Trekcc Second Edition

Cardlists Search Random Card Decklists Affiliation HQ Rules Tool Watchlist Image Sources Design Team
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Virtual editions map Continuing Mission Second Chances Timeless Second Skin The Menagerie Classification: Civilian Caretaker Heroes and Demons Shore Leave Move Along Home Apocalypse Rising All Our Yesterdays The Omega Directive Inheritance Borderless Promos Sacrifice of Angels A Less Perfect Union Qpid Shattered Mirror Warp Pack: Access Denied Far Beyond the Stars Symbiosis Dead Stop The Nth Degree Zero Hour Star Trek 50 Hard Time Infinite Diversity Remastered A Time to Stand Face of the Enemy Lower Decks Strange Bedfellows 20th Anniversary Collection Balance of Terror Return to Grace Unnatural Selection Matter of Time Tapestry Lineage Unity Tacking Into the Wind Extreme Measures Peak Performance Infinite Diversity Allegiance Legacy This Side of Paradise Raise the Stakes Virtual Archive Portrait Favor the Bold The Undiscovered Country Virtual Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
2E Physical editions map What You Leave Behind In A Mirror Darkly These Are The Voyages Genesis Captain\'s Log Dangerous Missions Adversaries Collection To Boldly Go Strange New Worlds Archive Portrait Reflections 2.0 Fractured Time Tenth Anniversary Collection Necessary Evil Call to Arms Energize Starter Reprints Second Edition Promo Cards
General Info
Search
Skills
Acquisition
Anthropology
Archaeology
Astrometrics
Biology
Diplomacy
Engineer
Exobiology
Geology
Honor
Intelligence
Law
Leadership
Medical
Navigation
Officer
Physics
Programming
Science
Security
Telepathy
Transporters
Treachery
The first box is "Has", the second is "Without"
Keywords
Admiral
Alpha
Artifact
Assassin
Assault
Bajoran Resistance
Bluegill
Cadet
Capture
Chancellor
Chef
Cloaking Device
Commander
Commodity
Consume
Crime
Dabo Girl
Decay
Dissident
Drone
Founder
Gatherer
General
Genetically Enhanced
Glinn
Gul
Hand Weapon
Harbinger
High Council Member
Holoprogram
Host
Infiltration
Infiltrator
Interlink
Kai
Legate
MACO
Maneuver
Mirror
Morph
Nebula
Nucleogenic
Orb
Pah-wraith
Paranoia
Persistent
Praetor
Prophet
Prylar
Punishment
Pursuit
Q
Recall
Region
Replicate
Ritual
Rule
Senator
Shape-shifter
Smuggler
Species 8472
Temporal
Thief
Think Tank
Tsunkatse
Vedek
Waiter
Icons
[Cmd]
[Stf]
[Cmd] or [Stf]
[DS9]
[E]
[Maq]
[TN]
[TNG]
[Voy]
[TOS]
[DS9] or [E]
[TNG] or [E]
[AU]
[Fut]
[Pa]
Dilemma
Effects:
Captures
Damages
Filters
Kills
Returns
Stops
Stops All
Other
Skill
Mission
Span
Points
Include 'Any'
OR
Personnel
Integrity
Cunning
Strength
Ship
Range
Weapons
Shields
Collectors Info
Results (90) - Direct Link

[P] 2 A Devil Scorned
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that."
4 C 1
Link
[P] 3 A Klingon Matter
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Recently rumors began to circulate … that an assassination attempt was going to be made on the family of Mogh."
2 U 1
Link
[D] 0 A Royal Hunt
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
4 C 3
Link
[D] 3 Adopted Authority
Randomly select a personnel. Unless that personnel has an attribute<5, he or she and a second randomly selected personnel are stopped and this dilemma returns to its owner's dilemma pile. Otherwise, he or she is stopped.
"That's a stupid question."
29 V 1
Link
[D] 3 Alien Encounter
Unless you have Anthropology, Diplomacy, Exobiology, Leadership, and Integrity>34, or command one or less headquarters missions, choose five personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"I've always wanted to make love with an alien."
23 V 1
Link
[S] 2 Alluring Spy
Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
4 C 4
Link
[D] 2 Anachronistic Deviation
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  If you command a [Pa] ship at this mission, randomly select a non-[Pa] personnel to be killed. If you command a non-[Pa] ship at this mission, randomly select a [Pa] personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
35 V 1
Link
[D] 3 Antedean Assassins
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"They were planning on blowing up the entire conference."
1 C 4
Link
[D] 3 Assassin's Blade
Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
1 C 6
Link
[P] 2 Authenticate Artifacts
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You can tell Baran that I’m working as fast as I can."
1 C 8
Link
[P] 3 Automated Weapons
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
1 C 9
Link
[S] 2 B'omar Stipulations
Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft."
4 C 5
Link
[D] 4 Bread and Circuses
Each of your personnel with a cost of 1 or less cannot use their skills while facing this dilemma. Unless you have Archaeology, Diplomacy, and Honor or Exobiology, Transporters, and Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"... Name the Winner, brought to you tonight by your Jupiter 8 dealers from coast to coast!"
40 V 1
Link
[D] 3 Bynars' Password
Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"That’s the file. It’ll work now."
1 C 12
Link
[P] 3 Captain's Holiday
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If it wasn’t for me, you’d still be back there sitting in the sun… relaxing."
1 C 13
Link
[D] 2 Code Forty-Seven
Choose one or more [Cmd] personnel to be stopped. Unless the total cost of personnel stopped by this dilemma is 4 or more, this dilemma returns to its owner's dilemma pile.
"Damn it, Jean-Luc. I tell you that some of Starfleet's top command people are changing. This could affect the very core of our organization. Officers I've known for years are bluffing their way through talk of old times."
22 V 1
Link
[D] 4 Conflict of Interests
Unless you have 3 Archaeology or Integrity>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
"Without cooperation, we will get nowhere."
26 V 2
Link
[S] 1 Console Overload
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
1 C 18
Link
[D] 2 Contamination
Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile.
Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent.
1 C 19
Link
[D] 1 Coordinated Effort
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead."
7 C 3
Link
[P] 3 Damaged Reputation
If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager."
1 U 20
Link
[P] 4 Dangerous Climb
Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Isn’t there a beginner cliff we can start on?"
3 R 5
Link
[D] 4 Dangerous Liaisons
Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It’s light. … Nice… I’ll take two thousand."
1 C 21
Link
[S] 1 Debris Field
Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.
A somewhat common, but nonetheless dangerous hazard to space travel.
1 C 22
Link
[D] 3 Depression
Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile.
"One has to find something to do with one’s time. For some reason, my work isn’t as… fulfilling as it used to be."
3 C 6
Link
[D] 4 Dignitaries and Witnesses
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"‘Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we’ve won in war.’"
6 P 2
Link
[D] 3 DNA Analysis
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone."
3 S 7
Link
[D] 4 DNA Security Scan
Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Unauthorized entry detected. … Access to programmer interface has been denied."
2 C 7
Link
[S] 3 Drumhead
Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there."
1 R 23
Link
[D] 3 Echo Papa Attack
Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: [P] - Medical, Officer, and Security; or [S] - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"To be totally armed, is to be totally secured."
17 V 4
Link
[P] 3 Eugenic Transformation
Unless you have 3 Exobiology or Cunning>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
"Our Augments might have looked human, but they were Klingon. Stronger, more intelligent."
26 V 3
Link
[P] 2 Failure To Communicate
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’"
3 S 10
Link
[D] 3 Final Adventure
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)  Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.
"The least I could do … for the Captain of the Enterprise."
6 P 4
Link
[D] 2 Financial Pitfall
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Refined dilithium down ten percent?"
7 U 5
Link
[P] 3 Flim-Flam Artist
Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.
"Although I consider this woman’s claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is."
2 U 10
Link
[P] 3 Forced Into Labor
Unless you have Geology, Leadership, and Trellium-D or 2 Security and Strength>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Post guards at their landing craft. If they get back to their starship I'll lose nearly a hundred new workers."
22 V 2
Link
[D] 0 Full Complement
If your personnel have faced another dilemma during this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile.
"Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist."
17 V 5
Link
[S] 3 Gravitational Anomaly
Unless you have Navigation, Science, and Trellium-D or Geology, Physics, and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You're sure it's not a problem with the grav-plating?"
22 V 3
Link
[D] 2 Harried and Harassed
Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile.
"Why don't you slow down before your engines explode?"
40 V 5
Link
[D] 2 Healing Hand
Choose a Medical personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Medical, this dilemma returns to its owner's dilemma pile.
"I wasn't playing Parrises Squares."
"Worf's calisthenic program?"
"No."
"I give up, what was it?"
"I was trying to feed Spot!"

22 V 4
Link
[D] 2 Honorable Pursuit
Choose an Honor personnel to be stopped. Unless the personnel stopped by this dilemma has 2 Honor, this dilemma returns to its owner's dilemma pile.
"You have given me a glimpse into my son's future. I see now that he has his own destiny. And I believe it will be a great one."
22 V 5
Link
[P] 4 Houdini Mines
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.
"You can walk by the same place a hundred times and nothing happens. And then … bang."
2 C 13
Link
[D] 3 Indecent Proposal
Randomly select a personnel who costs 5 or more to be stopped. If you cannot, your opponent chooses a personnel to be stopped. If a personnel who costs 5 or more was stopped by this dilemma, return this dilemma to its owner's dilemma pile.
"I am not for sale. And if, by some chance, I were to become available, I would rather eat Orion wing-slugs than deal with a toad-faced troll like you!"
33 V 3
Link
[D] 3 Inside Collaborators
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"…how did a Reman get to be Praetor? I don’t get it."
3 S 15
Link
[D] 0 Juxtaposition
Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile.
"For all we know, at this very moment, somewhere out there, far beyond all those distant stars ... Benny Russel is dreaming about us."
14 U 6
Link
[D] 2 Lack of Preparation
Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile.
Often past the boundaries of explored space and beyond easy contact with home, a starship must get by on the ingenuity and expertise of its crew.
4 C 19
Link
[S] 3 Maglock
Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"For this to work, all three maglocks will have to be released."
1 R 35
Link
[S] 3 Malfunctioning Door
Unless you have 3 Transporters or Strength>36, all your personnel are stopped. If four or more personnel of the same species are stopped by this dilemma, this dilemma's owner may discard a random card from hand to return this dilemma to his or her dilemma pile.
At times, rescue teams must close obstructed doors by hand to seal hazardous compartments.
26 V 5
Link
[S] 2 Meaningless Modifications
Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...you ran a controlled test. And then, to your astonishment, nothing happened. So you said, "What's going on? This doesn't work. Kosinski's a fraud.' You see, I have had this discussion on other Starfleet vessels. They didn't understand it; why should you?"
7 C 7
Link
[D] 3 Microbrain
Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"How could it be alive? It’s inorganic."
1 C 37
Link
[P] 2 Miner Disagreement
Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"He wants your obedience to the Brotherhood of Aliens … and your coat."
3 C 17
Link
[P] 3 None Shall Pass
Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop."
1 C 40
Link
[S] 2 Nonlinear Existence
Your opponent chooses a card in his or her discard pile. Unless you discard a card from hand of the same card type, randomly select a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"None of your past experiences helped prepare you for this consequence."
30 V 6
Link
[D] 3 Occupational Hazards
Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"My, that is quite toxic, isn't it? ... Vorta are immune to most forms of poison. It comes in hand when you're a diplomat."
17 V 9
Link
[D] 4 Oh No!
If you have Cunning>55, lose 5 points. Also, unless you have 2 Astrometrics or Integrity>30 or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The fact is that the universe is going to stop expanding and collapse in on itself. We've got to do something before it's too late."
26 V 7
Link
[D] 4 Ornaran Threat
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41
Link
[P] 2 Planetary Survey
Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I’m reading six distinct positronic signatures, spread out over a few kilometers on the planet’s surface."
1 C 44
Link
[D] 0 Polywater Intoxication
If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"What I want now is gentleness, and joy, and love..."
18 V 5
Link
[P] 0 Predictable Response
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Unless you have Anthropology and Diplomacy or 2 Security, all your [Cmd] personnel are stopped and this dilemma returns to its owner's dilemma pile.
"If I know the captain, by this time, he is deep into planning his escape."
15 V 6
Link
[P] 3 Primitive Culture
Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?"
1 U 45
Link
[P] 3 Quaint Technology
Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Hello, computer…"
2 U 19
Link
[D] 2 Quarren Labor Shortage
Unless at least half your personnel are not [NA], all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You’re experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better."
1 U 47
Link
[D] 3 Recurring Injury
Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"It’s his shoulder. It’s popped out of his socket."
1 C 48
Link
[S] 3 Rogue Borg Ship
Unless you command three or more ships or ships at this mission with total Weapons>14 or more [Cmd] personnel than [Stf] personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile.
"Evasive maneuvers, Ensign. Return fire."
19 V 4
Link
[D] 2 Setting the Stage
Randomly select nine personnel. All your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Let him stew for a few minutes, then go in and tell him that you’ve convinced me to meet with him one more time. Tell him I’m a loose cannon, and that he needs to be more reasonable because I’m such an unreasonable man. Lemec will want to bring his own aides aboard... pretend to be worried that I’ll object, and then give grudging permission for two aides, no more."
21 V 7
Link
[S] 2 Sheer Lunacy
Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"This thing has been driving me crazy. You said you knew the solution. Prove it."
3 C 27
Link
[S] 3 Short Circuit
Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"We've got to get out of here! The whole thing might blow!"
4 U 23
Link
[D] 3 Sokath, His Eyes Uncovered!
Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30
Link
[D] 3 Stellar Core Fragment
Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50
Link
[D] 0 Stone-cold Bluff
Choose up to two personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile. If two personnel were stopped by this dilemma, return the next dilemma in the dilemma stack to its owner's dilemma pile.
"Well, I've only got two pair... but I've got to see your hole card."
29 V 10
Link
[P] 3 Subterranean Barrier
Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Occasionally, some of them do find their way to the surface. We don’t know how. But the Ocampa seal the tunnels afterwards."
11 P 5
Link
[S] 2 Systems Diagnostic
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52
Link
[D] 4 Telepathic Deception
Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"…look around you. You’re back home… on Vulcan."
2 C 24
Link
[D] 3 Tense Negotiations
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You swear well, Picard. You must have Klingon blood in your veins."
1 C 54
Link
[D] 4 The Clown: Bitter Medicine
Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes-2. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"Are you afraid of growing old, Harry? Is that what you fear? Being cared for by nurses?"
5 P 2
Link
[D] 1 The Clown: Celebration
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Place this dilemma on this mission. When you fail a mission attempt at this mission, begin your Discard Excess Cards segment. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"We've won. We've won. Start the music."
56 V 8
Link
[D] 2 The Clown: Guillotine
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.)  Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile.
"You're next! You're next!"
14 R 17
Link
[D] 3 The Dal'Rok
Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form."
13 R 20
Link
[D] 0 Timescape
Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"If we beamed aboard the Enterprise, we’d be frozen in time, just like they are."
2 C 25
Link
[D] 2 Tormented Dreams
For each of your other missions where you command unstopped personnel, your opponent chooses a personnel to be stopped. If no personnel were stopped by this dilemma, return it to its owner's dilemma pile.
"Elizabeth! Lizzie, you've got to get out of there!"
29 V 14
Link
[P] 3 Unknown Microorganism
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.
"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."
6 P 11
Link
[P] 2 Unorthodox Recruitment
Unless you have Intelligence, randomly select a personnel who has Cunning>6 to be placed in his or her owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...the Tal Shiar will be handling the security arrangements, so we have virtually no chance of using any technical assets to gather intelligence."
38 V 12
Link
[D] 3 Unscientific Method
The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You didn’t fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!"
1 R 58
Link
[D] 0 Urgency
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more than one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile.
6 P 12
Link
[S] 3 Vanishing Act
Unless you have 2 Astrometrics or 2 Transporters, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Enterprise, come in."
"I cannot locate the
Enterprise anywhere within one light year of the planet, sir."
38 V 13
Link
[S] 3 Vastly Outnumbered
If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The internal security net has been sabotaged… which suggests someone didn’t want to be that easily found."
1 U 59
Link
[P] 1 Vault of Tomorrow
Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile.
"I also found about a million of these ... silicon nodules. They're eggs, aren't they?"
12 U 19
Link
[D] 0 Warm Welcome
If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 [Cmd] personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile.
It takes a cold heart or extreme discipline to resist the immersive welcome of the Risan people.
18 V 10
Link
[S] 2 Wavefront
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Let’s batten down the hatches."
1 C 60
Link
[P] 1 Zero Hour
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.)  Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile.
"We didn't come here to disable this weapon. We came here to destroy it."
8 R 20
Link