Trekcc Second Edition

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2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
General Info
Search
Skills
Acquisition
Anthropology
Archaeology
Astrometrics
Biology
Diplomacy
Engineer
Exobiology
Geology
Honor
Intelligence
Law
Leadership
Medical
Navigation
Officer
Physics
Programming
Science
Security
Telepathy
Transporters
Treachery
The first box is "Has", the second is "Without"
Keywords
Admiral
Alpha
Artifact
Assassin
Assault
Bajoran Resistance
Bluegill
Cadet
Capture
Chancellor
Chef
Cloaking Device
Commander
Commodity
Consume
Crime
Dabo Girl
Decay
Dissident
Drone
Founder
Gatherer
General
Genetically Enhanced
Glinn
Gul
Hand Weapon
Harbinger
High Council Member
Holoprogram
Host
Infiltration
Infiltrator
Interlink
Kai
Legate
MACO
Maneuver
Mirror
Morph
Nebula
Nucleogenic
Orb
Pah-wraith
Paranoia
Persistent
Praetor
Prophet
Prylar
Punishment
Pursuit
Q
Recall
Region
Replicate
Ritual
Rule
Senator
Shape-shifter
Smuggler
Species 8472
Temporal
Thief
Think Tank
Tsunkatse
Vedek
Waiter
Icons
[Cmd]
[Stf]
[Cmd] or [Stf]
[DS9]
[E]
[Maq]
[TN]
[TNG]
[Voy]
[TOS]
[DS9] or [E]
[TNG] or [E]
[AU]
[Fut]
[Pa]
Dilemma
Effects:
Captures
Damages
Filters
Kills
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Stops All
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Skill
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Span
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Include 'Any'
OR
Personnel
Integrity
Cunning
Strength
Ship
Range
Weapons
Shields
Collectors Info
Results (66) - Direct Link

[P] 2 A Devil Scorned
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that."
4 C 1
Link
[S] 2 A Pleasant Surprise
Randomly select a Diplomacy or Treachery personnel to be stopped.
"Do you like surpises, Quark?"
"Only pleasant ones."
"I like to think I'm pleasant. Do you think I'm pleasant?"
"Absolutely."

4 C 2
Link
[D] 3 Alien Encounter
Unless you have Anthropology, Diplomacy, Exobiology, Leadership, and Integrity>34, or command one or less headquarters missions, choose five personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"I've always wanted to make love with an alien."
23 V 1
Link
[S] 2 Alluring Spy
Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
4 C 4
Link
[D] 5 Assist Rescue Operation
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a [Fed] ship and its Commander that he or she does not command.  If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
8 U 2
Link
[S] 2 B'omar Stipulations
Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft."
4 C 5
Link
[P] 2 Blended
Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped.
"Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!"
1 U 11
Link
[D] 4 Bread and Circuses
Each of your personnel with a cost of 1 or less cannot use their skills while facing this dilemma. Unless you have Archaeology, Diplomacy, and Honor or Exobiology, Transporters, and Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"... Name the Winner, brought to you tonight by your Jupiter 8 dealers from coast to coast!"
40 V 1
Link
[D] 3 Brink of War
Unless you have 3 Diplomacy or Cunning>40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
40 V 2
Link
[D] 1 Broken Link
Your personnel cannot gain skills while facing this dilemma. Unless you have Anthropology, Biology, and Law or Diplomacy, Leadership, and Security, randomly select a personnel to be stopped and if this dilemma's owner discards a Capture card or a Punishment card from hand, then that personnel is placed in your opponent's brig instead.
"Oh, poor Odo. Perhaps we should have killed you."
23 V 2
Link
[S] 3 Cadet Review
Each personnel may use no more than one skill while facing this dilemma. Unless you have Engineer, Medical, Science, and Security or Diplomacy, Officer, Programming, and Transporters, your opponent chooses two [Stf] personnel to be stopped.
"I hate inspections."
29 V 3
Link
[D] 2 Cardassian Processing
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
"It is standard procedure for the Cardassians to use torture in their interrogations."
8 R 5
Link
[P] 4 Chained Environment
Unless you have 2 Diplomacy and 2 Geology or Cunning>36, all your personnel are stopped and, if there are no other dilemmas on this mission, place this dilemma on this mission. Add Science to each of this mission's requirements.
"Akuta alone speaks to Vaal. I am the eyes and the voice of Vaal. It is Vaal's wish."
30 V 1
Link
[D] 2 Charismatic Mimic
Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core.
"Human beings... at first glance they're so primitive. Genetic impurities, no telepathy, violent, and yet they've created so many beautiful ways to communicate their ideas. Literature, art, music. At times, I've actually enjoyed being in this form."
31 V 2
Link
[P] 2 Close Call
Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed.
Although the reflexes and agility of a Jem’Hadar soldier are without peer, a transporter’s matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
3 C 3
Link
[P] 3 Code of Honor
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped.
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 R 2
Link
[D] 2 Covert Insertion
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.
Founders have cultivated fear in their subjects and enemies from within.
8 U 7
Link
[P] 3 Damaged Reputation
If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager."
1 U 20
Link
[D] 2 Dangerous Standoff
Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there.  Your opponent now commands that personnel.
"Or what? You'll assimilate me?"
8 U 9
Link
[P] 3 Divide and Conquer
When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Diplomacy and Cunning>20 or 2 Security and Strength>20, all your personnel are stopped.
"... a test of strength? Meaningless, since you have none. A test of intelligence, then? Equally as meaningless."
34 V 4
Link
[D] 0 Edo Probe
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have a personnel with Diplomacy and Law, place this dilemma on this mission (limit one per mission). When you complete this mission, if this dilemma was faced this turn, score 5 points. Otherwise, your opponent scores 5 points.
"State the purpose of your visit here."
0 VP 293
Link
[P] 4 Environmental Contaminants
While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning>38, randomly select two personnel to be killed.
"It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic."
43 V 3
Link
[S] 3 Equinox Conspiracy
Unless you have Diplomacy, Exobiology, Navigation, and Treachery or Intelligence, Programming, Security, and Cunning>32, randomly select two personnel to be stopped. If this dilemma's owner commands U.S.S. Equinox, they may discard a Nucleogenic card from hand to kill those personnel instead.
"Now we're proceeding as planned."
56 V 2
Link
[P] 3 Flim-Flam Artist
Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.
"Although I consider this woman’s claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is."
2 U 10
Link
[D] 7 Formal Hearing
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
4 U 14
Link
[D] 3 Generous Offer
When your opponent reveals this dilemma, he or she may give you command of his or her Commodity to add 10 to each of this dilemma's attribute requirements. Unless you have Archaeology and Cunning>30 or Diplomacy and Strength>30, all your personnel are stopped.
"I am willing to pay you your weight in gold in exchange for the disc."
31 V 7
Link
[S] 3 Gomtuu Shock Wave
Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes-2.
"Whatever Tin Man hit us with, it fried circuits I thought were unfryable."
3 R 12
Link
[P] 3 Greater Needs
Unless you have Anthropology, Diplomacy, Exobiology, and Integrity>30 or Leadership, Transporters, Treachery, and Strength>30, all your personnel are stopped and this dilemma is placed on your ship at this mission.
Damage - Your personnel cannot begin a mission attempt at this mission.
"The ship! I must have the ship!"
24 V 5
Link
[D] 2 Guess Who's Coming to Dinner?
Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed.
"We must do this again some time."
4 C 15
Link
[D] 3 Inside Collaborators
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"…how did a Reman get to be Praetor? I don’t get it."
3 S 15
Link
[S] 2 Isolated Detachment
Randomly select three personnel. Unless those personnel have Diplomacy, Programming, and Cunning>17 or your unselected personnel have Engineer, Physics, and 2 Security, all your personnel are stopped.
"...we're cut off from that part of the ship."
43 V 5
Link
[P] 4 Journey to the Past
Unless you have Anthropology, Geology, Science, and Cunning>34 or Diplomacy, Programming, Security, and Strength>32, randomly select three personnel. Place this dilemma in your core, then place those personnel on this dilemma. At the end of your next turn, remove this dilemma from the game and place all personnel here on a planet or headquarters mission.
38 V 6
Link
[D] 2 Key to the Alpha Quadrant
Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points.
"By putting together a task force comprised of elements from the Second, Fifth and Ninth fleets, I believe that we can take back Deep Space Nine, the most important piece of real estate in the quadrant."
13 U 12
Link
[D] 2 Language Barrier
Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command.
"The double bars indicate an elongated 'S' sound-"
"And the inverted 'T' means to hold the 'Z."
"...Unless...?"
"Unless... it's followed by three wavy lines, in which case the 'Z' becomes a 'B.'"

4 C 20
Link
[P] 2 Miner Disagreement
Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"He wants your obedience to the Brotherhood of Aliens … and your coat."
3 C 17
Link
[D] 3 Misguided Activist
Randomly select a [Cmd] personnel to be stopped.  Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead.
"The Prophets spoke. I answered their call… The Prophets spoke. I answered their call."
1 C 38
Link
[S] 3 Nanite Attack
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.
"I cannot believe this was an arbitrary attack…"
1 R 39
Link
[D] 2 New Advancements
Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two [SF] cards.
"She'll be ready to launch in fourteen months."
13 U 13
Link
[P] 3 None Shall Pass
Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop."
1 C 40
Link
[D] 3 Not Quite Domesticated Pets
Unless you have Diplomacy, 2 Leadership and Integrity>28 or Biology, 2 Exobiology and Cunning>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel.
11 P 4
Link
[D] 4 Ominous Presence
If you have five or more personnel of the same species attempting this mission, this dilemma is cost -2. Randomly select a personnel with Diplomacy or Security. Then choose a different personnel of the same species. Those personnel are stopped.
"What are all these people still doing here? The evacuation should be well underway by now."
26 V 8
Link
[P] 3 One More Brush Fire
Your opponent may place up to two of their personnel on this planet. Unless you have more Diplomacy than your opponent on this planet, all your personnel are stopped.
"Can anyone remember when we used to be explorers?
55 V 1
Link
[D] 4 Ornaran Threat
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41
Link
[S] 2 Photonic Turncoat
Unless you have Diplomacy, Science, and Integrity>34 or Engineer, Security, Transporters, and Strength>32, if the opponent on your left commands Grid 296, randomly select a personnel. Your opponent places that personnel on their Holoprogram event. (You no longer command that personnel.)
"I'm transmitting our shield frequencies."
56 V 3
Link
[P] 9 Porthos
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)  This dilemma is cost –3 for each planet dilemma beneath this mission. Your opponent chooses two personnel with Diplomacy or Leadership to be stopped.
"Where no dog has gone before."
58 V 1
Link
[P] 0 Predictable Response
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have Anthropology and Diplomacy or 2 Security, all your [Cmd] personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If I know the captain, by this time, he is deep into planning his escape."
15 V 6
Link
[P] 3 Primitive Culture
Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?"
1 U 45
Link
[D] 1 Profitable Venture
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3.
"I have a business opportunity that might interest you..."
8 U 15
Link
[P] 3 Quaint Technology
Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Hello, computer…"
2 U 19
Link
[D] 3 Sokath, His Eyes Uncovered!
Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30
Link
[P] 3 Stand-Off
Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>28, randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped.
"You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence."
10 C 16
Link
[D] 3 Stay Where Thou Art
Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt.
"Now, go back, or thou shalt most certainly die."
7 U 14
Link
[S] 3 Strategic Superiority
Unless you have 3 Diplomacy or Weapons>8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed.
"Captain, your shields have been weakened, your station boarded... Surrender while you can!"
16 V 13
Link
[P] 2 Strength of Arms
Your opponent places a ship you command at this mission. Unless you have Diplomacy and a unique ship at this mission or Treachery and a ship with Weapons>7 at this mission, your opponent chooses a personnel to be stopped.
"You're ordered to annihilate the Halkans, unless they comply. No alternative."
35 V 3
Link
[P] 3 Subterranean Barrier
Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Occasionally, some of them do find their way to the surface. We don’t know how. But the Ocampa seal the tunnels afterwards."
11 P 5
Link
[P] 3 Tak Tak Negotiations
Your opponent downloads a Diplomacy personnel. Unless you have the skills on that personnel (except Acquisition, Intelligence, Law, or Telepathy), all your personnel are stopped. Otherwise, your opponent may place the downloaded personnel where he or she could be played.
"Please make her quiet."
56 V 7
Link
[D] 2 Telepathic Invasion
Unless you have Diplomacy, Officer, and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards.
"It was as if ... a part of me was stolen."
8 U 17
Link
[D] 2 Temporal Conduit
Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters, your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission.
"The machine would have to be enormous. Find it. Destroy it!"
10 C 18
Link
[D] 3 Tense Negotiations
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You swear well, Picard. You must have Klingon blood in your veins."
1 C 54
Link
[P] 3 The Beast at El-Adrel
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Diplomacy and 2 Leadership, or Engineer, Transporters, and Cunning>33 or a Hand Weapon, all your personnel are stopped.
"You knew there was a dangerous creature on this planet."
16 V 14
Link
[S] 2 The Big Goodbye
Randomly select a personnel to be stopped. Unless you have Diplomacy, Engineer, and Medical or Anthropology, Leadership, and Strength>30, that personnel is killed and all your personnel are stopped.
"Tell me something... when you've gone, will this world still exist?"
25 V 4
Link
[S] 8 The Killing Game
For each event your opponent commands in their core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Engineer, 2 Medical, and Cunning>38 or 2 Diplomacy, Leadership, and 2 Physics, randomly select two personnel to be placed in your opponent's brig.
"Sit down and play the game."
56 V 12
Link
[D] 3 Unexpected
Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead.
"I’m not quite sure if congratulations are in order, Commander, but …you’re pregnant."
2 C 28
Link
[D] 3 Unionize
Unless you have 3 Security or Anthropology, Diplomacy, and Integrity>24, randomly select a personnel to be stopped, and you must destroy any number of events from your core that have a total cost equal to or greater than the number of Dabo Girl personnel and Waiter personnel your opponent commands.
"... we're all on strike."
16 V 19
Link
[S] 3 V'Ger
Unless you have Diplomacy, Exobiology, and Cunning>35 or Archaeology, Programming, and Strength>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You may not play interrupts.
39 V 3
Link
[D] 3 Worn-Out Welcome
Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions.
"I think it’s time we left."
"I couldn’t agree more."

6 P 13
Link