Trekcc Second Edition

Cardlists Search Random Card Decklists Affiliation HQ Rules Tool Watchlist Image Sources Design Team
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
General Info
Search
Skills
Acquisition
Anthropology
Archaeology
Astrometrics
Biology
Diplomacy
Engineer
Exobiology
Geology
Honor
Intelligence
Law
Leadership
Medical
Navigation
Officer
Physics
Programming
Science
Security
Telepathy
Transporters
Treachery
The first box is "Has", the second is "Without"
Keywords
Admiral
Alpha
Artifact
Assassin
Assault
Bajoran Resistance
Bluegill
Cadet
Capture
Chancellor
Chef
Cloaking Device
Commander
Commodity
Consume
Crime
Dabo Girl
Decay
Dissident
Drone
Founder
Gatherer
General
Genetically Enhanced
Glinn
Gul
Hand Weapon
Harbinger
High Council Member
Holoprogram
Host
Infiltration
Infiltrator
Interlink
Kai
Legate
MACO
Maneuver
Mirror
Morph
Nebula
Nucleogenic
Orb
Pah-wraith
Paranoia
Persistent
Praetor
Prophet
Prylar
Punishment
Pursuit
Q
Recall
Region
Replicate
Ritual
Rule
Senator
Shape-shifter
Smuggler
Species 8472
Temporal
Thief
Think Tank
Tsunkatse
Vedek
Waiter
Icons
[Cmd]
[Stf]
[Cmd] or [Stf]
[DS9]
[E]
[Maq]
[TN]
[TNG]
[Voy]
[TOS]
[DS9] or [E]
[TNG] or [E]
[AU]
[Fut]
[Pa]
Dilemma
Effects:
Captures
Damages
Filters
Kills
Returns
Stops
Stops All
Other
Skill
Mission
Span
Points
Include 'Any'
OR
Personnel
Integrity
Cunning
Strength
Ship
Range
Weapons
Shields
Collectors Info
Results (28) - Direct Link

[Int] Alternate Identity

Order - Replace a [Rom] personnel you command with a [Rom] personnel from your hand. Place the personnel you replaced in your discard pile.
"…Admiral, you are not a man of peace. Your military record, what we know of it, is clear –"
"Which is precisely why I chose an alternate identity here."

1 R 120
Link
[Int] Amanda Rogers
To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points.
"What else have you done? … Telekinesis, teleportation, spontaneous combustion of someone you don’t like – that sort of thing?"
1 R 121
Link
[Int] Arrest Order
Capture. To play this interrupt, you must command a [Car] Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.
"Thank you for your cooperation."
1 R 122
Link
[Int] Comfort Women
When your Gul or Legate is attempting a mission, he or she gains one skill from your non-[Car] personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt.
"Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here."
1 U 123
Link
[Int] Condition Captive
Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
"He still hesitated. Prepare the equipment for another session."
1 R 124
Link
[Int] Dimensional Shifting

Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission.
Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject’s cellular chemistry.
1 R 125
Link
[Int] Empathic Touch
When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that.
"It's accelerating. You have no more time for games."
1 R 126
Link
[Int] Escape
When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead.
Jean-Luc Picard’s log entry on the mission at Kolarus III included a notice to the Starfleet Corp of Engineers, commending the members of the Argo design team.
1 R 127
Link
[Int] Evasive Maneuvers
Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Starfleet’s tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman’s discretion.
1 U 128
Link
[Int] Kevin Uxbridge
To play this interrupt, you must have 5 or more points.
Order - Destroy an event. Lose 5 points.
"Captain, he is dangerous!"
"So dangerous, Mr. Worf, that he could have destroyed us in an instant had he wished."

1 R 129
Link
[Int] Lasting Peace
To play this interrupt, you must command a [Baj] Diplomacy personnel.
Order - Place an equal number of [Baj] personnel and non-[Baj] personnel from your discard pile on top of your deck in any order.
"The Prophets teach us that while violence may keep an enemy at bay, only peace can make him a friend."
1 C 130
Link
[Int] Mission Briefing
When your [Fed] personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped [Fed] personnel at the same mission. This effect lasts until the end of that dilemma.
"Almost nothing is known of the Reman homeworld, although intelligence scans have proven the existence of dilithium mining and heavy weapons construction."
1 S 131
Link
[Int] Power to the Shields
Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation.
1 U 132
Link
[Int] Protection of the Tal Shiar
When your non-Intelligence [Rom] personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your [Rom] Intelligence personnel at this mission. This effect lasts until the end of that dilemma.
"The purpose of the Tal Shiar is to ensure loyalty. To defy them is to invite imprisonment - or death."
1 U 133
Link
[Int] Pursuit Course
Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to.
"We must follow them back. Repair whatever damage they’ve done."
1 R 134
Link
[Int] Quantum Slipstream Drive
To play this interrupt, you must command a ship with your Engineer personnel aboard.
Order - That ship is Range +4 until the end of this turn.
"Ladies and gentlemen, please. May I introduce the next generation of interstellar propulsion…"
1 C 135
Link
[Int] Render Assistance
Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement.
"Who says there's never a Klingon around when you need one?"
1 S 136
Link
[Int] Secret Conspiracy
When an opponent's personnel is about to complete a mission, add the skills (except Intelligence) of your [Rom] Intelligence personnel at that mission to the mission's requirements. This effect lasts until the end of that opponent's turn.
"…if the Duras are being aided by the Romulans, it becomes very much our concern."
1 R 137
Link
[Int] Sensor Sweep
Pursuit. To play this interrupt, you must command an Astrometrics personnel.
Order - Download a Pursuit card.
"The Kraxon reports that the neutrino signature has just phase-shifted, and it’s moving now at warp speed directly toward the Orias system."
1 U 138
Link
[Int] Sermon
To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck.
"What these sinners have forgotten is that they are neighbors. … Do you see branches tearing leaves off one another? No!"
1 R 139
Link
[Int] Shady Resources
When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma.
"Well worth twice the price I'm asking."
1 S 140
Link
[Int] Souls of the Dead
To play this interrupt, you must command three [Baj] personnel.
Order - Place a card from your discard pile on top of your deck.
"‘What remains after death is but a shell – a sign that the pagh has begun its final journey to the Prophets.’"
1 C 141
Link
[Int] Symbol of Devotion
To play this interrupt, you must command a Kai, Prylar, or Vedek.
Order - Download a [Baj] personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck.
"Our religion is the only thing that holds my people together."
1 U 142
Link
[Int] The Promise
When your [Kli] personnel is facing a dilemma, he or she gains all skills and attributes on a [Kli] personnel in your discard pile. This effect lasts until the end of that dilemma.
"Then Kahless said, ‘You are Klingons. You need no one but yourselves. I will go now, to Sto-Vo-Kor. But I promise one day I will return.’"
1 S 143
Link
[Int] The Tides of Fortune
When your non-Consume space dilemma is revealed from your dilemma stack, if your staffed [Rom] ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
1 U 144
Link
[Int] Ties of Blood and Water
When your [Baj] personnel is facing a dilemma, he or she gains all skills on a [Baj] personnel in your discard pile. This effect lasts until the end of that dilemma.
"I saw so much death during the Occupation. I felt so much pain. But my father. He was my strength. And I… I couldn’t stand to see that strength slipping away. So I ran. … I owed it to my father to get it right this time."
1 S 145
Link
[Int] Torture
Punishment. You may play only one copy of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
"Odo, just tell me what I need to know, and this will end."
1 U 146
Link
[Int] Twist of Fate
When your [Rom] personnel is about to be killed, randomly select another of your personnel present to be killed instead.
Exposed as a traitor, N’Vek went from captor to memory in the blink of an eye.
1 R 147
Link