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General Info Cost
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Lore
Gametext
Skills
Acquisition Anthropology Archaeology Astrometrics Biology Diplomacy
Engineer Exobiology Geology Honor Intelligence Law
Leadership Medical Navigation Officer Physics Programming
Science Security Telepathy Transporters Treachery
The first box is "Has", the second is "Does not have"
Keywords
AdmiralAlphaArtifactAssassinAssaultBajoran Resistance
BluegillCadetCaptureChancellorCloaking DeviceCommander
CommodityConsumeCrimeDabo GirlDecayDissident
DroneFounderGathererGeneralGenetically EnhancedGlinn
GulHand WeaponHigh Council MemberHoloprogramHostInfiltration
InfiltratorInterlinkKaiLegateMACOManeuver
MirrorMorphNebulaNucleogenicOrbPah-wraith
ParanoiaPersistentPraetorProphetPrylarPunishment
PursuitQRecallRegionReplicateRitual
RuleSenatorShape-shifterSmugglerSpecies 8472Temporal
ThiefTsunkatseVedekWaiter
Icons
[Cmd][Stf][Cmd] or [Stf]
[DS9][E][Maq][TN][TNG][Voy][TOS][DS9] or [E][TNG] or [E]
[AU][Fut][Pa]
DilemmaEffects: Captures Damages Filters Kills Returns Stops Stops All Other Skill
Mission Span
Points Include 'Any'OR
Personnel Integrity Cunning Strength
Ships Range Weapons Shields
Collector InfoPrintable
Too many results, displaying first 100 only
Results (100) - Direct Link

[Eve] 0 "Observer" from the Obsidian Order
To play this event, you must command a [Car] personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.
"You’ll send no ships to the Orias system. … That sector is under direct control of the Obsidian Order and you will not enter it."
1 U 100
Link
[D] 3 "Rapid Progress"
Your opponent removes any number of cards from his or her discard pile from the game and names a different skill (except Acquisition, Intelligence, Law, or Telepathy) for each different card type removed. Unless you have those skills, all your personnel are stopped.
"The same old story, all over again!"
30 V 8
Link
[P] 3 "Rock People"
Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped.
"Listen to me. You’ve all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations…"
3 C 24
Link
[Non] 1 0413-Theta
[AU] Human
Geology Treachery
At the start of your turn, you may kill this personnel to spend two additional counters that turn.
"This Terran was caught trying to stow away on one of the freighters leaving the station."
Integrity 5    Cunning 5    Strength 5
46 V 32
Link
[Eve] 2 •1962 Roger Maris
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)  Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) 
Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core.
25 V 6
Link
[D] 3 A Bad Case of par'Mach
Choose two personnel to be stopped. If a Klingon personnel or Jadzia Dax or Quark was stopped by this dilemma, you may draw two cards.
"This is ridiculous! I'm surrounded by corpses, my shoes are dripping with blood, and you want me to feel romantic? Why am I putting myself through this?"
47 V 1
Link
[P] 0 A Bad End
Randomly select one of your stopped personnel on this planet to be killed.
"Your artificial heart. You might have lived if you had a real one instead of this… unreliable piece of technology."
3 C 1
Link
[Eve] 3 A Chance for Glory
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
1 R 73
Link
[Int] A Day Long Remembered
When your [Kli] personnel is attempting a non-[AQ] mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5).
"... on this day, we three... together stepped forth into the eye of destiny."
33 V 20
Link
[P] 2 A Devil Scorned
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that."
4 C 1
Link
[Eve] 3 A Few Minor Difficulties
Plays in your core. When you play this event, name a non-[Voy] ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event.
"Let me guess. Your new warp core is 'malfunctioning' again?"
14 C 22
Link
[Eve] 1 •A History of Collusion
Plays in your core. When you play a [Kli] Smuggler personnel, choose an event in an opponent's core. That opponent may destroy that event. If he or she does not, the next [Kli] card you play this turn is cost -2.
The Duras family conspired for generations to destabilize the Empire from within, often with Romulan involvement.
46 V 8
Link
[P] 3 A Klingon Matter
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Recently rumors began to circulate … that an assassination attempt was going to be made on the family of Mogh."
2 U 1
Link
[P] 2 A Living Death
Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome.
"Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival."
1 U 1
Link
[Int] A Long Road
To play this interrupt, you must command a Navigation personnel.
Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand.
"It's been a long road
Getting from there to here."

10 C 38
Link
[D] 2 A Pattern of Lies
Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped.
"You people are so used to lying you don't even tell the truth to each other!"
10 C 1
Link
[S] 2 A Pleasant Surprise
Randomly select a Diplomacy or Treachery personnel to be stopped.
"Do you like surpises, Quark?"
"Only plesant ones."
"I like to think I'm pleasant. Do you think I'm pleasant?"
"Absolutely."

4 C 2
Link
[D] 4 A Private Little War
Randomly select a personnel to be stopped. Unless you have Honor, Medical, Science and Integrity>32 or Engineer, Security, Treachery and Strength>32, randomly select a second personnel to be stopped and your opponent may download an equipment.
"A balance of power. The trickiest, most difficult, dirtiest game of them all, but the only one that preserves both sides."
21 V 1
Link
[Int] A Q Scorned
Q. When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas.
"What are you doing with that dog? I'm not talking about the puppy."
18 V 15
Link
[D] 0 A Royal Hunt
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
4 C 3
Link
[Int] A Royal Welcome

Order - Destroy your event that has a cost of 3 or more to make your opponent name a skill (except Acquisition, Intelligence, Law, or Telepathy). You may download a personnel who has that skill and place him or her at your headquarters mission where that personnel could be played. That personnel is attributes +1 until the end of this turn.
Arridor and Kol reaped all the rewards the locals had to offer.
18 V 16
Link
[Eve] 2 A Second Chance at Life
Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.
"I gave you something most mortals never experience … And now all you can do is complain?"
3 C 33
Link
[Eve] 2 •A Sight for Sore Eyes
To play this event, you must command three [SF] personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points.
"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 R 23
Link
[P] 4 A Taste of Armageddon
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"You mean to tell me your people just walk into a disintegration machine when they're told to?"
34 V 1
Link
[Eve] 1 A Treasure Beyond Comparison
Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
"Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…"
1 R 74
Link
[Sta] 4 •A. G. Robinson, Prototype Captain
[Cmd] [Pa] Human
Astrometrics Engineer Honor Leadership 2 Navigation Officer Science
Commander: NX-Prototype. When you play this personnel, if you have completed a mission requiring Astrometrics or Navigation, he is cost -4. Each of your [SF] ships is attributes +1.
"Starfleet doesn't just want a great pilot. They want a great captain."
Integrity 6    Cunning 6    Strength 6
17 V 80
Link
[Car] 2 •Aamin Marritza, Honorable Patriot
[Stf] Cardassian
2 Honor Programming
While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.
"Don't you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I'm Gul Darhe'el."
Integrity 8    Cunning 6    Strength 3
4 U 116
Link
[Non] 3 •Aaron Conor, Born Leader
Human
Diplomacy 2 Honor Leadership
Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1.
"...I found today exhilarating. Meeting you, meeting new people, with new ideas..."
Integrity 8    Cunning 6    Strength 6
4 C 156
Link
[Eve] 2 Abduction
Plays in your core.
Order - Destroy this event and stop your two [Bor] Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.
"The captain has been altered by the Borg."
3 R 34
Link
[S] •Abduction Plot
[AQ] 35
Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer)

Deep space near Risa: Ambush Starfleet officer en route to shore leave.
[Car] [Dom] [Rom]
Span 3
1 S 148
Link
[P] 2 Abrasive Allies
Unless you command personnel with more different affiliations than the owner of this dilemma, your opponent chooses a personnel to be stopped.
"...I hope you won't allow that Cardassian-sized ego of yours to spoil our victory. And I do mean our victory. Yours, mine."
"And the Breen."

33 V 1
Link
[D] 2 Accelerated Aging
Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome.
"Soon he will feel the burning of his Vulcan blood."
11 P 1
Link
[Eve] 1 Accepting the Past
To play this event, you must command three [Baj] personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.
"Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it."
4 R 35
Link
[P] •Access Relay Station
[GQ] 35
2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security)

Callinon VII: Intercept signals to this automated subspace relay station and search for information on the Dominion.
[Baj] [Car] [Fed] [Kli] [Rom]
Span 2
1 U 149
Link
[Int] Accession
Prophet. To play this interrupt, you must command six [Baj] personnel. When your Anthropology personnel begins a mission attempt, take a [Baj] personnel you do not command from your discard pile and place him or her present with that Anthropology personnel. (You now command him or her.) That personnel joins the mission attempt. Remove this interrupt from the game.
30 V 21
Link
[Bor] 2 Acclimation Drone
[Stf] Borg
Anthropology Engineer Exobiology Medical
Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
TASK: Oversee assimilation of new drones into the Collective. Expedite.
Integrity 5    Cunning 5    Strength 5
3 C 118
Link
[Eve] 8 •Accumulated Knowledge
When you play this event, it is cost -1 for each dilemma beneath your [SF] missions. Plays in your core. When any number of your [SF] personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.
"Our transdimensional friend, the one we found in the pod? I had quite a few hours to study his physiology. Let's hope my memory serves me well."
36 V 6
Link
[D] 4 Aceton Assimilators
Your opponent names a dilemma. Search your dilemma pile for a copy of that dilemma and place it beneath your opponent's non-headquarters mission, then choose a personnel to be stopped for each copy of that dilemma beneath your opponent's missions. Shuffle and replace your dilemma pile.
"...we're supplying the devices with the energy to kill us."
41 V 1
Link
[Non] 1 Acost Jared
Ventaxian
Anthropology Law Leadership

The Ventaxians' ancestors sold the souls of the entire planet to their "devil," Ardra, in exchange for 1,000 years without war, famine or poverty. "As the hour of Ardra's return approaches, fear has overwhelmed my people..."
Integrity 5    Cunning 5    Strength 5
1 C 317
Link
[S] •Acquire Captives
[AQ] 30
Navigation, Transporters, Treachery, Strength>34 and (2 Acquisition or an Orion)
Region: Borderland. When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile that he or she does not command in your brig. (That opponent now commands him or her.)
[Dom] [Fer] [NA]
Span 3
26 V 18
Link
[S] •Acquire Illicit Explosives
[AQ] 30
Physics, Treachery, Cunning>30, and (Astrometrics or Engineer)
Region: Bajor System.
Near Bajor VIII: Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents.
[Baj] [Car] [Fer]
Span 2
1 U 150
Link
[Int] Adapt
When your [Bor] personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma.
"Alright, a reminder: we only get to use each of these once, maybe twice before the Borg learn to adapt. Don’t fire until you have to."
3 U 69
Link
[Eve] 1 Adapted to Service Us
To play this event, you must command three [Bor] personnel. Plays in your core. When you win combat or an engagement involving your [Bor] personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)
"Recognize it? … It’s your nanovirus. With a few modifications. We’ve reprogrammed it to target your mutated drones."
6 P 14
Link
[Eve] 2 Adding to Our Perfection
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, randomly select an opponent's personnel and take command of him or her.
"Assimilation is complete. … They’ve left behind their trivial, selfish lives, and they’ve been reborn with a greater purpose. We’ve delivered them from chaos into order."
3 U 35
Link
[D] 3 Adopted Authority
Randomly select a personnel. Unless that personnel has an attribute<5, he or she and a second randomly selected personnel are stopped and this dilemma returns to its owner's dilemma pile. Otherwise, he or she is stopped.
"That's a stupid question."
29 V 1
Link
[S] •Advanced Battle Simulation
[AQ] 35
2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security)
When you play a Manuever event, if you have completed this mission, that event's cost is -1.
Braslota: "Let us hope your distaste for the exercise will not affect your strategic abilities."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
7 U 45
Link
[P] •Advanced Combat Training
[AQ] 35
Leadership, Medical, Officer, Security, and Strength>34
When you play an Assault event, if you have completed this mission, that event's cost is -1.
Inhospitable world: Participate in tactical training and survival scenarios in this harsh environment.
Any affiliation (except [Bor]) may attempt this mission.
Span 2
7 U 46
Link
[Int] Advanced Tactical Training
When your [Fed][Maq] personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt.
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
14 C 46
Link
[S] 2 Adversarial Trial
Randomly select a personnel who has Anthropology or Programming to be stopped. If you have more points than each of your opponents, randomly select a personnel to be returned to his or her owner's hand.
"I've challenged the ruling. Captain Louvois will be compelled to convene a hearing... we will put to rest this question of your legal status, once and for all."
28 V 1
Link
[D] 2 After Action Report
Randomly select a personnel to be stopped for each completed mission you command.
2016-2017 League Participation
0 VP 208
Link
[P] 2 Aftereffects
Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"It fired a weapon that cut a swath four thousand kilometers long from Florida to Venezuela."
13 C 1
Link
[D] 3 Aftermath
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"Lieutenant, I need bandages, disinfectant … something with alcohol in it."
6 P 1
Link
[S] 4 Aggressive Behavior
Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate."
1 R 2
Link
[Eve] 3 Aggressive Solutions
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [TNG] personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event.
"Data, cover me..."
8 C 24
Link
[Equ] 2 •Agonizer
When your [AU][Pa] personnel is about to be stopped by a dilemma, you may stop another [AU][Pa] personnel present to prevent that. You may do this only once each dilemma.
"Carelessness... cannot be tolerated."
41 V 4
Link
[D] 5 Agonizing Encounter
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
"I was lucky that thing had knees..."
"That was not his knee."

8 R 1
Link
[P] •Agricultural Assessment
[AQ] 35
Archaeology, Biology, Geology, Cunning>36 and (Honor or Treachery)
At the start of each player's turn, that player may draw a card for each staffed ship he or she commands at this mission.
Sherman's Planet: Report on long-term progress of quadrotriticale crop introduced here over a century ago.
[Fed] [Kli] [Rom]
Span 2
28 V 18
Link
[Non] 2 Ah-Kel
[Stf] Miradorn
Archaeology Diplomacy Exobiology Medical
Smuggler. When you play this personnel, you may download Smuggling Run.
"We don't have a long time."
Integrity 5    Cunning 6    Strength 6
38 V 34
Link
[P] •Aid Clone Colony
[AQ] 35
Biology, Diplomacy, 2 Medical, and Cunning>36
When you complete this mission, you may download a copy of a personnel you command.
Mariposa: "We need an infusion of fresh DNA. I was hoping that you would be willing to share tissue samples from your crew."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
2 U 95
Link
[P] •Aid Lost Colony
[AQ] 50
Biology, Diplomacy, Leadership and Integrity>39
This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership.
Bringloid V: "How can we rebuild without our animals?"
[Baj] [Fed] [SF]
Span 2
14 U 51
Link
[P] •Aid Maritime Sovereignty
[DQ] 35
Diplomacy, Leadership, Science, and Integrity>34 or Physics, Navigation, Treachery, and Cunning>36
When you complete this mission, take a dilemma you own from beneath a mission and return it to your dilemma pile.
The Waters: "They only discovered the waters three hundred years ago."
Any affiliation may attempt this mission.
Span 2
16 V 28
Link
[P] •Aid Refugee Colony
[AQ] 35
Engineer, Honor, Medical, Officer, and Integrity>34
When you complete this mission, you may take up to three Bajorans from your discard pile and place them on the bottom of your deck.
Valo II: "Chased off their own planet by the Cardassians, forced to wander the galaxy, settling wherever they can find room… it's tragic.”
[Baj] [Fed]
Span 2
27 V 6
Link
[Non] 2 Aikido
Hologram
Honor Physics Security
When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.
"It’s not a real person… It has no life. Everything it does is controlled by computer. … But it will feel real when it hits you."
Integrity 5    Cunning 5    Strength 7
7 C 97
Link
[Non] 3 •Ajur, Temporal Thief
[Cmd] [Fut] Vorgon
2 Anthropology Archaeology Treachery
Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
"For years we looked through the archives of the many cultures that reside in this part of the galaxy."
Integrity 3    Cunning 6    Strength 5
16 V 40
Link
[Eve] 4 •Ak'voh
Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand.
"It’s an old Klingon tradition. When a warrior dies in battle, his comrades stay with the body to keep away predators. That allows the spirit to leave the body when it is time to make the long journey to Sto-Vo-Kor."
2 R 30
Link
[Baj] 2 •Akorem Laan, Revered Poet
[Stf] Bajoran
Anthropology Law Navigation Physics
While two [Baj] personnel are in your discard pile, this personnel is attributes +2.
"It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason."
Integrity 6    Cunning 4    Strength 4
2 U 103
Link
[Int] Alarming Rumors
To play this interrupt, you must command Athos IV and six [Maq] personnel. When an opponent plays a non-ship card, discard a card of the same card type from hand to prevent that and place that card on top of its owner's deck.
"You're not one to sneak aboard and attach implosion devices to impulse engines; but, believe it or not, some of your brethren are willing to do such things."
17 V 39
Link
[Car] 6 •Aldara
[Cmd] [Stf] [Stf]
Galor Class
While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1.
Ship tasked with investigating criminal activity in Cardassian space. In 2369, it pursued the Bajoran terrorist Tahna Los to Deep Space 9.
Range 8    Weapons 8    Shields 8
2 R 170
Link
[P] •Aldea, Aid Legendary Civilization
[AQ] 35
Biology, Diplomacy, Exobiology, Medical, and Cunning>34
When you complete this mission, place up to 12 total cost of your personnel involved beneath their owners' decks. Your opponents must place their personnel with at least the same total cost beneath their owner's decks.
"The legend will die, but the people will live."
Any affiliation may attempt this mission.
Span 2
15 V 23
Link
[Baj] 2 •Alenis Grem, Occupation Historian
Bajoran
Anthropology Archaeology Science
When you play a [Baj] personnel at this mission, you may discard cards from the top of your deck equal to that personnel's cost.
"I'm doing a study on the Elemspur Detention Center for the Bajoran Central Archives, and I was hoping to ask you a few questions."
Integrity 6    Cunning 6    Strength 6
30 V 33
Link
[Kli] 2 •Alexander Rozhenko, Good Luck Charm
[Stf] Human/Klingon
Engineer Honor Officer Transporters
When you win an engagement involving this personnel, you may draw a card.
"The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel."
Integrity 6    Cunning 4    Strength 5
3 R 184
Link
[Kli] 4 •Alexander Rozhenko, K'mtar
[Cmd] [Fut] Human/Klingon
2 Diplomacy Honor Programming Transporters
High Council Member. When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost -3.
"I never became a warrior! I became a diplomat. A 'peacemaker.'"
Integrity 8    Cunning 5    Strength 8
6 P 54
Link
[Rom] 2 •Alidar Jarok, Conscientious Admiral
[Cmd] Romulan
Leadership Navigation Officer Security
Admiral. When you play this personnel, for each player who commands a [Rom] personnel, you may examine the top four cards of his or her deck. Replace them in the same order.
"There comes a time in a man's life that you cannot know - when he looks down at the first smile of his baby girl and realizes he must change the world for here... for all children."
Integrity 4    Cunning 6    Strength 5
1 U 354
Link
[S] 1 Alien Abduction
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
1 C 3
Link
[D] 3 Alien Conspiracy
Choose three personnel. Your opponent chooses one of those personnel to be stopped.
"Sabotage the Defiant? Have you lost your senses?"
13 C 2
Link
[D] 3 Alien Encounter
Unless you have Anthropology, Diplomacy, Exobiology, Leadership, and Integrity>34, or command one or less headquarters missions, choose five personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"I've always wanted to make love with an alien."
23 V 1
Link
[Equ] 5 Alien Gambling Device
When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn.
"Someone or something on this station is distorting the laws of probability."
1 R 61
Link
[Eve] 2 •All Available Personnel
Plays in your core.
Order - Place an Assault or Maneuver interrupt from your hand on the bottom of its owner's deck to place a non-unique Officer personnel from hand on your headquarters mission where that personnel could be played. You may do this only once each turn.
"I've sent out twelve teams so far."
49 V 11
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[P] 2 All-Consuming Evil
Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel that is attempting that mission with that skill to be killed.
"Help! Data, something's got me!"
16 V 1
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[Eve] 2 All-Out War
Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved.
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this, we do not forgive... or forget."
4 R 36
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[Non] 1 Allamill
[Stf] [Pa] Alien
Astrometrics Navigation
Smuggler. When you play this personnel, the next Commodity event you play this turn is cost -2.
"Place you name, money I name. Otherwise, bargain no."
Integrity 4    Cunning 6    Strength 6
38 V 35
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[Eve] 2 •Allegiance
To play this event, you must command six [Fed][Maq] personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a [Maq] Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck.
"We're meeting to discuss strategy."
22 V 11
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[Car] 5 Alliance Galor
[Cmd] [Stf] [Stf]
[AU] Galor Class
When you play this ship, discard the top three cards of your deck. This ship is cost -1 for each Human personnel discarded in this way.
Construction of Cardassian ships varied markedly after the Klingon alliance; lighter spaceframes were inspired by the K'vort-class design, leading to quicker and more agile cruisers at the cost of overall longevity.
Range 8    Weapons 8    Shields 8
46 V 35
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[Kli] 6 Alliance Vor'cha
[Cmd] [Stf] [Stf] [Stf]
[AU] Vor'cha Class
This ship is attributes +1 for each different affiliation among your [AU] personnel aboard (limit +3).
"The Alliance ships are quick and powerful, but they do have one weakness. Their targeting systems can be fooled."
Range 8    Weapons 9    Shields 8
46 V 36
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[Int] Allies on the Inside

Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game.
"Sisko will get here. The question is, will he get here soon enough?"
"He's only got seven hours before they detonate the minefield and start bringing their reinforcements through the wormhole."
"We've got to stop them."

4 R 85
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[Bor] 1 Allocation Drone
[Stf] Borg
Science
Drone. Interlink: Geology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Geology until the end of that mission attempt.) 
TASK: Scan for usable material resources. Procure.
Integrity 5    Cunning 5    Strength 5
3 C 119
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[S] 2 Alluring Spy
Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
4 C 4
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[S] •Alpha 5 Approach, Transport Crash Survivor
[AQ] 30
16 different skills, and Cunning>32
When a player's personnel begin a mission attempt with five or less personnel, the player to the left of that player may draw six extra dilemmas and spend six extra on dilemmas.
Transport unusual castaway to nearby colony.
Any affiliation may attempt this mission.
Span 3
21 V 14
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[S] •Alsuran Sector, Utilize Abandoned Relay Station
[DQ] 30
Engineer, Honor, Programming, Cunning>32, and three [Voy] personnel
While you command four completed [DQ] space mission, have 100 or more points, and do not command a planet mission, you win the game.
"Sixty thousand light years seems a little closer today."
Any affiliation may attempt this mission.
Span 3
34 V 18
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[Int] Alternate Identity

Order - Replace a [Rom] personnel you command with a [Rom] personnel from your hand. Place the personnel you replaced in your discard pile.
"…Admiral, you are not a man of peace. Your military record, what we know of it, is clear –"
"Which is precisely why I chose an alternate identity here."

1 R 120
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[S] 3 Alternatives to Fighting
Unless you have Navigation and Weapons>7 or this mission is a Nebula mission, place your ship at a Nebula mission. If you cannot, all your personnel are stopped and place this dilemma on your ship.
Damage - This ship is attributes -2.
"Sauce for the goose, Mr. Saavik. The odds will be even."
36 V 1
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[Fed] 1 Altman
[Stf] [DS9] Human
Biology Engineer Transporters

The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together.
Integrity 6    Cunning 5    Strength 5
1 C 251
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[Non] 2 •Altovar, Vindictive Criminal
[Stf] Lethean
Exobiology Medical Telepathy 2 Treachery
Thief.
Order - Return this personnel to his owner's hand to return an opponent's Medical personnel present to his or her owner's hand.
"You're staying right here, trapped on this station, watching while I destroy you piece by piece."
Integrity 2    Cunning 5    Strength 6
1 R 318
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[Non] 1 •Aluura, Nice to Everyone
Alien
Acquisition Honor
Dabo Girl.
Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn.
"Oh... You want me to be 'nice.'"
Integrity 6    Cunning 5    Strength 4
8 C 80
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[Eve] 0 •Alvera Tree Ritual
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.)  Plays in your core. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile.
"Well, this isn't so bad. I was sure there'd be something in here about standing on one foot with my eyes shut..."
22 V 12
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[Eve] 0 Always Welcome
To play this event, you must command six [TNG] personnel. Plays in your core. When you play a [Fed] personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards.
"So. Five card stud, nothing wild, and the sky's the limit."
17 V 21
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[Fed] 3 •Alynna Nechayev, Adamant Admiral
[Cmd] [E] Human
Diplomacy Law Leadership Officer Science Security
Admiral.
Order - Discard a [Fed] personnel that you do not command from hand. This personnel gains an order ability from that personnel until the end of this turn. You may do this only once each turn.
Integrity 6    Cunning 6    Strength 5
18 V 24
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[Fed] 2 •Alyssa Ogawa, Enterprise Medical Assistant
[Stf] [TNG] Human
Biology Exobiology Medical
When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck.
"So what do we do now?"
Integrity 6    Cunning 5    Strength 4
1 R 252
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[Sta] 3 Amanda Cole
[Stf] [Pa] Human
Astrometrics Exobiology Programming Security
MACO. While this personnel is facing a dilemma, if your [SF] Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming.
"Nothing wrong with unexpected."
Integrity 5    Cunning 6    Strength 6
12 C 110
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[Int] Amanda Rogers
To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points.
"What else have you done? … Telekinesis, teleportation, spontaneous combustion of someone you don’t like – that sort of thing?"
1 R 121
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