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General Info Cost
SearchTitle
Lore
Gametext
Skills
Acquisition Anthropology Archaeology Astrometrics Biology Diplomacy
Engineer Exobiology Geology Honor Intelligence Law
Leadership Medical Navigation Officer Physics Programming
Science Security Telepathy Transporters Treachery
The first box is "Has", the second is "Does not have"
Keywords
AdmiralAlphaArtifactAssassinAssaultBajoran Resistance
BluegillCadetCaptureChancellorCloaking DeviceCommander
CommodityConsumeCrimeDabo GirlDecayDissident
DroneFounderGathererGeneralGenetically EnhancedGlinn
GulHand WeaponHarbingerHigh Council MemberHoloprogramHost
InfiltrationInfiltratorInterlinkKaiLegateMACO
ManeuverMirrorMorphNebulaNucleogenicOrb
Pah-wraithParanoiaPersistentPraetorProphetPrylar
PunishmentPursuitQRecallRegionReplicate
RitualRuleSenatorShape-shifterSmugglerSpecies 8472
TemporalThiefThink TankTsunkatseVedekWaiter
Icons
[Cmd][Stf][Cmd] or [Stf]
[DS9][E][Maq][TN][TNG][Voy][TOS][DS9] or [E][TNG] or [E]
[AU][Fut][Pa]
DilemmaEffects: Captures Damages Filters Kills Returns Stops Stops All Other Skill
Mission Span
Points Include 'Any'OR
Personnel Integrity Cunning Strength
Ships Range Weapons Shields
Collector InfoPrintable
Results (3278) - Direct Link

[Eve] 0 "Observer" from the Obsidian Order
To play this event, you must command a [Car] personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.
"You’ll send no ships to the Orias system. … That sector is under direct control of the Obsidian Order and you will not enter it."
1 U 100
Link
[D] 3 "Rapid Progress"
Your opponent removes any number of cards from his or her discard pile from the game and names a different skill (except Acquisition, Intelligence, Law, or Telepathy) for each different card type removed. Unless you have those skills, all your personnel are stopped.
"The same old story, all over again!"
30 V 8
Link
[P] 3 "Rock People"
Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped.
"Listen to me. You’ve all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations…"
3 C 24
Link
[Non] 1 0413-Theta
[AU] Human
Geology Treachery
At the start of your turn, you may kill this personnel to spend two additional counters that turn.
"This Terran was caught trying to stow away on one of the freighters leaving the station."
Integrity 5    Cunning 5    Strength 5
46 V 32
Link
[P] •1930 Earth, Prevent Fateful Encounter
[AQ] 0
Diplomacy, Engineer, Programming, and Integrity>24
Temporal. At the start of each opponent's turn, if their personnel on this planet have this mission's printed requirements, flip this mission. Otherwise, you may place a personnel who costs 2 or less from your discard pile where he or she could be played.
No personnel may attempt this mission.
Span 2
51 V 7*
Link
[Eve] 2 •1962 Roger Maris
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)  Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) 
Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core.
25 V 6
Link
[D] 3 A Bad Case of par'Mach
Choose two personnel to be stopped. If a Klingon personnel or Jadzia Dax or Quark was stopped by this dilemma, you may draw two cards.
"This is ridiculous! I'm surrounded by corpses, my shoes are dripping with blood, and you want me to feel romantic? Why am I putting myself through this?"
47 V 1
Link
[P] 0 A Bad End
Randomly select one of your stopped personnel on this planet to be killed.
"Your artificial heart. You might have lived if you had a real one instead of this… unreliable piece of technology."
3 C 1
Link
[Eve] 3 A Chance for Glory
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
1 R 73
Link
[Int] A Day Long Remembered
When your [Kli] personnel is attempting a non-[AQ] mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5).
"... on this day, we three... together stepped forth into the eye of destiny."
33 V 20
Link
[P] 2 A Devil Scorned
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that."
4 C 1
Link
[Eve] 3 A Few Minor Difficulties
Plays in your core. When you play this event, name a non-[Voy] ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event.
"Let me guess. Your new warp core is 'malfunctioning' again?"
14 C 22
Link
[Eve] 1 •A History of Collusion
Plays in your core. When you play a [Kli] Smuggler personnel, choose an event in an opponent's core. That opponent may destroy that event. If he or she does not, the next [Kli] card you play this turn is cost -2.
The Duras family conspired for generations to destabilize the Empire from within, often with Romulan involvement.
46 V 8
Link
[P] 3 A Klingon Matter
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Recently rumors began to circulate … that an assassination attempt was going to be made on the family of Mogh."
2 U 1
Link
[P] 2 A Living Death
Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome.
"Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival."
1 U 1
Link
[Int] A Long Road
To play this interrupt, you must command a Navigation personnel.
Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand.
"It's been a long road
Getting from there to here."

10 C 38
Link
[D] 2 A Pattern of Lies
Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped.
"You people are so used to lying you don't even tell the truth to each other!"
10 C 1
Link
[S] 2 A Pleasant Surprise
Randomly select a Diplomacy or Treachery personnel to be stopped.
"Do you like surpises, Quark?"
"Only pleasant ones."
"I like to think I'm pleasant. Do you think I'm pleasant?"
"Absolutely."

4 C 2
Link
[D] 4 A Private Little War
Randomly select a personnel to be stopped. Unless you have Honor, Medical, Science and Integrity>32 or Engineer, Security, Treachery and Strength>32, randomly select a second personnel to be stopped and your opponent may download an equipment.
"A balance of power. The trickiest, most difficult, dirtiest game of them all, but the only one that preserves both sides."
21 V 1
Link
[Int] A Q Scorned
Q. When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas.
"What are you doing with that dog? I'm not talking about the puppy."
18 V 15
Link
[D] 0 A Royal Hunt
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
4 C 3
Link
[Int] A Royal Welcome

Order - Destroy your event that has a cost of 3 or more to make your opponent name a skill (except Acquisition, Intelligence, Law, or Telepathy). You may download a personnel who has that skill and place him or her at your headquarters mission where that personnel could be played. That personnel is attributes +1 until the end of this turn.
Arridor and Kol reaped all the rewards the locals had to offer.
18 V 16
Link
[Eve] 2 A Second Chance at Life
Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.
"I gave you something most mortals never experience … And now all you can do is complain?"
3 C 33
Link
[Eve] 2 •A Sight for Sore Eyes
To play this event, you must command three [SF] personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points.
"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 R 23
Link
[P] 4 A Taste of Armageddon
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"You mean to tell me your people just walk into a disintegration machine when they're told to?"
34 V 1
Link
[Eve] 1 A Treasure Beyond Comparison
Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
"Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…"
1 R 74
Link
[Sta] 4 •A. G. Robinson, Prototype Captain
[Cmd] [Pa] Human
Astrometrics Engineer Honor Leadership 2 Navigation Officer Science
Commander: NX-Prototype. When you play this personnel, if you have completed a mission requiring Astrometrics or Navigation, he is cost -4. Each of your [SF] ships is attributes +1.
"Starfleet doesn't just want a great pilot. They want a great captain."
Integrity 6    Cunning 6    Strength 6
17 V 80
Link
[Car] 2 •Aamin Marritza, Honorable Patriot
[Stf] Cardassian
2 Honor Programming
While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.
"Don't you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I'm Gul Darhe'el."
Integrity 8    Cunning 6    Strength 3
4 U 116
Link
[Non] 3 •Aaron Conor, Born Leader
Human
Diplomacy 2 Honor Leadership
Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1.
"...I found today exhilarating. Meeting you, meeting new people, with new ideas..."
Integrity 8    Cunning 6    Strength 6
4 C 156
Link
[Eve] 2 Abduction
Plays in your core.
Order - Destroy this event and stop your two [Bor] Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.
"The captain has been altered by the Borg."
3 R 34
Link
[S] •Abduction Plot
[AQ] 35
Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer)

Deep space near Risa: Ambush Starfleet officer en route to shore leave.
[Car] [Dom] [Rom]
Span 3
1 S 148
Link
[P] 2 Abrasive Allies
Unless you command personnel with more different affiliations than the owner of this dilemma, your opponent chooses a personnel to be stopped.
"...I hope you won't allow that Cardassian-sized ego of yours to spoil our victory. And I do mean our victory. Yours, mine."
"And the Breen."

33 V 1
Link
[D] 2 Accelerated Aging
Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome.
"Soon he will feel the burning of his Vulcan blood."
11 P 1
Link
[Eve] 1 Accepting the Past
To play this event, you must command three [Baj] personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.
"Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it."
4 R 35
Link
[P] •Access Relay Station
[GQ] 35
2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security)

Callinon VII: Intercept signals to this automated subspace relay station and search for information on the Dominion.
[Baj] [Car] [Fed] [Kli] [Rom]
Span 2
1 U 149
Link
[Int] Accession
Prophet. To play this interrupt, you must command six [Baj] personnel. When your Anthropology personnel begins a mission attempt, take a [Baj] personnel you do not command from your discard pile and place him or her present with that Anthropology personnel. (You now command him or her.) That personnel joins the mission attempt. Remove this interrupt from the game.
30 V 21
Link
[Bor] 2 Acclimation Drone
[Stf] Borg
Anthropology Engineer Exobiology Medical
Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
TASK: Oversee assimilation of new drones into the Collective. Expedite.
Integrity 5    Cunning 5    Strength 5
3 C 118
Link
[Eve] 8 •Accumulated Knowledge
When you play this event, it is cost -1 for each dilemma beneath your [SF] missions. Plays in your core. When any number of your [SF] personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.
"Our transdimensional friend, the one we found in the pod? I had quite a few hours to study his physiology. Let's hope my memory serves me well."
36 V 6
Link
[D] 4 Aceton Assimilators
Your opponent names a dilemma. Search your dilemma pile for a copy of that dilemma and place it beneath your opponent's non-headquarters mission, then choose a personnel to be stopped for each copy of that dilemma beneath your opponent's missions. Shuffle and replace your dilemma pile.
"...we're supplying the devices with the energy to kill us."
41 V 1
Link
[Non] 1 Acost Jared
Ventaxian
Anthropology Law Leadership

The Ventaxians' ancestors sold the souls of the entire planet to their "devil," Ardra, in exchange for 1,000 years without war, famine or poverty. "As the hour of Ardra's return approaches, fear has overwhelmed my people..."
Integrity 5    Cunning 5    Strength 5
1 C 317
Link
[S] •Acquire Captives
[AQ] 30
Navigation, Transporters, Treachery, Strength>34 and (2 Acquisition or an Orion)
Region: Borderland. When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile that he or she does not command in your brig. (That opponent now commands him or her.)
[Dom] [Fer] [NA]
Span 3
26 V 18
Link
[S] •Acquire Illicit Explosives
[AQ] 30
Physics, Treachery, Cunning>30, and (Astrometrics or Engineer)
Region: Bajor System.
Near Bajor VIII: Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents.
[Baj] [Car] [Fer]
Span 2
1 U 150
Link
[Int] Adapt
When your [Bor] personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma.
"Alright, a reminder: we only get to use each of these once, maybe twice before the Borg learn to adapt. Don’t fire until you have to."
3 U 69
Link
[Eve] 1 Adapted to Service Us
To play this event, you must command three [Bor] personnel. Plays in your core. When you win combat or an engagement involving your [Bor] personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)
"Recognize it? … It’s your nanovirus. With a few modifications. We’ve reprogrammed it to target your mutated drones."
6 P 14
Link
[Eve] 2 Adding to Our Perfection
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, randomly select an opponent's personnel and take command of him or her.
"Assimilation is complete. … They’ve left behind their trivial, selfish lives, and they’ve been reborn with a greater purpose. We’ve delivered them from chaos into order."
3 U 35
Link
[D] 3 Adopted Authority
Randomly select a personnel. Unless that personnel has an attribute<5, he or she and a second randomly selected personnel are stopped and this dilemma returns to its owner's dilemma pile. Otherwise, he or she is stopped.
"That's a stupid question."
29 V 1
Link
[S] •Advanced Battle Simulation
[AQ] 35
2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security)
When you play a Manuever event, if you have completed this mission, that event's cost is -1.
Braslota: "Let us hope your distaste for the exercise will not affect your strategic abilities."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
7 U 45
Link
[P] •Advanced Combat Training
[AQ] 35
Leadership, Medical, Officer, Security, and Strength>34
When you play an Assault event, if you have completed this mission, that event's cost is -1.
Inhospitable world: Participate in tactical training and survival scenarios in this harsh environment.
Any affiliation (except [Bor]) may attempt this mission.
Span 2
7 U 46
Link
[Int] Advanced Tactical Training
When your [Fed][Maq] personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt.
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
14 C 46
Link
[S] 2 Adversarial Trial
Randomly select a personnel who has Anthropology or Programming to be stopped. If you have more points than each of your opponents, randomly select a personnel to be returned to his or her owner's hand.
"I've challenged the ruling. Captain Louvois will be compelled to convene a hearing... we will put to rest this question of your legal status, once and for all."
28 V 1
Link
[D] 2 After Action Report
Randomly select a personnel to be stopped for each completed mission you command.
2016-2017 League Participation
0 VP 208
Link
[P] 2 Aftereffects
Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"It fired a weapon that cut a swath four thousand kilometers long from Florida to Venezuela."
13 C 1
Link
[D] 3 Aftermath
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"Lieutenant, I need bandages, disinfectant … something with alcohol in it."
6 P 1
Link
[S] 4 Aggressive Behavior
Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate."
1 R 2
Link
[Eve] 3 Aggressive Solutions
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [TNG] personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event.
"Data, cover me..."
8 C 24
Link
[Equ] 2 •Agonizer
When your [AU][Pa] personnel is about to be stopped by a dilemma, you may stop another [AU][Pa] personnel present to prevent that. You may do this only once each dilemma.
"Carelessness... cannot be tolerated."
41 V 4
Link
[D] 5 Agonizing Encounter
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
"I was lucky that thing had knees..."
"That was not his knee."

8 R 1
Link
[P] •Agricultural Assessment
[AQ] 35
Archaeology, Biology, Geology, Cunning>36 and (Honor or Treachery)
At the start of each player's turn, that player may draw a card for each staffed ship he or she commands at this mission.
Sherman's Planet: Report on long-term progress of quadrotriticale crop introduced here over a century ago.
[Fed] [Kli] [Rom]
Span 2
28 V 18
Link
[Non] 2 Ah-Kel
[Stf] Miradorn
Archaeology Diplomacy Exobiology Medical
Smuggler. When you play this personnel, you may download Smuggling Run.
"We don't have a long time."
Integrity 5    Cunning 6    Strength 6
38 V 34
Link
[P] •Aid Clone Colony
[AQ] 35
Biology, Diplomacy, 2 Medical, and Cunning>36
When you complete this mission, you may download a copy of a personnel you command.
Mariposa: "We need an infusion of fresh DNA. I was hoping that you would be willing to share tissue samples from your crew."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
2 U 95
Link
[P] •Aid Lost Colony
[AQ] 50
Biology, Diplomacy, Leadership and Integrity>39
This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership.
Bringloid V: "How can we rebuild without our animals?"
[Baj] [Fed] [SF]
Span 2
14 U 51
Link
[P] •Aid Maritime Sovereignty
[DQ] 35
Diplomacy, Leadership, Science, and Integrity>34 or Physics, Navigation, Treachery, and Cunning>36
When you complete this mission, take a dilemma you own from beneath a mission and return it to your dilemma pile.
The Waters: "They only discovered the waters three hundred years ago."
Any affiliation may attempt this mission.
Span 2
16 V 28
Link
[P] •Aid Refugee Colony
[AQ] 35
Engineer, Honor, Medical, Officer, and Integrity>34
When you complete this mission, you may take up to three Bajorans from your discard pile and place them on the bottom of your deck.
Valo II: "Chased off their own planet by the Cardassians, forced to wander the galaxy, settling wherever they can find room… it's tragic.”
[Baj] [Fed]
Span 2
27 V 6
Link
[Non] 2 Aikido
Hologram
Honor Physics Security
When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.
"It’s not a real person… It has no life. Everything it does is controlled by computer. … But it will feel real when it hits you."
Integrity 5    Cunning 5    Strength 7
7 C 97
Link
[Non] 3 •Ajur, Temporal Thief
[Cmd] [Fut] Vorgon
2 Anthropology Archaeology Treachery
Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
"For years we looked through the archives of the many cultures that reside in this part of the galaxy."
Integrity 3    Cunning 6    Strength 5
16 V 40
Link
[Eve] 4 •Ak'voh
Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand.
"It’s an old Klingon tradition. When a warrior dies in battle, his comrades stay with the body to keep away predators. That allows the spirit to leave the body when it is time to make the long journey to Sto-Vo-Kor."
2 R 30
Link
[Baj] 2 •Akorem Laan, Revered Poet
[Stf] Bajoran
Anthropology Law Navigation Physics
While two [Baj] personnel are in your discard pile, this personnel is attributes +2.
"It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason."
Integrity 6    Cunning 4    Strength 4
2 U 103
Link
[Int] Alarming Rumors
To play this interrupt, you must command Athos IV and six [Maq] personnel. When an opponent plays a non-ship card, discard a card of the same card type from hand to prevent that and place that card on top of its owner's deck.
"You're not one to sneak aboard and attach implosion devices to impulse engines; but, believe it or not, some of your brethren are willing to do such things."
17 V 39
Link
[Car] 6 •Aldara
[Cmd] [Stf] [Stf]
Galor Class
While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1.
Ship tasked with investigating criminal activity in Cardassian space. In 2369, it pursued the Bajoran terrorist Tahna Los to Deep Space 9.
Range 8    Weapons 8    Shields 8
2 R 170
Link
[P] •Aldea, Aid Legendary Civilization
[AQ] 35
Biology, Diplomacy, Exobiology, Medical, and Cunning>34
When you complete this mission, place up to 12 total cost of your personnel involved beneath their owners' decks. Your opponents must place their personnel with at least the same total cost beneath their owner's decks.
"The legend will die, but the people will live."
Any affiliation may attempt this mission.
Span 2
15 V 23
Link
[Baj] 2 •Alenis Grem, Occupation Historian
Bajoran
Anthropology Archaeology Science
When you play a [Baj] personnel at this mission, you may discard cards from the top of your deck equal to that personnel's cost.
"I'm doing a study on the Elemspur Detention Center for the Bajoran Central Archives, and I was hoping to ask you a few questions."
Integrity 6    Cunning 6    Strength 6
30 V 33
Link
[Kli] 2 •Alexander Rozhenko, Good Luck Charm
[Stf] Human/Klingon
Engineer Honor Officer Transporters
When you win an engagement involving this personnel, you may draw a card.
"The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel."
Integrity 6    Cunning 4    Strength 5
3 R 184
Link
[Kli] 4 •Alexander Rozhenko, K'mtar
[Cmd] [Fut] Human/Klingon
2 Diplomacy Honor Programming Transporters
High Council Member. When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost -3.
"I never became a warrior! I became a diplomat. A 'peacemaker.'"
Integrity 8    Cunning 5    Strength 8
6 P 54
Link
[Rom] 2 •Alidar Jarok, Conscientious Admiral
[Cmd] Romulan
Leadership Navigation Officer Security
Admiral. When you play this personnel, for each player who commands a [Rom] personnel, you may examine the top four cards of his or her deck. Replace them in the same order.
"There comes a time in a man's life that you cannot know - when he looks down at the first smile of his baby girl and realizes he must change the world for here... for all children."
Integrity 4    Cunning 6    Strength 5
1 U 354
Link
[S] 1 Alien Abduction
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
1 C 3
Link
[D] 3 Alien Conspiracy
Choose three personnel. Your opponent chooses one of those personnel to be stopped.
"Sabotage the Defiant? Have you lost your senses?"
13 C 2
Link
[D] 3 Alien Encounter
Unless you have Anthropology, Diplomacy, Exobiology, Leadership, and Integrity>34, or command one or less headquarters missions, choose five personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"I've always wanted to make love with an alien."
23 V 1
Link
[Equ] 5 Alien Gambling Device
When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn.
"Someone or something on this station is distorting the laws of probability."
1 R 61
Link
[Eve] 2 •All Available Personnel
Plays in your core.
Order - Place an Assault or Maneuver interrupt from your hand on the bottom of its owner's deck to place a non-unique Officer personnel from hand on your headquarters mission where that personnel could be played. You may do this only once each turn.
"I've sent out twelve teams so far."
49 V 11
Link
[P] 2 All-Consuming Evil
Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel that is attempting that mission with that skill to be killed.
"Help! Data, something's got me!"
16 V 1
Link
[Eve] 2 All-Out War
Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved.
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this, we do not forgive... or forget."
4 R 36
Link
[Non] 1 Allamill
[Stf] [Pa] Alien
Astrometrics Navigation
Smuggler. When you play this personnel, the next Commodity event you play this turn is cost -2.
"Place you name, money I name. Otherwise, bargain no."
Integrity 4    Cunning 6    Strength 6
38 V 35
Link
[Eve] 2 •Allegiance
To play this event, you must command six [Fed][Maq] personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a [Maq] Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck.
"We're meeting to discuss strategy."
22 V 11
Link
[Car] 5 Alliance Galor
[Cmd] [Stf] [Stf]
[AU] Galor Class
When you play this ship, discard the top three cards of your deck. This ship is cost -1 for each Human personnel discarded in this way.
Construction of Cardassian ships varied markedly after the Klingon alliance; lighter spaceframes were inspired by the K'vort-class design, leading to quicker and more agile cruisers at the cost of overall longevity.
Range 8    Weapons 8    Shields 8
46 V 35
Link
[Kli] 6 Alliance Vor'cha
[Cmd] [Stf] [Stf] [Stf]
[AU] Vor'cha Class
This ship is attributes +1 for each different affiliation among your [AU] personnel aboard (limit +3).
"The Alliance ships are quick and powerful, but they do have one weakness. Their targeting systems can be fooled."
Range 8    Weapons 9    Shields 8
46 V 36
Link
[Int] Allies on the Inside

Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game.
"Sisko will get here. The question is, will he get here soon enough?"
"He's only got seven hours before they detonate the minefield and start bringing their reinforcements through the wormhole."
"We've got to stop them."

4 R 85
Link
[Bor] 1 Allocation Drone
[Stf] Borg
Science
Drone. Interlink: Geology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Geology until the end of that mission attempt.) 
TASK: Scan for usable material resources. Procure.
Integrity 5    Cunning 5    Strength 5
3 C 119
Link
[S] 2 Alluring Spy
Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
4 C 4
Link
[S] •Alpha 5 Approach, Transport Crash Survivor
[AQ] 30
16 different skills, and Cunning>32
When a player's personnel begin a mission attempt with five or less personnel, the player to the left of that player may draw six extra dilemmas and spend six extra on dilemmas.
Transport unusual castaway to nearby colony.
Any affiliation may attempt this mission.
Span 3
21 V 14
Link
[S] •Alsuran Sector, Utilize Abandoned Relay Station
[DQ] 30
Engineer, Honor, Programming, Cunning>32, and three [Voy] personnel
While you command four completed [DQ] space mission, have 100 or more points, and do not command a planet mission, you win the game.
"Sixty thousand light years seems a little closer today."
Any affiliation may attempt this mission.
Span 3
34 V 18
Link
[P] •Alternate 1944 Earth, Restore Timeline
[AQ] 0
Exobiology, Leadership, Physics, and Strength>24
Temporal. At the start of each opponent's turn, if their personnel on this planet have this mission's printed requirements, flip this mission. Otherwise, you may take a dilemma from beneath this mission and place it beneath your non-headquarters mission.
No personnel may attempt this mission.
Span 2
51 V 8*
Link
[Int] Alternate Identity

Order - Replace a [Rom] personnel you command with a [Rom] personnel from your hand. Place the personnel you replaced in your discard pile.
"…Admiral, you are not a man of peace. Your military record, what we know of it, is clear –"
"Which is precisely why I chose an alternate identity here."

1 R 120
Link
[S] 3 Alternatives to Fighting
Unless you have Navigation and Weapons>7 or this mission is a Nebula mission, place your ship at a Nebula mission. If you cannot, all your personnel are stopped and place this dilemma on your ship.
Damage - This ship is attributes -2.
"Sauce for the goose, Mr. Saavik. The odds will be even."
36 V 1
Link
[Fed] 1 Altman
[Stf] [DS9] Human
Biology Engineer Transporters

The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together.
Integrity 6    Cunning 5    Strength 5
1 C 251
Link
[Non] 2 •Altovar, Vindictive Criminal
[Stf] Lethean
Exobiology Medical Telepathy 2 Treachery
Thief.
Order - Return this personnel to his owner's hand to return an opponent's Medical personnel present to his or her owner's hand.
"You're staying right here, trapped on this station, watching while I destroy you piece by piece."
Integrity 2    Cunning 5    Strength 6
1 R 318
Link
[Non] 1 •Aluura, Nice to Everyone
Alien
Acquisition Honor
Dabo Girl.
Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn.
"Oh... You want me to be 'nice.'"
Integrity 6    Cunning 5    Strength 4
8 C 80
Link
[Eve] 0 •Alvera Tree Ritual
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.)  Plays in your core. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile.
"Well, this isn't so bad. I was sure there'd be something in here about standing on one foot with my eyes shut..."
22 V 12
Link
[Eve] 0 Always Welcome
To play this event, you must command six [TNG] personnel. Plays in your core. When you play a [Fed] personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards.
"So. Five card stud, nothing wild, and the sky's the limit."
17 V 21
Link
[Fed] 3 •Alynna Nechayev, Adamant Admiral
[Cmd] [E] Human
Diplomacy Law Leadership Officer Science Security
Admiral.
Order - Discard a [Fed] personnel that you do not command from hand. This personnel gains an order ability from that personnel until the end of this turn. You may do this only once each turn.
Integrity 6    Cunning 6    Strength 5
18 V 24
Link
[Fed] 2 •Alyssa Ogawa, Enterprise Medical Assistant
[Stf] [TNG] Human
Biology Exobiology Medical
When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck.
"So what do we do now?"
Integrity 6    Cunning 5    Strength 4
1 R 252
Link
[Sta] 3 Amanda Cole
[Stf] [Pa] Human
Astrometrics Exobiology Programming Security
MACO. While this personnel is facing a dilemma, if your [SF] Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming.
"Nothing wrong with unexpected."
Integrity 5    Cunning 6    Strength 6
12 C 110
Link
[Int] Amanda Rogers
To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points.
"What else have you done? … Telekinesis, teleportation, spontaneous combustion of someone you don’t like – that sort of thing?"
1 R 121
Link
[Dom] 2 Amar'itak
[Stf] Jem'Hadar
Exobiology Geology Security
When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.
"There's something to be said for soldiers who aren't afraid to die."
Integrity 6    Cunning 5    Strength 8
4 C 125
Link
[Non] 1 •Amarie, Information Broker
Talemstran
Intelligence

Order - Reveal the top card of an opponent's deck. If it is a personnel, this personnel gains a skill from that personnel until the end of this turn. You may do this only once each turn.
"So why don't you drop a few coins in the jar and I'll see what I remember."
Integrity 4    Cunning 7    Strength 4
0 VP 313
Link
[Non] 3 •Amaros, Earnest Vanguard
[Cmd] [Maq] Human
Engineer Leadership Navigation Physics Treachery
When an engagement involving your [Maq] ship begins at this mission, if this personnel is aboard a [Maq] ship, that ship may join that engagement.
"I share very few sentiments with the Federation."
Integrity 4    Cunning 5    Strength 6
2 U 147
Link
[Non] 2 •Amaros, Freedom Fighter
[Cmd] [Maq] Human
Astrometrics Engineer Navigation Treachery
When you play this personnel, you may discard any number of [Maq] cards from hand to download an equal number of cards. Those cards must have different titles and be events, interrupts or [Maq] ships.
"He's not going to listen."
Integrity 4    Cunning 5    Strength 6
22 V 39
Link
[Dom] 5 •Amat'igan, Founder Bodyguard
[Stf] Jem'Hadar
Astrometrics Navigation Security
When your [Dom] personnel present is killed by a dilemma, you may take a Jem'Hadar from hand and place him present with this personnel. That personnel joins the mission attempt.
"A Founder has given you an order. You will obey it."
Integrity 5    Cunning 5    Strength 8
22 V 34
Link
[Non] 2 •Ambassador Gral, High-Ranking Official
[Pa] Tellarite
Diplomacy Law Leadership Programming
While an opponent has completed more turns that you have, this personnel is attributes +2.
"I don't have to imply anything. The facts speak for themselves."
Integrity 6    Cunning 6    Strength 4
12 C 97
Link
[Int] Ambitious Intellect
To play this interrupt, discard a Genetically Enhanced personnel from hand. When an opponent's dilemma is about to be returned to its owner's dilemma pile during your mission attempt, remove that dilemma from the game.
Order - Place a captive you command on your headquarters mission.
"An engineer of sorts..."
29 V 28
Link
[Dom] 6 •Ammut'alar, Unexpected Threat
[Cmd] [Stf]
Attack Ship
When a card your opponent owns is about to destroy your Infiltration event, if this ship is staffed at a non-headquarters mission, you may discard an Infiltration card or an Infiltrator from hand to prevent that.
"Let's hope the Federation's dilithium miners will be as surprised to see us as the Defiant's crew was."
Range 7    Weapons 8    Shields 7
24 V 43
Link
[S] •Amnesty Talks
[AQ] 35
Anthropology, 2 Diplomacy, Law and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36

Deep space near the Acamar system: Put an end to Gatherer raids in this region by mediating their negotiations with the Acamarians.
Any affiliation (except [Bor]) may attempt this mission.
Span 3
1 U 151
Link
[D] 3 An Issue of Trust
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped.
"You don't trust me."
"I have no reason to."

10 R 2
Link
[D] 3 An Old Debt
Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed.
"I have been waiting a long nine years for this, Picard! … You murdered my only son! … And I have spent these years searching, seeking a proper blood revenge. And I found it!"
3 S 2
Link
[D] 2 Anachronistic Deviation
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  If you command a [Pa] ship at this mission, randomly select a non-[Pa] personnel to be killed. If you command a non-[Pa] ship at this mission, randomly select a [Pa] personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
35 V 1
Link
[D] 1 Anachronistic Meddlers
Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.)  When you begin a mission attempt at this mission, the opponent on your left may draw two extra dilemmas and spend two extra in total cost on dilemmas.
"You interfere with me... and you'll change history."
51 V 1
Link
[Int] Analyze
When an opponent's dilemma that your [Bor] personnel is facing is about to be returned to its owner's dilemma pile, overcome that dilemma instead.
"A vessel has been detected. Unimatrix 424, grid 116. … Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation."
3 S 70
Link
[Baj] 1 Anara
[Stf] [DS9] Bajoran
Engineer Physics Transporters

In the early years following the Occupation, Bajoran tours of duty aboard Deep Space 9 often lasted only a few months. The Militia hoped to train a number of junior officers in skills useful for the rebuilding efforts on Bajor.
Integrity 5    Cunning 5    Strength 4
1 C 207
Link
[Non] 3 •Anastasia Komananov, Russian Seductress
Hologram
Diplomacy Intelligence Officer 2 Physics
Assassin. Infiltrator. When you play this personnel, you may take a Hologram from your discard pile into hand. When this personnel is killed by a dilemma, each player kills each copy of Kira Nerys that he or she commands.
"I wish I could relax you but I am here on business."
Integrity 6    Cunning 6    Strength 5
18 V 35
Link
[Int] Ancient Grudge
Pah-wraith. When an opponent plays an event, that opponent chooses a [Baj] personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional [Baj] personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event.
"Oh, you have no idea how many centuries I've waited for this."
33 V 21
Link
[Int] And Raise You
To play this interrupt, you must command three [Voy] personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile.
"If I didn't know any better, I'd say we're being hustled."
"Oh, I'm not buying the innocent Talaxian routine."

10 C 39
Link
[P] •Andoria, Contact Reclusive Civilization
[AQ] 35
Diplomacy, Exobiology, Geology, Integrity>34, and (Anthropology or an Andorian)
When you complete this mission, you may download a [NA] Telepathy personnel.
"For most of our history, they were considered a myth... they're extremely secretive."
[NA] [Rom] [SF]
Span 2
40 V 21
Link
[Fed] 2 •Andrea Brand, Academy Superintendent
[Cmd] [E] Human
Law 2 Leadership Navigation Officer Transporters
Admiral.
"Your statements cannot be reconciled with the data collected from the NacCon satellite. ... We cannot escape the conclusion that either the data is faulty in some way... or you have lied to us."
Integrity 6    Cunning 6    Strength 3
1 U 253
Link
[Fed] 2 Andreas Colter
[Stf] [Voy] Human
Officer Programming Security
While this personnel is facing a dilemma, each of your Security personnel present is Strength +1.
Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces.
Integrity 5    Cunning 5    Strength 6
10 C 60
Link
[Fed] 1 Angela Martine
[Stf] [TOS] [Pa] Human
Astrometrics Engineer Programming
You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order.
"You won't get off my hook this easily. I'm going to marry you, mister, battle or phaser weapons not withstanding."
Integrity 5    Cunning 5    Strength 4
12 C 54
Link
[Fed] 2 Angelo Tassoni
[Stf] [Voy] Human
Biology Navigation Security Treachery
When you play this personnel you may choose one: take a Nucleogenic card from your discard pile into hand; or place a Nucleogenic card you own that has been removed from the game on top of your deck.
One of the U.S.S. Equinox stripped of rank upon joining U.S.S. Voyager. Fit in with his new crew without incident.
Integrity 4    Cunning 6    Strength 5
20 V 16
Link
[Fed] 1 Anhaica
[Stf] [Maq] Human
Anthropology Medical Security

"Centuries ago, these North American Indians were forcibly displaced from their ancestral lands. These settlers on Dorvan V originally left Earth more than two hundred years ago in order to preserve their cultural identity."
Integrity 5    Cunning 5    Strength 6
25 V 35
Link
[Non] 3 •Anij, Eupneic Explorer
Ba'ku
Anthropology Honor Physics Science
When you play this personnel, you may download Heightened Perception.
"It took us centuries to learn it doesn't have to take centuries to learn it."
Integrity 7    Cunning 7    Strength 4
31 V 43
Link
[Baj] 1 Anneli
[Stf] [DS9] Bajoran
Astrometrics Biology Science
While you command an event in your core, this personnel is attributes +1.
In early 2370, the Federation was forced by the Alliance for Global Unity to abandon Deep Space Nine. The Bajoran Militia was dispatched to secure the station.
Integrity 5    Cunning 5    Strength 5
4 C 99
Link
[Bor] 3 Annexation Drone
[Stf] Borg
Geology Navigation Physics Transporters
Drone. When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, score 5 points. When you lose command of this personnel, remove it from the game.
TASK: Review targets for expansion in peripheral unimatrices. Classify.
Integrity 5    Cunning 5    Strength 5
6 P 42
Link
[Non] 5 •Annorax, Temporal Architect
[Cmd] [AU] Krenim
Anthropology 2 Engineer Leadership Physics Science 2 Treachery
Commander: Kyana's Hope. While this personnel is aboard your non-[Fed] ship, that ship is Weapons +2.
Order - Remove your Temporal event that has a cost of 3 or more from the game to name an event. Each player shuffles each copy of that event they command into its owner's deck.
Integrity 1    Cunning 7    Strength 5
15 V 39
Link
[D] 3 Antedean Assassins
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile.
"They were planning on blowing up the entire conference."
1 C 4
Link
[Fed] 2 •Anthony Braxton, Forward-thinking Recruiter
[Cmd] [Fut] Human
Anthropology Leadership Navigation Officer
Commander: U.S.S. Relativity. When you play this personnel, you may download a [Fed] personnel.
"Thanks to you, we've learned that the temporal disruptor was, and will be, concealed here... You'll have to find the saboteur before he plants it... I'm authorizing you to use whatever force may be necessary."
Integrity 5    Cunning 6    Strength 5
28 V 26
Link
[Fed] 4 •Anthwara, Leader of the Tribal Council
[Maq] Human
Anthropology 2 Diplomacy Honor Law Leadership
When you are about to play an event on a mission, if you command For the Cause, you may play that event at cost -1 (or cost -2 if it is being played on a Region: Demilitarized Zone mission).
"We have strong ties to our ancestors."
Integrity 7    Cunning 6    Strength 3
25 V 36
Link
[Fed] 3 •Anthwara, Steadfast Elder
[Maq] Human
Anthropology 2 Diplomacy Honor Law Leadership
When your [Maq] personnel present is about to be killed or placed in an opponent's brig, you may return your event on this mission to its owner's hand to prevent that.
"We do not want to spend another two hundred years searching for what we already have."
Integrity 7    Cunning 6    Strength 3
36 V 30
Link
[S] 5 Any Methods Necessary
Unless you have a Medical personnel who has Integrity<5 or Intelligence, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.
"A minor adjustment to life support should make it more cooperative. Decreasing temperature fifty degrees."
38 V 1
Link
[Eve] 3 •Anything or Anyone
Infiltration. To play this event, you must command three [Dom] personnel. Plays in your core. You may only execute one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an Infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
4 R 37
Link
[Bor] 1 Appraisal Drone
[Stf] Borg
Science
Drone. Interlink: Archaeology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Archaeology until the end of that mission attempt.) 
TASK: Evaluate utility of exorelics. Catalog.
Integrity 5    Cunning 5    Strength 5
3 C 120
Link
[Eve] 0 Apprehended
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig.
"It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals."
4 U 38
Link
[Dom] 3 •Arak'Taral, Suspicious Second
[Stf] Jem'Hadar
Astrometrics Officer Physics Transporters
When this personnel is an eligible target for a random selection, you may exclude a [Cmd] personnel present from that selection.
"You're not like the other human. You don't like helping us ... Good. I don't like it either."
Integrity 5    Cunning 5    Strength 8
16 V 34
Link
[Non] 4 •Arandis, Risan Facilitator
Risan
2 Anthropology Diplomacy Geology Leadership
When you play this personnel, each player may download a card.
"All that is ours is yours."
Integrity 6    Cunning 5    Strength 4
18 V 36
Link
[S] 4 Archaic Snare
Unless you have Archaeology, 2 Security, and Cunning>32 or 3 Engineer, Navigation, and Physics, all your personnel are stopped and this dilemma is placed on this mission. When a ship is about to move from this mission, randomly select a personnel aboard to be killed.
"Surely he logged the cause of the ship's death... what captain wouldn't?"
43 V 1
Link
[P] •Archanis Dispute
[AQ] 30
Leadership, Cunning>30, and (Diplomacy and Law or Intelligence and Treachery)

Archanis IV: "Our claim to Archanis IV and the surrounding territory is ancient and indisputable. We advise the Federation to leave Archanis, or prepare to face the consequences. Long live the Empire."
[Dom] [Kli]
Span 2
3 U 81
Link
[Bor] 1 Archival Drone
[Stf] Borg
Science
Drone. Interlink: Anthropology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Anthropology until the end of that mission attempt.) 
TASK: Process historical data of assimilated species. Disseminate.
Integrity 5    Cunning 5    Strength 5
3 C 121
Link
[Non] 2 •Arctus Baran, Mercenary Captain
[Cmd] Alien
Archaeology Biology Officer Treachery
Commander: Fortune. Smuggler. Thief. While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources.
"I don't need a consensus to run this ship..."
Integrity 2    Cunning 5    Strength 6
2 C 148
Link
[Non] 2 •Arctus Baran, Treasure Seeker
[Cmd] Alien
Archaeology Officer Security Treachery
Commander: Fortune. Smuggler. Thief. When this personnel uses a skill to complete a mission, you may download an Artifact card and place it in your core (if it is an event) or present with this personnel (if it is an equipment).
"...we've completed half of what promises to be a very profitable mission...there is one more artifact to find."
Integrity 2    Cunning 5    Strength 6
0 P 13
Link
[S] 2 Ardent Predator
Randomly select two personnel. Unless those personnel have Exobiology and Cunning>11 or Strength>13, those personnel are killed.
"Listen to that. He sounds very angry… really, really aggressive. What do you think he wants? Do you think he's responding to some predatory instinct? Do you think he sees us as prey?"
27 V 1
Link
[Eve] 1 Are You Offering Me ... a Bribe?
To play this event, lose 5 points. Plays in your core. Your [Fer] personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. Your [Fer] personnel may attempt and complete your missions.
"Thank you for restoring my faith in the 98th Rule of Acquisition: 'Every man has his price.'"
14 C 23
Link
[Fed] 1 Areel Shaw
[Cmd] [TOS] [Pa] Human
Diplomacy Law Officer
You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of [TOS] personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck.
"I'm a lawyer in the Judge Advocate's office, remember?
Integrity 5    Cunning 5    Strength 4
12 C 55
Link
[D] 3 Arena
Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission.
"The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship."
12 C 1
Link
[Car] 2 Ari
[Stf] Cardassian
Honor Officer Programming Transporters
Dissident. When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost -1.
"The Obsidian Order and the Central Command have been given too much power over our lives. We're going to change that."
Integrity 6    Cunning 5    Strength 6
1 U 229
Link
[S] •Ariannus Passage, Loot Adrift Vessel
[AQ] 40
2 Acquisition, Biology, Engineer, 2 Treachery, and Cunning>38
When your personnel complete this mission, you may randomly select three non-ship cards from an opponent's hand and place them on your Display of Wealth.
"Where is the vault?!"
Any affiliation (except [Fed]) may attempt this mission.
Span 3
29 V 33
Link
[Non] 3 •Arik Soong, Father of Many
[Stf] [Pa] Human
2 Biology Medical Programming Science
While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead.
"I didn't realize you shared humanity's reactionary attitude toward this field of medicine."
Integrity 4    Cunning 7    Strength 5
8 U 81
Link
[D] 4 Armed Search Party
Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig.
"Captain, please come back down here."
10 R 3
Link
[P] 4 Armus Roulette
Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped.
"Now tell me, how would you feel if you were the instrument of death for your leader?"
1 R 5
Link
[Kli] 3 •Arne Darvin, "Hero of the Empire"
[Cmd] Klingon
Anthropology Archaeology Intelligence 2 Treachery
Assassin. Infiltrator. When your Infestation stops a personnel, you may stop this personnel to kill that stopped personnel.
"I've been thinking about my statue in the Hall of Warriors... I see myself standing with Kirk's head in one hand and a tribble in the other."
Integrity 2    Cunning 6    Strength 7
44 V 11
Link
[Int] Arrest Order
Capture. To play this interrupt, you must command a [Car] Security personnel equipped with a hand weapon at a non-headquarters mission.  Order – Stop that personnel to randomly select an opponent's personnel present to place in your brig.
"Thank you for your cooperation."
1 R 122
Link
[D] 3 Arresting Display
Unless you have Anthropology, Security, and Telepathy or 2 Exobiology, Medical, and Cunning>38, all your personnel are stopped. If you played an interrupt while facing this dilemma, place this dilemma in your core. To play an interrupt, you must discard an interrupt from hand.
"Why not simply ... vaporize them?"
"Like this?"

46 V 1
Link
[Fer] 3 •Arridor, "Great Sage"
[Cmd] Ferengi
Acquisition Anthropology Exobiology Leadership Medical Physics Treachery
When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt.
"When no appropriate Rule applies, make one up."
Integrity 3    Cunning 6    Strength 4
7 R 70
Link
[S] 1 Arrogance
Reveal the top card of your deck. Unless it has a cost of 4 or more, randomly select a personnel to be stopped.
"Now, let's get that battleship and we can all go home."
24 V 1
Link
[D] 2 Artificial Ability
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Your opponent names an attribute (Integrity, Cunning, or Strength). Each personnel with that attribute>7 is stopped.
"All right. From now on you play from over here. I play from up here. And if that doesn't work... we'll try a blindfold."
29 V 2
Link
[S] 3 Artificial Wormhole
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning>33, or this ship's corresponding Commander your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used.
"Wormhole! Get us back on impulse power! Full reverse!"
16 V 2
Link
[D] 2 Artistic License
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  Choose a number of personnel to be stopped equal to the number of different dilemmas beneath this mission.
"Kellis, this is no way to end a play."
"It doesn't make sense."

31 V 1
Link
[Int] Ascertain
When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming.
"… the initial encounter was solely for the purpose of gathering information."
7 R 36
Link
[P] 4 Assassin Team
Your opponent chooses a personnel to be stopped. If he or she commands three Assassin personnel, that personnel is killed instead and all of your personnel are stopped.
"I thought it was on stun."
17 V 1
Link
[D] 3 Assassin's Blade
Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
1 C 6
Link
[P] 4 Assassination Attempt
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.
"As you know, time is of the essence."
1 R 7
Link
[Eve] 1 Assassination Plot
Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.
"Where is the peace conference? They’re going to attempt another assassination."
2 R 31
Link
[S] •Assault on Species 8472
[DQ] 35
2 Engineer, Exobiology, Physics, and Cunning>34

Fluidic space: "This is the plan: we engage the enemy here, in their space. We show them what they’re up against. If they have any sense of self-preservation, they’ll back off, pull their ships out of the Delta Quadrant."
[Bor] [Fed] [Kli]
Span 4
3 S 82
Link
[Baj] 5 Assault Vessel
[Stf] [Stf] [Stf]
Janitza Class

Largest ship of the Bajoran Militia. The handful not captured and confiscated by the Cardassians were used to transport resistance cells during the Occupation.
Range 6    Weapons 7    Shields 7
1 U 380
Link
[P] •Assess Contamination
[AQ] 35
2 Anthropology, Law, and Cunning>40
Prevent and overcome the first dilemma your personnel face here each turn that has a cost of 1 or more and does not require a skill.
Sigma Iota: "The Book. They left it, the other ship. The Horizon."
Any affiliation may attempt this mission.
Span 2
23 V 27
Link
[S] •Assimilate Starship
[DQ] 40
Engineer, Programming, and Cunning>42 or Security, Transporters, and Strength>40
When you complete this mission, you may choose an opponent, place a ship you do not command from his or her discard pile at this mission, and take command of that ship. (It becomes [Bor].)
Borg Space: Locate advanced technology. Acquire.
[Bor]
Span 2
24 V 20
Link
[Bor] 4 •Assimilated Transport
[Stf] [Stf]
[Pa] Transport Class

Order - Kill six personnel you command but do not own aboard this ship to place the top three dilemmas of the opponent on your left's dilemma pile beneath this mission. You may do this only if the ship is at one of your non-headquarters missions.
"I think it's safe to assume these aliens reconfigured the engines using technology from their own ship."
Range 5    Weapons 4    Shields 4
17 V 82
Link
[Eve] 2 Assimilation Techniques
Replicate - Discard a [Bor] card from hand. (You may discard a [Bor] card from hand when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [Bor] personnel. Download an interrupt. Destroy this event.
"The previous tenant."
8 C 25
Link
[Non] 7 •Assimilator, Rogue Borg Vessel
[Stf] [Stf] [Stf] [Stf] [Stf]
Assimilator Class
When you play this ship, it is cost -1 for each Borg you command (limit 5). You may play [NA] Borg and Treachery Androids aboard this ship.
2017 - 2018
League Participation

Range 10    Weapons 12    Shields 12
0 VP 237
Link
[S] •Assist Cloaked Ship
[AQ] 35
Diplomacy, Engineer, Officer, Transporters, and Integrity>33
You may attempt and complete this mission using your [Kli] personnel with these requirments: Leadership, Navigation, Security, Treachery, and Strength>36.
Klingon-occupied space: "We've been using your plasma exhaust..."
[SF]
Span 4
8 U 52
Link
[D] 5 Assist Rescue Operation
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a [Fed] ship and its Commander that he or she does not command.  If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
8 U 2
Link
[Eve] 1 Astrometrics Lab
Plays in your core.
Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn.
"Space. The great unknown. Only now, we’re going to know it a little better."
1 C 75
Link
[Eve] 2 At an Impasse
To play this event, you must command three [Rom] personnel.  Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the end of the opponent on your right's turn, remove this event from the game.
"Welcome to Galorndorn Core, where no good deed goes unpunished."
4 U 39
Link
[Eve] 0 At What Cost?
Lose 5 points to spend 7 additional counters this turn. Destroy this event.
"Kirk, I thank you. What you have done is-"
"What I have done, I had to do."
"But at what cost? Your ship. Your son."
"If I hadn't tried... the cost would have been my soul."

4 R 40
Link
[H] •Athos IV, Maquis Base
[AQ] 0
You may play [Maq] cards, [NA] cards, and equipment at this mission.
Region: Badlands. At the start of each of your turns, you may discard a card from hand to download For the Cause.
"A grim little fog-bound piece of rock in the middle of nowhere."
Maquis Headquarters
Span 2
2 U 96
Link
[Eve] 2 Audacious Assault
Assault. Plays in your core. When you are about to play a [Dom] personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a [Dom] personnel from hand that costs 4 or more aboard your [Dom] ship.
"The Federation casualty reports are being revised upward once again."
26 V 10
Link
[Fer] 5 •Audit's Spoils
[Stf] [Stf]
Na'Far Class
When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand.  You may do this only once each turn.
"This isn't a ship, it's a closet."
Range 7    Weapons 5    Shields 6
7 U 115
Link
[Eve] 0 •Augmentation
To play this event, you must command a Genetically Enhanced personnel. Plays in your core. Name a personnel (except an Android or a Hologram). Each personnel you own with that card title gains Genetically Enhanced.
"Mankind is something to be surpassed."
29 V 17
Link
[Fer] 5 •Aurulent
[Stf] [Stf]
Na'Far Class
When this ship is about to move between a non-[GQ] mission and a [GQ] mission, do not add 2 to the span total of those missions.
"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."
Range 7    Weapons 5    Shields 6
7 R 116
Link
[P] 2 Authenticate Artifacts
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You can tell Baran that I’m working as fast as I can."
1 C 8
Link
[S] •Automated Repair Station
[AQ] 30
Astrometrics, Programming, Transporters, and Cunning>28
At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship.
Tellurite cargo lane: "Select a method of compensation to begin the process."
[Fed] [SF]
Span 3
8 U 53
Link
[Non] 2 Automated Server
Hologram
Anthropology Diplomacy Exobiology Transporters
Waiter. While you command three [Fer] personnel, this personnel is attributes +1, gains Acquisition, and becomes [Fer].
"May I take your order, sir?"
Integrity 5    Cunning 5    Strength 4
21 V 15
Link
[P] 3 Automated Weapons
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
1 C 9
Link
[P] •Avert Danger
[AQ] 30
Astrometrics, Physics, Science, and Cunning>32
When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points.
Moab IV: "Our core fragment is going to pass by Moab IV in six days. … We didn’t anticipate there would be someone living there."
[Baj] [Car] [Fed]
Span 2
2 U 97
Link
[P] •Avert Solar Implosion
[AQ] 35
Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38

Veridian III: "Veridian III is uninhabited.  However, Veridian IV supports a pre-industrial society."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
9 R 5
Link
[Eve] 1 •Awaiting Trial
Punishment. To play this event, you must command three [Car] personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. … You’re only one man, but your conviction will be a salutary experience for millions."
1 R 76
Link
[S] •Axiana, Secure Colony
[DQ] 35
Navigation, Science, 2 Security, and Strength>33 or 2 Diplomacy, 2 Honor, and Integrity>33

"I have a business proposition to discuss."
[Bor] [Kli] [Non]
Span 3
46 V 13
Link
[Fed] 1 •Ayala, Patriot
[Cmd] [Maq] Human
Engineer Security Transporters
When an opponent places a card on top of his or her deck, you may stop this personnel to place that card on the bottom of his or her deck.
Having fathered two sons on a planet that became part of the Demilitarized Zone, Ayala joined the Maquis to protect his family. Chakotay came to depend on his many talents.
Integrity 4    Cunning 5    Strength 6
32 V 10
Link
[Baj] 3 •Azeni Meressa, Resistance Spy
[Stf] [Pa] Bajoran
Biology Diplomacy Intelligence Treachery
Bajoran Resistance. While this personnel is facing a dilemma that requires two or more levels of a skill, you may lose 5 points to subtract one level of that skill from that dilemma's requirements.
"You have one purpose, and one purpose only."
Integrity 4    Cunning 6    Strength 6
26 V 27
Link
[Kli] 4 •Azetbur, Visionary Chancellor
[Cmd] [Pa] Klingon
Anthropology Diplomacy Exobiology Honor Law 2 Leadership
Chancellor. When this personnel uses a skill to complete a mission, you may destroy three of your Assault and/or Maneuver events to score 10 points.
"War is obsolete... as we are in danger of becoming."
Integrity 7    Cunning 6    Strength 6
15 V 37
Link
[Eve] 0 B'aht Qul Challenge
To play this event, you must command a completed mission and an Anthropology Klingon. Each player randomly removes a number of cards in his or her discard pile from the game equal to the number of missions worth 40 or more points he or she commands. The player that removes the cards with the highest total cost scores 10 points. (In the case of a tie, each tied player scores.) Destroy this event.
17 V 22
Link
[Kli] 2 B'amara
[Stf] Klingon
Biology Honor Medical Physics Programming

It is common practice aboard Klingon vessels to carry only a small medical staff, as nearly all warriors are familiar with the basics of combat medicine.
Integrity 6    Cunning 5    Strength 6
1 C 292
Link
[Fed] 2 •B'Elanna Torres, Chief Engineer
[Stf] [Voy] Human/Klingon
Engineer Programming Transporters

Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn.
"Listen, Captain, if you don't think I'm right for this job, just say so."
Integrity 6    Cunning 6    Strength 7
12 R 56
Link
[Fed] 2 •B'Elanna Torres, Creative Engineer
[Cmd] [Maq] Human/Klingon
Astrometrics Engineer 2 Programming
When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards.
"The truth is, I quit the Academy because... I realized I couldn't make it in Starfleet. And believe me, no one was sorry to see me go."
Integrity 5    Cunning 6    Strength 6
3 R 174
Link
[Bor] 3 •B'Elanna Torres, Mostly Assimilated
[Stf] Borg
Engineer Physics Programming Transporters
Dissident. While you command a [Bor] non-Dissident personnel, this personnel loses all of her skills and her next ability. When an event in your core is about to be destroyed by a card an opponent owns, you may stop this personnel to prevent that.
Integrity 5    Cunning 6    Strength 7
25 V 24
Link
[Kli] 3 •B'Elanna Torres, Mother of the Kuvah'magh
[Cmd] Human/Klingon
2 Engineer Honor Transporters

Order - If this personnel is aboard your staffed [Kli] ship, discard an event from hand to place that ship at your [DQ] mission. You may do this only once each turn.
"The scrolls say, 'You will follow in my footsteps before I have made them.' ...in a manner of speaking, you are now following my child to a new home."
Integrity 6    Cunning 5    Strength 7
28 V 40
Link
[Fed] 3 •B'Elanna Torres, Straightforward Engineer
[Cmd] [Voy] Human/Klingon
2 Engineer Physics Programming Science Treachery

Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn.
"I think I know my way around an engine room."
Integrity 5    Cunning 6    Strength 7
10 U 61
Link
[Kli] 3 •B'Etor, Ambitious Renegade
[Cmd] Klingon
Astrometrics Leadership Programming Science 2 Treachery
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.
"I hope for your sake you are initiating a mating ritual."
Integrity 2    Cunning 6    Strength 6
4 R 151
Link
[Rom] 2 •B'Etor, Romulan Conspirator
[Cmd] Klingon
Diplomacy Physics Programming Science 2 Treachery
When this personnel is about to be stopped by a dilemma, you may unstop a stopped [Rom] personnel present. That personnel joins this mission attempt.
"We don't want you to judge us by your experience with our brother."
Integrity 2    Cunning 6    Strength 6
4 R 165
Link
[Kli] 2 •B'Etor, Sister of Duras
[Cmd] Klingon
Leadership Physics Science 2 Treachery
Smuggler. When you play this personnel, if you command Lursa, you may download a Treachery personnel.
"...why be our enemy, when you can be our friend?"
Integrity 2    Cunning 6    Strength 6
1 R 293
Link
[S] •B'hava'el, Prevent Systemic Annihilation
[AQ] 35
Engineer, Leadership, 2 Security, and Strength>36
Region: Bajor System. When you play a Paranoia event, if this mission is complete, that event is cost -1.
"This was all an elaborate trap an attempt to destroy the station and Bajor and cripple the Federation and Klingon fleets without ever firing a shot."
[Fed] [Kli] [Rom]
Span 2
36 V 15
Link
[S] •B'omar Sovereignty, Traverse Restricted Space
[DQ] 35
Astrometrics, 2 Diplomacy, Honor, Navigation, and Integrity>34
Players may not play more than one copy of the same event or interrupt each turn.
"There are a total of seventeen checkpoints where you will submit your vessel for inspection."
Any affiliation (except [Bor]) may attempt this mission.
Span 4
29 V 34
Link
[S] 2 B'omar Stipulations
Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft."
4 C 5
Link
[Baj] 7 •B'tanay
[Cmd] [Cmd] [Stf] [Stf]
[AU] Ornathia Class
When you play this ship, remove all the cards in your discard pile from the game.
"Ever since the Bajorans overthrew the Cardassian Empire, they’ve been getting more and more aggressive."
Range 9    Weapons 9    Shields 9
5 P 38
Link
[Non] 2 •B-4, Dangerous Simpleton
Android
Programming
Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn.
"I do not understand."
Integrity 4    Cunning 2    Strength 10
7 R 98
Link
[Rom] 2 •Ba'el, Clutching Two Worlds
Klingon/Romulan
Anthropology Exobiology Honor
While this personnel is attempting a mission, she is attributes +1 for each unique Klingon present (limit +4).
"...if I wanted to visit Romulus, or the Klingon homeworld... would I be allowed to go?"
Integrity 6    Cunning 5    Strength 5
26 V 47
Link
[Rom] 2 •Ba'el, Naive Prisoner
Klingon/Romulan
Exobiology Geology Honor Science
When this personnel is randomly selected by a dilemma, that dilemma's owner must discard a card at random from his or her hand.
"There is nothing wrong with what I am."
Integrity 6    Cunning 5    Strength 5
18 V 41
Link
[Kli] 3 •Ba'el, Reconciling Differences
Klingon/Romulan
Anthropology Archaeology Exobiology Geology Science
When you play this personnel, reveal the top four cards of your deck. You may take each personnel without a staffing icon revealed this way into your hand. Discard the remaining cards.
"Can't you accept me as I am?"
Integrity 6    Cunning 5    Strength 5
46 V 24
Link
[P] •Ba'ku Planet, Safeguard Civilization
[AQ] 35
Diplomacy, 2 Honor, 2 Leadership, and Integrity>34
Region: Briar Patch. When you complete this mission, if none of your personnel completing it have Treachery, each player scores 5 points.
"Let's move these people out!"
[Fed]
Span 2
39 V 7
Link
[D] 2 Back Room Dealings
Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed.
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ... We have no time for your games!"
4 C 6
Link
[D] 4 Back to Basics
Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck this way, all your personnel are stopped.
With all political authority vanished, humanity teetered on the edge of its second Dark Age.
14 R 1
Link
[Eve] 0 Back-Flush Bussard Collectors
To play this event, you must command a [Fed] Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.
"Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show."
1 U 77
Link
[Non] 3 •Badar N'D'D, Parliamentary Predator
Antican
Biology Diplomacy Law Leadership
When an opponent's personnel is about to be placed in their owner's discard pile, you may return this personnel to his owner's hand to remove that personnel from the game instead.
"I admit some of my people are impulsive, and we all have reason to hate the Selay."
Integrity 4    Cunning 6    Strength 7
50 V 11
Link
[Eve] 2 BaH!
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your [Kli] ship. That ship is Weapons +1. If you win, score 10 points.
"In war, there is nothing more honorable than victory."
1 U 78
Link
[Int] Bait and Switch
Crime. To play this interrupt, you must command three Crime events. When an opponent plays an event in his or her core, prevent that event and place it in your core. (You now command that event.)
"You know, I keep going over and over the accident in my mind, trying to figure out what went wrong... What the hell happened? Why didn't I see it coming? What am I missing?"
45 V 3
Link
[H] •Bajor, Blessed of the Prophets
[AQ] 0
You may play [Baj] cards and equipment at this mission.
Region: Bajor System. While you do not command another headquarters missions, you may play Artifact equipment as if you commanded a completed mission requiring Anthropology.
"It's over thirty thousand years old..."
Bajoran Headquarters
Span 2
30 V 24
Link
[H] •Bajor, Gift of the Prophets
[AQ] 0
You may play [Baj] cards, [NA] cards, and equipment at this mission.
Region: Bajor System.
Bajor: "We’re on the verge of a new era. The Occupation is over, we’ve achieved peace with Cardassia, Federation membership is only a few years away – this is an exciting time to be a Bajoran."
Bajoran Headquarters
Span 2
1 U 152
Link
[H] •Bajor, Terok Nor
[AQ] 0
You may play [AU][Baj] cards, [AU][Car] cards, [AU][Fer] cards, [AU][Kli] cards, [AU][Non] cards, and equipment at this mission.
Mirror. You cannot command another headquarters mission. Each non-unique [Car] personnel and non-unique [Kli] personnel you own gains [AU].
"...the center of authority for the Bajoran sector."
Alliance Headquarters
Span 2
46 V 14
Link
[Eve] 1 Bajoran Gratitude Festival
To play this event, you must command three [Baj] personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.
"As the scrolls burn, may our troubles turn to ashes with them."
1 C 79
Link
[Baj] 4 Bajoran Interceptor
[Cmd] [Stf]
Perikian Class

Primary attack vessel of the Bajoran fleet. In 2370, several were appropriated by the Alliance for Global Unity and used in their attempted coup.
Range 6    Weapons 7    Shields 6
1 C 381
Link
[Equ] 1 Bajoran Phaser Pistol
Hand Weapon. While in combat, each of your [Baj] personnel present is Strength +1.
Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge.
1 U 62
Link
[Eve] 2 Bajoran Resistance Cell
To play this event, you must command three Bajoran Resistance personnel. Choose one: download an Assault event; download a Hand Weapon; or download a Bajoran Resistance personnel and place him or her in your discard pile. Destroy this event.
"I'll follow whatever orders you give, but I am tired of running."
23 V 14
Link
[Baj] 5 Bajoran Scout Vessel
[Stf] [Stf]
[DS9] Bestri Class

Widely considered to be the fastest and most reliable Bajoran design. Very few remain in operation, as their parts were often scavenged during the Occupation to repair other, more combat-oriented vessels.
Range 7    Weapons 6    Shields 6
1 C 382
Link
[S] •Bajoran Sector, Engage Enemy Forces
[AQ] 50
Engineer, Honor, Leadership, Navigation, Officer, 2 Security, and Strength>46
While each of your non-headquarters missions is a [Dom] mission, each of your [Fed] personnel here is attributes +1.
"Two Dominion ships heading this way..."
[Dom] [Fed] [Kli]
Span 3
50 V 2
Link
[Fed] 1 Bandee
[DS9] Human
Biology Medical Programming

After the retaking of Deep Space 9 in 2374, the number of starfleet personnel aboard was increased in all departments. The medical staff was nearly doubled, in case of a surprise Dominion attack.
Integrity 6    Cunning 5    Strength 5
1 C 254
Link
[Int] Bank Heist
Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order.
"Gentlemen, we just robbed the Bank of Bolias."
2 U 74
Link
[Int] Bar Brawl
Assault.
Order - Begin combat involving your three [Pa] Klingon personnel, comparing total cost instead of Strength. When you are about to win, your opponent may prevent this combat and return each personnel involved to their owners' hands. If you win, score 10 points.
"All right. Chekov, I know you. You started it, didn't you?"
51 V 6
Link
[Baj] 2 •Baraka
[Stf]
[DS9] Shabren Class

Order - Lose 5 points to make this ship Range +10 until the end of this turn.
"According to legend, the ancient Bajorans used ships like these to explore their star system 800 years ago. ... Some scholars say they made it all the way to Cardassia."
Range 3    Weapons 0    Shields 3
0 P 15
Link
[Baj] 4 •Bareil Antos, Escort
Bajoran
Anthropology Diplomacy 2 Honor Leadership Security
Vedek.
Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played.
Integrity 8    Cunning 6    Strength 5
9 R 8
Link
[Baj] 5 •Bareil Antos, Esteemed Vedek
Bajoran
Anthropology Biology 2 Diplomacy 2 Honor Leadership Science
Vedek. Each of your other [Baj] personnel present is Integrity +1 (or +2 while facing a dilemma).
"I began my service at the monastery as the gardner... Unfortunately, the Prophets did not allow me that peaceful life."
Integrity 8    Cunning 6    Strength 5
1 R 208
Link
[Baj] 4 •Bareil Antos, Opaka's Protector
Bajoran
Anthropology Diplomacy 2 Honor Leadership Programming
Vedek.
Order - Stop this personnel to download a card, then place that card in your discard pile.
"I could never replace Opaka. Bajor wouldn't have survived the occupation without her."
Integrity 8    Cunning 6    Strength 5
4 R 100
Link
[Baj] 4 •Bareil Antos, Petty Thief
[AU] Bajoran
Anthropology Biology Law Navigation Programming Security
Thief. When you play this personnel, if you command an Anthropology personnel, he is cost -2.
Order - Discard a personnel who has cost of 4 or more from hand to take a card that has a cost of 4 or more from your discard pile into hand.
Integrity 4    Cunning 6    Strength 6
13 R 47
Link
[P] •Barradas III, Plunder Ruins
[AQ] 35
Archaeology, Security, 2 Treachery, and Strength>34

"The planet was used as an outpost for the Debrune approximately two thousand years ago. The Federation's archaeological survey has catalogued numerous ruins on the surface."
[Kli] [Non] [Rom]
Span 2
46 V 15
Link
[D] 2 Barrier's Effect
Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owner's discard piles.
"Something ... hit me, like an electrical charge."
12 C 2
Link
[Fed] 1 Barron
[E] Human
Anthropology Archaeology Geology

The Federation often employs concealed "duck blinds" in anthropological studies of pre-warp civilizations. Dr. Barron was the supervisor of such a study on the planet Mintaka III.
Integrity 5    Cunning 5    Strength 4
1 C 255
Link
[Eve] 2 •Base Commerce
To play this event, you must command two Acquisition personnel. Plays in your core.
Order - Download a Commodity. You may do this only once each turn.
Order - Destroy this event to take command of up to three non-Artifact Commodity events you own in opponent's cores.
"Remember, bid high and bid often."
25 V 7
Link
[Dom] 2 •Bashir Founder, Imperturbable Infiltrator
[Stf] Changeling
Intelligence Medical Physics 2 Treachery
Founder. Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped).
"Obviously we have a changeling infiltrator on the station."
Integrity 1    Cunning 7    Strength 6
12 R 51
Link
[Dom] 4 •Bashir Founder, Nefarious Saboteur
[Stf] Changeling
Engineer Exobiology Intelligence Medical Physics 2 Treachery
Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.
"I can only imagine what my replacement is up to on the station."
Integrity 1    Cunning 7    Strength 6
3 R 150
Link
[S] •Bassen Rift, Interdict Genocidal Praetor
[AQ] 50
Officer, Security, Transporters, and (2 Honor and Integrity>44 or 2 Intelligence and Cunning>44)
Nebula. When you complete this mission, each ship here is destroyed unless you place a personnel involved who costs 4 or more in their owner's discard pile.
[Fed] [Rom]
Span 4
50 V 3
Link
[Baj] 4 •Basso Tromac, Smug Subordinate
[Pa] Bajoran
Biology Exobiology Law Treachery
While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn.
"Feel free to linger as long as you want in the sonic showers... Cardassians value cleanliness."
Integrity 3    Cunning 5    Strength 6
10 R 53
Link
[Equ] 0 Bat'leth
Hand Weapon. To play this equipment, you must command a Klingon. When you win combat involving your Klingon present, the loser discards a random card from hand.
"I went into the mountains – all the way to the Volcano at Kri’stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. … then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat’leth, the sword of honor."
2 C 29
Link
[Eve] 3 Battle Drills
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
"That’s pitiful! A crew of Ferengi scrap peddlers could do better than that. Select another target. We’ll do it again."
1 R 80
Link
[Eve] 3 Battle Lust
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another personnel involved. Repeat this until you kill a personnel who does not cost 1.
"The Klingon will to fight pales in comparison to our own."
4 U 41
Link
[S] •Battle Reconnaissance
[DQ] 35
Exobiology, Programming, Security, Transporters, and Strength>32

Borg wreckage: "I’m picking up some sort of bio-readings. They’re coming from the outer hull of one of the Borg ships. … Whatever that thing is, it’s impervious to our technology."
Any affiliation may attempt this mission.
Span 2
3 S 83
Link
[Non] 3 •Baxial, Salvage Ship
[Stf]
[Voy] Drexia Class
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3.
"Sensors have detected a small vessel. One humanoid life form is on board."
Range 5    Weapons 4    Shields 5
10 C 117
Link
[Fed] 2 •Baxter, Wandering Security Officer
[Stf] [Voy] Human
Archaeology Geology Security
When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand.
"Something very strange is going on. Ensign Kim said we'd encountered a spatial distortion."
Integrity 5    Cunning 5    Strength 6
10 U 62
Link
[D] 0 Becalmed
Add the span of this mission to this dilemma's cost. Randomly select three personnel. Each of those personnel with an attribute>6 is stopped.
"If it weren't for sensors, we wouldn't even know we were at warp. We've only been crossing this expanse for two months and we're already feeling the strain."
36 V 2
Link
[Fed] 4 •Bejal Otner, Wormhole Theorist
[Stf] [E] Trill
Astrometrics Engineer Navigation Science
You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a [GQ] mission, score 5 points. You may do this only once each turn.
"We have to be able to send an object through the wormhole to prove that it's stable enough for space travel."
Integrity 5    Cunning 6    Strength 5
12 U 57
Link
[Fed] 1 •Benjamin Finney, Bitter Records Officer
[Stf] [TOS] [Pa] Human
Astrometrics Engineer Programming Treachery
You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck.
"Officers and gentlemen. Captains all. Except for Finney, and his one mistake."
Integrity 3    Cunning 6    Strength 5
14 C 74
Link
[Fed] 3 •Benjamin Maxwell, Misguided Maverick
[Cmd] [TNG] Human
Archaeology Diplomacy Leadership Navigation Treachery
Commander: U.S.S. Phoenix. While your staffed [Fed] ship is at this mission, you may exclude this personnel from random selections.
"I took the initiative. I did what had to be done."
Integrity 4    Cunning 6    Strength 6
24 V 30
Link
[Fed] 4 •Benjamin Sisko, Acting Head of Starfleet Security
[Cmd] [E] Human
Diplomacy Engineer Honor Leadership Officer 2 Security
While you command a Paranoia event, each of your [Fed] Security personnel present is attributes +1.
"Sir, the thought of filling the streets with armed troops is as disturbing to me as it is to you. But not as disturbing as the thought of a Jem'Hadar army landing on Earth without opposition."
Integrity 6    Cunning 6    Strength 6
31 V 35
Link
[Fed] 3 •Benjamin Sisko, Bold Captain
[Cmd] [DS9] Human
Diplomacy Engineer Leadership Officer
While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas.
"...no matter what the future holds, no matter how far we travel, a part of us, a very important part of us, will always remain here. On Deep Space Nine."
Integrity 6    Cunning 6    Strength 6
14 U 75
Link
[Fed] 2 •Benjamin Sisko, Command Staffer
[Cmd] [DS9] Human
Engineer Leadership Officer Security
You may play this personnel aboard your [TOS] ship. When an opponent plays an interrupt, if this personnel is present with three [Pa] personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile.
"If my people had caused any changes in the timeline, we would've been the first to notice when we got back."
Integrity 6    Cunning 6    Strength 6
12 R 58
Link
[Fed] 4 •Benjamin Sisko, Defiant Captain
[Cmd] [DS9] Human
Diplomacy Engineer Honor Leadership Navigation Officer
Commander: U.S.S. Defiant. When you play this personnel, you may download a [DS9] ship.
"Let's just say we're preparing a few surprises just in case the Dominion comes through the wormhole."
Integrity 6    Cunning 6    Strength 6
1 S 256
Link
[Fed] 2 •Benjamin Sisko, Enlightened Supervisor
[Cmd] [DS9] Human
Engineer Leadership Officer Transporters
While this personnel is present with your [Baj] personnel, each of your [Fed] personnel present is attributes +1.
"We don't always agree. We have some damn good fights... but we always come away from them with a little more understanding and appreciation for each other."
Integrity 6    Cunning 6    Strength 6
33 V 39
Link
[Fed] 3 •Benjamin Sisko, First Officer
[Cmd] [E] Human
Engineer Honor Leadership Navigation Officer Transporters

Order - Discard a card from hand to download Escape Pod.
"Sir, Admiral Hanson has deployed the Gage, the Kyushu and the Melbourne..."
Integrity 6    Cunning 6    Strength 6
8 U 71
Link
[Fer] 2 •Benjamin Sisko, Grand Proxy
[Cmd] Human
Diplomacy Engineer Leadership Navigation Officer
Commander: U.S.S. Defiant.
"...aren't you forgetting something?"
Integrity 6    Cunning 6    Strength 6
38 V 30
Link
[Fed] 2 •Benjamin Sisko, Man of Resolve
[Cmd] [DS9] Human
Diplomacy Engineer Leadership Officer Security

Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn.
"I'm already involved in a very messy, very bloody business. And the only way I can see to end it is to bring the Romulans into the war. I'm prepared to do whatever it takes to accomplish that goal..."
Integrity 4    Cunning 6    Strength 6
2 U 118
Link
[Baj] 4 •Benjamin Sisko, Man of Two Worlds
[Cmd] Human
Anthropology Archaeology Honor Leadership
When you play this personnel, you may download a Prophet card and/or take each personnel you own that has been removed from the game and place them in your discard pile.
"The Sisko has completed his task. ... The Kosst Amojan no longer threatens us."
Integrity 8    Cunning 6    Strength 6
22 V 30
Link
[Non] 3 •Benjamin Sisko, Outlaw
[Cmd] [AU] Human
Acquisition Anthropology Biology Leadership Navigation

Order - Choose one for this personnel to gain: "Honor personnel present are Cunning +1"; or "Treachery personnel present are Cunning +1". This effect lasts until this order is executed again.
"You're looking in the wrong corner for a hero, ma'am. I've made the best of a bad life for my crew. That's my contribution."
Integrity 5    Cunning 5    Strength 6
5 P 33
Link
[Fed] 2 •Benjamin Sisko, Resourceful Captain
[Cmd] [E] Human
Engineer Leadership Officer Security
Commander: Salvaged Attack Ship. While this personnel is at a [Dom] mission, he is attributes +1.
Order - This personnel gains a skill required by your [Dom] mission. This effect lasts until this order is executed again.
"Set a course for the Cardassian border, heading zero-five-four mark zero-nine-three, warp six."
Integrity 6    Cunning 6    Strength 6
44 V 7
Link
[Baj] 4 •Benjamin Sisko, Shipwright
[Cmd] [DS9] Human
Anthropology Astrometrics Engineer Honor Navigation
Commander: Baraka. While this personnel is aboard a [Baj] ship, it is Range +1.
"Listen...not even the hum of an engine. It's almost like being on the deck of an old sailing ship. Except the stars are not just up in the sky, they're all around us."
Integrity 7    Cunning 6    Strength 6
0 P 6
Link
[Baj] 5 •Benjamin Sisko, The Emissary of the Prophets
[Cmd] [DS9] Human
Anthropology Archaeology 2 Diplomacy 2 Honor 2 Leadership
When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.
"The Sisko is of Bajor, but he will find no rest there."
Integrity 9    Cunning 7    Strength 6
1 R 209
Link
[Fed] 2 •Benjamin Sisko, Vastly Outnumbered
[Cmd] [DS9] Human
Diplomacy Leadership Navigation
When this personnel begins a mission attempt, if an opponent commands a Maneuver event, you may name a dilemma. This personnel gains "This personnel and each [DS9] personnel present cannot be killed or stopped by that dilemma" until the end of turn.
"We don't want to fight you, or hurt anyone. Your officers will be our guests for a while."
Integrity 6    Cunning 6    Strength 6
20 V 17
Link
[Fed] 2 Bennet
[Stf] [Voy] Human
Archaeology Geology Science Security
When you play this personnel, you may draw a card. If you do, discard a card from hand.
"All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss."
Integrity 5    Cunning 5    Strength 5
10 C 63
Link
[Non] 2 Berild
[Cmd] Solari
Archaeology Law Leadership Officer

Leader of the Eastern faction warring on Solais V. He was betrayed by his most trusted advisor during the first attempt at peace negotiations.
Integrity 5    Cunning 5    Strength 7
1 C 319
Link
[Non] 2 •Berlinghoff Rasmussen, Temporal "Historian"
[Pa] Human
Anthropology Archaeology Treachery
Thief.
Order - Stop this personnel to take command of an equipment present that you do not own.
Order - If this personnel is on an opponent's planet mission, stop him to give command of an equipment present you command but do not own to that opponent to score 5 points.
Integrity 4    Cunning 6    Strength 4
22 V 40
Link
[D] 5 Berserk Changeling
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped.
"The creature you’re after is Odo. … It’s separate and independent from the Odo we know, and yet, at the very least, it’s aware of me."
1 R 10
Link
[D] 3 Best Interests at Heart
Randomly select three personnel. If the total cost of those personnel is 4 or less, lose 5 points and your opponent scores 5 points. Otherwise, randomly select one of those personnel to be stopped.
"Gallivanting around after hours is beside the point. The fact is, you're becoming increasingly unpredictable, given to swings of mood and emotion."
16 V 3
Link
[P] •Betazed, Occupy Homeworld
[AQ] 45
Leadership, Officer, 3 Security, and Strength>48
When you attempt this mission, reduce the attribute requirements of this mission by 1 (limit 15) for each opponent's dilemma that has been removed from the game until the end of that mission attempt.
"...they keep sending in reinforcements..."
[Dom]
Span 2
36 V 16
Link
[D] 2 Between Duty and Respect
Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand.
"If I leave here, I'll die...so I'd rather die here."
8 U 3
Link
[Fed] 4 •Beverly Crusher, Battleship Doctor
[Stf] [TNG] [AU] Human
Biology Exobiology 2 Medical Science
When you play this personnel, if you command an [AU][TNG] Officer personnel, she is cost -1. When your [TNG] personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead.
"I'll have to get her back ... it's more than I can do here."
Integrity 6    Cunning 6    Strength 4
13 C 59
Link
[Fed] 2 •Beverly Crusher, Captain Picard
[Cmd] [TNG] [Fut] Human
Exobiology Honor Leadership Medical Officer
Commander: U.S.S. Pasteur. While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical.
"Well, this is a page out of the past. I never thought I'd see either of you on a starship again."
Integrity 6    Cunning 6    Strength 3
14 C 76
Link
[Fed] 3 •Beverly Crusher, Chief Medical Officer
[Cmd] [TNG] Human
Biology Exobiology 2 Medical Programming
When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn.
"I can't overestimate the danger of Thalaron radiation... A microscopic amount could kill every living thing on this ship..."
Integrity 6    Cunning 6    Strength 4
1 R 257
Link
[Fed] 2 •Beverly Crusher, Chief Physician
[Cmd] [TNG] Human
Biology Exobiology 2 Medical
When this personnel is stopped by a dilemma, you may take a [TNG] personnel from your discard pile into hand.
"My feelings about my husband's death will have no effect on the way I serve you, this vessel, or this mission."
Integrity 6    Cunning 6    Strength 4
4 R 133
Link
[Fed] 3 •Beverly Crusher, Encouraging Commander
[Cmd] [TNG] Human
Biology Leadership 2 Medical Officer
Commander: U.S.S. Enterprise-D. While this personnel is aboard your U.S.S. Enterprise-D, each of your non-unique [TNG] personnel present is attributes +1.
"Let's do it."
Integrity 6    Cunning 6    Strength 4
27 V 8
Link
[Non] 3 •Bevvox, Ancient Intellect
[Cmd] Bioplasmic Lifeform
2 Archaeology 2 Law 2 Navigation
Think Tank. While this personnel is attempting a mission worth 50 or more points, he is Cunning +1 and gains 2 Anthropology.
"Bevvox founded our group more than one hundred years ago, after wandering the galaxy on his own for a few millennia."
Integrity 4    Cunning 8    Strength 3
50 V 12
Link
[Non] 2 Bhavani
Barzan
Diplomacy Honor Law Leadership Physics

"The Barzan has been a society dependent on others for generations. We want that to end. The appearance of this stable wormhole in our space provides us with our first true natural resorce. We have neither the experience nor the technology to exploit it. But you do."
Integrity 6    Cunning 5    Strength 4
1 C 320
Link
[Eve] 4 •Bigger Tattoo
Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas.
13 R 23
Link
[D] 4 Bio-neural Computer Core
Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on that opponent's headquarters mission. That opponent now commands those personnel.
9 R 1
Link
[P] 3 Biochemical Hyperacceleration
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand.
"I was looking right at him and he - then he just wasn't there."
4 R 7
Link
[Eve] 2 •Biogenic Weapon
To play this event, you must command two [Fed][Maq] personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.
"He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. … The Cardassians are already evacuating."
6 P 15
Link
[Eve] 1 Biological Distinctiveness
To play this event, you must command three [Bor] personnel. Plays in your core. Each of your [Bor] personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.
The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step close to perfection.
4 U 42
Link
[Rom] 4 Bird-of-Prey
[Cmd] [Cmd]
[Pa] Bird-of-Prey Class
Cloaking Device. This ship is Range +1 for each [Rom] personnel aboard who has a cost of 4 or more (Limit +3). This ship is Weapons +1 and Shields +1 for each [Pa][Rom] personnel aboard (Limit +3).
"They're rumored to be an aggressive, territorial species but the Vulcan High Command has never made direct contact with them."
Range 7    Weapons 6    Shields 6
17 V 89
Link
[Fer] 2 •Birta, "Helpful" DaiMon
[Cmd] Ferengi
Diplomacy Law Navigation Security
When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.
"I understand he was seen in the Dorias cluster not too long ago… You don’t have to thank me, Captain."
Integrity 5    Cunning 6    Strength 5
7 U 71
Link
[Eve] 1 •Black Operation
Decay: 3. (When there are three cards on this event, destroy it.)  To play this event, you must command six Cadet personnel. Plays in your core. When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner's discard pile.
"...there would be no record of our actions..."
45 V 1
Link
[P] 3 Bleeding to Death
Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.
4 U 8
Link
[P] 2 Blended
Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped.
"Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!"
1 U 11
Link
[Eve] 2 Blind Spot
Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.
"Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there’s too much interference for their sensors to detect anything."
1 C 81
Link
[Eve] 3 •Blow You Out of the Stars
Maneuver. Plays in your core.
Order - Begin an engagement involving your [Kli] personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
11 P 8
Link
[Eve] 2 •Blue Match
Tsunkatse. To play this event, you must command three [NA] personnel. Plays in your core. At the start of your turn, you may make each player reveal the bottom card of his or her deck. If you reveal personnel with higher total Strength than each opponent, the first card you play this turn is cost -2.
"Whenever the Pendari landed a blow, our audience grew."
34 V 9
Link
[Kli] 3 •Bo'rak, Klingon Intelligence Agent
[Stf] Klingon
Engineer Intelligence Physics Transporters
When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand.
Operative sent to conduct surveillance on a Romulan delegation visiting Deep Space 9. His hatred of the Romulans proved stronger than his desire to maintain a low profile.
Integrity 6    Cunning 4    Strength 7
1 R 294
Link
[Rom] 2 •Bochra, Loyal Centurion
[Stf] Romulan
Geology Navigation Officer
At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment.
"No wonder your race is weak. You waste time and resources on defective children."
Integrity 6    Cunning 5    Strength 6
4 U 166
Link
[Car] 3 •Boheeka, Clandestine Connection
[Stf] Cardassian
Biology Engineer Officer Physics
Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.
"...I'm sure you didn't contact me just to reminisce. What can I do for you...?
Integrity 4    Cunning 5    Strength 5
2 U 113
Link
[Fer] 3 •Bok, Spiteful Salvager
[Cmd] Ferengi
Engineer Officer Programming 2 Treachery
Commander: Kurdon. When you play this personnel, you may download Thought Maker, Jean-Luc Picard, or U.S.S. Stargazer. You may play Thought Maker and U.S.S. Stargazer as if you commanded a completed mission requiring Acquisition.
"And now, dear captain, you are ready to live the past."
Integrity 2    Cunning 6    Strength 5
49 V 46
Link
[Fer] 2 •Bok, Vengeful DaiMon
[Cmd] Ferengi
Biology Engineer Officer 2 Treachery
Commander: Kurdon. While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming.
"Can you not remember the crime you committed against my very blood? You murdered my only son!"
Integrity 2    Cunning 6    Strength 5
7 U 72
Link
[D] 0 Bold Plan
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.)  Your opponent may return up to two dilemmas from beneath any of your non-headquarters missions to their owner's dilemma piles.
"In fact, I'm presenting a plan to Starfleet Command at oh-eight-hundred tomorrow."
16 V 4
Link
[Eve] 1 •Boon of the Celestial Temple
Prophet. To play this event, you must command Bajor and no other headquarters mission. Plays in your core. Cards an opponent owns cannot remove personnel in your discard pile from the game.
"The Kosst Amojan no longer threatens us. All has been restored... I have cast it out."
28 V 7
Link
[Fed] 2 •Boothby, Groundskeeper
[E] Human
Anthropology Honor
Each of your Cadets is attributes +1 while he or she is facing a dilemma.
"You did what you had to do. You did what you thought best. I just made sure you listened to yourself."
Integrity 7    Cunning 6    Strength 4
8 C 72
Link
[Fed] 2 Boq'ta
[Cmd] [DS9] Bolian
Archaeology Engineer Geology Science
While an opponent commands an Assault event, this personnel gains Diplomacy and Medical.
"I can't believe I let you talk me into volunteering for this."
Integrity 6    Cunning 5    Strength 6
25 V 37
Link
[Dom] 3 •Borath, Psychological Researcher
[Cmd] Vorta
Exobiology Intelligence Medical Programming Treachery

Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.
"We're just conducting a little experiment. ... We were curious to see how much they'd be willing to sacrifice in order to avoid a war."
Integrity 4    Cunning 6    Strength 4
3 R 151
Link
[Dom] 4 •Borath, Subconscious Projection
[Cmd] [AU] Vorta
Diplomacy Leadership Medical Programming Treachery
Founder.
Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's.
"I realize you have no reason to trust the Dominion."
Integrity 4    Cunning 6    Strength 4
5 P 26
Link
[Non] 3 •Boratus, Temporal Thief
[Cmd] [Fut] Vorgon
Archaeology 2 Security Treachery
Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or less and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
"We've traveled three hundred years into the past to find you."
Integrity 3    Cunning 6    Strength 5
16 V 41
Link
[P] •Boreth, Place of Questions
[AQ] 35
2 Anthropology, Biology, Honor, and Strength>34
At the start of your first turn, if you command Qo'noS, you may download Kahless.
"Questions are the beginning of wisdom, the mark of a true warrior."
[Kli]
Span 2
46 V 16
Link
[Bor] 6 Borg Cube
[Stf] [Stf] [Stf] [Stf] [Stf]
Cube

STANDARD COMPLEMENT: 64,000 drones.
TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate.

Range 10    Weapons 12    Shields 11
3 C 198
Link
[Eve] 5 Borg Cutting Beam
Maneuver. Plays in your core.
Order - Begin an engagement involving your [Bor] ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that [Bor] ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
3 S 36
Link
[Equ] 5 Borg Nanoprobes
When you play this equipment, if you command a Borg personnel, it is cost -2. When you are about to lose command of a personnel present, you may destroy this equipment and stop that personnel to prevent that.
Order - Destroy this equipment to choose a dilemma with no cards on it in your core or on your mission and remove it from the game.
0 VP 297
Link
[Bor] 4 •Borg Queen, Bringer of Order
[Cmd] Borg
3 Leadership Treachery

Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.
"I don't understand how anyone could prefer a crude environment to Borg perfection."
Integrity 3    Cunning 8    Strength 6
3 S 122
Link
[Bor] 4 •Borg Queen, Guardian of the Hive
[Cmd] Borg
3 Leadership Treachery
While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma.
"You wish to ensure the well-being of your 'collective.' I can appreciate that."
Integrity 4    Cunning 8    Strength 6
3 R 123
Link
[Bor] 4 •Borg Queen, Obsessed
[Cmd] Borg
Biology Diplomacy Exobiology 2 Leadership Science 2 Treachery
When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your [Bor] ship that she is aboard.
"Many more will die unless you tell me how to counteract the virus."
Integrity 2    Cunning 8    Strength 6
14 R 66
Link
[Bor] 3 •Borg Queen, Perfectionist
[Cmd] Borg
3 Leadership Treachery
Commander: Queen's Borg Cube. While this personnel is facing a dilemma, each personnel you command but do not own cannot be stopped.
"We, too, are on a quest to better ourselves. Evolving toward a state of perfection. ... By assimilating other beings into our Collective, we are brining them closer to perfection."
Integrity 3    Cunning 8    Strength 6
0 P 7
Link
[Bor] 2 •Borg Queen, The One Who Is Many
[Cmd] Borg
Diplomacy 2 Leadership Treachery

"... we evolved to include the synthetic."
Integrity 4    Cunning 8    Strength 6
0 AP 3
Link
[Bor] 6 •Borg Queen's Vessel, Borg Flagship
[Stf] [Stf] [Stf] [Stf]
Diamond

Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn.
"Our vessel is disengaging from the Unicomplex."
Range 10    Weapons 10    Shields 10
14 R 111
Link
[Bor] 5 Borg Sphere
[Stf] [Stf] [Stf] [Stf]
Sphere

STANDARD COMPLEMENT: 11,000 drones.
TASK: Scan for anomalous readings and communications within Borg space. Investigate.

Range 9    Weapons 10    Shields 9
3 S 199
Link
[Eve] 3 Born for Conquest
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"Take every last man, form a boarding party, armed heavily. … We are Klingons!"
2 U 32
Link
[Fer] 1 Borts
[Stf] Ferengi
Exobiology Medical Programming Treachery

The Ferengi first acquired warp technology by purchasing it from another race. They have looked for subsequent advances at far lower prices.
Integrity 3    Cunning 5    Strength 4
7 C 73
Link
[Baj] 2 •Borum, Selfless Hero
[Stf] Bajoran
Exobiology Honor Medical
Bajoran Resistance.
Order - Exchange this personnel with a [Baj] Leadership personnel in your discard pile, then remove this personnel from the game.
"Get Li to Bajor. Four of us will stay behind, hold them off until you reach your ship. … Just get him back safely. That’s all that counts."
Integrity 6    Cunning 5    Strength 4
2 R 104
Link
[Eve] 4 Bound by Addiction
Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [Dom] personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.
"...they will die. But not before they kill me for betraying them..."
8 C 26
Link
[Fer] 3 •Bractor, Suspicious Leader
[Cmd] Ferengi
Acquisition Astrometrics Leadership Officer Science
Commander: Kreechta. While this personnel is aboard a [Fer] ship, if you command three Rule events, that ship is attributes +2.
"You are a fool."
Integrity 5    Cunning 6    Strength 5
24 V 35
Link
[Int] Brainwashing
Capture. To play this interrupt, you must command three [Rom] personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
4 R 86
Link
[Car] 6 •Bralek
[Cmd] [Stf] [Stf]
Galor Class
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
When the Obsidian Order first heard rumors of a Federation archaeological discovery – an algorithm billions of years old, encoded in humanoid DNA – two warships were immediately sent to investigate.
Range 8    Weapons 8    Shields 8
1 R 383
Link
[Fed] 2 Branson
[Stf] [TNG] Human
Astrometrics Navigation Officer
While this personnel is aboard your Sovereign-class ship, it is attributes +1.
Helm officer postings aboard Sovereign-class ships were highly desirable, and only those who showed a knack for pushing the envelope were chosen to pilot Starfleet's most advanced ships of the line.
Integrity 5    Cunning 6    Strength 5
35 V 20
Link
[Non] 2 •Brathaw, First Mate
[Stf] [Maq] Bolian
Anthropology Diplomacy Law Officer
Smuggler. At the start of your turn, you may discard a card from hand to make this personnel gain a skill required by this mission until the end of this turn.
"This is ridiculous! We have perishable goods in the hold..."
Integrity 6    Cunning 6    Strength 5
38 V 36
Link
[D] 2 Brave Words
Unless the missions you command have greater total span than the mission your opponent commands, your opponent chooses a personnel to be stopped.
"I've heard them before, from thousands of species across thousands of worlds, since long before you were created."
36 V 3
Link
[D] 3 Bre'Nan Ritual
Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.
"Your worthiness to join our house will now be judged... according to the traditions of my family."
8 R 4
Link
[S] •Breach Barrier
[AQ] 40
Engineer, Navigation, 2 Science, and Cunning>40
Region: Great Barrier. When you are about to complete this mission, if an opponent has more points than you, choose one - score 5 points; unstop all your personnel; or restore Range of each ship you command.
Barrier's Edge: "They say no ship can survive it."
Any affiliation may attempt this mission.
Span 4
15 V 24
Link
[S] 3 Breached
Unless you have Navigation, Security, Transporters, and Strength>30 or 2 Physics, Treachery, and Cunning>30, all your personnel are stopped and this dilemma is placed on your ship.
Damage - Opponents' personnel may beam between this ship and his or her ship at this mission.
"They modified the bow to puncture our hull."
24 V 2
Link
[D] 4 Bread and Circuses
Each of your personnel with a cost of 1 or less cannot use their skills while facing this dilemma. Unless you have Archaeology, Diplomacy, and Honor or Exobiology, Transporters, and Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"... Name the Winner, brought to you tonight by your Jupiter 8 dealers from coast to coast!"
40 V 1
Link
[S] 3 Breaking the Ice
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)  Unless you have 3 Geology or two non-Hand Weapon equipment, all your personnel are stopped.
"We plan to send a drilling team to the surface to collect core samples. You're welcome to participate."
15 V 1
Link
[Eve] 1 Bred for Battle
Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
"By the time the Dominion is done with you, all you’ll want is a quick death."
3 R 37
Link
[Equ] 7 •Breen CRM 114
Hand Weapon. While in combat, each of your Breen personnel present is Strength +3. When any number of your personnel present are about to be stopped by a dilemma, you may stop your Smuggler present and remove this equipment from the game to prevent that.
"It's guaranteed to cut through reactive armor in the six to fifteen centimeter range, and shields to four point six gigajoules."
41 V 5
Link
[Dom] 4 •Breen Founder, Persuader
[Stf] Changeling
Archaeology Engineer Exobiology Geology Intelligence Science Transporters
Founder. Infiltrator. Shape-shifter. When you play this personnel, if you have completed a mission requiring Engineer or Science, she is cost -4.
Founder infiltrators worked not only to destabilize their enemies, but to recruit new allies into The Dominion.
Integrity 4    Cunning 7    Strength 7
17 V 57
Link
[Kli] 2 Bregath
[Stf] Klingon
Archaeology Engineer Security Treachery
While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2.
"The misdeeds your troops have committed speak for themselves. Attacking a Cardassian tailor. Detaining and searching ships in neutral space without warning or provocation."
Integrity 4    Cunning 5    Strength 6
2 C 133
Link
[Sta] 2 Brennan Scott
[Stf] [Pa] [AU] Human
Astrometrics Geology Honor Medical Security
MACO. This personnel is attributes -1 for each card in your hand.
Corporal Brennan Scott was a MACO assigned to the I.S.S. Enterprise.
Integrity 8    Cunning 8    Strength 8
13 C 103
Link
[Non] 1 Brian Evethers
Hologram
Anthropology Diplomacy Treachery
When you play this personnel, each player may look through his or her deck for an equipment, event, or interrupt. Reveal all such cards at the same time. Discard any cards whose card type was also revealed by another player. All remaining cards are placed in their owner's hand, then each player shuffles his or her deck.
Integrity 4    Cunning 5    Strength 5
29 V 38
Link
[Fed] 2 Brian Sofin
[Stf] [Voy] Human
Anthropology Archaeology Geology Physics Treachery
When you play this personnel, you may lose 5 points to draw two cards, then place your hand in your discard pile and draw an equal number of cards.
"We'll be dead if we don't get the shields back up. Arm yourselves!"
Integrity 4    Cunning 6    Strength 5
30 V 46
Link
[Int] Bridge Officer's Test
When your personnel with 2 Leadership is facing a dilemma and that dilemma is about to stop all of your personnel, the opponent on your left chooses a personnel present. Kill that personnel to prevent and overcome that dilemma.
"Sir, that crawlspace is in a warp plasma shaft. He would never survive the radiation."
"I know."

17 V 40
Link
[Eve] 2 Brief Reunion
To play this event, you must command Cardassia Prime.  Download a unique [Car] personnel, then place him or her on your Cardassia Prime.  At the end of this turn, kill that personnel.  Destroy this event.
"I can’t forgive what you did, but I can try to forget. To put it aside as if it never happened. … shall we pick up where we left off?"
2 U 33
Link
[Baj] 1 Brilgar
[Stf] [DS9] Bajoran
Anthropology Law Security

Most improvements to Deep Space 9's security came from knowledge of how Bajorans had defeated it while the station was under Cardassian control.
Integrity 5    Cunning 5    Strength 6
1 C 210
Link
[Baj] 2 Brin
[Stf] Bajoran
Archaeology Physics Science Transporters Treachery
When a card in your discard pile is removed from the game, if this personnel is in your hand, you may place him on your headquarters mission where he could be played.
"We worship the true Prophets, yes."
Integrity 3    Cunning 5    Strength 5
38 V 18
Link
[D] 3 Brink of War
Unless you have 3 Diplomacy or Cunning>40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
40 V 2
Link
[Eve] 2 Brinkmanship
Plays in your core. While your [Rom] Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead.
"Captain Picard, my apologies. If I had known you were in this sector, I would have advised you before crossing the Neutral Zone."
7 R 18
Link
[S] •Briori Sector, Investigate Corrosion
[DQ] 35
Archaeology, Geology, Science, Security, and Cunning>36
At the start of your first turn, you may reveal your hand. If you do not reveal an interrupt, you may shuffle your hand into your deck, then draw seven cards.
"Would you mind telling me how iron could rust in space without oxygen?"
Any affiliation may attempt this mission.
Span 4
34 V 19
Link
[Car] 2 •Broca, "Leader" of the Cardassian Union
[Cmd] Cardassian
Archaeology Officer Physics Treachery
Legate. When you play this personnel, if you command three [Car] personnel, you may discard the top six cards of your deck to score 5 points.
"I serve the Founders in all things."
Integrity 4    Cunning 5    Strength 5
23 V 39
Link
[Car] 3 •Broca, Grovelling Lackey
[Cmd] Cardassian
Archaeology Engineer Officer Transporters Treachery
Legate.
Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn.
"But I've done everything you've asked! I tell you, I'm loyal!"
Integrity 4    Cunning 5    Strength 5
4 U 117
Link
[Fer] 2 Broik
[Stf] Ferengi
Acquisition Biology Programming Transporters Treachery
Waiter. When an opponent completes a mission, you may place the top card of your deck beneath your Ferenginar and/or give command of your Commodity to that opponent.
Veteran server at Quark's Bar, Grill, Gaming House and Holosuite Arcade.
Integrity 3    Cunning 6    Strength 4
46 V 23
Link
[D] 2 Broken Captive
Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped.
"Praetor, this is the man known as Sloan. Unlike the doctor, his mind is quite susceptibl to our data retrieval methods. Under questioning, he has confirmed much of what the doctor and the senator have told you."
4 R 9
Link
[D] 1 Broken Link
Your personnel cannot gain skills while facing this dilemma. Unless you have Anthropology, Biology, and Law or Diplomacy, Leadership, and Security, randomly select a personnel to be stopped and if this dilemma's owner discards a Capture card or a Punishment card from hand, then that personnel is placed in your opponent's brig instead.
"Oh, poor Odo. Perhaps we should have killed you."
23 V 2
Link
[Non] 3 •Brota, Son of Mogh
Human/Klingon
Anthropology Geology Honor Medical Security
When an opponent plays an event that costs 2 or less, if he or she commands two or more headquarters missions, prevent that event and place it in its owner's discard pile. You may do this only once each turn.
"We live as warriors, just as you taught our ancestors long ago."
Integrity 7    Cunning 5    Strength 7
28 V 42
Link
[S] 2 Brothers
When your opponent reveals this dilemma, he or she may discard a personnel from hand to add 5 to each of this dilemma's attributes requirements (or add 10 if that personnel was an Android). Unless you have Engineer and Integrity>30 or Transporters and Cunning>30, all your personnel are stopped.
"You make me wish I were an only child."
26 V 1
Link
[Fed] 2 •Bruce Maddox, Chair of Robotics
[Stf] [TNG] Human
Engineer Officer Programming
While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science.
"Data is an extraordinary piece of engineering, but it is a machine. If you permit it to resign it will destroy years of work in robotics."
Integrity 4    Cunning 6    Strength 5
7 C 63
Link
[Non] 2 •Brull, Encampment Leader
[Cmd] Acamarian
Astrometrics Diplomacy Honor Leadership Navigation
Gatherer. Thief.
"You don't like me. ... No problem. I have many friends that don't like me."
Integrity 6    Cunning 5    Strength 6
1 U 321
Link
[Fer] 4 •Brunt, Acting Grand Nagus
[Stf] Ferengi
Acquisition Law Leadership Programming Treachery
When you play this personnel, if you have completed a mission requiring Acquisition or Treachery, he is cost -4. When you play this personnel, if you command a mission worth 40 or more points and three [Fer] personnel, score 5 points.
"Who knows? You might ind me in a charitable mood."
Integrity 3    Cunning 6    Strength 4
17 V 66
Link
[Fer] 2 •Brunt, FCA Liquidator
[Stf] Ferengi
Acquisition Law Navigation Programming Treachery
Commander: Audit's Spoils.
Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event.
"The lesson is: no one can outsmart the F.C.A."
Integrity 3    Cunning 6    Strength 4
7 R 74
Link
[Fer] 4 •Brunt, Nice Guy
[Stf] [AU] Ferengi
Archaeology Engineer Honor Medical Navigation Programming Security
Smuggler. Thief. When you play this personnel, choose one: download an [AU] personnel; or download a [Fer] ship.
"You two must be hungry. I've got food and drink waiting for you on the ship."
Integrity 6    Cunning 5    Strength 4
13 U 85
Link
[Int] Brutal Experiments
When any number of your [AU] personnel facing a dilemma are about to be killed, destroy a non-Hand Weapon equipment present to prevent that. Those personnel are stopped instead.
It was ruthless cruelty that kept the Empire alive for so long.
13 R 42
Link
[Eve] 2 Brutal Struggle
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
"Intruder alert! ... Security detail to deck 29."
1 U 82
Link
[P] •Brute Force
[AQ] 40
2 Leadership, 3 Security, and Strength>38
When you complete this mission, if each of your personnel at this mission is a [Kli] personnel, score 5 points.
Valt Minor: "We talk, we socialize, we waste time … and the insurrection continues to grow. These rebels need to be crushed, not coddled."
[Kli] [NA]
Span 2
2 U 98
Link
[Eve] 1 •Building a Bridge
To play this event, you must command three [Dom] personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.
"My apologies, Captain. I’m afraid the Jem’Hadar are sadly deficient in the social graces. … You and I should talk… in private."
3 R 38
Link
[Sta] 2 •Burrows, Diagnostic Tech
[Stf] [Pa] Human
Astrometrics Officer Transporters
When your [SF] personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn.
"It's from over there..."
Integrity 5    Cunning 5    Strength 5
8 C 93
Link
[Eve] 2 Bustling with Activity
Plays in your core.  When you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel.
With the discovery of the wormhole to the Gamma Quadrant, Deep Space 9 became a center of commerce and base of exploration virtually overnight.
6 P 16
Link
[D] 3 Bynars' Password
Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"That’s the file. It’ll work now."
1 C 12
Link
[S] 3 Cadet Review
Each personnel may use no more than one skill while facing this dilemma. Unless you have Engineer, Medical, Science, and Security or Diplomacy, Officer, Programming, and Transporters, your opponent chooses two [Stf] personnel to be stopped.
"I hate inspections."
29 V 3
Link
[Rom] 3 •Caithlin Dar, Innocent Consul
[Pa] Romulan
Anthropology Diplomacy Exobiology Honor
Add the cost of the highest cost ship at this mission to this personnel's attributes.
"Our governments will stop at nothing to ensure our safety."
Integrity 0    Cunning 2    Strength 0
35 V 34
Link
[Fed] 3 •Cal Hudson, Attaché to the Demilitarized Zone
[Cmd] [Maq] Human
Diplomacy Leadership Navigation Officer Treachery
When you play this personnel, you may download a [Maq] ship.
"We're in a war here. And I intend to win it."
Integrity 4    Cunning 6    Strength 6
2 U 119
Link
[Fed] 4 •Cal Hudson, Convincing Recruiter
[Cmd] [Maq] Human
Diplomacy Law Leadership Navigation Physics Security Treachery
Commander: Javert. When you play this personnel, if you have completed a mission requiring Leadership or Security, he is cost -4. While present with this personnel, each [Fed] Treachery personnel present gains [Maq].
"Every Federation colonist knows you never go out alone at night."
Integrity 4    Cunning 6    Strength 6
17 V 59
Link
[Fed] 2 •Cal Hudson, Nostalgic Rebel
[Cmd] [DS9] [Maq] Human
Diplomacy Law Navigation Officer Treachery
While this personnel is facing a dilemma, you may discard a card from hand to make him lose a skill until the end of that dilemma. You may do this only once each dilemma.
"Makes you pine for the good old dull days in New Berlin, doesn't it?"
Integrity 4    Cunning 6    Strength 6
44 V 8
Link
[Int] Calculated Concession

Order - Return a dilemma beneath one of your incomplete non-headquarters mission to its owner's dilemma pile to destroy an opponent's event.
"Right now, you're thinking this all sounds too good to be true? But you're also thinking that the chance of peace is too promising to ignore. Am I right?"
49 V 29
Link
[Bor] 2 Calibration Drone
[Stf] Borg
Archaeology Biology Geology
Drone.
Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw an equal number of cards.
TASK: Track usage of the Collective's resources. Optimize.
Integrity 5    Cunning 5    Strength 5
3 S 124
Link
[Non] 2 Calisthenics Opponent
Hologram
Anthropology Geology Security
This personnel is attributes +1 for each of your Security personnel present.
To keep his senses alert and his reaction time low, Worf uses a calisthenics program featuring multiple levels of difficulty.
Integrity 5    Cunning 5    Strength 5
7 U 99
Link
[Eve] 3 Call of the Nagus
Download three [Fer] personnel. Choose an opponent to select two of those personnel to be placed beneath your Ferenginar (discard them if you do not command Ferenginar). Then place the other personnel in your hand. Destroy this event.
"Now, are you going to defy the wishes of the Grand Nagus himself?"
"No, no, of course not. I'm happy to serve the Nagus any way I can."

13 C 24
Link
[Eve] 3 •Call to Arms
Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points.
"No crew in Starfleet has been tested more in battle. I know I can count on each of you to perform your duty to the best of your ability. Nothing will impede our march toward victory. Long live the Empire."
13 U 25
Link
[Sta] 3 Callaghan
[Stf] [Pa] Human
Engineer Physics Programming
When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other [SF] Engineer personnel.
Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering.
Integrity 5    Cunning 6    Strength 5
8 U 94
Link
[Non] 5 •Calondon, Gunrunner
[Cmd] [Stf]
Kressari Freighter Class
When your Smuggling Run is about to be destroyed by a card an opponent owns, if this ship is staffed and at a non-headquarters mission, prevent that. You may do this only once each turn.
"Where would the Circle be getting so many weapons?"
Range 7    Weapons 6    Shields 7
38 V 45
Link
[P] •Camping Trip
[GQ] 35
Biology, Geology, Science, Cunning>34, and (Acquisition or Honor)
You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34.
Forested planet: Conduct a planetary survey during a "working vacation."
[Baj] [Fed] [Fer]
Span 2
3 U 84
Link
[Eve] 1 •Captain on the Bridge
Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1.
"I'm becoming better acquainted with my new command, this Galaxy Class U.S.S. Enterprise. I am still somewhat in awe of its size and complexity."
4 C 43
Link
[P] 3 Captain's Holiday
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If it wasn’t for me, you’d still be back there sitting in the sun… relaxing."
1 C 13
Link
[Eve] 4 •Captain's Log
Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections.
"Captain's log, supplemental. Our orbit: tightening. Our need for efficiency: critical."
13 R 26
Link
[D] 3 Captured by the Breen
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped.
"We must not give up. The first dute of any captured officer is to attempt escape."
13 U 3
Link
[P] •Cardassia IV, Hold Secret Prisoners
[AQ] 40
Law, 2 Officer, 2 Security, Cunning>40
Region: Cardassia System. When your personnel begin a mission attempt here, reduce the attribute requirements of this mission by 2 (limit 10) for each captive in your brig until the end of that mission attempt.
"No one should have to suffer like that."
[Car] [Dom] [Rom]
Span 2
30 V 25
Link
[P] •Cardassia IV, Rescue Prisoners
[AQ] 30
Leadership, Security, Transporters, and Strength>30
Region: Cardassia System. When you complete this mission, you may take one of your personnel from an opponent's brig and place him or her on your headquarters mission.
"...I've seen how the Cardassians treat their prisoners."
[Baj] [Fed] [Kli]
Span 1
1 U 194
Link
[H] •Cardassia Prime, Hardscrabble World
[AQ] 0
You may play [Car] cards, [NA] cards, and equipment at this mission.
Region: Cardassia System.
Cardassia Prime: "…Cardassia boasts some of the most ancient and splendid ruins in the entire galaxy … most of those objects are gone. … A few were preserved in museums, but even those were eventually sold…"
Cardassian Headquarters
Span 2
1 U 153
Link
[P] •Cardassia Prime, Secure Homeworld
[AQ] 35
2 Leadership, 2 Officer, 2 Security, and (Cunning>36 or Strength>36)
Region: Cardassia System. While there are three or more dilemmas beneath this mission, players cannot play interrupts during mission attempts.
"...your victory will taste as bitter as defeat."
[Baj] [Car] [Dom] [Fed] [Fer] [Kli] [Rom]
Span 2
50 V 4
Link
[S] •Cardassian Outskirts, Kressari Rendezvous
[AQ] 30
Officer, 2 Treachery, and Strength>30
Region: Cardassia System. When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.
Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction.
[Baj] [Car] [Fer]
Span 2
1 U 184
Link
[Equ] 1 Cardassian Phaser Pistol
Hand Weapon. While in combat, each of your [Car] personnel present is Strength +1.
Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons.
1 U 63
Link
[D] 2 Cardassian Processing
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
"It is standard procedure for the Cardassians to use torture in their interrogations."
8 R 5
Link
[Eve] 2 •Cardassian Protectorate
Decay: 3. (When there are three cards on this event, destroy it.)  To play this event, you must command three [Car] personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.
"…the Bajoran people still refuse to appreciate how lucky they were to have me as their liberator."
5 P 4
Link
[S] •Caretaker's Array
[DQ] 20
Biology, Diplomacy, Science, and Integrity>22
At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead.
Near Ocampa: "Captain, there's something out there!"
[Fed] [NA]
Span 2
10 U 46
Link
[S] 2 Caretaker's Wave
Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship.
Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission.
"At current speeds, it will intercept us in less than thirty seconds."
14 C 2
Link
[S] •Cargo Haul
[AQ] 35
Acquisition, Medical, and Cunning>44
You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may stop that personnel draw a card.
Interstellar shipping lane: Transport medical supplies to an outlying colony.
[Fer] [NA]
Span 4
2 U 99
Link
[D] 3 Cargo Pirates
Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped.
"This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they took the entire shipment."
14 C 3
Link
[P] •Cargo Rendezvous
[AQ] 30
Engineer, Physics, Transporters, and Integrity>29 or Acquisition, Transporters, Treachery, and Cunning>34

Beltane IX: Arrange a cargo transfer at this major commercial shipping center.
[Baj] [Fed] [Fer] [Kli] [Rom]
Span 2
1 U 154
Link
[Eve] 2 •Cargo Run
Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
2 C 34
Link
[Non] 3 •Carol Marcus, Intelligent Scientist
[Pa] Human
2 Exobiology Honor Physics Science
This personnel is Cunning +1 for each card in an opponent's hand (limit +5).
"The matrix formed in a day. The life forms grew later, at a substantially accelerated rate. ... Can I cook or can't I?"
Integrity 6    Cunning 5    Strength 4
11 P 23
Link
[Fed] 1 Carolyn Palamas
[Stf] [TOS] [Pa] Human
Anthropology Archaeology Science
You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn.
"A father doesn't destroy his children."
Integrity 6    Cunning 5    Strength 4
12 C 59
Link
[Bor] 1 Cartography Drone
[Stf] Borg
Engineer
Drone. Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.) 
TASK: Review collected information on known space. Expand.
Integrity 5    Cunning 5    Strength 5
3 C 125
Link
[Int] Cascade Virus
To play this interrupt you must command Athos IV and three [Maq] personnel. When an opponent is about to play a non-unique personnel or a personnel who costs 2 or less, prevent that and place the personnel in its owner's discard pile.
"Before you waste a lot of time running around trying to restore computer control, let me save you some trouble. You can't."
12 R 33
Link
[D] 3 Casualties
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  The personnel who has the fewest [SD] icons is stopped. If that personnel does not have at least four [SD] icons, he or she is killed instead.
"Twenty-two so far. Mainly radiation burns from the ship's outer areas. Could have been much worse, Captain."
12 R 3
Link
[Eve] 2 •Casualties of the Occupation
To play this event, you must command [HQ] Bajor and [HQ] Cardassia Prime. Plays in your core.
Order - Remove a [Baj] card in your discard pile from the game to make each of your [Car] personnel attributes +1 until the end of your turn (limit +3).
"If only they had cooperated with us, we could have turned their world into a paradise."
43 V 6
Link
[P] 4 Casualties of War
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
"The Klingons had us pinned down. We couldn’t beam out because they had a transport scrambler running. We called for a hopper. As soon as it set down, the Klingons came after us."
2 R 2
Link
[Eve] 1 •Catastrophic Quip
Q. Plays in your core. When an opponent's personnel fails a mission attempt, you may destroy this event to stop all personnel at that mission.
"I hate to interrupt such a thrilling display of naked avarice, but I thought it was only right of me to warn you that this station is hurtling toward its doom, and it's very unlikely any of you will survive to enjoy your purchases. I just thought I'd mention it. Please, carry on."
40 V 10
Link
[Eve] 2 Caught in the Act
Capture. Plays in your core.
Order - Stop two of your [Car] personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.
4 R 44
Link
[S] 2 Causal Recursion
Unless you choose to remove five cards in your discard pile from the game or have three missions worth 40 or more points each, place this dilemma in your core. You need an additional 10 points to win the game. When you score points from an event, you may remove this dilemma from the game.
"Before we can go forward, the cycle must end."
17 V 2
Link
[Eve] 3 Cavalry Raid
Plays in your core.  When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your [Kli] personnel and [Kli] ships involved and restore all Range those ships have used this turn.  You cannot begin any other engagements this turn.
"I don’t intend to destroy the base, just damage it. Throw them off balance, then move on to the next target."
3 R 39
Link
[P] 1 Cave-In
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand.
"Anij, stay with me. Help me find the power to keep you in this moment..."
4 U 10
Link
[Fed] 2 •Cavit, Apprehensive First Officer
[Cmd] [Voy] Human
Astrometrics Leadership Officer Security
While this personnel is attempting a [DQ] mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel. Otherwise he is stopped. You may do this only once each turn.
"Lay in a course and clear our departure with operations."
Integrity 5    Cunning 5    Strength 6
10 U 64
Link
[Eve] 3 Cellular Peptide Cake
Replicate - Discard an event from your hand. (You may discard an event card from your hand when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command a Klingon. Each player returns a non-[Ref] event in an opponent's core to its owner's hand. Destroy this event.
"With mint frosting."
11 P 9
Link
[D] 3 Center of Attention
Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped.
"Alright, somebody else count it."
1 C 14
Link
[S] •Ceres Ecliptic, Intercept Perceived Threat
[AQ] 35
Intelligence, Navigation, Officer, Security, and Strength>34
Region: Sector 001. When you complete this mission, you may destroy any number of your events.
"Under no circumstances is that ship to reach Earth."
[Fed]
Span 3
40 V 22
Link
[P] •Ceti Alpha V, Find Lifeless World
[AQ] 35
2 Biology, 2 Exobiology, and Cunning>33
You may attempt and complete this mission using your [SF] personnel with these requirements: Honor, Leadership, 2 Security and Strength>35. At the start of each of your turns, you may discard six cards from hand to draw five cards.
"There can't be so much as a microbe or the show's off."
Any affiliation may attempt this mission.
Span 2
14 U 56
Link
[P] •Ceti Alpha V, Forge Settlement
[AQ] 35
Biology, Geology, Leadership, Medical, and Cunning>34
Cards an opponent owns cannot prevent or destroy copies of To Rule in Hell you own. At the start of your turn, you may discard a card from hand to download To Rule in Hell.
"A world to win, an empire to build."
[NA]
Span 2
29 V 35
Link
[Kli] 3 •Ch'Pok, Vexing Advocate
Klingon
Biology Diplomacy Law Programming Treachery

Order - Return this personnel to his owner's hand to place an opponent's Honor personnel or Klingon personnel present on the bottom of his or her owner's deck.
"Someone told me this was a search for the truth. Should we not follow that search wherever it takes us?"
Integrity 4    Cunning 7    Strength 6
0 VP 312
Link
[Kli] 2 •Ch'Regha, Open-Minded
[Stf] Klingon
Archaeology Exobiology Honor Medical

Order - Stop this personnel aboard your [Kli] ship at a [DQ] mission to place a Klingon at your Qo'noS aboard this ship.
"You have a fiery spirit. You will make a worthy mate."
Integrity 6    Cunning 5    Strength 6
18 V 34
Link
[Rom] 1 Chagrith
[Stf] Reman
Archaeology Geology Science

"...one side of Remus always faces the sun. Due to the extreme temperatures on that half of their world, the Remans live on the dark side of the planet."
Integrity 4    Cunning 6    Strength 6
1 C 355
Link
[P] 4 Chained Environment
Unless you have 2 Diplomacy and 2 Geology or Cunning>36, all your personnel are stopped and, if there are no other dilemmas on this mission, place this dilemma on this mission. Add Science to each of this mission's requirements.
"Akuta alone speaks to Vaal. I am the eyes and the voice of Vaal. It is Vaal's wish."
30 V 1
Link
[Fed] 3 •Chakotay, Bridge Between Two Crews
[Cmd] [Voy] Human
Anthropology Diplomacy Honor Security
When your [Fed] personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that.
"I have no intention of being your token Maquis officer!"
Integrity 6    Cunning 5    Strength 6
10 U 65
Link
[Fed] 7 •Chakotay, First Officer
[Cmd] [Voy] Human
Anthropology Leadership Officer
When you play this personnel, you may discard two cards from hand to download two [Voy] Treachery personnel and place each where he or she could be played.
"You're right, Captain. I do consider these my people because nobody else on this ship will look out for them like I will."
Integrity 6    Cunning 6    Strength 6
12 R 60
Link
[Fed] 3 •Chakotay, Freedom Fighter
[Cmd] [Maq] Human
Anthropology Archaeology Leadership Navigation Treachery
Commander: Valjean. While this personnel is facing a dilemma, each of your other [Maq] personnel present is attributes +1.
"Fine. Be a fool. If I have to die, at least I'll have the pleasure of watching you go with me."
Integrity 4    Cunning 6    Strength 6
2 R 120
Link
[Fed] 4 •Chakotay, Steadfast Commander
[Cmd] [Voy] Human
2 Anthropology Archaeology Diplomacy Honor Leadership Officer
Commander: U.S.S. Voyager. When you begin a mission attempt involving this personnel, if you do not command a planet mission, reduce all attribute requirements of that mission by 2 for each of your completed space missions until the end of that mission attempt.
Integrity 6    Cunning 6    Strength 6
34 V 29
Link
[Baj] 2 •Chalan Aroya, Accessible Restaurateur
[DS9] Bajoran
Biology Honor Science Transporters
When this personnel is randomly selected by a dilemma, you may take a card from your discard pile into hand.
"I own the Celestial Cafe, the new Bajoran restaurant overlooking the Promenade. ... I was hoping one day you might stop in when you're not working."
Integrity 6    Cunning 5    Strength 4
18 V 19
Link
[D] 2 Challenging Revision
Your opponent names a card type. Each player reveals his or her hand, places all revealed cards of that type under his or her deck, and draws an equal number of cards. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be killed.
"Interesting. The same London, but ... slightly different."
29 V 4
Link
[D] 3 Chameloid Chicanery
Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed.
"Would you mind explaining that little trick you do?"
10 C 4
Link
[Int] Chance Observation
When your [Rom] personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma.
"Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran."
4 C 87
Link
[Kli] 3 •Chang, Gorkon's Chief of Staff
[Cmd] [Pa] Klingon
Leadership Officer 2 Security 2 Treachery
Commander: I.K.S. Kla'Diyus. General. While this personnel is facing a dilemma, you may have him lose 2 Treachery to make him gain Diplomacy and Law until the end of this turn.
"... in space, all warriors are cold warriors."
Integrity 2    Cunning 6    Strength 8
14 U 90
Link
[Int] Change of Heart
To play this interrupt, you must command three [Rom] personnel. When a random selection is made by a dilemma, you may ignore its results and select again.
Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but that Shinzon’s goals had little to do with hers.
6 P 33
Link
[Eve] 5 Change of Venue
When you play this event, if you have a lower score than each of your opponents, it is cost -4. Choose a dilemma or opponent's event on one of your non-headquarters missions. Place that card on one of your opponent's non-headquarters missions. Destroy this event.
"I hereby formally request third party arbitration of our dispute... I name the Grizzelas to arbitrate."
49 V 12
Link
[Eve] 1 Changed History
Temporal. Plays in your core. When you win an engagement involving your [Bor] ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
"They mush have done it in the past. They went back and assimilated Earth."
6 P 17
Link
[Dom] 0 •Changeling Infiltrator
Changeling

Founder. Infiltrator. Shape-shifter.
Order - Choose a captive in your brig. While that captive is in your brig, this personnel gains all icons, skills, keywords and attributes on that personnel. These effects last until this order is executed again.
"I can only imagine what my replacement is up to..."
Integrity 0    Cunning 0    Strength 0
19 V 10
Link
[P] •Changeling Research
[GQ] 45
2 Exobiology, Geology, 3 Science, and Cunning>42

L-S VI: "One of the Bajoran science probes recently scanned a planet about six light-years from the wormhole. It picked up some very unique and familiar DNA patterns."
[Baj] [Car] [Fed] [Rom]
Span 2
1 U 155
Link
[Eve] 1 Changeling Sabotage
Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.
"They've attached themselves to the command and communication relays, the internal sensors, the transporter, the deflector shield grid, almost every critical system."
3 U 40
Link
[P] 2 Charged-Particle Precipitation
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  The personnel who has the fewest [SD] icons is stopped. If that personnel does not have at least four [SD] icons, he or she is killed instead.
"It's this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism's messed up."
7 U 1
Link
[D] 2 Charismatic Mimic
Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core.
"Human beings... at first glance they're so primitive. Genetic impurities, no telepathy, violent, and yet they've created so many beautiful ways to communicate their ideas. Literature, art, music. At times, I've actually enjoyed being in this form."
31 V 2
Link
[Sta] 2 •Charles Tucker III, "Trip"
[Cmd] [Pa] Human
Engineer Honor Officer Programming
While this personnel is facing a dilemma, he gains Leadership and Security.
"I've only been to one inhabited planet besides Earth... nothing there but dust-dwelling ticks."
Integrity 6    Cunning 6    Strength 6
8 C 95
Link
[Sta] 2 •Charles Tucker III, Chief Engineer
[Cmd] [Pa] Human
Archaeology Engineer Programming Transporters
While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn.
Integrity 6    Cunning 6    Strength 6
10 R 103
Link
[Sta] 2 •Charles Tucker III, Competent Engineer
[Cmd] [Pa] [AU] Human
Engineer Physics Programming Transporters
While you have no cards in your hand, cards your opponent owns cannot destroy your events.
"You don't want to end up like me, do you? I've absorbed enough delta rays to guarantee my grandchildren glow in the dark."
Integrity 5    Cunning 5    Strength 6
13 C 104
Link
[Sta] 2 •Charles Tucker III, Damaged Engineer
[Cmd] [Pa] Human
2 Engineer Physics Transporters

Order - If this personnel is aboard your ship at a Region: Delphic Expanse mission, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
"Engineering isn't the safest place to be right now."
Integrity 5    Cunning 6    Strength 6
22 V 46
Link
[Sta] 3 •Charles Tucker III, Horse Trader
[Pa] Human
Anthropology Engineer Honor Security
When you play this personnel, you may download a non-Artifact equipment.
Order - Place your equipment present on the bottom of its owner's deck to draw two cards. You may do this only once each turn.
"Well, how about I leave my gun for collateral?"
Integrity 6    Cunning 6    Strength 6
42 V 9
Link
[Sta] 3 •Charles Tucker III, Standing In
[Cmd] [Pa] Human
2 Engineer Programming 2 Transporters
Commander: Enterprise. During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed.
"He's... indisposed at the moment. Can I help you?"
Integrity 6    Cunning 6    Strength 6
9 R 14
Link
[Fed] 2 •Charles Whatley, Professional Admiral
[Cmd] [DS9] Human
Engineer Law Leadership Officer Security
Admiral. When you play this personnel, you may lose 5 points to download up to two [E] personnel, then place them on your Mouth of the Wormhole.
"Welcoming a new planet to the Federation is the happiest assignment an Admiral could hope for."
Integrity 5    Cunning 6    Strength 6
23 V 41
Link
[S] •Chart Stellar Cluster
[GQ] 35
2 Astrometrics, Programming, 2 Science, and Cunning>34

Edge of Denkiri Arm: Conduct long-range scans to refine maps of this remote section of the galaxy.
[Bor] [Car] [Fed] [Fer] [Rom]
Span 4
1 U 156
Link
[Rom] 2 •Charvanek, Fleet Commander
[Cmd] [Pa] Romulan
Archaeology Diplomacy Officer Physics Science

"You are being clever, Commander."
Integrity 5    Cunning 6    Strength 5
0 AP 7
Link
[Rom] 3 •Charvanek, Neutral Zone Commander
[Cmd] [Pa] Romulan
Diplomacy Leadership Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a [Pa][Rom] personnel present from that selection.
"... there are certain ships, certain officers, that are known to us."
Integrity 5    Cunning 6    Strength 5
12 R 106
Link
[Fed] 3 •Chell, Incessant Chatterbox
[Stf] [Voy] Bolian
Diplomacy Engineer Navigation Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your [Fed][Voy] ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
"But Lieutenant, I'm just trying to..."
Integrity 4    Cunning 6    Strength 5
45 V 8
Link
[Eve] 3 Chimeric Diversion
Plays in your core. When the opponent on your right begins a mission attempt, if the number of dilemmas beneath that mission is greater than its span, you may draw one extra dilemma and spend one extra in total cost on dilemmas.
"Number One, I have the distinct impression that we're being toyed with."
36 V 7
Link
[Non] 2 •Chorgan, Leader of the Gatherers
[Cmd] Acamarian
Law Leadership Physics Transporters
Gatherer. Thief. While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership.
"Say what you came to say. But I doubt I'm going to believe you."
Integrity 4    Cunning 5    Strength 6
1 U 322
Link
[Eve] 3 Christening
Reveal your hand. If you do not command a ship and you do not reveal a ship from hand, this event is cost -3. Download a ship. Destroy this event.
"Care to do the honors?"
"It's almost a shame to break this over the hull."

24 V 13
Link
[Fed] 1 •Christine Chapel, Clandestine Vessel
[Stf] [TOS] [Pa] Human
2 Biology Medical
You may play this personnel at cost +2 to make her gain all skills on a [TOS] personnel at this mission until the end of this turn.
"Mister Spock's consciousness was placed in me. We shared consciousness together."
Integrity 6    Cunning 5    Strength 4
47 V 7
Link
[Fed] 2 •Christine Chapel, Medical Assistant
[Stf] [TOS] [Pa] Human
Anthropology 2 Biology Honor Medical
You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile into hand.
Chapel signed aboard the U.S.S. Enterprise after graduating from Starfleet Academy with a degree in research medicine.
Integrity 6    Cunning 5    Strength 4
12 C 61
Link
[Fed] 2 •Christopher Pike, Bold Commander
[Cmd] [TOS] [Pa] Human
Anthropology Diplomacy Leadership Officer Security
Commander: U.S.S. Enterprise. You may play this personnel at cost +1 to draw two cards.
"You either live life, bruises, skinned knees and all, or you turn your back on it and start dying."
Integrity 6    Cunning 6    Strength 6
39 V 10
Link
[Fed] 3 •Chu'lak, Calculating Killer
[Cmd] [DS9] Vulcan
Physics Science Transporters
Assassin. When you play this personnel, you may download a Hand Weapon. While this personnel is equipped with a Hand Weapon, he gains 2 Treachery.
"The Grissom was destroyed by the Jem'Hadar in the battle of Riktor Prime. He was one of only six crewmen to survive."
Integrity 4    Cunning 7    Strength 7
41 V 19
Link
[D] 1 Chula: Echoes
Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
1 C 15
Link
[D] 3 Chula: Move Along Home
Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped.
"...perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze."
8 U 6
Link
[D] 2 Chula: Pick One to Save Two
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped.
"Thialo… Sacrifice one so that two may live."
1 C 16
Link
[D] 4 Chula: The Chandra
Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel.
"Allamaraine, count to four.
Allamaraine, then three more.
Allamaraine, if you can see.
Allamaraine, you'll come with me."

14 U 4
Link
[D] 3 Chula: The Dice
Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped.
"Roll! Roll? But you haven't even told me the rules yet!"
13 R 4
Link
[D] 0 Chula: The Game
Place this dilemma on this mission. When your personnel are about to face a dilemma whose title begins with "Chula" here, randomly select one of your personnel attempting this mission to be stopped. When your personnel complete this mission, this dilemma is overcome.
"Choose their path! Double their peril, double your winnings!"
30 V 2
Link
[D] 2 Chula: The Precipice
If you have an even number of personnel, randomly split them in half. Unless one half has a personnel with Leadership, a second personnel with Cunning>5, and a third personnel with Honor, randomly select one half to be stopped.
"If you were hurt, I'd leave you behind."
"Then I'm glad I'm not the one who's hurt."

19 V 1
Link
[D] 2 Chula: Trickery
Randomly select three personnel. Unless those personnel have 2 Officer or twelve different skills, all three are stopped.
"Over here. Hurry!"
"Where's it coming from?"
"Spread out."

30 V 3
Link
[D] 1 Chula: Unfortunate Roll
Randomly select three personnel. If their total Integrity is odd, all three are stopped.
"Find cover if you can."
16 V 5
Link
[Int] Clandestine Agent
When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn.
"I sympathize with your problem. Uncovering changeling infiltrators is no easy task."
7 C 37
Link
[Eve] 2 Clandestine Kidnapping
Capture. To play this event, you must command three [Dom] personnel. Choose a personnel in an opponent's discard pile that he or she does not command. Place that personnel in your brig. (That personnel's owner now commands him or her.) Remove this event from the game.
"I was attending a burn treatment conference... I went to bed one night and woke up here."
30 V 14
Link
[Eve] 2 •Clarity
Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile.
"One day, the Link will be all you need. And that day is coming soon."
14 R 24
Link
[Fed] 2 •Clark Terrell, Reliant Captain
[Cmd] [TOS] [Pa] [E] Human
Geology Leadership Officer Transporters
Commander: U.S.S. Reliant. You may play this personnel aboard your U.S.S. Reliant. While you command a [NA] ship, this personnel becomes [NA].
"I'm afraid it's even harder than you think, Doctor."
Integrity 5    Cunning 5    Strength 5
14 C 77
Link
[S] •Clash at Chin'toka
[AQ] 35
Engineer, Leadership, Navigation, Officer, and Cunning>36

Chin'toka system: Battle for control of this strategically significant system on the edge of territory held by the Dominion.
[Car] [Dom] [Fed] [Kli] [Rom]
Span 3
3 U 85
Link
[Int] Clear Ultimatum
To play this interrupt, you must command three [Rom] personnel.
Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.
"You will withdraw or I will be forced to destroy your ship and your away team."
7 C 38
Link
[Int] Cloak and Dagger
Pursuit. When an opponent's personnel begins a mission attempt, take your staffed Cloaking Device ship from an opponent's mission and place it at that mission. Remove this interrupt from the game.
"There! That distortion, see it?"
24 V 19
Link
[P] 2 Close Call
Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed.
Although the reflexes and agility of a Jem’Hadar soldier are without peer, a transporter’s matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
3 C 3
Link
[Int] Cluttering Irrelevancies
When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of that dilemma. At the end of this mission attempt, return that Hologram to its owner's hand.
"He wasn’t programmed to be a tenor, he was programmed to be a physician."
7 U 39
Link
[Fed] 3 •Cochrane, Voyager Shuttle
[Stf]
[Voy] Type-9 Shuttlecraft
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard.
"I'll bring the shuttle up to speed. The second I cross the threshold, I'll cut the engines, drop out of warp, and come about."
Range 3    Weapons 3    Shields 3
10 C 107
Link
[D] 2 Code Forty-Seven
Choose one or more [Cmd] personnel to be stopped. Unless the total cost of personnel stopped by this dilemma is 4 or more, this dilemma returns to its owner's dilemma pile.
"Damn it, Jean-Luc. I tell you that some of Starfleet's top command people are changing. This could affect the very core of our organization. Officers I've known for years are bluffing their way through talk of old times."
22 V 1
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[P] 3 Code of Honor
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped.
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 R 2
Link
[Eve] 0 •Code of the Ushaan
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.)  Plays in your core. Each player cannot spend more than seven counters during their Play and Draw Cards segments.
"There are twelve thousand amendments to this ridiculous honor code."
49 V 13
Link
[Equ] 1 •Coil Spanner
While at a [GQ] space mission, each of your Officer personnel present gain Astrometrics and Navigation.
Multipurpose tool used to calibrate, attenuate, balance, and augment linkages in various computer and mechanical systems aboard starships and space stations. Not to be confused with a hyperspanner.
33 V 6
Link
[Int] Cold Calculations
Nucleogenic. To play this interrupt, you must command three [Voy] Treachery personnel. When an opponent has chosen dilemmas, you may examine each of the unchosen dilemmas.
"Sixty-three. That's how many more it will take."
34 V 13
Link
[S] •Collapse Anti-Time Anomaly
[AQ] 35
Astrometrics, Engineer, Leadership, Physics, and Cunning>36
Region: Neutral Zone. When your personnel attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card.
Devron system: "The only way to stop this thing is to repair the rupture at the focal point where time and anti-time are converging."
Any affiliation may attempt this mission.
Span 3
5 P 21
Link
[Eve] 3 Collateral Damage
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
"There's method to their madness. They're inflicting considerable damage on the Klingons."
4 C 45
Link
[S] •Collect Omicron Particles
[DQ] 35
Astrometrics, Engineer, Leadership, Navigation, and Cunning>36
Nebula. When a ship is about to move between another [DQ] mission and this mission, subtract 1 from the Range required.
Unexplored Nebula: "Are you thinking we could collect the omicron particles to provide an additional anti-matter reserve?"
Any affiliation may attempt this mission.
Span 4
10 U 47
Link
[S] •Collect Sample
[AQ] 35
Physics, 2 Science, Transporters, and Cunning>34

Gaseous cloud: Beam a sample of this volatile gas aboard your ship and explore possible applications in weapon design.
[Car] [Dom] [Fer] [Kli] [Rom]
Span 3
1 U 157
Link
[P] •Colony Preparations
[GQ] 35
Biology, Geology, Science, Security, and Strength>34

Suitable planet: Conduct a survey of this uninhabited Class-M world and evaluate its potential as a colony site.
[Baj] [Car] [Fed] [Kli] [Rom]
Span 2
1 U 158
Link
[Sta] 4 •Columbia, The Second Warp Five Ship
[Cmd]
[Pa] NX Class
While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."
Range 6    Weapons 5    Shields 5
10 R 120
Link
[Non] 5 •Combat Vessel, Heavily Armed
[Cmd] [Stf]
Combat Class
To staff this ship, you must have three Thief personnel aboard.
Order - If this ship is staffed and at an opponent's mission, discard a Crime card from hand to take an equipment, event, or interrupt from that opponent's discard pile and place it on your Display of Wealth.
"I'd say from these internal scans, a good deal of that cargo is weaponry."
Range 8    Weapons 8    Shields 6
29 V 53
Link
[Eve] 2 Combined Attack
Search your dilemma pile for a Species 8472 dilemma and place it in the opponent on your right's core, then shuffle and replace your dilemma pile. Remove this event from the game.
"I'm detecting two residual weapons signatures in the debris. One is Borg, the other is of unknown origin."
31 V 14
Link
[Int] Comfort Women
When your Gul or Legate is attempting a mission, he or she gains one skill from your non-[Car] personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt.
"Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here."
1 U 123
Link
[S] 1 Command Decisions
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17
Link
[S] •Commandeer Prototype
[AQ] 30
Intelligence, Officer, Treachery, and Cunning>33 or Leadership, 2 Officer, and Cunning>35
When you complete this mission, you may download a ship and place it at this mission (That ship is stopped). Name an affiliation. The downloaded ship becomes the named affiliation.
Remote sector of the Beta Quadrant: Capture a starship prototype.
[Car] [Fer] [Kli] [Rom]
Span 3
14 U 52
Link
[S] 3 Commanding Presence
Species 8472. Unless you have 3 Security or 2 Navigation and Cunning>30 or a personnel with 2 Honor, all your personnel are stopped and this dilemma is placed in your core.
"High-minded ideals are one thing, but your actions tell a very different story. You infiltrated our re-creation, captured and killed one of our people."
31 V 3
Link
[Eve] 2 Common Cause
Count the number of different affiliations among your personnel, then draw that many cards. Destroy this event.
Thanks to the crews of the Enterprise-A and Excelsior, the Khitomer Accords began a new era of cooperation between the Klingon Empire and the Federation.
33 V 9
Link
[Int] Common Enemy
While your personnel is facing a dilemma, count the number of different affiliations among your personnel present. He or she is attributes +1 for each affiliation counted until the end of this mission attempt (limit +8).
"The only way to beat the Dominion is to keep our alliance intact."
33 V 22
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[Eve] 1 Common Ground
To play this event, you must command three [TNG] personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a [TNG] personnel.) Destroy this event.
"It was our hope that you would have to come together in fellowship and companionship to hear this message."
2 R 35
Link
[Eve] 1 Common Purpose
Stop any number of your personnel, then count the number of different affiliation among those personnel. Spend that many additional counters this turn. Remove this event from the game.
Strange Bedfellows
April 2015

0 VP 166
Link
[P] 2 Compassionate Interference
Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead.
"They'll die! You'd let them suffocate? Even if we could prevent it?"
10 U 5
Link
[Eve] 5 •Complications
Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"You didn’t expect to find me here. You thought this was Ceti Alpha VI."
2 R 36
Link
[D] 1 Compromised Experiment
The opponent on your left chooses an event you command. Randomly select a number of personnel to be stopped equal to that event's Decay number.
"...an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable."
"But it was the only way to solve certain problems."

46 V 2
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[D] 3 Compromised Tactics
Your opponent chooses a personnel they command but do not own. Your copies of that personnel are stopped. Unless you have the skills on that personnel, all your personnel are stopped.
"You realize, Admiral, that with the assistance of Captain Picard, the Borg will be prepared for your defenses."
34 V 2
Link
[Bor] 2 Computation Drone
[Stf] Borg
Navigation Programming
Drone. Each of your other Borg present is Cunning +1.
TASK: Evaluate analytical efficiency of Borg drones. Improve.
Integrity 5    Cunning 6    Strength 5
3 C 126
Link
[P] •Conceal Unlikely Society
[AQ] 40
Anthropology, Exobiology, Security, Strength>38 and (2 Treachery or a Klingon)
When your personnel complete this mission, you may destroy an opponent's event that costs no more than the number of Klingons involved.
Carraya IV: Suppress intelligence of Romulan/Klingon colony.
[Rom]
Span 2
26 V 19
Link
[Int] Condition Captive
Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
"He still hesitated. Prepare the equipment for another session."
1 R 124
Link
[Eve] 2 Condition Red
Plays in your core. Each of your [Stf] personnel loses [Stf] and gains [Cmd]. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship.
"Condition alert. Battle stations."
12 U 22
Link
[Eve] 2 Confessions in the Pale Moonlight
Plays in your core. While your [Fed][DS9] Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn.
"I laid the first stone right there. I’d committed myself. I’d pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough."
2 R 37
Link
[Eve] 2 Confessions of a Captain
Plays in your core. While your [Fed][Voy] Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a [Fed][Voy] personnel present until the end of this turn.
"At the Academy, we're taught that a captain is expected to maintain a certain distance. Until now, I've always been comfortable with that distance. ... Maybe that's just the way it works. Maybe the distance is necessary."
10 U 24
Link
[S] 3 Confined to Quarters
Randomly select three personnel. If any of those personnel has Leadership, all three are stopped.
"As first officer, it is my responsibility to point out any actions that may be mistakes by a commanding officer. Sir."
"Then maybe it’s time you found other responsibilities. You’re relieved."

3 C 4
Link
[Int] Conflict
When personnel that the player on your right commands begin a mission attempt, discard 5 cards from hand or lose 5 points to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Stop it! Stop! Stop! Stop! Stop!"
20 V 6
Link
[D] 4 Conflict of Interests
Unless you have 3 Archaeology or Integrity>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
"Without cooperation, we will get nowhere."
26 V 2
Link
[Bor] 1 Connectivity Drone
[Stf] Borg
Engineer Programming Security
Drone.
TASK: Monitor interlink aboard Borg vessels. Maintain.
Integrity 5    Cunning 5    Strength 5
38 V 20
Link
[Eve] 2 Conscription
Download two Glinns, then place them on top of your deck in any order. Destroy this event.
Though many loyal Cardassian citizens volunteer for military service, random drafts are also employed to maintain sizeable and prepared armed forces.
2 R 38
Link
[S] 1 Console Overload
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
1 C 18
Link
[S] •Contact Mysterious Benefactor
[AQ] 35
Engineer, 2 Physics, Treachery, and Cunning>36
Nebula. When your personnel complete this mission, if you command three or more different Temporal cards, score 5 points.
Helix near Paragon II: Apprise patrol of progress in timeline disruption.
Any affiliation (except [Bor]) may attempt this mission.
Span 4
28 V 19
Link
[D] 3 Contaminating a Culture
Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile.
"We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
10 R 6
Link
[D] 2 Contamination
Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile.
Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent.
1 C 19
Link
[Eve] 2 Continuing Committee Hearing
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [Rom] personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event.
"These are not nice people we're dealing with here."
8 C 27
Link
[Bor] 1 Continuity Drone
[Stf] Borg
Science
Drone. Interlink: Programming. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Programming until the end of that mission attempt.) 
TASK: Facilitate data transfer through the central plexus. Coordinate.
Integrity 5    Cunning 5    Strength 5
3 C 127
Link
[P] •Control Plague
[AQ] 35
Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34

Qu'Vat Colony: "Millions are already infected.  If this continues, the Klingon species will cease to exist."
[Kli] [SF]
Span 2
8 U 54
Link
[D] 4 Coolant Leak
Unless you have Engineer or a personnel who has a cost of 4 or more, all your personnel are stopped. If you have two or more personnel who have Engineer or cost 1 or less, randomly select all but one of those personnel to be stopped.
"I estimate two minutes to a warp core breach!"
23 V 3
Link
[Int] Coordinated Attack
To play this interrupt, you must command three [Kli] Officer personnel.
Order - Download an Assault or Maneuver card.
"Our next target – Sarpedion V. … You’ll take fifteen Vor’cha-class battle cruisers in first to soften their defenses."
2 C 75
Link
[Eve] 3 Coordinated Counterattack
To play this event, you must command six [TOS] personnel. Plays in your core. Opponent's personnel cannot gain skills.
"Unless we find a way to destroy the creatures without killing their human hosts, my command responsibilities will force me to kill over a million people."
17 V 23
Link
[D] 1 Coordinated Effort
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead."
7 C 3
Link
[Eve] 3 Coordinated Larceny
Replicate - Discard a Thief personnel from hand. (You may discard a Thief personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.)  Stop your two Thief personnel present together to take a card from your Display of Wealth and place it on top of its owner's deck. Destroy this event.
"They've been operating in this sector for the last six months."
29 V 18
Link
[Car] 3 •Corbin Entek, Inquisitor
[Cmd] Cardassian
Intelligence Law 2 Security Treachery
This personnel is attributes +2 for each captive in your brig (limit +6).
"You don't know how long I've waited for this day. Imagine, in one bold stroke the Obsidian Order will unmask a traitor in the Central Command and shatter the entire dissident movement."
Integrity 2    Cunning 4    Strength 4
30 V 40
Link
[Car] 2 •Corbin Entek, Undercover Operations Supervisor
[Cmd] Cardassian
Biology Exobiology Intelligence Security Treachery

Order - Kill your captive to destroy an event that captive's owner commands.
"I assure you, when it comes to the Obsidian Order, nothing is impossible."
Integrity 3    Cunning 6    Strength 5
1 R 230
Link
[P] 3 Cornered
Unless you have 2 Astrometrics and 2 Navigation or command a completed mission with span 4 or more, randomly select two personnel to be killed.
"Don't tell me the Maquis didn't have a Plan B."
36 V 4
Link
[Fed] 5 •Cosette, Reliable Raider
[Cmd]
[Maq] Condor Class
This ship is attributes +1 for each of your Region: Demilitarized Zone missions.
Order - Reveal the top card of an opponent's deck. If it is a personnel, name an event. Cards that opponent owns may not prevent or destroy that event you own until the start of your next Execute Orders segment. You may do this only once each turn.
"Lieutenant Ro's ship is not retreating with the others."
Range 6    Weapons 6    Shields 6
24 V 45
Link
[D] 2 Counterinsurgency Program
Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped.
"Seems we've tripped some kind of automated security program the Cardassians left."
4 R 11
Link
[Int] Covenant
Pah-wraith. When your [Baj] Treachery personnel is facing a dilemma, remove a [Baj] personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that [Baj] personnel removed from the game until the end of this mission attempt.
"The Pah-wraiths aren't what you think. And neither am I."
14 R 47
Link
[S] 3 Covert Ambush
Unless you have a personnel with 2 Engineer or a personnel with 2 Programming, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig.
"Maximum power to the shields. Kill the music."
17 V 3
Link
[Eve] 0 •Covert Collusion
To play this event, you must command two [Car] personnel and two [Rom] personnel. Plays in your core. At the start of your turn, discard the top two cards of your deck. If you discarded a [Car] Intelligence personnel or a [Rom] Intelligence personnel in this way, the first personnel you play this turn is cost -2.
Order - Destroy this event to download D'deridex Advanced or Keldon Advanced.
43 V 7
Link
[S] 1 Covert Extraction
Choose a personnel who has Intelligence or Transporters to be stopped. If you cannot, randomly select a personnel to be killed.
"Romulan transporters operate on a similar subspace frequency to our own. With only minor adjustments, they can be made to simulate our own transporter carrier wave."
38 V 2
Link
[D] 2 Covert Insertion
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.
Founders have cultivated fear in their subjects and enemies from within.
8 U 7
Link
[Int] Covert Relationship
To play this interrupt, you must command three [Rom] personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment and each personnel present with that personnel.
"My position here has been compromised."
12 U 34
Link
[Car] 4 •Crell Moset, Notorious Exobiologist
[Stf] [Pa] Cardassian
2 Exobiology 2 Medical Science 2 Treachery
When your [Car] personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non-[Car] personnel from hand to prevent that.
"Ethics are arbitrary."
Integrity 2    Cunning 7    Strength 5
14 R 68
Link
[S] •Crensen Gap, Protect the Escapees
[AQ] 30
Engineer, Honor, Navigation, and Integrity>25
You may attempt and complete this mission using your [Kli] personnel with these requirements: Leadership, Officer, Treachery, and Strength>30.
"If you can get a ship and meet me at these coordinates, I'll do what I can to escort you out of the war zone."
[Baj] [Car] [Fed]
Span 3
7 U 51
Link
[Rom] 3 •Cretak, Supporter of the Alliance
[Cmd] Romulan
Anthropology Diplomacy Law Physics Security
Senator. When you play this personnel, you may download a D'deridex-class ship.
"Be aware that I'm authorized to use whatever force is necessary to see that our medical supplies reach their destination. ... Besides, I would hate to see you throw your life away."
Integrity 5    Cunning 5    Strength 5
1 S 356
Link
[D] 0 Crew Advancement
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  Your opponent names an attributes (Integrity, Cunning, or Strength). Your personnel with the highest named attribute is stopped.
"I've relieved Captain Forrest of duty and assumed command of Enterprise."
13 C 5
Link
[Eve] 1 Cripple Engines
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Range. Otherwise, randomly select an opponent's Engineer or Programming personnel involved to be returned to their owner's hand.
"Our warp field's destabilizing."
49 V 14
Link
[S] 3 Crippling Attack
Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"Direct hit, sir. Moderate damage to their aft shield generators."
2 U 3
Link
[Int] Crippling Strike
To play this interrupt, you must command three [Dom] personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.
Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.
33 V 23
Link
[P] •Critical Care
[DQ] 35
Honor, 3 Medical, Science and Cunning>32
When you complete this mission, you may take up to three personnel in your discard pile and place each on the bottom of his or her owner's decks.
Dinaal: "As soon as we get the cytoglobin, we'll be able to treat all the Level Red patients, including him."
Any affiliation may attempt this mission.
Span 2
13 U 44
Link
[Non] 4 •Croden, Dissembler
[Stf] Rakhari
Astrometrics Geology Navigation Science Treachery
Thief. When you play this personnel, choose an opponent to choose one: the next card you play this turn is cost -4 or you score 5 points.
"You see, on my world, the punishment for being an enemy of the people is the death of your family."
Integrity 3    Cunning 5    Strength 5
23 V 47
Link
[Dom] 3 •Crom, Open-minded
[Cmd] Breen
Biology Diplomacy Leadership
General. When you play this personnel, if you command four missions that require Strength, you may download up to three [Dom] personnel of different species.
"They are dangerous. They do not tolerate incursions into their space. During the Second Empire, Chancellor Mow'ga sent a fleet of Klingon ships to conquer their homeworld. They were never heard from again."
Integrity 5    Cunning 7    Strength 7
26 V 28
Link
[Non] 2 •Crosis, Fanatical Lieutenant
[Cmd] Borg
Exobiology Officer Programming Security Treachery
For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes +1 (limit +6).
"I was like you once, without...feeling. But the One helped me. He can help you too."
Integrity 3    Cunning 6    Strength 6
4 R 157
Link
[Eve] 0 •Crowd Control
Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2.
Taking 200 Klingon passengers aboard a starship designed for a complement of 140 put a major strain on the Voyager crew.
2 C 39
Link
[Eve] 3 Cry "Havoc!"
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
"‘…and let slip the dogs of war.’"
1 S 83
Link
[Int] Cultist Attack
Pah-wraith. To play this interrupt, you must command a [Baj] Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
3 C 71
Link
[P] 1 Cultural Differences
Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed.
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself."
8 C 8
Link
[Sta] 2 •Cunningham, Assigned to the Galley
[Stf] [Pa] Human
Anthropology Astrometrics Officer
When you play this personnel, you may discard a card from hand to spend two additional counters this turn.
"With all due respect, you've been cooking the same meal over and over again."
Integrity 5    Cunning 5    Strength 6
8 C 96
Link
[P] •Cure Blight
[GQ] 40
Anthropology, 3 Medical, Science, and Cunning>36

Boranis III: "More than anything, the Dominion wanted my people to bear the mark of their defiance. So they brought us the Blight. We’re all born with it. We all die from it."
[Baj] [Fed]
Span 2
1 U 159
Link
[Int] Curious Companion
When a card an opponent owns returns any number of dilemmas to that opponent's dilemma pile from beneath your incomplete mission, score 5 points.
Order - Place a Temporal card from your discard pile on the bottom of its owner's deck.
"Would you mind telling me who that is?"
"That, Miss Lincoln, is simply my cat."

28 V 13
Link
[D] 3 Curt Reprimand
Randomly select three personnel. If the cost of any of those personnel is 1 or less, all three are stopped. Otherwise, randomly select one of those personnel to be stopped.
"You men have work? ... Then snap to it."
15 V 2
Link
[D] 2 Cutting Remark
Randomly select a personnel to be stopped. If you command four or more events that cost 2 or less, destroy two of your events.
"I promise, not too much off the top."
49 V 1
Link
[Eve] 2 Cutting the Strings
To play this event, you must command Bajor. Choose one: destroy an event on your mission; or return a dilemma on your mission to its owner's dilemma pile. Destroy this event.
"This coup will deliver Bajor back into the hands of its greatest enemies. Are you willing to live under Cardassian rule again?"
30 V 15
Link
[Non] 3 •Cyrano Jones, Troublesome Peddler
[Stf] [Pa] Human
Acquisition Anthropology Exobiology Geology Navigation
Smuggler. Thief. When a Commodity or Crime event you own is destroyed by a card an opponent owns, you may stop this personnel to take that event into your hand instead.
"Surely we can come to some sort of mutual understanding."
Integrity 4    Cunning 6    Strength 5
48 V 15
Link
[Non] 1 •Cyrus Redblock, Civil Criminal
Hologram
Acquisition Leadership Treachery
Thief. For each Crime event you command, this personnel is attributes +2 (limit +6).
"Life is an endless stream of choices. Unfortunately, you have chosen to make my life more difficult."
Integrity 2    Cunning 5    Strength 5
8 C 82
Link
[Eve] 2 D'Arsay Archive
Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event.
"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84
Link
[Rom] 5 D'deridex
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device.
For reasons known only to themselves, the Romulans went into isolation after the Tomed Incident in 2311. Over 50 years later, they returned as a major force in the quadrant with a fleet of these massive, heavilyarmed warbirds.
Range 7    Weapons 9    Shields 9
1 S 408
Link
[Rom] 5 D'deridex Advanced
[Cmd] [Stf] [Stf]
D'deridex Class
Cloaking Device. While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2.
"No, I’m not on a pleasure cruise. This ship is part of a fleet of Romulan and Cardassian vessels – a fleet that will very soon be traveling through the wormhole into the Gamma Quadrant."
Range 6    Weapons 7    Shields 7
1 U 409
Link
[Non] 2 D'Jamat
[Cmd] [Pa] Triannon
Acquisition Biology Geology Physics Security Treachery
This personnel is attributes +1 for each Harbinger dilemma on your opponents' missions (limit +4).
"We're not here to study the Spheres, we're here to venerate them. We believe that it is through prayer and meditation that the Makers become manifest."
Integrity 3    Cunning 5    Strength 5
51 V 17
Link
[Fer] 5 D'kora Marauder
[Cmd] [Cmd] [Stf] [Stf]
D'Kora Class

Though its size and capabilities rival Starfleet's Galaxy-class starship, the Ferengi Marauder carries less than half the crew compliment.
Range 8    Weapons 9    Shields 7
7 C 117
Link
[Fer] 5 D'Kora Transport
[Cmd] [Stf] [Stf] [Stf]
D'Kora Class
This ship is attributes +1 for each different Commodity event or Rule event in play (limit +5).
Common Ferengi trade vessel. Boasts the same spaceframe as the D’Kora-class Marauder, but typically has a smaller crew complement and far more internal volume devoted to cargo capacity.
Range 5    Weapons 3    Shields 3
26 V 54
Link
[Non] 3 •D'Nesh, Manipulative Gift
[Stf] [Pa] Orion
Anthropology Diplomacy Engineer Programming Treachery
Thief. While a Thief present is facing a dilemma, you may destroy your event to make that Thief attributes +1 until the end of that mission attempt.
"Harrad-Sar never let us leave our rooms. I've never seen anything like this place."
Integrity 4    Cunning 6    Strength 4
14 C 94
Link
[Rom] 2 •D'Ral, Mutinous Commander
[Cmd] Romulan
Anthropology Engineer Officer Treachery
Dissident. When your [Rom] personnel present is randomly selected by a dilemma, you may replace that personnel with a [Rom] personnel from hand who has the same cost as that personnel. Place the personnel you replaced in his or her owner's discard pile.
To all Romulans, allegiance is a temporary concept.
Integrity 3    Cunning 6    Strength 6
15 V 41
Link
[Rom] 3 •D'Tan, Curious Youth
Romulan
Anthropology Archaeology Geology Honor Science
Dissident. When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck.
"Jolan True, Mister Spock. Look what I've brought you."
Integrity 7    Cunning 4    Strength 4
10 C 101
Link
[Sta] 2 D'Vela
[Stf] [Pa] [AU] Orion
Diplomacy Engineer Medical Navigation
While a personnel present is facing a dilemma, if you have no cards in your hand, you may destroy your event to have that personnel gain a skill of your choice until the end of that dilemma.
Races subjugated by the Terran Empire often served on Starfleet vessels.
Integrity 4    Cunning 6    Strength 5
14 C 108
Link
[Kli] 4 D-7 Battlecruiser
[Cmd] [Cmd]
[Pa] D-7 Class
Cloaking Device. To play this ship, you must command two [Pa][Kli] personnel.
The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice.
Range 8    Weapons 7    Shields 6
12 U 120
Link
[Eve] 2 Dabo!
To play this event, you must command three [Fer] personnel. Plays in your core.
Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matched the number you named, place it beneath your non-headquarters mission.
8 R 28
Link
[Fer] 4 •DaiMon Solok, Cargo Runner
[Cmd] Ferengi
Acquisition Anthropology Engineer Navigation Officer Transporters
Smuggler. To play this personnel, place the top card of your dilemma pile underneath a non-headquarters mission of the opponent to your right's choice. When you play this personnel, if you command three [Fer] personnel, score 5 points.
"When do you want to leave?"
Integrity 5    Cunning 5    Strength 4
23 V 46
Link
[Car] 2 •Dakol, Lecherous Overseer
[Stf] Cardassian
Archaeology Geology Officer Treachery
Glinn. When you play this personnel, the next Punishment event you play this turn is cost -2.
"I used to be stationed on Bajor. What would it cost me for an appointment?"
Integrity 4    Cunning 5    Strength 6
30 V 41
Link
[Non] 3 •Dala, Con Artist
[Cmd] Alien
Acquisition Diplomacy Leadership Officer Treachery
Thief. When this personnel is facing a dilemma, you may take a personnel on your Display of Wealth and place him or her in his or her owner's discard pile to make this personnel gain each skill that personnel has until the end of the dilemma.
"This hair is so uncomfortable."
Integrity 3    Cunning 6    Strength 5
29 V 39
Link
[Non] 1 Dallan
[Stf] Acamarian
Medical Navigation Physics
Gatherer. Thief.
"Reconciliation with the Gatherers is impossible. ... For almost a century now, they've been parasites, moving from star system to star system, living on what they could find or steal."
Integrity 4    Cunning 4    Strength 6
1 C 323
Link
[Sta] 1 Dallas
[Stf] [Pa] Human
Archaeology Physics Science

With the first mission pushing Enterprise's launch to a sooner-than-expected date, most of her crew consisted of new Starfleet Academy graduates. Where they lacked in experience, these new gradutes make up in knowledge.
Integrity 5    Cunning 5    Strength 5
8 C 97
Link
[P] 3 Damaged Reputation
If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager."
1 U 20
Link
[Car] 2 •Damar, Ambitious Glinn
[Stf] Cardassian
Astrometrics Engineer Officer Physics Security
Glinn.
Order - Discard a [Car] ship from hand to draw three cards. You may do this only once each turn.
"Sir, we're approaching the outpost on Korma... or what's left of it."
Integrity 4    Cunning 5    Strength 6
24 V 25
Link
[Car] 4 •Damar, Cardassian Liberator
[Cmd] Cardassian
Engineer Honor 2 Leadership Officer Security
Dissident. Legate. When you play this personnel, examine cards from the top of your deck equal to the cost of a personnel you command. Take up to two cards examined into your hand. Discard the remaining cards.
"How many more of these sacrifices will my people be asked to make?"
Integrity 7    Cunning 6    Strength 6
13 R 52
Link
[Car] 2 •Damar, Loyal Glinn
[Stf] Cardassian
Astrometrics Engineer Physics Programming
Glinn.
Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn.
"...I'm willing to spill a little Klingon blood to get the job done..."
Integrity 4    Cunning 5    Strength 6
1 U 231
Link
[Car] 1 •Damar, Martyred Outlaw
[Cmd] Cardassian
2 Leadership
Commander: Niala. Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is killed by a dilemma or in combat, you may place up to three [Car] Dissidents from your hand at your headquarters mission where they could be played.
"With men like you on our side, how can we fail?"
Integrity 7    Cunning 6    Strength 6
44 V 3
Link
[Car] 2 •Damar, Resourceful Supervisor
[Cmd] [TN] Cardassian
Engineer Intelligence Officer Physics
Gul. When you play this personnel, flip any player's dilemma pile over. Then, remove the top dilemma of each player's dilemma pile from the game.
"Let's just say it will change the course of history."
Integrity 4    Cunning 5    Strength 6
38 V 21
Link
[Car] 3 •Damar, Useful Adjutant
[Cmd] [TN] Cardassian
Engineer Officer Physics Security Treachery
Glinn. When an opponent is about to draw dilemmas, if this personnel is attempting a mission, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.
"The last mines have been neutralized."
Integrity 3    Cunning 5    Strength 6
3 R 141
Link
[Car] 2 •Danar, Irascible Gul
[Cmd] Cardassian
Astrometrics Engineer Leadership Navigation Officer
Commander: Aldara. Gul.
"A diplomatic insult to the Cardassian people would be a problem. Delivering a wanted criminal to us would not be."
Integrity 5    Cunning 5    Strength 6
1 U 232
Link
[Fed] 4 •Daneeka, Reassuring Physician
[Stf] [TNG] Human
Anthropology Biology Medical Science
When this personnel uses Biology to complete a mission, score 5 points.
In 2365, this member of the Enterprise medical staff assisted Katherine Pulaski in eradicating an unknown microorganism from Commander Riker’s nervous system.
Integrity 6    Cunning 5    Strength 5
7 U 64
Link
[P] 4 Dangerous Climb
Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Isn’t there a beginner cliff we can start on?"
3 R 5
Link
[D] 4 Dangerous Liaisons
Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It’s light. … Nice… I’ll take two thousand."
1 C 21
Link
[P] 3 Dangerous Missions
Place this dilemma on this mission. Each personnel who has a cost of 2 or less cannot use his or her skills while facing dilemmas. At the end of this turn, this dilemma is overcome.
"Central Security claims to have no record of Klaang, but they told me about an enclave on level ninteen where Klingons have been known to go. Something about live food."
13 U 6
Link
[D] 2 Dangerous Standoff
Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there.  Your opponent now commands that personnel.
"Or what? You'll assimilate me?"
8 U 9
Link
[Sta] 4 •Danica Erickson, Well Read
[Stf] [Pa] Human
Anthropology Astrometrics Biology Programming Science Transporters
When you play this personnel, choose a [SF] mission you command. This personnel is cost -1 for each dilemma beneath that mission.
"I probably could describe every one of your missions."
Integrity 6    Cunning 6    Strength 5
36 V 38
Link
[Sta] 3 •Daniel Greaves, Strongman
[Stf] [Pa] Human
Leadership 2 Navigation Security 2 Treachery
Assassin. Dissident.
Order - If this personnel is present with six [SF] Dissident personnel, return him to his owner's hand to destroy an opponent's event.
"We did what we had to do, not what we wanted to do."
Integrity 3    Cunning 6    Strength 6
48 V 19
Link
[Fed] 1 Daniel Kwan
[Stf] [TNG] Human/Napean
Engineer Physics Telepathy

A partially empathic species, Napeans typically seek interaction with other races to explore alien though patterns. This leads many to join Starfleet.
Integrity 6    Cunning 5    Strength 5
1 C 258
Link
[Sta] 3 •Daniel Leonard, Cautious Admiral
[Cmd] [Pa] Human
Leadership 2 Navigation Officer
Admiral. When you play this personnel, you may download a [SF] ship.
"What about your crew?"
Integrity 5    Cunning 5    Strength 5
10 C 105
Link
[Sta] 1 •Daniels, Temporal Agent
[Stf] [Fut] Human/Alien
Anthropology Intelligence Physics Security
When this personnel is stopped by a dilemma, return him to his or her owner's hand.
"I come from right about here ... approximately nine hundred years from now."
Integrity 6    Cunning 6    Strength 6
8 U 98
Link
[Non] 3 •Daniels, Temporal Enforcer
[Stf] [Fut] Alien/Human
Anthropology Archaeology Engineer Intelligence Physics Security
When this personnel is killed, shuffle him into his owner's deck.
"You're thinking of time travel like we're in some H.G. Wells novel. We're not. It's far more complicated. There's no way for you to understand."
Integrity 6    Cunning 6    Strength 6
5 P 34
Link
[Sta] 2 •Daniels, Timeline Protector
[Stf] [Fut] Alien/Human
Anthropology Intelligence Physics Programming Security
While this personnel is in your discard pile, you may play him from your discard pile at cost +2.
"Do you remember the Temporal Cold War I spoke of? ...listen to me carefully. We don't have much time."
Integrity 6    Cunning 6    Strength 6
28 V 49
Link
[Car] 1 Danig Kell
[Cmd] Cardassian
Diplomacy Officer Security
Legate.
"That will not be permitted."
Integrity 5    Cunning 6    Strength 5
38 V 22
Link
[Non] 2 Dar
Hologram
Archaeology Engineer Navigation Transporters
While you command three [Dom] personnel, this personnel is Cunning +2, Strength +2, and becomes [Dom].
Breen Hologram created as prey by the Hirogen. Once liberated by Iden, his background in logistics helped extend the energy stores aboard the Olarra.
Integrity 5    Cunning 5    Strength 5
38 V 37
Link
[Car] 3 •Darhe'el, The Butcher of Gallitep
[Cmd] [Pa] Cardassian
Exobiology Geology Leadership Officer 2 Treachery
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.
"For a labor camp, it was the very model of order and efficiency. And why? For that, you have to look to the top!"
Integrity 1    Cunning 6    Strength 5
1 U 233
Link
[Eve] 1 Dark Dissension
Paranoia. Plays in your core. Your [TN] ships are each Weapons +1 and Shields -1. Your [TN] personnel are each Integrity -1 and Cunning +1.
"Our men need to see that we're still allies. Smile, Dukat."
49 V 15
Link
[D] 2 Dark Page
Choose a personnel who has Anthropology or Exobiology to be stopped. If you cannot, randomly select a personnel to be killed.
"Oh, Kestra. My precious one. I'm so sorry."
21 V 2
Link
[Eve] 4 •Dark Pursuit
To play this event, you must command three [Rom] personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command.
"Can you learn to see in the dark, Captain?"
10 R 25
Link
[Int] Dark Secrets
Pah-wraith. When your [Baj] personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your [Baj] personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).
"The Pah-wraiths aren’t evil, but they are powerful. And they’re willing to share their power with you. … do you want it?"
6 P 34
Link
[Car] 1 Daro
[Stf] Cardassian
Astrometrics Engineer Transporters
Glinn.
With the signing of a peace treaty in 2366, the Cardassians ended a long period of hostilities with the Federation. The truce was far from comfortable, however, and few Cardassians embraced their new allies without suspicion and doubt.
Integrity 5    Cunning 5    Strength 5
1 C 234
Link
[Kli] 2 •Darok, Martok's Aide
[Stf] Klingon
Anthropology Exobiology Programming
When you play this personnel, you may draw a card for each of your [Kli] Leadership personnel present (limit three).
"Men of our generation never stood on ceremony. We ate when we were hungry, we fought when we were angered... Oh, I miss the simplicity of those days."
Integrity 6    Cunning 5    Strength 4
3 R 185
Link
[Fed] 5 •Data, Aspirer
[Cmd] [TNG] Android
Astrometrics Engineer Exobiology Officer 2 Programming
While this personnel is facing a dilemma, he is Integrity +2 and gains Honor.
"I aspire, sir. To be better than I am."
Integrity 6    Cunning 10    Strength 10
1 R 259
Link
[Fed] 6 •Data, Battleship Officer
[Cmd] [TNG] [AU] Android
Engineer Exobiology Officer 2 Programming Transporters
While your [TNG] personnel who has a cost of 4 or more is present, this personnel cannot be stopped by dilemmas.
"The possibilities are too numerous even for me to calculate..."
Integrity 6    Cunning 10    Strength 10
13 C 60
Link
[Fed] 5 •Data, Commanding Officer
[Cmd] [E] Android
Engineer Leadership Officer Physics Programming
Commander: U.S.S. Sutherland.
Order - Discard a card from hand to name a card. When an opponent plays that card, score 5 points. This effect lasts until the start of your next turn. You may do this only once each turn.
"You will carry out my orders of I will relieve you of duty."
Integrity 6    Cunning 10    Strength 10
0 P 10
Link
[Rom] 5 •Data, From the City of Rateg
[Cmd] Android
Engineer Exobiology Intelligence Programming Transporters
Dissident.
Order - Name a dilemma. While this personnel is facing that dilemma, he cannot be killed or stopped. This effect lasts until this order is executed again.
"I have unique skills that may permit me to succeed."
Integrity 6    Cunning 10    Strength 10
13 R 99
Link
[Non] 1 •Data, Loyal Brother
[Cmd] Android
Astrometrics Biology Engineer 2 Programming Treachery
At the start of each of your turns, you must discard an event from hand or stop this personnel.
"In a quest such as ours, sacrifices have to be made. It is regrettable. But the greater good must be served."
Integrity 3    Cunning 9    Strength 10
4 R 158
Link
[Fed] 5 •Data, Lucasian Chair
[Stf] [TNG] [Fut] Android
2 Astrometrics Engineer Exobiology Physics Programming 2 Science
When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4.
"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."
Integrity 6    Cunning 10    Strength 10
14 R 78
Link
[Fed] 3 •Data, Masquerading Monarch
[TNG] Android
Anthropology Diplomacy Honor Leadership Programming
This personnel is Cunning +1 and Strength +1 for each different non-unique personnel present (limit +4).
"For though I speak it to you, I think the king is but a man, as I am... Therefore, his fears, out of doubt, be of the same relish as ours are."
Integrity 6    Cunning 6    Strength 6
42 V 6
Link
[Fed] 5 •Data, Pinocchio
[Cmd] [TNG] Android
Astrometrics Engineer Exobiology Officer Programming
When you play this personnel, name Anthropology, Navigation or Physics. This personnel gains that skill.
"I am superior, sir, in many ways. But I would gladly give it up to be human."
Integrity 6    Cunning 10    Strength 10
4 R 134
Link
[Fed] 6 •Data, Proud Father
[Cmd] [TNG] Android
Anthropology Engineer Exobiology Physics 2 Programming Science
When you play this personnel, the next Android you play this turn is cost -2.
"I realized, for the first time, that it was possible to continue Dr. Soong's work. My initial transfers produced very encouraging results…"
Integrity 7    Cunning 10    Strength 10
27 V 9
Link
[Bor] 3 •Data, Tempted by Flesh
[Cmd] Android/Borg
Astrometrics 2 Engineer Exobiology 2 Programming Science Treachery
At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
"He will make an excellent drone."
Integrity 3    Cunning 10    Strength 10
14 R 67
Link
[Equ] 2 •Data's Emotion Chip
While facing a dilemma, each Android present is Integrity +2 and Cunning -1. When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order.
"For thirty-four years, I have endeavored to become more human... to grow beyond my original programming. Still, I am unable to grasp such a simple concept as humor. This emotion chip may be the only answer."
8 R 21
Link
[Non] 2 Dath
[Stf] Breen
Exobiology Geology Medical Security Transporters
To play this personnel, you must command a personnel with a cost of 4 or more.
"They must be using the survivors from the Ravinok to mine the ore."
Integrity 4    Cunning 5    Strength 7
26 V 41
Link
[Non] 4 •Dathon, Speaker of Tama
[Cmd] Tamarian
2 Diplomacy 2 Honor Leadership Officer
Commander: Tama. While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead.
"Darmok on the ocean. ... Tanagra on the ocean. Darmok at Tanagra. ... Jalad on the ocean. Jalad at Tanagra. ... The beast at Tanagra. ... Darmok and Jalad on the ocean."
Integrity 8    Cunning 6    Strength 6
1 R 324
Link
[Non] 1 •David Marcus, Young Scientist
[Pa] Human
2 Biology Exobiology Physics Programming 2 Science
When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead).
"We are dealing with something that could be perverted into a dreadful weapon."
Integrity 5    Cunning 7    Strength 6
11 P 24
Link
[Fed] 2 Davidson
[Stf] [Maq] Human
Astrometrics Intelligence Programming Security
Infiltrator. While this personnel is at a Region: Demilitarized Zone mission, he cannot be randomly selected by dilemmas.
Many Maquis activists sent internal Starfleet reports to their contacts, eventually becoming undercover agents responsible for the faction's early success.
Integrity 4    Cunning 6    Strength 5
36 V 31
Link
[Fed] 1 Davies
[Stf] [TNG] Human
Geology Physics Science

"...if you need any help, just give me a signal and I'll take over for you. We don't want you to get too beat up on your first command."
Integrity 5    Cunning 6    Strength 5
1 C 260
Link
[Car] 2 Davin
[Cmd] [TN] Cardassian
Astrometrics Law Treachery
When you play this personnel, discard the top card of an opponent's deck.
Still mindful of the bad timing of the withdraw from Bajor and the subsequent discovery of the wormhole, some Cardassians embraced alliance with the Dominion solely for the goal of subjugating the Bajorans once more.
Integrity 4    Cunning 6    Strength 6
3 C 142
Link
[Baj] 2 •Day Kannu, Field Colonel
[Cmd] [DS9] Bajoran
Engineer Officer Security Treachery
When you win combat involving this personnel, score 5 points.
"You can let your engineers play with the machines. I'm sending out search parties."
Integrity 3    Cunning 5    Strength 6
4 U 101
Link
[Eve] 0 Days of Atonement
To play this event, you must command a [Baj] Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.
"Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey."
1 U 85
Link
[D] 3 Dead Ringer
Your opponent chooses a personnel. You may replace him or her with a personnel in your discard pile that has at least one of the same skills. If you do, place the personnel your opponent chose in your discard pile. Otherwise, all your personnel are stopped.
"There was no way for the security computer to know that it was Thomas, not William, who boarded the Defiant."
34 V 3
Link
[D] 3 Dead Weight
Each of your personnel who does not have a skill required by this mission is stopped.
"Duty calls. Hey, I understand. Why don't you come back later on? You and me'll find us a couple of low-mileage pit woofies, and help 'em build a memory."
36 V 5
Link
[Eve] 3 Deal With the Count Man
Decay: 3. (When there are three cards on this event, destroy it.)  To play this event, you must command a Thief. Plays in your core. Name a personnel. At the start of each Execute Orders segment, each personnel who has that card title cannot use abilities, attributes, and skills until the end of each turn. At the start of each of your turns, place the top card of your deck on this event.
"What? No tip?"
18 V 12
Link
[D] 3 Dealing With Pressure
Randomly select three personnel. Unless one of those personnel has an attribute>6, all three are stopped.
"No one here is going to die. The bridge will send a rescue party as soon as possible, so I want you all to stop crying. Everything is going to be all right."
4 U 12
Link
[Non] 2 •Deanna Troi, Durango
[Stf] Betazoid/Human
Anthropology Honor Security Telepathy
When an opponent plays a Security personnel or places a Security personnel from hand on a headquarters mission, you may discard two cards from hand to stop that personnel.
"I suggest you find a new line of work."
Integrity 6    Cunning 5    Strength 4
23 V 48
Link
[Fed] 3 •Deanna Troi, Guide and Conscience
[Cmd] [TNG] Betazoid/Human
Anthropology Biology Diplomacy Navigation Officer Telepathy
When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card. You may do this only once each turn.
"Captain - I think I may have a way to find them."
Integrity 6    Cunning 5    Strength 4
1 R 261
Link
[Rom] 2 •Deanna Troi, Major Rakal
[Cmd] Betazoid/Human
Anthropology Telepathy
While this personnel is present with a [Rom] Dissident personnel, she is attributes +1 and gains Intelligence, Leadership and Security.
"How typical of the military to resort to brute force when discretion is required."
Integrity 6    Cunning 5    Strength 4
6 P 58
Link
[Fed] 2 •Deanna Troi, Ship's Counselor
[Stf] [TNG] Betazoid/Human
Anthropology Diplomacy Honor Telepathy

Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a non-ship card to place on the bottom of his or her deck.
"I can only sense strong emotions...I am only half-Betazoid; my father was a Starfleet officer."
Integrity 6    Cunning 5    Strength 4
4 U 135
Link
[Int] Dear Friends
When a [DS9] personnel you command is about to be killed by a dilemma that costs 3 or more, discard an [E] personnel from hand to prevent that.
"I'm serious, Miles. I envy you. Going back to Earth. A chance to enjoy paradise again."
14 U 48
Link
[Eve] 2 •Death's Shadow
Plays in your core. When your [Car] personnel is killed by a dilemma or in combat, you may place him or her on this event. (You no longer command him or her.) When an opponent plays an event, you may place a personnel from this event in his or her owner's discard pile to prevent that event and place it in its owner's discard pile.
Some secrets reach beyond the grave.
43 V 8
Link
[Eve] 1 Debate Over Dinner
Plays on a mission with no dilemmas beneath it (limit one per mission). When a Consume dilemma is revealed at this mission, place one less dilemma under this mission than that Consume dilemma indicates. When a player completes this mission, he or she may score 5 points.
"... we know where this is leading. The annihilation of our culture."
"That's not true."

15 V 11
Link
[S] 1 Debris Field
Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.
A somewhat common, but nonetheless dangerous hazard to space travel.
1 C 22
Link
[Fed] 2 •Declan Keogh, Veteran Captain
[Cmd] [DS9] Human
Astrometrics Geology Physics
Commander: U.S.S. Odyssey. While this personnel is aboard your ship at a [GQ] mission, each of your non-unique [DS9] personnel present is attributes +1.
"All the Maquis had were a pair of lightly armed shuttlecraft. I expect the Dominion to have sharper teeth."
Integrity 5    Cunning 6    Strength 6
32 V 11
Link
[Eve] 1 Dedication Plaque
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Weapons +2 and Shields +2.
Often installed as a finishing touch before a vessel's maiden voyage, it lists those responsible for the proposal, design, and construction of the ship, and usually boasts an inspirational quote to exhort her crew.
32 V 4
Link
[S] 3 Dedication to Duty
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of [SD] icons on that personnel.
"He stayed at his post… when the trainees ran."
2 C 4
Link
[Baj] 2 •Deela, Weary Caretaker
[Stf] Bajoran
Diplomacy Engineer Honor
Bajoran Resistance. When you lose 5 points during your Execute Orders segment, you may place this personnel in her owner's discard pile to score 5 points.
"I wasn't a volunteer then. I was in the underground."
Integrity 6    Cunning 6    Strength 6
30 V 34
Link
[Eve] 1 Deep Hatred
To play this event, you must command three [Rom] personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
4 C 46
Link
[Eve] 4 Deep Roots
Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event.
After so many years of violence and destruction, some former resistance cell members found themselves ill-suited to any other kind of life.
2 R 40
Link
[S] •Deep Space Station K-7, Monitor Federation Commerce
[AQ] 35
Engineer, Intelligence, Programming, Treachery, and Cunning>34
When you play an Infiltrator, if this mission is complete, that personnel is cost -1 and you may place him or her on an opponent's planet mission or aboard an opponent's ship.
"The Sherman's Planet affair is of extreme importance..."
Any affiliation (except [Fed]) may attempt this mission.
Span 4
36 V 17
Link
[S] •Defend Evolutionary Link
[AQ] 35
Anthropology, Archaeology, Diplomacy, Exobiology, and Integrity>36
When your personnel complete this mission, you may place an Alien from hand at your headquarters mission where he or she could be played.
Zeta Gelis cluster: "They tried to convince us it was a sickness..."
[Baj] [Fed] [NA] [SF]
Span 3
26 V 20
Link
[Int] Defend It and Hope
Assault. When an opponent begins combat, if they have a higher score than you or do not command a completed mission, each of your personnel involved is Strength +6.
Order - Stop your Leadership personnel to draw two cards.
"We hold."
49 V 30
Link
[Eve] 1 Defend Our People
Replicate - Discard a [Maq] personnel from hand. (You may discard a [Maq] personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [Fed][Maq] personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
"...one disaster after another keeps bringing us back together..."
8 C 29
Link
[Eve] 1 Defensive Upgrades
To play this event, you must command six [DS9] personnel. Plays in your core. When your event is about to be destroyed by a card an opponent owns, you may destroy this event instead. When your event or interrupt you own is about to be prevented, you may destroy this event instead.
"Right now, I've got five thousand photon torpedoes armed and ready to launch."
17 V 24
Link
[Non] 7 •Defiant, Mirror Warship
[Cmd] [Cmd] [Cmd] [Stf]
[AU] Defiant Class
To play this ship, you must command three [AU] personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way.
"Well, right now it's a little too powerful for its own good."
Range 8    Weapons 10    Shields 10
13 R 119
Link
[Eve] 1 •Defiant Reprisal
Plays in your core. When your [Maq] personnel is killed by a dilemma, in combat, or in an engagement, you may place that personnel on this event. (You no longer command that personnel.) When your [Maq] personnel is about to be stopped or killed by a dilemma, you may discard a card on this event to prevent that.
"Some of us chose to stay, take our chances."
36 V 8
Link
[Bor] 1 Defragmentation Drone
[Stf] Borg
Physics Security
Drone.
Order - Destroy an event in your core to draw cards equal to that event's cost.
TASK: Scan active directories for outdated instructions from the hive mind. Purge.
Integrity 5    Cunning 5    Strength 5
4 C 111
Link
[Eve] 0 •Deja Q
Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
"And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
14 C 25
Link
[Car] 4 •Dejar, Cunning Saboteur
[Stf] Cardassian
Engineer Intelligence Science Treachery
When this personnel uses her Intelligence to complete a mission, score 5 points.
"Dejar is a member of the Obsidian Order. She was assigned to our team for ‘security’ reasons. I think she sabotaged the coupling."
Integrity 4    Cunning 6    Strength 5
7 U 58
Link
[Int] Delegated Assignment
When one of your unique [DS9] personnel is about to be stopped by a dilemma, stop two of your personnel present to make that [DS9] personnel present attributes +2 until the end of the turn instead.
"Confirm that each distribution amplifier is at one hundred percent efficiency. ... If there's more than a .03 percent fall off, replace it..."
7 R 40
Link
[Int] Deleted Subroutines
When your Hologram is facing a dilemma, discard a card from hand to choose one: you may meet Integrity requirements of that dilemma with Cunning; or name a skill that Hologram has to make that Hologram and each Hologram present lose that skill until the end of the dilemma.
"That's a violation of your programming!"
29 V 29
Link
[Eve] 0 Delicate Negotiations
To play this event, you must command three [Fer] personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event.
"I will not be distracted by your feminine wiles. I demand forty percent. ... All right, thirty ... Twenty-two and don't stop."
7 C 19
Link
[Eve] 3 Delirium
Plays in your core. When the opponent on your right's personnel begin a mission attempt at a mission worth 35 or less points, you may draw one extra dilemma and spend one extra in total cost on dilemmas.
"Well, either choke me or cut my throat. Make up your mind."
17 V 25
Link
[P] •Deliver Ancient Artifact
[AQ] 40
Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38

Vulcan: "We've got a more important mission.  We have to take this to the capital..."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
9 R 6
Link
[S] •Deliver Evidence
[AQ] 35
Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34
Region: Bajor System.
Near Deep Space Nine: "If they want a fight, they'll have to fight on our terms."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
9 R 7
Link
[P] •Deliver Prisoners
[AQ] 35
Law, Leadership, Security, Treachery, and Strength>32
When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1.
Penal colony: Transports criminals to this prison facility.
[Car] [Dom] [Kli] [Rom]
Span 2
7 U 47
Link
[P] •Deliver Supplies
[AQ] 30
Navigation, Transporters, Strength>28, and (Acquisition or Honor)

Dreon VII: Transport provisions and equipment to this Bajoran colony.
[Baj] [Fed] [Fer] [NA]
Span 2
1 U 160
Link
[Eve] 0 Delivery Boy
Q. Temporal. Plays in your core. When you are about to play a Q event or a Temporal event, you may destroy this event to play that event at cost -3.
"Is there a John-Luck Pickard here?"
16 V 21
Link
[Fed] 4 •Delta Flyer, Innovative Vessel
[Stf] [Stf]
[Voy] Delta Flyer Class
While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions.
"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."
Range 10    Weapons 7    Shields 7
12 R 116
Link
[Fed] 4 •Delta Flyer, Rebuilt "Hot Rod"
[Stf] [Stf]
[Voy] Delta Flyer Class
To play this ship, you must command four space missions. While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager.
"Vectored exhaust ports, accelerated driver coils. Your vessel must be fast."
Range 10    Weapons 7    Shields 7
24 V 46
Link
[S] •Delta Pavonis, Secure Expansion
[AQ] 35
Leadership, Officer, Programming, Security, and Cunning>40
When you win an engagement, the player to your left places the top card of his or her dilemma pile face up beneath this mission.
"Once they capture territory, they very rarely give it up."
[Dom] [Kli] [NA]
Span 3
40 V 23
Link
[Non] 2 Delvok
[Stf] [Pa] Vulcan
Astrometrics Biology Honor Medical Security
Dissident.
"Word has already spread of the discovery. It may take years to translate all of the writings."
Integrity 6    Cunning 6    Strength 6
17 V 73
Link
[S] •Demonstrate Aggressive Intent
[GQ] 40
Astrometrics, Honor, Navigation, Officer, Security, and Cunning>40
When your personnel complete this mission, you may destroy your staffed ship that costs 5 or more here to download two Damage cards and place them on an opponent's ship.
Near New Bajor: "There was no need for a suicide attack."
Any affiliation (except [Baj] or [Fed]) may attempt this mission.
Span 3
17 V 45
Link
[S] •Deneb Approach, Exploratory Quandary
[AQ] 35
Archaeology, Diplomacy, Honor, Law, and (Cunning>32 or Strength>32)
Your maximum deck size is 40 cards.
"Thou art directed to return to thine own solar system immediately."
Any affiliation may attempt this mission.
Span 3
43 V 11
Link
[P] •Deneb IV, Encounter at Farpoint
[AQ] 30
Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30

Negotiate with the natives of this planet for use of their newly-constructed starbase.
Any affiliation (except [Bor]) may attempt this mission.
Span 2
1 U 164
Link
[Eve] 1 •Denevan Crystals
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.)  Crime. While you command but do not own this event, each player's Smuggler personnel gains Acquisition.
"You have my personal assurance they're high quality crystals. And you won't get them at this price anywhere else in the quadrant."
38 V 14
Link
[S] •Denorios Belt, Locate Celestial Temple
[AQ] 20
Diplomacy, Honor, Navigation, and Integrity>22
Region: Bajor System.
"In the twenty-second century, a ship carrying Kai Taluno was disabled for several days in the Denorios Belt, where he claims he had a vision."
[Baj]
Span 3
30 V 26
Link
[S] •Denorios Belt, Silence Prophets
[AQ] 30
Archaeology, Officer, Transporters, 2 Treachery, and Cunning>35
Region: Bajor System. When you complete this mission, destroy all events.
"The sad truth is, we wasted our time fighting the Bajorans when we should've been fighting their gods."
[Baj] [Car] [Dom] [Non]
Span 3
46 V 17
Link
[Eve] 1 Deploy the Fleet
Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.
"I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans."
4 U 47
Link
[D] 3 Depression
Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile.
"One has to find something to do with one’s time. For some reason, my work isn’t as… fulfilling as it used to be."
3 C 6
Link
[Rom] 6 •Deranas
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. While this ship is at a Region: Neutral Zone mission, it is Weapons +2 and Shields +2.
Warbird under the command of Tomalak in 2366. In that year, it had two encounters with the Enterprise-D, at Galorndon Core and Nelvana III.
Range 7    Weapons 9    Shields 9
1 U 410
Link
[D] 0 Dereliction of Duty
Place this dilemma on this mission. Your personnel at this mission cannot use their abilities. At the end of this mission attempt, this dilemma is overcome.
"...I've never stopped to look at clouds before. Or rainbows. You know, I can tell you exactly why one appears in the sky, but considering its beauty has always been out of the question."
41 V 2
Link
[Eve] 2 Desperate Counter
Paranoia. Plays in your core. Your [E] ships are attributes +1. While an opponent's personnel is at your mission, your personnel at that mission are attributes -1.
"We've known they were coming for over a year. We've thrown every resource we have into this, but still..."
40 V 11
Link
[Eve] 3 Desperate Sacrifice
Plays in your core.
Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands.
"My God, Bones. What have I done?"
"What you had to do. What you always do. Turn death into a fighting chance to live."

4 U 48
Link
[D] 2 Desperation
Unless you have 3 Security or Leadership, Treachery, and Strength>28, randomly select a personnel and choose a personnel to be stopped for each different Bajoran Resistance personnel your opponent commands.
"You were innocent bystanders for decades as the Cardassians took our homes, as they violated and tortured our people..."
23 V 4
Link
[D] 2 Destined Journey
Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped.
"You will seek the prophets. In the end, not for Bajor and not for the Federation. But for yourself, for your own pagh."
11 P 2
Link
[Eve] 3 Destined To Be
Prophet. Replicate - Spend two counters. (You may spend an additional two counters when you play this event. If you do, put this event in your hand instead of destroying it.)  To play this event, you must command three [Baj] personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event.
"Help me... Please!"
8 C 30
Link
[Eve] 5 Destiny Reset
Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile.
"Captain Archer destroyed the weapon."
10 U 26
Link
[S] •Destroy Transwarp Hub
[DQ] 50
2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48
Nebula. You may attempt and complete this mission for 35 points using your [Bor] personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34.
Grid 986: "It allows the Collective to deploy vessels almost anywhere…"
Any affiliation (except [Bor]) may attempt this mission.
Span 3
3 U 87
Link
[P] 2 Deuterium Plunderers
Unless you have Exobiology and 2 Medical or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left command Qo'noS, he or she may download up to three [Kli] personnel that he or she does not command and place them at this mission.
"Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business..."
8 U 10
Link
[Eve] 4 Devastating Melee
Assault. To play this event, you must command three [Dom] personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
Jem'Hadar excel in close-quarters combat.
41 V 10
Link
[P] •Devidia II, Access Temporal Conduit
[AQ] 35
2 Anthropology, Programming, Transporters, and Integrity>35 or 2 Exobiology, 2 Treachery, and Strength>35
When you play a Temporal event, if you have completed this mission, that event is cost -1.
Travel to 19th-century Earth.
Any affiliation (except [Bor]) may attempt this mission.
Span 2
28 V 17
Link
[P] •Devidia II, Investigate Time Continuum
[AQ] 45
Anthropology, Exobiology, 2 Physics, Integrity>42, and (2 Science or an Android or an El-Aurian)
When you complete this mission, you may discard two Temporal cards from hand to score 5 points.
"LB10445 is only known to exist on one planet."
Any affiliation may attempt this mission.
Span 2
0 VP 300
Link
[Non] 2 •Devinoni Ral, Hired Gun
Betazoid/Human
Acquisition Diplomacy Telepathy Treachery

Order - Place a Telepathy personnel present on the bottom of their owner's deck to make this personnel Cunning +3 and gain Diplomacy until the end of this turn. You may do this only once each turn.
"At the negotiating table, it can be fatal to have a heart."
Integrity 3    Cunning 6    Strength 5
49 V 49
Link
[Non] 6 •Devna-Lev, Harrad-Sar's Barge
[Stf] [Stf] [Stf]
[Pa] Maraar Class
While three of your [NA] personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1.
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. ... I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
Range 6    Weapons 6    Shields 6
14 R 119
Link
[Rom] 6 •Devoras
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a [Rom] personnel from hand who has the same cost aboard this ship.
"I can assure you... there is no one being held captive aboard this ship."
Range 7    Weapons 9    Shields 9
7 R 120
Link
[Fed] 3 •Dexter Remmick, Alien Thrall
[Stf] [E] Human
Exobiology Intelligence Officer Security 2 Treachery
Bluegill. While this personnel is facing a dilemma, if he is present with three or more Bluegill personnel, he cannot be placed in an opponent's brig or stopped.
"You don't understand. We mean you no harm."
Integrity 2    Cunning 5    Strength 7
31 V 36
Link
[Dom] 4 •Deyos, Ruthless Administrator
[Cmd] Vorta
Leadership Science 2 Security 2 Treachery
When you play this personnel, if you command a Vorta, this personnel is cost -1. While this personnel is attempting a mission, you may meet Integrity and Strength requirements with Cunning instead.
"Shoot them both."
Integrity 2    Cunning 6    Strength 4
13 U 55
Link
[S] 3 Difficult Rescue
Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped.
"But that array has such a narrow scan field, we might as well break out the palm-beacons and try to find them that way."
10 C 7
Link
[D] 4 Dignitaries and Witnesses
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"‘Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we’ve won in war.’"
6 P 2
Link
[Dom] 1 Dikut'ukan
[Stf] Jem'Hadar

While this personnel is facing a dilemma, he may gain Security and a skill from a Changeling present until the end of the mission attempt. You may do this only once each turn.
"I... I want to... know more about my people. Who I am and where I come from."
Integrity 5    Cunning 4    Strength 7
17 V 58
Link
[Int] Dimensional Shifting

Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission.
Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject’s cellular chemistry.
1 R 125
Link
[Int] Diplomatic Masquerade
When your [Rom] Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that [Rom] personnel gains the revealed personnel's skills until the end of this dilemma.
"… now, how is it again, Pardek’s tried to show me …"
2 U 76
Link
[Eve] 2 Diplomatic Offer
Plays in your core. When your [SF] Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn.
"Come see for yourself...You'll realize I'm telling the truth."
8 U 31
Link
[Eve] 3 Diplomatic Overture
Plays on a mission, if your [Fed] Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.
"Captain Picard, may I welcome you in the time-honored tradition of my people…"
1 C 86
Link
[Eve] 3 Disable Sensors
Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.
Sensors are essential for navigation, research, and tactical response.
2 R 41
Link
[Eve] 1 Disable Shields
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Shields. Otherwise, place this event on that ship.

Damage - This ship is Shields -4. This ship requires an additional Damage card to destroy it.
49 V 16
Link
[Eve] 1 Disadvantage Into Advantage
To play this event, you must command three [TNG] personnel. Plays in your core. The first unique personnel played each turn costs -2.
"My technique was to look for some thing, no matter… no matter how small, that was common to both groups. And then, to begin a process where one person or one group expresses themselves to each other."
6 P 18
Link
[D] 3 Disarming Dream
Your opponent names a species. Randomly select a personnel of that species to be stopped.
"I have had one hundred eleven dreams since I first discovered the program nine months ago. In all that time, I have never experienced such strange and disturbing imagery in a dream. I believe it was... a nightmare."
13 C 7
Link
[D] 1 Disaster
Place this dilemma on this mission. When your personnel uses a skill while facing a Damage dilemma here, that personnel is stopped. At the end of this turn, this dilemma is overcome.
"There must be some way to put that fire out."
"The energy's being fed by the ship's internal power grid and we can't even get near that."

38 V 3
Link
[S] •Discard By-Product
[DQ] 35
Engineer, Medical, Navigation, Cunning>34 and (2 Treachery or a Malon)
Region: The Void. When your personnel complete this mission, you may destroy an event on a non-headquarters mission.
Unclaimed territory: "By ejecting my cargo here, I cut expenses in half."
Any affiliation (except [Bor]) may attempt this mission.
Span 4
26 V 21
Link
[D] 2 Discommendation
Randomly select three personnel. If any of those personnel is a [Kli] personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped.
"You do not understand. His challenge was defeated before he ever made it. You will not be allowed to present this evidence. The judgment stands. You will be condemned... there is no other way now."
30 V 4
Link
[Int] Disconcerting Displacement
Temporal. When an opponent's personnel begins a mission attempt, discard two cards from hand to name a unique personnel. If the opponent's named personnel is not attempting the mission, place him or her present with the opponent's personnel that are attempting the mission. (He or she joins the mission attempt.) Remove this interrupt from the game.
"Now, Mr. Worf!"
28 V 14
Link
[Eve] 5 Discovered
To play this event, you must command three [Rom] personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game.
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
12 U 23
Link
[Int] Discreet Inquiry
When your [Fed][DS9] personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck.
"To do what you’re asking would use up every resource I have left on Cardassia. And it may be a very messy, very bloody business. Are you prepared for that?"
2 U 77
Link
[S] 3 Disgraceful Assault
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots – and did this."
2 C 5
Link
[Int] Disinterested Visitant
To play this interrupt, you must command three [SF] personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost of your opponent may spend on dilemmas for that mission attempt.
"We're walking on an alien world light-years from Earth or Vulcan. Doesn't that impress you?"
8 R 49
Link
[Eve] 0 Dispensing the White
To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.
"…receive this reward from the Founders. May it keep you strong."
3 C 41
Link
[Eve] 2 •Display of Wealth
To play this event, you must command six Thief personnel. Plays in your core. At the start of your turn, if there are six cards on this event, score 5 points. When you are about to lose command of this event, you may place a card from this event in its owner's discard pile to prevent that.
Order - Place a card you command but do not own on this event. (You no longer command that card.)
29 V 19
Link
[Eve] 0 Disruptive Presence
Discard a personnel from hand to download a personnel with the same affiliation as that discarded personnel, then discard a random card from hand. Destroy this event.
"It might also be a good idea if you have a word with them. They're still under the impression they belong to you. Unless a new policy has been instated, I believe Starfleet doesn't condone slavery."
14 U 27
Link
[S] 3 Disruptor Accident
Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped.
"There was an alien here … who’d taken Romulan form. I was firing at her. … The doctor got in the way."
2 C 6
Link
[Eve] 1 •Dissolving the Senate
To play this event, you must command three [Rom] personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect last until the end of that mission attempt.
"As happens frequently on Romulus, a new government came to power."
3 U 42
Link
[Eve] 3 •Distant Control
Decay: 3. (When there are three cards on this event, destroy it.)  To play this event, you must command three [Rom] personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event.
14 R 26
Link
[Eve] 2 Distant Exploration
Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points.
"The lifeforms who created the wormhole have agreed to allow safe passage for all ships traveling to the Gamma Quadrant."
6 P 19
Link
[Eve] 4 Distracting Exhibition
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt.
"...you'll encounter numerous other species."
8 R 32
Link
[D] 2 Distraction
Choose a number of personnel who have a total cost of 4 or more to be stopped.
"You aren't very persistent, Mr. Sulu. The game has rules; you're ignoring them. I protest... and you come back. You didn't... come... back."
13 C 8
Link
[S] 9 Distress Call
This dilemma is cost -3 for each mission you have completed. All your personnel are stopped.
"Earth Outpost Four reports they're under attack. A space vessel, identity unknown."
12 R 4
Link
[P] 2 Divergent Goals
Randomly select three personnel. Unless those personnel have Anthropology, Geology, and Integrity>17 or your unselected personnel have Biology, Officer, and 2 Transporters, all your personnel are stopped.
"Take charge of the evacuation, we'll meet you in The Forge as soon as we can."
43 V 2
Link
[Int] Diversionary Tactics
To play this interrupt, discard two [Fed] cards from hand. When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, prevent that interrupt and place it in its owner's discard pile.
Order - Take a [Fed] card from your discard pile and place it on top of its owner's deck.
"We'll split up here, try to make it back to the bridge."
22 V 18
Link
[P] 3 Divide and Conquer
When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Diplomacy and Cunning>20 or 2 Security and Strength>20, all your personnel are stopped.
"... a test of strength? Meaningless, since you have none. A test of intelligence, then? Equally as meaningless."
34 V 4
Link
[D] 1 Divisive Patron
Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.)  Each dual dilemma revealed at this mission is cost +1. While your personnel is attempting a different mission, each dual dilemma revealed at that mission is cost -1.
"A temporary schism cannot be avoided..."
51 V 2
Link
[Kli] 2 Divok
Klingon
Biology Honor Medical Physics
When you play this personnel, if you command Kahless, you may draw a card.
"Kahless! I see Kahless! He is standing before me...with a sword. He wants something. ... Me! He wants me!"
Integrity 6    Cunning 5    Strength 6
2 C 134
Link
[D] 3 DNA Analysis
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone."
3 S 7
Link
[D] 4 DNA Security Scan
Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Unauthorized entry detected. … Access to programmer interface has been denied."
2 C 7
Link
[Baj] 1 Dohlem
[Stf] Bajoran
Anthropology Diplomacy Navigation
Vedek.
After the startling revelation that the Emissary was not a Bajoran, some younger members of the Vedek Assembly began to take great interest in human culture and history.
Integrity 6    Cunning 5    Strength 5
1 C 211
Link
[Kli] 1 Dokar
[Cmd] Klingon
Biology Navigation Officer

The charismatic Sisters of Duras continued to attract new warriors to their cause long after being driven driven from Qo'noS by their defeat in the civil war.
Integrity 5    Cunning 4    Strength 7
1 C 295
Link
[Car] 2 •Dolak, Offended Neighbor
[Cmd] Cardassian
Leadership Physics Programming
Commander: Kraxon. Gul. When you win an engagement involving this personnel, the loser discards the top three cards of his or her deck.
"We have identified the Bajoran ship you are escorting as a terrorist carrier."
Integrity 5    Cunning 5    Strength 6
40 V 28
Link
[Dom] 7 Dominion Battleship
[Cmd] [Cmd] [Stf] [Stf] [Stf]
Battleship
This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, Vorta.
"…that ship out there is a direct threat to every Federation outpost and colony within fifty light-years."
Range 9    Weapons 10    Shields 10
6 P 60
Link
[Int] Dominion Hierarchy
When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt.
The Dominion achieves its ruthless efficiency in part through rigid role definition defined by the Founders themselves.
12 U 35
Link
[S] 0 Don't Let It End This Way
Randomly select one of your stopped personnel on this ship to be killed.
"I didn’t have the medical knowledge I needed for Klingon anatomy. …I tried to save him."
3 C 8
Link
[Fed] 4 •Donald Varley, Discoverer of Iconia
[Cmd] [TNG] Human
2 Archaeology Astrometrics Leadership Officer Programming Science
Commander: U.S.S. Yamato. While this personnel is aboard your U.S.S. Yamato, that ship is attributes +1 for each of your Region: Neutral Zone missions.
"The starfields on the artifact were unintelligible until I took into account two hundred millennia of stellar drift."
Integrity 6    Cunning 6    Strength 5
0 VP 305
Link
[Rom] 2 •Donatra, Compassionate Patriot
[Cmd] Romulan
Engineer Leadership Officer Physics
Commander: Valdore. Dissident. While this personnel is facing a dilemma, she gains Honor and Security.
"Are you truly prepared to have your hands drenched in blood? He's not planning to defeat Earth, he's planning its annihilation. And his sins will mark us and our children for generations."
Integrity 4    Cunning 6    Strength 5
1 R 357
Link
[Rom] 5 •Donatra, Honorable Commander
[Cmd] Romulan
Diplomacy Honor Leadership Navigation Officer Physics
Commander: Valdore. While this personnel is facing a dilemma that has a cost of 1 or more and does not require a skill, you may remove this personnel from the game to prevent and overcome that dilemma.
"You've earned a friend in the Romulan Empire today."
Integrity 5    Cunning 6    Strength 5
23 V 51
Link
[Non] 2 Doran
Hologram
Anthropology Engineer Physics Treachery
While you command three [Car] personnel, this personnel is attributes +1, gains Archaeology, and becomes [Car].
Cardassian Hologram created as prey by the Hirogen. Once liberated by Iden, his memories of being hunted were used to persuade The Doctor to join their cause.
Integrity 3    Cunning 5    Strength 5
21 V 16
Link
[Fed] 1 •Dorian Collins, Acting Chief Petty Officer
[Stf] [E] Human

Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Anthropology, Engineer, Geology, Honor and Transporters.
"Dawn is so...shocking on the Moon. One minute you're in the darkest night you can imagine, and then in the next instant, the sun lifts up and this glorious, pure light just explodes across the surface. I felt like I met God every morning."
Integrity 6    Cunning 5    Strength 4
4 C 136
Link
[Int] Down to Business
To play this interrupt, you must command six [Fer] personnel.
Order - Each player discards a random card from hand. The owner of the discarded card that has the highest cost takes a dilemma they own from beneath an opponent's mission and returns it to their dilemma pile. (In the case of a tie, prevent this interrupt and place it on the bottom of its owner's deck.)
"I'll match anyone's best offer, and add the gold on top of it."
17 V 41
Link
[Fed] 2 •Dr. Leah Brahms, Holographic Representation
[TNG] Hologram
Astrometrics Engineer Physics Programming
While this personnel is attempting a space mission, she is attributes +1 and gains Engineer.
"Every time you look at this engine, you're looking at me. Every time you touch it, it's me."
Integrity 5    Cunning 6    Strength 4
7 C 65
Link
[D] 3 Dragon's Teeth
Randomly select two personnel. Unless their total cost is greater than the number of cards in your hand, they are killed.
"If I were to take you at your word, the ancient Talaxians might call me 'vaadwaur' - foolish. That's what they came to call anyone who allowed themselves to be deceived by an enemy."
40 V 3
Link
[Dom] 4 •Drai, First Hunter
[Cmd] Ochshea
Leadership Medical Security Transporters
When you win combat involving this personnel, randomly select an opponent's personnel involved to be placed in your brig. If that personnel is Tosk, each player loses 5 points.
"The hunt has resumed."
Integrity 5    Cunning 6    Strength 7
49 V 39
Link
[Fed] 3 •Drake, Voyager Shuttle
[Stf]
[Voy] Type-8 Shuttlecraft
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3.
"Your shuttle intersceted one of our time-streams, and, boom."
Range 3    Weapons 3    Shields 3
10 C 108
Link
[Rom] 1 Dralvak
[Stf] Reman
Biology Medical Physics

"The Remans themselves are considered an undesirable caste in the hierarchy of the Empire."
Integrity 4    Cunning 6    Strength 6
1 C 358
Link
[P] 3 Dramatis Personae
Unless you have 2 Medical and 2 Science or 2 Archaeology and Transporters, your opponent chooses one: kill the personnel with the fewest [SD]; or, kill the personnel with the lowest total attributes.
"Could that energy matrix have somehow caused them to reenact the power struggle that destroyed the Saltah'nans?"
33 V 2
Link
[Dom] 2 •Draz, Overeager
[Stf] Breen
Engineer Medical Programming Transporters
When an Assault, Commodity, Infiltration, or Maneuver event you own is destroyed, you may stop your personnel present with a cost of 4 or more to download an Assault, Commodity, Infiltration, or Maneuver event.
"...they seem unstoppable."
Integrity 4    Cunning 6    Strength 7
26 V 29
Link
[D] 3 Dressing Down
Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped.
"Well, I’m really very sorry you didn’t enjoy your time at the Academy,Ensign. As far as I’m concerned, you should have been expelled for what you did. Quite frankly, I don’t know how you made it on board this ship. You’re dismissed."
3 U 9
Link
[Kli] 2 •Drex, Arrogant Warrior
[Stf] Klingon
Astrometrics Officer Security

Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less.
A Klingon's nature drives him to seek conflicts. If there are none to be found, some Klingons will create their own.
Integrity 4    Cunning 4    Strength 7
2 R 135
Link
[Int] Driven
When your [TOS] Officer is facing a dilemma, discard a [TOS] Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma.
"You overworked him, pushed him, expected too much from him..."
12 U 36
Link
[S] 3 Drumhead
Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there."
1 R 23
Link
[P] 1 Dubious Decoy
Species 8472. Choose a personnel with 2 Transporters or a personnel with 2 Treachery to be stopped. If you cannot, place this dilemma in your core.
"...this is his third time this week. If it happens again, they'll pull him out of training."
31 V 4
Link
[Car] 3 •Dukat, Ambitious Commander
[Cmd] Cardassian
Acquisition Leadership Navigation Officer Programming Treachery
Commander: Groumall. Gul. While this personnel is facing a dilemma, you may discard a ship from hand to make him gain a skill from your personnel present until the end of that mission attempt.
"Well, Major, it seems fate has smiled on our little plan."
Integrity 4    Cunning 6    Strength 6
24 V 26
Link
[Baj] 2 •Dukat, Anjohl Tennan
[Cmd] Cardassian
Anthropology Archaeology Diplomacy Programming 2 Treachery
While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt.
"The Pah-wraiths have judged you and found your worthy."
Integrity 2    Cunning 6    Strength 6
4 R 102
Link
[Car] 4 •Dukat, Cardassian Representative
[Cmd] [TN] Cardassian
Law Leadership Officer Security Treachery
Gul. When you play this personnel, you may choose one: download Ruling Council or download a [Dom] card.
Order - Discard three non-personnel cards (or two [TN] cards) from hand to destroy an event.
"We are winning the war."
Integrity 4    Cunning 6    Strength 6
22 V 33
Link
[Dom] 2 •Dukat, Dominion Puppet
[Cmd] [TN] Cardassian
Leadership Officer Security 2 Treachery
Commander: Tenak'talar. Gul. When you begin a mission attempt involving this personnel, choose a dilemma an opponent owns that has been removed from the game. This personnel gains a skill required by that dilemma until the end of the mission attempt.
"...Cardassia enjoys unparalleled autonomy..."
Integrity 2    Cunning 6    Strength 6
39 V 9
Link
[Car] 3 •Dukat, Erstwhile Ally
[Cmd] [DS9] [TN] Cardassian
Diplomacy 2 Leadership Programming 2 Treachery
Commander: Naprem. Gul.
Order - Discard a card from hand to begin an engagement involving your [Dom] personnel or your [DS9] personnel. You may do this only once each turn.
"You and I on the same side... it never seemed quite right, did it?"
Integrity 2    Cunning 6    Strength 6
44 V 4
Link
[Car] 3 •Dukat, Liberator and Protector
[Cmd] [TN] Cardassian
Diplomacy Leadership Officer 2 Treachery
Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness."
Integrity 2    Cunning 6    Strength 6
3 R 143
Link
[Car] 3 •Dukat, Military Advisor
[Cmd] Cardassian
Diplomacy Leadership Navigation Officer 2 Treachery
Commander: Prakesh. Gul.
Order - Place a card from hand on the bottom of your deck.
"...as a loyal officer of the Cardassian military, I am pledged to serve the legitimate ruling body of the Empire - whoever that may be."
Integrity 2    Cunning 6    Strength 6
1 R 235
Link
[Non] 2 •Dukat, Pah-Wraith Puppet
[Cmd] Cardassian
Transporters 2 Treachery
While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn.
"I know this must be of little comfort, but I never intended you any harm."
Integrity 2    Cunning 6    Strength 6
12 R 98
Link
[Car] 3 •Dukat, Prefect of Bajor
[Cmd] [Pa] Cardassian
Diplomacy Exobiology Leadership Officer 2 Treachery
Gul. When this personnel or a [Car] personnel present is about to be stopped by a dilemma, you may discard a non-[Car] personnel from hand to prevent that. You may do this only once each turn.
"I assure you that we are capable of great kindness."
Integrity 2    Cunning 6    Strength 6
5 P 24
Link
[Car] 3 •Dukat, True Cardassian
[Cmd] Cardassian
Leadership Navigation Officer Programming Security
Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your [Car] personnel aboard it are not stopped. You cannot begin any other engagements this turn.
"...if no one else will stand against the Klingons, I will."
Integrity 4    Cunning 6    Strength 6
0 P 8
Link
[Fed] 3 •Dulmer, Temporal Investigator
[Stf] [DS9] Human
Anthropology Exobiology Intelligence Science Security
When you play this personnel, you may download Lucsly. When you play this personnel, if an opponent commands a [Fut] card, you may draw two cards.
"For all we know, we could be living in an alternate timeline right now."
Integrity 5    Cunning 6    Strength 5
0 VP 306
Link
[D] 5 Dumb Waiter
Your opponent reveals one of his or her personnel at this mission. Unless you have the skills on that personnel, your opponent chooses three personnel to be stopped.
"For the first forty minutes, it was like pulling teeth even getting him to admit his name."
35 V 2
Link
[Dom] 4 •Duran'Adar, Attentive Sixth
[Stf] Jem'Hadar
Engineer Programming Security
Alpha. When this personnel uses a skill to complete an [AQ] mission, score 5 points. You may do this only once each turn.
"He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant. "
Integrity 6    Cunning 5    Strength 7
7 U 60
Link
[Eve] 5 •Duranja
To play this event, you must command six [Baj] Anthropology personnel. Plays in your core. At the end of each of your turns, you make take a card from your discard pile and place it on top of your deck.
"Raka-ja ut shala morala. Ema bo roo bana, uranak. Ralanon Bareil, propeh va nara ehsuk shala-kan vuenk."
17 V 26
Link
[Kli] 3 •Duras, Devious Challenger
[Cmd] Klingon
2 Leadership Programming 2 Treachery
Commander: I.K.S. Vorn. High Council Member. While this personnel is facing a dilemma, if your staffed ship is at this mission, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead.
"Advise my counselors on the Vorn to convene. There is much to discuss."
Integrity 2    Cunning 6    Strength 7
24 V 36
Link
[Kli] 3 •Duras, Son of a Traitor
[Cmd] Klingon
Diplomacy Law Leadership Programming 2 Treachery
High Council Member. When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission.
"You are a fool. And your challenge can only result in a fool's death."
Integrity 2    Cunning 6    Strength 7
1 R 296
Link
[Kli] 2 •Duras the Elder, Son of Toral
[Cmd] [Pa] Klingon
Biology Leadership Security 2 Treachery
When your Treachery Klingon present is about to be stopped or killed by a dilemma, you may discard a card from hand to make this personnel gain one of his or her attributes until the end of that mission attempt. You may do this only once each turn.
"Cowards... we'll do it ourselves."
Integrity 2    Cunning 6    Strength 7
46 V 25
Link
[Non] 2 Durg
[Stf] Markalian
Acquisition Exobiology Medical Navigation Treachery
Smuggler.
Mercenary pilot freed from a Cardassian prison by Quark. He was one of the men hired by Rao Vantika to help steal a deuridium shipment from Deep Space 9.
Integrity 3    Cunning 5    Strength 7
1 C 325
Link
[S] 2 Duty Schedule
Your opponent chooses a number of personnel equal to the number of staffing requirement icons on this ship. Choose one of those personnel to be stopped.
"You will tell the department heads that, as of now, the Enterprise is on a four-shift rotation. I don't want to talk about it. Get it done."
24 V 3
Link
[S] •Dyson Sphere, Explore Mysterious Structure
[AQ] 20
2 Engineer, 2 Science, and Cunning>32
This mission is worth 5 more points for each different card type in your discard pile.
"In the twentieth century, a physicist called Freeman Dyson postulated the theory that an enormous hollow sphere could be constructed around a star."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
30 V 27
Link
[Non] 2 E'Tyshra
[Cmd] T'Lani
Diplomacy Engineer Intelligence Leadership Treachery

"I truly am sorry, Doctor. But at least you have the consolation of knowing that your deaths will be for a noble cause."
Integrity 4    Cunning 5    Strength 4
3 C 189
Link
[Fed] 1 E.M.H. Program
[E] Hologram
Biology Exobiology Medical

"Please state the nature of the medical emergency."
Integrity 5    Cunning 6    Strength 4
7 C 66
Link
[Equ] 0 •Earring of Li Nalas
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)  When your Bajoran Resistance personnel present is about to be stopped by a dilemma, you may destroy your Assault event or your Hand Weapon he or she is equipped with to prevent that. You may do this only once each turn.
"... it's based on a legend. And legends are as powerful as any truth."
23 V 12
Link
[P] •Earth, Conduct Espionage
[AQ] 50
2 Anthropology, 2 Intelligence, 3 Treachery, and (Cunning>44 or Strength>48)
Region: Sector 001. When six or more of your personnel begin a mission attempt here, if one of them is an Infiltrator, each opponent discards a non-ship card from hand. Then, you draw a card.
"... No telling how much damage one Changeling could do."
[Dom]
Span 2
50 V 5
Link
[H] •Earth, Cradle of the Federation
[AQ] 0
You may play [TNG] cards, [E] cards, [NA] cards, and equipment at this mission.
Region: Sector 001.
Earth: "Of course, we are always delighted when the Enterprise returns to the nest."
Federation Headquarters
Span 2
1 S 161
Link
[H] •Earth, Home of Starfleet Command
[AQ] 0
You may play [Fed][DS9] cards, [E] cards, [NA] cards, and equipment at this mission.
Region: Sector 001.
Earth: "Now there’s something I never get tired of looking at."
Federation Headquarters
Span 2
1 U 162
Link
[H] •Earth, Humanity's Home
[AQ] 0
You may play [SF] cards, [NA] cards, and equipment at this mission.
Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points.
Earth: "For nearly a century, we've waded ankle-deep in the ocean of space.  Now it's finally time to swim."
Starfleet Headquarters
Span 2
8 U 55
Link
[H] •Earth, Lush and Beautiful Home
[AQ] 0
You may play [TOS] cards, [NA] cards, and equipment at this mission.
Region: Sector 001. When you play a [TOS] card here, you may spend a counter to draw two cards. You may do this only once each turn.
Earth: "... the green fields and blue skies..."
Federation Headquarters
Span 2
12 U 40
Link
[P] •Earth, Reject the Impure
[AQ] 30
Anthropology, Programming, Treachery, and Cunning>34
Region: Sector 001. Order - If this mission is complete, stop your [SF] Dissident personnel here to choose an opponent's non-Human at a Region: Sector 001 mission. Place that personnel in your brig. You may do this only once each turn.
[SF]
Span 2
48 V 7
Link
[P] •Earth, Stop First Contact
[AQ] 40
Borg Queen, (Locutus or a personnel you do not own), Cunning>40 and Strength>40
Region: Sector 001. When your personnel complete this mission, remove a personnel involved from the game to choose five opponent's personnel at a headquarters mission to remove from the game.
Earth: "Watch your future's end."
[Bor]
Span 2
19 V 7
Link
[S] •Earth Outpost 4, Border Incursion
[AQ] 35
Navigation, 2 Officer, Cunning>36, and (Honor or Treachery)
Region: Neutral Zone. When you begin a mission attempt here, if you won combat or an engagement this turn, reduce this mission's attribute requirements by 10 until the end of the mission attempt.
"They monitor the Neutral Zone..."
[Fed] [Kli] [Non] [Rom]
Span 3
49 V 33
Link
[D] 3 Echo Papa Attack
Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: [P] - Medical, Officer, and Security; or [S] - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"To be totally armed, is to be totally secured."
17 V 4
Link
[P] 2 Echo Papa Stasis Field
Randomly select an Officer or Security personnel to be stopped.
"What appeared in the form of Captain Rice is an intelligence gathering device used during the Ersalrope Wars..."
"If it's found out, it encases the subject to await a more detailed interrogation later."

4 C 13
Link
[Dom] 2 Edan'Atal
[Stf] [TN] Jem'Hadar
Astrometrics Engineer Physics Security
Alpha. The highest cost dilemma an opponent owns that has been removed from the game has that dilemma's cost added to this personnel's attributes.
The breeding of new troops native to the Alpha Quadrant was necessary after the minefield blocking the wormhole effectively stalled Dominion reinforcements.
Integrity 2    Cunning 1    Strength 4
31 V 32
Link
[Non] 2 •Edith Keeler, Must Die
[Pa] Human
Anthropology 2 Honor Medical
Temporal. When you play a card, you may reduce its cost using the game text of your missions as if they were complete. If you do, at the end of that turn, the opponent on your left may discard three cards from hand to remove this personnel from the game.
"Are you afraid of something? ... let me help."
Integrity 8    Cunning 6    Strength 3
51 V 18
Link
[D] 0 Edo Probe
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have a personnel with Diplomacy and Law, place this dilemma on this mission (limit one per mission). When you complete this mission, if this dilemma was faced this turn, score 5 points. Otherwise, your opponent scores 5 points.
"State the purpose of your visit here."
0 VP 293
Link
[Fed] 2 •Edward Jellico, Brusque Martinet
[Cmd] [TNG] Human
Diplomacy Engineer Law Leadership Officer
Commander: U.S.S. Enterprise-D.
Order - Stop your personnel present with a skill required by this mission to make each player reveal the top three cards of their deck. Discard all interrupts revealed this way. You may do this only once each turn.
Integrity 6    Cunning 6    Strength 5
48 V 11
Link
[Eve] 2 Effective Deterrent
Plays in your core. When an opponent's mission attempt fails, if your [Rom] ship is at that mission, you may place that ship at your mission.
"Bring your ship home. I'll tell the Senate that your test has been a success."
40 V 12
Link
[Bor] 3 •Eight of Eleven, Laura
[AU] Borg
Biology Exobiology Medical
Dissident. While you command a [Bor] non-Dissident personnel, this personnel loses all of her skills and her next ability. When your Dissident present is about to be killed by a dilemma at a [DQ] mission, you may discard a card from hand and stop that personnel to prevent that.
"Our ships are scattered across the galaxy..."
Integrity 6    Cunning 6    Strength 4
25 V 25
Link
[Car] 1 Ekoor
[Stf] Cardassian
Law Security
Dissident. When you play this personnel, you may download Arrest Order.
"Let it be done!"
Integrity 5    Cunning 5    Strength 6
41 V 18
Link
[Sta] 3 •Elder T'Pol, Displaced Survivor
[Stf] [Pa] Vulcan
Anthropology Honor 2 Science
When this personnel uses a skill to complete a mission, you may shuffle each non-Human [SF] personnel that you own that has been removed from the game into his or her owner's deck.
"There's a human expression. 'Follow your heart.'"
Integrity 7    Cunning 7    Strength 3
20 V 38
Link
[D] 3 Elemental Instability
The opponent on your left chooses a personnel to be killed for each Trellium-D you command. Unless you have 2 Engineer and 2 Science or 2 Acquisition and 2 Biology, choose two [Cmd] personnel to be stopped.
"Some of our calculations may have been slightly off."
46 V 3
Link
[Bor] 2 •Eleven of Eighteen, Augmentation Drone
[Stf] Borg
2 Biology Transporters
Drone. When you play an interrupt, if this personnel is attempting a mission and there are nine or more of your [Bor] personnel present, you may place that interrupt on the bottom of your deck.
Task: Enable hive connectivity to anticipate contingencies. Enhance.
Integrity 5    Cunning 5    Strength 5
34 V 26
Link
[Non] 7 •Eleventh Gradient, Export Vessel
[Cmd] [Stf] [Stf] [Stf]
Freighter Class
When you are about to play this ship, you may lose 5 points to play this ship at cost -7. At the start of each of your turns, you may return your event on this mission to its owner's hand.
"Your technology would throw the waste export industry into chaos. Before long, I'd be obsolete. I came here hoping your claims were exaggerated, but I can see they're not. You can keep your solution."
Range 8    Weapons 8    Shields 9
23 V 54
Link
[Car] 2 •Elim Garak, Agent of the Obsidian Order
[Cmd] Cardassian
Exobiology Intelligence Programming Security Treachery
While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt.
"Why Constable, you seem positively disappointed in me. ... you considered me a close friend. No wonder you feel betrayed."
Integrity 3    Cunning 6    Strength 6
1 R 236
Link
[Car] 3 •Elim Garak, Cold-Blooded Mastermind
[Cmd] [DS9] Cardassian
Acquisition 2 Intelligence 2 Treachery
Assassin. When you win an engagement involving your [Cmd] personnel, kill two of your non-[Car] personnel present and shuffle this personnel into his owner's deck to place the top two dilemmas of the loser's dilemma pile beneath your non-headquarters mission.
"Think of them both as tragic victims of war."
Integrity 2    Cunning 7    Strength 6
49 V 38
Link
[Car] 4 •Elim Garak, Crafty Underling
[Cmd] [AU] Cardassian
Anthropology Law 2 Security 2 Treachery
When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an [AU] card from hand to make him gain a skill of your choice until the end of that mission attempt.
"I thought we'd agreed that it was the Intendant who was incompetent. I was merely following her orders."
Integrity 2    Cunning 6    Strength 6
13 R 53
Link
[Fed] 2 •Elim Garak, Federation Agent
[Stf] [DS9] Cardassian
Anthropology Diplomacy Programming
Your Intelligence personnel present are each attributes +1.
"I could never figure out why. I guess I never will."
Integrity 6    Cunning 6    Strength 6
0 VP 73
Link
[Car] 2 •Elim Garak, First Officer of Terok Nor
[Stf] [AU] Cardassian
Biology Officer Programming Security 2 Treachery
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.
"If you need someone to beat him into submission for you, don't hesitate to call me."
Integrity 2    Cunning 6    Strength 6
5 P 25
Link
[Car] 1 •Elim Garak, Imposing Patriot
[Cmd] Cardassian
Anthropology Intelligence Security
Dissident. When you play this personnel, discard a card from hand. When you play this personnel, you may download For Cardassia! or a Hand Weapon equipment.
"How little you understand me."
Integrity 6    Cunning 6    Strength 6
44 V 5
Link
[Car] 2 •Elim Garak, Plain, Simple Tailor
[Stf] [DS9] Cardassian
Diplomacy Intelligence Programming Treachery
When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead.
"Truth, Doctor, is in the eye of the beholder. I never tell the truth because I don't believe there is such a thing."
Integrity 3    Cunning 6    Strength 6
3 U 144
Link
[P] •Eliminate Harvesters
[AQ] 30
Exobiology, Medical, Programming, and Integrity>27 or Intelligence, Medical, Treachery, and Cunning>28

T’Lani III: Help Kellerun and T’Lani scientists deal with the biomechanical weapons leftover from their centuries-long war.
[Car] [Fed] [Kli] [NA] [Rom]
Span 2
1 U 163
Link
[Sta] 1 •Elizabeth Cutler, Eager Entomologist
[Stf] [Pa] Human
Biology Exobiology
While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology.
"Did you know there are over five thousand subspecies of termites on Loracus Prime?"
Integrity 5    Cunning 5    Strength 5
8 C 99
Link
[Fed] 2 •Elizabeth Lense, Valedictorian
[Cmd] [DS9] Human
Archaeology Exobiology Medical Physics
When you play this personnel, the next [Baj][DS9] personnel you play this turn is cost -2.
"So what's happening on Bajor? Were you able to get the T-cell anomalies under control...?"
Integrity 5    Cunning 6    Strength 5
33 V 40
Link
[Fed] 2 •Elizabeth Shelby, Formidable Presence
[Cmd] [TNG] Human
Exobiology Geology Leadership Officer Security

"If you can't make the big decisions, Commander, I suggest you make room for someone who can."
Integrity 6    Cunning 6    Strength 5
1 S 262
Link
[S] •Elude Federation Forces
[AQ] 30
2 Astrometrics, 2 Navigation, and Strength>32 or Engineer, 2 Programming, Treachery, and Cunning>32
Region: Demilitarized Zone. When you complete this mission, if you command four [Maq] personnel at this mission, score 10 points.
Near Marva IV: "There's a war out here, and you're on the wrong side."
Any affiliation may attempt this mission.
Span 3
14 U 54
Link
[Eve] 0 •Emanations
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.)  Plays in your core. When any player is about to take an event or interrupt from his or her discard pile into hand, prevent that and place it on the bottom of its owner's deck.
"We're supposed to gain a greater understanding of the universe."
28 V 8
Link
[Sta] 2 Emanuel Stevens
[Stf] [Pa] Human
Astrometrics Engineer Physics Science
Dissident. While this personnel is present with a stopped [SF] Dissident personnel, he is attributes +1 and gains Geology.
"Terra Prime has supporters everywhere."
Integrity 4    Cunning 6    Strength 5
48 V 20
Link
[Non] 3 •Emck, Export Controller
[Cmd] Malon
Acquisition Biology Leadership Medical Navigation Physics Treachery
Commander: Eleventh Gradient. When you are about to play this personnel, you may lose 5 points to do any or all of the following: play him at cost -3, play him aboard your [NA] ship, download a [NA] personnel.
"This region is a perfect disposal site."
Integrity 4    Cunning 5    Strength 5
23 V 49
Link
[Eve] 2 •Emergency Evacuation
Plays in your core. While you command more than one ship, destroy this event.
Order - Take your personnel aboard your ship and place him or her on this event.
Order - Take your personnel from this event and place him or her on your ship.
"The escape pods are equipped with subspace beacons."
35 V 5
Link
[Int] Emergency Repairs
To play this interrupt, you must command a ship at a mission with span 4 or more.
Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.)
Order - Remove a Damage card on that ship from the game.
Order - Make that ship Range +4 until the end of this turn.
36 V 13
Link
[Equ] 2 Emergency Transport Unit
When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped.
Portable transport technology capable of beaming a single target over a short distance. Data carried a prototype version of the device.
4 C 32
Link
[Int] Emergency Treatment
When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards.
"There was a sudden disruption in his hippocampus. Luckily, he was in Sickbay, or he’d be in a coma right now."
2 C 78
Link
[Car] 1 Emok
[Stf] Cardassian
Exobiology Intelligence Medical

"The Obsidian Order. ... Even the Romulan Tal Shiar can't compete with them when it comes to intelligence gathering and covert operations."
Integrity 5    Cunning 5    Strength 5
1 C 237
Link
[Sta] 3 •Emory Erickson, Father of the Transporter
[Pa] Human
Engineer Physics Programming 3 Transporters
While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters.
"I always suspected you'd be famous, just never thought you'd be more famous than me."
Integrity 4    Cunning 7    Strength 3
8 U 100
Link
[Int] Empathic Touch
When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that.
"It's accelerating. You have no more time for games."
1 R 126
Link
[P] •Empok Nor, Deadly Salvage
[AQ] 40
2 Engineer, Security, and Strength>30
When your personnel are about to face a dilemma here, randomly select one of those personnel to be killed.
"If you see something that isn't right, don't touch it. Call for help."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
42 V 5
Link
[Car] 3 •Enabran Tain, "Retired" Spymaster
[Cmd] Cardassian
Anthropology 2 Intelligence Security 2 Treachery
When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.
"I take this action not in defiance of the Cardassian state, but in defense of it."
Integrity 2    Cunning 7    Strength 3
6 P 44
Link
[Car] 4 •Enabran Tain, Head of the Obsidian Order
[Cmd] Cardassian
Engineer 2 Intelligence Leadership Programming Security 2 Treachery
When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
"I think you'll find when I have something to say, you won't have any trouble understanding it."
Integrity 2    Cunning 7    Strength 3
1 R 238
Link
[Rom] 4 •Enabran Tain, Prideful Director
[Cmd] Cardassian
2 Intelligence 2 Leadership 2 Treachery
Commander: Serrola. When your opponent is about to fail a mission attempt at this mission, randomly select a personnel involved to be placed in your brig.
"Always burn your bridges behind you. You never know who might be trying to follow."
Integrity 2    Cunning 7    Strength 3
44 V 12
Link
[Car] 3 •Enabran Tain, Retired Mastermind
[Cmd] Cardassian
2 Intelligence Programming Security 2 Treachery
When this personnel is about to be stopped, you may kill one of your other [Car] personnel present to prevent that.
"Everyone has reason to fear the Order."
Integrity 2    Cunning 7    Strength 3
2 R 114
Link
[Eve] 0 Endangered
Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Tell them to stop, or I'll kill everyone in this room, starting with you."
4 R 49
Link
[S] 4 Enemy Boarding Party
Randomly select three personnel. Each of those personnel who has Strength<6 is killed.
"Prepare a boarding party – bring me Picard!"
1 R 24
Link
[Eve] 1 Enemy in Your Midst
Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.
"If one of my people were loose on the station for that long, there’s no telling how much damage they could do. … And remind everyone that next time, they’d better sweep everything. A changeling can be anything. A post, a pillar, even a patch of reflective surfacing."
3 C 43
Link
[Eve] 3 •Energize
Decay: 4. (When there are four cards on this event, destroy it.)  Plays in your core. At the start of each of your turns, place the top card of your deck on this event. The first non-[TNG] personnel you play each turn is cost -2 for each card on this event.
13 U 27
Link
[S] •Enforce Quarantine
[AQ] 35
Biology, 2 Medical, Security, and Integrity>36
Non-Persistent dilemmas cannot be returned to your opponent's dilemma pile from beneath this mission by cards your opponents own.
Gamma 7 Sector: "Extreme caution. The U.S.S. Lantree is a quarantined vessel by order of Starfleet Command. Do not board."
Any affiliation may attempt this mission.
Span 3
28 V 20
Link
[Eve] 2 Engage Cloak
Plays in your core. You may execute only one order using this event each turn.
Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.)
Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used.
1 R 87
Link
[Equ] 1 Engineering Kit
Each of your Engineer personnel present gains Physics.
Array of tools for diagnostics and repairs on computer and propulsion systems.
1 C 64
Link
[Equ] 1 Engineering PADD
Each of your Engineer personnel present gains Astrometrics.
Standard Personal Access Display Device pre-loaded with a wide variety of technical manuals and schematics.
1 C 65
Link
[Fed] 2 •Enrique Muñiz, Dependable Troubleshooter
[Stf] [DS9] Human
Engineer Programming Transporters
When you play a [DS9] personnel of a species you do not command, you may draw a card. You may do this only once each turn.
"Don't worry, jefe. I'll get you through this."
Integrity 6    Cunning 5    Strength 5
26 V 33
Link
[Eve] 2 Ensnared
Capture. To play this event, you must command six [Car] personnel. Name a personnel and choose an opponent to reveal each copy of that personnel he or she commands. You may discard the top five cards of your deck to choose one of those personnel at a non-headquarters mission and place him or her in your brig. Remove this event from the game.
"There's no one here. There's no lab."
17 V 27
Link
[D] 0 Entanglement
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Your opponent may spend three extra in total cost on dilemmas during this mission attempt.
"You've got spirit. I might just keep you for myself."
7 R 4
Link
[Sta] 4 •Enterprise, Battle Hardened
[Cmd]
[Pa] NX Class

Order - Discard a Temporal event from your hand to make this ship Range +2 until the end of this turn.
"Enterprise is a tough ship. She took more than anyone could ask her to, and then some."
Range 6    Weapons 5    Shields 5
9 R 19
Link
[Sta] 4 •Enterprise, Damaged Starship
[Cmd]
[Pa] NX Class
While this ship is at a Region: Delphic Expanse mission, you may play [SF] personnel and equipment aboard this ship. While you command a completed Region: Delphic Expanse mission and this ship is at a Region: Delphic Expanse mission, you may play [NA] personnel aboard this ship.
"I don't really know what's holding us together, but let's hope it doesn't give out."
Range 6    Weapons 5    Shields 5
22 V 54
Link
[Sta] 4 •Enterprise, Finally Ready to Swim
[Cmd]
[Pa] NX Class
While you have three different species aboard this ship, it is attributes +2.
"This engine will let us go boldly...where no man has gone before."
Range 6    Weapons 5    Shields 5
8 R 117
Link
[P] 4 Environmental Contaminants
While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning>38, randomly select two personnel to be killed.
"It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic."
43 V 3
Link
[Fed] 3 •Equinox Doctor, Unethical Medical Hologram
[Voy] Hologram
Biology 2 Exobiology Medical 2 Treachery
Infiltrator. When you are about to lose command of your [Voy] Treachery personnel present, you may lose 5 points to prevent that.
"They deleted my ethical subroutines."
Integrity 2    Cunning 7    Strength 5
20 V 18
Link
[D] 1 Equipment Malfunction
Return all your equipment to their owner's hands.
"Heh… must be the radiation."
1 S 25
Link
[Fed] 2 •Erik Pressman, Stern Authoritarian
[Cmd] [E] Human
Intelligence Leadership Officer Physics Treachery
Admiral. While this personnel is aboard your [TNG] ship, it gains Cloaking Device.
"In a crisis, there's no time for explanations. Orders have to be obeyed without question or lives may be lost."
Integrity 4    Cunning 6    Strength 6
35 V 21
Link
[Fed] 2 •Erika Benteen, Leyton's Adjunct
[Cmd] [E] Human
Intelligence Leadership Officer Security
Commander: U.S.S. Lakota. When this personnel uses a skill to complete a mission, you may discard a personnel who has a cost of 4 or more from hand to unstop all your stopped [Fed] personnel at this mission.
"Admiral, my orders were to disable the Defiant, not destroy her."
Integrity 5    Cunning 6    Strength 6
13 R 61
Link
[Sta] 3 •Erika Hernandez, Comparable Captain
[Cmd] [Pa] Human
Anthropology Diplomacy Leadership Officer Security
Commander: Columbia. While this personnel is aboard your Columbia, that ship is attributes +2.
"I won't say anything... if you'll do me a small favor."
Integrity 6    Cunning 6    Strength 6
10 U 104
Link
[Dom] 3 •Eris, Duplicitous Vorta
[Cmd] Vorta
Biology Diplomacy Medical Science Treachery
When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat.
"I have no wish to see you hurt."
Integrity 4    Cunning 6    Strength 4
14 U 70
Link
[Dom] 4 •Eris, Harbinger of the Dominion
[Cmd] Vorta
Diplomacy Medical Transporters Treachery
When you play this personnel, if you command a Founder and a Vorta, you may score 5 points. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat.
"You think the Founders would waste their time with you?"
Integrity 4    Cunning 6    Strength 4
23 V 40
Link
[Non] 2 Errol
[Stf] [AU] Human
Anthropology Exobiology Medical Navigation Programming
While this personnel is in your discard pile, you may play him from your discard pile at cost +1.
Servants of the Intendant's opulent quarters were often recruited by rebel agents seeking intimate details from within the most guarded area on Terok Nor.
Integrity 6    Cunning 6    Strength 6
46 V 33
Link
[Int] Escape
When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead.
Jean-Luc Picard’s log entry on the mission at Kolarus III included a notice to the Starfleet Corp of Engineers, commending the members of the Argo design team.
1 R 127
Link
[P] •Escape Gulag
[AQ] 30
Intelligence, Navigation, Cunning>28, and Transporters aboard your ship at this mission
You may attempt and complete this mission using your [Kli] personnel with these requirements: Geology, Officer, Security, and Strength>28.
Rura Penthe: "Known throughout the galaxy as the alien's graveyard."
Any affiliation (except [Kli]) may attempt this mission.
Span 2
8 U 56
Link
[Eve] 4 Escape Pod
Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.)
Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship.
"...get the civilians to the escape pods!"
8 R 33
Link
[Eve] 2 Escaping Detection
To play this event, you must command three [Rom] personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.
"...we will have to travel through Federation space..."
"That is not a problem. .. We will be cloaked."

4 U 50
Link
[Int] Essential Regrets
When your personnel with Integrity>6 is facing a dilemma that is about to return to its owner's dilemma pile, stop that personnel to overcome that dilemma.
"Dammit, Bones, you're a doctor. You know that pain and guilt can't be taken away with a wave of a magic wand. They're the things we carry with us, the things that make us who we are. If we lose them, we lose ourselves!"
39 V 6
Link
[Non] 3 •Etana Jol, Ktarian Operative
[Cmd] Ktarian
2 Exobiology Medical Programming Science Treachery

Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.
Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game.
Integrity 3    Cunning 6    Strength 4
1 U 326
Link
[Sta] 2 Ethan Novakovich
[Stf] [Pa] Human
Biology Exobiology Geology Physics Science

"I thought we were headed for a nebula."
Integrity 6    Cunning 5    Strength 5
40 V 43
Link
[P] 3 Eugenic Transformation
Unless you have 3 Exobiology or Cunning>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
"Our Augments might have looked human, but they were Klingon. Stronger, more intelligent."
26 V 3
Link
[P] •Evacuate Colony
[AQ] 35
Anthropology, 2 Diplomacy, Honor and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34
Region: Demilitarized Zone. You cannot complete this mission if your [Maq] personnel is on this planet.
Dorvan V: "…remove them, by whatever means are necessary."
[Car] [Fed]
Span 2
1 U 165
Link
[S] •Evade Borg Vessel
[AQ] 35
Astrometrics, Leadership, Navigation, Officer, and Cunning>36
Nebula. You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34.
Paulson Nebula: "Should provide an effective screen against their sensors."
Any affiliation (except [Bor]) may attempt this mission.
Span 4
3 U 88
Link
[S] •Evade Dominion Squadron
[AQ] 35
Astrometrics, Geology, 2 Navigation, and Cunning>34
You may attempt and complete this mission using your [Dom] personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34.
Kuiper Belt: "We might be able to hide among the comet fragments."
[Baj] [Fed]
Span 3
3 U 89
Link
[S] •Evade Samaritan Snare
[AQ] 30
2 Engineer, Transporters, and (Honor and Integrity>30 or Treachery and Cunning>30)
When a player downloads an event or an interrupt, he or she must discard a card from hand for each headquarters mission he or she commands.
Rhomboid Dronegar, Sector 006: "Ship. Unidentified. Distress. Nothing more."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
25 V 18
Link
[S] •Evaluate Soliton Wave
[AQ] 30
2 Engineer, Leadership, Navigation, and Cunning>36
While your personnel are attempting this mission aboard a ship with a printed attribute>8, this mission is worth 10 more points.
Bilana III: "We are going to witness a moment in history."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
24 V 21
Link
[Bor] 1 Evaluation Drone
[Stf] Borg
Security
Drone. Interlink: Exobiology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Exobiology until the end of that mission attempt.) 
TASK: Analyze alien species for potential assimilation. Prioritize.
Integrity 5    Cunning 5    Strength 5
3 C 128
Link
[Fed] 2 Evans
[Cmd] [TOS] [Pa] Human
Geology Leadership Officer 2 Security
You may play this personnel at cost +2 to download Final Cry or a [TOS] Security personnel.
Experienced security officer known for his keen observations.
Integrity 6    Cunning 6    Strength 6
12 C 62
Link
[Int] Evasive Maneuvers
Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Starfleet’s tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman’s discretion.
1 U 128
Link
[Car] 4 •Evek, Agent of Cardassian Justice
[Cmd] Cardassian
Law Officer Physics Security
Gul. When you play this personnel, if you command six [Car] personnel, you may reveal the top three cards of an opponent's deck. Each revealed card that is a personnel that opponent does not command is placed in your brig. (That opponent now commands them.)
"You will be taken to Central Prison on Cardassia Prime..."
Integrity 4    Cunning 5    Strength 6
19 V 9
Link
[Car] 3 •Evek, Attaché to the Demilitarized Zone
[Cmd] Cardassian
Anthropology Diplomacy Law Leadership Officer Security
Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card.
"Do you deny that the Federation is engaging in organized terrorist activities against the Cardassian people? Deliberately undermining this treaty?"
Integrity 4    Cunning 5    Strength 6
1 R 239
Link
[Car] 2 •Evek, Harsh Interrogator
[Cmd] Cardassian
Diplomacy Leadership Officer Security
Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law.
"...we have the confession of the Federation terrorist responsible for the destruction of the Bok'Nor at your station, Commander."
Integrity 4    Cunning 5    Strength 6
2 R 115
Link
[Int] Event Horizon
When an opponent's personnel complete a mission, if you command a completed mission, lose 5 points to return each Persistent dilemma beneath that opponent's mission to its owner's dilemma pile.
"This isn't another singularity... it's the same one!"
23 V 21
Link
[Bor] 2 Examination Drone
[Stf] Borg
Anthropology Archaeology Astrometrics
Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
TASK: Process data on recent contact with alien species. Analyze.
Integrity 5    Cunning 5    Strength 5
4 C 112
Link
[P] 0 Excalbian Drama
When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped.
"We ask you to observe with us ... the confrontation of the two opposing philosophies ... you term good and evil."
12 C 5
Link
[P] •Excavation
[AQ] 30
Anthropology, 2 Archaeology, and Cunning>30

Kurl: "The Kurlan civilization died out thousands of years ago. It is extraordinarily rare to find a figurine intact… an incredible find."
[Fed] [Fer] [Rom]
Span 2
1 U 166
Link
[Eve] 0 Exceed Engine Output
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 R 20
Link
[Int] Exchange Program
To play this interrupt, you must command two [Kli] ships. When an opponent plays an interrupt, download an interrupt.
Order - Place one of your [Kli] personnel at an opponent's headquarters mission (he or she now commands that personnel) to take a personnel at that headquarters mission that has a cost equal to or less than that [Kli] personnel and place him or her at your Qo'noS (you now command that personnel).
22 V 19
Link
[Eve] 1 Executive Commission
To play this event, you must command a ship at a non-headquarters mission with its corresponding Commander aboard. Take up to four cards that are personnel or ships from your discard pile and place them on the bottom of your deck. Remove this event from the game.
"What the hell's going on? When do I get paid off?"
24 V 14
Link
[Equ] 3 Exocomp
Each of your Programming personnel present gains Engineer. When a Damage card an opponent owns is about to be placed on this ship, you may destroy this equipment to prevent that.
Order - Destroy this equipment to remove a Damage card an opponent owns from this ship.
"The confinement field is at full strength, particle flux steady, all power levels are back to normal."
19 V 5
Link
[P] •Expand Business Opportunities
[GQ] 35
Acquisition, Anthropology, and (Diplomacy and Cunning>30 or Treachery and Strength>30)
When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points.
[Dom] [Fed] [Fer]
Span 2
14 U 55
Link
[Eve] 2 Expand the Collective
To play this event, you must command three [Bor] personnel. Plays on your [AQ] mission worth 35 or fewer points. You may attempt and complete it using your [Bor] personnel with these requirements: [P] - Anthropology, Biology, Security, Transporters, and Strength>32; [S] - Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points.
5 P 5
Link
[Eve] 1 •Expedient Opportunity
Maneuver. Plays in your core. When a ship is about to move between missions in different quadrants, do not add 2 to the span total of those missions.
"It would take us nearly a century at warp nine to cross that distance..."
33 V 11
Link
[Int] Explicit Orders
When your [Dom] personnel is attempting a mission, discard a [Dom] personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt.
"You two, get out there and see that no one gets through that door!"
5 P 19
Link
[P] •Exploit "Drought"
[AQ] 30
Anthropology, Astrometrics, 2 Treachery, Integrity<25 and (6 Acquisition or Cunning>32)
You may not attempt this mission with less than six personnel. Your personnel may not gain skills at this mission.
Balancar: Convince, coerce, or blackmail government workers to release artificially restricted foodstuffs.
Any affiliation (except [Bor]) may attempt this mission.
Span 2
26 V 22
Link
[S] •Explore Black Cluster
[AQ] 35
Astrometrics, Leadership, Physics, Science, and Cunning>34

Sector 97: Conduct a survey of this region known for its violent and unpredictable gravitational wavefronts.
Any affiliation (except [Bor]) may attempt this mission.
Span 4
1 S 167
Link
[P] •Explore Extradimensional World
[GQ] 40
Anthropology, 2 Exobiology, Science, Transporters, and Cunning>32
Your personnel cannot attempt this mission if it was attempted by your personnel on your previous turn.
Meridian: "Our planet has a dual existence ... it shifts between this dimension and another."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
17 V 46
Link
[S] •Explore Micro-Wormhole
[DQ] 30
Astrometrics, Officer, Transporters, and Cunning>32
When you complete this mission, you may place any number of personnel on your ship here on your ship at an [AQ] mission.
Deep space: "Vertiron emanations ... tunneling secondary particles. It certainly looks like a wormhole."
[Fed] [Rom]
Span 4
10 U 48
Link
[S] 4 Explosive Decompression
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
1 R 26
Link
[P] •Expose Changeling Influence
[AQ] 40
Anthropology, Engineer, Honor, 2 Security, and Integrity>36
You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40.
Ty’Gokor: "…do whatever it takes to prove that Gowron’s a shape-shifter."
[Baj] [Fed] [Kli]
Span 3
3 U 90
Link
[D] 3 Exposed Power Relay
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed.
"If the energy flowing through this arc were interrupted by a nonconductive material, it is likely that the circuit would be broken."
2 U 8
Link
[P] •Extract Defector
[AQ] 35
Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32)
You may attempt and complete this mission using your [Car] or [Dom] personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34.
Soukara: Help Cardassian defector escape this Dominion-controlled planet.
[Fed] [Kli]
Span 3
3 U 91
Link
[P] •Extraction
[AQ] 35
Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence)

Cerebus II: "They say the natives have a process there that rejuvenates the body, gives you your youth back … It’s true … Aliens are seldom allowed to obtain the process…"
Any affiliation (except [Bor]) may attempt this mission.
Span 2
1 U 168
Link
[Eve] 4 Extreme Measures
Destroy a non- [Voy] ship you own to spend a number of additional counters equal to the cost of that ship. Remove this event from the game.
"Code zero, zero, zero... destruct... zero."
24 V 15
Link
[D] 4 Eye to Eye
Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped.
"You don’t trust me."
"I guess I am … a little … afraid of you."
"Then you fear yourself."

6 P 3
Link
[Fed] 4 •Ezri Dax, Resourceful Counselor
[Stf] [DS9] Trill
Anthropology Diplomacy Geology
Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. Your [DS9] personnel and [E] personnel present cannot be killed by dilemmas that cost 3 or more.
"We're going to get this under control. I promise."
Integrity 6    Cunning 6    Strength 4
14 R 79
Link
[Fed] 2 •Ezri Dax, Station Counselor
[Stf] [DS9] Trill
Anthropology Diplomacy Geology
Host. If you command Jadzia Dax, place this personnel in her owner's discard pile.  While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma.
"I laid down on that operating table one person and I woke up a completely different person. Wel,, I should say eight different people."
Integrity 6    Cunning 6    Strength 4
2 R 121
Link
[Baj] 3 •Ezri Tigan, Cynical Mercenary
[Cmd] [AU] Trill
Anthropology Navigation Physics Security Transporters
Smuggler. When you play this personnel, you may shuffle any number of [AU][NA] personnel from your discard pile into your deck.
"I don't expect you to believe this, but I am trying to help you."
Integrity 4    Cunning 6    Strength 4
46 V 19
Link
[Non] 0 •Ezri Tigan, Soldier of Fortune
[Cmd] [AU] Trill
Anthropology Geology Medical Navigation Security Transporters
Thief. When this personnel is stopped by a dilemma, choose an opponent and place this personnel at his or her headquarters mission. That opponent now commands this personnel.
"I believe in getting paid for my work. And you still owe me for the last job I did for you."
Integrity 4    Cunning 6    Strength 4
13 C 92
Link
[S] 4 Face to Face
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
"The duplicate atoms couldn’t occupy the same point in space-time for very long before…"
"Mutual annihilation."

2 R 9
Link
[Bor] 2 Facilitation Drone
[Stf] Borg
Biology Geology Medical Programming
Drone. When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile.
TASK: Process requisitions of informational and biological resources. Access.
Integrity 5    Cunning 5    Strength 5
4 U 113
Link
[P] 2 Failure To Communicate
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’"
3 S 10
Link
[Int] Fajo's Menagerie

Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command.
"Everything that you see in the room here - everything - one of a kind. Unique. All original."
10 C 40
Link
[Non] 3 •Falow, Gamemaster
[Stf] Wadi
Acquisition Diplomacy Honor Programming
When you play this personnel, you may search your dilemma pile for a dilemma whose title begins with "Chula" and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
"Move along, move along home!"
Integrity 6    Cunning 6    Strength 6
32 V 15
Link
[S] •Falsify Distress Signal
[AQ] 30
Acquisition, Programming, Treachery, and Cunning>33
Region: Ligos System. When you complete this mission, if you have six or more cards beneath your Ferenginar, you may lose 5 points to take an additional turn after this one.
Near Ligos VII: "For an investment of two surplus Klingon ships..."
[Fer]
Span 3
23 V 28
Link
[D] 3 Family
Randomly select a personnel to be stopped. Unless you reveal an Honor personnel from your hand or reveal a Treachery personnel from your hand, place that personnel on the bottom of his or her owner's deck instead.
"They took everything I was. They used me to kill and to destroy, and I couldn't stop them. I should have been able to stop them!"
23 V 5
Link
[Fed] 6 •Fantine, Raid Vanguard
[Cmd]
[Maq] Condor Class
At the end of your opponent's Play and Draw Cards segment, if he or she spent eight or more counters, you may place a [Maq] personnel from hand aboard this ship.
"That's a Maquis raider."
"And the
Xhosa's beaming over her cargo."
Range 6    Weapons 6    Shields 6
36 V 45
Link
[Eve] 0 Far-Seeing Eyes
To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.
"A vessel of some kind is decloaking. ... It's a Romulan warbird."
"In Cardassian space?"

4 R 51
Link
[Fer] 2 •Farek, Distrusting Doctor
[Stf] Ferengi
Acquisition 2 Medical 2 Treachery
When this personnel or a Ferengi personnel present is about to be killed by a dilemma, you may remove a non-Ferengi personnel beneath your Ferenginar from the game to prevent that.
"It's time you took my advice. Let me study her."
Integrity 2    Cunning 6    Strength 4
22 V 38
Link
[P] •Farius Prime, Approach Criminal Organization
[AQ] 40
Intelligence, Leadership, Officer, Security, Treachery, and Cunning>38

"I'm impressed. I don't think anyone's managed to make contact with the Orion Syndicate so quickly."
[Car] [Dom] [Fed] [Rom]
Span 2
36 V 18
Link
[P] •Farius Prime, Political Intrigue
[AQ] 35
Engineer, Intelligence, Security, Treachery, and Cunning>34
You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34.
Farius Prime: "We want you to assassinate the Klingon ambassador…"
[Dom] [NA]
Span 2
3 U 100
Link
[Fed] 1 Farrell
[TOS] [Pa] [AU] Human
Archaeology Geology Security
While you command an [AU] personnel, you may play this personnel at cost +2 to make each player download a unique personnel.
Higher ranking officers were often escorted by henchment and bodyguards.
Integrity 4    Cunning 6    Strength 6
13 C 62
Link
[Eve] 4 Favor the Bold
Temporal. To play this event, you must command three personnel who have a cost of 4 or more. Lose 5 points to choose your completed mission. Return each dilemma beneath that mission to their owner's dilemma piles. That mission is no longer completed. Remove this event from the game.
"Mister Castillo... inform the crew we're going back."
17 V 28
Link
[Eve] 4 Feast on the Dying
Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game.
Time travelers with an alien agenda, the Devidians sustained themselves with neural energy taken by murdering other life-forms.
1 C 88
Link
[Equ] 1 Federation Compression Rifle
Hand Weapon. While in combat, each of your [Voy] personnel present is Strength +1. While facing a dilemma at a [DQ] mission, each [Voy] Security personnel present is Strength +1.
"Break out the compression phaser rifles."
10 C 21
Link
[Kli] 1 •Fek'lhr, Diabolical Warden
[AU] Beast
2 Honor 2 Treachery
To play this personnel, you must remove three Klingon personnel in your discard pile from the game.
"I am the guardian of Gre'thor, where the dishonored go when they die."
Integrity 5    Cunning 4    Strength 10
41 V 24
Link
[Dom] 4 •Fel, Hands-on
[Stf] Breen
Archaeology Exobiology Geology Navigation Physics
When you fail a mission attempt involving this personnel, you may remove him from the game to unstop up to two stopped Breen and an equal number of stopped [Dom] personnel at that mission.
"Our new allies are full of surprises, aren't they?"
Integrity 5    Cunning 6    Strength 7
26 V 30
Link
[P] •Feldomite Rush
[AQ] 30
Engineer, Geology, Cunning>28, and (Acquisition or Law or 2 Treachery)

Parsion III: "Who’d have dreamed they’d strike feldomite on Parsion III? The Sepian Commodities Exchange is in chaos – everybody’s selling, prices falling…"
Any affiliation (except [Bor]) may attempt this mission.
Span 2
1 U 169
Link
[Eve] 2 Felicium
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.)  While you command but do not own this event, each player's Acquisition personnel are Strength +1.
"Despite what the Ornarans have been saying, it is not a medicine. It was a medicine, but it cured the plague two hundred years ago."
25 V 8
Link
[Non] 4 •Fennim, Incisive Physician
[Cmd] Alien
2 Biology 2 Exobiology 2 Medical
Think Tank. When this personnel attempts a mission worth 50 or more points, you may exclude a personnel present from random selections until the end of the mission attempt.
"Just recently, we found a cure for the Vidian Phage."
Integrity 4    Cunning 8    Strength 5
50 V 13
Link
[Non] 2 Feqma
[Stf] Malon
Acquisition Exobiology Physics Transporters
While this personnel is attempting a mission with an event on it, he is attributes +2.
"It's an occupational hazard."
Integrity 4    Cunning 5    Strength 4
26 V 42
Link
[Equ] 2 Ferengi Computer
When a [Fer] personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.
This invaluable tool helps a Ferengi in countless ways. With it, one can access commodities markets, contact business associates, and easily collate financial statements of different levels of accuracy.
7 U 16
Link
[P] 3 Ferengi Locator Bomb
Unless you have Navigation, Physics, and Programming or Acquisition, Treachery, and Cunning>32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped.
"You see the discoloration around the impact perimeter? Those are sorium and argine traces."
15 V 3
Link
[Eve] 5 Ferengi Tradition
To play this event, you must command six [Fer] personnel. Lose 10 points to score 20 points. Remove this event from the game.
"Whatever happened to the rich getting richer and the poor getting poorer? Whatever happened to pure, unadulterated greed?"
23 V 15
Link
[Equ] 1 Ferengi Whip
Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar.  While in combat, each of your [Fer] personnel present is Strength +1.  While facing a dilemma, each [Fer] Treachery personnel present is Strength +1.
This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.
7 C 17
Link
[H] •Ferenginar, Financial Hub
[AQ] 0
You may play [Fer] cards, [NA] cards, and equipment at this mission.
When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play.
Ferenginar: "Oh, to stand once more in those rivers of muck."
Ferengi Headquarters
Span 2
7 U 48
Link
[Eve] 1 •Ferocity
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved.
The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
2 U 42
Link
[S] 0 Fesarius Bluff
When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped.
"... your intention is not peaceful. We are now considering the disposition of your ship and the life aboard."
12 C 6
Link
[Non] 2 Feykaab
[Stf] Norcadian
Exobiology Security Treachery
When you reveal cards from the bottom of your deck for a Tsukatse event, you may reveal an additional card.
"A Tsunkatse fighter wears a polaron disruptor on both hands and feet. Each disruptor delivers a bio-plasmic charge when it comes in contact with one of the opponent's target sensors."
Integrity 4    Cunning 5    Strength 6
34 V 39
Link
[Eve] 2 Field Report
To play this event, you must command three [DS9] personnel. Plays on your [GQ] mission. When a dilemma at this mission is about to return to its owner's dilemma pile, you may destroy this event to prevent that and place that dilemma beneath this mission.
"...seventy-seven percent nitrogen, twenty-one percent oxygen, and two percent carbon-dioxide."
33 V 12
Link
[Eve] 0 Field Studies
To play this event, you must command three [Fed] personnel at your space mission. Lose 5 points to revel the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.
"Your parents... They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
4 R 52
Link
[Bor] 3 •Fifth, Neonatal Drone
[Stf] Borg
Engineer Medical Security
Drone. When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand.
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
Integrity 5    Cunning 5    Strength 4
10 U 56
Link
[Kli] 1 Filuz
[Stf] Klingon
Anthropology Intelligence Security Treachery
High Council Member.
"The grasp of Duras reaches out from the grave. Much of the Council is still loyal to his family. I must have the Council's support to survive. I cannot expose their treachery."
Integrity 3    Cunning 6    Strength 5
38 V 32
Link
[D] 3 Final Adventure
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.
"The least I could do … for the Captain of the Enterprise."
6 P 4
Link
[Eve] 2 Final Cry
Plays in your core. When your [TOS] personnel is about to be killed by a dilemma, you may discard three [TOS] cards from hand to stop him or her instead.
"Kirk to Enterprise, lock on transporters. Beam us up."
12 U 24
Link
[D] 3 Final Triumph
Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped.
"No ... Kirk. The game's not over. To the last I will grapple with thee!"
11 P 3
Link
[D] 2 Financial Pitfall
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Refined dilithium down ten percent?"
7 U 5
Link
[Eve] 1 Finding Our Way
To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your [Voy] ship instead.
Order - Discard a card from hand to download a [Voy] ship. You may do this only once each turn.
10 C 27
Link
[Sta] 3 •Fiona McKenzie, Experienced Corporal
[Stf] [Pa] Human
Exobiology Leadership Navigation Security Transporters
MACO. While this personnel is facing a dilemma, if three MACO personnel are present with her, you may discard a card from hand to make a [SF] personnel present attributes +2 until the end of that dilemma.
"I did a six week tour on Jupiter Station."
Integrity 6    Cunning 5    Strength 6
18 V 43
Link
[Eve] 3 Firestorm
Decay: 2. (When there are two cards on this event, destroy it.)  Plays in your core. At the end of your turn, place a card from your hand on this event and for each headquarters mission each player commands, he or she chooses two non-Decay events he or she commands and the owners of those events shuffles them into his or her deck.
"... no one could survive very long outside the outpost."
20 V 2
Link
[Bor] 3 •First, Unstable
[Stf] Borg
Leadership Officer Treachery
Drone. When you play this personnel, you may discard a random card from hand to download an event.
"No more deceptions!"
Integrity 4    Cunning 5    Strength 5
8 R 65
Link
[Eve] 2 First-hand Experience
To play this event, you must command three [SF] personnel. Plays in your core. When you are about to discard a card from hand, you may discard the top card of your deck instead. When you are about to discard the top card of your deck, you may discard a card from hand instead.
"You're on a mission of exploration. There's something to be learned from every life-form."
8 C 34
Link
[S] •Fissure Research
[AQ] 35
Astrometrics, Engineer, Physics, Science, and Cunning>36

Forcas sector: Perform scans of this "keyhole" intersecting different quantum realities.
Any affiliation may attempt this mission.
Span 3
1 S 170
Link
[Int] Fitting In
When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a [Fut] personnel present; or a skill from a [Pa] personnel present.
"Come on, Benjamin. Are you telling me you’re not the tiniest bit interested in meeting one of the most famous men in Starfleet history?"
5 P 20
Link
[Bor] 3 •Five of Twelve, Axum
[Cmd] [AU] Borg
Anthropology Biology Engineer Leadership Navigation Programming
Dissident. While you command a [Bor] non-Dissident personnel, this personnel loses all of his skills and his next ability. When you play this personnel, you may download a Dissident.
"Unimatrix Zero is our sanctuary."
Integrity 5    Cunning 6    Strength 6
25 V 26
Link
[Bor] 3 •Five of Twelve, Secondary Adjunct of Trimatrix 942
[Stf] Borg
Anthropology Biology Engineer Navigation Programming
Drone. When you fail a mission attempt involving this personnel, he is not stopped.
Propulsion analysis drone with a rare recessive mutation as yet undetected by the Collective, through which it experiences individuality while in regeneration mode.
Integrity 5    Cunning 6    Strength 6
4 U 114
Link
[Eve] 0 •Five Year Mission
Decay: 5. (When there are five cards on this event, destroy it.)  Plays in your core. When you are about to play a [TOS] card, you may place a [TOS] card from hand on this event to make that card cost -1. You may do this only once each turn.
"We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make."
14 C 28
Link
[P] 5 Flare of Rage
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have Anthropology, Medical, 2 Security, and Strength>35 or 2 Archaeology, Transporters, and 2 Treachery, randomly select two personnel to be removed from the game.
"Something like a transporter beam seems to have snatched him away..."
31 V 5
Link
[D] 3 Flashpoint
Your opponent chooses [AU], [Fut], or [Pa]. Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed.
"...we're responsible for an explosion even though it occurred before our ship arrived here?"
"We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it."

40 V 4
Link
[Int] Flaw in the Plan
When an opponent plays a personnel or places a personnel from hand on a headquarters mission, discard three unique personnel from hand to kill that personnel.
Order - Kill four personnel you own.
"Killing your own clone is still murder."
23 V 22
Link
[Non] 4 Flaxian Scout Vessel
[Stf] [Stf]
Nimaria Class

Modest civilian ship manufactured by the Flaxians for commercial sale. Its highly modular design is easily upgraded, making it a favorite among engineering enthusiasts and criminals.
Range 7    Weapons 6    Shields 6
1 C 404
Link
[P] 3 Flim-Flam Artist
Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.
"Although I consider this woman’s claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is."
2 U 10
Link
[Non] 1 Flink
[Stf] Alien
Astrometrics Engineer Medical

"Kivas finds a way to get what he wants from his people. His rewards for loyalty are lavish. His punishments for disloyalty are equally lavish. You won’t find anyone here who’ll help you escape."
Integrity 5    Cunning 5    Strength 6
7 C 100
Link
[P] •Follow Homing Beacon
[AQ] 40
Engineer, Programming, Transporters, (Honor or Treachery), 2 Androids and Cunning>35
Each Unscientific Method revealed here is cost -2.
Terlina III: "You see, both of your brains contain a simple homing device. Data's was activated purposefully."
Any affiliation may attempt this mission.
Span 2
14 U 57
Link
[Baj] 3 •Fontaine, Enigmatic Rebel
[Stf] [AU] Human
Astrometrics Geology Security
When you play this personnel, you may download up to two non-Artifact Hand Weapons.
"I'll see you in hell first."
Integrity 4    Cunning 5    Strength 6
0 VP 301
Link
[Eve] 3 •For All Our Sons
Plays on Cardassia Prime.  At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck.  Take two of those cards into hand and discard the other.
"Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life’s blood. For my son…"
1 R 89
Link
[Eve] 2 For Better or For Worse
To play this event, you must command six [Voy] personnel. Plays in your core. At the start of each of your turns, each player places the top cards of his or her dilemma pile beneath the opponent on his or her left's incomplete non-headquarters mission.
"You made me a better person, even though I put up one hell of a fight. I look forward to our journey together."
17 V 29
Link
[Int] For Cardassia!
To play this interrupt, you must command three [Car] personnel. You may play only one copy of this interrupt each turn. When you complete a mission worth 30 or less points, if you have three or more personnel who cost 1 or less involved, score 10 points. Remove this interrupt from the game.
"I need you to be my army! If we stand together, nothing can oppose us."
34 V 14
Link
[Eve] 3 For the Cause
Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your [Maq] personnel (and a ship they are aboard at a space mission), regardless of effects preventing [Maq] personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength>36.
"...they made these people refugees overnight."
2 C 43
Link
[Eve] 2 For The Sisko
Prophet. Plays in your core.
Order - If you command three [Baj] personnel, discard a non-personnel card from hand to place two [Baj] personnel from your discard pile on top of your deck in any order.
"If the D’jarras belong in the past, why did you send me into the future?"
2 U 44
Link
[P] 3 Forced Into Labor
Unless you have Geology, Leadership, and Trellium-D or 2 Security and Strength>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Post guards at their landing craft. If they get back to their starship I'll lose nearly a hundred new workers."
22 V 2
Link
[Eve] 2 •Forcing Their Hand
To play this event, you must command three [Rom] personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.
4 U 53
Link
[Int] Forcing Their Way
To play this interrupt, you must not command U.S.S. Voyager.
Order - Discard a Nucleogenic card from hand to place a [Voy] Treachery personnel from hand aboard your U.S.S. Equinox.
"Stay the course!"
20 V 7
Link
[Eve] 1 Foresight
Plays in your core.
Order - Stop your [Bor] personnel to examine the top card of your deck, then place it on the top or bottom of your deck.
"The knowledge and experience of the human – Picard – is part of us now. It has prepared us for all possible courses of action."
6 P 21
Link
[Eve] 2 Forever Linked
Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your [Fed] personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that [Fed] personnel gain a skill from that discarded personnel until the end of this turn.
"We shall always retain the best part of the other... inside us."
4 U 54
Link
[D] 2 Forewarned
Harbinger. (Your opponent places this dilemma on your incomplete non-headquarters mission. At the end of your next turn, this dilemma is placed beneath this mission.)  When this dilemma is overcome, if you do not command a ship at this mission, this dilemma's owner scores 5 points.
"If they deploy this weapon, it will contaminate the timeline. You must not let that happen."
51 V 3
Link
[D] 7 Formal Hearing
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
4 U 14
Link
[D] 6 Forsaken
Unless you have 2 Honor or 2 Treachery, all your personnel are stopped. Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck.
"Something’s wrong. … There’s nothing. The Prophets show me nothing. They won’t speak to me!"
3 R 11
Link
[Non] 6 •Fortune
[Stf] [Stf] [Stf]
Virayllan Class
When you play this ship, you may download a [NA] Archaeology personnel.
"Starfleet Intelligence confirms that a ship matching this configuration has been linked to raids on several other planets in this sector."
Range 8    Weapons 7    Shields 7
2 R 175
Link
[Non] 6 •Fortune, Raider for Hire
[Stf] [Stf] [Stf]
Virayllan Class
While your Treachery personnel is aboard this ship, he or she is attributes +1 for each Artifact you command (limit +3).
"The resonator was believed to have been destroyed during the Time of the Awakening. Only one piece is known to have survived and it was placed in a Vulcan museum under heavy guard. A year ago, that piece was stolen from the museum. Soon after, mercenary ships began raiding archaeological sites across the quadrant."
Range 8    Weapons 7    Shields 7
0 P 22
Link
[Dom] 2 •Founder Agitator, Elusive Assassin
[Stf] Changeling
Physics Science Security 2 Treachery
Assassin. Founder. Infiltrator. Shape-shifter.
Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands.
"We must assume that it escaped unharmed."
Integrity 2    Cunning 6    Strength 6
5 P 27
Link
[Dom] 2 Founder Architect
Changeling
Astrometrics Law
Founder. Shape-shifter. While this personnel is attempting a mission, he is attributes +1 for each event in each player's core (limit +5).
"...what you can control can't hurt you. So, many years aog, we set ourselves the task of imposing order on a chaotic universe."
Integrity 5    Cunning 5    Strength 5
4 R 126
Link
[Dom] 2 Founder Councilor
Changeling
Biology Diplomacy Science
Founder. Shape-shifter.
Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile.
"Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own."
Integrity 4    Cunning 5    Strength 6
3 C 152
Link
[Dom] 3 •Founder Instigator, Unmasked
[Cmd] Changeling
Engineer 2 Intelligence Medical Science
Founder. Infiltrator. Shape-shifter. When an opponent's personnel is about to complete a mission, if this personnel is at that mission, you may remove him from the game to add his skills to that mission's requirements until the end of that opponent's turn.
"Let go. Don't you see? You've lost."
Integrity 4    Cunning 8    Strength 6
26 V 31
Link
[Dom] 3 •Founder Leader, Beguiling Teacher
[TN] Changeling
Anthropology Exobiology 2 Leadership Science Treachery
Founder. Shape-shifter. When you play this personnel, each of your other [TN] personnel is Cunning +1 until the end of this turn.
"What you need is clarity. I can give you that."
Integrity 3    Cunning 7    Strength 5
3 U 153
Link
[Dom] 3 •Founder Leader, Forbidding Judge
Changeling
Biology Diplomacy Law Leadership Medical
Founder. Shape-shifter. When you play this personnel, you may download a Changeling.
"You killed a changeling, Odo. ... You will join us in the Great Link, open your thoughts, allow us to understand you. Only then will we be able to decide whether your actions were justified."
Integrity 4    Cunning 7    Strength 5
3 S 154
Link
[Dom] 5 •Founder Leader, Intergalactic Warlord
[TN] Changeling
Diplomacy Exobiology Law Medical Treachery
Founder. Shape-shifter. When you play this personnel, she is cost -1 for each dilemma an opponent owns that has been removed from the game.
"Send a message to our listening posts in the Gamma Quadrant. Tell the reinforcements that the Alpha Quadrant awaits them."
Integrity 3    Cunning 7    Strength 5
31 V 33
Link
[Dom] 2 •Founder Leader, Single-Minded
Changeling
Law 2 Leadership Science 2 Treachery
Founder. Shape-shifter. While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present.
"I have no intention of surrendering my forces. If I did, it would be a sign of weakness. An invitation to the Solids to cross into the Gamma Quadrant and destroy the Great Link."
Integrity 1    Cunning 7    Strength 5
14 R 71
Link
[Int] Founder Trap
Infiltration. When an opponent's personnel is about to complete a mission, discard a random card from hand to add the skills of your Infiltrator at that mission to the mission's requirements.  This effect lasts until the end of that opponent's turn. Remove this interrupt from the game.
"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."
3 R 72
Link
[H] •Founders' Homeworld, Contingent Refuge
[GQ] 0
You may play [Dom] cards and equipment at this mission.
When you complete a [GQ] mission, if you do not command another headquarters mission, each opponent loses 5 points.
"... I'm sure you understand my reluctance to reveal the location of our new home."
Dominion Headquarters
Span 2
33 V 26
Link
[H] •Founders' Homeworld, Home of the Great Link
[GQ] 0
You may play [Dom] cards, [NA] cards, and equipment at this mission.
Nebula. Region: Omarion Nebula.
Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home."
Dominion Headquarters
Span 2
3 S 92
Link
[Bor] 3 •Four of Nine, Heuristics Drone
[Stf] Borg
Biology Honor Programming
Drone.
Order - Place this personnel on the bottom of his owner's deck to download two unique [Bor] personnel.
TASK: Secondary adjunct of Unimatrix Zero-One.
Integrity 7    Cunning 5    Strength 5
12 R 45
Link
[Bor] 2 •Four of Twelve, Standardization Drone
[Stf] Borg
Engineer Medical Science
Drone. When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission.
Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn.
TASK: Monitor acquired technology. Repurpose.
Integrity 5    Cunning 5    Strength 5
12 U 46
Link
[Bor] 4 •Fourth, Neonatal Drone
[Stf] Borg
Navigation Transporters
Drone. When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand.
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
Integrity 5    Cunning 5    Strength 5
8 U 66
Link
[D] 4 Fractured Time
Randomly select nine personnel. All your other personnel are removed from the game.
"In theory, the act of sealing the fissure should also restore the barriers between quantum states."
13 C 9
Link
[D] 4 Frame of Mind
Unless you have 3 Security or 2 Telepathy or William T. Riker, randomly select all but one of your personnel. Place them on the bottom of your deck, then reveal cards from the top of your deck until you reveal the same number of personnel cards. You now command those personnel, they join the mission attempt (discard any duplicate unique personnel). Place the other revealed cards on the bottom of your deck.
42 V 1
Link
[Int] Frantic Probe
When you have drawn dilemmas, you may remove one or more of those dilemmas from the game to draw an additional dilemma.
Order - If the opponent on your left commands a completed mission, search your dilemma pile for up to three copies of a dilemma and remove them from the game. Shuffle and replace your dilemma pile.
31 V 24
Link
[Fed] 2 Fredericks
[Stf] [TNG] [Pa] Human
Astrometrics Navigation Science Transporters
While this personnel is aboard your [Pa][TNG] ship, that ship is Range +1.
Starfleet's Ambassador-class vessels had much more maneuverability than the Romulan counterparts of that era, especially with an experienced navigator at the conn.
Integrity 5    Cunning 5    Strength 5
28 V 27
Link
[Int] Fresh Tactic
To play this interrupt, you must command three Guls.
Order - Download a Capture or Punishment card.
"Is this what’s kept you from breaking? Images of happier times? Memories of home and hearth? … I must congratulate you, you’re remarkably strong willed. I see no point in holding you further. … We will get what we need from the human female…"
2 C 79
Link
[Eve] 2 Friction
To play this event, you must command three [Dom] personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.
"All right, that’s enough. … Now the two of you, sit down. I promise, you’ll both have more fight than you can handle before this is over."
6 P 20
Link
[D] 4 Friendly Fire
For each of your headquarters missions, randomly select a personnel to be killed. You may discard two events from hand to prevent this.
"I hate Ferengi..."
32 V 1
Link
[Fer] 2 •Frool, Old and Fragile
Ferengi
Acquisition Anthropology Science Security
Waiter. When you play this personnel, if you have two different Rules in your core, he is cost -1.
"It's not my fault!"
Integrity 5    Cunning 5    Strength 5
8 C 77
Link
[S] 5 Frozen by Fear
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have 2 Honor, Law, Medical, and Cunning>35 or Officer, 2 Science, and 2 Treachery, randomly select two personnel to be removed from the game.
"Please, I don't understand what it wants!"
"Not true. He does know."

31 V 6
Link
[P] •Fulfill Temporal Paradox
[GQ] 30
Astrometrics, Honor, 2 Science, and Cunning>35
Each of your non-Human personnel at this mission is attributes +1.
Gaia: "This settlement was founded by the crew of a Starfleet vessel that crashed on this planet two centuries ago."
[Baj] [Fed] [Kli]
Span 2
25 V 19
Link
[D] 0 Full Complement
If your personnel have faced another dilemma during this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile.
"Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist."
17 V 5
Link
[D] 3 Full Security Alert
Randomly select a Security personnel to be stopped. If that personnel costs 2 or less, randomly select two other Security personnel to be stopped.
"More security, transporter room four. More security. More security!"
6 P 5
Link
[Int] Full Throttle
Maneuver. Pursuit.
Order - Choose your ship with its corresponding Commander aboard. That ship is Range +5 until the end of this turn.
"She'll fly apart!"
"Fly her apart, then!"

49 V 31
Link
[Baj] 2 •Furel, Resistance Fighter
[Stf] Bajoran
Astrometrics Biology Engineer Geology
Bajoran Resistance. When you play this personnel, you may download Resistance Tactics.
"Before I went into that interrogation center, I asked the Prophets to give me strength to get the rest of you out of there. And... in exchange I... I said I'd give up my life. ... it only cost me an arm. I felt that the Prophets were generous."
Integrity 6    Cunning 6    Strength 5
1 U 212
Link
[Baj] 2 •Furel, Resistance Scout
[Stf] [Pa] Bajoran
Astrometrics Biology Engineer Geology
Bajoran Resistance.
Order - Lose 5 points to unstop up to two stopped Bajoran Resistance personnel present. You may do this only once each turn.
"We found them. It's a Cardassian heavy weapons unit. Third Assault Group, Ninth Order."
Integrity 5    Cunning 6    Strength 6
23 V 31
Link
[Sta] 5 •Future Enterprise, Displaced Starship
[Cmd]
[Pa] NX Class
When your non-Human [SF] personnel at this mission is about to be killed or stopped by a dilemma, you may remove that personnel from the game instead.
"Because it's already happened. We're here to make certain that history doesn't repeat itself."
Range 8    Weapons 5    Shields 5
20 V 45
Link
[Non] 2 Gaard
[Stf] [Pa] Tellarite
Biology Exobiology Medical Officer Physics

Tellarite imprisoned on the insane asylum on Elba II, "a planet with a poisonous atmosphere. Where the Federation maintains an asylum ... for the few remaning incorrigible, criminally insane of the galaxy."
Integrity 6    Cunning 5    Strength 6
12 C 99
Link
[Sta] 3 Gaeta
[Pa] Human
Anthropology Astrometrics Navigation
When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands.
Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy.
Integrity 5    Cunning 5    Strength 5
8 C 101
Link
[Fer] 2 •Gaila, Arms Dealer
[Cmd] Ferengi
Acquisition Geology Physics Programming Treachery
At the start of each of your turns, you may take an equipment from beneath your Ferenginar and place it in your discard pile to spend 4 additional counters this turn.
"Weapons is a growth industry."
Integrity 3    Cunning 5    Strength 5
15 V 36
Link
[Rom] 4 •Gal Gath'thong, Pride of the Praetor
[Cmd] [Cmd]
[Pa] Bird-of-Prey Class
Cloaking Device. To play this ship, you must command two [Pa][Rom] personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand (limit two cards per turn).
"His heading is now 111... mark 14. The heading a Romulan would take toward the Neutral Zone... and home."
Range 7    Weapons 6    Shields 6
12 R 122
Link
[Rom] 3 •Galathon, Steadfast Rival
[Cmd] Romulan
Archaeology Geology Law Leadership Officer
Commander: Trolarak. When you play this personnel, you may take Engage Cloak or a Pursuit card from your discard pile into hand.
"Well, it was quite a chase, wasn't it, my friends?"
Integrity 5    Cunning 6    Strength 6
2 R 161
Link
[P] 2 Galileo Grounded
Unless you have Medical, Security, and Transporters or a staffed ship at this mission, all your personnel are stopped.
"We may be here for a very long time, Doctor."
24 V 4
Link
[Non] 1 Galnar
[Stf] Acamarian
Navigation Programming Science
Gatherer. Thief.
"We Gatherers value our freedom. We do what we want and we answer to no creature."
Integrity 4    Cunning 4    Strength 5
1 C 327
Link
[Car] 5 Galor
[Cmd] [Stf] [Stf]
Galor Class

The backbone of the Cardassian fleet, Galor-class starships make up well more than half their available force. Most of these were constructed at the Cardassia Prime Orbital Three Assembly Facility.
Range 8    Weapons 8    Shields 8
1 C 384
Link
[S] •Gamma Erandi, Chart Nebula
[AQ] 35
Exobiology, Navigation, Physics, Transporters, and Cunning>34
Nebula. When you begin a mission attempt here, if you command two completed missions, reduce the attribute requirement of this mission by 5 until the end of the mission attempt.
"Initial scans of ionization patterns complete, sir."
Any affiliation may attempt this mission.
Span 4
36 V 19
Link
[P] 2 Gangster's Welcome
Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core.
"I want to see you turn to stone. Put your hands over you head, or you ain't going to have no head to put your hands over."
12 C 7
Link
[Sta] 3 •Gannet Brooks, Undercover Operative
[Pa] Human
Anthropology Diplomacy Intelligence Programming Security
While this personnel is attempting a mission, you may discard a [SF] personnel from hand to give her one of the discarded personnel's skills until the end of that mission attempt.
"I don't work for Terra Prime. I work for Starfleet Intelligence."
Integrity 5    Cunning 6    Strength 4
18 V 44
Link
[Fer] 2 Gant
[Stf] Ferengi
Acquisition 2 Law Security
When an opponent plays an interrupt, if you do not command a completed mission, you may place this personnel beneath your Ferenginar to prevent that interrupt and shuffle it into its owner's deck.
"I never lost faith in the Great Material Continuum."
Integrity 5    Cunning 6    Strength 5
43 V 19
Link
[Baj] 2 Gantt
[Stf] [Pa] Bajoran
Anthropology Exobiology Medical Science
Bajoran Resistance.
The once peaceful Bajorans were forced to take up arms when faced with the brutality of the Cardassian Occupation. Men and women from all walks of life quickly became soldiers.
Integrity 6    Cunning 5    Strength 6
23 V 32
Link
[D] 4 Garak Has Some Issues
Your opponent names a skill (except Acquisition, Intelligence, Law, or Telepathy). Randomly select three personnel. Each selected personnel who has that skill is stopped. Then kill each selected unstopped [Car] personnel.
"That felt good."
50 V 1
Link
[Non] 2 Garren
Hologram
Astrometrics Navigation Programming Science
While you command three [Rom] personnel, this personnel is attributes +1, gains Engineer, and becomes [Rom].
Romulan Hologram created as prey by the Hirogen. Once liberated by Iden, his technological experience was used to help build a future for the Children of Light.
Integrity 5    Cunning 5    Strength 5
21 V 17
Link
[Sta] 2 Garrid
[Pa] Human
Biology Medical Science
When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event.
For the crew of the Enterprise NX-01, facing hazardous duty is part of the risk of poineering exploration.
Integrity 5    Cunning 5    Strength 5
8 C 102
Link
[Fed] 1 •Garth of Izar, Criminally Insane
[Cmd] [TOS] [Pa] Human
Exobiology Leadership 2 Treachery
Shape-shifter. You may play this personnel at cost +5 to reveal the top card of an opponent's deck. If it is a personnel that opponent does not command, it is placed in your brig (that opponent now commands him or her) and this personnel gains each of that personnel's skills until the end of this turn.
"Silence! The chattering of inferior weaklings wearies me."
Integrity 2    Cunning 5    Strength 6
23 V 42
Link
[Fed] 2 Garvey
[Stf] [TNG] Human
Anthropology Diplomacy Programming Security
While each player has four or more cards in hand, this personnel is attributes +1 and gains Intelligence and Officer.
Diplomatic functions were often oblique sources of tactical information for Starfleet Intelligence.
Integrity 4    Cunning 6    Strength 6
35 V 22
Link
[Fed] 2 •Gary Mitchell, Godlike Mutant
[Cmd] [TOS] [Pa] Human
Geology Navigation Officer Physics Transporters
You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn.
"Morals ... are for men, not gods."
Integrity 4    Cunning 5    Strength 5
12 C 63
Link
[P] •Gateway, Flee in Terror
[AQ] 30
Honor, Medical, Physics, Transporters, and Strength>32
Temporal. When you complete this mission, flip it over.
"I won't let you get me! I'll kill you first! I won't let you get me! Assassins! Murderers! Killers!"
Any affiliation may attempt this mission.
Span 2
51 V 7
Link
[P] •Gateway, Historical Research
[AQ] 35
2 Anthropology, 2 Archaeology, and Integrity>33
At the start of your turn, if this is your first turn and any opponent has had a turn, you may download a personnel.
"Time is fluid ... like a river with currents, eddies, and backwash."
Any affiliation may attempt this mission.
Span 2
13 U 45
Link
[P] •Gather Information
[AQ] 35
Acquisition, Exobiology, Treachery, Cunning>34 and (2 Anthropology or a Yridian)
You may attempt and complete this mission using your [Fed] personnel with these requirements: Medical, Officer, Security, Transporters, and Integrity>34.
Dessica II: Seek intelligence on covert Starfleet operations.
[Car] [Fer] [NA] [Rom]
Span 2
26 V 23
Link
[Eve] 0 •Gatherers' Raid
Crime. Decay: 3. (When there are three cards on this event, destroy it.)  Plays in your core.
Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card.
14 C 29
Link
[Non] 5 •Gav, Diplomat
[Cmd] [Pa] Tellarite
Anthropology Archaeology Diplomacy Geology Science Transporters
While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may do this only once each dilemma.
"Do you vote to admit Coridan to the Federation?"
Integrity 6    Cunning 7    Strength 5
12 C 100
Link
[Fer] 3 •Gegis, Exploitative Profiteer
[Cmd] Ferengi
Acquisition Officer Programming Science Treachery
Commander: Trullux.
Order - Stop this personnel aboard your ship at a space mission to randomly select an opponent's Hologram personnel at this mission and place that personnel aboard your ship. You now command that personnel.
Integrity 4    Cunning 6    Strength 4
0 VP 311
Link
[Dom] 3 •Gelnon, Accurate Estimator
[Cmd] Vorta
Diplomacy Law Leadership Science Treachery
Commander: Ammut'alar. When you play a unique [Dom] personnel, if you have played no other personnel this turn, each player may discard a card from hand to download an Infiltrator or an Infiltration card.
"It's good to see my faith in you has not been misplaced."
Integrity 4    Cunning 6    Strength 4
24 V 29
Link
[Dom] 3 •Gelnon, Aloof Tactician
[Cmd] Vorta
Archaeology Law Leadership Science Treachery
When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, you may download a Jem'Hadar and place it aboard your [Dom] ship.
"I was initially quite skeptical about you and the other new Jem'Hadar bred in this quadrant. But this is a most impressive debut."
Integrity 4    Cunning 6    Strength 4
6 P 46
Link
[Non] 3 Gem
[Pa] Minaran
Honor Telepathy
When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile.
"She does not yet have the instinct to save her people."
Integrity 7    Cunning 5    Strength 3
12 U 101
Link
[D] 3 Generous Offer
When your opponent reveals this dilemma, he or she may give you command of his or her Commodity to add 10 to each of this dilemma's attribute requirements. Unless you have Archaeology and Cunning>30 or Diplomacy and Strength>30, all your personnel are stopped.
"I am willing to pay you your weight in gold in exchange for the disc."
31 V 7
Link
[P] •Genesis Planet
[AQ] 35
Geology, Cunning>42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery)
Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission.
Mutara sector: "Look around you! The planet's destroying itself!"
Any affiliation may attempt this mission.
Span 4
11 P 14
Link
[Int] Genetronic Treatment
When one of your personnel is about to be killed by a dilemma, if he or she is present with a Medical personnel, stop that personnel instead. Then you may discard the top card of your deck to shuffle this interrupt into your deck.
"It reads the DNA coding of damaged organs, translates that into a specific set of replicant instructions and then begins to grow a replacement."
20 V 8
Link
[Fed] 4 •Geordi La Forge, Battleship Engineer
[Stf] [TNG] [AU] Human
Astrometrics 2 Engineer Honor Physics Programming Science

Order - If this personnel is present with your personnel who has a cost of 4 or more and he is aboard your [TNG] ship, return him to his owner's hand to place that ship at your mission.
"Starboard power coupling is down, containment field generator three is damaged. Attempting to bypass."
Integrity 6    Cunning 6    Strength 5
17 V 60
Link
[Fed] 3 •Geordi La Forge, Chief Engineer
[Cmd] [TNG] Human
2 Engineer Leadership Physics Programming

Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
"I'll take care of it, Captain."
Integrity 6    Cunning 6    Strength 5
1 R 263
Link
[Fed] 1 •Geordi La Forge, Conn Officer
[Stf] [TNG] Human
Astrometrics Navigation Officer
While this personnel is on a planet, he loses Astrometrics, Navigation and Officer and gains Engineer, Physics and Programming.
"My father was an exo-zoologist. My mother a command officer. ... They were always on the move. Some of the time together, some times separately. ...But to me, it was just one long adventure."
Integrity 6    Cunning 6    Strength 5
4 U 137
Link
[Fed] 2 •Geordi La Forge, Resolute Presence
[Cmd] [TNG] Human
Engineer Navigation Officer
Commander: U.S.S. Enterprise-D. While this personnel is aboard your Galaxy-class ship, it is Weapons +2 and Shields +2.
"Things are going to happen fast. Just keep alert, stay calm. Let's focus on what we're doing."
Integrity 6    Cunning 6    Strength 5
49 V 41
Link
[Fed] 3 •Geordi La Forge, Retired Engineer
[Stf] [TNG] [Fut] Human
Anthropology Biology Engineer Honor Physics
While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma.
"Captain, we've got a problem with the warp core, or the phase inducers, or some other damn thing."
Integrity 6    Cunning 6    Strength 4
14 C 80
Link
[Rom] 3 •Geordi La Forge, Sleeper Agent
[Cmd] Human
2 Engineer Physics Programming Treachery
Assassin. Infiltrator.
Order - Return this personnel to his owner's hand to kill an opponent's Diplomacy personnel present.
"I want you to kill him there, in front of many witnesses… you will claim that you acted on behalf of Starfleet."
Integrity 3    Cunning 6    Strength 5
27 V 17
Link
[Fed] 2 •George Primmin, Starfleet Security
[Stf] [DS9] Human
Anthropology Officer Programming Security
When this personnel is about to be stopped by a dilemma, name a unique personnel present. That personnel cannot be killed or stopped by dilemmas until the end of turn.
"You can't just go storming onto their ship without their permission."
Integrity 6    Cunning 5    Strength 6
16 V 35
Link
[Fed] 2 •George Stocker, Starbase Commodore
[Cmd] [TOS] [Pa] Human
Archaeology Diplomacy Law Leadership Officer
You may play this personnel at cost +2 to download a [TOS] ship.
"I'd like you to take over command of the Enterprise."
Integrity 6    Cunning 5    Strength 6
12 C 64
Link
[Eve] 2 •Getting Under Your Skin
To play this event, you must command three [Rom] personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.
"I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer."
4 U 55
Link
[Eve] 2 •Ghost Stories
Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma have: Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 R 30
Link
[Rom] 3 •Gi'ral, Reproachful Matriarch
[Stf] Klingon
Anthropology Exobiology Medical Physics Science
When your personnel present is facing a dilemma, you may discard the top card of your deck to choose one: that personnel becomes Klingon; or that personnel becomes [Rom]. These effects last until the end of that dilemma.
"I told you not to speak with him."
Integrity 6    Cunning 5    Strength 5
26 V 48
Link
[Fed] 2 •Gideon Seyetik, Great Terraformer
[Stf] [E] Human
Astrometrics 2 Physics Science
When you complete this mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards.
"I never fail. Well, I did once, but I found it didn't agree with me, so I swore never to do it again. And I never break my word."
Integrity 5    Cunning 7    Strength 4
1 U 264
Link
[Car] 2 •Gilora Rejal, Subspace Researcher
[Stf] Cardassian
Astrometrics Engineer Programming Science
While this personnel is facing a dilemma, she gains Physics and Science.
"It has been my experience that... men just don't seem to have a head for this sort of thing. That's why women dominate the sciences."
Integrity 6    Cunning 6    Strength 4
1 U 240
Link
[Fer] 4 •Gint, Avaricious Author
[Cmd] [Pa] Ferengi
2 Acquisition Law 2 Leadership
When you play this personnel, you may download three different Commodity events and/or Rule cards.
"Every Ferengi business transaction is governed by two hundred eighty-five Rules of Acquisition... to insure a fair and honest deal for all parties concerned... well, most of them anyway."
Integrity 4    Cunning 7    Strength 2
26 V 38
Link
[Fer] 6 •Gint, The First Grand Nagus
[AU] Ferengi
2 Acquisition 2 Law 2 Leadership
When you play this personnel, if you command an Acquisition personnel, he is cost -3. While you command four cards that have a cost of four or more, you may spend an additional counter each turn.
"Would you buy a book called 'Suggestions for Acquisition?'"
Integrity 4    Cunning 7    Strength 2
13 U 86
Link
[Fed] 2 •Giotto, Security Chief
[Cmd] [TOS] [Pa] Human
Leadership Officer 2 Security Transporters
You may play this personnel at cost +2 to prevent and overcome the first dilemma he faces this turn that has a cost of 1 or more and does not require a skill.
Chief Giotto's force was tasked with tracking the beast responsible for the miner deaths on Janus VI.
Integrity 5    Cunning 5    Strength 6
22 V 36
Link
[Car] 2 Gollek
[Stf] Cardassian
Diplomacy Intelligence Programming Security
When you play this personnel, she is cost -1 for each opponent that has an event in his or her discard pile.
The Obsidian Order seeded agents throughout the Cardassian military.
Integrity 6    Cunning 6    Strength 5
30 V 42
Link
[S] 3 Gomtuu Shock Wave
Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes-2.
"Whatever Tin Man hit us with, it fried circuits I thought were unfryable."
3 R 12
Link
[Kli] 3 Gonik
[Stf] [Pa] Klingon
Acquisition Archaeology Engineer Navigation Officer Science Treachery
Smuggler. Thief. When you play this personnel, you may choose an opponent to draw a card to make him cost -1.
"They take all the first-yield deuterium we can extract."
Integrity 3    Cunning 6    Strength 7
51 V 12
Link
[Eve] 2 •Good Shepherd
Decay: 3. (When there are three cards on this event, destroy it.)  Plays in your core. At the start of each of your turns, you may stop your [Voy] Commander to download a non-unique [Voy] personnel or a [Voy] personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your [Voy] ship.
14 C 31
Link
[Dom] 4 •Gor, Thot
[Cmd] Breen
Archaeology Law Leadership Officer
General. When you play this personnel, name 1, 2 or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number.
Obscured in mystery, the Breen have been found to be one of the most unknown and underestimated races in the Alpha Quadrant.
Integrity 4    Cunning 7    Strength 7
13 R 56
Link
[Car] 2 Goran
[Cmd] Cardassian
Biology Intelligence Medical Transporters
Infiltrator. When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost -2.
"They must have found out there was a Maquis cell here."
Integrity 6    Cunning 6    Strength 6
6 P 45
Link
[Dom] 5 •Goran'Agar, Trusted Commander
[Cmd] Jem'Hadar
Honor Leadership Officer Physics
While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1
Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.
"We came here to be free of the Vorta. It’s time to stop living by their rules."
Integrity 7    Cunning 5    Strength 9
7 R 61
Link
[Rom] 6 •Goraxus, Lying in Wait
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you win an engagement involving this ship, randomly select an opponent's personnel involved to place in your brig.
Order - Discard a Capture card from hand to begin an engagement involving this ship.
"How will we be certain your procedure has been successful?"
Range 7    Weapons 9    Shields 9
24 V 53
Link
[D] 2 Gorgan
Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped.
"Hail, hail, fire and snow,
Call the angel, we will go.
Far away, far to see,
Friendly Angel come to me."

12 C 8
Link
[Kli] 4 •Gorkon, Visionary Chancellor
[Cmd] [Pa] Klingon
2 Diplomacy 2 Honor Law 2 Leadership
Chancellor. Commander: Kronos One. When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4.
"If there is to be a 'brave new world', our generation is going to have the hardest time living in it."
Integrity 8    Cunning 6    Strength 8
14 R 91
Link
[S] •Gorlan Sector, Crush the Rebellion
[AQ] 35
Leadership, Navigation, Officer, Security, 2 Treachery, and Strength>36
Mirror. When a card an opponent owns is about to prevent or destroy your Assault or Maneuver card, you may discard a [AU] card from hand to prevent that.
"The rebels won't know what hit them."
[Baj] [SF]
Span 3
49 V 34
Link
[Kli] 2 Gorvil
[Pa] Klingon
2 Law Physics Security Treachery
When you play this personnel, each player removes all events and interrupts in his or her discard pile from the game.
22nd-century Klingon jurisprudence required efficiency in trials, largely ignoring subtle points of order during the proceedings. Magistrates of the time frowned upon legal trickery as a dishonorable practice.
Integrity 4    Cunning 6    Strength 5
46 V 26
Link
[Fer] 2 •Goss, Direct Negotiator
[Cmd] Ferengi
Acquisition Medical Officer Treachery
While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery.
"We can handle all the pleasantries later. Now, let's get down to business. I'll match anyone's best offer, and add the gold on top of it."
Integrity 3    Cunning 5    Strength 5
7 C 75
Link
[Non] 1 •Goval, Follower of the One
[Stf] Borg
Archaeology Geology Science
While this personnel is attempting a mission, you may discard an equipment or event card from hand to make him attributes +2 until end of this mission attempt.
"I need you, Goval. I need you to help me build a better future for the Borg. I can't do it without you. Will you help me?"
Integrity 4    Cunning 5    Strength 5
4 U 159
Link
[Kli] 4 •Gowron, Celebrated Leader
[Cmd] Klingon
Honor Law 2 Leadership
Chancellor. When you play this personnel, if you command three events, he is cost -1.
Order - Stop eight of your Honor Klingons to score 5 points.
"Klingon Warriors, I salute you. At least, those of you still on your feet."
Integrity 6    Cunning 5    Strength 8
14 R 92
Link
[Kli] 4 •Gowron, Leader of the High Council
[Cmd] Klingon
Anthropology Honor Law 2 Leadership
Chancellor. When you play this personnel, you may download an Honor Klingon.
"Your blood will paint the way to the future."
Integrity 6    Cunning 5    Strength 8
1 S 297
Link
[Kli] 3 •Gowron, Sole Leader of the Empire
[Cmd] Klingon
Honor Law 2 Leadership Security
Chancellor. Commander: I.K.S. Bortas. When your Honor Klingon is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn.
"By right and tradition, I am the sole leader. All who oppose me are traitors."
Integrity 6    Cunning 5    Strength 8
0 P 12
Link
[Kli] 3 •Gowron, Without Honor
[Cmd] Klingon
Law Security 2 Treachery
Chancellor. When this personnel begins a mission attempt, you may discard an Assault or Maneuver event from hand to add the cost of that event to his attributes until the end of the mission attempt.
"It's time for me to take a more active role in this war."
Integrity 3    Cunning 5    Strength 8
49 V 47
Link
[Fer] 2 Gozar
[Cmd] Ferengi
Acquisition Archaeology Leadership Navigation Officer Treachery

Many Rules of Acquisition aptly describe the opportunities for profit aboard a Ferengi starship – the 34th, the 62nd, the 75th, and the 95th, among others. These helpful reminders are often displayed on a starship’s dedication plaque.
Integrity 3    Cunning 5    Strength 5
7 C 76
Link
[Fer] 2 •Gral, Eager Opportunist
[Cmd] Ferengi
Acquisition Archaeology Diplomacy Law Physics
Cards an opponent owns cannot prevent copies of Veiled Threat you own.
"Our reputation will be absolutely stainless."
Integrity 4    Cunning 6    Strength 6
28 V 39
Link
[Non] 2 •Grathon Tolar, Hologram Forger
Alien
Engineer Exobiology 2 Programming 2 Treachery

"I cannot tell you how grateful I am, captain. The Klingons were going to execute me tomorrow. Of course, they say that every day. It's one of the little games they like to play."
Integrity 2    Cunning 7    Strength 3
1 U 328
Link
[Int] Grav-Plating Trap
When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile.
Order - Destroy one of your non-Hand Weapon equipment to destroy an event.
"Section Four-A. On my mark!"
12 R 37
Link
[S] 3 Gravimetric Distortion
Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"Better to ride the rapids than face the hive."
1 R 27
Link
[S] 3 Gravitational Anomaly
Unless you have Navigation, Science, and Trellium-D or Geology, Physics, and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You're sure it's not a problem with the grav-plating?"
22 V 3
Link
[S] 3 Graviton Ellipse
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"According to the Federation database, it travels through subspace, emerging occasionally without warning."
1 R 28
Link
[S] 2 Graviton Wave
Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
"Our best guess is that the tetryon field reacted to the probe’s shielding, producing a massive graviton wave."
3 C 13
Link
[P] 3 Greater Needs
Unless you have Anthropology, Diplomacy, Exobiology, and Integrity>30 or Leadership, Transporters, Treachery, and Strength>30, all your personnel are stopped and this dilemma is placed on your ship at this mission.
Damage - Your personnel cannot begin a mission attempt at this mission.
"The ship! I must have the ship!"
24 V 5
Link
[Non] 2 •Grebnedlog, Pakled Captain
[Cmd] Pakled
Exobiology Honor Leadership Officer
Commander: Mondor. While present with a non-[NA] personnel, this personnel loses Honor and gains Transporters and Treachery.
"We look for things. ... Things we need. ... Things that make us go."
Integrity 6    Cunning 6    Strength 4
10 C 92
Link
[Eve] 0 Greed
To play this event, you must command a personnel with 2 Treachery. Discard a card from hand to draw a card for each dilemma you own that is in an opponent's core. Destroy this event.
"It took a lot of effort to get you here. But I was sure it would be worth it. I was right."
17 V 30
Link
[Sta] 3 Greer
[Stf] [Pa] Alien/Human
Anthropology Astrometrics Biology Honor Navigation Officer
When this personnel is about to be removed from the game, if he is present with three non-Human [SF] personnel, you may download an interrupt.
Descendant of the original crew of Enterprise, blessed with many of the skills of his ancestors.
Integrity 6    Cunning 5    Strength 5
20 V 39
Link
[Fed] 3 •Gregory Quinn, Alien Courier
[Cmd] [E] Human
Archaeology Biology Leadership Treachery
Admiral. Bluegill. When your Bluegill personnel present is about to be killed, you may stop that personnel and discard a Bluegill personnel from hand to prevent that.
"It won't like your science officer. It does like you!"
Integrity 3    Cunning 7    Strength 5
31 V 37
Link
[Dom] 1 Greitak
[Stf] Ochshea
Biology Officer Transporters

More commonly known as Hunters, the Ochshea spent their lives training for the Hunt. Their revered quarry, Tosk, were genetically engineered to create the most exciting pursuit possible. A Tosk's elusive capabilities were enhanced by personal cloaking technology developed by the Dominion similar to the Jem'Hadar shrouding ability.
Integrity 6    Cunning 5    Strength 5
38 V 24
Link
[Non] 1 Grenis
[Cmd] Solari
Geology Leadership Officer

Leader of the Western faction warring on Solaris V. His level-headedness at the first, failed attempt at peace talks helped keep the channels of dialogue open.
Integrity 6    Cunning 5    Strength 6
1 C 329
Link
[H] •Grid 296, Holographic Training Facility
[DQ] 0
You may play Holograms, equipment, and [NA] ships at this mission.

"You've created prey whose skills have surpassed your own."
Photonic Headquarters
Span 2
36 V 20
Link
[S] •Grid 532, Assimilate Species 10026
[DQ] 30
Leadership, 2 Programming, and Strength>30
When you complete this mission, you may place up to three personnel that you command but do not own in their owners' discard piles. Score 5 points for each.
"Three hundred thousand individuals have been transformed into drones."
[Bor]
Span 3
34 V 20
Link
[Kli] 4 •Grilka, Glorious Lady
[Cmd] Klingon
Anthropology Biology Honor Leadership
When you play this personnel, if you command an Honor personnel, she is cost -1. While this personnel is facing a dilemma, the cost of the personnel in your discard pile that has the highest cost is added to her attributes.
"The recent hostilities between the Empire and the Federation have been ... very costly to my family."
Integrity 6    Cunning 5    Strength 6
13 R 90
Link
[Fer] 2 •Grimp, Pessimist
Ferengi
Acquisition Programming Transporters
Waiter.
Order - Discard four Rules from your hand to score 5 points.
"The FCA has ears everywhere."
Integrity 5    Cunning 5    Strength 5
8 U 78
Link
[Fer] 2 Grish
[Stf] [Pa] Ferengi
Exobiology Medical Transporters Treachery
Thief. When your [Fer] personnel present is killed by a dilemma, this personnel and each [Pa][Fer] personnel present cannot be killed by dilemmas until the end of this turn.
"Please, gentlemen. We're partners."
Integrity 4    Cunning 5    Strength 5
20 V 33
Link
[Car] 5 •Groumall, Inauspicious Command
[Cmd]
Military Freighter
While you have a ship in your discard pile, this ship is attributes +2.
Order - Discard up to three cards from hand to take an equal number of [Car] ships from your discard pile into hand. You may do this only once each turn.
"This may be a lowly freighter, Major, but it's still a military vessel and will be run in a military manner."
Range 6    Weapons 5    Shields 5
24 V 42
Link
[Eve] 2 Guardian's Advice
Temporal. To play this event, you must command three [AU] personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters each turn.
"The time lines are in constant flux. ... Unless that's the outcome you desire, I suggest you find a way to launch the weapon."
13 R 28
Link
[D] 2 Guess Who's Coming to Dinner?
Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed.
"We must do this again some time."
4 C 15
Link
[Bor] 1 Guidance Drone
[Stf] Borg
Engineer
Drone. Interlink: Navigation. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Navigation until the end of that mission attempt.) 
TASK: Regulate propulsion systems of Borg vessels. Maneuver.
Integrity 5    Cunning 5    Strength 5
3 C 129
Link
[Eve] 0 Guidance of the Council
Plays in your core. When you play a Diplomacy personnel, you may destroy this event to download a Chancellor or High Council Member.
Since the mid-21st century, the Klingon High Council has governed the affairs of the Empire from the Great Hall in the First City on Qo’noS.
6 P 22
Link
[Fed] 6 •Guinan, Battleship Bartender
[TNG] [AU] El-Aurian
Anthropology Exobiology Honor
When you play an [AU][TNG] card at this mission, you may stop this personnel to make that card cost -2.
"This is not a ship of war. This is a ship of peace."
Integrity 7    Cunning 7    Strength 4
25 V 38
Link
[Fed] 3 •Guinan, Listener
[TNG] El-Aurian
Anthropology Exobiology 2 Honor
When you play this personnel, each player scores 5 points.
"My name is Guinan. I tend bar, and I listen."
Integrity 8    Cunning 7    Strength 4
4 R 138
Link
[Equ] 2 •Guinan's Rifle
Hand Weapon. While in combat, each of your El-Aurian personnel present is Strength +3. When combat begins involving your personnel with Integrity>7 present, you may remove this equipment from the game to prevent that and stop each personnel involved.
"That was setting number one. Anyone want to see setting number two?"
49 V 7
Link
[Fed] 5 •Guingouin
[Cmd]
[Maq] Condor Class
When you win an engagement you began involving this ship, if each ship you command is a [Maq] ship, score 10 points.
"You know what your problem is, captain? You’ve made this personal. It didn’t have to be. It wasn’t with me. I have no animosity, no harsh feelings toward you."
Range 6    Weapons 6    Shields 6
2 U 171
Link
[Dom] 2 Guna'shan
[Stf] Jem'Hadar
Geology Physics Security
When you place an Infiltrator you own aboard an opponent's ship and this personnel is in your hand, you may place him on your headquarters mission where he could be played.
While the Founders were extremely adept at espionage, their extraction often depended on a Jem'Hadar presence to secure their passage.
Integrity 6    Cunning 5    Strength 8
38 V 25
Link
[Eve] 2 Gunboat Diplomacy
Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points.
"...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?"
4 C 56
Link
[Fed] 2 Haadok
[TOS] [Pa] [AU] Vulcan
Anthropology Exobiology Medical Navigation Security
While you command an [AU] personnel, you may play this personnel at cost +1 to name a unique personnel. That personnel cannot be killed by dilemmas until the end of this turn.
"I suggest you remember that my operatives would avenge my death..."
Integrity 6    Cunning 6    Strength 6
26 V 34
Link
[Rom] 6 •Haakona
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, you may download Engage Cloak or a Pursuit card.
Romulan warbird sent to investigate the Neutral Zone incursion of two Federation starships in 2365. It covertly pursued one of them to the lost homeworld of the Iconians.
Range 7    Weapons 9    Shields 9
1 R 411
Link
[Eve] 2 Habak
To play this event, you must command a [Fed][Maq] Anthropology personnel. Plays on your Region: Demilitarized Zone mission (limit one per mission). This mission is worth 5 more points.
"We hold our rituals and our ceremonies there... it's sacred to us."
25 V 9
Link
[Non] 3 •Hajur, Veteran Fighter
[Cmd] Hirogen
Anthropology Medical Security
When this personnel is killed by a dilemma, you may place him on the bottom of his owner's deck.
"Do you know the difference between a survivor and a champion here? There isn't one."
Integrity 7    Cunning 7    Strength 8
0 VP 124
Link
[Baj] 2 •Halb Daier, Resistance Contact
[Stf] [Pa] Bajoran
Physics Security Transporters
Bajoran Resistance. When you play this personnel, you may download No Love For the Spoon Heads.
"So tell me, how's work going on the ore processing center?
Integrity 4    Cunning 5    Strength 6
23 V 33
Link
[Eve] 3 •Hall of Warriors
Decay: 3. (When there are three cards on this event, destroy it.)  To play this event, you must command three [Kli] personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your [Kli] ships is attributes +1 for each card on this event.
"May your Bat'leth run red. Success!"
14 C 32
Link
[Non] 2 •Hannah Bates, Biosphere Expert
Human
Engineer Physics Programming Science
Genetically Enhanced.
"All of us in this colony have been living in the dark ages. It's like we're victims of a 200-year-old joke. Until you came, all we could see was to the wall of our biosphere. Suddenly our eyes have been opened to the infinite possibilities."
Integrity 4    Cunning 7    Strength 5
4 C 160
Link
[Dom] 4 •Hanok, Trade Minister
[Cmd] Karemma
Acquisition Engineer Honor Leadership Physics Security
When this personnel is facing a dilemma, you may give command of your Commodity event to an opponent to make up to two of your personnel present lose all their skills (except Acquisition) until the end of that dilemma.
"The Karemma believe that merchandise has a set value..."
Integrity 6    Cunning 6    Strength 6
25 V 31
Link
[Non] 2 Harana
[Maq] Human
Anthropology Geology Medical Physics
When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event.
Though the leadership of the Dorvan V colony submitted willingly to Cardassian rule, many of its citizens took the first available chance to join up with the Maquis.
Integrity 4    Cunning 6    Strength 5
2 C 149
Link
[Non] 2 •Harcourt Fenton Mudd, Honest Businessman
[Stf] [Pa] Human
Acquisition Anthropology Treachery
Commander: Hard Bargain. Smuggler. Thief. When a dilemma this personnel is facing is about to make a random selection, you may give command of your Commodity event to an opponent to choose an additional personnel present to include in that selection.
"...I look upon this work as a sacred public trust."
Integrity 4    Cunning 6    Strength 5
28 V 43
Link
[P] 2 Hard of Heart
Randomly select two personnel. Unless those personnel have Geology and Cunning>11 or Strength>13, those personnel are killed.
"Are you as brave with mortae as you are with a phaser?"
38 V 4
Link
[D] 3 Hard Time
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand.
"… you haven’t been in prison. What you experienced was an artificial reality, an interactive program that created memories of things that never actually happened."
6 P 6
Link
[P] •Harness Omega Particle
[DQ] 50
Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48
You may attempt and complete this mission using your [Fed] personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48.
Class-M moon: Obtain powerful synthetic molecule from an alien outpost.
[Bor] [NA]
Span 2
3 U 93
Link
[Non] 4 •Harrad-Sar, Slave of the Situation
[Cmd] [Pa] Orion
Navigation Officer
Commander: Devna-Lev. Smuggler. Thief. When you play this personnel, you may download up to three Thief personnel.
"Well, it's poor custom to discuss business before entertainment. If the food didn't arouse your hunger, this should."
Integrity 4    Cunning 5    Strength 6
14 C 95
Link
[D] 2 Harried and Harassed
Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile.
"Why don't you slow down before your engines explode?"
40 V 5
Link
[Fed] 2 •Harry Kim, Diligent Ensign
[Stf] [Voy] Human
Astrometrics Engineer Science

Order - If you command four [DQ] space missions and this personnel is aboard your [Voy] ship, return him to his owner's hand to place that ship at one of those missions.
"...if that journey takes a little longer, so we can do something we all believe in, I can't think of any place I'd rather be, or any people I'd rather be with."
Integrity 6    Cunning 6    Strength 5
31 V 38
Link
[Fed] 3 •Harry Kim, Eager to Please
[Stf] [Voy] Human
Astrometrics Biology Physics Programming Science Transporters
While this personnel is facing a dilemma at a [DQ] mission, each of your Programming personnel present is attributes +1.
"You know, I spent my whole life getting ready for Starfleet. And on my very first mission, I'm gonna die."
Integrity 6    Cunning 6    Strength 5
10 R 66
Link
[Fed] 3 •Harry Kim, Remorseful Survivor
[Stf] [Voy] [Fut] Human
Astrometrics Navigation Science Transporters Treachery
Thief. When you play this personnel, you may examine the top four cards of your deck. You may reveal an interrupt or a Temporal card and take it into hand. Place the remaining cards on the bottom of your deck in any order.
"Better late than never."
Integrity 4    Cunning 7    Strength 5
34 V 30
Link
[P] 3 Harsh Conditions
For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome.
"This is the gulag Rura Penthe! ... Punishment means exile from prison to the surface. On the surface, nothing can survive."
4 U 16
Link
[Bor] 5 Harvest Drone
[Stf] [Pa] Borg
Engineer Exobiology Security
Drone. When you take command of a personnel that you do not own, you may randomly select an opponent's personnel present with this personnel, take command of him or her, and place this personnel on the bottom of your deck.
TASK: Identify additional targets near newly assimilated drones. Pursue.
Integrity 5    Cunning 5    Strength 5
15 V 27
Link
[Int] Hate
When an opponent's personnel gains a skill as a result of paying a cost, if you command a completed mission, lose 5 points to remove that personnel from the game.
"What a repulsive creature you are! Constantly shedding your skin and hair. Leaving your oily sweat on everything you touch. You think that you are the height of intellect in the universe, but you are no better than any filthy animal and I am ashamed to be made in your image!"
23 V 23
Link
[Bor] 2 •Hawk, Reborn
[Stf] Borg
Astrometrics 2 Navigation Officer Security
Drone.
"You may encounter Enterprise crewmembers who've already been assimilated. Don't hesitate to fire. Believe me, you'll be doing them a favor."
Integrity 5    Cunning 5    Strength 6
48 V 10
Link
[Baj] 2 Hazar
[Cmd] Bajoran
Astrometrics Leadership Officer Transporters
General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a [Baj] ship, that [Baj] ship may join that engagement.
Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia.
Integrity 5    Cunning 5    Strength 5
1 U 213
Link
[S] 3 Hazardous Materials
For each Trellium-D the opponent on your left commands, randomly select a personnel to be killed. Unless you have Engineer, Medical, and Security or Anthropology, Navigation, and Officer, place this dilemma on your ship.
Damage - When your opponent plays an equipment that costs 1 or more, randomly select a personnel aboard this ship to be killed.
42 V 2
Link
[Int] He Speaks in Shale
When your [SF] personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma.
"We're here to find out what happened to the colony. We came to help you."
8 U 50
Link
[D] 0 He Wasn't Nice
This dilemma is cost +5. Your opponent names a personnel. Kill each personnel with that card title.
"He's gone! I didn't mean to do that. He made me do it! He laughed at me."
17 V 6
Link
[P] 4 Head to Head
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
"Kill him! He’s the one!"
"Not me, you idiot! Him!"

2 R 11
Link
[D] 2 Healing Hand
Choose a Medical personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Medical, this dilemma returns to its owner's dilemma pile.
"I wasn't playing Parrises Squares."
"Worf's calisthenic program?"
"No."
"I give up, what was it?"
"I was trying to feed Spot!"

22 V 4
Link
[Eve] 4 Heart of Glory
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved.
"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
2 C 45
Link
[D] 0 Heart to Heart
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Randomly select two personnel. If they share one or more of the same skills, both are stopped.
"I keep trying to be more human and keep failing."
"Do you realize, my brother, that I can help you become more human?"

7 C 6
Link
[Eve] 4 Heightened Perception
Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile.
5 P 6
Link
[Fed] 2 •Helen Noel, Enterprise Psychiatrist
[Stf] [TOS] [Pa] Human
2 Anthropology Biology Diplomacy Medical
You may play this personnel at cost +3 to reveal the top four dilemmas of an opponent's dilemma pile and remove each dilemma that has a cost of 1 or more and does not require a skill from the game. The remaining dilemmas return to their owner's dilemma pile.
"Doctor Helen Noel, Captain. We've met."
Integrity 5    Cunning 6    Strength 4
16 V 36
Link
[Baj] 3 Heler
[Stf] Bajoran
Astrometrics Transporters Treachery
Smuggler. When you play this personnel, you may draw a card for each mission you command that requires Strength.
After being rescued by Major Kira and Gul Dukat, his skills were put to use coordinating deliveries of weapons to interested parties.
Integrity 5    Cunning 5    Strength 6
40 V 25
Link
[Eve] 3 Helping Hand
Maneuver. Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn.
"They must have been surprised when your reflection turned and attacked."
20 V 3
Link
[P] 2 Helpless
Randomly select a personnel. Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped.
"It is the truth. I stand before you, defrocked. I’m condemned to be a member of this lowest of species. A normal, imperfect, lumpen human being."
6 P 7
Link
[Sta] 3 •Henry Archer, Trailblazing Engineer
[Stf] [Pa] Human
2 Engineer Honor Physics Science

Order - Discard a [SF] ship from hand to draw up to two cards. You may do this only once each turn.
Primary developer of the first human-produced engine capable of reaching Warp 5, and one of the principal designers of Enterprise NX-01.
Integrity 6    Cunning 6    Strength 5
32 V 17
Link
[Baj] 1 Heyath Yar
Bajoran
Anthropology Honor

The core of the Bajoran religious philosophy includes an undying faith in the Prophets, and their plan for Bajor and all Bajorans. This, along with charity and humility, are the keys to enlightenment.
Integrity 8    Cunning 5    Strength 5
30 V 35
Link
[Int] Hidden Resource
When an opponent plays a ship, discard a [Baj] card from hand to download a [Baj] ship.
Order - Each of your [Baj] ships is Range +5 until the end of this turn.
"We managed to get a few sub-impulse raiders underground before the Cardassians hit us, but that was ten years ago."
22 V 20
Link
[Eve] 2 •Hidden Strings
Punishment. To play this event, you must command three [Rom] personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your [Rom] personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
"...his preexisting neural implants make our work impossible to detect."
40 V 13
Link
[Sta] 2 •Hideaki Chang, Conscientious Corproal
[Stf] [Pa] Human
Biology Physics Security
MACO. While this personnel is present with three MACOs, he and each [SF] personnel present are attributes +1.
"Do you have any idea where we're headed?"
Integrity 5    Cunning 5    Strength 6
12 C 111
Link
[Eve] 4 High Command "Motivation"
Plays in your core. At the start of each of your turns, you may kill one of your [Car] personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.
"It would seem that the unfortunate soul had been given a massive dose of a psychotropic drug."
6 P 23
Link
[Fed] 3 •Hikaru Sulu, Cunning Tactician
[Cmd] [TOS] [Pa] [E] Human
Astrometrics Leadership Navigation Officer Physics
Commander: Starship Excelsior. At the start of your turn, if an opponent's ship is at this mission, you may place your ship this personnel is aboard at a different mission to download a Damage card and place it on that opponent's ship.
"Nice to see you again, Kang."
Integrity 6    Cunning 6    Strength 6
49 V 42
Link
[Fed] 4 •Hikaru Sulu, Experienced Helmsman
[Stf] [TOS] [Pa] Human
Astrometrics Biology 2 Navigation Officer
You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, you may place your [TOS] ship at your mission.
"Helm ready, sir."
Integrity 6    Cunning 6    Strength 6
20 V 19
Link
[Fed] 4 •Hikaru Sulu, Loyal Captain
[Cmd] [TOS] [Pa] [E] Human
Archaeology Astrometrics Honor Leadership Navigation Officer
Commander: U.S.S. Excelsior. You may play this personnel aboard your U.S.S. Excelsior. When the ship this personnel is aboard is about to move to a mission where you command a ship, subtract 2 from the Range required.
"We stand ready to assist you."
Integrity 6    Cunning 6    Strength 6
15 V 31
Link
[Fed] 2 •Hikaru Sulu, Savage Security Chief
[Cmd] [TOS] [Pa] [AU] Human
Biology Physics 2 Security 2 Treachery
While you command an [AU] personnel, you may play this personnel at cost +1 to draw a card for each of your [TOS] Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order.
"Mr. Spock has orders to kill you, Captain. ... You will also appear to have killed him after a fierce battle. ... it will leave me in command."
Integrity 2    Cunning 6    Strength 6
13 C 63
Link
[Fed] 2 •Hikaru Sulu, Senior Helmsman
[Stf] [TOS] [Pa] Human
Astrometrics Biology 2 Navigation Physics
You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order.
"Standing by to warp, sir."
Integrity 6    Cunning 6    Strength 6
12 C 65
Link
[Eve] 1 •Hindrance
Temporal. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may kill one of your unique [Fut] personnel who costs 3 or more and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
Unfamiliar territories can often offer unforeseen complications.
16 V 22
Link
[Non] 3 •Hippocrates Noah, Visionary Mastermind
Hologram
Acquisition Archaeology Geology Law Leadership 2 Treachery
When this personnel is killed by a dilemma, each player kills each copy of Benjamin Sisko that he or she commands.
"The real goal of this project is to have these lasers of mine produce massive fissures in the Earth's crust, releasing millions of tons of molten lava."
Integrity 1    Cunning 7    Strength 6
38 V 38
Link
[D] 3 Hippocratic Oath
Your opponent chooses a planet mission in play. Unless you place a personnel with Exobiology or Medical on that planet, all your personnel are stopped.
"As a Federation doctor, I know you are trained to feel sympathy and compassion for those in pain."
0 VP 294
Link
[D] 2 Hired Muscle
Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a [NA] personnel to be placed on top of his owner's deck.
"The FCA’s involved now. And those Nausicaans working for Brunt aren’t just for show."
2 U 12
Link
[Rom] 2 •Hiren, Romulan Praetor
Romulan
Archaeology Astrometrics Diplomacy Law Treachery
Praetor. When you play this personnel, you may download Prejudice and Politics.
"Senators, are there any others who wish to speak?"
Integrity 4    Cunning 5    Strength 3
1 U 359
Link
[S] 3 Historical Curiosity
Unless you have Anthropology, Law, and Transporters or Shields>8, randomly select two personnel to be stopped and your opponent draws up to two cards.
"Security, send a detachment to the transporter room immediately. Phaser sidearms, and be prepared to give presidential honors."
32 V 2
Link
[Int] Historical Monitor
Temporal.
Order - Draw a card for each different Temporal event you command (limit 4). Then, reveal the top card of an opponent's deck. If it is not a personnel, shuffle this interrupt into your deck. Otherwise, remove this interrupt from the game.
"This is how we keep an eye on what's going on."
28 V 15
Link
[D] 1 Historical Pursuit
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have Archaeology, Honor, and Transporters or an Artifact equipment, all your personnel are stopped.
"Think of the glory, the honor of finding the bat'leth of the first Warrior King."
38 V 5
Link
[P] 3 History Repeats Itself
Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped.
"There’s something about that date, October 26th, 1881. But what was it?"
3 C 14
Link
[Car] 1 •Hogue, Student of Political Ethics
[Stf] Cardassian
Honor Leadership Navigation
Dissident.
Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn.
"There are some who believe that the future of Cardassia should not remain in the hands of the military."
Integrity 6    Cunning 5    Strength 5
4 C 118
Link
[Eve] 4 •Holding Cell
Decay: 3. (When there are three cards on this event, destroy it.)  To play this event, you must command six [DS9] personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event.
22 V 13
Link
[Eve] 1 •Hollow Hospitality
Paranoia. Plays in your core. Your non-Treachery personnel cannot gain skills (except Treachery). Each of your [DS9] personnel and [E] personnel are Strength +1.
"Jake, get them a menu... I would recommend the Shrimp Creole."
31 V 15
Link
[Eve] 0 Hollow Pleasantries
Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.
"Captain Sisko, I can't tell you how happy I am to see you again."
"I wish I could say the same."

4 C 57
Link
[Eve] 1 Holodeck Arch
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.)  Download a Hologram or a Holoprogram event. Destroy this event.
"What have we here?"
"Computer, standing by."

25 V 10
Link
[Eve] 2 Holodeck Grid
Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command.
"...images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation."
7 U 21
Link
[Eve] 0 Holographic Hoax
To play this event, you must command three [Rom] personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.
"In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened."
4 C 58
Link
[Int] Homeward Bound
To play this interrupt, you must command a completed [DQ] space mission and three [Voy] personnel. You may only play one copy of this interrupt each turn. When you play this interrupt, if you command a planet mission, lose 5 points.
Order - Unstop each of your stopped personnel at a [DQ] space mission. Remove this interrupt from the game.
"Somewhere, along this journey, we'll find a way back."
34 V 15
Link
[Int] Homicidal Expedient
Paranoia. When an opponent plays an event or interrupt, kill your Dissident personnel at Luna to prevent that event or interrupt and place it in its owner's discard pile.
"Green euthanized hundreds or thousands who were afflicted with radiation damage. Their millions of descendants would've endured horrible disease, yet history - history never says anything about that suffering that Green prevented."
48 V 6
Link
[Fed] 2 •Homn, Lurching Valet
[Stf] [TNG] Alien
Honor
When you play this personnel, choose an opponent to draw three cards, then you may draw cards until you have an equal number of cards in hand as that opponent.
"Thank you for the drinks."
Integrity 5    Cunning 5    Strength 7
35 V 23
Link
[S] •Honor the Fallen
[AQ] 40
Engineer, 2 Honor, Medical, Officer, and Integrity>38
When your personnel complete this mission, you may remove a personnel in your discard pile from the game to restore all Range to each of your ships.
Monac Shipyard: "... we can fire an EM pulse at the sun."
[Baj] [Fed] [Fer] [Kli] [NA]
Span 3
17 V 47
Link
[Int] Honorable Death
To play this interrupt, you must command a unique [Kli] personnel present with an opponent's personnel.  
Order - Kill that [Kli] personnel to destroy an opponent's event.
"…every Klingon hopes to die in the line of duty…"
2 U 80
Link
[D] 2 Honorable Pursuit
Choose an Honor personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Honor, this dilemma returns to its owner's dilemma pile.
"You have given me a glimpse into my son's future. I see now that he has his own destiny. And I believe it will be a great one."
22 V 5
Link
[Equ] 3 •Horga'hn
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) 
Order - Choose any number of your stopped personnel present who have a cost of 4 or more. Shuffle this equipment into its owner's deck to unstop each of those personnel.
Symbol of sexuality from the pleasure planet Risa. To display one is to announce that the owner is seeking jamahron.
17 V 19
Link
[Sta] 2 •Hoshi Sato, Captain's Woman
[Stf] [Pa] [AU] Human
Anthropology Programming 2 Treachery
While you have no cards in hand, this personnel and each of your Leadership personnel present are attributes +1.
"And I'm probably the only one who doesn't want to slip a knife in your back."
Integrity 2    Cunning 6    Strength 5
13 U 105
Link
[Sta] 2 •Hoshi Sato, Damaged Linguist
[Stf] [Pa] Human
Anthropology Exobiology Geology Programming Science
When this personnel begins a mission attempt at a Region: Delphic Expanse mission, she may gain a skill from a non-Human present until the end of the mission attempt.
"If he can tell us something about the Xindi weapon, it's worth the risk. I can take care of myself, Captain."
Integrity 5    Cunning 6    Strength 5
36 V 39
Link
[Sta] 2 •Hoshi Sato, Empress
[Pa] [AU] Human
Anthropology Diplomacy Officer Programming 2 Treachery

"You are speaking to Empress Sato."
Integrity 2    Cunning 6    Strength 5
0 AP 8
Link
[Sta] 2 •Hoshi Sato, Uneasy Educator
[Stf] [Pa] Human
Anthropology Biology Exobiology Geology Medical Programming Science
While facing a dilemma, this personnel loses Anthropology and Science.
"It's the environmental suits ... they make me a little ... claustrophobic."
Integrity 6    Cunning 6    Strength 5
8 U 103
Link
[S] •Host Metaphasic Shielding Test
[AQ] 35
Diplomacy, Engineer, Navigation, Science, and Integrity>29

Vaytan: "Forgive my skepticism, Doctor, but your claims are somewhat extravagant. Protect a shuttle within a star’s corona? Not even your own government believes it can be done."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
1 S 172
Link
[D] 0 Hostile Takeover
Unless you have a lower score than each of your opponents or choose to lose 5 points, place this dilemma on this mission. When you complete this mission, stop each personnel that used a skill to complete that mission.
"You're finished. Bankrupt. I'm going to liquidate you."
47 V 2
Link
[Eve] 3 •Hostilities Unleashed
Maneuver. Plays in your core.
Order - Discard an event from hand to begin an engagement involving your ship with its corresponding Commander aboard. If you win, randomly select an opponent's personnel involved to be killed. Otherwise, destroy this event. You may do this only once each turn.
"I don't suppose you would like to surrender..."
40 V 14
Link
[P] 4 Houdini Mines
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.
"You can walk by the same place a hundred times and nothing happens. And then … bang."
2 C 13
Link
[Eve] 1 How Would You Like a Trip to Romulus?
Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event.
"Seems there’s been some kind of internal political shakeup. … We’re sending you all the intelligence we have, but it’s not much. I don’t need to tell you to watch your back, Jean-Luc."
1 R 90
Link
[Fed] 1 Hoya
[Stf] [DS9] Benzite
Astrometrics Navigation Officer

Within a decade of the first Benzite joining Starfleet, many others enlisted. Advances in medical technology made it possible for Benzites to breathe in an oxygen-rich atmosphere without a respiration device.
Integrity 6    Cunning 5    Strength 4
1 C 265
Link
[Non] 4 •Hugh, Rogue Borg
[Cmd] Borg
Anthropology Engineer Exobiology Honor Leadership Programming
Dissident. While this personnel is facing a dilemma, you may destroy your equipment present to add its cost to this personnel's attributes until the end of the turn.
"I cannot risk our being discovered."
Integrity 6    Cunning 6    Strength 6
14 U 96
Link
[S] •Hugora Nebula, Border Crossing
[AQ] 30
Astrometrics, Navigation, Security, Treachery, and Cunning>34
Nebula. Region: Demilitarized Zone. This mission is worth 5 more points (limit 20) for each event on it.
Favored for its cover from most sensors, this critical location was often used to approach by stealth.
[Baj] [Fed]
Span 4
36 V 21
Link
[S] 2 Hull Breach
Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead.
"Medical teams to the bridge!"
10 C 8
Link
[Eve] 0 Humanity's Worst Enemy
Decay: 2. (When there are two cards on this event, destroy it.)  Paranoia. Plays in your core. While no opponent commands a ship at a Region: Sector 001 mission, each of your [SF] Dissident personnel is Cunning +1 and Strength +1. At the start of your turn, place the top card of your deck on this event.
"Her name is Elizabeth."
48 V 4
Link
[P] •Hunt Alien
[DQ] 35
2 Exobiology, Navigation, Strength>32, and (Leadership or Security)

Uncharted asteroid belt: Hunt down and kill or capture a wounded member of Species 8472.
[Bor] [Kli]
Span 3
3 S 94
Link
[P] •Hunt for DNA Program
[AQ] 50
2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery)

Vilmor II: "It’s four billion years old – a computer program from a highly advanced civilization, and it’s hidden in the fabric of life itself. Whatever information this program contains could be the most profound discovery of our time. Or the most dangerous."
Any affiliation (except [Bor]) may attempt this mission.
Span 2
1 U 173
Link
[P] 2 Hunter Gangs
Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed.
"Do you know how old I was when I was abandoned? … Five. Five years old. But I survived. I learned how to stay alive…"
1 C 29
Link
[Eve] 1 •Hunters' Training Program
Holoprogram. Plays in your core. While there are three or more cards on this event, each of your Holograms is attributes +1.
"We gave them that technology so they could hunt holographic prey, not get themselves killed."
25 V 11
Link
[Eve] 2 •Hurried Departure
Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points.
"Scotty, I need warp speed in three minutes or we're all dead!"
12 U 25
Link
[Non] 7 Husnock Ship
[Cmd] [Stf] [Stf] [Stf]
[AU] Husnock Class
This ship does not have to be staffed to move to an opponent's mission. When this ship is about to move to an opponent's mission, subtract 4 from the span total required. When personnel that the player on your right commands begin a mission attempt at this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The warship, another re-creation, twice tried to chase us away but failed."
Range 4    Weapons 0    Shields 10
16 V 45
Link
[Equ] 1 •Hyperspanner
While at a [GQ] planet mission, each of your Engineer personnel present gain Anthropology and Geology.
Internally powered engineer's tool used to repair critical components of communications systems, EPS conduits, and phaser relays. Not to be confused with a coil spanner.
33 V 7
Link
[Equ] 2 Hypospray
When your personnel present is about to be killed by a dilemma, you may stop that personnel and your Medical personnel present to prevent that. You may do this only once each turn.
Typical medical device used to inject liquids into the body of a patient via a noninvasive mechanism of compressed air.
21 V 10
Link
[S] •Hyralan Sector, Raid Flagship
[AQ] 30
Archaeology, Security, Treachery, Strength>32, and 3 Thief personnel
Order - If this mission is complete, place an Artifact equipment from your discard pile aboard your [NA] ship at this mission. You may do this only once each turn.
"Draw weapons and equipment for a raiding party of five."
Any affiliation may attempt this mission.
Span 3
41 V 13
Link
[Eve] 0 •I Don't Like to Lose
Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas.
"I reprogrammed the simulation so it was possible to rescue the ship. … I changed the conditions of the test. Got a commendation for original thinking."
3 R 44
Link
[Int] I Need A Little Counseling
When your personnel is attempting a mission, he or she gains a skill from your [TNG] personnel present until the end of that mission attempt.
"Do you really need counseling or did you come down here to play?"
6 P 35
Link
[Eve] 5 I Stand With My Shipmates
Plays in your core. When you are about to lose 5 points to pay the cost of a card you own, if you have 5 points, you may destroy this card instead to pay that cost.
"Conspiracy. Assault on Federation Officers. Theft of Federation property, namely the Starship Enterprise. Sabotage of the U.S.S. Excelsior. Willful destruction of Federation property, specifically the aforementioned U.S.S. Enterprise. And finally, disobeying direct orders of the Starfleet Commander."
23 V 16
Link
[Int] I'm a Doctor, Not a Bricklayer
While your [TOS] Medical personnel is facing a dilemma, he or she gains 2 Geology until the end of that dilemma.
Order - Download a [TOS] Geology personnel. Unless you choose to stop your Medical personnel and Officer personnel, remove this interrupt from the game.
"You can't be serious."
0 VP 299
Link
[Kli] 4 •I.K.S. Amar, Pugnacious Responder
[Cmd] [Stf]
[Pa] K't'inga Class
Cloaking Device. To play this ship, you must command two [Pa][Kli] personel.
Order - Destroy any number of Hand Weapons aboard this ship to make it attributes +2 until the end of this turn. The opponent on your left may destroy an equal number of their equipment cards to prevent this.
"cha yIghuS."
Range 7    Weapons 7    Shields 7
51 V 24
Link
[Kli] 6 •I.K.S. Bortas
[Cmd] [Stf] [Stf] [Stf]
Vor'cha Class
Cloaking Device. When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event.
Gowron's flagship at the time of his installation as leader of the Klingon Empire. Fought in many battles against the traitorous sisters of Duras.
Range 8    Weapons 9    Shields 8
0 P 21
Link
[Kli] 3 •I.K.S. Chontay, On the Hunt
[Stf] [Stf] [Stf]
[Pa] B'rel Class
Cloaking Device. While you command a Maneuver event, this ship is attributes +1. While this ship is in an engagement, it is Weapons +1.
"Shooting space garbage is no test of a warrior's mettle. I need a target that fights back."
Range 6    Weapons 7    Shields 7
49 V 53
Link
[Kli] 5 •I.K.S. Hegh'ta
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device. While this ship is at a space mission, it is Weapons +2.
Bird-of-prey commanded by Kurn during the Klingon civil war. Worf served aboard as tactical officer after resigning his Starfleet commission.
Range 7    Weapons 8    Shields 7
1 R 397
Link
[Kli] 4 I.K.S. K't'inga
[Cmd] [Stf]
K't'inga Class
Cloaking Device.
Following their failed 23rd-century alliance with the Romulans, the Klingon Empire designed a major upgrade to their long-standard D-7 battle cruiser. Pride drove them to create a new ship superior to the one they’d foolishly shared with the Romulans.
Range 7    Weapons 7    Shields 7
1 C 398
Link
[Kli] 4 I.K.S. K'Vort
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device.
The 24th century saw the introduction of this well-known vessel, a blending of upgraded technology with the hull configuration of the B’rel-class starship. The result was so durable and reliable, it became the mainstay of the Klingon military for decades.
Range 7    Weapons 8    Shields 7
1 U 399
Link
[Kli] 3 •I.K.S. Kla'Diyus, Prototype
[Stf] [Stf] [Stf]
[Pa] B'rel Class
Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed.
"... she can fire while cloaked."
"Surely not!"

Range 6    Weapons 7    Shields 6
14 R 116
Link
[Kli] 5 •I.K.S. Lukara
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device. While your [Kli] personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.
"…this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him."
Range 7    Weapons 8    Shields 7
1 U 400
Link
[Kli] 6 •I.K.S. Maht-H'a
[Cmd] [Stf] [Stf] [Stf]
Vor'cha Class
Cloaking Device. While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
Attack cruiser that competed to solve an archaeological puzzle uncovered by Federation scientist Richard Galen. The ship’s captain was less than pleased with the outcome of the chase.
Range 8    Weapons 9    Shields 8
1 R 401
Link
[Kli] 7 •I.K.S. Negh'Var, Imperial Flagship
[Cmd] [Cmd] [Stf] [Stf] [Stf]
Negh'Var Class
Cloaking Device. To staff this ship, you must have a Chancellor or a General aboard. You may use your card which begins combat at this mission even if it is at a headquarters mission.
"...once battle has begun, there can be no turning back."
Range 9    Weapons 11    Shields 10
35 V 44
Link
[Dom] 7 •I.K.S. Negh'Var, Infiltrated Flagship
[Cmd] [Cmd] [Cmd] [Stf]
Negh'Var Class
Cloaking Device. You may play this ship at Qo'noS (it becomes [Kli]). To staff this ship, you must have a Chancellor, Founder, or General aboard. While attempting a mission, your Chancellors, Founders, and Generals at this mission are each attributes +1.
"Whatever we have done is in the best interests of the Alpha Quadrant."
Range 9    Weapons 11    Shields 10
44 V 15
Link
[Kli] 6 •I.K.S. Ning'tao
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device. When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission.
"If they succeed, you can drink to their courage, and if they fail... you can still drink to their courage."
Range 7    Weapons 8    Shields 7
4 R 180
Link
[Kli] 5 •I.K.S. Pagh
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device. While this ship is on Engage Cloak, each opponent's ship is Range -1.
"Considering the absence of debris, Captain, it is reasonable to assume that the Klingon vessel is in the area and cloaked. … And since we do not know its intent, I recommend we go to Red Alert."
Range 7    Weapons 8    Shields 7
3 R 206
Link
[Kli] 7 •I.K.S. Qam-Chee
[Cmd] [Stf] [Stf] [Stf]
Vor'cha Class
Cloaking Device. While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1.
Like the battleground where Kahless and Lukara withstood the attack of five hundred warriors, this ship is where the chancellor stands against new enemies of the Klingon Empire.
Range 8    Weapons 9    Shields 9
2 R 174
Link
[Kli] 3 •I.K.S. Qel'Poh, Clandestine Vessel
[Stf] [Stf] [Stf]
[Pa] B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2.
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
Range 6    Weapons 7    Shields 6
14 R 117
Link
[Fed] 3 •I.K.S. Qel'Poh, H.M.S. Bounty
[Stf] [Stf] [Stf]
[TOS] [Pa] [E] B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a [Pa] personnel from hand to make that personnel attributes +1 until the end of that dilemma.
"... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
Range 6    Weapons 7    Shields 6
14 R 112
Link
[Kli] 5 •I.K.S. Rotarran, Ship of Tears
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device. For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3).
"Together, we will make the Rotarran an honorable ship again – a ship worthy of the Empire."
Range 7    Weapons 8    Shields 7
1 R 402
Link
[Kli] 5 •I.K.S. T'Ong, Sleeper Ship
[Cmd] [Stf]
K't'inga Class
Cloaking Device. When you win an engagement with this ship and its Commander is aboard it, you may place a [Kli] personnel from hand aboard this ship.
"Knowing their mission must help us understand them!"
"There's nothing to understand. These are Klingons, they'll attack!"

Range 7    Weapons 7    Shields 7
10 U 116
Link
[Kli] 5 •I.K.S. Voq'leng, Ship of Prophecy
[Cmd] [Cmd]
D-7 Class
Cloaking Device. While you command Qo'noS and no other [AQ] missions, you may play this ship at your [DQ] mission. While this ship is at a [DQ] mission, you may play [Kli] personnel and equipment aboard this ship.
"My people have always known the voyage would be long and difficult, but the scrolls said we would be rewarded."
Range 8    Weapons 7    Shields 6
17 V 86
Link
[Kli] 5 I.K.S. Vor'cha
[Cmd] [Stf] [Stf] [Stf]
Vor'cha Class
Cloaking Device.
First Klingon cruiser designed after the Empire’s exchange of technology under treaty with the Federation. While the propulsion systems drew heavily from this newfound knowledge, the bulk of the design was rooted firmly in Klingon invention and aesthetics.
Range 8    Weapons 9    Shields 8
1 S 403
Link
[Kli] 6 •I.K.S. Vorn, Ship of Traitors
[Stf] [Stf] [Stf]
K'Vort Class
Cloaking Device. While your three [Kli] Treachery personnel are aboard, this ship is attributes +2. While your three [Kli] Treachery personnel are aboard, each of your Treachery personnel at this mission is attributes +1.
"The Council must have a leader now!"
Range 7    Weapons 8    Shields 7
24 V 51
Link
[Sta] 4 •I.S.S. Avenger, Admiral's Ship
[Cmd]
[Pa] [AU] NX Class
To play this ship, you must command three [AU] personnel.
Order - Discard a card from hand to make this ship attributes +1 (limit +2) until the end of the turn.
"Our entire assault fleet wiped out by a rebel attack. Thousands of your fellow Starfleet officers dead. If the Defiant hadn't arrived when it did, all of you would be among them. And who are we to blame for this? Not the brave men and women who gave their lives for the Empire."
Range 6    Weapons 5    Shields 5
13 U 121
Link
[Sta] 4 •I.S.S. Enterprise, Terran Flagship
[Cmd]
[Pa] [AU] NX Class
Cloaking Device. To play this ship, you must command three [AU] personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2.
"My orders are to take this ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all."
Range 6    Weapons 5    Shields 5
13 R 122
Link
[Non] 4 •Ibboko, Kreetassan Chancellor
[Cmd] [Pa] Kreetassan
Biology Law 2 Leadership
When you play this personnel, you may download a Ritual event or a Kreetassan personnel. When a Ritual event you own is destroyed, you may discard a card from hand to place that Ritual event in your core.
Traditionalist Kreetassan leader. Appreciates finesse exhibited outside the Hall of Diplomacy during rituals or apologies.
Integrity 7    Cunning 6    Strength 5
22 V 41
Link
[Non] 4 •Icheb, Genetic Weapon
[Stf] Borg
2 Astrometrics Biology Engineer Geology Physics
While you command but do not own this personnel, place all [Bor] personnel at this mission in their owner's discard pile.
"My parents made microgenetic alterations so I would produce the pathogen. Quite ingenious."
Integrity 6    Cunning 7    Strength 5
29 V 40
Link
[Fed] 2 •Icheb, Second Officer
[Cmd] [Voy] [Fut] Borg
Navigation Officer Transporters
When you play this personnel, the next Temporal event you play this turn is cost -2.
Icheb's accomplishments aboard U.S.S. Voyager earned him a field commission as a Starfleet officer, and by 2394, he had advanced in rank to lieutenant commander and third-in-command.
Integrity 6    Cunning 7    Strength 5
28 V 28
Link
[P] •Iconia Investigation
[AQ] 35
2 Archaeology, 2 Programming, and Cunning>32
Region: Neutral Zone.
Iconia: "…I heard rumors about a couple of archaeological digs that started making the Iconians sound a lot less like legend. I did a little investigating, and I located their homeworld."
[Dom] [Fed] [Rom]
Span 2
1 U 174
Link
[Non] 3 •Iden, Lustrous Demagogue
Hologram
Anthropology Biology Exobiology Leadership Science Treachery
Commander: Olarra. At the start of each of your turns, you may place a Hologram from hand on each Holoprogram event in your core, then draw an equal number of cards.
"...and He gathered His people unto Him and delivered them to freedom."
Integrity 4    Cunning 6    Strength 6
25 V 45
Link
[S] •Identify Temporal Disturbance
[AQ] 30
Astrometrics, Engineer, Transporters, and Integrity>32
Your [AU] personnel may attempt and complete this mission with these requirements: Leadership, 2 Security, and Strength>32.
Near Starbase 105: Chart anomalous spatial rift and catalog nearby gravimetric effects.
[Fed] [Kli] [NA]
Span 3
28 V 21
Link
[D] 4 Identity Theft
Your opponent names a card. If you have one copy of that card in your discard pile, choose a personnel to be stopped. If you have a second copy of that card in your discard pile, randomly select a personnel to be killed. If you have a third copy of that card in your discard pile, all your personnel are stopped.
"One William Riker is unique... but a hundred of him, a thousand of him, diminishes me in ways I can't even imagine."
29 V 5
Link
[Int] If Wishes Were Horses

Order - Discard a card from hand to download an event, then discard a random card from hand.
"Let me guess. Another clever Federation experiment has gone awry and you turned the whole station into one vast holosuite."
2 R 81
Link
[Eve] 1 Ignored Jurisdiction
Plays on a non-headquarters Region: Demilitarized Zone mission. All players ignore the mission's game text (except keywords and requirements). When a card an opponent owns causes you to lose command of this event, return it to its owner's hand.
"They have no right to be here."
36 V 9
Link
[Fed] 2 Igrilan Kor
[Cmd] [TOS] [Pa] [E] Andorian
Exobiology Law Officer Physics Science
Admiral. This personnel is attributes +1 for each Temporal mission in play (limit +3).
Andorian admiral who reconsidered his verdict regarding James T. Kirk after [Incident classified by order of the Department of Temporal Investigations].
Integrity 5    Cunning 5    Strength 5
51 V 9
Link
[Dom] 3 •Ikat'ika, Honorable Warrior
[Cmd] Jem'Hadar
Anthropology Biology Honor Leadership Officer
While this personnel is attempting a mission, you may make him attributes +2 until the end of this mission attempt. If you do this, he is killed at the end of this turn. You may do this only once each turn.
"I yield. I cannot defeat this Klingon. All I can do is kill him."
Integrity 8    Cunning 5    Strength 9
3 R 155
Link
[Fed] 4 •Ilia, Finest Navigator in Starfleet
[Stf] [TOS] [Pa] Deltan
Honor Navigation Officer Telepathy
You may play this personnel at cost -2 to ignore her next ability. When you play this personnel, if you command a [TOS] personnel who has a cost of 4 or more, for each headquarters mission your opponent commands, you may shuffle two cards from your discard pile into your deck.
"My oath of celibacy is on record..."
Integrity 7    Cunning 5    Strength 5
20 V 20
Link
[Eve] 1 •Ill-gotten Gains
Crime. To play this event, you must command a Thief personnel. Plays in your core. When you take command of a card you do not own, you may draw a card.
"You've been keeping it in your second stomach all these years?"
29 V 20
Link
[Car] 3 •Ilon Tandro, Special Envoy
[Stf] Klaestron
Diplomacy Engineer Law Treachery

Order - If you have no captives and this personnel is at a non-headquarters mission, return him to his owner's hand to place an opponent's personnel present in your brig.
"Now we'd like to be on our way with the prisoner."
Integrity 5    Cunning 5    Strength 5
0 VP 303
Link
[D] 3 Imagined Emergency
Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.
"Sisko to Kira. Report. Kira, can you read me?"
"Disregard, Commander. False alarm. Kira out."

10 U 9
Link
[Dom] 2 Imat'Korex
[Stf] [TN] Jem'Hadar
Biology Honor Programming Security

"You know nothing about the Jem'Hadar... except that you fear us."
Integrity 6    Cunning 5    Strength 8
3 C 156
Link
[Eve] 1 Imperfect Replacement
Plays in your core. While you command a personnel you do not own, the player who owns that personnel cannot play a personnel with the same card title.
"The replica was convincing?"
"Very convincing, but not perfect."
"Not perfect in what way?"
"Well, sir, I find it hard to believe you're that good a singer."

17 V 31
Link
[Int] Imperial Entanglements
To play this interrupt, you must command Romulus and no other headquarters missions. When your opponent begins a mission attempt, discard a [Rom] card from hand to download a D'deridex-class ship and up to four [Rom] personnel. Place the downloaded ship at that mission and the personnel aboard it. At the end of the mission attempt, shuffle each card you downloaded this way into your deck.
35 V 14
Link
[Eve] 3 Imperial Occupation
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"You are now subjects of the Klingon Empire."
49 V 17
Link
[D] 4 Impressive Trophies
Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped.
"Your insults are as pitiful as your efforts to escape."
1 R 30
Link
[Int] Impromptu Prison
When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped.
"That’s all of them except for the two on the Bridge."
7 C 41
Link
[Int] Improved Scenery

Order - Discard a random card from hand to examine a number of dilemmas on the top of an opponent's dilemma pile equal to the cost of the discarded card. Remove this interrupt from the game.
0 AP 13
Link
[Eve] 3 •Improvised Modifications
Decay: 3. (When there are three cards on this event, destroy it.)  Plays in your core.
Order - Place your [Fed][Maq] personnel on top of this event to make each of your [Maq] ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand.
"Be creative!"
14 C 33
Link
[Eve] 0 In a Mirror, Darkly
Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game.
Jean-Luc Picard reflected upon introducing an unstable element into a critical situation.
14 R 34
Link
[D] 6 In Development
For each headquarters mission you command, this dilemma is cost -1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped.
"You may be experiencing difficulty because I increased the gravity on this deck by ten percent."
21 V 3
Link
[Eve] 0 In the Pah-wraith's Wake
Pah-wraith. To play this event, you must command three [Baj] personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event.
"I know this must be of little comfort, but I never intended you any harm."
7 C 22
Link
[P] 1 In the Way
Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in the game text you are using to attempt it), he or she is stopped.
"I was driving starships while your great grandfather was still in diapers. I'd think you'd be grateful for some help!"
4 C 17
Link
[P] 2 In Training
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped.
"Tighten the back of your tongue. ... Keep trying. You've almost got it."
4 R 18
Link
[D] 2 In-Fighting
Your opponent names a skill. Unless you have three or less of that skill, randomly select a personnel with that skill to be killed.
"Gowron must answer a challenge to his authority."
16 V 6
Link
[Non] 2 Inad
Ullian
Anthropology Biology Exobiology Honor Telepathy

A telepathic species with the ability to retrieve lost memories, the Ullians undertook a project to build a 'library' of thoughts, recovered from species throughout the galaxy. "We believe that the history of a world is contained in the personal experience of its people."
Integrity 7    Cunning 5    Strength 3
1 C 330
Link
[D] 4 Incorporeal Parasite
Your opponent names a number. If you have 4 or more personnel who have a cost equal to that number, choose one: randomly select two of those personnel to be killed; or all of those personnel are stopped. Otherwise, randomly select a personnel with a cost equal to that number to be stopped.
"...a creature without form, that feeds on horror and fear, that must assume a physical shape to kill."
29 V 6
Link
[Eve] 1 •Indebtedness
Plays in your core.
Order - Draw a card and then discard a card from hand. You may do this only once each turn.
"... a feeling of great joy. And gratitude."
0 VP 30
Link
[D] 3 Indecent Proposal
Randomly select a personnel who costs 5 or more to be stopped. If you cannot, your opponent chooses a personnel to be stopped. If a personnel who costs 5 or more was stopped by this dilemma, return this dilemma to its owner's dilemma pile.
"I am not for sale. And if, by some chance, I were to become available, I would rather eat Orion wing-slugs than deal with a toad-faced troll like you!"
33 V 3
Link
[Eve] 1 Indelicate Repairs
Reveal your hand. If you revealed four or more cards, choose an opponent to choose two of those cards. You may discard the chosen cards to draw cards until you have seven cards in hand. Destroy this event.
"But that's a completely improper procedure! You can't just dump that much raw energy into a bridge terminal without-"
"We are not going to get out of this by playing it safe."

29 V 21
Link
[Int] Indomitable
To play this interrupt, you must command three [Bor] personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt. You cannot attempt that same mission again this turn.
"You can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains - they regenerate and keep coming."
4 U 88
Link
[D] 6 Inequitable Exchange
If your opponent has a captive in his or her brig, this dilemma is cost -3. Take a personnel you own from an opponent's brig (he or she joins this mission attempt). Then your opponent chooses a different personnel to be placed in his or her brig.
"Two members of your unit are being held at our base camp. We'll exchange them for you and your doctor."
23 V 6
Link
[Int] Inevitable Triumph
To play this interrupt, you must command three [TN] personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game.
"The war continues to go well. Each day brings reports of new victories."
33 V 24
Link
[Eve] 0 •Inexorable Torture
Punishment. To play this event, you must command three [Car] personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead.
"Are you ... choosing to stay with me? Excellent! I can't tell you how pleased that makes me."
15 V 12
Link
[D] 2 Infatuation
Randomly select a Security personnel to be stopped. If you still have nine personnel remaining, randomly select a Medical personnel to be stopped. If you still have ten personnel remaining, randomly select an Officer personnel to be stopped.
"A most curious creature, Captain. Its trilling seems to have a tranquilizing effect on the human nervous system."
25 V 1
Link
[D] 3 Inferiority
Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Compared to Lela, Torias, or myself, you're nothing."
14 U 5
Link
[D] 2 Infestation
Your opponent may have more than three copies of this card in his or her dilemma pile. Your personnel can face more than one copy of this dilemma during each mission attempt. Choose a personnel to be stopped.
"This is my chicken sandwich and coffee."
13 U 10
Link
[Int] Infinite Combinations
While your personnel is facing a dilemma, discard a personnel of a different species from hand to make him or her attributes +2 and gain one level of every skill he or she already has until the end of that dilemma.
"The great secret is not the variety of life... it's the variety of us."
26 V 15
Link
[D] 2 Infinite Diversity
Your opponent discards two cards from hand to name a skill (except Acquisition, Intelligence, Law, or Telepathy). Unless you have Anthropology and that skill or Science and that skill, all your personnel are stopped.
"It seems that in this place, the physical universe and ... and the world of ideas are intermixed. What we think also becomes real. Therefore, we must, repeat must begin controlling our thoughts."
22 V 6
Link
[Bor] 2 Information Drone
[Stf] Borg
Exobiology Science Transporters
Drone. Interlink: a skill on your non-[Bor] personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non-[Bor] personnel present until the end of that mission attempt.) 
TASK: Review knowledge of newly assimilated drones. Incorporate.
Integrity 5    Cunning 5    Strength 5
3 C 130
Link
[D] 1 Information Extraction
Your personnel cannot gain skills while facing this dilemma. Unless you have Intelligence, Officer, and Programming or Exobiology, Medical, and Treachery, randomly select a personnel to be stopped and if this dilemma's owner chooses to lose 5 points, then add 10 to each attribute requirement of this mission until the end of this mission attempt.
"I want to thank you for helping us destroy your world."
23 V 7
Link
[D] 3 Ingenious Jury-rig
Choose a personnel who has Transporters to be stopped, then place this dilemma in your core. Non-Persistent dilemmas may not be returned to your dilemma pile from beneath your opponent's incomplete missions.
"The rematerialization subroutine has been disabled... This doesn't make any sense... locking the unit into a diagnostic mode just sends the matter array through the pattern buffer."
28 V 2
Link
[Dom] 2 •Inglatu, Tulaberry Merchant
[Stf] Dosi
Acquisition Anthropology Biology Diplomacy
When this personnel is facing a dilemma, you may give command of your Commodity event to an opponent to make him gain a skill required by that dilemma until the end of that mission attempt.
"Aren't you on the wrong side of the wormhole?"
Integrity 5    Cunning 5    Strength 7
25 V 32
Link
[D] 4 Inhumane Interrogation
Randomly select a personnel to be killed. You may destroy an event in your core to prevent this.
"Give us what we came for, and we'll leave you in peace."
21 V 4
Link
[S] 3 Inquest
Randomly select personnel until their total number of [SD] icons is 8 or more. Those personnel are stopped.
"I'm going to get to the heart of this conspiracy if it means investigating every last person on this ship. ...I do not need your permission or approval for my decisions."
29 V 7
Link
[D] 3 Inside Collaborators
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"…how did a Reman get to be Praetor? I don’t get it."
3 S 15
Link
[Eve] 1 Inspiring Leader
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2.
"Geordi, divert all power to the engines. Take it from life support if you have to – give me everything you’ve got."
1 R 91
Link
[D] 4 Instigate Dissension
Randomly select two personnel to be stopped. Unless you command one or less headquarters missions, your opponent places this dilemma on one of your headquarters missions. You cannot play personnel at this mission. At the end of each of your turns, you may reveal three different non-[NA] personnel from hand who could be played at this headquarters to remove this dilemma from the game.
15 V 4
Link
[S] •Instruct Advanced Drone
[DQ] 40
Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35
Nebula. You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40.
Proto-nebula: Instill values in a futuristic Borg accidentally created here.
Any affiliation (except [Bor]) may attempt this mission.
Span 3
3 U 95
Link
[Int] Insult
To play this interrupt, you must command three [Rom] personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck instead of discarding it.
"I’ve smelled better viinerine on prison ships."
3 U 73
Link
[D] 0 Insurrection
This dilemma is cost +1. Place this dilemma on this mission (limit one per mission). If this mission is worth 30 or more points, add 10 to each printed attribute requirement<32 needed to complete this mission. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.
"They won't begin the procedure while the planet is still inhabited..."
24 V 6
Link
[D] 2 Intelligent Design
Choose a personnel with Cunning>7 to be stopped. If you cannot, place this dilemma in your core. While this dilemmas is in your core, your opponent's Holograms are each attributes +1.
"Actually, they tried to limit our knowledge. They didn't want us to become self-sufficient... I taught myself."
34 V 5
Link
[S] •Intercept Maquis
[AQ] 35
2 Leadership, Officer, Security, and Cunning>36
Region: Demilitarized Zone. You cannot complete this mission using a ship that has a [Maq] personnel aboard.
Near Bryma: Prevent attackers from reaching a Cardassian weapons depot.
[Car] [Fed]
Span 3
1 U 175
Link
[S] •Intercept Renegade
[AQ] 35
2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33

Orias system: Take whatever steps are necessary to prevent a hijacked starship from reaching this sector controlled by the Obsidian Order.
[Car] [Fed] [Rom]
Span 3
1 S 176
Link
[D] 4 Interphasic Effects
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have an [AU] personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy.
Crewman Sussman was just one of many that lost their lives aboard the U.S.S. Defiant in 2268.
13 C 11
Link
[Int] Interspatial Fissures
Nucleogenic. While your personnel present with three [Voy] Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a Treachery personnel present until the end of that dilemma.
"I think you know the reason we're under attack. These aliens are trying to protect themselves from you."
20 V 9
Link
[D] 2 Interstellar Exigence
Choose a Law personnel to be stopped, then randomly select an additional personnel to be stopped for each headquarters mission the opponent on your left commands.
"...I share a measure of personal responsibility in this matter, but I am obliged to confirm my esteemed colleague's legal interpretation."
43 V 4
Link
[Eve] 4 Interstellar Treaty
To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.
As important as the military victory over the Dominion, was the diplomatic victory of uniting the Alpha Quadrant against them.
6 P 24
Link
[D] 4 Intimidation
Randomly select a personnel. Repeat this until you select a personnel of a different species than the first personnel that you selected. Stop each selected personnel.
"Laddie, don't you think you should... rephrase that?
26 V 4
Link
[Eve] 2 Intoxicating Spirits
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.)  When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1.
45 V 2
Link
[Eve] 3 Invasion Plans
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"They were allies with the Borg... We can't trust them."
49 V 18
Link
[Bor] 2 Invasive Drone
[Stf] Borg
Programming Security Transporters
Drone.
Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.
TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent.
Integrity 5    Cunning 5    Strength 5
3 C 131
Link
[Int] Invasive Transporters

Order - Place any number of your Jem'Hadar and equipment at a mission aboard a ship at the same mission. Place this interrupt on the bottom of its owner's deck.
Dominion transporter technology is optimized for combat operations. The ability to breach enemy shields allows rapid deployment of Jem'Hadar warriors in most battle scenarios.
33 V 25
Link
[S] •Inversion Mystery
[DQ] 30
Astrometrics, Diplomacy, Engineer, and Cunning>28
Nebula. When you complete this mission, name a dilemma. When your personnel face that dilemma, you may prevent it and overcome it.
Inversion Nebula: "Astro-theory never predicted this would be so lovely. Beauty and mystery; a tantalizing combination."
Any affiliation may attempt this mission.
Span 4
16 V 29
Link
[S] •Investigate Alien Probe
[AQ] 30
Anthropology, Biology, Programming, and Integrity>25

Parvenium sector: "It appears to be a probe of some kind – but there is no … record of this shape or design."
Any affiliation (except [Bor]) may attempt this mission.
Span 3
1 U 177
Link
[P] •Investigate Alleged Murder
[DQ] 30
Diplomacy, Law, Officer, and Integrity>27
You may attempt and complete this mission using your [NA] personnel with these requirements: Anthropology, Security, Transporters, and Strength>28.
Banean Homeworld: "All we know is that a member of our crew has been accused of murder."
[Fed]
Span 2
10 U 49
Link
[P] •Investigate Anachronism
[AQ] 30
Diplomacy, Leadership, 2 Security, and Strength>30 or 2 Anthropology, Biology, Honor, and Cunning>30
Region: Delphic Expanse.
Human colony: "Someday, we'll come back for you."
[SF]
Span 2
22 V 28
Link
[P] •Investigate Coup
[AQ] 35
Leadership, Navigation, Officer, Security, and Strength>36

Tzenketh: "Our intelligence reports indicate there’s been a coup d’etat on the Tzenkethi homeworld."
[Baj] [Fed] [Rom]
Span 2
1 S 178
Link
[S] •Investigate Derelict
[AQ] 35
Engineer, Exobiology, Navigation, Security, and Cunning>35
Region: Delphic Expanse. When you complete this mission, if an opponent has had more turns than you have, restore all Range of your ship at this mission used this turn.
Asteroid field: "I can guess why they were interested in this field."
Any affiliation may attempt this mission.
Span 3
13 U 46
Link
[S] •Investigate Destruction
[AQ] 30
Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28
Region: Neutral Zone.
Outpost Delta Zero-Five: "We do not know who is responsible, why entire outposts on both sides were carried off."
[Fed] [Rom]
Span 3
7 U 49
Link
[P] •Investigate Maquis Activity
[AQ] 30
Diplomacy, 2 Leadership, and Integrity>27
Region: Demilitarized Zone. You cannot complete this mission if your [Maq] personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points.
Volan III: "…they’ve managed to start their own little war out here."
[Baj] [Car] [Fed]
Span 2
2 U 100
Link
[P] •Investigate Massacre
[AQ] 30
Diplomacy, 2 Science, and Cunning>28
Region: Neutral Zone.
Tarod IX: "The outpost was not just destroyed, it’s as though some great force just scooped it off the face of the planet."
[Fed] [Rom]
Span 2
1 U 179
Link
[P] •Investigate Refinery
[AQ] 35
2 Physics, Security, Treachery, and Strength>31 or Engineer, Leadership, Science, and Cunning>34
Region: Delphic Expanse.
Arboreal colony: "The kemocite is extremely refined."
[SF]
Span 2
22 V 29
Link
[S] •Investigate Rogue Comet
[AQ] 35
Anthropology, Archaeology, Engineer, Programming, and Cunning>34

Sector 1156: "It is not native to this region of space, and there is no previous record of this object…"
Any affiliation