Results (60) - Direct Link |
2 A Living Death Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome. "Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival." 1 U 1 Link |
4 Aggressive Behavior Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship. Damage - This ship is attributes -2. "…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate." 1 R 2 Link |
1 Alien Abduction Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped. "The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached." 1 C 3 Link |
3 Antedean Assassins Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "They were planning on blowing up the entire conference." 1 C 4 Link |
4 Armus Roulette Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped. "Now tell me, how would you feel if you were the instrument of death for your leader?" 1 R 5 Link |
3 Assassin's Blade Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions. 1 C 6 Link |
4 Assassination Attempt Randomly select two personnel. Each of those personnel who does not have Treachery is killed. "As you know, time is of the essence." 1 R 7 Link |
2 Authenticate Artifacts Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You can tell Baran that I’m working as fast as I can." 1 C 8 Link |
3 Automated Weapons Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there." 1 C 9 Link |
5 Berserk Changeling Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped. "The creature you’re after is Odo. … It’s separate and independent from the Odo we know, and yet, at the very least, it’s aware of me." 1 R 10 Link |
2 Blended Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped. "Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!" 1 U 11 Link |
3 Bynars' Password Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "That’s the file. It’ll work now." 1 C 12 Link |
3 Captain's Holiday Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If it wasn’t for me, you’d still be back there sitting in the sun… relaxing." 1 C 13 Link |
3 Center of Attention Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped. "Alright, somebody else count it." 1 C 14 Link |
1 Chula: Echoes Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped. Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir. 1 C 15 Link |
2 Chula: Pick One to Save Two Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped. "Thialo… Sacrifice one so that two may live." 1 C 16 Link |
1 Command Decisions Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation. 1 S 17 Link |
1 Console Overload Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile. Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme. 1 C 18 Link |
2 Contamination Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile. Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent. 1 C 19 Link |
3 Damaged Reputation If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager." 1 U 20 Link |
4 Dangerous Liaisons Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "It’s light. … Nice… I’ll take two thousand." 1 C 21 Link |
1 Debris Field Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile. A somewhat common, but nonetheless dangerous hazard to space travel. 1 C 22 Link |
3 Drumhead Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there." 1 R 23 Link |
4 Enemy Boarding Party Randomly select three personnel. Each of those personnel who has Strength<6 is killed. "Prepare a boarding party – bring me Picard!" 1 R 24 Link |
1 Equipment Malfunction Return all your equipment to their owner's hands. "Heh… must be the radiation." 1 S 25 Link |
4 Explosive Decompression Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated. 1 R 26 Link |
3 Gravimetric Distortion Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2. "Better to ride the rapids than face the hive." 1 R 27 Link |
3 Graviton Ellipse Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2. "According to the Federation database, it travels through subspace, emerging occasionally without warning." 1 R 28 Link |
2 Hunter Gangs Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed. "Do you know how old I was when I was abandoned? … Five. Five years old. But I survived. I learned how to stay alive…" 1 C 29 Link |
4 Impressive Trophies Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped. "Your insults are as pitiful as your efforts to escape." 1 R 30 Link |
1 Invidium Leak Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped. "Most of the affected systems weren’t even invented when those substances were in use. Who knows what could happen with the transporter or a magnetic capacitor?" 1 C 31 Link |
5 Kelvan Show of Force Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed. "This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed… this person is dead." 1 R 32 Link |
1 Kolaran Raiders Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. "Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development." 1 S 33 Link |
2 Limited Welcome Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. "I hope you'll forgive the darkness. We are not comfortable in the light." 1 S 34 Link |
3 Maglock Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "For this to work, all three maglocks will have to be released." 1 R 35 Link |
1 Magnetic Field Disruptions Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed. "Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. … Stay sharp, everyone." 1 C 36 Link |
3 Microbrain Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "How could it be alive? It’s inorganic." 1 C 37 Link |
3 Misguided Activist Randomly select a personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead. "The Prophets spoke. I answered their call… The Prophets spoke. I answered their call." 1 C 38 Link |
3 Nanite Attack Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship. Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed. "I cannot believe this was an arbitrary attack…" 1 R 39 Link |
3 None Shall Pass Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop." 1 C 40 Link |
4 Ornaran Threat Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. "You will take us to our planet. Leave us there with our medicine or this person dies." 1 C 41 Link |
2 Personal Duty Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. "Data, this is something I have to do." 1 R 42 Link |
2 Pinned Down Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. "Quick! Into the forest!" 1 S 43 Link |
2 Planetary Survey Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "I’m reading six distinct positronic signatures, spread out over a few kilometers on the planet’s surface." 1 C 44 Link |
3 Primitive Culture Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?" 1 U 45 Link |
4 Pursuit Just Behind Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. "I think it’s time to try some ‘unsafe velocities.’" 1 R 46 Link |
2 Quarren Labor Shortage Unless at least half your personnel are not , all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You’re experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better." 1 U 47 Link |
3 Recurring Injury Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "It’s his shoulder. It’s popped out of his socket." 1 C 48 Link |
4 Skullduggery Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed. "If you stand still, this won’t hurt as much." 1 U 49 Link |
3 Stellar Core Fragment Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "With my theories and their equipment, we might be able to alter the fragment’s path." 1 C 50 Link |
3 Sympathetic Magic Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped. Damage - This ship is attributes-2. "Captain, it seems so foolish of you to insist on demonstrations." 1 R 51 Link |
2 Systems Diagnostic Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer. 1 C 52 Link |
3 Temptation Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped. "You come alone… and unarmed… a brave act, Captain." 1 U 53 Link |
3 Tense Negotiations Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You swear well, Picard. You must have Klingon blood in your veins." 1 C 54 Link |
5 The Moon's a Window to Heaven Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped. "Hello, boys. I’ve always wanted to play to a captive audience." 1 R 55 Link |
1 Trabe Grenade Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed. "You don’t know the Kazon. There’s no dealing with them. Violence is all they understand." 1 C 56 Link |
1 Triage Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. "Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks." 1 C 57 Link |
3 Unscientific Method The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "You didn’t fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!" 1 R 58 Link |
3 Vastly Outnumbered If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "The internal security net has been sabotaged… which suggests someone didn’t want to be that easily found." 1 U 59 Link |
2 Wavefront Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Let’s batten down the hatches." 1 C 60 Link |