Results (47) - Direct Link |
0 "Observer" from the Obsidian Order To play this event, you must command a personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event. "You’ll send no ships to the Orias system. … That sector is under direct control of the Obsidian Order and you will not enter it." 1 U 100 Link |
3 A Chance for Glory Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points. "It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song." 1 R 73 Link |
1 A Treasure Beyond Comparison Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card. "Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…" 1 R 74 Link |
1 Astrometrics Lab Plays in your core. Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn. "Space. The great unknown. Only now, we’re going to know it a little better." 1 C 75 Link |
1 •Awaiting Trial Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card. "Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. … You’re only one man, but your conviction will be a salutary experience for millions." 1 R 76 Link |
0 Back-Flush Bussard Collectors To play this event, you must command a Engineer personnel. Discard a card from hand to draw two cards. Destroy this event. "Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show." 1 U 77 Link |
2 BaH! Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points. "In war, there is nothing more honorable than victory." 1 U 78 Link |
1 Bajoran Gratitude Festival To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event. "As the scrolls burn, may our troubles turn to ashes with them." 1 C 79 Link |
3 Battle Drills Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved. "That’s pitiful! A crew of Ferengi scrap peddlers could do better than that. Select another target. We’ll do it again." 1 R 80 Link |
2 Blind Spot Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn. "Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there’s too much interference for their sensors to detect anything." 1 C 81 Link |
2 Brutal Struggle Assault. Plays in your core. Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. "Intruder alert! ... Security detail to deck 29." 1 U 82 Link |
3 Cry "Havoc!" Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. "‘…and let slip the dogs of war.’" 1 S 83 Link |
2 D'Arsay Archive Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. "…it’s using our ship – our alloys, our DNA – to create elements of its own culture." 1 S 84 Link |
0 Days of Atonement To play this event, you must command a Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event. "Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey." 1 U 85 Link |
3 Diplomatic Overture Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills. "Captain Picard, may I welcome you in the time-honored tradition of my people…" 1 C 86 Link |
2 Engage Cloak Plays in your core. You may execute only one order using this event each turn. Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.) Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used. 1 R 87 Link |
4 Feast on the Dying Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game. Time travelers with an alien agenda, the Devidians sustained themselves with neural energy taken by murdering other life-forms. 1 C 88 Link |
3 •For All Our Sons Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other. "Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life’s blood. For my son…" 1 R 89 Link |
1 How Would You Like a Trip to Romulus? Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event. "Seems there’s been some kind of internal political shakeup. … We’re sending you all the intelligence we have, but it’s not much. I don’t need to tell you to watch your back, Jean-Luc." 1 R 90 Link |
1 Inspiring Leader Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2. "Geordi, divert all power to the engines. Take it from life support if you have to – give me everything you’ve got." 1 R 91 Link |
1 Just Like Old Times Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points. "The next time I start getting nostalgic for the old days, shoot me." 1 U 92 Link |
3 •Labor Camp Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points. The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military. 1 U 93 Link |
1 Let Honor Guide You Assault. Plays in your core. Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved. "Would an honorable warrior ever refuse a challenge?" 1 U 94 Link |
2 •Line of Defense Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2. "There’s an old saying: ‘Fortune favors the bold.’ Well, I guess we’re about to find out." 1 C 95 Link |
2 Nelvana Trap Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved. "Two Romulan warships uncloaking –" 1 R 96 Link |
2 No Love for the Spoon Heads Assault. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event. "Remember, the bomb is set to go off three minutes after it’s activated. … I suggest you plant it somewhere in Dukat’s quarters." 1 U 97 Link |
3 •No Peace in Our Time Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2. Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved. "You do prefer it this way, don’t you? As it was meant to be. … ‘Once more unto the breach, dear friends…’" 1 R 98 Link |
0 Nothing That Happens is Truly Random To play this event, you must command a Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event. "…the Spanish returned to reconquer the area. … They killed hundreds of our people. … The name of one of the soldiers was Javier Maribona-Picard. Your ancestor." 1 U 99 Link |
0 Order of the Bat'leth To play this event, you must command a Honor personnel. Discard a card from hand to draw two cards. Destroy this event. "Here in this hallowed hall, under the watchful gaze of our greatest heroes, you will receive the highest honor that can be bestowed upon a Klingon. … Glory to you and your house." 1 U 101 Link |
1 Peacemaker or Predator? Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command. Replace those cards in any order. Destroy this event. "The mighty Federation will fall before us." 1 C 102 Link |
2 Pierce Their Defenses Maneuver. Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Shields -2. "Sir, we’ve just lost the Sitak and the Majestic!" 1 U 103 Link |
2 Point Blank Strike Maneuver. Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Weapons -2. A nimble, outgunned ship often tries to get inside enemy shields. 1 U 104 Link |
2 Precise Attack Maneuver. Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Range -2. "They knew exactly where to hit us." 1 U 105 Link |
2 •Prejudice and Politics Plays in your core. Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn. "The military does not dictate policy on Romulus." 1 U 106 Link |
2 Process Identification To play this event, you must command three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event. "All Cardassians are required to give the Bureau of Identification one of their first molars. It’s usually extracted at age ten." 1 U 107 Link |
0 Rescue Captives Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event. "This mission can end only one of two ways. Either we bring back Li Nalas, or we don’t come back at all." 1 U 108 Link |
3 Resistance Tactics Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved. "A resistance organization is structured into cells – autonomous groups of ten or twenty people. … Smaller groups are safer – they’re harder to track down." 1 R 109 Link |
2 •Romulan Intelligence Network Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top. "What do you know of this human? … I have received intelligence indicating he’s on his way here." 1 U 110 Link |
3 Standard Cardassian Procedure Capture. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig. Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later. 1 U 111 Link |
0 Tactical Planning To play this event, you must command a Security personnel. Discard a card from hand to draw two cards. Destroy this event. "We know that the Founders’ planet lies at approximately these coordinates within the Omarion Nebula. As you can see, there are no Jem’Hadar bases nearby." 1 U 112 Link |
2 Taken Prisoner Assault. Capture. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig. "My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished." 1 U 113 Link |
4 Tapestry Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game. "They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life." 1 R 114 Link |
3 The Orion Underworld Crime. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points. For over a century, Orions have been synonymous with criminal activity. Though the planet’s rightful government has tried to fight this negative image, the Syndicate wields more power. 1 R 115 Link |
1 The Pillage of Bajor To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event. "…they’ve spent the last half century robbing the planet of every valuable resource – before abandoning it." 1 U 116 Link |
2 •The Reman Mines Plays on Remus. Each of your ships is Range +1 for each Reman you command (limit +3). "The Senate has considered Shinzon's proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?" 1 U 117 Link |
3 To Boldly Go To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that. "Thousands of inhabited planets at our fingertips. And we’ll be able to explore those strange new worlds, and seek out new life and new civilizations…" 1 U 118 Link |
2 Warrior's Birthright To play this event, you must command three personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead. A Klingon proverb holds that ‘if a warrior does not fight, he does not breathe.’ 1 C 119 Link |