Results (13) - Direct Link |
2 Rule of Acquisition #102 Decay: 3. (When there are three cards on this event, destroy it.) Rule. To play this event, you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event. Order - Discard a card placed on this event to draw a card. "Nature decays, but latinum lasts forever." 8 U 41 Link |
9 Rule of Acquisition #141 Rule. Plays in your core. When you do not command three personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core. "Only fools pay retail." 7 R 28 Link |
3 Rule of Acquisition #144 Rule. To play this event, you must command three personnel. Plays in your core. When your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma. "There's nothing wrong with charity ... as long as it winds up in your pocket." 0 D 3 Link |
0 Rule of Acquisition #16 Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event. Order - Stop your personnel to place a card from hand on this event. "A deal is a deal ... until a better one comes along." 10 R 33 Link |
2 Rule of Acquisition #18 Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn. "A Ferengi without profit is no Ferengi at all." 12 U 30 Link |
1 Rule of Acquisition #194 Rule. To play this event, you must command three personnel. Plays in your core. Order - Give command of your Commodity event to an opponent to take a card from beneath your Ferenginar into hand. You may do this only once each turn. "It's always good to know about new customers before they walk in your door." 26 V 12 Link |
2 Rule of Acquisition #22 Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn. "A wise man can hear profit in the wind." 7 C 26 Link |
1 Rule of Acquisition #34 Rule. To play this event, you must command three personnel. Plays in your core. When an engagement begins, you may place a card from hand beneath your Ferenginar. When you win an engagement, you may place this card beneath your Ferenginar. "War is good for business." 24 V 16 Link |
2 Rule of Acquisition #45 Capture. Maneuver. Rule. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, randomly select an opponent's personnel involved to be placed in your brig. Otherwise, place the top ten cards of your deck beneath your Ferenginar. "Expand or die." 55 V 11 Link |
0 Rule of Acquisition #6 Rule. To play this event, you must command three personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.) Order - Stop one of your personnel to draw a card. Tournament Promo - Series XVII 0 VP 225 Link |
2 Rule of Acquisition #62 Assault. Rule. Plays in your core. Order - Destroy this event to begin combat involving your Officer personnel. If you win, choose an opponent's personnel involved to be placed beneath their owner's deck. Otherwise, place the top ten cards of your deck beneath your Ferenginar. "The riskier the road, the greater the profit." 55 V 12 Link |
1 •Rule of Acquisition #75 Rule. Plays in your core. When your personnel begins a mission attempt at a mission, you may give command of your Commodity event to an opponent. "Home is where the heart is, but the stars are made of latinum." 33 V 16 Link |
0 Rule of Acquisition #76 Rule. To play this event, you must command three personnel. Plays in your core. Order - Return a Rule to its owner's hand. "Every once in a while, declare peace. It confuses the hell out of your enemies." 7 C 27 Link |