What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Article Archives
First EditionSecond EditionTribblesAll

All Categories Continuing CommitteeOrganized PlayRules CommitteeDeck DesignsVirtual Expansions
Card ExtrasSpecial EventsTournament ReportsEverything ElseSpotlight SeriesContests
Strategy Articles


Rule of Acquisition #52

by Kevin Jaeger, Creative Consultant

21st December 2009

On Section 31, the Ferengi Pirate Team had their ship spoiled.  The Quetsivoo (and the Designer Q&A) made it clear that the Ferengi team focused on the bonds of time (past icon) as the means to success.  The ship grants past icons to all Ferengi, and thereby guarantees that any three will make the ship a respectable attributes of eight.  After the ship has granted it to all those aboard, the Pirate team then uses it to its benefit.  With this ship and their talents, the rest of your Ferengi can come along for the ride and have some fun.

As for the pirate team personnel, one member of the pirate team has already been spoiled in Charlie's previous article.  As is the theme, the Ferengi Pirates either trigger off of past icons or affect personnel with past icons.  Muk does the former...as does Grish.

[Fer] 2  Grish
[Stf] [Pa]  Ferengi
Exobiology  Medical  Transporters  Treachery
Thief. When your [Fer] personnel present is killed by a dilemma, this personnel and each [Pa][Fer] personnel present cannot be killed by dilemmas until the end of this turn.
Please, gentlemen. We’re partners.”
[Integrity 4] [Cunning 5] [Strength 5]

So imagine the situation where your opponent is playing a killing dilemma pile and you attempt your space mission first.  He flips Tragic Turn, consumes two, flips a Final Adventure, consumes two more, and names the number two.  Assuming you have any other cost-two Past Ferengi personnel, they could sacrifice themselves, and with Grish's help, could prevent any more kills which includes the Tragic Turn kill.  So, your opponent has placed four dilemmas underneath, gotten one kill, and cannot kill anymore Past Ferengi personnel.  Say that the Tragic Turn consumed an All-Consuming Evil.  Unless your opponent can name the one skill Grish has that none of your other Ferengi have, it will be the same result.  Since the ship grants Past icons, all your Ferengi are protected in space.  I get the feeling the designers are trying to encourage more 'two space, one planet' strategies.  So, as you can see, Grish triggers off of the past icon to protect them.

The other two Pirate Ferengi fall under the latter category of affecting Past Ferengi.  In case you didn't know their names (I had no clue), they are Ulis and Krem.

[Fer] 4 (Unique)Ulis
[Cmd][Pa] Ferengi
Acquisition  Biology  Engineer  Programming  Treachery
Commander: Quetsivoo. Thief. When this personnel is facing a dilemma, you may stop him to take a [Pa][Fer] personnel from your discard pile and place him or her present with this personnel. That personnel joins the mission attempt.
“It was a pleasure doing business with you.”
[Integrity 4][Cunning 5][Strength 5]

[Fer] 3 (Unique)Krem
[Cmd][Pa] Ferengi
Astrometrics  Archaeology  Geology  Honor  Navigation  Science
Commander: Quetsivoo. Thief. When this personnel uses a skill to complete a mission, if he is present with two [Pa][Fer] personnel, you may unstop all your stopped [Fer] personnel at this mission.
“It’s time that I showed a little initiative.”
[Integrity 6][Cunning 5][Strength 5]

Ulis has many talents.  He acts as a corresponding Commander for Running a Tight Ship, a free reporting mechanism for Past Ferengi, and best of all: a quasi-stop/kill avoider.  Let's get hypothetical again.  Your opponent reveals Racial Tension and randomly selects Ulis and Flink.  Normally, they would both stop, but after the selection and before the check, Ulis stops himself and brings in...let's say Krem who joins the attempt.  Racial checks and sees that Flink is the same species as himself and whiffs.  So the net result is you have the same number attempting, and you've brought in three free counters worth of people.  The Ferengi like a good deal.  I'd say that's a darn good one.

Now that Krem has joined our mission attempt after a whiff dilemma, it becomes more likely that you could complete the mission and that he would help in that completion.  When Krem completes the mission (and he contributes at least one skill to a wide array of Ferengi mission options), you get to unstop all your stopped [Fer] personnel, which in this hypothetical, includes Ulis.  If your ship has not gone anywhere, you are now locked and loaded for the next mission.

Below is a Ferengi speed build that goes for a push early with Rule of Acquisition #18 for more counters, Rule of Acquisition #16 to give your counters more efficiency, and finally, the hot new/old speed tech of Brunt (Acting Grand Nagus) plus At What Cost?.  Then, of course, there's the mid-game Gaila plus Ferengi Computer combo.  The next move is to utilize the various abilities on your personnel when given the opportunity...especially if it sets up Reyga.  You actually will not set up Reyga all that often, but after you've dropped some Rule #18 and Rule #16 action, Nilva can set you up for Reyga at the final mission.  Then, of course, the Quetsivoo and her crew give you the freedom to either go for two space and one planet, or a space and two planet, simply depending on how your personnel come out and, of course, your opponent's moves.  You probably don't want to be caught in space against some decks nor on a planet against a capture deck.

Enjoy!

-djl-




This deck is currently eligible for the following family or families of achievements:

Decklist

Print DecklistPrint ChecklistCopy DeckDownload Into DeckPADD



Missions
Headquarters
7U48•Ferenginar, Financial Hub
Planet
1S171•Lapideas System, Geological Survey
14U61•Restore Errant Moon
Space
15V24•Breach Barrier
1U150•Second Moon of Bajor VIII, Acquire Illicit Explosives


Draw Deck (45)
Equipment
7U163x Ferengi Computer
Event
4R403x At What Cost?
10R333x Rule of Acquisition #16
12U303x Rule of Acquisition #18
5P172x The Play's the Thing
Interrupt
14U493x Rule of Acquisition #33
Personnel
Ferengi
7U711x •Birta, "Helpful" DaiMon
17V662x •Brunt, Acting Grand Nagus
15V361x •Gaila, Arms Dealer
20V331x Grish
7R771x •Ishka, Moogie
20V341x •Krem, Unidentified Pirate
7C801x Krunk
20V351x •Muk, Unidentified Pirate
17V672x •Nilva, Lascivious Chairman
14U881x •Nog, Little Green Man
16V381x •Reyga, Young Scientist
13U891x •Rom, Professional Soldier
7R931x •Taar, Bristling DaiMon
20V371x •Ulis, Unidentified Pirate
7R941x •Zek, The Grand Nagus
Non-Aligned
7C1001x Flink
4U1591x •Goval, Follower of the One
14C951x •Harrad-Sar, Slave of the Situation
0AP91x •Persis, Loyal Daughter
7R1091x •Tolian Soran, Renegade Scientist
8R901x •Zefram Cochrane, Ready to Make History
Ship
Ferengi
20V443x •Quetsivoo, Unidentified Pirate Ship
Non-Aligned
2C1762x Mercenary Ship
Dilemma Pile (46)
Dual
8R11x Agonizing Encounter
14C32x Cargo Pirates
1C161x Chula: Pick One to Save Two
14U42x Chula: The Chandra
14U51x Inferiority
15V41x Instigate Dissension
14C72x Moral Choice
17V91x Occupational Hazards
14C102x Old Differences
18V52x Polywater Intoxication
2C201x Racial Tension
3U263x Secret Identity
15V72x Show Trial
3U282x Skeleton Crew
17V122x Spatial Interphase
18V61x The Captain's "Guest"
13R201x The Dal'Rok
16V201x Unwanted Guests
18V112x Watch Your Step
17V172x Well-Prepared Defenses
Planet
6P62x Hard Time
17V82x Miner Revolt
17V152x Unfair Terms
Space
3R122x Gomtuu Shock Wave
19V21x Left Behind
1R422x Personal Duty
17V112x Slightly Overbooked
11P71x Unbelievable Emergency


Back to Archive index