Results (18) - Direct Link |
1 A Treasure Beyond Comparison Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card. "Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…" 1 R 74 Link |
1 •Awaiting Trial Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card. "Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. … You’re only one man, but your conviction will be a salutary experience for millions." 1 R 76 Link |
Condition Captive Punishment. Order - Place your captive on your headquarters mission. You now command that personnel. "He still hesitated. Prepare the equipment for another session." 1 R 124 Link |
2 •Hidden Strings Punishment. To play this event, you must command three personnel. Plays in your core. Personnel you command but do not own gain Assassin. Order - Stop your personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel. "...his preexisting neural implants make our work impossible to detect." 40 V 13 Link |
0 •Inexorable Torture Punishment. To play this event, you must command three personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead. "Are you ... choosing to stay with me? Excellent! I can't tell you how pleased that makes me." 15 V 12 Link |
3 •Labor Camp Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points. The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military. 1 U 93 Link |
Means of Control Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn. "How many lights do you see there? … Strange … I see five. Are you quite sure?" 7 U 42 Link |
0 •Obstructive Posturing Punishment. To play this event, you must command three personnel. Plays in your core. When an opponent removes any number of captives from your brig, that opponent discards the top card of their deck for each captive removed. "If the Federation agreed to a complete and immediate withdrawal from this sector, then we would... release Captain Picard..." 55 V 9 Link |
2 Prison Compound Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event. "We had no idea that Bajoran prisoners were still being held on Cardassia IV. ... I assure you the camp prefect will be chastised accordingly." 4 R 68 Link |
1 Psychological Pressure Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skills as any of your captives, that opponent must discard a card from hand to use that skill. "I can’t believe you’re willing to sacrifice Captain Picard’s life as a negotiation tactic." 3 R 49 Link |
1 Psychotic Impulse Punishment. To play this event, you must command three personnel. Kill any number of captives in your brig and/or your Human personnel. If the total cost of personnel killed in this way was 7 or more, score 5 points. Remove this event from the game. "...you'll find that random and unprovoked executions will keep your entire workforce alert and motivated." 46 V 10 Link |
3 •Racial Disdain Punishment. To play this event, you must command three personnel. Plays in your core. When your personnel is about to be stopped by a dilemma, you may remove an Human personnel in your discard pile (or a captive in your brig) from the game to prevent that. "Clumsy fool! Stupid Terran pig!" 46 V 11 Link |
Shared Delicacy Punishment. To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck. "Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar." 2 U 86 Link |
2 Swift Justice Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn. "Enough. This is already the longest trial in the history of Cardassia. Let's try to speed things up, shall we?" 30 V 19 Link |
Torture Punishment. You may play only one copy of this interrupt each turn. Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn. "Odo, just tell me what I need to know, and this will end." 1 U 146 Link |
3 Tribunal Sentencing Punishment. To play this event, you must command three personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments. "The investigation is over. Your case is going to a special tribunal this afternoon. You will be informed of the sentence just before it meets." 6 P 32 Link |
0 Vast Resources Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event. "Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts… even cryogenic chambers containing biological subjects like this one here." 2 U 71 Link |
We Require Your Expertise Punishment. When your Android or Hologram is attempting a mission, he or she gains all skills from your captive or a personnel you do not own on your Holoprogram event until the end of the mission attempt. "You said she was an expert in holo-technology." "And that justifies abducting her?" "We're in a desperate situation." 56 V 21 Link |