Trekcc Second Edition

Cardlists Search Random Card Decklists Affiliation HQ Rules Tool Watchlist Image Sources Design Team
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
General Info
Search
Skills
Acquisition
Anthropology
Archaeology
Astrometrics
Biology
Diplomacy
Engineer
Exobiology
Geology
Honor
Intelligence
Law
Leadership
Medical
Navigation
Officer
Physics
Programming
Science
Security
Telepathy
Transporters
Treachery
The first box is "Has", the second is "Without"
Keywords
Admiral
Alpha
Artifact
Assassin
Assault
Bajoran Resistance
Bluegill
Cadet
Capture
Chancellor
Chef
Cloaking Device
Commander
Commodity
Consume
Crime
Dabo Girl
Decay
Dissident
Drone
Founder
Gatherer
General
Genetically Enhanced
Glinn
Gul
Hand Weapon
Harbinger
High Council Member
Holoprogram
Host
Infiltration
Infiltrator
Interlink
Kai
Legate
MACO
Maneuver
Mirror
Morph
Nebula
Nucleogenic
Orb
Pah-wraith
Paranoia
Persistent
Praetor
Prophet
Prylar
Punishment
Pursuit
Q
Recall
Region
Replicate
Ritual
Rule
Senator
Shape-shifter
Smuggler
Species 8472
Temporal
Thief
Think Tank
Tsunkatse
Vedek
Waiter
Icons
[Cmd]
[Stf]
[Cmd] or [Stf]
[DS9]
[E]
[Maq]
[TN]
[TNG]
[Voy]
[TOS]
[DS9] or [E]
[TNG] or [E]
[AU]
[Fut]
[Pa]
Dilemma
Effects:
Captures
Damages
Filters
Kills
Returns
Stops
Stops All
Other
Skill
Mission
Span
Points
Include 'Any'
OR
Personnel
Integrity
Cunning
Strength
Ship
Range
Weapons
Shields
Collectors Info
Results (60) - Direct Link

[P] 2 A Living Death
Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome.
"Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival."
1 U 1
Link
[S] 4 Aggressive Behavior
Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate."
1 R 2
Link
[S] 1 Alien Abduction
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
1 C 3
Link
[D] 3 Antedean Assassins
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"They were planning on blowing up the entire conference."
1 C 4
Link
[P] 4 Armus Roulette
Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped.
"Now tell me, how would you feel if you were the instrument of death for your leader?"
1 R 5
Link
[D] 3 Assassin's Blade
Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
1 C 6
Link
[P] 4 Assassination Attempt
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.
"As you know, time is of the essence."
1 R 7
Link
[P] 2 Authenticate Artifacts
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You can tell Baran that I’m working as fast as I can."
1 C 8
Link
[P] 3 Automated Weapons
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
1 C 9
Link
[D] 5 Berserk Changeling
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped.
"The creature you’re after is Odo. … It’s separate and independent from the Odo we know, and yet, at the very least, it’s aware of me."
1 R 10
Link
[P] 2 Blended
Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped.
"Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!"
1 U 11
Link
[D] 3 Bynars' Password
Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"That’s the file. It’ll work now."
1 C 12
Link
[P] 3 Captain's Holiday
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If it wasn’t for me, you’d still be back there sitting in the sun… relaxing."
1 C 13
Link
[D] 3 Center of Attention
Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped.
"Alright, somebody else count it."
1 C 14
Link
[D] 1 Chula: Echoes
Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
1 C 15
Link
[D] 2 Chula: Pick One to Save Two
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped.
"Thialo… Sacrifice one so that two may live."
1 C 16
Link
[S] 1 Command Decisions
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17
Link
[S] 1 Console Overload
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
1 C 18
Link
[D] 2 Contamination
Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile.
Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent.
1 C 19
Link
[P] 3 Damaged Reputation
If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager."
1 U 20
Link
[D] 4 Dangerous Liaisons
Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It’s light. … Nice… I’ll take two thousand."
1 C 21
Link
[S] 1 Debris Field
Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.
A somewhat common, but nonetheless dangerous hazard to space travel.
1 C 22
Link
[S] 3 Drumhead
Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there."
1 R 23
Link
[S] 4 Enemy Boarding Party
Randomly select three personnel. Each of those personnel who has Strength<6 is killed.
"Prepare a boarding party – bring me Picard!"
1 R 24
Link
[D] 1 Equipment Malfunction
Return all your equipment to their owner's hands.
"Heh… must be the radiation."
1 S 25
Link
[S] 4 Explosive Decompression
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
1 R 26
Link
[S] 3 Gravimetric Distortion
Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"Better to ride the rapids than face the hive."
1 R 27
Link
[S] 3 Graviton Ellipse
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
"According to the Federation database, it travels through subspace, emerging occasionally without warning."
1 R 28
Link
[P] 2 Hunter Gangs
Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed.
"Do you know how old I was when I was abandoned? … Five. Five years old. But I survived. I learned how to stay alive…"
1 C 29
Link
[D] 4 Impressive Trophies
Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped.
"Your insults are as pitiful as your efforts to escape."
1 R 30
Link
[S] 1 Invidium Leak
Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped.
"Most of the affected systems weren’t even invented when those substances were in use. Who knows what could happen with the transporter or a magnetic capacitor?"
1 C 31
Link
[D] 5 Kelvan Show of Force
Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed.
"This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed… this person is dead."
1 R 32
Link
[P] 1 Kolaran Raiders
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33
Link
[D] 2 Limited Welcome
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn.
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34
Link
[S] 3 Maglock
Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"For this to work, all three maglocks will have to be released."
1 R 35
Link
[S] 1 Magnetic Field Disruptions
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. … Stay sharp, everyone."
1 C 36
Link
[D] 3 Microbrain
Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"How could it be alive? It’s inorganic."
1 C 37
Link
[D] 3 Misguided Activist
Randomly select a [Cmd] personnel to be stopped.  Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead.
"The Prophets spoke. I answered their call… The Prophets spoke. I answered their call."
1 C 38
Link
[S] 3 Nanite Attack
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.
"I cannot believe this was an arbitrary attack…"
1 R 39
Link
[P] 3 None Shall Pass
Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop."
1 C 40
Link
[D] 4 Ornaran Threat
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41
Link
[S] 2 Personal Duty
Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped.
"Data, this is something I have to do."
1 R 42
Link
[D] 2 Pinned Down
Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped.
"Quick! Into the forest!"
1 S 43
Link
[P] 2 Planetary Survey
Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I’m reading six distinct positronic signatures, spread out over a few kilometers on the planet’s surface."
1 C 44
Link
[P] 3 Primitive Culture
Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?"
1 U 45
Link
[P] 4 Pursuit Just Behind
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
"I think it’s time to try some ‘unsafe velocities.’"
1 R 46
Link
[D] 2 Quarren Labor Shortage
Unless at least half your personnel are not [NA], all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You’re experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better."
1 U 47
Link
[D] 3 Recurring Injury
Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It’s his shoulder. It’s popped out of his socket."
1 C 48
Link
[D] 4 Skullduggery
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed.
"If you stand still, this won’t hurt as much."
1 U 49
Link
[D] 3 Stellar Core Fragment
Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50
Link
[P] 3 Sympathetic Magic
Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes-2.
"Captain, it seems so foolish of you to insist on demonstrations."
1 R 51
Link
[S] 2 Systems Diagnostic
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52
Link
[D] 3 Temptation
Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped.
"You come alone… and unarmed… a brave act, Captain."
1 U 53
Link
[D] 3 Tense Negotiations
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You swear well, Picard. You must have Klingon blood in your veins."
1 C 54
Link
[P] 5 The Moon's a Window to Heaven
Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.
"Hello, boys. I’ve always wanted to play to a captive audience."
1 R 55
Link
[P] 1 Trabe Grenade
Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed.
"You don’t know the Kazon. There’s no dealing with them. Violence is all they understand."
1 C 56
Link
[P] 1 Triage
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57
Link
[D] 3 Unscientific Method
The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You didn’t fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!"
1 R 58
Link
[S] 3 Vastly Outnumbered
If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The internal security net has been sabotaged… which suggests someone didn’t want to be that easily found."
1 U 59
Link
[S] 2 Wavefront
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Let’s batten down the hatches."
1 C 60
Link