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Trekcc Second Edition
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What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain's Log Dangerous Missions To Boldly Go Strange New Worlds Archive/Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Second Edition Promo Cards
Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Favor the Bold The Undiscovered Country Virtual Promo Cards
General Info Cost
SearchTitle
Lore
Gametext
Skills
Acquisition Anthropology Archaeology Astrometrics Biology Diplomacy
Engineer Exobiology Geology Honor Intelligence Law
Leadership Medical Navigation Officer Physics Programming
Science Security Telepathy Transporters Treachery
The first box is "Has", the second is "Does not have"
Keywords
AdmiralAlphaArtifactAssassinAssaultBajoran Resistance
BluegillCadetCaptureChancellorChefCloaking Device
CommanderCommodityConsumeCrimeDabo GirlDecay
DissidentDroneFounderGathererGeneralGenetically Enhanced
GlinnGulHand WeaponHarbingerHigh Council MemberHoloprogram
HostInfiltrationInfiltratorInterlinkKaiLegate
MACOManeuverMirrorMorphNebulaNucleogenic
OrbPah-wraithParanoiaPersistentPraetorProphet
PrylarPunishmentPursuitQRecallRegion
ReplicateRitualRuleSenatorShape-shifterSmuggler
Species 8472TemporalThiefThink TankTsunkatseVedek
Waiter
Icons
[Cmd][Stf][Cmd] or [Stf]
[DS9][E][Maq][TN][TNG][Voy][TOS][DS9] or [E][TNG] or [E]
[AU][Fut][Pa]
DilemmaEffects: Captures Damages Filters Kills Returns Stops Stops All Other Skill
Mission Span
Points Include 'Any'OR
Personnel Integrity Cunning Strength
Ships Range Weapons Shields
Collector InfoPrintable
Results (9) - Direct Link

[D] 0 A Royal Hunt
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
4 C 3
Link
[D] 0 Edo Probe
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have a personnel with Diplomacy and Law, place this dilemma on this mission (limit one per mission). When you complete this mission, if this dilemma was faced this turn, score 5 points. Otherwise, your opponent scores 5 points.
"State the purpose of your visit here."
0 VP 293
Link
[D] 0 Full Complement
If your personnel have faced another dilemma during this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile.
"Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist."
17 V 5
Link
[D] 0 Juxtaposition
Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile.
"For all we know, at this very moment, somewhere out there, far beyond all those distant stars ... Benny Russel is dreaming about us."
14 U 6
Link
[D] 0 Polywater Intoxication
If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"What I want now is gentleness, and joy, and love..."
18 V 5
Link
[P] 0 Predictable Response
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have Anthropology and Diplomacy or 2 Security, all your [Cmd] personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If I know the captain, by this time, he is deep into planning his escape."
15 V 6
Link
[D] 0 Stone-cold Bluff
Choose up to two personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile. If two personnel were stopped by this dilemma, return the next dilemma in the dilemma stack to its owner's dilemma pile.
"Well, I've only got two pair... but I've got to see your hole card."
29 V 10
Link
[D] 0 Timescape
Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"If we beamed aboard the Enterprise, we’d be frozen in time, just like they are."
2 C 25
Link
[D] 0 Warm Welcome
If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 [Cmd] personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile.
It takes a cold heart or extreme discipline to resist the immersive welcome of the Risan people.
18 V 10
Link