What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


Temporary Rulings for TNG Borg - 24 September 2021

by James Heaney, Rules Manager (1E)

24th September 2021

 

The Rules Committee has gotten wind that different playgroups are playing certain key TNG Borg cards in slightly different ways. Normally, we would address this through timely rules updates, most likely in November or December.

However, with Worlds about three weeks away, and many diverse playgroups converging on Chicago for the occasion, we want to ensure consistent gameplay and communicate clear rules expectations to all players. So we are issuing a couple of temporary "bluetext" rulings in the interim.

These rulings are official. They are binding in all sanctioned events, and they supersede any and all contrary rulings by tournament directors, effective immediately. (Games already played are unaffected.)

These rulings are temporary. They are not fully fleshed-out, do not use final wording, and may be completely reversed in a regular First Monday rules update. If not resolved by the next First Monday (October 4th 2021), they will be published in the Glossary's Temporary Rulings section as part of its monthly update.


Over the course of a game, using multiple copies of Consume: Outpost, you may repeatedly download the exact same outpost from outside the game, even after that outpost has been placed out-of-play.

For example, if you use Consume: Outpost to download a Romulan Outpost to a [Rom] mission in the Neutral Zone, then complete the objective and place the Romulan Outpost out-of-play, you may play another copy of Consume: Outpost to download the very same copy of Romulan Outpost to another [Rom] mission in the Neutral Zone, and so on.

Some of you might be thinking, "Hey, that ruling flagrantly violates the first sentence of the outside the game rule!" You're right! That rule is probably not long for this world. (This sort of thing is why we asked Design last year to stop making cards that access cards from "outside the game".) In the meantime, we have decided to make Consume: Outpost work the way most people already think it works, and not introduce a tricky new rules "trap" for it three weeks before Worlds. (Consume: Outpost already has a couple rules traps on it.)


If your [Bor] Borg ship with a point box is destroyed by a non-[Bor] opponent in battle, and you attempt to use your Federation Flagship: Recovered in response to its destruction, the destruction resolves in the following order:

  1. The ship is destroyed.
  2. Opponent scores points but does not yet place the ship in their point area.
    • (If opponent now meets the victory conditions, the game immediately ends, and resolution stops here.)
  3. The ship is placed on Federation Flagship: Recovered.
  4. Federation Flagship: Recovered resolves (saving the crew).
  5. Federation Flagship: Recovered discards.
  6. The destroyed Borg ship now goes to opponent's point area (instead of discarding with the incident).

The timing of scoring and placement in the point area is a little wibbly. (The bonus point area rules just say, "When you resolve scoring...") Federation Flagship: Recovered has been particularly troublesome. Some players believe that, when a [Bor] player uses Federation Flagship: Recovered after a battle, the Borg ship ends up in the discard pile (instead of the points area), and some even believe that the attacker doesn't get the points! Other players believe that, when a [Bor] ship is destroyed in battle, it is placed in the point area before Federation Flagship: Recovered can trigger, so the crew isn't even saved!

The truth -- as of this bluetext -- is somewhere in the middle. The ship ends up in the points area (not the discard) and opponent scores points, but you do get to save the entire crew.


Are there any other pressing pre-Worlds rules ambiguities on your mind? We're a soft touch for bluetexts until then! Let us know in the forums, and we will take a look.


Discuss this article in this thread.

Back to Archive index