stand-Off Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>28, randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped. "You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence." 10 C 16 Link |
3 Standard Cardassian Procedure Capture. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig. Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later. 1 U 111 Link |
2 •Standard Orbit To play this event, you must command two missions worth 40 or more points. Plays in your core. When an opponent is about to download a card, he or she can only download from the top ten cards of his or her deck. When an opponent discards a personnel from your hand or from the top of your deck, you may place him or her on the bottom of your deck instead. 14 U 39 Link |
Standard Punishment When your personnel is attempting a mission, make each of your personnel attributes +1 until the end of this mission attempt. "The agony booth is a most effective means of discipline." 13 U 43 Link |
2 Standing Trial Randomly select a personnel who has Honor or Transporters to be stopped. If you have more points than each of your opponents, randomly select a personnel to be returned to his or her owner's hand. "My client has the right to face his accuser. And if you do not grant him that right, you have brought us down to the level of the machine!" 28 V 5 Link |
1 Standing Your Ground Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost. "Let's make sure history never forgets the name... Enterprise." 4 C 73 Link |
3 Star-crossed Choose a personnel who has Engineer or a non-Human personnel to be stopped. If the opponent on your left commands three Dissident personnel, place this dilemma in your core. While you do not command a staffed ship at a Region: Sector 001 mission, subtract one from each Consume on each dilemma the opponent on your left owns. "It's not worth it, Romeo. Juliet's in good hands." 48 V 1 Link |
•Starbase 173, Defend Android Rights 35 Diplomacy, 2 Law, Leadership, Officer, and Integrity>34 When you complete this mission, each player may place an Android from hand at their headquarters mission where that Android could be played. "...the courtroom is a crucible. In it we burn away irrelevancies..." Any affiliation (except ) may attempt this mission. Span 3 53 V 7 Link |
•Starbase 718, Investigate Cryosatellite 30 Engineer and (Leadership, Security, and Strength>32 or Medical, Science, and Cunning>32) When your personnel complete this mission, you may place any number of unique personnel with a total cost of 6 or less from your discard pile at your headquarters mission where they could be played. "...each of them had been frozen after they died." Any affiliation (except ) may attempt this mission. Span 3 30 V 32 Link |
1 Starfleet Type-2 Phaser Hand Weapon. While in combat, each of your personnel present is Strength +1. Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon’s basic technology has gone virtually unchanged throughout the 24th century. 1 U 71 Link |
3 •Starship Defiant, Ripe for the Taking Constitution Class To play this ship, you must command four personnel. You may play this ship at cost +3 to destroy an event (or destroy two Maneuver events). Order - Place a card from hand on the bottom of your deck. "Imagine the technology we can find on that ship. New tactical systems, advanced bio-weapons. Engines that can reach speeds we can only dream of." Range 8 Weapons 6 Shields 6 24 V 54 Link |
3 •Starship Enterprise, Imperial Flagship Constitution Class To play this ship, you must command four personnel. You may play this ship at cost +1 to name a unique personnel you own. That personnel gains Commander: Starship Enterprise. After the initial discovery of the U.S.S. Defiant, the Terran Empire quickly duplicated its technology and spaceframe, focusing exclusively on fleet production rather than innovation in starship design. Range 8 Weapons 6 Shields 6 28 V 51 Link |
5 •Starship Excelsior, Deserved Captaincy Excelsior Class When you play this ship, each player may download a Commander. While this ship's corresponding Commander is aboard, it is attributes +1. "Stardate 9521.6, Captain's log, U.S.S. Excelsior. Hikaru Sulu commanding. After three years, I've concluded my first assignment as master of this vessel, cataloguing gaseous planetary anomalies in the Beta Quadrant." Range 8 Weapons 7 Shields 7 53 V 25 Link |
1 Starting Over Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event. "I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition." 10 U 34 Link |
1 Staunch Determination Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost. Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory. 2 U 64 Link |
3 Stay Where Thou Art Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt. "Now, go back, or thou shalt most certainly die." 7 U 14 Link |
2 Stealth Mission Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card take off this event this way. "Lay in a course to the wormhole. I want to cloak as soon as we reach the Gamma Quadrant." 6 P 30 Link |
2 Steeled By Loss Replace a personnel you command with a personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game. "We found the soldiers that did this to you. I’m gonna make them pay, just like I promised." 3 R 57 Link |
1 •Stefan DeSeve, Disillusioned Expatriate Human •Anthropology •Diplomacy •Security Dissident. While this personnel is present with a Dissident or a personnel, he is attributes +1. Face of the Enemy November 2015 Integrity 4 Cunning 5 Strength 6 0 VP 190 Link |
Stella! When an event or interrupt is played, reveal three Androids from hand and kill your non-Android personnel to prevent that event or interrupt and place it in its owner's discard pile. "Harcourt." "No. Number five hundred? No, no, no." "What have you been up to?" "Kirk. It's inhuman. Mercy." 58 V 9 Link |
3 Stellar Core Fragment Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "With my theories and their equipment, we might be able to alter the fragment’s path." 1 C 50 Link |
2 •Stewart Rivers, Patriotic Engineer Human •Engineer •Geology •Physics •Programming Order - Discard a Decay event from hand to download an non-Decay event or interrupt. You may do this only once each turn. A distinctive voice in engineering. Ensign Rivers considered colleagues family and never hesitated to express his concerns about safety. A guy those around him admire. Integrity 4 Cunning 6 Strength 5 14 C 110 Link |
1 Stir Crazy Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. "Take it easy? I’d love to take it easy. Get me out of this vole-hole and I promise you, for the rest of my life, all I’ll do it just take it easy! … We’re supposed to be rotated off the front lines after 90 days. … We’ve been stuck on this rock for five months…" 3 C 58 Link |
3 •Stol, Wealthy Cousin Ferengi •Acquisition •Astrometrics •Engineer •Geology •Physics •Programming While this personnel is attempting a mission, he is attributes +1 for each non-Ferengi personnel present (limit +3). One of Quark’s many relatives that made small fortunes for themselves. Unfortunately, his appetite for objets d’art and interspecies mating rituals nearly ruined him. Integrity 4 Cunning 4 Strength 4 26 V 39 Link |
1 •Stolen Cloaking Device To play this equipment, you must command an Engineer personnel. When you play this equipment, you may download Engage Cloak. While this equipment is aboard your staffed ship, this ship gains Cloaking Device. "Victory is finally within my grasp. I want this operational within the hour." 24 V 12 Link |
2 Stolen Computer Core Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship. Damage - While a Programming personnel is aboard this ship, his or her owners must discard a card from hand to use that programming. "I feel like we’ve just been mugged." 2 U 22 Link |
0 Stone-cold Bluff Choose up to two personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile. If two personnel were stopped by this dilemma, return the next dilemma in the dilemma stack to its owner's dilemma pile. "Well, I've only got two pair... but I've got to see your hole card." 29 V 10 Link |
2 •Storage Compartment Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn. "There must be thousands of them." "Hundreds of thousands." "1,771,561." 4 R 74 Link |
5 Strafing Fire To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. "The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong." 8 R 43 Link |
1 Straight and Steady Decay: 5. (When there are five cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When your personnel aboard a ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event. Order - Destroy this event to download a card that has a cost equal to the number of cards on this event. 14 C 40 Link |
4 •Strange New Worlds Plays on an opponent's mission. Replace this mission's requirements (and alternate requirements in game text) with Anthropology, Diplomacy, Law, and Integrity>32. "You should learn to objectify other cultures, so you know when to interfere, and when not to." 13 R 34 Link |
3 Strategic Superiority Unless you have 3 Diplomacy or Weapons>8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed. "Captain, your shields have been weakened, your station boarded... Surrender while you can!" 16 V 13 Link |
1 Strategic Tug-of-War Plays on a non-headquarters mission. When a player wins combat or an engagement at this mission, they may choose one: draw three cards; or place a personnel from hand on a headquarters mission where that personnel could be played. "It appears you've found the weak spot we've been looking for." 49 V 27 Link |
2 Straying from the Path Prophet. To play this event, you must command three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game. "It is dangerous to walk a different path." 2 R 65 Link |
Strength for Our Struggle When your personnel is facing a dilemma, he or she gains one of every skill he or she already has until the end of that dilemma. "Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing." 6 P 38 Link |
1 •Strength in Numbers To play this event, you must command three personnel. Plays in your core. When you return a Persistent dilemma to your dilemma pile from beneath an opponent's completed mission, stop each of that opponent's personnel at that mission. "...I would theorize that the Borg are somehow interconnected...and are working collectively." 31 V 20 Link |
2 Strength of Arms Your opponent places a ship you command at this mission. Unless you have Diplomacy and a unique ship at this mission or Treachery and a ship with Weapons>7 at this mission, your opponent chooses a personnel to be stopped. "You're ordered to annihilate the Halkans, unless they comply. No alternative." 35 V 3 Link |
1 Strength of Spirit Plays in your core. At the start of each of your turns, if you command three different species, you may place this event on the bottom of your deck to download a Human who has a cost of 3 or less. "Today we're about to cross a new threshold..." 15 V 14 Link |
Stricken Dumb When your personnel is facing a dilemma, discard a card from hand to make that personnel lose all his or her skills until the end of that dilemma. There are words to describe Cal Hudson’s abandonment of Starfleet to support the Maquis: treason, dereliction, betrayal. Benjamin Sisko was left with no words at all. 2 U 87 Link |
Strictly Business When an opponent begins a mission attempt, randomly select a personnel to be stopped for each of your Orion personnel, Risan personnel, and Dabo Girl personnel at that mission. "Was everything that happened between us a lie?" "Not everything. Just the parts where I expressed affection for you." 47 V 6 Link |
1 Stripped Down Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions. "I don't want to hear it. Just get me a shirt." 0 AP 11 Link |
•Study Cometary Cloud 35 Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security) Cruses system: Collect samples of the unusual particles in this system’s Oort cloud. Conduct research on their military or commercial potential. Span 3 1 S 201 Link |
•Study Rare Phenomenon 35 Engineer, Navigation, Physics, Science, and Cunning>34 You may attempt and complete this mission using your personnel with these requirements: Engineer, Leadership, Programming, Security, and Strength>34. Compression anomaly: Collect data from inside the vortex of this distortion. Span 3 3 U 107 Link |
Stunning Reversal Assault. Maneuver. When you win combat or an engagement you did not begin, you may choose one: the loser loses 10 points; the loser randomly selects three of their personnel involved to be killed; or score 20 points. Order - Stop your Leadership personnel to draw two cards. "Get out! Get out of there! Get out!" 49 V 32 Link |
0 Stupefy Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma in your core. When your opponent's dilemma is revealed, he or she may remove this dilemma from the game to add one level of one skill that is in that dilemma's requirements to that requirement until the end of dilemma. "Now, you do know what a bilateral kelilactiral is?" 17 V 13 Link |
7 •Subek'somac, Alpha Attack Ship Attack Ship When you play this ship, for each Alpha Jem'Hadar you command, this ship is cost -1. While your Alpha Jem'Hadar aboard this ship is facing a dilemma, you may meet that dilemma's Cunning or Integrity requirements using Strength instead. "The Dominion fleet is regrouping. And I'm detecting another wave of enemy ships entering Bajoran space." Range 7 Weapons 8 Shields 7 25 V 53 Link |
3 Subliminal Signal Temporal. Plays in your core. When a dilemma that has a cost of 3 is revealed from your dilemma stack, you may place the top card of your dilemma pile face up beneath the mission being attempted to make that dilemma cost -3. "All these 'threes' can't be coming up by accident." 16 V 24 Link |
•Subspace "Sandbar", Contact Photonic Lifeforms 40 Anthropology, Engineer, Exobiology, Security, a Diplomacy Hologram, and Cunning>38 While this mission is complete, you may play Holograms from your Holoprogram events as if they were in your hand. "Invaders from the Fifth Dimension!" Span 4 56 V 30 Link |
2 Subspace Accident Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck. "I didn’t think anything could be worse than losing him that first time on the Defiant… until I was standing there staring down at his empty bed, knowing he was alive, yet trapped somewhere that existed outside time." 2 C 23 Link |
3 Subspace Fracture Randomly select a personnel to be stopped. Unless you have 2 Geology and 2 Transporters or Honor, Officer, and a non-Hand Weapon equipment, that personnel is killed and this dilemma is placed on your ship at this mission. Damage - When your opponent plays an event that costs 2 or more, randomly select a personnel aboard this ship to be killed. 42 V 4 Link |
3 •Subspace Rift Plays on a non-headquarters mission. This mission is span 4. "...if these regions continue to be exposed to warp field energy, they will rupture. Subspace will extrude into normal space, forming a rift. 36 V 12 Link |
3 Subterranean Barrier Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Occasionally, some of them do find their way to the surface. We don’t know how. But the Ocampa seal the tunnels afterwards." 11 P 5 Link |
2 •Subtle Influence To play this event, you must command six personnel. Plays in your core. While personnel your opponent commands are attempting a mission, that opponent must discard an interrupt from hand to play an interrupt. "He has been receiving E-band signals through his VISOR. Signals which are carrying direct commands to his brain." 19 V 6 Link |
2 Sudden Stealth Unless you have Engineer, Officer, and Programming or a Cloaking Device ship at this mission, all your personnel are stopped. "I'm reading a subspace distortion bearing zero zero one mark one five." 24 V 10 Link |
3 •Sullin, Gifted Researcher Alien •2 Engineer •2 Geology •2 Physics Think Tank. While this personnel is attempting a mission worth 50 or more points, she is Cunning +1 and gains 2 Transporters. "Our resident expert on temporal physics... She finds you interesting." Integrity 4 Cunning 8 Strength 2 50 V 16 Link |
2 Sumek Hologram •Geology •Honor •Medical While you command three personnel, this personnel gains Biology and Officer, and becomes . Vulcan Hologram created as prey by the Hirogen. Once liberated by Iden, he often set aside his logic and morality out of loyalty to his savior. Integrity 6 Cunning 6 Strength 6 21 V 19 Link |
2 Sunad Zalkonian •Law •Leadership •Officer •Physics •Security In the 2360s, members of the Zalkonian race began to undergo startling mutations. Backed by the government, men like Sunad sought to capture these dangerous criminals before they could further society. Integrity 4 Cunning 5 Strength 4 1 C 346 Link |
Superior Position To play this interrupt, you must have more points or command more ships than one of your opponents. When your personnel is about to be killed by a dilemma, stop that personnel instead. Order - Discard the top card of your deck to take a card from your discard pile and place it on top of its owner's deck. "Your fleet deployments do not concern us." 22 V 25 Link |
1 Suppressed Evidence To play this event, you must command three personnel. Each player who does not command a completed mission must choose all but two of his or her events to return to their owner's hand. Destroy this event. "...to many humans, a mystery is irresistible. It must be solved... The second time will succeed, if we leave no clues." 35 V 11 Link |
3 •Suran, Ambitious Commander Romulan •Leadership •Navigation •Officer •Security •Treachery Commander: Soterus. Dissident. When you play this personnel, you may download a Maneuver card. "You told us the timing was perfect for an attack on the Federation! I don't understand why you now delay!" Integrity 4 Cunning 5 Strength 6 1 R 371 Link |
3 Surface Defense Unless you have Archaeology, Exobiology, and Programming or 2 Engineer and 2 Physics, all your personnel are stopped and this dilemma is placed on your ship at this mission. Damage - To move this ship, you must stop one of your Navigation personnel aboard. "It appears that bullets and sirens aren't all they have." 38 V 10 Link |
•Surgery Under Fire 35 Biology, Leadership, Medical, Officer, and Strength>36 Ajilon Prime: "The sorting of the wounded… forces decisions that… Decisions that test what it means to be a doctor." Span 2 1 S 203 Link |
0 Surjak Cardassian •Archaeology •Intelligence •Law •Security •Treachery To play this personnel, kill one of your Bajoran personnel. "There's very little justice in the Cardassian occupation of Bajor." Integrity 4 Cunning 6 Strength 6 43 V 15 Link |
3 •Surmak Ren, Medical Administrator Bajoran •Biology •Leadership •Medical •Programming •Science Bajoran Resistance. When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands. Former member of the Higa Metar resistance sect. He assisted in the creation of an aphasia virus to infect the staff of Terok Nor. Integrity 5 Cunning 6 Strength 5 4 U 109 Link |
2 •Surmak Ren, Resistance Doctor Bajoran •Biology •Exobiology •Medical •Programming •Science Bajoran Resistance. While this personnel is facing a dilemma, if he is present with two Bajoran Resistance personnel, you may lose 5 points to download an interrupt. You may do this only once each turn. "I think we've found your antidote, Major." Integrity 5 Cunning 6 Strength 5 23 V 38 Link |
Surprise Amity When your opponent's mission attempt ends, if that opponent has more points than you, stop each of that opponent's personnel. Place this interrupt on the bottom of your deck. "It is the judgment of this court, that without possibility of reprieve or parole, you be taken from this place to the dilithium mines on the penal asteroid of Rura Penthe, there to spend the rest of your natural lives." 15 V 20 Link |
Surprise Audit When your personnel aboard a ship is facing a dilemma, lose 5 points to take a personnel from beneath your Ferenginar and place him or her aboard that ship. That personnel joins the mission attempt. "You're being charged with violating Ferengi Trade Bylaws subsection one thousand twenty-seven, paragraph three." 23 V 26 Link |
2 •Surprise Party Plays in your core. You may spend an additional counter each turn. "Because it is my birthday, I assumed that you or one of the others would try to mount an unexpected social gathering." 0 VP 87 Link |
Surprise Snag To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas. "Are you telling me the Cardassian people are rising up against us?" 10 R 42 Link |
•Survey Star System 30 Astrometrics, Navigation, Science, and Cunning>34 When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points. Small planetary system: Conduct scans and catalog any inhabited planets or strategically significant resources. Any affiliation may attempt this mission. Span 3 3 S 108 Link |
2 •Survival of the Fittest Plays on your Ceti Alpha V. Cards an opponent owns cannot remove cards in your discard pile from the game. While a card is in your discard pile, your Genetically Enhanced personnel at this mission cannot be captured or killed by non-dilemma cards. "You wanted the strongest for yourself." 47 V 4 Link |
2 •Susan Khouri, Humane Caregiver Human •Biology •Medical Dissident. Order - Stop this personnel to retun a non-dilemma card on your Humanity's Worst Enemy to its owner's hand. "They're going to kill her ... I'm sorry." Integrity 6 Cunning 5 Strength 4 48 V 25 Link |
1 Suspicion Your opponent chooses a personnel to be stopped. You may stop two personnel who each share a skill with the chosen personnel to prevent this. "Mister Kim, what were you doing just now?" "I was just thinking. I was remembering an old study I saw about magneton scanners. I guess my mind started to wander a bit." 56 V 6 Link |
Swagger To play this interrupt, you must command three personnel. Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less. "Remember those field tests I was telling you about? They were successful. We’ve begun to deactivate the mines." 7 C 43 Link |
2 Swashbuckler at Heart Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. "Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen... with a sword." 12 R 17 Link |
Sweet Nothings To play this interrupt, you must command three personnel. Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed. "I can't resist a man who knows what he wants and goes after it." 10 C 43 Link |
2 Swift Justice Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn. "Enough. This is already the longest trial in the history of Cardassia. Let's try to speed things up, shall we?" 30 V 19 Link |
4 •Sybok, Fanatical Missionary Vulcan •Anthropology •Astrometrics •Diplomacy •Engineer •Leadership •Treachery Commander: U.S.S. Enterprise-A. When a dilemma that this personnel is facing is about to be returned to its owner's dilemma pile, you may remove that dilemma from the game. You may do this only once each turn. "Each of us hides a secret pain." Integrity 3 Cunning 8 Strength 8 24 V 38 Link |
8 Sylvia For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning>38 or 2 Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig. "You wanted to know what we did to your men." 14 R 16 Link |
3 Symbalene Blood Burn Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission. Damage - At the start of each turn, randomly select a personnel on this ship to be killed. "Right about now, his extremities feel like they're on fire." 10 C 17 Link |
Symbol of Devotion To play this interrupt, you must command a Kai, Prylar, or Vedek. Order - Download a personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck. "Our religion is the only thing that holds my people together." 1 U 142 Link |
3 Sympathetic Magic Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped. Damage - This ship is attributes-2. "Captain, it seems so foolish of you to insist on demonstrations." 1 R 51 Link |
2 Synergy Drone Borg Drone. When this personnel gains a skill he does not already have, he is attributes +1 until the end of the turn (limit +4). TASK: Recognize and replicate optimum performance. Coordinate. Integrity 4 Cunning 4 Strength 4 15 V 28 Link |
5 •Syrran, Desert Wind Vulcan •Anthropology •Archaeology •Diplomacy •2 Honor •Leadership Dissident. When this personnel begins a mission attempt at a mission worth 40 or more points, you may draw two cards. "Infinite Diversity in Infinite Combination. Words that are a mere shadow of its true meaning. Surak tells us that they story of the IDIC has no end. But it begins here, at Mount Seleya." Integrity 8 Cunning 7 Strength 7 17 V 74 Link |
•System J-25, Premature Encounter 30 Anthropology, Biology, Transporters, and Strength>32 When you begin a mission attempt here involving ten or more personnel, this mission is worth 5 more points (or worth 10 more points if you have twelve or more personnel involved) until the end of that mission attempt. Any affiliation may attempt this mission. Span 3 34 V 23 Link |
•System L-374, Intercept Planet Killer 35 2 Engineer, 2 Geology, and Cunning>34 "We have to stop it." Span 3 60 AP 8 Link |
2 Systems Diagnostic Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer. 1 C 52 Link |
5 •T'Auethn, Obedient Centurion Romulan •Astrometrics •Law •Navigation •Physics When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game. Order - Kill this personnel to discard a card from hand. "We've seen one hundred campaigns together. Still I do not understand you." Integrity 6 Cunning 6 Strength 4 12 R 108 Link |
3 •T'Greth, Pilgrim Contender Klingon •Biology •Engineer •Exobiology •Geology •Navigation While this personnel is eligible for a random selection at a mission, you may destroy your Assault event to exclude one of your Klingon personnel present from that selection. "I'll see you on the field of battle." Integrity 5 Cunning 5 Strength 7 17 V 72 Link |
2 •T'Jon, Felicium Addict Ornaran While you command Felicium, this personnel is Cunning +2 and Strength +2 and gains , Acquisition, Leadership, and Navigation. While this personnel is facing a dilemma, you may stop him to take command of a Felicium you own in an opponent's core. "The suffering on my planet is too great. People are dying. It doesn't matter whether we're entitled to it or not. We must have it." Integrity 4 Cunning 4 Strength 4 29 V 49 Link |
•T'Lani III, Eliminate Harvesters 30 Medical and (Exobiology, Programming, and Integrity>27 or Intelligence, Treachery, and Cunning>28) Help Kellerun and T’Lani scientists deal with the biomechanical weapons leftover from their centuries-long war. Span 2 1 U 163 Link |
4 T'Lani Munitions Ship A'norum Class When tactics in the T’Lani-Kellerun War shifted toward biological weapons, advances in starship technology came to a standstill. Both sides were satisfied with ships simply able to reach the other’s homeworld with their deadly cargo of Harvesters. Range 6 Weapons 7 Shields 7 1 C 406 Link |
2 T'Lara Vulcan •Exobiology •Law •Leadership •Officer Admiral. "This hearing will come to order. We are here to consider the request of the Klingon Empire that Lieutenant Commander Worf be extradited for trial on charges of murder. Advocate Ch'Pok, you may present your charges." Integrity 6 Cunning 7 Strength 5 1 C 284 Link |
3 •T'Les, Syrrannite Vulcan •Exobiology •Geology •Honor •2 Science Dissident. When this personnel begins a mission attempt at a mission worth 40 or more points, you may choose a personnel present. That personnel gains Dissident until the end of this turn. "I've been growing disillusioned with Vulcan society for some time." Integrity 6 Cunning 7 Strength 6 17 V 75 Link |
1 T'Lor Tiburonian •Geology •Programming •Science Member of the team dispatched from Deep Space 9 to confirm readings of large cormaline deposits on the Gamma Quadrant planet Torga IV. Integrity 5 Cunning 5 Strength 5 1 C 285 Link |
6 •T'Met, Timely Reinforcement D'deridex Class Cloaking Device. When the opponent on your right begins a mission attempt at this mission, if this ship is staffed, you may discard two cards (or an event) from hand to draw three extra dilemmas and spend three extra in total cost on dilemmas. "Lower your shields immediately or I'll open fire." Range 7 Weapons 9 Shields 9 35 V 45 Link |
4 •T'Pau, Syrrannite Vulcan •Archaeology •Geology •Honor •2 Leadership •Physics Dissident. When this personnel begins a mission attempt at a mission worth 40 or more points, she may gain all skills from a Dissident present until the end of this turn. "You may be witnessing the start of a new era, not only for Vulcan, but for Earth as well." Integrity 7 Cunning 7 Strength 6 17 V 76 Link |
2 •T'Pol, Austere Commander Vulcan •Astrometrics •Diplomacy •Officer •Science "I've been offered a commission with Starfleet." Integrity 6 Cunning 7 Strength 6 0 AP 2 Link |
4 •T'Pol, Damaged Science Officer Vulcan •Archaeology •Engineer •Geology •Law •Physics •Programming •Science •Transporters While this personnel is at a Region: Delphic Expanse mission, ignore her next ability. When this personnel is about to face the third dilemma of a mission attempt, stop her. "It's been a difficult few days. I haven't had the time to meditate." Integrity 5 Cunning 7 Strength 6 22 V 50 Link |
2 •T'Pol, Dutiful Commander Vulcan •Engineer •Officer •Science •Security •Treachery "It was my duty to help Captain Forrest regain command." Integrity 3 Cunning 7 Strength 6 0 AP 10 Link |
3 •T'Pol, Non-believer Vulcan •Anthropology •Honor •Leadership •Science •Security When this personnel uses a skill to complete a mission, you may take an Artifact or event from your discard pile into hand. You may do this only once each turn. "We found the Kir'Shara." Integrity 6 Cunning 7 Strength 6 9 R 16 Link |
4 •T'Pol, Not a Slave Vulcan •Anthropology •Astrometrics •Engineer •Leadership •Officer •Programming •Science When you play this personnel, if you command an Officer personnel, this personnel is cost -1. While you have no cards in hand, this personnel is attributes +1. "A parallel universe? The Science Directorate has examined all of these theories. They've found no evidence of alternate realities." Integrity 4 Cunning 7 Strength 6 13 R 114 Link |
3 •T'Pol, Overbearing Observer Vulcan •Astrometrics •Diplomacy •Officer •Programming •Science When your personnel present is about to be stopped by a dilemma at a mission, if a dilemma beneath this mission has the same cost as that dilemma, you may discard a card from hand to prevent that. "I felt my opinion would be welcomed." Integrity 6 Cunning 7 Strength 6 36 V 44 Link |
4 •T'Pol, Subcommander Vulcan •Astrometrics •2 Biology •Leadership •Navigation •Officer •Programming While this personnel is present with a Human, she gains Diplomacy and Exobiology. "I've been trained to tolerate offensive situations." Integrity 6 Cunning 7 Strength 6 8 C 89 Link |
2 •T'Rul, Curt Subcommander Romulan •Engineer •Physics •Programming •Security Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck. "Romulan interests will be served through cooperation. And my role is to keep unauthorized personnel away from the cloaking device." Integrity 5 Cunning 6 Strength 5 2 U 166 Link |
2 •T'Rul, Guarded Attaché Romulan •Astrometrics •Engineer •Physics When this personnel is about to be stopped or killed by a dilemma, you may discard a personnel from hand to prevent that. You may do this only once each turn. "... I'm not here to make friends." Integrity 5 Cunning 6 Strength 5 33 V 45 Link |
2 T'vis Klingon •Diplomacy •Honor •Law •Security Most Klingons inducted into the Order of the Bat'leth spend much of their lives focused only on reaching that goal. Others see it as a chance to atone for a past wasted in pursuits not worthy of a true Klingon. Integrity 6 Cunning 5 Strength 7 1 C 315 Link |
3 •Taar, Bristling DaiMon Ferengi •Acquisition •Astrometrics •Engineer •Officer •Treachery This personnel is attributes +2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored. "The Ferengi are not uncivilized, hew-mon! Is that what you suggest?" Integrity 3 Cunning 5 Strength 6 7 R 93 Link |
2 •Tabor, Apoplectic Bajoran Bajoran •Engineer •Physics •Programming •Science While you have six or more personnel in your discard pile, this personnel is Cunning +2, Strength +2, and cannot be stopped by dilemmas. "I can still remember the sounds his instruments made... He operated on my grandfather. Exposed his internal organs to nadion radiation. It took six days for him to die." Integrity 5 Cunning 5 Strength 5 16 V 31 Link |
4 Tacking Into the Wind This event is cost -2 for each completed mission the opponent on your left commands. Choose one: download a ship; destroy an event; or shuffle up to ten cards that are personnel or ships from your discard pile into your deck. Remove this event from the game. "All hands, make sail! To'gon's'ls and courses! Stand by the braces!" 25 V 16 Link |
1 •Tactical Advantage Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game. "You're too slow, old man..." 29 V 25 Link |
2 Tactical Disadvantage Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped. "Captain! We've lost hull plating." 8 R 16 Link |
0 Tactical Planning To play this event, you must command a Security personnel. Discard a card from hand to draw two cards. Destroy this event. "We know that the Founders’ planet lies at approximately these coordinates within the Omarion Nebula. As you can see, there are no Jem’Hadar bases nearby." 1 U 112 Link |
2 Tagus Romulan •Biology •Security •Treachery When your opponent's personnel at this mission is about to gain a skill as a result of paying a cost, prevent that unless he or she discards a card from hand. The Imperial Senate was a regular duty station for security details, as they were often assigned to guard critical government functionaries and their offices. Integrity 4 Cunning 5 Strength 6 35 V 39 Link |
2 •Tahna Los, Voice of the Kohn-Ma Bajoran •Acquisition •Astrometrics •Navigation •Physics •Treachery Bajoran Resistance. This personnel is Integrity -1 and Strength +1 for each non-Bajoran present (limit -3/+3). "Once you're in your comfortable bed with the Federation, you won't be able to get out. We won't be able to get out." Integrity 3 Cunning 5 Strength 6 3 U 115 Link |
4 •Taibak, Prodigious Conditioner Romulan •Biology •Engineer •Exobiology •Medical •Programming •2 Science •Treachery When you play this personnel, if you have completed a mission requiring Exobiology or Science, he is cost -4. This personnel is Cunning +1 and Strength +1 for each different card type an opponent owns that has been removed from the game. "I apologize for your discomfort." Integrity 2 Cunning 3 Strength 3 17 V 78 Link |
1 Tajor Cardassian •Intelligence •Medical •Treachery Glinn. When you discard this personnel from the top of your deck, you may place him on your Cardassia Prime. Military aide that helped plan the aborted sneak attack at Minos Korva. His superiors were less than pleased when his commander, Gul Lemec, failed to prevent the Enterprise from successfully defending the Federation border. Integrity 5 Cunning 5 Strength 5 30 V 43 Link |
3 Tak Tak Negotiations Your opponent downloads a Diplomacy personnel. Unless you have the skills on that personnel (except Acquisition, Intelligence, Law, or Telepathy), all your personnel are stopped. Otherwise, your opponent may place the downloaded personnel where he or she could be played. "Please make her quiet." 56 V 7 Link |
•Takar, Exploit Populace 40 Acquisition, 2 Anthropology, Archaeology, Treachery, and Cunning>38 When you begin a mission attempt here with six or more personnel, you may place the top card of your deck beneath your Ferenginar. When you complete this mission, if you have three different Rule events in your core, score 5 points. Span 2 62 V 20 Link |
2 Taken Prisoner Assault. Capture. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig. "My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished." 1 U 113 Link |
3 •Tal, Alert Subcommander Romulan •Engineer •Exobiology •Programming •Security •Transporters When you play a personnel at this mission, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn. "Commander, we have intercepted an alien transmission." Integrity 4 Cunning 6 Strength 6 12 U 109 Link |
1 •Tal Celes, Imprecise Analyst Bajoran •Anthropology •Astrometrics •Engineer •Exobiology •Honor When you play this personnel, she is cost +2 for each planet mission you command. While this personnel is facing a dilemma, if your corresponding Commander is present and aboard his or her ship, this personnel is attributes +2. "In my nightmares, I am chased by algorithms." Integrity 6 Cunning 6 Strength 6 34 V 34 Link |
3 •Tal'Aura, Impatient Senator Romulan •Biology •Diplomacy •Geology •Programming •2 Treachery Assassin. Dissident. Senator. Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present. With her contempt for the presiding bureaucracy, Tal'Aura too eagerly became a pawn in Shinzon's takeover of the Romulan government. Integrity 1 Cunning 6 Strength 4 1 R 372 Link |
4 •Talak'talan, Keen Third Jem'Hadar •Astrometrics •Diplomacy •Exobiology •2 Security •Transporters While this personnel is attempting a mission worth 40 or more points, if he is present with a Founder and a Vorta, he is attributes +2. "Unless you wish to continue to offend the Dominion, I suggest you stay on your side of the galaxy." Integrity 5 Cunning 5 Strength 8 14 C 73 Link |
3 •Taleen, Sanctimonious Turnkey Nyrian •2 Anthropology •Exobiology •Programming •Treachery When you play this personnel, you may draw a card for each captive in your brig and each ship you command but do not own. "We aren't a cruel people. We've tried to make this experience as painless as possible." Integrity 4 Cunning 6 Strength 4 56 V 63 Link |
3 •Tallera, Covert Isolationist Vulcan •Leadership •Programming •Science •Security •Treachery Smuggler. Thief. When you complete this mission, if it is worth 40 or more points, you may score 5 points. "I intend to complete this mission successfully and get what's been promised me." Integrity 4 Cunning 7 Strength 6 14 R 103 Link |
3 •Tallus, Blustering Pursuer Romulan •Astrometrics •Leadership •Navigation •Officer •Science •Security Commander: Ehrehin. When the D'deridex-class ship that this personnel is aboard moves to the same mission as an opponent's ship, you may begin an engagement involving this personnel. "...your presence here is a violation of Romulan space." Integrity 4 Cunning 6 Strength 6 55 V 48 Link |
6 •Talnot Janitza Class While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event. Lead ship in the small armada which, under the command of General Krim, secured Deep Space 9 under orders from Jaro Essa. Range 6 Weapons 7 Shields 7 4 U 178 Link |
•Talos IV, Investigate Distress Signal 40 Diplomacy, Leadership, Integrity>38, and (Honor, Medical, and Officer or 2 Telepathy) "Then they could still be alive..." Any affiliation (except ) may attempt this mission. Span 2 60 AP 9 Link |
0 Talosian Trial Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas. "They've reached into my mind and taken the memory of somewhere I've been. ... It's starting just as it happened two weeks ago." 4 R 25 Link |
5 •Taluno, Guardian Perikian Class While you command Line of Defense, this ship and each of your Generals are attributes +2. When your Line of Defense is destroyed, you may take Line of Defense or a card from your discard pile into hand. The Bajoran Militia commissioned a small fleet of defensive vessels to secure and protect their settlemenets throughout the Bajoran system. Range 6 Weapons 7 Shields 6 28 V 50 Link |
1 Talvin Romulan •Anthropology •Geology •Officer Dissident. "Senators, consider the opportunities for the Empire. At last, the destinies of the planets Romulus and Remus will be united. Shinzon of Remus is offering us a chance to make ourselves stronger!" Integrity 4 Cunning 5 Strength 6 1 C 373 Link |
3 •Tam Elbrun, Prodigal Telepath Betazoid •Diplomacy •Exobiology •2 Telepathy At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck. "Tam is a telepath with extraordinary talent, even for a Betazoid. He's a specialist in contact with new life forms." Integrity 4 Cunning 7 Strength 5 10 R 98 Link |
7 •Tama Darmok Class While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet. "Darmok at Tanagra. … Picard and Dathon at El-Adrel." Range 8 Weapons 8 Shields 9 2 U 177 Link |
2 •Tamal, Technician Human •Anthropology •Engineer •Science While this personnel is attempting a mission, you may discard a Leadership personnel from hand to make a personnel present attributes +1 until the end of that mission attempt. Former petty officer aboard the U.S.S. Gandhi, recruited into the Maquis by Thomas Riker. Integrity 6 Cunning 6 Strength 6 4 C 147 Link |
6 Tamarian Vessel Darmok Class Robust vessel used by the Children of Tama, with systems comparable to Starfleet’s Galaxy-class starship. As with all Tamarian ships, the interior is adorned throughout with symbols and artifacts of their society’s rich history and mythology. Range 8 Weapons 8 Shields 9 1 C 407 Link |
2 •Tamarith, Reformist Romulan •Anthropology •Biology •Honor •Medical Dissident. When you complete a mission, if this personnel used any of her skills, score 5 points. Member of an underground group that pursues the fundamentals of Vulcan philosophy. Small but growing, the movement pushes covertly for a reunification of Romulus and Vulcan. Integrity 6 Cunning 5 Strength 4 4 U 176 Link |
3 Tampering With Time Temporal. Plays in your core. At the start of each of your turns, you may choose one: stop one of your personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order. "Without Bell, there’s a good chance those hostages will die." 5 P 14 Link |
4 Tapestry Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game. "They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life." 1 R 114 Link |
•Tarakis, Repair Memorial 30 Anthropology, Archaeology, Security, Telepathy, and Integrity>32 Order - Reveal cards from the top of an opponent's deck equal to the number of personnel on this planet (limit 4). You may do this only once each turn. "Words alone cannot prevent what happened here from happening again." Span 2 34 V 24 Link |
Target of Opportunity Capture. Tsunkatse. To play this interrupt, you must command three personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.) "You are going to be a very popular attraction." 34 V 17 Link |
3 Target Practice Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an Assault or Maneuver event. Destroy this event. "I need a target that fights back." 8 C 44 Link |
1 Target the Main Generator Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Weapons. Otherwise, randomly select an opponent's Officer or Navigation personnel involved to be returned to their owner's hand. "Start targeting their signal generators." 49 V 28 Link |
0 Targeted for Assimilation Assault. Lose 5 points to play in your core. Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her. The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally to an enemy. 4 U 75 Link |
Targeting the Nacelles Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn. "They're targeting our nacelles!" 10 U 44 Link |
2 •Taris, Deceitful Subcommander Romulan •Archaeology •Leadership •Medical •Officer •Transporters Commander: Haakona. When you play this personnel, you may examine an opponent's hand. "...believe me, Captain, had we chosen to exercise our right to defend the Neutral Zone, we would not have stopped with one starship. You will leave at once." Integrity 4 Cunning 5 Strength 6 1 U 374 Link |
3 •Tasha Yar, Chief of Security Human •Honor •Leadership •Security •Transporters When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead. "Hailing frequencies closed, sir." Integrity 7 Cunning 5 Strength 6 1 R 286 Link |
4 •Tasha Yar, Requesting a Transfer Human •Anthropology •Engineer •Honor •Security •Transporters When you play this personnel, if you command a card, she is cost -1. When this personnel is about to be killed, you may stop her to prevent that. "It may be a matter of seconds or minutes, but those could be the minutes that change history." Integrity 7 Cunning 5 Strength 6 28 V 38 Link |
3 •Tasha Yar, Tactical Officer Human •Engineer •Honor •Leadership •Security While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn. "I've always know the risks that come with a Starfleet uniform. If I am to die in one, I'd like my death to count for something." Integrity 7 Cunning 5 Strength 6 5 P 29 Link |
3 •Tasha Yar, Weapons Specialist Human •Honor •Leadership •Security When you play this personnel, each player may download a Hand Weapon. While this personnel is equipped with a Hand Weapon, she gains Honor and Security and cannot be stopped by dilemmas. "These I understand." Integrity 6 Cunning 5 Strength 6 27 V 11 Link |
2 Taul Romulan •Biology •Geology •Navigation •Security When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. Romulans are well known to prefer isolation from other societies. Until the outside threats of the Borg and the Dominion became evident, the Empire had gone nearly a century with only minimal contact with its neighbors. Integrity 5 Cunning 5 Strength 6 4 C 177 Link |
1 Taylor Human •Biology •Diplomacy •Transporters "Every week innocent people are being murdered by the Cardassians. I will not allow those deaths to go unpunished." Integrity 5 Cunning 6 Strength 5 56 V 50 Link |
5 •Te'nari, Resistance Flagship Perikian Class While you command three Bajoran Resistance personnel aboard this ship, it is attributes +2. You may pay the cost of losing 5 points to use an ability on one of your Bajoran Resistance personnel at this mission by destroying your Hand Weapon he or she is equipped with or your Assault event that has a cost of 1 or more. "Nobody fires until I give the order." Range 5 Weapons 6 Shields 5 23 V 52 Link |
Team of Ambassadors When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead. "If you understood the complexities of interstellar diplomacy…" 2 C 88 Link |
Team of Infiltrators Infiltration. When your Infiltrator is facing a dilemma, if he or she is present with two Infiltrators, meet Integrity and Strength requirements of that dilemma using Cunning instead. "So let me get this straight. All we have to do is get past an enemy fleet, avoid a tachyon detection grid, beam into the middle of Klingon headquarters, and avoid the Brotherhood of the Sword long enough to set these things up and activate them in front of Gowron?" 20 V 11 Link |
2 •Tebok, Posturing Commander Romulan •Astrometrics •Diplomacy •Navigation •Officer You may play this personnel at cost +1 to reveal the top three cards of an opponent's deck and replace them in any order. "If we go to war, let us be sure it is for the right reason." Integrity 4 Cunning 6 Strength 7 7 C 114 Link |
1 Technique of a Desperate Man Unless you have Anthropology and 2 Officer or two Temporal events in your core, place this dilemma in your core. When one of your personnel begins a mission attempt, this dilemma's owner may remove this dilemma from the game to place a dilemma beneath one of your completed missions on the top of his or her dilemma pile. "Interesting move, sir." 17 V 14 Link |
2 •Teero Anaydis, Misguided Vedek Bajoran •Anthropology •Intelligence •Medical •Programming •Treachery Vedek. "The Prophets sing, this is a holy time. B'tanay, the time of awakening. Return to that dark place from which all life springs. A primal energy charges your blood, an energy of rebirth. The mind awakens and focuses on its task." Integrity 3 Cunning 7 Strength 6 36 V 29 Link |
3 •Tekeny Ghemor, Prominent Official Cardassian •Diplomacy •Engineer •Honor •Law •Leadership •Programming •Transporters Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead. "People like Ari are the real heroes. My position protects me. The risk is theirs." Integrity 7 Cunning 6 Strength 5 7 R 59 Link |
4 •Telek R'Mor, Anachronistic Visitor Romulan •Astrometrics •Diplomacy •Engineer •Science •Transporters You may play this personnel aboard your non- ship. When this personnel uses a skill to complete a mission, you may place him in his owner’s discard pile to score 5 points. "I knew when I accepted this assignment there would be a price to pay." Integrity 6 Cunning 5 Strength 6 28 V 48 Link |
3 •Telek R'Mor, Astrophysical Researcher Romulan •2 Astrometrics •Engineer •Honor •Programming •Science You may play this personnel aboard your ship. Scientist aboard a deep space assignment in the early 2350s. He was first to contact U.S.S. Voyager from the Alpha Quadrant - twenty years before it became stranded - through a temporally-distorted micro-wormhole. Integrity 6 Cunning 5 Strength 6 1 R 375 Link |
4 Telepathic Deception Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "…look around you. You’re back home… on Vulcan." 2 C 24 Link |
2 Telepathic Invasion Unless you have Diplomacy, Officer, and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards. "It was as if ... a part of me was stolen." 8 U 17 Link |
1 Teleportation Drone Borg •Security Drone. Interlink: Transporters. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Transporters until the end of that mission attempt.) Task: Prepare drones for deployment. Energize. Integrity 5 Cunning 5 Strength 5 46 V 21 Link |
2 •Telle, Macet's Aide Cardassian •Medical •Programming •Science •Transporters •Treachery Glinn. When this personnel is about to face a dual dilemma, you may discard three cards from hand to exchange that dilemma with a dual dilemma beneath this mission that this personnel has not faced this turn. Integrity 4 Cunning 5 Strength 6 16 V 33 Link |
3 •Telok, Bodyguard Klingon •Astrometrics •Leadership •Programming •Security When you play this personnel, if you command three cards, draw up to two cards. "What's wrong, Terran? Lost your nerve? Afraid to die today, eh?" Integrity 4 Cunning 5 Strength 7 13 U 91 Link |
1 Temarek Acamarian •Biology •Geology •Security Gatherer. Thief. Over a century after the Gatherers left Acamar, the clan divisions that drove them away were still fundamental to their way of life - and death. "... there are no other members of the Lornak clan here, so I claim his possessions." Integrity 4 Cunning 5 Strength 5 1 C 347 Link |
2 Temba, His Arms Wide To play this event, you must command three personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core). "Temba is a person? His arms wide. Because he’s… he’s holding them apart? In… in… generosity? In giving? In taking?" 2 U 66 Link |
2 Temporal Conduit Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters, your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission. "The machine would have to be enormous. Find it. Destroy it!" 10 C 18 Link |
Temporal Delineation Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas. "When time travel was first developed, it wasn't long before people realized that laws had to be made." 8 R 51 Link |
3 •Temporal Flux Energy Ribbon Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game. "It was like ... being inside joy. As if joy were something tangible, and you could wrap yourself up in it like a blanked." 13 R 35 Link |
3 Temporal Incursion Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) "This vessel is more than a weapon. It's a museum of lost histories." 7 R 32 Link |
2 Temporal Misalignment Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) Randomly select X personnel to be stopped. "Only one of us is in the correct time continuum." 5 P 1 Link |
0 Temporal Test Subject Temporal. Discard an , , or personnel from hand to take an , , or personnel from your discard pile into hand. Destroy this event. "I was sent against my will! I’m not from your part of space. I come from a trans-dimensional realm. … I don’t know why I was sent here." 5 P 15 Link |
2 Temporal Transporters Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Temporal. Place a non- personnel from your discard pile aboard your unique Temporal ship. Destroy this event. "We'll have to recruit her again." 28 V 12 Link |
3 Temptation Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped. "You come alone… and unarmed… a brave act, Captain." 1 U 53 Link |
1 Tempted By Flesh To play this event, you must command three personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event. "Was that good for you?" 4 U 76 Link |
7 •Tenak'talar, Dukat's Warship Warship While this ship is staffed at a non-headquarters mission, cards an opponent owns cannot destroy your Maneuver events. "I've been waiting for this moment for five years." "First, we reclaim Terok Nor. Then, on to Bajor." Range 9 Weapons 9 Shields 9 53 V 24 Link |
7 •Tenak'talar, Vanguard of the Occupation Warship This ship is Range +1 for each unique personnel aboard (limit +3). When your unique Cardassian aboard uses a skill to complete a mission, if this ship is staffed, score 10 points. You may do this only once each turn. "... since they're now members of the Dominion, their concerns have become our concerns." Range 9 Weapons 9 Shields 9 19 V 14 Link |
7 •Tenak'talar, Weyoun's Warship Warship When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points. Jem’Hadar warship often utilized by Weyoun. It took part in numerous successful battles for the Dominion, including the taking of Terok Nor and the re-taking of the Chin’toka system. Range 9 Weapons 9 Shields 9 3 R 204 Link |
3 Tense Negotiations Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You swear well, Picard. You must have Klingon blood in your veins." 1 C 54 Link |
4 Tenuous Alliance To play this event, you must command Mouth of the Wormhole and six personnel. Choose one of your personnel. Each player removes a number of cards from top of their dilemma pile equal to the cost of that personnel from the game. Remove this event from the game. "Here we go ... They've seen him." 17 V 37 Link |
•Teplan Prime, Subjugate Planet 30 Exobiology, Officer, Security, and Strength>30 "The Jem'Hadar came... and left our world crushed, as an example to others." Span 2 33 V 31 Link |
•Terikof Belt, Navigate Plasma Storms 40 5 Navigation, Cunning>37, and an undamaged ship Region: Badlands. When your or ship moves from a non-headquarters Region: Badlands mission to another mission, you may begin an engagement at that mission. If you win, draw two cards. "A few ships have been lost there..." Span 3 34 V 25 Link |
6 •Terix D'deridex Class Cloaking Device. While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission. "I doubt our objectives are…compatible." Range 7 Weapons 9 Shields 9 2 R 179 Link |
5 Terminal Resignation Choose a Commander that corresponds with your ship that is at this mission to be killed. If no personnel were killed by this dilemma, your opponent chooses two personnel to be stopped. "I've never liked saying goodbye, so I'll make this brief, but I want you all to know that serving as your captain has been the most extraordinary experience of my life." 29 V 11 Link |
•Terra Nova, Reestablish Communications 35 Astrometrics, Diplomacy, Engineer, Leadership, and Cunning>38 When you begin a mission attempt here, reduce the attribute requirements of this mission by 1 (limit 10) for each dilemma beneath your missions until the end of the mission attempt. "...then one day, nobody heard from them again." Span 4 36 V 28 Link |
2 •Terra Prime Forever Paranoia. Plays on your Mars. While your Dissident personnel is facing a dilemma, if there are no non-Human personnel at a Region: Sector 001 mission, he or she is excluded from random selections. "A new era is at hand, an era that will expose the concept of interspecies unity as an absolute and vicious lie ... As of this moment, mankind casts off the shackles of alien interference and now determines its own fate." 48 V 5 Link |
•Terrasphere 8, Starfleet Command Re-creation 35 2 Anthropology, 2 Exobiology, and Cunning>36 At the start of your turn, if this mission is complete and the opponent on your right has eight or more Species 8472 dilemmas in his or her core, you win the game. "It's a reconnaissance mission, nothing more." Any affiliation (except ) may attempt this mission. Span 2 31 V 28 Link |
3 •Tessa Omond, Temporal Conspirator Human •Archaeology •Exobiology •Navigation •Programming •Transporters •Treachery Thief. When you play this personnel, she is cost -1 for each different Temporal event you command. "The truth is, Doctor, I didn't want Chakotay or Harry to have to face this alone. I thought I could help." Integrity 5 Cunning 6 Strength 5 56 V 51 Link |
3 Test of Wisdom Unless you have Anthropology, 2 Archaeology, and Integrity>38 or 2 Honor and 2 Officer, all your Treachery personnel are stopped. "He will triumph who knows when to fight and when not to fight." 4 C 26 Link |
3 •Thadiun Okona, Outrageous Rogue Alien •Acquisition •Honor •Navigation Smuggler. When this personnel is randomly selected by a dilemma, the owner of that dilemma must destroy an event in his or her core. "Life is like loading twice your cargo weight onto your spacecraft. If it's canaries, and you can keep half of them flying all the time, you're all right." Integrity 6 Cunning 7 Strength 5 27 V 14 Link |
0 That's the Last Time To play this event, you must command three personnel. Discard a card from hand to draw two cards. Destroy this event. "You know you and cheddar don't get along." 8 C 45 Link |
3 •The Albino, Killer of Children Alien •Exobiology •Leadership •2 Medical •2 Treachery Assassin. Thief. Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present. "You will die far quicker than your son did, Kang. ... No vengeance today..." Integrity 2 Cunning 6 Strength 6 1 R 348 Link |
3 •The Artificial Intelligence, Soul of an Artist Mechanoid •2 Astrometrics •2 Programming Think Tank. While this personnel is facing a non-Consume dilemma at a mission worth 50 or more points, he cannot be stopped. "I'm afraid he'd much rather be modelling a fractal sculpture than analyzing the data of our latest astronomical scan." Integrity 4 Cunning 10 Strength 1 50 V 17 Link |
3 The Beast at El-Adrel Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Diplomacy and 2 Leadership, or Engineer, Transporters, and Cunning>33 or a Hand Weapon, all your personnel are stopped. "You knew there was a dangerous creature on this planet." 16 V 14 Link |
2 The Big Goodbye Randomly select a personnel to be stopped. Unless you have Diplomacy, Engineer, and Medical or Anthropology, Leadership, and Strength>30, that personnel is killed and all your personnel are stopped. "Tell me something... when you've gone, will this world still exist?" 25 V 4 Link |
The Big Picture Paranoia. When your Admiral is facing a dilemma that requires a skill, destroy your Paranoia event to replace all levels of that skill in that dilemma's requirements with 2 Treachery. "I think you've lost your perspective, Captain. We'll discuss this further when you return. For now, I'm giving you a direct order to withdraw." 40 V 20 Link |
3 The Blight To play this event, you must command two Founders. Plays in your core. Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed. "When the Blight quickens, the lesions turn red. Death soon follows. Some in childhood, most before they can have children of their own." 3 R 59 Link |
2 The Captain's "Guest" Your opponent names a keyword. Randomly select three personnel. If any of those personnel has that keyword, they are all stopped. Otherwise, choose one of those personnel to be stopped. "Is this where Jean-Luc sits? ... I can see where being a starship Captain does have its rewards." 18 V 6 Link |
2 The Caretaker's "Guests" Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her owner's deck. "What are they doing to us? What are these things growing on us?" 11 P 6 Link |
•The Celestial Temple, Seek Prophetic Guidance 30 Archaeology, Leadership, Science, and Integrity>32 Region: Bajor System. When you complete this mission, you may download two different cards. Those cards must be Orb or Prophet cards. "At least five of the Orbs were found in the Denorios Belt." Span 3 58 V 14 Link |
The Central Command When any number of your Officer and/or Treachery personnel are about to be stopped by a dilemma, discard the top three cards of your deck to prevent that. Although in theory, the Central Command was but one third of the Cardassian government, their long reach and powerful influence gave them significant control of the Union. 20 V 12 Link |
7 The Charismatic Mister Kor For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck. "... may I present these, uh ... two students of Klingon history." 18 V 7 Link |
6 The Charming Mister Riker For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck. "Don't fret, Riker. My good fortune is your good fortune." 18 V 8 Link |
0 •The Circle To play this event, you must command Bajor and no other headquarters missions. Plays in your core. While an opponent has seven or more personnel in his or her discard pile, you may spend 2 additional counters during your turn. "I won't allow Bajorans to be powerless anymore. We have been doormats to the Cardassians, and now the Federation, any great power that happens by. We will not be that again." 12 R 31 Link |
4 The Clown: Bitter Medicine Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes-2. At the end of this turn, this dilemma returns to its owner's dilemma pile. "Are you afraid of growing old, Harry? Is that what you fear? Being cared for by nurses?" 5 P 2 Link |
1 The Clown: Celebration Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. When you fail a mission attempt at this mission, begin your Discard Excess Cards segment. At the end of this turn, this dilemma returns to its owner's dilemma pile. "We've won. We've won. Start the music." 56 V 8 Link |
2 The Clown: Cloaking Device Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each different equipment the opponent on your left commands. At the end of this turn, this dilemma is overcome. "The captain is prepared to give you a cloaking device." "I already have a cloaking device. Thank you anyway." 56 V 9 Link |
1 The Clown: Fear Incarnate Place this dilemma on this mission (limit one per mission). When the first dilemma whose title begins with "The Clown" (except a copy of this dilemma) is about to be faced during a mission attempt at this mission, randomly select a personnel to be stopped. When that mission attempt ends, if this mission is incomplete, kill that personnel. "I know everything. This is my world, my festival." 56 V 10 Link |
2 The Clown: Go Away Place this dilemma on this mission. At the start of each of your turns, if you command no personnel or ships that you own at this mission, remove this dilemma from the game. When personnel begin a mission attempt at this mission, randomly select a personnel to be returned to their owner's hand. "Well, you certainly know how to bring a party to a halt." 21 V 8 Link |
2 The Clown: Guillotine Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. "You're next! You're next!" 14 R 17 Link |
4 The Clown: On His Throne Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Your opponent names an attribute (Integrity, Cunning, or Strength). Replace attributes in this mission's requirements (and alternate requirements in game text) with the named attribute. At the end of the turn, remove this dilemma from the game. 16 V 15 Link |
2 The Clown: Ultimatum Your opponent examines your hand and chooses two cards. Unless you choose to discard those cards, randomly select a personnel to be killed. "Ultimatum? Ultimatum? She would give me an ultimatum? Did Napoleon give an ultimatum after Waterloo? Did Chulak of Romulus give an ultimatum after his defeat at Galorndon Core? We won! We give the ultimatums around here." 56 V 11 Link |
3 The Conscience of the King Place this dilemma on this mission. Each planet dilemma and space dilemma revealed at this mission is cost -1. "Will all Neptune's great ocean wash this blood clean from my hands?" 15 V 8 Link |
2 The Cost of Freedom Plays in your core. At the start of your Execute Orders segment, discard the top three cards of your deck. For each event you discarded this way, each of your personnel is attributes +1 until the end of the turn. If you do not discard an event this way, all of your personnel are stopped. Over nine hundred million Cardassians were slaughtered by Dominion forces in retaliation for the actions of Damar's resistance. 15 V 15 Link |
2 The Crystalline Entity Plays in your core. Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core). "It needs a lot of power to keep going, so it strips every form of life from the worlds it encounters and converts it all into energy." 3 R 60 Link |
3 The Dal'Rok Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. "Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form." 13 R 20 Link |
4 The Demands of Duty Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed. "Worf, you have to go on without me. And I know that. I understand. … You don’t have to explain to me. I’m hurt. You’re not. And there’s a job to be done." 3 R 31 Link |
2 •The Devil, Fearsome Illusion Hologram •3 Treachery When an interrupt is played, you may place this personnel on your Holoprogram to prevent that interrupt and place it in its owner's discard pile. (You no longer command this personnel.) "Can you explain it, Picard?" Integrity 1 Cunning 6 Strength 6 45 V 9 Link |
0 •The Die Is Cast Plays in your core. When your personnel or personnel is about to be stopped by a dilemma at a mission, you may discard the top two cards of your deck (or an event from hand) to prevent that. You may do this only once each dilemma. "You're going to attack the Dominion, aren't you? You're going to stage a first strike against them before they can come into the Alpha Quadrant." 33 V 18 Link |
4 •The Doctor, Brilliant Template Hologram •Biology •Exobiology •Medical •Programming •Science You may play Holograms from your Holoprogram events as if they were in your hand. "I came here by choice, and I'm beginning to think it was a mistake." Integrity 5 Cunning 7 Strength 5 25 V 47 Link |
4 •The Doctor, Emergency Command Hologram Hologram •Leadership •Navigation •2 Officer •Programming •2 Security Commander: U.S.S. Voyager. When you play this personnel, choose one - remove a Damage card from one of your ships, or download a Maneuver. "Computer, target the vessel's tractor emitter and fire. Come about, heading nine zero three mark six. Engage at warp two." Integrity 6 Cunning 7 Strength 5 14 R 86 Link |
4 •The Doctor, Emergency Medical Hologram Hologram •Biology •Exobiology •2 Medical •Science When your personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead. "There's no need for concern. I am capable of treating any injury or disease." Integrity 6 Cunning 7 Strength 5 10 R 83 Link |
3 The Dominion Will Prevail Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions. "The Dominion is deploying their fleet in preparation for a final offensive. They're destroying our ships one by one." 10 R 35 Link |
1 The Doomsday Machine Unless you command two staffed ships at this mission, the opponent on your left may download a Damage card and place it on one of your ships at this mission. "Well, it's miles long, with a maw that could swallow a dozen starships. It destroys planets, chops them into rubble." 49 V 4 Link |
2 The Dreamer and the Dream Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand. "You can deny me all you want but you cannot deny Ben Sisko. He exists! That future, that space station, all those people - they exist! In here. In my mind. I created it! And every one of you know it. You read it. It's here! You hear what I'm telling you? You can pulp a story but you cannot destroy an idea!" 4 R 27 Link |
0 The Edge of Forever Temporal. Plays in your core. Order - Lose 5 points to choose one: download a card that could be played at your headquarters mission and place it there; or take a card from your discard pile that could be played at your headquarters mission and place it there. Destroy this event. "A gateway to your own past, if you wish." 5 P 16 Link |
The Enemy of My Enemy When your personnel is facing a dilemma, discard the top three cards of your deck to make that personnel gain all skills, attributes, and keywords on a personnel in your discard pile until the end of the dilemma. "Who would have thought that the two of us would be fighting side by side?" 44 V 1 Link |
4 The Enterprise Incident Capture. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. Each of your ships at the same mission that has your Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig. "You will surrender immediately or we will destroy you." 3 R 61 Link |
1 The First Duty Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed. "If you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform." 21 V 9 Link |
The First of Many When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt. Like information and technology, Borg drones themselves are simply another resource at the Collective's disposal - and the least limited of all of them. 4 C 96 Link |
The Founder is Wise When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma. "Founder, you honor us with your presence." "I understand the war is going well." "Only because I’ve followed the plan the Founders laid out for me." 3 C 78 Link |
4 •The Genesis Effect Plays on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it. "Matter is reorganized with life generating results. Instead of a dead moon, a living breathing planet, capable of sustaining whatever life forms we see fit to deposit on it." 11 P 12 Link |
6 The Gentleman Doctor McCoy For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck. "Oh. Them. Well, I ... I was thinking about a little cabaret I know on Rigel II, and ... there were these two girls in the chorus line. And well, here they are. Well after all, I am on shore leave!" 18 V 9 Link |
3 The Great Material Continuum To play this event, you must command Ferenginar. Draw three cards, then reveal your hand. Choose an opponent to choose one of the revealed non-ship cards to be discarded, then place two cards from hand beneath your Ferenginar. Destroy this event. "There are millions upon millions of worlds in the universe, each one filled with too much of one thing and not enough of another." 26 V 13 Link |
3 The Hand of Apollo Plays in your core. When personnel that the player on your right commands begin a mission attempt, unless he or she has a ship at that mission with four or more staffing requirement icons, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. "It's almost as if it means to grab us." 24 V 18 Link |
2 •The Inner Light To play this event, you must command no cards. Plays in your core. When you play this event, you may play an personnel aboard your ship. That personnel loses each of his or her icons (except for and those in gametext), gains , and becomes . When this event is destroyed, kill that personnel. "Where is this ...?" 13 R 36 Link |
0 The Key to Victory Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event. "You see, we have an ally we never knew we had." 4 C 77 Link |
8 The Killing Game For each event your opponent commands in their core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Engineer, 2 Medical, and Cunning>38 or 2 Diplomacy, Leadership, and 2 Physics, randomly select two personnel to be placed in your opponent's brig. "Sit down and play the game." 56 V 12 Link |
0 The Launching Unless you have 2 Astrometrics and 2 Physics or two non-Hand Weapon equipment, all your personnel are stopped. When you meet the requirements of this dilemma, you may stop an Engineer personnel to score 5 points. "They're sending up a missile, Father. We're going to watch it." 23 V 10 Link |
2 The Long Journey Home To play this event, you must command three personnel. Plays on your Caretaker's Array. When you command four completed space missions and have 100 or more points, you win the game. "Mr. Paris, set a course for home." 10 R 36 Link |
1 The Manheim Effect Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile. "Sensors show nothing, sir, but it appears a moment in time repeated itself exactly. For everyone." 3 R 62 Link |
5 The Moon's a Window to Heaven Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped. "Hello, boys. I’ve always wanted to play to a captive audience." 1 R 55 Link |
2 The Muse Plays in your core. While an opponent is attempting a mission, you may discard a card from hand to name a personnel. That personnel loses all of his or her keywords until the end of the mission attempt. You may do this only once per mission attempt. "He was the youngest I ever found. So eager... ready to give everything he had in one great burst." 8 R 46 Link |
2 The Needs of the Few Your opponent chooses an Engineer or Security personnel to be stopped. If you command a completed planet mission, that personnel is killed. "So when they reach us in two days, we'll have been out of air for eleven hours. You ever try holding your breath for eleven hours?" 29 V 12 Link |
4 The Needs of the Many Randomly select a personnel who has or Science to be killed. Then, reveal your hand and choose a personnel to be stopped for each interrupt revealed. "I never took the Kobayashi Maru test... until now. What do you think of my solution?" 29 V 13 Link |
0 •The New Occupation Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt. "This is not an occupation. This is a Cardassian station." 14 C 41 Link |
3 The New Resistance To play this event, your opponent must command a ship at a non-headquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3. "Relax. We’re just sitting here enjoying each other’s company." 6 P 31 Link |
3 The Next Phase Your opponent chooses one of his or her personnel that has been removed from the game. Unless you have the skills on that personnel or one of your personnel has total attributes>that personnel's total attributes, all your personnel are stopped. "Those were not ghosts... what did we see?" 25 V 5 Link |
4 The Nth Degree Unless you have 2 Engineer and 2 Leadership or Cunning>36, all your personnel are stopped and, if there are no other dilemmas on this mission, place this dilemma on this mission. Add Science to each of this mission's requirements. "I couldn't even guess at your IQ level now." "Probably somewhere between 1200 and 1450." 30 V 10 Link |
5 The Oracle's Punishment Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent chooses two personnel to be stopped. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be killed. "Kirk and Spock have committed sacrilege." 24 V 11 Link |
The Order of Things When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to prevent that. "He does not have to earn my loyalty, Captain. He has had it from the moment I was conceived. I am a Jem'Hadar, he is a Vorta." 4 C 97 Link |
3 The Orion Underworld Crime. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points. For over a century, Orions have been synonymous with criminal activity. Though the planet’s rightful government has tried to fight this negative image, the Syndicate wields more power. 1 R 115 Link |
2 •The Pendari Champion, Electrifying Favorite Pendari •Geology •Security Order - Examine the bottom card of any player's deck. "He looks like he could pick up a shuttlecraft!" Integrity 5 Cunning 5 Strength 9 0 VP 100 Link |
2 •The Perfect Tool Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own. "Welcome, Mister La Forge. We've waited a long time to meet you. ... You are going to be of great help to us." 4 R 78 Link |
The Perils of Peacemaking When a dilemma you own is revealed, the opponent on your left takes a copy of that dilemma from his or her dilemma pile and removes it from the game. That opponent shuffles and replaces his or her dilemma pile face down. Place this interrupt on the bottom of your deck. The Gorkon Initiative frightened conservative Starfleet officers into conspiring with Klingon traditionalists. 15 V 21 Link |
3 The Phage Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. "We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Page. ... it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure." 14 R 18 Link |
2 The Phase Choose a personnel who has and Officer or an Android or a Hologram to be stopped. If you cannot, randomly select personnel until their total cost is 4 or more. Place those personnel on the bottom of their owner's deck. "Why would a beautiful high-class lady like yourself want to hook up with a mug like that? You're too good for him, if you ask me." 49 V 5 Link |
1 The Pillage of Bajor To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event. "…they’ve spent the last half century robbing the planet of every valuable resource – before abandoning it." 1 U 116 Link |
0 The Play's the Thing Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, chose , , or . Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event. "We’ve performed in London, Paris, Milan, all to sold-out houses. I assure you, we’ll be able to pay the rent. With a bonus." 5 P 17 Link |
The Promise When your personnel is facing a dilemma, he or she gains all skills and attributes on a personnel in your discard pile. This effect lasts until the end of that dilemma. "Then Kahless said, ‘You are Klingons. You need no one but yourselves. I will go now, to Sto-Vo-Kor. But I promise one day I will return.’" 1 S 143 Link |
The Prophets' Guidance Prophet. To play this interrupt, you must command two Vedeks. Order - Take a personnel from your discard pile into hand. "This isn’t working, Bareil. … I need to feel useful." "It might be interesting to explore ‘useless’ for awhile. See how it feels." 2 C 89 Link |
1 •The Reckoning Decay: 5. (When there are five cards on this event, destroy it.) Pah-wraith. Prophet. Plays in your core. While your personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn. "It will be the end..." "Or the beginning." 14 U 42 Link |
2 •The Reman Mines Plays on Remus. Each of your ships is Range +1 for each Reman you command (limit +3). "The Senate has considered Shinzon's proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?" 1 U 117 Link |
The Rite of Emergence When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn. "I wish you'd stop being afraid of me. It's not like we're strangers. That worm in your belly used to be mine. Which means I'm part of you... and you're part of me." 4 R 98 Link |
3 The Secret War Unless you have Honor, Officer, and Integrity>34, or Security, Treachery, and Strength>34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead. "I'm sorry we won't be working together, Benjamin ... like old times." 13 U 21 Link |
4 The Seen and the Unseen Unless at least half your personnel are not , stop all your personnel, lose 5 points, and your opponent scores 5 points. "The Lysians have identified Commander MacDuff as a Satarran, an alien race that's been at war with the Lysians for decades." 16 V 16 Link |
1 •The Shroud of the Sword Each of your Klingon personnel present are Cunning +1. Order - Destroy this equipment to download The Sword of Kahless. "I found both Klingon and Hur'q DNA on the cloth... and traces of metallic compounds that could only have been left by a Klingon bat'leth. A bat'leth, fourteen hundred years old." 46 V 7 Link |
•The Siege of AR-558 40 Engineer, Leadership, Physics, Programming, Security, and Strength>38 You may attempt and complete this mission using your personnel with these requirements: Anthropology, Diplomacy, Honor, Security, and Strength>42. AR-558: Fight for control of a Dominion communications array. Span 2 3 U 109 Link |
2 •The Sirah, The Storyteller Bajoran •Anthropology •2 Honor •Leadership While this personnel is facing a dilemma, you may stop him to make each of your other personnel present attributes +3 until the end of that dilemma. "Despite our fears, we shall stand our ground and face the Dal'Rok." Integrity 8 Cunning 5 Strength 2 2 U 110 Link |
2 The Spirit of Kahless Assault. Plays in your core. Order - Destroy this event to begin combat involving your Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions. "When we return to the Klingon Empire, I will seek out Keedera himself and tell him your glorious tale, and he will write a song worthy of you." 10 R 37 Link |
2 The Stars Are Made of Latinum To play this event, you must command Ferenginar and Founders' Homeworld. Plays on your headquarters mission (limit one per mission). When your ship here moves to a mission in a different quadrant, you may download a Commodity. While your opponent commands a Commodity, your ships are Range +2. "... you have to do business with the Dominion." 43 V 10 Link |
2 •The Stone of Gol Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed. "There was even a time when we used our telepathic abilities as a weapon. A time when we learned to kill with a thought." 4 U 33 Link |
2 •The Sword of Kahless Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2. "An icon that predates the Klingon Empire. An icon more sacred than the Torch of G'boj ... More revered than Sabok's armor, and more coveted than the Emperor's crown! ... the bat'leth of the first Warrior King." 4 R 34 Link |
1 •The Text of the Kosst Amojan Pah-wraith. To play this event, you must command Bajor and no other headquarters mission. Plays in your core. Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn. "There is an old saying, ‘He who studies evil… is studied by evil.’" 2 R 67 Link |
3 The Three Vipers Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship. Damage - At the start of each of your turns, discard a card from hand. "‘When the river wakes, stirred once more to Janir’s side, three vipers will return to their nest in the sky.’" 6 P 10 Link |
The Tides of Fortune When your non-Consume space dilemma is revealed from your dilemma stack, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points. No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9. 1 U 144 Link |
3 •The Traveler, Lakanta Alien •2 Anthropology •Honor •2 Physics •Science While this personnel is attempting a mission with an event on it, you may return him or his owner's hand to make a personnel present attributes +4 and gain a skill of your choice until the end of the mission attempt. "I can open the door, but only you can go through it." Integrity 6 Cunning 8 Strength 3 0 VP 310 Link |
2 •The Traveler, Transcendent Explorer Alien •Anthropology •Astrometrics •Engineer •Honor •2 Physics •Science When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck. "...I seek only transportation in order to see and experience your...your reality. I am not a threat to you, your ship, or your crew." Integrity 6 Cunning 8 Strength 3 5 P 36 Link |
0 The Trial Never Ended Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.) "The last time that I stood here was seven years ago. … We demonstrated to you that mankind had become peaceful and benevolent. You agreed, and you let us go on our way. Now why am I standing here again?" 3 U 63 Link |
The Truth of War Assault. When you win combat, the loser discards the top two cards of his or her deck. "Simulations can’t prepare you for the real thing. Nothing can." 2 C 90 Link |
2 •The Undiscovered Country Plays in your core. When a personnel that the player on your right commands begins a mission attempt, before you have drawn dilemmas, you may destroy this event to name a personnel. Each opponent's personnel with that card title is stopped. "You have a simple choice now - living with it below the sea with Louis or above the clouds on your Enterprise." 16 V 25 Link |
3 •The Viceroy, Advisor to the Praetor Reman •Biology •Diplomacy •Medical •Telepathy •Treachery When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn. "One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive." Integrity 3 Cunning 6 Strength 7 10 R 102 Link |
2 •The Viceroy, Shinzon's Protector Reman •Exobiology •Geology •Leadership •Medical •Telepathy •Treachery When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck. "Don't forget our mission, Shinzon. We must act. Now." Integrity 3 Cunning 6 Strength 7 1 R 376 Link |
2 The Void Alliance To play this event, you must command three personnel. Plays in your core. When your personnel is facing a dilemma, you may give command of this event to the player on your left to have that personnel gain a skill of your choice until the end of that dilemma (move this event to his or her core). "We almost escaped the void on our own. If we work together, I believe we'll succeed." 15 V 16 Link |
The Warrior's Anthem When you win combat, if you have two or more Assault cards in your discard pile, score 5 points. "Qoy qeylIs puqloD. Qoy puqbe'pu'. yoHbogh matlhbogh je SuvwI' Say'moHchu' may' 'Iw." 30 V 23 Link |
•The Waters, Aid Maritime Sovereignty 35 Diplomacy, Leadership, Science, and Integrity>34 or Navigation, Physics, Treachery, and Cunning>36 When you complete this mission, take a dilemma you own from beneath a mission and return it to your dilemma pile. "They only discovered the Waters three hundred years ago." Any affiliation may attempt this mission. Span 2 16 V 28 Link |
3 The Weak Will Perish Species 8472. Randomly select a personnel. Unless that personnel has Telepathy or Strength>6, place this dilemma in your core. That personnel is killed. "...if what I've learned from the aliens is true, the Borg are losing this conflict." 0 VP 164 Link |
3 The Will of the Collective Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission. "In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer." 3 U 64 Link |
2 •Thei, Candid Analyst Romulan •Officer •Science •Transporters When your opponent is about to choose one or more personnel here for a dilemma you own, randomly select from all eligible personnel instead. "If our intent were aggression, you would not be here now." Integrity 5 Cunning 6 Strength 6 35 V 40 Link |
1 •Thelev, "Andorian" Terrorist Orion •Acquisition •Biology •Law •Treachery Assassin. Infiltrator. Thief. When an opponent begins a mission attempt at this mission, you may destroy an event in your core to draw one extra dilemma and spend one extra in total cost on dilemmas. "Find your own answers, Captain. You haven't long to live." Integrity 2 Cunning 6 Strength 6 51 V 20 Link |
3 Thermokinetic Explosion Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped. Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship. "Captain, something just struck the ship!" 10 R 19 Link |
1 These Are The Voyages Draw a number of cards equal to the cost of one of your personnel, then place three cards from hand on the bottom of your deck in any order. Destroy this event. "Up until about 100 years ago, there was one question that burned in every human, that made us study the stars and dream of traveling to them. Are we alone? ... We are all explorers driven to know what's over the horizon, what's beyond our own shores." 13 C 37 Link |
2 These Things Happen Randomly select a personnel to be stopped. Each opponent draws a card for each personnel they command at this mission (limit three). "They did not happen on the Enterprise." "Really? Now let me see. Stardate 46235.7, Ferengi privateers... seized control of the Enterprise... Stardate 45349.1, Berlinghoff Rasmussen... committed numerous acts of theft... Shall I continue?" 52 V 1 Link |
2 Thexor Reman •Programming •Security •Transporters •Treachery "In the Dominion War, Reman troops were used as assault forces in the most violent encounters." Integrity 4 Cunning 5 Strength 8 1 S 377 Link |
2 •They're Still Coming Through To play this event, you must command To Rule in Hell. Plays in your core. Cards you own cannot make you lose command of this event. You cannot begin a mission attempt with fewer than six personnel. Order - Lose 5 points to unstop up to four of your Genetically Enhanced personnel. You may do this only once each turn. "My door. Locked from outside, a guard posted." 58 V 6 Link |
7 •Think Tank Ship, Ivory Tower Unknown Class Cloaking Device. While you do not command Unicomplex, you may play this ship at a mission worth 50 or more points. You may play Think Tank personnel aboard this ship. Each Think Tank personnel aboard this ship gains Telepathy. "...we seek out challenges, problems to be solved." Range 9 Weapons 9 Shields 12 50 V 18 Link |
3 •Third, Neonatal Drone Borg •Astrometrics •Transporters Drone. When you play this personnel, you may download a personnel whose cost is less than or equal to the number of cards in your hand. TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen. Integrity 5 Cunning 5 Strength 5 8 R 67 Link |
3 •Third of Five, Altruistic Individual Borg •Engineer •2 Honor •Programming Dissident. While you command a non-Dissident personnel, this personnel loses all of his skills and his next ability. When your Dissident personnel present is randomly selected by a dilemma, you may replace him or her with this personnel. "I would choose to stay with Geordi, but it is too dangerous." Integrity 7 Cunning 6 Strength 6 56 V 34 Link |
2 •Third of Five, Wayward Drone Borg •Anthropology •Geology •Physics •Programming Drone. When you are about to lose command of your event on your mission, you may return this personnel to his owner's hand to prevent that. TASK: Return to the Collective. Survive. Integrity 6 Cunning 6 Strength 6 57 V 12 Link |
5 •Thirst for Knowledge When you play this event, it is cost -1 for each space mission you command. Plays in your core. While your personnel are attempting a space mission worth 35 or fewer points, if you command a completed space mission, they are attributes +1. "There's coffee in that nebula..." 34 V 12 Link |
0 This Side of Paradise Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. When your personnel is about to be killed by a dilemma, you may place him or her on this event instead. "I've seen drier days on Ferenginar. And we have a hundred seventy-eight different words for rain. Right now, it's glebbening out there. And that's bad." 22 V 17 Link |
•Tholia, Conquer Inferior Species 35 Astrometrics, Geology, Security, Transporters, Strength>34, and 3 MACOs Mirror. While you command three personnel, each MACO you own gains . "Long live the Empire!" Span 2 61 V 6 Link |
•Tholian Space, Evade Filaments 30 Biology, Navigation, Science, and Cunning>30 "It's now or never!" Any affiliation may attempt this mission. Span 3 60 AP 10 Link |
2 Tholun Vorta •Archaeology •Law •Medical •Programming •Treachery "One day, a wounded changeling came stumbling through the forest, fleeing from a mob of angry Solids. ... A family of Vorta hid the changeling from his pursuers. And in exchange for saving his life, the changeling promised the Vorta that one day, we would be transformed into powerful beings. That we would become an important part of a great new empire that would stretch across the galaxy." Integrity 4 Cunning 5 Strength 4 3 C 167 Link |
3 •Thomas Riker, Defiant Leader Human •Geology •Leadership •Officer •Security •Treachery Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is Range +2. "They can chase me all they want ... as long as they don't catch me." Integrity 4 Cunning 6 Strength 6 2 R 131 Link |
3 Thompson Human •Anthropology •Archaeology •Astrometrics •Medical •Physics •Science •Treachery When you play this personnel, you may lose 5 points to make his cost -3. One of the U.S.S. Equinox crew that remained loyal to Burke and their attempt to reach Earth. Perished aboard his ship in the final battle against U.S.S. Voyager. Integrity 4 Cunning 6 Strength 5 20 V 31 Link |
3 Thon Andorian •Astrometrics •Navigation •Programming Order - If you do not command a completed space mission, discard a random card from your hand to place your ship this personnel is aboard at your incomplete space mission. You may do this once each turn. Each member of the Imperial Guard is trained in every aspect of warship operations. Integrity 4 Cunning 5 Strength 6 10 R 99 Link |
1 Thorel Cardassian •Archaeology •Geology •Science With Jem'Hadar troops on Terok Nor assigned mostly to guard duty or resupply and repair efforts, the Cardassians were expected to attend to the day-to-day maintenance of the station. Integrity 6 Cunning 5 Strength 5 3 C 148 Link |
2 Thought Maker Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down. Illegal device that twists a victim's mind into reliving the past. 4 R 79 Link |
3 •Thrax, Chief of Security Changeling •Officer •Security •Transporters •Treachery Shape-shifter. When you play a Punishment card, you may draw a card. "This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets." Integrity 4 Cunning 5 Strength 6 8 R 68 Link |
3 Threading the Needle Unless you have 2 Navigation, 2 Officer, and Transporters or 2 Engineer, 2 Programming, and Strength>38, all your personnel are stopped. Otherwise, place this dilemma on this mission. Ships cannot move from this mission. At the end of this turn, this dilemma is overcome. "The Dominion sensor grid in this system has three gaps, and they're all in that asteroid field." 46 V 5 Link |
2 •Three of Nine, Tactician Drone Borg •Archaeology •Astrometrics •Geology Drone. Order - Place this personnel on the bottom of her owner's deck and discard four cards from the top of your deck to take up to four cards from your discard pile and shuffle them into your deck. TASK: Auxiliary processor of Unimatrix Zero-One. Integrity 5 Cunning 7 Strength 5 12 R 47 Link |
2 •Three of Twelve, Specialty Drone Borg •Medical •Science •Security Drone. While this personnel is attempting a mission, each of your unique personnel present is attributes +1. Unusual abilities absorbed by the Collective sometimes require the dedicated oversight of an advanced drone. Integrity 5 Cunning 5 Strength 5 15 V 29 Link |
Ties of Blood and Water When your personnel is facing a dilemma, he or she gains all skills on a personnel in your discard pile. This effect lasts until the end of that dilemma. "I saw so much death during the Occupation. I felt so much pain. But my father. He was my strength. And I… I couldn’t stand to see that strength slipping away. So I ran. … I owed it to my father to get it right this time." 1 S 145 Link |
1 •Tim Watters, Valiant Captain Human Cadet. Commander: U.S.S. Valiant. While this personnel is facing a dilemma, he is attributes +1 and gains Diplomacy, 2 Leadership, Officer and Physics. "I want you to look at this moment in your life. Take it in. Appreciate the fact that you are on this ship, with this group of people, at this point in history. ... Hold on to it. Savor it for as long as you can. You're Starfleet. You're Red Squad. And you're the best." Integrity 5 Cunning 5 Strength 6 4 U 148 Link |
0 Time for Action For each headquarters mission your opponent commands, this dilemma is cost +2. Randomly select a personnel. Unless he or she has at least one skill listed in this mission's requirements, stop that personnel, then for each headquarters mission you command, randomly select another personnel to be stopped. "Ensign, alert all ships. We're moving out." 16 V 17 Link |
0 Timescape Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile. "If we beamed aboard the Enterprise, we’d be frozen in time, just like they are." 2 C 25 Link |
2 •Timicin, Irresolute Scientist Kaelon •2 Astrometrics •Engineer •Physics •Programming •Science When a mission attempt involving this personnel ends, if you have more than 60 points, remove him from the game. "Lwaxana would have me lead a revolt. I'm only a scientist. I wish I had her strength." Integrity 6 Cunning 7 Strength 5 0 VP 314 Link |
2 •To Be a Warrior Plays in your core. When your Klingon who has a cost of 4 or more is about to be killed by a dilemma, you may destroy this event instead. "Ch'Targh might have cut him a little, maybe broken a few bones, but nothing more. You say Alexander never wanted to become a warrior. Clearly he has changed his mind." 13 C 38 Link |
3 To Boldly Go To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that. "Thousands of inhabited planets at our fingertips. And we’ll be able to explore those strange new worlds, and seek out new life and new civilizations…" 1 U 118 Link |
1 To Rule in Hell To play this event, you cannot command a headquarters mission. Plays on your Ceti Alpha V. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed at this mission. When you command four completed planet missions and have 100 or more points, you win the game. You may play Genetically Enhanced personnel and equipment at this mission. 29 V 26 Link |
0 •To Serve the Empire Plays in your core. While you command Kahless, each of your personnel who does not have a staffing icon may meet staffing requirements as though they had . "I look in their faces and I know why they are here. They are Klingon warriors. They have answered the call of Kahless." 57 V 5 Link |
1 Toe to Toe Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed. "So, you need me." "I can't get back to that computer without you." 14 C 19 Link |
2 •Tog, Lecherous DaiMon Ferengi •Acquisition •Officer •Security •Transporters Commander: Krayton. While you have four or more cards beneath your Ferenginar, this personnel is attributes +1 and gains Treachery. "You must be aware that every female has her price." Integrity 4 Cunning 6 Strength 5 10 U 88 Link |
2 Togaran Tamarian •Honor •Leadership •Officer •Security •Transporters "Kiteo. His eyes closed. Chenza at court. The court of silence. ... Chenza!" Integrity 6 Cunning 5 Strength 6 1 C 349 Link |
3 •Tokath, Keeping the Peace Romulan •Diplomacy •Intelligence •Leadership •Navigation •Transporters When this personnel is facing a dilemma, you may place a Klingon in your discard pile on the bottom of his or her owner's deck to make your personnel present lose all of his or her skills until the end of that dilemma. "No government, no leader, has ever done what I have done here." Integrity 6 Cunning 6 Strength 6 26 V 50 Link |
3 •Tolian Soran, Mad Scientist El-Aurian •Engineer •2 Physics •Programming •Science •2 Treachery Smuggler. Thief. When you win combat or an engagement involving this personnel, you may lose 5 points to place the top card of the loser's dilemma pile beneath your planet mission. "Now, you'll have to excuse me, Captain. I have an appointment with eternity and I don't want to be late." Integrity 1 Cunning 7 Strength 6 55 V 43 Link |
0 •Tolian Soran, Renegade Scientist El-Aurian •Astrometrics •Engineer •2 Physics •Programming •Transporters •2 Treachery When this personnel uses a skill, randomly stop one of your personnel present. "I would advise you to be a little more careful in the future." Integrity 1 Cunning 7 Strength 6 7 R 109 Link |
2 •Tom Paris, "Starfleet Observer" Human •Biology •Geology •Navigation •Science When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a personnel from your discard pile into your hand. "All I need to know from you is, what's in it for me?" Integrity 4 Cunning 6 Strength 5 11 P 19 Link |
2 •Tom Paris, Best Pilot You Could Have Human •Astrometrics •Medical •2 Navigation While this personnel is aboard a ship, that ship is Range +2. "You'll need the best pilot you've got in that shuttle, Captain. That'll be me." Integrity 5 Cunning 6 Strength 6 10 R 84 Link |
4 •Tom Paris, Competitive Pilot Human •Astrometrics •Biology •Engineer •Medical •2 Navigation •Officer Commander: Delta Flyer. When you play this personnel, if you command four space missions, he is cost -3. "How can we put the new Delta Flyer through her paces without taking a few risks?" Integrity 5 Cunning 6 Strength 6 24 V 34 Link |
3 •Tom Paris, Father of the Kuvah'magh Human •Anthropology •Biology •Geology •2 Navigation •Officer While this personnel is attempting a mission aboard your ship, he cannot be stopped by dilemmas. "The only Klingon I'm afraid of is my wife after she's worked a double shift." Integrity 6 Cunning 6 Strength 6 56 V 57 Link |
3 •Tomalak, Beguiling Adversary Romulan •Diplomacy •Leadership •Navigation •Officer •Treachery Commander: Deranas. While you have a higher score than each of your opponents, if this personnel is aboard a ship, that ship is attributes +2. "...after we dissect your Enterprise ... I intend to display its broken hull in the center of the Romulan capitol as a symbol of our victory." Integrity 4 Cunning 6 Strength 7 1 R 378 Link |
2 •Tomalak, Irate Commander Romulan •Diplomacy •Exobiology •Leadership •Officer Commander: Terix. At the start of each of your turns, you may stop your personnel present to reveal the top card of each player's deck. "How long shall we stare at each other across the Neutral Zone?" Integrity 4 Cunning 6 Strength 7 5 P 37 Link |
3 •Tomalak, Smug Antagonist Romulan •Diplomacy •Leadership •Navigation •Officer •Security •Treachery Commander: Deranas. This personnel is attributes +1 for each Region: Neutral Zone mission where an opponent does not command a ship. "Captain Picard ... It seems this time you are the one who has made an aggressive move across the Neutral Zone." Integrity 0 Cunning 3 Strength 4 55 V 49 Link |
2 •Toman'torax, Obstinate Second Jem'Hadar •Anthropology •Leadership •Officer When you win combat involving this personnel, if he is equipped with a Hand Weapon, randomly select an opponent's personnel involved in that combat to be killed. "It's our duty to punish those who would break their vow of loyalty." Integrity 6 Cunning 5 Strength 8 33 V 37 Link |
2 •Tomek, Displaced Alien Alien •Engineer •Honor •Physics •Security You may play this personnel aboard your ship. When you play an personnel, you may discard an card from hand to download an interrupt. "Yes ... our young ... are trapped ... We must get them out ... return them ..." Integrity 6 Cunning 6 Strength 5 13 C 102 Link |
2 •Tommy Gun Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed. "Drop the guns. Drop 'em." 49 V 10 Link |
2 Tongo: Confront Plays in your core. Order - Stop your personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn. "I just hate to kick someone when they're down." 7 U 33 Link |
2 Toq Klingon •Engineer •Geology •Programming •Security When you play this personnel, if you command a unique Klingon, you may discard a card from hand to draw two cards. "I do not know how or why, but we have forgotten ourselves. Our stores are not told... our songs are not sung." Integrity 6 Cunning 4 Strength 7 26 V 51 Link |
1 •Tora Ziyal, "Poor Judge of Character" Bajoran/Cardassian •Anthropology •Geology •Honor Each of your personnel present is Integrity +2. "Why do you always make fun of my feelings for you?" Integrity 6 Cunning 4 Strength 4 57 V 9 Link |
1 •Tora Ziyal, Ambitious Daughter Bajoran/Cardassian •Anthropology •Biology •Honor When this personnel is about to be stopped by a dilemma, you may discard a ship from hand to prevent that. "If I'm going to help my father, I have to be prepared for anything." Integrity 6 Cunning 4 Strength 4 24 V 27 Link |
0 •Tora Ziyal, Beloved Daughter Bajoran/Cardassian •Anthropology •Geology •Honor Dissident. When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card. "The Institute is having an exhibition of new artists next month. He might want to include my work. ... It's a chance to show that both Bajorans and Cardassians look at the universe in the same way." Integrity 6 Cunning 4 Strength 4 3 R 149 Link |
2 Toraan Romulan •Intelligence •Security •Transporters When you play this personnel, choose an opponent to discard a card from hand. "I'm sure that every person on the bridge of this ship could offer testimony about personal experiences with the Tal Shiar. But I doubt that many could recall those encounters as tender and caring." Integrity 5 Cunning 5 Strength 6 2 C 167 Link |
1 •Toral, Arrogant Child Klingon •Leadership •Treachery When you play this personnel, you may download a Treachery Klingon. "It is a day of great rejoicing for the family of Duras and the Klingon Empire. We have discovered that our brother did indeed have a son and heir." Integrity 4 Cunning 5 Strength 6 27 V 13 Link |
3 •Toral, Son of Duras Klingon •Acquisition •Archaeology •Leadership •Science •2 Treachery When your No Peace in Our Time is about to be destroyed by a card an opponent owns, you may kill your Treachery personnel present to prevent that. "I can see from your face that you regret having spared my life." Integrity 2 Cunning 6 Strength 8 28 V 41 Link |
3 •Toran, Ambitious Brute Cardassian •Astrometrics •Diplomacy •Officer •Physics •2 Treachery Assassin. Gul. Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has. "I will take over from here." Integrity 2 Cunning 5 Strength 6 4 R 124 Link |
2 •Toreth, Cautious Commander Romulan •Honor •Leadership •Navigation •Officer Commander: Khazara. When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn. "People blame the military for the wars we are asked to fight." Integrity 5 Cunning 6 Strength 5 2 R 168 Link |
•Torga IV, Salvage Dominion Ship 35 Diplomacy, Engineer, Leadership, Programming, and Strength>34 You may attempt and complete this mission using your personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34. "We found a wrecked ship and a dead crew. And we found it first." Span 2 3 S 104 Link |
•Torga IV, Strained Negotiations 35 Anthropology, Diplomacy, Officer, and (Honor and Integrity>34 or Strength>34 and a Vorta) When your personnel complete this mission, choose one: each player scores 5 points; or each player loses 5 points. "Don't you trust me?" Span 2 29 V 37 Link |
•Torman V, Conduct "Legitimate" Commerce 30 2 Acquisition, Archaeology, and Cunning>30 When you complete this mission, you may place up to three of your non-Hand Weapon equipment on this planet in their owners' discard piles. Score 5 points for each. "I have a business proposition to discuss." Span 3 41 V 14 Link |
2 Tormented Dreams For each of your other missions where you command unstopped personnel, your opponent chooses a personnel to be stopped. If no personnel were stopped by this dilemma, return it to its owner's dilemma pile. "Elizabeth! Lizzie, you've got to get out of there!" 29 V 14 Link |
Torture Punishment. You may play only one copy of this interrupt each turn. Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn. "Odo, just tell me what I need to know, and this will end." 1 U 146 Link |
2 •Tosk, Noble Prey Tosk •Engineer •Honor •Navigation •Programming •Security You may play this personnel at cost +1 aboard an opponent's ship. If you do this, that opponent now commands him. At the end of your turn, if you command this personnel and he is at a headquarters mission, lose 5 points. "I live the greatest adventure one could ever desire." Integrity 6 Cunning 6 Strength 6 49 V 40 Link |
4 •Tosk, The Hunted Tosk •Engineer •Honor •2 Navigation •Programming •Security While this personnel is facing a dilemma, exclude him from any random selection. "I am Tosk." Integrity 6 Cunning 6 Strength 6 1 R 350 Link |
3 •Tox Uthat Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile. "Show me where you've hidden the Tox Uthat." 12 R 21 Link |
2 Tozara'Kesh Jem'Hadar •Engineer •Exobiology •Navigation •Officer "If your soldiers are addicted to a drug that can't be replicated and only you can provide, that gives you a great deal of control over them." Integrity 6 Cunning 5 Strength 8 3 C 168 Link |
2 •TR-116 Rifle Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1. Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel present with that skill. Return this equipment to its owner's hand to kill that personnel. "It's an ingenious weapon." 41 V 8 Link |
1 Trabe Grenade Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed. "You don’t know the Kazon. There’s no dealing with them. Violence is all they understand." 1 C 56 Link |
•Track Survivors 35 Engineer, Geology, Science, Transporters, and Cunning>32 or Diplomacy, Honor, Law, Leadership, and Integrity>30 When your personnel complete this mission, if none of them have an attribute >6, score 5 points. Angel I: "A brief visit will be tolerated." Span 2 18 V 18 Link |
6 •Trager, Patrol Ship Galor Class When this ship is about to move from an opponent's mission, subtract 2 from the Range required. "Even with the treaty they're still skittish about protecting their border." Range 8 Weapons 8 Shields 8 10 R 106 Link |
3 Tragic Turn Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a dilemma is overcome here, if that dilemma killed any of your personnel, randomly select a personnel attempting the mission to be killed. Otherwise, if that dilemma stopped any of your personnel, randomly select a personnel attempting the mission to be stopped. 5 P 3 Link |
4 Training Accident Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. "The holograms. They were malfunctioning. I tried to shut them down, but they got control of the system and they deactivated the safety protocols." 2 R 26 Link |
3 Traitor Exposed Randomly select a Treachery personnel. If that personnel has Cunning>6, he or she is stopped. Otherwise, he or she is killed. "Captain, the spy! It’s Michael Jonas! He’s the one that sabotaged the ship!" 2 C 27 Link |
2 Transcendent Farewell Plays in your core. When you complete a space mission, you may remove a Telepathy personnel aboard your ship at that mission from the game to place that ship at a different mission. You may do this only once each turn. "I'm going through a transformation." 47 V 5 Link |
4 Translocation Raider Unknown Class When an engagement involving your ship with your Thief aboard begins at this mission, you may discard a Crime card from hand to have this ship join that engagement. When you win an engagement involving this ship, you may randomly select a non-ship card from the loser's hand and place it on your Display of Wealth. "Who are they and why are they shooting at us?" Range 6 Weapons 5 Shields 5 29 V 54 Link |
2 Transporter Buffer Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place an event from your discard pile on top of your deck. Destroy this event. Deep Space Nine's transporters include a large memory core used to temporarily store the patterns of transported matter. 8 C 47 Link |
Transwarp Conduit Order - Move your ship at Destroy Transwarp Hub or Unicomplex to any mission. (No Range is required or used.) "Of all the Borg’s tactical advantages, this could be the most significant." 6 P 39 Link |
2 Transwarp Drone Borg •Astrometrics •Navigation •Physics Drone. Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range +2 until the end of this turn. TASK: Monitor network of transwarp conduits. Maintain. Integrity 5 Cunning 5 Strength 5 3 C 140 Link |
2 Trap Is Sprung Capture. To play this event, you must command three personnel. Plays on an opponent's mission with no dilemmas beneath it. When an opponent's personnel begin a mission attempt here, you may destroy this event to randomly select one of those personnel to be placed in your brig. "The enemy knows if they don't act soon, it'll be too late." 30 V 20 Link |
•Traverse Ion Storm 40 Astrometrics, Cunning>40, and (Biology and Science or Intelligence and Treachery) When you score points for completing this mission, lose 5 points for each other mission that has already been completed. Gaseous anomaly: "I'm reading an ion storm on that trajectory, sir. Should I go around it?" Any affiliation may attempt this mission. Span 3 8 U 61 Link |
2 •Travis Mayweather, Damaged Navigator Human •Anthropology •Astrometrics •Navigation While this personnel is at a Region: Delphic Expanse mission, if there is a ship at this mission with unused Range>5, this personnel is attributes +1 and gains Geology, Honor, and Security. "Thrusters are down. I don't think we're going anywhere." Integrity 4 Cunning 6 Strength 5 22 V 51 Link |
1 •Travis Mayweather, Opportunistic Sergeant Human •Anthropology •Security MACO. When this personnel is an eligible target for a random selection, if you have no cards in hand, you may exclude a personnel present from that selection. "I'd like to be the first to congratulate you on a brilliant strategy. I'm certain that in years to come..." Integrity 4 Cunning 6 Strength 6 13 U 115 Link |
3 •Travis Mayweather, Space Boomer Human •Astrometrics •Geology •2 Navigation •Transporters While this personnel is aboard your ship and the first mission you completed this game was a space mission, that ship is Range +2. "Seems like everybody else on board is itching for a first contact." Integrity 5 Cunning 6 Strength 5 8 R 113 Link |
2 •Trazko, Hired Muscle Bajoran •Astrometrics •Programming •2 Treachery Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present. Contract killer employed by Vaatrik Pallra to shadow Quark and, if necessary, dispose of him. Integrity 2 Cunning 5 Strength 6 1 R 226 Link |
4 Treachery Running Deep Unless you have 3 Anthropology or Physics, Treachery, and Cunning>28, randomly select a personnel to be stopped, and discard a card from hand for each Praetor personnel and Senator personnel your opponent commands. "I support all diplomatic overtures. But if you will excuse me, Praetor, I have an appointment with the Tholian ambassador." 16 V 18 Link |
0 Treasured Collectibles To play this event, you must command three personnel. Place a number of your equipment with a total cost of 3 or more on the bottom of their owner's deck to spend an additional 7 counters this turn. Destroy this event. "I don't know, Krax. Twenty bars of gold pressed latinum?" 15 V 17 Link |
•Treat Plague Ship 20 Biology, Medical, and Cunning>26 When you complete this mission, place one of your Medical personnel at this mission in your discard pile. Near Haven: "I thought the Tarellians were all dead. What are the poor devils doing here?" Span 3 2 U 102 Link |
2 Trelane's Trial Choose a personnel that does not have an attributes>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed. "Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to foment insurrection.' How do you plead?" 12 C 18 Link |
2 Trellium-D When you play this equipment, it is cost -1 for each Region: Delphic Expanse mission you command. Plays aboard your ship. When you play this equipment, discard a non-personnel card from hand to draw two cards. "Do you have any idea what a spatial distortion can do to a ship that is not insulated with Trellium-D? What it can do to the people inside the ship?" 22 V 10 Link |
2 •Treyam, Militia Soldier Bajoran •Archaeology •Medical •Physics •Programming Bajoran Resistance. When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Medical personnel in your discard pile, this personnel gains Medical. Trained in guerrilla tactics, the Militia is strong even in small numbers. Integrity 5 Cunning 5 Strength 6 4 C 110 Link |
1 Triage Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. "Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks." 1 C 57 Link |
1 •Trial of Faith Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points. Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn. "The Prophets will not let anything happen to him." 3 U 65 Link |
•Trialus, Stabilize Cascade Reaction 30 2 Physics, Science, and Cunning>32 While the mission is complete, your Meridian cannot flip from the front side. "If there is a way to stabilize the dimensional shifts, we'll do everything we can to find it." Any affiliation (except ) may attempt this mission. Span 3 62 V 21 Link |
3 Tribunal Sentencing Punishment. To play this event, you must command three personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments. "The investigation is over. Your case is going to a special tribunal this afternoon. You will be informed of the sentence just before it meets." 6 P 32 Link |
2 •Tricia Jenkins, Relaxed Pilot Human •Astrometrics •Exobiology •Navigation When you play this personnel, you may spend an additional 5 counters this turn. If you do, each of your opponents may score 5 points. "Permission to speak freely, sir?" Integrity 5 Cunning 6 Strength 5 56 V 52 Link |
1 Tricorder Each of your Science personnel present gains Geology. "There are no natural trace elements present in these tricyanate crystals." 1 C 72 Link |
1 Trilithium Heist Your personnel cannot gain skills while facing this dilemma. Unless you have Acquisition, Engineer, and Transporters or Medical, Physics, and Science, randomly select a personnel to be stopped and if this dilemma's owner discards a Crime card from hand, then he or she scores 5 points. "Profit. This is all about profit." 23 V 11 Link |
Triquadric Algorithms Nucleogenic. To play this interrupt, you must command U.S.S. Equinox. While your personnel present with three Treachery personnel is facing a dilemma, you may discard a card from hand to examine the bottom dilemma in your opponent's dilemma stack. "Okay, BLT, let's see if you remember this trick." 56 V 20 Link |
2 •Tristan Adams, Deranged Psychiatrist Human •Anthropology •2 Medical •Science •Treachery You may play this personnel at cost +2 to name a dilemma. Each copy of that dilemma this personnel faces this turn is prevented and overcome. When you play this personnel, if you command a completed mission requiring Anthropology or Treachery, he is cost -4. "Captain, the pain increases unless you obey me." Integrity 4 Cunning 6 Strength 5 17 V 64 Link |
6 •Trolarak D'deridex Class Cloaking Device. While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission. Warbird which became involved in the race to unravel Professor Richard Galen’s DNA puzzle after intercepting communications between the Cardassians and their informants. Range 7 Weapons 9 Shields 9 2 R 180 Link |
1 Truculent Statecraft Choose a Law personnel to be stopped. If you cannot, place this dilemma in your core. While your opponent commands an Assault or Maneuver event, dilemmas cannot be prevented. "Now, surrender the council members or we will have no choice but to take them by force." 49 V 6 Link |
8 Tsiolkovsky Infection For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed. "Like intoxication but worse. Judgement almost completely impaired..." 4 R 28 Link |
2 Tugat Cardassian •Geology •Medical •Officer •Transporters While this personnel is attempting a mission, if you discard a ship from hand, you may reveal him to make him attributes +1 until the end of the turn (limit +4). "Yes, sir." Integrity 5 Cunning 5 Strength 5 24 V 28 Link |
2 Tulaberry Wine Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) While you command but do not own this event, each player's Acquisition personnel are Cunning +1. "Who cares what they taste like? They're an opportunity..." 25 V 17 Link |
0 Turan'Ekan Jem'Hadar •Geology •Navigation •Physics •Programming •Security Alpha. When you play this personnel, kill him unless you return one of your events with cost 1 that you command to its owner's hand. "He is an Alpha ... His DNA and psychological profile are specifically designed for combat in this quadrant." Integrity 6 Cunning 5 Strength 8 8 C 70 Link |
2 Turo Cardassian •Biology •Engineer •Intelligence •Treachery Glinn. While this personnel is aboard your Keldon-class ship, the first Capture or Punishment event you play each turn is cost -1. The Obsidian Order built a fleet in the Orias system that proved vital to maintaining intelligence on foreign powers that threatened Cardassian interests. Integrity 4 Cunning 6 Strength 5 35 V 19 Link |
0 •Tuvix, Symbiogenesis Talaxian/Vulcan •Anthropology •Diplomacy •Exobiology •Honor •Law •Navigation •Security To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel. "I am Lieutenant Tuvok. And I'm Neelix." Integrity 6 Cunning 7 Strength 7 14 U 104 Link |
4 •Tuvok, Chief of Security Vulcan •Anthropology •Biology •Honor •Law •Leadership •Officer •Security While this personnel is facing a dilemma that requires Officer or Security at a mission, he is attributes +2 and gains Security. "A logical, though highly speculative analysis." Integrity 6 Cunning 7 Strength 7 10 R 85 Link |
3 •Tuvok, Coldly Logical Soldier Vulcan •Intelligence •Programming •Security When you download a card, if you command an personnel and you have not downloaded a card titled Tuvok this turn, you may also download this personnel. (This ability may be used while this personnel is in your deck.) "Nonetheless, logic dictates caution in the face of a superior enemy." Integrity 6 Cunning 7 Strength 7 13 R 97 Link |
3 •Tuvok, Mostly Assimilated Borg •Anthropology •Exobiology •Security Dissident. While you command a non-Dissident personnel, this personnel loses all of his skills and his next ability. While this personnel is facing a dilemma at a mission, he gains Law, Leadership, Officer and Security. "Recalling the details of my life helps me remain focused." Integrity 6 Cunning 7 Strength 7 25 V 30 Link |
2 •Tuvok, Stolid Ensign Vulcan •Astrometrics •Law •Officer •Science You may play this personnel aboard your ship. "Ever since I entered the Academy, I've had to endure the egocentric nature of humanity. You believe that everyone in the galaxy should be like you, that we should all share your sense of humor and your human values." Integrity 6 Cunning 6 Strength 7 38 V 29 Link |
3 •Tuvok, Undercover Vulcan •Navigation •Officer •Science •Security Infiltrator. While this personnel is facing a dilemma and you have a personnel present, this personnel is attributes +1 and gains Intelligence. "I must inform you that I was assigned to infiltrate your crew, Sir." Integrity 6 Cunning 7 Strength 7 11 P 20 Link |
Twist of Fate When your personnel is about to be killed, randomly select another of your personnel present to be killed instead. Exposed as a traitor, N’Vek went from captor to memory in the blink of an eye. 1 R 147 Link |
2 •Two of Nine, Transtator Drone Borg •Anthropology •Science •Security Drone. Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards. TASK: Primary adjunct of Unimatrix Zero-One. Integrity 5 Cunning 5 Strength 7 12 R 48 Link |
2 •Two of Two, Adaptation Drone Borg •Anthropology •Exobiology •Science Drone. When this personnel begins a mission attempt, you may name a dilemma that is beneath one of your missions. When he faces that dilemma, you may prevent that dilemma and overcome it. This effect lasts until the end of this turn. TASK: Analyze and identify obstruction. Negate. Integrity 5 Cunning 5 Strength 5 16 V 32 Link |
2 •Ty Kajada, Relentless Investigator Kobliad •Intelligence •Leadership •Programming •2 Security Officer for Kobliad Security who pursued the dangerous and devious Rao Vantika for 20 years. "I know Vantika. I've learned to think as he thinks... He's alive. And he's on board this station." Integrity 4 Cunning 6 Strength 5 1 S 351 Link |
6 •Tykk Breen Warship Class You may play Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a personnel with a cost of 4 or more from hand aboard this ship. The Breen developed technology to the point where their enemies could not cope with their brutal attacks. Range 8 Weapons 9 Shields 9 13 R 116 Link |
6 Type III Galor Galor Class When you play this ship, you may discard the top three cards of your deck to make this ship cost -2. Specially modified warship designed to be built quickly at an increased cost of materials. Range 8 Weapons 8 Shields 8 30 V 54 Link |
•Tyree, Follow Cryptic Vision 50 Archaeology, Geology, Leadership, and (3 Honor and Integrity>46 or 3 Treachery and Cunning>44) When you begin a mission attempt here, choose a unique personnel involved. They are attributes +1 for each Pah-Wraith and Prophet card in your discard pile until the end of the mission attempt (limit +5). Span 2 50 V 8 Link |
6 U.S.S. Akira Akira Class Starship designed for border defense after the dissolution of the Federation/Klingon treaty. The hull configuration of the Akira-class starship was something of an homage to the look of the earliest Starfleet exploratory vessels. Range 8 Weapons 10 Shields 9 1 S 390 Link |
7 •U.S.S. Bellerophon, Conference Host Intrepid Class When you play this ship, you may place a Diplomacy personnel from your hand aboard this ship. "This is a golden opportunity to gather intelligence on Romulan intentions and military capabilities." Range 9 Weapons 9 Shields 8 17 V 85 Link |
3 •U.S.S. Bozeman, Well-Preserved Antique Soyuz Class While a player commands a Temporal event, this ship is Range -3. Order - If this ship is at a non-headquarters mission, stop six personnel aboard to destroy a Temporal event. "They haven't been in service in over eighty years." Range 7 Weapons 6 Shields 6 22 V 52 Link |
5 •U.S.S. Centaur, Patrolling Ship Centaur Class While your personnel aboard is attempting a mission that has three or less dilemmas beneath it, he or she is attributes +1. "... there's a Federation ship off our starboard bow, bearing one-five-seven mark zero-nine-five." Range 8 Weapons 7 Shields 7 19 V 15 Link |
3 •U.S.S. Constellation, Dead Hulk Constitution Class To play this ship, you must command four personnel. You may play this ship at cost +2 to take a card from your discard pile and place it on top of your deck. "Look at that. She may have been wrecked by whatever destroyed these solar systems. She was attacked." Range 8 Weapons 6 Shields 6 12 U 117 Link |
3 U.S.S. Constitution Constitution Class To play this ship, you must command four personnel. You may play this ship at cost +3 to draw four cards. Designed mainly for deep space exploration but also used for diplomatic and peacekeeping missions, Constitution-class starships were the premiere vessels in Starfleet. Range 8 Weapons 6 Shields 6 12 C 118 Link |
6 •U.S.S. Dauntless, False Hope Dauntless Class To play this ship, you must command three personnel of the same affiliation. When you are about to play this ship, it becomes that affiliation. Order - Discard a card from hand to download Quantum Slipstream Drive. You may do this only once each turn. "Starfleet didn't send us this vessel and you aren't here to help. Is this your ship?" Range 9 Weapons 7 Shields 7 17 V 88 Link |
7 •U.S.S. Defiant, Commandeered Warship Defiant Class Cloaking Device. To staff this ship, you must have an Engineer personnel aboard. Order - If this ship is staffed and at your mission, stop this ship to take an overcome dilemma from beneath that mission and place it face up beneath your mission. "The bridge is secure. ... The bridge officers are confined in the mess hall; other survivors in the cargo bay." Range 8 Weapons 10 Shields 10 0 P 18 Link |
7 •U.S.S. Defiant, Enduring Defender Defiant Class Cloaking Device. This ship requires an additional damage card to destroy it. While this ship is damaged, it is attributes +2. "Tough little ship..." "'Little'?" Range 8 Weapons 10 Shields 10 35 V 43 Link |
7 •U.S.S. Defiant, Patrolling Warship Defiant Class Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped. "Restricting the Defiant to guard duty would be a serious mistake." Range 8 Weapons 10 Shields 10 10 R 109 Link |
7 •U.S.S. Defiant, Prototype Warship Defiant Class Cloaking Device. While this ship is in an engagement, it is Weapons +1 and Shields +2. "Officially, it’s classified as an escort vessel. Unofficially, the Defiant’s a warship. Nothing more, nothing less." Range 8 Weapons 10 Shields 10 1 R 391 Link |
7 •U.S.S. Defiant, Repurposed Warship Defiant Class Cloaking Device. When you play this ship, if each of your non-headquarters missions is a mission, you may spend 5 additional counters this turn. "Despite the continuing threat posed by the Dominion, I’ve convinced Starfleet that we must continue our exploration of the Gamma Quadrant." Range 8 Weapons 10 Shields 10 6 P 61 Link |
7 •U.S.S. Defiant, Stolen Warship Defiant Class Cloaking Device. Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places a card from hand on top of his or her deck. You may do this only once each turn. "Are you telling me that one of the most heavily armed warships in this quadrant is now in the hands of Maquis terrorists?" Range 8 Weapons 10 Shields 10 3 R 205 Link |
3 •U.S.S. Enterprise, Beautiful Lady Constitution Class To play this ship, you must command four personnel. You may play this ship at cost +4 to score 5 points. "These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before." Range 8 Weapons 6 Shields 6 12 R 119 Link |
5 •U.S.S. Enterprise, Earth's Savior Constitution Class While you command a personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required. "'All I ask is a tall ship, and a star to steer her by.'" Range 8 Weapons 7 Shields 7 11 P 27 Link |
4 •U.S.S. Enterprise, Superior Starship Constitution Class To command this ship, you must command To Rule in Hell. This card cannot be removed from your discard pile by cards an opponent owns. When this ship is about to move from your completed planet mission, subtract 2 from the Range required. "My vessel was useless. I need you and yours to select a colony planet, one with a population willing to be led by us." Range 8 Weapons 6 Shields 6 58 V 41 Link |
7 •U.S.S. Enterprise, Where She Belongs Constitution Class You may play this ship at cost -4 to ignore its next ability. When you play this ship, you may download a personnel who has a cost of 4 or more and play him or her at cost -4 aboard this ship. "Admiral, this is an almost totally new Enterprise." Range 8 Weapons 6 Shields 6 20 V 42 Link |
6 •U.S.S. Enterprise-A, Chariot of "God" Constitution Class When your personnel complete a mission, if this ship is staffed and at that mission, score 5 points. You may do this only once each turn. "My brothers, we have been chosen to undertake the greatest adventure of all time..." Range 8 Weapons 7 Shields 8 24 V 52 Link |
7 •U.S.S. Enterprise-A, Olive Branch Constitution Class When you play this ship, it is cost -1 for each of your missions. While this ship is at your mission, you may attempt and complete it using your personnel. "We've been ordered to escort you through Federation space to your meeting on Earth." Range 8 Weapons 7 Shields 8 39 V 18 Link |
5 •U.S.S. Enterprise-B, Ill-Prepared Successor Excelsior Class When your personnel complete a mission, if this ship and your three personnel aboard are at that mission, you may stop this ship to score 10 points. You may do this only once each turn. "We don't have a tractor beam. ... It won't be installed until Tuesday." Range 8 Weapons 7 Shields 7 24 V 47 Link |
5 •U.S.S. Enterprise-C, Temporal Linchpin Ambassador Class While this ship is at a space mission, you may play or personnel aboard this ship. You may do this only once each turn. "...a ship from the past has travelled through time. How can we know what effect those events will have on the present?" Range 8 Weapons 7 Shields 8 28 V 52 Link |
5 •U.S.S. Enterprise-C, Yesterday's Enterprise Ambassador Class When you complete a mission, if this ship is at that mission, score 5 points. "One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started." Range 8 Weapons 7 Shields 8 10 R 110 Link |
6 •U.S.S. Enterprise-D, Battleship Galaxy Class When you win an engagement involving this ship, you may score 5 points. "She was the first Galaxy-Class warship built by the Federation. Forty-two decks. Capable of transporting over six thousand troops." Range 8 Weapons 8 Shields 9 13 C 117 Link |
6 •U.S.S. Enterprise-D, Diplomatic Envoy Galaxy Class When you complete this mission, if this ship is staffed, score 5 points. When you complete this mission, if this ship's Commander is aboard, each player scores 5 points. "They're not going to be satisfied with anyone less than the Captain." Range 8 Weapons 8 Shields 9 23 V 53 Link |
6 •U.S.S. Enterprise-D, Explorer Galaxy Class When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points. "Just hoping this isn't the usual way our missions will go, sir." "Oh no, Number One. I'm sure most will be much more interesting." Range 8 Weapons 8 Shields 9 0 P 19 Link |
6 •U.S.S. Enterprise-D, Federation Flagship Galaxy Class When you complete a space mission, if this ship is at that mission and you have three aboard this ship, score 10 points. "Deanna, take the helm!" Range 8 Weapons 8 Shields 9 9 R 18 Link |
6 •U.S.S. Enterprise-D, Humanitarian Envoy Galaxy Class When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.) "Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces." Range 8 Weapons 8 Shields 9 44 V 17 Link |
6 •U.S.S. Enterprise-D, Loaded for Bear Galaxy Class Order - If you have a lower score than each of your opponents, stop three of your personnel aboard this ship to score 5 points. You may do this only once each turn. "I want you to install a bypass between the main phaser array and the secondary generators. I also want to run the main deflector pathway through the warp power grid, and the auxiliary conduits through the lateral relays. Now, you may have to reconfigure the transfer interface... get it done." Range 8 Weapons 8 Shields 9 27 V 18 Link |
7 •U.S.S. Enterprise-D, Personal Flagship Galaxy Class Cloaking Device. When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both). "They were going to decommission her about five years ago… but one nice thing about being an admiral is getting to choose your own ship." Range 10 Weapons 11 Shields 10 5 P 40 Link |
6 •U.S.S. Enterprise-D, Salvaged Ship Galaxy Class This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points. "... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code." Range 0 Weapons 8 Shields 9 15 V 44 Link |
7 •U.S.S. Enterprise-E, Federation Envoy Sovereign Class When you complete a planet mission, if this ship is at that mission, score 5 points. "The new Praetor, someone called Shinzon, has requested a Federation envoy. … You’re the closest ship so I want you to go and hear what he has to say." Range 9 Weapons 9 Shields 9 1 R 392 Link |
7 •U.S.S. Enterprise-E, Flagship of the Federation Sovereign Class When you play this ship, for each Leadership personnel at this mission, this ship is cost -1. Order - Stop your Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand. "The Diplomatic Corps is busy with Dominion negotiations." Range 9 Weapons 9 Shields 9 10 R 111 Link |
7 •U.S.S. Enterprise-E, Royal Refuge Sovereign Class Order - While you command a personnel you do not own aboard this ship and it is staffed, name another non- ship. Each player ignores that ship's game text. This effect lasts until this order is executed again. "They knew their ship was doomed, our shields were down, somehow they transported over here without being detected..." Range 9 Weapons 9 Shields 9 35 V 42 Link |
1 •U.S.S. Enterprise-J Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. "You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. ... You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself." 14 R 43 Link |
4 •U.S.S. Equinox, Determined To Get Home Nova Class While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a mission, you may play Treachery personnel, personnel, and equipment aboard this ship. While you do not command U.S.S. Voyager, you may pay the cost of losing 5 points to use an ability on a personnel you own by discarding a Nucleogenic card from hand. Range 8 Weapons 6 Shields 7 20 V 43 Link |
4 U.S.S. Excelsior Excelsior Class Although the transwarp drive experiment of the late 23rd century was a failure, the design of the ship itself was one of Starfleet’s greatest successes. New Excelsior-class ships were still being constructed over 75 years later. Range 8 Weapons 7 Shields 7 1 C 393 Link |
3 •U.S.S. Exeter, Fleet's Finest Constitution Class To play this ship, you must command four personnel. You may play this ship at cost +2 to take up to two equipment cards from your discard pile into hand. "She was patrolling in the area six months ago. I hadn't heard of any trouble." Range 8 Weapons 6 Shields 6 24 V 48 Link |
5 U.S.S. Galaxy Galaxy Class The Galaxy-class starship represented a major departure in Starfleet design. For the first time, extensive living space was provided so that families of crewmembers could live with them during long tours of duty. Range 8 Weapons 8 Shields 9 1 C 394 Link |
4 •U.S.S. Ganges, One of the First Danube Class While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each personnel aboard (limit +5). One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369. Range 3 Weapons 3 Shields 3 8 R 115 Link |
5 •U.S.S. Lakota, Modified Starship Excelsior Class This ship is attributes +2 for each corresponding Commander aboard it. "Someone's been upgrading the Lakota's weapons. That's a lot of firepower for an Excelsior-class ship." Range 8 Weapons 7 Shields 7 13 R 118 Link |
5 U.S.S. Nebula Nebula Class Primarily designed for research missions, the Nebula-class starship boasts a large upper equipment module to house upgraded sensors and other scientific equipment. Range 8 Weapons 8 Shields 8 1 S 395 Link |
3 U.S.S. Oberth Oberth Class You may play this ship at your Earth. At the start of your first turn, if you command Earth, you may reveal this card from hand to make each player draw a card. In service as early as the 2280s, the Oberth-class was designed and used almost exclusively for the study of astronomical phenomena. By the latter half of the 2360s, these vessels would serve in a number of limited capacities, such as transports and supply ships. Range 7 Weapons 5 Shields 5 43 V 27 Link |
6 •U.S.S. Odyssey, Gamma Quadrant Vanguard Galaxy Class While this ship is at a mission, your Danube-class ships are attributes +1 and you may play them at cost -1. "Runabouts: break formation. Attack pattern Delta." Range 8 Weapons 8 Shields 9 32 V 18 Link |
6 •U.S.S. Pasteur, Medical Ship Hope Class While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn. "There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border." Range 7 Weapons 7 Shields 8 14 R 113 Link |
5 •U.S.S. Phoenix, Wayward Starship Nebula Class When your personnel fail a mission attempt at a space mission, if this ship is at that mission, you may discard the top three cards of your deck to take a card in your discard pile into hand. You may do this only once each turn. "You have a dangerous man out there with a huge arsenal at his command. If he is intent on revenge against my people, he must be stopped..." Range 8 Weapons 8 Shields 8 24 V 49 Link |
7 •U.S.S. Prometheus, Experimental Prototype Prometheus Class To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission. "... designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor..." Range 9 Weapons 10 Shields 9 14 R 114 Link |
7 •U.S.S. Prometheus, Stolen Prototype Prometheus Class To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission. "I think we should consider that a successful test." Range 9 Weapons 10 Shields 9 14 R 122 Link |
0 •U.S.S. Relativity, Federation Timeship Wells Class Temporal. At the start of each of your turns, place each non- personnel you command in his or her owner's discard pile. You may play personnel and equipment aboard this ship. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission. "Tempus fugit." Range 8 Weapons 9 Shields 8 28 V 53 Link |
4 •U.S.S. Reliant, Part of One Big Happy Fleet Miranda Class Order - Discard a personnel from hand to make this ship attributes +2 until the end of this turn. "What is the meaning of this attack? Where is the crew of the Reliant?" Range 7 Weapons 6 Shields 6 14 C 120 Link |
4 •U.S.S. Reliant, Searching for Lifeless Planets Miranda Class While you command a personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.) "Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis." Range 7 Weapons 6 Shields 6 14 R 115 Link |
3 •U.S.S. Rio Grande, Built to Last Danube Class While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1. The only survivor of Deep Space Nine's three original runabout vessels. Range 3 Weapons 3 Shields 3 8 R 116 Link |
7 •U.S.S. Sao Paulo, NCC-75633 Defiant Class When your personnel aboard this ship is about to be killed by a dilemma, you may stop that personnel instead. "She has some big shoes to fill." Range 8 Weapons 10 Shields 10 18 V 45 Link |
6 U.S.S. Sovereign Sovereign Class One of several Starfleet designs introduced in the 2370s, the Sovereign-class starship would become the Federation’s primary deep-space exploration vessel. Range 9 Weapons 9 Shields 9 1 U 396 Link |
3 •U.S.S. Stargazer, Dangerous Gift Constellation Class Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When the opponent on your right begins a mission attempt at this mission, name a personnel. Each opponent's personnel with that card title is stopped. "Consider it an act of friendship." Range 5 Weapons 6 Shields 6 41 V 27 Link |
6 •U.S.S. Sutherland Nebula Class When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission. If you do this, you cannot attempt this mission again this turn. Part of the fleet that blockaded the Romulan border during the Klingon civil war. Was pivotal in exposing the conspiracy to aid the Duras. Range 8 Weapons 8 Shields 8 0 P 20 Link |
6 •U.S.S. T'Kumbra, Behind the Lines Nebula Class When your personnel begin a mission attempt involving this ship, you may discard three cards from hand to allow each Vulcan aboard to meet Integrity and Strength requirements of this mission and each dilemma your personnel face at this mission using Cunning. These effects last until the end of the mission attempt. "...an all-Vulcan crew, by the way..." Range 8 Weapons 8 Shields 8 26 V 53 Link |
7 •U.S.S. Valiant, Red Squad Training Ship Defiant Class This ship is attributes +1 for each of your Cadets aboard (limit +4). "The training cruise was supposed to last three months. We had seven regular officers and a crew of 35 cadets. The plan was for the cadets to run the ship while the officers observed and critiqued our performance. ... Our mission was to circumnavigate the entire Federation before returning home." Range 8 Weapons 10 Shields 10 4 U 179 Link |
6 •U.S.S. Voyager, Home Away From Home Intrepid Class While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a mission, you may play personnel, personnel, and equipment aboard this ship. When you play this ship, you may place up to two personnel from your hand aboard this ship. "That's our ship. That's Voyager." Range 9 Weapons 9 Shields 8 10 C 112 Link |
0 U.S.S. Wells Wells Class Temporal. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission. In the 29th century, Starfleet's Wells-class vessels were equipped with temporal transporters, an advancement on transporter technology allowing transport through space and time. They were also armed with antiproton and chroniton weapons. Range 8 Weapons 9 Shields 8 28 V 54 Link |
6 •U.S.S. Yamato, Contagious Explorer Galaxy Class When your personnel complete a Region: Neutral Zone mission, if this ship is at that mission and no opponent commands a ship at a Region: Neutral Zone mission, score 10 points. "My first officer is questioning the wisdom of my order to violate the Neutral Zone, but I am convinced that I have taken the only proper course." Range 8 Weapons 8 Shields 9 0 VP 316 Link |
3 •U.S.S. Yangtzee Kiang, Modified Transport Danube Class While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required. Order - Discard two events from hand to make this ship Range +2 until the end of this turn. Runabout reconfigured for navigating the wormhole. Range 3 Weapons 3 Shields 3 10 R 113 Link |
2 •Udar, "Smike" Human •Honor Genetically Enhanced. While this personnel is on a planet or aboard a ship, you may play Arik Soong on that planet or ship. When this personnel is facing a dilemma, if your Genetically Enhanced personnel present is selected, you may replace him or her with this personnel. "I won't betray my brothers and sisters." Integrity 7 Cunning 5 Strength 5 29 V 50 Link |
4 •Uhura, Experienced Technician Human •Anthropology •Engineer •Honor •Officer •Programming You may play this personnel at cost -2 to ignore her next ability. When you play this personnel, you may download an interrupt and/or a Commander. "Starfleet just signaled your transfer-of-command orders, sir." Integrity 6 Cunning 6 Strength 5 25 V 41 Link |
1 •Uhura, Skilled Technician Human •Anthropology •Honor •Officer You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck. "... we've learned not to fear words." Integrity 6 Cunning 6 Strength 5 12 C 86 Link |
1 •Uhura, Unprincipled Technician Human •Anthropology •Officer •Treachery While you command an personnel, you may play this personnel at cost +2 to make each player discard two cards from hand. "I was ... getting bored." Integrity 4 Cunning 6 Strength 5 13 C 81 Link |
2 •Ulani Belor, Senior Cardassian Scientist Cardassian •Engineer •Physics •Programming •Science While this personnel is facing a dilemma, each of your Science personnel present is Cunning +1. "I'm glad we already have so much in common." Integrity 6 Cunning 6 Strength 4 8 C 69 Link |
4 •Ulis, Unidentified Pirate Ferengi •Acquisition •Biology •Engineer •Programming •Treachery Commander: Quetsivoo. Thief. When this personnel is facing a dilemma, you may stop him to take a personnel from your discard pile and place him or her present with this personnel. That personnel joins the mission attempt. "It was a pleasure doing business with you." Integrity 4 Cunning 5 Strength 5 20 V 37 Link |
3 •Umat'Adan, Eager Fifth Jem'Hadar •Astrometrics •Biology •Navigation •Science Alpha. While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma. "The Gammas have many flaws." Integrity 5 Cunning 5 Strength 8 10 C 59 Link |
4 Unbelievable Emergency Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead. "Energy wave at two-hundred forty degrees port." 11 P 7 Link |
2 Unconventional Consideration Choose a personnel who has Acquisition or Intelligence or Law or Telepathy to be stopped. If you cannot, all your personnel are stopped. "When we helped the citizens of Rivos V resist the Borg, all we asked for was the recipe for their famous zoth-nut soup." 31 V 12 Link |
•Uncover DNA Clues 30 Archaeology, Exobiology, Science, and Cunning>30 Ruah IV: Investigate genetic research that was conducted here by a renowned Federation archaeologist. Any affiliation (except ) may attempt this mission. Span 2 1 U 204 Link |
2 •Undaunted Decay: 3. (When there are four cards on this event, destroy it.) Plays in your core. When your Dissident is killed by a card an opponent owns, you may place him or her on this event to download a Dissident. "Yes, the organized resistance is gone, but there's an entire civilian population out there that is fed up with living under the occupation." 58 V 7 Link |
1 Under Pressure Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this. "I'm going to need your help. Someone's got to defuse this thing." 10 U 20 Link |
3 Under Scrutiny Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills. "I have cut you a lot of slack in the past. I even looked the other way once or twice when I could have come down hard on you. But those days are over. … you so much as litter on the Promenade and I will nail you to the wall." 2 R 68 Link |
2 Under Siege Assault. Maneuver. Plays in your opponent's core. (He or she commands this event.) When a player loses command of this event, return it to its owner's hand. "I'm pleased to report that we've encountered no resistance so far." 20 V 5 Link |
2 •Under Suspicion Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas. "…we’ve got a problem. Any one of us could be the changeling. You, Kira, Eddington. Even me." 3 U 66 Link |
1 Undercover Resource Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments. "Obviously we have a changeling infiltrator on the station. ... That's who I'd send." 4 U 80 Link |
1 Underlying Influence Place this dilemma on this mission (limit one per mission). When a dilemma requiring Archaeology is revealed at this mission, add one level of each skill that is in that dilemma's requirements to those requirements until the end of that dilemma. "...they weren't exactly thrilled to see you on Brax either. What did they call you, the 'God of Lies'?" 38 V 11 Link |
0 •Undermined Defenses Plays in your core. While your personnel is facing a dilemma, if an opponent owns ten or more dilemmas that have been removed from the game, you may discard the top card of your deck to exclude that personnel from random selections until the end of that dilemma. "Once we disable the replication units in all the mines, we can detonate the entire minefield." 31 V 21 Link |
3 Unexpected Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead. "I’m not quite sure if congratulations are in order, Commander, but …you’re pregnant." 2 C 28 Link |
0 Unexpected Difficulties Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas. "That last bolt struck the warp manifold! We’ve got an antimatter cascade, sir!" 2 C 69 Link |
2 Unfair Comparison You and your opponent each reveal the top three dilemmas of your dilemma piles. Unless you revealed dilemmas that have an equal or greater total cost than your opponent, randomly select three personnel to be stopped. "You weren't programmed to care. You were programmed to hold a scalpel." 22 V 9 Link |
6 Unfair Terms For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Randomly select three personnel. Each of those personnel who has a cost of 2 or less is killed. "On the contrary, they're extremely fair, since your alternative is death." 17 V 15 Link |
1 Unfamiliar Etiquette Your opponent chooses an event you command (if he or she cannot, this dilemma is overcome). Unless you choose to destroy that event, stop each personnel with a cost greater than the cost of that event. "At the conclusion of our visit, we'll be offered the Stone of J'Kah as a gesture of salutation. Accept it, then bow slightly and observe a respectful silence for approximately five seconds." 40 V 8 Link |
2 Ungracious Hosts Choose a personnel. Your opponent may discard cards from hand equal to the number of icons on that personnel to place him or her in your opponent's brig. "Did you say something, pinkskin?" 4 U 29 Link |
•Unicomplex, Root of the Hive Mind You may play cards and equipment at this mission. You cannot command another Headquarters mission. Unimatrix One: A massive structure in the heart of Borg space, it is from here that the Borg Queen typically controls the vast resources of the Collective. Borg Headquarters Span 2 3 S 110 Link |
6 Unimatrix Zero To play this event, you must command three personnel. When you play this event, for each unique Borg personnel you command, this event is cost -1. Plays in your core. You may spend an additional counter each turn. Each unique personnel you command gains . "Assimilate you. Yes, but that’s nothing to be afraid of. You like having friends, don’t you? Assimilation turns us all into friends." 13 R 39 Link |
Uninvited Q. When personnel that the player on your right commands begin a mission attempt, search your dilemma pile for a dilemma that costs 1 or less, and place it aside. Shuffle and replace your dilemma pile. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack. "I was hoping for something more along the lines of 'Welcome back, Q. It's a pleasure to see you again old friend.'" 16 V 27 Link |
3 Unionize Unless you have 3 Security or Anthropology, Diplomacy, and Integrity>24, randomly select a personnel to be stopped, and you must destroy any number of events from your core that have a total cost equal to or greater than the number of Dabo Girl personnel and Waiter personnel your opponent commands. "... we're all on strike." 16 V 19 Link |
1 •Unity Plays in your core. While you command personnel of three different species, cards opponents own may not destroy this event. When a player downloads a non- personnel, if he or she already commands a personnel of the same species, that player must discard a card from hand. The Romulan ploy to ignite a new Andorian/Tellarite war instead gave the two races a common foe and a basis for alliance. 26 V 14 Link |
1 •Universal Translator Each of your Officer personnel present gains Diplomacy. "There are certain universal ideas and concepts common to all intelligent life. This device instantaneously compares the frequency of brainwave patterns, selects those ideas and concepts it recognizes, and then provides the necessary grammar." 41 V 9 Link |
3 Unknown Microorganism Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile. "I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg." 6 P 11 Link |
2 Unorthodox Recruitment Unless you have Intelligence, randomly select a personnel who has Cunning>6 to be placed in his or her owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "...the Tal Shiar will be handling the security arrangements, so we have virtually no chance of using any technical assets to gather intelligence." 38 V 12 Link |
1 Unorthodox Tactics Unless you command more ships than your opponent or command an event that has a cost of 4 or more, place this dilemma in your core. When an engagement begins, this dilemma's owner may remove this dilemma from the game to make a ship Weapons +4 and Shields +6 until the end of the turn. "The nutation modulation has them confused." 17 V 16 Link |
0 Unproven Suspicions To play this event, you must command three personnel. Plays in your core. When an event is played, you may destroy this event to prevent that event and place it in its owner's discard pile. That event's owner may spend 2 counters to prevent this. "Something or someone is trying to destroy the fabric of everything we've built up in the last two hundred years." 33 V 19 Link |
Unrelenting To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile. Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command. 22 V 26 Link |
0 Unsavory Customers Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Choose a Biology personnel to be stopped. If the opponent on your left commands Earth and Luna (or Mars), place this dilemma in your core. While you do not command a non-Human personnel on Earth, you have 1 fewer counter to spend during each of your Play and Draw Cards segments. 48 V 2 Link |
3 Unscientific Method The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You didn’t fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!" 1 R 58 Link |
3 Unseen Manipulations To play this event, you must command three Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck. "Excellent. Everything is proceeding as scheduled." 2 U 70 Link |
4 Unsound Logic If your opponent commands an Assassin at this mission, he or she chooses a personnel to be killed. If he or she returns that Assassin to his or her hand, he or she chooses an additional personnel to be killed. "It's not the lack of clues that's keeping you from finding the killer, it's you." 35 V 4 Link |
Untapped Influence While your personnel is facing a dilemma, choose a dilemma an opponent owns that has been removed from the game. That personnel may gain a skill required by that dilemma or add that dilemma's cost to his or her attributes until the end of the mission attempt. "...what good is power if you're not willing to use it?" 31 V 26 Link |
2 Unusual Simulacrum Species 8472. Place this dilemma on this mission. Each personnel facing a Species 8472 dilemma here cannot gain skills. At the end of this turn, if this mission is not complete, place this dilemma in your core. Otherwise, it is overcome. "We wanted this simulation to be accurate to the last detail. We obviously went a little too far." 31 V 13 Link |
2 Unwanted Guests Your opponent randomly discards a personnel from his or her hand. Unless you have that personnel's skills, all your personnel are stopped. "I'm picking up transporter locks. They're beaming on board." 16 V 20 Link |
2 Unyielding Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped by a dilemma, you may place a personnel from hand on this event to prevent that. "When they decide to come, they will come in force. They do nothing piecemeal." 5 P 18 Link |
2 Up the Ante Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) You may end this mission attempt to prevent and overcome this dilemma (all your personnel are stopped). If you do not and you complete this mission this turn, you win the game. If you do not and do not complete this mission this turn, you lose the game. "Break the rules, and you will suffer." 8 R 18 Link |
1 Upexi Reman •Exobiology •Programming •Security When a random selection is made, if this personnel is facing a dilemma at a mission worth 40 or more points, you may stop this personnel to ignore its results and select again. Reman soldiers are trained in marksmanship as well as close-quarters combat, making them deadly assailants in any combat situation. Integrity 4 Cunning 6 Strength 6 17 V 79 Link |
3 Upstaged Choose two personnel. While facing the next dilemma revealed during this mission attempt, those personnel cannot be selected and cannot use their abilities, attributes, or skills. "What about my performance?" "I'm not a drama critic." 29 V 15 Link |
0 Urgency Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more than one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile. 6 P 12 Link |
3 •Uri'lash, Silent Servant Hupyrian •Biology •Navigation •2 Security •Treachery Order - Stop your Treachery personnel present to take a card from beneath your Ferenginar into hand. You may do this only once each turn. "..." Integrity 4 Cunning 5 Strength 7 17 V 68 Link |
3 V'Ger Unless you have Diplomacy, Exobiology, and Cunning>35 or Archaeology, Programming, and Strength>35, all your personnel are stopped and this dilemma is placed on your ship. Damage - You may not play interrupts. 39 V 3 Link |
4 •V'Las, Treacherous Administrator Vulcan •Diplomacy •Intelligence •Law •Leadership •Security •2 Treachery While present with two personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or less. "We're dealing with radical insurgents. They're to be eradicated. Do I make myself clear?" Integrity 3 Cunning 7 Strength 6 48 V 18 Link |
2 V'mor Vulcan •Archaeology •Biology •Diplomacy •Engineer •Programming Typical of sycophants who surround the Intendant, this stylist and fashion designer curries favor by placing his skills in her service. Integrity 6 Cunning 6 Strength 6 49 V 35 Link |
2 •Vaatrik Pallra, Seductive Manipulator Bajoran •Acquisition •Anthropology •Treachery When this personnel begins a mission attempt, you may remove a non- personnel in your discard pile from the game to download a personnel. "I need a favor." Integrity 4 Cunning 6 Strength 4 15 V 26 Link |
1 •Vacation from the Continuum Q. To play this event, you must command a Q event. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may destroy your other Q event to draw five extra dilemmas. "One dance, B'Elanna, that's all I ask. One dance." 14 U 44 Link |
0 •Vacuum-Desiccated Remains Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) While you command but do not own this event, each player's Ferengi gain . When a Ferengi dies, his body is dehydrated and apportioned into flat, circular containers to be sold as collectibles. The remains of noteworthy individuals can become quite valuable. 31 V 22 Link |
2 •Vakis, Misinformed Operative Romulan •Biology •Intelligence •Medical When you play an Assassin, you may discard a card from hand to place that personnel on any headquarters mission or on any planet. "I'll correct our records." Integrity 4 Cunning 7 Strength 5 26 V 52 Link |
7 •Valdore Norexan Class Cloaking Device. When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement. "Might we be of assistance?" Range 9 Weapons 9 Shields 9 1 R 415 Link |
5 •Valeris, Co-Conspirator Vulcan •Navigation •Officer •Science •Treachery Assassin. When you play this personnel, if you command three Treachery personnel, name a non-ship card. Each opponent searches his or her deck, places the named card in his or her discard pile, and shuffles and replaces his or her deck. "I tried to tell you but you would not listen." Integrity 3 Cunning 7 Strength 6 18 V 30 Link |
3 •Valeris, Faithless Protégée Vulcan •Intelligence •Navigation •Officer •Physics •Treachery When you play an Admiral at this mission, you may place a Paranoia card from your discard pile on the bottom of its owner's deck. "Do you not recognize that a turning point has been reached in the affairs of the Federation?" Integrity 3 Cunning 7 Strength 6 40 V 37 Link |
5 •Valjean Condor Class Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn. "How am I supposed to be ‘creative’ with a 39-year-old rebuilt engine?" Range 6 Weapons 6 Shields 6 2 R 173 Link |
3 •Valkris, Loyalty Unshaken Klingon •Intelligence •Programming •Science •Treachery Smuggler. When an opponent downloads a card, that opponent must choose one: place it on the top of his or her deck instead of in their hand; or you may draw two cards. "Success, my lord... and my love." Integrity 4 Cunning 6 Strength 7 46 V 30 Link |
1 •Valuable Real Estate Plays on a planet mission. At the start of your turn, if you command three personnel on this planet and no opponent commands personnel on this planet, destroy this event to score 5 points. "There it is. The only reason anyone gives a damn about this place." 52 V 4 Link |
1 Van Orton Human •Archaeology •Biology •Science Of the Federation's many research departments, the Archaeology Council is among these most limited by the Prime Directive. It has nevertheless been responsible for countless discoveries on planets throughout the quadrant. Integrity 5 Cunning 6 Strength 4 1 C 287 Link |
2 •Vance, Sympathetic Pilot Human •Astrometrics •Diplomacy •Engineer •Programming Commander: Fantine. When you play this personnel, you may download Not Easily Taken. "...we've left the Federation, and that's the one thing you can't accept. Nobody leaves paradise. Everyone should want to be in the Federation." Integrity 6 Cunning 5 Strength 6 36 V 35 Link |
•Vanden Prime, Coordinate Resistance Operations 30 2 Honor, Security, any attribute>30, and 3 Dissidents When you are about to play a Dissident at your Cardassia Prime, you may discard the top card of your deck to play that Dissident on this planet instead. While this mission is complete, you may play ships here. Span 2 62 V 22 Link |
•Vandros IV, Destroy Iconian Gateway 35 Engineer, Leadership, Physics, Security, and Strength>34 "Dominion scientists recently discovered a Gateway on one of our outlying worlds. ... But their Jem'Hadar guards rebelled, and are now trying to complete the Gateway themselves. ... With the Gateway, they could put a million Jem'Hadar warriors on any Federation planet instantaneously." Span 2 3 S 86 Link |
•Vandros IV, Restore Iconian Gateway 30 Officer, Security, Strength>35, a Hand Weapon, and (Archaeology or Leadership) Order - If this mission is complete, place any number of your Jem'Hadar and/or Hand Weapons from this planet on any player's ship or planet mission. "...they'll become virtually invincible." Span 2 41 V 15 Link |
3 Vanishing Act Unless you have 2 Astrometrics or 2 Transporters, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Enterprise, come in." "I cannot locate the Enterprise anywhere within one light year of the planet, sir." 38 V 13 Link |
2 Varel Romulan •Engineer •Navigation •Physics •Science When you play this personnel, you may download Escaping Detection. Scientist involved in research and development of a Romulan phased cloaking device. In theory, a phased ship could hide anywhere, even inside a planet, and conventional weapons would be useless against it. Integrity 5 Cunning 6 Strength 5 35 V 41 Link |
2 Varen'agor Jem'Hadar •Biology •Navigation •Officer •Physics "...for two millennia the Jem'Hadar have been the Dominion's first line of defense." Integrity 6 Cunning 5 Strength 8 3 C 169 Link |
2 •Vargas, Shell-shocked Human •Officer •Physics •Programming •Security When you win combat or an engagement involving this personnel at a mission, score 5 points. "I know. He's dead and I should have more respect. But, God, I hated him. One minutes he's tying this bandage around my arm talking his head off. And the next minutes he's lying flat on his back with a hole in his chest." Integrity 5 Cunning 4 Strength 6 52 V 22 Link |
1 •Varis Sul, Tetrarch of the Paqu Bajoran •Geology •Honor •Law While a Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership. "My father was a great man. A great leader. ... I try to be strong, the way he was strong, but... it's difficult." Integrity 6 Cunning 5 Strength 3 2 U 111 Link |
2 •Varon-T Disruptor Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed. Literally tears the body apart from the inside out, resulting in an excruciating death by disintegration. 32 V 3 Link |
2 •Varria, Lavishly Rewarded Aide Alien •Geology •Honor •Navigation •Security •Transporters "She was barely an adult when I found her. Idealistic. Naive. Full of dreams. And I made all her dreams come true. Didn’t I? At a slight cost of course. She had to lose all those pesky ideals. But then maybe that was what made these years so wonderful, watching her lose them one by one until none were left." Integrity 6 Cunning 5 Strength 6 7 C 110 Link |
•Varria Corona, Defeat Rogue Borg Vessel 50 Astrometrics, Science, Cunning>38, and (2 Engineer or 2 Navigation) Region: Varria System. To attempt this mission, your Varria III must have six or more of your personnel on it or be complete. "I think it's possible we could induce a solar fusion eruption that would destroy the Borg ship." Any affiliation may attempt this mission. Span 2 62 V 24 Link |
•Varria III, Locate Missing Crewman 50 Exobiology, Programming, Cunning>38, and (2 Anthropology or 2 Diplomacy) Region: Varria System. To attempt this mission, your Varria Corona must have been attempted this turn or be complete. "I'm going to start sending down other away teams. Setup a command post and begin mapping out a search plan." Any affiliation may attempt this mission. Span 2 62 V 23 Link |
4 Vascular Pad When your personnel present is about to be stopped by a dilemma, you may place this equipment on the bottom of its owner's deck to prevent that. "The vascular pad has healed your wound. But you've lost a lot of blood." 14 C 21 Link |
3 •Vash, Duplicitous Damsel Human •Anthropology •Archaeology •2 Diplomacy •Treachery Q. When you play this personnel, each player may download Jean-Luc Picard. When this personnel is about to be captured or killed, if Jean-Luc Picard is present, you may lose 5 points to prevent that. "... this is the best strategy you could come up with?" Integrity 3 Cunning 6 Strength 4 47 V 9 Link |
2 •Vash, Treasure Hunter Human •Anthropology •2 Archaeology •Science •Treachery Thief. When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead). "We're going to make a wonderful team." Integrity 3 Cunning 6 Strength 4 1 R 352 Link |
0 Vast Resources Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event. "Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts… even cryogenic chambers containing biological subjects like this one here." 2 U 71 Link |
3 Vastly Outnumbered If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "The internal security net has been sabotaged… which suggests someone didn’t want to be that easily found." 1 U 59 Link |
1 Vault of Tomorrow Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile. "I also found about a million of these ... silicon nodules. They're eggs, aren't they?" 12 U 19 Link |
2 Vedek Assembly For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck. Remove this event from the game. "All the hours listening to 112 Vedeks talking at once makes me yearn again for the sanctity of my arboretum." 7 U 34 Link |
5 Vedek Assembly Transport Bestri Class This ship is attributes +1 for each of these keywords you have aboard: Kai, Prylar and Vedek. Bajoran transport ships routinely shuttle members of the Bajoran religious orders to and from Deep Space 9. Vedek Bareil was once injured on a Bajoran transport when a micro-fracture ruptured in one of its warp plasma conduits. Range 6 Weapons 5 Shields 5 9 R 17 Link |
Veiled Threat To play this interrupt, you must command three personnel. When your personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions. "I’m not going to allow anybody to hurt such a…grateful friend…" 7 U 44 Link |
2 •Vekma, Impartial Appraiser Klingon •Biology •Exobiology •Medical When you play this personnel, you may download a Human personnel. "He is not very attractive... but I will have him." Integrity 5 Cunning 4 Strength 7 46 V 31 Link |
1 Vekor Alien •Medical •Navigation •Science Thief. The loyalty of a merceneary crew runs as deep as the purse of the captain. "I don't care if that's a weapon for your private use or you're really just making a delivery as planned. All I care about is my money." Integrity 4 Cunning 5 Strength 4 2 C 160 Link |
2 •Velal, Reluctant Aggressor Romulan •Archaeology •Leadership •Officer •Security Commander: Rovaran. General. When the player on your right attempts this mission, if you command a Maneuver event, you may draw an extra dilemma and spend one extra in total cost on dilemmas. Romulan tactician who advocated a more cautious, long-term strategy of containment in dealing with the Dominion. Integrity 5 Cunning 6 Strength 6 0 P 14 Link |
2 Vendetta Plays in your core. Order - Stop your Genetically Enhanced personnel to examine the top card of your deck, then place it on the top or bottom of your deck or in your discard pile. "He tasks me... he tasks me, and I shall have him." 40 V 18 Link |
2 Vengar Cardassian •Anthropology •Diplomacy •Law •Navigation When you play this personnel, he is cost -1 for each opponent that has an interrupt in his or her discard pile. The Cardassian education system is one of the most extensive in the galaxy, teaching a wide range of subjects. A student's failure is neither expected nor tolerated. Integrity 5 Cunning 6 Strength 6 30 V 44 Link |
3 •Verad, Rejected Candidate Trill •Exobiology •Leadership •Programming •Treachery Thief. When you play this personnel, you may search your dilemma pile for up to three copies of Skeleton Crew and place them on your opponent's missions. Then, shuffle and replace your dilemma pile. "I only want what is rightfully mine." Integrity 3 Cunning 5 Strength 6 38 V 42 Link |
6 •Vetar Galor Class When you play this ship, you may download a Pursuit card. Warship on an open-ended assignment to patrol the Demilitarized Zone and respond to terrorist activities by the Maquis. Range 8 Weapons 8 Shields 8 1 R 389 Link |
5 Vian Test Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. "We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation." 12 R 20 Link |
3 •Vic Fontaine, Vegas Crooner Hologram •Anthropology •Diplomacy •Honor When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas. "When you sing in as many joints as I have, you become a student of the human heart." Integrity 7 Cunning 4 Strength 4 7 R 111 Link |
Vile Deception When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped. "It's a fake!" 2 R 91 Link |
2 •Vina, Orion Slave Girl Orion •Honor Order - This personnel gains any one skill of your choice. She keeps that skill until this order is executed again. "Or I can wear whatever you wish or be anything you wish." Integrity 6 Cunning 4 Strength 3 6 P 57 Link |
•Vintaak System, Seize Tactical Advantage 50 2 Leadership, Navigation, Security, 3 Treachery, and (Cunning>44 or Strength>44) Mirror. When you complete this mission, if each of your personnel here is an personnel, take up to three of your overcome dilemmas and return them to your dilemma pile. "How long until we cross into Tholian space?" Span 3 50 V 9 Link |
1 •VIP Welcome To play this event, you must command three personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card. "I am Captain Picard. Welcome aboard. We hope your journey will be pleasant and comfortable." 4 C 81 Link |
2 Virak'kara Jem'Hadar •Biology •Security This personnel is attributes +2 for each Hand Weapon present (limit +6). In relation to other races, the Jem'Hadar had an innate sense that they were superior to their enemies, and their natural instincts urged them to fight anyone except the Founders. Integrity 4 Cunning 4 Strength 4 33 V 38 Link |
5 Virtual Reality Headset Order - If you do not command a Dissident, choose one: stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole; or stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole. That personnel is stopped. You may do this only once each turn. 20 V 1 Link |
Vision of Violence Prophet. When your personnel is in combat, add the Strength of a personnel in your discard pile to your total Strength. "Accept this gift from the Prophets." 2 C 92 Link |
2 Visionary Temporal. To play this event, you must command two Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn. "What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what’s going to happen, then return to the present in time for us to prevent it from happening." 2 R 72 Link |
1 Volnoth Acamarian •Anthropology •Archaeology •Engineer •Exobiology Gatherer. Thief. In 2286, the Lornak clan of Acamar massacred their Tralesta rivals, ending a long blood feud. That violence still marks the surviving Lornak in the eyes of the Gatherers - and the few others who still believe in clan vengeance. Integrity 4 Cunning 4 Strength 3 1 C 353 Link |
2 •Voluntary Withdrawal Q. Plays in your core. When you have drawn dilemmas, you may destroy this event to set one of those dilemmas aside, then return the others to your dilemma pile and draw one less dilemma than the number you returned. Add the dilemma you set aside to those drawn. "I do so only because it suits me… but I will not promise never to appear again." 27 V 5 Link |
2 Vorax Klingon •Astrometrics •Engineer •Geology •Programming One of the honored few selected to crew the I.K.S. Negh'Var on its glorious maiden voyage to invade the Cardassian homeworld. Integrity 6 Cunning 5 Strength 7 1 C 316 Link |
3 •Vorik, Unflappable Vulcan •Engineer •Geology •Physics •Programming •Transporters While this personnel is attempting a mission, you may destroy your Decay event to make him attributes +1 for each card that was on that event until the end of the mission attempt (limit +4). "I agree the situation is dire, but losing our cool will not help matters." Integrity 5 Cunning 7 Strength 7 48 V 13 Link |
2 Vornar Cardassian •Astrometrics •Engineer •Geology •Physics Dissident. When you play this personnel, you may discard a card from hand to download Niala. "Good luck, Legate Damar." Integrity 5 Cunning 5 Strength 6 58 V 25 Link |
2 Vorta Cloning Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead. "The Vorta are experts at cloning." "It tends to mitigate the risk involved in so much of our work." 3 C 67 Link |
Vorta Discipline When your Founder or Vorta is about to be stopped, stop your Jem'Hadar present with him or her to prevent that. Order - Kill your Jem'Hadar present with a Treachery Vorta to destroy an event that has a cost equal to or less than that Jem'Hadar's cost. "Your next allowance of White is in two hours. If you want it on time, you'll be quiet and do as you're told." 22 V 27 Link |
2 •Vorta Experiment Tables To play this event, you must command three personnel. Plays in your core. Each personnel you own who costs 4 or more gains . When you complete a mission that requires Cunning, you may score 5 points. "... a little experiment. To see how they'd respond to an attempt by the Dominion to gain a foothold in the Alpha Quadrant." 13 U 40 Link |
3 •Vosk, Temporal Fanatic Na'kuhl •Astrometrics •Engineer •Exobiology •Leadership •Officer •2 Treachery For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal card, place this personnel in his owner's discard pile. "We dominate entire worlds. We extend our will across time." Integrity 1 Cunning 6 Strength 5 10 U 100 Link |
•Voth City Ship, Challenge Doctrine 50 2 Astrometrics, 2 Biology, 2 Exobiology, Integrity>44, and (Law or a Human) "The truth must be known." Any affiliation may attempt this mission. Span 3 60 AP 11 Link |
2 •Vreenak, Scornful Senator Romulan •Diplomacy •Intelligence •Law •Security Senator. When you play this personnel, the next event you play this turn is cost -2. "So, you're the commander of Deep Space Nine, and the Emissary to the Prophets, decorated combat officer, widower, father, mentor, and... oh yes. The man who started the war with the Dominion. Somehow, I thought you'd be taller." Integrity 4 Cunning 6 Strength 5 38 V 44 Link |
3 •Vreenak, Tal Shiar Chairman Romulan •Anthropology •Diplomacy •2 Intelligence •Law •Leadership Senator. While an opponent's Diplomacy personnel is at this mission, that opponent must discard a card from hand to use that Diplomacy. "To be honest, my opinion of Starfleet officers is so low, you'd have to work very hard indeed to disappoint me." Integrity 4 Cunning 6 Strength 5 1 R 379 Link |
2 Vulcan Tricorder While facing a dilemma, you may discard a card from hand to have your Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma. Superior Vulcan technology complements standard Starfleet issue devices aboard Enterprise. 8 U 23 Link |
•Wadi Homeworld, Dominate Gaming Championship 30 Anthropology, Programming, Cunning>32, and (Acquisition or Honor or Treachery) Each dilemma whose title begins with "Chula" revealed here is cost -1. When you complete this mission, score 5 points (limit 15) for each dilemma whose title begins with "Chula" on or beneath this mission. Any affiliation (except ) may attempt this mission. Span 2 62 V 25 Link |
4 •Wakasa, Tribal Councilor Human •Anthropology •Diplomacy •Engineer •Geology •Honor •Programming When this personnel is an eligible target for a random selection at a mission with an event on it, you may discard a random card from hand to exclude him and another personnel present from that selection. "Do you know how long we have searched for a home?" Integrity 6 Cunning 6 Strength 5 25 V 42 Link |
1 Waken Superior Sleeper Choose one: download a Genetically Enhanced personnel, or take a Genetically Enhanced personnel from your discard pile and place him or her on the bottom of his or her owner's deck. Then, if you command Khan Noonien Singh, you may shuffle this event into your deck. Otherwise, destroy this event. "The battle beings again. ...it's not a world we win, it's a universe." 29 V 27 Link |
3 •Walk the Line Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped, you may place your personnel on this event to prevent that. When your personnel is about to be stopped, you may place your personnel on this event to prevent that. "Bajor will join the Federation." 14 C 45 Link |
4 War Games Your opponent chooses one of his or her completed missions. Unless you have the skills needed to complete that mission, all your personnel are stopped. "If the M-5 works under actual conditions as well as it has under simulated tests, it will mean a revolution in space technology as great as warp drive." 29 V 16 Link |
2 •War of Attrition To play this event, you must command three personnel. Plays in your core. At the start of each player's turn, he or she removes the top card of his or her dilemma pile from the game. "Over fifty ships lost, our spacedocks on Torros Three destroyed. A victory perhaps, but a costly one." 31 V 23 Link |
4 War Without End Maneuver. Temporal. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. If each personnel aboard that ship is , it is Weapons +4. If you win, score 10 points. "As you know, we could outrun the Klingon vessels, but we must protect the Enterprise-C until she enters the temporal rift... and we must succeed." 35 V 12 Link |
4 •Wariness To play this event, you must command six personnel. Plays in your core. While an opponent owns six cards that have been removed from the game, your personnel that cost 4 or more may be excluded from random selections. "Forgive me, my old friend, but I must use all my experience now to get home." 17 V 38 Link |
0 Warm Welcome If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile. It takes a cold heart or extreme discipline to resist the immersive welcome of the Risan people. 18 V 10 Link |
1 Warp Bubble Mishap Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed. "When Beverly Crusher was caught in the static warp bubble, she created her own reality. ... I cannot enter it, any more than I can enter her thoughts. ... Together, we may be able to open a gateway for her." 8 C 19 Link |
Warp Speed Transfer Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. "Has anyone ever done this before?" 10 R 45 Link |
2 •Warren Woods Human •Biology •Programming •Science •Security MACO. While you command a completed Mirror mission, this personnel is attributes +1 and gains Geology. While you command a completed Region: Sector 001 mission, this personnel is attributes +1 and gains Leadership. "I need three volunteers... Assemble your gear." Integrity 5 Cunning 5 Strength 6 62 V 36 Link |
2 Warrior's Birthright To play this event, you must command three personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead. A Klingon proverb holds that ‘if a warrior does not fight, he does not breathe.’ 1 C 119 Link |
Warrior's Resolve Order - Randomly select a card in your discard pile to be removed from the game. If that card was a personnel, add that personnel's cost to the attributes of each of your ships until the end of turn. Place this interrupt on the bottom of your deck. "We can take the whole by force, what they propose to divide!" 15 V 22 Link |
2 •Watch Dog To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand. Order - Place an interrupt from hand on this event. "Don't mind Porthos. He hasn't had his dinner yet." 13 C 41 Link |
0 Watch Your Step Unless you have Leadership, Security, and Cunning>34, or Telepathy and 2 Treachery, or 3 Honor, place this dilemma in your core. When you are about to draw a card, this dilemma's owner may remove this dilemma from the game to make you draw three cards instead and he or she examines those cards and chooses two of them to be discarded. "The Vulcan database didn't mention anything about crime." 18 V 11 Link |
1 •Watley, Recent Transfer Human •Honor •Medical •Science You may play this personnel at cost +3 to name a personnel. Each opponent must choose a personnel he or she commands who has that title and return him or her to his or her owner's hand. "Your flap is open. ... On your tricorder. You're draining power." Integrity 6 Cunning 5 Strength 5 18 V 31 Link |
2 Wavefront Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Let’s batten down the hatches." 1 C 60 Link |
2 •We Are Back To play this event, you must command three personnel. Plays in your core. Each of your Officer personnel is Cunning +2. When an opponent plays an event to his or her core, destroy this event. "Matters more urgent caused our absence. Now, witness the result. Outposts destroyed, expansion of the Federation, everywhere. Yes, we have indeed been negligent, Captain, but no more." 4 C 82 Link |
We Are Klingon When your personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless). "How can you not sing for all to hear?" 2 U 93 Link |
We Require Your Expertise Punishment. When your Android or Hologram is attempting a mission, he or she gains all skills from your captive or a personnel you do not own on your Holoprogram event until the end of the mission attempt. "You said she was an expert in holo-technology." "And that justifies abducting her?" "We're in a desperate situation." 56 V 21 Link |
4 We Will Not Surrender Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill and opponent's personnel involved. "If a war starts here, the blame will be yours." 2 U 73 Link |
3 We'll Never Know Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Physics or two non-Hand Weapon equipment, all your personnel are stopped. "If I'd designed that bomb, I'd rig it to go off the instant a sensor beam made contact." 15 V 9 Link |
1 We're All On Strike To play this event, you must command three personnel. Plays in your core. Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn. "We're going to fight back in the only way we can..." 8 U 48 Link |
We're Everywhere Morph. When your Shape-shifter is killed, download a Shape-shifter. "The changeling. Before he died, he whispered something to me. … He said, ‘You’re too late…’" 3 C 79 Link |
1 We're Mutants To play this event, you must command three personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn. "We can’t just take this lying down. The stakes are too high. We’ve got to take matters into our own hands." 3 U 68 Link |
3 Weight of Command Randomly select three personnel. Each Officer personnel selected is stopped. Then place each unstopped selected at your headquarters mission. "Obedience. Duty. Death and more death. Soon even enough for the praetor's taste. Centurion, I find myself wishing for destruction before we can return." 40 V 9 Link |
•Weird Planet Displaced in Time, Research Rapid Rotation 40 Anthropology, 2 Science, 2 Transporters, and Cunning>36 "Approximately fifty-eight revolutions per minute." Any affiliation (except ) may attempt this mission. Span 2 60 AP 12 Link |
3 •Weiss, Glaring Tactician Hologram •Geology •Officer •Security •Treachery When your Hologram present is about to be killed by a dilemma, you may place him or her on your Holoprogram event to prevent that. (You no longer command that Hologram.) "Who's the prey now?" Integrity 4 Cunning 6 Strength 6 25 V 48 Link |
1 Weld Ram Bajoran •Archaeology •Geology •Science Member of the Bajoran Institute of Science who accompanied Dr. Mora Pol on an expedition to the Gamma Quadrant. Integrity 5 Cunning 5 Strength 5 1 C 227 Link |
3 Well Wishes To play this event, you must command three personnel. Plays in your core. When your Honor personnel is about to be stopped by a dilemma, you may give command of this event to an opponent to prevent that (move this event to his or her core). "Think of giving him some of your strength... think of him as someone you care deeply about." 40 V 19 Link |
Well-Crafted Lure Capture. To play this interrupt, you must command a Law personnel at a non-headquarters mission. Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig. "…so you concocted an elaborate ruse to bring me here." 2 U 94 Link |
2 Well-Prepared Defenses Unless the missions you command are worth more total points than the total points of missions your opponent commands, your opponent chooses a personnel to be stopped. "Riker has no honor. He tricked me!" 17 V 17 Link |
5 •Wesley Crusher, Apprentice Traveler Human •Anthropology •Astrometrics •Engineer •Honor •Physics While this personnel is facing a dilemma, you may stop each personnel present and remove him from the game to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile. "Everything is so clear now." Integrity 7 Cunning 8 Strength 5 27 V 15 Link |
4 •Wesley Crusher, Battleship Helmsman Human •Astrometrics •Engineer •Navigation •Officer •Physics •Programming While your personnel who has a cost of 4 or more is present, the ship this personnel is aboard is attributes +1 and this personnel gains Geology and Science. "Long-range scans have picked up Klingon battle cruisers, Captain. They are on an intercept course." Integrity 5 Cunning 7 Strength 5 13 C 82 Link |
3 •Wesley Crusher, Nova Squadron Pilot Human •Astrometrics •Honor •Navigation •Physics •Programming Cadet. While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery. "We thought we could do it. We thought we could do anything." Integrity 6 Cunning 7 Strength 5 8 R 76 Link |
3 •Wesley Crusher, Prodigy Human •Astrometrics •Engineer •Physics •Programming While this personnel is facing a dilemma, he gains Engineer, Exobiology, Navigation and Science. "...Mozart, who as a small child wrote astonishing symphonies. ... Wesley is such a person. Not with music, but with the equally lovely intricacies of time, energy, propulsion..." Integrity 5 Cunning 7 Strength 4 1 R 288 Link |
4 •Weyoun, "Defective" Clone Vorta •Diplomacy •Honor •Intelligence •Law •Leadership •Security When you play this personnel, if you command a Law personnel, he is cost -1. When a personnel present who has a cost of 4 or more is randomly selected by a dilemma, you may replace him or her with this personnel. "I no longer consider myself a member of the Dominion." Integrity 7 Cunning 6 Strength 4 13 U 98 Link |
4 •Weyoun, Dominion Representative Vorta •Diplomacy •Law •Leadership •Treachery When you play this personnel, you may choose one: download Ruling Council or download a card. Order - Place this personnel on the bottom of his owner's deck to name a personnel. Each opponent takes a personnel that he or she commands with that card title and places each on the bottom of his or her owner's deck. Integrity 3 Cunning 6 Strength 4 22 V 35 Link |
3 •Weyoun, Instrument of the Founders Vorta •Diplomacy •Exobiology •Intelligence •Leadership •2 Treachery While this personnel is present with a Founder, he is attributes +2 and gains Security. "We are all one with a Dominion. ... We all serve the Founders and we will all make whatever sacrifices they deem necessary." Integrity 2 Cunning 6 Strength 4 3 U 170 Link |
3 •Weyoun, Loyal Subject of the Dominion Vorta •Anthropology •Diplomacy •Law •Leadership •Security •Treachery When this personnel uses a skill to complete a mission, you may draw a card. "Now that I've done something for you, perhaps there's something you'd consent to do for me." Integrity 3 Cunning 6 Strength 4 3 R 171 Link |
2 •Weyoun, Scheming Negotiator Vorta •Anthropology •Diplomacy •Science •Treachery Commander: Tenak'talar. When you play a Treachery personnel, you may take a Jem'Hadar personnel from your discard pile and place it on the bottom of your deck. "Perhaps it would be best to let the matter rest for a while. I'm sure, in time, all these minor problems will be resolved to our mutual satisfaction." Integrity 2 Cunning 6 Strength 4 15 V 30 Link |
2 •Weyoun, Shrewd Strategist Vorta •Anthropology •Leadership •Science •2 Treachery Commander: Tenak'talar. When you win an engagement involving this personnel, you may remove the top card of the loser's dilemma pile from the game. "Those ships aren't going to be here for another five hours... a lot can happen in that amount of time." Integrity 2 Cunning 6 Strength 4 40 V 30 Link |
2 •Weyoun, Warship Commander Vorta •Leadership •Navigation •2 Treachery Commander: Tenak'talar. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. "As I see it, you have two choices. Either you remove the mines...or we will take this station from you and remove them ourselves." Integrity 2 Cunning 6 Strength 4 4 U 132 Link |
1 •Weyoun Hologram, Inquisitor's Tool Hologram •Diplomacy •Intelligence •Security •Treachery "...because you didn't want billions of Federation citizens to lose their lives needlessly, you agreed to provide us with information that would help us end this war quickly." Integrity 3 Cunning 6 Strength 4 52 V 23 Link |
3 What Lies Beneath Unless you have Archaeology, Geology, and Honor or Anthropology, Treachery, and Cunning>32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped. "...it accumulated those frozen gases over time as it travelled through space." 15 V 10 Link |
0 What You Leave Behind Temporal. Discard a card from hand to take the bottom two cards of your deck and place them on the top of their owners' decks in random order. Remove this event from the game. "History has to fulfill itself." 15 V 18 Link |
4 Where No One Has Gone Before Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. "...over a billion light years from our galaxy." 7 R 15 Link |
8 Whisper in the Dark For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed. "The Dremans are not a subject for philosophical debate, they are a people. ... We are going to allow her to die, are we not?" 4 R 30 Link |
4 •Willard Decker, Recommended Replacement Human •Anthropology •Diplomacy •Leadership •Officer •Programming •Science •Security Commander: U.S.S. Enterprise. You may play this personnel at cost -1 to ignore his next ability. When you play this personnel, return your personnel who has a cost of 4 or more to his or her owner's hand. "Captain, as your Exec, it's my duty to point out alternatives." Integrity 6 Cunning 6 Strength 6 20 V 32 Link |
3 William Gardner Human •Anthropology •Diplomacy •Exobiology •Leadership •Navigation •Officer Admiral. When you play this personnel, place a card from hand on top of its owner's deck. "You demanded Starfleet's unconditional surrender! Have you lost your mind?" Integrity 4 Cunning 6 Strength 6 53 V 22 Link |
4 •William Patrick Samuels, Maquis Saboteur Human •Astrometrics •Engineer •Treachery Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission. "...I set an implosion device that destroyed the freighter Bok'Nor." Integrity 4 Cunning 6 Strength 5 2 U 132 Link |
2 •William Patrick Samuels, Well-Placed Agent Human •Astrometrics •Engineer •Physics When you play this personnel, you may draw a card for each Leadership personnel present (limit 3). ”...he cultivated his land for twenty years. Raised two kids on that land. He made something out of that land... and the Federation told him he had to give it all to the Cardassians.” Integrity 4 Cunning 6 Strength 5 26 V 37 Link |
4 •William Ross, "Temporary" Ally Human •Astrometrics •Diplomacy •Law •Leadership •Navigation •Officer •Science •Security Admiral. Commander: U.S.S. Bellerophon. When you play this personnel, if you have completed a mission requiring Diplomacy or Officer, he is cost -4. While facing a dilemma, this personnel gains Intelligence and Treachery. "This conversation never happened." Integrity 5 Cunning 6 Strength 6 17 V 65 Link |
4 •William T. Riker, Battleship First Officer Human •Anthropology •Diplomacy •Leadership •Navigation •Officer •Security While your personnel who has a cost of 4 or more is present, this personnel is attributes +2. "They shouldn't be so confident after the pasting we gave them at Archer IV." Integrity 6 Cunning 6 Strength 6 13 C 83 Link |
2 •William T. Riker, Exchange Officer Human •Anthropology •Leadership •Navigation •Officer While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt. "I have been assigned to serve this ship and to obey your orders and I will do exactly that." Integrity 6 Cunning 6 Strength 6 4 R 155 Link |
2 •William T. Riker, Facing Apotheosis Human •Anthropology •Honor •Leadership •Navigation •Officer While this personnel is facing a dilemma, you may discard a Q card from hand to make him lose Honor and gain a skill required by this mission until the end of this mission attempt. You may do this only once each turn. "No one has ever been offered to turn me into a god before." Integrity 6 Cunning 6 Strength 6 40 V 38 Link |
2 •William T. Riker, First Officer Human •Anthropology •Leadership •Navigation •Officer When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped personnel present. That personnel joins this mission attempt. "I have no problem with following any rules you lay down, short of compromising your safety." Integrity 6 Cunning 6 Strength 6 4 R 149 Link |
2 •William T. Riker, Number One Human •Diplomacy •Leadership •Navigation •Officer While this personnel is facing a dilemma, he gains Anthropology and Security. "Just when I thought this couldn't get any worse." Integrity 6 Cunning 6 Strength 6 1 S 289 Link |
3 •William T. Riker, Skilled Commander Human •Anthropology •2 Leadership •Navigation •Officer •Programming Commander: U.S.S. Enterprise-D. When your Leadership personnel present is killed by a dilemma, you may discard two cards from your hand to download a personnel. "You have the bridge, Number One." Integrity 6 Cunning 6 Strength 6 9 R 13 Link |
3 •William T. Riker, Smooth Advocate Human •Diplomacy •Honor •Leadership •2 Navigation •Officer Commander: U.S.S. Enterprise-E. Dissident. When you play a Sovereign-class ship at this mission, it is cost -1 for each of your Region: Briar Patch missions. "Photon torpedo. Isn't that the universal greeting when communications are down?" Integrity 6 Cunning 6 Strength 6 55 V 34 Link |
2 •William T. Riker, Stirring Confidant Human •Anthropology •Archaeology •Diplomacy Chef. When you have drawn dilemmas, you may discard a card from hand to download Second Breakfast. "I've already started her plomeek broth. All she has to do is choose a few final ingredients." Integrity 6 Cunning 6 Strength 6 53 V 23 Link |
2 •William T. Riker, Surprised Witness Human •Anthropology •Diplomacy •Leadership •Navigation •Officer Q. You may play this personnel aboard your U.S.S. Voyager at cost -2 to choose an opponent; they may download a Q card. When this personnel uses a skill at a mission, shuffle him into his owner's deck. "Q. What the hell is going on?" Integrity 6 Cunning 6 Strength 6 56 V 53 Link |
2 •William T. Riker, Treasonous Thieving Pirate Human •Anthropology •Diplomacy •Officer •Security •Transporters While this personnel is facing a dilemma, you may have him lose Officer to gain Treachery and Thief until the end of the mission attempt. "There must be a place where someone with fifteen years of Starfleet technical knowledge would be useful." Integrity 5 Cunning 6 Strength 6 0 VP 315 Link |
2 •William T. Riker, William Odan Human •Diplomacy •Honor •Navigation •Officer Host. When your personnel present is killed by a dilemma, you may discard a card from hand to make this personnel gain a skill from the killed personnel until the end of this mission attempt. "You must convince the inhabitants of the moons that I am Odan. I have his skills, his thoughts, his memories." Integrity 6 Cunning 6 Strength 6 27 V 12 Link |
2 •William T. Riker, Wistful Admiral Human •Leadership •Navigation •Officer •Security Admiral. Commander: U.S.S. Enterprise-D. While this personnel is attempting a space mission, he is attributes +1 and gains Diplomacy and Law. "I just never could admit it was over. I kept thinking one day we'd get together again. And then...she was gone. You think you've got all the time in the world, until..." Integrity 5 Cunning 6 Strength 5 6 P 53 Link |
1 •William Telfer, Misguided Hypochondriac Human •Anthropology •Biology •Medical •Programming •Treachery When you play this personnel, he is cost +2 for each planet mission you command. While this personnel is facing a dilemma, you may lose 5 points to download an interrupt. You may do this only once each turn. "I always had this alarm in my head..." Integrity 5 Cunning 6 Strength 6 34 V 35 Link |
2 •Williams, Starfleet Commander Human •2 Anthropology •Leadership •Officer While this personnel is facing a dilemma and your personnel present is about to be stopped, you may stop this personnel to prevent that. "... the details of this debriefing will remain classified, as ordered by the Command Council." Integrity 5 Cunning 6 Strength 5 8 U 114 Link |
2 •Winn Adami, Devious Manipulator Bajoran •Diplomacy •Leadership •Treachery Vedek. When you play this personnel, you may download a Treachery Bajoran. "The sacrifices the Prophets call on us to make are great sometimes, my dear. But the rewards they give... will last through eternity." Integrity 3 Cunning 6 Strength 4 2 R 112 Link |
2 •Winn Adami, Kai of Bajor Bajoran •Diplomacy •Law •Leadership •Treachery Kai. Order - Discard a card from hand to place a non- personnel from your discard pile on top of your deck. You may do this only once each turn. "I know we've had our differences in the past, but I'm asking you to put those feelings aside and think of what is best for our people." Integrity 3 Cunning 6 Strength 4 1 U 228 Link |
3 •Winn Adami, Religious Opportunist Bajoran •Anthropology •Diplomacy •Law •Leadership •Treachery Vedek. Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. Integrity 3 Cunning 6 Strength 4 14 U 65 Link |
3 •Winn Adami, Renegade Priest Bajoran •Diplomacy •Law •Leadership •2 Treachery Kai. When a card in your discard pile is removed from the game, this personnel is attributes +1 until the end of this turn (limit +6). Order - Remove an Orb or Prophet card in your discard pile from the game to draw a card. "The Pah-wraiths, they are the true gods." Integrity 2 Cunning 6 Strength 4 30 V 38 Link |
3 •Winn Adami, Uneasy Shepherd Bajoran •Archaeology •Diplomacy •Law •Leadership •Treachery Kai. When you play this personnel, you may remove two cards in your discard pile from the game to download two cards. Those cards must be cards or Maneuver cards. "A misstep now could result in the destruction of our world." Integrity 3 Cunning 6 Strength 4 49 V 36 Link |
2 •Wixiban, Old Friend Talaxian •Astrometrics When you play this personnel, name a region. When this personnel attempts a mission in that region, add the span of that mission to his Cunning and he gains one level of each skill in that mission's requirements. These effects last until the end of the mission attempt. "I've never seen another Talaxian this far from home!" Integrity 5 Cunning 4 Strength 5 36 V 37 Link |
•Wolf 359, Assimilate Resistance 35 Exobiology, Medical, and Cunning>42 or Security, Transporters, and Strength>40 When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel. Wolf 359: "... we have to assume the Borg have survived the fleet's attack." Span 1 12 U 39 Link |
•Wolf 359, Last Stand 50 Engineer, Honor, Officer, Cunning>32, and total Weapons at this mission>10 This mission is worth 15 fewer points for each other mission you have completed. When your personnel complete this mission, destroy each of your ships at this mission. "The fight does not go well, Enterprise..." Span 1 32 V 8 Link |
4 •Worf, Chief of Security Klingon •Anthropology •2 Honor •Officer •Security When your personnel present is about to be stopped by a dilemma, you may stop this personnel instead. "I have been told that patience is sometimes a more effective weapon than the sword." Integrity 8 Cunning 5 Strength 8 0 VP 12 Link |
4 •Worf, Clandestine Staffer Klingon •Biology •2 Honor •Navigation •Security You may play this personnel aboard your ship. When an opponent plays an event that costs 2 or less, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that event and place it in its owner's discard pile. "We do not discuss it with outsiders." Integrity 8 Cunning 5 Strength 8 25 V 43 Link |
3 •Worf, Conn Officer Klingon •Honor •Navigation •Officer •Security Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile. "The Romulans attacked the Khitomer outpost. Everyone was killed. I was buried under the rubble and left for dead. A human Starfleet officer found me." Integrity 7 Cunning 5 Strength 8 4 U 150 Link |
4 •Worf, Defiant Commander Klingon •Diplomacy •2 Honor •Leadership •Officer Commander: U.S.S. Defiant. Each of your personnel present who has a cost of 4 or more is attributes +1. "Life is a great deal more complicated in this red uniform." Integrity 8 Cunning 5 Strength 8 13 R 84 Link |
3 •Worf, Desirous Disciple Klingon •2 Honor •Officer •Security Each personnel present who does not have a staffing icon is Strength +2. "I want to believe." Integrity 8 Cunning 5 Strength 8 40 V 40 Link |
3 •Worf, First Officer Klingon •Honor •Leadership •Navigation •Officer While this personnel is facing a dilemma, you may discard two cards from hand to exchange a personnel you own present with a personnel who has the same cost from your hand. "I do remember the last three years...but they are different." Integrity 7 Cunning 5 Strength 8 5 P 30 Link |
4 •Worf, Governor of H'atoria Klingon •Diplomacy •2 Honor •Leadership •Security You may play this personnel at cost +2 aboard your ship. When your Honor personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard an event from hand to prevent that. "Very well. You may cross the border. But only if I come with you. I am familiar with the Neutral Zone." Integrity 8 Cunning 5 Strength 7 14 C 93 Link |
2 •Worf, Mentoring "Klingons" Klingon •Diplomacy •2 Honor •Security Infiltrator. You may play this personnel aboard your ship. When you play this personnel, each opponent draws a card for each of your non- missions. "I am not interested in excuses. Are you a Klingon warrior or an Alverian dung beetle?" Integrity 8 Cunning 5 Strength 8 52 V 24 Link |
2 •Worf, Noble Warrior Klingon •2 Honor •Officer Commander: U.S.S. Defiant. When the ship this personnel is aboard is destroyed, you may place any number of Damage cards your opponents own that were on that ship on an opponent's ship at this mission. "Prepare for ramming speed!" Integrity 8 Cunning 5 Strength 8 39 V 11 Link |
3 •Worf, Principled Warrior Klingon •2 Honor •Intelligence •Security Dissident. When you play this personnel, examine a number of cards from the top of an opponent's dilemma pile equal to the number of Honor personnel you command (limit three). Then replace them in the same order. "I have an odd craving for the blood of a live kolar beast. This environment must be affecting me again." Integrity 8 Cunning 5 Strength 8 55 V 35 Link |
3 •Worf, Regent of the Alliance Klingon •Biology •Leadership •Officer •2 Treachery Chancellor. While this personnel is facing a dilemma, you may discard a or personnel from hand to make this personnel attributes +3 until the end of that dilemma. "Terok Nor will soon be ours again. And then you can spend the rest of your life contemplating your failure as you labor alongside the other slaves in the ore processing center." Integrity 2 Cunning 5 Strength 8 5 P 32 Link |
4 •Worf, Security Detail Leader Klingon •2 Honor •Leadership •Officer •Security Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other Security personnel you command (limit three). Then replace them in the same order. You may do this only once each turn. "I recommend extreme caution." Integrity 8 Cunning 5 Strength 8 1 S 290 Link |
2 •Worf, Single-minded Klingon •Biology •2 Leadership •2 Treachery Chancellor. Commander: Regency 1. When you play this personnel, each player discards the top three cards of their deck and then draws two cards. "Victory is finally in my grasp." Integrity 2 Cunning 5 Strength 8 53 V 17 Link |
2 •Worf, Son of Mogh Klingon •2 Honor •Officer •Physics •2 Security When you play this personnel, each opponent draws a card. "I return your family honor. I give you back what was wrongfully taken from you. Let your name be spoken once again. You are Worf...son of Mogh." Integrity 8 Cunning 5 Strength 8 6 P 55 Link |
4 •Worf, Strategic Operations Officer Klingon •Diplomacy •2 Honor •Leadership •Officer When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. "There are many Klingons who say we have been at peace too long. That the Empire must expand in order to survive. ... If my people return to the old ways, no one will be safe." Integrity 8 Cunning 5 Strength 8 1 S 291 Link |
4 •Worf, The Strongest Heart Klingon •2 Honor •Leadership •Officer •Security When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that. "I am alone." Integrity 8 Cunning 5 Strength 8 0 P 39 Link |
1 Workforce Unless you have Physics, all your personnel are stopped. Otherwise, place this dilemma on this mission. While you command a stopped personnel at this mission, your personnel cannot begin a mission attempt here. At the end of this turn, this dilemma is overcome. "Your authorization and licenses, please? Level six in thermodynamics and quantum fusion... I'm impressed." 28 V 6 Link |
3 Worn-Out Welcome Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions. "I think it’s time we left." "I couldn’t agree more." 6 P 13 Link |
0 Worth the Price To play this event, you must command two personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event. "How did you manage to get these out of the Tallonian system?" 7 C 35 Link |
3 Woteln Klingon •Astrometrics •Diplomacy •Geology •Intelligence •Law •Transporters When you play this personnel, you may choose a personnel in an opponent's discard pile they do not command to make this personnel cost -2. That opponent may place that personnel in your brig to prevent this. (They now command that personnel.) Integrity 6 Cunning 6 Strength 7 51 V 16 Link |
2 Xenophobic Outburst Randomly select three personnel. If each personnel is a different affiliation, they are killed. Otherwise, choose one of those personnel to be stopped. "You are opening the children's minds to blasphemy, and I cannot permit it to continue." 46 V 6 Link |
5 •Xhosa Antares Class When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required. "…Captain Yates was hired by the Bajorans… One of her regular runs is from Bajor to a colony on Dreon VII. It’s a twelve-hour run for most ships, but she always takes eighteen. The six hour difference is just enough time to allow her to make a side trip into the Badlands, rendezvous with a Maquis ship, and then continue on…" Range 6 Weapons 5 Shields 5 3 R 207 Link |
6 •Xhosa, Sponsored Transport Antares Class While this ship is about to move between a Region: Bajor System mission and a non-Region: Bajor System mission, subtract 1 from the Range required. At the start of each of your turns, if this ship is staffed at a non-headquarters mission, you may place an equipment or a personnel from your discard pile on top of your deck. "...I never have to leave this sector." Range 6 Weapons 5 Shields 5 24 V 41 Link |
3 •Yak'Talon, Deadly Patroller Jem'Hadar •Astrometrics •Engineer •Physics •Security When an opponent begins a mission attempt, if this personnel is at that mission, you may kill this personnel to make each personnel attempting the mission attributes -1 until the end of that mission attempt. "...we will hold this world for the Dominion until we die." Integrity 6 Cunning 5 Strength 8 3 U 172 Link |
3 •Yaltar, Draft Supervisor Cardassian •Law •Officer •Security •Treachery Gul. Order - Stop this personnel to reveal the top three cards of your deck. You may place up to two Glinns revealed this way at your headquarters mission where each could be played, then stop those personnel. Discard the remaining cards. Forced re-enlistment swelled Terok Nor's ranks. Integrity 4 Cunning 6 Strength 6 28 V 25 Link |
2 •Yarka, Harbinger of the Prophets Bajoran •Anthropology •Archaeology •Physics While each of your non-headquarters missions is a mission, each of your Bajorans present is attributes +1. "You must listen to me...I've studied the prophecies all my life. We are on the verge of a great disaster." Integrity 4 Cunning 5 Strength 4 6 P 41 Link |
1 •Yassim, Vocal Martyr Bajoran •Anthropology •Honor •Law •Leadership Dissident. Vedek. When you play this personnel, discard a card from hand. Order - Say "Evil must be opposed" and kill this personnel. "The Dominion is evil, and the Prophets tell us that evil must be opposed." Integrity 8 Cunning 5 Strength 3 57 V 10 Link |
3 •Yassim, Zealous Protester Bajoran •Anthropology •2 Honor •Leadership •Medical Vedek. When your personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that. "Can't you see what is happening to you? You're becoming an apologist for them. A defender of evil. What will it take to make you act... to stop accepting them and start fighting back?" Integrity 8 Cunning 5 Strength 3 3 R 116 Link |
3 •Yedrin Dax, Heir Apostate Human/Trill •Anthropology •Astrometrics •Diplomacy •Physics •Science •Treachery Host. When an opponent downloads a card, if he or she commands two or more headquarters missions, place that card on the top of its owner's deck. You may do this only once each turn. "...I'm responsible for what happened here!" Integrity 4 Cunning 7 Strength 4 28 V 47 Link |
2 •Yelgrun, Blunt Negotiator Vorta •Anthropology •Archaeology •Biology •Diplomacy Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck. "What a touching and heartfelt reunion. I'm glad I was here to witness it. Now... I wish to conclude this transaction." Integrity 4 Cunning 5 Strength 4 3 R 173 Link |
2 Yelsar Bajoran •Acquisition •Diplomacy •Medical •Navigation •Transporters You may play this personnel at your Mouth of the Wormhole. After living through Cardassian occupation, provisional government, an attempted coup, and partnerships with both the Federation and the Dominion, some Bajorans resigned themselves to simply making the best of whatever circumstances befell them. Integrity 4 Cunning 5 Strength 6 3 C 117 Link |
You Could Be Invaluable To play this interrupt, you must command two personnel. Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order. "These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you’d fight along with them." 3 U 80 Link |
2 You Have a Disease Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn. "We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow." 12 U 32 Link |
0 You Vant to Go Back? This dilemma is cost +3. Reveal the top card of your deck. Unless the cost of that card is odd, your opponent chooses a personnel to be returned to his or her owner's hand. "Of all of the... son of a... couldn't you have waited two seconds? He was just about to explain the whole thing!" 17 V 18 Link |
0 You've Always Been My Favorite To play this event, you must command three personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it. "We're not friends." "No, we're more than that - we're family." 4 R 83 Link |
2 Your Fear Will Destroy You Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game. "How many changelings do you think are here on Earth right at this moment? ... What if I were to tell you that there are only four on this entire planet? Huh? Not counting Constable Odo, of course. Think of it. Just four of us, and look at the havoc we've wrought." 4 U 84 Link |
3 Your Galaxy Is Impure Species 8472. Choose one: place this dilemma in your core; randomly select three personnel to be stopped; or randomly select two personnel to be killed. "In fact, every treatment I've tried has been neutralized within seconds. These are alien cells. Each one contains more than a hundred times the DNA of a human cell. It's the most densely coded lifeform I've ever seen." 56 V 13 Link |
2 Your Moment is Fading Randomly select a personnel. Unless that personnel has an attribute>6, he or she is stopped. If that personnel also has an attribute<5, he or she is killed instead of being stopped. "Time to pray, Captain. Pray to me. ... Pray that you die easily." 4 C 31 Link |
2 Yranac Yridian •Acquisition •Engineer •Navigation •Transporters When you play this personnel, if you have not revealed your hand this turn, you may reveal your hand to draw two cards. "Who are you people?" Integrity 5 Cunning 5 Strength 5 26 V 46 Link |
2 •Yteppa, Obsidian Order Asset Kobliad •Exobiology •Intelligence •Security •Transporters Infiltrator. When an opponent's personnel present is killed, you may discard a Capture card from hand to place that personnel in your brig. "It's all right. You're safe." Integrity 4 Cunning 6 Strength 6 30 V 45 Link |
3 •Yuta, Last of Her Line Acamarian •2 Anthropology •Biology •Science •2 Treachery Assassin. Order - Name a number and place this personnel in her owner's discard pile to kill an opponent's personnel present with total printed attributes equal to that number. "...but my clan will outlive yours." Integrity 2 Cunning 6 Strength 4 29 V 51 Link |
2 •Zalkonian Storage Capsule Plays in your core. When a card you own causes your opponent to draw a card or reduce a cost, you may examine the top card of your deck. Then you may place the top card of your deck on this event. You may play cards on this event as if they were in your hand. "...the device contains a chemically-based system for molecular energy encoding." 35 V 13 Link |
1 •Zayra, Bigoted Witness Bajoran •Anthropology •Archaeology •Physics •Transporters •Treachery While this personnel is present with your non- personnel, he cannot use his skills. "He told me that he was scared. He was afraid Odo would kill him." Integrity 4 Cunning 6 Strength 6 10 C 55 Link |
3 •Zef'No, Professional Courier Kressari •Astrometrics •Leadership •Navigation •Programming •Security •Treachery Commander: Calondon. Smuggler. When you score points from Smuggling Run, if this personnel used any of his skills, score 5 points. "I didn't know they were going to be opening every container in my cargo hold." Integrity 3 Cunning 6 Strength 5 38 V 43 Link |
2 •Zefram Cochrane, Bemoaning His Day Human •Astrometrics •Physics •Science Temporal. When you lose command of this personnel, remove him from the game, then each player removes a non-Human personnel they command from the game. "I don't care. I don't want to be a statue." Integrity 5 Cunning 7 Strength 5 57 V 24 Link |
4 •Zefram Cochrane, Breaking History Human •Astrometrics •2 Engineer •Navigation •Programming •Treachery Commander: Phoenix. Order - Discard an card from hand to begin combat involving this personnel. If you win, randomly select an opponent's non-Human personnel involved to be killed. "Board that ship! Take everything you can!" Integrity 3 Cunning 7 Strength 5 40 V 42 Link |
4 •Zefram Cochrane, Ready to Make History Human •2 Astrometrics •Engineer •2 Navigation •Physics •Programming •Science Commander: Phoenix. When you play a ship at this mission, you may stop this personnel to make that ship cost -2. "Ahhhhhhhhhhhhhhh!!!" Integrity 5 Cunning 7 Strength 5 8 R 90 Link |
2 •Zefram Cochrane's Shotgun Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed. "He used it to kill the first Vulcan who stepped onto Terran soil." 48 V 3 Link |
4 •Zek, Devolved Benefactor Ferengi •Acquisition •2 Diplomacy •Honor •Leadership Commander: Aurulent. While this personnel is facing a dilemma that requires Acquisition or Honor, he and each Acquisition personnel present cannot be randomly selected by that dilemma. "Because it will make everyone happy. And that will make me happy." Integrity 7 Cunning 7 Strength 2 26 V 40 Link |
3 •Zek, The Grand Nagus Ferengi •2 Acquisition •Diplomacy •Law •2 Leadership Commander: Aurulent. Order - Stop this card to reveal the top card of your deck. If it is a personnel, draw it; otherwise, place it beneath your Ferenginar. "Gentlemen, I congratulate you all. Profits are better than ever." Integrity 4 Cunning 7 Strength 2 7 R 94 Link |
1 Zero Hour Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. "We didn't come here to disable this weapon. We came here to destroy it." 8 R 20 Link |
1 •Zero One, Efficient Bynar •Engineer •Programming When you play this personnel, you may discard a random card from hand to download One Zero. When you play this personnel, you may examine your dilemma pile and remove up to four dilemmas from the game, then shuffle your dilemma pile. "...have more time." Integrity 4 Cunning 6 Strength 2 61 V 15 Link |
1 •Zero Zero, Efficiency Expert Bynar •Engineer •Programming When you play this personnel, you may discard a random card from hand to download One One. When you have drawn dilemmas, if this personnel is aboard your ship, you may stop this personnel and remove a dilemma you have drawn from the game to draw an additional dilemma. "Our need was too great..." Integrity 4 Cunning 6 Strength 2 29 V 52 Link |
2 •Zon, Fated Challenger Nausicaan •Physics •Security This personnel is Strength +2 for each completed mission your opponents command (limit +6). "Human! Play dom-jot, human?" Integrity 4 Cunning 5 Strength 8 43 V 26 Link |
3 •Zorn, Prevaricating Groppler Bandi •Acquisition •Diplomacy •Exobiology •Leadership •Treachery When you play this personnel, if any player commands a Commodity, you may play him at cost -1. While this personnel is facing a dilemma, you may stop him to take a Commodity from your discard pile into hand. Well, I have nothing to hide, of course. Integrity 3 Cunning 6 Strength 5 27 V 16 Link |
2 Zyree Dosi •Acquisition •Diplomacy •Exobiology •Programming When you play this personnel, for each Commodity event you own but an opponent commands, she is cost -1. "...I can put you in touch with the right people. For a price, of course." Integrity 6 Cunning 6 Strength 5 25 V 34 Link |