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Strategy Articles


Taking Care of Equinox: A Decklist

by Benjamin Rostoker, Caretaker Set Designer

8th October 2021

U.S.S. Equinox, Determined To Get Home

"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving." In the episode “Equinox”, a short-term planetary research vessel is thrown into the Delta Quadrant by the Caretaker's Array, wherein it suffers a series of horrible events that decimate its crew and strain their limited resources past the breaking point. In order to cope with this loss and get back home as soon as possible, the Equinox turns to capturing and killing Nucleogenic lifeforms as a source of fuel leading to an eventual face-off with the Voyager crew who take them to task for their crimes. In the game, the Equinox sub-affiliation lives aboard their mediocre ship and keeps trucking towards victory via the sacrifice of Nucleogenic cards.

One of the goals of Caretaker was to breathe a little more life into Equinox via Equinox-exclusive tools that offer them a little more flexibility and choice in deck construction - such as an additional Nucleogenic card with a useful ability and a personnel who can help them survive in a world where nearly every personnel they command will have Treachery. Hopefully, this deck inspires you to see for yourself if we've been successful in this endeavour.

The Draw Deck and Caretaker

The strategy for this deck is to use Plasma Storm Depths to fish out your lone ship in the event you don't draw it, either by discarding personnel you don't think you'll need right away or dumping a Nucleogenic interrupt or two to prepare for the requirements for Sidney Albert's ability. Of course, while actually completing this mission shouldn't be your main game plan, you can complete it fairly reliably (should you need to) at the considerable risk of not being able to play any personnel or equipment should you end up starting your turn there. Your actual mission plan is fairly flexible. You can do one of the space missions and both 40s; or you can do Null Space Catapult, Caretaker's Array, a 40, and then get your last points via Pemberton. Your road home is as flexible as your personnel's morals, so don't worry if too many nasty events or dilemmas end up on one of your missions and scare you off.

Sidney Albert

Caretaker gives Equinox a total of three new cards designed just for them to add to your draw deck. In addition to allowing you more flexibility with your missions, Pemberton's true talent is that he allows you to 'bank' your Nucleogenic cards, turning an interrupt in hand into its raw 5 points essence for use with other abilities. This is especially useful if you expect to run into decks or piles that run a lot of hand disruption (like The Clown: Ultimatum or Shankar) that might otherwise ruin your perfectly good contingency plans during a mission attempt. Sidney Albert, on the other hand, allows you to bluff and cheat your way past tough obstacles that would otherwise test your crew's questionable Integrity such as the infamous Gomtuu Shock Wave, provided he has been sufficiently jaded by several rounds of Nucleogenic harvesting. Lastly, in addition to being useful as another source of fuel, Triquadric Algorithoms has an effect that can be incredibly powerful in the right circumstances. Knowing the bottom card in a dilemma stack can tell you what an opponent is filtering for, which can allow you to make informed decisions when presented with options for who to stop, save, or swap. This can sometimes turn what would otherwise be a disastrous trap with low chances of survival into merely close calls.

Of course, this is just how I built this deck. You've got plenty of options if you want to adapt this deck to better suit your playstyle and taste. You could add back in some copies of Christening to augment or outright replace Plasma Storm Depths, or add in the Baxial or one of the Voyager shuttles to help ferry away teams and go for multiple attempts in space. You could even throw out Pressing On and all the planet missions altogether to go for the rarely sighted 4 Space Equinox. With all those new [DQ] missions and the plethora of personnel options open to Equinox via Non-Aligned personnel, you have tons of options!

The Dilemma Pile Strategy and Caretaker

Equinox Conspiracy

This dilemma pile is largely standard, though with all those events stacking up in your core, I've opted to include plenty of cheap(er) 8-cost dilemmas that pack a big punch, including the new The Killing Game. However, The Equinox crew does have one special trick for their piles, as they now have their very own 'HQ dilemma' in Equinox Conspiracy, which allows you to potentially snag two kills at the cost of an Nucleogenic card and some filtering. While playing it as Equinox potentially transforms it into a slightly cheaper and less reliable Simulated Prey, there's nothing stopping you from pairing the two if you can spare the counters and have the needed fuel ready to go…

       
   
 

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Decklist

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Missions
Planet
20V13•Locate Fuel Source
17V50•Reestablish Neural Cooperative
Space
54V7•Caretaker's Array
56V28•Plasma Storm Depths, Search for Missing Vessel
24V22•Repair Null Space Catapult


Draw Deck (65)
Event
49V131x •Code of the Ushaan
0VP491x Finding Our Way
20V21x Firestorm
46V91x •Lethal Wound
0P331x •Party Atmosphere
40V172x •Pressing On
0VP1072x Security Drills
0VP871x •Surprise Party
0VP2212x Tacking Into the Wind
0VP152x Unexpected Difficulties
Interrupt
34V133x Cold Calculations
20V93x Interspatial Fissures
20V103x Relentless Attacks
56V203x Triquadric Algorithms
Personnel
Cardassian
39V81x •Seska, Pragmatic Agent
Federation
20V162x Angelo Tassoni
0VP551x •B'Elanna Torres, Straightforward Engineer
30V462x Brian Sofin
56V381x •Chakotay, The Galaxy's Most Wanted
45V81x •Chell, Incessant Chatterbox
20V182x •Equinox Doctor, Unethical Medical Hologram
34V301x •Harry Kim, Remorseful Survivor
40V311x •James Morrow, Survivor
10C681x •Joe Carey, Next In Line
25V391x Jones
32V121x •Lon Suder, Casual Killer
20V242x •Marla Gilmore, Conflicted Engineer
20V252x •Maxwell Burke, Arrogant First Officer
20V282x •Noah Lessing, Driven Officer
56V453x Pemberton
20V292x •Rudolph Ransom, Devious Captain
56V492x •Sidney Albert, Hardhearted
20V313x Thompson
Non-Aligned
49V491x •Devinoni Ral, Hired Gun
23V491x •Emck, Export Controller
0VP1401x •Julian Bashir, Rebel Captain
39V151x •Ru'afo, Reluctant "Partner"
0VP3151x •William T. Riker, Treasonous Thieving Pirate
Ship
Federation
20V433x •U.S.S. Equinox, Determined To Get Home
Dilemma Pile (52)
Dual
29V12x Adopted Authority
0VP191x Agonizing Encounter
0VP1761x Chula: The Chandra
26V21x Conflict of Interests
23V31x Coolant Leak
0VP751x Formal Hearing
37V31x In Development
26V41x Intimidation
47V31x Nothing to Lose
0VP2061x Pitching In
56V42x Plans Within Plans
40V71x Shaken Confidence
56V112x The Clown: Ultimatum
0VP1032x The Dreamer and the Dream
0VP631x Timescape
22V93x Unfair Comparison
Planet
34V12x A Taste of Armageddon
36V41x Cornered
0VP2091x Greater Needs
0VP2681x Rogue Borg Ambush
56V61x Suspicion
14R163x Sylvia
17V152x Unfair Terms
15V91x We'll Never Know
0VP1303x Whisper in the Dark
Space
43V11x Archaic Snare
56V23x Equinox Conspiracy
34V82x Simulated Prey
17V112x Slightly Overbooked
56V123x The Killing Game
0VP1292x Tsiolkovsky Infection
0VP902x Where No One Has Gone Before


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