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Federation Point Shenanigans

by James Hoskin, Staff Writer

5th August 2009

Another day, another decklist. Before talking about the deck, let's take a quick moment to highlight three of the new ladies from This Side of Paradise that feature in it.

Nella Daren (Head of Stellar Cartography) prevents personnel present with her from being killed, and leaves them stopped instead. To pay for this ability, you have to destroy an equipment card Nella is equipped with. (Quick rules reminder: If a personnel is present with an equipment, and that personnel could be affected by that equipment's game text, he or she is "equipped with" that equipment.) Nella can be equipped with all three pieces of equipment in this deck; a Tricorder, a Science PADD and an Emergency Transport Unit; so she shouldn't ever be unable to prevent a personnel present from being killed... not that you would often want to destroy an Emergency Transport Unit, when you could just return it to hand to achieve virtually the same effect. It's the thought that counts.

Rayna Kapec (Developing Android) is an Android, and should probably feature in an Android deck. However, if you wish to use her ability to prevent a non-Android from being stopped or killed by a dilemma, then you need to discard two Android personnel from hand to do so. This goes against the general principle of an Android deck – which necessitates keeping three Androids in hand in order to reveal them to the opponent as payment for the abilities on most Androids in play. A better solution, and the reason for her inclusion in this deck, would be to splash her and a few other Android personnel into a non-Android deck, and to use her ability to protect important personnel from being stopped or killed by dilemmas.

Jenna D'Sora (Veteran Security Officer) has a curious ability: At the start of a mission attempt, you can nominate a personnel. If that personnel is chosen or selected by a dilemma during that mission attempt, he or she is attributes +2 and gains Anthropology until the end of that dilemma. There doesn't appear to be many situations where an ability like this would be useful. However, it doesn't cost you anything to use, and she still offers useful skills and decent attributes. It is for these reasons, and not the ability, that she is included in this deck.

And now, we move on to the deck. It has multiple highlights, the first of which inspired the deck title. Quite simply, you want to increase the points needed for your opponent to win the game, while at the same time reducing the number of points he or she already has. If you can hit your opponent with three copies of Causal Recursion and also move the undamaged Phoenix (Risen From the Ashes) away from Earth, then your opponent will need to score 140 points to win the game. Now, throw in the seven other dilemmas that could cause your opponent to lose 5 points, and he or she may end up having to score 175 points to win the game. How many decks can do that?

The chief point-loss dilemma is Molecular Mishap. This has relatively easy requirements and consumes three dilemmas when played, so you are going to want to make sure you play it at the right time. Ideally, you don't want to play it on an opponent's first attempt at a mission, as the three consumed dilemmas will make their subsequent attempt that much easier. You also don't want to play it by itself, as its relatively easy requirements mean it is likely to be overcome. Timing will be everything. To help you, virtually every other dilemma in the pile should help you filter out one or more personnel from the attempt. All-Consuming Evil will be important, if you can get it consumed, as you will be able to kill a personnel with a skill of your choice. Also important is Accelerated Aging, which will prevent personnel from using Anthropology (if it is their first-listed skill) to overcome Molecular Mishap.

The final trick in the points-loss armoury is A Few Minor Difficulties. If you play this event early, before your opponent realizes what your strategy is, he or she might very well be tempted to spend five points to destroy it. You should encourage them to do so because, if they do, even 175 points might not be enough to win them the game.

When it comes to the draw deck, the only thing really worth mentioning is that you want to try and keep copies of Data (Lucasian Chair) and Lore (The One) in your hand, so that you have something to discard when using the ability on Rayna Kapec. With eight "spare" Androids in the deck, you can use her ability up to four times. Of course, there is nothing to stop you from using Data or Lore if your opponent plays Secret Identity and a copy is still in your draw deck. Similarly, you could play Data for just one counter (using his ability) once you have completed Track Survivors. Just remember that their primary function in the deck is to be discarded.

You will probably end up scoring more than 100 points yourself using this deck. Miles O'Brien ("Smiley") and Zefram Cochrane (Ready to Make History) should help you to play both the U.S.S. Enterprise-D (Personal Flagship) and the U.S.S. Enterprise-E (Federation Envoy) for less than their printed cost of seven. In turn, the additional points you score with these ships can be spent with Endangered. Drawing three extra dilemmas and then spending three extra in total cost on those dilemmas should provide your dilemma pile with that little extra help it needs to reduce your opponent's score even more.

The skills required by the missions do overlap a lot. If your personnel face Agonizing Encounter, then three of them will be stopped (subject to Rayna Kapec). However, to borrow a Ferengi phrase, it is "worth the price" to ensure that no matter which personnel you have in play you are able to complete your missions.

Final Thought: You've just read an article about a Federation deck that doesn't mention the offspring of George and Winona Kirk once. Has the world gone mad?

Have an opinion about this article? Post it here, or contact the author!

-djl-




This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
1S161•Earth, Cradle of the Federation
Planet
1S171•Lapideas System, Geological Survey
18V18•Track Survivors
Space
8U53•Automated Repair Station
1S187•Mining Survey


Draw Deck (46)
Equipment
4C322x Emergency Transport Unit
1C702x Science PADD
1C723x Tricorder
Event
14C222x A Few Minor Difficulties
4R493x Endangered
5P121x Security Drills
Interrupt
1C1352x Quantum Slipstream Drive
Personnel
Federation
1U2531x •Andrea Brand, Academy Superintendent
14R783x •Data, Lucasian Chair
1C2603x Davies
11P172x •James T. Kirk, Original Thinker
18V251x •Jenna D'Sora, Veteran Security Officer
10U721x •Kosinski, Arrogant Engineer
1R2751x •Luther Sloan, Man of Secrets
14C821x •Mot, The Barber
18V282x •Nella Daren, Head of Stellar Cartography
12U792x Orfil Quinteros
10U781x •Rachel Garrett, Displaced Captain
Non-Aligned
4R1613x •Lore, The One
5P352x •Miles O'Brien, "Smiley"
7R1091x •Tolian Soran, Renegade Scientist
8R902x •Zefram Cochrane, Ready to Make History
Ship
Federation
5P401x •U.S.S. Enterprise-D, Personal Flagship
1R3922x •U.S.S. Enterprise-E, Federation Envoy
Non-Aligned
13R1202x •Phoenix, Risen From the Ashes
Dilemma Pile (31)
Dual
11P12x Accelerated Aging
8R11x Agonizing Encounter
10R21x An Issue of Trust
16V31x Best Interests at Heart
16V61x In-Fighting
15V41x Instigate Dissension
8R113x Molecular Mishap
14C71x Moral Choice
18V51x Polywater Intoxication
3U282x Skeleton Crew
13R201x The Dal'Rok
16V161x The Seen and the Unseen
Planet
16V12x All-Consuming Evil
1U201x Damaged Reputation
6P61x Hard Time
4U161x Harsh Conditions
18V21x Lending a Hand
17V81x Miner Revolt
2U171x Picking Up the Pieces
Space
17V23x Causal Recursion
2C61x Disruptor Accident
1R421x Personal Duty
11P71x Unbelievable Emergency
1U591x Vastly Outnumbered


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