Results (23) - Direct Link |
2 Anachronistic Deviation Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly select a personnel to be killed. This dilemma returns to its owner's dilemma pile. "...we could be living in an alternate timeline right now." 35 V 1 Link |
2 Artificial Ability Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent names an attribute (Integrity, Cunning, or Strength). Each personnel with that attribute>7 is stopped. "All right. From now on you play from over here. I play from up here. And if that doesn't work... we'll try a blindfold." 29 V 2 Link |
3 Casualties Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest icons is stopped. If that personnel does not have at least four icons, he or she is killed instead. "Twenty-two so far. Mainly radiation burns from the ship's outer areas. Could have been much worse, Captain." 12 R 3 Link |
1 Cave-In Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand. "Anij, stay with me. Help me find the power to keep you in this moment..." 4 U 10 Link |
2 Charged-Particle Precipitation Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest icons is stopped. If that personnel does not have at least four icons, he or she is killed instead. "It's this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism's messed up." 7 U 1 Link |
1 Coordinated Effort Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead." 7 C 3 Link |
0 Edo Probe Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have a personnel with Diplomacy and Law, place this dilemma on this mission (limit one per mission). When you complete this mission, if this dilemma was faced this turn, score 5 points. Otherwise, your opponent scores 5 points. "State the purpose of your visit here." 0 VP 293 Link |
1 Entanglement Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt. "You've got spirit. I might just keep you for myself." 7 R 4 Link |
2 Financial Pitfall Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "Refined dilithium down ten percent?" 7 U 5 Link |
0 Heart to Heart Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped. "I keep trying to be more human and keep failing." "Do you realize, my brother, that I can help you become more human?" 7 C 6 Link |
1 Historical Pursuit Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Archaeology, Honor, and Transporters or an Artifact equipment, all your personnel are stopped. "Think of the glory, the honor of finding the bat'leth of the first Warrior King." 38 V 5 Link |
4 Interphasic Effects Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have an personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy. Crewman Sussman was just one of many that lost their lives aboard the U.S.S. Defiant in 2268. 13 C 11 Link |
3 Overburdened Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Reveal the top three cards of your dilemma pile. For each dilemma you reveal that costs 1 or more and does not require a skill, randomly select a personnel to be killed. Then place the revealed cards on the bottom of your dilemma pile in any order. "...she was still my mother." 28 V 3 Link |
0 Predictable Response Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology and Diplomacy or 2 Security, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. "If I know the captain, by this time, he is deep into planning his escape." 15 V 6 Link |
1 Profitable Venture Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3. "I have a business opportunity that might interest you..." 8 U 15 Link |
2 Renegade Ambush Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If your opponent commands a Jem'Hadar, randomly select a personnel to be killed. Otherwise, choose a personnel to be killed. "The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..." 4 U 22 Link |
0 Stupefy Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma in your core. When your opponent's dilemma is revealed, he or she may remove this dilemma from the game to add one level of one skill that is in that dilemma's requirements to that requirement until the end of dilemma. "Now, you do know what a bilateral kelilactiral is?" 17 V 13 Link |
0 Talosian Trial Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas. "They've reached into my mind and taken the memory of somewhere I've been. ... It's starting just as it happened two weeks ago." 4 R 25 Link |
1 The Clown: Celebration Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. When you fail a mission attempt at this mission, begin your Discard Excess Cards segment. At the end of this turn, this dilemma returns to its owner's dilemma pile. "We've won. We've won. Start the music." 56 V 8 Link |
5 The Oracle's Punishment Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent chooses two personnel to be stopped. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be killed. "Kirk and Spock have committed sacrilege." 24 V 11 Link |
1 Under Pressure Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this. "I'm going to need your help. Someone's got to defuse this thing." 10 U 20 Link |
0 Urgency Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more than one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile. 6 P 12 Link |
1 Zero Hour Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. "We didn't come here to disable this weapon. We came here to destroy it." 8 R 20 Link |