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So, You're New to the Alternate Universe?

by Maggie Geppert, Vice Chairman

1st March 2018

Capt. Picard: Who is to say that this history is any less proper than the other?

Guinan: I suppose I am.

Capt. Picard: Not good enough, damn it, not good enough! I will not ask them to die!

Guinan: Forty billion people have already died! This war's not supposed to be happening! You've got to send those people back to correct this.

                                                                                                - from “Yesterday’s Enterprise”

This deck was originally built to for the old Academy format in 2E.  I originally wanted a deck that had lots of mains who could fit in that rarity restriction.  I hit on the TNG Yesterday’s Enterprise crew as a good candidate for that.  There’s a lot of good cards out there supporting the “cost 4 or more” theme of that cycle of cards.

Missions

Guinan, Battleship Bartender

Feds are mission solvers, so I picked fairly straightforward missions for them to solve.  There isn’t really any fancy mission text, except for Alpha 5 Approach.  Everyone plays to Earth, Cradle of the Federation.  Necessary Execution is a thing, so I usually attempt Eliminate Sphere Network first.  I follow it up with Geological Survey and then Salvage Borg Ship.  I have Alpha 5 Approach in here because it’s only a good thing to attempt with 6 or more with New Life being a thing.

Draw Deck

The card you want in your opening hand is Guinan, Battleship Bartender.  As I mentioned before, the Battleship Enterprise crew has a theme of “cost 4 or more,” and they all do.  Guinan can be stopped each turn to provide a cost reduction of 2 for an [AU] [TNG] personnel.  There are plenty of great [AU] [TNG] personnel you’ll want to get discounted.  Jean-Luc Picard, Battleship Captain will let you download any card.  Geordi LaForge, Battleship Engineer can get you where you need to go, which has saved my bacon on several occasions.  Beverly Crusher, Battleship Doctor can save any of your personnel who cost 4 or more from death.  Finally, Wesley Crusher, Battleship Helmsman is probably the best of the crew.  Not only does he gain skills when he’s present with a personnel who costs 4 or more, but he boosts your ship’s attributes by 1.  I just wish that the U.S.S. Enterprise-D, Battleship was more in the theme of the deck.  I would love if it scored points when a personnel who cost 4 or more used a skill to complete a mission, rather than when you win an engagement.

There’s some good support in this deck for the cost 4 or more theme and also cycling through your deck.  The first one is Always Welcome, which is a good draw engine when you have those personnel in play.  That card pairs well with One Man Can Summon the Future, which will let you rig the draw on the Always Welcome.  Both of those cards trigger at the same time, so you can choose to do the rearrange first then the draw.  Finally, another card that helps you cycle through your deck is One Man Cannot Summon the Future, which requires you to play a mix of [AU] and non-[AU] personnel.  You can get stuff out of your hand that you don’t want quite yet. 

Wesley Crusher, Battleship Helmsman

Two cards in this deck go along with the [TNG] “sharing is caring” theme, where you and your opponent benefit from a card.  Any player can make use of VIP Welcome to draw a card when they play a personnel who costs 3 or more.  Finally, the big monster support card for this deck doesn’t play off the cost of your personnel, rather how many you attempt with.  New Life allows a player attempting with 6 or more personnel to draw a card and then you draw one.  This amounts to two draws for you on your mission attempts.  This is great for drawing into interrupts that might help you during a mission attempt.

Dilemma Pile

I built this deck for an Academy event.  I had no idea what kind of pile to build for it, so I tied for a basic attrition pile.  Looking back, I don’t know what I was thinking.  I would have included more weenie hate than just Curt ReprimandIn Development seems to be mandatory for a format that only allows C, S and V cards, but I didn’t include it.  I do have some hefty walls, like Conflict of Interests, Eugenic Transformation and Breaking the Ice.  There’s really not much rhyme or reason to it, otherwise.

Final Thoughts

Academy was a fun format to play, but we will be bidding it adieu soon.  This deck can be beefed up with the inclusion of a variety of uncommon and rare cards.  My personal favorite is Predicament, which gives you a +3 to play and draw dilemmas, all for a cost of 3 and a play requirement of 3 [AU] personnel.  I’ll take that all day long!


Discuss this article in this thread.



Tournament Record:

This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
1S161•Earth, Cradle of the Federation
Planet
1S171•Lapideas System, Geological Survey
3S103•Salvage Borg Ship
Space
21V14•Alpha 5 Approach, Transport Crash Survivor
43V13•Sector 39-J, Investigate Annihilation


Draw Deck (51)
Equipment
4C321x Emergency Transport Unit
1C651x Engineering PADD
1C721x Tricorder
Event
49V122x Change of Venue
35V72x •New Life
14C361x •One Man Can Summon the Future
13C301x •One Man Cannot Summon the Future
13C371x These Are The Voyages
2C692x Unexpected Difficulties
4C811x •VIP Welcome
Interrupt
1S1312x Mission Briefing
16V262x Reprogrammed
Personnel
Federation
24V301x •Benjamin Maxwell, Misguided Maverick
13C591x •Beverly Crusher, Battleship Doctor
13C601x •Data, Battleship Officer
1C2601x Davies
7C651x •Dr. Leah Brahms, Holographic Representation
1S2622x •Elizabeth Shelby, Formidable Presence
17V601x •Geordi La Forge, Battleship Engineer
25V382x •Guinan, Battleship Bartender
13C641x •Jean-Luc Picard, Battleship Captain
28V291x •Jocelyn LoPresti, Coming to Grips
46V221x •Julian Bashir, Visiting Colleague
13C681x •Lwaxana Troi, Extravagant Ambassador
35V261x Martinez
27V101x •Miles O'Brien, Conn Officer
22V371x •Morgan Bateson, Confident Commander
35V281x Richardson
32V131x •Sito Jaxa, Undercover "Terrorist"
47V91x •Vash, Duplicitous Damsel
13C822x •Wesley Crusher, Battleship Helmsman
13C831x •William T. Riker, Battleship First Officer
1S2901x •Worf, Security Detail Leader
Non-Aligned
38V341x Ah-Kel
26V411x Dath
48V161x •Leonardo da Vinci, Renaissance Man
1C3391x •Pran Tainer, Atrean Seismologist
21V191x Sumek
Ship
Federation
13C1172x •U.S.S. Enterprise-D, Battleship
1C3933x U.S.S. Excelsior
Dilemma Pile (35)
Dual
29V11x Adopted Authority
4C61x Back Room Dealings
40V12x Bread and Circuses
41V22x Dereliction of Duty
4C151x Guess Who's Coming to Dinner?
17V61x He Wasn't Nice
21V32x In Development
24V61x Insurrection
26V41x Intimidation
14C71x Moral Choice
28V31x Overburdened
31V112x The Weak Will Perish
2C252x Timescape
Planet
1C132x Captain's Holiday
37V52x Pillage and Plunder
38V102x Surface Defense
38V112x Underlying Influence
Space
38V22x Covert Extraction
23V91x One Step Ahead
38V82x Pattern Loss
31V101x Pest Control
46V51x Threading the Needle
38V132x Vanishing Act


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