Results (20) - Direct Link |
2 •Acquired Disruptor Rifle Hand Weapon. While in combat, each of your personnel present is Strength +1. When combat ends involving your personnel present, choose one: place the top three cards of your deck beneath your Ferenginar; or take three cards from beneath your Ferenginar into hand. A good weapon is worth its weight in latinum. 55 V 3 Link |
1 Bajoran Phaser Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge. 1 U 62 Link |
0 Bat'leth Hand Weapon. To play this equipment, you must command a Klingon. When you win combat involving your Klingon present, the loser discards a random card from hand. "I went into the mountains – all the way to the Volcano at Kri’stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. … then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat’leth, the sword of honor." 2 C 29 Link |
1 Cardassian Phaser Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons. 1 U 63 Link |
1 Federation Compression Rifle Hand Weapon. While in combat, each of your personnel present is Strength +1. While facing a dilemma at a mission, each Security personnel present is Strength +1. "Break out the compression phaser rifles." 10 C 21 Link |
1 Ferengi Whip Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1. This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century. 7 C 17 Link |
2 •Guinan's Rifle Hand Weapon. While in combat, each of your El-Aurian personnel present is Strength +3. When combat begins involving your personnel with Integrity>7 present, you may remove this equipment from the game to prevent that and stop each personnel involved. "That was setting number one. Anyone want to see setting number two?" 49 V 7 Link |
1 Jem'Hadar Disruptor Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting – it can be fired only to kill. 3 U 32 Link |
1 Kar'takin Hand Weapon. When you win combat in which all your personnel involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved. Favored by Jem'Hadar in close-quarters combat. 33 V 8 Link |
1 Klingon Disruptor Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm. 1 U 66 Link |
1 Phase Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. "They have two settings: stun and kill. It would be best not to confuse them." 8 C 22 Link |
1 •Resistance Rifle Hand Weapon. While in combat, each of your Bajoran Resistance personnel present is Strength +1. While your Bajoran Resistance personnel present is facing a dilemma, you may add that personnel's Strength to his or her Cunning or Integrity until the end of that dilemma. You may do this only once each turn. "We have to get him with the first volley." 23 V 13 Link |
1 Romulan Disruptor Pistol Hand Weapon. While in combat, each of your personnel present is Strength +1. Standard procedure dictates that members of the Romulan military be armed at all times while on duty. 1 U 69 Link |
2 Son'a Disruptor Pistol Hand Weapon. When an opponent's personnel is killed in combat involving your Son'a present, you may shuffle this equipment into its owner's deck to unstop each of your personnel involved. You cannot begin another combat this turn. A standard-issue sidearm among the Son'a, this weapon fires plasma charges. 55 V 4 Link |
1 Starfleet Type-2 Phaser Hand Weapon. While in combat, each of your personnel present is Strength +1. Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon’s basic technology has gone virtually unchanged throughout the 24th century. 1 U 71 Link |
2 •The Sword of Kahless Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2. "It was our destiny to find it. It just wasn't our destiny to keep it." 59 V 6 Link |
2 •Tommy Gun Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed. "Drop the guns. Drop 'em." 49 V 10 Link |
2 •TR-116 Rifle Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1. Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel present with that skill. Return this equipment to its owner's hand to kill that personnel. "It's an ingenious weapon." 41 V 8 Link |
2 •Varon-T Disruptor Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed. Literally tears the body apart from the inside out, resulting in an excruciating death by disintegration. 32 V 3 Link |
2 •Zefram Cochrane's Shotgun Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed. "He used it to kill the first Vulcan who stepped onto Terran soil." 48 V 3 Link |