Results (11) - Direct Link |
6 •U.S.S. Enterprise-D, Battleship Galaxy Class When you win an engagement involving this ship, you may score 5 points. "She was the first Galaxy-Class warship built by the Federation. Forty-two decks. Capable of transporting over six thousand troops." Range 8 Weapons 8 Shields 9 13 C 117 Link |
6 •U.S.S. Enterprise-D, Diplomatic Envoy Galaxy Class When you complete this mission, if this ship is staffed, score 5 points. When you complete this mission, if this ship's Commander is aboard, each player scores 5 points. "They're not going to be satisfied with anyone less than the Captain." Range 8 Weapons 8 Shields 9 23 V 53 Link |
6 •U.S.S. Enterprise-D, Explorer Galaxy Class When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points. "Just hoping this isn't the usual way our missions will go, sir." "Oh no, Number One. I'm sure most will be much more interesting." Range 8 Weapons 8 Shields 9 0 P 19 Link |
6 •U.S.S. Enterprise-D, Federation Flagship Galaxy Class When you complete a space mission, if this ship is at that mission and you have three aboard this ship, score 10 points. "Deanna, take the helm!" Range 8 Weapons 8 Shields 9 9 R 18 Link |
6 •U.S.S. Enterprise-D, Humanitarian Envoy Galaxy Class When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.) "Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces." Range 8 Weapons 8 Shields 9 44 V 17 Link |
6 •U.S.S. Enterprise-D, Loaded for Bear Galaxy Class Order - If you have a lower score than each of your opponents, stop three of your personnel aboard this ship to score 5 points. You may do this only once each turn. "I want you to install a bypass between the main phaser array and the secondary generators. I also want to run the main deflector pathway through the warp power grid, and the auxiliary conduits through the lateral relays. Now, you may have to reconfigure the transfer interface... get it done." Range 8 Weapons 8 Shields 9 27 V 18 Link |
7 •U.S.S. Enterprise-D, Personal Flagship Galaxy Class Cloaking Device. When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both). "They were going to decommission her about five years ago… but one nice thing about being an admiral is getting to choose your own ship." Range 10 Weapons 11 Shields 10 5 P 40 Link |
6 •U.S.S. Enterprise-D, Salvaged Ship Galaxy Class This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points. "... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code." Range 0 Weapons 8 Shields 9 15 V 44 Link |
5 U.S.S. Galaxy Galaxy Class The Galaxy-class starship represented a major departure in Starfleet design. For the first time, extensive living space was provided so that families of crewmembers could live with them during long tours of duty. Range 8 Weapons 8 Shields 9 1 C 394 Link |
6 •U.S.S. Odyssey, Gamma Quadrant Vanguard Galaxy Class While this ship is at a mission, your Danube-class ships are attributes +1 and you may play them at cost -1. "Runabouts: break formation. Attack pattern Delta." Range 8 Weapons 8 Shields 9 32 V 18 Link |
6 •U.S.S. Yamato, Contagious Explorer Galaxy Class When your personnel complete a Region: Neutral Zone mission, if this ship is at that mission and no opponent commands a ship at a Region: Neutral Zone mission, score 10 points. "My first officer is questioning the wisdom of my order to violate the Neutral Zone, but I am convinced that I have taken the only proper course." Range 8 Weapons 8 Shields 9 0 VP 316 Link |