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Beginner Deck: TOS

by Lucas Thompson, Ambassador

21st February 2020

"The mission of the Enterprise is to seek out and contact alien life." Bold explorers, the crew of the Original Series Enterprise can really step up when called upon to do so: almost every personnel in this deck has an ability that allows you to pay extra when you play him or her in order to use. Even the Headquarters mission itself can pitch in and, once per turn, draw two cards for the cost of one counter when you play a [TOS] personnel - it is recommended to try to use this ability every turn.

This feature makes the Original Series Federation a great faction to play when you're first learning the game. If you don't want to deal with the complication of your personnel's ability text, don't! You can safely ignore all that text and this deck will function just fine. As you get more comfortable with the basics, you can start doing things like using Giotto to prevent dilemmas, or Spock to remove them from the game.

The dilemma pile, while largely identical to other beginner dilemma piles, contains one dilemma that is specific to this deck. Many dilemmas don't expect you to do much while your opponent is facing them. Excalbian Drama, however, becomes much more effective if you can afford to discard some cards. Hopefully you've been using your Headquarters' ability to stockpile some extra cards, and you can stop your opponent's whole crew for zero cost.

Once you're comfortable with this deck, you might want to personalize it. It is loosely based on the deck that Mike Harrington used to take third place in day one of the 2014 World Championships - in a field of forty three players. You may take inspiration from that deck list, or consider these cards:

The Motion Pictures
- The crew of the classic Enterprise from The Motion Picture all costs four at baseline, but you can opt to make them cheaper if you don't want to use their abilities. They're a little more complicated to use, but are great against common dilemmas like In Development.

Trials and Tribbleations
- Benjamin Sisko already makes an appearance in this deck and gives you access to a very useful interrupt prevention ability. Well, there are cards for all the other DS9 crew that infiltrates the classic Enterprise - they have useful abilities as well. Remember though: you need a [TOS] ship before playing them, since they do not actually have a [TOS] icon themselves.

Coordinated Counterattack
- Like Deep Space Nine decks, Original Series decks have access to some great cards that help control what your opponent is doing. In addition to Benjamin Sisko's interrupt prevention, Coordinated Counterattack can prevent your opponent from gaining skills.

General Use Cards
- Some cards can just go in any deck - and often do because they're so useful. You have plenty of ways to get extra resources in your deck, but an extra counter per turn from Surprise Party wouldn't go amiss. And once you've played a few games, you'll see how the reboot from Unexpected Difficulties can be game-changing. Alvera Tree Ritual is subtler - you basically play it for free, and not only does it protect you from any dilemma pile manipulation, but it can also be used offensively. If you keep track of which dilemmas you don't use, you can proactively use the Ritual to shuffle your dilemma pile at opportune times.


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This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
0VP271•Earth, Lush and Beautiful Home
Planet
12U42•Organia, Secure Strategic Base
29V36•Rigel X, Locate Mysterious Contact
Space
7U45•Braslota, Advanced Battle Simulation
30V32•Starbase 718, Investigate Cryosatellite


Draw Deck (35)
Event
0VP151x Unexpected Difficulties
Interrupt
12U362x Driven
Personnel
Federation
12C551x Areel Shaw
0VP1601x •Benjamin Sisko, Command Staffer
39V101x •Christopher Pike, Bold Commander
12C621x Evans
12C641x •George Stocker, Starbase Commodore
22V361x •Giotto, Security Chief
16V361x •Helen Noel, Enterprise Psychiatrist
12C651x •Hikaru Sulu, Senior Helmsman
12R671x •James T. Kirk, Highly-Decorated Captain
12C691x •Janice Rand, Captain's Yeoman
12C702x Josephs
12R721x •Leonard H. McCoy, Chief Medical Officer
12U761x •Matt Decker, Vengeful Commodore
12R781x •Montgomery Scott, Chief Engineer
30V481x •Nilz Baris, Agricultural Undersecretary
18V291x •Number One, Reputable Officer
0VP561x •Pavel A. Chekov, Young Navigator
24V331x •Ronald Tracey, Delusional Captain
12R851x •Spock, Science Officer
12C861x •Uhura, Skilled Technician
Non-Aligned
46V331x Errol
0AP141x •Ishara Yar, Deceitful Soldier
3C1901x Jakin
2C1531x Macius
43V251x •Sfreett, Deadly Flower
0VP621x •Tolian Soran, Renegade Scientist
Ship
Federation
12U1171x •U.S.S. Constellation, Dead Hulk
12C1182x U.S.S. Constitution
12R1191x •U.S.S. Enterprise, Beautiful Lady
24V471x •U.S.S. Enterprise-B, Ill-Prepared Successor
Dilemma Pile (30)
Dual
0VP2802x Adopted Authority
0VP1261x Back Room Dealings
0VP1762x Chula: The Chandra
37V21x Dark Page
0VP1971x Guess Who's Coming to Dinner?
22V41x Healing Hand
22V51x Honorable Pursuit
37V32x In Development
26V42x Intimidation
21V51x Mark of Gideon
0VP1671x Moral Choice
0VP2672x Old Differences
0VP2351x Polywater Intoxication
15V71x Show Trial
31V121x Unconventional Consideration
Planet
0VP2221x Excalbian Drama
38V41x Hard of Heart
17V82x Miner Revolt
0VP2681x Rogue Borg Ambush
Space
0VP891x Gomtuu Shock Wave
29V72x Inquest
8R131x Outclassed
29V121x The Needs of the Few


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